- Bug fix: When challenge complete is called, it gave every player a challenge book, without removing the previous one...
- Update Challenge Book GUI for clarity: hover events, see what challenge the player is on, deny option
- Add deny option to deny a player's challenge complete request:
/challenge deny <player(s)>
- Let player know their challenge has been denied
- Let player know if they actually have been frozen/unfrozen (Before it would've let the player know nevertheless)