GL ES Quake: A port of Quake to OpenGL ES and the Android platform
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docs Update build instructions for NDK r5b. Aug 21, 2011
jni Made the Quake library compile under the NDK. Oct 2, 2009
quake Add support for Motorola Atrix (MB860) Aug 21, 2011
release Update the docs. Oct 3, 2009
res Initial checkin. Sep 30, 2009
src/com/android/quake Add support for Motorola Atrix (MB860) Aug 21, 2011
.gitignore Update .gitignore to match .hgignore, remove .hgignore Aug 21, 2011
Android.mk Initial checkin. Sep 30, 2009
AndroidManifest.xml Tweaks to get the code to build and run under the Android SDK. Oct 2, 2009
LICENSE.TXT
README.TXT Fix formatting to fit on narrower screens. Aug 21, 2011
default.properties Made the Quake library compile under the NDK. Oct 2, 2009

README.TXT

GLES Quake

This is a port of Quake to OpenGL ES and the Android platform.

It is not finished. Among other problems:

 + The UI is optimized for play using the T-Mobile G1.
   (It assumes a keyboard with the G1 layout.)
 + There is no sound.
 
In order to run Quake on the emulator and/or an Android device, you must:

	1) Obtain the Quake Game Data Files
    2) Obtain the QuakeActivity.apk file. You can either use the prebuilt version
       in the "release" directory,
       or you can build it yourself from the included sources.
    3) Install the QuakeActivity.apk file on your Android device
	5) Install the Quake data files on your Android device SD card
	6) Run Quake
	7) Uninstall Quake (this step is optional)

See the various documents in the docs folder for more details.