forked from geoloqi/MapAttack-iPhone
/
GameListViewController.m
156 lines (122 loc) · 4.49 KB
/
GameListViewController.m
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//
// GameList.m
// MapAttack
//
// Created by Aaron Parecki on 2011-08-31.
// Copyright 2011 Geoloqi.com. All rights reserved.
//
#import "GameListViewController.h"
#import "LQClient.h"
#import "LQConfig.h"
#import "MapAttackAppDelegate.h"
@implementation GameListViewController
@synthesize reloadBtn, tableView, gameCell, games, selectedIndex;
- (void)dealloc {
[games release];
[gameCell release];
[selectedIndex release];
[tableView release];
[reloadBtn release];
[super dealloc];
}
// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
/*
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization.
}
return self;
}
*/
/*
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
}
*/
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
games = [[NSMutableArray alloc] init];
[self getNearbyLayers];
}
- (IBAction)reloadBtnPressed {
[self getNearbyLayers];
}
- (IBAction)logoutBtnPressed {
[[LQClient single] logout];
}
- (void)getNearbyLayers {
[[LQClient single] getNearbyLayers:^(NSError *error, NSDictionary *response){
self.games = [response objectForKey:@"nearby"];
[self.tableView reloadData];
}];
}
- (NSString *)urlForGameAtIndex:(NSInteger)index {
return [[self.games objectAtIndex:index] objectForKey:@"url"];
}
- (NSString *)layerIDForGameAtIndex:(NSInteger)index {
return [[self.games objectAtIndex:index] objectForKey:@"layer_id"];
}
- (NSString *)groupTokenForGameAtIndex:(NSInteger)index {
return [[self.games objectAtIndex:index] objectForKey:@"group_token"];
}
#pragma mark -
#pragma mark Table View
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
return 65;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
switch (section) {
default:
return [self.games count];
}
}
- (UITableViewCell *)tableView:(UITableView *)t cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *myIdentifier = @"GameCell";
GameCell *cell = (GameCell *)[t dequeueReusableCellWithIdentifier:myIdentifier];
if(cell == nil) {
[[NSBundle mainBundle] loadNibNamed:@"GameCell" owner:self options:nil];
cell = gameCell;
}
id game = [self.games objectAtIndex:indexPath.row];
[cell setNameText:[game objectForKey:@"name"]];
[cell setDescriptionText:[game objectForKey:@"description"]];
return cell;
}
- (void)authenticationDidSucceed:(NSNotificationCenter *)notification {
[[LQClient single] joinGame:[self layerIDForGameAtIndex:selectedIndex.row] withToken:[self groupTokenForGameAtIndex:selectedIndex.row]];
// If they're not logged in, then loadGameWithURL will first pop up a login screen
[lqAppDelegate loadGameWithURL:[NSString stringWithFormat:MapAttackGameURLFormat, [self layerIDForGameAtIndex:selectedIndex.row]]];
[[NSNotificationCenter defaultCenter] removeObserver:self
name:LQAuthenticationSucceededNotification
object:nil];
}
- (void)tableView:(UITableView *)t didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
DLog(@"Selected game %d", indexPath.row);
[t deselectRowAtIndexPath:indexPath animated:NO];
self.selectedIndex = indexPath;
// If they're not logged in, wait until after the authentication succeed broadcast received, then join the game
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(authenticationDidSucceed:)
name:LQAuthenticationSucceededNotification
object:nil];
if([[LQClient single] isLoggedIn]) {
// If they're logged in, immediately make a call to the game server to join the game
[self authenticationDidSucceed:nil];
} else {
[lqAppDelegate.tabBarController presentModalViewController:[[AuthView alloc] init] animated:YES];
}
}
#pragma mark -
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc. that aren't in use.
}
- (void)viewDidUnload {
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
@end