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Added a test/example of running a client and a server in the

same JVM.  a) this makes a good example of self-hosted style
LAN multiplayer games, and b) it causes the serialization bug
to show up so I can fix it.  (Already fixed it and that commit
will be next... it's almost like TDD.)
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1 parent e832ad5 commit 2c337123a90138de119fb5e9cab4d2cf9aa4f120 @pspeed42 pspeed42 committed Nov 15, 2015
Showing with 74 additions and 0 deletions.
  1. +74 −0 jme3-examples/src/main/java/jme3test/network/TestChatClientAndServer.java
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+/*
+ * Copyright (c) 2015 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package jme3test.network;
+
+
+/**
+ * Combines the server instance and a client instance into the
+ * same JVM to show an example of, and to test, a pattern like
+ * self-hosted multiplayer games.
+ *
+ * @author Paul Speed
+ */
+public class TestChatClientAndServer {
+
+ public static void main( String... args ) throws Exception {
+
+ System.out.println("Starting chat server...");
+ TestChatServer chatServer = new TestChatServer();
+ chatServer.start();
+
+ System.out.println("Waiting for connections on port:" + TestChatServer.PORT);
+
+ // Now launch a client
+
+ TestChatClient test = new TestChatClient("localhost");
+ test.setVisible(true);
+
+ // Register a shutdown hook to get a message on the console when the
+ // app actually finishes
+ Runtime.getRuntime().addShutdownHook(new Thread() {
+ @Override
+ public void run() {
+ System.out.println("Client and server test is terminating.");
+ }
+ });
+
+ // Keep running basically forever or until the server
+ // shuts down
+ while( chatServer.isRunning() ) {
+ synchronized (chatServer) {
+ chatServer.wait();
+ }
+ }
+ }
+}

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