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BFS 2500: A realtime viewport shader

Features

  • Linear Color Space
  • Lights: 2 Point and 1 Directional
  • Phong Model
  • Texture Maps: Diffuse, Specular, Normal, Light, Glossiness
  • Reflection Cube
  • Offset Mapping
  • Diffuse Warp Mapping
  • Light Decay
  • DXT5_NM compression compatible. Uses high-quality normal recontruction that produces better results than uncompressed normal maps.
  • Everything in SFS 1000

SFS 1000

A small shader designed for ATI graphics cards and Maya 2012+.

BFS features missing:

  • Blinn
  • Ambient Cube
  • Fresnel alpha
  • Fresnel toon edge
  • Fresnel rim light
  • Half Lambert
  • Most Reflection Cube attributes.

About

A big real-time viewport shader for Autodesk Maya 2012+.

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