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Crash when using AutoPause in the game container #82
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Here are some logs to show what I mean: Game Container:
Backup Container:
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I did some more digging, and it appears the rcon port IS configured for knocking:
However the backup container still crashes instead of making the backup :/ |
Can you provide your container configs, such as compose file? It looks like you went with the option to run the two containers in the same networking namespace. That's the approach I recommend; however, knockd isn't listening on the loopback interface. Knockd support was a contributed feature so I would need to research if that can be configured to listen to multiple/all interfaces. |
Thanks, that was the piece of info I needed to fix my issue, much appreciated! I deployed them in the same networking namespace, however I did it in k8s and not docker compose. Knowing that it does not listen on lo0, I made a k8s service to handle the inter container communications of RCON and then used the internal k8s dns entry for the communication. This resolved the problem for me. The changes to fix this issue were exposing the RCON port in the load balancer service, and then using the service name in the RCON_HOST env variable. For reference, here is my working config:
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If you'd like, you could add that to the documentation on how to deploy these 2 containers together into a kubernetes server |
Thanks. Yes, that would be a good note to add to the docs. |
I've been struggling with this on and off now for a bit, and I've finally narrowed the crashes of this container to the fact that the main game container is "paused". Could we add the rcon connection port to the wake up sequence? So the game can be woken up for backups?
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