From 442fb4ce85553c4115d9128987e21c24027cc614 Mon Sep 17 00:00:00 2001 From: "copilot-swe-agent[bot]" <198982749+Copilot@users.noreply.github.com> Date: Tue, 12 May 2026 11:37:04 +0000 Subject: [PATCH 1/2] Initial plan From 8e9791fae37eb23427adb5df79bade8174770a9a Mon Sep 17 00:00:00 2001 From: "copilot-swe-agent[bot]" <198982749+Copilot@users.noreply.github.com> Date: Tue, 12 May 2026 11:41:36 +0000 Subject: [PATCH 2/2] Fix fog varying name in SPLighting shader Agent-Logs-Url: https://github.com/jMonkeyEngine/jmonkeyengine/sessions/b47fa88c-5ba2-432f-9d93-cd9d80a30336 Co-authored-by: riccardobl <4943530+riccardobl@users.noreply.github.com> --- .../src/main/resources/Common/MatDefs/Light/SPLighting.vert | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/jme3-core/src/main/resources/Common/MatDefs/Light/SPLighting.vert b/jme3-core/src/main/resources/Common/MatDefs/Light/SPLighting.vert index b46f4eab59..4600c577b8 100644 --- a/jme3-core/src/main/resources/Common/MatDefs/Light/SPLighting.vert +++ b/jme3-core/src/main/resources/Common/MatDefs/Light/SPLighting.vert @@ -10,7 +10,7 @@ // fog - jayfella #ifdef USE_FOG -varying float fog_distance; +varying float fogDistance; uniform vec3 g_CameraPosition; #endif @@ -201,6 +201,6 @@ void main(){ #endif #ifdef USE_FOG - fog_distance = distance(g_CameraPosition, (TransformWorld(modelSpacePos)).xyz); + fogDistance = distance(g_CameraPosition, (TransformWorld(modelSpacePos)).xyz); #endif }