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2D Top down dungeon created using procedural generation and a binary space partitioning tree data structure. Done using Unity Game Engine for Game Mechanics.

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jacksonschuler/PCG-dungeon

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Procedural Generation Dungeon Level Creator

  • As part of my Game Mechanics course I created top-down level generator that uses procedural generation to algorithmically create the level. This was done using C# and the Unity Game Engine. The final product showcases a generated level in which the user can navigate around as well as a map in the corner to display what the new level looks like.

Running the project

  • The full folder can be opened and executed within Unity Game Engine.

Final Result

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2D Top down dungeon created using procedural generation and a binary space partitioning tree data structure. Done using Unity Game Engine for Game Mechanics.

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