Join GitHub today
GitHub is home to over 28 million developers working together to host and review code, manage projects, and build software together.Sign up
Tile corruption when scrolling around #708
I'm not sure why or what triggers it yet, but seeing tile corruption when navigating around. I mostly do so through the arrow keys, but I think scrolling with the mouse has the same per-tile movement.
See the building left of Blood. Parts of airplane poster on the top-left room also corrupt the grass tile seen through the window.
This is on Arch Linux on GeForce 960 GTX with the resolution set to 2520x1080px.
Any other intel I could provide to help debug this?
Everyone was stationary in my tests above. I didn't really notice the corruption until I got to Drassen, so I'd say no heavy corruption during movement either. I don't remember what my "Merc Lights during Movement" setting was if that's relevant, but I can test if necessary given that the corruption was reproduceable with that non-standard resolution.