From 40f21582e3b4a93db9a9e8464bc97c9a0c9872ae Mon Sep 17 00:00:00 2001 From: Julien Jorge Date: Wed, 6 Sep 2017 22:13:20 +0200 Subject: [PATCH] No need to force power of two textures with GLES 2. --- bear-engine/core/src/visual/code/gl_renderer.cpp | 9 --------- 1 file changed, 9 deletions(-) diff --git a/bear-engine/core/src/visual/code/gl_renderer.cpp b/bear-engine/core/src/visual/code/gl_renderer.cpp index bcc137e1..4733f254 100644 --- a/bear-engine/core/src/visual/code/gl_renderer.cpp +++ b/bear-engine/core/src/visual/code/gl_renderer.cpp @@ -83,15 +83,6 @@ GLuint bear::visual::gl_renderer::create_texture( screen_size_type& size ) { boost::mutex::scoped_lock lock( m_mutex.gl_access ); - unsigned int v; - for ( v=1; (v < size.x) && /* overflow */ (v != 0); v *= 2 ) { } - - size.x = v; - - for ( v=1; (v < size.y) && /* overflow */ (v != 0); v *= 2 ) { } - - size.y = v; - GLuint texture_id; make_current();