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updated RELEASE_NOTES

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commit cafa48b5f7cf2e1425263e05c1fc5d568e72d495 1 parent 9e5000c
Jake Gordon authored January 07, 2012
2  LICENSE
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-Copyright (c) 2011 Jake Gordon and contributors
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+Copyright (c) 2012 Jake Gordon and contributors
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 Permission is hereby granted, free of charge, to any person obtaining a copy
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 of this software and associated documentation files (the "Software"), to deal
7  README.md
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-Javascript Finite State Machine (v2.0.1)
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+Javascript Finite State Machine (v2.1.0)
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 ========================================
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 This standalone javascript micro-framework provides a finite state machine for your pleasure.
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 The `rest` event will always transition to the `hungry` state, while the `eat` event
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 will transition to a state that is dependent on the current state.
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+>> NOTE: The `rest` event could use a wildcard '*' for the 'from' state if it should be
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+allowed from any current state.
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+
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 >> NOTE: The `rest` event in the above example can also be specified as multiple events with
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-the same name if you prefer the verbose approach:
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+the same name if you prefer the verbose approach.
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 Callbacks
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 =========
7  RELEASE_NOTES.md
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-Version 2.0.1 (unreleased)
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---------------------------
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+Version 2.1.0 (January 7th 2012)
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+--------------------------------
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+ * Added explicit return values for event methods (issue #12)
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+ * Added support for wildcard events that can be fired 'from' any state (issue #11)
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+ * Added support for no-op events that transition 'to' the same state  (issue #5)
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  * extended custom error callback to handle any exceptions caused by caller provided callbacks
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  * added custom error callback to override exception when an illegal state transition is attempted (thanks to cboone)
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  * fixed typos (thanks to cboone)

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