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Updated source, added Csound Android modules, added netbeans project …
…for processing PDE.jar
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<?xml version="1.0" encoding="UTF-8"?> | ||
<classpath> | ||
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/> | ||
<classpathentry kind="con" path="com.android.ide.eclipse.adt.LIBRARIES"/> | ||
<classpathentry kind="src" path="src"/> | ||
<classpathentry kind="src" path="gen"/> | ||
<classpathentry kind="output" path="bin/classes"/> | ||
</classpath> |
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*DS_Store | ||
obj | ||
libs | ||
bin | ||
gen | ||
src/csnd* | ||
*swp | ||
jni/csound_orc* | ||
jni/csound_prelex.c | ||
jni/java_interface* |
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<?xml version="1.0" encoding="UTF-8"?> | ||
<projectDescription> | ||
<name>CsoundAndroid</name> | ||
<comment></comment> | ||
<projects> | ||
</projects> | ||
<buildSpec> | ||
<buildCommand> | ||
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name> | ||
<arguments> | ||
</arguments> | ||
</buildCommand> | ||
<buildCommand> | ||
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name> | ||
<arguments> | ||
</arguments> | ||
</buildCommand> | ||
<buildCommand> | ||
<name>org.eclipse.jdt.core.javabuilder</name> | ||
<arguments> | ||
</arguments> | ||
</buildCommand> | ||
<buildCommand> | ||
<name>com.android.ide.eclipse.adt.ApkBuilder</name> | ||
<arguments> | ||
</arguments> | ||
</buildCommand> | ||
</buildSpec> | ||
<natures> | ||
<nature>com.android.ide.eclipse.adt.AndroidNature</nature> | ||
<nature>org.eclipse.jdt.core.javanature</nature> | ||
</natures> | ||
</projectDescription> |
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eclipse.preferences.version=1 | ||
org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.5 | ||
org.eclipse.jdt.core.compiler.compliance=1.5 | ||
org.eclipse.jdt.core.compiler.source=1.5 |
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<?xml version="1.0" encoding="utf-8"?> | ||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" | ||
package="com.csounds" | ||
android:versionCode="1" | ||
android:versionName="1.0" | ||
android:installLocation="auto"> | ||
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<uses-sdk android:minSdkVersion="9" /> | ||
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> | ||
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<!-- MODIFY_AUDIO_SETTINGS is needed to use audio effects such as environmental reverb --> | ||
<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS"></uses-permission> | ||
<uses-permission android:name="android.permission.RECORD_AUDIO" /> | ||
</manifest> |
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/* | ||
* C S O U N D | ||
* | ||
* External language interfaces for the "C" Csound API. | ||
* | ||
* L I C E N S E | ||
* | ||
* This software is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU Lesser General Public | ||
* License as published by the Free Software Foundation; either | ||
* version 2.1 of the License, or (at your option) any later version. | ||
* | ||
* This software is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
* Lesser General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU Lesser General Public | ||
* License along with this software; if not, write to the Free Software | ||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | ||
*/ | ||
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%module(directors="1") csnd | ||
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%feature("director") CsoundCallbackWrapper; | ||
%feature("nodirector") Csound; | ||
%include "typemaps.i" | ||
%include "std_string.i" | ||
%include "std_vector.i" | ||
%feature("autodoc", "1"); | ||
%{ | ||
#include "csound.h" | ||
#include "cfgvar.h" | ||
#include "csound.hpp" | ||
#include "AndroidCsound.hpp" | ||
#include "cs_glue.hpp" | ||
#include "csPerfThread.hpp" | ||
#include "CsoundFile.hpp" | ||
#include "CppSound.hpp" | ||
#include "Soundfile.hpp" | ||
%} | ||
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%apply int { size_t }; | ||
typedef unsigned int uint32_t; | ||
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/* %typemap(freearg) char ** { | ||
free((char *) $1); | ||
} */ | ||
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// Enable the JNI class to load the required native library. | ||
%pragma(java) jniclasscode=%{ | ||
static { | ||
try { | ||
java.lang.System.loadLibrary("csoundandroid"); | ||
} catch (UnsatisfiedLinkError e) { | ||
java.lang.System.err.println("csoundandroid native code library failed to load.\n" + e); | ||
java.lang.System.exit(1); | ||
} | ||
} | ||
%} | ||
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%include "exclusions.i" | ||
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%include "csound.h" | ||
%include "cfgvar.h" | ||
%include "csound.hpp" | ||
%include "AndroidCsound.hpp" | ||
%include "cs_glue.hpp" | ||
%include "csPerfThread.hpp" | ||
%include "CsoundFile.hpp" | ||
%include "CppSound.hpp" | ||
%include "Soundfile.hpp" | ||
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#!/bin/sh | ||
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export ANDROID_NDK_ROOT=$HOME/work/android-ndk-r8b | ||
export NDK_MODULE_PATH=../../../android | ||
flex -B -t ../../Engine/csound_orc.l > jni/csound_orclex.c | ||
flex -B ../../Engine/csound_pre.lex > jni/csound_prelex.c | ||
bison -d -pcsound_orc --report=itemset -o jni/csound_orcparse.c ../../Engine/csound_orc.y | ||
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rm -rf src/csnd | ||
mkdir -p src/csnd | ||
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swig -java -package csnd -D__BUILDING_LIBCSOUND -DENABLE_NEW_PARSER -DPARCS -DHAVE_DIRENT_H -DHAVE_FCNTL_H -DHAVE_UNISTD_H -DHAVE_STDINT_H -DHAVE_SYS_TIME_H -DHAVE_SYS_TYPES_H -DHAVE_TERMIOS_H -includeall -verbose -outdir src/csnd -c++ -I/usr/local/include -I../../H -I../../Engine -I../.. -I../../interfaces -I/System/Library/Frameworks/Python.framework/Headers -I/System/Library/Frameworks/JavaVM.framework/Headers -I./jni -o jni/java_interfaceJAVA_wrap.cpp android_interface.i | ||
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# ADJUST SWIG CODE FOR ANDROID and DIRECTORS | ||
sed -i "" 's/AttachCurrentThread((void \*\*)/AttachCurrentThread(/' jni/java_interfaceJAVA_wrap.cpp | ||
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$ANDROID_NDK_ROOT/ndk-build TARGET_PLATFORM=android-9 | ||
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<?xml version="1.0" encoding="UTF-8"?> | ||
<project name="CsoundAndroid" default="help"> | ||
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<!-- The local.properties file is created and updated by the 'android' tool. | ||
It contains the path to the SDK. It should *NOT* be checked into | ||
Version Control Systems. --> | ||
<property file="local.properties" /> | ||
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<!-- The ant.properties file can be created by you. It is only edited by the | ||
'android' tool to add properties to it. | ||
This is the place to change some Ant specific build properties. | ||
Here are some properties you may want to change/update: | ||
source.dir | ||
The name of the source directory. Default is 'src'. | ||
out.dir | ||
The name of the output directory. Default is 'bin'. | ||
For other overridable properties, look at the beginning of the rules | ||
files in the SDK, at tools/ant/build.xml | ||
Properties related to the SDK location or the project target should | ||
be updated using the 'android' tool with the 'update' action. | ||
This file is an integral part of the build system for your | ||
application and should be checked into Version Control Systems. | ||
--> | ||
<property file="ant.properties" /> | ||
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<!-- if sdk.dir was not set from one of the property file, then | ||
get it from the ANDROID_HOME env var. | ||
This must be done before we load project.properties since | ||
the proguard config can use sdk.dir --> | ||
<property environment="env" /> | ||
<condition property="sdk.dir" value="${env.ANDROID_HOME}"> | ||
<isset property="env.ANDROID_HOME" /> | ||
</condition> | ||
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<!-- The project.properties file is created and updated by the 'android' | ||
tool, as well as ADT. | ||
This contains project specific properties such as project target, and library | ||
dependencies. Lower level build properties are stored in ant.properties | ||
(or in .classpath for Eclipse projects). | ||
This file is an integral part of the build system for your | ||
application and should be checked into Version Control Systems. --> | ||
<loadproperties srcFile="project.properties" /> | ||
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<!-- quick check on sdk.dir --> | ||
<fail | ||
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable." | ||
unless="sdk.dir" | ||
/> | ||
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<!-- | ||
Import per project custom build rules if present at the root of the project. | ||
This is the place to put custom intermediary targets such as: | ||
-pre-build | ||
-pre-compile | ||
-post-compile (This is typically used for code obfuscation. | ||
Compiled code location: ${out.classes.absolute.dir} | ||
If this is not done in place, override ${out.dex.input.absolute.dir}) | ||
-post-package | ||
-post-build | ||
-pre-clean | ||
--> | ||
<import file="custom_rules.xml" optional="true" /> | ||
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<!-- Import the actual build file. | ||
To customize existing targets, there are two options: | ||
- Customize only one target: | ||
- copy/paste the target into this file, *before* the | ||
<import> task. | ||
- customize it to your needs. | ||
- Customize the whole content of build.xml | ||
- copy/paste the content of the rules files (minus the top node) | ||
into this file, replacing the <import> task. | ||
- customize to your needs. | ||
*********************** | ||
****** IMPORTANT ****** | ||
*********************** | ||
In all cases you must update the value of version-tag below to read 'custom' instead of an integer, | ||
in order to avoid having your file be overridden by tools such as "android update project" | ||
--> | ||
<!-- version-tag: 1 --> | ||
<import file="${sdk.dir}/tools/ant/build.xml" /> | ||
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</project> |
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