@shadowislord shadowislord released this Jan 21, 2018 · 113 commits to master since this release

Assets 3

3.2 Patch version with some fixes

  • Fix An infinite loop in EmitterSphereShape#getRandomPoint (#764)
  • Fix Wrong class instantiation in DOMInputCapsule (#783)
  • Reduce the logging level for OpenCLObjectManager (#694)
  • Fix Shadow Filters not having a default constructor and hence not being deserializable.
  • Adds missing key code for Print Screen (#682) (#806)
  • Fix Ogre importer ignoring receive_shadows issue #647
  • initialize InputManager.cursorPos to fix issue #792 for LWJGL2
  • Fix javadoc for Quaternion.toAngles() method (#802)
  • Fixed typo in assert described in issue (#538)
  • correct javadoc typo in AppSettings.java
  • Fixes issues in the gltf loader when there are several skins

@shadowislord shadowislord released this Jan 5, 2018 · 113 commits to master since this release

Assets 3

Physically Based Rendering material
Light Probes
Material Param override (global, scene graph material parameters)
glTF2.0 importer
jme3 VR support
tons of bug fixes
complete log -> https://gist.github.com/Nehon/bb5f586cce0fafa267141207098131d6
detailed ref log -> https://gist.github.com/Nehon/c722579ed233fa57b577d5f6c0e2186e

@shadowislord shadowislord released this Dec 27, 2017 · 115 commits to master since this release

Assets 3

Physically Based Rendering material
Light Probes
Material Param override (global, scene graph material parameters)
glTF2.0 importer
jme3 VR support
tons of bug fixes
complete log -> https://gist.github.com/Nehon/7c2fcdf56d4104a5a076529e2f5901c2

@shadowislord shadowislord released this Dec 20, 2017 · 118 commits to master since this release

Assets 3

Physically Based Rendering material
Light Probes
Material Param override (global, scene graph material parameters)
glTF2.0 importer
jme3 VR support
tons of bug fixes
complete log -> https://gist.github.com/Nehon/05cb3971ee258d4747b459fa439dfae5

@shadowislord shadowislord released this Dec 11, 2017 · 128 commits to master since this release

Assets 3

Alpha 3 for jME3.2.0

Physically Based Rendering material
Light Probes
Material Param override (global, scene graph material parameters)
glTF2.0 importer
jme3 VR support
tons of bug fixes
complete log -> https://gist.github.com/Nehon/c49742f868746dde134278e8843fc229

@shadowislord shadowislord released this Dec 5, 2017 · 137 commits to master since this release

Assets 3

Alpha 2 for jME3.2.0

Physically Based Rendering material
Light Probes
Material Param override (global, scene graph material parameters)
glTF2.0 importer
jme3 VR support
tons of bug fixes
complete log -> https://gist.github.com/Nehon/0d3095a71058bfc6e1a3af277c5b456b

@shadowislord shadowislord released this Nov 28, 2017 · 143 commits to master since this release

Assets 3

Alpha for jME3.2.0

@shadowislord shadowislord released this Feb 11, 2017 · 924 commits to master since this release

Assets 4

This is just a bug fix over beta 3 and is hopefully the last release before final 3.1.0.

This release fixes a crash related to saving/loading scaled collision shapes with native bullet.

Otherwise the changelog is the same as https://github.com/jMonkeyEngine/jmonkeyengine/releases/tag/v3.1.0-beta3

v3.1.0-beta4-logs.txt

@shadowislord shadowislord released this Jan 29, 2017 · 924 commits to master since this release

Assets 4

Finally a beta 3. This is an incremental bug fix over beta 2. If there are no obvious issues with this release then it will probably be the official final version of 3.1.0 and we can start doing any future bug fixes on 3.1.1.

Highlights

  • SpiderMonkey's Serializer gets an initialize() method
  • Cloning bug fixes, especially BitmapText-related and animation-related
  • MikktSpaceTangentGenerator crash fix
  • Various other fixes

The full change log between beta2 and beta3 can be found here: v3.1.0-beta3-logs-clean.txt