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nuts/examples/clicker-game/src/lib.rs
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mod utils; | |
use wasm_bindgen::prelude::wasm_bindgen; | |
use web_sys::Element; | |
// When the `wee_alloc` feature is enabled, use `wee_alloc` as the global | |
// allocator. | |
#[cfg(feature = "wee_alloc")] | |
#[global_allocator] | |
static ALLOC: wee_alloc::WeeAlloc = wee_alloc::WeeAlloc::INIT; | |
#[wasm_bindgen] | |
pub fn init() { | |
utils::set_panic_hook(); | |
let apples = 1; | |
let trees = 0; | |
let window = web_sys::window().unwrap(); | |
let document = window.document().unwrap(); | |
let main = document.get_elements_by_tag_name("main").item(0).unwrap(); | |
let dynamic_text: Element = document.create_element("p").unwrap(); | |
main.prepend_with_node_1(&dynamic_text).unwrap(); | |
let game_state = GameState { | |
dynamic_text, | |
apples, | |
trees, | |
}; | |
let game = nuts::new_activity(game_state); | |
game.subscribe(GameState::update_text); | |
game.subscribe(GameState::buy); | |
game.subscribe(GameState::collect_apples); | |
nuts::publish(UpdateTextEvent); | |
set_timer(); | |
} | |
struct GameState { | |
dynamic_text: Element, | |
apples: i32, | |
trees: i32, | |
} | |
struct UpdateTextEvent; | |
struct BuyEvent; | |
struct CollectEvent; | |
#[wasm_bindgen] | |
pub fn buy() { | |
nuts::publish(BuyEvent); | |
} | |
impl GameState { | |
fn update_text(&mut self, _: &UpdateTextEvent) { | |
self.dynamic_text.set_inner_html(&format!( | |
"You have {} apples and {} trees.", | |
self.apples, self.trees | |
)); | |
} | |
fn buy(&mut self, _: &BuyEvent) { | |
if self.apples > 0 { | |
self.trees += 1; | |
self.apples -= 1; | |
nuts::publish(UpdateTextEvent); | |
} | |
} | |
fn collect_apples(&mut self, _: &CollectEvent) { | |
self.apples += self.trees; | |
nuts::publish(UpdateTextEvent); | |
} | |
} | |
use stdweb::js; | |
fn set_timer() { | |
js! { | |
setInterval( | |
@{||nuts::publish(CollectEvent)}, | |
5000 | |
) | |
} | |
} |