an "eXtra Small" Python implementation of MaterialX
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pberto shadingType:
 - Added shadingType attribute to ShaderRef
 - Added methods for setting and retrieving ShadingType from ShaderRef
 - Added method to get value from StringAttribute
Latest commit 5309e54 Jun 16, 2017


MaterialX is an upcoming open standard for transfering rich material and look–development content between DCC applications and renderers. It was originally announced in July 2016 by Lucasfilm, in collaboration with Foundry and Autodesk.

MaterialXS is an "eXtra Small" Python implementation of MaterialX, released on April 25th 2017 by J Cube Inc. as open source under the Apache 2.0 License. MaterialXS is specifically designed to ease the transfer of materials (full shading networks) and look–development content from Maya to KATANA using the Multiverse plug-ins.

MaterialXS is currentrly compatible with MaterialX v1.33 specifications:

MaterialX Specs v1.33 (PDF)

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