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My second renderer - works similar to my last one but can render anything (as opposed to AABBs), and the camera can rotate better.
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examples
.gitignore
Doxyfile
Doxyfile.bak
Makefile
README.md
build.sh
camera.c
camera.h
img.c
img.h
intersections.c
intersections.h
light.h
main.c
material.h
obj.c
obj.h
render.c
render.h
scene.h
thpool.c
thpool.h
vector.c
vector.h

README.md

Raytracer

I'm making a raytracer which is cooler than my previous ray caster, because the camera can rotate along a pitch and yaw, and also can render anything! As opposed to the last one just being able to render AABBs. To be fair, the last one would be reasonable to use for a game, whereas this - like any other raytracter - wouldn't be.

Contributors

... would be very useful. Read CONTRIBUTING.md for an overview of the different files, and also some guidelines to contributing.

Examples

Example 1 Example 2

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