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PhysicsCharacter incompatible between jme3-bullet and jme3-jbullet #910
The PhysicsCharacter API is so different between jme3-bullet and jme3-jbullet that it's difficult to write tests for PhysicsCharacter (or CharacterControl) that work with both libraries.
Affected tests include: TestQ3, TestWalkingChar, TestPhysicsCharacter, and HelloCollision.
Typical symptoms include (1) a character falling upwards or sideways and (2) insufficient or excessive jump force.
A partial workaround was discussed at the Forum: