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* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
* (c) Copyright 1996 - 2001 Gary Henderson ( and
* Jerremy Koot (
* Super FX C emulator code
* (c) Copyright 1997 - 1999 Ivar ( and
* Gary Henderson.
* Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
* DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
* C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
* C4 C code (c) Copyright 2001 Gary Henderson (
* DOS port code contains the works of other authors. See headers in
* individual files.
* Snes9x homepage:
* Permission to use, copy, modify and distribute Snes9x in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
* Snes9x is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Snes9x or software derived from Snes9x.
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so everyone can benefit from the modifications
* in future versions.
* Super NES and Super Nintendo Entertainment System are trademarks of
* Nintendo Co., Limited and its subsidiary companies.
#ifndef _SNAPSHOT_H_
#define _SNAPSHOT_H_
#include <stdio.h>
#include "snes9x.h"
#define SNAPSHOT_MAGIC "#!snes9x"
#define SUCCESS 1
#define WRONG_FORMAT (-1)
#define WRONG_VERSION (-2)
#define FILE_NOT_FOUND (-3)
bool8_32 S9xFreezeGame (const char *filename);
bool8_32 S9xUnfreezeGame (const char *filename);
bool8_32 Snapshot (const char *filename);
bool8_32 S9xLoadSnapshot (const char *filename);
bool8_32 S9xSPCDump (const char *filename);
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