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Now we can use hex from ricardopvz's version of psgroove on our simple schematic, I've attached in download section. So, we can support to Hermes4b+PSN+3.50 spoof.
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Boards
PL3 @ 90fd8bb
support
usbdrv
.gitignore
.gitmodules
COPYING
Makefile
README.md
descriptor-hermes.h
descriptor.h
port1_config_descriptor-hermes-v4.h
port1_config_descriptor-v3-pkgdemo.h
port1_config_descriptor.h
psgroove.c
psgroove.h
usb_utils.c
usb_utils.h
usbconfig.h

README.md

PSGroove

This is the PSGroove, an open-source reimplementation of the psjailbreak exploit for non-usb ATMega chips. (Like those used in arduinos.)

It should work on:

  • ATMega1280
  • ATMega168
  • ATMega328p

... and maybe more.

This software is not intended to enable piracy, and such features have been disabled. This software is intended to allow the execution of unsigned third-party apps and games on the PS3.

Cloning

git clone git://github.com/psgroove/psgroove.git for original
git clone git://github.com/ixhundred/psgroove.git for timwu-ixhundred version (for atmel avr that not support usb h/w)

Configuring

Chip and board selection can usually be handled in the Makefile. In particular, update the MCU, BOARD, and F_CPU lines. Suggested values:

Arduino Mega

MCU = atmega1280
BOARD = ArduinoMega
F_CLOCK = 16000000

Arduino Duemilanove

MCU = atmega168
BOARD = ArduinoDuemilanove (default for ixhundred version, see the h/w circuit from timwu)
F_CLOCK = 16000000

Board-specific notes

See README in subfolder for Boards corresponding to your particular board.

Building

On Linux, use the AVR GCC toolchain (Debian/Ubuntu package: gcc-avr). On Windows, WinAVR should do the trick.

make clean
make

Programming

To program, just edit the programming options section of the Makefile to match your particular board programming setup. You will need avrdude on your path. Then do:

make program

For arduino users, you can get some hints as to how to configure the programming options by checking what the arduino IDE does.

  1. Edit your arduino preferences file setting upload.verbose to true.
  2. Open the arduino ide
  3. Create an empty sketch
  4. Upload to your board, and check the output.

From the IDE's output you should be able to determine what port to use and other useful information about configuring the options.

Using

To use this exploit:

  • Hard power cycle your PS3 (using the switch in back, or unplug it)
  • Plug the dongle into your PS3.
  • Press the PS3 power button, followed quickly by the eject button.

After a few seconds, the first LED on your dongle should light up. After about 5 seconds, the second LED will light up (or the LED will just go off, if you only have one). This means the exploit worked! You can see the new "Install Package Files" menu option in the game menu.

Notes

A programmed dongle won't enumerate properly on a PC, so don't worry about that.

This branch has a modified payload that adds peek and poke syscalls to the lv2 kernel. A userspace application can use these syscalls to dump out the entire memory space of the kernel, or patch the kernel as it is running.

Unfortunately, because the free toolchain/sdk is not ready, we can't distribute an application to do the dumping, so you will have to make your own.

The lv2 kernel starts at 0x8000000000000000

Peek

  • Syscall 6.
  • r3 is a 64 bit address to read
  • A 64 bit value will be returned in r3

Poke

  • Syscall 7.
  • r4 is a 64 bit value
  • r3 is the address to write that value to
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