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heightfield collision shapes don't match TerrainQuad #1125

stephengold opened this issue Jun 17, 2019 · 1 comment


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commented Jun 17, 2019

Create a TerrainQuad and then generate a CollisionShape from it using CollisionShapeFactory. The diagonals of the mesh will run one direction, and the diagonals of the HeightfieldCollisionShape grid will run the other direction. This is most noticeable for small heightfields (2x2, ideally) with large differences in height between adjacent grid points.

An easy workaround would be to set flipQuadEdges = true in HeightfieldCollisionShape.createCollisionHeightfield(), but unfortunately there's no mechanism to do this in jMonkeyEngine.

The issue is present in current master-branch jme3-bullet; I haven't tested jme3-jbullet yet.

stephengold added a commit that referenced this issue Jun 18, 2019

@stephengold stephengold self-assigned this Jun 18, 2019

stephengold added a commit that referenced this issue Jun 18, 2019


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commented Jun 19, 2019

I verified the fix using and jme3-bullet. I still don't know whether jme3-jbullet has this issue or not. If it does, either re-open this issue or open a new issue.

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