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Commits on Jan 1, 2014
  1. Pass the workspace to the item properties frame, so it can pass it to…

    Julien Jorge
    Julien Jorge committed Jan 1, 2014
    … the field editors.
Commits on Dec 9, 2013
  1. Correction de l'affichage des classes.

    sangi
    sangi committed Dec 9, 2013
    Merge branch 'bf-workspace' of github.com:j-jorge/bear into bf-workspace
    
    Conflicts:
    	bear-factory/bear-editor/src/bf/class_tree_ctrl.hpp
    	bear-factory/bear-editor/src/bf/code/class_tree_ctrl.cpp
Commits on Nov 19, 2013
  1. Merge branch 'master' into bf-workspace

    Julien Jorge
    Julien Jorge committed Nov 19, 2013
Commits on Nov 18, 2013
  1. Use forward declarations for workspace_environment.

    Julien Jorge
    Julien Jorge committed Nov 18, 2013
    ingame_view_frame stores its workspace too.
  2. The workspace_environment uses smart pointers to store the image and …

    Julien Jorge
    Julien Jorge committed Nov 18, 2013
    …item class pools.
  3. item_class_pool cannot be copied nor assigned.

    Julien Jorge
    Julien Jorge committed Nov 18, 2013
  4. Petites modifs anciennes

    sangi
    sangi committed Nov 18, 2013
Commits on Nov 17, 2013
  1. Remove a call to the nonexistent function slope::get_ground_intersect…

    Julien Jorge
    Julien Jorge committed Nov 17, 2013
    …ion.
  2. Revert "The items are aligned on the slopes exactly where they crosse…

    Julien Jorge
    Julien Jorge committed Nov 17, 2013
    …d the ground."
    
    This reverts commit bdef612.
Commits on Nov 10, 2013
  1. The items are aligned on the slopes exactly where they crossed the gr…

    Julien Jorge
    Julien Jorge committed Nov 10, 2013
    …ound.
Commits on Nov 3, 2013
  1. Experimenting more precise collision for the slopes.

    Julien Jorge
    Julien Jorge committed Nov 3, 2013
Commits on Oct 26, 2013
  1. Add a method in bear::universe::world to get the sum of the forces ap…

    Julien Jorge
    Julien Jorge committed Oct 26, 2013
    …plied to an item.
  2. Remove useless namespace naming.

    Julien Jorge
    Julien Jorge committed Oct 26, 2013
  3. bear::wireframe_layer displays the internal force.

    Julien Jorge
    Julien Jorge committed Oct 26, 2013
Commits on Oct 20, 2013
  1. Fix mouse event processing in the engine.

    Julien Jorge
    Julien Jorge committed Oct 20, 2013
    The button up events where not processed. Each button down event
    was thus followed by a button up, even if the button was not
    released.
    
    Add a background in the field box of the item_information_layer.
Commits on Oct 8, 2013
  1. Compilation de l'éditeur de niveau

    sangi
    sangi committed Oct 8, 2013
  2. The name of the default workspace can be given to the editor with the…

    Julien Jorge
    Julien Jorge committed Oct 8, 2013
    … --workspace option.
  3. Correction du model-éditor

    sangi
    sangi committed Oct 8, 2013
  4. L'éditeur d'animation fonctionne

    sangi
    sangi committed Oct 8, 2013
Commits on Oct 7, 2013
  1. Correction de animation-editor [terminé].

    sangi
    sangi committed Oct 7, 2013
    Correction de model-editor.
Commits on Sep 30, 2013
  1. Updates bf::item_field_edit to use the new image pool.

    Julien Jorge
    Julien Jorge committed Sep 30, 2013
    The new class is_visual_type is used to metaprogramatically select the functions
    related to the visual data types (sprites, animations).
  2. Ajout de la branche bf-workspace

    sangi
    sangi committed Sep 30, 2013
  3. Add the class workspaces

    sangi
    sangi committed Sep 30, 2013
Commits on Sep 28, 2013
  1. Finalisation of the flag allowing to reset an animation with an actio…

    Julien Jorge
    Julien Jorge committed Sep 28, 2013
    …n, or not.
    
    The option is available in the mark properties frame.
    
    Fix how its value was read in the model loader. It must be read before the index
    of the animation.
    
    The version of the editors is now 0.10.0.
    
    Fix the swap and copy functions of bear::engine::model_mark. Some members were
    not set.
  2. Adds the flag allowing to reset a mark animation with the action.

    Julien Jorge
    Julien Jorge committed Sep 28, 2013
    The engine reads the flag from the model file but the model files are not
    produced with this flag yet.
  3. Move the condition to reset a mark animation inside a method of model…

    Julien Jorge
    Julien Jorge committed Sep 28, 2013
    …_mark.