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/*
Copyright (C) 2012 Stuffomatic Ltd. <contact@stuff-o-matic.com>
All rights reserved.
See the accompanying license file for details about usage, modification and
distribution of this file.
*/
/**
* \file
* \brief Implementation of the bear::slope class.
* \author Julien Jorge
*/
#include "generic_items/slope.hpp"
#include "universe/collision_align_policy.hpp"
#include "universe/collision_info.hpp"
#include "universe/collision_repair.hpp"
#include "universe/shape/curved_box.hpp"
#include "universe/shape/shape_traits.hpp"
#include "engine/layer/layer.hpp"
#include "engine/world.hpp"
BASE_ITEM_EXPORT( slope, bear )
/*----------------------------------------------------------------------------*/
/**
* \brief Constructor.
* \param item The item loaded by this loader.
*/
bear::slope::loader::loader( slope& item )
: super( "slope" ), m_item( item )
{
} // slope::loader::loader()
/*----------------------------------------------------------------------------*/
/**
* \brief Instantiates a copy of this instance.
*/
bear::slope::loader* bear::slope::loader::clone() const
{
return new loader( *this );
} // slope::loader()
/*----------------------------------------------------------------------------*/
/**
* \brief Set a field of type \c <real>.
* \param name The name of the field to set.
* \param value The new value of the field.
*/
bool bear::slope::loader::set_field( const std::string& name, double value )
{
bool result = true;
if ( name == "tangent_friction" )
m_item.m_tangent_friction = value;
else
{
// loads the fields that describe the shape
universe::curved_box* c = m_item.get_curved_box();
if ( c == NULL )
return false;
if ( name == "steepness" )
c->set_steepness( value );
else if ( name == "control_point.left.x" )
c->set_left_control_point
( universe::vector_type( value, c->get_left_control_point().y ) );
else if ( name == "control_point.left.y" )
c->set_left_control_point
( universe::vector_type( c->get_left_control_point().x, value ) );
else if ( name == "control_point.right.x" )
c->set_right_control_point
( universe::vector_type( value, c->get_right_control_point().y ) );
else if ( name == "control_point.right.y" )
c->set_right_control_point
( universe::vector_type( c->get_right_control_point().x, value ) );
else if ( name == "margin" )
c->set_margin( value );
else
result = false;
m_item.set_shape( *c );
delete c;
}
if ( !result )
result = super::set_field(name, value);
return result;
} // slope::loader::set_field()
/*----------------------------------------------------------------------------*/
/**
* \brief Set a field of type \c bool.
* \param name The name of the field to set.
* \param value The new value of the field.
*/
bool bear::slope::loader::set_field( const std::string& name, bool value )
{
bool result = true;
if ( name == "opposite_side_is_active" )
m_item.m_opposite_side_is_active = value;
else if ( name == "left_side_is_active" )
m_item.m_left_side_is_active = value;
else if ( name == "right_side_is_active" )
m_item.m_right_side_is_active = value;
else if ( name == "apply_angle" )
m_item.m_apply_angle = value;
else
result = super::set_field(name, value);
return result;
} // slope::loader::set_field()
/*----------------------------------------------------------------------------*/
const bear::universe::coordinate_type bear::slope::s_line_width = 10;
/*----------------------------------------------------------------------------*/
/**
* \brief Constructor.
*/
bear::slope::slope()
: m_tangent_friction(0.8), m_opposite_side_is_active(false),
m_left_side_is_active(false), m_right_side_is_active(false),
m_apply_angle(true)
{
set_shape( universe::curved_box() );
set_weak_collisions(false);
} // slope::slope()
/*----------------------------------------------------------------------------*/
/**
* \brief Initialize the item.
*/
void bear::slope::build()
{
// We remove the margin during the build of the parent classes to be sure that
// the automatic size is computed if no size has been provided for the slope.
universe::curved_box* const c( get_curved_box() );
universe::size_type previous_margin( c->get_margin() );
c->set_margin( 0 );
set_shape( *c );
super::build();
universe::shape_traits<universe::curved_box>::set_size( *c, get_size() );
c->set_margin( previous_margin );
set_shape( *c );
delete c;
init_default_contact_mode
( true, m_opposite_side_is_active, m_left_side_is_active,
m_right_side_is_active );
} // slope::build()
/*----------------------------------------------------------------------------*/
/**
* \brief Get the curve describing the slope.
*/
bear::slope::curve_type bear::slope::get_curve() const
{
curve_type result;
const universe::curved_box* const c( get_curved_box() );
if ( c != NULL )
result = c->get_curve();
delete c;
return result;
} // slope::get_curve()
/*----------------------------------------------------------------------------*/
/**
* \brief Get the Y-coordinate on the slope according to a given X-coordinate.
* \param x The considered X-coordinate.
*/
bear::universe::coordinate_type
bear::slope::get_y_at_x( universe::coordinate_type x ) const
{
const universe::curved_box* const c( get_curved_box() );
const universe::coordinate_type result
( (c == NULL) ? get_bottom() : c->get_y_at_x(x) );
delete c;
return result;
} // slope::get_y_at_x()
/*----------------------------------------------------------------------------*/
/**
* \brief Gets the steepness of the slope.
*/
bear::universe::coordinate_type bear::slope::get_steepness() const
{
const universe::curved_box* const c( get_curved_box() );
const universe::coordinate_type result
( (c == NULL) ? 0 : c->get_steepness() );
delete c;
return result;
} // slope::get_steepness()
/*----------------------------------------------------------------------------*/
/**
* \brief Sets the steepness of the slope.
* \param s The new steepness.
*/
void bear::slope::set_steepness( universe::coordinate_type s )
{
universe::curved_box* const c( get_curved_box() );
if ( c == NULL )
return;
c->set_steepness( s );
set_shape( *c );
delete c;
} // slope::set_steepness()
/*----------------------------------------------------------------------------*/
/**
* \brief Add the loaders of this item class into a given loader map.
* \param m The map in which the loaders are inserted.
*/
void bear::slope::populate_loader_map( engine::item_loader_map& m )
{
super::populate_loader_map(m);
m.insert( loader(*this) );
} // slope::populate_loader_map()
/*----------------------------------------------------------------------------*/
/**
* \brief Align the other item.
* \param that The other item of the collision.
* \param info Some informations about the collision.
*/
void bear::slope::collision_as_slope
( engine::base_item& that, universe::collision_info& info )
{
double f(1);
bool align_as_block(false);
bool align_as_slope(false);
switch( info.get_collision_side() )
{
case universe::zone::bottom_zone:
f = get_bottom_friction();
align_as_block = m_opposite_side_is_active;
break;
case universe::zone::top_zone:
f = get_top_friction();
align_as_slope = true;
break;
case universe::zone::middle_left_zone:
f = get_left_friction();
if ( check_left_contact_as_slope(that, info) )
align_as_slope = true;
else
align_as_block = m_left_side_is_active;
break;
case universe::zone::middle_right_zone:
f = get_right_friction();
if ( check_right_contact_as_slope(that, info) )
align_as_slope = true;
else
align_as_block = m_right_side_is_active;
break;
case universe::zone::middle_zone:
f = get_top_friction();
if ( check_bottom_above_ground(that, info) )
align_as_slope = true;
break;
default: { CLAW_ASSERT( false, "Invalid collision side." ); }
}
bool aligned(false);
if ( satisfy_collision_condition(that) )
{
if ( align_as_slope )
aligned = align_on_ground(that, info);
else if ( align_as_block )
aligned = default_collision(info);
else
aligned = align_nearest_edge(that, info);
if (aligned)
{
that.set_contact_friction(f);
do_z_shift(that);
}
}
} // slope::collision_as_slope()
/*----------------------------------------------------------------------------*/
/**
* \brief Call collision_as_slope().
* \param that The other item of the collision.
* \param info Some informations about the collision.
*/
void bear::slope::collision
( engine::base_item& that, universe::collision_info& info )
{
collision_as_slope(that, info);
} // slope::collision()
/*----------------------------------------------------------------------------*/
/**
* \brief Check if an item colliding on the left is aligned on the ground.
* \param that The other item of the collision.
* \param info Some informations about the collision.
*/
bool bear::slope::check_left_contact_as_slope
( engine::base_item& that, universe::collision_info& info ) const
{
bool result = false;
// the slope goes from top right to bottom left
if ( get_steepness() > 0 )
result = info.get_bottom_left_on_contact().y
>= get_y_at_x( get_left() ) - s_line_width;
return result;
} // slope::check_left_contact_as_slope()
/*----------------------------------------------------------------------------*/
/**
* \brief Check if an item colliding on the right is aligned on the ground.
* \param that The other item of the collision.
* \param info Some informations about the collision.
*/
bool bear::slope::check_right_contact_as_slope
( engine::base_item& that, universe::collision_info& info ) const
{
bool result = false;
// the slope goes from top left to bottom right
if ( get_steepness() < 0 )
result = info.get_bottom_left_on_contact().y
>= get_y_at_x( get_right() ) - s_line_width;
return result;
} // slope::check_right_contact_as_slope()
/*----------------------------------------------------------------------------*/
/**
* \brief Check if the bottom of the other item was above the ground at
* collision time.
* \param that The other item of the collision.
* \param info Some informations about the collision.
*/
bool bear::slope::check_bottom_above_ground
( engine::base_item& that, universe::collision_info& info ) const
{
const universe::position_type pos
(info.other_previous_state().get_bottom_middle());
return pos.y >= get_y_at_x( pos.x ) - s_line_width;
} // slope::check_bottom_above_ground()
/*----------------------------------------------------------------------------*/
/**
* \brief Align \a that on the ground line.
* \param that The other item of the collision.
* \param info Some informations about the collision.
*/
bool bear::slope::align_on_ground
( engine::base_item& that, universe::collision_info& info )
{
bool result = false;
const universe::coordinate_type pos_x( that.get_horizontal_middle() );
if ( (pos_x >= get_left()) && (pos_x <= get_right())
&& item_crossed_up_down(that, info) )
{
const universe::position_type pos( that.get_left(), get_y_at_x( pos_x ) );
const universe::collision_align_policy policy
( get_top_contact_mode(info, pos) );
if ( collision_align_top(info, pos, policy) )
{
result = true;
if ( m_apply_angle )
apply_angle_to(that, info);
}
}
return result;
} // slope::align_on_ground()
/*----------------------------------------------------------------------------*/
/**
* \brief Align \a that on the nearest vertical edge.
* \param that The other item of the collision.
* \param info Some informations about the collision.
*/
bool bear::slope::align_nearest_edge
( engine::base_item& that, universe::collision_info& info )
{
bool result = false;
if ( info.reference_previous_state().get_center_of_mass().x
<= info.other_previous_state().get_center_of_mass().x )
{
if (m_right_side_is_active)
{
const universe::collision_align_policy policy
( get_right_contact_mode(info) );
result = collision_align_right(info, policy);
}
}
else if (m_left_side_is_active)
{
const universe::collision_align_policy policy
( get_left_contact_mode(info) );
result = collision_align_left(info, policy);
}
return result;
} // slope::align_nearest_edge()
/*----------------------------------------------------------------------------*/
/**
* \brief Tell if the other item has crossed the surface following a top to down
* direction.
* \param that The other item in the collision.
* \param info Informations on the collision.
*/
bool bear::slope::item_crossed_up_down
( engine::base_item& that, const universe::collision_info& info ) const
{
bool result = false;
// the other item has its bottom below the curve
if ( that.get_bottom() <= get_y_at_x( that.get_center_of_mass().x ) )
{
// we check where the other item was prior to the collision.
const universe::position_type other_prev_bottom
( info.other_previous_state().get_bottom_middle() );
if ( other_prev_bottom.x < get_left() )
result =
other_prev_bottom.y >= get_y_at_x( get_left() ) - s_line_width;
else if ( other_prev_bottom.x > get_right() )
result =
other_prev_bottom.y >= get_y_at_x( get_right() ) - s_line_width;
else
result = other_prev_bottom.y >=
get_y_at_x( other_prev_bottom.x ) - s_line_width;
}
return result;
} // slope::item_crossed_up_down()
/*----------------------------------------------------------------------------*/
/**
* \brief Applies the angle of the slope to a colliding item.
* \param that The other item in the collision.
* \param info Informations on the collision.
*/
void bear::slope::apply_angle_to
( engine::base_item& that, const universe::collision_info& info ) const
{
const universe::coordinate_type pos_x( that.get_horizontal_middle() );
// We must keep a local copy of the curve because the section and used after
// will keep a reference on the curve.
const curve_type c( get_curve() );
/*
The item may have been aligned with its center on our right or left. In
such cases, we compute the tangent near the end of the curve.
We do not use the exact end because it sometimes produces a tangent in the
wrong direction.
*/
const curve_type::section::resolved_point p =
c.get_point_at_x
( std::min
( get_width() - 0.01,
std::max( universe::coordinate_type(0.01), pos_x - get_left() ) ) )[0];
bear::universe::position_type tangent
( p.get_section().get_tangent_at(p.get_date()) );
const double angle = std::atan2( tangent.y, tangent.x );
that.set_contact_angle( angle );
universe::coordinate_type g_force(0);
if ( get_layer().has_world() )
g_force =
std::abs( get_layer().get_world().get_total_force_on_item( that ).y );
const universe::coordinate_type normal_length( g_force * std::cos(angle) );
const universe::coordinate_type friction_length
( normal_length * m_tangent_friction );
that.add_internal_force( universe::force_type(friction_length, 0) );
info.get_collision_repair().set_contact_normal
( that, that.get_x_axis().get_orthonormal_anticlockwise() );
} // slope::apply_angle_to()
/*----------------------------------------------------------------------------*/
/**
* \brief Gets the curve describing the slope.
*/
bear::universe::curved_box* bear::slope::get_curved_box() const
{
universe::shape_base* const s( get_shape().clone_impl() );
universe::curved_box* const c
( dynamic_cast<universe::curved_box*>( s ) );
if ( c == NULL )
{
delete s;
return NULL;
}
return c;
} // slope::get_curved_box()