8: DLL_PROCESS_ATTACH 214: CreateWindowExW(?,OleMainThreadWndName,-2147483648,-2147483648 -2147483648x-2147483648) 818: CreateWindowExW(UnityWndClass,,-2147483648,-2147483648 320x240) 825: Direct3DCreate9(32) 829: Settings: passThrough = false 830: Settings: useTexture = false 831: Settings: preventModeChange = true 832: Settings: matchOriginalMSAA = true 833: Settings: stereoIndicator = true 834: Settings: logLevel = verbose 844: IDirect3D9Proxy(021BA0C0) 859: CreateDevice(0,1,001007F2,70,019F6A08,019F6A44) 860: using Direct3D9Ex 1543: CreateWindowExA(?,__wglDummyWindowFodder,-2147483648,-2147483648 -2147483648x0) 1577: CreateWindowExA(?,NVOGLDC invisible,-2147483648,0 -2147483648x0) 1927: IDirect3DDevice9Proxy(0B8999A0,021A30A8) 1927: new IDirect3DDevice9Proxy(0B8999A0,021A30A8)=0B8F9CA0 1934: SetViewport: 0,0 314x211 0118221 1935: CreateTexture(4,4,512,21,0,0BF1E8D0,00000000) = 0 1936: CreateTexture(4,4,512,21,0,0BF1E8D0,00000000) = 0 1938: CreateTexture(4,4,512,21,0,0BF1E8D0,00000000) = 0 1939: CreateTexture(16,16,512,21,0,0BF1E8D0,00000000) = 0 1941: CreateTexture(4,4,512,21,0,0BF1E8D0,00000000) = 0 1943: CreateTexture(4,4,512,21,0,0BF1E8D0,00000000) = 0 1944: CreateTexture(256,2,512,21,0,0BF1E8D0,00000000) = 0 1946: CreateTexture(64,64,512,28,0,0BF1E8D0,00000000) = 0 1948: CreateTexture(1024,1,512,81,0,0BF1E8D0,00000000) = 0 1951: CreateTexture(16,16,512,21,0,0BF1E8D0,00000000) = 0 1954: CreateTexture(4,64,512,28,0,0BF1E8D0,00000000) = 0 1955: CreateTexture(256,64,512,81,0,0BF1E8D0,00000000) = 0 2744: CreateWindowExW(ComboLBox,?,0,24 126x122) 2748: CreateWindowExW(ComboLBox,?,0,24 126x100) 2751: CreateWindowExW(ComboLBox,?,0,24 126x122) 2754: CreateWindowExW(SysHeader32,?,0,0 0x0) 2755: CreateWindowExW(EDIT,,0,0 16384x16384) 2757: CreateWindowExW(tooltips_class32,?,0,0 0x0) 2758: CreateWindowExW(EDIT,,0,0 16384x16384) 5625: SetViewport: 0,0 314x211 0118221 5628: IDirect3DDevice9::Reset: 1280x720,backBuffers=1,windowed=1 5629: CreateRenderTarget(800,600,21=(D3DFMT_A8R8G8B8),0=(D3DMULTISAMPLE_NONE),0,0,01EFF178,00000000) 5630: IDirect3DDevice9::Clear(...) 5630: onPreClearDX 5630: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 5631: IDirect3DDevice9::Clear(...) 5631: onPreClearDX 5632: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 5633: CreateTexture(1024,256,512,894720068,0,0BF1E8D0,00000000) = 0 5635: CreateTexture(1024,256,512,894720068,0,0BF1E8D0,00000000) = 0 5637: IDirect3DDevice9::Clear(...) 5637: onPreClearDX 5637: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 5638: SetViewport: 0,0 800x600 0118221 5638: CreateVertexBuffer(4194304,520=(D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY),0=(non-FVF),0=(D3DPOOL_DEFAULT),0417716C[1193A720],00000000) = 0 5639: CreateIndexBuffer(65536,520=(D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY),101=(D3DFMT_INDEX16),0=(D3DPOOL_DEFAULT),0417714C[0C742440],00000000) = 0 5640: onPrePresentDX 5640: Presenting Render Target: 0C6D6940 5641: endCapture 0 to GL_BACK 5641: sending new frame notification 5642: Present(00000000,00000000,00000000,00000000) = 0 5642: onPostPresentDX 6643: IDirect3DDevice9::Clear(...) 6644: onPreClearDX 6644: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 6646: CreateWindowExW(GLCLASS,,0,0 8x8) 6651: CreateWindowExA(?,NVOGLDC invisible,-2147483648,0 -2147483648x0) 6724: CreateWindowExW(GLCLASS,,0,0 8x8) 6729: OpenGL forced AA samples = 0 6730: Create DX render targets 6731: DX render target surface format: D3DFMT_A8R8G8B8 6732: DX viewport = 800x600 6732: DX multisample type = D3DMULTISAMPLE_NONE 6733: DX depth/stencil surface format: D3DFMT_D24S8 6736: starting GL rendering thread 6736: thread = 874 6736: GL rendering thread started 6737: beginCapture 6738: matchOriginalMSAA is ENABLED GL will attempt to use the same multisample format as DX 6738: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 6738: CreateWindowExW(GLCLASS,,0,0 8x67398) : SetViewport: 0,0 800x600 0118221 6739: onPrePresentDX 6740: Presenting Render Target: 0C6D6940 6741: endCapture 1 to GL_BACK 6741: sending new frame notification 6742: Present(00000000,00000000,00000000,00000000) = 0 6742: CreateWindowExA(?,NVOGLDC invisible,-2147483648,0 6743-2147483648x: onPostPresentDX 0) 6795: CreateWindowExW(GLCLASS,Quadifier,0,0 1280x720) 7744: IDirect3DDevice9::Clear(...) 7744: onPreClearDX 7745: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 7747: beginCapture 7747: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 7748: GL Version : 4.5.0 NVIDIA 358.91 7749: SetViewport: 0,0 800x600 0118221 7750: GL Vendor : NVIDIA Corporation 7750: onPrePresentDX 7752: Presenting Render Target: 0C6D69407752 : GL Renderer: Quadro K5000/PCIe/SSE2 7753: endCapture 2 to GL_BACK 7754: sending new frame notification 7755: GL Samples : 07755 : Present(00000000,00000000,00000000,000000007756) = : 0 OpenGL pixel format = 277757 : onPostPresentDX 7758: OpenGL maximum texture size = 16384 7759: loaded GL extensions 7759: creating GL/DX interop 7765: generating render buffers 7766: Setting SharedHandle 80001382 7767: registering DX object 0 7769: CreateWindowExA(?,NVOpenGLFbo,-2147483648,0 -2147483648x0) 7771: glBindFramebuffer = GL_NO_ERROR 7773: renderBuffer.width = 800 7774: renderBuffer.height = 600 7775: renderBuffer.format = 0 7776: renderBuffer.red = 8 7777: renderBuffer.green = 8 7778: renderBuffer.blue = 8 7779: renderBuffer.alpha = 0 7780: renderBuffer.depth = 0 7781: renderBuffer.stencil = 0 7782: glCheckFramebufferStatus = GL_FRAMEBUFFER_COMPLETE 7783: Setting SharedHandle 400063C2 7783: registering DX object 1 7784: CreateWindowExA(?,NVOpenGLFbo,-2147483648,0 -2147483648x0) 7786: glBindFramebuffer = GL_NO_ERROR 7788: renderBuffer.width = 800 7789: renderBuffer.height = 600 7789: renderBuffer.format = 0 7790: renderBuffer.red = 8 7791: renderBuffer.green = 8 7792: renderBuffer.blue = 8 7793: renderBuffer.alpha = 0 7793: renderBuffer.depth = 0 7794: renderBuffer.stencil = 0 7795: glCheckFramebufferStatus = GL_FRAMEBUFFER_COMPLETE 7796: Setting SharedHandle C0001282 7797: registering DX object 2 7798: CreateWindowExA(?,NVOpenGLFbo,-2147483648,0 -2147483648x0) 7800: glBindFramebuffer = GL_NO_ERROR 7801: renderBuffer.width = 800 7802: renderBuffer.height = 600 7803: renderBuffer.format = 0 7804: renderBuffer.red = 8 7805: renderBuffer.green = 8 7806: renderBuffer.blue = 8 7807: renderBuffer.alpha = 0 7807: renderBuffer.depth = 0 7808: renderBuffer.stencil = 0 7809: glCheckFramebufferStatus = GL_FRAMEBUFFER_COMPLETE 7812: GL: rendering stereo frame 7812: GL: render 0 to GL_BACK 7870: GLSWAP 7871: IDirect3DDevice9::Clear(...) 7871: onPreClearDX 7872: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 7873: beginCapture 7873: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 7873: SetViewport: 0,0 800x600 0118221 7874: onPrePresentDX 7874: Presenting Render Target: 0C6D6940 7874: endCapture 0 to GL_BACK 7875: sending new frame notification 7875: Present(00000000,000000007875,: GL: rendering stereo frame 00000000,00000000) = 0 7875: GL: render 1 to GL_BACK 7876: onPostPresentDX 7878: GLSWAP 7879: IDirect3DDevice9::Clear(...) 7879: onPreClearDX 7879: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 7880: beginCapture 7880: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 7880: SetViewport: 0,0 800x600 0118221 7880: onPrePresentDX 7880: Presenting Render Target: 0C6D6940 7881: endCapture 1 to GL_BACK 7881: sending new frame notification 7881: Present(00000000,00000000,788200000000,00000000: GL: rendering stereo frame 7882: GL: render 2 to GL_BACK ) = 0 7883: onPostPresentDX 7886: GLSWAP 7887: IDirect3DDevice9::Clear(...) 7887: onPreClearDX 7887: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 7888: beginCapture 7889: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 7889: SetViewport: 0,0 800x600 0118221 7889: onPrePresentDX 7889: Presenting Render Target: 0C6D6940 7890: endCapture 2 to GL_BACK 7891: sending new frame notification 7891: Present(00000000,00000000,789100000000,00000000: GL: rendering stereo frame 7891: GL: render 0 to GL_BACK ) = 0 7892: onPostPresentDX 7895: GLSWAP 7895: IDirect3DDevice9::Clear(...) 7896: onPreClearDX 7896: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 7896: beginCapture 7896: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 7897: SetViewport: 0,0 800x600 0118221 7897: onPrePresentDX 7897: Presenting Render Target: 0C6D6940 7897: endCapture 0 to GL_BACK 7898: sending new frame notification 7898: Present(000000007898,00000000,: GL: rendering stereo frame 00000000,00000000) = 0 7899: GL: render 1 to GL_BACK 7899: onPostPresentDX 7903: GLSWAP 7904: IDirect3DDevice9::Clear(...) 7904: onPreClearDX 7904: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 7904: beginCapture 7905: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 7905: SetViewport: 0,0 800x600 0118221 7905: onPrePresentDX 7905: Presenting Render Target: 0C6D6940 7906: endCapture 1 to GL_BACK 7906: sending new frame notification 7906: Present(000000007906,00000000,: GL: rendering stereo frame 7907: GL: render 2 to GL_BACK 00000000,00000000) = 0 7908: onPostPresentDX 7911: GLSWAP 7912: IDirect3DDevice9::Clear(...) 7912: onPreClearDX 7913: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 7913: beginCapture 7914: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 7914: SetViewport: 0,0 800x600 0118221 7914: onPrePresentDX 7915: Presenting Render Target: 0C6D6940 7916: endCapture 2 to GL_BACK 7916: sending new frame notification 7916: Present(00000000,00000000,00000000,00000000) = 0 7916: GL: rendering stereo frame 7917: GL: render 0 to GL_BACK 7918: onPostPresentDX 7933: GLSWAP 7933: IDirect3DDevice9::Clear(...) 7934: onPreClearDX 7934: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 7935: beginCapture 7935: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 7936: SetViewport: 0,0 800x600 0118221 7936: onPrePresentDX 7937: Presenting Render Target: 0C6D6940 7937: endCapture 0 to GL_BACK 7937: sending new frame notification 7938: Present(00000000,00000000,000000007938,00000000: GL: rendering stereo frame ) = 0 7939: GL: render 1 to GL_BACK 7940: onPostPresentDX 7940: GLSWAP 7941: IDirect3DDevice9::Clear(...) 7941: onPreClearDX 7941: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 7942: beginCapture 7942: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 7942: SetViewport: 0,0 800x600 0118221 7942: onPrePresentDX 7943: Presenting Render Target: 0C6D6940 7943: endCapture 1 to GL_BACK 7943: sending new frame notification 7943: Present(00000000,00000000,00000000,000000007944) = : GL: rendering stereo frame 0 7944: GL: render 2 to GL_BACK 7945: onPostPresentDX 7946: GLSWAP 7946: IDirect3DDevice9::Clear(...) 7946: onPreClearDX 7947: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 7947: beginCapture 7947: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 7948: SetViewport: 0,0 800x600 0118221 7948: onPrePresentDX 7948: Presenting Render Target: 0C6D6940 7948: endCapture 2 to GL_BACK 7949: sending new frame notification 7949: Present(00000000,00000000,794900000000,00000000: GL: rendering stereo frame ) = 0 7949: GL: render 0 to GL_BACK 7950: onPostPresentDX 7953: GLSWAP 7954: IDirect3DDevice9::Clear(...) 7954: onPreClearDX 7954: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 7955: beginCapture 7955: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 7955: SetViewport: 0,0 800x600 0118221 7955: onPrePresentDX 7956: Presenting Render Target: 0C6D6940 7956: endCapture 0 to GL_BACK 7956: sending new frame notification 7956: Present(00000000,00000000,00000000,000000007957) = : GL: rendering stereo frame 0 7957: GL: render 1 to GL_BACK 7958: onPostPresentDX 7961: GLSWAP 7962: IDirect3DDevice9::Clear(...) 7962: onPreClearDX 7962: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 7963: beginCapture 7963: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 7963: SetViewport: 0,0 800x600 0118221 7963: onPrePresentDX 7964: Presenting Render Target: 0C6D6940 7964: endCapture 1 to GL_BACK 7964: sending new frame notification 7964: Present(00000000,00000000,00000000,00000000) = 79650: GL: rendering stereo frame 7965: onPostPresentDX 7966: GL: render 2 to GL_BACK 7970: GLSWAP 7970: IDirect3DDevice9::Clear(...) 7971: onPreClearDX 7971: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 7972: beginCapture 7973: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 7973: SetViewport: 0,0 800x600 0118221 7974: onPrePresentDX 7974: Presenting Render Target: 0C6D6940 7975: endCapture 2 to GL_BACK 7976: sending new frame notification 7976: Present(00000000,00000000,00000000,00000000) = 07977 : GL: rendering stereo frame 7978: onPostPresentDX 7979: GL: render 0 to GL_BACK 7980: GLSWAP 7980: IDirect3DDevice9::Clear(...) 7980: onPreClearDX 7981: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 7982: beginCapture 7982: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 7982: SetViewport: 0,0 800x600 0118221 7983: onPrePresentDX 7983: Presenting Render Target: 0C6D6940 7984: endCapture 0 to GL_BACK 7984: sending new frame notification 7985: Present(00000000,00000000,00000000,000000007985) = : GL: rendering stereo frame 0 7986: GL: render 1 to GL_BACK 7987: onPostPresentDX 7987: GLSWAP 7988: IDirect3DDevice9::Clear(...) 7988: onPreClearDX 7988: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 7989: beginCapture 7989: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 7989: SetViewport: 0,0 800x600 0118221 7990: onPrePresentDX 7990: Presenting Render Target: 0C6D6940 7990: endCapture 1 to GL_BACK 7991: sending new frame notification 7991: Present(00000000,00000000,00000000,799100000000) = : GL: rendering stereo frame 0 7991: GL: render 2 to GL_BACK 7992: onPostPresentDX 7995: GLSWAP 7995: IDirect3DDevice9::Clear(...) 7996: onPreClearDX 7996: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 7996: beginCapture 7996: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 7997: SetViewport: 0,0 800x600 0118221 7997: onPrePresentDX 7997: Presenting Render Target: 0C6D6940 7997: endCapture 2 to GL_BACK 7998: sending new frame notification 7998: Present(00000000,00000000,00000000,000000007998) = : GL: rendering stereo frame 07998: GL: render 0 to GL_BACK 7999: onPostPresentDX 8003: GLSWAP 8004: IDirect3DDevice9::Clear(...) 8004: onPreClearDX 8004: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8004: beginCapture 8005: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8005: SetViewport: 0,0 800x600 0118221 8006: onPrePresentDX 8006: Presenting Render Target: 0C6D6940 8007: endCapture 0 to GL_BACK 8007: sending new frame notification 8007: Present(00000000,00000000,00000000,00000000) = 0 8007: GL: rendering stereo frame 8008: onPostPresentDX 8009: GL: render 1 to GL_BACK 8011: GLSWAP 8012: IDirect3DDevice9::Clear(...) 8012: onPreClearDX 8013: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8014: beginCapture 8014: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8014: SetViewport: 0,0 800x600 0118221 8015: onPrePresentDX 8015: Presenting Render Target: 0C6D6940 8016: endCapture 1 to GL_BACK 8016: sending new frame notification 8017: Present(00000000,00000000,00000000,00000000) = 0 8017: GL: rendering stereo frame 8018: onPostPresentDX 8018: GL: render 2 to GL_BACK 8020: GLSWAP 8020: IDirect3DDevice9::Clear(...) 8021: onPreClearDX 8021: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8021: beginCapture 8021: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8022: SetViewport: 0,0 800x600 0118221 8022: onPrePresentDX 8022: Presenting Render Target: 0C6D6940 8022: endCapture 2 to GL_BACK 8023: sending new frame notification 8023: Present(00000000,000000008023,: 00000000,00000000GL: rendering stereo frame ) = 0 8024: GL: render 0 to GL_BACK 8024: onPostPresentDX 8028: GLSWAP 8029: IDirect3DDevice9::Clear(...) 8029: onPreClearDX 8029: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8030: beginCapture 8030: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8030: SetViewport: 0,0 800x600 0118221 8030: onPrePresentDX 8031: Presenting Render Target: 0C6D6940 8031: endCapture 0 to GL_BACK 8032: sending new frame notification 8032: Present(00000000,00000000,00000000,00000000) = 0 8032: GL: rendering stereo frame 8033: GL: render 1 to GL_BACK 8034: onPostPresentDX 8037: GLSWAP 8037: IDirect3DDevice9::Clear(...) 8037: onPreClearDX 8037: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8038: beginCapture 8038: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8038: SetViewport: 0,0 800x600 0118221 8039: onPrePresentDX 8039: Presenting Render Target: 0C6D6940 8039: endCapture 1 to GL_BACK 8040: sending new frame notification 8040: Present(000000008041,00000000,: GL: rendering stereo frame 00000000,00000000) = 08041 : GL: render 2 to GL_BACK 8042: onPostPresentDX 8045: GLSWAP 8045: IDirect3DDevice9::Clear(...) 8046: onPreClearDX 8046: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8047: beginCapture 8048: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8048: SetViewport: 0,0 800x600 0118221 8048: onPrePresentDX 8049: Presenting Render Target: 0C6D6940 8049: endCapture 2 to GL_BACK 8050: sending new frame notification 8050: Present(00000000,00000000,00000000,00000000) = 0 8050: GL: rendering stereo frame 8051: GL: render 0 to GL_BACK 8052: onPostPresentDX 8053: GLSWAP 8054: IDirect3DDevice9::Clear(...) 8054: onPreClearDX 8054: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8055: beginCapture 8055: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8055: SetViewport: 0,0 800x600 0118221 8055: onPrePresentDX 8056: Presenting Render Target: 0C6D6940 8056: endCapture 0 to GL_BACK 8056: sending new frame notification 8057: Present(00000000,00000000,00000000,00000000) = 0 8057: GL: rendering stereo frame 8058: onPostPresentDX 8058: GL: render 1 to GL_BACK 8061: GLSWAP 8062: IDirect3DDevice9::Clear(...) 8062: onPreClearDX 8062: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8063: beginCapture 8063: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8063: SetViewport: 0,0 800x600 0118221 8064: onPrePresentDX 8064: Presenting Render Target: 0C6D6940 8065: endCapture 1 to GL_BACK 8065: sending new frame notification 8066: Present(00000000,00000000,00000000,00000000) = 0 8066: GL: rendering stereo frame 8068: onPostPresentDX 8068: GL: render 2 to GL_BACK 8070: GLSWAP 8070: IDirect3DDevice9::Clear(...) 8071: onPreClearDX 8071: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8072: beginCapture 8072: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8073: SetViewport: 0,0 800x600 0118221 8073: onPrePresentDX 8074: Presenting Render Target: 0C6D6940 8074: endCapture 2 to GL_BACK 8075: sending new frame notification 8075: Present(00000000,000000008075,: GL: rendering stereo frame 00000000,00000000) = 8076: GL: render 0 to GL_BACK 0 8077: onPostPresentDX 8078: GLSWAP 8079: IDirect3DDevice9::Clear(...) 8079: onPreClearDX 8080: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8080: beginCapture 8081: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8081: SetViewport: 0,0 800x600 0118221 8082: onPrePresentDX 8082: Presenting Render Target: 0C6D6940 8083: endCapture 0 to GL_BACK 8084: sending new frame notification 8084: Present(00000000,00000000,00000000,00000000) = 0 8085: GL: rendering stereo frame 8086: onPostPresentDX 8086: GL: render 1 to GL_BACK 8087: GLSWAP 8088: IDirect3DDevice9::Clear(...) 8088: onPreClearDX 8089: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8089: beginCapture 8089: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8090: SetViewport: 0,0 800x600 0118221 8090: onPrePresentDX 8090: Presenting Render Target: 0C6D6940 8091: endCapture 1 to GL_BACK 8091: sending new frame notification 8091: Present(00000000,00000000,00000000,00000000) = 0 8091: GL: rendering stereo frame 8092: GL: render 2 to GL_BACK 8093: onPostPresentDX 8095: GLSWAP 8095: IDirect3DDevice9::Clear(...) 8096: onPreClearDX 8096: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8096: beginCapture 8096: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8097: SetViewport: 0,0 800x600 0118221 8097: onPrePresentDX 8097: Presenting Render Target: 0C6D6940 8098: endCapture 2 to GL_BACK 8098: sending new frame notification 8098: Present(00000000,00000000,00000000,00000000) = 0 8099: GL: rendering stereo frame 8099: onPostPresentDX 8100: GL: render 0 to GL_BACK 8103: GLSWAP 8104: IDirect3DDevice9::Clear(...) 8104: onPreClearDX 8104: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8105: beginCapture 8105: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8105: SetViewport: 0,0 800x600 0118221 8106: onPrePresentDX 8106: Presenting Render Target: 0C6D6940 8107: endCapture 0 to GL_BACK 8107: sending new frame notification 8107: Present(00000000,00000000,00000000,00000000) = 0 8108: GL: rendering stereo frame 8109: onPostPresentDX 8109: GL: render 1 to GL_BACK 8111: GLSWAP 8112: IDirect3DDevice9::Clear(...) 8112: onPreClearDX 8113: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8113: beginCapture 8114: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8114: SetViewport: 0,0 800x600 0118221 8114: onPrePresentDX 8115: Presenting Render Target: 0C6D6940 8115: endCapture 1 to GL_BACK 8115: sending new frame notification 8116: Present(00000000,00000000,00000000,00000000) = 0 8116: GL: rendering stereo frame 8117: onPostPresentDX 8117: GL: render 2 to GL_BACK 8120: GLSWAP 8120: IDirect3DDevice9::Clear(...) 8121: onPreClearDX 8121: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8121: beginCapture 8121: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8122: SetViewport: 0,0 800x600 0118221 8122: onPrePresentDX 8122: Presenting Render Target: 0C6D6940 8123: endCapture 2 to GL_BACK 8123: sending new frame notification 8124: Present(00000000,00000000,00000000,00000000) = 0 8124: GL: rendering stereo frame 8125: onPostPresentDX 8125: GL: render 0 to GL_BACK 8128: GLSWAP 8129: IDirect3DDevice9::Clear(...) 8129: onPreClearDX 8129: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8130: beginCapture 8130: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8130: SetViewport: 0,0 800x600 0118221 8130: onPrePresentDX 8131: Presenting Render Target: 0C6D6940 8131: endCapture 0 to GL_BACK 8131: sending new frame notification 8131: Present(00000000,00000000,00000000,000000008132) = : GL: rendering stereo frame 08132: GL: render 1 to GL_BACK 8133: onPostPresentDX 8136: GLSWAP 8137: IDirect3DDevice9::Clear(...) 8137: onPreClearDX 8137: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8138: beginCapture 8138: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8138: SetViewport: 0,0 800x600 0118221 8138: onPrePresentDX 8139: Presenting Render Target: 0C6D6940 8139: endCapture 1 to GL_BACK 8139: sending new frame notification 8139: Present(00000000,00000000,00000000,000000008140) = : 0GL: rendering stereo frame 8140: GL: render 2 to GL_BACK 8140: onPostPresentDX 8145: GLSWAP 8145: IDirect3DDevice9::Clear(...) 8145: onPreClearDX 8146: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8146: beginCapture 8146: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8147: SetViewport: 0,0 800x600 0118221 8147: onPrePresentDX 8147: Presenting Render Target: 0C6D6940 8148: endCapture 2 to GL_BACK 8148: sending new frame notification 8148: Present(00000000,00000000,00000000,00000000) = 0 8148: GL: rendering stereo frame 8150: GL: render 0 to GL_BACK 8150: onPostPresentDX 8153: GLSWAP 8154: IDirect3DDevice9::Clear(...) 8154: onPreClearDX 8155: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8155: beginCapture 8156: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8156: SetViewport: 0,0 800x600 0118221 8157: onPrePresentDX 8157: Presenting Render Target: 0C6D6940 8158: endCapture 0 to GL_BACK 8158: sending new frame notification 8158: Present(00000000,00000000,00000000,00000000) = 0 8159: GL: rendering stereo frame 8159: GL: render 1 to GL_BACK 8160: onPostPresentDX 8161: GLSWAP 8162: IDirect3DDevice9::Clear(...) 8162: onPreClearDX 8162: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8163: beginCapture 8163: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8163: SetViewport: 0,0 800x600 0118221 8163: onPrePresentDX 8164: Presenting Render Target: 0C6D6940 8164: endCapture 1 to GL_BACK 8164: sending new frame notification 8164: Present(00000000,00000000,00000000,00000000) = 0 8165: GL: rendering stereo frame 8166: onPostPresentDX 8166: GL: render 2 to GL_BACK 8170: GLSWAP 8170: IDirect3DDevice9::Clear(...) 8171: onPreClearDX 8171: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8172: beginCapture 8172: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8173: SetViewport: 0,0 800x600 0118221 8173: onPrePresentDX 8173: Presenting Render Target: 0C6D6940 8174: endCapture 2 to GL_BACK 8175: sending new frame notification 8175: Present(00000000,00000000,00000000,00000000) = 0 8175: GL: rendering stereo frame 8176: onPostPresentDX 8177: GL: render 0 to GL_BACK 8178: GLSWAP 8179: IDirect3DDevice9::Clear(...) 8179: onPreClearDX 8180: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8180: beginCapture 8181: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8181: SetViewport: 0,0 800x600 0118221 8182: onPrePresentDX 8182: Presenting Render Target: 0C6D6940 8183: endCapture 0 to GL_BACK 8183: sending new frame notification 8184: Present(00000000,00000000,818400000000,00000000: GL: rendering stereo frame 8185: GL: render 1 to GL_BACK ) = 0 8185: onPostPresentDX 8186: GLSWAP 8187: IDirect3DDevice9::Clear(...) 8187: onPreClearDX 8188: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8189: beginCapture 8189: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8189: SetViewport: 0,0 800x600 0118221 8189: onPrePresentDX 8190: Presenting Render Target: 0C6D6940 8190: endCapture 1 to GL_BACK 8190: sending new frame notification 8191: Present(00000000,00000000,00000000,00000000) = 81910: GL: rendering stereo frame 8191: GL: render 2 to GL_BACK 8192: onPostPresentDX 8195: GLSWAP 8195: IDirect3DDevice9::Clear(...) 8196: onPreClearDX 8196: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8196: beginCapture 8196: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8197: SetViewport: 0,0 800x600 0118221 8197: onPrePresentDX 8197: Presenting Render Target: 0C6D6940 8198: endCapture 2 to GL_BACK 8198: sending new frame notification 8198: Present(00000000,00000000,00000000,00000000) = 0 8199: GL: rendering stereo frame 8199: onPostPresentDX 8200: GL: render 0 to GL_BACK 8203: GLSWAP 8204: IDirect3DDevice9::Clear(...) 8204: onPreClearDX 8204: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8205: beginCapture 8205: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8205: SetViewport: 0,0 800x600 0118221 8206: onPrePresentDX 8206: Presenting Render Target: 0C6D6940 8206: endCapture 0 to GL_BACK 8207: sending new frame notification 8207: Present(00000000,00000000,820700000000,00000000: GL: rendering stereo frame ) = 0 8208: GL: render 1 to GL_BACK 8208: onPostPresentDX 8212: GLSWAP 8212: IDirect3DDevice9::Clear(...) 8212: onPreClearDX 8213: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8213: beginCapture 8213: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8213: SetViewport: 0,0 800x600 0118221 8214: onPrePresentDX 8214: Presenting Render Target: 0C6D6940 8214: endCapture 1 to GL_BACK 8215: sending new frame notification 8215: Present(00000000,00000000,00000000,00000000) = 0 8215: GL: rendering stereo frame 8216: onPostPresentDX 8216: GL: render 2 to GL_BACK 8220: GLSWAP 8220: IDirect3DDevice9::Clear(...) 8221: onPreClearDX 8221: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8221: beginCapture 8222: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8222: SetViewport: 0,0 800x600 0118221 8222: onPrePresentDX 8223: Presenting Render Target: 0C6D6940 8223: endCapture 2 to GL_BACK 8223: sending new frame notification 8223: Present(00000000,00000000,00000000,000000008224) = : GL: rendering stereo frame 0 8224: GL: render 0 to GL_BACK 8225: onPostPresentDX 8228: GLSWAP 8229: IDirect3DDevice9::Clear(...) 8229: onPreClearDX 8229: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8229: beginCapture 8230: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8230: SetViewport: 0,0 800x600 0118221 8230: onPrePresentDX 8230: Presenting Render Target: 0C6D6940 8231: endCapture 0 to GL_BACK 8231: sending new frame notification 8231: Present(00000000,00000000,00000000,00000000) = 0 8231: GL: rendering stereo frame 8232: onPostPresentDX 8233: GL: render 1 to GL_BACK 8236: GLSWAP 8237: IDirect3DDevice9::Clear(...) 8237: onPreClearDX 8237: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8238: beginCapture 8238: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8238: SetViewport: 0,0 800x600 0118221 8238: onPrePresentDX 8239: Presenting Render Target: 0C6D6940 8239: endCapture 1 to GL_BACK 8239: sending new frame notification 8240: Present(00000000,00000000,824000000000,00000000) = : GL: rendering stereo frame 08240 : GL: render 2 to GL_BACK 8241: onPostPresentDX 8245: GLSWAP 8245: IDirect3DDevice9::Clear(...) 8246: onPreClearDX 8246: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8246: beginCapture 8246: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8247: SetViewport: 0,0 800x600 0118221 8247: onPrePresentDX 8247: Presenting Render Target: 0C6D6940 8247: endCapture 2 to GL_BACK 8248: sending new frame notification 8248: Present(00000000,000000008248,: GL: rendering stereo frame 00000000,00000000) = 08249 : GL: render 0 to GL_BACK 8249: onPostPresentDX 8253: GLSWAP 8254: IDirect3DDevice9::Clear(...) 8254: onPreClearDX 8254: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8255: beginCapture 8255: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8255: SetViewport: 0,0 800x600 0118221 8255: onPrePresentDX 8256: Presenting Render Target: 0C6D6940 8256: endCapture 0 to GL_BACK 8256: sending new frame notification 8257: Present(00000000,00000000,00000000,000000008257) = : GL: rendering stereo frame 0 8257: GL: render 1 to GL_BACK 8258: onPostPresentDX 8261: GLSWAP 8262: IDirect3DDevice9::Clear(...) 8262: onPreClearDX 8262: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8263: beginCapture 8263: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8263: SetViewport: 0,0 800x600 0118221 8263: onPrePresentDX 8264: Presenting Render Target: 0C6D6940 8264: endCapture 1 to GL_BACK 8264: sending new frame notification 8265: Present(00000000,00000000,00000000,00000000) = 0 8265: GL: rendering stereo frame 8266: onPostPresentDX 8266: GL: render 2 to GL_BACK 8270: GLSWAP 8270: IDirect3DDevice9::Clear(...) 8270: onPreClearDX 8271: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8271: beginCapture 8271: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8272: SetViewport: 0,0 800x600 0118221 8272: onPrePresentDX 8272: Presenting Render Target: 0C6D6940 8272: endCapture 2 to GL_BACK 8273: sending new frame notification 8273: Present(00000000,00000000,827300000000,00000000: GL: rendering stereo frame ) = 08273 : GL: render 0 to GL_BACK 8274: onPostPresentDX 8278: GLSWAP 8279: IDirect3DDevice9::Clear(...) 8279: onPreClearDX 8279: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8280: beginCapture 8280: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8280: SetViewport: 0,0 800x600 0118221 8280: onPrePresentDX 8281: Presenting Render Target: 0C6D6940 8281: endCapture 0 to GL_BACK 8281: sending new frame notification 8281: Present(00000000,828200000000,00000000,00000000: GL: rendering stereo frame ) = 08282: GL: render 1 to GL_BACK 8283: onPostPresentDX 8286: GLSWAP 8287: IDirect3DDevice9::Clear(...) 8288: onPreClearDX 8288: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8289: beginCapture 8289: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8290: SetViewport: 0,0 800x600 0118221 8290: onPrePresentDX 8290: Presenting Render Target: 0C6D6940 8291: endCapture 1 to GL_BACK 8291: sending new frame notification 8292: Present(00000000,00000000,00000000,000000008292) = : GL: rendering stereo frame 0 8292: GL: render 2 to GL_BACK 8293: onPostPresentDX 8295: GLSWAP 8295: IDirect3DDevice9::Clear(...) 8296: onPreClearDX 8296: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8296: beginCapture 8297: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8297: SetViewport: 0,0 800x600 0118221 8297: onPrePresentDX 8297: Presenting Render Target: 0C6D6940 8298: endCapture 2 to GL_BACK 8298: sending new frame notification 8298: Present(00000000,00000000,829800000000,00000000: GL: rendering stereo frame ) = 0 8299: GL: render 0 to GL_BACK 8300: onPostPresentDX 8303: GLSWAP 8304: IDirect3DDevice9::Clear(...) 8304: onPreClearDX 8304: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8305: beginCapture 8305: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8305: SetViewport: 0,0 800x600 0118221 8305: onPrePresentDX 8306: Presenting Render Target: 0C6D6940 8306: endCapture 0 to GL_BACK 8307: sending new frame notification 8307: Present(00000000,00000000,830700000000,00000000: GL: rendering stereo frame ) = 0 8308: GL: render 1 to GL_BACK 8309: onPostPresentDX 8312: GLSWAP 8312: IDirect3DDevice9::Clear(...) 8312: onPreClearDX 8313: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8313: beginCapture 8313: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8313: SetViewport: 0,0 800x600 0118221 8314: onPrePresentDX 8314: Presenting Render Target: 0C6D6940 8314: endCapture 1 to GL_BACK 8315: sending new frame notification 8315: Present(00000000,00000000,831500000000,00000000: GL: rendering stereo frame ) = 0 8315: GL: render 2 to GL_BACK 8316: onPostPresentDX 8320: GLSWAP 8320: IDirect3DDevice9::Clear(...) 8321: onPreClearDX 8321: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8321: beginCapture 8321: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8322: SetViewport: 0,0 800x600 0118221 8322: onPrePresentDX 8322: Presenting Render Target: 0C6D6940 8322: endCapture 2 to GL_BACK 8323: sending new frame notification 8323: Present(00000000,00000000,00000000,00000000) = 0 8323: GL: rendering stereo frame 8324: onPostPresentDX 8325: GL: render 0 to GL_BACK 8328: GLSWAP 8329: IDirect3DDevice9::Clear(...) 8329: onPreClearDX 8330: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8330: beginCapture 8331: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8331: SetViewport: 0,0 800x600 0118221 8332: onPrePresentDX 8332: Presenting Render Target: 0C6D6940 8333: endCapture 0 to GL_BACK 8333: sending new frame notification 8334: Present(00000000,00000000,00000000,00000000) = 0 8334: GL: rendering stereo frame 8335: GL: render 1 to GL_BACK 8336: onPostPresentDX 8337: GLSWAP 8337: IDirect3DDevice9::Clear(...) 8337: onPreClearDX 8338: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8339: beginCapture 8339: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8339: SetViewport: 0,0 800x600 0118221 8340: onPrePresentDX 8340: Presenting Render Target: 0C6D6940 8341: endCapture 1 to GL_BACK 8341: sending new frame notification 8342: Present(00000000,00000000,00000000,00000000) = 0 8342: GL: rendering stereo frame 8343: GL: render 2 to GL_BACK 8343: onPostPresentDX 8345: GLSWAP 8345: IDirect3DDevice9::Clear(...) 8346: onPreClearDX 8346: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8346: beginCapture 8347: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8347: SetViewport: 0,0 800x600 0118221 8347: onPrePresentDX 8347: Presenting Render Target: 0C6D6940 8348: endCapture 2 to GL_BACK 8348: sending new frame notification 8348: Present(00000000,00000000,00000000,00000000) = 0 8348: GL: rendering stereo frame 8349: onPostPresentDX 8350: GL: render 0 to GL_BACK 8353: GLSWAP 8354: IDirect3DDevice9::Clear(...) 8354: onPreClearDX 8354: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8355: beginCapture 8355: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8355: SetViewport: 0,0 800x600 0118221 8355: onPrePresentDX 8356: Presenting Render Target: 0C6D6940 8356: endCapture 0 to GL_BACK 8356: sending new frame notification 8356: Present(00000000,00000000,00000000,00000000) = 0 8357: GL: rendering stereo frame 8357: onPostPresentDX 8358: GL: render 1 to GL_BACK 8361: GLSWAP 8362: IDirect3DDevice9::Clear(...) 8362: onPreClearDX 8362: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8363: beginCapture 8363: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8363: SetViewport: 0,0 800x600 0118221 8363: onPrePresentDX 8364: Presenting Render Target: 0C6D6940 8364: endCapture 1 to GL_BACK 8364: sending new frame notification 8364: Present(00000000,00000000,00000000,00000000) = 0 8365: GL: rendering stereo frame 8366: onPostPresentDX 8366: GL: render 2 to GL_BACK 8370: GLSWAP 8370: IDirect3DDevice9::Clear(...) 8371: onPreClearDX 8371: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8371: beginCapture 8372: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8372: SetViewport: 0,0 800x600 0118221 8372: onPrePresentDX 8373: Presenting Render Target: 0C6D6940 8374: endCapture 2 to GL_BACK 8374: sending new frame notification 8374: Present(00000000,00000000,00000000,00000000) = 0 8375: GL: rendering stereo frame 8376: GL: render 0 to GL_BACK 8376: onPostPresentDX 8378: GLSWAP 8379: IDirect3DDevice9::Clear(...) 8379: onPreClearDX 8380: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8380: beginCapture 8381: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8381: SetViewport: 0,0 800x600 0118221 8382: onPrePresentDX 8382: Presenting Render Target: 0C6D6940 8383: endCapture 0 to GL_BACK 8383: sending new frame notification 8384: Present(00000000,00000000,838400000000,00000000: GL: rendering stereo frame 8385: GL: render 1 to GL_BACK ) = 0 8385: onPostPresentDX 8387: GLSWAP 8387: IDirect3DDevice9::Clear(...) 8388: onPreClearDX 8388: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8389: beginCapture 8389: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8390: SetViewport: 0,0 800x600 0118221 8390: onPrePresentDX 8391: Presenting Render Target: 0C6D6940 8391: endCapture 1 to GL_BACK 8392: sending new frame notification 8392: Present(00000000,00000000,00000000,000000008393) = : GL: rendering stereo frame 08393: GL: render 2 to GL_BACK 8394: onPostPresentDX 8395: GLSWAP 8395: IDirect3DDevice9::Clear(...) 8396: onPreClearDX 8396: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8397: beginCapture 8397: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8398: SetViewport: 0,0 800x600 0118221 8398: onPrePresentDX 8399: Presenting Render Target: 0C6D6940 8399: endCapture 2 to GL_BACK 8400: sending new frame notification 8400: Present(00000000,00000000,00000000,00000000) = 0 8401: GL: rendering stereo frame 8402: onPostPresentDX 8402: GL: render 0 to GL_BACK 8403: GLSWAP 8403: IDirect3DDevice9::Clear(...) 8404: onPreClearDX 8404: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8405: beginCapture 8405: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8405: SetViewport: 0,0 800x600 0118221 8406: onPrePresentDX 8406: Presenting Render Target: 0C6D6940 8407: endCapture 0 to GL_BACK 8407: sending new frame notification 8407: Present(00000000,00000000,00000000,00000000) = 08408 : GL: rendering stereo frame 8408: onPostPresentDX 8409: GL: render 1 to GL_BACK 8411: GLSWAP 8412: IDirect3DDevice9::Clear(...) 8413: onPreClearDX 8413: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8414: beginCapture 8414: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8415: SetViewport: 0,0 800x600 0118221 8415: onPrePresentDX 8415: Presenting Render Target: 0C6D6940 8416: endCapture 1 to GL_BACK 8417: sending new frame notification 8417: Present(00000000,00000000,00000000,00000000) = 0 8417: GL: rendering stereo frame 8418: onPostPresentDX 8418: GL: render 2 to GL_BACK 8420: GLSWAP 8420: IDirect3DDevice9::Clear(...) 8421: onPreClearDX 8421: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8421: beginCapture 8422: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8422: SetViewport: 0,0 800x600 0118221 8422: onPrePresentDX 8423: Presenting Render Target: 0C6D6940 8423: endCapture 2 to GL_BACK 8423: sending new frame notification 8423: Present(00000000,00000000,842400000000,00000000: GL: rendering stereo frame ) = 0 8424: GL: render 0 to GL_BACK 8425: onPostPresentDX 8428: GLSWAP 8429: IDirect3DDevice9::Clear(...) 8429: onPreClearDX 8429: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8430: beginCapture 8430: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8430: SetViewport: 0,0 800x600 0118221 8431: onPrePresentDX 8431: Presenting Render Target: 0C6D6940 8432: endCapture 0 to GL_BACK 8432: sending new frame notification 8432: Present(00000000,00000000,00000000,00000000) = 0 8432: GL: rendering stereo frame 8434: onPostPresentDX 8434: GL: render 1 to GL_BACK 8436: GLSWAP 8437: IDirect3DDevice9::Clear(...) 8437: onPreClearDX 8437: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8438: beginCapture 8438: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8438: SetViewport: 0,0 800x600 0118221 8439: onPrePresentDX 8439: Presenting Render Target: 0C6D6940 8440: endCapture 1 to GL_BACK 8440: sending new frame notification 8440: Present(00000000,00000000,00000000,00000000) = 0 8440: GL: rendering stereo frame 8441: onPostPresentDX 8442: GL: render 2 to GL_BACK 8445: GLSWAP 8445: IDirect3DDevice9::Clear(...) 8446: onPreClearDX 8446: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8447: beginCapture 8447: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8447: SetViewport: 0,0 800x600 0118221 8447: onPrePresentDX 8448: Presenting Render Target: 0C6D6940 8448: endCapture 2 to GL_BACK 8448: sending new frame notification 8449: Present(00000000,000000008449,00000000,00000000: GL: rendering stereo frame ) = 0 8450: GL: render 0 to GL_BACK 8450: onPostPresentDX 8453: GLSWAP 8454: IDirect3DDevice9::Clear(...) 8454: onPreClearDX 8454: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8455: beginCapture 8456: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8456: SetViewport: 0,0 800x600 0118221 8456: onPrePresentDX 8457: Presenting Render Target: 0C6D6940 8457: endCapture 0 to GL_BACK 8458: sending new frame notification 8458: Present(00000000,00000000,00000000,00000000) = 0 8458: GL: rendering stereo frame 8459: onPostPresentDX 8459: GL: render 1 to GL_BACK 8461: GLSWAP 8462: IDirect3DDevice9::Clear(...) 8462: onPreClearDX 8463: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8463: beginCapture 8464: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8464: SetViewport: 0,0 800x600 0118221 8465: onPrePresentDX 8465: Presenting Render Target: 0C6D6940 8466: endCapture 1 to GL_BACK 8466: sending new frame notification 8467: Present(00000000,00000000,00000000,00000000) = 0 8467: GL: rendering stereo frame 8468: onPostPresentDX 8468: GL: render 2 to GL_BACK 8470: GLSWAP 8470: IDirect3DDevice9::Clear(...) 8471: onPreClearDX 8471: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8471: beginCapture 8472: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8472: SetViewport: 0,0 800x600 0118221 8472: onPrePresentDX 8472: Presenting Render Target: 0C6D6940 8473: endCapture 2 to GL_BACK 8473: sending new frame notification 8473: Present(00000000,00000000,847300000000,00000000: GL: rendering stereo frame ) = 0 8474: GL: render 0 to GL_BACK 8474: onPostPresentDX 8478: GLSWAP 8479: IDirect3DDevice9::Clear(...) 8479: onPreClearDX 8479: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8480: beginCapture 8480: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8480: SetViewport: 0,0 800x600 0118221 8480: onPrePresentDX 8480: Presenting Render Target: 0C6D6940 8481: endCapture 0 to GL_BACK 8481: sending new frame notification 8481: Present(00000000,00000000,00000000,00000000) = 84810: GL: rendering stereo frame 8482: onPostPresentDX 8482: GL: render 1 to GL_BACK 8487: GLSWAP 8487: IDirect3DDevice9::Clear(...) 8487: onPreClearDX 8487: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8488: beginCapture 8488: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8488: SetViewport: 0,0 800x600 0118221 8489: onPrePresentDX 8489: Presenting Render Target: 0C6D6940 8489: endCapture 1 to GL_BACK 8490: sending new frame notification 8490: Present(00000000,00000000,00000000,00000000) = 0 8490: GL: rendering stereo frame 8491: GL: render 2 to GL_BACK 8492: onPostPresentDX 8495: GLSWAP 8495: IDirect3DDevice9::Clear(...) 8496: onPreClearDX 8496: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8497: beginCapture 8497: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8498: SetViewport: 0,0 800x600 0118221 8498: onPrePresentDX 8499: Presenting Render Target: 0C6D6940 8499: endCapture 2 to GL_BACK 8500: sending new frame notification 8500: Present(00000000,00000000,00000000,00000000) = 0 8501: GL: rendering stereo frame 8501: onPostPresentDX 8502: GL: render 0 to GL_BACK 8512: GLSWAP 8512: IDirect3DDevice9::Clear(...) 8513: onPreClearDX 8513: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8514: beginCapture 8514: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8515: SetViewport: 0,0 800x600 0118221 8515: onPrePresentDX 8515: Presenting Render Target: 0C6D6940 8516: endCapture 0 to GL_BACK 8516: sending new frame notification 8517: Present(00000000,00000000,851700000000,00000000: GL: rendering stereo frame ) = 0 8517: GL: render 1 to GL_BACK 8519: onPostPresentDX 8519: GLSWAP 8519: IDirect3DDevice9::Clear(...) 8520: onPreClearDX 8520: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8520: beginCapture 8521: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8521: SetViewport: 0,0 800x600 0118221 8521: onPrePresentDX 8521: Presenting Render Target: 0C6D6940 8522: endCapture 1 to GL_BACK 8522: sending new frame notification 8522: Present(00000000,00000000,00000000,00000000) = 0 8522: GL: rendering stereo frame 8523: onPostPresentDX 8524: GL: render 2 to GL_BACK 8524: GLSWAP 8525: IDirect3DDevice9::Clear(...) 8525: onPreClearDX 8525: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8526: beginCapture 8526: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8526: SetViewport: 0,0 800x600 0118221 8526: onPrePresentDX 8527: Presenting Render Target: 0C6D6940 8527: endCapture 2 to GL_BACK 8527: sending new frame notification 8528: Present(00000000,00000000,00000000,000000008528) = : GL: rendering stereo frame 0 8528: GL: render 0 to GL_BACK 8529: onPostPresentDX 8530: GLSWAP 8530: IDirect3DDevice9::Clear(...) 8530: onPreClearDX 8530: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8531: beginCapture 8531: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8531: SetViewport: 0,0 800x600 0118221 8532: onPrePresentDX 8532: Presenting Render Target: 0C6D6940 8532: endCapture 0 to GL_BACK 8533: sending new frame notification 8533: Present(00000000,00000000,00000000,00000000) = 0 8533: GL: rendering stereo frame 8534: onPostPresentDX 8534: GL: render 1 to GL_BACK 8536: GLSWAP 8537: IDirect3DDevice9::Clear(...) 8537: onPreClearDX 8538: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8538: beginCapture 8538: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8539: SetViewport: 0,0 800x600 0118221 8539: onPrePresentDX 8539: Presenting Render Target: 0C6D6940 8540: endCapture 1 to GL_BACK 8540: sending new frame notification 8540: Present(00000000,00000000,00000000,00000000) = 0 8540: GL: rendering stereo frame 8541: onPostPresentDX 8541: GL: render 2 to GL_BACK 8545: GLSWAP 8545: IDirect3DDevice9::Clear(...) 8546: onPreClearDX 8546: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8547: beginCapture 8548: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8548: SetViewport: 0,0 800x600 0118221 8549: onPrePresentDX 8549: Presenting Render Target: 0C6D6940 8550: endCapture 2 to GL_BACK 8551: sending new frame notification 8551: Present(00000000,00000000,00000000,000000008551) = : GL: rendering stereo frame 8552: GL: render 0 to GL_BACK 0 8553: onPostPresentDX 8553: GLSWAP 8554: IDirect3DDevice9::Clear(...) 8554: onPreClearDX 8554: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8555: beginCapture 8556: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8556: SetViewport: 0,0 800x600 0118221 8556: onPrePresentDX 8557: Presenting Render Target: 0C6D6940 8558: endCapture 0 to GL_BACK 8558: sending new frame notification 8558: Present(00000000,00000000,00000000,855800000000: GL: rendering stereo frame ) = 08559: GL: render 1 to GL_BACK 8559: onPostPresentDX 8561: GLSWAP 8562: IDirect3DDevice9::Clear(...) 8562: onPreClearDX 8562: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8563: beginCapture 8563: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8563: SetViewport: 0,0 800x600 0118221 8563: onPrePresentDX 8564: Presenting Render Target: 0C6D6940 8564: endCapture 1 to GL_BACK 8564: sending new frame notification 8565: Present(00000000,00000000,00000000,00000000) = 0 8565: GL: rendering stereo frame 8566: GL: render 2 to GL_BACK 8566: onPostPresentDX 8570: GLSWAP 8570: IDirect3DDevice9::Clear(...) 8570: onPreClearDX 8571: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8571: beginCapture 8571: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8572: SetViewport: 0,0 800x600 0118221 8572: onPrePresentDX 8572: Presenting Render Target: 0C6D6940 8573: endCapture 2 to GL_BACK 8573: sending new frame notification 8573: Present(00000000,00000000,00000000,000000008573) = : 0GL: rendering stereo frame 8574: GL: render 0 to GL_BACK 8575: onPostPresentDX 8578: GLSWAP 8579: IDirect3DDevice9::Clear(...) 8579: onPreClearDX 8579: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8580: beginCapture 8580: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8580: SetViewport: 0,0 800x600 0118221 8581: onPrePresentDX 8581: Presenting Render Target: 0C6D6940 8582: endCapture 0 to GL_BACK 8582: sending new frame notification 8582: Present(00000000,00000000,00000000,00000000) = 0 8583: GL: rendering stereo frame 8584: onPostPresentDX 8584: GL: render 1 to GL_BACK 8586: GLSWAP 8587: IDirect3DDevice9::Clear(...) 8587: onPreClearDX 8588: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8588: beginCapture 8589: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8589: SetViewport: 0,0 800x600 0118221 8590: onPrePresentDX 8590: Presenting Render Target: 0C6D6940 8591: endCapture 1 to GL_BACK 8591: sending new frame notification 8592: Present(00000000,00000000,859200000000,00000000: GL: rendering stereo frame 8593: GL: render 2 to GL_BACK ) = 0 8593: onPostPresentDX 8595: GLSWAP 8595: IDirect3DDevice9::Clear(...) 8596: onPreClearDX 8596: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8596: beginCapture 8596: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8597: SetViewport: 0,0 800x600 0118221 8597: onPrePresentDX 8598: Presenting Render Target: 0C6D6940 8598: endCapture 2 to GL_BACK 8598: sending new frame notification 8598: Present(00000000,00000000,00000000,00000000) = 0 8599: GL: rendering stereo frame 8599: onPostPresentDX 8600: GL: render 0 to GL_BACK 8603: GLSWAP 8604: IDirect3DDevice9::Clear(...) 8604: onPreClearDX 8604: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8605: beginCapture 8605: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8605: SetViewport: 0,0 800x600 0118221 8606: onPrePresentDX 8606: Presenting Render Target: 0C6D6940 8607: endCapture 0 to GL_BACK 8607: sending new frame notification 8607: Present(00000000,00000000,00000000,00000000) = 0 8608: GL: rendering stereo frame 8609: onPostPresentDX 8609: GL: render 1 to GL_BACK 8612: GLSWAP 8612: IDirect3DDevice9::Clear(...) 8612: onPreClearDX 8613: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8613: beginCapture 8613: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8614: SetViewport: 0,0 800x600 0118221 8614: onPrePresentDX 8614: Presenting Render Target: 0C6D6940 8615: endCapture 1 to GL_BACK 8615: sending new frame notification 8615: Present(00000000,00000000,861500000000,00000000: GL: rendering stereo frame 8616: GL: render 2 to GL_BACK ) = 0 8617: onPostPresentDX 8620: GLSWAP 8620: IDirect3DDevice9::Clear(...) 8621: onPreClearDX 8621: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8621: beginCapture 8621: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8622: SetViewport: 0,0 800x600 0118221 8622: onPrePresentDX 8622: Presenting Render Target: 0C6D6940 8622: endCapture 2 to GL_BACK 8623: sending new frame notification 8623: Present(000000008623,00000000,: GL: rendering stereo frame 00000000,00000000) = 08624: GL: render 0 to GL_BACK 8624: onPostPresentDX 8628: GLSWAP 8629: IDirect3DDevice9::Clear(...) 8629: onPreClearDX 8629: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8630: beginCapture 8631: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8631: SetViewport: 0,0 800x600 0118221 8631: onPrePresentDX 8632: Presenting Render Target: 0C6D6940 8632: endCapture 0 to GL_BACK 8633: sending new frame notification 8633: Present(00000000,00000000,00000000,000000008633) = : 0GL: rendering stereo frame 8634: GL: render 1 to GL_BACK 8635: onPostPresentDX 8637: GLSWAP 8637: IDirect3DDevice9::Clear(...) 8637: onPreClearDX 8638: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8638: beginCapture 8638: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8639: SetViewport: 0,0 800x600 0118221 8639: onPrePresentDX 8639: Presenting Render Target: 0C6D6940 8640: endCapture 1 to GL_BACK 8640: sending new frame notification 8640: Present(00000000,00000000,00000000,00000000) = 0 8640: GL: rendering stereo frame 8641: onPostPresentDX 8642: GL: render 2 to GL_BACK 8645: GLSWAP 8645: IDirect3DDevice9::Clear(...) 8646: onPreClearDX 8646: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8646: beginCapture 8646: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8647: SetViewport: 0,0 800x600 0118221 8647: onPrePresentDX 8647: Presenting Render Target: 0C6D6940 8648: endCapture 2 to GL_BACK 8648: sending new frame notification 8648: Present(00000000,00000000,00000000,00000000) = 0 8649: GL: rendering stereo frame 8649: onPostPresentDX 8650: GL: render 0 to GL_BACK 8653: GLSWAP 8654: IDirect3DDevice9::Clear(...) 8654: onPreClearDX 8654: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8655: beginCapture 8655: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8655: SetViewport: 0,0 800x600 0118221 8655: onPrePresentDX 8655: Presenting Render Target: 0C6D6940 8656: endCapture 0 to GL_BACK 8656: sending new frame notification 8656: Present(00000000,00000000,00000000,00000000) = 0 8656: GL: rendering stereo frame 8657: onPostPresentDX 8658: GL: render 1 to GL_BACK 8662: GLSWAP 8662: IDirect3DDevice9::Clear(...) 8662: onPreClearDX 8663: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8663: beginCapture 8663: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8664: SetViewport: 0,0 800x600 0118221 8664: onPrePresentDX 8664: Presenting Render Target: 0C6D6940 8665: endCapture 1 to GL_BACK 8665: sending new frame notification 8665: Present(00000000,000000008665,: GL: rendering stereo frame 00000000,00000000) = 0 8666: GL: render 2 to GL_BACK 8667: onPostPresentDX 8670: GLSWAP 8670: IDirect3DDevice9::Clear(...) 8671: onPreClearDX 8671: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8672: beginCapture 8672: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8673: SetViewport: 0,0 800x600 0118221 8673: onPrePresentDX 8674: Presenting Render Target: 0C6D6940 8674: endCapture 2 to GL_BACK 8675: sending new frame notification 8675: Present(000000008676,00000000: GL: rendering stereo frame ,00000000,00000000) = 0 8676: GL: render 0 to GL_BACK 8677: onPostPresentDX 8678: GLSWAP 8679: IDirect3DDevice9::Clear(...) 8679: onPreClearDX 8679: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8680: beginCapture 8680: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8681: SetViewport: 0,0 800x600 0118221 8681: onPrePresentDX 8682: Presenting Render Target: 0C6D6940 8682: endCapture 0 to GL_BACK 8683: sending new frame notification 8683: Present(00000000,00000000,00000000,00000000) = 0 8684: GL: rendering stereo frame 8685: GL: render 1 to GL_BACK 8685: onPostPresentDX 8686: GLSWAP 8687: IDirect3DDevice9::Clear(...) 8687: onPreClearDX 8687: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8688: beginCapture 8688: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8688: SetViewport: 0,0 800x600 0118221 8688: onPrePresentDX 8689: Presenting Render Target: 0C6D6940 8689: endCapture 1 to GL_BACK 8689: sending new frame notification 8690: Present(00000000,00000000,869000000000,00000000: GL: rendering stereo frame ) = 0 8690: GL: render 2 to GL_BACK 8691: onPostPresentDX 8695: GLSWAP 8695: IDirect3DDevice9::Clear(...) 8696: onPreClearDX 8696: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8697: beginCapture 8697: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8698: SetViewport: 0,0 800x600 0118221 8698: onPrePresentDX 8699: Presenting Render Target: 0C6D6940 8700: endCapture 2 to GL_BACK 8700: sending new frame notification 8701: Present(00000000,00000000,00000000,00000000) = 0 8701: GL: rendering stereo frame 8702: onPostPresentDX 8702: GL: render 0 to GL_BACK 8703: GLSWAP 8704: IDirect3DDevice9::Clear(...) 8704: onPreClearDX 8704: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8705: beginCapture 8706: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8706: SetViewport: 0,0 800x600 0118221 8706: onPrePresentDX 8707: Presenting Render Target: 0C6D6940 8707: endCapture 0 to GL_BACK 8708: sending new frame notification 8708: Present(00000000,00000000,00000000,000000008708) = : GL: rendering stereo frame 0 8709: GL: render 1 to GL_BACK 8710: onPostPresentDX 8711: GLSWAP 8712: IDirect3DDevice9::Clear(...) 8712: onPreClearDX 8713: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8713: beginCapture 8713: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8714: SetViewport: 0,0 800x600 0118221 8714: onPrePresentDX 8714: Presenting Render Target: 0C6D6940 8715: endCapture 1 to GL_BACK 8715: sending new frame notification 8715: Present(00000000,00000000,00000000,000000008715) = : GL: rendering stereo frame 8716: GL: render 2 to GL_BACK 0 8716: onPostPresentDX 8720: GLSWAP 8720: IDirect3DDevice9::Clear(...) 8721: onPreClearDX 8721: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8721: beginCapture 8721: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8722: SetViewport: 0,0 800x600 0118221 8722: onPrePresentDX 8722: Presenting Render Target: 0C6D6940 8723: endCapture 2 to GL_BACK 8723: sending new frame notification 8723: Present(00000000,00000000,00000000,00000000) = 08723 : GL: rendering stereo frame 8724: onPostPresentDX 8725: GL: render 0 to GL_BACK 8728: GLSWAP 8729: IDirect3DDevice9::Clear(...) 8729: onPreClearDX 8729: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8729: beginCapture 8730: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8730: SetViewport: 0,0 800x600 0118221 8730: onPrePresentDX 8730: Presenting Render Target: 0C6D6940 8731: endCapture 0 to GL_BACK 8731: sending new frame notification 8731: Present(000000008732,00000000: GL: rendering stereo frame ,00000000,00000000) = 87320: GL: render 1 to GL_BACK 8733: onPostPresentDX 8736: GLSWAP 8737: IDirect3DDevice9::Clear(...) 8737: onPreClearDX 8738: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8738: beginCapture 8738: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8738: SetViewport: 0,0 800x600 0118221 8739: onPrePresentDX 8739: Presenting Render Target: 0C6D6940 8739: endCapture 1 to GL_BACK 8739: sending new frame notification 8740: Present(00000000,00000000,00000000,000000008740) = : GL: rendering stereo frame 8740: GL: render 2 to GL_BACK 0 8741: onPostPresentDX 8745: GLSWAP 8745: IDirect3DDevice9::Clear(...) 8746: onPreClearDX 8746: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8746: beginCapture 8746: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8747: SetViewport: 0,0 800x600 0118221 8747: onPrePresentDX 8747: Presenting Render Target: 0C6D6940 8748: endCapture 2 to GL_BACK 8748: sending new frame notification 8748: Present(00000000,00000000,874900000000,00000000: GL: rendering stereo frame ) = 0 8749: GL: render 0 to GL_BACK 8750: onPostPresentDX 8753: GLSWAP 8754: IDirect3DDevice9::Clear(...) 8754: onPreClearDX 8755: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8755: beginCapture 8756: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8756: SetViewport: 0,0 800x600 0118221 8756: onPrePresentDX 8757: Presenting Render Target: 0C6D6940 8757: endCapture 0 to GL_BACK 8758: sending new frame notification 8758: Present(00000000,00000000,00000000,00000000) = 08758 : GL: rendering stereo frame 8759: onPostPresentDX 8759: GL: render 1 to GL_BACK 8761: GLSWAP 8762: IDirect3DDevice9::Clear(...) 8762: onPreClearDX 8762: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8763: beginCapture 8763: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8764: SetViewport: 0,0 800x600 0118221 8764: onPrePresentDX 8764: Presenting Render Target: 0C6D6940 8765: endCapture 1 to GL_BACK 8765: sending new frame notification 8766: Present(00000000,00000000,00000000,000000008766) = : GL: rendering stereo frame 0 8766: GL: render 2 to GL_BACK 8767: onPostPresentDX 8770: GLSWAP 8770: IDirect3DDevice9::Clear(...) 8771: onPreClearDX 8771: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8771: beginCapture 8771: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8772: SetViewport: 0,0 800x600 0118221 8772: onPrePresentDX 8772: Presenting Render Target: 0C6D6940 8772: endCapture 2 to GL_BACK 8773: sending new frame notification 8773: Present(00000000,000000008773,: GL: rendering stereo frame 00000000,000000008774: GL: render 0 to GL_BACK ) = 0 8774: onPostPresentDX 8778: GLSWAP 8779: IDirect3DDevice9::Clear(...) 8779: onPreClearDX 8779: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8780: beginCapture 8780: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8780: SetViewport: 0,0 800x600 0118221 8781: onPrePresentDX 8781: Presenting Render Target: 0C6D6940 8782: endCapture 0 to GL_BACK 8782: sending new frame notification 8782: Present(00000000,00000000,00000000,000000008782) = : GL: rendering stereo frame 0 8783: GL: render 1 to GL_BACK 8783: onPostPresentDX 8787: GLSWAP 8787: IDirect3DDevice9::Clear(...) 8787: onPreClearDX 8787: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8788: beginCapture 8788: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8788: SetViewport: 0,0 800x600 0118221 8789: onPrePresentDX 8789: Presenting Render Target: 0C6D6940 8789: endCapture 1 to GL_BACK 8790: sending new frame notification 8790: Present(00000000,00000000,00000000,00000000) = 0 8790: GL: rendering stereo frame 8791: onPostPresentDX 8791: GL: render 2 to GL_BACK 8795: GLSWAP 8795: IDirect3DDevice9::Clear(...) 8796: onPreClearDX 8796: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8796: beginCapture 8797: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8797: SetViewport: 0,0 800x600 0118221 8797: onPrePresentDX 8797: Presenting Render Target: 0C6D6940 8798: endCapture 2 to GL_BACK 8798: sending new frame notification 8798: Present(00000000,00000000,00000000,00000000) = 0 8798: GL: rendering stereo frame 8799: onPostPresentDX 8800: GL: render 0 to GL_BACK 8803: GLSWAP 8804: IDirect3DDevice9::Clear(...) 8804: onPreClearDX 8804: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8805: beginCapture 8805: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8805: SetViewport: 0,0 800x600 0118221 8805: onPrePresentDX 8806: Presenting Render Target: 0C6D6940 8806: endCapture 0 to GL_BACK 8806: sending new frame notification 8806: Present(00000000,00000000,00000000,00000000) = 0 8807: GL: rendering stereo frame 8808: onPostPresentDX 8808: GL: render 1 to GL_BACK 8812: GLSWAP 8812: IDirect3DDevice9::Clear(...) 8812: onPreClearDX 8812: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8813: beginCapture 8813: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8813: SetViewport: 0,0 800x600 0118221 8814: onPrePresentDX 8814: Presenting Render Target: 0C6D6940 8814: endCapture 1 to GL_BACK 8815: sending new frame notification 8815: Present(00000000,000000008815,: GL: rendering stereo frame 00000000,00000000) = 0 8815: GL: render 2 to GL_BACK 8816: onPostPresentDX 8820: GLSWAP 8820: IDirect3DDevice9::Clear(...) 8821: onPreClearDX 8821: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8822: beginCapture 8822: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8823: SetViewport: 0,0 800x600 0118221 8823: onPrePresentDX 8824: Presenting Render Target: 0C6D6940 8825: endCapture 2 to GL_BACK 8825: sending new frame notification 8825: Present(00000000,000000008826,: GL: rendering stereo frame 8826: GL: render 0 to GL_BACK 00000000,00000000) = 0 8828: onPostPresentDX 8828: GLSWAP 8829: IDirect3DDevice9::Clear(...) 8829: onPreClearDX 8830: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8831: beginCapture 8831: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8831: SetViewport: 0,0 800x600 0118221 8832: onPrePresentDX 8832: Presenting Render Target: 0C6D6940 8833: endCapture 0 to GL_BACK 8833: sending new frame notification 8834: Present(00000000,00000000,00000000,00000000) = 0 8834: GL: rendering stereo frame 8835: onPostPresentDX 8836: GL: render 1 to GL_BACK 8837: GLSWAP 8837: IDirect3DDevice9::Clear(...) 8838: onPreClearDX 8838: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8838: beginCapture 8838: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8839: SetViewport: 0,0 800x600 0118221 8839: onPrePresentDX 8839: Presenting Render Target: 0C6D6940 8839: endCapture 1 to GL_BACK 8840: sending new frame notification 8840: Present(00000000,00000000,00000000,000000008840) = : GL: rendering stereo frame 0 8840: GL: render 2 to GL_BACK 8841: onPostPresentDX 8845: GLSWAP 8845: IDirect3DDevice9::Clear(...) 8846: onPreClearDX 8846: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8846: beginCapture 8846: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8847: SetViewport: 0,0 800x600 0118221 8847: onPrePresentDX 8847: Presenting Render Target: 0C6D6940 8847: endCapture 2 to GL_BACK 8848: sending new frame notification 8848: Present(00000000,00000000,00000000,000000008848) = : 0GL: rendering stereo frame 8849: onPostPresentDX 8849: GL: render 0 to GL_BACK 8853: GLSWAP 8854: IDirect3DDevice9::Clear(...) 8854: onPreClearDX 8854: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8855: beginCapture 8855: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8855: SetViewport: 0,0 800x600 0118221 8855: onPrePresentDX 8855: Presenting Render Target: 0C6D6940 8856: endCapture 0 to GL_BACK 8856: sending new frame notification 8856: Present(00000000,00000000,885600000000,00000000: GL: rendering stereo frame ) = 0 8857: GL: render 1 to GL_BACK 8858: onPostPresentDX 8862: GLSWAP 8862: IDirect3DDevice9::Clear(...) 8862: onPreClearDX 8863: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8863: beginCapture 8864: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8864: SetViewport: 0,0 800x600 0118221 8864: onPrePresentDX 8865: Presenting Render Target: 0C6D6940 8865: endCapture 1 to GL_BACK 8866: sending new frame notification 8866: Present(000000008866,: 00000000GL: rendering stereo frame ,000000008867: GL: render 2 to GL_BACK ,00000000) = 0 8868: onPostPresentDX 8870: GLSWAP 8870: IDirect3DDevice9::Clear(...) 8871: onPreClearDX 8871: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8872: beginCapture 8872: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8873: SetViewport: 0,0 800x600 0118221 8873: onPrePresentDX 8874: Presenting Render Target: 0C6D6940 8874: endCapture 2 to GL_BACK 8875: sending new frame notification 8875: Present(00000000,00000000,887600000000,00000000: GL: rendering stereo frame 8876: GL: render 0 to GL_BACK ) = 0 8877: onPostPresentDX 8878: GLSWAP 8879: IDirect3DDevice9::Clear(...) 8879: onPreClearDX 8879: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8880: beginCapture 8880: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8880: SetViewport: 0,0 800x600 0118221 8881: onPrePresentDX 8881: Presenting Render Target: 0C6D6940 8881: endCapture 0 to GL_BACK 8882: sending new frame notification 8882: Present(00000000,00000000,888200000000,00000000: GL: rendering stereo frame ) = 0 8883: GL: render 1 to GL_BACK 8884: onPostPresentDX 8886: GLSWAP 8887: IDirect3DDevice9::Clear(...) 8887: onPreClearDX 8888: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8888: beginCapture 8889: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8889: SetViewport: 0,0 800x600 0118221 8890: onPrePresentDX 8890: Presenting Render Target: 0C6D6940 8891: endCapture 1 to GL_BACK 8891: sending new frame notification 8892: Present(00000000,00000000,889200000000,00000000: GL: rendering stereo frame 8893: GL: render 2 to GL_BACK ) = 0 8894: onPostPresentDX 8895: GLSWAP 8895: IDirect3DDevice9::Clear(...) 8896: onPreClearDX 8896: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8897: beginCapture 8897: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8897: SetViewport: 0,0 800x600 0118221 8898: onPrePresentDX 8898: Presenting Render Target: 0C6D6940 8898: endCapture 2 to GL_BACK 8899: sending new frame notification 8899: Present(00000000,00000000,00000000,000000008899) = : GL: rendering stereo frame 08899 : GL: render 0 to GL_BACK 8900: onPostPresentDX 8903: GLSWAP 8904: IDirect3DDevice9::Clear(...) 8904: onPreClearDX 8904: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8905: beginCapture 8905: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8905: SetViewport: 0,0 800x600 0118221 8905: onPrePresentDX 8906: Presenting Render Target: 0C6D6940 8906: endCapture 0 to GL_BACK 8906: sending new frame notification 8906: Present(00000000,00000000,00000000,00000000) = 89070: GL: rendering stereo frame 8907: GL: render 1 to GL_BACK 8908: onPostPresentDX 8912: GLSWAP 8912: IDirect3DDevice9::Clear(...) 8912: onPreClearDX 8913: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8914: beginCapture 8914: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8914: SetViewport: 0,0 800x600 0118221 8915: onPrePresentDX 8915: Presenting Render Target: 0C6D6940 8916: endCapture 1 to GL_BACK 8917: sending new frame notification 8917: Present(00000000,00000000,00000000,000000008917) = : GL: rendering stereo frame 8918: GL: render 2 to GL_BACK 0 8919: onPostPresentDX 8920: GLSWAP 8920: IDirect3DDevice9::Clear(...) 8921: onPreClearDX 8921: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8922: beginCapture 8922: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8923: SetViewport: 0,0 800x600 0118221 8923: onPrePresentDX 8924: Presenting Render Target: 0C6D6940 8924: endCapture 2 to GL_BACK 8925: sending new frame notification 8925: Present(00000000,00000000,892600000000,00000000: GL: rendering stereo frame ) = 0 8926: GL: render 0 to GL_BACK 8927: onPostPresentDX 8928: GLSWAP 8929: IDirect3DDevice9::Clear(...) 8929: onPreClearDX 8929: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8930: beginCapture 8931: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8931: SetViewport: 0,0 800x600 0118221 8932: onPrePresentDX 8932: Presenting Render Target: 0C6D6940 8933: endCapture 0 to GL_BACK 8933: sending new frame notification 8934: Present(000000008934,00000000,00000000,00000000: GL: rendering stereo frame ) = 0 8935: GL: render 1 to GL_BACK 8936: onPostPresentDX 8937: GLSWAP 8937: IDirect3DDevice9::Clear(...) 8937: onPreClearDX 8938: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8938: beginCapture 8938: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8939: SetViewport: 0,0 800x600 0118221 8939: onPrePresentDX 8939: Presenting Render Target: 0C6D6940 8940: endCapture 1 to GL_BACK 8940: sending new frame notification 8940: Present(00000000,000000008940,: GL: rendering stereo frame 00000000,000000008941: GL: render 2 to GL_BACK ) = 0 8941: onPostPresentDX 8945: GLSWAP 8945: IDirect3DDevice9::Clear(...) 8946: onPreClearDX 8946: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8947: beginCapture 8947: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8948: SetViewport: 0,0 800x600 0118221 8948: onPrePresentDX 8949: Presenting Render Target: 0C6D6940 8950: endCapture 2 to GL_BACK 8950: sending new frame notification 8950: Present(00000000,00000000,00000000,00000000) = 0 8951: GL: rendering stereo frame 8952: onPostPresentDX 8952: GL: render 0 to GL_BACK 8953: GLSWAP 8954: IDirect3DDevice9::Clear(...) 8954: onPreClearDX 8954: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8955: beginCapture 8955: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8955: SetViewport: 0,0 800x600 0118221 8956: onPrePresentDX 8956: Presenting Render Target: 0C6D6940 8957: endCapture 0 to GL_BACK 8957: sending new frame notification 8957: Present(00000000,00000000,00000000,000000008957) = : GL: rendering stereo frame 0 8958: GL: render 1 to GL_BACK 8958: onPostPresentDX 8962: GLSWAP 8962: IDirect3DDevice9::Clear(...) 8962: onPreClearDX 8963: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8964: beginCapture 8964: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8964: SetViewport: 0,0 800x600 0118221 8965: onPrePresentDX 8965: Presenting Render Target: 0C6D6940 8966: endCapture 1 to GL_BACK 8967: sending new frame notification 8967: Present(00000000,000000008967,: GL: rendering stereo frame 8968: GL: render 2 to GL_BACK 00000000,00000000) = 0 8969: onPostPresentDX 8970: GLSWAP 8970: IDirect3DDevice9::Clear(...) 8971: onPreClearDX 8972: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8973: beginCapture 8973: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8973: SetViewport: 0,0 800x600 0118221 8974: onPrePresentDX 8974: Presenting Render Target: 0C6D6940 8975: endCapture 2 to GL_BACK 8975: sending new frame notification 8976: Present(00000000,00000000,00000000,00000000) = 0 8976: GL: rendering stereo frame 8977: GL: render 0 to GL_BACK 8978: onPostPresentDX 8978: GLSWAP 8979: IDirect3DDevice9::Clear(...) 8979: onPreClearDX 8979: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8980: beginCapture 8980: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 8980: SetViewport: 0,0 800x600 0118221 8980: onPrePresentDX 8981: Presenting Render Target: 0C6D6940 8981: endCapture 0 to GL_BACK 8981: sending new frame notification 8982: Present(00000000,00000000,00000000,00000000) = 0 8982: GL: rendering stereo frame 8983: onPostPresentDX 8983: GL: render 1 to GL_BACK 8986: GLSWAP 8987: IDirect3DDevice9::Clear(...) 8987: onPreClearDX 8988: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8988: beginCapture 8989: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 8989: SetViewport: 0,0 800x600 0118221 8990: onPrePresentDX 8990: Presenting Render Target: 0C6D6940 8991: endCapture 1 to GL_BACK 8992: sending new frame notification 8992: Present(00000000,00000000,899300000000,00000000: GL: rendering stereo frame 8993: GL: render 2 to GL_BACK ) = 0 8994: onPostPresentDX 8995: GLSWAP 8995: IDirect3DDevice9::Clear(...) 8995: onPreClearDX 8996: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 8996: beginCapture 8996: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 8997: SetViewport: 0,0 800x600 0118221 8997: onPrePresentDX 8997: Presenting Render Target: 0C6D6940 8997: endCapture 2 to GL_BACK 8998: sending new frame notification 8998: Present(00000000,00000000,00000000,000000008998) = : GL: rendering stereo frame 0 8998: GL: render 0 to GL_BACK 8999: onPostPresentDX 9003: GLSWAP 9004: IDirect3DDevice9::Clear(...) 9004: onPreClearDX 9004: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9005: beginCapture 9005: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9005: SetViewport: 0,0 800x600 0118221 9006: onPrePresentDX 9006: Presenting Render Target: 0C6D6940 9007: endCapture 0 to GL_BACK 9007: sending new frame notification 9007: Present(00000000,00000000,00000000,000000009007) = : GL: rendering stereo frame 09008: GL: render 1 to GL_BACK 9008: onPostPresentDX 9011: GLSWAP 9012: IDirect3DDevice9::Clear(...) 9012: onPreClearDX 9013: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9013: beginCapture 9013: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9014: SetViewport: 0,0 800x600 0118221 9014: onPrePresentDX 9014: Presenting Render Target: 0C6D6940 9015: endCapture 1 to GL_BACK 9015: sending new frame notification 9015: Present(00000000,00000000,901600000000,00000000: GL: rendering stereo frame ) = 0 9016: GL: render 2 to GL_BACK 9017: onPostPresentDX 9020: GLSWAP 9020: IDirect3DDevice9::Clear(...) 9021: onPreClearDX 9021: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9022: beginCapture 9022: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9023: SetViewport: 0,0 800x600 0118221 9023: onPrePresentDX 9023: Presenting Render Target: 0C6D6940 9024: endCapture 2 to GL_BACK 9025: sending new frame notification 9025: Present(00000000,00000000,00000000,00000000) = 0 9026: GL: rendering stereo frame 9027: GL: render 0 to GL_BACK 9027: onPostPresentDX 9028: GLSWAP 9029: IDirect3DDevice9::Clear(...) 9029: onPreClearDX 9029: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9030: beginCapture 9030: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9030: SetViewport: 0,0 800x600 0118221 9031: onPrePresentDX 9031: Presenting Render Target: 0C6D6940 9031: endCapture 0 to GL_BACK 9032: sending new frame notification 9032: Present(00000000,00000000,00000000,000000009032) = : GL: rendering stereo frame 0 9033: GL: render 1 to GL_BACK 9033: onPostPresentDX 9037: GLSWAP 9037: IDirect3DDevice9::Clear(...) 9037: onPreClearDX 9038: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9038: beginCapture 9038: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9038: SetViewport: 0,0 800x600 0118221 9039: onPrePresentDX 9039: Presenting Render Target: 0C6D6940 9039: endCapture 1 to GL_BACK 9039: sending new frame notification 9040: Present(00000000,00000000,904000000000,00000000: GL: rendering stereo frame ) = 0 9040: GL: render 2 to GL_BACK 9041: onPostPresentDX 9045: GLSWAP 9045: IDirect3DDevice9::Clear(...) 9046: onPreClearDX 9046: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9046: beginCapture 9046: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9047: SetViewport: 0,0 800x600 0118221 9047: onPrePresentDX 9047: Presenting Render Target: 0C6D6940 9048: endCapture 2 to GL_BACK 9048: sending new frame notification 9048: Present(00000000,00000000,00000000,00000000) = 0 9048: GL: rendering stereo frame 9049: onPostPresentDX 9049: GL: render 0 to GL_BACK 9053: GLSWAP 9054: IDirect3DDevice9::Clear(...) 9054: onPreClearDX 9054: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9055: beginCapture 9055: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9055: SetViewport: 0,0 800x600 0118221 9055: onPrePresentDX 9055: Presenting Render Target: 0C6D6940 9056: endCapture 0 to GL_BACK 9056: sending new frame notification 9056: Present(00000000,00000000,00000000,00000000) = 0 9057: GL: rendering stereo frame 9057: onPostPresentDX 9058: GL: render 1 to GL_BACK 9062: GLSWAP 9062: IDirect3DDevice9::Clear(...) 9062: onPreClearDX 9063: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9064: beginCapture 9064: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9065: SetViewport: 0,0 800x600 0118221 9065: onPrePresentDX 9066: Presenting Render Target: 0C6D6940 9066: endCapture 1 to GL_BACK 9067: sending new frame notification 9067: Present(00000000,00000000,00000000,00000000) = 0 9068: GL: rendering stereo frame 9069: onPostPresentDX 9069: GL: render 2 to GL_BACK 9070: GLSWAP 9071: IDirect3DDevice9::Clear(...) 9071: onPreClearDX 9072: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9072: beginCapture 9073: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9073: SetViewport: 0,0 800x600 0118221 9074: onPrePresentDX 9074: Presenting Render Target: 0C6D6940 9075: endCapture 2 to GL_BACK 9075: sending new frame notification 9076: Present(00000000,00000000,00000000,00000000) = 0 9076: GL: rendering stereo frame 9077: onPostPresentDX 9078: GL: render 0 to GL_BACK 9079: GLSWAP 9079: IDirect3DDevice9::Clear(...) 9080: onPreClearDX 9080: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9081: beginCapture 9081: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9082: SetViewport: 0,0 800x600 0118221 9082: onPrePresentDX 9083: Presenting Render Target: 0C6D6940 9083: endCapture 0 to GL_BACK 9084: sending new frame notification 9084: Present(00000000,00000000,00000000,00000000) = 0 9084: GL: rendering stereo frame 9085: onPostPresentDX 9086: GL: render 1 to GL_BACK 9087: GLSWAP 9087: IDirect3DDevice9::Clear(...) 9088: onPreClearDX 9088: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9089: beginCapture 9089: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9090: SetViewport: 0,0 800x600 0118221 9090: onPrePresentDX 9091: Presenting Render Target: 0C6D6940 9091: endCapture 1 to GL_BACK 9091: sending new frame notification 9091: Present(00000000,000000009092,: GL: rendering stereo frame 00000000,9092: GL: render 2 to GL_BACK 00000000) = 0 9093: onPostPresentDX 9095: GLSWAP 9095: IDirect3DDevice9::Clear(...) 9096: onPreClearDX 9096: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9096: beginCapture 9097: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9097: SetViewport: 0,0 800x600 0118221 9097: onPrePresentDX 9098: Presenting Render Target: 0C6D6940 9098: endCapture 2 to GL_BACK 9098: sending new frame notification 9098: Present(00000000,00000000,00000000,00000000) = 0 9099: GL: rendering stereo frame 9099: GL: render 0 to GL_BACK 9100: onPostPresentDX 9103: GLSWAP 9104: IDirect3DDevice9::Clear(...) 9104: onPreClearDX 9104: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9105: beginCapture 9105: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9105: SetViewport: 0,0 800x600 0118221 9105: onPrePresentDX 9105: Presenting Render Target: 0C6D6940 9106: endCapture 0 to GL_BACK 9106: sending new frame notification 9106: Present(00000000,00000000,00000000,00000000) = 0 9106: GL: rendering stereo frame 9107: onPostPresentDX 9108: GL: render 1 to GL_BACK 9111: GLSWAP 9112: IDirect3DDevice9::Clear(...) 9112: onPreClearDX 9112: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9113: beginCapture 9113: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9113: SetViewport: 0,0 800x600 0118221 9113: onPrePresentDX 9114: Presenting Render Target: 0C6D6940 9114: endCapture 1 to GL_BACK 9114: sending new frame notification 9114: Present(00000000,00000000,00000000,00000000) = 0 9115: GL: rendering stereo frame 9116: onPostPresentDX 9116: GL: render 2 to GL_BACK 9120: GLSWAP 9120: IDirect3DDevice9::Clear(...) 9121: onPreClearDX 9121: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9121: beginCapture 9122: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9122: SetViewport: 0,0 800x600 0118221 9122: onPrePresentDX 9122: Presenting Render Target: 0C6D6940 9123: endCapture 2 to GL_BACK 9123: sending new frame notification 9123: Present(00000000,00000000,00000000,00000000) = 0 9123: GL: rendering stereo frame 9124: onPostPresentDX 9124: GL: render 0 to GL_BACK 9128: GLSWAP 9129: IDirect3DDevice9::Clear(...) 9129: onPreClearDX 9129: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9130: beginCapture 9130: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9130: SetViewport: 0,0 800x600 0118221 9130: onPrePresentDX 9130: Presenting Render Target: 0C6D6940 9131: endCapture 0 to GL_BACK 9131: sending new frame notification 9131: Present(00000000,00000000,00000000,00000000) = 0 9132: GL: rendering stereo frame 9132: onPostPresentDX 9133: GL: render 1 to GL_BACK 9137: GLSWAP 9137: IDirect3DDevice9::Clear(...) 9137: onPreClearDX 9138: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9138: beginCapture 9138: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9139: SetViewport: 0,0 800x600 0118221 9139: onPrePresentDX 9139: Presenting Render Target: 0C6D6940 9139: endCapture 1 to GL_BACK 9140: sending new frame notification 9140: Present(00000000,00000000,00000000,00000000) = 0 9140: GL: rendering stereo frame 9141: onPostPresentDX 9141: GL: render 2 to GL_BACK 9145: GLSWAP 9145: IDirect3DDevice9::Clear(...) 9146: onPreClearDX 9146: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9146: beginCapture 9146: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9147: SetViewport: 0,0 800x600 0118221 9147: onPrePresentDX 9147: Presenting Render Target: 0C6D6940 9147: endCapture 2 to GL_BACK 9148: sending new frame notification 9148: Present(00000000,00000000,00000000,00000000) = 0 9148: GL: rendering stereo frame 9149: onPostPresentDX 9149: GL: render 0 to GL_BACK 9153: GLSWAP 9154: IDirect3DDevice9::Clear(...) 9154: onPreClearDX 9154: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9155: beginCapture 9156: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9156: SetViewport: 0,0 800x600 0118221 9156: onPrePresentDX 9157: Presenting Render Target: 0C6D6940 9158: endCapture 0 to GL_BACK 9158: sending new frame notification 9159: Present(00000000,00000000,00000000,00000000) = 0 9159: GL: rendering stereo frame 9160: GL: render 1 to GL_BACK 9160: onPostPresentDX 9162: GLSWAP 9162: IDirect3DDevice9::Clear(...) 9162: onPreClearDX 9163: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9164: beginCapture 9164: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9164: SetViewport: 0,0 800x600 0118221 9165: onPrePresentDX 9165: Presenting Render Target: 0C6D6940 9166: endCapture 1 to GL_BACK 9166: sending new frame notification 9167: Present(00000000,00000000,00000000,00000000) = 0 9167: GL: rendering stereo frame 9168: onPostPresentDX 9168: GL: render 2 to GL_BACK 9170: GLSWAP 9170: IDirect3DDevice9::Clear(...) 9171: onPreClearDX 9171: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9172: beginCapture 9172: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9173: SetViewport: 0,0 800x600 0118221 9173: onPrePresentDX 9173: Presenting Render Target: 0C6D6940 9174: endCapture 2 to GL_BACK 9174: sending new frame notification 9174: Present(00000000,00000000,00000000,00000000) = 0 9174: GL: rendering stereo frame 9175: onPostPresentDX 9176: GL: render 0 to GL_BACK 9178: GLSWAP 9179: IDirect3DDevice9::Clear(...) 9179: onPreClearDX 9179: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9180: beginCapture 9181: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9181: SetViewport: 0,0 800x600 0118221 9181: onPrePresentDX 9182: Presenting Render Target: 0C6D6940 9182: endCapture 0 to GL_BACK 9182: sending new frame notification 9182: Present(00000000,00000000,00000000,00000000) = 0 9183: GL: rendering stereo frame 9184: onPostPresentDX 9184: GL: render 1 to GL_BACK 9187: GLSWAP 9187: IDirect3DDevice9::Clear(...) 9187: onPreClearDX 9188: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9188: beginCapture 9189: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9189: SetViewport: 0,0 800x600 0118221 9190: onPrePresentDX 9190: Presenting Render Target: 0C6D6940 9191: endCapture 1 to GL_BACK 9191: sending new frame notification 9191: Present(00000000,00000000,00000000,00000000) = 0 9191: GL: rendering stereo frame 9192: onPostPresentDX 9193: GL: render 2 to GL_BACK 9195: GLSWAP 9195: IDirect3DDevice9::Clear(...) 9196: onPreClearDX 9196: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9196: beginCapture 9196: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9197: SetViewport: 0,0 800x600 0118221 9197: onPrePresentDX 9197: Presenting Render Target: 0C6D6940 9198: endCapture 2 to GL_BACK 9198: sending new frame notification 9198: Present(00000000,00000000,00000000,00000000) = 0 9198: GL: rendering stereo frame 9199: GL: render 0 to GL_BACK 9200: onPostPresentDX 9203: GLSWAP 9204: IDirect3DDevice9::Clear(...) 9204: onPreClearDX 9204: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9205: beginCapture 9206: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9206: SetViewport: 0,0 800x600 0118221 9206: onPrePresentDX 9207: Presenting Render Target: 0C6D6940 9208: endCapture 0 to GL_BACK 9208: sending new frame notification 9208: Present(00000000,00000000,00000000,00000000) = 0 9209: GL: rendering stereo frame 9210: GL: render 1 to GL_BACK 9210: onPostPresentDX 9212: GLSWAP 9212: IDirect3DDevice9::Clear(...) 9212: onPreClearDX 9212: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9213: beginCapture 9213: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9214: SetViewport: 0,0 800x600 0118221 9214: onPrePresentDX 9214: Presenting Render Target: 0C6D6940 9215: endCapture 1 to GL_BACK 9215: sending new frame notification 9215: Present(00000000,00000000,00000000,000000009215) = : GL: rendering stereo frame 0 9216: GL: render 2 to GL_BACK 9217: onPostPresentDX 9220: GLSWAP 9220: IDirect3DDevice9::Clear(...) 9221: onPreClearDX 9221: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9221: beginCapture 9221: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9222: SetViewport: 0,0 800x600 0118221 9222: onPrePresentDX 9222: Presenting Render Target: 0C6D6940 9223: endCapture 2 to GL_BACK 9223: sending new frame notification 9223: Present(00000000,00000000,922400000000,00000000) = : GL: rendering stereo frame 9224: GL: render 0 to GL_BACK 0 9225: onPostPresentDX 9228: GLSWAP 9229: IDirect3DDevice9::Clear(...) 9229: onPreClearDX 9229: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9230: beginCapture 9230: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9230: SetViewport: 0,0 800x600 0118221 9231: onPrePresentDX 9231: Presenting Render Target: 0C6D6940 9231: endCapture 0 to GL_BACK 9232: sending new frame notification 9232: Present(00000000,00000000,923200000000,00000000: GL: rendering stereo frame ) = 0 9233: GL: render 1 to GL_BACK 9234: onPostPresentDX 9237: GLSWAP 9237: IDirect3DDevice9::Clear(...) 9237: onPreClearDX 9238: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9239: beginCapture 9239: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9239: SetViewport: 0,0 800x600 0118221 9240: onPrePresentDX 9240: Presenting Render Target: 0C6D6940 9241: endCapture 1 to GL_BACK 9241: sending new frame notification 9242: Present(00000000,00000000,924200000000,00000000: GL: rendering stereo frame ) = 9243: GL: render 2 to GL_BACK 0 9244: onPostPresentDX 9245: GLSWAP 9245: IDirect3DDevice9::Clear(...) 9246: onPreClearDX 9246: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9246: beginCapture 9246: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9247: SetViewport: 0,0 800x600 0118221 9247: onPrePresentDX 9247: Presenting Render Target: 0C6D6940 9248: endCapture 2 to GL_BACK 9248: sending new frame notification 9248: Present(00000000,000000009248,: GL: rendering stereo frame 9249: GL: render 0 to GL_BACK 00000000,00000000) = 0 9249: onPostPresentDX 9253: GLSWAP 9254: IDirect3DDevice9::Clear(...) 9254: onPreClearDX 9254: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9254: beginCapture 9255: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9255: SetViewport: 0,0 800x600 0118221 9255: onPrePresentDX 9255: Presenting Render Target: 0C6D6940 9256: endCapture 0 to GL_BACK 9256: sending new frame notification 9256: Present(00000000,00000000,00000000,00000000) = 0 9257: GL: rendering stereo frame 9258: onPostPresentDX 9258: GL: render 1 to GL_BACK 9262: GLSWAP 9262: IDirect3DDevice9::Clear(...) 9262: onPreClearDX 9263: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9263: beginCapture 9263: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9263: SetViewport: 0,0 800x600 0118221 9264: onPrePresentDX 9264: Presenting Render Target: 0C6D6940 9264: endCapture 1 to GL_BACK 9264: sending new frame notification 9265: Present(00000000,00000000,00000000,00000000) = 0 9265: GL: rendering stereo frame 9266: onPostPresentDX 9266: GL: render 2 to GL_BACK 9270: GLSWAP 9270: IDirect3DDevice9::Clear(...) 9271: onPreClearDX 9271: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9271: beginCapture 9272: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9272: SetViewport: 0,0 800x600 0118221 9272: onPrePresentDX 9273: Presenting Render Target: 0C6D6940 9273: endCapture 2 to GL_BACK 9274: sending new frame notification 9274: Present(00000000,00000000,00000000,000000009274) = : GL: rendering stereo frame 0 9275: GL: render 0 to GL_BACK 9275: onPostPresentDX 9278: GLSWAP 9279: IDirect3DDevice9::Clear(...) 9279: onPreClearDX 9279: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9280: beginCapture 9280: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9280: SetViewport: 0,0 800x600 0118221 9280: onPrePresentDX 9281: Presenting Render Target: 0C6D6940 9281: endCapture 0 to GL_BACK 9281: sending new frame notification 9282: Present(00000000,00000000,00000000,00000000) = 0 9282: GL: rendering stereo frame 9283: onPostPresentDX 9283: GL: render 1 to GL_BACK 9287: GLSWAP 9287: IDirect3DDevice9::Clear(...) 9287: onPreClearDX 9287: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9288: beginCapture 9288: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9288: SetViewport: 0,0 800x600 0118221 9289: onPrePresentDX 9289: Presenting Render Target: 0C6D6940 9289: endCapture 1 to GL_BACK 9289: sending new frame notification 9290: Present(00000000,00000000,00000000,000000009290) = : GL: rendering stereo frame 0 9290: GL: render 2 to GL_BACK 9291: onPostPresentDX 9295: GLSWAP 9295: IDirect3DDevice9::Clear(...) 9296: onPreClearDX 9296: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9296: beginCapture 9296: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9297: SetViewport: 0,0 800x600 0118221 9297: onPrePresentDX 9297: Presenting Render Target: 0C6D6940 9298: endCapture 2 to GL_BACK 9298: sending new frame notification 9299: Present(00000000,00000000,929900000000,00000000: GL: rendering stereo frame ) = 0 9299: GL: render 0 to GL_BACK 9300: onPostPresentDX 9303: GLSWAP 9304: IDirect3DDevice9::Clear(...) 9304: onPreClearDX 9304: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9305: beginCapture 9305: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9305: SetViewport: 0,0 800x600 0118221 9305: onPrePresentDX 9306: Presenting Render Target: 0C6D6940 9306: endCapture 0 to GL_BACK 9306: sending new frame notification 9306: Present(00000000,00000000,00000000,000000009307) = : GL: rendering stereo frame 0 9307: GL: render 1 to GL_BACK 9308: onPostPresentDX 9312: GLSWAP 9312: IDirect3DDevice9::Clear(...) 9312: onPreClearDX 9312: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9313: beginCapture 9313: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9313: SetViewport: 0,0 800x600 0118221 9313: onPrePresentDX 9314: Presenting Render Target: 0C6D6940 9314: endCapture 1 to GL_BACK 9314: sending new frame notification 9315: Present(00000000,00000000,00000000,000000009315) = : GL: rendering stereo frame 0 9315: GL: render 2 to GL_BACK 9316: onPostPresentDX 9320: GLSWAP 9320: IDirect3DDevice9::Clear(...) 9321: onPreClearDX 9321: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9322: beginCapture 9322: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9323: SetViewport: 0,0 800x600 0118221 9323: onPrePresentDX 9324: Presenting Render Target: 0C6D6940 9325: endCapture 2 to GL_BACK 9325: sending new frame notification 9326: Present(00000000,00000000,00000000,00000000) = 0 9326: GL: rendering stereo frame 9327: GL: render 0 to GL_BACK 9328: onPostPresentDX 9328: GLSWAP 9329: IDirect3DDevice9::Clear(...) 9329: onPreClearDX 9330: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9330: beginCapture 9331: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9331: SetViewport: 0,0 800x600 0118221 9332: onPrePresentDX 9332: Presenting Render Target: 0C6D6940 9333: endCapture 0 to GL_BACK 9333: sending new frame notification 9333: Present(00000000,00000000,00000000,00000000) = 0 9334: GL: rendering stereo frame 9335: onPostPresentDX 9335: GL: render 1 to GL_BACK 9337: GLSWAP 9337: IDirect3DDevice9::Clear(...) 9337: onPreClearDX 9337: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9338: beginCapture 9338: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9339: SetViewport: 0,0 800x600 0118221 9339: onPrePresentDX 9339: Presenting Render Target: 0C6D6940 9340: endCapture 1 to GL_BACK 9340: sending new frame notification 9340: Present(00000000,00000000,00000000,00000000) = 0 9340: GL: rendering stereo frame 9341: onPostPresentDX 9341: GL: render 2 to GL_BACK 9345: GLSWAP 9345: IDirect3DDevice9::Clear(...) 9346: onPreClearDX 9346: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9346: beginCapture 9346: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9347: SetViewport: 0,0 800x600 0118221 9347: onPrePresentDX 9347: Presenting Render Target: 0C6D6940 9348: endCapture 2 to GL_BACK 9348: sending new frame notification 9348: Present(00000000,00000000,00000000,00000000) = 0 9348: GL: rendering stereo frame 9349: onPostPresentDX 9349: GL: render 0 to GL_BACK 9353: GLSWAP 9354: IDirect3DDevice9::Clear(...) 9354: onPreClearDX 9354: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9355: beginCapture 9355: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9355: SetViewport: 0,0 800x600 0118221 9356: onPrePresentDX 9356: Presenting Render Target: 0C6D6940 9357: endCapture 0 to GL_BACK 9357: sending new frame notification 9357: Present(00000000,00000000,00000000,00000000) = 0 9357: GL: rendering stereo frame 9358: GL: render 1 to GL_BACK 9359: onPostPresentDX 9362: GLSWAP 9362: IDirect3DDevice9::Clear(...) 9362: onPreClearDX 9363: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9364: beginCapture 9364: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9364: SetViewport: 0,0 800x600 0118221 9365: onPrePresentDX 9365: Presenting Render Target: 0C6D6940 9366: endCapture 1 to GL_BACK 9366: sending new frame notification 9367: Present(00000000,00000000,00000000,00000000) = 0 9367: GL: rendering stereo frame 9368: onPostPresentDX 9368: GL: render 2 to GL_BACK 9370: GLSWAP 9370: IDirect3DDevice9::Clear(...) 9371: onPreClearDX 9371: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9371: beginCapture 9371: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9372: SetViewport: 0,0 800x600 0118221 9372: onPrePresentDX 9372: Presenting Render Target: 0C6D6940 9373: endCapture 2 to GL_BACK 9373: sending new frame notification 9373: Present(00000000,00000000,00000000,00000000) = 0 9373: GL: rendering stereo frame 9374: onPostPresentDX 9375: GL: render 0 to GL_BACK 9378: GLSWAP 9379: IDirect3DDevice9::Clear(...) 9379: onPreClearDX 9379: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9380: beginCapture 9380: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9380: SetViewport: 0,0 800x600 0118221 9380: onPrePresentDX 9381: Presenting Render Target: 0C6D6940 9381: endCapture 0 to GL_BACK 9381: sending new frame notification 9381: Present(00000000,00000000,00000000,00000000) = 0 9382: GL: rendering stereo frame 9382: onPostPresentDX 9383: GL: render 1 to GL_BACK 9387: GLSWAP 9387: IDirect3DDevice9::Clear(...) 9387: onPreClearDX 9388: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9388: beginCapture 9388: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9389: SetViewport: 0,0 800x600 0118221 9389: onPrePresentDX 9389: Presenting Render Target: 0C6D6940 9390: endCapture 1 to GL_BACK 9390: sending new frame notification 9390: Present(00000000,00000000,00000000,000000009391) = : GL: rendering stereo frame 0 9391: GL: render 2 to GL_BACK 9392: onPostPresentDX 9395: GLSWAP 9395: IDirect3DDevice9::Clear(...) 9396: onPreClearDX 9396: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9396: beginCapture 9396: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9397: SetViewport: 0,0 800x600 0118221 9397: onPrePresentDX 9397: Presenting Render Target: 0C6D6940 9398: endCapture 2 to GL_BACK 9398: sending new frame notification 9398: Present(00000000,00000000,00000000,939800000000) = : GL: rendering stereo frame 0 9399: GL: render 0 to GL_BACK 9400: onPostPresentDX 9403: GLSWAP 9404: IDirect3DDevice9::Clear(...) 9404: onPreClearDX 9405: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9405: beginCapture 9406: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9406: SetViewport: 0,0 800x600 0118221 9407: onPrePresentDX 9407: Presenting Render Target: 0C6D6940 9408: endCapture 0 to GL_BACK 9409: sending new frame notification 9409: Present(00000000,00000000,00000000,00000000) = 0 9410: GL: rendering stereo frame 9411: GL: render 1 to GL_BACK 9411: onPostPresentDX 9412: GLSWAP 9412: IDirect3DDevice9::Clear(...) 9413: onPreClearDX 9413: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9414: beginCapture 9415: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9415: SetViewport: 0,0 800x600 0118221 9415: onPrePresentDX 9416: Presenting Render Target: 0C6D6940 9417: endCapture 1 to GL_BACK 9417: sending new frame notification 9418: Present(00000000,00000000,00000000,000000009418) = : GL: rendering stereo frame 9419: GL: render 2 to GL_BACK 0 9419: onPostPresentDX 9420: GLSWAP 9420: IDirect3DDevice9::Clear(...) 9421: onPreClearDX 9421: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9422: beginCapture 9422: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9423: SetViewport: 0,0 800x600 0118221 9423: onPrePresentDX 9424: Presenting Render Target: 0C6D6940 9424: endCapture 2 to GL_BACK 9424: sending new frame notification 9425: Present(00000000,00000000,00000000,000000009425) = : GL: rendering stereo frame 09425: GL: render 0 to GL_BACK 9426: onPostPresentDX 9428: GLSWAP 9429: IDirect3DDevice9::Clear(...) 9429: onPreClearDX 9429: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9430: beginCapture 9430: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9430: SetViewport: 0,0 800x600 0118221 9430: onPrePresentDX 9431: Presenting Render Target: 0C6D6940 9431: endCapture 0 to GL_BACK 9431: sending new frame notification 9431: Present(00000000,00000000,00000000,00000000) = 94320: GL: rendering stereo frame 9432: onPostPresentDX 9433: GL: render 1 to GL_BACK 9437: GLSWAP 9437: IDirect3DDevice9::Clear(...) 9437: onPreClearDX 9438: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9438: beginCapture 9438: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9439: SetViewport: 0,0 800x600 0118221 9439: onPrePresentDX 9439: Presenting Render Target: 0C6D6940 9440: endCapture 1 to GL_BACK 9440: sending new frame notification 9440: Present(00000000,00000000,00000000,000000009440) = : GL: rendering stereo frame 0 9441: GL: render 2 to GL_BACK 9441: onPostPresentDX 9445: GLSWAP 9445: IDirect3DDevice9::Clear(...) 9446: onPreClearDX 9446: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9446: beginCapture 9446: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9447: SetViewport: 0,0 800x600 0118221 9447: onPrePresentDX 9447: Presenting Render Target: 0C6D6940 9448: endCapture 2 to GL_BACK 9448: sending new frame notification 9448: Present(00000000,00000000,00000000,00000000) = 0 9449: GL: rendering stereo frame 9449: onPostPresentDX 9450: GL: render 0 to GL_BACK 9453: GLSWAP 9454: IDirect3DDevice9::Clear(...) 9454: onPreClearDX 9454: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9455: beginCapture 9455: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9455: SetViewport: 0,0 800x600 0118221 9456: onPrePresentDX 9456: Presenting Render Target: 0C6D6940 9456: endCapture 0 to GL_BACK 9456: sending new frame notification 9457: Present(00000000,00000000,00000000,00000000) = 0 9457: GL: rendering stereo frame 9458: onPostPresentDX 9458: GL: render 1 to GL_BACK 9462: GLSWAP 9462: IDirect3DDevice9::Clear(...) 9462: onPreClearDX 9463: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9463: beginCapture 9463: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9463: SetViewport: 0,0 800x600 0118221 9464: onPrePresentDX 9464: Presenting Render Target: 0C6D6940 9464: endCapture 1 to GL_BACK 9465: sending new frame notification 9465: Present(00000000,00000000,00000000,00000000) = 0 9465: GL: rendering stereo frame 9466: onPostPresentDX 9466: GL: render 2 to GL_BACK 9470: GLSWAP 9470: IDirect3DDevice9::Clear(...) 9471: onPreClearDX 9471: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9471: beginCapture 9471: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9472: SetViewport: 0,0 800x600 0118221 9472: onPrePresentDX 9472: Presenting Render Target: 0C6D6940 9473: endCapture 2 to GL_BACK 9473: sending new frame notification 9473: Present(00000000,00000000,947400000000,00000000: GL: rendering stereo frame ) = 0 9474: GL: render 0 to GL_BACK 9475: onPostPresentDX 9478: GLSWAP 9479: IDirect3DDevice9::Clear(...) 9479: onPreClearDX 9479: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9480: beginCapture 9480: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9480: SetViewport: 0,0 800x600 0118221 9480: onPrePresentDX 9481: Presenting Render Target: 0C6D6940 9481: endCapture 0 to GL_BACK 9481: sending new frame notification 9481: Present(00000000,00000000,00000000,00000000) = 94820: GL: rendering stereo frame 9482: GL: render 1 to GL_BACK 9483: onPostPresentDX 9487: GLSWAP 9487: IDirect3DDevice9::Clear(...) 9487: onPreClearDX 9488: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9489: beginCapture 9489: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9490: SetViewport: 0,0 800x600 0118221 9490: onPrePresentDX 9491: Presenting Render Target: 0C6D6940 9492: endCapture 1 to GL_BACK 9492: sending new frame notification 9492: Present(00000000,00000000,00000000,00000000) = 0 9493: GL: rendering stereo frame 9494: GL: render 2 to GL_BACK 9494: onPostPresentDX 9503: GLSWAP 9504: IDirect3DDevice9::Clear(...) 9504: onPreClearDX 9505: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9506: beginCapture 9506: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9507: SetViewport: 0,0 800x600 0118221 9507: onPrePresentDX 9508: Presenting Render Target: 0C6D6940 9509: endCapture 2 to GL_BACK 9509: sending new frame notification 9510: Present(00000000,00000000,00000000,00000000) = 0 9510: GL: rendering stereo frame 9511: GL: render 0 to GL_BACK 9512: onPostPresentDX 9512: GLSWAP 9513: IDirect3DDevice9::Clear(...) 9513: onPreClearDX 9513: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9514: beginCapture 9514: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9515: SetViewport: 0,0 800x600 0118221 9515: onPrePresentDX 9515: Presenting Render Target: 0C6D6940 9516: endCapture 0 to GL_BACK 9516: sending new frame notification 9516: Present(00000000,00000000,00000000,00000000) = 09517 : GL: rendering stereo frame 9518: onPostPresentDX 9518: GL: render 1 to GL_BACK 9520: GLSWAP 9520: IDirect3DDevice9::Clear(...) 9521: onPreClearDX 9521: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9521: beginCapture 9522: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9522: SetViewport: 0,0 800x600 0118221 9522: onPrePresentDX 9522: Presenting Render Target: 0C6D6940 9523: endCapture 1 to GL_BACK 9523: sending new frame notification 9523: Present(00000000,00000000,00000000,00000000) = 0 9523: GL: rendering stereo frame 9524: onPostPresentDX 9524: GL: render 2 to GL_BACK 9528: GLSWAP 9529: IDirect3DDevice9::Clear(...) 9529: onPreClearDX 9529: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9530: beginCapture 9530: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9530: SetViewport: 0,0 800x600 0118221 9530: onPrePresentDX 9531: Presenting Render Target: 0C6D6940 9531: endCapture 2 to GL_BACK 9531: sending new frame notification 9531: Present(00000000,00000000,00000000,00000000) = 0 9532: GL: rendering stereo frame 9532: onPostPresentDX 9533: GL: render 0 to GL_BACK 9537: GLSWAP 9537: IDirect3DDevice9::Clear(...) 9537: onPreClearDX 9537: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9538: beginCapture 9538: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9538: SetViewport: 0,0 800x600 0118221 9539: onPrePresentDX 9539: Presenting Render Target: 0C6D6940 9539: endCapture 0 to GL_BACK 9539: sending new frame notification 9540: Present(00000000,00000000,00000000,00000000) = 0 9540: GL: rendering stereo frame 9541: onPostPresentDX 9541: GL: render 1 to GL_BACK 9545: GLSWAP 9545: IDirect3DDevice9::Clear(...) 9546: onPreClearDX 9546: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9546: beginCapture 9546: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9547: SetViewport: 0,0 800x600 0118221 9547: onPrePresentDX 9547: Presenting Render Target: 0C6D6940 9547: endCapture 1 to GL_BACK 9548: sending new frame notification 9548: Present(00000000,00000000,00000000,000000009548) = : GL: rendering stereo frame 0 9548: GL: render 2 to GL_BACK 9549: onPostPresentDX 9553: GLSWAP 9554: IDirect3DDevice9::Clear(...) 9554: onPreClearDX 9554: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9555: beginCapture 9555: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9555: SetViewport: 0,0 800x600 0118221 9555: onPrePresentDX 9555: Presenting Render Target: 0C6D6940 9556: endCapture 2 to GL_BACK 9556: sending new frame notification 9556: Present(00000000,00000000,00000000,00000000) = 0 9557: GL: rendering stereo frame 9557: onPostPresentDX 9558: GL: render 0 to GL_BACK 9562: GLSWAP 9562: IDirect3DDevice9::Clear(...) 9562: onPreClearDX 9563: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9563: beginCapture 9563: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9563: SetViewport: 0,0 800x600 0118221 9564: onPrePresentDX 9564: Presenting Render Target: 0C6D6940 9564: endCapture 0 to GL_BACK 9565: sending new frame notification 9565: Present(00000000,00000000,00000000,00000000) = 0 9565: GL: rendering stereo frame 9566: onPostPresentDX 9566: GL: render 1 to GL_BACK 9570: GLSWAP 9570: IDirect3DDevice9::Clear(...) 9571: onPreClearDX 9571: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9572: beginCapture 9572: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9573: SetViewport: 0,0 800x600 0118221 9574: onPrePresentDX 9574: Presenting Render Target: 0C6D6940 9575: endCapture 1 to GL_BACK 9576: sending new frame notification 9576: Present(00000000,00000000,00000000,00000000) = 0 9577: GL: rendering stereo frame 9578: GL: render 2 to GL_BACK 9578: onPostPresentDX 9578: GLSWAP 9579: IDirect3DDevice9::Clear(...) 9579: onPreClearDX 9580: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9580: beginCapture 9581: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9581: SetViewport: 0,0 800x600 0118221 9581: onPrePresentDX 9582: Presenting Render Target: 0C6D6940 9582: endCapture 2 to GL_BACK 9582: sending new frame notification 9583: Present(00000000,00000000,00000000,00000000) = 0 9583: GL: rendering stereo frame 9584: onPostPresentDX 9584: GL: render 0 to GL_BACK 9587: GLSWAP 9587: IDirect3DDevice9::Clear(...) 9587: onPreClearDX 9588: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9588: beginCapture 9588: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9588: SetViewport: 0,0 800x600 0118221 9589: onPrePresentDX 9589: Presenting Render Target: 0C6D6940 9589: endCapture 0 to GL_BACK 9589: sending new frame notification 9590: Present(00000000,00000000,00000000,00000000) = 0 9590: GL: rendering stereo frame 9591: onPostPresentDX 9591: GL: render 1 to GL_BACK 9595: GLSWAP 9595: IDirect3DDevice9::Clear(...) 9596: onPreClearDX 9596: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9596: beginCapture 9596: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9597: SetViewport: 0,0 800x600 0118221 9597: onPrePresentDX 9597: Presenting Render Target: 0C6D6940 9597: endCapture 1 to GL_BACK 9598: sending new frame notification 9598: Present(00000000,00000000,00000000,00000000) = 0 9598: GL: rendering stereo frame 9599: onPostPresentDX 9599: GL: render 2 to GL_BACK 9603: GLSWAP 9604: IDirect3DDevice9::Clear(...) 9604: onPreClearDX 9604: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9605: beginCapture 9605: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9605: SetViewport: 0,0 800x600 0118221 9605: onPrePresentDX 9605: Presenting Render Target: 0C6D6940 9606: endCapture 2 to GL_BACK 9606: sending new frame notification 9606: Present(00000000,00000000,00000000,00000000) = 0 9606: GL: rendering stereo frame 9607: onPostPresentDX 9608: GL: render 0 to GL_BACK 9612: GLSWAP 9612: IDirect3DDevice9::Clear(...) 9612: onPreClearDX 9612: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9613: beginCapture 9613: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9613: SetViewport: 0,0 800x600 0118221 9613: onPrePresentDX 9614: Presenting Render Target: 0C6D6940 9614: endCapture 0 to GL_BACK 9614: sending new frame notification 9614: Present(00000000,00000000,00000000,00000000) = 0 9615: GL: rendering stereo frame 9616: onPostPresentDX 9616: GL: render 1 to GL_BACK 9620: GLSWAP 9620: IDirect3DDevice9::Clear(...) 9621: onPreClearDX 9621: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9621: beginCapture 9622: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9622: SetViewport: 0,0 800x600 0118221 9622: onPrePresentDX 9623: Presenting Render Target: 0C6D6940 9623: endCapture 1 to GL_BACK 9623: sending new frame notification 9623: Present(00000000,00000000,00000000,00000000) = 0 9624: GL: rendering stereo frame 9624: GL: render 2 to GL_BACK 9625: onPostPresentDX 9628: GLSWAP 9629: IDirect3DDevice9::Clear(...) 9629: onPreClearDX 9629: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9630: beginCapture 9630: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9630: SetViewport: 0,0 800x600 0118221 9630: onPrePresentDX 9631: Presenting Render Target: 0C6D6940 9631: endCapture 2 to GL_BACK 9632: sending new frame notification 9632: Present(00000000,00000000,00000000,000000009632) = : GL: rendering stereo frame 0 9633: GL: render 0 to GL_BACK 9633: onPostPresentDX 9637: GLSWAP 9637: IDirect3DDevice9::Clear(...) 9637: onPreClearDX 9637: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9638: beginCapture 9638: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9638: SetViewport: 0,0 800x600 0118221 9639: onPrePresentDX 9639: Presenting Render Target: 0C6D6940 9639: endCapture 0 to GL_BACK 9639: sending new frame notification 9640: Present(00000000,00000000,964000000000,00000000: GL: rendering stereo frame 9640: GL: render 1 to GL_BACK ) = 0 9641: onPostPresentDX 9645: GLSWAP 9645: IDirect3DDevice9::Clear(...) 9646: onPreClearDX 9646: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9646: beginCapture 9646: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9647: SetViewport: 0,0 800x600 0118221 9647: onPrePresentDX 9647: Presenting Render Target: 0C6D6940 9648: endCapture 1 to GL_BACK 9648: sending new frame notification 9648: Present(00000000,00000000,00000000,000000009649) = : GL: rendering stereo frame 0 9649: GL: render 2 to GL_BACK 9650: onPostPresentDX 9653: GLSWAP 9654: IDirect3DDevice9::Clear(...) 9654: onPreClearDX 9654: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9655: beginCapture 9655: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9655: SetViewport: 0,0 800x600 0118221 9655: onPrePresentDX 9656: Presenting Render Target: 0C6D6940 9656: endCapture 2 to GL_BACK 9656: sending new frame notification 9656: Present(00000000,00000000,00000000,00000000) = 0 9657: GL: rendering stereo frame 9658: onPostPresentDX 9659: GL: render 0 to GL_BACK 9662: GLSWAP 9662: IDirect3DDevice9::Clear(...) 9662: onPreClearDX 9663: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9663: beginCapture 9663: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9664: SetViewport: 0,0 800x600 0118221 9664: onPrePresentDX 9664: Presenting Render Target: 0C6D6940 9665: endCapture 0 to GL_BACK 9665: sending new frame notification 9665: Present(00000000,00000000,00000000,000000009665) = : GL: rendering stereo frame 0 9666: GL: render 1 to GL_BACK 9666: onPostPresentDX 9670: GLSWAP 9670: IDirect3DDevice9::Clear(...) 9671: onPreClearDX 9671: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9672: beginCapture 9672: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9672: SetViewport: 0,0 800x600 0118221 9672: onPrePresentDX 9672: Presenting Render Target: 0C6D6940 9673: endCapture 1 to GL_BACK 9673: sending new frame notification 9673: Present(00000000,00000000,967300000000,00000000: GL: rendering stereo frame ) = 0 9674: GL: render 2 to GL_BACK 9675: onPostPresentDX 9678: GLSWAP 9679: IDirect3DDevice9::Clear(...) 9679: onPreClearDX 9679: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9680: beginCapture 9680: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9680: SetViewport: 0,0 800x600 0118221 9681: onPrePresentDX 9681: Presenting Render Target: 0C6D6940 9681: endCapture 2 to GL_BACK 9681: sending new frame notification 9682: Present(00000000,00000000,968200000000,00000000) = : GL: rendering stereo frame 9682: GL: render 0 to GL_BACK 0 9683: onPostPresentDX 9687: GLSWAP 9687: IDirect3DDevice9::Clear(...) 9687: onPreClearDX 9688: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9688: beginCapture 9689: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9689: SetViewport: 0,0 800x600 0118221 9690: onPrePresentDX 9690: Presenting Render Target: 0C6D6940 9691: endCapture 0 to GL_BACK 9691: sending new frame notification 9692: Present(00000000,00000000,969200000000,00000000: GL: rendering stereo frame 9692: GL: render 1 to GL_BACK ) = 0 9693: onPostPresentDX 9695: GLSWAP 9695: IDirect3DDevice9::Clear(...) 9696: onPreClearDX 9696: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9696: beginCapture 9697: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9697: SetViewport: 0,0 800x600 0118221 9697: onPrePresentDX 9697: Presenting Render Target: 0C6D6940 9698: endCapture 1 to GL_BACK 9698: sending new frame notification 9698: Present(00000000,00000000,00000000,00000000) = 0 9699: GL: rendering stereo frame 9699: onPostPresentDX 9700: GL: render 2 to GL_BACK 9703: GLSWAP 9704: IDirect3DDevice9::Clear(...) 9704: onPreClearDX 9704: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9705: beginCapture 9705: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9705: SetViewport: 0,0 800x600 0118221 9705: onPrePresentDX 9706: Presenting Render Target: 0C6D6940 9706: endCapture 2 to GL_BACK 9706: sending new frame notification 9706: Present(00000000,00000000,00000000,00000000) = 0 9707: GL: rendering stereo frame 9707: GL: render 0 to GL_BACK 9708: onPostPresentDX 9712: GLSWAP 9712: IDirect3DDevice9::Clear(...) 9712: onPreClearDX 9713: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9713: beginCapture 9714: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9714: SetViewport: 0,0 800x600 0118221 9714: onPrePresentDX 9715: Presenting Render Target: 0C6D6940 9715: endCapture 0 to GL_BACK 9715: sending new frame notification 9715: Present(000000009716,00000000: GL: rendering stereo frame ,00000000,00000000) = 0 9716: GL: render 1 to GL_BACK 9717: onPostPresentDX 9720: GLSWAP 9720: IDirect3DDevice9::Clear(...) 9721: onPreClearDX 9721: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9722: beginCapture 9722: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9723: SetViewport: 0,0 800x600 0118221 9723: onPrePresentDX 9724: Presenting Render Target: 0C6D6940 9724: endCapture 1 to GL_BACK 9724: sending new frame notification 9725: Present(00000000,00000000,00000000,00000000) = 0 9725: GL: rendering stereo frame 9726: GL: render 2 to GL_BACK 9726: onPostPresentDX 9728: GLSWAP 9729: IDirect3DDevice9::Clear(...) 9729: onPreClearDX 9729: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9730: beginCapture 9731: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9731: SetViewport: 0,0 800x600 0118221 9731: onPrePresentDX 9732: Presenting Render Target: 0C6D6940 9733: endCapture 2 to GL_BACK 9733: sending new frame notification 9733: Present(00000000,00000000,00000000,00000000) = 0 9734: GL: rendering stereo frame 9734: GL: render 0 to GL_BACK 9735: onPostPresentDX 9737: GLSWAP 9737: IDirect3DDevice9::Clear(...) 9737: onPreClearDX 9737: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9738: beginCapture 9738: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9738: SetViewport: 0,0 800x600 0118221 9739: onPrePresentDX 9739: Presenting Render Target: 0C6D6940 9740: endCapture 0 to GL_BACK 9740: sending new frame notification 9740: Present(00000000,00000000,00000000,00000000) = 0 9740: GL: rendering stereo frame 9741: onPostPresentDX 9742: GL: render 1 to GL_BACK 9745: GLSWAP 9745: IDirect3DDevice9::Clear(...) 9746: onPreClearDX 9746: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9746: beginCapture 9747: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9747: SetViewport: 0,0 800x600 0118221 9747: onPrePresentDX 9748: Presenting Render Target: 0C6D6940 9748: endCapture 1 to GL_BACK 9748: sending new frame notification 9748: Present(00000000,00000000,00000000,00000000) = 0 9749: GL: rendering stereo frame 9749: GL: render 2 to GL_BACK 9750: onPostPresentDX 9753: GLSWAP 9754: IDirect3DDevice9::Clear(...) 9754: onPreClearDX 9754: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9755: beginCapture 9755: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9755: SetViewport: 0,0 800x600 0118221 9755: onPrePresentDX 9756: Presenting Render Target: 0C6D6940 9756: endCapture 2 to GL_BACK 9756: sending new frame notification 9757: Present(000000009757,00000000,: GL: rendering stereo frame 00000000,00000000) = 09757 : GL: render 0 to GL_BACK 9758: onPostPresentDX 9762: GLSWAP 9762: IDirect3DDevice9::Clear(...) 9762: onPreClearDX 9763: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9764: beginCapture 9764: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9764: SetViewport: 0,0 800x600 0118221 9765: onPrePresentDX 9765: Presenting Render Target: 0C6D6940 9766: endCapture 0 to GL_BACK 9766: sending new frame notification 9767: Present(00000000,00000000,00000000,00000000) = 0 9767: GL: rendering stereo frame 9768: GL: render 1 to GL_BACK 9769: onPostPresentDX 9770: GLSWAP 9770: IDirect3DDevice9::Clear(...) 9771: onPreClearDX 9771: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9771: beginCapture 9771: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9772: SetViewport: 0,0 800x600 0118221 9772: onPrePresentDX 9772: Presenting Render Target: 0C6D6940 9772: endCapture 1 to GL_BACK 9773: sending new frame notification 9773: Present(00000000,00000000,00000000,00000000) = 0 9773: GL: rendering stereo frame 9774: onPostPresentDX 9774: GL: render 2 to GL_BACK 9778: GLSWAP 9779: IDirect3DDevice9::Clear(...) 9779: onPreClearDX 9780: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9780: beginCapture 9780: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9781: SetViewport: 0,0 800x600 0118221 9781: onPrePresentDX 9781: Presenting Render Target: 0C6D6940 9782: endCapture 2 to GL_BACK 9782: sending new frame notification 9782: Present(00000000,00000000,00000000,00000000) = 0 9782: GL: rendering stereo frame 9783: onPostPresentDX 9784: GL: render 0 to GL_BACK 9787: GLSWAP 9787: IDirect3DDevice9::Clear(...) 9787: onPreClearDX 9788: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9788: beginCapture 9788: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9789: SetViewport: 0,0 800x600 0118221 9789: onPrePresentDX 9789: Presenting Render Target: 0C6D6940 9790: endCapture 0 to GL_BACK 9790: sending new frame notification 9790: Present(00000000,00000000,00000000,000000009790) = : GL: rendering stereo frame 0 9791: GL: render 1 to GL_BACK 9791: onPostPresentDX 9795: GLSWAP 9795: IDirect3DDevice9::Clear(...) 9796: onPreClearDX 9796: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9796: beginCapture 9796: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9797: SetViewport: 0,0 800x600 0118221 9797: onPrePresentDX 9797: Presenting Render Target: 0C6D6940 9798: endCapture 1 to GL_BACK 9798: sending new frame notification 9798: Present(00000000,00000000,979800000000,00000000: GL: rendering stereo frame ) = 0 9799: GL: render 2 to GL_BACK 9800: onPostPresentDX 9803: GLSWAP 9804: IDirect3DDevice9::Clear(...) 9804: onPreClearDX 9804: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9805: beginCapture 9805: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9805: SetViewport: 0,0 800x600 0118221 9805: onPrePresentDX 9805: Presenting Render Target: 0C6D6940 9806: endCapture 2 to GL_BACK 9806: sending new frame notification 9806: Present(00000000,00000000,00000000,00000000) = 98060: GL: rendering stereo frame 9807: GL: render 0 to GL_BACK 9808: onPostPresentDX 9812: GLSWAP 9812: IDirect3DDevice9::Clear(...) 9812: onPreClearDX 9813: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9813: beginCapture 9813: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9813: SetViewport: 0,0 800x600 0118221 9814: onPrePresentDX 9814: Presenting Render Target: 0C6D6940 9814: endCapture 0 to GL_BACK 9814: sending new frame notification 9815: Present(00000000,00000000,00000000,00000000) = 0 9815: GL: rendering stereo frame 9816: onPostPresentDX 9816: GL: render 1 to GL_BACK 9820: GLSWAP 9820: IDirect3DDevice9::Clear(...) 9821: onPreClearDX 9821: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9821: beginCapture 9822: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9822: SetViewport: 0,0 800x600 0118221 9822: onPrePresentDX 9822: Presenting Render Target: 0C6D6940 9823: endCapture 1 to GL_BACK 9823: sending new frame notification 9823: Present(00000000,00000000,00000000,00000000) = 0 9823: GL: rendering stereo frame 9824: onPostPresentDX 9824: GL: render 2 to GL_BACK 9828: GLSWAP 9829: IDirect3DDevice9::Clear(...) 9829: onPreClearDX 9829: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9830: beginCapture 9830: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9830: SetViewport: 0,0 800x600 0118221 9830: onPrePresentDX 9831: Presenting Render Target: 0C6D6940 9831: endCapture 2 to GL_BACK 9831: sending new frame notification 9831: Present(00000000,00000000,00000000,00000000) = 98320: GL: rendering stereo frame 9832: GL: render 0 to GL_BACK 9833: onPostPresentDX 9837: GLSWAP 9837: IDirect3DDevice9::Clear(...) 9837: onPreClearDX 9837: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9838: beginCapture 9838: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9838: SetViewport: 0,0 800x600 0118221 9839: onPrePresentDX 9839: Presenting Render Target: 0C6D6940 9839: endCapture 0 to GL_BACK 9839: sending new frame notification 9840: Present(00000000,00000000,984000000000,00000000: GL: rendering stereo frame ) = 0 9840: GL: render 1 to GL_BACK 9841: onPostPresentDX 9845: GLSWAP 9845: IDirect3DDevice9::Clear(...) 9846: onPreClearDX 9846: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9847: beginCapture 9847: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9848: SetViewport: 0,0 800x600 0118221 9848: onPrePresentDX 9849: Presenting Render Target: 0C6D6940 9849: endCapture 1 to GL_BACK 9850: sending new frame notification 9850: Present(000000009851,00000000,: GL: rendering stereo frame 9851: GL: render 2 to GL_BACK 00000000,00000000) = 0 9852: onPostPresentDX 9853: GLSWAP 9854: IDirect3DDevice9::Clear(...) 9854: onPreClearDX 9855: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9855: beginCapture 9856: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9856: SetViewport: 0,0 800x600 0118221 9857: onPrePresentDX 9857: Presenting Render Target: 0C6D6940 9858: endCapture 2 to GL_BACK 9859: sending new frame notification 9859: Present(000000009860,00000000,: GL: rendering stereo frame 9860: GL: render 0 to GL_BACK 00000000,00000000) = 0 9861: onPostPresentDX 9862: GLSWAP 9862: IDirect3DDevice9::Clear(...) 9863: onPreClearDX 9863: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9864: beginCapture 9864: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9865: SetViewport: 0,0 800x600 0118221 9865: onPrePresentDX 9866: Presenting Render Target: 0C6D6940 9866: endCapture 0 to GL_BACK 9867: sending new frame notification 9867: Present(00000000,00000000,986800000000,00000000: GL: rendering stereo frame 9868: GL: render 1 to GL_BACK ) = 0 9869: onPostPresentDX 9870: GLSWAP 9870: IDirect3DDevice9::Clear(...) 9871: onPreClearDX 9871: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9872: beginCapture 9872: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9873: SetViewport: 0,0 800x600 0118221 9873: onPrePresentDX 9874: Presenting Render Target: 0C6D6940 9875: endCapture 1 to GL_BACK 9875: sending new frame notification 9875: Present(00000000,00000000,987600000000,00000000: GL: rendering stereo frame 9877: GL: render 2 to GL_BACK ) = 0 9877: onPostPresentDX 9878: GLSWAP 9879: IDirect3DDevice9::Clear(...) 9879: onPreClearDX 9879: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9880: beginCapture 9881: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9881: SetViewport: 0,0 800x600 0118221 9882: onPrePresentDX 9882: Presenting Render Target: 0C6D6940 9883: endCapture 2 to GL_BACK 9883: sending new frame notification 9884: Present(00000000,000000009884,: GL: rendering stereo frame 9885: GL: render 0 to GL_BACK 00000000,00000000) = 0 9885: onPostPresentDX 9887: GLSWAP 9887: IDirect3DDevice9::Clear(...) 9887: onPreClearDX 9888: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9889: beginCapture 9889: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9889: SetViewport: 0,0 800x600 0118221 9890: onPrePresentDX 9890: Presenting Render Target: 0C6D6940 9891: endCapture 0 to GL_BACK 9891: sending new frame notification 9891: Present(00000000,00000000,00000000,00000000) = 0 9891: GL: rendering stereo frame 9892: onPostPresentDX 9892: GL: render 1 to GL_BACK 9895: GLSWAP 9895: IDirect3DDevice9::Clear(...) 9896: onPreClearDX 9896: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9896: beginCapture 9896: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9897: SetViewport: 0,0 800x600 0118221 9897: onPrePresentDX 9897: Presenting Render Target: 0C6D6940 9898: endCapture 1 to GL_BACK 9898: sending new frame notification 9898: Present(00000000,00000000,00000000,00000000) = 0 9898: GL: rendering stereo frame 9899: onPostPresentDX 9900: GL: render 2 to GL_BACK 9903: GLSWAP 9904: IDirect3DDevice9::Clear(...) 9904: onPreClearDX 9904: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9905: beginCapture 9905: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9905: SetViewport: 0,0 800x600 0118221 9905: onPrePresentDX 9905: Presenting Render Target: 0C6D6940 9906: endCapture 2 to GL_BACK 9906: sending new frame notification 9906: Present(00000000,00000000,990700000000,00000000: GL: rendering stereo frame ) = 0 9907: GL: render 0 to GL_BACK 9908: onPostPresentDX 9912: GLSWAP 9912: IDirect3DDevice9::Clear(...) 9912: onPreClearDX 9912: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9913: beginCapture 9913: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9913: SetViewport: 0,0 800x600 0118221 9913: onPrePresentDX 9914: Presenting Render Target: 0C6D6940 9914: endCapture 0 to GL_BACK 9914: sending new frame notification 9914: Present(00000000,00000000,00000000,00000000) = 0 9915: GL: rendering stereo frame 9916: onPostPresentDX 9916: GL: render 1 to GL_BACK 9920: GLSWAP 9920: IDirect3DDevice9::Clear(...) 9921: onPreClearDX 9921: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9921: beginCapture 9922: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 9922: SetViewport: 0,0 800x600 0118221 9922: onPrePresentDX 9922: Presenting Render Target: 0C6D6940 9923: endCapture 1 to GL_BACK 9923: sending new frame notification 9923: Present(00000000,00000000,00000000,00000000) = 99230: GL: rendering stereo frame 9924: onPostPresentDX 9924: GL: render 2 to GL_BACK 9928: GLSWAP 9929: IDirect3DDevice9::Clear(...) 9929: onPreClearDX 9929: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9930: beginCapture 9930: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 9930: SetViewport: 0,0 800x600 0118221 9930: onPrePresentDX 9930: Presenting Render Target: 0C6D6940 9931: endCapture 2 to GL_BACK 9931: sending new frame notification 9931: Present(00000000,00000000,993100000000,00000000: GL: rendering stereo frame ) = 9932: GL: render 0 to GL_BACK 0 9933: onPostPresentDX 9937: GLSWAP 9937: IDirect3DDevice9::Clear(...) 9937: onPreClearDX 9938: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 9938: beginCapture 9938: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 9939: SetViewport: 0,0 800x600 0118221 9939: onPrePresentDX 9940: Presenting Render Target: 0C6D6940 9940: endCapture 0 to GL_BACK 9940: sending new frame notification 9941: Present(00000000,00000000,994100000000,00000000: GL: rendering stereo frame ) = 9941: GL: render 1 to GL_BACK 0 9942: onPostPresentDX 9945: GLSWAP 9945: CreateTexture(128,128,512,28,0,0BF1E8D0,00000000) = 0 9977: CreateTexture(512,512,512,827611204,0,0BF1E7AC,00000000) = 0 9980: CreateVertexBuffer(1152,0=(),0=(non-FVF),1=(D3DPOOL_MANAGED:changed),0417698C[1193AEA0],00000000) = 0 9980: CreateIndexBuffer(72,0=(),101=(D3DFMT_INDEX16),1=(D3DPOOL_MANAGED:changed),04176ECC[11B4D320],00000000) = 0 9981: CreateVertexBuffer(1152,0=(),0=(non-FVF),1=(D3DPOOL_MANAGED:changed),04176EEC[1193BAA0],00000000) = 0 9982: CreateIndexBuffer(72,0=(),101=(D3DFMT_INDEX16),1=(D3DPOOL_MANAGED:changed),0415CFEC[11B4D3C0],00000000) = 0 9983: CreateVertexBuffer(1152,0=(),0=(non-FVF),1=(D3DPOOL_MANAGED:changed),04176E0C[1193AA20],00000000) = 0 9983: CreateIndexBuffer(72,0=(),101=(D3DFMT_INDEX16),1=(D3DPOOL_MANAGED:changed),04176E2C[11B4D480],00000000) = 0 9984: CreateVertexBuffer(1152,0=(),0=(non-FVF),1=(D3DPOOL_MANAGED:changed),04176E4C[1193B560],00000000) = 0 9984: CreateIndexBuffer(72,0=(),101=(D3DFMT_INDEX16),1=(D3DPOOL_MANAGED:changed),041766CC[11B4C560],00000000) = 0 9985: CreateVertexBuffer(1152,0=(),0=(non-FVF),1=(D3DPOOL_MANAGED:changed),041766AC[1193BC20],00000000) = 0 9986: CreateIndexBuffer(72,0=(),101=(D3DFMT_INDEX16),1=(D3DPOOL_MANAGED:changed),0417668C[11B4C600],00000000) = 0 9986: CreateVertexBuffer(1152,0=(),0=(non-FVF),1=(D3DPOOL_MANAGED:changed),0417666C[1193B3E0],00000000) = 0 9987: CreateIndexBuffer(72,0=(),101=(D3DFMT_INDEX16),1=(D3DPOOL_MANAGED:changed),0417664C[11B4C6C0],00000000) = 0 9987: CreateVertexBuffer(1152,0=(),0=(non-FVF),1=(D3DPOOL_MANAGED:changed),0417662C[1193B1A0],00000000) = 0 9988: CreateIndexBuffer(72,0=(),101=(D3DFMT_INDEX16),1=(D3DPOOL_MANAGED:changed),0417660C[11B4C760],00000000) = 0 9989: CreateVertexBuffer(1152,0=(),0=(non-FVF),1=(D3DPOOL_MANAGED:changed),041765EC[1193ABA0],00000000) = 0 9989: CreateIndexBuffer(72,0=(),101=(D3DFMT_INDEX16),1=(D3DPOOL_MANAGED:changed),041765CC[11FA8660],00000000) = 0 9990: CreateVertexBuffer(1152,0=(),0=(non-FVF),1=(D3DPOOL_MANAGED:changed),041765AC[1193BCE0],00000000) = 0 9990: CreateIndexBuffer(72,0=(),101=(D3DFMT_INDEX16),1=(D3DPOOL_MANAGED:changed),0417658C[11FA8860],00000000) = 0 10081: SetViewport: 0,0 800x600 0118221 10082: SetViewport: 0,0 800x600 0118221 10083: IDirect3DDevice9::Clear(...) 10083: onPreClearDX 10084: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10084: beginCapture 10085: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10085: SetViewport: 0,0 800x600 0118221 10086: SetViewport: 0,0 800x600 0118221 10086: onPrePresentDX 10087: Presenting Render Target: 0C6D6940 10087: endCapture 1 to GL_BACK 10088: sending new frame notification 10088: Present(00000000,00000000,00000000,0000000010089) = : GL: rendering stereo frame 10089: GL: render 2 to GL_BACK 0 10090: onPostPresentDX 10091: GLSWAP 10092: SetViewport: 0,0 800x600 0118221 10092: SetViewport: 0,0 800x600 0118221 10093: IDirect3DDevice9::Clear(...) 10093: onPreClearDX 10094: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10095: beginCapture 10095: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10096: SetViewport: 0,0 800x600 0118221 10096: SetViewport: 0,0 800x600 0118221 10097: onPrePresentDX 10097: Presenting Render Target: 0C6D6940 10098: endCapture 2 to GL_BACK 10098: sending new frame notification 10099: Present(00000000,00000000,00000000,0000000010099) = : GL: rendering stereo frame 10100: GL: render 0 to GL_BACK 0 10101: onPostPresentDX 10101: GLSWAP 10102: SetViewport: 0,0 800x600 0118221 10103: SetViewport: 0,0 800x600 0118221 10103: IDirect3DDevice9::Clear(...) 10104: onPreClearDX 10104: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10105: beginCapture 10105: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10106: SetViewport: 0,0 800x600 0118221 10106: SetViewport: 0,0 800x600 0118221 10107: onPrePresentDX 10107: Presenting Render Target: 0C6D6940 10108: endCapture 0 to GL_BACK 10108: sending new frame notification 10109: Present(00000000,00000000,00000000,00000000) = 0 10109: GL: rendering stereo frame 10110: onPostPresentDX 10110: GL: render 1 to GL_BACK 10111: GLSWAP 10112: SetViewport: 0,0 800x600 0118221 10112: SetViewport: 0,0 800x600 0118221 10112: IDirect3DDevice9::Clear(...) 10113: onPreClearDX 10113: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10113: beginCapture 10113: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10114: SetViewport: 0,0 800x600 0118221 10114: SetViewport: 0,0 800x600 0118221 10114: onPrePresentDX 10115: Presenting Render Target: 0C6D6940 10115: endCapture 1 to GL_BACK 10115: sending new frame notification 10115: Present(00000000,0000000010116,: GL: rendering stereo frame 00000000,00000000) = 0 10116: GL: render 2 to GL_BACK 10117: onPostPresentDX 10117: GLSWAP 10118: SetViewport: 0,0 800x600 0118221 10118: SetViewport: 0,0 800x600 0118221 10119: IDirect3DDevice9::Clear(...) 10119: onPreClearDX 10119: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10119: beginCapture 10120: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10120: SetViewport: 0,0 800x600 0118221 10120: SetViewport: 0,0 800x600 0118221 10121: onPrePresentDX 10121: Presenting Render Target: 0C6D6940 10121: endCapture 2 to GL_BACK 10121: sending new frame notification 10122: Present(00000000,00000000,00000000,00000000) = 0 10122: GL: rendering stereo frame 10123: onPostPresentDX 10123: GL: render 0 to GL_BACK 10124: GLSWAP 10125: SetViewport: 0,0 800x600 0118221 10125: SetViewport: 0,0 800x600 0118221 10125: IDirect3DDevice9::Clear(...) 10126: onPreClearDX 10126: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10126: beginCapture 10126: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10127: SetViewport: 0,0 800x600 0118221 10127: SetViewport: 0,0 800x600 0118221 10127: onPrePresentDX 10127: Presenting Render Target: 0C6D6940 10128: endCapture 0 to GL_BACK 10128: sending new frame notification 10128: Present(00000000,0000000010128,00000000,00000000: GL: rendering stereo frame ) = 0 10129: GL: render 1 to GL_BACK 10130: onPostPresentDX 10130: GLSWAP 10131: SetViewport: 0,0 800x600 0118221 10131: SetViewport: 0,0 800x600 0118221 10131: IDirect3DDevice9::Clear(...) 10131: onPreClearDX 10132: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10132: beginCapture 10132: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10133: SetViewport: 0,0 800x600 0118221 10133: SetViewport: 0,0 800x600 0118221 10134: onPrePresentDX 10134: Presenting Render Target: 0C6D6940 10134: endCapture 1 to GL_BACK 10134: sending new frame notification 10135: Present(00000000,00000000,00000000,00000000) = 0 10135: GL: rendering stereo frame 10136: onPostPresentDX 10136: GL: render 2 to GL_BACK 10137: GLSWAP 10137: SetViewport: 0,0 800x600 0118221 10137: SetViewport: 0,0 800x600 0118221 10138: IDirect3DDevice9::Clear(...) 10138: onPreClearDX 10138: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10138: beginCapture 10139: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10139: SetViewport: 0,0 800x600 0118221 10139: SetViewport: 0,0 800x600 0118221 10139: onPrePresentDX 10140: Presenting Render Target: 0C6D6940 10140: endCapture 2 to GL_BACK 10140: sending new frame notification 10140: Present(00000000,00000000,0000000010141,00000000: GL: rendering stereo frame ) = 0 10141: GL: render 0 to GL_BACK 10142: onPostPresentDX 10145: GLSWAP 10145: SetViewport: 0,0 800x600 0118221 10146: SetViewport: 0,0 800x600 0118221 10146: IDirect3DDevice9::Clear(...) 10146: onPreClearDX 10147: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10147: beginCapture 10147: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10147: SetViewport: 0,0 800x600 0118221 10148: SetViewport: 0,0 800x600 0118221 10148: onPrePresentDX 10148: Presenting Render Target: 0C6D6940 10149: endCapture 0 to GL_BACK 10149: sending new frame notification 10149: Present(00000000,00000000,00000000,0000000010149) = : GL: rendering stereo frame 0 10150: GL: render 1 to GL_BACK 10150: onPostPresentDX 10153: GLSWAP 10154: SetViewport: 0,0 800x600 0118221 10154: SetViewport: 0,0 800x600 0118221 10154: IDirect3DDevice9::Clear(...) 10154: onPreClearDX 10155: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10155: beginCapture 10155: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10155: SetViewport: 0,0 800x600 0118221 10156: SetViewport: 0,0 800x600 0118221 10156: onPrePresentDX 10156: Presenting Render Target: 0C6D6940 10157: endCapture 1 to GL_BACK 10157: sending new frame notification 10157: Present(0000000010157,00000000: GL: rendering stereo frame ,00000000,0000000010158: GL: render 2 to GL_BACK ) = 0 10159: onPostPresentDX 10162: GLSWAP 10162: SetViewport: 0,0 800x600 0118221 10162: SetViewport: 0,0 800x600 0118221 10163: IDirect3DDevice9::Clear(...) 10163: onPreClearDX 10164: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10164: beginCapture 10165: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10165: SetViewport: 0,0 800x600 0118221 10166: SetViewport: 0,0 800x600 0118221 10166: onPrePresentDX 10166: Presenting Render Target: 0C6D6940 10167: endCapture 2 to GL_BACK 10168: sending new frame notification 10168: Present(00000000,0000000010168,: GL: rendering stereo frame 10169: GL: render 0 to GL_BACK 00000000,00000000) = 0 10170: onPostPresentDX 10170: GLSWAP 10170: SetViewport: 0,0 800x600 0118221 10171: SetViewport: 0,0 800x600 0118221 10171: IDirect3DDevice9::Clear(...) 10171: onPreClearDX 10172: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10172: beginCapture 10173: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10173: SetViewport: 0,0 800x600 0118221 10174: SetViewport: 0,0 800x600 0118221 10174: onPrePresentDX 10174: Presenting Render Target: 0C6D6940 10175: endCapture 0 to GL_BACK 10176: sending new frame notification 10176: Present(0000000010176,00000000: GL: rendering stereo frame ,00000000,0000000010177) = : GL: render 1 to GL_BACK 0 10177: onPostPresentDX 10178: GLSWAP 10179: SetViewport: 0,0 800x600 0118221 10179: SetViewport: 0,0 800x600 0118221 10179: IDirect3DDevice9::Clear(...) 10180: onPreClearDX 10180: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10180: beginCapture 10180: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10181: SetViewport: 0,0 800x600 0118221 10181: SetViewport: 0,0 800x600 0118221 10181: onPrePresentDX 10182: Presenting Render Target: 0C6D6940 10182: endCapture 1 to GL_BACK 10182: sending new frame notification 10182: Present(00000000,0000000010183,: GL: rendering stereo frame 00000000,00000000) = 0 10183: GL: render 2 to GL_BACK 10184: onPostPresentDX 10187: GLSWAP 10187: SetViewport: 0,0 800x600 0118221 10187: SetViewport: 0,0 800x600 0118221 10188: IDirect3DDevice9::Clear(...) 10188: onPreClearDX 10188: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10189: beginCapture 10189: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10189: SetViewport: 0,0 800x600 0118221 10190: SetViewport: 0,0 800x600 0118221 10190: onPrePresentDX 10190: Presenting Render Target: 0C6D6940 10191: endCapture 2 to GL_BACK 10191: sending new frame notification 10191: Present(00000000,00000000,1019100000000,: GL: rendering stereo frame 10192: GL: render 0 to GL_BACK 00000000) = 0 10193: onPostPresentDX 10195: GLSWAP 10195: SetViewport: 0,0 800x600 0118221 10196: SetViewport: 0,0 800x600 0118221 10196: IDirect3DDevice9::Clear(...) 10196: onPreClearDX 10197: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10198: beginCapture 10198: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10199: SetViewport: 0,0 800x600 0118221 10199: SetViewport: 0,0 800x600 0118221 10199: onPrePresentDX 10199: Presenting Render Target: 0C6D6940 10200: endCapture 0 to GL_BACK 10200: sending new frame notification 10200: Present(0000000010201,00000000,: 00000000,00000000GL: rendering stereo frame ) = 0 10201: GL: render 1 to GL_BACK 10202: onPostPresentDX 10203: GLSWAP 10203: SetViewport: 0,0 800x600 0118221 10204: SetViewport: 0,0 800x600 0118221 10204: IDirect3DDevice9::Clear(...) 10204: onPreClearDX 10204: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10205: beginCapture 10205: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10205: SetViewport: 0,0 800x600 0118221 10206: SetViewport: 0,0 800x600 0118221 10206: onPrePresentDX 10206: Presenting Render Target: 0C6D6940 10206: endCapture 1 to GL_BACK 10207: sending new frame notification 10207: Present(0000000010207,00000000: GL: rendering stereo frame ,00000000,00000000) = 0 10207: GL: render 2 to GL_BACK 10208: onPostPresentDX 10212: GLSWAP 10212: SetViewport: 0,0 800x600 0118221 10212: SetViewport: 0,0 800x600 0118221 10213: IDirect3DDevice9::Clear(...) 10213: onPreClearDX 10213: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10213: beginCapture 10214: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10214: SetViewport: 0,0 800x600 0118221 10214: SetViewport: 0,0 800x600 0118221 10215: onPrePresentDX 10215: Presenting Render Target: 0C6D6940 10215: endCapture 2 to GL_BACK 10215: sending new frame notification 10216: Present(00000000,1021600000000,: GL: rendering stereo frame 10216: GL: render 0 to GL_BACK 00000000,00000000) = 0 10217: onPostPresentDX 10220: GLSWAP 10220: SetViewport: 0,0 800x600 0118221 10221: SetViewport: 0,0 800x600 0118221 10221: IDirect3DDevice9::Clear(...) 10221: onPreClearDX 10221: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10222: beginCapture 10222: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10222: SetViewport: 0,0 800x600 0118221 10223: SetViewport: 0,0 800x600 0118221 10223: onPrePresentDX 10223: Presenting Render Target: 0C6D6940 10224: endCapture 0 to GL_BACK 10224: sending new frame notification 10224: Present(00000000,00000000,1022400000000,00000000: GL: rendering stereo frame 10225: GL: render 1 to GL_BACK ) = 0 10226: onPostPresentDX 10228: GLSWAP 10229: SetViewport: 0,0 800x600 0118221 10229: SetViewport: 0,0 800x600 0118221 10229: IDirect3DDevice9::Clear(...) 10230: onPreClearDX 10230: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10231: beginCapture 10231: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10231: SetViewport: 0,0 800x600 0118221 10231: SetViewport: 0,0 800x600 0118221 10232: onPrePresentDX 10232: Presenting Render Target: 0C6D6940 10233: endCapture 1 to GL_BACK 10233: sending new frame notification 10233: Present(0000000010233,00000000: GL: rendering stereo frame ,00000000,00000000) = 10233: GL: render 2 to GL_BACK 0 10234: onPostPresentDX 10237: GLSWAP 10237: SetViewport: 0,0 800x600 0118221 10237: SetViewport: 0,0 800x600 0118221 10238: IDirect3DDevice9::Clear(...) 10238: onPreClearDX 10238: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10238: beginCapture 10239: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10239: SetViewport: 0,0 800x600 0118221 10239: SetViewport: 0,0 800x600 0118221 10240: onPrePresentDX 10240: Presenting Render Target: 0C6D6940 10240: endCapture 2 to GL_BACK 10240: sending new frame notification 10241: Present(0000000010241,00000000,: GL: rendering stereo frame 00000000,00000000) = 0 10241: GL: render 0 to GL_BACK 10242: onPostPresentDX 10245: GLSWAP 10245: SetViewport: 0,0 800x600 0118221 10246: SetViewport: 0,0 800x600 0118221 10247: IDirect3DDevice9::Clear(...) 10247: onPreClearDX 10248: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10248: beginCapture 10249: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10249: SetViewport: 0,0 800x600 0118221 10249: SetViewport: 0,0 800x600 0118221 10249: onPrePresentDX 10250: Presenting Render Target: 0C6D6940 10250: endCapture 0 to GL_BACK 10250: sending new frame notification 10250: Present(0000000010251,00000000: GL: rendering stereo frame ,00000000,00000000) = 0 10251: GL: render 1 to GL_BACK 10252: onPostPresentDX 10253: GLSWAP 10254: SetViewport: 0,0 800x600 0118221 10254: SetViewport: 0,0 800x600 0118221 10254: IDirect3DDevice9::Clear(...) 10254: onPreClearDX 10255: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10255: beginCapture 10255: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10255: SetViewport: 0,0 800x600 0118221 10256: SetViewport: 0,0 800x600 0118221 10256: onPrePresentDX 10256: Presenting Render Target: 0C6D6940 10257: endCapture 1 to GL_BACK 10257: sending new frame notification 10257: Present(00000000,1025700000000,00000000,00000000: GL: rendering stereo frame 10258: GL: render 2 to GL_BACK ) = 0 10259: onPostPresentDX 10262: GLSWAP 10262: SetViewport: 0,0 800x600 0118221 10262: SetViewport: 0,0 800x600 0118221 10263: IDirect3DDevice9::Clear(...) 10263: onPreClearDX 10263: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10263: beginCapture 10264: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10264: SetViewport: 0,0 800x600 0118221 10264: SetViewport: 0,0 800x600 0118221 10265: onPrePresentDX 10265: Presenting Render Target: 0C6D6940 10265: endCapture 2 to GL_BACK 10266: sending new frame notification 10266: Present(00000000,00000000,1026600000000,00000000: GL: rendering stereo frame ) = 0 10266: GL: render 0 to GL_BACK 10267: onPostPresentDX 10270: GLSWAP 10270: SetViewport: 0,0 800x600 0118221 10271: SetViewport: 0,0 800x600 0118221 10271: IDirect3DDevice9::Clear(...) 10271: onPreClearDX 10272: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10273: beginCapture 10273: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10273: SetViewport: 0,0 800x600 0118221 10274: SetViewport: 0,0 800x600 0118221 10274: onPrePresentDX 10275: Presenting Render Target: 0C6D6940 10275: endCapture 0 to GL_BACK 10275: sending new frame notification 10276: Present(0000000010276,00000000: GL: rendering stereo frame ,00000000,0000000010276: GL: render 1 to GL_BACK ) = 0 10277: onPostPresentDX 10278: GLSWAP 10279: SetViewport: 0,0 800x600 0118221 10279: SetViewport: 0,0 800x600 0118221 10279: IDirect3DDevice9::Clear(...) 10279: onPreClearDX 10280: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10280: beginCapture 10280: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10281: SetViewport: 0,0 800x600 0118221 10281: SetViewport: 0,0 800x600 0118221 10281: onPrePresentDX 10281: Presenting Render Target: 0C6D6940 10282: endCapture 1 to GL_BACK 10282: sending new frame notification 10282: Present(00000000,00000000,00000000,0000000010283) = : GL: rendering stereo frame 010283: GL: render 2 to GL_BACK 10283: onPostPresentDX 10287: GLSWAP 10287: SetViewport: 0,0 800x600 0118221 10287: SetViewport: 0,0 800x600 0118221 10288: IDirect3DDevice9::Clear(...) 10288: onPreClearDX 10288: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10289: beginCapture 10289: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10289: SetViewport: 0,0 800x600 0118221 10289: SetViewport: 0,0 800x600 0118221 10290: onPrePresentDX 10290: Presenting Render Target: 0C6D6940 10290: endCapture 2 to GL_BACK 10290: sending new frame notification 10291: Present(0000000010291,00000000,: GL: rendering stereo frame 0000000010291: GL: render 0 to GL_BACK ,00000000) = 0 10292: onPostPresentDX 10295: GLSWAP 10295: SetViewport: 0,0 800x600 0118221 10296: SetViewport: 0,0 800x600 0118221 10296: IDirect3DDevice9::Clear(...) 10296: onPreClearDX 10296: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10297: beginCapture 10297: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10297: SetViewport: 0,0 800x600 0118221 10297: SetViewport: 0,0 800x600 0118221 10298: onPrePresentDX 10298: Presenting Render Target: 0C6D6940 10298: endCapture 0 to GL_BACK 10298: sending new frame notification 10299: Present(00000000,00000000,1029900000000,00000000: GL: rendering stereo frame ) = 0 10299: GL: render 1 to GL_BACK 10300: onPostPresentDX 10303: GLSWAP 10304: SetViewport: 0,0 800x600 0118221 10304: SetViewport: 0,0 800x600 0118221 10304: IDirect3DDevice9::Clear(...) 10304: onPreClearDX 10305: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10305: beginCapture 10305: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10305: SetViewport: 0,0 800x600 0118221 10306: SetViewport: 0,0 800x600 0118221 10306: onPrePresentDX 10306: Presenting Render Target: 0C6D6940 10307: endCapture 1 to GL_BACK 10307: sending new frame notification 10307: Present(00000000,00000000,00000000,00000000) = 010307 : GL: rendering stereo frame 10308: GL: render 2 to GL_BACK 10308: onPostPresentDX 10312: GLSWAP 10312: SetViewport: 0,0 800x600 0118221 10312: SetViewport: 0,0 800x600 0118221 10313: IDirect3DDevice9::Clear(...) 10313: onPreClearDX 10313: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10314: beginCapture 10315: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10315: SetViewport: 0,0 800x600 0118221 10315: SetViewport: 0,0 800x600 0118221 10316: onPrePresentDX 10316: Presenting Render Target: 0C6D6940 10317: endCapture 2 to GL_BACK 10317: sending new frame notification 10318: Present(00000000,0000000010318,: GL: rendering stereo frame 10318: GL: render 0 to GL_BACK 00000000,00000000) = 0 10319: onPostPresentDX 10320: GLSWAP 10320: SetViewport: 0,0 800x600 0118221 10321: SetViewport: 0,0 800x600 0118221 10321: IDirect3DDevice9::Clear(...) 10321: onPreClearDX 10321: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10322: beginCapture 10322: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10322: SetViewport: 0,0 800x600 0118221 10323: SetViewport: 0,0 800x600 0118221 10323: onPrePresentDX 10323: Presenting Render Target: 0C6D6940 10324: endCapture 0 to GL_BACK 10324: sending new frame notification 10324: Present(00000000,00000000,00000000,00000000) = 103240: GL: rendering stereo frame 10325: GL: render 1 to GL_BACK 10326: onPostPresentDX 10328: GLSWAP 10329: SetViewport: 0,0 800x600 0118221 10329: SetViewport: 0,0 800x600 0118221 10329: IDirect3DDevice9::Clear(...) 10329: onPreClearDX 10330: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10330: beginCapture 10330: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10330: SetViewport: 0,0 800x600 0118221 10331: SetViewport: 0,0 800x600 0118221 10331: onPrePresentDX 10331: Presenting Render Target: 0C6D6940 10332: endCapture 1 to GL_BACK 10332: sending new frame notification 10332: Present(00000000,00000000,00000000,00000000) = 0 10332: GL: rendering stereo frame 10333: onPostPresentDX 10334: GL: render 2 to GL_BACK 10337: GLSWAP 10337: SetViewport: 0,0 800x600 0118221 10337: SetViewport: 0,0 800x600 0118221 10337: IDirect3DDevice9::Clear(...) 10338: onPreClearDX 10338: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10338: beginCapture 10338: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10339: SetViewport: 0,0 800x600 0118221 10339: SetViewport: 0,0 800x600 0118221 10339: onPrePresentDX 10339: Presenting Render Target: 0C6D6940 10340: endCapture 2 to GL_BACK 10340: sending new frame notification 10340: Present(00000000,00000000,00000000,00000000) = 0 10341: GL: rendering stereo frame 10341: onPostPresentDX 10342: GL: render 0 to GL_BACK 10345: GLSWAP 10345: SetViewport: 0,0 800x600 0118221 10346: SetViewport: 0,0 800x600 0118221 10346: IDirect3DDevice9::Clear(...) 10346: onPreClearDX 10346: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10347: beginCapture 10347: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10347: SetViewport: 0,0 800x600 0118221 10348: SetViewport: 0,0 800x600 0118221 10348: onPrePresentDX 10348: Presenting Render Target: 0C6D6940 10348: endCapture 0 to GL_BACK 10349: sending new frame notification 10349: Present(00000000,00000000,00000000,00000000) = 0 10349: GL: rendering stereo frame 10350: onPostPresentDX 10350: GL: render 1 to GL_BACK 10353: GLSWAP 10354: SetViewport: 0,0 800x600 0118221 10354: SetViewport: 0,0 800x600 0118221 10354: IDirect3DDevice9::Clear(...) 10355: onPreClearDX 10355: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10355: beginCapture 10355: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10356: SetViewport: 0,0 800x600 0118221 10356: SetViewport: 0,0 800x600 0118221 10356: onPrePresentDX 10357: Presenting Render Target: 0C6D6940 10357: endCapture 1 to GL_BACK 10357: sending new frame notification 10357: Present(00000000,00000000,00000000,00000000) = 0 10358: GL: rendering stereo frame 10358: onPostPresentDX 10359: GL: render 2 to GL_BACK 10362: GLSWAP 10362: SetViewport: 0,0 800x600 0118221 10362: SetViewport: 0,0 800x600 0118221 10363: IDirect3DDevice9::Clear(...) 10363: onPreClearDX 10363: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10363: beginCapture 10364: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10364: SetViewport: 0,0 800x600 0118221 10364: SetViewport: 0,0 800x600 0118221 10365: onPrePresentDX 10365: Presenting Render Target: 0C6D6940 10365: endCapture 2 to GL_BACK 10365: sending new frame notification 10366: Present(00000000,00000000,00000000,0000000010366) = : GL: rendering stereo frame 0 10366: GL: render 0 to GL_BACK 10367: onPostPresentDX 10370: GLSWAP 10370: SetViewport: 0,0 800x600 0118221 10371: SetViewport: 0,0 800x600 0118221 10371: IDirect3DDevice9::Clear(...) 10371: onPreClearDX 10371: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10372: beginCapture 10372: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10372: SetViewport: 0,0 800x600 0118221 10372: SetViewport: 0,0 800x600 0118221 10373: onPrePresentDX 10373: Presenting Render Target: 0C6D6940 10373: endCapture 0 to GL_BACK 10373: sending new frame notification 10374: Present(00000000,00000000,00000000,00000000) = 0 10374: GL: rendering stereo frame 10375: onPostPresentDX 10375: GL: render 1 to GL_BACK 10378: GLSWAP 10379: SetViewport: 0,0 800x600 0118221 10379: SetViewport: 0,0 800x600 0118221 10379: IDirect3DDevice9::Clear(...) 10380: onPreClearDX 10380: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10381: beginCapture 10382: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10382: SetViewport: 0,0 800x600 0118221 10383: SetViewport: 0,0 800x600 0118221 10383: onPrePresentDX 10383: Presenting Render Target: 0C6D6940 10384: endCapture 1 to GL_BACK 10385: sending new frame notification 10385: Present(0000000010385,00000000,: GL: rendering stereo frame 00000000,0000000010386) = : GL: render 2 to GL_BACK 0 10387: GLSWAP 10387: onPostPresentDX 10388: SetViewport: 0,0 800x600 0118221 10388: SetViewport: 0,0 800x600 0118221 10388: IDirect3DDevice9::Clear(...) 10389: onPreClearDX 10389: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10390: beginCapture 10390: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10391: SetViewport: 0,0 800x600 0118221 10391: SetViewport: 0,0 800x600 0118221 10391: onPrePresentDX 10392: Presenting Render Target: 0C6D6940 10392: endCapture 2 to GL_BACK 10392: sending new frame notification 10392: Present(00000000,00000000,1039300000000,00000000: GL: rendering stereo frame ) = 010393 : GL: render 0 to GL_BACK 10393: onPostPresentDX 10395: GLSWAP 10395: SetViewport: 0,0 800x600 0118221 10396: SetViewport: 0,0 800x600 0118221 10396: IDirect3DDevice9::Clear(...) 10396: onPreClearDX 10396: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10397: beginCapture 10397: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10397: SetViewport: 0,0 800x600 0118221 10397: SetViewport: 0,0 800x600 0118221 10398: onPrePresentDX 10398: Presenting Render Target: 0C6D6940 10398: endCapture 0 to GL_BACK 10398: sending new frame notification 10399: Present(00000000,00000000,1039900000000: GL: rendering stereo frame ,00000000) = 0 10399: GL: render 1 to GL_BACK 10400: onPostPresentDX 10403: GLSWAP 10404: SetViewport: 0,0 800x600 0118221 10404: SetViewport: 0,0 800x600 0118221 10404: IDirect3DDevice9::Clear(...) 10404: onPreClearDX 10405: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10405: beginCapture 10405: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10406: SetViewport: 0,0 800x600 0118221 10406: SetViewport: 0,0 800x600 0118221 10406: onPrePresentDX 10406: Presenting Render Target: 0C6D6940 10407: endCapture 1 to GL_BACK 10407: sending new frame notification 10407: Present(00000000,00000000,00000000,0000000010407) = : GL: rendering stereo frame 0 10408: GL: render 2 to GL_BACK 10409: onPostPresentDX 10412: GLSWAP 10412: SetViewport: 0,0 800x600 0118221 10412: SetViewport: 0,0 800x600 0118221 10413: IDirect3DDevice9::Clear(...) 10413: onPreClearDX 10413: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10414: beginCapture 10414: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10414: SetViewport: 0,0 800x600 0118221 10414: SetViewport: 0,0 800x600 0118221 10415: onPrePresentDX 10415: Presenting Render Target: 0C6D6940 10415: endCapture 2 to GL_BACK 10415: sending new frame notification 10416: Present(00000000,00000000,1041600000000,00000000: GL: rendering stereo frame ) = 0 10416: GL: render 0 to GL_BACK 10417: onPostPresentDX 10420: GLSWAP 10420: SetViewport: 0,0 800x600 0118221 10421: SetViewport: 0,0 800x600 0118221 10421: IDirect3DDevice9::Clear(...) 10421: onPreClearDX 10421: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10422: beginCapture 10422: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10422: SetViewport: 0,0 800x600 0118221 10422: SetViewport: 0,0 800x600 0118221 10423: onPrePresentDX 10423: Presenting Render Target: 0C6D6940 10423: endCapture 0 to GL_BACK 10423: sending new frame notification 10424: Present(00000000,0000000010424,: GL: rendering stereo frame 10424: GL: render 1 to GL_BACK 00000000,00000000) = 0 10425: onPostPresentDX 10428: GLSWAP 10429: SetViewport: 0,0 800x600 0118221 10429: SetViewport: 0,0 800x600 0118221 10429: IDirect3DDevice9::Clear(...) 10430: onPreClearDX 10430: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10431: beginCapture 10431: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10432: SetViewport: 0,0 800x600 0118221 10432: SetViewport: 0,0 800x600 0118221 10432: onPrePresentDX 10433: Presenting Render Target: 0C6D6940 10433: endCapture 1 to GL_BACK 10433: sending new frame notification 10433: Present(00000000,00000000,1043400000000: GL: rendering stereo frame ,0000000010434: GL: render 2 to GL_BACK ) = 0 10435: onPostPresentDX 10437: GLSWAP 10437: SetViewport: 0,0 800x600 0118221 10437: SetViewport: 0,0 800x600 0118221 10438: IDirect3DDevice9::Clear(...) 10438: onPreClearDX 10438: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10439: beginCapture 10439: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10439: SetViewport: 0,0 800x600 0118221 10440: SetViewport: 0,0 800x600 0118221 10440: onPrePresentDX 10440: Presenting Render Target: 0C6D6940 10441: endCapture 2 to GL_BACK 10441: sending new frame notification 10441: Present(00000000,00000000,0000000010441,00000000: ) = GL: rendering stereo frame 10442: GL: render 0 to GL_BACK 0 10442: onPostPresentDX 10445: GLSWAP 10445: SetViewport: 0,0 800x600 0118221 10446: SetViewport: 0,0 800x600 0118221 10446: IDirect3DDevice9::Clear(...) 10446: onPreClearDX 10446: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10447: beginCapture 10447: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10447: SetViewport: 0,0 800x600 0118221 10448: SetViewport: 0,0 800x600 0118221 10448: onPrePresentDX 10448: Presenting Render Target: 0C6D6940 10448: endCapture 0 to GL_BACK 10449: sending new frame notification 10449: Present(00000000,00000000,1044900000000,00000000: GL: rendering stereo frame ) = 010450 : GL: render 1 to GL_BACK 10450: onPostPresentDX 10453: GLSWAP 10454: SetViewport: 0,0 800x600 0118221 10454: SetViewport: 0,0 800x600 0118221 10454: IDirect3DDevice9::Clear(...) 10455: onPreClearDX 10455: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10456: beginCapture 10456: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10456: SetViewport: 0,0 800x600 0118221 10457: SetViewport: 0,0 800x600 0118221 10457: onPrePresentDX 10458: Presenting Render Target: 0C6D6940 10458: endCapture 1 to GL_BACK 10458: sending new frame notification 10458: Present(00000000,0000000010459,: GL: rendering stereo frame 00000000,0000000010459: GL: render 2 to GL_BACK ) = 0 10460: onPostPresentDX 10462: GLSWAP 10462: SetViewport: 0,0 800x600 0118221 10462: SetViewport: 0,0 800x600 0118221 10463: IDirect3DDevice9::Clear(...) 10463: onPreClearDX 10463: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10464: beginCapture 10464: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10464: SetViewport: 0,0 800x600 0118221 10465: SetViewport: 0,0 800x600 0118221 10465: onPrePresentDX 10465: Presenting Render Target: 0C6D6940 10465: endCapture 2 to GL_BACK 10466: sending new frame notification 10466: Present(00000000,0000000010466,: 00000000,00000000GL: rendering stereo frame ) = 0 10467: GL: render 0 to GL_BACK 10468: onPostPresentDX 10470: GLSWAP 10470: SetViewport: 0,0 800x600 0118221 10471: SetViewport: 0,0 800x600 0118221 10471: IDirect3DDevice9::Clear(...) 10471: onPreClearDX 10472: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10472: beginCapture 10472: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10472: SetViewport: 0,0 800x600 0118221 10473: SetViewport: 0,0 800x600 0118221 10473: onPrePresentDX 10473: Presenting Render Target: 0C6D6940 10474: endCapture 0 to GL_BACK 10474: sending new frame notification 10474: Present(00000000,00000000,00000000,00000000) = 0 10474: GL: rendering stereo frame 10475: onPostPresentDX 10476: GL: render 1 to GL_BACK 10478: GLSWAP 10479: SetViewport: 0,0 800x600 0118221 10479: SetViewport: 0,0 800x600 0118221 10479: IDirect3DDevice9::Clear(...) 10480: onPreClearDX 10480: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10480: beginCapture 10480: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10481: SetViewport: 0,0 800x600 0118221 10481: SetViewport: 0,0 800x600 0118221 10481: onPrePresentDX 10481: Presenting Render Target: 0C6D6940 10482: endCapture 1 to GL_BACK 10482: sending new frame notification 10482: Present(00000000,00000000,00000000,0000000010483) = : GL: rendering stereo frame 0 10483: GL: render 2 to GL_BACK 10483: onPostPresentDX 10487: GLSWAP 10487: SetViewport: 0,0 800x600 0118221 10487: SetViewport: 0,0 800x600 0118221 10488: IDirect3DDevice9::Clear(...) 10488: onPreClearDX 10488: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10489: beginCapture 10489: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10489: SetViewport: 0,0 800x600 0118221 10490: SetViewport: 0,0 800x600 0118221 10490: onPrePresentDX 10490: Presenting Render Target: 0C6D6940 10491: endCapture 2 to GL_BACK 10491: sending new frame notification 10491: Present(00000000,0000000010491,: 00000000GL: rendering stereo frame ,0000000010492) = : GL: render 0 to GL_BACK 0 10492: onPostPresentDX 10495: GLSWAP 10495: SetViewport: 0,0 800x600 0118221 10496: SetViewport: 0,0 800x600 0118221 10496: IDirect3DDevice9::Clear(...) 10496: onPreClearDX 10497: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10498: beginCapture 10498: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10498: SetViewport: 0,0 800x600 0118221 10498: SetViewport: 0,0 800x600 0118221 10499: onPrePresentDX 10499: Presenting Render Target: 0C6D6940 10499: endCapture 0 to GL_BACK 10499: sending new frame notification 10500: Present(00000000,00000000,00000000,0000000010500) = : GL: rendering stereo frame 0 10500: GL: render 1 to GL_BACK 10501: onPostPresentDX 10503: GLSWAP 10504: SetViewport: 0,0 800x600 0118221 10504: SetViewport: 0,0 800x600 0118221 10505: IDirect3DDevice9::Clear(...) 10505: onPreClearDX 10505: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10506: beginCapture 10507: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10507: SetViewport: 0,0 800x600 0118221 10507: SetViewport: 0,0 800x600 0118221 10508: onPrePresentDX 10508: Presenting Render Target: 0C6D6940 10509: endCapture 1 to GL_BACK 10509: sending new frame notification 10509: Present(00000000,00000000,00000000,0000000010509) = : GL: rendering stereo frame 0 10510: GL: render 2 to GL_BACK 10510: onPostPresentDX 10512: GLSWAP 10512: SetViewport: 0,0 800x600 0118221 10512: SetViewport: 0,0 800x600 0118221 10513: IDirect3DDevice9::Clear(...) 10513: onPreClearDX 10513: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10513: beginCapture 10514: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10514: SetViewport: 0,0 800x600 0118221 10514: SetViewport: 0,0 800x600 0118221 10515: onPrePresentDX 10515: Presenting Render Target: 0C6D6940 10515: endCapture 2 to GL_BACK 10515: sending new frame notification 10516: Present(00000000,00000000,00000000,00000000) = 105160 : GL: rendering stereo frame 10517: onPostPresentDX 10517: GL: render 0 to GL_BACK 10520: GLSWAP 10520: SetViewport: 0,0 800x600 0118221 10521: SetViewport: 0,0 800x600 0118221 10521: IDirect3DDevice9::Clear(...) 10521: onPreClearDX 10521: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10522: beginCapture 10522: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10522: SetViewport: 0,0 800x600 0118221 10522: SetViewport: 0,0 800x600 0118221 10523: onPrePresentDX 10523: Presenting Render Target: 0C6D6940 10523: endCapture 0 to GL_BACK 10524: sending new frame notification 10524: Present(00000000,00000000,00000000,0000000010524) = : GL: rendering stereo frame 0 10525: GL: render 1 to GL_BACK 10525: onPostPresentDX 10528: GLSWAP 10529: SetViewport: 0,0 800x600 0118221 10529: SetViewport: 0,0 800x600 0118221 10529: IDirect3DDevice9::Clear(...) 10530: onPreClearDX 10530: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10530: beginCapture 10530: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10531: SetViewport: 0,0 800x600 0118221 10531: SetViewport: 0,0 800x600 0118221 10531: onPrePresentDX 10531: Presenting Render Target: 0C6D6940 10532: endCapture 1 to GL_BACK 10532: sending new frame notification 10532: Present(00000000,00000000,00000000,0000000010532) = : GL: rendering stereo frame 0 10533: GL: render 2 to GL_BACK 10534: onPostPresentDX 10537: GLSWAP 10537: SetViewport: 0,0 800x600 0118221 10537: SetViewport: 0,0 800x600 0118221 10538: IDirect3DDevice9::Clear(...) 10538: onPreClearDX 10538: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10539: beginCapture 10539: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10539: SetViewport: 0,0 800x600 0118221 10539: SetViewport: 0,0 800x600 0118221 10540: onPrePresentDX 10540: Presenting Render Target: 0C6D6940 10540: endCapture 2 to GL_BACK 10541: sending new frame notification 10541: Present(00000000,00000000,00000000,00000000) = 105410: GL: rendering stereo frame 10542: GL: render 0 to GL_BACK 10542: onPostPresentDX 10545: GLSWAP 10545: SetViewport: 0,0 800x600 0118221 10546: SetViewport: 0,0 800x600 0118221 10546: IDirect3DDevice9::Clear(...) 10546: onPreClearDX 10546: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10547: beginCapture 10547: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10547: SetViewport: 0,0 800x600 0118221 10548: SetViewport: 0,0 800x600 0118221 10548: onPrePresentDX 10548: Presenting Render Target: 0C6D6940 10548: endCapture 0 to GL_BACK 10549: sending new frame notification 10549: Present(00000000,00000000,1054900000000,00000000) = : GL: rendering stereo frame 0 10549: GL: render 1 to GL_BACK 10550: onPostPresentDX 10553: GLSWAP 10554: SetViewport: 0,0 800x600 0118221 10554: SetViewport: 0,0 800x600 0118221 10554: IDirect3DDevice9::Clear(...) 10555: onPreClearDX 10555: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10556: beginCapture 10556: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10557: SetViewport: 0,0 800x600 0118221 10557: SetViewport: 0,0 800x600 0118221 10558: onPrePresentDX 10558: Presenting Render Target: 0C6D6940 10559: endCapture 1 to GL_BACK 10559: sending new frame notification 10560: Present(00000000,00000000,00000000,00000000) = 0 10560: GL: rendering stereo frame 10561: onPostPresentDX 10561: GL: render 2 to GL_BACK 10562: GLSWAP 10563: SetViewport: 0,0 800x600 0118221 10563: SetViewport: 0,0 800x600 0118221 10564: IDirect3DDevice9::Clear(...) 10564: onPreClearDX 10564: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10565: beginCapture 10566: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10566: SetViewport: 0,0 800x600 0118221 10566: SetViewport: 0,0 800x600 0118221 10567: onPrePresentDX 10567: Presenting Render Target: 0C6D6940 10568: endCapture 2 to GL_BACK 10568: sending new frame notification 10569: Present(00000000,00000000,1056900000000,00000000: GL: rendering stereo frame ) = 0 10570: GL: render 0 to GL_BACK 10570: onPostPresentDX 10571: GLSWAP 10571: SetViewport: 0,0 800x600 0118221 10572: SetViewport: 0,0 800x600 0118221 10572: IDirect3DDevice9::Clear(...) 10572: onPreClearDX 10573: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10574: beginCapture 10574: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10574: SetViewport: 0,0 800x600 0118221 10575: SetViewport: 0,0 800x600 0118221 10575: onPrePresentDX 10576: Presenting Render Target: 0C6D6940 10576: endCapture 0 to GL_BACK 10577: sending new frame notification 10577: Present(00000000,0000000010577,00000000,00000000) = : GL: rendering stereo frame 0 10577: GL: render 1 to GL_BACK 10578: onPostPresentDX 10579: GLSWAP 10579: SetViewport: 0,0 800x600 0118221 10579: SetViewport: 0,0 800x600 0118221 10580: IDirect3DDevice9::Clear(...) 10580: onPreClearDX 10580: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10580: beginCapture 10581: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10581: SetViewport: 0,0 800x600 0118221 10581: SetViewport: 0,0 800x600 0118221 10582: onPrePresentDX 10582: Presenting Render Target: 0C6D6940 10582: endCapture 1 to GL_BACK 10582: sending new frame notification 10583: Present(00000000,00000000,00000000,0000000010583) = : GL: rendering stereo frame 0 10583: GL: render 2 to GL_BACK 10584: onPostPresentDX 10587: GLSWAP 10587: SetViewport: 0,0 800x600 0118221 10587: SetViewport: 0,0 800x600 0118221 10587: IDirect3DDevice9::Clear(...) 10588: onPreClearDX 10588: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10588: beginCapture 10589: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10589: SetViewport: 0,0 800x600 0118221 10589: SetViewport: 0,0 800x600 0118221 10589: onPrePresentDX 10590: Presenting Render Target: 0C6D6940 10590: endCapture 2 to GL_BACK 10590: sending new frame notification 10590: Present(00000000,00000000,1059100000000,00000000: GL: rendering stereo frame ) = 0 10591: GL: render 0 to GL_BACK 10592: onPostPresentDX 10595: GLSWAP 10595: SetViewport: 0,0 800x600 0118221 10596: SetViewport: 0,0 800x600 0118221 10596: IDirect3DDevice9::Clear(...) 10596: onPreClearDX 10596: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10597: beginCapture 10597: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10597: SetViewport: 0,0 800x600 0118221 10597: SetViewport: 0,0 800x600 0118221 10598: onPrePresentDX 10598: Presenting Render Target: 0C6D6940 10598: endCapture 0 to GL_BACK 10599: sending new frame notification 10599: Present(00000000,00000000,1059900000000,00000000: GL: rendering stereo frame ) = 010600 : GL: render 1 to GL_BACK 10601: onPostPresentDX 10603: GLSWAP 10604: SetViewport: 0,0 800x600 0118221 10604: SetViewport: 0,0 800x600 0118221 10604: IDirect3DDevice9::Clear(...) 10605: onPreClearDX 10605: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10605: beginCapture 10606: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10606: SetViewport: 0,0 800x600 0118221 10606: SetViewport: 0,0 800x600 0118221 10607: onPrePresentDX 10607: Presenting Render Target: 0C6D6940 10607: endCapture 1 to GL_BACK 10607: sending new frame notification 10608: Present(00000000,00000000,1060800000000,00000000: GL: rendering stereo frame ) = 0 10608: GL: render 2 to GL_BACK 10609: onPostPresentDX 10612: GLSWAP 10612: SetViewport: 0,0 800x600 0118221 10612: SetViewport: 0,0 800x600 0118221 10613: IDirect3DDevice9::Clear(...) 10613: onPreClearDX 10614: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10614: beginCapture 10615: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10615: SetViewport: 0,0 800x600 0118221 10616: SetViewport: 0,0 800x600 0118221 10616: onPrePresentDX 10616: Presenting Render Target: 0C6D6940 10617: endCapture 2 to GL_BACK 10617: sending new frame notification 10618: Present(00000000,00000000,00000000,0000000010618) = : GL: rendering stereo frame 010618 : GL: render 0 to GL_BACK 10619: onPostPresentDX 10620: GLSWAP 10620: SetViewport: 0,0 800x600 0118221 10621: SetViewport: 0,0 800x600 0118221 10621: IDirect3DDevice9::Clear(...) 10621: onPreClearDX 10622: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10622: beginCapture 10622: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10622: SetViewport: 0,0 800x600 0118221 10623: SetViewport: 0,0 800x600 0118221 10623: onPrePresentDX 10623: Presenting Render Target: 0C6D6940 10624: endCapture 0 to GL_BACK 10624: sending new frame notification 10624: Present(00000000,00000000,00000000,00000000) = 106240: GL: rendering stereo frame 10625: GL: render 1 to GL_BACK 10626: onPostPresentDX 10628: GLSWAP 10629: SetViewport: 0,0 800x600 0118221 10629: SetViewport: 0,0 800x600 0118221 10629: IDirect3DDevice9::Clear(...) 10630: onPreClearDX 10630: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10630: beginCapture 10630: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10631: SetViewport: 0,0 800x600 0118221 10631: SetViewport: 0,0 800x600 0118221 10631: onPrePresentDX 10631: Presenting Render Target: 0C6D6940 10632: endCapture 1 to GL_BACK 10632: sending new frame notification 10632: Present(00000000,00000000,00000000,00000000) = 106320: GL: rendering stereo frame 10633: onPostPresentDX 10633: GL: render 2 to GL_BACK 10637: GLSWAP 10637: SetViewport: 0,0 800x600 0118221 10637: SetViewport: 0,0 800x600 0118221 10638: IDirect3DDevice9::Clear(...) 10638: onPreClearDX 10638: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10638: beginCapture 10639: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10639: SetViewport: 0,0 800x600 0118221 10639: SetViewport: 0,0 800x600 0118221 10639: onPrePresentDX 10640: Presenting Render Target: 0C6D6940 10640: endCapture 2 to GL_BACK 10640: sending new frame notification 10640: Present(00000000,00000000,00000000,00000000) = 106410: GL: rendering stereo frame 10641: GL: render 0 to GL_BACK 10642: onPostPresentDX 10645: GLSWAP 10645: SetViewport: 0,0 800x600 0118221 10646: SetViewport: 0,0 800x600 0118221 10646: IDirect3DDevice9::Clear(...) 10646: onPreClearDX 10646: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10647: beginCapture 10647: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10647: SetViewport: 0,0 800x600 0118221 10648: SetViewport: 0,0 800x600 0118221 10648: onPrePresentDX 10648: Presenting Render Target: 0C6D6940 10649: endCapture 0 to GL_BACK 10649: sending new frame notification 10649: Present(00000000,00000000,00000000,00000000) = 106490: GL: rendering stereo frame 10650: GL: render 1 to GL_BACK 10650: onPostPresentDX 10653: GLSWAP 10654: SetViewport: 0,0 800x600 0118221 10654: SetViewport: 0,0 800x600 0118221 10654: IDirect3DDevice9::Clear(...) 10654: onPreClearDX 10655: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10655: beginCapture 10655: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10655: SetViewport: 0,0 800x600 0118221 10656: SetViewport: 0,0 800x600 0118221 10656: onPrePresentDX 10656: Presenting Render Target: 0C6D6940 10657: endCapture 1 to GL_BACK 10657: sending new frame notification 10657: Present(00000000,00000000,1065700000000,00000000: GL: rendering stereo frame ) = 0 10658: GL: render 2 to GL_BACK 10658: onPostPresentDX 10662: GLSWAP 10662: SetViewport: 0,0 800x600 0118221 10662: SetViewport: 0,0 800x600 0118221 10662: IDirect3DDevice9::Clear(...) 10663: onPreClearDX 10663: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10663: beginCapture 10663: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10664: SetViewport: 0,0 800x600 0118221 10664: SetViewport: 0,0 800x600 0118221 10664: onPrePresentDX 10665: Presenting Render Target: 0C6D6940 10665: endCapture 2 to GL_BACK 10665: sending new frame notification 10665: Present(00000000,00000000,00000000,00000000) = 0 10666: GL: rendering stereo frame 10667: onPostPresentDX 10667: GL: render 0 to GL_BACK 10670: GLSWAP 10670: SetViewport: 0,0 800x600 0118221 10671: SetViewport: 0,0 800x600 0118221 10671: IDirect3DDevice9::Clear(...) 10671: onPreClearDX 10671: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10672: beginCapture 10672: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10672: SetViewport: 0,0 800x600 0118221 10673: SetViewport: 0,0 800x600 0118221 10673: onPrePresentDX 10673: Presenting Render Target: 0C6D6940 10673: endCapture 0 to GL_BACK 10674: sending new frame notification 10674: Present(00000000,00000000,00000000,0000000010674) = : GL: rendering stereo frame 0 10674: GL: render 1 to GL_BACK 10675: onPostPresentDX 10678: GLSWAP 10679: SetViewport: 0,0 800x600 0118221 10679: SetViewport: 0,0 800x600 0118221 10679: IDirect3DDevice9::Clear(...) 10679: onPreClearDX 10680: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10680: beginCapture 10680: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10680: SetViewport: 0,0 800x600 0118221 10681: SetViewport: 0,0 800x600 0118221 10681: onPrePresentDX 10681: Presenting Render Target: 0C6D6940 10682: endCapture 1 to GL_BACK 10682: sending new frame notification 10682: Present(00000000,00000000,1068200000000,00000000: GL: rendering stereo frame ) = 0 10683: GL: render 2 to GL_BACK 10684: onPostPresentDX 10687: GLSWAP 10687: SetViewport: 0,0 800x600 0118221 10687: SetViewport: 0,0 800x600 0118221 10687: IDirect3DDevice9::Clear(...) 10688: onPreClearDX 10688: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10688: beginCapture 10689: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10689: SetViewport: 0,0 800x600 0118221 10689: SetViewport: 0,0 800x600 0118221 10690: onPrePresentDX 10690: Presenting Render Target: 0C6D6940 10690: endCapture 2 to GL_BACK 10690: sending new frame notification 10691: Present(00000000,00000000,00000000,00000000) = 0 10691: GL: rendering stereo frame 10692: onPostPresentDX 10692: GL: render 0 to GL_BACK 10695: GLSWAP 10695: SetViewport: 0,0 800x600 0118221 10696: SetViewport: 0,0 800x600 0118221 10696: IDirect3DDevice9::Clear(...) 10696: onPreClearDX 10696: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10697: beginCapture 10697: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10697: SetViewport: 0,0 800x600 0118221 10698: SetViewport: 0,0 800x600 0118221 10698: onPrePresentDX 10698: Presenting Render Target: 0C6D6940 10698: endCapture 0 to GL_BACK 10699: sending new frame notification 10699: Present(00000000,00000000,00000000,00000000) = 0 10699: GL: rendering stereo frame 10700: onPostPresentDX 10700: GL: render 1 to GL_BACK 10703: GLSWAP 10704: SetViewport: 0,0 800x600 0118221 10704: SetViewport: 0,0 800x600 0118221 10704: IDirect3DDevice9::Clear(...) 10704: onPreClearDX 10705: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10705: beginCapture 10705: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10706: SetViewport: 0,0 800x600 0118221 10706: SetViewport: 0,0 800x600 0118221 10706: onPrePresentDX 10706: Presenting Render Target: 0C6D6940 10707: endCapture 1 to GL_BACK 10707: sending new frame notification 10707: Present(00000000,00000000,1070700000000,00000000: GL: rendering stereo frame ) = 0 10708: GL: render 2 to GL_BACK 10709: onPostPresentDX 10712: GLSWAP 10712: SetViewport: 0,0 800x600 0118221 10712: SetViewport: 0,0 800x600 0118221 10713: IDirect3DDevice9::Clear(...) 10713: onPreClearDX 10713: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10713: beginCapture 10714: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10714: SetViewport: 0,0 800x600 0118221 10714: SetViewport: 0,0 800x600 0118221 10715: onPrePresentDX 10715: Presenting Render Target: 0C6D6940 10715: endCapture 2 to GL_BACK 10715: sending new frame notification 10716: Present(00000000,00000000,00000000,00000000) = 107160: GL: rendering stereo frame 10716: GL: render 0 to GL_BACK 10717: onPostPresentDX 10720: GLSWAP 10720: SetViewport: 0,0 800x600 0118221 10721: SetViewport: 0,0 800x600 0118221 10721: IDirect3DDevice9::Clear(...) 10721: onPreClearDX 10721: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10722: beginCapture 10722: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10722: SetViewport: 0,0 800x600 0118221 10722: SetViewport: 0,0 800x600 0118221 10723: onPrePresentDX 10723: Presenting Render Target: 0C6D6940 10723: endCapture 0 to GL_BACK 10724: sending new frame notification 10724: Present(00000000,00000000,00000000,00000000) = 0 10724: GL: rendering stereo frame 10725: onPostPresentDX 10725: GL: render 1 to GL_BACK 10728: GLSWAP 10729: SetViewport: 0,0 800x600 0118221 10729: SetViewport: 0,0 800x600 0118221 10729: IDirect3DDevice9::Clear(...) 10730: onPreClearDX 10730: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10730: beginCapture 10730: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10731: SetViewport: 0,0 800x600 0118221 10731: SetViewport: 0,0 800x600 0118221 10731: onPrePresentDX 10731: Presenting Render Target: 0C6D6940 10732: endCapture 1 to GL_BACK 10732: sending new frame notification 10732: Present(00000000,00000000,00000000,00000000) = 0 10732: GL: rendering stereo frame 10733: onPostPresentDX 10734: GL: render 2 to GL_BACK 10737: GLSWAP 10737: SetViewport: 0,0 800x600 0118221 10737: SetViewport: 0,0 800x600 0118221 10738: IDirect3DDevice9::Clear(...) 10738: onPreClearDX 10738: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10738: beginCapture 10739: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10739: SetViewport: 0,0 800x600 0118221 10739: SetViewport: 0,0 800x600 0118221 10739: onPrePresentDX 10740: Presenting Render Target: 0C6D6940 10740: endCapture 2 to GL_BACK 10740: sending new frame notification 10740: Present(00000000,00000000,1074100000000,: GL: rendering stereo frame 0000000010741: GL: render 0 to GL_BACK ) = 0 10742: onPostPresentDX 10745: GLSWAP 10745: SetViewport: 0,0 800x600 0118221 10746: SetViewport: 0,0 800x600 0118221 10746: IDirect3DDevice9::Clear(...) 10746: onPreClearDX 10746: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10747: beginCapture 10747: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10747: SetViewport: 0,0 800x600 0118221 10748: SetViewport: 0,0 800x600 0118221 10748: onPrePresentDX 10748: Presenting Render Target: 0C6D6940 10748: endCapture 0 to GL_BACK 10748: sending new frame notification 10749: Present(00000000,00000000,00000000,00000000) = 107490: GL: rendering stereo frame 10749: GL: render 1 to GL_BACK 10750: onPostPresentDX 10753: GLSWAP 10754: SetViewport: 0,0 800x600 0118221 10754: SetViewport: 0,0 800x600 0118221 10755: IDirect3DDevice9::Clear(...) 10755: onPreClearDX 10755: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10756: beginCapture 10757: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10757: SetViewport: 0,0 800x600 0118221 10758: SetViewport: 0,0 800x600 0118221 10758: onPrePresentDX 10758: Presenting Render Target: 0C6D6940 10759: endCapture 1 to GL_BACK 10760: sending new frame notification 10760: Present(00000000,00000000,00000000,00000000) = 0 10760: GL: rendering stereo frame 10762: GL: render 2 to GL_BACK 10762: onPostPresentDX 10763: GLSWAP 10763: SetViewport: 0,0 800x600 0118221 10764: SetViewport: 0,0 800x600 0118221 10764: IDirect3DDevice9::Clear(...) 10764: onPreClearDX 10765: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10766: beginCapture 10766: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10767: SetViewport: 0,0 800x600 0118221 10767: SetViewport: 0,0 800x600 0118221 10767: onPrePresentDX 10768: Presenting Render Target: 0C6D6940 10769: endCapture 2 to GL_BACK 10769: sending new frame notification 10769: Present(00000000,00000000,1077000000000,00000000: GL: rendering stereo frame 10770: GL: render 0 to GL_BACK ) = 0 10771: GLSWAP 10772: onPostPresentDX 10772: SetViewport: 0,0 800x600 0118221 10772: SetViewport: 0,0 800x600 0118221 10773: IDirect3DDevice9::Clear(...) 10774: onPreClearDX 10774: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10775: beginCapture 10776: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10777: SetViewport: 0,0 800x600 0118221 10777: SetViewport: 0,0 800x600 0118221 10778: onPrePresentDX 10778: Presenting Render Target: 0C6D6940 10779: endCapture 0 to GL_BACK 10780: sending new frame notification 10780: Present(00000000,00000000,00000000,0000000010780) = : GL: rendering stereo frame 10781: GL: render 1 to GL_BACK 0 10781: onPostPresentDX 10782: GLSWAP 10782: SetViewport: 0,0 800x600 0118221 10783: SetViewport: 0,0 800x600 0118221 10783: IDirect3DDevice9::Clear(...) 10783: onPreClearDX 10784: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10785: beginCapture 10785: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10786: SetViewport: 0,0 800x600 0118221 10786: SetViewport: 0,0 800x600 0118221 10786: onPrePresentDX 10787: Presenting Render Target: 0C6D6940 10788: endCapture 1 to GL_BACK 10788: sending new frame notification 10788: Present(00000000,00000000,00000000,0000000010789) = : GL: rendering stereo frame 10789: GL: render 2 to GL_BACK 0 10790: GLSWAP 10790: onPostPresentDX 10791: SetViewport: 0,0 800x600 0118221 10791: SetViewport: 0,0 800x600 0118221 10792: IDirect3DDevice9::Clear(...) 10792: onPreClearDX 10793: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10794: beginCapture 10794: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10795: SetViewport: 0,0 800x600 0118221 10795: SetViewport: 0,0 800x600 0118221 10796: onPrePresentDX 10796: Presenting Render Target: 0C6D6940 10797: endCapture 2 to GL_BACK 10797: sending new frame notification 10798: Present(00000000,00000000,00000000,0000000010798) = : GL: rendering stereo frame 10799: GL: render 0 to GL_BACK 0 10799: onPostPresentDX 10800: GLSWAP 10800: SetViewport: 0,0 800x600 0118221 10800: SetViewport: 0,0 800x600 0118221 10801: IDirect3DDevice9::Clear(...) 10801: onPreClearDX 10802: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10802: beginCapture 10803: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10803: SetViewport: 0,0 800x600 0118221 10804: SetViewport: 0,0 800x600 0118221 10804: onPrePresentDX 10805: Presenting Render Target: 0C6D6940 10805: endCapture 0 to GL_BACK 10806: sending new frame notification 10806: Present(00000000,00000000,1080700000000,00000000: GL: rendering stereo frame 10807: GL: render 1 to GL_BACK ) = 0 10808: onPostPresentDX 10808: GLSWAP 10809: SetViewport: 0,0 800x600 0118221 10809: SetViewport: 0,0 800x600 0118221 10809: IDirect3DDevice9::Clear(...) 10809: onPreClearDX 10810: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10810: beginCapture 10810: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10810: SetViewport: 0,0 800x600 0118221 10811: SetViewport: 0,0 800x600 0118221 10811: onPrePresentDX 10811: Presenting Render Target: 0C6D6940 10812: endCapture 1 to GL_BACK 10812: sending new frame notification 10812: Present(00000000,00000000,00000000,00000000) = 0 10812: GL: rendering stereo frame 10813: onPostPresentDX 10813: GL: render 2 to GL_BACK 10814: GLSWAP 10815: SetViewport: 0,0 800x600 0118221 10815: SetViewport: 0,0 800x600 0118221 10815: IDirect3DDevice9::Clear(...) 10816: onPreClearDX 10816: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10816: beginCapture 10817: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10817: SetViewport: 0,0 800x600 0118221 10817: SetViewport: 0,0 800x600 0118221 10818: onPrePresentDX 10818: Presenting Render Target: 0C6D6940 10818: endCapture 2 to GL_BACK 10818: sending new frame notification 10819: Present(00000000,00000000,00000000,00000000) = 0 10819: GL: rendering stereo frame 10820: onPostPresentDX 10820: GL: render 0 to GL_BACK 10821: GLSWAP 10822: SetViewport: 0,0 800x600 0118221 10822: SetViewport: 0,0 800x600 0118221 10822: IDirect3DDevice9::Clear(...) 10822: onPreClearDX 10822: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10823: beginCapture 10823: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10823: SetViewport: 0,0 800x600 0118221 10824: SetViewport: 0,0 800x600 0118221 10824: onPrePresentDX 10824: Presenting Render Target: 0C6D6940 10824: endCapture 0 to GL_BACK 10825: sending new frame notification 10825: Present(00000000,00000000,1082500000000,00000000: GL: rendering stereo frame ) = 0 10826: GL: render 1 to GL_BACK 10826: onPostPresentDX 10828: GLSWAP 10829: SetViewport: 0,0 800x600 0118221 10829: SetViewport: 0,0 800x600 0118221 10829: IDirect3DDevice9::Clear(...) 10830: onPreClearDX 10830: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10831: beginCapture 10831: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10832: SetViewport: 0,0 800x600 0118221 10832: SetViewport: 0,0 800x600 0118221 10833: onPrePresentDX 10833: Presenting Render Target: 0C6D6940 10834: endCapture 1 to GL_BACK 10834: sending new frame notification 10835: Present(00000000,0000000010835,: GL: rendering stereo frame 10835: GL: render 2 to GL_BACK 00000000,00000000) = 0 10836: onPostPresentDX 10837: GLSWAP 10837: SetViewport: 0,0 800x600 0118221 10837: SetViewport: 0,0 800x600 0118221 10838: IDirect3DDevice9::Clear(...) 10838: onPreClearDX 10839: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10839: beginCapture 10840: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10840: SetViewport: 0,0 800x600 0118221 10841: SetViewport: 0,0 800x600 0118221 10841: onPrePresentDX 10841: Presenting Render Target: 0C6D6940 10842: endCapture 2 to GL_BACK 10842: sending new frame notification 10842: Present(00000000,00000000,1084300000000,00000000: GL: rendering stereo frame ) = 010843 : GL: render 0 to GL_BACK 10843: onPostPresentDX 10845: GLSWAP 10845: SetViewport: 0,0 800x600 0118221 10846: SetViewport: 0,0 800x600 0118221 10846: IDirect3DDevice9::Clear(...) 10846: onPreClearDX 10846: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10847: beginCapture 10847: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10847: SetViewport: 0,0 800x600 0118221 10848: SetViewport: 0,0 800x600 0118221 10848: onPrePresentDX 10848: Presenting Render Target: 0C6D6940 10849: endCapture 0 to GL_BACK 10849: sending new frame notification 10850: Present(00000000,00000000,1085000000000,00000000: GL: rendering stereo frame ) = 108500: GL: render 1 to GL_BACK 10851: onPostPresentDX 10853: GLSWAP 10854: SetViewport: 0,0 800x600 0118221 10854: SetViewport: 0,0 800x600 0118221 10854: IDirect3DDevice9::Clear(...) 10854: onPreClearDX 10855: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10855: beginCapture 10855: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10855: SetViewport: 0,0 800x600 0118221 10856: SetViewport: 0,0 800x600 0118221 10856: onPrePresentDX 10856: Presenting Render Target: 0C6D6940 10857: endCapture 1 to GL_BACK 10857: sending new frame notification 10857: Present(00000000,00000000,00000000,00000000) = 0 10857: GL: rendering stereo frame 10858: onPostPresentDX 10859: GL: render 2 to GL_BACK 10862: GLSWAP 10862: SetViewport: 0,0 800x600 0118221 10862: SetViewport: 0,0 800x600 0118221 10863: IDirect3DDevice9::Clear(...) 10863: onPreClearDX 10863: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10863: beginCapture 10864: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10864: SetViewport: 0,0 800x600 0118221 10864: SetViewport: 0,0 800x600 0118221 10864: onPrePresentDX 10865: Presenting Render Target: 0C6D6940 10865: endCapture 2 to GL_BACK 10865: sending new frame notification 10865: Present(00000000,00000000,00000000,0000000010866) = : GL: rendering stereo frame 0 10866: GL: render 0 to GL_BACK 10867: onPostPresentDX 10870: GLSWAP 10870: SetViewport: 0,0 800x600 0118221 10871: SetViewport: 0,0 800x600 0118221 10871: IDirect3DDevice9::Clear(...) 10871: onPreClearDX 10871: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10872: beginCapture 10872: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10872: SetViewport: 0,0 800x600 0118221 10873: SetViewport: 0,0 800x600 0118221 10873: onPrePresentDX 10873: Presenting Render Target: 0C6D6940 10873: endCapture 0 to GL_BACK 10874: sending new frame notification 10874: Present(00000000,00000000,00000000,00000000) = 0 10874: GL: rendering stereo frame 10875: onPostPresentDX 10875: GL: render 1 to GL_BACK 10878: GLSWAP 10879: SetViewport: 0,0 800x600 0118221 10879: SetViewport: 0,0 800x600 0118221 10879: IDirect3DDevice9::Clear(...) 10880: onPreClearDX 10880: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10880: beginCapture 10880: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10881: SetViewport: 0,0 800x600 0118221 10881: SetViewport: 0,0 800x600 0118221 10881: onPrePresentDX 10881: Presenting Render Target: 0C6D6940 10882: endCapture 1 to GL_BACK 10882: sending new frame notification 10882: Present(00000000,00000000,00000000,00000000) = 0 10883: GL: rendering stereo frame 10883: onPostPresentDX 10884: GL: render 2 to GL_BACK 10887: GLSWAP 10887: SetViewport: 0,0 800x600 0118221 10887: SetViewport: 0,0 800x600 0118221 10887: IDirect3DDevice9::Clear(...) 10888: onPreClearDX 10888: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10888: beginCapture 10888: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10889: SetViewport: 0,0 800x600 0118221 10889: SetViewport: 0,0 800x600 0118221 10889: onPrePresentDX 10889: Presenting Render Target: 0C6D6940 10890: endCapture 2 to GL_BACK 10890: sending new frame notification 10890: Present(00000000,00000000,1089100000000,00000000: GL: rendering stereo frame ) = 0 10891: GL: render 0 to GL_BACK 10892: onPostPresentDX 10895: GLSWAP 10895: SetViewport: 0,0 800x600 0118221 10896: SetViewport: 0,0 800x600 0118221 10896: IDirect3DDevice9::Clear(...) 10896: onPreClearDX 10896: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10897: beginCapture 10897: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10897: SetViewport: 0,0 800x600 0118221 10897: SetViewport: 0,0 800x600 0118221 10898: onPrePresentDX 10898: Presenting Render Target: 0C6D6940 10898: endCapture 0 to GL_BACK 10898: sending new frame notification 10899: Present(00000000,00000000,00000000,0000000010899) = : GL: rendering stereo frame 0 10899: GL: render 1 to GL_BACK 10900: onPostPresentDX 10903: GLSWAP 10904: SetViewport: 0,0 800x600 0118221 10904: SetViewport: 0,0 800x600 0118221 10904: IDirect3DDevice9::Clear(...) 10905: onPreClearDX 10905: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10905: beginCapture 10905: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10906: SetViewport: 0,0 800x600 0118221 10906: SetViewport: 0,0 800x600 0118221 10906: onPrePresentDX 10906: Presenting Render Target: 0C6D6940 10907: endCapture 1 to GL_BACK 10907: sending new frame notification 10907: Present(00000000,00000000,00000000,00000000) = 0 10908: GL: rendering stereo frame 10908: onPostPresentDX 10909: GL: render 2 to GL_BACK 10912: GLSWAP 10912: SetViewport: 0,0 800x600 0118221 10912: SetViewport: 0,0 800x600 0118221 10913: IDirect3DDevice9::Clear(...) 10913: onPreClearDX 10914: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10915: beginCapture 10915: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10915: SetViewport: 0,0 800x600 0118221 10916: SetViewport: 0,0 800x600 0118221 10916: onPrePresentDX 10917: Presenting Render Target: 0C6D6940 10917: endCapture 2 to GL_BACK 10918: sending new frame notification 10918: Present(00000000,0000000010919,00000000,00000000: GL: rendering stereo frame 10919: GL: render 0 to GL_BACK ) = 0 10920: onPostPresentDX 10920: GLSWAP 10920: SetViewport: 0,0 800x600 0118221 10921: SetViewport: 0,0 800x600 0118221 10921: IDirect3DDevice9::Clear(...) 10921: onPreClearDX 10922: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10923: beginCapture 10923: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10924: SetViewport: 0,0 800x600 0118221 10924: SetViewport: 0,0 800x600 0118221 10924: onPrePresentDX 10925: Presenting Render Target: 0C6D6940 10925: endCapture 0 to GL_BACK 10926: sending new frame notification 10926: Present(00000000,00000000,1092700000000,00000000: GL: rendering stereo frame 10927: GL: render 1 to GL_BACK ) = 0 10928: onPostPresentDX 10928: GLSWAP 10929: SetViewport: 0,0 800x600 0118221 10929: SetViewport: 0,0 800x600 0118221 10930: IDirect3DDevice9::Clear(...) 10930: onPreClearDX 10930: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10931: beginCapture 10931: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10931: SetViewport: 0,0 800x600 0118221 10931: SetViewport: 0,0 800x600 0118221 10932: onPrePresentDX 10932: Presenting Render Target: 0C6D6940 10932: endCapture 1 to GL_BACK 10932: sending new frame notification 10933: Present(00000000,0000000010933,: GL: rendering stereo frame 10933: GL: render 2 to GL_BACK 00000000,00000000) = 0 10934: onPostPresentDX 10937: GLSWAP 10937: SetViewport: 0,0 800x600 0118221 10937: SetViewport: 0,0 800x600 0118221 10938: IDirect3DDevice9::Clear(...) 10938: onPreClearDX 10939: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10939: beginCapture 10940: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10940: SetViewport: 0,0 800x600 0118221 10940: SetViewport: 0,0 800x600 0118221 10941: onPrePresentDX 10941: Presenting Render Target: 0C6D6940 10941: endCapture 2 to GL_BACK 10942: sending new frame notification 10942: Present(00000000,00000000,00000000,0000000010942) = : GL: rendering stereo frame 10942: GL: render 0 to GL_BACK 0 10943: onPostPresentDX 10945: GLSWAP 10945: SetViewport: 0,0 800x600 0118221 10946: SetViewport: 0,0 800x600 0118221 10946: IDirect3DDevice9::Clear(...) 10946: onPreClearDX 10946: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10947: beginCapture 10947: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10947: SetViewport: 0,0 800x600 0118221 10947: SetViewport: 0,0 800x600 0118221 10948: onPrePresentDX 10948: Presenting Render Target: 0C6D6940 10948: endCapture 0 to GL_BACK 10948: sending new frame notification 10949: Present(00000000,00000000,00000000,00000000) = 0 10949: GL: rendering stereo frame 10950: onPostPresentDX 10950: GL: render 1 to GL_BACK 10953: GLSWAP 10954: SetViewport: 0,0 800x600 0118221 10954: SetViewport: 0,0 800x600 0118221 10954: IDirect3DDevice9::Clear(...) 10955: onPreClearDX 10955: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10955: beginCapture 10955: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10956: SetViewport: 0,0 800x600 0118221 10956: SetViewport: 0,0 800x600 0118221 10956: onPrePresentDX 10956: Presenting Render Target: 0C6D6940 10957: endCapture 1 to GL_BACK 10957: sending new frame notification 10957: Present(00000000,0000000010957,: GL: rendering stereo frame 10958: GL: render 2 to GL_BACK 00000000,00000000) = 0 10959: onPostPresentDX 10962: GLSWAP 10962: SetViewport: 0,0 800x600 0118221 10962: SetViewport: 0,0 800x600 0118221 10963: IDirect3DDevice9::Clear(...) 10963: onPreClearDX 10963: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10964: beginCapture 10965: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10965: SetViewport: 0,0 800x600 0118221 10966: SetViewport: 0,0 800x600 0118221 10966: onPrePresentDX 10966: Presenting Render Target: 0C6D6940 10967: endCapture 2 to GL_BACK 10967: sending new frame notification 10967: Present(00000000,00000000,1096800000000,00000000: GL: rendering stereo frame ) = 0 10968: GL: render 0 to GL_BACK 10969: onPostPresentDX 10970: GLSWAP 10970: SetViewport: 0,0 800x600 0118221 10971: SetViewport: 0,0 800x600 0118221 10971: IDirect3DDevice9::Clear(...) 10971: onPreClearDX 10972: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10972: beginCapture 10972: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10972: SetViewport: 0,0 800x600 0118221 10973: SetViewport: 0,0 800x600 0118221 10973: onPrePresentDX 10973: Presenting Render Target: 0C6D6940 10974: endCapture 0 to GL_BACK 10974: sending new frame notification 10974: Present(00000000,00000000,00000000,00000000) = 0 10974: GL: rendering stereo frame 10975: onPostPresentDX 10975: GL: render 1 to GL_BACK 10978: GLSWAP 10979: SetViewport: 0,0 800x600 0118221 10979: SetViewport: 0,0 800x600 0118221 10979: IDirect3DDevice9::Clear(...) 10980: onPreClearDX 10980: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10980: beginCapture 10980: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 10981: SetViewport: 0,0 800x600 0118221 10981: SetViewport: 0,0 800x600 0118221 10981: onPrePresentDX 10981: Presenting Render Target: 0C6D6940 10982: endCapture 1 to GL_BACK 10982: sending new frame notification 10982: Present(00000000,00000000,0000000010982,00000000: GL: rendering stereo frame ) = 0 10983: GL: render 2 to GL_BACK 10984: onPostPresentDX 10987: GLSWAP 10987: SetViewport: 0,0 800x600 0118221 10987: SetViewport: 0,0 800x600 0118221 10988: IDirect3DDevice9::Clear(...) 10988: onPreClearDX 10988: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10988: beginCapture 10989: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 10989: SetViewport: 0,0 800x600 0118221 10989: SetViewport: 0,0 800x600 0118221 10990: onPrePresentDX 10990: Presenting Render Target: 0C6D6940 10990: endCapture 2 to GL_BACK 10990: sending new frame notification 10991: Present(00000000,00000000,00000000,00000000) = 0 10991: GL: rendering stereo frame 10992: onPostPresentDX 10992: GL: render 0 to GL_BACK 10995: GLSWAP 10995: SetViewport: 0,0 800x600 0118221 10996: SetViewport: 0,0 800x600 0118221 10996: IDirect3DDevice9::Clear(...) 10996: onPreClearDX 10997: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 10997: beginCapture 10997: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 10997: SetViewport: 0,0 800x600 0118221 10998: SetViewport: 0,0 800x600 0118221 10998: onPrePresentDX 10998: Presenting Render Target: 0C6D6940 10999: endCapture 0 to GL_BACK 10999: sending new frame notification 10999: Present(00000000,00000000,00000000,0000000010999) = : GL: rendering stereo frame 0 11000: GL: render 1 to GL_BACK 11001: onPostPresentDX 11003: GLSWAP 11004: SetViewport: 0,0 800x600 0118221 11004: SetViewport: 0,0 800x600 0118221 11004: IDirect3DDevice9::Clear(...) 11004: onPreClearDX 11005: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11005: beginCapture 11005: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11005: SetViewport: 0,0 800x600 0118221 11006: SetViewport: 0,0 800x600 0118221 11006: onPrePresentDX 11006: Presenting Render Target: 0C6D6940 11007: endCapture 1 to GL_BACK 11007: sending new frame notification 11007: Present(00000000,00000000,00000000,00000000) = 0 11008: GL: rendering stereo frame 11008: onPostPresentDX 11009: GL: render 2 to GL_BACK 11012: GLSWAP 11012: SetViewport: 0,0 800x600 0118221 11012: SetViewport: 0,0 800x600 0118221 11013: IDirect3DDevice9::Clear(...) 11013: onPreClearDX 11013: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11013: beginCapture 11014: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11014: SetViewport: 0,0 800x600 0118221 11014: SetViewport: 0,0 800x600 0118221 11015: onPrePresentDX 11015: Presenting Render Target: 0C6D6940 11015: endCapture 2 to GL_BACK 11015: sending new frame notification 11016: Present(00000000,00000000,00000000,00000000) = 0 11016: GL: rendering stereo frame 11016: onPostPresentDX 11017: GL: render 0 to GL_BACK 11020: GLSWAP 11020: SetViewport: 0,0 800x600 0118221 11021: SetViewport: 0,0 800x600 0118221 11021: IDirect3DDevice9::Clear(...) 11021: onPreClearDX 11021: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11022: beginCapture 11022: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11022: SetViewport: 0,0 800x600 0118221 11022: SetViewport: 0,0 800x600 0118221 11023: onPrePresentDX 11023: Presenting Render Target: 0C6D6940 11023: endCapture 0 to GL_BACK 11024: sending new frame notification 11024: Present(00000000,00000000,00000000,00000000) = 0 11024: GL: rendering stereo frame 11025: onPostPresentDX 11025: GL: render 1 to GL_BACK 11028: GLSWAP 11029: SetViewport: 0,0 800x600 0118221 11029: SetViewport: 0,0 800x600 0118221 11030: IDirect3DDevice9::Clear(...) 11030: onPreClearDX 11030: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11031: beginCapture 11032: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11032: SetViewport: 0,0 800x600 0118221 11032: SetViewport: 0,0 800x600 0118221 11033: onPrePresentDX 11033: Presenting Render Target: 0C6D6940 11034: endCapture 1 to GL_BACK 11035: sending new frame notification 11035: Present(00000000,00000000,00000000,0000000011035) = : GL: rendering stereo frame 0 11036: GL: render 2 to GL_BACK 11037: onPostPresentDX 11037: GLSWAP 11037: SetViewport: 0,0 800x600 0118221 11038: SetViewport: 0,0 800x600 0118221 11038: IDirect3DDevice9::Clear(...) 11038: onPreClearDX 11039: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11039: beginCapture 11039: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11039: SetViewport: 0,0 800x600 0118221 11040: SetViewport: 0,0 800x600 0118221 11040: onPrePresentDX 11040: Presenting Render Target: 0C6D6940 11041: endCapture 2 to GL_BACK 11041: sending new frame notification 11041: Present(00000000,00000000,00000000,00000000) = 0 11041: GL: rendering stereo frame 11042: onPostPresentDX 11043: GL: render 0 to GL_BACK 11045: GLSWAP 11045: SetViewport: 0,0 800x600 0118221 11046: SetViewport: 0,0 800x600 0118221 11046: IDirect3DDevice9::Clear(...) 11046: onPreClearDX 11046: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11047: beginCapture 11047: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11047: SetViewport: 0,0 800x600 0118221 11048: SetViewport: 0,0 800x600 0118221 11048: onPrePresentDX 11048: Presenting Render Target: 0C6D6940 11049: endCapture 0 to GL_BACK 11049: sending new frame notification 11049: Present(0000000011049,00000000,: GL: rendering stereo frame 00000000,00000000) = 0 11050: GL: render 1 to GL_BACK 11051: onPostPresentDX 11053: GLSWAP 11054: SetViewport: 0,0 800x600 0118221 11054: SetViewport: 0,0 800x600 0118221 11055: IDirect3DDevice9::Clear(...) 11055: onPreClearDX 11055: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11055: beginCapture 11056: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11056: SetViewport: 0,0 800x600 0118221 11056: SetViewport: 0,0 800x600 0118221 11056: onPrePresentDX 11057: Presenting Render Target: 0C6D6940 11057: endCapture 1 to GL_BACK 11057: sending new frame notification 11057: Present(00000000,00000000,00000000,00000000) = 0 11058: GL: rendering stereo frame 11058: onPostPresentDX 11059: GL: render 2 to GL_BACK 11062: GLSWAP 11062: SetViewport: 0,0 800x600 0118221 11062: SetViewport: 0,0 800x600 0118221 11063: IDirect3DDevice9::Clear(...) 11063: onPreClearDX 11063: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11063: beginCapture 11064: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11064: SetViewport: 0,0 800x600 0118221 11064: SetViewport: 0,0 800x600 0118221 11065: onPrePresentDX 11065: Presenting Render Target: 0C6D6940 11065: endCapture 2 to GL_BACK 11065: sending new frame notification 11066: Present(00000000,00000000,00000000,00000000) = 0 11066: GL: rendering stereo frame 11067: onPostPresentDX 11067: GL: render 0 to GL_BACK 11070: GLSWAP 11070: SetViewport: 0,0 800x600 0118221 11071: SetViewport: 0,0 800x600 0118221 11071: IDirect3DDevice9::Clear(...) 11071: onPreClearDX 11071: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11072: beginCapture 11072: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11072: SetViewport: 0,0 800x600 0118221 11073: SetViewport: 0,0 800x600 0118221 11073: onPrePresentDX 11073: Presenting Render Target: 0C6D6940 11073: endCapture 0 to GL_BACK 11074: sending new frame notification 11074: Present(00000000,00000000,00000000,00000000) = 0 11074: GL: rendering stereo frame 11075: onPostPresentDX 11075: GL: render 1 to GL_BACK 11078: GLSWAP 11079: SetViewport: 0,0 800x600 0118221 11079: SetViewport: 0,0 800x600 0118221 11079: IDirect3DDevice9::Clear(...) 11080: onPreClearDX 11080: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11081: beginCapture 11081: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11082: SetViewport: 0,0 800x600 0118221 11082: SetViewport: 0,0 800x600 0118221 11083: onPrePresentDX 11083: Presenting Render Target: 0C6D6940 11084: endCapture 1 to GL_BACK 11084: sending new frame notification 11085: Present(00000000,00000000,00000000,0000000011085) = : GL: rendering stereo frame 11086: GL: render 2 to GL_BACK 0 11086: onPostPresentDX 11087: GLSWAP 11087: SetViewport: 0,0 800x600 0118221 11088: SetViewport: 0,0 800x600 0118221 11088: IDirect3DDevice9::Clear(...) 11088: onPreClearDX 11089: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11090: beginCapture 11090: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11090: SetViewport: 0,0 800x600 0118221 11091: SetViewport: 0,0 800x600 0118221 11091: onPrePresentDX 11092: Presenting Render Target: 0C6D6940 11092: endCapture 2 to GL_BACK 11093: sending new frame notification 11093: Present(00000000,00000000,1109400000000,00000000) = : GL: rendering stereo frame 11094: GL: render 0 to GL_BACK 0 11095: onPostPresentDX 11103: GLSWAP 11104: SetViewport: 0,0 800x600 0118221 11104: SetViewport: 0,0 800x600 0118221 11105: IDirect3DDevice9::Clear(...) 11105: onPreClearDX 11106: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11106: beginCapture 11107: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11107: SetViewport: 0,0 800x600 0118221 11108: SetViewport: 0,0 800x600 0118221 11108: onPrePresentDX 11108: Presenting Render Target: 0C6D6940 11109: endCapture 0 to GL_BACK 11109: sending new frame notification 11109: Present(00000000,00000000,00000000,0000000011110) = : GL: rendering stereo frame 11110: GL: render 1 to GL_BACK 0 11111: GLSWAP 11111: onPostPresentDX 11112: SetViewport: 0,0 800x600 0118221 11112: SetViewport: 0,0 800x600 0118221 11113: IDirect3DDevice9::Clear(...) 11113: onPreClearDX 11113: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11114: beginCapture 11114: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11115: SetViewport: 0,0 800x600 0118221 11115: SetViewport: 0,0 800x600 0118221 11115: onPrePresentDX 11116: Presenting Render Target: 0C6D6940 11116: endCapture 1 to GL_BACK 11116: sending new frame notification 11116: Present(00000000,00000000,00000000,0000000011117) = : GL: rendering stereo frame 0 11117: GL: render 2 to GL_BACK 11118: onPostPresentDX 11118: GLSWAP 11119: SetViewport: 0,0 800x600 0118221 11119: SetViewport: 0,0 800x600 0118221 11119: IDirect3DDevice9::Clear(...) 11120: onPreClearDX 11120: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11120: beginCapture 11120: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11121: SetViewport: 0,0 800x600 0118221 11121: SetViewport: 0,0 800x600 0118221 11121: onPrePresentDX 11121: Presenting Render Target: 0C6D6940 11122: endCapture 2 to GL_BACK 11122: sending new frame notification 11122: Present(00000000,00000000,1112200000000,00000000: GL: rendering stereo frame ) = 0 11123: GL: render 0 to GL_BACK 11124: onPostPresentDX 11124: GLSWAP 11124: SetViewport: 0,0 800x600 0118221 11125: SetViewport: 0,0 800x600 0118221 11125: IDirect3DDevice9::Clear(...) 11125: onPreClearDX 11125: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11126: beginCapture 11126: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11126: SetViewport: 0,0 800x600 0118221 11126: SetViewport: 0,0 800x600 0118221 11127: onPrePresentDX 11127: Presenting Render Target: 0C6D6940 11127: endCapture 0 to GL_BACK 11127: sending new frame notification 11128: Present(00000000,00000000,00000000,00000000) = 111280: GL: rendering stereo frame 11128: GL: render 1 to GL_BACK 11129: onPostPresentDX 11130: GLSWAP 11130: SetViewport: 0,0 800x600 0118221 11131: SetViewport: 0,0 800x600 0118221 11131: IDirect3DDevice9::Clear(...) 11131: onPreClearDX 11131: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11132: beginCapture 11132: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11132: SetViewport: 0,0 800x600 0118221 11132: SetViewport: 0,0 800x600 0118221 11133: onPrePresentDX 11133: Presenting Render Target: 0C6D6940 11133: endCapture 1 to GL_BACK 11134: sending new frame notification 11134: Present(00000000,00000000,00000000,00000000) = 0 11134: GL: rendering stereo frame 11135: onPostPresentDX 11135: GL: render 2 to GL_BACK 11137: GLSWAP 11137: SetViewport: 0,0 800x600 0118221 11137: SetViewport: 0,0 800x600 0118221 11138: IDirect3DDevice9::Clear(...) 11138: onPreClearDX 11138: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11138: beginCapture 11139: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11139: SetViewport: 0,0 800x600 0118221 11139: SetViewport: 0,0 800x600 0118221 11139: onPrePresentDX 11140: Presenting Render Target: 0C6D6940 11140: endCapture 2 to GL_BACK 11140: sending new frame notification 11140: Present(00000000,00000000,00000000,00000000) = 111410: GL: rendering stereo frame 11141: GL: render 0 to GL_BACK 11142: onPostPresentDX 11145: GLSWAP 11145: SetViewport: 0,0 800x600 0118221 11146: SetViewport: 0,0 800x600 0118221 11146: IDirect3DDevice9::Clear(...) 11146: onPreClearDX 11146: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11147: beginCapture 11147: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11147: SetViewport: 0,0 800x600 0118221 11147: SetViewport: 0,0 800x600 0118221 11148: onPrePresentDX 11148: Presenting Render Target: 0C6D6940 11148: endCapture 0 to GL_BACK 11148: sending new frame notification 11149: Present(00000000,0000000011149,: GL: rendering stereo frame 00000000,00000000) = 0 11149: GL: render 1 to GL_BACK 11150: onPostPresentDX 11153: GLSWAP 11154: SetViewport: 0,0 800x600 0118221 11154: SetViewport: 0,0 800x600 0118221 11154: IDirect3DDevice9::Clear(...) 11155: onPreClearDX 11155: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11155: beginCapture 11155: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11156: SetViewport: 0,0 800x600 0118221 11156: SetViewport: 0,0 800x600 0118221 11156: onPrePresentDX 11156: Presenting Render Target: 0C6D6940 11157: endCapture 1 to GL_BACK 11157: sending new frame notification 11157: Present(00000000,00000000,1115700000000,00000000: GL: rendering stereo frame ) = 0 11158: GL: render 2 to GL_BACK 11159: onPostPresentDX 11162: GLSWAP 11162: SetViewport: 0,0 800x600 0118221 11162: SetViewport: 0,0 800x600 0118221 11163: IDirect3DDevice9::Clear(...) 11163: onPreClearDX 11163: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11164: beginCapture 11165: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11165: SetViewport: 0,0 800x600 0118221 11165: SetViewport: 0,0 800x600 0118221 11166: onPrePresentDX 11166: Presenting Render Target: 0C6D6940 11167: endCapture 2 to GL_BACK 11167: sending new frame notification 11168: Present(00000000,00000000,00000000,00000000) = 0 11168: GL: rendering stereo frame 11169: onPostPresentDX 11169: GL: render 0 to GL_BACK 11170: GLSWAP 11171: SetViewport: 0,0 800x600 0118221 11171: SetViewport: 0,0 800x600 0118221 11171: IDirect3DDevice9::Clear(...) 11171: onPreClearDX 11172: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11172: beginCapture 11172: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11172: SetViewport: 0,0 800x600 0118221 11173: SetViewport: 0,0 800x600 0118221 11173: onPrePresentDX 11173: Presenting Render Target: 0C6D6940 11174: endCapture 0 to GL_BACK 11174: sending new frame notification 11174: Present(00000000,00000000,00000000,00000000) = 0 11174: GL: rendering stereo frame 11175: onPostPresentDX 11176: GL: render 1 to GL_BACK 11178: GLSWAP 11179: SetViewport: 0,0 800x600 0118221 11179: SetViewport: 0,0 800x600 0118221 11179: IDirect3DDevice9::Clear(...) 11179: onPreClearDX 11180: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11180: beginCapture 11180: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11180: SetViewport: 0,0 800x600 0118221 11181: SetViewport: 0,0 800x600 0118221 11181: onPrePresentDX 11181: Presenting Render Target: 0C6D6940 11182: endCapture 1 to GL_BACK 11182: sending new frame notification 11182: Present(00000000,00000000,00000000,00000000) = 0 11182: GL: rendering stereo frame 11183: onPostPresentDX 11183: GL: render 2 to GL_BACK 11187: GLSWAP 11187: SetViewport: 0,0 800x600 0118221 11187: SetViewport: 0,0 800x600 0118221 11188: IDirect3DDevice9::Clear(...) 11188: onPreClearDX 11188: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11188: beginCapture 11189: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11189: SetViewport: 0,0 800x600 0118221 11189: SetViewport: 0,0 800x600 0118221 11189: onPrePresentDX 11190: Presenting Render Target: 0C6D6940 11190: endCapture 2 to GL_BACK 11190: sending new frame notification 11190: Present(00000000,00000000,00000000,00000000) = 0 11191: GL: rendering stereo frame 11192: onPostPresentDX 11192: GL: render 0 to GL_BACK 11195: GLSWAP 11195: SetViewport: 0,0 800x600 0118221 11196: SetViewport: 0,0 800x600 0118221 11196: IDirect3DDevice9::Clear(...) 11196: onPreClearDX 11196: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11197: beginCapture 11197: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11197: SetViewport: 0,0 800x600 0118221 11198: SetViewport: 0,0 800x600 0118221 11198: onPrePresentDX 11198: Presenting Render Target: 0C6D6940 11198: endCapture 0 to GL_BACK 11199: sending new frame notification 11199: Present(00000000,00000000,1119900000000,00000000: GL: rendering stereo frame ) = 0 11199: GL: render 1 to GL_BACK 11200: onPostPresentDX 11203: GLSWAP 11204: SetViewport: 0,0 800x600 0118221 11204: SetViewport: 0,0 800x600 0118221 11204: IDirect3DDevice9::Clear(...) 11205: onPreClearDX 11205: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11205: beginCapture 11205: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11206: SetViewport: 0,0 800x600 0118221 11206: SetViewport: 0,0 800x600 0118221 11206: onPrePresentDX 11207: Presenting Render Target: 0C6D6940 11207: endCapture 1 to GL_BACK 11207: sending new frame notification 11207: Present(00000000,00000000,00000000,0000000011208) = 0: GL: rendering stereo frame 11208: GL: render 2 to GL_BACK 11209: onPostPresentDX 11212: GLSWAP 11212: SetViewport: 0,0 800x600 0118221 11212: SetViewport: 0,0 800x600 0118221 11213: IDirect3DDevice9::Clear(...) 11213: onPreClearDX 11214: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11215: beginCapture 11215: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11216: SetViewport: 0,0 800x600 0118221 11216: SetViewport: 0,0 800x600 0118221 11216: onPrePresentDX 11217: Presenting Render Target: 0C6D6940 11218: endCapture 2 to GL_BACK 11218: sending new frame notification 11218: Present(00000000,00000000,00000000,00000000) = 0 11219: GL: rendering stereo frame 11220: onPostPresentDX 11221: GL: render 0 to GL_BACK 11221: GLSWAP 11222: SetViewport: 0,0 800x600 0118221 11222: SetViewport: 0,0 800x600 0118221 11222: IDirect3DDevice9::Clear(...) 11223: onPreClearDX 11223: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11223: beginCapture 11223: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11224: SetViewport: 0,0 800x600 0118221 11224: SetViewport: 0,0 800x600 0118221 11224: onPrePresentDX 11225: Presenting Render Target: 0C6D6940 11225: endCapture 0 to GL_BACK 11225: sending new frame notification 11225: Present(00000000,00000000,00000000,0000000011226) = : GL: rendering stereo frame 0 11226: GL: render 1 to GL_BACK 11227: onPostPresentDX 11228: GLSWAP 11229: SetViewport: 0,0 800x600 0118221 11229: SetViewport: 0,0 800x600 0118221 11229: IDirect3DDevice9::Clear(...) 11229: onPreClearDX 11230: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11230: beginCapture 11230: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11231: SetViewport: 0,0 800x600 0118221 11231: SetViewport: 0,0 800x600 0118221 11231: onPrePresentDX 11231: Presenting Render Target: 0C6D6940 11232: endCapture 1 to GL_BACK 11232: sending new frame notification 11232: Present(00000000,00000000,00000000,00000000) = 112320: GL: rendering stereo frame 11233: onPostPresentDX 11233: GL: render 2 to GL_BACK 11237: GLSWAP 11237: SetViewport: 0,0 800x600 0118221 11237: SetViewport: 0,0 800x600 0118221 11238: IDirect3DDevice9::Clear(...) 11238: onPreClearDX 11238: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11239: beginCapture 11239: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11239: SetViewport: 0,0 800x600 0118221 11239: SetViewport: 0,0 800x600 0118221 11240: onPrePresentDX 11240: Presenting Render Target: 0C6D6940 11240: endCapture 2 to GL_BACK 11241: sending new frame notification 11241: Present(00000000,00000000,00000000,00000000) = 0 11241: GL: rendering stereo frame 11242: onPostPresentDX 11242: GL: render 0 to GL_BACK 11245: GLSWAP 11245: SetViewport: 0,0 800x600 0118221 11246: SetViewport: 0,0 800x600 0118221 11246: IDirect3DDevice9::Clear(...) 11246: onPreClearDX 11246: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11247: beginCapture 11247: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11247: SetViewport: 0,0 800x600 0118221 11248: SetViewport: 0,0 800x600 0118221 11248: onPrePresentDX 11248: Presenting Render Target: 0C6D6940 11248: endCapture 0 to GL_BACK 11249: sending new frame notification 11249: Present(00000000,00000000,00000000,0000000011249) = : GL: rendering stereo frame 0 11250: GL: render 1 to GL_BACK 11250: onPostPresentDX 11253: GLSWAP 11254: SetViewport: 0,0 800x600 0118221 11254: SetViewport: 0,0 800x600 0118221 11254: IDirect3DDevice9::Clear(...) 11254: onPreClearDX 11255: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11255: beginCapture 11255: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11255: SetViewport: 0,0 800x600 0118221 11256: SetViewport: 0,0 800x600 0118221 11256: onPrePresentDX 11256: Presenting Render Target: 0C6D6940 11257: endCapture 1 to GL_BACK 11257: sending new frame notification 11257: Present(00000000,00000000,00000000,0000000011257) = : GL: rendering stereo frame 0 11258: GL: render 2 to GL_BACK 11258: onPostPresentDX 11262: GLSWAP 11262: SetViewport: 0,0 800x600 0118221 11262: SetViewport: 0,0 800x600 0118221 11263: IDirect3DDevice9::Clear(...) 11263: onPreClearDX 11263: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11263: beginCapture 11264: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11264: SetViewport: 0,0 800x600 0118221 11264: SetViewport: 0,0 800x600 0118221 11264: onPrePresentDX 11265: Presenting Render Target: 0C6D6940 11265: endCapture 2 to GL_BACK 11265: sending new frame notification 11265: Present(00000000,00000000,00000000,00000000) = 0 11266: GL: rendering stereo frame 11267: GL: render 0 to GL_BACK 11267: onPostPresentDX 11270: GLSWAP 11270: SetViewport: 0,0 800x600 0118221 11271: SetViewport: 0,0 800x600 0118221 11271: IDirect3DDevice9::Clear(...) 11271: onPreClearDX 11271: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11272: beginCapture 11272: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11272: SetViewport: 0,0 800x600 0118221 11273: SetViewport: 0,0 800x600 0118221 11273: onPrePresentDX 11273: Presenting Render Target: 0C6D6940 11273: endCapture 0 to GL_BACK 11274: sending new frame notification 11274: Present(00000000,00000000,00000000,00000000) = 0 11274: GL: rendering stereo frame 11275: onPostPresentDX 11275: GL: render 1 to GL_BACK 11278: GLSWAP 11279: SetViewport: 0,0 800x600 0118221 11279: SetViewport: 0,0 800x600 0118221 11279: IDirect3DDevice9::Clear(...) 11280: onPreClearDX 11280: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11281: beginCapture 11281: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11282: SetViewport: 0,0 800x600 0118221 11282: SetViewport: 0,0 800x600 0118221 11283: onPrePresentDX 11283: Presenting Render Target: 0C6D6940 11284: endCapture 1 to GL_BACK 11284: sending new frame notification 11285: Present(00000000,00000000,00000000,00000000) = 0 11285: GL: rendering stereo frame 11286: onPostPresentDX 11286: GL: render 2 to GL_BACK 11287: GLSWAP 11287: SetViewport: 0,0 800x600 0118221 11288: SetViewport: 0,0 800x600 0118221 11288: IDirect3DDevice9::Clear(...) 11289: onPreClearDX 11289: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11290: beginCapture 11290: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11291: SetViewport: 0,0 800x600 0118221 11291: SetViewport: 0,0 800x600 0118221 11292: onPrePresentDX 11292: Presenting Render Target: 0C6D6940 11293: endCapture 2 to GL_BACK 11293: sending new frame notification 11294: Present(00000000,1129400000000,: GL: rendering stereo frame 11294: GL: render 0 to GL_BACK 00000000,00000000) = 0 11295: GLSWAP 11295: onPostPresentDX 11296: SetViewport: 0,0 800x600 0118221 11296: SetViewport: 0,0 800x600 0118221 11297: IDirect3DDevice9::Clear(...) 11297: onPreClearDX 11297: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11298: beginCapture 11299: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11299: SetViewport: 0,0 800x600 0118221 11300: SetViewport: 0,0 800x600 0118221 11300: onPrePresentDX 11300: Presenting Render Target: 0C6D6940 11301: endCapture 0 to GL_BACK 11302: sending new frame notification 11302: Present(00000000,00000000,00000000,00000000) = 0 11303: GL: rendering stereo frame 11303: onPostPresentDX 11304: GL: render 1 to GL_BACK 11304: GLSWAP 11305: SetViewport: 0,0 800x600 0118221 11305: SetViewport: 0,0 800x600 0118221 11305: IDirect3DDevice9::Clear(...) 11306: onPreClearDX 11306: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11306: beginCapture 11306: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11307: SetViewport: 0,0 800x600 0118221 11307: SetViewport: 0,0 800x600 0118221 11307: onPrePresentDX 11307: Presenting Render Target: 0C6D6940 11308: endCapture 1 to GL_BACK 11308: sending new frame notification 11308: Present(00000000,00000000,00000000,00000000) = 0 11308: GL: rendering stereo frame 11309: onPostPresentDX 11310: GL: render 2 to GL_BACK 11312: GLSWAP 11312: SetViewport: 0,0 800x600 0118221 11312: SetViewport: 0,0 800x600 0118221 11312: IDirect3DDevice9::Clear(...) 11313: onPreClearDX 11313: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11313: beginCapture 11314: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11314: SetViewport: 0,0 800x600 0118221 11314: SetViewport: 0,0 800x600 0118221 11314: onPrePresentDX 11315: Presenting Render Target: 0C6D6940 11315: endCapture 2 to GL_BACK 11315: sending new frame notification 11315: Present(00000000,00000000,00000000,00000000) = 0 11316: GL: rendering stereo frame 11316: onPostPresentDX 11317: GL: render 0 to GL_BACK 11320: GLSWAP 11320: SetViewport: 0,0 800x600 0118221 11321: SetViewport: 0,0 800x600 0118221 11321: IDirect3DDevice9::Clear(...) 11321: onPreClearDX 11322: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11322: beginCapture 11323: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11323: SetViewport: 0,0 800x600 0118221 11323: SetViewport: 0,0 800x600 0118221 11324: onPrePresentDX 11324: Presenting Render Target: 0C6D6940 11324: endCapture 0 to GL_BACK 11325: sending new frame notification 11325: Present(00000000,00000000,00000000,0000000011325) = : GL: rendering stereo frame 011326: GL: render 1 to GL_BACK 11326: onPostPresentDX 11328: GLSWAP 11329: SetViewport: 0,0 800x600 0118221 11329: SetViewport: 0,0 800x600 0118221 11330: IDirect3DDevice9::Clear(...) 11330: onPreClearDX 11331: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11331: beginCapture 11332: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11332: SetViewport: 0,0 800x600 0118221 11332: SetViewport: 0,0 800x600 0118221 11333: onPrePresentDX 11333: Presenting Render Target: 0C6D6940 11333: endCapture 1 to GL_BACK 11333: sending new frame notification 11334: Present(00000000,00000000,1133400000000: GL: rendering stereo frame ,0000000011334) = : GL: render 2 to GL_BACK 0 11335: onPostPresentDX 11337: GLSWAP 11337: SetViewport: 0,0 800x600 0118221 11338: SetViewport: 0,0 800x600 0118221 11338: IDirect3DDevice9::Clear(...) 11338: onPreClearDX 11339: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11339: beginCapture 11340: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11340: SetViewport: 0,0 800x600 0118221 11340: SetViewport: 0,0 800x600 0118221 11340: onPrePresentDX 11341: Presenting Render Target: 0C6D6940 11341: endCapture 2 to GL_BACK 11341: sending new frame notification 11341: Present(00000000,00000000,00000000,0000000011342) = : GL: rendering stereo frame 11342: GL: render 0 to GL_BACK 0 11343: onPostPresentDX 11345: GLSWAP 11345: SetViewport: 0,0 800x600 0118221 11346: SetViewport: 0,0 800x600 0118221 11346: IDirect3DDevice9::Clear(...) 11346: onPreClearDX 11347: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11348: beginCapture 11348: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11348: SetViewport: 0,0 800x600 0118221 11349: SetViewport: 0,0 800x600 0118221 11349: onPrePresentDX 11349: Presenting Render Target: 0C6D6940 11350: endCapture 0 to GL_BACK 11350: sending new frame notification 11350: Present(00000000,00000000,00000000,00000000) = 0 11350: GL: rendering stereo frame 11351: onPostPresentDX 11352: GL: render 1 to GL_BACK 11353: GLSWAP 11354: SetViewport: 0,0 800x600 0118221 11354: SetViewport: 0,0 800x600 0118221 11354: IDirect3DDevice9::Clear(...) 11355: onPreClearDX 11355: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11355: beginCapture 11355: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11356: SetViewport: 0,0 800x600 0118221 11356: SetViewport: 0,0 800x600 0118221 11356: onPrePresentDX 11356: Presenting Render Target: 0C6D6940 11357: endCapture 1 to GL_BACK 11357: sending new frame notification 11357: Present(00000000,00000000,00000000,00000000) = 0 11357: GL: rendering stereo frame 11358: onPostPresentDX 11359: GL: render 2 to GL_BACK 11362: GLSWAP 11362: SetViewport: 0,0 800x600 0118221 11362: SetViewport: 0,0 800x600 0118221 11363: IDirect3DDevice9::Clear(...) 11363: onPreClearDX 11363: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11363: beginCapture 11364: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11364: SetViewport: 0,0 800x600 0118221 11364: SetViewport: 0,0 800x600 0118221 11364: onPrePresentDX 11365: Presenting Render Target: 0C6D6940 11365: endCapture 2 to GL_BACK 11365: sending new frame notification 11365: Present(00000000,00000000,1136600000000,00000000: GL: rendering stereo frame ) = 0 11366: GL: render 0 to GL_BACK 11367: onPostPresentDX 11370: GLSWAP 11370: SetViewport: 0,0 800x600 0118221 11371: SetViewport: 0,0 800x600 0118221 11371: IDirect3DDevice9::Clear(...) 11371: onPreClearDX 11371: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11372: beginCapture 11372: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11372: SetViewport: 0,0 800x600 0118221 11373: SetViewport: 0,0 800x600 0118221 11373: onPrePresentDX 11373: Presenting Render Target: 0C6D6940 11374: endCapture 0 to GL_BACK 11374: sending new frame notification 11374: Present(00000000,00000000,00000000,00000000) = 0 11374: GL: rendering stereo frame 11375: onPostPresentDX 11376: GL: render 1 to GL_BACK 11378: GLSWAP 11379: SetViewport: 0,0 800x600 0118221 11379: SetViewport: 0,0 800x600 0118221 11379: IDirect3DDevice9::Clear(...) 11379: onPreClearDX 11380: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11380: beginCapture 11380: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11380: SetViewport: 0,0 800x600 0118221 11381: SetViewport: 0,0 800x600 0118221 11381: onPrePresentDX 11381: Presenting Render Target: 0C6D6940 11382: endCapture 1 to GL_BACK 11382: sending new frame notification 11382: Present(00000000,00000000,1138200000000,00000000) = : GL: rendering stereo frame 0 11383: GL: render 2 to GL_BACK 11383: onPostPresentDX 11387: GLSWAP 11387: SetViewport: 0,0 800x600 0118221 11387: SetViewport: 0,0 800x600 0118221 11388: IDirect3DDevice9::Clear(...) 11388: onPreClearDX 11388: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11389: beginCapture 11390: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11390: SetViewport: 0,0 800x600 0118221 11391: SetViewport: 0,0 800x600 0118221 11391: onPrePresentDX 11391: Presenting Render Target: 0C6D6940 11392: endCapture 2 to GL_BACK 11392: sending new frame notification 11392: Present(00000000,00000000,00000000,00000000) = 0 11392: GL: rendering stereo frame 11393: onPostPresentDX 11394: GL: render 0 to GL_BACK 11395: GLSWAP 11395: SetViewport: 0,0 800x600 0118221 11396: SetViewport: 0,0 800x600 0118221 11396: IDirect3DDevice9::Clear(...) 11396: onPreClearDX 11396: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11397: beginCapture 11397: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11397: SetViewport: 0,0 800x600 0118221 11398: SetViewport: 0,0 800x600 0118221 11398: onPrePresentDX 11398: Presenting Render Target: 0C6D6940 11398: endCapture 0 to GL_BACK 11399: sending new frame notification 11399: Present(00000000,00000000,00000000,00000000) = 0 11399: GL: rendering stereo frame 11400: onPostPresentDX 11400: GL: render 1 to GL_BACK 11403: GLSWAP 11404: SetViewport: 0,0 800x600 0118221 11404: SetViewport: 0,0 800x600 0118221 11404: IDirect3DDevice9::Clear(...) 11405: onPreClearDX 11405: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11406: beginCapture 11406: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11406: SetViewport: 0,0 800x600 0118221 11406: SetViewport: 0,0 800x600 0118221 11407: onPrePresentDX 11407: Presenting Render Target: 0C6D6940 11407: endCapture 1 to GL_BACK 11408: sending new frame notification 11408: Present(00000000,00000000,00000000,0000000011408) = : GL: rendering stereo frame 11409: GL: render 2 to GL_BACK 0 11409: onPostPresentDX 11412: GLSWAP 11412: SetViewport: 0,0 800x600 0118221 11412: SetViewport: 0,0 800x600 0118221 11412: IDirect3DDevice9::Clear(...) 11413: onPreClearDX 11413: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11413: beginCapture 11414: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11414: SetViewport: 0,0 800x600 0118221 11414: SetViewport: 0,0 800x600 0118221 11414: onPrePresentDX 11415: Presenting Render Target: 0C6D6940 11415: endCapture 2 to GL_BACK 11415: sending new frame notification 11415: Present(00000000,00000000,1141600000000,00000000: GL: rendering stereo frame 11416: GL: render 0 to GL_BACK ) = 0 11417: onPostPresentDX 11420: GLSWAP 11420: SetViewport: 0,0 800x600 0118221 11421: SetViewport: 0,0 800x600 0118221 11421: IDirect3DDevice9::Clear(...) 11421: onPreClearDX 11421: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11422: beginCapture 11422: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11422: SetViewport: 0,0 800x600 0118221 11423: SetViewport: 0,0 800x600 0118221 11423: onPrePresentDX 11423: Presenting Render Target: 0C6D6940 11423: endCapture 0 to GL_BACK 11424: sending new frame notification 11424: Present(00000000,00000000,1142400000000,: GL: rendering stereo frame 00000000) = 0 11425: GL: render 1 to GL_BACK 11425: onPostPresentDX 11428: GLSWAP 11429: SetViewport: 0,0 800x600 0118221 11429: SetViewport: 0,0 800x600 0118221 11429: IDirect3DDevice9::Clear(...) 11429: onPreClearDX 11430: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11430: beginCapture 11430: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11431: SetViewport: 0,0 800x600 0118221 11431: SetViewport: 0,0 800x600 0118221 11431: onPrePresentDX 11431: Presenting Render Target: 0C6D6940 11432: endCapture 1 to GL_BACK 11432: sending new frame notification 11432: Present(00000000,00000000,1143300000000,: GL: rendering stereo frame 11433: GL: render 2 to GL_BACK 00000000) = 0 11434: onPostPresentDX 11437: GLSWAP 11437: SetViewport: 0,0 800x600 0118221 11437: SetViewport: 0,0 800x600 0118221 11438: IDirect3DDevice9::Clear(...) 11438: onPreClearDX 11439: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11439: beginCapture 11439: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11440: SetViewport: 0,0 800x600 0118221 11440: SetViewport: 0,0 800x600 0118221 11441: onPrePresentDX 11441: Presenting Render Target: 0C6D6940 11441: endCapture 2 to GL_BACK 11442: sending new frame notification 11442: Present(00000000,00000000,1144200000000,00000000: GL: rendering stereo frame 11443: GL: render 0 to GL_BACK ) = 0 11444: onPostPresentDX 11445: GLSWAP 11445: SetViewport: 0,0 800x600 0118221 11446: SetViewport: 0,0 800x600 0118221 11446: IDirect3DDevice9::Clear(...) 11446: onPreClearDX 11446: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11447: beginCapture 11447: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11447: SetViewport: 0,0 800x600 0118221 11447: SetViewport: 0,0 800x600 0118221 11448: onPrePresentDX 11448: Presenting Render Target: 0C6D6940 11448: endCapture 0 to GL_BACK 11448: sending new frame notification 11449: Present(00000000,00000000,00000000,00000000) = 0 11449: GL: rendering stereo frame 11450: onPostPresentDX 11450: GL: render 1 to GL_BACK 11453: GLSWAP 11454: SetViewport: 0,0 800x600 0118221 11454: SetViewport: 0,0 800x600 0118221 11454: IDirect3DDevice9::Clear(...) 11455: onPreClearDX 11455: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11455: beginCapture 11455: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11456: SetViewport: 0,0 800x600 0118221 11456: SetViewport: 0,0 800x600 0118221 11456: onPrePresentDX 11457: Presenting Render Target: 0C6D6940 11457: endCapture 1 to GL_BACK 11457: sending new frame notification 11457: Present(00000000,00000000,00000000,00000000) = 0 11458: GL: rendering stereo frame 11458: onPostPresentDX 11459: GL: render 2 to GL_BACK 11462: GLSWAP 11462: SetViewport: 0,0 800x600 0118221 11462: SetViewport: 0,0 800x600 0118221 11463: IDirect3DDevice9::Clear(...) 11463: onPreClearDX 11463: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11464: beginCapture 11464: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11464: SetViewport: 0,0 800x600 0118221 11465: SetViewport: 0,0 800x600 0118221 11465: onPrePresentDX 11465: Presenting Render Target: 0C6D6940 11465: endCapture 2 to GL_BACK 11466: sending new frame notification 11466: Present(00000000,00000000,00000000,00000000) = 0 11466: GL: rendering stereo frame 11467: onPostPresentDX 11467: GL: render 0 to GL_BACK 11470: GLSWAP 11470: SetViewport: 0,0 800x600 0118221 11471: SetViewport: 0,0 800x600 0118221 11471: IDirect3DDevice9::Clear(...) 11471: onPreClearDX 11471: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11472: beginCapture 11472: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11472: SetViewport: 0,0 800x600 0118221 11472: SetViewport: 0,0 800x600 0118221 11473: onPrePresentDX 11473: Presenting Render Target: 0C6D6940 11473: endCapture 0 to GL_BACK 11473: sending new frame notification 11474: Present(00000000,0000000011474,00000000,00000000: GL: rendering stereo frame ) = 0 11474: GL: render 1 to GL_BACK 11475: onPostPresentDX 11478: GLSWAP 11479: SetViewport: 0,0 800x600 0118221 11479: SetViewport: 0,0 800x600 0118221 11479: IDirect3DDevice9::Clear(...) 11479: onPreClearDX 11480: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11480: beginCapture 11480: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11480: SetViewport: 0,0 800x600 0118221 11481: SetViewport: 0,0 800x600 0118221 11481: onPrePresentDX 11481: Presenting Render Target: 0C6D6940 11482: endCapture 1 to GL_BACK 11482: sending new frame notification 11482: Present(00000000,00000000,1148200000000,00000000) = : GL: rendering stereo frame 11483: GL: render 2 to GL_BACK 0 11483: onPostPresentDX 11487: GLSWAP 11487: SetViewport: 0,0 800x600 0118221 11487: SetViewport: 0,0 800x600 0118221 11488: IDirect3DDevice9::Clear(...) 11488: onPreClearDX 11489: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11489: beginCapture 11490: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11490: SetViewport: 0,0 800x600 0118221 11490: SetViewport: 0,0 800x600 0118221 11491: onPrePresentDX 11491: Presenting Render Target: 0C6D6940 11492: endCapture 2 to GL_BACK 11492: sending new frame notification 11492: Present(00000000,00000000,00000000,00000000) = 0 11493: GL: rendering stereo frame 11494: onPostPresentDX 11494: GL: render 0 to GL_BACK 11495: GLSWAP 11495: SetViewport: 0,0 800x600 0118221 11496: SetViewport: 0,0 800x600 0118221 11496: IDirect3DDevice9::Clear(...) 11496: onPreClearDX 11496: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11497: beginCapture 11497: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11497: SetViewport: 0,0 800x600 0118221 11498: SetViewport: 0,0 800x600 0118221 11498: onPrePresentDX 11498: Presenting Render Target: 0C6D6940 11499: endCapture 0 to GL_BACK 11499: sending new frame notification 11499: Present(00000000,00000000,00000000,0000000011499) = : GL: rendering stereo frame 0 11500: GL: render 1 to GL_BACK 11500: onPostPresentDX 11503: GLSWAP 11504: SetViewport: 0,0 800x600 0118221 11504: SetViewport: 0,0 800x600 0118221 11504: IDirect3DDevice9::Clear(...) 11505: onPreClearDX 11505: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11505: beginCapture 11505: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11506: SetViewport: 0,0 800x600 0118221 11506: SetViewport: 0,0 800x600 0118221 11506: onPrePresentDX 11507: Presenting Render Target: 0C6D6940 11507: endCapture 1 to GL_BACK 11507: sending new frame notification 11507: Present(00000000,00000000,00000000,00000000) = 0 11508: GL: rendering stereo frame 11509: onPostPresentDX 11509: GL: render 2 to GL_BACK 11512: GLSWAP 11512: SetViewport: 0,0 800x600 0118221 11512: SetViewport: 0,0 800x600 0118221 11513: IDirect3DDevice9::Clear(...) 11513: onPreClearDX 11513: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11513: beginCapture 11514: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11514: SetViewport: 0,0 800x600 0118221 11514: SetViewport: 0,0 800x600 0118221 11515: onPrePresentDX 11515: Presenting Render Target: 0C6D6940 11515: endCapture 2 to GL_BACK 11516: sending new frame notification 11516: Present(00000000,00000000,00000000,00000000) = 0 11516: GL: rendering stereo frame 11517: onPostPresentDX 11517: GL: render 0 to GL_BACK 11520: GLSWAP 11520: SetViewport: 0,0 800x600 0118221 11521: SetViewport: 0,0 800x600 0118221 11521: IDirect3DDevice9::Clear(...) 11521: onPreClearDX 11522: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11522: beginCapture 11522: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11522: SetViewport: 0,0 800x600 0118221 11523: SetViewport: 0,0 800x600 0118221 11523: onPrePresentDX 11523: Presenting Render Target: 0C6D6940 11524: endCapture 0 to GL_BACK 11524: sending new frame notification 11524: Present(00000000,00000000,00000000,00000000) = 0 11524: GL: rendering stereo frame 11525: onPostPresentDX 11525: GL: render 1 to GL_BACK 11528: GLSWAP 11529: SetViewport: 0,0 800x600 0118221 11529: SetViewport: 0,0 800x600 0118221 11530: IDirect3DDevice9::Clear(...) 11530: onPreClearDX 11530: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11531: beginCapture 11532: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11532: SetViewport: 0,0 800x600 0118221 11532: SetViewport: 0,0 800x600 0118221 11533: onPrePresentDX 11533: Presenting Render Target: 0C6D6940 11534: endCapture 1 to GL_BACK 11534: sending new frame notification 11535: Present(00000000,00000000,00000000,00000000) = 115350: GL: rendering stereo frame 11535: GL: render 2 to GL_BACK 11536: onPostPresentDX 11537: GLSWAP 11537: SetViewport: 0,0 800x600 0118221 11538: SetViewport: 0,0 800x600 0118221 11538: IDirect3DDevice9::Clear(...) 11538: onPreClearDX 11539: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11539: beginCapture 11539: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11539: SetViewport: 0,0 800x600 0118221 11540: SetViewport: 0,0 800x600 0118221 11540: onPrePresentDX 11540: Presenting Render Target: 0C6D6940 11541: endCapture 2 to GL_BACK 11541: sending new frame notification 11541: Present(00000000,00000000,00000000,00000000) = 0 11541: GL: rendering stereo frame 11542: onPostPresentDX 11543: GL: render 0 to GL_BACK 11545: GLSWAP 11545: SetViewport: 0,0 800x600 0118221 11546: SetViewport: 0,0 800x600 0118221 11546: IDirect3DDevice9::Clear(...) 11546: onPreClearDX 11546: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11547: beginCapture 11547: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11547: SetViewport: 0,0 800x600 0118221 11548: SetViewport: 0,0 800x600 0118221 11548: onPrePresentDX 11548: Presenting Render Target: 0C6D6940 11548: endCapture 0 to GL_BACK 11549: sending new frame notification 11549: Present(00000000,00000000,00000000,00000000) = 0 11549: GL: rendering stereo frame 11550: onPostPresentDX 11550: GL: render 1 to GL_BACK 11553: GLSWAP 11554: SetViewport: 0,0 800x600 0118221 11554: SetViewport: 0,0 800x600 0118221 11554: IDirect3DDevice9::Clear(...) 11554: onPreClearDX 11555: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11555: beginCapture 11555: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11556: SetViewport: 0,0 800x600 0118221 11556: SetViewport: 0,0 800x600 0118221 11556: onPrePresentDX 11556: Presenting Render Target: 0C6D6940 11557: endCapture 1 to GL_BACK 11557: sending new frame notification 11557: Present(00000000,00000000,00000000,00000000) = 0 11557: GL: rendering stereo frame 11558: onPostPresentDX 11559: GL: render 2 to GL_BACK 11562: GLSWAP 11562: SetViewport: 0,0 800x600 0118221 11562: SetViewport: 0,0 800x600 0118221 11563: IDirect3DDevice9::Clear(...) 11563: onPreClearDX 11563: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11563: beginCapture 11564: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11564: SetViewport: 0,0 800x600 0118221 11564: SetViewport: 0,0 800x600 0118221 11564: onPrePresentDX 11565: Presenting Render Target: 0C6D6940 11565: endCapture 2 to GL_BACK 11565: sending new frame notification 11565: Present(00000000,00000000,00000000,00000000) = 0 11566: GL: rendering stereo frame 11566: onPostPresentDX 11567: GL: render 0 to GL_BACK 11570: GLSWAP 11570: SetViewport: 0,0 800x600 0118221 11571: SetViewport: 0,0 800x600 0118221 11571: IDirect3DDevice9::Clear(...) 11571: onPreClearDX 11571: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11572: beginCapture 11572: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11572: SetViewport: 0,0 800x600 0118221 11572: SetViewport: 0,0 800x600 0118221 11573: onPrePresentDX 11573: Presenting Render Target: 0C6D6940 11573: endCapture 0 to GL_BACK 11573: sending new frame notification 11574: Present(00000000,00000000,00000000,00000000) = 0 11574: GL: rendering stereo frame 11575: onPostPresentDX 11575: GL: render 1 to GL_BACK 11578: GLSWAP 11579: SetViewport: 0,0 800x600 0118221 11579: SetViewport: 0,0 800x600 0118221 11579: IDirect3DDevice9::Clear(...) 11579: onPreClearDX 11580: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11580: beginCapture 11580: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11580: SetViewport: 0,0 800x600 0118221 11581: SetViewport: 0,0 800x600 0118221 11581: onPrePresentDX 11581: Presenting Render Target: 0C6D6940 11582: endCapture 1 to GL_BACK 11582: sending new frame notification 11582: Present(00000000,00000000,00000000,00000000) = 0 11582: GL: rendering stereo frame 11583: onPostPresentDX 11584: GL: render 2 to GL_BACK 11587: GLSWAP 11587: SetViewport: 0,0 800x600 0118221 11587: SetViewport: 0,0 800x600 0118221 11588: IDirect3DDevice9::Clear(...) 11588: onPreClearDX 11588: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11588: beginCapture 11589: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11589: SetViewport: 0,0 800x600 0118221 11589: SetViewport: 0,0 800x600 0118221 11589: onPrePresentDX 11590: Presenting Render Target: 0C6D6940 11590: endCapture 2 to GL_BACK 11590: sending new frame notification 11590: Present(00000000,00000000,00000000,00000000) = 0 11591: GL: rendering stereo frame 11592: onPostPresentDX 11592: GL: render 0 to GL_BACK 11595: GLSWAP 11595: SetViewport: 0,0 800x600 0118221 11596: SetViewport: 0,0 800x600 0118221 11596: IDirect3DDevice9::Clear(...) 11596: onPreClearDX 11596: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11597: beginCapture 11597: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11597: SetViewport: 0,0 800x600 0118221 11598: SetViewport: 0,0 800x600 0118221 11598: onPrePresentDX 11598: Presenting Render Target: 0C6D6940 11598: endCapture 0 to GL_BACK 11599: sending new frame notification 11599: Present(00000000,00000000,00000000,00000000) = 0 11599: GL: rendering stereo frame 11600: onPostPresentDX 11600: GL: render 1 to GL_BACK 11603: GLSWAP 11604: SetViewport: 0,0 800x600 0118221 11604: SetViewport: 0,0 800x600 0118221 11604: IDirect3DDevice9::Clear(...) 11605: onPreClearDX 11605: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11605: beginCapture 11605: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11606: SetViewport: 0,0 800x600 0118221 11606: SetViewport: 0,0 800x600 0118221 11606: onPrePresentDX 11606: Presenting Render Target: 0C6D6940 11607: endCapture 1 to GL_BACK 11607: sending new frame notification 11607: Present(00000000,00000000,00000000,00000000) = 0 11608: GL: rendering stereo frame 11608: onPostPresentDX 11609: GL: render 2 to GL_BACK 11612: GLSWAP 11612: SetViewport: 0,0 800x600 0118221 11612: SetViewport: 0,0 800x600 0118221 11613: IDirect3DDevice9::Clear(...) 11613: onPreClearDX 11613: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11613: beginCapture 11614: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11614: SetViewport: 0,0 800x600 0118221 11614: SetViewport: 0,0 800x600 0118221 11615: onPrePresentDX 11615: Presenting Render Target: 0C6D6940 11615: endCapture 2 to GL_BACK 11615: sending new frame notification 11616: Present(00000000,00000000,00000000,00000000) = 0 11616: GL: rendering stereo frame 11617: onPostPresentDX 11617: GL: render 0 to GL_BACK 11620: GLSWAP 11620: SetViewport: 0,0 800x600 0118221 11621: SetViewport: 0,0 800x600 0118221 11621: IDirect3DDevice9::Clear(...) 11621: onPreClearDX 11621: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11622: beginCapture 11622: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11622: SetViewport: 0,0 800x600 0118221 11623: SetViewport: 0,0 800x600 0118221 11623: onPrePresentDX 11623: Presenting Render Target: 0C6D6940 11624: endCapture 0 to GL_BACK 11624: sending new frame notification 11624: Present(00000000,00000000,00000000,00000000) = 0 11624: GL: rendering stereo frame 11625: onPostPresentDX 11625: GL: render 1 to GL_BACK 11628: GLSWAP 11629: SetViewport: 0,0 800x600 0118221 11629: SetViewport: 0,0 800x600 0118221 11630: IDirect3DDevice9::Clear(...) 11630: onPreClearDX 11631: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11631: beginCapture 11632: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11632: SetViewport: 0,0 800x600 0118221 11633: SetViewport: 0,0 800x600 0118221 11633: onPrePresentDX 11633: Presenting Render Target: 0C6D6940 11634: endCapture 1 to GL_BACK 11634: sending new frame notification 11635: Present(00000000,0000000011635,: GL: rendering stereo frame 11636: GL: render 2 to GL_BACK 00000000,00000000) = 0 11636: onPostPresentDX 11637: GLSWAP 11637: SetViewport: 0,0 800x600 0118221 11638: SetViewport: 0,0 800x600 0118221 11638: IDirect3DDevice9::Clear(...) 11638: onPreClearDX 11639: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11640: beginCapture 11640: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11640: SetViewport: 0,0 800x600 0118221 11641: SetViewport: 0,0 800x600 0118221 11641: onPrePresentDX 11641: Presenting Render Target: 0C6D6940 11642: endCapture 2 to GL_BACK 11643: sending new frame notification 11643: Present(00000000,0000000011643,: GL: rendering stereo frame 00000000,00000000) = 0 11644: GL: render 0 to GL_BACK 11645: onPostPresentDX 11645: GLSWAP 11646: SetViewport: 0,0 800x600 0118221 11646: SetViewport: 0,0 800x600 0118221 11646: IDirect3DDevice9::Clear(...) 11646: onPreClearDX 11647: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11647: beginCapture 11647: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11647: SetViewport: 0,0 800x600 0118221 11648: SetViewport: 0,0 800x600 0118221 11648: onPrePresentDX 11648: Presenting Render Target: 0C6D6940 11649: endCapture 0 to GL_BACK 11649: sending new frame notification 11649: Present(00000000,00000000,00000000,00000000) = 0 11650: GL: rendering stereo frame 11650: onPostPresentDX 11651: GL: render 1 to GL_BACK 11653: GLSWAP 11654: SetViewport: 0,0 800x600 0118221 11654: SetViewport: 0,0 800x600 0118221 11654: IDirect3DDevice9::Clear(...) 11655: onPreClearDX 11655: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11655: beginCapture 11656: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11656: SetViewport: 0,0 800x600 0118221 11656: SetViewport: 0,0 800x600 0118221 11656: onPrePresentDX 11657: Presenting Render Target: 0C6D6940 11657: endCapture 1 to GL_BACK 11657: sending new frame notification 11657: Present(00000000,00000000,00000000,00000000) = 0 11658: GL: rendering stereo frame 11658: onPostPresentDX 11659: GL: render 2 to GL_BACK 11662: GLSWAP 11662: SetViewport: 0,0 800x600 0118221 11662: SetViewport: 0,0 800x600 0118221 11663: IDirect3DDevice9::Clear(...) 11663: onPreClearDX 11663: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11663: beginCapture 11664: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11664: SetViewport: 0,0 800x600 0118221 11664: SetViewport: 0,0 800x600 0118221 11664: onPrePresentDX 11665: Presenting Render Target: 0C6D6940 11665: endCapture 2 to GL_BACK 11665: sending new frame notification 11665: Present(00000000,00000000,00000000,0000000011666) = : GL: rendering stereo frame 011666 : GL: render 0 to GL_BACK 11667: onPostPresentDX 11670: GLSWAP 11670: SetViewport: 0,0 800x600 0118221 11671: SetViewport: 0,0 800x600 0118221 11671: IDirect3DDevice9::Clear(...) 11671: onPreClearDX 11671: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11672: beginCapture 11672: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11672: SetViewport: 0,0 800x600 0118221 11672: SetViewport: 0,0 800x600 0118221 11673: onPrePresentDX 11673: Presenting Render Target: 0C6D6940 11673: endCapture 0 to GL_BACK 11673: sending new frame notification 11674: Present(00000000,0000000011674,: GL: rendering stereo frame 00000000,00000000) = 0 11674: GL: render 1 to GL_BACK 11675: onPostPresentDX 11678: GLSWAP 11679: SetViewport: 0,0 800x600 0118221 11679: SetViewport: 0,0 800x600 0118221 11679: IDirect3DDevice9::Clear(...) 11680: onPreClearDX 11680: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11680: beginCapture 11680: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11681: SetViewport: 0,0 800x600 0118221 11681: SetViewport: 0,0 800x600 0118221 11681: onPrePresentDX 11681: Presenting Render Target: 0C6D6940 11682: endCapture 1 to GL_BACK 11682: sending new frame notification 11682: Present(00000000,00000000,1168200000000,00000000: GL: rendering stereo frame ) = 0 11683: GL: render 2 to GL_BACK 11683: onPostPresentDX 11687: GLSWAP 11687: SetViewport: 0,0 800x600 0118221 11687: SetViewport: 0,0 800x600 0118221 11688: IDirect3DDevice9::Clear(...) 11688: onPreClearDX 11688: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11688: beginCapture 11689: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11689: SetViewport: 0,0 800x600 0118221 11689: SetViewport: 0,0 800x600 0118221 11689: onPrePresentDX 11690: Presenting Render Target: 0C6D6940 11690: endCapture 2 to GL_BACK 11690: sending new frame notification 11691: Present(00000000,00000000,00000000,00000000) = 0 11691: GL: rendering stereo frame 11692: onPostPresentDX 11692: GL: render 0 to GL_BACK 11695: GLSWAP 11695: SetViewport: 0,0 800x600 0118221 11696: SetViewport: 0,0 800x600 0118221 11696: IDirect3DDevice9::Clear(...) 11697: onPreClearDX 11697: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11698: beginCapture 11698: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11698: SetViewport: 0,0 800x600 0118221 11699: SetViewport: 0,0 800x600 0118221 11699: onPrePresentDX 11700: Presenting Render Target: 0C6D6940 11700: endCapture 0 to GL_BACK 11701: sending new frame notification 11701: Present(00000000,00000000,00000000,1170100000000: GL: rendering stereo frame ) = 0 11701: GL: render 1 to GL_BACK 11702: onPostPresentDX 11703: GLSWAP 11704: SetViewport: 0,0 800x600 0118221 11704: SetViewport: 0,0 800x600 0118221 11704: IDirect3DDevice9::Clear(...) 11705: onPreClearDX 11705: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11706: beginCapture 11707: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11707: SetViewport: 0,0 800x600 0118221 11707: SetViewport: 0,0 800x600 0118221 11708: onPrePresentDX 11708: Presenting Render Target: 0C6D6940 11709: endCapture 1 to GL_BACK 11709: sending new frame notification 11709: Present(00000000,00000000,00000000,00000000) = 0 11710: GL: rendering stereo frame 11711: GL: render 2 to GL_BACK 11711: onPostPresentDX 11712: GLSWAP 11713: SetViewport: 0,0 800x600 0118221 11713: SetViewport: 0,0 800x600 0118221 11714: IDirect3DDevice9::Clear(...) 11714: onPreClearDX 11714: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11715: beginCapture 11716: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11716: SetViewport: 0,0 800x600 0118221 11717: SetViewport: 0,0 800x600 0118221 11718: onPrePresentDX 11718: Presenting Render Target: 0C6D6940 11719: endCapture 2 to GL_BACK 11720: sending new frame notification 11720: Present(00000000,0000000011720,: GL: rendering stereo frame 00000000,00000000) = 0 11721: GL: render 0 to GL_BACK 11722: onPostPresentDX 11722: GLSWAP 11723: SetViewport: 0,0 800x600 0118221 11723: SetViewport: 0,0 800x600 0118221 11724: IDirect3DDevice9::Clear(...) 11724: onPreClearDX 11724: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11725: beginCapture 11725: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11725: SetViewport: 0,0 800x600 0118221 11726: SetViewport: 0,0 800x600 0118221 11726: onPrePresentDX 11726: Presenting Render Target: 0C6D6940 11727: endCapture 0 to GL_BACK 11727: sending new frame notification 11727: Present(00000000,00000000,00000000,0000000011728) = : GL: rendering stereo frame 0 11728: GL: render 1 to GL_BACK 11729: onPostPresentDX 11729: GLSWAP 11730: SetViewport: 0,0 800x600 0118221 11730: SetViewport: 0,0 800x600 0118221 11730: IDirect3DDevice9::Clear(...) 11730: onPreClearDX 11731: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11731: beginCapture 11732: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11732: SetViewport: 0,0 800x600 0118221 11732: SetViewport: 0,0 800x600 0118221 11733: onPrePresentDX 11733: Presenting Render Target: 0C6D6940 11734: endCapture 1 to GL_BACK 11734: sending new frame notification 11734: Present(00000000,0000000011735,: GL: rendering stereo frame 00000000,0000000011735: GL: render 2 to GL_BACK ) = 0 11736: onPostPresentDX 11737: GLSWAP 11737: SetViewport: 0,0 800x600 0118221 11738: SetViewport: 0,0 800x600 0118221 11738: IDirect3DDevice9::Clear(...) 11738: onPreClearDX 11739: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11739: beginCapture 11740: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11740: SetViewport: 0,0 800x600 0118221 11741: SetViewport: 0,0 800x600 0118221 11741: onPrePresentDX 11741: Presenting Render Target: 0C6D6940 11742: endCapture 2 to GL_BACK 11742: sending new frame notification 11742: Present(00000000,00000000,00000000,00000000) = 0 11742: GL: rendering stereo frame 11743: onPostPresentDX 11744: GL: render 0 to GL_BACK 11745: GLSWAP 11746: SetViewport: 0,0 800x600 0118221 11746: SetViewport: 0,0 800x600 0118221 11746: IDirect3DDevice9::Clear(...) 11747: onPreClearDX 11747: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11747: beginCapture 11748: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11748: SetViewport: 0,0 800x600 0118221 11749: SetViewport: 0,0 800x600 0118221 11749: onPrePresentDX 11750: Presenting Render Target: 0C6D6940 11750: endCapture 0 to GL_BACK 11751: sending new frame notification 11751: Present(00000000,00000000,00000000,0000000011752) = : GL: rendering stereo frame 0 11752: GL: render 1 to GL_BACK 11753: onPostPresentDX 11754: GLSWAP 11754: SetViewport: 0,0 800x600 0118221 11754: SetViewport: 0,0 800x600 0118221 11754: IDirect3DDevice9::Clear(...) 11755: onPreClearDX 11755: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11756: beginCapture 11756: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11756: SetViewport: 0,0 800x600 0118221 11756: SetViewport: 0,0 800x600 0118221 11757: onPrePresentDX 11757: Presenting Render Target: 0C6D6940 11758: endCapture 1 to GL_BACK 11758: sending new frame notification 11758: Present(00000000,00000000,00000000,00000000) = 0 11758: GL: rendering stereo frame 11759: onPostPresentDX 11759: GL: render 2 to GL_BACK 11762: GLSWAP 11762: SetViewport: 0,0 800x600 0118221 11763: SetViewport: 0,0 800x600 0118221 11763: IDirect3DDevice9::Clear(...) 11763: onPreClearDX 11764: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11764: beginCapture 11764: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11765: SetViewport: 0,0 800x600 0118221 11765: SetViewport: 0,0 800x600 0118221 11765: onPrePresentDX 11765: Presenting Render Target: 0C6D6940 11766: endCapture 2 to GL_BACK 11766: sending new frame notification 11767: Present(00000000,00000000,00000000,0000000011767) = : GL: rendering stereo frame 0 11768: GL: render 0 to GL_BACK 11769: onPostPresentDX 11770: GLSWAP 11770: SetViewport: 0,0 800x600 0118221 11771: SetViewport: 0,0 800x600 0118221 11771: IDirect3DDevice9::Clear(...) 11771: onPreClearDX 11772: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11772: beginCapture 11773: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11773: SetViewport: 0,0 800x600 0118221 11773: SetViewport: 0,0 800x600 0118221 11774: onPrePresentDX 11774: Presenting Render Target: 0C6D6940 11775: endCapture 0 to GL_BACK 11775: sending new frame notification 11775: Present(00000000,00000000,00000000,00000000) = 0 11776: GL: rendering stereo frame 11777: onPostPresentDX 11777: GL: render 1 to GL_BACK 11778: GLSWAP 11779: SetViewport: 0,0 800x600 0118221 11779: SetViewport: 0,0 800x600 0118221 11779: IDirect3DDevice9::Clear(...) 11780: onPreClearDX 11780: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11781: beginCapture 11781: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11782: SetViewport: 0,0 800x600 0118221 11782: SetViewport: 0,0 800x600 0118221 11782: onPrePresentDX 11782: Presenting Render Target: 0C6D6940 11783: endCapture 1 to GL_BACK 11783: sending new frame notification 11784: Present(00000000,00000000,00000000,00000000) = 0 11784: GL: rendering stereo frame 11785: onPostPresentDX 11785: GL: render 2 to GL_BACK 11787: GLSWAP 11787: SetViewport: 0,0 800x600 0118221 11788: SetViewport: 0,0 800x600 0118221 11788: IDirect3DDevice9::Clear(...) 11788: onPreClearDX 11789: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11789: beginCapture 11789: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11790: SetViewport: 0,0 800x600 0118221 11790: SetViewport: 0,0 800x600 0118221 11790: onPrePresentDX 11790: Presenting Render Target: 0C6D6940 11791: endCapture 2 to GL_BACK 11791: sending new frame notification 11792: Present(00000000,00000000,00000000,00000000) = 0 11792: GL: rendering stereo frame 11793: onPostPresentDX 11793: GL: render 0 to GL_BACK 11795: GLSWAP 11795: SetViewport: 0,0 800x600 0118221 11796: SetViewport: 0,0 800x600 0118221 11796: IDirect3DDevice9::Clear(...) 11796: onPreClearDX 11797: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11798: beginCapture 11798: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11798: SetViewport: 0,0 800x600 0118221 11798: SetViewport: 0,0 800x600 0118221 11799: onPrePresentDX 11799: Presenting Render Target: 0C6D6940 11800: endCapture 0 to GL_BACK 11800: sending new frame notification 11801: Present(00000000,00000000,00000000,00000000) = 0 11801: GL: rendering stereo frame 11802: onPostPresentDX 11802: GL: render 1 to GL_BACK 11803: GLSWAP 11804: SetViewport: 0,0 800x600 0118221 11804: SetViewport: 0,0 800x600 0118221 11804: IDirect3DDevice9::Clear(...) 11805: onPreClearDX 11805: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11805: beginCapture 11806: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11806: SetViewport: 0,0 800x600 0118221 11806: SetViewport: 0,0 800x600 0118221 11807: onPrePresentDX 11807: Presenting Render Target: 0C6D6940 11807: endCapture 1 to GL_BACK 11808: sending new frame notification 11808: Present(00000000,00000000,00000000,00000000) = 0 11808: GL: rendering stereo frame 11809: onPostPresentDX 11810: GL: render 2 to GL_BACK 11812: GLSWAP 11812: SetViewport: 0,0 800x600 0118221 11812: SetViewport: 0,0 800x600 0118221 11813: IDirect3DDevice9::Clear(...) 11813: onPreClearDX 11813: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11814: beginCapture 11814: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11814: SetViewport: 0,0 800x600 0118221 11815: SetViewport: 0,0 800x600 0118221 11815: onPrePresentDX 11815: Presenting Render Target: 0C6D6940 11816: endCapture 2 to GL_BACK 11816: sending new frame notification 11817: Present(00000000,00000000,00000000,00000000) = 0 11817: GL: rendering stereo frame 11818: onPostPresentDX 11818: GL: render 0 to GL_BACK 11820: GLSWAP 11820: SetViewport: 0,0 800x600 0118221 11821: SetViewport: 0,0 800x600 0118221 11821: IDirect3DDevice9::Clear(...) 11821: onPreClearDX 11822: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11823: beginCapture 11823: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11823: SetViewport: 0,0 800x600 0118221 11824: SetViewport: 0,0 800x600 0118221 11824: onPrePresentDX 11825: Presenting Render Target: 0C6D6940 11825: endCapture 0 to GL_BACK 11825: sending new frame notification 11825: Present(0000000011826,: GL: rendering stereo frame 00000000,00000000,00000000) = 011826: GL: render 1 to GL_BACK 11827: onPostPresentDX 11828: GLSWAP 11829: SetViewport: 0,0 800x600 0118221 11829: SetViewport: 0,0 800x600 0118221 11830: IDirect3DDevice9::Clear(...) 11830: onPreClearDX 11831: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11832: beginCapture 11832: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11833: SetViewport: 0,0 800x600 0118221 11833: SetViewport: 0,0 800x600 0118221 11834: onPrePresentDX 11834: Presenting Render Target: 0C6D6940 11835: endCapture 1 to GL_BACK 11835: sending new frame notification 11836: Present(0000000011836,00000000,: GL: rendering stereo frame 11837: GL: render 2 to GL_BACK 00000000,00000000) = 0 11837: onPostPresentDX 11838: GLSWAP 11838: SetViewport: 0,0 800x600 0118221 11839: SetViewport: 0,0 800x600 0118221 11839: IDirect3DDevice9::Clear(...) 11840: onPreClearDX 11840: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11841: beginCapture 11841: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11842: SetViewport: 0,0 800x600 0118221 11843: SetViewport: 0,0 800x600 0118221 11843: onPrePresentDX 11844: Presenting Render Target: 0C6D6940 11845: endCapture 2 to GL_BACK 11845: sending new frame notification 11845: Present(00000000,00000000,1184600000000,00000000) = : GL: rendering stereo frame 11847: GL: render 0 to GL_BACK 0 11847: GLSWAP 11848: onPostPresentDX 11849: SetViewport: 0,0 800x600 0118221 11849: SetViewport: 0,0 800x600 0118221 11850: IDirect3DDevice9::Clear(...) 11850: onPreClearDX 11850: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11851: beginCapture 11851: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11852: SetViewport: 0,0 800x600 0118221 11852: SetViewport: 0,0 800x600 0118221 11852: onPrePresentDX 11852: Presenting Render Target: 0C6D6940 11853: endCapture 0 to GL_BACK 11853: sending new frame notification 11854: Present(00000000,00000000,00000000,0000000011854) = : GL: rendering stereo frame 11855: GL: render 1 to GL_BACK 0 11855: onPostPresentDX 11856: GLSWAP 11856: SetViewport: 0,0 800x600 0118221 11857: SetViewport: 0,0 800x600 0118221 11857: IDirect3DDevice9::Clear(...) 11857: onPreClearDX 11858: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11858: beginCapture 11859: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11859: SetViewport: 0,0 800x600 0118221 11860: SetViewport: 0,0 800x600 0118221 11860: onPrePresentDX 11860: Presenting Render Target: 0C6D6940 11861: endCapture 1 to GL_BACK 11861: sending new frame notification 11861: Present(0000000011862,00000000,00000000,00000000: GL: rendering stereo frame ) = 0 11862: GL: render 2 to GL_BACK 11863: onPostPresentDX 11864: GLSWAP 11864: SetViewport: 0,0 800x600 0118221 11864: SetViewport: 0,0 800x600 0118221 11865: IDirect3DDevice9::Clear(...) 11865: onPreClearDX 11865: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11866: beginCapture 11866: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11866: SetViewport: 0,0 800x600 0118221 11867: SetViewport: 0,0 800x600 0118221 11867: onPrePresentDX 11868: Presenting Render Target: 0C6D6940 11869: endCapture 2 to GL_BACK 11869: sending new frame notification 11869: Present(0000000011869,00000000,00000000,00000000: GL: rendering stereo frame ) = 0 11870: GL: render 0 to GL_BACK 11871: onPostPresentDX 11871: GLSWAP 11871: SetViewport: 0,0 800x600 0118221 11872: SetViewport: 0,0 800x600 0118221 11872: IDirect3DDevice9::Clear(...) 11872: onPreClearDX 11873: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11874: beginCapture 11874: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11874: SetViewport: 0,0 800x600 0118221 11875: SetViewport: 0,0 800x600 0118221 11875: onPrePresentDX 11875: Presenting Render Target: 0C6D6940 11876: endCapture 0 to GL_BACK 11876: sending new frame notification 11876: Present(0000000011877,00000000,00000000,00000000: GL: rendering stereo frame ) = 0 11877: GL: render 1 to GL_BACK 11878: onPostPresentDX 11878: GLSWAP 11879: SetViewport: 0,0 800x600 0118221 11879: SetViewport: 0,0 800x600 0118221 11879: IDirect3DDevice9::Clear(...) 11880: onPreClearDX 11880: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11881: beginCapture 11881: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11881: SetViewport: 0,0 800x600 0118221 11881: SetViewport: 0,0 800x600 0118221 11882: onPrePresentDX 11882: Presenting Render Target: 0C6D6940 11883: endCapture 1 to GL_BACK 11883: sending new frame notification 11884: Present(0000000011884,00000000,00000000,00000000: GL: rendering stereo frame ) = 0 11884: GL: render 2 to GL_BACK 11885: onPostPresentDX 11887: GLSWAP 11887: SetViewport: 0,0 800x600 0118221 11887: SetViewport: 0,0 800x600 0118221 11888: IDirect3DDevice9::Clear(...) 11888: onPreClearDX 11889: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11889: beginCapture 11890: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11890: SetViewport: 0,0 800x600 0118221 11890: SetViewport: 0,0 800x600 0118221 11890: onPrePresentDX 11891: Presenting Render Target: 0C6D6940 11891: endCapture 2 to GL_BACK 11891: sending new frame notification 11892: Present(0000000011892,00000000,: GL: rendering stereo frame 00000000,00000000) = 0 11893: GL: render 0 to GL_BACK 11898: onPostPresentDX 11899: GLSWAP 11902: SetViewport: 0,0 800x600 0118221 11902: SetViewport: 0,0 800x600 0118221 11902: IDirect3DDevice9::Clear(...) 11903: onPreClearDX 11903: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11904: beginCapture 11905: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11905: SetViewport: 0,0 800x600 0118221 11905: SetViewport: 0,0 800x600 0118221 11906: onPrePresentDX 11906: Presenting Render Target: 0C6D6940 11907: endCapture 0 to GL_BACK 11907: sending new frame notification 11907: Present(00000000,00000000,1190800000000,00000000: GL: rendering stereo frame ) = 011908: GL: render 1 to GL_BACK 11909: GLSWAP 11910: onPostPresentDX 11910: SetViewport: 0,0 800x600 0118221 11910: SetViewport: 0,0 800x600 0118221 11911: IDirect3DDevice9::Clear(...) 11911: onPreClearDX 11912: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11912: beginCapture 11912: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11912: SetViewport: 0,0 800x600 0118221 11913: SetViewport: 0,0 800x600 0118221 11913: onPrePresentDX 11913: Presenting Render Target: 0C6D6940 11914: endCapture 1 to GL_BACK 11914: sending new frame notification 11914: Present(0000000011914,00000000,00000000,00000000: GL: rendering stereo frame ) = 0 11915: GL: render 2 to GL_BACK 11915: onPostPresentDX 11916: GLSWAP 11916: SetViewport: 0,0 800x600 0118221 11917: SetViewport: 0,0 800x600 0118221 11917: IDirect3DDevice9::Clear(...) 11917: onPreClearDX 11917: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11918: beginCapture 11918: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11918: SetViewport: 0,0 800x600 0118221 11918: SetViewport: 0,0 800x600 0118221 11919: onPrePresentDX 11919: Presenting Render Target: 0C6D6940 11919: endCapture 2 to GL_BACK 11919: sending new frame notification 11920: Present(00000000,00000000,00000000,00000000) = 119200 : GL: rendering stereo frame 11921: onPostPresentDX 11921: GL: render 0 to GL_BACK 11922: GLSWAP 11922: SetViewport: 0,0 800x600 0118221 11922: SetViewport: 0,0 800x600 0118221 11923: IDirect3DDevice9::Clear(...) 11923: onPreClearDX 11923: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11923: beginCapture 11924: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11924: SetViewport: 0,0 800x600 0118221 11924: SetViewport: 0,0 800x600 0118221 11924: onPrePresentDX 11924: Presenting Render Target: 0C6D6940 11925: endCapture 0 to GL_BACK 11925: sending new frame notification 11925: Present(0000000011925,00000000,00000000,00000000: GL: rendering stereo frame ) = 0 11926: GL: render 1 to GL_BACK 11926: onPostPresentDX 11928: GLSWAP 11929: SetViewport: 0,0 800x600 0118221 11929: SetViewport: 0,0 800x600 0118221 11929: IDirect3DDevice9::Clear(...) 11929: onPreClearDX 11929: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11930: beginCapture 11930: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11930: SetViewport: 0,0 800x600 0118221 11930: SetViewport: 0,0 800x600 0118221 11931: onPrePresentDX 11931: Presenting Render Target: 0C6D6940 11931: endCapture 1 to GL_BACK 11932: sending new frame notification 11932: Present(0000000011932,00000000: GL: rendering stereo frame ,00000000,00000000) = 0 11933: GL: render 2 to GL_BACK 11933: onPostPresentDX 11937: GLSWAP 11937: SetViewport: 0,0 800x600 0118221 11937: SetViewport: 0,0 800x600 0118221 11938: IDirect3DDevice9::Clear(...) 11938: onPreClearDX 11938: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11938: beginCapture 11939: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11939: SetViewport: 0,0 800x600 0118221 11939: SetViewport: 0,0 800x600 0118221 11939: onPrePresentDX 11940: Presenting Render Target: 0C6D6940 11940: endCapture 2 to GL_BACK 11940: sending new frame notification 11941: Present(00000000,0000000011941,: GL: rendering stereo frame 11941: GL: render 0 to GL_BACK 00000000,00000000) = 0 11942: onPostPresentDX 11945: GLSWAP 11945: SetViewport: 0,0 800x600 0118221 11945: SetViewport: 0,0 800x600 0118221 11946: IDirect3DDevice9::Clear(...) 11946: onPreClearDX 11946: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11947: beginCapture 11947: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11947: SetViewport: 0,0 800x600 0118221 11947: SetViewport: 0,0 800x600 0118221 11947: onPrePresentDX 11948: Presenting Render Target: 0C6D6940 11948: endCapture 0 to GL_BACK 11948: sending new frame notification 11948: Present(0000000011949,00000000,: GL: rendering stereo frame 0000000011949: GL: render 1 to GL_BACK ,00000000) = 0 11950: onPostPresentDX 11953: GLSWAP 11954: SetViewport: 0,0 800x600 0118221 11954: SetViewport: 0,0 800x600 0118221 11954: IDirect3DDevice9::Clear(...) 11955: onPreClearDX 11955: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11955: beginCapture 11956: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11956: SetViewport: 0,0 800x600 0118221 11956: SetViewport: 0,0 800x600 0118221 11956: onPrePresentDX 11956: Presenting Render Target: 0C6D6940 11957: endCapture 1 to GL_BACK 11957: sending new frame notification 11957: Present(0000000011958,: GL: rendering stereo frame 0000000011958: GL: render 2 to GL_BACK ,00000000,00000000) = 0 11959: onPostPresentDX 11962: GLSWAP 11962: SetViewport: 0,0 800x600 0118221 11962: SetViewport: 0,0 800x600 0118221 11963: IDirect3DDevice9::Clear(...) 11963: onPreClearDX 11963: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11964: beginCapture 11964: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11964: SetViewport: 0,0 800x600 0118221 11964: SetViewport: 0,0 800x600 0118221 11965: onPrePresentDX 11965: Presenting Render Target: 0C6D6940 11965: endCapture 2 to GL_BACK 11965: sending new frame notification 11966: Present(0000000011966,00000000,00000000,00000000: GL: rendering stereo frame ) = 0 11966: GL: render 0 to GL_BACK 11967: onPostPresentDX 11970: GLSWAP 11970: SetViewport: 0,0 800x600 0118221 11971: SetViewport: 0,0 800x600 0118221 11971: IDirect3DDevice9::Clear(...) 11971: onPreClearDX 11972: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11972: beginCapture 11973: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 11973: SetViewport: 0,0 800x600 0118221 11974: SetViewport: 0,0 800x600 0118221 11974: onPrePresentDX 11974: Presenting Render Target: 0C6D6940 11975: endCapture 0 to GL_BACK 11976: sending new frame notification 11976: Present(00000000,00000000,00000000,0000000011976) = : GL: rendering stereo frame 11977: GL: render 1 to GL_BACK 0 11977: onPostPresentDX 11978: GLSWAP 11979: SetViewport: 0,0 800x600 0118221 11979: SetViewport: 0,0 800x600 0118221 11980: IDirect3DDevice9::Clear(...) 11981: onPreClearDX 11982: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11985: beginCapture 11987: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 11988: SetViewport: 0,0 800x600 0118221 11989: SetViewport: 0,0 800x600 0118221 11989: onPrePresentDX 11989: Presenting Render Target: 0C6D6940 11990: endCapture 1 to GL_BACK 11991: sending new frame notification 11991: Present(00000000,00000000,00000000,0000000011992) = : GL: rendering stereo frame 0 11992: GL: render 2 to GL_BACK 11993: onPostPresentDX 11994: GLSWAP 11994: SetViewport: 0,0 800x600 0118221 11995: SetViewport: 0,0 800x600 0118221 11995: IDirect3DDevice9::Clear(...) 11995: onPreClearDX 11995: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 11997: beginCapture 11998: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 11999: SetViewport: 0,0 800x600 0118221 12001: SetViewport: 0,0 800x600 0118221 12002: onPrePresentDX 12003: Presenting Render Target: 0C6D6940 12004: endCapture 2 to GL_BACK 12004: sending new frame notification 12004: Present(0000000012005,00000000,: GL: rendering stereo frame 00000000,00000000) = 012005: GL: render 0 to GL_BACK 12006: GLSWAP 12006: onPostPresentDX 12007: SetViewport: 0,0 800x600 0118221 12007: SetViewport: 0,0 800x600 0118221 12007: IDirect3DDevice9::Clear(...) 12008: onPreClearDX 12008: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12009: beginCapture 12009: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12010: SetViewport: 0,0 800x600 0118221 12011: SetViewport: 0,0 800x600 0118221 12011: onPrePresentDX 12012: Presenting Render Target: 0C6D6940 12013: endCapture 0 to GL_BACK 12013: sending new frame notification 12014: Present(00000000,00000000,1201400000000,00000000: GL: rendering stereo frame 12015: GL: render 1 to GL_BACK ) = 0 12015: GLSWAP 12016: onPostPresentDX 12016: SetViewport: 0,0 800x600 0118221 12016: SetViewport: 0,0 800x600 0118221 12017: IDirect3DDevice9::Clear(...) 12017: onPreClearDX 12017: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12018: beginCapture 12018: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12018: SetViewport: 0,0 800x600 0118221 12018: SetViewport: 0,0 800x600 0118221 12018: onPrePresentDX 12019: Presenting Render Target: 0C6D6940 12019: endCapture 1 to GL_BACK 12019: sending new frame notification 12019: Present(0000000012020,00000000,00000000,00000000: GL: rendering stereo frame ) = 012020 : GL: render 2 to GL_BACK 12021: onPostPresentDX 12021: GLSWAP 12022: SetViewport: 0,0 800x600 0118221 12022: SetViewport: 0,0 800x600 0118221 12022: IDirect3DDevice9::Clear(...) 12022: onPreClearDX 12022: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12023: beginCapture 12023: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12023: SetViewport: 0,0 800x600 0118221 12024: SetViewport: 0,0 800x600 0118221 12024: onPrePresentDX 12024: Presenting Render Target: 0C6D6940 12024: endCapture 2 to GL_BACK 12025: sending new frame notification 12025: Present(00000000,00000000,00000000,00000000) = 0 12025: GL: rendering stereo frame 12026: onPostPresentDX 12026: GL: render 0 to GL_BACK 12028: GLSWAP 12029: SetViewport: 0,0 800x600 0118221 12029: SetViewport: 0,0 800x600 0118221 12029: IDirect3DDevice9::Clear(...) 12030: onPreClearDX 12031: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12031: beginCapture 12031: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12031: SetViewport: 0,0 800x600 0118221 12032: SetViewport: 0,0 800x600 0118221 12032: onPrePresentDX 12033: Presenting Render Target: 0C6D6940 12033: endCapture 0 to GL_BACK 12033: sending new frame notification 12034: Present(00000000,00000000,00000000,0000000012034) = : GL: rendering stereo frame 0 12034: GL: render 1 to GL_BACK 12035: onPostPresentDX 12037: GLSWAP 12037: SetViewport: 0,0 800x600 0118221 12037: SetViewport: 0,0 800x600 0118221 12038: IDirect3DDevice9::Clear(...) 12038: onPreClearDX 12038: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12038: beginCapture 12039: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12039: SetViewport: 0,0 800x600 0118221 12039: SetViewport: 0,0 800x600 0118221 12039: onPrePresentDX 12039: Presenting Render Target: 0C6D6940 12040: endCapture 1 to GL_BACK 12040: sending new frame notification 12040: Present(00000000,00000000,00000000,0000000012040) = : GL: rendering stereo frame 012041: GL: render 2 to GL_BACK 12042: onPostPresentDX 12045: GLSWAP 12045: SetViewport: 0,0 800x600 0118221 12046: SetViewport: 0,0 800x600 0118221 12046: IDirect3DDevice9::Clear(...) 12046: onPreClearDX 12046: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12047: beginCapture 12047: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12047: SetViewport: 0,0 800x600 0118221 12047: SetViewport: 0,0 800x600 0118221 12048: onPrePresentDX 12048: Presenting Render Target: 0C6D6940 12048: endCapture 2 to GL_BACK 12048: sending new frame notification 12049: Present(00000000,00000000,00000000,00000000) = 120490: GL: rendering stereo frame 12049: GL: render 0 to GL_BACK 12050: onPostPresentDX 12053: GLSWAP 12054: SetViewport: 0,0 800x600 0118221 12054: SetViewport: 0,0 800x600 0118221 12054: IDirect3DDevice9::Clear(...) 12054: onPreClearDX 12055: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12055: beginCapture 12055: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12056: SetViewport: 0,0 800x600 0118221 12056: SetViewport: 0,0 800x600 0118221 12056: onPrePresentDX 12056: Presenting Render Target: 0C6D6940 12057: endCapture 0 to GL_BACK 12057: sending new frame notification 12057: Present(00000000,00000000,00000000,0000000012057) = : GL: rendering stereo frame 0 12058: GL: render 1 to GL_BACK 12059: onPostPresentDX 12062: GLSWAP 12062: SetViewport: 0,0 800x600 0118221 12062: SetViewport: 0,0 800x600 0118221 12063: IDirect3DDevice9::Clear(...) 12063: onPreClearDX 12063: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12063: beginCapture 12064: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12064: SetViewport: 0,0 800x600 0118221 12064: SetViewport: 0,0 800x600 0118221 12065: onPrePresentDX 12065: Presenting Render Target: 0C6D6940 12065: endCapture 1 to GL_BACK 12066: sending new frame notification 12066: Present(00000000,00000000,00000000,00000000) = 120660: GL: rendering stereo frame 12067: GL: render 2 to GL_BACK 12067: onPostPresentDX 12070: GLSWAP 12070: SetViewport: 0,0 800x600 0118221 12071: SetViewport: 0,0 800x600 0118221 12071: IDirect3DDevice9::Clear(...) 12071: onPreClearDX 12071: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12072: beginCapture 12072: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12072: SetViewport: 0,0 800x600 0118221 12073: SetViewport: 0,0 800x600 0118221 12073: onPrePresentDX 12073: Presenting Render Target: 0C6D6940 12073: endCapture 2 to GL_BACK 12074: sending new frame notification 12074: Present(00000000,00000000,1207400000000,00000000) = : GL: rendering stereo frame 0 12075: GL: render 0 to GL_BACK 12075: onPostPresentDX 12078: GLSWAP 12079: SetViewport: 0,0 800x600 0118221 12079: SetViewport: 0,0 800x600 0118221 12080: IDirect3DDevice9::Clear(...) 12080: onPreClearDX 12080: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12081: beginCapture 12082: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12082: SetViewport: 0,0 800x600 0118221 12083: SetViewport: 0,0 800x600 0118221 12083: onPrePresentDX 12083: Presenting Render Target: 0C6D6940 12084: endCapture 0 to GL_BACK 12085: sending new frame notification 12085: Present(00000000,00000000,00000000,00000000) = 0 12085: GL: rendering stereo frame 12086: GL: render 1 to GL_BACK 12087: onPostPresentDX 12087: GLSWAP 12087: SetViewport: 0,0 800x600 0118221 12088: SetViewport: 0,0 800x600 0118221 12088: IDirect3DDevice9::Clear(...) 12089: onPreClearDX 12089: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12090: beginCapture 12090: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12091: SetViewport: 0,0 800x600 0118221 12091: SetViewport: 0,0 800x600 0118221 12091: onPrePresentDX 12092: Presenting Render Target: 0C6D6940 12093: endCapture 1 to GL_BACK 12093: sending new frame notification 12093: Present(00000000,0000000012093,: GL: rendering stereo frame 00000000,0000000012094: GL: render 2 to GL_BACK ) = 0 12095: onPostPresentDX 12095: GLSWAP 12095: SetViewport: 0,0 800x600 0118221 12096: SetViewport: 0,0 800x600 0118221 12096: IDirect3DDevice9::Clear(...) 12097: onPreClearDX 12097: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12098: beginCapture 12098: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12099: SetViewport: 0,0 800x600 0118221 12099: SetViewport: 0,0 800x600 0118221 12099: onPrePresentDX 12100: Presenting Render Target: 0C6D6940 12100: endCapture 2 to GL_BACK 12100: sending new frame notification 12101: Present(00000000,00000000,00000000,00000000) = 0 12101: GL: rendering stereo frame 12102: onPostPresentDX 12102: GL: render 0 to GL_BACK 12103: GLSWAP 12104: SetViewport: 0,0 800x600 0118221 12104: SetViewport: 0,0 800x600 0118221 12104: IDirect3DDevice9::Clear(...) 12105: onPreClearDX 12105: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12106: beginCapture 12106: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12106: SetViewport: 0,0 800x600 0118221 12107: SetViewport: 0,0 800x600 0118221 12107: onPrePresentDX 12107: Presenting Render Target: 0C6D6940 12108: endCapture 0 to GL_BACK 12108: sending new frame notification 12109: Present(00000000,00000000,1210900000000,00000000: GL: rendering stereo frame 12109: GL: render 1 to GL_BACK ) = 0 12110: onPostPresentDX 12112: GLSWAP 12112: SetViewport: 0,0 800x600 0118221 12112: SetViewport: 0,0 800x600 0118221 12113: IDirect3DDevice9::Clear(...) 12113: onPreClearDX 12114: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12114: beginCapture 12115: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12115: SetViewport: 0,0 800x600 0118221 12116: SetViewport: 0,0 800x600 0118221 12116: onPrePresentDX 12116: Presenting Render Target: 0C6D6940 12117: endCapture 1 to GL_BACK 12117: sending new frame notification 12117: Present(00000000,0000000012117,00000000,00000000: GL: rendering stereo frame ) = 0 12118: GL: render 2 to GL_BACK 12119: onPostPresentDX 12120: GLSWAP 12120: SetViewport: 0,0 800x600 0118221 12121: SetViewport: 0,0 800x600 0118221 12121: IDirect3DDevice9::Clear(...) 12121: onPreClearDX 12121: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12122: beginCapture 12122: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12122: SetViewport: 0,0 800x600 0118221 12123: SetViewport: 0,0 800x600 0118221 12123: onPrePresentDX 12123: Presenting Render Target: 0C6D6940 12124: endCapture 2 to GL_BACK 12124: sending new frame notification 12124: Present(00000000,00000000,00000000,00000000) = 0 12124: GL: rendering stereo frame 12125: onPostPresentDX 12126: GL: render 0 to GL_BACK 12128: GLSWAP 12129: SetViewport: 0,0 800x600 0118221 12129: SetViewport: 0,0 800x600 0118221 12129: IDirect3DDevice9::Clear(...) 12129: onPreClearDX 12130: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12130: beginCapture 12130: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12130: SetViewport: 0,0 800x600 0118221 12131: SetViewport: 0,0 800x600 0118221 12131: onPrePresentDX 12131: Presenting Render Target: 0C6D6940 12132: endCapture 0 to GL_BACK 12132: sending new frame notification 12132: Present(00000000,00000000,00000000,00000000) = 0 12132: GL: rendering stereo frame 12133: onPostPresentDX 12134: GL: render 1 to GL_BACK 12137: GLSWAP 12137: SetViewport: 0,0 800x600 0118221 12138: SetViewport: 0,0 800x600 0118221 12138: IDirect3DDevice9::Clear(...) 12138: onPreClearDX 12138: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12139: beginCapture 12139: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12139: SetViewport: 0,0 800x600 0118221 12140: SetViewport: 0,0 800x600 0118221 12140: onPrePresentDX 12140: Presenting Render Target: 0C6D6940 12140: endCapture 1 to GL_BACK 12141: sending new frame notification 12141: Present(00000000,00000000,00000000,00000000) = 0 12141: GL: rendering stereo frame 12142: onPostPresentDX 12142: GL: render 2 to GL_BACK 12145: GLSWAP 12145: SetViewport: 0,0 800x600 0118221 12146: SetViewport: 0,0 800x600 0118221 12146: IDirect3DDevice9::Clear(...) 12146: onPreClearDX 12147: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12147: beginCapture 12147: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12147: SetViewport: 0,0 800x600 0118221 12148: SetViewport: 0,0 800x600 0118221 12148: onPrePresentDX 12148: Presenting Render Target: 0C6D6940 12149: endCapture 2 to GL_BACK 12149: sending new frame notification 12149: Present(00000000,00000000,0000000012149,00000000: ) = GL: rendering stereo frame 012150: GL: render 0 to GL_BACK 12150: onPostPresentDX 12153: GLSWAP 12154: SetViewport: 0,0 800x600 0118221 12154: SetViewport: 0,0 800x600 0118221 12154: IDirect3DDevice9::Clear(...) 12155: onPreClearDX 12155: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12156: beginCapture 12157: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12157: SetViewport: 0,0 800x600 0118221 12157: SetViewport: 0,0 800x600 0118221 12158: onPrePresentDX 12158: Presenting Render Target: 0C6D6940 12159: endCapture 0 to GL_BACK 12159: sending new frame notification 12159: Present(00000000,00000000,00000000,00000000) = 0 12159: GL: rendering stereo frame 12160: onPostPresentDX 12160: GL: render 1 to GL_BACK 12162: GLSWAP 12162: SetViewport: 0,0 800x600 0118221 12162: SetViewport: 0,0 800x600 0118221 12163: IDirect3DDevice9::Clear(...) 12163: onPreClearDX 12163: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12163: beginCapture 12164: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12164: SetViewport: 0,0 800x600 0118221 12164: SetViewport: 0,0 800x600 0118221 12164: onPrePresentDX 12165: Presenting Render Target: 0C6D6940 12165: endCapture 1 to GL_BACK 12166: sending new frame notification 12166: Present(00000000,00000000,00000000,00000000) = 0 12166: GL: rendering stereo frame 12167: onPostPresentDX 12167: GL: render 2 to GL_BACK 12170: GLSWAP 12170: SetViewport: 0,0 800x600 0118221 12171: SetViewport: 0,0 800x600 0118221 12171: IDirect3DDevice9::Clear(...) 12171: onPreClearDX 12171: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12172: beginCapture 12172: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12172: SetViewport: 0,0 800x600 0118221 12173: SetViewport: 0,0 800x600 0118221 12173: onPrePresentDX 12173: Presenting Render Target: 0C6D6940 12173: endCapture 2 to GL_BACK 12174: sending new frame notification 12174: Present(00000000,00000000,00000000,00000000) = 0 12174: GL: rendering stereo frame 12175: onPostPresentDX 12175: GL: render 0 to GL_BACK 12178: GLSWAP 12179: SetViewport: 0,0 800x600 0118221 12179: SetViewport: 0,0 800x600 0118221 12179: IDirect3DDevice9::Clear(...) 12180: onPreClearDX 12180: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12180: beginCapture 12180: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12181: SetViewport: 0,0 800x600 0118221 12181: SetViewport: 0,0 800x600 0118221 12181: onPrePresentDX 12181: Presenting Render Target: 0C6D6940 12182: endCapture 0 to GL_BACK 12182: sending new frame notification 12182: Present(00000000,00000000,00000000,00000000) = 0 12182: GL: rendering stereo frame 12183: onPostPresentDX 12184: GL: render 1 to GL_BACK 12187: GLSWAP 12187: SetViewport: 0,0 800x600 0118221 12187: SetViewport: 0,0 800x600 0118221 12188: IDirect3DDevice9::Clear(...) 12188: onPreClearDX 12188: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12189: beginCapture 12189: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12189: SetViewport: 0,0 800x600 0118221 12190: SetViewport: 0,0 800x600 0118221 12190: onPrePresentDX 12190: Presenting Render Target: 0C6D6940 12191: endCapture 1 to GL_BACK 12191: sending new frame notification 12191: Present(00000000,00000000,00000000,00000000) = 0 12191: GL: rendering stereo frame 12192: onPostPresentDX 12192: GL: render 2 to GL_BACK 12195: GLSWAP 12195: SetViewport: 0,0 800x600 0118221 12196: SetViewport: 0,0 800x600 0118221 12196: IDirect3DDevice9::Clear(...) 12196: onPreClearDX 12196: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12197: beginCapture 12197: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12197: SetViewport: 0,0 800x600 0118221 12198: SetViewport: 0,0 800x600 0118221 12198: onPrePresentDX 12198: Presenting Render Target: 0C6D6940 12198: endCapture 2 to GL_BACK 12199: sending new frame notification 12199: Present(00000000,00000000,00000000,00000000) = 121990: GL: rendering stereo frame 12200: onPostPresentDX 12200: GL: render 0 to GL_BACK 12203: GLSWAP 12204: SetViewport: 0,0 800x600 0118221 12204: SetViewport: 0,0 800x600 0118221 12205: IDirect3DDevice9::Clear(...) 12205: onPreClearDX 12205: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12206: beginCapture 12207: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12207: SetViewport: 0,0 800x600 0118221 12208: SetViewport: 0,0 800x600 0118221 12208: onPrePresentDX 12209: Presenting Render Target: 0C6D6940 12209: endCapture 0 to GL_BACK 12210: sending new frame notification 12210: Present(00000000,00000000,00000000,0000000012210) = : 0GL: rendering stereo frame 12211: GL: render 1 to GL_BACK 12212: onPostPresentDX 12212: GLSWAP 12213: SetViewport: 0,0 800x600 0118221 12213: SetViewport: 0,0 800x600 0118221 12213: IDirect3DDevice9::Clear(...) 12214: onPreClearDX 12214: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12215: beginCapture 12215: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12215: SetViewport: 0,0 800x600 0118221 12215: SetViewport: 0,0 800x600 0118221 12216: onPrePresentDX 12216: Presenting Render Target: 0C6D6940 12216: endCapture 1 to GL_BACK 12216: sending new frame notification 12217: Present(00000000,00000000,1221700000000,00000000: GL: rendering stereo frame ) = 0 12217: GL: render 2 to GL_BACK 12218: onPostPresentDX 12220: GLSWAP 12220: SetViewport: 0,0 800x600 0118221 12221: SetViewport: 0,0 800x600 0118221 12221: IDirect3DDevice9::Clear(...) 12221: onPreClearDX 12221: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12222: beginCapture 12222: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12222: SetViewport: 0,0 800x600 0118221 12223: SetViewport: 0,0 800x600 0118221 12223: onPrePresentDX 12223: Presenting Render Target: 0C6D6940 12224: endCapture 2 to GL_BACK 12224: sending new frame notification 12224: Present(00000000,00000000,00000000,00000000) = 0 12224: GL: rendering stereo frame 12225: onPostPresentDX 12225: GL: render 0 to GL_BACK 12228: GLSWAP 12229: SetViewport: 0,0 800x600 0118221 12229: SetViewport: 0,0 800x600 0118221 12229: IDirect3DDevice9::Clear(...) 12229: onPreClearDX 12230: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12230: beginCapture 12230: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12230: SetViewport: 0,0 800x600 0118221 12231: SetViewport: 0,0 800x600 0118221 12231: onPrePresentDX 12231: Presenting Render Target: 0C6D6940 12232: endCapture 0 to GL_BACK 12232: sending new frame notification 12232: Present(00000000,00000000,00000000,0000000012232) = : GL: rendering stereo frame 0 12233: GL: render 1 to GL_BACK 12233: onPostPresentDX 12237: GLSWAP 12237: SetViewport: 0,0 800x600 0118221 12237: SetViewport: 0,0 800x600 0118221 12238: IDirect3DDevice9::Clear(...) 12238: onPreClearDX 12239: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12239: beginCapture 12240: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12240: SetViewport: 0,0 800x600 0118221 12240: SetViewport: 0,0 800x600 0118221 12241: onPrePresentDX 12241: Presenting Render Target: 0C6D6940 12241: endCapture 1 to GL_BACK 12242: sending new frame notification 12242: Present(00000000,00000000,00000000,0000000012242) = : GL: rendering stereo frame 0 12242: GL: render 2 to GL_BACK 12243: onPostPresentDX 12245: GLSWAP 12245: SetViewport: 0,0 800x600 0118221 12246: SetViewport: 0,0 800x600 0118221 12246: IDirect3DDevice9::Clear(...) 12246: onPreClearDX 12247: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12247: beginCapture 12247: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12247: SetViewport: 0,0 800x600 0118221 12248: SetViewport: 0,0 800x600 0118221 12248: onPrePresentDX 12248: Presenting Render Target: 0C6D6940 12249: endCapture 2 to GL_BACK 12249: sending new frame notification 12249: Present(00000000,00000000,0000000012249,00000000: GL: rendering stereo frame 12250: GL: render 0 to GL_BACK ) = 0 12250: onPostPresentDX 12253: GLSWAP 12254: SetViewport: 0,0 800x600 0118221 12254: SetViewport: 0,0 800x600 0118221 12254: IDirect3DDevice9::Clear(...) 12255: onPreClearDX 12255: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12256: beginCapture 12256: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12257: SetViewport: 0,0 800x600 0118221 12257: SetViewport: 0,0 800x600 0118221 12257: onPrePresentDX 12257: Presenting Render Target: 0C6D6940 12258: endCapture 0 to GL_BACK 12258: sending new frame notification 12258: Present(00000000,00000000,00000000,00000000) = 0 12258: GL: rendering stereo frame 12259: onPostPresentDX 12260: GL: render 1 to GL_BACK 12262: GLSWAP 12262: SetViewport: 0,0 800x600 0118221 12262: SetViewport: 0,0 800x600 0118221 12263: IDirect3DDevice9::Clear(...) 12263: onPreClearDX 12263: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12263: beginCapture 12264: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12264: SetViewport: 0,0 800x600 0118221 12264: SetViewport: 0,0 800x600 0118221 12265: onPrePresentDX 12265: Presenting Render Target: 0C6D6940 12265: endCapture 1 to GL_BACK 12265: sending new frame notification 12266: Present(00000000,00000000,1226600000000,00000000: GL: rendering stereo frame ) = 12266: GL: render 2 to GL_BACK 0 12267: onPostPresentDX 12270: GLSWAP 12270: SetViewport: 0,0 800x600 0118221 12271: SetViewport: 0,0 800x600 0118221 12271: IDirect3DDevice9::Clear(...) 12271: onPreClearDX 12272: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12273: beginCapture 12273: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12274: SetViewport: 0,0 800x600 0118221 12274: SetViewport: 0,0 800x600 0118221 12274: onPrePresentDX 12275: Presenting Render Target: 0C6D6940 12275: endCapture 2 to GL_BACK 12276: sending new frame notification 12276: Present(00000000,1227700000000,: GL: rendering stereo frame 00000000,00000000) = 0 12277: GL: render 0 to GL_BACK 12278: onPostPresentDX 12278: GLSWAP 12279: SetViewport: 0,0 800x600 0118221 12279: SetViewport: 0,0 800x600 0118221 12279: IDirect3DDevice9::Clear(...) 12280: onPreClearDX 12280: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12280: beginCapture 12281: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12281: SetViewport: 0,0 800x600 0118221 12281: SetViewport: 0,0 800x600 0118221 12282: onPrePresentDX 12282: Presenting Render Target: 0C6D6940 12282: endCapture 0 to GL_BACK 12282: sending new frame notification 12283: Present(00000000,00000000,00000000,00000000) = 0 12283: GL: rendering stereo frame 12284: onPostPresentDX 12284: GL: render 1 to GL_BACK 12287: GLSWAP 12287: SetViewport: 0,0 800x600 0118221 12287: SetViewport: 0,0 800x600 0118221 12288: IDirect3DDevice9::Clear(...) 12288: onPreClearDX 12288: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12288: beginCapture 12289: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12289: SetViewport: 0,0 800x600 0118221 12289: SetViewport: 0,0 800x600 0118221 12290: onPrePresentDX 12290: Presenting Render Target: 0C6D6940 12290: endCapture 1 to GL_BACK 12290: sending new frame notification 12291: Present(00000000,00000000,00000000,00000000) = 0 12291: GL: rendering stereo frame 12292: onPostPresentDX 12292: GL: render 2 to GL_BACK 12295: GLSWAP 12295: SetViewport: 0,0 800x600 0118221 12296: SetViewport: 0,0 800x600 0118221 12296: IDirect3DDevice9::Clear(...) 12296: onPreClearDX 12296: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12297: beginCapture 12297: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12297: SetViewport: 0,0 800x600 0118221 12297: SetViewport: 0,0 800x600 0118221 12298: onPrePresentDX 12298: Presenting Render Target: 0C6D6940 12298: endCapture 2 to GL_BACK 12298: sending new frame notification 12299: Present(00000000,00000000,00000000,00000000) = 0 12299: GL: rendering stereo frame 12300: onPostPresentDX 12300: GL: render 0 to GL_BACK 12303: GLSWAP 12304: SetViewport: 0,0 800x600 0118221 12304: SetViewport: 0,0 800x600 0118221 12304: IDirect3DDevice9::Clear(...) 12305: onPreClearDX 12305: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12306: beginCapture 12306: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12307: SetViewport: 0,0 800x600 0118221 12307: SetViewport: 0,0 800x600 0118221 12308: onPrePresentDX 12308: Presenting Render Target: 0C6D6940 12309: endCapture 0 to GL_BACK 12309: sending new frame notification 12310: Present(00000000,00000000,00000000,00000000) = 0 12310: GL: rendering stereo frame 12311: onPostPresentDX 12312: GL: render 1 to GL_BACK 12312: GLSWAP 12313: SetViewport: 0,0 800x600 0118221 12313: SetViewport: 0,0 800x600 0118221 12313: IDirect3DDevice9::Clear(...) 12314: onPreClearDX 12314: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12314: beginCapture 12314: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12315: SetViewport: 0,0 800x600 0118221 12315: SetViewport: 0,0 800x600 0118221 12315: onPrePresentDX 12315: Presenting Render Target: 0C6D6940 12316: endCapture 1 to GL_BACK 12316: sending new frame notification 12316: Present(00000000,00000000,00000000,00000000) = 0 12317: GL: rendering stereo frame 12317: onPostPresentDX 12318: GL: render 2 to GL_BACK 12320: GLSWAP 12320: SetViewport: 0,0 800x600 0118221 12321: SetViewport: 0,0 800x600 0118221 12321: IDirect3DDevice9::Clear(...) 12321: onPreClearDX 12322: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12322: beginCapture 12322: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12322: SetViewport: 0,0 800x600 0118221 12323: SetViewport: 0,0 800x600 0118221 12323: onPrePresentDX 12323: Presenting Render Target: 0C6D6940 12324: endCapture 2 to GL_BACK 12324: sending new frame notification 12324: Present(00000000,00000000,00000000,00000000) = 0 12324: GL: rendering stereo frame 12325: onPostPresentDX 12325: GL: render 0 to GL_BACK 12328: GLSWAP 12329: SetViewport: 0,0 800x600 0118221 12329: SetViewport: 0,0 800x600 0118221 12330: IDirect3DDevice9::Clear(...) 12330: onPreClearDX 12330: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12331: beginCapture 12332: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12332: SetViewport: 0,0 800x600 0118221 12333: SetViewport: 0,0 800x600 0118221 12333: onPrePresentDX 12333: Presenting Render Target: 0C6D6940 12334: endCapture 0 to GL_BACK 12335: sending new frame notification 12335: Present(00000000,00000000,00000000,00000000) = 0 12336: GL: rendering stereo frame 12336: onPostPresentDX 12337: GL: render 1 to GL_BACK 12338: GLSWAP 12338: SetViewport: 0,0 800x600 0118221 12339: SetViewport: 0,0 800x600 0118221 12339: IDirect3DDevice9::Clear(...) 12340: onPreClearDX 12340: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12341: beginCapture 12341: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12341: SetViewport: 0,0 800x600 0118221 12342: SetViewport: 0,0 800x600 0118221 12342: onPrePresentDX 12342: Presenting Render Target: 0C6D6940 12343: endCapture 1 to GL_BACK 12343: sending new frame notification 12343: Present(00000000,00000000,1234400000000,00000000) = : GL: rendering stereo frame 0 12344: GL: render 2 to GL_BACK 12345: onPostPresentDX 12345: GLSWAP 12345: SetViewport: 0,0 800x600 0118221 12346: SetViewport: 0,0 800x600 0118221 12346: IDirect3DDevice9::Clear(...) 12347: onPreClearDX 12347: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12347: beginCapture 12348: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12348: SetViewport: 0,0 800x600 0118221 12348: SetViewport: 0,0 800x600 0118221 12349: onPrePresentDX 12349: Presenting Render Target: 0C6D6940 12350: endCapture 2 to GL_BACK 12350: sending new frame notification 12350: Present(00000000,00000000,00000000,00000000) = 0 12351: GL: rendering stereo frame 12351: onPostPresentDX 12352: GL: render 0 to GL_BACK 12353: GLSWAP 12354: SetViewport: 0,0 800x600 0118221 12354: SetViewport: 0,0 800x600 0118221 12354: IDirect3DDevice9::Clear(...) 12355: onPreClearDX 12355: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12355: beginCapture 12356: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12356: SetViewport: 0,0 800x600 0118221 12356: SetViewport: 0,0 800x600 0118221 12356: onPrePresentDX 12357: Presenting Render Target: 0C6D6940 12357: endCapture 0 to GL_BACK 12357: sending new frame notification 12357: Present(00000000,00000000,00000000,00000000) = 0 12358: GL: rendering stereo frame 12359: onPostPresentDX 12359: GL: render 1 to GL_BACK 12362: GLSWAP 12362: SetViewport: 0,0 800x600 0118221 12362: SetViewport: 0,0 800x600 0118221 12363: IDirect3DDevice9::Clear(...) 12363: onPreClearDX 12363: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12363: beginCapture 12364: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12364: SetViewport: 0,0 800x600 0118221 12364: SetViewport: 0,0 800x600 0118221 12365: onPrePresentDX 12365: Presenting Render Target: 0C6D6940 12365: endCapture 1 to GL_BACK 12365: sending new frame notification 12366: Present(00000000,00000000,00000000,00000000) = 012366 : GL: rendering stereo frame 12367: onPostPresentDX 12367: GL: render 2 to GL_BACK 12370: GLSWAP 12370: SetViewport: 0,0 800x600 0118221 12371: SetViewport: 0,0 800x600 0118221 12371: IDirect3DDevice9::Clear(...) 12371: onPreClearDX 12371: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12372: beginCapture 12372: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12372: SetViewport: 0,0 800x600 0118221 12372: SetViewport: 0,0 800x600 0118221 12373: onPrePresentDX 12373: Presenting Render Target: 0C6D6940 12373: endCapture 2 to GL_BACK 12373: sending new frame notification 12374: Present(00000000,00000000,00000000,00000000) = 0 12374: GL: rendering stereo frame 12375: onPostPresentDX 12375: GL: render 0 to GL_BACK 12378: GLSWAP 12379: SetViewport: 0,0 800x600 0118221 12379: SetViewport: 0,0 800x600 0118221 12379: IDirect3DDevice9::Clear(...) 12380: onPreClearDX 12380: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12381: beginCapture 12381: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12381: SetViewport: 0,0 800x600 0118221 12382: SetViewport: 0,0 800x600 0118221 12382: onPrePresentDX 12382: Presenting Render Target: 0C6D6940 12383: endCapture 0 to GL_BACK 12383: sending new frame notification 12383: Present(00000000,00000000,00000000,00000000) = 0 12384: GL: rendering stereo frame 12385: onPostPresentDX 12385: GL: render 1 to GL_BACK 12387: GLSWAP 12387: SetViewport: 0,0 800x600 0118221 12387: SetViewport: 0,0 800x600 0118221 12388: IDirect3DDevice9::Clear(...) 12388: onPreClearDX 12388: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12388: beginCapture 12389: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12389: SetViewport: 0,0 800x600 0118221 12389: SetViewport: 0,0 800x600 0118221 12389: onPrePresentDX 12390: Presenting Render Target: 0C6D6940 12390: endCapture 1 to GL_BACK 12390: sending new frame notification 12390: Present(00000000,00000000,00000000,00000000) = 0 12391: GL: rendering stereo frame 12392: onPostPresentDX 12392: GL: render 2 to GL_BACK 12395: GLSWAP 12395: SetViewport: 0,0 800x600 0118221 12396: SetViewport: 0,0 800x600 0118221 12396: IDirect3DDevice9::Clear(...) 12396: onPreClearDX 12396: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12397: beginCapture 12397: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12397: SetViewport: 0,0 800x600 0118221 12397: SetViewport: 0,0 800x600 0118221 12398: onPrePresentDX 12398: Presenting Render Target: 0C6D6940 12398: endCapture 2 to GL_BACK 12398: sending new frame notification 12399: Present(00000000,00000000,1239900000000,00000000: GL: rendering stereo frame ) = 012399 : GL: render 0 to GL_BACK 12400: onPostPresentDX 12403: GLSWAP 12404: SetViewport: 0,0 800x600 0118221 12404: SetViewport: 0,0 800x600 0118221 12404: IDirect3DDevice9::Clear(...) 12405: onPreClearDX 12405: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12405: beginCapture 12405: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12406: SetViewport: 0,0 800x600 0118221 12406: SetViewport: 0,0 800x600 0118221 12406: onPrePresentDX 12406: Presenting Render Target: 0C6D6940 12407: endCapture 0 to GL_BACK 12407: sending new frame notification 12407: Present(00000000,00000000,00000000,0000000012407) = : GL: rendering stereo frame 0 12408: GL: render 1 to GL_BACK 12409: onPostPresentDX 12412: GLSWAP 12412: SetViewport: 0,0 800x600 0118221 12413: SetViewport: 0,0 800x600 0118221 12413: IDirect3DDevice9::Clear(...) 12414: onPreClearDX 12414: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12415: beginCapture 12415: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12416: SetViewport: 0,0 800x600 0118221 12416: SetViewport: 0,0 800x600 0118221 12417: onPrePresentDX 12417: Presenting Render Target: 0C6D6940 12418: endCapture 1 to GL_BACK 12419: sending new frame notification 12419: Present(00000000,00000000,00000000,00000000) = 0 12419: GL: rendering stereo frame 12420: onPostPresentDX 12421: GL: render 2 to GL_BACK 12422: GLSWAP 12423: SetViewport: 0,0 800x600 0118221 12423: SetViewport: 0,0 800x600 0118221 12423: IDirect3DDevice9::Clear(...) 12424: onPreClearDX 12424: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12425: beginCapture 12425: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12425: SetViewport: 0,0 800x600 0118221 12426: SetViewport: 0,0 800x600 0118221 12426: onPrePresentDX 12426: Presenting Render Target: 0C6D6940 12427: endCapture 2 to GL_BACK 12427: sending new frame notification 12427: Present(00000000,00000000,00000000,0000000012428) = : GL: rendering stereo frame 012428 : GL: render 0 to GL_BACK 12428: onPostPresentDX 12429: GLSWAP 12429: SetViewport: 0,0 800x600 0118221 12430: SetViewport: 0,0 800x600 0118221 12430: IDirect3DDevice9::Clear(...) 12430: onPreClearDX 12430: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12431: beginCapture 12431: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12431: SetViewport: 0,0 800x600 0118221 12432: SetViewport: 0,0 800x600 0118221 12432: onPrePresentDX 12432: Presenting Render Target: 0C6D6940 12432: endCapture 0 to GL_BACK 12433: sending new frame notification 12433: Present(00000000,00000000,00000000,00000000) = 124330: GL: rendering stereo frame 12434: onPostPresentDX 12434: GL: render 1 to GL_BACK 12437: GLSWAP 12437: SetViewport: 0,0 800x600 0118221 12438: SetViewport: 0,0 800x600 0118221 12438: IDirect3DDevice9::Clear(...) 12438: onPreClearDX 12439: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12440: beginCapture 12440: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12440: SetViewport: 0,0 800x600 0118221 12441: SetViewport: 0,0 800x600 0118221 12441: onPrePresentDX 12442: Presenting Render Target: 0C6D6940 12442: endCapture 1 to GL_BACK 12443: sending new frame notification 12443: Present(00000000,00000000,00000000,0000000012443) = : GL: rendering stereo frame 12444: GL: render 2 to GL_BACK 0 12445: GLSWAP 12446: onPostPresentDX 12446: SetViewport: 0,0 800x600 0118221 12447: SetViewport: 0,0 800x600 0118221 12447: IDirect3DDevice9::Clear(...) 12448: onPreClearDX 12448: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12450: beginCapture 12450: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12451: SetViewport: 0,0 800x600 0118221 12451: SetViewport: 0,0 800x600 0118221 12452: onPrePresentDX 12452: Presenting Render Target: 0C6D6940 12454: endCapture 2 to GL_BACK 12454: sending new frame notification 12455: Present(00000000,00000000,00000000,0000000012455) = : GL: rendering stereo frame 012456: GL: render 0 to GL_BACK 12457: onPostPresentDX 12457: GLSWAP 12458: SetViewport: 0,0 800x600 0118221 12458: SetViewport: 0,0 800x600 0118221 12458: IDirect3DDevice9::Clear(...) 12459: onPreClearDX 12459: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12460: beginCapture 12460: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12460: SetViewport: 0,0 800x600 0118221 12461: SetViewport: 0,0 800x600 0118221 12461: onPrePresentDX 12461: Presenting Render Target: 0C6D6940 12462: endCapture 0 to GL_BACK 12462: sending new frame notification 12462: Present(00000000,00000000,00000000,00000000) = 0 12462: GL: rendering stereo frame 12463: onPostPresentDX 12464: GL: render 1 to GL_BACK 12464: GLSWAP 12465: SetViewport: 0,0 800x600 0118221 12465: SetViewport: 0,0 800x600 0118221 12465: IDirect3DDevice9::Clear(...) 12466: onPreClearDX 12466: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12466: beginCapture 12466: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12467: SetViewport: 0,0 800x600 0118221 12467: SetViewport: 0,0 800x600 0118221 12467: onPrePresentDX 12468: Presenting Render Target: 0C6D6940 12468: endCapture 1 to GL_BACK 12468: sending new frame notification 12468: Present(00000000,00000000,00000000,0000000012469) = : GL: rendering stereo frame 012469: GL: render 2 to GL_BACK 12470: onPostPresentDX 12478: GLSWAP 12479: SetViewport: 0,0 800x600 0118221 12479: SetViewport: 0,0 800x600 0118221 12480: IDirect3DDevice9::Clear(...) 12480: onPreClearDX 12481: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12481: beginCapture 12482: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12482: SetViewport: 0,0 800x600 0118221 12483: SetViewport: 0,0 800x600 0118221 12483: onPrePresentDX 12483: Presenting Render Target: 0C6D6940 12484: endCapture 2 to GL_BACK 12485: sending new frame notification 12485: Present(00000000,00000000,00000000,00000000) = 0 12485: GL: rendering stereo frame 12486: GL: render 0 to GL_BACK 12486: onPostPresentDX 12487: GLSWAP 12487: SetViewport: 0,0 800x600 0118221 12488: SetViewport: 0,0 800x600 0118221 12488: IDirect3DDevice9::Clear(...) 12489: onPreClearDX 12489: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12490: beginCapture 12490: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12491: SetViewport: 0,0 800x600 0118221 12491: SetViewport: 0,0 800x600 0118221 12492: onPrePresentDX 12492: Presenting Render Target: 0C6D6940 12493: endCapture 0 to GL_BACK 12493: sending new frame notification 12494: Present(00000000,00000000,00000000,00000000) = 0 12494: GL: rendering stereo frame 12496: GL: render 1 to GL_BACK 12496: onPostPresentDX 12497: GLSWAP 12497: SetViewport: 0,0 800x600 0118221 12498: SetViewport: 0,0 800x600 0118221 12498: IDirect3DDevice9::Clear(...) 12499: onPreClearDX 12499: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12500: beginCapture 12500: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12501: SetViewport: 0,0 800x600 0118221 12501: SetViewport: 0,0 800x600 0118221 12502: onPrePresentDX 12502: Presenting Render Target: 0C6D6940 12503: endCapture 1 to GL_BACK 12503: sending new frame notification 12504: Present(00000000,00000000,00000000,0000000012504) = : GL: rendering stereo frame 0 12505: GL: render 2 to GL_BACK 12506: onPostPresentDX 12506: GLSWAP 12507: SetViewport: 0,0 800x600 0118221 12507: SetViewport: 0,0 800x600 0118221 12508: IDirect3DDevice9::Clear(...) 12508: onPreClearDX 12509: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12510: beginCapture 12511: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12511: SetViewport: 0,0 800x600 0118221 12511: SetViewport: 0,0 800x600 0118221 12512: onPrePresentDX 12512: Presenting Render Target: 0C6D6940 12513: endCapture 2 to GL_BACK 12513: sending new frame notification 12514: Present(00000000,00000000,1251400000000,00000000: GL: rendering stereo frame ) = 12515: GL: render 0 to GL_BACK 0 12516: GLSWAP 12516: onPostPresentDX 12517: SetViewport: 0,0 800x600 0118221 12517: SetViewport: 0,0 800x600 0118221 12517: IDirect3DDevice9::Clear(...) 12518: onPreClearDX 12518: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12519: beginCapture 12519: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12520: SetViewport: 0,0 800x600 0118221 12520: SetViewport: 0,0 800x600 0118221 12521: onPrePresentDX 12521: Presenting Render Target: 0C6D6940 12522: endCapture 0 to GL_BACK 12522: sending new frame notification 12523: Present(00000000,00000000,1252300000000,00000000: GL: rendering stereo frame 12524: GL: render 1 to GL_BACK ) = 0 12524: GLSWAP 12525: onPostPresentDX 12525: SetViewport: 0,0 800x600 0118221 12526: SetViewport: 0,0 800x600 0118221 12526: IDirect3DDevice9::Clear(...) 12527: onPreClearDX 12527: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12527: beginCapture 12527: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12528: SetViewport: 0,0 800x600 0118221 12528: SetViewport: 0,0 800x600 0118221 12528: onPrePresentDX 12529: Presenting Render Target: 0C6D6940 12529: endCapture 1 to GL_BACK 12529: sending new frame notification 12529: Present(00000000,0000000012530,: GL: rendering stereo frame 00000000,00000000) = 0 12530: GL: render 2 to GL_BACK 12531: onPostPresentDX 12531: GLSWAP 12532: SetViewport: 0,0 800x600 0118221 12532: SetViewport: 0,0 800x600 0118221 12532: IDirect3DDevice9::Clear(...) 12532: onPreClearDX 12533: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12533: beginCapture 12533: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12533: SetViewport: 0,0 800x600 0118221 12534: SetViewport: 0,0 800x600 0118221 12534: onPrePresentDX 12534: Presenting Render Target: 0C6D6940 12535: endCapture 2 to GL_BACK 12535: sending new frame notification 12535: Present(00000000,00000000,00000000,0000000012535) = : GL: rendering stereo frame 0 12536: GL: render 0 to GL_BACK 12537: onPostPresentDX 12537: GLSWAP 12538: SetViewport: 0,0 800x600 0118221 12538: SetViewport: 0,0 800x600 0118221 12538: IDirect3DDevice9::Clear(...) 12538: onPreClearDX 12539: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12539: beginCapture 12539: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12540: SetViewport: 0,0 800x600 0118221 12540: SetViewport: 0,0 800x600 0118221 12540: onPrePresentDX 12540: Presenting Render Target: 0C6D6940 12541: endCapture 0 to GL_BACK 12541: sending new frame notification 12541: Present(00000000,00000000,00000000,1254200000000: GL: rendering stereo frame ) = 012542: GL: render 1 to GL_BACK 12543: onPostPresentDX 12545: GLSWAP 12545: SetViewport: 0,0 800x600 0118221 12546: SetViewport: 0,0 800x600 0118221 12546: IDirect3DDevice9::Clear(...) 12546: onPreClearDX 12547: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12547: beginCapture 12547: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12547: SetViewport: 0,0 800x600 0118221 12548: SetViewport: 0,0 800x600 0118221 12548: onPrePresentDX 12548: Presenting Render Target: 0C6D6940 12549: endCapture 1 to GL_BACK 12549: sending new frame notification 12549: Present(00000000,00000000,00000000,00000000) = 0 12549: GL: rendering stereo frame 12550: onPostPresentDX 12551: GL: render 2 to GL_BACK 12553: GLSWAP 12554: SetViewport: 0,0 800x600 0118221 12554: SetViewport: 0,0 800x600 0118221 12554: IDirect3DDevice9::Clear(...) 12554: onPreClearDX 12555: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12555: beginCapture 12555: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12556: SetViewport: 0,0 800x600 0118221 12556: SetViewport: 0,0 800x600 0118221 12556: onPrePresentDX 12556: Presenting Render Target: 0C6D6940 12557: endCapture 2 to GL_BACK 12557: sending new frame notification 12557: Present(00000000,00000000,00000000,00000000) = 0 12558: GL: rendering stereo frame 12558: onPostPresentDX 12559: GL: render 0 to GL_BACK 12562: GLSWAP 12562: SetViewport: 0,0 800x600 0118221 12562: SetViewport: 0,0 800x600 0118221 12563: IDirect3DDevice9::Clear(...) 12563: onPreClearDX 12563: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12563: beginCapture 12564: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12564: SetViewport: 0,0 800x600 0118221 12564: SetViewport: 0,0 800x600 0118221 12564: onPrePresentDX 12565: Presenting Render Target: 0C6D6940 12565: endCapture 0 to GL_BACK 12565: sending new frame notification 12565: Present(00000000,00000000,00000000,0000000012566) = : GL: rendering stereo frame 0 12566: GL: render 1 to GL_BACK 12567: onPostPresentDX 12570: GLSWAP 12570: SetViewport: 0,0 800x600 0118221 12571: SetViewport: 0,0 800x600 0118221 12571: IDirect3DDevice9::Clear(...) 12571: onPreClearDX 12571: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12572: beginCapture 12572: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12572: SetViewport: 0,0 800x600 0118221 12573: SetViewport: 0,0 800x600 0118221 12573: onPrePresentDX 12573: Presenting Render Target: 0C6D6940 12574: endCapture 1 to GL_BACK 12574: sending new frame notification 12574: Present(00000000,00000000,00000000,0000000012574) = : GL: rendering stereo frame 0 12575: GL: render 2 to GL_BACK 12575: onPostPresentDX 12578: GLSWAP 12579: SetViewport: 0,0 800x600 0118221 12579: SetViewport: 0,0 800x600 0118221 12579: IDirect3DDevice9::Clear(...) 12579: onPreClearDX 12580: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12580: beginCapture 12580: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12581: SetViewport: 0,0 800x600 0118221 12581: SetViewport: 0,0 800x600 0118221 12581: onPrePresentDX 12581: Presenting Render Target: 0C6D6940 12582: endCapture 2 to GL_BACK 12582: sending new frame notification 12582: Present(00000000,00000000,00000000,00000000) = 0 12582: GL: rendering stereo frame 12583: onPostPresentDX 12584: GL: render 0 to GL_BACK 12587: GLSWAP 12587: SetViewport: 0,0 800x600 0118221 12587: SetViewport: 0,0 800x600 0118221 12588: IDirect3DDevice9::Clear(...) 12588: onPreClearDX 12588: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12588: beginCapture 12589: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12589: SetViewport: 0,0 800x600 0118221 12589: SetViewport: 0,0 800x600 0118221 12589: onPrePresentDX 12590: Presenting Render Target: 0C6D6940 12590: endCapture 0 to GL_BACK 12590: sending new frame notification 12590: Present(00000000,00000000,00000000,00000000) = 125910: GL: rendering stereo frame 12591: GL: render 1 to GL_BACK 12592: onPostPresentDX 12595: GLSWAP 12595: SetViewport: 0,0 800x600 0118221 12596: SetViewport: 0,0 800x600 0118221 12596: IDirect3DDevice9::Clear(...) 12596: onPreClearDX 12596: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12597: beginCapture 12597: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12597: SetViewport: 0,0 800x600 0118221 12597: SetViewport: 0,0 800x600 0118221 12598: onPrePresentDX 12598: Presenting Render Target: 0C6D6940 12598: endCapture 1 to GL_BACK 12598: sending new frame notification 12599: Present(00000000,00000000,00000000,00000000) = 0 12599: GL: rendering stereo frame 12600: onPostPresentDX 12600: GL: render 2 to GL_BACK 12603: GLSWAP 12604: SetViewport: 0,0 800x600 0118221 12604: SetViewport: 0,0 800x600 0118221 12604: IDirect3DDevice9::Clear(...) 12605: onPreClearDX 12605: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12605: beginCapture 12605: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12606: SetViewport: 0,0 800x600 0118221 12606: SetViewport: 0,0 800x600 0118221 12606: onPrePresentDX 12606: Presenting Render Target: 0C6D6940 12607: endCapture 2 to GL_BACK 12607: sending new frame notification 12607: Present(00000000,00000000,00000000,00000000) = 126070: GL: rendering stereo frame 12608: GL: render 0 to GL_BACK 12609: onPostPresentDX 12612: GLSWAP 12612: SetViewport: 0,0 800x600 0118221 12612: SetViewport: 0,0 800x600 0118221 12613: IDirect3DDevice9::Clear(...) 12613: onPreClearDX 12613: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12614: beginCapture 12614: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12614: SetViewport: 0,0 800x600 0118221 12614: SetViewport: 0,0 800x600 0118221 12615: onPrePresentDX 12615: Presenting Render Target: 0C6D6940 12615: endCapture 0 to GL_BACK 12616: sending new frame notification 12616: Present(00000000,00000000,00000000,00000000) = 0 12616: GL: rendering stereo frame 12617: onPostPresentDX 12617: GL: render 1 to GL_BACK 12620: GLSWAP 12620: SetViewport: 0,0 800x600 0118221 12621: SetViewport: 0,0 800x600 0118221 12621: IDirect3DDevice9::Clear(...) 12621: onPreClearDX 12621: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12622: beginCapture 12622: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12622: SetViewport: 0,0 800x600 0118221 12623: SetViewport: 0,0 800x600 0118221 12623: onPrePresentDX 12623: Presenting Render Target: 0C6D6940 12624: endCapture 1 to GL_BACK 12624: sending new frame notification 12624: Present(00000000,00000000,00000000,00000000) = 0 12624: GL: rendering stereo frame 12625: onPostPresentDX 12625: GL: render 2 to GL_BACK 12628: GLSWAP 12629: SetViewport: 0,0 800x600 0118221 12629: SetViewport: 0,0 800x600 0118221 12629: IDirect3DDevice9::Clear(...) 12629: onPreClearDX 12630: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12630: beginCapture 12630: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12630: SetViewport: 0,0 800x600 0118221 12631: SetViewport: 0,0 800x600 0118221 12631: onPrePresentDX 12631: Presenting Render Target: 0C6D6940 12632: endCapture 2 to GL_BACK 12632: sending new frame notification 12632: Present(00000000,00000000,00000000,00000000) = 0 12632: GL: rendering stereo frame 12633: onPostPresentDX 12633: GL: render 0 to GL_BACK 12637: GLSWAP 12637: SetViewport: 0,0 800x600 0118221 12637: SetViewport: 0,0 800x600 0118221 12638: IDirect3DDevice9::Clear(...) 12638: onPreClearDX 12638: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12638: beginCapture 12639: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12639: SetViewport: 0,0 800x600 0118221 12639: SetViewport: 0,0 800x600 0118221 12639: onPrePresentDX 12640: Presenting Render Target: 0C6D6940 12640: endCapture 0 to GL_BACK 12640: sending new frame notification 12640: Present(00000000,00000000,00000000,00000000) = 0 12641: GL: rendering stereo frame 12641: onPostPresentDX 12642: GL: render 1 to GL_BACK 12645: GLSWAP 12645: SetViewport: 0,0 800x600 0118221 12646: SetViewport: 0,0 800x600 0118221 12646: IDirect3DDevice9::Clear(...) 12646: onPreClearDX 12646: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12647: beginCapture 12647: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12647: SetViewport: 0,0 800x600 0118221 12648: SetViewport: 0,0 800x600 0118221 12648: onPrePresentDX 12648: Presenting Render Target: 0C6D6940 12648: endCapture 1 to GL_BACK 12649: sending new frame notification 12649: Present(00000000,00000000,00000000,00000000) = 0 12649: GL: rendering stereo frame 12650: onPostPresentDX 12650: GL: render 2 to GL_BACK 12653: GLSWAP 12654: SetViewport: 0,0 800x600 0118221 12654: SetViewport: 0,0 800x600 0118221 12654: IDirect3DDevice9::Clear(...) 12655: onPreClearDX 12655: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12656: beginCapture 12656: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12657: SetViewport: 0,0 800x600 0118221 12657: SetViewport: 0,0 800x600 0118221 12658: onPrePresentDX 12658: Presenting Render Target: 0C6D6940 12659: endCapture 2 to GL_BACK 12659: sending new frame notification 12660: Present(00000000,0000000012660,: GL: rendering stereo frame 12661: GL: render 0 to GL_BACK 00000000,00000000) = 0 12661: onPostPresentDX 12662: GLSWAP 12662: SetViewport: 0,0 800x600 0118221 12663: SetViewport: 0,0 800x600 0118221 12663: IDirect3DDevice9::Clear(...) 12663: onPreClearDX 12664: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12665: beginCapture 12665: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12665: SetViewport: 0,0 800x600 0118221 12666: SetViewport: 0,0 800x600 0118221 12666: onPrePresentDX 12666: Presenting Render Target: 0C6D6940 12667: endCapture 0 to GL_BACK 12667: sending new frame notification 12667: Present(00000000,00000000,00000000,0000000012667) = : GL: rendering stereo frame 12668: GL: render 1 to GL_BACK 0 12669: onPostPresentDX 12670: GLSWAP 12670: SetViewport: 0,0 800x600 0118221 12671: SetViewport: 0,0 800x600 0118221 12671: IDirect3DDevice9::Clear(...) 12671: onPreClearDX 12671: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12672: beginCapture 12672: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12672: SetViewport: 0,0 800x600 0118221 12673: SetViewport: 0,0 800x600 0118221 12673: onPrePresentDX 12673: Presenting Render Target: 0C6D6940 12674: endCapture 1 to GL_BACK 12674: sending new frame notification 12674: Present(00000000,00000000,00000000,00000000) = 0 12674: GL: rendering stereo frame 12675: onPostPresentDX 12675: GL: render 2 to GL_BACK 12678: GLSWAP 12679: SetViewport: 0,0 800x600 0118221 12679: SetViewport: 0,0 800x600 0118221 12679: IDirect3DDevice9::Clear(...) 12679: onPreClearDX 12680: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12680: beginCapture 12680: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12681: SetViewport: 0,0 800x600 0118221 12681: SetViewport: 0,0 800x600 0118221 12681: onPrePresentDX 12681: Presenting Render Target: 0C6D6940 12682: endCapture 2 to GL_BACK 12682: sending new frame notification 12682: Present(00000000,00000000,0000000012682,00000000: GL: rendering stereo frame ) = 0 12683: GL: render 0 to GL_BACK 12684: onPostPresentDX 12687: GLSWAP 12687: SetViewport: 0,0 800x600 0118221 12687: SetViewport: 0,0 800x600 0118221 12688: IDirect3DDevice9::Clear(...) 12688: onPreClearDX 12688: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12688: beginCapture 12689: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12689: SetViewport: 0,0 800x600 0118221 12689: SetViewport: 0,0 800x600 0118221 12689: onPrePresentDX 12690: Presenting Render Target: 0C6D6940 12690: endCapture 0 to GL_BACK 12690: sending new frame notification 12690: Present(00000000,00000000,00000000,0000000012691) = : GL: rendering stereo frame 0 12691: GL: render 1 to GL_BACK 12692: onPostPresentDX 12695: GLSWAP 12695: SetViewport: 0,0 800x600 0118221 12696: SetViewport: 0,0 800x600 0118221 12696: IDirect3DDevice9::Clear(...) 12696: onPreClearDX 12696: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12697: beginCapture 12697: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12697: SetViewport: 0,0 800x600 0118221 12698: SetViewport: 0,0 800x600 0118221 12698: onPrePresentDX 12698: Presenting Render Target: 0C6D6940 12699: endCapture 1 to GL_BACK 12699: sending new frame notification 12699: Present(0000000012699,00000000,00000000,00000000: GL: rendering stereo frame ) = 0 12700: GL: render 2 to GL_BACK 12700: onPostPresentDX 12703: GLSWAP 12704: SetViewport: 0,0 800x600 0118221 12704: SetViewport: 0,0 800x600 0118221 12704: IDirect3DDevice9::Clear(...) 12705: onPreClearDX 12705: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12705: beginCapture 12705: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12706: SetViewport: 0,0 800x600 0118221 12706: SetViewport: 0,0 800x600 0118221 12706: onPrePresentDX 12706: Presenting Render Target: 0C6D6940 12707: endCapture 2 to GL_BACK 12707: sending new frame notification 12707: Present(00000000,00000000,1270700000000,00000000: GL: rendering stereo frame 12708: GL: render 0 to GL_BACK ) = 0 12709: onPostPresentDX 12712: GLSWAP 12712: SetViewport: 0,0 800x600 0118221 12712: SetViewport: 0,0 800x600 0118221 12713: IDirect3DDevice9::Clear(...) 12713: onPreClearDX 12713: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12714: beginCapture 12714: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12714: SetViewport: 0,0 800x600 0118221 12715: SetViewport: 0,0 800x600 0118221 12715: onPrePresentDX 12715: Presenting Render Target: 0C6D6940 12716: endCapture 0 to GL_BACK 12716: sending new frame notification 12716: Present(00000000,00000000,00000000,0000000012716) = : GL: rendering stereo frame 0 12717: GL: render 1 to GL_BACK 12718: onPostPresentDX 12720: GLSWAP 12720: SetViewport: 0,0 800x600 0118221 12721: SetViewport: 0,0 800x600 0118221 12721: IDirect3DDevice9::Clear(...) 12721: onPreClearDX 12721: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12722: beginCapture 12722: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12722: SetViewport: 0,0 800x600 0118221 12723: SetViewport: 0,0 800x600 0118221 12723: onPrePresentDX 12723: Presenting Render Target: 0C6D6940 12724: endCapture 1 to GL_BACK 12724: sending new frame notification 12724: Present(00000000,00000000,00000000,0000000012724) = : GL: rendering stereo frame 0 12725: GL: render 2 to GL_BACK 12726: onPostPresentDX 12728: GLSWAP 12729: SetViewport: 0,0 800x600 0118221 12729: SetViewport: 0,0 800x600 0118221 12729: IDirect3DDevice9::Clear(...) 12729: onPreClearDX 12730: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12730: beginCapture 12730: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12730: SetViewport: 0,0 800x600 0118221 12731: SetViewport: 0,0 800x600 0118221 12731: onPrePresentDX 12731: Presenting Render Target: 0C6D6940 12732: endCapture 2 to GL_BACK 12732: sending new frame notification 12732: Present(00000000,00000000,00000000,00000000) = 0 12732: GL: rendering stereo frame 12733: onPostPresentDX 12733: GL: render 0 to GL_BACK 12737: GLSWAP 12737: SetViewport: 0,0 800x600 0118221 12737: SetViewport: 0,0 800x600 0118221 12738: IDirect3DDevice9::Clear(...) 12738: onPreClearDX 12738: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12738: beginCapture 12739: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12739: SetViewport: 0,0 800x600 0118221 12739: SetViewport: 0,0 800x600 0118221 12739: onPrePresentDX 12740: Presenting Render Target: 0C6D6940 12740: endCapture 0 to GL_BACK 12740: sending new frame notification 12740: Present(00000000,00000000,00000000,00000000) = 0 12741: GL: rendering stereo frame 12742: onPostPresentDX 12742: GL: render 1 to GL_BACK 12745: GLSWAP 12745: SetViewport: 0,0 800x600 0118221 12746: SetViewport: 0,0 800x600 0118221 12746: IDirect3DDevice9::Clear(...) 12746: onPreClearDX 12747: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12747: beginCapture 12747: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12747: SetViewport: 0,0 800x600 0118221 12748: SetViewport: 0,0 800x600 0118221 12748: onPrePresentDX 12748: Presenting Render Target: 0C6D6940 12749: endCapture 1 to GL_BACK 12749: sending new frame notification 12749: Present(00000000,00000000,00000000,00000000) = 0 12749: GL: rendering stereo frame 12750: onPostPresentDX 12751: GL: render 2 to GL_BACK 12753: GLSWAP 12754: SetViewport: 0,0 800x600 0118221 12754: SetViewport: 0,0 800x600 0118221 12754: IDirect3DDevice9::Clear(...) 12755: onPreClearDX 12755: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12755: beginCapture 12755: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12756: SetViewport: 0,0 800x600 0118221 12756: SetViewport: 0,0 800x600 0118221 12756: onPrePresentDX 12756: Presenting Render Target: 0C6D6940 12757: endCapture 2 to GL_BACK 12757: sending new frame notification 12757: Present(00000000,00000000,00000000,00000000) = 0 12758: GL: rendering stereo frame 12758: onPostPresentDX 12759: GL: render 0 to GL_BACK 12762: GLSWAP 12762: SetViewport: 0,0 800x600 0118221 12762: SetViewport: 0,0 800x600 0118221 12763: IDirect3DDevice9::Clear(...) 12763: onPreClearDX 12763: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12763: beginCapture 12764: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12764: SetViewport: 0,0 800x600 0118221 12764: SetViewport: 0,0 800x600 0118221 12765: onPrePresentDX 12765: Presenting Render Target: 0C6D6940 12765: endCapture 0 to GL_BACK 12765: sending new frame notification 12766: Present(00000000,00000000,00000000,00000000) = 0 12766: GL: rendering stereo frame 12767: onPostPresentDX 12767: GL: render 1 to GL_BACK 12770: GLSWAP 12770: SetViewport: 0,0 800x600 0118221 12771: SetViewport: 0,0 800x600 0118221 12771: IDirect3DDevice9::Clear(...) 12771: onPreClearDX 12771: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12772: beginCapture 12772: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12772: SetViewport: 0,0 800x600 0118221 12773: SetViewport: 0,0 800x600 0118221 12773: onPrePresentDX 12773: Presenting Render Target: 0C6D6940 12773: endCapture 1 to GL_BACK 12774: sending new frame notification 12774: Present(00000000,00000000,00000000,00000000) = 0 12774: GL: rendering stereo frame 12775: onPostPresentDX 12775: GL: render 2 to GL_BACK 12778: GLSWAP 12779: SetViewport: 0,0 800x600 0118221 12779: SetViewport: 0,0 800x600 0118221 12779: IDirect3DDevice9::Clear(...) 12779: onPreClearDX 12780: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12780: beginCapture 12780: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12781: SetViewport: 0,0 800x600 0118221 12781: SetViewport: 0,0 800x600 0118221 12781: onPrePresentDX 12781: Presenting Render Target: 0C6D6940 12782: endCapture 2 to GL_BACK 12782: sending new frame notification 12782: Present(00000000,00000000,00000000,00000000) = 0 12782: GL: rendering stereo frame 12783: onPostPresentDX 12784: GL: render 0 to GL_BACK 12787: GLSWAP 12787: SetViewport: 0,0 800x600 0118221 12787: SetViewport: 0,0 800x600 0118221 12788: IDirect3DDevice9::Clear(...) 12788: onPreClearDX 12788: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12788: beginCapture 12789: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12789: SetViewport: 0,0 800x600 0118221 12789: SetViewport: 0,0 800x600 0118221 12789: onPrePresentDX 12790: Presenting Render Target: 0C6D6940 12790: endCapture 0 to GL_BACK 12790: sending new frame notification 12790: Present(00000000,00000000,00000000,00000000) = 0 12791: GL: rendering stereo frame 12791: onPostPresentDX 12792: GL: render 1 to GL_BACK 12795: GLSWAP 12795: SetViewport: 0,0 800x600 0118221 12796: SetViewport: 0,0 800x600 0118221 12796: IDirect3DDevice9::Clear(...) 12796: onPreClearDX 12796: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12797: beginCapture 12797: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12797: SetViewport: 0,0 800x600 0118221 12797: SetViewport: 0,0 800x600 0118221 12798: onPrePresentDX 12798: Presenting Render Target: 0C6D6940 12798: endCapture 1 to GL_BACK 12798: sending new frame notification 12799: Present(00000000,00000000,00000000,00000000) = 0 12799: GL: rendering stereo frame 12800: onPostPresentDX 12800: GL: render 2 to GL_BACK 12803: GLSWAP 12804: SetViewport: 0,0 800x600 0118221 12804: SetViewport: 0,0 800x600 0118221 12805: IDirect3DDevice9::Clear(...) 12805: onPreClearDX 12805: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12805: beginCapture 12806: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12806: SetViewport: 0,0 800x600 0118221 12806: SetViewport: 0,0 800x600 0118221 12806: onPrePresentDX 12807: Presenting Render Target: 0C6D6940 12807: endCapture 2 to GL_BACK 12807: sending new frame notification 12807: Present(00000000,00000000,00000000,00000000) = 0 12808: GL: rendering stereo frame 12809: onPostPresentDX 12809: GL: render 0 to GL_BACK 12812: GLSWAP 12812: SetViewport: 0,0 800x600 0118221 12812: SetViewport: 0,0 800x600 0118221 12813: IDirect3DDevice9::Clear(...) 12813: onPreClearDX 12813: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12813: beginCapture 12814: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12814: SetViewport: 0,0 800x600 0118221 12814: SetViewport: 0,0 800x600 0118221 12814: onPrePresentDX 12815: Presenting Render Target: 0C6D6940 12815: endCapture 0 to GL_BACK 12815: sending new frame notification 12815: Present(00000000,00000000,00000000,00000000) = 0 12816: GL: rendering stereo frame 12816: onPostPresentDX 12817: GL: render 1 to GL_BACK 12820: GLSWAP 12820: SetViewport: 0,0 800x600 0118221 12821: SetViewport: 0,0 800x600 0118221 12821: IDirect3DDevice9::Clear(...) 12821: onPreClearDX 12821: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12822: beginCapture 12822: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12822: SetViewport: 0,0 800x600 0118221 12823: SetViewport: 0,0 800x600 0118221 12823: onPrePresentDX 12823: Presenting Render Target: 0C6D6940 12824: endCapture 1 to GL_BACK 12824: sending new frame notification 12824: Present(00000000,00000000,00000000,00000000) = 0 12824: GL: rendering stereo frame 12825: onPostPresentDX 12825: GL: render 2 to GL_BACK 12828: GLSWAP 12829: SetViewport: 0,0 800x600 0118221 12829: SetViewport: 0,0 800x600 0118221 12829: IDirect3DDevice9::Clear(...) 12830: onPreClearDX 12830: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12831: beginCapture 12831: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12832: SetViewport: 0,0 800x600 0118221 12832: SetViewport: 0,0 800x600 0118221 12833: onPrePresentDX 12833: Presenting Render Target: 0C6D6940 12834: endCapture 2 to GL_BACK 12834: sending new frame notification 12835: Present(00000000,00000000,00000000,00000000) = 0 12835: GL: rendering stereo frame 12836: onPostPresentDX 12836: GL: render 0 to GL_BACK 12837: GLSWAP 12838: SetViewport: 0,0 800x600 0118221 12838: SetViewport: 0,0 800x600 0118221 12838: IDirect3DDevice9::Clear(...) 12838: onPreClearDX 12839: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12839: beginCapture 12839: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12839: SetViewport: 0,0 800x600 0118221 12840: SetViewport: 0,0 800x600 0118221 12840: onPrePresentDX 12840: Presenting Render Target: 0C6D6940 12841: endCapture 0 to GL_BACK 12841: sending new frame notification 12841: Present(00000000,00000000,00000000,0000000012842) = : GL: rendering stereo frame 0 12842: GL: render 1 to GL_BACK 12843: onPostPresentDX 12845: GLSWAP 12845: SetViewport: 0,0 800x600 0118221 12846: SetViewport: 0,0 800x600 0118221 12846: IDirect3DDevice9::Clear(...) 12846: onPreClearDX 12847: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12847: beginCapture 12847: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12847: SetViewport: 0,0 800x600 0118221 12848: SetViewport: 0,0 800x600 0118221 12848: onPrePresentDX 12848: Presenting Render Target: 0C6D6940 12849: endCapture 1 to GL_BACK 12849: sending new frame notification 12849: Present(00000000,00000000,00000000,00000000) = 012849 : GL: rendering stereo frame 12850: onPostPresentDX 12850: GL: render 2 to GL_BACK 12853: GLSWAP 12854: SetViewport: 0,0 800x600 0118221 12854: SetViewport: 0,0 800x600 0118221 12854: IDirect3DDevice9::Clear(...) 12855: onPreClearDX 12855: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12855: beginCapture 12855: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12856: SetViewport: 0,0 800x600 0118221 12856: SetViewport: 0,0 800x600 0118221 12856: onPrePresentDX 12856: Presenting Render Target: 0C6D6940 12857: endCapture 2 to GL_BACK 12857: sending new frame notification 12857: Present(00000000,00000000,00000000,00000000) = 0 12857: GL: rendering stereo frame 12858: onPostPresentDX 12859: GL: render 0 to GL_BACK 12862: GLSWAP 12862: SetViewport: 0,0 800x600 0118221 12862: SetViewport: 0,0 800x600 0118221 12862: IDirect3DDevice9::Clear(...) 12863: onPreClearDX 12863: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12863: beginCapture 12863: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12864: SetViewport: 0,0 800x600 0118221 12864: SetViewport: 0,0 800x600 0118221 12864: onPrePresentDX 12864: Presenting Render Target: 0C6D6940 12865: endCapture 0 to GL_BACK 12865: sending new frame notification 12865: Present(00000000,00000000,1286600000000: GL: rendering stereo frame ,00000000) = 0 12866: GL: render 1 to GL_BACK 12867: onPostPresentDX 12870: GLSWAP 12870: SetViewport: 0,0 800x600 0118221 12871: SetViewport: 0,0 800x600 0118221 12871: IDirect3DDevice9::Clear(...) 12871: onPreClearDX 12872: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12872: beginCapture 12872: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12872: SetViewport: 0,0 800x600 0118221 12873: SetViewport: 0,0 800x600 0118221 12873: onPrePresentDX 12873: Presenting Render Target: 0C6D6940 12874: endCapture 1 to GL_BACK 12874: sending new frame notification 12874: Present(00000000,00000000,1287400000000,00000000: GL: rendering stereo frame ) = 0 12875: GL: render 2 to GL_BACK 12875: onPostPresentDX 12878: GLSWAP 12879: SetViewport: 0,0 800x600 0118221 12879: SetViewport: 0,0 800x600 0118221 12879: IDirect3DDevice9::Clear(...) 12879: onPreClearDX 12880: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12880: beginCapture 12880: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12881: SetViewport: 0,0 800x600 0118221 12881: SetViewport: 0,0 800x600 0118221 12881: onPrePresentDX 12881: Presenting Render Target: 0C6D6940 12882: endCapture 2 to GL_BACK 12882: sending new frame notification 12882: Present(00000000,00000000,00000000,00000000) = 012882 : GL: rendering stereo frame 12883: onPostPresentDX 12884: GL: render 0 to GL_BACK 12887: GLSWAP 12887: SetViewport: 0,0 800x600 0118221 12888: SetViewport: 0,0 800x600 0118221 12888: IDirect3DDevice9::Clear(...) 12889: onPreClearDX 12889: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12890: beginCapture 12890: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12891: SetViewport: 0,0 800x600 0118221 12891: SetViewport: 0,0 800x600 0118221 12892: onPrePresentDX 12892: Presenting Render Target: 0C6D6940 12893: endCapture 0 to GL_BACK 12893: sending new frame notification 12894: Present(00000000,00000000,00000000,00000000) = 0 12894: GL: rendering stereo frame 12895: GL: render 1 to GL_BACK 12895: onPostPresentDX 12896: GLSWAP 12896: SetViewport: 0,0 800x600 0118221 12897: SetViewport: 0,0 800x600 0118221 12897: IDirect3DDevice9::Clear(...) 12898: onPreClearDX 12898: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12899: beginCapture 12900: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12901: SetViewport: 0,0 800x600 0118221 12901: SetViewport: 0,0 800x600 0118221 12901: onPrePresentDX 12901: Presenting Render Target: 0C6D6940 12902: endCapture 1 to GL_BACK 12902: sending new frame notification 12902: Present(00000000,00000000,00000000,0000000012903) = : GL: rendering stereo frame 12903: GL: render 2 to GL_BACK 0 12904: GLSWAP 12904: onPostPresentDX 12905: SetViewport: 0,0 800x600 0118221 12905: SetViewport: 0,0 800x600 0118221 12906: IDirect3DDevice9::Clear(...) 12906: onPreClearDX 12906: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12907: beginCapture 12908: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12908: SetViewport: 0,0 800x600 0118221 12909: SetViewport: 0,0 800x600 0118221 12909: onPrePresentDX 12909: Presenting Render Target: 0C6D6940 12910: endCapture 2 to GL_BACK 12911: sending new frame notification 12911: Present(00000000,00000000,1291100000000,00000000: GL: rendering stereo frame ) = 0 12912: GL: render 0 to GL_BACK 12913: onPostPresentDX 12913: GLSWAP 12913: SetViewport: 0,0 800x600 0118221 12914: SetViewport: 0,0 800x600 0118221 12914: IDirect3DDevice9::Clear(...) 12915: onPreClearDX 12915: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12916: beginCapture 12916: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12916: SetViewport: 0,0 800x600 0118221 12916: SetViewport: 0,0 800x600 0118221 12917: onPrePresentDX 12917: Presenting Render Target: 0C6D6940 12917: endCapture 0 to GL_BACK 12917: sending new frame notification 12918: Present(00000000,00000000,00000000,0000000012918) = : GL: rendering stereo frame 12918: GL: render 1 to GL_BACK 0 12919: onPostPresentDX 12920: GLSWAP 12920: SetViewport: 0,0 800x600 0118221 12921: SetViewport: 0,0 800x600 0118221 12921: IDirect3DDevice9::Clear(...) 12921: onPreClearDX 12921: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12922: beginCapture 12922: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12922: SetViewport: 0,0 800x600 0118221 12922: SetViewport: 0,0 800x600 0118221 12923: onPrePresentDX 12923: Presenting Render Target: 0C6D6940 12923: endCapture 1 to GL_BACK 12924: sending new frame notification 12924: Present(00000000,00000000,00000000,0000000012924) = : GL: rendering stereo frame 0 12925: GL: render 2 to GL_BACK 12925: onPostPresentDX 12928: GLSWAP 12929: SetViewport: 0,0 800x600 0118221 12929: SetViewport: 0,0 800x600 0118221 12929: IDirect3DDevice9::Clear(...) 12930: onPreClearDX 12930: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12930: beginCapture 12930: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12931: SetViewport: 0,0 800x600 0118221 12931: SetViewport: 0,0 800x600 0118221 12931: onPrePresentDX 12932: Presenting Render Target: 0C6D6940 12932: endCapture 2 to GL_BACK 12932: sending new frame notification 12932: Present(00000000,00000000,00000000,00000000) = 0 12933: GL: rendering stereo frame 12933: onPostPresentDX 12934: GL: render 0 to GL_BACK 12937: GLSWAP 12937: SetViewport: 0,0 800x600 0118221 12937: SetViewport: 0,0 800x600 0118221 12938: IDirect3DDevice9::Clear(...) 12938: onPreClearDX 12938: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12938: beginCapture 12939: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12939: SetViewport: 0,0 800x600 0118221 12939: SetViewport: 0,0 800x600 0118221 12940: onPrePresentDX 12940: Presenting Render Target: 0C6D6940 12940: endCapture 0 to GL_BACK 12940: sending new frame notification 12941: Present(00000000,00000000,00000000,00000000) = 0 12941: GL: rendering stereo frame 12941: onPostPresentDX 12942: GL: render 1 to GL_BACK 12945: GLSWAP 12945: SetViewport: 0,0 800x600 0118221 12946: SetViewport: 0,0 800x600 0118221 12946: IDirect3DDevice9::Clear(...) 12946: onPreClearDX 12946: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12947: beginCapture 12947: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12947: SetViewport: 0,0 800x600 0118221 12948: SetViewport: 0,0 800x600 0118221 12948: onPrePresentDX 12948: Presenting Render Target: 0C6D6940 12948: endCapture 1 to GL_BACK 12949: sending new frame notification 12949: Present(00000000,00000000,00000000,0000000012949) = : GL: rendering stereo frame 0 12949: GL: render 2 to GL_BACK 12950: onPostPresentDX 12953: GLSWAP 12954: SetViewport: 0,0 800x600 0118221 12954: SetViewport: 0,0 800x600 0118221 12954: IDirect3DDevice9::Clear(...) 12955: onPreClearDX 12955: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12955: beginCapture 12955: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12956: SetViewport: 0,0 800x600 0118221 12956: SetViewport: 0,0 800x600 0118221 12956: onPrePresentDX 12956: Presenting Render Target: 0C6D6940 12957: endCapture 2 to GL_BACK 12957: sending new frame notification 12957: Present(00000000,00000000,00000000,00000000) = 0 12957: GL: rendering stereo frame 12958: onPostPresentDX 12959: GL: render 0 to GL_BACK 12962: GLSWAP 12962: SetViewport: 0,0 800x600 0118221 12962: SetViewport: 0,0 800x600 0118221 12963: IDirect3DDevice9::Clear(...) 12963: onPreClearDX 12963: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12963: beginCapture 12964: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12964: SetViewport: 0,0 800x600 0118221 12964: SetViewport: 0,0 800x600 0118221 12964: onPrePresentDX 12965: Presenting Render Target: 0C6D6940 12965: endCapture 0 to GL_BACK 12965: sending new frame notification 12965: Present(00000000,00000000,00000000,00000000) = 0 12966: GL: rendering stereo frame 12967: onPostPresentDX 12967: GL: render 1 to GL_BACK 12970: GLSWAP 12970: SetViewport: 0,0 800x600 0118221 12971: SetViewport: 0,0 800x600 0118221 12971: IDirect3DDevice9::Clear(...) 12972: onPreClearDX 12973: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12974: beginCapture 12974: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12975: SetViewport: 0,0 800x600 0118221 12975: SetViewport: 0,0 800x600 0118221 12975: onPrePresentDX 12976: Presenting Render Target: 0C6D6940 12976: endCapture 1 to GL_BACK 12977: sending new frame notification 12977: Present(00000000,00000000,00000000,00000000) = 0 12978: GL: rendering stereo frame 12979: onPostPresentDX 12979: GL: render 2 to GL_BACK 12980: GLSWAP 12981: SetViewport: 0,0 800x600 0118221 12981: SetViewport: 0,0 800x600 0118221 12981: IDirect3DDevice9::Clear(...) 12981: onPreClearDX 12982: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12982: beginCapture 12982: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 12983: SetViewport: 0,0 800x600 0118221 12983: SetViewport: 0,0 800x600 0118221 12983: onPrePresentDX 12984: Presenting Render Target: 0C6D6940 12984: endCapture 2 to GL_BACK 12984: sending new frame notification 12984: Present(00000000,00000000,1298500000000,00000000: GL: rendering stereo frame ) = 0 12985: GL: render 0 to GL_BACK 12986: onPostPresentDX 12987: GLSWAP 12987: SetViewport: 0,0 800x600 0118221 12988: SetViewport: 0,0 800x600 0118221 12988: IDirect3DDevice9::Clear(...) 12989: onPreClearDX 12989: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12990: beginCapture 12990: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 12991: SetViewport: 0,0 800x600 0118221 12991: SetViewport: 0,0 800x600 0118221 12991: onPrePresentDX 12991: Presenting Render Target: 0C6D6940 12992: endCapture 0 to GL_BACK 12992: sending new frame notification 12992: Present(00000000,0000000012992,: GL: rendering stereo frame 12993: GL: render 1 to GL_BACK 00000000,00000000) = 0 12994: onPostPresentDX 12995: GLSWAP 12995: SetViewport: 0,0 800x600 0118221 12996: SetViewport: 0,0 800x600 0118221 12996: IDirect3DDevice9::Clear(...) 12996: onPreClearDX 12997: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 12998: beginCapture 12998: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 12998: SetViewport: 0,0 800x600 0118221 12998: SetViewport: 0,0 800x600 0118221 12999: onPrePresentDX 12999: Presenting Render Target: 0C6D6940 12999: endCapture 1 to GL_BACK 13000: sending new frame notification 13000: Present(00000000,0000000013000,: GL: rendering stereo frame 00000000,00000000) = 0 13001: GL: render 2 to GL_BACK 13001: onPostPresentDX 13003: GLSWAP 13004: SetViewport: 0,0 800x600 0118221 13004: SetViewport: 0,0 800x600 0118221 13004: IDirect3DDevice9::Clear(...) 13005: onPreClearDX 13005: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13005: beginCapture 13006: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13006: SetViewport: 0,0 800x600 0118221 13006: SetViewport: 0,0 800x600 0118221 13007: onPrePresentDX 13007: Presenting Render Target: 0C6D6940 13007: endCapture 2 to GL_BACK 13007: sending new frame notification 13008: Present(00000000,00000000,00000000,00000000) = 0 13008: GL: rendering stereo frame 13009: onPostPresentDX 13009: GL: render 0 to GL_BACK 13012: GLSWAP 13012: SetViewport: 0,0 800x600 0118221 13012: SetViewport: 0,0 800x600 0118221 13013: IDirect3DDevice9::Clear(...) 13013: onPreClearDX 13013: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13014: beginCapture 13014: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13014: SetViewport: 0,0 800x600 0118221 13014: SetViewport: 0,0 800x600 0118221 13015: onPrePresentDX 13015: Presenting Render Target: 0C6D6940 13015: endCapture 0 to GL_BACK 13016: sending new frame notification 13016: Present(00000000,00000000,00000000,00000000) = 0 13016: GL: rendering stereo frame 13017: onPostPresentDX 13017: GL: render 1 to GL_BACK 13020: GLSWAP 13021: SetViewport: 0,0 800x600 0118221 13021: SetViewport: 0,0 800x600 0118221 13021: IDirect3DDevice9::Clear(...) 13021: onPreClearDX 13022: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13022: beginCapture 13022: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13023: SetViewport: 0,0 800x600 0118221 13023: SetViewport: 0,0 800x600 0118221 13023: onPrePresentDX 13023: Presenting Render Target: 0C6D6940 13024: endCapture 1 to GL_BACK 13024: sending new frame notification 13024: Present(00000000,00000000,00000000,00000000) = 0 13024: GL: rendering stereo frame 13025: onPostPresentDX 13026: GL: render 2 to GL_BACK 13028: GLSWAP 13029: SetViewport: 0,0 800x600 0118221 13029: SetViewport: 0,0 800x600 0118221 13030: IDirect3DDevice9::Clear(...) 13030: onPreClearDX 13030: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13031: beginCapture 13031: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13031: SetViewport: 0,0 800x600 0118221 13031: SetViewport: 0,0 800x600 0118221 13032: onPrePresentDX 13032: Presenting Render Target: 0C6D6940 13032: endCapture 2 to GL_BACK 13032: sending new frame notification 13033: Present(00000000,0000000013033,00000000,: GL: rendering stereo frame 13033: GL: render 0 to GL_BACK 00000000) = 0 13034: onPostPresentDX 13037: GLSWAP 13037: SetViewport: 0,0 800x600 0118221 13037: SetViewport: 0,0 800x600 0118221 13038: IDirect3DDevice9::Clear(...) 13038: onPreClearDX 13038: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13038: beginCapture 13039: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13039: SetViewport: 0,0 800x600 0118221 13039: SetViewport: 0,0 800x600 0118221 13039: onPrePresentDX 13040: Presenting Render Target: 0C6D6940 13040: endCapture 0 to GL_BACK 13040: sending new frame notification 13040: Present(00000000,00000000,00000000,0000000013041) = : GL: rendering stereo frame 13041: GL: render 1 to GL_BACK 0 13042: onPostPresentDX 13045: GLSWAP 13045: SetViewport: 0,0 800x600 0118221 13046: SetViewport: 0,0 800x600 0118221 13046: IDirect3DDevice9::Clear(...) 13047: onPreClearDX 13047: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13048: beginCapture 13048: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13049: SetViewport: 0,0 800x600 0118221 13049: SetViewport: 0,0 800x600 0118221 13049: onPrePresentDX 13050: Presenting Render Target: 0C6D6940 13050: endCapture 1 to GL_BACK 13051: sending new frame notification 13051: Present(00000000,00000000,00000000,0000000013051) = : GL: rendering stereo frame 13052: GL: render 2 to GL_BACK 0 13053: onPostPresentDX 13053: GLSWAP 13054: SetViewport: 0,0 800x600 0118221 13054: SetViewport: 0,0 800x600 0118221 13054: IDirect3DDevice9::Clear(...) 13055: onPreClearDX 13055: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13055: beginCapture 13056: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13056: SetViewport: 0,0 800x600 0118221 13056: SetViewport: 0,0 800x600 0118221 13056: onPrePresentDX 13057: Presenting Render Target: 0C6D6940 13057: endCapture 2 to GL_BACK 13057: sending new frame notification 13057: Present(00000000,0000000013058,: GL: rendering stereo frame 00000000,00000000) = 0 13058: GL: render 0 to GL_BACK 13059: onPostPresentDX 13062: GLSWAP 13062: SetViewport: 0,0 800x600 0118221 13063: SetViewport: 0,0 800x600 0118221 13063: IDirect3DDevice9::Clear(...) 13063: onPreClearDX 13063: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13064: beginCapture 13064: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13065: SetViewport: 0,0 800x600 0118221 13065: SetViewport: 0,0 800x600 0118221 13065: onPrePresentDX 13065: Presenting Render Target: 0C6D6940 13066: endCapture 0 to GL_BACK 13066: sending new frame notification 13066: Present(00000000,00000000,1306700000000: GL: rendering stereo frame ,00000000) = 0 13067: GL: render 1 to GL_BACK 13068: onPostPresentDX 13070: GLSWAP 13070: SetViewport: 0,0 800x600 0118221 13071: SetViewport: 0,0 800x600 0118221 13071: IDirect3DDevice9::Clear(...) 13071: onPreClearDX 13071: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13072: beginCapture 13072: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13072: SetViewport: 0,0 800x600 0118221 13073: SetViewport: 0,0 800x600 0118221 13073: onPrePresentDX 13073: Presenting Render Target: 0C6D6940 13074: endCapture 1 to GL_BACK 13074: sending new frame notification 13074: Present(00000000,00000000,00000000,00000000) = 0 13074: GL: rendering stereo frame 13075: onPostPresentDX 13075: GL: render 2 to GL_BACK 13078: GLSWAP 13079: SetViewport: 0,0 800x600 0118221 13079: SetViewport: 0,0 800x600 0118221 13079: IDirect3DDevice9::Clear(...) 13080: onPreClearDX 13080: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13080: beginCapture 13080: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13081: SetViewport: 0,0 800x600 0118221 13081: SetViewport: 0,0 800x600 0118221 13081: onPrePresentDX 13082: Presenting Render Target: 0C6D6940 13082: endCapture 2 to GL_BACK 13082: sending new frame notification 13082: Present(00000000,00000000,00000000,00000000) = 0 13083: GL: rendering stereo frame 13084: onPostPresentDX 13084: GL: render 0 to GL_BACK 13087: GLSWAP 13087: SetViewport: 0,0 800x600 0118221 13088: SetViewport: 0,0 800x600 0118221 13088: IDirect3DDevice9::Clear(...) 13088: onPreClearDX 13088: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13089: beginCapture 13089: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13089: SetViewport: 0,0 800x600 0118221 13089: SetViewport: 0,0 800x600 0118221 13090: onPrePresentDX 13090: Presenting Render Target: 0C6D6940 13090: endCapture 0 to GL_BACK 13091: sending new frame notification 13091: Present(00000000,00000000,00000000,00000000) = 0 13091: GL: rendering stereo frame 13092: onPostPresentDX 13092: GL: render 1 to GL_BACK 13095: GLSWAP 13095: SetViewport: 0,0 800x600 0118221 13096: SetViewport: 0,0 800x600 0118221 13096: IDirect3DDevice9::Clear(...) 13096: onPreClearDX 13096: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13097: beginCapture 13097: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13097: SetViewport: 0,0 800x600 0118221 13098: SetViewport: 0,0 800x600 0118221 13098: onPrePresentDX 13098: Presenting Render Target: 0C6D6940 13098: endCapture 1 to GL_BACK 13099: sending new frame notification 13099: Present(00000000,00000000,00000000,00000000) = 0 13099: GL: rendering stereo frame 13100: onPostPresentDX 13100: GL: render 2 to GL_BACK 13103: GLSWAP 13104: SetViewport: 0,0 800x600 0118221 13104: SetViewport: 0,0 800x600 0118221 13104: IDirect3DDevice9::Clear(...) 13105: onPreClearDX 13105: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13105: beginCapture 13106: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13106: SetViewport: 0,0 800x600 0118221 13106: SetViewport: 0,0 800x600 0118221 13107: onPrePresentDX 13107: Presenting Render Target: 0C6D6940 13107: endCapture 2 to GL_BACK 13107: sending new frame notification 13108: Present(00000000,00000000,00000000,00000000) = 0 13108: GL: rendering stereo frame 13109: onPostPresentDX 13109: GL: render 0 to GL_BACK 13112: GLSWAP 13112: SetViewport: 0,0 800x600 0118221 13112: SetViewport: 0,0 800x600 0118221 13113: IDirect3DDevice9::Clear(...) 13113: onPreClearDX 13113: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13113: beginCapture 13114: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13114: SetViewport: 0,0 800x600 0118221 13114: SetViewport: 0,0 800x600 0118221 13114: onPrePresentDX 13115: Presenting Render Target: 0C6D6940 13115: endCapture 0 to GL_BACK 13115: sending new frame notification 13115: Present(00000000,00000000,00000000,00000000) = 0 13116: GL: rendering stereo frame 13116: onPostPresentDX 13117: GL: render 1 to GL_BACK 13120: GLSWAP 13120: SetViewport: 0,0 800x600 0118221 13121: SetViewport: 0,0 800x600 0118221 13121: IDirect3DDevice9::Clear(...) 13121: onPreClearDX 13121: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13122: beginCapture 13122: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13122: SetViewport: 0,0 800x600 0118221 13122: SetViewport: 0,0 800x600 0118221 13123: onPrePresentDX 13123: Presenting Render Target: 0C6D6940 13123: endCapture 1 to GL_BACK 13123: sending new frame notification 13124: Present(00000000,00000000,00000000,00000000) = 0 13124: GL: rendering stereo frame 13125: onPostPresentDX 13125: GL: render 2 to GL_BACK 13128: GLSWAP 13129: SetViewport: 0,0 800x600 0118221 13129: SetViewport: 0,0 800x600 0118221 13129: IDirect3DDevice9::Clear(...) 13130: onPreClearDX 13130: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13130: beginCapture 13130: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13131: SetViewport: 0,0 800x600 0118221 13131: SetViewport: 0,0 800x600 0118221 13131: onPrePresentDX 13131: Presenting Render Target: 0C6D6940 13132: endCapture 2 to GL_BACK 13132: sending new frame notification 13132: Present(00000000,00000000,00000000,00000000) = 0 13132: GL: rendering stereo frame 13133: onPostPresentDX 13134: GL: render 0 to GL_BACK 13137: GLSWAP 13137: SetViewport: 0,0 800x600 0118221 13137: SetViewport: 0,0 800x600 0118221 13138: IDirect3DDevice9::Clear(...) 13138: onPreClearDX 13138: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13139: beginCapture 13139: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13139: SetViewport: 0,0 800x600 0118221 13139: SetViewport: 0,0 800x600 0118221 13140: onPrePresentDX 13140: Presenting Render Target: 0C6D6940 13140: endCapture 0 to GL_BACK 13140: sending new frame notification 13141: Present(00000000,00000000,00000000,00000000) = 0 13141: GL: rendering stereo frame 13142: onPostPresentDX 13142: GL: render 1 to GL_BACK 13145: GLSWAP 13145: SetViewport: 0,0 800x600 0118221 13146: SetViewport: 0,0 800x600 0118221 13146: IDirect3DDevice9::Clear(...) 13147: onPreClearDX 13147: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13148: beginCapture 13148: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13149: SetViewport: 0,0 800x600 0118221 13149: SetViewport: 0,0 800x600 0118221 13149: onPrePresentDX 13150: Presenting Render Target: 0C6D6940 13151: endCapture 1 to GL_BACK 13151: sending new frame notification 13151: Present(00000000,00000000,00000000,00000000) = 0 13152: GL: rendering stereo frame 13153: onPostPresentDX 13153: GL: render 2 to GL_BACK 13154: GLSWAP 13154: SetViewport: 0,0 800x600 0118221 13155: SetViewport: 0,0 800x600 0118221 13155: IDirect3DDevice9::Clear(...) 13155: onPreClearDX 13156: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13156: beginCapture 13156: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13156: SetViewport: 0,0 800x600 0118221 13157: SetViewport: 0,0 800x600 0118221 13157: onPrePresentDX 13157: Presenting Render Target: 0C6D6940 13158: endCapture 2 to GL_BACK 13158: sending new frame notification 13158: Present(00000000,00000000,00000000,0000000013158) = : GL: rendering stereo frame 0 13159: GL: render 0 to GL_BACK 13159: onPostPresentDX 13162: GLSWAP 13162: SetViewport: 0,0 800x600 0118221 13162: SetViewport: 0,0 800x600 0118221 13163: IDirect3DDevice9::Clear(...) 13163: onPreClearDX 13163: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13164: beginCapture 13164: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13164: SetViewport: 0,0 800x600 0118221 13164: SetViewport: 0,0 800x600 0118221 13165: onPrePresentDX 13165: Presenting Render Target: 0C6D6940 13165: endCapture 0 to GL_BACK 13165: sending new frame notification 13166: Present(00000000,00000000,00000000,00000000) = 0 13166: GL: rendering stereo frame 13167: onPostPresentDX 13167: GL: render 1 to GL_BACK 13170: GLSWAP 13170: SetViewport: 0,0 800x600 0118221 13171: SetViewport: 0,0 800x600 0118221 13171: IDirect3DDevice9::Clear(...) 13171: onPreClearDX 13171: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13172: beginCapture 13172: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13172: SetViewport: 0,0 800x600 0118221 13173: SetViewport: 0,0 800x600 0118221 13173: onPrePresentDX 13173: Presenting Render Target: 0C6D6940 13173: endCapture 1 to GL_BACK 13174: sending new frame notification 13174: Present(00000000,00000000,00000000,00000000) = 0 13174: GL: rendering stereo frame 13175: onPostPresentDX 13175: GL: render 2 to GL_BACK 13178: GLSWAP 13179: SetViewport: 0,0 800x600 0118221 13179: SetViewport: 0,0 800x600 0118221 13179: IDirect3DDevice9::Clear(...) 13179: onPreClearDX 13180: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13180: beginCapture 13180: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13180: SetViewport: 0,0 800x600 0118221 13181: SetViewport: 0,0 800x600 0118221 13181: onPrePresentDX 13181: Presenting Render Target: 0C6D6940 13182: endCapture 2 to GL_BACK 13182: sending new frame notification 13182: Present(00000000,00000000,00000000,00000000) = 0 13182: GL: rendering stereo frame 13183: onPostPresentDX 13184: GL: render 0 to GL_BACK 13187: GLSWAP 13187: SetViewport: 0,0 800x600 0118221 13187: SetViewport: 0,0 800x600 0118221 13188: IDirect3DDevice9::Clear(...) 13188: onPreClearDX 13188: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13188: beginCapture 13189: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13189: SetViewport: 0,0 800x600 0118221 13189: SetViewport: 0,0 800x600 0118221 13189: onPrePresentDX 13190: Presenting Render Target: 0C6D6940 13190: endCapture 0 to GL_BACK 13190: sending new frame notification 13190: Present(00000000,00000000,00000000,00000000) = 131910: GL: rendering stereo frame 13191: GL: render 1 to GL_BACK 13192: onPostPresentDX 13195: GLSWAP 13195: SetViewport: 0,0 800x600 0118221 13196: SetViewport: 0,0 800x600 0118221 13196: IDirect3DDevice9::Clear(...) 13197: onPreClearDX 13197: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13198: beginCapture 13198: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13199: SetViewport: 0,0 800x600 0118221 13199: SetViewport: 0,0 800x600 0118221 13200: onPrePresentDX 13200: Presenting Render Target: 0C6D6940 13201: endCapture 1 to GL_BACK 13201: sending new frame notification 13201: Present(00000000,00000000,00000000,00000000) = 0 13202: GL: rendering stereo frame 13202: GL: render 2 to GL_BACK 13203: onPostPresentDX 13212: GLSWAP 13212: SetViewport: 0,0 800x600 0118221 13213: SetViewport: 0,0 800x600 0118221 13213: IDirect3DDevice9::Clear(...) 13213: onPreClearDX 13214: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13215: beginCapture 13215: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13215: SetViewport: 0,0 800x600 0118221 13216: SetViewport: 0,0 800x600 0118221 13216: onPrePresentDX 13217: Presenting Render Target: 0C6D6940 13217: endCapture 2 to GL_BACK 13218: sending new frame notification 13218: Present(00000000,00000000,00000000,00000000) = 0 13219: GL: rendering stereo frame 13219: GL: render 0 to GL_BACK 13220: onPostPresentDX 13220: GLSWAP 13221: SetViewport: 0,0 800x600 0118221 13221: SetViewport: 0,0 800x600 0118221 13222: IDirect3DDevice9::Clear(...) 13222: onPreClearDX 13222: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13222: beginCapture 13223: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13223: SetViewport: 0,0 800x600 0118221 13223: SetViewport: 0,0 800x600 0118221 13223: onPrePresentDX 13224: Presenting Render Target: 0C6D6940 13224: endCapture 0 to GL_BACK 13224: sending new frame notification 13224: Present(00000000,00000000,00000000,00000000) = 0 13225: GL: rendering stereo frame 13226: onPostPresentDX 13226: GL: render 1 to GL_BACK 13228: GLSWAP 13229: SetViewport: 0,0 800x600 0118221 13229: SetViewport: 0,0 800x600 0118221 13229: IDirect3DDevice9::Clear(...) 13230: onPreClearDX 13230: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13230: beginCapture 13230: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13231: SetViewport: 0,0 800x600 0118221 13231: SetViewport: 0,0 800x600 0118221 13231: onPrePresentDX 13231: Presenting Render Target: 0C6D6940 13232: endCapture 1 to GL_BACK 13232: sending new frame notification 13232: Present(00000000,00000000,00000000,00000000) = 0 13232: GL: rendering stereo frame 13233: onPostPresentDX 13234: GL: render 2 to GL_BACK 13237: GLSWAP 13237: SetViewport: 0,0 800x600 0118221 13237: SetViewport: 0,0 800x600 0118221 13238: IDirect3DDevice9::Clear(...) 13238: onPreClearDX 13238: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13238: beginCapture 13239: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13239: SetViewport: 0,0 800x600 0118221 13239: SetViewport: 0,0 800x600 0118221 13240: onPrePresentDX 13240: Presenting Render Target: 0C6D6940 13240: endCapture 2 to GL_BACK 13240: sending new frame notification 13241: Present(00000000,00000000,00000000,00000000) = 0 13241: GL: rendering stereo frame 13242: onPostPresentDX 13242: GL: render 0 to GL_BACK 13245: GLSWAP 13245: SetViewport: 0,0 800x600 0118221 13246: SetViewport: 0,0 800x600 0118221 13246: IDirect3DDevice9::Clear(...) 13246: onPreClearDX 13246: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13247: beginCapture 13247: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13247: SetViewport: 0,0 800x600 0118221 13248: SetViewport: 0,0 800x600 0118221 13248: onPrePresentDX 13248: Presenting Render Target: 0C6D6940 13248: endCapture 0 to GL_BACK 13249: sending new frame notification 13249: Present(00000000,00000000,00000000,00000000) = 0 13249: GL: rendering stereo frame 13250: onPostPresentDX 13250: GL: render 1 to GL_BACK 13253: GLSWAP 13254: SetViewport: 0,0 800x600 0118221 13254: SetViewport: 0,0 800x600 0118221 13254: IDirect3DDevice9::Clear(...) 13255: onPreClearDX 13255: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13255: beginCapture 13255: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13256: SetViewport: 0,0 800x600 0118221 13256: SetViewport: 0,0 800x600 0118221 13256: onPrePresentDX 13257: Presenting Render Target: 0C6D6940 13257: endCapture 1 to GL_BACK 13257: sending new frame notification 13257: Present(00000000,00000000,00000000,00000000) = 0 13258: GL: rendering stereo frame 13258: onPostPresentDX 13259: GL: render 2 to GL_BACK 13262: GLSWAP 13262: SetViewport: 0,0 800x600 0118221 13262: SetViewport: 0,0 800x600 0118221 13263: IDirect3DDevice9::Clear(...) 13263: onPreClearDX 13263: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13263: beginCapture 13264: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13264: SetViewport: 0,0 800x600 0118221 13264: SetViewport: 0,0 800x600 0118221 13264: onPrePresentDX 13265: Presenting Render Target: 0C6D6940 13265: endCapture 2 to GL_BACK 13265: sending new frame notification 13265: Present(00000000,00000000,00000000,00000000) = 0 13266: GL: rendering stereo frame 13267: onPostPresentDX 13267: GL: render 0 to GL_BACK 13270: GLSWAP 13270: SetViewport: 0,0 800x600 0118221 13271: SetViewport: 0,0 800x600 0118221 13271: IDirect3DDevice9::Clear(...) 13272: onPreClearDX 13272: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13273: beginCapture 13273: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13274: SetViewport: 0,0 800x600 0118221 13274: SetViewport: 0,0 800x600 0118221 13275: onPrePresentDX 13275: Presenting Render Target: 0C6D6940 13276: endCapture 0 to GL_BACK 13276: sending new frame notification 13277: Present(00000000,00000000,00000000,00000000) = 0 13277: GL: rendering stereo frame 13278: onPostPresentDX 13278: GL: render 1 to GL_BACK 13279: GLSWAP 13279: SetViewport: 0,0 800x600 0118221 13280: SetViewport: 0,0 800x600 0118221 13280: IDirect3DDevice9::Clear(...) 13281: onPreClearDX 13281: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13282: beginCapture 13282: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13283: SetViewport: 0,0 800x600 0118221 13283: SetViewport: 0,0 800x600 0118221 13283: onPrePresentDX 13284: Presenting Render Target: 0C6D6940 13285: endCapture 1 to GL_BACK 13285: sending new frame notification 13286: Present(00000000,00000000,1328600000000,00000000: GL: rendering stereo frame 13286: GL: render 2 to GL_BACK ) = 0 13287: GLSWAP 13288: onPostPresentDX 13288: SetViewport: 0,0 800x600 0118221 13288: SetViewport: 0,0 800x600 0118221 13289: IDirect3DDevice9::Clear(...) 13289: onPreClearDX 13289: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13290: beginCapture 13290: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13290: SetViewport: 0,0 800x600 0118221 13291: SetViewport: 0,0 800x600 0118221 13291: onPrePresentDX 13291: Presenting Render Target: 0C6D6940 13292: endCapture 2 to GL_BACK 13292: sending new frame notification 13292: Present(00000000,00000000,00000000,0000000013292) = : GL: rendering stereo frame 13293: GL: render 0 to GL_BACK 0 13294: onPostPresentDX 13295: GLSWAP 13295: SetViewport: 0,0 800x600 0118221 13296: SetViewport: 0,0 800x600 0118221 13296: IDirect3DDevice9::Clear(...) 13296: onPreClearDX 13297: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13297: beginCapture 13297: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13297: SetViewport: 0,0 800x600 0118221 13298: SetViewport: 0,0 800x600 0118221 13298: onPrePresentDX 13298: Presenting Render Target: 0C6D6940 13299: endCapture 0 to GL_BACK 13299: sending new frame notification 13299: Present(00000000,0000000013299,: GL: rendering stereo frame 0000000013300,00000000: GL: render 1 to GL_BACK ) = 0 13301: onPostPresentDX 13303: GLSWAP 13304: SetViewport: 0,0 800x600 0118221 13304: SetViewport: 0,0 800x600 0118221 13304: IDirect3DDevice9::Clear(...) 13305: onPreClearDX 13305: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13305: beginCapture 13305: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13306: SetViewport: 0,0 800x600 0118221 13306: SetViewport: 0,0 800x600 0118221 13306: onPrePresentDX 13306: Presenting Render Target: 0C6D6940 13307: endCapture 1 to GL_BACK 13307: sending new frame notification 13307: Present(00000000,00000000,00000000,00000000) = 0 13308: GL: rendering stereo frame 13308: onPostPresentDX 13309: GL: render 2 to GL_BACK 13312: GLSWAP 13312: SetViewport: 0,0 800x600 0118221 13312: SetViewport: 0,0 800x600 0118221 13313: IDirect3DDevice9::Clear(...) 13313: onPreClearDX 13313: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13314: beginCapture 13314: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13314: SetViewport: 0,0 800x600 0118221 13314: SetViewport: 0,0 800x600 0118221 13314: onPrePresentDX 13315: Presenting Render Target: 0C6D6940 13315: endCapture 2 to GL_BACK 13315: sending new frame notification 13315: Present(00000000,00000000,00000000,00000000) = 0 13316: GL: rendering stereo frame 13316: onPostPresentDX 13317: GL: render 0 to GL_BACK 13320: GLSWAP 13320: SetViewport: 0,0 800x600 0118221 13321: SetViewport: 0,0 800x600 0118221 13321: IDirect3DDevice9::Clear(...) 13321: onPreClearDX 13322: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13323: beginCapture 13323: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13324: SetViewport: 0,0 800x600 0118221 13324: SetViewport: 0,0 800x600 0118221 13324: onPrePresentDX 13325: Presenting Render Target: 0C6D6940 13325: endCapture 0 to GL_BACK 13326: sending new frame notification 13326: Present(0000000013327,: 00000000GL: rendering stereo frame ,13327: GL: render 1 to GL_BACK 00000000,00000000) = 0 13328: onPostPresentDX 13328: GLSWAP 13329: SetViewport: 0,0 800x600 0118221 13329: SetViewport: 0,0 800x600 0118221 13329: IDirect3DDevice9::Clear(...) 13330: onPreClearDX 13330: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13331: beginCapture 13331: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13332: SetViewport: 0,0 800x600 0118221 13332: SetViewport: 0,0 800x600 0118221 13333: onPrePresentDX 13333: Presenting Render Target: 0C6D6940 13334: endCapture 1 to GL_BACK 13334: sending new frame notification 13335: Present(00000000,00000000,1333500000000,00000000) = : GL: rendering stereo frame 013335: GL: render 2 to GL_BACK 13336: onPostPresentDX 13337: GLSWAP 13337: SetViewport: 0,0 800x600 0118221 13337: SetViewport: 0,0 800x600 0118221 13338: IDirect3DDevice9::Clear(...) 13338: onPreClearDX 13338: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13339: beginCapture 13339: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13339: SetViewport: 0,0 800x600 0118221 13340: SetViewport: 0,0 800x600 0118221 13340: onPrePresentDX 13340: Presenting Render Target: 0C6D6940 13341: endCapture 2 to GL_BACK 13341: sending new frame notification 13341: Present(00000000,00000000,00000000,00000000) = 0 13341: GL: rendering stereo frame 13342: onPostPresentDX 13343: GL: render 0 to GL_BACK 13345: GLSWAP 13345: SetViewport: 0,0 800x600 0118221 13346: SetViewport: 0,0 800x600 0118221 13346: IDirect3DDevice9::Clear(...) 13346: onPreClearDX 13346: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13347: beginCapture 13347: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13347: SetViewport: 0,0 800x600 0118221 13348: SetViewport: 0,0 800x600 0118221 13348: onPrePresentDX 13348: Presenting Render Target: 0C6D6940 13348: endCapture 0 to GL_BACK 13349: sending new frame notification 13349: Present(00000000,00000000,00000000,00000000) = 0 13349: GL: rendering stereo frame 13350: onPostPresentDX 13350: GL: render 1 to GL_BACK 13353: GLSWAP 13354: SetViewport: 0,0 800x600 0118221 13354: SetViewport: 0,0 800x600 0118221 13355: IDirect3DDevice9::Clear(...) 13355: onPreClearDX 13355: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13355: beginCapture 13356: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13356: SetViewport: 0,0 800x600 0118221 13356: SetViewport: 0,0 800x600 0118221 13357: onPrePresentDX 13357: Presenting Render Target: 0C6D6940 13357: endCapture 1 to GL_BACK 13357: sending new frame notification 13358: Present(00000000,00000000,00000000,0000000013358) = : GL: rendering stereo frame 0 13358: GL: render 2 to GL_BACK 13360: onPostPresentDX 13362: GLSWAP 13362: SetViewport: 0,0 800x600 0118221 13362: SetViewport: 0,0 800x600 0118221 13363: IDirect3DDevice9::Clear(...) 13363: onPreClearDX 13363: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13364: beginCapture 13364: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13364: SetViewport: 0,0 800x600 0118221 13365: SetViewport: 0,0 800x600 0118221 13365: onPrePresentDX 13365: Presenting Render Target: 0C6D6940 13366: endCapture 2 to GL_BACK 13366: sending new frame notification 13366: Present(00000000,00000000,00000000,0000000013366) = : GL: rendering stereo frame 13367: GL: render 0 to GL_BACK 0 13368: onPostPresentDX 13370: GLSWAP 13370: SetViewport: 0,0 800x600 0118221 13371: SetViewport: 0,0 800x600 0118221 13371: IDirect3DDevice9::Clear(...) 13372: onPreClearDX 13372: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13373: beginCapture 13373: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13374: SetViewport: 0,0 800x600 0118221 13374: SetViewport: 0,0 800x600 0118221 13374: onPrePresentDX 13375: Presenting Render Target: 0C6D6940 13375: endCapture 0 to GL_BACK 13375: sending new frame notification 13376: Present(00000000,00000000,00000000,00000000) = 0 13376: GL: rendering stereo frame 13377: GL: render 1 to GL_BACK 13377: onPostPresentDX 13378: GLSWAP 13379: SetViewport: 0,0 800x600 0118221 13379: SetViewport: 0,0 800x600 0118221 13379: IDirect3DDevice9::Clear(...) 13380: onPreClearDX 13380: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13380: beginCapture 13380: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13381: SetViewport: 0,0 800x600 0118221 13381: SetViewport: 0,0 800x600 0118221 13381: onPrePresentDX 13382: Presenting Render Target: 0C6D6940 13382: endCapture 1 to GL_BACK 13382: sending new frame notification 13382: Present(00000000,00000000,00000000,00000000) = 0 13383: GL: rendering stereo frame 13384: onPostPresentDX 13384: GL: render 2 to GL_BACK 13387: GLSWAP 13387: SetViewport: 0,0 800x600 0118221 13388: SetViewport: 0,0 800x600 0118221 13388: IDirect3DDevice9::Clear(...) 13388: onPreClearDX 13388: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13388: beginCapture 13389: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13389: SetViewport: 0,0 800x600 0118221 13389: SetViewport: 0,0 800x600 0118221 13390: onPrePresentDX 13390: Presenting Render Target: 0C6D6940 13390: endCapture 2 to GL_BACK 13391: sending new frame notification 13391: Present(00000000,00000000,00000000,0000000013391) = : GL: rendering stereo frame 0 13391: GL: render 0 to GL_BACK 13392: onPostPresentDX 13395: GLSWAP 13395: SetViewport: 0,0 800x600 0118221 13396: SetViewport: 0,0 800x600 0118221 13396: IDirect3DDevice9::Clear(...) 13396: onPreClearDX 13396: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13397: beginCapture 13397: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13397: SetViewport: 0,0 800x600 0118221 13398: SetViewport: 0,0 800x600 0118221 13398: onPrePresentDX 13398: Presenting Render Target: 0C6D6940 13398: endCapture 0 to GL_BACK 13399: sending new frame notification 13399: Present(00000000,00000000,00000000,0000000013399) = : GL: rendering stereo frame 013400: GL: render 1 to GL_BACK 13400: onPostPresentDX 13403: GLSWAP 13404: SetViewport: 0,0 800x600 0118221 13404: SetViewport: 0,0 800x600 0118221 13405: IDirect3DDevice9::Clear(...) 13405: onPreClearDX 13405: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13406: beginCapture 13407: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13407: SetViewport: 0,0 800x600 0118221 13408: SetViewport: 0,0 800x600 0118221 13408: onPrePresentDX 13408: Presenting Render Target: 0C6D6940 13409: endCapture 1 to GL_BACK 13410: sending new frame notification 13410: Present(00000000,00000000,1341000000000,00000000: GL: rendering stereo frame ) = 0 13411: GL: render 2 to GL_BACK 13412: onPostPresentDX 13412: GLSWAP 13413: SetViewport: 0,0 800x600 0118221 13413: SetViewport: 0,0 800x600 0118221 13413: IDirect3DDevice9::Clear(...) 13414: onPreClearDX 13414: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13414: beginCapture 13414: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13415: SetViewport: 0,0 800x600 0118221 13415: SetViewport: 0,0 800x600 0118221 13415: onPrePresentDX 13416: Presenting Render Target: 0C6D6940 13416: endCapture 2 to GL_BACK 13416: sending new frame notification 13416: Present(00000000,00000000,00000000,00000000) = 0 13417: GL: rendering stereo frame 13417: onPostPresentDX 13418: GL: render 0 to GL_BACK 13420: GLSWAP 13421: SetViewport: 0,0 800x600 0118221 13421: SetViewport: 0,0 800x600 0118221 13421: IDirect3DDevice9::Clear(...) 13421: onPreClearDX 13421: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13422: beginCapture 13422: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13422: SetViewport: 0,0 800x600 0118221 13423: SetViewport: 0,0 800x600 0118221 13423: onPrePresentDX 13423: Presenting Render Target: 0C6D6940 13423: endCapture 0 to GL_BACK 13424: sending new frame notification 13424: Present(00000000,00000000,00000000,0000000013424) = : GL: rendering stereo frame 0 13425: GL: render 1 to GL_BACK 13426: onPostPresentDX 13428: GLSWAP 13429: SetViewport: 0,0 800x600 0118221 13429: SetViewport: 0,0 800x600 0118221 13429: IDirect3DDevice9::Clear(...) 13430: onPreClearDX 13430: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13430: beginCapture 13431: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13431: SetViewport: 0,0 800x600 0118221 13431: SetViewport: 0,0 800x600 0118221 13432: onPrePresentDX 13432: Presenting Render Target: 0C6D6940 13432: endCapture 1 to GL_BACK 13433: sending new frame notification 13433: Present(00000000,00000000,1343300000000,00000000) = : GL: rendering stereo frame 0 13433: GL: render 2 to GL_BACK 13434: onPostPresentDX 13437: GLSWAP 13437: SetViewport: 0,0 800x600 0118221 13437: SetViewport: 0,0 800x600 0118221 13438: IDirect3DDevice9::Clear(...) 13438: onPreClearDX 13438: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13438: beginCapture 13439: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13439: SetViewport: 0,0 800x600 0118221 13439: SetViewport: 0,0 800x600 0118221 13439: onPrePresentDX 13440: Presenting Render Target: 0C6D6940 13440: endCapture 2 to GL_BACK 13440: sending new frame notification 13440: Present(00000000,00000000,00000000,0000000013441) = : GL: rendering stereo frame 0 13441: GL: render 0 to GL_BACK 13442: onPostPresentDX 13445: GLSWAP 13445: SetViewport: 0,0 800x600 0118221 13446: SetViewport: 0,0 800x600 0118221 13446: IDirect3DDevice9::Clear(...) 13446: onPreClearDX 13446: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13447: beginCapture 13447: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13447: SetViewport: 0,0 800x600 0118221 13448: SetViewport: 0,0 800x600 0118221 13448: onPrePresentDX 13448: Presenting Render Target: 0C6D6940 13449: endCapture 0 to GL_BACK 13449: sending new frame notification 13449: Present(00000000,00000000,00000000,0000000013449) = : GL: rendering stereo frame 0 13450: GL: render 1 to GL_BACK 13451: onPostPresentDX 13453: GLSWAP 13454: SetViewport: 0,0 800x600 0118221 13454: SetViewport: 0,0 800x600 0118221 13455: IDirect3DDevice9::Clear(...) 13455: onPreClearDX 13456: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13456: beginCapture 13457: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13457: SetViewport: 0,0 800x600 0118221 13458: SetViewport: 0,0 800x600 0118221 13458: onPrePresentDX 13459: Presenting Render Target: 0C6D6940 13459: endCapture 1 to GL_BACK 13460: sending new frame notification 13460: Present(00000000,00000000,00000000,00000000) = 0 13461: GL: rendering stereo frame 13462: onPostPresentDX 13462: GL: render 2 to GL_BACK 13463: GLSWAP 13464: SetViewport: 0,0 800x600 0118221 13464: SetViewport: 0,0 800x600 0118221 13464: IDirect3DDevice9::Clear(...) 13465: onPreClearDX 13465: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13466: beginCapture 13467: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13467: SetViewport: 0,0 800x600 0118221 13467: SetViewport: 0,0 800x600 0118221 13468: onPrePresentDX 13468: Presenting Render Target: 0C6D6940 13468: endCapture 2 to GL_BACK 13469: sending new frame notification 13469: Present(00000000,00000000,00000000,00000000) = 0 13469: GL: rendering stereo frame 13470: GL: render 0 to GL_BACK 13471: onPostPresentDX 13471: GLSWAP 13471: SetViewport: 0,0 800x600 0118221 13472: SetViewport: 0,0 800x600 0118221 13472: IDirect3DDevice9::Clear(...) 13472: onPreClearDX 13472: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13473: beginCapture 13473: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13473: SetViewport: 0,0 800x600 0118221 13473: SetViewport: 0,0 800x600 0118221 13474: onPrePresentDX 13474: Presenting Render Target: 0C6D6940 13474: endCapture 0 to GL_BACK 13475: sending new frame notification 13475: Present(00000000,00000000,1347500000000,: GL: rendering stereo frame 00000000) = 0 13475: GL: render 1 to GL_BACK 13476: onPostPresentDX 13478: GLSWAP 13479: SetViewport: 0,0 800x600 0118221 13479: SetViewport: 0,0 800x600 0118221 13479: IDirect3DDevice9::Clear(...) 13480: onPreClearDX 13480: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13480: beginCapture 13480: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13481: SetViewport: 0,0 800x600 0118221 13481: SetViewport: 0,0 800x600 0118221 13481: onPrePresentDX 13481: Presenting Render Target: 0C6D6940 13482: endCapture 1 to GL_BACK 13482: sending new frame notification 13482: Present(00000000,00000000,00000000,00000000) = 0 13483: GL: rendering stereo frame 13483: onPostPresentDX 13484: GL: render 2 to GL_BACK 13487: GLSWAP 13487: SetViewport: 0,0 800x600 0118221 13488: SetViewport: 0,0 800x600 0118221 13488: IDirect3DDevice9::Clear(...) 13488: onPreClearDX 13488: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13489: beginCapture 13489: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13489: SetViewport: 0,0 800x600 0118221 13490: SetViewport: 0,0 800x600 0118221 13490: onPrePresentDX 13490: Presenting Render Target: 0C6D6940 13491: endCapture 2 to GL_BACK 13491: sending new frame notification 13491: Present(00000000,00000000,1349100000000,00000000: GL: rendering stereo frame ) = 13492: GL: render 0 to GL_BACK 0 13492: onPostPresentDX 13495: GLSWAP 13495: SetViewport: 0,0 800x600 0118221 13496: SetViewport: 0,0 800x600 0118221 13496: IDirect3DDevice9::Clear(...) 13496: onPreClearDX 13496: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13497: beginCapture 13497: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13497: SetViewport: 0,0 800x600 0118221 13498: SetViewport: 0,0 800x600 0118221 13498: onPrePresentDX 13498: Presenting Render Target: 0C6D6940 13498: endCapture 0 to GL_BACK 13499: sending new frame notification 13499: Present(00000000,00000000,00000000,0000000013499) = : GL: rendering stereo frame 013499 : GL: render 1 to GL_BACK 13500: onPostPresentDX 13503: GLSWAP 13504: SetViewport: 0,0 800x600 0118221 13504: SetViewport: 0,0 800x600 0118221 13504: IDirect3DDevice9::Clear(...) 13505: onPreClearDX 13505: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13506: beginCapture 13506: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13507: SetViewport: 0,0 800x600 0118221 13507: SetViewport: 0,0 800x600 0118221 13507: onPrePresentDX 13508: Presenting Render Target: 0C6D6940 13508: endCapture 1 to GL_BACK 13508: sending new frame notification 13509: Present(00000000,00000000,00000000,0000000013509) = : GL: rendering stereo frame 0 13509: GL: render 2 to GL_BACK 13510: onPostPresentDX 13512: GLSWAP 13512: SetViewport: 0,0 800x600 0118221 13512: SetViewport: 0,0 800x600 0118221 13513: IDirect3DDevice9::Clear(...) 13513: onPreClearDX 13513: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13514: beginCapture 13514: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13514: SetViewport: 0,0 800x600 0118221 13515: SetViewport: 0,0 800x600 0118221 13515: onPrePresentDX 13515: Presenting Render Target: 0C6D6940 13516: endCapture 2 to GL_BACK 13516: sending new frame notification 13516: Present(00000000,00000000,1351600000000,00000000: GL: rendering stereo frame ) = 0 13517: GL: render 0 to GL_BACK 13517: onPostPresentDX 13520: GLSWAP 13521: SetViewport: 0,0 800x600 0118221 13521: SetViewport: 0,0 800x600 0118221 13521: IDirect3DDevice9::Clear(...) 13521: onPreClearDX 13522: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13522: beginCapture 13522: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13522: SetViewport: 0,0 800x600 0118221 13523: SetViewport: 0,0 800x600 0118221 13523: onPrePresentDX 13523: Presenting Render Target: 0C6D6940 13524: endCapture 0 to GL_BACK 13524: sending new frame notification 13524: Present(00000000,00000000,00000000,0000000013524) = : GL: rendering stereo frame 0 13525: GL: render 1 to GL_BACK 13526: onPostPresentDX 13528: GLSWAP 13529: SetViewport: 0,0 800x600 0118221 13529: SetViewport: 0,0 800x600 0118221 13530: IDirect3DDevice9::Clear(...) 13530: onPreClearDX 13530: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13530: beginCapture 13531: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13531: SetViewport: 0,0 800x600 0118221 13531: SetViewport: 0,0 800x600 0118221 13531: onPrePresentDX 13532: Presenting Render Target: 0C6D6940 13532: endCapture 1 to GL_BACK 13532: sending new frame notification 13532: Present(00000000,00000000,00000000,00000000) = 135330: GL: rendering stereo frame 13533: GL: render 2 to GL_BACK 13534: onPostPresentDX 13537: GLSWAP 13537: SetViewport: 0,0 800x600 0118221 13537: SetViewport: 0,0 800x600 0118221 13538: IDirect3DDevice9::Clear(...) 13538: onPreClearDX 13538: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13538: beginCapture 13539: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13539: SetViewport: 0,0 800x600 0118221 13539: SetViewport: 0,0 800x600 0118221 13539: onPrePresentDX 13540: Presenting Render Target: 0C6D6940 13540: endCapture 2 to GL_BACK 13540: sending new frame notification 13540: Present(00000000,00000000,00000000,0000000013541) = : GL: rendering stereo frame 013541: GL: render 0 to GL_BACK 13542: onPostPresentDX 13545: GLSWAP 13545: SetViewport: 0,0 800x600 0118221 13546: SetViewport: 0,0 800x600 0118221 13546: IDirect3DDevice9::Clear(...) 13547: onPreClearDX 13547: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13548: beginCapture 13548: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13549: SetViewport: 0,0 800x600 0118221 13549: SetViewport: 0,0 800x600 0118221 13550: onPrePresentDX 13550: Presenting Render Target: 0C6D6940 13551: endCapture 0 to GL_BACK 13552: sending new frame notification 13552: Present(00000000,00000000,00000000,00000000) = 0 13552: GL: rendering stereo frame 13553: onPostPresentDX 13554: GL: render 1 to GL_BACK 13555: GLSWAP 13556: SetViewport: 0,0 800x600 0118221 13556: SetViewport: 0,0 800x600 0118221 13556: IDirect3DDevice9::Clear(...) 13557: onPreClearDX 13557: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13558: beginCapture 13558: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13559: SetViewport: 0,0 800x600 0118221 13559: SetViewport: 0,0 800x600 0118221 13559: onPrePresentDX 13560: Presenting Render Target: 0C6D6940 13560: endCapture 1 to GL_BACK 13561: sending new frame notification 13561: Present(00000000,00000000,00000000,00000000) = 0 13561: GL: rendering stereo frame 13562: onPostPresentDX 13563: GL: render 2 to GL_BACK 13563: GLSWAP 13564: SetViewport: 0,0 800x600 0118221 13564: SetViewport: 0,0 800x600 0118221 13565: IDirect3DDevice9::Clear(...) 13565: onPreClearDX 13565: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13566: beginCapture 13567: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13567: SetViewport: 0,0 800x600 0118221 13568: SetViewport: 0,0 800x600 0118221 13568: onPrePresentDX 13568: Presenting Render Target: 0C6D6940 13569: endCapture 2 to GL_BACK 13570: sending new frame notification 13570: Present(00000000,00000000,00000000,00000000) = 0 13570: GL: rendering stereo frame 13571: onPostPresentDX 13572: GL: render 0 to GL_BACK 13573: GLSWAP 13573: SetViewport: 0,0 800x600 0118221 13574: SetViewport: 0,0 800x600 0118221 13574: IDirect3DDevice9::Clear(...) 13575: onPreClearDX 13575: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13576: beginCapture 13576: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13577: SetViewport: 0,0 800x600 0118221 13577: SetViewport: 0,0 800x600 0118221 13578: onPrePresentDX 13578: Presenting Render Target: 0C6D6940 13579: endCapture 0 to GL_BACK 13579: sending new frame notification 13580: Present(00000000,00000000,1358000000000,00000000: GL: rendering stereo frame 13580: GL: render 1 to GL_BACK ) = 0 13581: GLSWAP 13582: onPostPresentDX 13582: SetViewport: 0,0 800x600 0118221 13583: SetViewport: 0,0 800x600 0118221 13583: IDirect3DDevice9::Clear(...) 13583: onPreClearDX 13584: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13585: beginCapture 13585: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13586: SetViewport: 0,0 800x600 0118221 13586: SetViewport: 0,0 800x600 0118221 13587: onPrePresentDX 13587: Presenting Render Target: 0C6D6940 13588: endCapture 1 to GL_BACK 13589: sending new frame notification 13589: Present(00000000,00000000,00000000,0000000013589) = : GL: rendering stereo frame 0 13590: GL: render 2 to GL_BACK 13591: onPostPresentDX 13591: GLSWAP 13592: SetViewport: 0,0 800x600 0118221 13592: SetViewport: 0,0 800x600 0118221 13593: IDirect3DDevice9::Clear(...) 13593: onPreClearDX 13594: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13595: beginCapture 13596: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13596: SetViewport: 0,0 800x600 0118221 13597: SetViewport: 0,0 800x600 0118221 13597: onPrePresentDX 13598: Presenting Render Target: 0C6D6940 13599: endCapture 2 to GL_BACK 13599: sending new frame notification 13600: Present(00000000,00000000,00000000,00000000) = 0 13600: GL: rendering stereo frame 13602: GL: render 0 to GL_BACK 13602: onPostPresentDX 13603: GLSWAP 13603: SetViewport: 0,0 800x600 0118221 13604: SetViewport: 0,0 800x600 0118221 13604: IDirect3DDevice9::Clear(...) 13605: onPreClearDX 13605: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13606: beginCapture 13606: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13606: SetViewport: 0,0 800x600 0118221 13606: SetViewport: 0,0 800x600 0118221 13607: onPrePresentDX 13607: Presenting Render Target: 0C6D6940 13608: endCapture 0 to GL_BACK 13608: sending new frame notification 13608: Present(00000000,00000000,00000000,00000000) = 0 13609: GL: rendering stereo frame 13609: onPostPresentDX 13610: GL: render 1 to GL_BACK 13611: GLSWAP 13611: SetViewport: 0,0 800x600 0118221 13611: SetViewport: 0,0 800x600 0118221 13612: IDirect3DDevice9::Clear(...) 13612: onPreClearDX 13612: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13613: beginCapture 13613: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13613: SetViewport: 0,0 800x600 0118221 13613: SetViewport: 0,0 800x600 0118221 13614: onPrePresentDX 13614: Presenting Render Target: 0C6D6940 13614: endCapture 1 to GL_BACK 13615: sending new frame notification 13615: Present(00000000,00000000,1361500000000,00000000: GL: rendering stereo frame ) = 0 13615: GL: render 2 to GL_BACK 13616: onPostPresentDX 13617: GLSWAP 13618: SetViewport: 0,0 800x600 0118221 13618: SetViewport: 0,0 800x600 0118221 13618: IDirect3DDevice9::Clear(...) 13619: onPreClearDX 13619: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13620: beginCapture 13620: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13621: SetViewport: 0,0 800x600 0118221 13621: SetViewport: 0,0 800x600 0118221 13621: onPrePresentDX 13621: Presenting Render Target: 0C6D6940 13622: endCapture 2 to GL_BACK 13622: sending new frame notification 13622: Present(00000000,0000000013622,: GL: rendering stereo frame 0000000013623,: GL: render 0 to GL_BACK 00000000) = 0 13624: onPostPresentDX 13624: GLSWAP 13624: SetViewport: 0,0 800x600 0118221 13625: SetViewport: 0,0 800x600 0118221 13625: IDirect3DDevice9::Clear(...) 13625: onPreClearDX 13625: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13626: beginCapture 13626: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13626: SetViewport: 0,0 800x600 0118221 13627: SetViewport: 0,0 800x600 0118221 13627: onPrePresentDX 13627: Presenting Render Target: 0C6D6940 13628: endCapture 0 to GL_BACK 13628: sending new frame notification 13628: Present(00000000,00000000,00000000,0000000013628) = : GL: rendering stereo frame 013629: GL: render 1 to GL_BACK 13629: onPostPresentDX 13630: GLSWAP 13630: SetViewport: 0,0 800x600 0118221 13630: SetViewport: 0,0 800x600 0118221 13631: IDirect3DDevice9::Clear(...) 13631: onPreClearDX 13631: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13632: beginCapture 13632: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13632: SetViewport: 0,0 800x600 0118221 13632: SetViewport: 0,0 800x600 0118221 13633: onPrePresentDX 13633: Presenting Render Target: 0C6D6940 13633: endCapture 1 to GL_BACK 13633: sending new frame notification 13634: Present(00000000,00000000,0000000013634,00000000: GL: rendering stereo frame ) = 013634 : GL: render 2 to GL_BACK 13635: onPostPresentDX 13637: GLSWAP 13637: SetViewport: 0,0 800x600 0118221 13637: SetViewport: 0,0 800x600 0118221 13638: IDirect3DDevice9::Clear(...) 13638: onPreClearDX 13638: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13639: beginCapture 13639: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13639: SetViewport: 0,0 800x600 0118221 13639: SetViewport: 0,0 800x600 0118221 13640: onPrePresentDX 13640: Presenting Render Target: 0C6D6940 13640: endCapture 2 to GL_BACK 13641: sending new frame notification 13641: Present(00000000,00000000,00000000,0000000013641) = : GL: rendering stereo frame 0 13642: GL: render 0 to GL_BACK 13642: onPostPresentDX 13645: GLSWAP 13646: SetViewport: 0,0 800x600 0118221 13646: SetViewport: 0,0 800x600 0118221 13646: IDirect3DDevice9::Clear(...) 13646: onPreClearDX 13646: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13647: beginCapture 13647: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13647: SetViewport: 0,0 800x600 0118221 13648: SetViewport: 0,0 800x600 0118221 13648: onPrePresentDX 13648: Presenting Render Target: 0C6D6940 13648: endCapture 0 to GL_BACK 13649: sending new frame notification 13649: Present(00000000,00000000,00000000,00000000) = 136490: GL: rendering stereo frame 13650: GL: render 1 to GL_BACK 13650: onPostPresentDX 13653: GLSWAP 13654: SetViewport: 0,0 800x600 0118221 13654: SetViewport: 0,0 800x600 0118221 13654: IDirect3DDevice9::Clear(...) 13655: onPreClearDX 13655: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13655: beginCapture 13655: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13656: SetViewport: 0,0 800x600 0118221 13656: SetViewport: 0,0 800x600 0118221 13656: onPrePresentDX 13657: Presenting Render Target: 0C6D6940 13657: endCapture 1 to GL_BACK 13657: sending new frame notification 13657: Present(00000000,00000000,1365800000000,00000000: GL: rendering stereo frame ) = 0 13658: GL: render 2 to GL_BACK 13659: onPostPresentDX 13662: GLSWAP 13662: SetViewport: 0,0 800x600 0118221 13662: SetViewport: 0,0 800x600 0118221 13663: IDirect3DDevice9::Clear(...) 13663: onPreClearDX 13663: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13664: beginCapture 13664: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13664: SetViewport: 0,0 800x600 0118221 13664: SetViewport: 0,0 800x600 0118221 13665: onPrePresentDX 13665: Presenting Render Target: 0C6D6940 13665: endCapture 2 to GL_BACK 13665: sending new frame notification 13666: Present(00000000,00000000,00000000,00000000) = 0 13666: GL: rendering stereo frame 13667: onPostPresentDX 13667: GL: render 0 to GL_BACK 13670: GLSWAP 13670: SetViewport: 0,0 800x600 0118221 13671: SetViewport: 0,0 800x600 0118221 13671: IDirect3DDevice9::Clear(...) 13671: onPreClearDX 13672: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13672: beginCapture 13672: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13672: SetViewport: 0,0 800x600 0118221 13673: SetViewport: 0,0 800x600 0118221 13673: onPrePresentDX 13673: Presenting Render Target: 0C6D6940 13674: endCapture 0 to GL_BACK 13674: sending new frame notification 13674: Present(00000000,00000000,00000000,00000000) = 0 13674: GL: rendering stereo frame 13675: onPostPresentDX 13675: GL: render 1 to GL_BACK 13678: GLSWAP 13679: SetViewport: 0,0 800x600 0118221 13679: SetViewport: 0,0 800x600 0118221 13679: IDirect3DDevice9::Clear(...) 13680: onPreClearDX 13680: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13681: beginCapture 13681: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13682: SetViewport: 0,0 800x600 0118221 13682: SetViewport: 0,0 800x600 0118221 13683: onPrePresentDX 13683: Presenting Render Target: 0C6D6940 13684: endCapture 1 to GL_BACK 13684: sending new frame notification 13685: Present(00000000,00000000,00000000,00000000) = 0 13685: GL: rendering stereo frame 13686: onPostPresentDX 13686: GL: render 2 to GL_BACK 13687: GLSWAP 13688: SetViewport: 0,0 800x600 0118221 13688: SetViewport: 0,0 800x600 0118221 13688: IDirect3DDevice9::Clear(...) 13688: onPreClearDX 13689: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13689: beginCapture 13689: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13690: SetViewport: 0,0 800x600 0118221 13690: SetViewport: 0,0 800x600 0118221 13690: onPrePresentDX 13691: Presenting Render Target: 0C6D6940 13691: endCapture 2 to GL_BACK 13691: sending new frame notification 13691: Present(00000000,00000000,00000000,00000000) = 013692 : GL: rendering stereo frame 13692: onPostPresentDX 13693: GL: render 0 to GL_BACK 13695: GLSWAP 13695: SetViewport: 0,0 800x600 0118221 13696: SetViewport: 0,0 800x600 0118221 13696: IDirect3DDevice9::Clear(...) 13696: onPreClearDX 13696: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13697: beginCapture 13697: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13697: SetViewport: 0,0 800x600 0118221 13698: SetViewport: 0,0 800x600 0118221 13698: onPrePresentDX 13698: Presenting Render Target: 0C6D6940 13699: endCapture 0 to GL_BACK 13699: sending new frame notification 13699: Present(00000000,00000000,00000000,0000000013699) = : GL: rendering stereo frame 0 13700: GL: render 1 to GL_BACK 13700: onPostPresentDX 13703: GLSWAP 13704: SetViewport: 0,0 800x600 0118221 13704: SetViewport: 0,0 800x600 0118221 13704: IDirect3DDevice9::Clear(...) 13705: onPreClearDX 13705: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13705: beginCapture 13705: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13706: SetViewport: 0,0 800x600 0118221 13706: SetViewport: 0,0 800x600 0118221 13706: onPrePresentDX 13706: Presenting Render Target: 0C6D6940 13707: endCapture 1 to GL_BACK 13707: sending new frame notification 13707: Present(00000000,00000000,00000000,0000000013708) = : GL: rendering stereo frame 0 13708: GL: render 2 to GL_BACK 13709: onPostPresentDX 13712: GLSWAP 13712: SetViewport: 0,0 800x600 0118221 13713: SetViewport: 0,0 800x600 0118221 13713: IDirect3DDevice9::Clear(...) 13713: onPreClearDX 13713: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13714: beginCapture 13714: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13714: SetViewport: 0,0 800x600 0118221 13715: SetViewport: 0,0 800x600 0118221 13715: onPrePresentDX 13715: Presenting Render Target: 0C6D6940 13715: endCapture 2 to GL_BACK 13716: sending new frame notification 13716: Present(00000000,00000000,00000000,00000000) = 0 13716: GL: rendering stereo frame 13717: onPostPresentDX 13717: GL: render 0 to GL_BACK 13720: GLSWAP 13720: SetViewport: 0,0 800x600 0118221 13721: SetViewport: 0,0 800x600 0118221 13721: IDirect3DDevice9::Clear(...) 13721: onPreClearDX 13721: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13722: beginCapture 13722: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13722: SetViewport: 0,0 800x600 0118221 13723: SetViewport: 0,0 800x600 0118221 13723: onPrePresentDX 13723: Presenting Render Target: 0C6D6940 13723: endCapture 0 to GL_BACK 13724: sending new frame notification 13724: Present(00000000,00000000,00000000,00000000) = 0 13724: GL: rendering stereo frame 13725: onPostPresentDX 13725: GL: render 1 to GL_BACK 13728: GLSWAP 13729: SetViewport: 0,0 800x600 0118221 13729: SetViewport: 0,0 800x600 0118221 13729: IDirect3DDevice9::Clear(...) 13730: onPreClearDX 13730: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13730: beginCapture 13730: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13731: SetViewport: 0,0 800x600 0118221 13731: SetViewport: 0,0 800x600 0118221 13731: onPrePresentDX 13732: Presenting Render Target: 0C6D6940 13732: endCapture 1 to GL_BACK 13732: sending new frame notification 13732: Present(00000000,00000000,0000000013733,00000000: GL: rendering stereo frame ) = 0 13733: GL: render 2 to GL_BACK 13734: onPostPresentDX 13737: GLSWAP 13737: SetViewport: 0,0 800x600 0118221 13737: SetViewport: 0,0 800x600 0118221 13738: IDirect3DDevice9::Clear(...) 13738: onPreClearDX 13738: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13739: beginCapture 13739: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13739: SetViewport: 0,0 800x600 0118221 13739: SetViewport: 0,0 800x600 0118221 13740: onPrePresentDX 13740: Presenting Render Target: 0C6D6940 13740: endCapture 2 to GL_BACK 13741: sending new frame notification 13741: Present(00000000,00000000,00000000,0000000013741) = : 0GL: rendering stereo frame 13741: GL: render 0 to GL_BACK 13742: onPostPresentDX 13745: GLSWAP 13746: SetViewport: 0,0 800x600 0118221 13746: SetViewport: 0,0 800x600 0118221 13746: IDirect3DDevice9::Clear(...) 13746: onPreClearDX 13746: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13747: beginCapture 13747: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13747: SetViewport: 0,0 800x600 0118221 13748: SetViewport: 0,0 800x600 0118221 13748: onPrePresentDX 13748: Presenting Render Target: 0C6D6940 13748: endCapture 0 to GL_BACK 13749: sending new frame notification 13749: Present(00000000,0000000013749,: GL: rendering stereo frame 00000000,00000000) = 0 13750: GL: render 1 to GL_BACK 13750: onPostPresentDX 13753: GLSWAP 13754: SetViewport: 0,0 800x600 0118221 13754: SetViewport: 0,0 800x600 0118221 13754: IDirect3DDevice9::Clear(...) 13755: onPreClearDX 13755: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13755: beginCapture 13755: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13756: SetViewport: 0,0 800x600 0118221 13756: SetViewport: 0,0 800x600 0118221 13756: onPrePresentDX 13756: Presenting Render Target: 0C6D6940 13757: endCapture 1 to GL_BACK 13757: sending new frame notification 13757: Present(00000000,00000000,00000000,00000000) = 0 13757: GL: rendering stereo frame 13758: onPostPresentDX 13759: GL: render 2 to GL_BACK 13762: GLSWAP 13762: SetViewport: 0,0 800x600 0118221 13762: SetViewport: 0,0 800x600 0118221 13763: IDirect3DDevice9::Clear(...) 13763: onPreClearDX 13763: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13764: beginCapture 13764: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13764: SetViewport: 0,0 800x600 0118221 13764: SetViewport: 0,0 800x600 0118221 13765: onPrePresentDX 13765: Presenting Render Target: 0C6D6940 13765: endCapture 2 to GL_BACK 13765: sending new frame notification 13766: Present(00000000,00000000,00000000,00000000) = 0 13766: GL: rendering stereo frame 13767: onPostPresentDX 13767: GL: render 0 to GL_BACK 13770: GLSWAP 13770: SetViewport: 0,0 800x600 0118221 13771: SetViewport: 0,0 800x600 0118221 13771: IDirect3DDevice9::Clear(...) 13771: onPreClearDX 13771: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13772: beginCapture 13772: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13772: SetViewport: 0,0 800x600 0118221 13773: SetViewport: 0,0 800x600 0118221 13773: onPrePresentDX 13773: Presenting Render Target: 0C6D6940 13774: endCapture 0 to GL_BACK 13774: sending new frame notification 13774: Present(00000000,00000000,00000000,00000000) = 0 13774: GL: rendering stereo frame 13775: onPostPresentDX 13775: GL: render 1 to GL_BACK 13778: GLSWAP 13779: SetViewport: 0,0 800x600 0118221 13779: SetViewport: 0,0 800x600 0118221 13779: IDirect3DDevice9::Clear(...) 13780: onPreClearDX 13780: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13780: beginCapture 13780: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13781: SetViewport: 0,0 800x600 0118221 13781: SetViewport: 0,0 800x600 0118221 13781: onPrePresentDX 13782: Presenting Render Target: 0C6D6940 13782: endCapture 1 to GL_BACK 13782: sending new frame notification 13782: Present(00000000,00000000,00000000,00000000) = 0 13783: GL: rendering stereo frame 13783: onPostPresentDX 13784: GL: render 2 to GL_BACK 13787: GLSWAP 13787: SetViewport: 0,0 800x600 0118221 13787: SetViewport: 0,0 800x600 0118221 13788: IDirect3DDevice9::Clear(...) 13788: onPreClearDX 13788: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13788: beginCapture 13789: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13789: SetViewport: 0,0 800x600 0118221 13789: SetViewport: 0,0 800x600 0118221 13790: onPrePresentDX 13790: Presenting Render Target: 0C6D6940 13790: endCapture 2 to GL_BACK 13790: sending new frame notification 13791: Present(00000000,00000000,00000000,0000000013791) = : GL: rendering stereo frame 0 13791: GL: render 0 to GL_BACK 13792: onPostPresentDX 13795: GLSWAP 13795: SetViewport: 0,0 800x600 0118221 13796: SetViewport: 0,0 800x600 0118221 13796: IDirect3DDevice9::Clear(...) 13796: onPreClearDX 13796: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13797: beginCapture 13797: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13797: SetViewport: 0,0 800x600 0118221 13798: SetViewport: 0,0 800x600 0118221 13798: onPrePresentDX 13798: Presenting Render Target: 0C6D6940 13798: endCapture 0 to GL_BACK 13799: sending new frame notification 13799: Present(0000000013799,: 00000000GL: rendering stereo frame ,0000000013799,00000000: GL: render 1 to GL_BACK ) = 0 13800: onPostPresentDX 13803: GLSWAP 13804: SetViewport: 0,0 800x600 0118221 13804: SetViewport: 0,0 800x600 0118221 13804: IDirect3DDevice9::Clear(...) 13804: onPreClearDX 13805: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13805: beginCapture 13805: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13805: SetViewport: 0,0 800x600 0118221 13806: SetViewport: 0,0 800x600 0118221 13806: onPrePresentDX 13806: Presenting Render Target: 0C6D6940 13807: endCapture 1 to GL_BACK 13807: sending new frame notification 13807: Present(00000000,00000000,00000000,00000000) = 0 13808: GL: rendering stereo frame 13808: onPostPresentDX 13809: GL: render 2 to GL_BACK 13812: GLSWAP 13812: SetViewport: 0,0 800x600 0118221 13813: SetViewport: 0,0 800x600 0118221 13813: IDirect3DDevice9::Clear(...) 13813: onPreClearDX 13813: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13814: beginCapture 13814: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13814: SetViewport: 0,0 800x600 0118221 13814: SetViewport: 0,0 800x600 0118221 13815: onPrePresentDX 13815: Presenting Render Target: 0C6D6940 13815: endCapture 2 to GL_BACK 13815: sending new frame notification 13816: Present(00000000,00000000,00000000,0000000013816) = : GL: rendering stereo frame 0 13816: GL: render 0 to GL_BACK 13817: onPostPresentDX 13820: GLSWAP 13820: SetViewport: 0,0 800x600 0118221 13821: SetViewport: 0,0 800x600 0118221 13821: IDirect3DDevice9::Clear(...) 13822: onPreClearDX 13822: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13823: beginCapture 13823: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13824: SetViewport: 0,0 800x600 0118221 13824: SetViewport: 0,0 800x600 0118221 13825: onPrePresentDX 13825: Presenting Render Target: 0C6D6940 13826: endCapture 0 to GL_BACK 13827: sending new frame notification 13827: Present(00000000,00000000,00000000,00000000) = 0 13827: GL: rendering stereo frame 13828: GL: render 1 to GL_BACK 13829: onPostPresentDX 13829: GLSWAP 13830: SetViewport: 0,0 800x600 0118221 13830: SetViewport: 0,0 800x600 0118221 13830: IDirect3DDevice9::Clear(...) 13831: onPreClearDX 13831: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13832: beginCapture 13832: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13833: SetViewport: 0,0 800x600 0118221 13833: SetViewport: 0,0 800x600 0118221 13833: onPrePresentDX 13834: Presenting Render Target: 0C6D6940 13834: endCapture 1 to GL_BACK 13835: sending new frame notification 13835: Present(00000000,00000000,00000000,0000000013835) = : GL: rendering stereo frame 13836: GL: render 2 to GL_BACK 0 13837: onPostPresentDX 13837: GLSWAP 13837: SetViewport: 0,0 800x600 0118221 13838: SetViewport: 0,0 800x600 0118221 13838: IDirect3DDevice9::Clear(...) 13838: onPreClearDX 13839: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13839: beginCapture 13839: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13839: SetViewport: 0,0 800x600 0118221 13840: SetViewport: 0,0 800x600 0118221 13840: onPrePresentDX 13840: Presenting Render Target: 0C6D6940 13841: endCapture 2 to GL_BACK 13841: sending new frame notification 13841: Present(00000000,00000000,00000000,00000000) = 0 13841: GL: rendering stereo frame 13842: onPostPresentDX 13843: GL: render 0 to GL_BACK 13845: GLSWAP 13846: SetViewport: 0,0 800x600 0118221 13846: SetViewport: 0,0 800x600 0118221 13846: IDirect3DDevice9::Clear(...) 13846: onPreClearDX 13847: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13847: beginCapture 13847: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13847: SetViewport: 0,0 800x600 0118221 13848: SetViewport: 0,0 800x600 0118221 13848: onPrePresentDX 13848: Presenting Render Target: 0C6D6940 13849: endCapture 0 to GL_BACK 13849: sending new frame notification 13849: Present(00000000,00000000,00000000,00000000) = 0 13850: GL: rendering stereo frame 13850: onPostPresentDX 13851: GL: render 1 to GL_BACK 13853: GLSWAP 13854: SetViewport: 0,0 800x600 0118221 13854: SetViewport: 0,0 800x600 0118221 13855: IDirect3DDevice9::Clear(...) 13855: onPreClearDX 13855: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13856: beginCapture 13856: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13856: SetViewport: 0,0 800x600 0118221 13857: SetViewport: 0,0 800x600 0118221 13857: onPrePresentDX 13857: Presenting Render Target: 0C6D6940 13858: endCapture 1 to GL_BACK 13858: sending new frame notification 13859: Present(00000000,0000000013859,: GL: rendering stereo frame 00000000,00000000) = 0 13860: GL: render 2 to GL_BACK 13860: onPostPresentDX 13862: GLSWAP 13862: SetViewport: 0,0 800x600 0118221 13862: SetViewport: 0,0 800x600 0118221 13863: IDirect3DDevice9::Clear(...) 13863: onPreClearDX 13864: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13864: beginCapture 13865: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13865: SetViewport: 0,0 800x600 0118221 13866: SetViewport: 0,0 800x600 0118221 13866: onPrePresentDX 13866: Presenting Render Target: 0C6D6940 13867: endCapture 2 to GL_BACK 13867: sending new frame notification 13867: Present(00000000,00000000,00000000,00000000) = 0 13868: GL: rendering stereo frame 13869: onPostPresentDX 13869: GL: render 0 to GL_BACK 13870: GLSWAP 13870: SetViewport: 0,0 800x600 0118221 13871: SetViewport: 0,0 800x600 0118221 13871: IDirect3DDevice9::Clear(...) 13871: onPreClearDX 13871: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13872: beginCapture 13872: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13872: SetViewport: 0,0 800x600 0118221 13873: SetViewport: 0,0 800x600 0118221 13873: onPrePresentDX 13873: Presenting Render Target: 0C6D6940 13874: endCapture 0 to GL_BACK 13874: sending new frame notification 13874: Present(00000000,00000000,00000000,00000000) = 0 13874: GL: rendering stereo frame 13875: onPostPresentDX 13875: GL: render 1 to GL_BACK 13878: GLSWAP 13879: SetViewport: 0,0 800x600 0118221 13879: SetViewport: 0,0 800x600 0118221 13879: IDirect3DDevice9::Clear(...) 13880: onPreClearDX 13880: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13880: beginCapture 13880: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13881: SetViewport: 0,0 800x600 0118221 13881: SetViewport: 0,0 800x600 0118221 13881: onPrePresentDX 13881: Presenting Render Target: 0C6D6940 13882: endCapture 1 to GL_BACK 13882: sending new frame notification 13882: Present(00000000,0000000013882,: GL: rendering stereo frame 00000000,00000000) = 0 13883: GL: render 2 to GL_BACK 13884: onPostPresentDX 13887: GLSWAP 13887: SetViewport: 0,0 800x600 0118221 13888: SetViewport: 0,0 800x600 0118221 13888: IDirect3DDevice9::Clear(...) 13888: onPreClearDX 13889: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13889: beginCapture 13890: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13890: SetViewport: 0,0 800x600 0118221 13891: SetViewport: 0,0 800x600 0118221 13891: onPrePresentDX 13892: Presenting Render Target: 0C6D6940 13892: endCapture 2 to GL_BACK 13893: sending new frame notification 13893: Present(00000000,00000000,00000000,0000000013893) = : GL: rendering stereo frame 0 13894: GL: render 0 to GL_BACK 13895: onPostPresentDX 13895: GLSWAP 13896: SetViewport: 0,0 800x600 0118221 13896: SetViewport: 0,0 800x600 0118221 13896: IDirect3DDevice9::Clear(...) 13897: onPreClearDX 13897: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13897: beginCapture 13897: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13898: SetViewport: 0,0 800x600 0118221 13898: SetViewport: 0,0 800x600 0118221 13898: onPrePresentDX 13898: Presenting Render Target: 0C6D6940 13899: endCapture 0 to GL_BACK 13899: sending new frame notification 13899: Present(00000000,00000000,00000000,0000000013899) = : GL: rendering stereo frame 0 13900: GL: render 1 to GL_BACK 13901: onPostPresentDX 13903: GLSWAP 13904: SetViewport: 0,0 800x600 0118221 13904: SetViewport: 0,0 800x600 0118221 13904: IDirect3DDevice9::Clear(...) 13905: onPreClearDX 13905: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13905: beginCapture 13905: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13906: SetViewport: 0,0 800x600 0118221 13906: SetViewport: 0,0 800x600 0118221 13906: onPrePresentDX 13907: Presenting Render Target: 0C6D6940 13907: endCapture 1 to GL_BACK 13907: sending new frame notification 13907: Present(00000000,00000000,00000000,0000000013908) = : GL: rendering stereo frame 0 13908: GL: render 2 to GL_BACK 13909: onPostPresentDX 13912: GLSWAP 13912: SetViewport: 0,0 800x600 0118221 13913: SetViewport: 0,0 800x600 0118221 13913: IDirect3DDevice9::Clear(...) 13913: onPreClearDX 13913: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13914: beginCapture 13914: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13914: SetViewport: 0,0 800x600 0118221 13915: SetViewport: 0,0 800x600 0118221 13915: onPrePresentDX 13915: Presenting Render Target: 0C6D6940 13916: endCapture 2 to GL_BACK 13916: sending new frame notification 13916: Present(00000000,00000000,1391600000000,: 00000000GL: rendering stereo frame ) = 013917: GL: render 0 to GL_BACK 13917: onPostPresentDX 13920: GLSWAP 13920: SetViewport: 0,0 800x600 0118221 13921: SetViewport: 0,0 800x600 0118221 13921: IDirect3DDevice9::Clear(...) 13921: onPreClearDX 13922: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13922: beginCapture 13922: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13922: SetViewport: 0,0 800x600 0118221 13923: SetViewport: 0,0 800x600 0118221 13923: onPrePresentDX 13923: Presenting Render Target: 0C6D6940 13924: endCapture 0 to GL_BACK 13924: sending new frame notification 13924: Present(00000000,00000000,00000000,00000000) = 0 13925: GL: rendering stereo frame 13925: onPostPresentDX 13926: GL: render 1 to GL_BACK 13928: GLSWAP 13929: SetViewport: 0,0 800x600 0118221 13929: SetViewport: 0,0 800x600 0118221 13930: IDirect3DDevice9::Clear(...) 13930: onPreClearDX 13930: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13931: beginCapture 13932: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13932: SetViewport: 0,0 800x600 0118221 13932: SetViewport: 0,0 800x600 0118221 13933: onPrePresentDX 13933: Presenting Render Target: 0C6D6940 13934: endCapture 1 to GL_BACK 13934: sending new frame notification 13935: Present(00000000,00000000,00000000,00000000) = 013935 : GL: rendering stereo frame 13936: onPostPresentDX 13936: GL: render 2 to GL_BACK 13937: GLSWAP 13938: SetViewport: 0,0 800x600 0118221 13938: SetViewport: 0,0 800x600 0118221 13939: IDirect3DDevice9::Clear(...) 13939: onPreClearDX 13939: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13939: beginCapture 13940: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13940: SetViewport: 0,0 800x600 0118221 13940: SetViewport: 0,0 800x600 0118221 13940: onPrePresentDX 13941: Presenting Render Target: 0C6D6940 13941: endCapture 2 to GL_BACK 13941: sending new frame notification 13941: Present(00000000,0000000013942,: GL: rendering stereo frame 13942: GL: render 0 to GL_BACK 00000000,00000000) = 0 13943: onPostPresentDX 13945: GLSWAP 13945: SetViewport: 0,0 800x600 0118221 13946: SetViewport: 0,0 800x600 0118221 13946: IDirect3DDevice9::Clear(...) 13946: onPreClearDX 13947: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13948: beginCapture 13948: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13949: SetViewport: 0,0 800x600 0118221 13949: SetViewport: 0,0 800x600 0118221 13949: onPrePresentDX 13950: Presenting Render Target: 0C6D6940 13950: endCapture 0 to GL_BACK 13951: sending new frame notification 13951: Present(00000000,0000000013951,: GL: rendering stereo frame 00000000,00000000) = 0 13952: GL: render 1 to GL_BACK 13953: onPostPresentDX 13953: GLSWAP 13954: SetViewport: 0,0 800x600 0118221 13954: SetViewport: 0,0 800x600 0118221 13955: IDirect3DDevice9::Clear(...) 13955: onPreClearDX 13955: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13956: beginCapture 13956: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13956: SetViewport: 0,0 800x600 0118221 13956: SetViewport: 0,0 800x600 0118221 13956: onPrePresentDX 13957: Presenting Render Target: 0C6D6940 13957: endCapture 1 to GL_BACK 13957: sending new frame notification 13957: Present(00000000,0000000013958,: GL: rendering stereo frame 00000000,00000000) = 013958: GL: render 2 to GL_BACK 13959: onPostPresentDX 13962: GLSWAP 13962: SetViewport: 0,0 800x600 0118221 13962: SetViewport: 0,0 800x600 0118221 13963: IDirect3DDevice9::Clear(...) 13963: onPreClearDX 13963: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13963: beginCapture 13964: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13964: SetViewport: 0,0 800x600 0118221 13964: SetViewport: 0,0 800x600 0118221 13965: onPrePresentDX 13965: Presenting Render Target: 0C6D6940 13965: endCapture 2 to GL_BACK 13965: sending new frame notification 13966: Present(0000000013966,00000000,: GL: rendering stereo frame 00000000,00000000) = 013966: GL: render 0 to GL_BACK 13967: onPostPresentDX 13970: GLSWAP 13970: SetViewport: 0,0 800x600 0118221 13971: SetViewport: 0,0 800x600 0118221 13971: IDirect3DDevice9::Clear(...) 13972: onPreClearDX 13972: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13973: beginCapture 13973: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13974: SetViewport: 0,0 800x600 0118221 13974: SetViewport: 0,0 800x600 0118221 13974: onPrePresentDX 13975: Presenting Render Target: 0C6D6940 13976: endCapture 0 to GL_BACK 13976: sending new frame notification 13976: Present(00000000,0000000013976,: GL: rendering stereo frame 13977: GL: render 1 to GL_BACK 00000000,00000000) = 0 13977: onPostPresentDX 13978: GLSWAP 13979: SetViewport: 0,0 800x600 0118221 13979: SetViewport: 0,0 800x600 0118221 13979: IDirect3DDevice9::Clear(...) 13980: onPreClearDX 13980: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13980: beginCapture 13980: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 13981: SetViewport: 0,0 800x600 0118221 13981: SetViewport: 0,0 800x600 0118221 13981: onPrePresentDX 13982: Presenting Render Target: 0C6D6940 13982: endCapture 1 to GL_BACK 13982: sending new frame notification 13982: Present(00000000,00000000,00000000,00000000) = 0 13983: GL: rendering stereo frame 13984: onPostPresentDX 13984: GL: render 2 to GL_BACK 13987: GLSWAP 13987: SetViewport: 0,0 800x600 0118221 13988: SetViewport: 0,0 800x600 0118221 13988: IDirect3DDevice9::Clear(...) 13988: onPreClearDX 13989: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13989: beginCapture 13989: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 13990: SetViewport: 0,0 800x600 0118221 13990: SetViewport: 0,0 800x600 0118221 13990: onPrePresentDX 13990: Presenting Render Target: 0C6D6940 13991: endCapture 2 to GL_BACK 13991: sending new frame notification 13991: Present(00000000,00000000,00000000,0000000013992) = : GL: rendering stereo frame 013992: GL: render 0 to GL_BACK 13993: onPostPresentDX 13995: GLSWAP 13995: SetViewport: 0,0 800x600 0118221 13996: SetViewport: 0,0 800x600 0118221 13996: IDirect3DDevice9::Clear(...) 13997: onPreClearDX 13997: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 13998: beginCapture 13998: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 13998: SetViewport: 0,0 800x600 0118221 13998: SetViewport: 0,0 800x600 0118221 13999: onPrePresentDX 13999: Presenting Render Target: 0C6D6940 13999: endCapture 0 to GL_BACK 13999: sending new frame notification 14000: Present(00000000,00000000,00000000,00000000) = 0 14000: GL: rendering stereo frame 14001: onPostPresentDX 14001: GL: render 1 to GL_BACK 14003: GLSWAP 14004: SetViewport: 0,0 800x600 0118221 14004: SetViewport: 0,0 800x600 0118221 14005: IDirect3DDevice9::Clear(...) 14005: onPreClearDX 14005: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14005: beginCapture 14006: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14006: SetViewport: 0,0 800x600 0118221 14006: SetViewport: 0,0 800x600 0118221 14006: onPrePresentDX 14007: Presenting Render Target: 0C6D6940 14007: endCapture 1 to GL_BACK 14007: sending new frame notification 14007: Present(00000000,00000000,00000000,00000000) = 0 14008: GL: rendering stereo frame 14008: onPostPresentDX 14009: GL: render 2 to GL_BACK 14012: GLSWAP 14012: SetViewport: 0,0 800x600 0118221 14013: SetViewport: 0,0 800x600 0118221 14013: IDirect3DDevice9::Clear(...) 14013: onPreClearDX 14013: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14014: beginCapture 14014: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14014: SetViewport: 0,0 800x600 0118221 14014: SetViewport: 0,0 800x600 0118221 14015: onPrePresentDX 14015: Presenting Render Target: 0C6D6940 14015: endCapture 2 to GL_BACK 14015: sending new frame notification 14016: Present(00000000,00000000,1401600000000,00000000: GL: rendering stereo frame ) = 0 14016: GL: render 0 to GL_BACK 14017: onPostPresentDX 14020: GLSWAP 14021: SetViewport: 0,0 800x600 0118221 14021: SetViewport: 0,0 800x600 0118221 14021: IDirect3DDevice9::Clear(...) 14022: onPreClearDX 14022: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14022: beginCapture 14022: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14023: SetViewport: 0,0 800x600 0118221 14023: SetViewport: 0,0 800x600 0118221 14023: onPrePresentDX 14024: Presenting Render Target: 0C6D6940 14024: endCapture 0 to GL_BACK 14024: sending new frame notification 14024: Present(00000000,00000000,00000000,00000000) = 0 14025: GL: rendering stereo frame 14025: onPostPresentDX 14026: GL: render 1 to GL_BACK 14028: GLSWAP 14029: SetViewport: 0,0 800x600 0118221 14029: SetViewport: 0,0 800x600 0118221 14029: IDirect3DDevice9::Clear(...) 14030: onPreClearDX 14030: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14030: beginCapture 14030: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14031: SetViewport: 0,0 800x600 0118221 14031: SetViewport: 0,0 800x600 0118221 14031: onPrePresentDX 14031: Presenting Render Target: 0C6D6940 14032: endCapture 1 to GL_BACK 14032: sending new frame notification 14032: Present(00000000,00000000,00000000,00000000) = 0 14033: GL: rendering stereo frame 14033: onPostPresentDX 14034: GL: render 2 to GL_BACK 14037: GLSWAP 14037: SetViewport: 0,0 800x600 0118221 14037: SetViewport: 0,0 800x600 0118221 14038: IDirect3DDevice9::Clear(...) 14038: onPreClearDX 14038: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14039: beginCapture 14039: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14039: SetViewport: 0,0 800x600 0118221 14040: SetViewport: 0,0 800x600 0118221 14040: onPrePresentDX 14040: Presenting Render Target: 0C6D6940 14041: endCapture 2 to GL_BACK 14041: sending new frame notification 14041: Present(00000000,00000000,00000000,00000000) = 0 14041: GL: rendering stereo frame 14042: onPostPresentDX 14042: GL: render 0 to GL_BACK 14045: GLSWAP 14045: SetViewport: 0,0 800x600 0118221 14046: SetViewport: 0,0 800x600 0118221 14046: IDirect3DDevice9::Clear(...) 14046: onPreClearDX 14047: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14047: beginCapture 14047: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14047: SetViewport: 0,0 800x600 0118221 14048: SetViewport: 0,0 800x600 0118221 14048: onPrePresentDX 14049: Presenting Render Target: 0C6D6940 14049: endCapture 0 to GL_BACK 14049: sending new frame notification 14049: Present(00000000,00000000,00000000,00000000) = 0 14050: GL: rendering stereo frame 14051: onPostPresentDX 14051: GL: render 1 to GL_BACK 14053: GLSWAP 14054: SetViewport: 0,0 800x600 0118221 14054: SetViewport: 0,0 800x600 0118221 14054: IDirect3DDevice9::Clear(...) 14055: onPreClearDX 14055: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14055: beginCapture 14055: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14056: SetViewport: 0,0 800x600 0118221 14056: SetViewport: 0,0 800x600 0118221 14056: onPrePresentDX 14056: Presenting Render Target: 0C6D6940 14057: endCapture 1 to GL_BACK 14057: sending new frame notification 14057: Present(00000000,00000000,00000000,00000000) = 0 14057: GL: rendering stereo frame 14058: onPostPresentDX 14059: GL: render 2 to GL_BACK 14062: GLSWAP 14062: SetViewport: 0,0 800x600 0118221 14062: SetViewport: 0,0 800x600 0118221 14063: IDirect3DDevice9::Clear(...) 14063: onPreClearDX 14063: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14063: beginCapture 14064: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14064: SetViewport: 0,0 800x600 0118221 14064: SetViewport: 0,0 800x600 0118221 14064: onPrePresentDX 14065: Presenting Render Target: 0C6D6940 14065: endCapture 2 to GL_BACK 14065: sending new frame notification 14065: Present(00000000,00000000,00000000,00000000) = 0 14066: GL: rendering stereo frame 14066: onPostPresentDX 14067: GL: render 0 to GL_BACK 14070: GLSWAP 14070: SetViewport: 0,0 800x600 0118221 14071: SetViewport: 0,0 800x600 0118221 14071: IDirect3DDevice9::Clear(...) 14072: onPreClearDX 14072: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14073: beginCapture 14073: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14074: SetViewport: 0,0 800x600 0118221 14074: SetViewport: 0,0 800x600 0118221 14074: onPrePresentDX 14075: Presenting Render Target: 0C6D6940 14076: endCapture 0 to GL_BACK 14076: sending new frame notification 14076: Present(00000000,00000000,00000000,00000000) = 140770: GL: rendering stereo frame 14077: GL: render 1 to GL_BACK 14078: onPostPresentDX 14078: GLSWAP 14079: SetViewport: 0,0 800x600 0118221 14079: SetViewport: 0,0 800x600 0118221 14080: IDirect3DDevice9::Clear(...) 14080: onPreClearDX 14080: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14081: beginCapture 14081: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14081: SetViewport: 0,0 800x600 0118221 14082: SetViewport: 0,0 800x600 0118221 14082: onPrePresentDX 14082: Presenting Render Target: 0C6D6940 14082: endCapture 1 to GL_BACK 14083: sending new frame notification 14083: Present(00000000,00000000,1408300000000,00000000: GL: rendering stereo frame ) = 0 14083: GL: render 2 to GL_BACK 14084: onPostPresentDX 14087: GLSWAP 14087: SetViewport: 0,0 800x600 0118221 14088: SetViewport: 0,0 800x600 0118221 14088: IDirect3DDevice9::Clear(...) 14088: onPreClearDX 14089: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14090: beginCapture 14090: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14090: SetViewport: 0,0 800x600 0118221 14091: SetViewport: 0,0 800x600 0118221 14091: onPrePresentDX 14092: Presenting Render Target: 0C6D6940 14092: endCapture 2 to GL_BACK 14093: sending new frame notification 14093: Present(00000000,00000000,00000000,00000000) = 0 14094: GL: rendering stereo frame 14094: GL: render 0 to GL_BACK 14095: onPostPresentDX 14095: GLSWAP 14096: SetViewport: 0,0 800x600 0118221 14096: SetViewport: 0,0 800x600 0118221 14096: IDirect3DDevice9::Clear(...) 14097: onPreClearDX 14097: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14098: beginCapture 14098: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14099: SetViewport: 0,0 800x600 0118221 14099: SetViewport: 0,0 800x600 0118221 14100: onPrePresentDX 14100: Presenting Render Target: 0C6D6940 14100: endCapture 0 to GL_BACK 14101: sending new frame notification 14101: Present(00000000,00000000,00000000,0000000014101) = : GL: rendering stereo frame 0 14101: GL: render 1 to GL_BACK 14102: onPostPresentDX 14103: GLSWAP 14104: SetViewport: 0,0 800x600 0118221 14104: SetViewport: 0,0 800x600 0118221 14105: IDirect3DDevice9::Clear(...) 14105: onPreClearDX 14105: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14105: beginCapture 14106: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14106: SetViewport: 0,0 800x600 0118221 14106: SetViewport: 0,0 800x600 0118221 14106: onPrePresentDX 14107: Presenting Render Target: 0C6D6940 14107: endCapture 1 to GL_BACK 14107: sending new frame notification 14107: Present(00000000,00000000,00000000,00000000) = 0 14108: GL: rendering stereo frame 14109: onPostPresentDX 14109: GL: render 2 to GL_BACK 14112: GLSWAP 14112: SetViewport: 0,0 800x600 0118221 14113: SetViewport: 0,0 800x600 0118221 14113: IDirect3DDevice9::Clear(...) 14113: onPreClearDX 14113: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14113: beginCapture 14114: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14114: SetViewport: 0,0 800x600 0118221 14114: SetViewport: 0,0 800x600 0118221 14115: onPrePresentDX 14115: Presenting Render Target: 0C6D6940 14115: endCapture 2 to GL_BACK 14116: sending new frame notification 14116: Present(00000000,00000000,00000000,00000000) = 0 14116: GL: rendering stereo frame 14117: onPostPresentDX 14117: GL: render 0 to GL_BACK 14120: GLSWAP 14120: SetViewport: 0,0 800x600 0118221 14121: SetViewport: 0,0 800x600 0118221 14121: IDirect3DDevice9::Clear(...) 14121: onPreClearDX 14121: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14122: beginCapture 14122: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14122: SetViewport: 0,0 800x600 0118221 14123: SetViewport: 0,0 800x600 0118221 14123: onPrePresentDX 14123: Presenting Render Target: 0C6D6940 14124: endCapture 0 to GL_BACK 14124: sending new frame notification 14124: Present(00000000,00000000,00000000,00000000) = 0 14124: GL: rendering stereo frame 14125: onPostPresentDX 14125: GL: render 1 to GL_BACK 14128: GLSWAP 14129: SetViewport: 0,0 800x600 0118221 14129: SetViewport: 0,0 800x600 0118221 14129: IDirect3DDevice9::Clear(...) 14129: onPreClearDX 14130: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14130: beginCapture 14130: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14131: SetViewport: 0,0 800x600 0118221 14131: SetViewport: 0,0 800x600 0118221 14131: onPrePresentDX 14131: Presenting Render Target: 0C6D6940 14132: endCapture 1 to GL_BACK 14132: sending new frame notification 14132: Present(00000000,00000000,1413300000000,00000000) = : GL: rendering stereo frame 0 14133: GL: render 2 to GL_BACK 14133: onPostPresentDX 14137: GLSWAP 14137: SetViewport: 0,0 800x600 0118221 14138: SetViewport: 0,0 800x600 0118221 14138: IDirect3DDevice9::Clear(...) 14138: onPreClearDX 14138: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14139: beginCapture 14139: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14139: SetViewport: 0,0 800x600 0118221 14139: SetViewport: 0,0 800x600 0118221 14140: onPrePresentDX 14140: Presenting Render Target: 0C6D6940 14140: endCapture 2 to GL_BACK 14140: sending new frame notification 14141: Present(00000000,00000000,00000000,00000000) = 0 14141: GL: rendering stereo frame 14142: onPostPresentDX 14142: GL: render 0 to GL_BACK 14145: GLSWAP 14145: SetViewport: 0,0 800x600 0118221 14146: SetViewport: 0,0 800x600 0118221 14146: IDirect3DDevice9::Clear(...) 14146: onPreClearDX 14146: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14147: beginCapture 14147: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14147: SetViewport: 0,0 800x600 0118221 14148: SetViewport: 0,0 800x600 0118221 14148: onPrePresentDX 14148: Presenting Render Target: 0C6D6940 14148: endCapture 0 to GL_BACK 14149: sending new frame notification 14149: Present(00000000,00000000,1414900000000,00000000: GL: rendering stereo frame ) = 0 14150: GL: render 1 to GL_BACK 14150: onPostPresentDX 14153: GLSWAP 14154: SetViewport: 0,0 800x600 0118221 14154: SetViewport: 0,0 800x600 0118221 14154: IDirect3DDevice9::Clear(...) 14155: onPreClearDX 14155: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14155: beginCapture 14155: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14156: SetViewport: 0,0 800x600 0118221 14156: SetViewport: 0,0 800x600 0118221 14156: onPrePresentDX 14156: Presenting Render Target: 0C6D6940 14157: endCapture 1 to GL_BACK 14157: sending new frame notification 14157: Present(00000000,00000000,00000000,00000000) = 0 14157: GL: rendering stereo frame 14158: onPostPresentDX 14159: GL: render 2 to GL_BACK 14162: GLSWAP 14162: SetViewport: 0,0 800x600 0118221 14162: SetViewport: 0,0 800x600 0118221 14163: IDirect3DDevice9::Clear(...) 14163: onPreClearDX 14163: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14163: beginCapture 14164: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14164: SetViewport: 0,0 800x600 0118221 14164: SetViewport: 0,0 800x600 0118221 14164: onPrePresentDX 14165: Presenting Render Target: 0C6D6940 14165: endCapture 2 to GL_BACK 14165: sending new frame notification 14165: Present(00000000,00000000,00000000,00000000) = 0 14166: GL: rendering stereo frame 14166: onPostPresentDX 14167: GL: render 0 to GL_BACK 14170: GLSWAP 14171: SetViewport: 0,0 800x600 0118221 14171: SetViewport: 0,0 800x600 0118221 14171: IDirect3DDevice9::Clear(...) 14172: onPreClearDX 14172: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14173: beginCapture 14173: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14174: SetViewport: 0,0 800x600 0118221 14174: SetViewport: 0,0 800x600 0118221 14175: onPrePresentDX 14175: Presenting Render Target: 0C6D6940 14176: endCapture 0 to GL_BACK 14176: sending new frame notification 14177: Present(00000000,00000000,00000000,0000000014177) = : 0GL: rendering stereo frame 14177: GL: render 1 to GL_BACK 14178: onPostPresentDX 14178: GLSWAP 14179: SetViewport: 0,0 800x600 0118221 14179: SetViewport: 0,0 800x600 0118221 14180: IDirect3DDevice9::Clear(...) 14180: onPreClearDX 14180: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14181: beginCapture 14182: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14182: SetViewport: 0,0 800x600 0118221 14182: SetViewport: 0,0 800x600 0118221 14183: onPrePresentDX 14183: Presenting Render Target: 0C6D6940 14184: endCapture 1 to GL_BACK 14184: sending new frame notification 14185: Present(00000000,00000000,00000000,0000000014185) = : GL: rendering stereo frame 14186: GL: render 2 to GL_BACK 0 14186: onPostPresentDX 14187: GLSWAP 14187: SetViewport: 0,0 800x600 0118221 14188: SetViewport: 0,0 800x600 0118221 14188: IDirect3DDevice9::Clear(...) 14188: onPreClearDX 14188: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14189: beginCapture 14189: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14189: SetViewport: 0,0 800x600 0118221 14190: SetViewport: 0,0 800x600 0118221 14190: onPrePresentDX 14190: Presenting Render Target: 0C6D6940 14190: endCapture 2 to GL_BACK 14191: sending new frame notification 14191: Present(00000000,00000000,00000000,00000000) = 0 14191: GL: rendering stereo frame 14192: onPostPresentDX 14193: GL: render 0 to GL_BACK 14195: GLSWAP 14195: SetViewport: 0,0 800x600 0118221 14196: SetViewport: 0,0 800x600 0118221 14196: IDirect3DDevice9::Clear(...) 14196: onPreClearDX 14196: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14197: beginCapture 14197: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14197: SetViewport: 0,0 800x600 0118221 14198: SetViewport: 0,0 800x600 0118221 14198: onPrePresentDX 14198: Presenting Render Target: 0C6D6940 14198: endCapture 0 to GL_BACK 14199: sending new frame notification 14199: Present(00000000,00000000,00000000,00000000) = 0 14199: GL: rendering stereo frame 14200: onPostPresentDX 14200: GL: render 1 to GL_BACK 14203: GLSWAP 14204: SetViewport: 0,0 800x600 0118221 14204: SetViewport: 0,0 800x600 0118221 14205: IDirect3DDevice9::Clear(...) 14205: onPreClearDX 14205: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14205: beginCapture 14206: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14206: SetViewport: 0,0 800x600 0118221 14206: SetViewport: 0,0 800x600 0118221 14207: onPrePresentDX 14207: Presenting Render Target: 0C6D6940 14207: endCapture 1 to GL_BACK 14207: sending new frame notification 14208: Present(00000000,00000000,00000000,00000000) = 142080: GL: rendering stereo frame 14208: onPostPresentDX 14209: GL: render 2 to GL_BACK 14212: GLSWAP 14212: SetViewport: 0,0 800x600 0118221 14213: SetViewport: 0,0 800x600 0118221 14213: IDirect3DDevice9::Clear(...) 14213: onPreClearDX 14214: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14215: beginCapture 14215: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14215: SetViewport: 0,0 800x600 0118221 14216: SetViewport: 0,0 800x600 0118221 14216: onPrePresentDX 14217: Presenting Render Target: 0C6D6940 14217: endCapture 2 to GL_BACK 14218: sending new frame notification 14218: Present(00000000,00000000,1421800000000,00000000: GL: rendering stereo frame ) = 0 14219: GL: render 0 to GL_BACK 14219: onPostPresentDX 14228: GLSWAP 14229: SetViewport: 0,0 800x600 0118221 14229: SetViewport: 0,0 800x600 0118221 14230: IDirect3DDevice9::Clear(...) 14230: onPreClearDX 14230: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14231: beginCapture 14232: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14232: SetViewport: 0,0 800x600 0118221 14232: SetViewport: 0,0 800x600 0118221 14233: onPrePresentDX 14233: Presenting Render Target: 0C6D6940 14234: endCapture 0 to GL_BACK 14234: sending new frame notification 14234: Present(00000000,00000000,00000000,00000000) = 0 14234: GL: rendering stereo frame 14235: onPostPresentDX 14236: GL: render 1 to GL_BACK 14236: GLSWAP 14237: SetViewport: 0,0 800x600 0118221 14237: SetViewport: 0,0 800x600 0118221 14238: IDirect3DDevice9::Clear(...) 14238: onPreClearDX 14238: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14238: beginCapture 14239: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14239: SetViewport: 0,0 800x600 0118221 14239: SetViewport: 0,0 800x600 0118221 14239: onPrePresentDX 14240: Presenting Render Target: 0C6D6940 14240: endCapture 1 to GL_BACK 14240: sending new frame notification 14240: Present(00000000,00000000,00000000,00000000) = 0 14241: GL: rendering stereo frame 14241: onPostPresentDX 14242: GL: render 2 to GL_BACK 14243: GLSWAP 14243: SetViewport: 0,0 800x600 0118221 14243: SetViewport: 0,0 800x600 0118221 14244: IDirect3DDevice9::Clear(...) 14244: onPreClearDX 14244: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14245: beginCapture 14245: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14245: SetViewport: 0,0 800x600 0118221 14245: SetViewport: 0,0 800x600 0118221 14246: onPrePresentDX 14246: Presenting Render Target: 0C6D6940 14247: endCapture 2 to GL_BACK 14247: sending new frame notification 14247: Present(00000000,00000000,00000000,00000000) = 0 14247: GL: rendering stereo frame 14248: onPostPresentDX 14249: GL: render 0 to GL_BACK 14249: GLSWAP 14250: SetViewport: 0,0 800x600 0118221 14250: SetViewport: 0,0 800x600 0118221 14251: IDirect3DDevice9::Clear(...) 14251: onPreClearDX 14251: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14251: beginCapture 14252: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14252: SetViewport: 0,0 800x600 0118221 14252: SetViewport: 0,0 800x600 0118221 14252: onPrePresentDX 14253: Presenting Render Target: 0C6D6940 14253: endCapture 0 to GL_BACK 14253: sending new frame notification 14253: Present(00000000,00000000,00000000,00000000) = 0 14254: GL: rendering stereo frame 14255: onPostPresentDX 14255: GL: render 1 to GL_BACK 14256: GLSWAP 14256: SetViewport: 0,0 800x600 0118221 14257: SetViewport: 0,0 800x600 0118221 14257: IDirect3DDevice9::Clear(...) 14257: onPreClearDX 14257: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14258: beginCapture 14258: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14258: SetViewport: 0,0 800x600 0118221 14258: SetViewport: 0,0 800x600 0118221 14259: onPrePresentDX 14259: Presenting Render Target: 0C6D6940 14259: endCapture 1 to GL_BACK 14260: sending new frame notification 14260: Present(00000000,00000000,00000000,00000000) = 0 14260: GL: rendering stereo frame 14261: onPostPresentDX 14261: GL: render 2 to GL_BACK 14262: GLSWAP 14262: SetViewport: 0,0 800x600 0118221 14263: SetViewport: 0,0 800x600 0118221 14263: IDirect3DDevice9::Clear(...) 14263: onPreClearDX 14263: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14264: beginCapture 14264: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14264: SetViewport: 0,0 800x600 0118221 14265: SetViewport: 0,0 800x600 0118221 14265: onPrePresentDX 14265: Presenting Render Target: 0C6D6940 14265: endCapture 2 to GL_BACK 14266: sending new frame notification 14266: Present(00000000,00000000,00000000,00000000) = 0 14266: GL: rendering stereo frame 14267: onPostPresentDX 14267: GL: render 0 to GL_BACK 14270: GLSWAP 14270: SetViewport: 0,0 800x600 0118221 14271: SetViewport: 0,0 800x600 0118221 14271: IDirect3DDevice9::Clear(...) 14271: onPreClearDX 14271: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14272: beginCapture 14272: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14272: SetViewport: 0,0 800x600 0118221 14272: SetViewport: 0,0 800x600 0118221 14273: onPrePresentDX 14273: Presenting Render Target: 0C6D6940 14273: endCapture 0 to GL_BACK 14273: sending new frame notification 14274: Present(00000000,00000000,00000000,00000000) = 0 14274: GL: rendering stereo frame 14275: onPostPresentDX 14275: GL: render 1 to GL_BACK 14278: GLSWAP 14279: SetViewport: 0,0 800x600 0118221 14279: SetViewport: 0,0 800x600 0118221 14280: IDirect3DDevice9::Clear(...) 14280: onPreClearDX 14281: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14281: beginCapture 14282: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14282: SetViewport: 0,0 800x600 0118221 14283: SetViewport: 0,0 800x600 0118221 14283: onPrePresentDX 14284: Presenting Render Target: 0C6D6940 14284: endCapture 1 to GL_BACK 14285: sending new frame notification 14285: Present(00000000,00000000,00000000,00000000) = 0 14286: GL: rendering stereo frame 14286: GL: render 2 to GL_BACK 14287: onPostPresentDX 14287: GLSWAP 14287: SetViewport: 0,0 800x600 0118221 14288: SetViewport: 0,0 800x600 0118221 14288: IDirect3DDevice9::Clear(...) 14289: onPreClearDX 14289: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14290: beginCapture 14290: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14291: SetViewport: 0,0 800x600 0118221 14291: SetViewport: 0,0 800x600 0118221 14292: onPrePresentDX 14292: Presenting Render Target: 0C6D6940 14293: endCapture 2 to GL_BACK 14293: sending new frame notification 14294: Present(00000000,00000000,00000000,0000000014294) = : GL: rendering stereo frame 0 14294: GL: render 0 to GL_BACK 14295: onPostPresentDX 14296: GLSWAP 14296: SetViewport: 0,0 800x600 0118221 14296: SetViewport: 0,0 800x600 0118221 14296: IDirect3DDevice9::Clear(...) 14297: onPreClearDX 14297: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14297: beginCapture 14297: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14298: SetViewport: 0,0 800x600 0118221 14298: SetViewport: 0,0 800x600 0118221 14298: onPrePresentDX 14298: Presenting Render Target: 0C6D6940 14299: endCapture 0 to GL_BACK 14299: sending new frame notification 14299: Present(00000000,00000000,00000000,1429900000000: GL: rendering stereo frame ) = 0 14300: GL: render 1 to GL_BACK 14301: onPostPresentDX 14303: GLSWAP 14304: SetViewport: 0,0 800x600 0118221 14304: SetViewport: 0,0 800x600 0118221 14305: IDirect3DDevice9::Clear(...) 14305: onPreClearDX 14306: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14306: beginCapture 14307: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14307: SetViewport: 0,0 800x600 0118221 14308: SetViewport: 0,0 800x600 0118221 14308: onPrePresentDX 14308: Presenting Render Target: 0C6D6940 14309: endCapture 1 to GL_BACK 14310: sending new frame notification 14310: Present(00000000,00000000,00000000,00000000) = 0 14311: GL: rendering stereo frame 14311: GL: render 2 to GL_BACK 14312: onPostPresentDX 14312: GLSWAP 14313: SetViewport: 0,0 800x600 0118221 14313: SetViewport: 0,0 800x600 0118221 14313: IDirect3DDevice9::Clear(...) 14314: onPreClearDX 14314: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14315: beginCapture 14315: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14316: SetViewport: 0,0 800x600 0118221 14316: SetViewport: 0,0 800x600 0118221 14316: onPrePresentDX 14317: Presenting Render Target: 0C6D6940 14317: endCapture 2 to GL_BACK 14317: sending new frame notification 14317: Present(00000000,00000000,00000000,00000000) = 0 14318: GL: rendering stereo frame 14318: onPostPresentDX 14319: GL: render 0 to GL_BACK 14320: GLSWAP 14320: SetViewport: 0,0 800x600 0118221 14321: SetViewport: 0,0 800x600 0118221 14321: IDirect3DDevice9::Clear(...) 14321: onPreClearDX 14321: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14322: beginCapture 14322: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14322: SetViewport: 0,0 800x600 0118221 14322: SetViewport: 0,0 800x600 0118221 14323: onPrePresentDX 14323: Presenting Render Target: 0C6D6940 14323: endCapture 0 to GL_BACK 14323: sending new frame notification 14324: Present(00000000,00000000,00000000,00000000) = 0 14324: GL: rendering stereo frame 14325: onPostPresentDX 14325: GL: render 1 to GL_BACK 14328: GLSWAP 14329: SetViewport: 0,0 800x600 0118221 14329: SetViewport: 0,0 800x600 0118221 14330: IDirect3DDevice9::Clear(...) 14330: onPreClearDX 14330: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14331: beginCapture 14332: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14332: SetViewport: 0,0 800x600 0118221 14332: SetViewport: 0,0 800x600 0118221 14333: onPrePresentDX 14333: Presenting Render Target: 0C6D6940 14334: endCapture 1 to GL_BACK 14334: sending new frame notification 14335: Present(00000000,00000000,00000000,00000000) = 0 14335: GL: rendering stereo frame 14336: onPostPresentDX 14336: GL: render 2 to GL_BACK 14337: GLSWAP 14338: SetViewport: 0,0 800x600 0118221 14338: SetViewport: 0,0 800x600 0118221 14338: IDirect3DDevice9::Clear(...) 14339: onPreClearDX 14339: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14339: beginCapture 14339: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14340: SetViewport: 0,0 800x600 0118221 14340: SetViewport: 0,0 800x600 0118221 14340: onPrePresentDX 14340: Presenting Render Target: 0C6D6940 14341: endCapture 2 to GL_BACK 14341: sending new frame notification 14341: Present(00000000,00000000,0000000014341,00000000: GL: rendering stereo frame ) = 0 14342: GL: render 0 to GL_BACK 14343: onPostPresentDX 14345: GLSWAP 14346: SetViewport: 0,0 800x600 0118221 14346: SetViewport: 0,0 800x600 0118221 14346: IDirect3DDevice9::Clear(...) 14346: onPreClearDX 14346: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14347: beginCapture 14347: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14347: SetViewport: 0,0 800x600 0118221 14348: SetViewport: 0,0 800x600 0118221 14348: onPrePresentDX 14348: Presenting Render Target: 0C6D6940 14348: endCapture 0 to GL_BACK 14349: sending new frame notification 14349: Present(00000000,00000000,00000000,00000000) = 0 14349: GL: rendering stereo frame 14350: onPostPresentDX 14350: GL: render 1 to GL_BACK 14353: GLSWAP 14354: SetViewport: 0,0 800x600 0118221 14354: SetViewport: 0,0 800x600 0118221 14355: IDirect3DDevice9::Clear(...) 14355: onPreClearDX 14355: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14356: beginCapture 14357: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14357: SetViewport: 0,0 800x600 0118221 14358: SetViewport: 0,0 800x600 0118221 14358: onPrePresentDX 14358: Presenting Render Target: 0C6D6940 14359: endCapture 1 to GL_BACK 14360: sending new frame notification 14360: Present(00000000,00000000,00000000,00000000) = 0 14360: GL: rendering stereo frame 14361: GL: render 2 to GL_BACK 14362: onPostPresentDX 14362: GLSWAP 14362: SetViewport: 0,0 800x600 0118221 14363: SetViewport: 0,0 800x600 0118221 14363: IDirect3DDevice9::Clear(...) 14364: onPreClearDX 14364: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14365: beginCapture 14365: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14366: SetViewport: 0,0 800x600 0118221 14366: SetViewport: 0,0 800x600 0118221 14366: onPrePresentDX 14367: Presenting Render Target: 0C6D6940 14367: endCapture 2 to GL_BACK 14367: sending new frame notification 14368: Present(00000000,00000000,00000000,00000000) = 0 14368: GL: rendering stereo frame 14369: onPostPresentDX 14369: GL: render 0 to GL_BACK 14370: GLSWAP 14370: SetViewport: 0,0 800x600 0118221 14371: SetViewport: 0,0 800x600 0118221 14371: IDirect3DDevice9::Clear(...) 14371: onPreClearDX 14371: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14372: beginCapture 14372: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14372: SetViewport: 0,0 800x600 0118221 14373: SetViewport: 0,0 800x600 0118221 14373: onPrePresentDX 14373: Presenting Render Target: 0C6D6940 14374: endCapture 0 to GL_BACK 14374: sending new frame notification 14374: Present(00000000,00000000,00000000,00000000) = 0 14374: GL: rendering stereo frame 14375: onPostPresentDX 14376: GL: render 1 to GL_BACK 14378: GLSWAP 14379: SetViewport: 0,0 800x600 0118221 14379: SetViewport: 0,0 800x600 0118221 14379: IDirect3DDevice9::Clear(...) 14380: onPreClearDX 14380: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14380: beginCapture 14380: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14381: SetViewport: 0,0 800x600 0118221 14381: SetViewport: 0,0 800x600 0118221 14381: onPrePresentDX 14381: Presenting Render Target: 0C6D6940 14382: endCapture 1 to GL_BACK 14382: sending new frame notification 14382: Present(00000000,00000000,1438200000000,00000000) = : GL: rendering stereo frame 0 14383: GL: render 2 to GL_BACK 14384: onPostPresentDX 14387: GLSWAP 14387: SetViewport: 0,0 800x600 0118221 14387: SetViewport: 0,0 800x600 0118221 14388: IDirect3DDevice9::Clear(...) 14388: onPreClearDX 14389: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14389: beginCapture 14390: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14390: SetViewport: 0,0 800x600 0118221 14391: SetViewport: 0,0 800x600 0118221 14391: onPrePresentDX 14391: Presenting Render Target: 0C6D6940 14392: endCapture 2 to GL_BACK 14392: sending new frame notification 14393: Present(00000000,00000000,1439300000000,00000000) = : GL: rendering stereo frame 14394: GL: render 0 to GL_BACK 0 14394: onPostPresentDX 14395: GLSWAP 14395: SetViewport: 0,0 800x600 0118221 14396: SetViewport: 0,0 800x600 0118221 14396: IDirect3DDevice9::Clear(...) 14396: onPreClearDX 14397: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14397: beginCapture 14397: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14397: SetViewport: 0,0 800x600 0118221 14398: SetViewport: 0,0 800x600 0118221 14398: onPrePresentDX 14398: Presenting Render Target: 0C6D6940 14399: endCapture 0 to GL_BACK 14399: sending new frame notification 14399: Present(00000000,00000000,00000000,00000000) = 0 14399: GL: rendering stereo frame 14400: onPostPresentDX 14401: GL: render 1 to GL_BACK 14403: GLSWAP 14404: SetViewport: 0,0 800x600 0118221 14404: SetViewport: 0,0 800x600 0118221 14404: IDirect3DDevice9::Clear(...) 14405: onPreClearDX 14405: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14405: beginCapture 14405: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14406: SetViewport: 0,0 800x600 0118221 14406: SetViewport: 0,0 800x600 0118221 14406: onPrePresentDX 14407: Presenting Render Target: 0C6D6940 14407: endCapture 1 to GL_BACK 14407: sending new frame notification 14407: Present(00000000,00000000,0000000014408,00000000: GL: rendering stereo frame ) = 014408: GL: render 2 to GL_BACK 14409: onPostPresentDX 14412: GLSWAP 14412: SetViewport: 0,0 800x600 0118221 14412: SetViewport: 0,0 800x600 0118221 14413: IDirect3DDevice9::Clear(...) 14413: onPreClearDX 14413: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14413: beginCapture 14414: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14414: SetViewport: 0,0 800x600 0118221 14414: SetViewport: 0,0 800x600 0118221 14415: onPrePresentDX 14415: Presenting Render Target: 0C6D6940 14415: endCapture 2 to GL_BACK 14415: sending new frame notification 14416: Present(0000000014416,00000000,: GL: rendering stereo frame 14416: GL: render 0 to GL_BACK 00000000,00000000) = 0 14417: onPostPresentDX 14420: GLSWAP 14420: SetViewport: 0,0 800x600 0118221 14421: SetViewport: 0,0 800x600 0118221 14421: IDirect3DDevice9::Clear(...) 14421: onPreClearDX 14421: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14422: beginCapture 14422: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14422: SetViewport: 0,0 800x600 0118221 14423: SetViewport: 0,0 800x600 0118221 14423: onPrePresentDX 14423: Presenting Render Target: 0C6D6940 14424: endCapture 0 to GL_BACK 14424: sending new frame notification 14424: Present(00000000,00000000,1442400000000,00000000: GL: rendering stereo frame 14425: GL: render 1 to GL_BACK ) = 0 14425: onPostPresentDX 14428: GLSWAP 14429: SetViewport: 0,0 800x600 0118221 14429: SetViewport: 0,0 800x600 0118221 14430: IDirect3DDevice9::Clear(...) 14430: onPreClearDX 14430: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14431: beginCapture 14431: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14431: SetViewport: 0,0 800x600 0118221 14431: SetViewport: 0,0 800x600 0118221 14432: onPrePresentDX 14432: Presenting Render Target: 0C6D6940 14433: endCapture 1 to GL_BACK 14433: sending new frame notification 14433: Present(00000000,00000000,00000000,0000000014433) = : GL: rendering stereo frame 014434 : GL: render 2 to GL_BACK 14435: onPostPresentDX 14437: GLSWAP 14437: SetViewport: 0,0 800x600 0118221 14437: SetViewport: 0,0 800x600 0118221 14437: IDirect3DDevice9::Clear(...) 14438: onPreClearDX 14438: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14438: beginCapture 14438: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14439: SetViewport: 0,0 800x600 0118221 14439: SetViewport: 0,0 800x600 0118221 14439: onPrePresentDX 14440: Presenting Render Target: 0C6D6940 14440: endCapture 2 to GL_BACK 14440: sending new frame notification 14440: Present(00000000,00000000,00000000,00000000) = 0 14441: GL: rendering stereo frame 14441: onPostPresentDX 14442: GL: render 0 to GL_BACK 14445: GLSWAP 14445: SetViewport: 0,0 800x600 0118221 14446: SetViewport: 0,0 800x600 0118221 14446: IDirect3DDevice9::Clear(...) 14446: onPreClearDX 14447: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14447: beginCapture 14447: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14447: SetViewport: 0,0 800x600 0118221 14448: SetViewport: 0,0 800x600 0118221 14448: onPrePresentDX 14448: Presenting Render Target: 0C6D6940 14449: endCapture 0 to GL_BACK 14449: sending new frame notification 14449: Present(00000000,00000000,00000000,0000000014449) = : GL: rendering stereo frame 0 14450: GL: render 1 to GL_BACK 14451: onPostPresentDX 14453: GLSWAP 14454: SetViewport: 0,0 800x600 0118221 14454: SetViewport: 0,0 800x600 0118221 14455: IDirect3DDevice9::Clear(...) 14455: onPreClearDX 14455: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14456: beginCapture 14456: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14456: SetViewport: 0,0 800x600 0118221 14457: SetViewport: 0,0 800x600 0118221 14457: onPrePresentDX 14457: Presenting Render Target: 0C6D6940 14458: endCapture 1 to GL_BACK 14458: sending new frame notification 14458: Present(00000000,0000000014458,: GL: rendering stereo frame 00000000,00000000) = 0 14459: GL: render 2 to GL_BACK 14459: onPostPresentDX 14462: GLSWAP 14462: SetViewport: 0,0 800x600 0118221 14462: SetViewport: 0,0 800x600 0118221 14463: IDirect3DDevice9::Clear(...) 14463: onPreClearDX 14464: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14464: beginCapture 14465: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14465: SetViewport: 0,0 800x600 0118221 14466: SetViewport: 0,0 800x600 0118221 14466: onPrePresentDX 14466: Presenting Render Target: 0C6D6940 14466: endCapture 2 to GL_BACK 14467: sending new frame notification 14467: Present(00000000,00000000,00000000,0000000014467) = : GL: rendering stereo frame 0 14467: GL: render 0 to GL_BACK 14468: onPostPresentDX 14470: GLSWAP 14471: SetViewport: 0,0 800x600 0118221 14471: SetViewport: 0,0 800x600 0118221 14471: IDirect3DDevice9::Clear(...) 14471: onPreClearDX 14471: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14472: beginCapture 14472: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14472: SetViewport: 0,0 800x600 0118221 14473: SetViewport: 0,0 800x600 0118221 14473: onPrePresentDX 14473: Presenting Render Target: 0C6D6940 14473: endCapture 0 to GL_BACK 14474: sending new frame notification 14474: Present(00000000,00000000,00000000,00000000) = 0 14474: GL: rendering stereo frame 14475: onPostPresentDX 14475: GL: render 1 to GL_BACK 14478: GLSWAP 14479: SetViewport: 0,0 800x600 0118221 14479: SetViewport: 0,0 800x600 0118221 14480: IDirect3DDevice9::Clear(...) 14480: onPreClearDX 14480: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14481: beginCapture 14481: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14482: SetViewport: 0,0 800x600 0118221 14482: SetViewport: 0,0 800x600 0118221 14482: onPrePresentDX 14482: Presenting Render Target: 0C6D6940 14483: endCapture 1 to GL_BACK 14483: sending new frame notification 14483: Present(00000000,0000000014484,: GL: rendering stereo frame 14484: GL: render 2 to GL_BACK 00000000,00000000) = 0 14485: onPostPresentDX 14487: GLSWAP 14487: SetViewport: 0,0 800x600 0118221 14487: SetViewport: 0,0 800x600 0118221 14488: IDirect3DDevice9::Clear(...) 14488: onPreClearDX 14488: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14489: beginCapture 14489: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14489: SetViewport: 0,0 800x600 0118221 14489: SetViewport: 0,0 800x600 0118221 14490: onPrePresentDX 14490: Presenting Render Target: 0C6D6940 14490: endCapture 2 to GL_BACK 14491: sending new frame notification 14491: Present(00000000,00000000,1449100000000,00000000: GL: rendering stereo frame ) = 0 14492: GL: render 0 to GL_BACK 14492: onPostPresentDX 14495: GLSWAP 14495: SetViewport: 0,0 800x600 0118221 14496: SetViewport: 0,0 800x600 0118221 14496: IDirect3DDevice9::Clear(...) 14497: onPreClearDX 14498: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14499: beginCapture 14499: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14500: SetViewport: 0,0 800x600 0118221 14500: SetViewport: 0,0 800x600 0118221 14501: onPrePresentDX 14502: Presenting Render Target: 0C6D6940 14503: endCapture 0 to GL_BACK 14503: sending new frame notification 14504: Present(00000000,00000000,00000000,00000000) = 0 14505: GL: rendering stereo frame 14506: GL: render 1 to GL_BACK 14507: onPostPresentDX 14507: GLSWAP 14507: SetViewport: 0,0 800x600 0118221 14508: SetViewport: 0,0 800x600 0118221 14508: IDirect3DDevice9::Clear(...) 14508: onPreClearDX 14509: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14509: beginCapture 14509: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14510: SetViewport: 0,0 800x600 0118221 14510: SetViewport: 0,0 800x600 0118221 14510: onPrePresentDX 14511: Presenting Render Target: 0C6D6940 14511: endCapture 1 to GL_BACK 14511: sending new frame notification 14511: Present(00000000,00000000,00000000,00000000) = 0 14512: GL: rendering stereo frame 14513: onPostPresentDX 14513: GL: render 2 to GL_BACK 14514: GLSWAP 14514: SetViewport: 0,0 800x600 0118221 14515: SetViewport: 0,0 800x600 0118221 14515: IDirect3DDevice9::Clear(...) 14515: onPreClearDX 14515: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14516: beginCapture 14516: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14516: SetViewport: 0,0 800x600 0118221 14517: SetViewport: 0,0 800x600 0118221 14517: onPrePresentDX 14517: Presenting Render Target: 0C6D6940 14518: endCapture 2 to GL_BACK 14518: sending new frame notification 14518: Present(00000000,00000000,00000000,00000000) = 014518 : GL: rendering stereo frame 14519: onPostPresentDX 14519: GL: render 0 to GL_BACK 14520: GLSWAP 14521: SetViewport: 0,0 800x600 0118221 14521: SetViewport: 0,0 800x600 0118221 14521: IDirect3DDevice9::Clear(...) 14521: onPreClearDX 14522: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14522: beginCapture 14522: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14522: SetViewport: 0,0 800x600 0118221 14523: SetViewport: 0,0 800x600 0118221 14523: onPrePresentDX 14523: Presenting Render Target: 0C6D6940 14524: endCapture 0 to GL_BACK 14524: sending new frame notification 14524: Present(00000000,00000000,00000000,00000000) = 0 14524: GL: rendering stereo frame 14525: onPostPresentDX 14525: GL: render 1 to GL_BACK 14528: GLSWAP 14529: SetViewport: 0,0 800x600 0118221 14529: SetViewport: 0,0 800x600 0118221 14529: IDirect3DDevice9::Clear(...) 14529: onPreClearDX 14530: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14530: beginCapture 14530: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14530: SetViewport: 0,0 800x600 0118221 14531: SetViewport: 0,0 800x600 0118221 14531: onPrePresentDX 14531: Presenting Render Target: 0C6D6940 14532: endCapture 1 to GL_BACK 14532: sending new frame notification 14532: Present(00000000,00000000,00000000,00000000) = 0 14532: GL: rendering stereo frame 14533: onPostPresentDX 14534: GL: render 2 to GL_BACK 14537: GLSWAP 14537: SetViewport: 0,0 800x600 0118221 14538: SetViewport: 0,0 800x600 0118221 14538: IDirect3DDevice9::Clear(...) 14538: onPreClearDX 14538: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14539: beginCapture 14539: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14539: SetViewport: 0,0 800x600 0118221 14540: SetViewport: 0,0 800x600 0118221 14540: onPrePresentDX 14540: Presenting Render Target: 0C6D6940 14540: endCapture 2 to GL_BACK 14541: sending new frame notification 14541: Present(00000000,00000000,00000000,00000000) = 0 14541: GL: rendering stereo frame 14542: onPostPresentDX 14542: GL: render 0 to GL_BACK 14545: GLSWAP 14545: SetViewport: 0,0 800x600 0118221 14546: SetViewport: 0,0 800x600 0118221 14546: IDirect3DDevice9::Clear(...) 14546: onPreClearDX 14546: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14547: beginCapture 14547: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14547: SetViewport: 0,0 800x600 0118221 14548: SetViewport: 0,0 800x600 0118221 14548: onPrePresentDX 14548: Presenting Render Target: 0C6D6940 14549: endCapture 0 to GL_BACK 14549: sending new frame notification 14549: Present(00000000,00000000,00000000,00000000) = 0 14549: GL: rendering stereo frame 14550: onPostPresentDX 14551: GL: render 1 to GL_BACK 14553: GLSWAP 14554: SetViewport: 0,0 800x600 0118221 14554: SetViewport: 0,0 800x600 0118221 14554: IDirect3DDevice9::Clear(...) 14554: onPreClearDX 14555: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14555: beginCapture 14555: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14556: SetViewport: 0,0 800x600 0118221 14556: SetViewport: 0,0 800x600 0118221 14556: onPrePresentDX 14556: Presenting Render Target: 0C6D6940 14557: endCapture 1 to GL_BACK 14557: sending new frame notification 14557: Present(00000000,00000000,00000000,00000000) = 0 14557: GL: rendering stereo frame 14558: onPostPresentDX 14559: GL: render 2 to GL_BACK 14562: GLSWAP 14562: SetViewport: 0,0 800x600 0118221 14562: SetViewport: 0,0 800x600 0118221 14563: IDirect3DDevice9::Clear(...) 14563: onPreClearDX 14563: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14563: beginCapture 14564: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14564: SetViewport: 0,0 800x600 0118221 14564: SetViewport: 0,0 800x600 0118221 14564: onPrePresentDX 14565: Presenting Render Target: 0C6D6940 14565: endCapture 2 to GL_BACK 14565: sending new frame notification 14565: Present(00000000,00000000,1456600000000,00000000) = : GL: rendering stereo frame 0 14566: GL: render 0 to GL_BACK 14567: onPostPresentDX 14570: GLSWAP 14571: SetViewport: 0,0 800x600 0118221 14571: SetViewport: 0,0 800x600 0118221 14571: IDirect3DDevice9::Clear(...) 14571: onPreClearDX 14572: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14572: beginCapture 14572: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14572: SetViewport: 0,0 800x600 0118221 14573: SetViewport: 0,0 800x600 0118221 14573: onPrePresentDX 14573: Presenting Render Target: 0C6D6940 14574: endCapture 0 to GL_BACK 14574: sending new frame notification 14574: Present(00000000,00000000,00000000,00000000) = 0 14574: GL: rendering stereo frame 14575: onPostPresentDX 14576: GL: render 1 to GL_BACK 14578: GLSWAP 14579: SetViewport: 0,0 800x600 0118221 14579: SetViewport: 0,0 800x600 0118221 14579: IDirect3DDevice9::Clear(...) 14580: onPreClearDX 14580: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14580: beginCapture 14580: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14581: SetViewport: 0,0 800x600 0118221 14581: SetViewport: 0,0 800x600 0118221 14581: onPrePresentDX 14581: Presenting Render Target: 0C6D6940 14582: endCapture 1 to GL_BACK 14582: sending new frame notification 14582: Present(00000000,00000000,1458200000000,00000000: GL: rendering stereo frame ) = 0 14583: GL: render 2 to GL_BACK 14584: onPostPresentDX 14587: GLSWAP 14587: SetViewport: 0,0 800x600 0118221 14587: SetViewport: 0,0 800x600 0118221 14588: IDirect3DDevice9::Clear(...) 14588: onPreClearDX 14588: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14589: beginCapture 14589: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14589: SetViewport: 0,0 800x600 0118221 14589: SetViewport: 0,0 800x600 0118221 14590: onPrePresentDX 14590: Presenting Render Target: 0C6D6940 14590: endCapture 2 to GL_BACK 14590: sending new frame notification 14591: Present(00000000,00000000,00000000,0000000014591) = : GL: rendering stereo frame 0 14591: GL: render 0 to GL_BACK 14592: onPostPresentDX 14595: GLSWAP 14595: SetViewport: 0,0 800x600 0118221 14596: SetViewport: 0,0 800x600 0118221 14596: IDirect3DDevice9::Clear(...) 14596: onPreClearDX 14596: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14597: beginCapture 14597: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14597: SetViewport: 0,0 800x600 0118221 14598: SetViewport: 0,0 800x600 0118221 14598: onPrePresentDX 14598: Presenting Render Target: 0C6D6940 14598: endCapture 0 to GL_BACK 14599: sending new frame notification 14599: Present(00000000,00000000,1459900000000,00000000) = : GL: rendering stereo frame 0 14599: GL: render 1 to GL_BACK 14600: onPostPresentDX 14603: GLSWAP 14604: SetViewport: 0,0 800x600 0118221 14604: SetViewport: 0,0 800x600 0118221 14604: IDirect3DDevice9::Clear(...) 14605: onPreClearDX 14605: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14605: beginCapture 14605: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14606: SetViewport: 0,0 800x600 0118221 14606: SetViewport: 0,0 800x600 0118221 14606: onPrePresentDX 14606: Presenting Render Target: 0C6D6940 14607: endCapture 1 to GL_BACK 14607: sending new frame notification 14607: Present(00000000,00000000,1460700000000,00000000: GL: rendering stereo frame ) = 0 14608: GL: render 2 to GL_BACK 14609: onPostPresentDX 14612: GLSWAP 14612: SetViewport: 0,0 800x600 0118221 14612: SetViewport: 0,0 800x600 0118221 14613: IDirect3DDevice9::Clear(...) 14613: onPreClearDX 14613: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14613: beginCapture 14614: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14614: SetViewport: 0,0 800x600 0118221 14614: SetViewport: 0,0 800x600 0118221 14615: onPrePresentDX 14615: Presenting Render Target: 0C6D6940 14615: endCapture 2 to GL_BACK 14615: sending new frame notification 14616: Present(00000000,00000000,00000000,0000000014616) = : GL: rendering stereo frame 0 14616: GL: render 0 to GL_BACK 14617: onPostPresentDX 14620: GLSWAP 14620: SetViewport: 0,0 800x600 0118221 14621: SetViewport: 0,0 800x600 0118221 14621: IDirect3DDevice9::Clear(...) 14622: onPreClearDX 14622: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14623: beginCapture 14623: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14624: SetViewport: 0,0 800x600 0118221 14624: SetViewport: 0,0 800x600 0118221 14624: onPrePresentDX 14625: Presenting Render Target: 0C6D6940 14626: endCapture 0 to GL_BACK 14626: sending new frame notification 14626: Present(00000000,00000000,00000000,00000000) = 0 14627: GL: rendering stereo frame 14628: onPostPresentDX 14629: GL: render 1 to GL_BACK 14629: GLSWAP 14630: SetViewport: 0,0 800x600 0118221 14630: SetViewport: 0,0 800x600 0118221 14630: IDirect3DDevice9::Clear(...) 14631: onPreClearDX 14631: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14632: beginCapture 14632: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14633: SetViewport: 0,0 800x600 0118221 14633: SetViewport: 0,0 800x600 0118221 14634: onPrePresentDX 14634: Presenting Render Target: 0C6D6940 14635: endCapture 1 to GL_BACK 14635: sending new frame notification 14636: Present(00000000,00000000,1463600000000,00000000: GL: rendering stereo frame ) = 014637: GL: render 2 to GL_BACK 14637: onPostPresentDX 14638: GLSWAP 14638: SetViewport: 0,0 800x600 0118221 14638: SetViewport: 0,0 800x600 0118221 14639: IDirect3DDevice9::Clear(...) 14639: onPreClearDX 14640: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14641: beginCapture 14641: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14642: SetViewport: 0,0 800x600 0118221 14645: SetViewport: 0,0 800x600 0118221 14647: onPrePresentDX 14651: Presenting Render Target: 0C6D6940 14653: endCapture 2 to GL_BACK 14655: sending new frame notification 14657: Present(00000000,00000000,00000000,00000000) = 0 14658: GL: rendering stereo frame 14659: GL: render 0 to GL_BACK 14659: onPostPresentDX 14660: GLSWAP 14661: SetViewport: 0,0 800x600 0118221 14661: SetViewport: 0,0 800x600 0118221 14661: IDirect3DDevice9::Clear(...) 14662: onPreClearDX 14662: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14663: beginCapture 14663: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14664: SetViewport: 0,0 800x600 0118221 14664: SetViewport: 0,0 800x600 0118221 14665: onPrePresentDX 14665: Presenting Render Target: 0C6D6940 14666: endCapture 0 to GL_BACK 14666: sending new frame notification 14666: Present(00000000,00000000,00000000,00000000) = 0 14667: GL: rendering stereo frame 14668: onPostPresentDX 14668: GL: render 1 to GL_BACK 14669: GLSWAP 14670: SetViewport: 0,0 800x600 0118221 14670: SetViewport: 0,0 800x600 0118221 14670: IDirect3DDevice9::Clear(...) 14670: onPreClearDX 14670: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14671: beginCapture 14671: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14671: SetViewport: 0,0 800x600 0118221 14672: SetViewport: 0,0 800x600 0118221 14672: onPrePresentDX 14672: Presenting Render Target: 0C6D6940 14672: endCapture 1 to GL_BACK 14673: sending new frame notification 14673: Present(00000000,00000000,00000000,00000000) = 0 14673: GL: rendering stereo frame 14674: onPostPresentDX 14674: GL: render 2 to GL_BACK 14675: GLSWAP 14676: SetViewport: 0,0 800x600 0118221 14676: SetViewport: 0,0 800x600 0118221 14676: IDirect3DDevice9::Clear(...) 14676: onPreClearDX 14677: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14677: beginCapture 14677: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14678: SetViewport: 0,0 800x600 0118221 14678: SetViewport: 0,0 800x600 0118221 14678: onPrePresentDX 14678: Presenting Render Target: 0C6D6940 14679: endCapture 2 to GL_BACK 14679: sending new frame notification 14679: Present(00000000,00000000,00000000,00000000) = 0 14679: GL: rendering stereo frame 14680: onPostPresentDX 14681: GL: render 0 to GL_BACK 14681: GLSWAP 14682: SetViewport: 0,0 800x600 0118221 14682: SetViewport: 0,0 800x600 0118221 14683: IDirect3DDevice9::Clear(...) 14683: onPreClearDX 14683: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14683: beginCapture 14684: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14684: SetViewport: 0,0 800x600 0118221 14684: SetViewport: 0,0 800x600 0118221 14684: onPrePresentDX 14685: Presenting Render Target: 0C6D6940 14685: endCapture 0 to GL_BACK 14685: sending new frame notification 14685: Present(00000000,00000000,1468600000000,00000000: GL: rendering stereo frame ) = 0 14686: GL: render 1 to GL_BACK 14687: onPostPresentDX 14687: GLSWAP 14688: SetViewport: 0,0 800x600 0118221 14688: SetViewport: 0,0 800x600 0118221 14689: IDirect3DDevice9::Clear(...) 14689: onPreClearDX 14689: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14689: beginCapture 14690: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14690: SetViewport: 0,0 800x600 0118221 14690: SetViewport: 0,0 800x600 0118221 14691: onPrePresentDX 14691: Presenting Render Target: 0C6D6940 14691: endCapture 1 to GL_BACK 14691: sending new frame notification 14692: Present(00000000,00000000,1469200000000: GL: rendering stereo frame ,00000000) = 0 14692: GL: render 2 to GL_BACK 14693: onPostPresentDX 14695: GLSWAP 14695: SetViewport: 0,0 800x600 0118221 14696: SetViewport: 0,0 800x600 0118221 14696: IDirect3DDevice9::Clear(...) 14696: onPreClearDX 14696: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14697: beginCapture 14697: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14697: SetViewport: 0,0 800x600 0118221 14698: SetViewport: 0,0 800x600 0118221 14698: onPrePresentDX 14698: Presenting Render Target: 0C6D6940 14698: endCapture 2 to GL_BACK 14699: sending new frame notification 14699: Present(00000000,00000000,00000000,00000000) = 0 14699: GL: rendering stereo frame 14700: onPostPresentDX 14700: GL: render 0 to GL_BACK 14703: GLSWAP 14704: SetViewport: 0,0 800x600 0118221 14704: SetViewport: 0,0 800x600 0118221 14705: IDirect3DDevice9::Clear(...) 14705: onPreClearDX 14705: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14706: beginCapture 14706: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14707: SetViewport: 0,0 800x600 0118221 14707: SetViewport: 0,0 800x600 0118221 14708: onPrePresentDX 14708: Presenting Render Target: 0C6D6940 14709: endCapture 0 to GL_BACK 14709: sending new frame notification 14710: Present(00000000,00000000,00000000,00000000) = 0 14710: GL: rendering stereo frame 14711: onPostPresentDX 14712: GL: render 1 to GL_BACK 14712: GLSWAP 14713: SetViewport: 0,0 800x600 0118221 14713: SetViewport: 0,0 800x600 0118221 14714: IDirect3DDevice9::Clear(...) 14714: onPreClearDX 14714: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14715: beginCapture 14716: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14716: SetViewport: 0,0 800x600 0118221 14717: SetViewport: 0,0 800x600 0118221 14717: onPrePresentDX 14717: Presenting Render Target: 0C6D6940 14718: endCapture 1 to GL_BACK 14718: sending new frame notification 14719: Present(00000000,0000000014719,: GL: rendering stereo frame 14719: GL: render 2 to GL_BACK 00000000,00000000) = 0 14720: onPostPresentDX 14720: GLSWAP 14721: SetViewport: 0,0 800x600 0118221 14721: SetViewport: 0,0 800x600 0118221 14722: IDirect3DDevice9::Clear(...) 14722: onPreClearDX 14722: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14723: beginCapture 14724: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14724: SetViewport: 0,0 800x600 0118221 14725: SetViewport: 0,0 800x600 0118221 14725: onPrePresentDX 14725: Presenting Render Target: 0C6D6940 14726: endCapture 2 to GL_BACK 14727: sending new frame notification 14727: Present(00000000,00000000,00000000,00000000) = 0 14728: GL: rendering stereo frame 14728: onPostPresentDX 14729: GL: render 0 to GL_BACK 14730: GLSWAP 14730: SetViewport: 0,0 800x600 0118221 14730: SetViewport: 0,0 800x600 0118221 14731: IDirect3DDevice9::Clear(...) 14731: onPreClearDX 14731: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14732: beginCapture 14732: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14732: SetViewport: 0,0 800x600 0118221 14732: SetViewport: 0,0 800x600 0118221 14733: onPrePresentDX 14733: Presenting Render Target: 0C6D6940 14733: endCapture 0 to GL_BACK 14733: sending new frame notification 14734: Present(00000000,00000000,1473400000000,00000000: GL: rendering stereo frame ) = 0 14734: GL: render 1 to GL_BACK 14735: onPostPresentDX 14737: GLSWAP 14737: SetViewport: 0,0 800x600 0118221 14738: SetViewport: 0,0 800x600 0118221 14738: IDirect3DDevice9::Clear(...) 14738: onPreClearDX 14738: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14739: beginCapture 14739: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14739: SetViewport: 0,0 800x600 0118221 14740: SetViewport: 0,0 800x600 0118221 14740: onPrePresentDX 14740: Presenting Render Target: 0C6D6940 14740: endCapture 1 to GL_BACK 14741: sending new frame notification 14741: Present(00000000,00000000,00000000,00000000) = 0 14741: GL: rendering stereo frame 14742: onPostPresentDX 14742: GL: render 2 to GL_BACK 14745: GLSWAP 14745: SetViewport: 0,0 800x600 0118221 14746: SetViewport: 0,0 800x600 0118221 14746: IDirect3DDevice9::Clear(...) 14746: onPreClearDX 14746: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14747: beginCapture 14747: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14747: SetViewport: 0,0 800x600 0118221 14748: SetViewport: 0,0 800x600 0118221 14748: onPrePresentDX 14748: Presenting Render Target: 0C6D6940 14748: endCapture 2 to GL_BACK 14749: sending new frame notification 14749: Present(0000000014749,00000000: GL: rendering stereo frame ,00000000,00000000) = 0 14749: GL: render 0 to GL_BACK 14750: onPostPresentDX 14753: GLSWAP 14754: SetViewport: 0,0 800x600 0118221 14754: SetViewport: 0,0 800x600 0118221 14754: IDirect3DDevice9::Clear(...) 14754: onPreClearDX 14755: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14755: beginCapture 14755: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14756: SetViewport: 0,0 800x600 0118221 14756: SetViewport: 0,0 800x600 0118221 14756: onPrePresentDX 14756: Presenting Render Target: 0C6D6940 14757: endCapture 0 to GL_BACK 14757: sending new frame notification 14757: Present(00000000,00000000,00000000,00000000) = 0 14757: GL: rendering stereo frame 14758: onPostPresentDX 14759: GL: render 1 to GL_BACK 14762: GLSWAP 14762: SetViewport: 0,0 800x600 0118221 14763: SetViewport: 0,0 800x600 0118221 14763: IDirect3DDevice9::Clear(...) 14763: onPreClearDX 14763: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14764: beginCapture 14764: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14764: SetViewport: 0,0 800x600 0118221 14764: SetViewport: 0,0 800x600 0118221 14765: onPrePresentDX 14765: Presenting Render Target: 0C6D6940 14765: endCapture 1 to GL_BACK 14765: sending new frame notification 14766: Present(00000000,00000000,00000000,0000000014766) = : GL: rendering stereo frame 0 14766: GL: render 2 to GL_BACK 14767: onPostPresentDX 14770: GLSWAP 14771: SetViewport: 0,0 800x600 0118221 14771: SetViewport: 0,0 800x600 0118221 14771: IDirect3DDevice9::Clear(...) 14771: onPreClearDX 14771: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14772: beginCapture 14772: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14772: SetViewport: 0,0 800x600 0118221 14773: SetViewport: 0,0 800x600 0118221 14773: onPrePresentDX 14773: Presenting Render Target: 0C6D6940 14773: endCapture 2 to GL_BACK 14774: sending new frame notification 14774: Present(00000000,00000000,00000000,00000000) = 0 14774: GL: rendering stereo frame 14775: onPostPresentDX 14775: GL: render 0 to GL_BACK 14778: GLSWAP 14779: SetViewport: 0,0 800x600 0118221 14779: SetViewport: 0,0 800x600 0118221 14779: IDirect3DDevice9::Clear(...) 14780: onPreClearDX 14780: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14780: beginCapture 14781: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14781: SetViewport: 0,0 800x600 0118221 14781: SetViewport: 0,0 800x600 0118221 14781: onPrePresentDX 14782: Presenting Render Target: 0C6D6940 14782: endCapture 0 to GL_BACK 14782: sending new frame notification 14783: Present(00000000,00000000,00000000,0000000014783) = : GL: rendering stereo frame 014783: GL: render 1 to GL_BACK 14784: onPostPresentDX 14787: GLSWAP 14787: SetViewport: 0,0 800x600 0118221 14787: SetViewport: 0,0 800x600 0118221 14788: IDirect3DDevice9::Clear(...) 14788: onPreClearDX 14789: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14789: beginCapture 14790: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14790: SetViewport: 0,0 800x600 0118221 14791: SetViewport: 0,0 800x600 0118221 14791: onPrePresentDX 14791: Presenting Render Target: 0C6D6940 14792: endCapture 1 to GL_BACK 14792: sending new frame notification 14792: Present(00000000,00000000,0000000014792,00000000: GL: rendering stereo frame 14793: GL: render 2 to GL_BACK ) = 0 14793: onPostPresentDX 14795: GLSWAP 14795: SetViewport: 0,0 800x600 0118221 14796: SetViewport: 0,0 800x600 0118221 14796: IDirect3DDevice9::Clear(...) 14796: onPreClearDX 14797: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14798: beginCapture 14798: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14798: SetViewport: 0,0 800x600 0118221 14799: SetViewport: 0,0 800x600 0118221 14799: onPrePresentDX 14800: Presenting Render Target: 0C6D6940 14800: endCapture 2 to GL_BACK 14800: sending new frame notification 14800: Present(00000000,00000000,00000000,00000000) = 0 14801: GL: rendering stereo frame 14801: onPostPresentDX 14802: GL: render 0 to GL_BACK 14803: GLSWAP 14804: SetViewport: 0,0 800x600 0118221 14804: SetViewport: 0,0 800x600 0118221 14804: IDirect3DDevice9::Clear(...) 14805: onPreClearDX 14805: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14805: beginCapture 14805: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14806: SetViewport: 0,0 800x600 0118221 14806: SetViewport: 0,0 800x600 0118221 14806: onPrePresentDX 14807: Presenting Render Target: 0C6D6940 14807: endCapture 0 to GL_BACK 14807: sending new frame notification 14807: Present(00000000,00000000,00000000,00000000) = 148080: GL: rendering stereo frame 14808: GL: render 1 to GL_BACK 14809: onPostPresentDX 14812: GLSWAP 14812: SetViewport: 0,0 800x600 0118221 14812: SetViewport: 0,0 800x600 0118221 14813: IDirect3DDevice9::Clear(...) 14813: onPreClearDX 14813: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14814: beginCapture 14814: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14814: SetViewport: 0,0 800x600 0118221 14815: SetViewport: 0,0 800x600 0118221 14815: onPrePresentDX 14815: Presenting Render Target: 0C6D6940 14816: endCapture 1 to GL_BACK 14816: sending new frame notification 14816: Present(00000000,00000000,00000000,0000000014817) = : GL: rendering stereo frame 0 14817: GL: render 2 to GL_BACK 14818: onPostPresentDX 14820: GLSWAP 14820: SetViewport: 0,0 800x600 0118221 14821: SetViewport: 0,0 800x600 0118221 14821: IDirect3DDevice9::Clear(...) 14821: onPreClearDX 14821: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14822: beginCapture 14822: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14822: SetViewport: 0,0 800x600 0118221 14823: SetViewport: 0,0 800x600 0118221 14823: onPrePresentDX 14823: Presenting Render Target: 0C6D6940 14824: endCapture 2 to GL_BACK 14824: sending new frame notification 14824: Present(00000000,00000000,00000000,0000000014824) = : GL: rendering stereo frame 0 14825: GL: render 0 to GL_BACK 14825: onPostPresentDX 14828: GLSWAP 14829: SetViewport: 0,0 800x600 0118221 14829: SetViewport: 0,0 800x600 0118221 14830: IDirect3DDevice9::Clear(...) 14830: onPreClearDX 14830: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14830: beginCapture 14831: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14831: SetViewport: 0,0 800x600 0118221 14831: SetViewport: 0,0 800x600 0118221 14832: onPrePresentDX 14832: Presenting Render Target: 0C6D6940 14832: endCapture 0 to GL_BACK 14832: sending new frame notification 14833: Present(00000000,00000000,00000000,0000000014833) = : GL: rendering stereo frame 0 14833: GL: render 1 to GL_BACK 14834: onPostPresentDX 14837: GLSWAP 14837: SetViewport: 0,0 800x600 0118221 14837: SetViewport: 0,0 800x600 0118221 14838: IDirect3DDevice9::Clear(...) 14838: onPreClearDX 14838: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14838: beginCapture 14839: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14839: SetViewport: 0,0 800x600 0118221 14839: SetViewport: 0,0 800x600 0118221 14840: onPrePresentDX 14840: Presenting Render Target: 0C6D6940 14840: endCapture 1 to GL_BACK 14841: sending new frame notification 14841: Present(00000000,00000000,00000000,0000000014841) = : GL: rendering stereo frame 0 14841: GL: render 2 to GL_BACK 14842: onPostPresentDX 14845: GLSWAP 14845: SetViewport: 0,0 800x600 0118221 14846: SetViewport: 0,0 800x600 0118221 14846: IDirect3DDevice9::Clear(...) 14846: onPreClearDX 14847: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14847: beginCapture 14847: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14848: SetViewport: 0,0 800x600 0118221 14848: SetViewport: 0,0 800x600 0118221 14848: onPrePresentDX 14849: Presenting Render Target: 0C6D6940 14849: endCapture 2 to GL_BACK 14849: sending new frame notification 14850: Present(00000000,00000000,00000000,00000000) = 0 14850: GL: rendering stereo frame 14851: GL: render 0 to GL_BACK 14851: onPostPresentDX 14853: GLSWAP 14854: SetViewport: 0,0 800x600 0118221 14854: SetViewport: 0,0 800x600 0118221 14854: IDirect3DDevice9::Clear(...) 14854: onPreClearDX 14855: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14855: beginCapture 14855: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14856: SetViewport: 0,0 800x600 0118221 14856: SetViewport: 0,0 800x600 0118221 14856: onPrePresentDX 14856: Presenting Render Target: 0C6D6940 14857: endCapture 0 to GL_BACK 14857: sending new frame notification 14857: Present(00000000,00000000,1485700000000,00000000: GL: rendering stereo frame 14858: GL: render 1 to GL_BACK ) = 0 14859: onPostPresentDX 14862: GLSWAP 14862: SetViewport: 0,0 800x600 0118221 14862: SetViewport: 0,0 800x600 0118221 14863: IDirect3DDevice9::Clear(...) 14863: onPreClearDX 14864: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14864: beginCapture 14865: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14865: SetViewport: 0,0 800x600 0118221 14866: SetViewport: 0,0 800x600 0118221 14866: onPrePresentDX 14866: Presenting Render Target: 0C6D6940 14867: endCapture 1 to GL_BACK 14867: sending new frame notification 14867: Present(00000000,00000000,00000000,00000000) = 0 14868: GL: rendering stereo frame 14868: onPostPresentDX 14869: GL: render 2 to GL_BACK 14870: GLSWAP 14870: SetViewport: 0,0 800x600 0118221 14871: SetViewport: 0,0 800x600 0118221 14871: IDirect3DDevice9::Clear(...) 14871: onPreClearDX 14871: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14872: beginCapture 14872: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14872: SetViewport: 0,0 800x600 0118221 14873: SetViewport: 0,0 800x600 0118221 14873: onPrePresentDX 14873: Presenting Render Target: 0C6D6940 14874: endCapture 2 to GL_BACK 14874: sending new frame notification 14874: Present(00000000,00000000,00000000,00000000) = 0 14874: GL: rendering stereo frame 14875: onPostPresentDX 14876: GL: render 0 to GL_BACK 14878: GLSWAP 14879: SetViewport: 0,0 800x600 0118221 14879: SetViewport: 0,0 800x600 0118221 14879: IDirect3DDevice9::Clear(...) 14879: onPreClearDX 14880: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14880: beginCapture 14880: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14881: SetViewport: 0,0 800x600 0118221 14881: SetViewport: 0,0 800x600 0118221 14881: onPrePresentDX 14881: Presenting Render Target: 0C6D6940 14882: endCapture 0 to GL_BACK 14882: sending new frame notification 14882: Present(00000000,00000000,1488200000000,00000000: GL: rendering stereo frame ) = 0 14883: GL: render 1 to GL_BACK 14884: onPostPresentDX 14887: GLSWAP 14887: SetViewport: 0,0 800x600 0118221 14887: SetViewport: 0,0 800x600 0118221 14888: IDirect3DDevice9::Clear(...) 14888: onPreClearDX 14889: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14889: beginCapture 14890: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14890: SetViewport: 0,0 800x600 0118221 14891: SetViewport: 0,0 800x600 0118221 14891: onPrePresentDX 14891: Presenting Render Target: 0C6D6940 14891: endCapture 1 to GL_BACK 14892: sending new frame notification 14892: Present(00000000,0000000014892,: GL: rendering stereo frame 00000000,00000000) = 0 14892: GL: render 2 to GL_BACK 14893: onPostPresentDX 14895: GLSWAP 14896: SetViewport: 0,0 800x600 0118221 14896: SetViewport: 0,0 800x600 0118221 14896: IDirect3DDevice9::Clear(...) 14896: onPreClearDX 14896: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14897: beginCapture 14897: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14897: SetViewport: 0,0 800x600 0118221 14898: SetViewport: 0,0 800x600 0118221 14898: onPrePresentDX 14898: Presenting Render Target: 0C6D6940 14898: endCapture 2 to GL_BACK 14899: sending new frame notification 14899: Present(00000000,00000000,00000000,00000000) = 0 14899: GL: rendering stereo frame 14900: onPostPresentDX 14900: GL: render 0 to GL_BACK 14903: GLSWAP 14904: SetViewport: 0,0 800x600 0118221 14904: SetViewport: 0,0 800x600 0118221 14904: IDirect3DDevice9::Clear(...) 14905: onPreClearDX 14905: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14905: beginCapture 14905: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14906: SetViewport: 0,0 800x600 0118221 14906: SetViewport: 0,0 800x600 0118221 14906: onPrePresentDX 14906: Presenting Render Target: 0C6D6940 14907: endCapture 0 to GL_BACK 14907: sending new frame notification 14907: Present(00000000,00000000,00000000,00000000) = 0 14907: GL: rendering stereo frame 14908: onPostPresentDX 14909: GL: render 1 to GL_BACK 14912: GLSWAP 14912: SetViewport: 0,0 800x600 0118221 14912: SetViewport: 0,0 800x600 0118221 14913: IDirect3DDevice9::Clear(...) 14913: onPreClearDX 14913: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14913: beginCapture 14914: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14914: SetViewport: 0,0 800x600 0118221 14914: SetViewport: 0,0 800x600 0118221 14914: onPrePresentDX 14915: Presenting Render Target: 0C6D6940 14915: endCapture 1 to GL_BACK 14915: sending new frame notification 14915: Present(00000000,00000000,00000000,00000000) = 149160: GL: rendering stereo frame 14916: GL: render 2 to GL_BACK 14917: onPostPresentDX 14920: GLSWAP 14921: SetViewport: 0,0 800x600 0118221 14921: SetViewport: 0,0 800x600 0118221 14921: IDirect3DDevice9::Clear(...) 14922: onPreClearDX 14922: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14922: beginCapture 14922: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14923: SetViewport: 0,0 800x600 0118221 14923: SetViewport: 0,0 800x600 0118221 14923: onPrePresentDX 14923: Presenting Render Target: 0C6D6940 14924: endCapture 2 to GL_BACK 14924: sending new frame notification 14924: Present(00000000,0000000014924,: GL: rendering stereo frame 00000000,0000000014925: GL: render 0 to GL_BACK ) = 0 14926: onPostPresentDX 14928: GLSWAP 14929: SetViewport: 0,0 800x600 0118221 14929: SetViewport: 0,0 800x600 0118221 14929: IDirect3DDevice9::Clear(...) 14930: onPreClearDX 14930: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14931: beginCapture 14931: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14932: SetViewport: 0,0 800x600 0118221 14932: SetViewport: 0,0 800x600 0118221 14932: onPrePresentDX 14933: Presenting Render Target: 0C6D6940 14934: endCapture 0 to GL_BACK 14934: sending new frame notification 14934: Present(00000000,0000000014935,: GL: rendering stereo frame 14935: GL: render 1 to GL_BACK 00000000,00000000) = 0 14935: onPostPresentDX 14937: GLSWAP 14937: SetViewport: 0,0 800x600 0118221 14937: SetViewport: 0,0 800x600 0118221 14938: IDirect3DDevice9::Clear(...) 14938: onPreClearDX 14938: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14939: beginCapture 14939: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14939: SetViewport: 0,0 800x600 0118221 14940: SetViewport: 0,0 800x600 0118221 14940: onPrePresentDX 14940: Presenting Render Target: 0C6D6940 14941: endCapture 1 to GL_BACK 14941: sending new frame notification 14941: Present(00000000,00000000,00000000,00000000) = 0 14941: GL: rendering stereo frame 14942: onPostPresentDX 14942: GL: render 2 to GL_BACK 14945: GLSWAP 14945: SetViewport: 0,0 800x600 0118221 14946: SetViewport: 0,0 800x600 0118221 14946: IDirect3DDevice9::Clear(...) 14946: onPreClearDX 14946: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14947: beginCapture 14947: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14947: SetViewport: 0,0 800x600 0118221 14948: SetViewport: 0,0 800x600 0118221 14948: onPrePresentDX 14948: Presenting Render Target: 0C6D6940 14949: endCapture 2 to GL_BACK 14949: sending new frame notification 14949: Present(00000000,00000000,00000000,00000000) = 0 14949: GL: rendering stereo frame 14950: onPostPresentDX 14950: GL: render 0 to GL_BACK 14953: GLSWAP 14954: SetViewport: 0,0 800x600 0118221 14954: SetViewport: 0,0 800x600 0118221 14954: IDirect3DDevice9::Clear(...) 14955: onPreClearDX 14955: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14955: beginCapture 14955: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14956: SetViewport: 0,0 800x600 0118221 14956: SetViewport: 0,0 800x600 0118221 14956: onPrePresentDX 14957: Presenting Render Target: 0C6D6940 14957: endCapture 0 to GL_BACK 14957: sending new frame notification 14957: Present(00000000,00000000,00000000,00000000) = 014958 : GL: rendering stereo frame 14959: GL: render 1 to GL_BACK 14959: onPostPresentDX 14962: GLSWAP 14962: SetViewport: 0,0 800x600 0118221 14963: SetViewport: 0,0 800x600 0118221 14963: IDirect3DDevice9::Clear(...) 14963: onPreClearDX 14963: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14964: beginCapture 14964: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14964: SetViewport: 0,0 800x600 0118221 14964: SetViewport: 0,0 800x600 0118221 14965: onPrePresentDX 14965: Presenting Render Target: 0C6D6940 14965: endCapture 1 to GL_BACK 14965: sending new frame notification 14966: Present(00000000,00000000,00000000,00000000) = 0 14966: GL: rendering stereo frame 14967: onPostPresentDX 14967: GL: render 2 to GL_BACK 14970: GLSWAP 14970: SetViewport: 0,0 800x600 0118221 14971: SetViewport: 0,0 800x600 0118221 14971: IDirect3DDevice9::Clear(...) 14971: onPreClearDX 14971: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14972: beginCapture 14972: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 14972: SetViewport: 0,0 800x600 0118221 14973: SetViewport: 0,0 800x600 0118221 14973: onPrePresentDX 14973: Presenting Render Target: 0C6D6940 14974: endCapture 2 to GL_BACK 14974: sending new frame notification 14974: Present(00000000,00000000,00000000,00000000) = 0 14974: GL: rendering stereo frame 14975: onPostPresentDX 14975: GL: render 0 to GL_BACK 14978: GLSWAP 14979: SetViewport: 0,0 800x600 0118221 14979: SetViewport: 0,0 800x600 0118221 14980: IDirect3DDevice9::Clear(...) 14980: onPreClearDX 14980: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14981: beginCapture 14982: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 14982: SetViewport: 0,0 800x600 0118221 14982: SetViewport: 0,0 800x600 0118221 14983: onPrePresentDX 14983: Presenting Render Target: 0C6D6940 14984: endCapture 0 to GL_BACK 14984: sending new frame notification 14985: Present(00000000,00000000,00000000,00000000) = 149850: GL: rendering stereo frame 14986: GL: render 1 to GL_BACK 14986: onPostPresentDX 14987: GLSWAP 14987: SetViewport: 0,0 800x600 0118221 14988: SetViewport: 0,0 800x600 0118221 14988: IDirect3DDevice9::Clear(...) 14988: onPreClearDX 14989: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 14990: beginCapture 14990: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 14990: SetViewport: 0,0 800x600 0118221 14991: SetViewport: 0,0 800x600 0118221 14991: onPrePresentDX 14992: Presenting Render Target: 0C6D6940 14992: endCapture 1 to GL_BACK 14993: sending new frame notification 14993: Present(00000000,00000000,1499400000000,00000000: GL: rendering stereo frame 14994: GL: render 2 to GL_BACK ) = 0 14995: onPostPresentDX 15003: GLSWAP 15004: SetViewport: 0,0 800x600 0118221 15005: SetViewport: 0,0 800x600 0118221 15005: IDirect3DDevice9::Clear(...) 15006: onPreClearDX 15006: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15007: beginCapture 15008: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15008: SetViewport: 0,0 800x600 0118221 15009: SetViewport: 0,0 800x600 0118221 15009: onPrePresentDX 15009: Presenting Render Target: 0C6D6940 15010: endCapture 2 to GL_BACK 15011: sending new frame notification 15011: Present(00000000,00000000,00000000,00000000) = 0 15012: GL: rendering stereo frame 15012: onPostPresentDX 15013: GL: render 0 to GL_BACK 15014: GLSWAP 15014: SetViewport: 0,0 800x600 0118221 15014: SetViewport: 0,0 800x600 0118221 15015: IDirect3DDevice9::Clear(...) 15015: onPreClearDX 15015: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15016: beginCapture 15016: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15016: SetViewport: 0,0 800x600 0118221 15016: SetViewport: 0,0 800x600 0118221 15017: onPrePresentDX 15017: Presenting Render Target: 0C6D6940 15017: endCapture 0 to GL_BACK 15018: sending new frame notification 15018: Present(00000000,00000000,1501800000000,00000000: GL: rendering stereo frame ) = 0 15019: GL: render 1 to GL_BACK 15019: onPostPresentDX 15020: GLSWAP 15021: SetViewport: 0,0 800x600 0118221 15021: SetViewport: 0,0 800x600 0118221 15021: IDirect3DDevice9::Clear(...) 15022: onPreClearDX 15022: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15023: beginCapture 15023: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15024: SetViewport: 0,0 800x600 0118221 15024: SetViewport: 0,0 800x600 0118221 15025: onPrePresentDX 15025: Presenting Render Target: 0C6D6940 15026: endCapture 1 to GL_BACK 15026: sending new frame notification 15027: Present(00000000,00000000,00000000,00000000) = 0 15027: GL: rendering stereo frame 15028: GL: render 2 to GL_BACK 15028: onPostPresentDX 15029: GLSWAP 15029: SetViewport: 0,0 800x600 0118221 15029: SetViewport: 0,0 800x600 0118221 15030: IDirect3DDevice9::Clear(...) 15030: onPreClearDX 15030: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15031: beginCapture 15031: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15031: SetViewport: 0,0 800x600 0118221 15031: SetViewport: 0,0 800x600 0118221 15032: onPrePresentDX 15032: Presenting Render Target: 0C6D6940 15032: endCapture 2 to GL_BACK 15032: sending new frame notification 15033: Present(00000000,00000000,1503300000000,00000000: GL: rendering stereo frame ) = 015033: GL: render 0 to GL_BACK 15034: onPostPresentDX 15037: GLSWAP 15037: SetViewport: 0,0 800x600 0118221 15037: SetViewport: 0,0 800x600 0118221 15038: IDirect3DDevice9::Clear(...) 15038: onPreClearDX 15038: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15038: beginCapture 15039: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15039: SetViewport: 0,0 800x600 0118221 15039: SetViewport: 0,0 800x600 0118221 15039: onPrePresentDX 15040: Presenting Render Target: 0C6D6940 15040: endCapture 0 to GL_BACK 15040: sending new frame notification 15040: Present(0000000015041,00000000,00000000,00000000: GL: rendering stereo frame ) = 015041: GL: render 1 to GL_BACK 15042: onPostPresentDX 15045: GLSWAP 15045: SetViewport: 0,0 800x600 0118221 15046: SetViewport: 0,0 800x600 0118221 15046: IDirect3DDevice9::Clear(...) 15046: onPreClearDX 15046: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15047: beginCapture 15047: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15047: SetViewport: 0,0 800x600 0118221 15048: SetViewport: 0,0 800x600 0118221 15048: onPrePresentDX 15048: Presenting Render Target: 0C6D6940 15048: endCapture 1 to GL_BACK 15049: sending new frame notification 15049: Present(00000000,00000000,00000000,00000000) = 150490: GL: rendering stereo frame 15049: onPostPresentDX 15050: GL: render 2 to GL_BACK 15053: GLSWAP 15054: SetViewport: 0,0 800x600 0118221 15054: SetViewport: 0,0 800x600 0118221 15054: IDirect3DDevice9::Clear(...) 15055: onPreClearDX 15055: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15055: beginCapture 15055: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15056: SetViewport: 0,0 800x600 0118221 15056: SetViewport: 0,0 800x600 0118221 15056: onPrePresentDX 15056: Presenting Render Target: 0C6D6940 15057: endCapture 2 to GL_BACK 15057: sending new frame notification 15057: Present(00000000,00000000,00000000,00000000) = 0 15058: GL: rendering stereo frame 15058: onPostPresentDX 15059: GL: render 0 to GL_BACK 15062: GLSWAP 15062: SetViewport: 0,0 800x600 0118221 15063: SetViewport: 0,0 800x600 0118221 15063: IDirect3DDevice9::Clear(...) 15063: onPreClearDX 15063: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15064: beginCapture 15064: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15064: SetViewport: 0,0 800x600 0118221 15065: SetViewport: 0,0 800x600 0118221 15065: onPrePresentDX 15065: Presenting Render Target: 0C6D6940 15065: endCapture 0 to GL_BACK 15066: sending new frame notification 15066: Present(0000000015066,00000000,: GL: rendering stereo frame 00000000,00000000) = 0 15066: GL: render 1 to GL_BACK 15067: onPostPresentDX 15070: GLSWAP 15070: SetViewport: 0,0 800x600 0118221 15071: SetViewport: 0,0 800x600 0118221 15071: IDirect3DDevice9::Clear(...) 15071: onPreClearDX 15071: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15072: beginCapture 15072: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15072: SetViewport: 0,0 800x600 0118221 15073: SetViewport: 0,0 800x600 0118221 15073: onPrePresentDX 15073: Presenting Render Target: 0C6D6940 15073: endCapture 1 to GL_BACK 15074: sending new frame notification 15074: Present(00000000,00000000,00000000,00000000) = 0 15074: GL: rendering stereo frame 15075: onPostPresentDX 15075: GL: render 2 to GL_BACK 15078: GLSWAP 15079: SetViewport: 0,0 800x600 0118221 15079: SetViewport: 0,0 800x600 0118221 15079: IDirect3DDevice9::Clear(...) 15079: onPreClearDX 15080: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15080: beginCapture 15080: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15081: SetViewport: 0,0 800x600 0118221 15081: SetViewport: 0,0 800x600 0118221 15081: onPrePresentDX 15081: Presenting Render Target: 0C6D6940 15082: endCapture 2 to GL_BACK 15082: sending new frame notification 15082: Present(00000000,0000000015082,00000000,00000000: GL: rendering stereo frame ) = 0 15083: GL: render 0 to GL_BACK 15084: onPostPresentDX 15087: GLSWAP 15087: SetViewport: 0,0 800x600 0118221 15088: SetViewport: 0,0 800x600 0118221 15088: IDirect3DDevice9::Clear(...) 15088: onPreClearDX 15088: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15089: beginCapture 15089: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15089: SetViewport: 0,0 800x600 0118221 15090: SetViewport: 0,0 800x600 0118221 15090: onPrePresentDX 15090: Presenting Render Target: 0C6D6940 15091: endCapture 0 to GL_BACK 15091: sending new frame notification 15091: Present(00000000,00000000,00000000,0000000015091) = : GL: rendering stereo frame 0 15092: GL: render 1 to GL_BACK 15092: onPostPresentDX 15095: GLSWAP 15096: SetViewport: 0,0 800x600 0118221 15096: SetViewport: 0,0 800x600 0118221 15096: IDirect3DDevice9::Clear(...) 15097: onPreClearDX 15097: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15098: beginCapture 15099: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15099: SetViewport: 0,0 800x600 0118221 15099: SetViewport: 0,0 800x600 0118221 15100: onPrePresentDX 15100: Presenting Render Target: 0C6D6940 15101: endCapture 1 to GL_BACK 15101: sending new frame notification 15102: Present(00000000,00000000,00000000,0000000015102) = : GL: rendering stereo frame 15103: GL: render 2 to GL_BACK 0 15103: GLSWAP 15104: onPostPresentDX 15104: SetViewport: 0,0 800x600 0118221 15105: SetViewport: 0,0 800x600 0118221 15105: IDirect3DDevice9::Clear(...) 15105: onPreClearDX 15106: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15107: beginCapture 15107: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15107: SetViewport: 0,0 800x600 0118221 15108: SetViewport: 0,0 800x600 0118221 15108: onPrePresentDX 15109: Presenting Render Target: 0C6D6940 15109: endCapture 2 to GL_BACK 15110: sending new frame notification 15110: Present(00000000,00000000,00000000,00000000) = 0 15111: GL: rendering stereo frame 15112: GL: render 0 to GL_BACK 15112: onPostPresentDX 15112: GLSWAP 15113: SetViewport: 0,0 800x600 0118221 15113: SetViewport: 0,0 800x600 0118221 15114: IDirect3DDevice9::Clear(...) 15114: onPreClearDX 15114: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15115: beginCapture 15116: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15116: SetViewport: 0,0 800x600 0118221 15117: SetViewport: 0,0 800x600 0118221 15117: onPrePresentDX 15118: Presenting Render Target: 0C6D6940 15118: endCapture 0 to GL_BACK 15119: sending new frame notification 15119: Present(00000000,00000000,1512000000000,00000000: GL: rendering stereo frame ) = 0 15120: GL: render 1 to GL_BACK 15121: onPostPresentDX 15121: GLSWAP 15122: SetViewport: 0,0 800x600 0118221 15122: SetViewport: 0,0 800x600 0118221 15123: IDirect3DDevice9::Clear(...) 15123: onPreClearDX 15123: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15123: beginCapture 15124: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15124: SetViewport: 0,0 800x600 0118221 15124: SetViewport: 0,0 800x600 0118221 15125: onPrePresentDX 15125: Presenting Render Target: 0C6D6940 15125: endCapture 1 to GL_BACK 15126: sending new frame notification 15126: Present(00000000,00000000,00000000,0000000015126) = : GL: rendering stereo frame 0 15126: GL: render 2 to GL_BACK 15127: onPostPresentDX 15128: GLSWAP 15129: SetViewport: 0,0 800x600 0118221 15129: SetViewport: 0,0 800x600 0118221 15130: IDirect3DDevice9::Clear(...) 15130: onPreClearDX 15130: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15131: beginCapture 15131: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15131: SetViewport: 0,0 800x600 0118221 15131: SetViewport: 0,0 800x600 0118221 15132: onPrePresentDX 15132: Presenting Render Target: 0C6D6940 15132: endCapture 2 to GL_BACK 15132: sending new frame notification 15133: Present(00000000,00000000,00000000,00000000) = 0 15133: GL: rendering stereo frame 15134: onPostPresentDX 15134: GL: render 0 to GL_BACK 15137: GLSWAP 15137: SetViewport: 0,0 800x600 0118221 15137: SetViewport: 0,0 800x600 0118221 15138: IDirect3DDevice9::Clear(...) 15138: onPreClearDX 15138: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15139: beginCapture 15139: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15139: SetViewport: 0,0 800x600 0118221 15140: SetViewport: 0,0 800x600 0118221 15140: onPrePresentDX 15140: Presenting Render Target: 0C6D6940 15140: endCapture 0 to GL_BACK 15141: sending new frame notification 15141: Present(00000000,00000000,00000000,00000000) = 0 15141: GL: rendering stereo frame 15142: onPostPresentDX 15142: GL: render 1 to GL_BACK 15145: GLSWAP 15145: SetViewport: 0,0 800x600 0118221 15146: SetViewport: 0,0 800x600 0118221 15146: IDirect3DDevice9::Clear(...) 15146: onPreClearDX 15147: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15147: beginCapture 15147: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15147: SetViewport: 0,0 800x600 0118221 15148: SetViewport: 0,0 800x600 0118221 15148: onPrePresentDX 15148: Presenting Render Target: 0C6D6940 15149: endCapture 1 to GL_BACK 15149: sending new frame notification 15149: Present(00000000,00000000,00000000,00000000) = 0 15149: GL: rendering stereo frame 15150: onPostPresentDX 15150: GL: render 2 to GL_BACK 15153: GLSWAP 15154: SetViewport: 0,0 800x600 0118221 15154: SetViewport: 0,0 800x600 0118221 15154: IDirect3DDevice9::Clear(...) 15155: onPreClearDX 15155: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15156: beginCapture 15157: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15157: SetViewport: 0,0 800x600 0118221 15157: SetViewport: 0,0 800x600 0118221 15158: onPrePresentDX 15158: Presenting Render Target: 0C6D6940 15159: endCapture 2 to GL_BACK 15159: sending new frame notification 15160: Present(00000000,0000000015160,00000000,00000000: GL: rendering stereo frame 15161: GL: render 0 to GL_BACK ) = 0 15161: onPostPresentDX 15162: GLSWAP 15162: SetViewport: 0,0 800x600 0118221 15163: SetViewport: 0,0 800x600 0118221 15163: IDirect3DDevice9::Clear(...) 15164: onPreClearDX 15164: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15165: beginCapture 15165: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15166: SetViewport: 0,0 800x600 0118221 15166: SetViewport: 0,0 800x600 0118221 15166: onPrePresentDX 15167: Presenting Render Target: 0C6D6940 15168: endCapture 0 to GL_BACK 15168: sending new frame notification 15168: Present(00000000,00000000,1516900000000,: GL: rendering stereo frame 00000000) = 0 15169: GL: render 1 to GL_BACK 15170: onPostPresentDX 15171: GLSWAP 15171: SetViewport: 0,0 800x600 0118221 15171: SetViewport: 0,0 800x600 0118221 15172: IDirect3DDevice9::Clear(...) 15172: onPreClearDX 15173: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15173: beginCapture 15174: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15174: SetViewport: 0,0 800x600 0118221 15175: SetViewport: 0,0 800x600 0118221 15175: onPrePresentDX 15175: Presenting Render Target: 0C6D6940 15176: endCapture 1 to GL_BACK 15177: sending new frame notification 15177: Present(00000000,00000000,1517800000000,00000000: GL: rendering stereo frame ) = 15178: GL: render 2 to GL_BACK 0 15179: GLSWAP 15179: onPostPresentDX 15180: SetViewport: 0,0 800x600 0118221 15180: SetViewport: 0,0 800x600 0118221 15180: IDirect3DDevice9::Clear(...) 15181: onPreClearDX 15181: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15182: beginCapture 15182: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15183: SetViewport: 0,0 800x600 0118221 15183: SetViewport: 0,0 800x600 0118221 15184: onPrePresentDX 15184: Presenting Render Target: 0C6D6940 15185: endCapture 2 to GL_BACK 15185: sending new frame notification 15186: Present(00000000,00000000,00000000,0000000015186) = : GL: rendering stereo frame 0 15187: GL: render 0 to GL_BACK 15187: onPostPresentDX 15188: GLSWAP 15188: SetViewport: 0,0 800x600 0118221 15189: SetViewport: 0,0 800x600 0118221 15189: IDirect3DDevice9::Clear(...) 15189: onPreClearDX 15189: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15190: beginCapture 15190: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15190: SetViewport: 0,0 800x600 0118221 15191: SetViewport: 0,0 800x600 0118221 15191: onPrePresentDX 15191: Presenting Render Target: 0C6D6940 15191: endCapture 0 to GL_BACK 15192: sending new frame notification 15192: Present(00000000,00000000,00000000,00000000) = 0 15192: GL: rendering stereo frame 15193: onPostPresentDX 15193: GL: render 1 to GL_BACK 15195: GLSWAP 15195: SetViewport: 0,0 800x600 0118221 15196: SetViewport: 0,0 800x600 0118221 15196: IDirect3DDevice9::Clear(...) 15196: onPreClearDX 15196: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15197: beginCapture 15197: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15197: SetViewport: 0,0 800x600 0118221 15198: SetViewport: 0,0 800x600 0118221 15198: onPrePresentDX 15198: Presenting Render Target: 0C6D6940 15198: endCapture 1 to GL_BACK 15199: sending new frame notification 15199: Present(00000000,00000000,00000000,00000000) = 0 15199: GL: rendering stereo frame 15200: onPostPresentDX 15200: GL: render 2 to GL_BACK 15203: GLSWAP 15204: SetViewport: 0,0 800x600 0118221 15204: SetViewport: 0,0 800x600 0118221 15205: IDirect3DDevice9::Clear(...) 15205: onPreClearDX 15206: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15206: beginCapture 15207: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15207: SetViewport: 0,0 800x600 0118221 15208: SetViewport: 0,0 800x600 0118221 15208: onPrePresentDX 15209: Presenting Render Target: 0C6D6940 15209: endCapture 2 to GL_BACK 15210: sending new frame notification 15210: Present(00000000,00000000,00000000,0000000015210) = : GL: rendering stereo frame 0 15211: GL: render 0 to GL_BACK 15212: onPostPresentDX 15212: GLSWAP 15213: SetViewport: 0,0 800x600 0118221 15213: SetViewport: 0,0 800x600 0118221 15213: IDirect3DDevice9::Clear(...) 15214: onPreClearDX 15214: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15215: beginCapture 15215: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15216: SetViewport: 0,0 800x600 0118221 15216: SetViewport: 0,0 800x600 0118221 15217: onPrePresentDX 15217: Presenting Render Target: 0C6D6940 15217: endCapture 0 to GL_BACK 15217: sending new frame notification 15218: Present(00000000,00000000,00000000,00000000) = 0 15218: GL: rendering stereo frame 15219: onPostPresentDX 15219: GL: render 1 to GL_BACK 15220: GLSWAP 15220: SetViewport: 0,0 800x600 0118221 15221: SetViewport: 0,0 800x600 0118221 15221: IDirect3DDevice9::Clear(...) 15221: onPreClearDX 15221: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15222: beginCapture 15222: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15222: SetViewport: 0,0 800x600 0118221 15223: SetViewport: 0,0 800x600 0118221 15223: onPrePresentDX 15223: Presenting Render Target: 0C6D6940 15224: endCapture 1 to GL_BACK 15224: sending new frame notification 15224: Present(00000000,00000000,00000000,00000000) = 0 15224: GL: rendering stereo frame 15225: onPostPresentDX 15226: GL: render 2 to GL_BACK 15228: GLSWAP 15229: SetViewport: 0,0 800x600 0118221 15229: SetViewport: 0,0 800x600 0118221 15229: IDirect3DDevice9::Clear(...) 15230: onPreClearDX 15230: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15230: beginCapture 15230: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15231: SetViewport: 0,0 800x600 0118221 15231: SetViewport: 0,0 800x600 0118221 15231: onPrePresentDX 15231: Presenting Render Target: 0C6D6940 15232: endCapture 2 to GL_BACK 15232: sending new frame notification 15232: Present(00000000,00000000,00000000,0000000015232) = : GL: rendering stereo frame 0 15233: GL: render 0 to GL_BACK 15233: onPostPresentDX 15237: GLSWAP 15237: SetViewport: 0,0 800x600 0118221 15237: SetViewport: 0,0 800x600 0118221 15238: IDirect3DDevice9::Clear(...) 15238: onPreClearDX 15238: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15239: beginCapture 15239: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15239: SetViewport: 0,0 800x600 0118221 15240: SetViewport: 0,0 800x600 0118221 15241: onPrePresentDX 15242: Presenting Render Target: 0C6D6940 15242: endCapture 0 to GL_BACK 15243: sending new frame notification 15243: Present(00000000,00000000,00000000,00000000) = 0 15244: GL: rendering stereo frame 15245: onPostPresentDX 15245: GL: render 1 to GL_BACK 15246: GLSWAP 15247: SetViewport: 0,0 800x600 0118221 15247: SetViewport: 0,0 800x600 0118221 15247: IDirect3DDevice9::Clear(...) 15248: onPreClearDX 15248: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15249: beginCapture 15249: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15250: SetViewport: 0,0 800x600 0118221 15250: SetViewport: 0,0 800x600 0118221 15251: onPrePresentDX 15251: Presenting Render Target: 0C6D6940 15252: endCapture 1 to GL_BACK 15252: sending new frame notification 15252: Present(00000000,0000000015252,00000000,00000000: GL: rendering stereo frame ) = 0 15253: GL: render 2 to GL_BACK 15254: onPostPresentDX 15254: GLSWAP 15255: SetViewport: 0,0 800x600 0118221 15255: SetViewport: 0,0 800x600 0118221 15255: IDirect3DDevice9::Clear(...) 15255: onPreClearDX 15256: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15256: beginCapture 15256: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15256: SetViewport: 0,0 800x600 0118221 15257: SetViewport: 0,0 800x600 0118221 15257: onPrePresentDX 15257: Presenting Render Target: 0C6D6940 15258: endCapture 2 to GL_BACK 15258: sending new frame notification 15258: Present(00000000,00000000,00000000,00000000) = 0 15259: GL: rendering stereo frame 15259: onPostPresentDX 15260: GL: render 0 to GL_BACK 15262: GLSWAP 15262: SetViewport: 0,0 800x600 0118221 15263: SetViewport: 0,0 800x600 0118221 15263: IDirect3DDevice9::Clear(...) 15263: onPreClearDX 15263: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15264: beginCapture 15264: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15264: SetViewport: 0,0 800x600 0118221 15265: SetViewport: 0,0 800x600 0118221 15265: onPrePresentDX 15265: Presenting Render Target: 0C6D6940 15266: endCapture 0 to GL_BACK 15266: sending new frame notification 15266: Present(00000000,00000000,00000000,1526600000000: GL: rendering stereo frame ) = 0 15267: GL: render 1 to GL_BACK 15267: onPostPresentDX 15270: GLSWAP 15270: SetViewport: 0,0 800x600 0118221 15271: SetViewport: 0,0 800x600 0118221 15271: IDirect3DDevice9::Clear(...) 15271: onPreClearDX 15271: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15272: beginCapture 15272: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15272: SetViewport: 0,0 800x600 0118221 15273: SetViewport: 0,0 800x600 0118221 15273: onPrePresentDX 15273: Presenting Render Target: 0C6D6940 15273: endCapture 1 to GL_BACK 15274: sending new frame notification 15274: Present(00000000,00000000,1527400000000,00000000: GL: rendering stereo frame ) = 0 15274: GL: render 2 to GL_BACK 15275: onPostPresentDX 15278: GLSWAP 15279: SetViewport: 0,0 800x600 0118221 15279: SetViewport: 0,0 800x600 0118221 15279: IDirect3DDevice9::Clear(...) 15279: onPreClearDX 15280: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15280: beginCapture 15280: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15281: SetViewport: 0,0 800x600 0118221 15281: SetViewport: 0,0 800x600 0118221 15281: onPrePresentDX 15281: Presenting Render Target: 0C6D6940 15282: endCapture 2 to GL_BACK 15282: sending new frame notification 15282: Present(00000000,00000000,00000000,00000000) = 0 15282: GL: rendering stereo frame 15283: onPostPresentDX 15284: GL: render 0 to GL_BACK 15287: GLSWAP 15287: SetViewport: 0,0 800x600 0118221 15288: SetViewport: 0,0 800x600 0118221 15288: IDirect3DDevice9::Clear(...) 15288: onPreClearDX 15288: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15289: beginCapture 15289: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15289: SetViewport: 0,0 800x600 0118221 15289: SetViewport: 0,0 800x600 0118221 15290: onPrePresentDX 15290: Presenting Render Target: 0C6D6940 15290: endCapture 0 to GL_BACK 15290: sending new frame notification 15291: Present(00000000,00000000,1529100000000,00000000: GL: rendering stereo frame 15291: GL: render 1 to GL_BACK ) = 0 15292: onPostPresentDX 15295: GLSWAP 15296: SetViewport: 0,0 800x600 0118221 15296: SetViewport: 0,0 800x600 0118221 15296: IDirect3DDevice9::Clear(...) 15297: onPreClearDX 15297: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15298: beginCapture 15298: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15299: SetViewport: 0,0 800x600 0118221 15299: SetViewport: 0,0 800x600 0118221 15299: onPrePresentDX 15300: Presenting Render Target: 0C6D6940 15301: endCapture 1 to GL_BACK 15301: sending new frame notification 15302: Present(0000000015302,00000000,: GL: rendering stereo frame 15303: GL: render 2 to GL_BACK 00000000,00000000) = 0 15303: onPostPresentDX 15304: GLSWAP 15304: SetViewport: 0,0 800x600 0118221 15305: SetViewport: 0,0 800x600 0118221 15305: IDirect3DDevice9::Clear(...) 15306: onPreClearDX 15306: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15307: beginCapture 15307: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15308: SetViewport: 0,0 800x600 0118221 15308: SetViewport: 0,0 800x600 0118221 15309: onPrePresentDX 15309: Presenting Render Target: 0C6D6940 15310: endCapture 2 to GL_BACK 15311: sending new frame notification 15311: Present(00000000,00000000,00000000,00000000) = 0 15312: GL: rendering stereo frame 15313: onPostPresentDX 15313: GL: render 0 to GL_BACK 15314: GLSWAP 15314: SetViewport: 0,0 800x600 0118221 15315: SetViewport: 0,0 800x600 0118221 15315: IDirect3DDevice9::Clear(...) 15315: onPreClearDX 15316: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15316: beginCapture 15316: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15316: SetViewport: 0,0 800x600 0118221 15317: SetViewport: 0,0 800x600 0118221 15317: onPrePresentDX 15317: Presenting Render Target: 0C6D6940 15318: endCapture 0 to GL_BACK 15318: sending new frame notification 15318: Present(00000000,0000000015318,: GL: rendering stereo frame 00000000,00000000) = 0 15319: GL: render 1 to GL_BACK 15320: onPostPresentDX 15320: GLSWAP 15320: SetViewport: 0,0 800x600 0118221 15321: SetViewport: 0,0 800x600 0118221 15321: IDirect3DDevice9::Clear(...) 15321: onPreClearDX 15321: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15322: beginCapture 15322: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15322: SetViewport: 0,0 800x600 0118221 15323: SetViewport: 0,0 800x600 0118221 15323: onPrePresentDX 15323: Presenting Render Target: 0C6D6940 15324: endCapture 1 to GL_BACK 15324: sending new frame notification 15324: Present(00000000,00000000,00000000,00000000) = 015324 : GL: rendering stereo frame 15325: onPostPresentDX 15325: GL: render 2 to GL_BACK 15328: GLSWAP 15329: SetViewport: 0,0 800x600 0118221 15329: SetViewport: 0,0 800x600 0118221 15330: IDirect3DDevice9::Clear(...) 15330: onPreClearDX 15330: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15331: beginCapture 15331: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15331: SetViewport: 0,0 800x600 0118221 15331: SetViewport: 0,0 800x600 0118221 15332: onPrePresentDX 15332: Presenting Render Target: 0C6D6940 15332: endCapture 2 to GL_BACK 15332: sending new frame notification 15333: Present(00000000,00000000,00000000,00000000) = 0 15333: GL: rendering stereo frame 15334: onPostPresentDX 15334: GL: render 0 to GL_BACK 15337: GLSWAP 15337: SetViewport: 0,0 800x600 0118221 15337: SetViewport: 0,0 800x600 0118221 15338: IDirect3DDevice9::Clear(...) 15338: onPreClearDX 15338: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15339: beginCapture 15339: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15339: SetViewport: 0,0 800x600 0118221 15339: SetViewport: 0,0 800x600 0118221 15340: onPrePresentDX 15340: Presenting Render Target: 0C6D6940 15340: endCapture 0 to GL_BACK 15340: sending new frame notification 15341: Present(00000000,00000000,00000000,0000000015341) = : GL: rendering stereo frame 0 15341: GL: render 1 to GL_BACK 15342: onPostPresentDX 15345: GLSWAP 15345: SetViewport: 0,0 800x600 0118221 15346: SetViewport: 0,0 800x600 0118221 15346: IDirect3DDevice9::Clear(...) 15346: onPreClearDX 15347: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15347: beginCapture 15347: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15347: SetViewport: 0,0 800x600 0118221 15348: SetViewport: 0,0 800x600 0118221 15348: onPrePresentDX 15348: Presenting Render Target: 0C6D6940 15349: endCapture 1 to GL_BACK 15349: sending new frame notification 15349: Present(00000000,00000000,00000000,00000000) = 0 15349: GL: rendering stereo frame 15350: onPostPresentDX 15350: GL: render 2 to GL_BACK 15353: GLSWAP 15354: SetViewport: 0,0 800x600 0118221 15354: SetViewport: 0,0 800x600 0118221 15354: IDirect3DDevice9::Clear(...) 15355: onPreClearDX 15355: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15355: beginCapture 15355: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15356: SetViewport: 0,0 800x600 0118221 15356: SetViewport: 0,0 800x600 0118221 15356: onPrePresentDX 15356: Presenting Render Target: 0C6D6940 15357: endCapture 2 to GL_BACK 15357: sending new frame notification 15357: Present(00000000,00000000,00000000,0000000015357) = : GL: rendering stereo frame 0 15358: GL: render 0 to GL_BACK 15359: onPostPresentDX 15362: GLSWAP 15362: SetViewport: 0,0 800x600 0118221 15363: SetViewport: 0,0 800x600 0118221 15363: IDirect3DDevice9::Clear(...) 15363: onPreClearDX 15363: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15364: beginCapture 15364: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15364: SetViewport: 0,0 800x600 0118221 15364: SetViewport: 0,0 800x600 0118221 15365: onPrePresentDX 15365: Presenting Render Target: 0C6D6940 15365: endCapture 0 to GL_BACK 15365: sending new frame notification 15366: Present(00000000,00000000,1536600000000,00000000: GL: rendering stereo frame ) = 0 15366: GL: render 1 to GL_BACK 15367: onPostPresentDX 15370: GLSWAP 15370: SetViewport: 0,0 800x600 0118221 15371: SetViewport: 0,0 800x600 0118221 15371: IDirect3DDevice9::Clear(...) 15372: onPreClearDX 15372: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15373: beginCapture 15373: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15374: SetViewport: 0,0 800x600 0118221 15374: SetViewport: 0,0 800x600 0118221 15374: onPrePresentDX 15375: Presenting Render Target: 0C6D6940 15376: endCapture 1 to GL_BACK 15376: sending new frame notification 15376: Present(00000000,00000000,00000000,00000000) = 0 15377: GL: rendering stereo frame 15378: GL: render 2 to GL_BACK 15378: onPostPresentDX 15378: GLSWAP 15379: SetViewport: 0,0 800x600 0118221 15380: SetViewport: 0,0 800x600 0118221 15380: IDirect3DDevice9::Clear(...) 15380: onPreClearDX 15381: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15382: beginCapture 15382: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15382: SetViewport: 0,0 800x600 0118221 15383: SetViewport: 0,0 800x600 0118221 15383: onPrePresentDX 15384: Presenting Render Target: 0C6D6940 15384: endCapture 2 to GL_BACK 15385: sending new frame notification 15385: Present(00000000,00000000,1538600000000,00000000: GL: rendering stereo frame 15386: GL: render 0 to GL_BACK ) = 0 15387: GLSWAP 15387: onPostPresentDX 15388: SetViewport: 0,0 800x600 0118221 15388: SetViewport: 0,0 800x600 0118221 15388: IDirect3DDevice9::Clear(...) 15389: onPreClearDX 15389: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15390: beginCapture 15390: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15391: SetViewport: 0,0 800x600 0118221 15391: SetViewport: 0,0 800x600 0118221 15391: onPrePresentDX 15392: Presenting Render Target: 0C6D6940 15392: endCapture 0 to GL_BACK 15393: sending new frame notification 15393: Present(00000000,00000000,00000000,0000000015393) = : GL: rendering stereo frame 15393: GL: render 1 to GL_BACK 0 15394: onPostPresentDX 15395: GLSWAP 15395: SetViewport: 0,0 800x600 0118221 15396: SetViewport: 0,0 800x600 0118221 15396: IDirect3DDevice9::Clear(...) 15397: onPreClearDX 15397: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15398: beginCapture 15398: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15398: SetViewport: 0,0 800x600 0118221 15398: SetViewport: 0,0 800x600 0118221 15399: onPrePresentDX 15399: Presenting Render Target: 0C6D6940 15399: endCapture 1 to GL_BACK 15400: sending new frame notification 15400: Present(00000000,00000000,00000000,0000000015400) = : GL: rendering stereo frame 0 15401: GL: render 2 to GL_BACK 15401: onPostPresentDX 15403: GLSWAP 15404: SetViewport: 0,0 800x600 0118221 15404: SetViewport: 0,0 800x600 0118221 15404: IDirect3DDevice9::Clear(...) 15405: onPreClearDX 15405: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15405: beginCapture 15405: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15406: SetViewport: 0,0 800x600 0118221 15406: SetViewport: 0,0 800x600 0118221 15406: onPrePresentDX 15406: Presenting Render Target: 0C6D6940 15407: endCapture 2 to GL_BACK 15407: sending new frame notification 15407: Present(00000000,00000000,00000000,00000000) = 0 15407: GL: rendering stereo frame 15408: onPostPresentDX 15409: GL: render 0 to GL_BACK 15412: GLSWAP 15412: SetViewport: 0,0 800x600 0118221 15412: SetViewport: 0,0 800x600 0118221 15413: IDirect3DDevice9::Clear(...) 15413: onPreClearDX 15413: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15414: beginCapture 15414: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15414: SetViewport: 0,0 800x600 0118221 15414: SetViewport: 0,0 800x600 0118221 15415: onPrePresentDX 15415: Presenting Render Target: 0C6D6940 15415: endCapture 0 to GL_BACK 15415: sending new frame notification 15416: Present(00000000,00000000,00000000,00000000) = 0 15416: GL: rendering stereo frame 15417: onPostPresentDX 15417: GL: render 1 to GL_BACK 15420: GLSWAP 15421: SetViewport: 0,0 800x600 0118221 15421: SetViewport: 0,0 800x600 0118221 15421: IDirect3DDevice9::Clear(...) 15421: onPreClearDX 15422: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15422: beginCapture 15422: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15423: SetViewport: 0,0 800x600 0118221 15423: SetViewport: 0,0 800x600 0118221 15423: onPrePresentDX 15423: Presenting Render Target: 0C6D6940 15424: endCapture 1 to GL_BACK 15424: sending new frame notification 15424: Present(00000000,00000000,00000000,00000000) = 0 15424: GL: rendering stereo frame 15425: onPostPresentDX 15426: GL: render 2 to GL_BACK 15428: GLSWAP 15429: SetViewport: 0,0 800x600 0118221 15429: SetViewport: 0,0 800x600 0118221 15429: IDirect3DDevice9::Clear(...) 15430: onPreClearDX 15430: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15430: beginCapture 15430: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15431: SetViewport: 0,0 800x600 0118221 15431: SetViewport: 0,0 800x600 0118221 15431: onPrePresentDX 15431: Presenting Render Target: 0C6D6940 15432: endCapture 2 to GL_BACK 15432: sending new frame notification 15432: Present(00000000,00000000,00000000,00000000) = 0 15432: GL: rendering stereo frame 15433: onPostPresentDX 15434: GL: render 0 to GL_BACK 15437: GLSWAP 15437: SetViewport: 0,0 800x600 0118221 15437: SetViewport: 0,0 800x600 0118221 15438: IDirect3DDevice9::Clear(...) 15438: onPreClearDX 15438: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15439: beginCapture 15439: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15439: SetViewport: 0,0 800x600 0118221 15439: SetViewport: 0,0 800x600 0118221 15440: onPrePresentDX 15440: Presenting Render Target: 0C6D6940 15440: endCapture 0 to GL_BACK 15440: sending new frame notification 15441: Present(00000000,00000000,1544100000000,00000000: GL: rendering stereo frame ) = 0 15441: GL: render 1 to GL_BACK 15442: onPostPresentDX 15445: GLSWAP 15445: SetViewport: 0,0 800x600 0118221 15446: SetViewport: 0,0 800x600 0118221 15446: IDirect3DDevice9::Clear(...) 15446: onPreClearDX 15446: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15447: beginCapture 15447: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15447: SetViewport: 0,0 800x600 0118221 15448: SetViewport: 0,0 800x600 0118221 15448: onPrePresentDX 15448: Presenting Render Target: 0C6D6940 15448: endCapture 1 to GL_BACK 15449: sending new frame notification 15449: Present(00000000,00000000,00000000,00000000) = 0 15449: GL: rendering stereo frame 15450: onPostPresentDX 15450: GL: render 2 to GL_BACK 15453: GLSWAP 15454: SetViewport: 0,0 800x600 0118221 15454: SetViewport: 0,0 800x600 0118221 15454: IDirect3DDevice9::Clear(...) 15454: onPreClearDX 15455: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15455: beginCapture 15455: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15455: SetViewport: 0,0 800x600 0118221 15456: SetViewport: 0,0 800x600 0118221 15456: onPrePresentDX 15456: Presenting Render Target: 0C6D6940 15457: endCapture 2 to GL_BACK 15457: sending new frame notification 15457: Present(00000000,00000000,00000000,00000000) = 0 15457: GL: rendering stereo frame 15458: onPostPresentDX 15458: GL: render 0 to GL_BACK 15462: GLSWAP 15462: SetViewport: 0,0 800x600 0118221 15463: SetViewport: 0,0 800x600 0118221 15463: IDirect3DDevice9::Clear(...) 15463: onPreClearDX 15463: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15464: beginCapture 15464: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15464: SetViewport: 0,0 800x600 0118221 15465: SetViewport: 0,0 800x600 0118221 15465: onPrePresentDX 15465: Presenting Render Target: 0C6D6940 15466: endCapture 0 to GL_BACK 15466: sending new frame notification 15466: Present(00000000,0000000015466,: GL: rendering stereo frame 00000000,00000000) = 0 15467: GL: render 1 to GL_BACK 15467: onPostPresentDX 15470: GLSWAP 15470: SetViewport: 0,0 800x600 0118221 15471: SetViewport: 0,0 800x600 0118221 15471: IDirect3DDevice9::Clear(...) 15471: onPreClearDX 15471: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15472: beginCapture 15472: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15472: SetViewport: 0,0 800x600 0118221 15473: SetViewport: 0,0 800x600 0118221 15473: onPrePresentDX 15473: Presenting Render Target: 0C6D6940 15473: endCapture 1 to GL_BACK 15474: sending new frame notification 15474: Present(00000000,00000000,00000000,0000000015474) = : GL: rendering stereo frame 0 15474: GL: render 2 to GL_BACK 15475: onPostPresentDX 15478: GLSWAP 15479: SetViewport: 0,0 800x600 0118221 15479: SetViewport: 0,0 800x600 0118221 15479: IDirect3DDevice9::Clear(...) 15479: onPreClearDX 15480: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15480: beginCapture 15480: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15481: SetViewport: 0,0 800x600 0118221 15481: SetViewport: 0,0 800x600 0118221 15481: onPrePresentDX 15481: Presenting Render Target: 0C6D6940 15482: endCapture 2 to GL_BACK 15482: sending new frame notification 15482: Present(00000000,00000000,00000000,00000000) = 0 15482: GL: rendering stereo frame 15483: onPostPresentDX 15484: GL: render 0 to GL_BACK 15487: GLSWAP 15487: SetViewport: 0,0 800x600 0118221 15488: SetViewport: 0,0 800x600 0118221 15488: IDirect3DDevice9::Clear(...) 15488: onPreClearDX 15488: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15489: beginCapture 15489: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15489: SetViewport: 0,0 800x600 0118221 15489: SetViewport: 0,0 800x600 0118221 15490: onPrePresentDX 15490: Presenting Render Target: 0C6D6940 15490: endCapture 0 to GL_BACK 15490: sending new frame notification 15491: Present(00000000,00000000,00000000,00000000) = 0 15491: GL: rendering stereo frame 15492: onPostPresentDX 15492: GL: render 1 to GL_BACK 15495: GLSWAP 15495: SetViewport: 0,0 800x600 0118221 15496: SetViewport: 0,0 800x600 0118221 15496: IDirect3DDevice9::Clear(...) 15496: onPreClearDX 15496: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15497: beginCapture 15497: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15497: SetViewport: 0,0 800x600 0118221 15498: SetViewport: 0,0 800x600 0118221 15498: onPrePresentDX 15498: Presenting Render Target: 0C6D6940 15498: endCapture 1 to GL_BACK 15499: sending new frame notification 15499: Present(00000000,00000000,00000000,00000000) = 0 15499: GL: rendering stereo frame 15500: onPostPresentDX 15500: GL: render 2 to GL_BACK 15503: GLSWAP 15504: SetViewport: 0,0 800x600 0118221 15504: SetViewport: 0,0 800x600 0118221 15505: IDirect3DDevice9::Clear(...) 15505: onPreClearDX 15505: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15505: beginCapture 15506: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15506: SetViewport: 0,0 800x600 0118221 15506: SetViewport: 0,0 800x600 0118221 15506: onPrePresentDX 15507: Presenting Render Target: 0C6D6940 15507: endCapture 2 to GL_BACK 15507: sending new frame notification 15507: Present(00000000,00000000,00000000,00000000) = 155080: GL: rendering stereo frame 15508: GL: render 0 to GL_BACK 15509: onPostPresentDX 15512: GLSWAP 15512: SetViewport: 0,0 800x600 0118221 15512: SetViewport: 0,0 800x600 0118221 15513: IDirect3DDevice9::Clear(...) 15513: onPreClearDX 15513: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15513: beginCapture 15514: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15514: SetViewport: 0,0 800x600 0118221 15514: SetViewport: 0,0 800x600 0118221 15514: onPrePresentDX 15515: Presenting Render Target: 0C6D6940 15515: endCapture 0 to GL_BACK 15515: sending new frame notification 15515: Present(00000000,00000000,00000000,00000000) = 155160: GL: rendering stereo frame 15516: GL: render 1 to GL_BACK 15517: onPostPresentDX 15520: GLSWAP 15521: SetViewport: 0,0 800x600 0118221 15521: SetViewport: 0,0 800x600 0118221 15522: IDirect3DDevice9::Clear(...) 15522: onPreClearDX 15522: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15523: beginCapture 15524: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15524: SetViewport: 0,0 800x600 0118221 15524: SetViewport: 0,0 800x600 0118221 15525: onPrePresentDX 15525: Presenting Render Target: 0C6D6940 15526: endCapture 1 to GL_BACK 15526: sending new frame notification 15527: Present(00000000,00000000,00000000,00000000) = 0 15527: GL: rendering stereo frame 15528: onPostPresentDX 15529: GL: render 2 to GL_BACK 15530: GLSWAP 15530: SetViewport: 0,0 800x600 0118221 15531: SetViewport: 0,0 800x600 0118221 15531: IDirect3DDevice9::Clear(...) 15531: onPreClearDX 15532: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15533: beginCapture 15533: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15533: SetViewport: 0,0 800x600 0118221 15534: SetViewport: 0,0 800x600 0118221 15534: onPrePresentDX 15534: Presenting Render Target: 0C6D6940 15535: endCapture 2 to GL_BACK 15536: sending new frame notification 15536: Present(0000000015536,00000000,: GL: rendering stereo frame 00000000,0000000015537: GL: render 0 to GL_BACK ) = 0 15537: GLSWAP 15538: onPostPresentDX 15538: SetViewport: 0,0 800x600 0118221 15539: SetViewport: 0,0 800x600 0118221 15540: IDirect3DDevice9::Clear(...) 15540: onPreClearDX 15540: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15541: beginCapture 15542: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15542: SetViewport: 0,0 800x600 0118221 15543: SetViewport: 0,0 800x600 0118221 15543: onPrePresentDX 15544: Presenting Render Target: 0C6D6940 15545: endCapture 0 to GL_BACK 15545: sending new frame notification 15545: Present(00000000,00000000,00000000,00000000) = 0 15546: GL: rendering stereo frame 15547: GL: render 1 to GL_BACK 15547: onPostPresentDX 15548: GLSWAP 15548: SetViewport: 0,0 800x600 0118221 15548: SetViewport: 0,0 800x600 0118221 15549: IDirect3DDevice9::Clear(...) 15549: onPreClearDX 15549: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15550: beginCapture 15550: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15550: SetViewport: 0,0 800x600 0118221 15550: SetViewport: 0,0 800x600 0118221 15551: onPrePresentDX 15551: Presenting Render Target: 0C6D6940 15551: endCapture 1 to GL_BACK 15551: sending new frame notification 15552: Present(00000000,00000000,00000000,0000000015552) = : GL: rendering stereo frame 0 15552: GL: render 2 to GL_BACK 15553: onPostPresentDX 15553: GLSWAP 15554: SetViewport: 0,0 800x600 0118221 15554: SetViewport: 0,0 800x600 0118221 15554: IDirect3DDevice9::Clear(...) 15555: onPreClearDX 15555: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15555: beginCapture 15555: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15556: SetViewport: 0,0 800x600 0118221 15556: SetViewport: 0,0 800x600 0118221 15556: onPrePresentDX 15556: Presenting Render Target: 0C6D6940 15557: endCapture 2 to GL_BACK 15557: sending new frame notification 15557: Present(00000000,0000000015558,00000000: GL: rendering stereo frame 15558: GL: render 0 to GL_BACK ,00000000) = 0 15559: onPostPresentDX 15562: GLSWAP 15562: SetViewport: 0,0 800x600 0118221 15562: SetViewport: 0,0 800x600 0118221 15563: IDirect3DDevice9::Clear(...) 15563: onPreClearDX 15563: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15563: beginCapture 15564: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15564: SetViewport: 0,0 800x600 0118221 15564: SetViewport: 0,0 800x600 0118221 15564: onPrePresentDX 15565: Presenting Render Target: 0C6D6940 15565: endCapture 0 to GL_BACK 15565: sending new frame notification 15566: Present(00000000,0000000015566,: GL: rendering stereo frame 0000000015566: GL: render 1 to GL_BACK ,00000000) = 0 15567: onPostPresentDX 15570: GLSWAP 15570: SetViewport: 0,0 800x600 0118221 15571: SetViewport: 0,0 800x600 0118221 15571: IDirect3DDevice9::Clear(...) 15571: onPreClearDX 15571: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15572: beginCapture 15572: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15572: SetViewport: 0,0 800x600 0118221 15573: SetViewport: 0,0 800x600 0118221 15573: onPrePresentDX 15573: Presenting Render Target: 0C6D6940 15573: endCapture 1 to GL_BACK 15574: sending new frame notification 15574: Present(00000000,00000000,1557400000000,00000000: GL: rendering stereo frame 15574: GL: render 2 to GL_BACK ) = 0 15575: onPostPresentDX 15578: GLSWAP 15579: SetViewport: 0,0 800x600 0118221 15579: SetViewport: 0,0 800x600 0118221 15579: IDirect3DDevice9::Clear(...) 15579: onPreClearDX 15580: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15580: beginCapture 15580: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15581: SetViewport: 0,0 800x600 0118221 15581: SetViewport: 0,0 800x600 0118221 15581: onPrePresentDX 15581: Presenting Render Target: 0C6D6940 15582: endCapture 2 to GL_BACK 15582: sending new frame notification 15582: Present(00000000,00000000,1558300000000,00000000: GL: rendering stereo frame ) = 0 15583: GL: render 0 to GL_BACK 15583: onPostPresentDX 15587: GLSWAP 15587: SetViewport: 0,0 800x600 0118221 15587: SetViewport: 0,0 800x600 0118221 15588: IDirect3DDevice9::Clear(...) 15588: onPreClearDX 15589: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15589: beginCapture 15590: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15590: SetViewport: 0,0 800x600 0118221 15591: SetViewport: 0,0 800x600 0118221 15591: onPrePresentDX 15591: Presenting Render Target: 0C6D6940 15592: endCapture 0 to GL_BACK 15592: sending new frame notification 15593: Present(00000000,0000000015593,00000000,00000000: GL: rendering stereo frame ) = 0 15593: GL: render 1 to GL_BACK 15594: onPostPresentDX 15595: GLSWAP 15595: SetViewport: 0,0 800x600 0118221 15596: SetViewport: 0,0 800x600 0118221 15596: IDirect3DDevice9::Clear(...) 15596: onPreClearDX 15596: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15597: beginCapture 15597: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15597: SetViewport: 0,0 800x600 0118221 15598: SetViewport: 0,0 800x600 0118221 15598: onPrePresentDX 15598: Presenting Render Target: 0C6D6940 15598: endCapture 1 to GL_BACK 15599: sending new frame notification 15599: Present(00000000,00000000,00000000,00000000) = 0 15599: GL: rendering stereo frame 15600: onPostPresentDX 15600: GL: render 2 to GL_BACK 15603: GLSWAP 15604: SetViewport: 0,0 800x600 0118221 15604: SetViewport: 0,0 800x600 0118221 15604: IDirect3DDevice9::Clear(...) 15604: onPreClearDX 15605: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15605: beginCapture 15605: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15606: SetViewport: 0,0 800x600 0118221 15606: SetViewport: 0,0 800x600 0118221 15606: onPrePresentDX 15607: Presenting Render Target: 0C6D6940 15607: endCapture 2 to GL_BACK 15607: sending new frame notification 15607: Present(00000000,00000000,00000000,0000000015608) = : GL: rendering stereo frame 0 15608: GL: render 0 to GL_BACK 15609: onPostPresentDX 15612: GLSWAP 15612: SetViewport: 0,0 800x600 0118221 15612: SetViewport: 0,0 800x600 0118221 15613: IDirect3DDevice9::Clear(...) 15613: onPreClearDX 15613: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15613: beginCapture 15614: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15614: SetViewport: 0,0 800x600 0118221 15614: SetViewport: 0,0 800x600 0118221 15614: onPrePresentDX 15615: Presenting Render Target: 0C6D6940 15615: endCapture 0 to GL_BACK 15615: sending new frame notification 15615: Present(00000000,00000000,00000000,00000000) = 0 15616: GL: rendering stereo frame 15616: onPostPresentDX 15617: GL: render 1 to GL_BACK 15620: GLSWAP 15621: SetViewport: 0,0 800x600 0118221 15621: SetViewport: 0,0 800x600 0118221 15621: IDirect3DDevice9::Clear(...) 15621: onPreClearDX 15621: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15622: beginCapture 15622: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15622: SetViewport: 0,0 800x600 0118221 15623: SetViewport: 0,0 800x600 0118221 15623: onPrePresentDX 15623: Presenting Render Target: 0C6D6940 15623: endCapture 1 to GL_BACK 15624: sending new frame notification 15624: Present(00000000,00000000,00000000,0000000015624) = : GL: rendering stereo frame 0 15625: GL: render 2 to GL_BACK 15625: onPostPresentDX 15628: GLSWAP 15629: SetViewport: 0,0 800x600 0118221 15629: SetViewport: 0,0 800x600 0118221 15630: IDirect3DDevice9::Clear(...) 15630: onPreClearDX 15630: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15631: beginCapture 15632: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15632: SetViewport: 0,0 800x600 0118221 15632: SetViewport: 0,0 800x600 0118221 15633: onPrePresentDX 15633: Presenting Render Target: 0C6D6940 15633: endCapture 2 to GL_BACK 15634: sending new frame notification 15634: Present(00000000,00000000,00000000,0000000015634) = : GL: rendering stereo frame 0 15634: GL: render 0 to GL_BACK 15635: onPostPresentDX 15637: GLSWAP 15637: SetViewport: 0,0 800x600 0118221 15637: SetViewport: 0,0 800x600 0118221 15638: IDirect3DDevice9::Clear(...) 15638: onPreClearDX 15638: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15639: beginCapture 15639: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15639: SetViewport: 0,0 800x600 0118221 15639: SetViewport: 0,0 800x600 0118221 15640: onPrePresentDX 15640: Presenting Render Target: 0C6D6940 15640: endCapture 0 to GL_BACK 15641: sending new frame notification 15641: Present(00000000,00000000,00000000,0000000015641) = : GL: rendering stereo frame 0 15642: GL: render 1 to GL_BACK 15642: onPostPresentDX 15645: GLSWAP 15646: SetViewport: 0,0 800x600 0118221 15646: SetViewport: 0,0 800x600 0118221 15646: IDirect3DDevice9::Clear(...) 15646: onPreClearDX 15647: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15647: beginCapture 15647: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15647: SetViewport: 0,0 800x600 0118221 15648: SetViewport: 0,0 800x600 0118221 15648: onPrePresentDX 15648: Presenting Render Target: 0C6D6940 15649: endCapture 1 to GL_BACK 15649: sending new frame notification 15649: Present(00000000,00000000,00000000,0000000015649) = : GL: rendering stereo frame 0 15650: GL: render 2 to GL_BACK 15651: onPostPresentDX 15653: GLSWAP 15654: SetViewport: 0,0 800x600 0118221 15654: SetViewport: 0,0 800x600 0118221 15654: IDirect3DDevice9::Clear(...) 15655: onPreClearDX 15655: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15655: beginCapture 15655: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15656: SetViewport: 0,0 800x600 0118221 15656: SetViewport: 0,0 800x600 0118221 15656: onPrePresentDX 15656: Presenting Render Target: 0C6D6940 15657: endCapture 2 to GL_BACK 15657: sending new frame notification 15657: Present(00000000,00000000,00000000,00000000) = 156570: GL: rendering stereo frame 15658: GL: render 0 to GL_BACK 15659: onPostPresentDX 15662: GLSWAP 15662: SetViewport: 0,0 800x600 0118221 15662: SetViewport: 0,0 800x600 0118221 15663: IDirect3DDevice9::Clear(...) 15663: onPreClearDX 15663: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15664: beginCapture 15664: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15664: SetViewport: 0,0 800x600 0118221 15665: SetViewport: 0,0 800x600 0118221 15665: onPrePresentDX 15665: Presenting Render Target: 0C6D6940 15665: endCapture 0 to GL_BACK 15665: sending new frame notification 15666: Present(00000000,00000000,00000000,00000000) = 0 15666: GL: rendering stereo frame 15667: onPostPresentDX 15667: GL: render 1 to GL_BACK 15670: GLSWAP 15670: SetViewport: 0,0 800x600 0118221 15671: SetViewport: 0,0 800x600 0118221 15671: IDirect3DDevice9::Clear(...) 15672: onPreClearDX 15672: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15673: beginCapture 15673: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15674: SetViewport: 0,0 800x600 0118221 15674: SetViewport: 0,0 800x600 0118221 15675: onPrePresentDX 15675: Presenting Render Target: 0C6D6940 15676: endCapture 1 to GL_BACK 15677: sending new frame notification 15677: Present(00000000,00000000,00000000,00000000) = 0 15677: GL: rendering stereo frame 15678: GL: render 2 to GL_BACK 15679: onPostPresentDX 15679: GLSWAP 15680: SetViewport: 0,0 800x600 0118221 15680: SetViewport: 0,0 800x600 0118221 15680: IDirect3DDevice9::Clear(...) 15681: onPreClearDX 15681: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15682: beginCapture 15682: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15682: SetViewport: 0,0 800x600 0118221 15682: SetViewport: 0,0 800x600 0118221 15683: onPrePresentDX 15683: Presenting Render Target: 0C6D6940 15683: endCapture 2 to GL_BACK 15684: sending new frame notification 15684: Present(00000000,00000000,00000000,0000000015684) = : GL: rendering stereo frame 0 15685: GL: render 0 to GL_BACK 15685: onPostPresentDX 15687: GLSWAP 15687: SetViewport: 0,0 800x600 0118221 15688: SetViewport: 0,0 800x600 0118221 15688: IDirect3DDevice9::Clear(...) 15688: onPreClearDX 15688: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15689: beginCapture 15689: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15689: SetViewport: 0,0 800x600 0118221 15689: SetViewport: 0,0 800x600 0118221 15690: onPrePresentDX 15690: Presenting Render Target: 0C6D6940 15690: endCapture 0 to GL_BACK 15690: sending new frame notification 15691: Present(00000000,00000000,00000000,00000000) = 0 15691: GL: rendering stereo frame 15692: onPostPresentDX 15692: GL: render 1 to GL_BACK 15695: GLSWAP 15696: SetViewport: 0,0 800x600 0118221 15696: SetViewport: 0,0 800x600 0118221 15696: IDirect3DDevice9::Clear(...) 15696: onPreClearDX 15696: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15697: beginCapture 15697: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15697: SetViewport: 0,0 800x600 0118221 15698: SetViewport: 0,0 800x600 0118221 15698: onPrePresentDX 15698: Presenting Render Target: 0C6D6940 15698: endCapture 1 to GL_BACK 15699: sending new frame notification 15699: Present(00000000,00000000,00000000,00000000) = 0 15699: GL: rendering stereo frame 15700: onPostPresentDX 15700: GL: render 2 to GL_BACK 15703: GLSWAP 15704: SetViewport: 0,0 800x600 0118221 15704: SetViewport: 0,0 800x600 0118221 15704: IDirect3DDevice9::Clear(...) 15704: onPreClearDX 15705: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15705: beginCapture 15705: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15706: SetViewport: 0,0 800x600 0118221 15706: SetViewport: 0,0 800x600 0118221 15706: onPrePresentDX 15706: Presenting Render Target: 0C6D6940 15707: endCapture 2 to GL_BACK 15707: sending new frame notification 15707: Present(00000000,00000000,00000000,00000000) = 157070: GL: rendering stereo frame 15708: onPostPresentDX 15708: GL: render 0 to GL_BACK 15712: GLSWAP 15712: SetViewport: 0,0 800x600 0118221 15712: SetViewport: 0,0 800x600 0118221 15713: IDirect3DDevice9::Clear(...) 15713: onPreClearDX 15713: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15714: beginCapture 15714: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15714: SetViewport: 0,0 800x600 0118221 15714: SetViewport: 0,0 800x600 0118221 15715: onPrePresentDX 15715: Presenting Render Target: 0C6D6940 15716: endCapture 0 to GL_BACK 15716: sending new frame notification 15716: Present(00000000,00000000,00000000,00000000) = 0 15716: GL: rendering stereo frame 15717: onPostPresentDX 15717: GL: render 1 to GL_BACK 15720: GLSWAP 15721: SetViewport: 0,0 800x600 0118221 15721: SetViewport: 0,0 800x600 0118221 15721: IDirect3DDevice9::Clear(...) 15721: onPreClearDX 15722: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15722: beginCapture 15722: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15723: SetViewport: 0,0 800x600 0118221 15723: SetViewport: 0,0 800x600 0118221 15723: onPrePresentDX 15723: Presenting Render Target: 0C6D6940 15724: endCapture 1 to GL_BACK 15724: sending new frame notification 15724: Present(00000000,00000000,00000000,00000000) = 0 15725: GL: rendering stereo frame 15725: onPostPresentDX 15726: GL: render 2 to GL_BACK 15728: GLSWAP 15729: SetViewport: 0,0 800x600 0118221 15729: SetViewport: 0,0 800x600 0118221 15730: IDirect3DDevice9::Clear(...) 15730: onPreClearDX 15730: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15731: beginCapture 15731: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15731: SetViewport: 0,0 800x600 0118221 15731: SetViewport: 0,0 800x600 0118221 15732: onPrePresentDX 15732: Presenting Render Target: 0C6D6940 15732: endCapture 2 to GL_BACK 15733: sending new frame notification 15733: Present(00000000,00000000,00000000,00000000) = 015733 : GL: rendering stereo frame 15734: onPostPresentDX 15734: GL: render 0 to GL_BACK 15737: GLSWAP 15737: SetViewport: 0,0 800x600 0118221 15737: SetViewport: 0,0 800x600 0118221 15738: IDirect3DDevice9::Clear(...) 15738: onPreClearDX 15738: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15738: beginCapture 15739: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15739: SetViewport: 0,0 800x600 0118221 15739: SetViewport: 0,0 800x600 0118221 15739: onPrePresentDX 15740: Presenting Render Target: 0C6D6940 15740: endCapture 0 to GL_BACK 15740: sending new frame notification 15740: Present(00000000,00000000,00000000,00000000) = 0 15741: GL: rendering stereo frame 15742: onPostPresentDX 15742: GL: render 1 to GL_BACK 15745: GLSWAP 15745: SetViewport: 0,0 800x600 0118221 15746: SetViewport: 0,0 800x600 0118221 15746: IDirect3DDevice9::Clear(...) 15746: onPreClearDX 15747: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15747: beginCapture 15747: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15747: SetViewport: 0,0 800x600 0118221 15748: SetViewport: 0,0 800x600 0118221 15748: onPrePresentDX 15748: Presenting Render Target: 0C6D6940 15749: endCapture 1 to GL_BACK 15749: sending new frame notification 15749: Present(00000000,00000000,1574900000000,00000000: GL: rendering stereo frame ) = 0 15750: GL: render 2 to GL_BACK 15751: onPostPresentDX 15753: GLSWAP 15754: SetViewport: 0,0 800x600 0118221 15754: SetViewport: 0,0 800x600 0118221 15755: IDirect3DDevice9::Clear(...) 15755: onPreClearDX 15755: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15755: beginCapture 15756: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15756: SetViewport: 0,0 800x600 0118221 15756: SetViewport: 0,0 800x600 0118221 15757: onPrePresentDX 15757: Presenting Render Target: 0C6D6940 15757: endCapture 2 to GL_BACK 15757: sending new frame notification 15758: Present(0000000015758,00000000: GL: rendering stereo frame ,00000000,00000000) = 0 15758: GL: render 0 to GL_BACK 15759: onPostPresentDX 15762: GLSWAP 15762: SetViewport: 0,0 800x600 0118221 15763: SetViewport: 0,0 800x600 0118221 15763: IDirect3DDevice9::Clear(...) 15763: onPreClearDX 15764: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15765: beginCapture 15765: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15765: SetViewport: 0,0 800x600 0118221 15766: SetViewport: 0,0 800x600 0118221 15767: onPrePresentDX 15767: Presenting Render Target: 0C6D6940 15768: endCapture 0 to GL_BACK 15768: sending new frame notification 15769: Present(00000000,00000000,00000000,00000000) = 0 15769: GL: rendering stereo frame 15770: onPostPresentDX 15771: GL: render 1 to GL_BACK 15772: GLSWAP 15772: SetViewport: 0,0 800x600 0118221 15773: SetViewport: 0,0 800x600 0118221 15773: IDirect3DDevice9::Clear(...) 15773: onPreClearDX 15774: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15775: beginCapture 15775: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15776: SetViewport: 0,0 800x600 0118221 15776: SetViewport: 0,0 800x600 0118221 15777: onPrePresentDX 15777: Presenting Render Target: 0C6D6940 15778: endCapture 1 to GL_BACK 15778: sending new frame notification 15779: Present(00000000,00000000,00000000,0000000015779) = : GL: rendering stereo frame 15780: GL: render 2 to GL_BACK 0 15780: GLSWAP 15781: onPostPresentDX 15781: SetViewport: 0,0 800x600 0118221 15782: SetViewport: 0,0 800x600 0118221 15782: IDirect3DDevice9::Clear(...) 15783: onPreClearDX 15783: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15784: beginCapture 15784: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15785: SetViewport: 0,0 800x600 0118221 15785: SetViewport: 0,0 800x600 0118221 15785: onPrePresentDX 15786: Presenting Render Target: 0C6D6940 15787: endCapture 2 to GL_BACK 15787: sending new frame notification 15787: Present(00000000,00000000,00000000,00000000) = 157880: GL: rendering stereo frame 15789: GL: render 0 to GL_BACK 15789: onPostPresentDX 15789: GLSWAP 15790: SetViewport: 0,0 800x600 0118221 15790: SetViewport: 0,0 800x600 0118221 15791: IDirect3DDevice9::Clear(...) 15791: onPreClearDX 15791: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15792: beginCapture 15793: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15793: SetViewport: 0,0 800x600 0118221 15793: SetViewport: 0,0 800x600 0118221 15794: onPrePresentDX 15794: Presenting Render Target: 0C6D6940 15795: endCapture 0 to GL_BACK 15795: sending new frame notification 15796: Present(00000000,00000000,1579600000000: GL: rendering stereo frame 15797: GL: render 1 to GL_BACK ,00000000) = 0 15797: GLSWAP 15798: onPostPresentDX 15798: SetViewport: 0,0 800x600 0118221 15799: SetViewport: 0,0 800x600 0118221 15799: IDirect3DDevice9::Clear(...) 15800: onPreClearDX 15800: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15801: beginCapture 15801: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15802: SetViewport: 0,0 800x600 0118221 15802: SetViewport: 0,0 800x600 0118221 15803: onPrePresentDX 15803: Presenting Render Target: 0C6D6940 15804: endCapture 1 to GL_BACK 15805: sending new frame notification 15805: Present(00000000,00000000,00000000,00000000) = 0 15805: GL: rendering stereo frame 15806: GL: render 2 to GL_BACK 15807: onPostPresentDX 15808: GLSWAP 15808: SetViewport: 0,0 800x600 0118221 15809: SetViewport: 0,0 800x600 0118221 15809: IDirect3DDevice9::Clear(...) 15809: onPreClearDX 15810: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15810: beginCapture 15810: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15810: SetViewport: 0,0 800x600 0118221 15811: SetViewport: 0,0 800x600 0118221 15811: onPrePresentDX 15811: Presenting Render Target: 0C6D6940 15812: endCapture 2 to GL_BACK 15812: sending new frame notification 15812: Present(00000000,00000000,00000000,0000000015812) = : GL: rendering stereo frame 0 15813: GL: render 0 to GL_BACK 15813: onPostPresentDX 15814: GLSWAP 15814: SetViewport: 0,0 800x600 0118221 15815: SetViewport: 0,0 800x600 0118221 15815: IDirect3DDevice9::Clear(...) 15815: onPreClearDX 15815: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15816: beginCapture 15816: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15816: SetViewport: 0,0 800x600 0118221 15817: SetViewport: 0,0 800x600 0118221 15817: onPrePresentDX 15817: Presenting Render Target: 0C6D6940 15817: endCapture 0 to GL_BACK 15818: sending new frame notification 15818: Present(00000000,0000000015818,: GL: rendering stereo frame 0000000015818,: GL: render 1 to GL_BACK 00000000) = 0 15819: onPostPresentDX 15820: GLSWAP 15821: SetViewport: 0,0 800x600 0118221 15821: SetViewport: 0,0 800x600 0118221 15821: IDirect3DDevice9::Clear(...) 15821: onPreClearDX 15822: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15822: beginCapture 15823: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15823: SetViewport: 0,0 800x600 0118221 15824: SetViewport: 0,0 800x600 0118221 15824: onPrePresentDX 15824: Presenting Render Target: 0C6D6940 15824: endCapture 1 to GL_BACK 15825: sending new frame notification 15825: Present(00000000,00000000,00000000,00000000) = 0 15825: GL: rendering stereo frame 15826: onPostPresentDX 15827: GL: render 2 to GL_BACK 15828: GLSWAP 15829: SetViewport: 0,0 800x600 0118221 15829: SetViewport: 0,0 800x600 0118221 15829: IDirect3DDevice9::Clear(...) 15830: onPreClearDX 15830: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15830: beginCapture 15830: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15831: SetViewport: 0,0 800x600 0118221 15831: SetViewport: 0,0 800x600 0118221 15831: onPrePresentDX 15831: Presenting Render Target: 0C6D6940 15832: endCapture 2 to GL_BACK 15832: sending new frame notification 15832: Present(00000000,00000000,00000000,0000000015832) = : GL: rendering stereo frame 0 15833: GL: render 0 to GL_BACK 15834: onPostPresentDX 15837: GLSWAP 15837: SetViewport: 0,0 800x600 0118221 15837: SetViewport: 0,0 800x600 0118221 15838: IDirect3DDevice9::Clear(...) 15838: onPreClearDX 15838: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15838: beginCapture 15839: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15839: SetViewport: 0,0 800x600 0118221 15839: SetViewport: 0,0 800x600 0118221 15839: onPrePresentDX 15840: Presenting Render Target: 0C6D6940 15840: endCapture 0 to GL_BACK 15840: sending new frame notification 15840: Present(00000000,00000000,00000000,1584100000000: GL: rendering stereo frame ) = 015841 : GL: render 1 to GL_BACK 15842: onPostPresentDX 15845: GLSWAP 15845: SetViewport: 0,0 800x600 0118221 15846: SetViewport: 0,0 800x600 0118221 15846: IDirect3DDevice9::Clear(...) 15847: onPreClearDX 15847: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15848: beginCapture 15848: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15849: SetViewport: 0,0 800x600 0118221 15849: SetViewport: 0,0 800x600 0118221 15850: onPrePresentDX 15850: Presenting Render Target: 0C6D6940 15851: endCapture 1 to GL_BACK 15851: sending new frame notification 15852: Present(00000000,00000000,1585200000000,00000000: GL: rendering stereo frame ) = 0 15853: GL: render 2 to GL_BACK 15853: onPostPresentDX 15854: GLSWAP 15854: SetViewport: 0,0 800x600 0118221 15855: SetViewport: 0,0 800x600 0118221 15855: IDirect3DDevice9::Clear(...) 15856: onPreClearDX 15856: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15857: beginCapture 15857: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15858: SetViewport: 0,0 800x600 0118221 15858: SetViewport: 0,0 800x600 0118221 15858: onPrePresentDX 15859: Presenting Render Target: 0C6D6940 15860: endCapture 2 to GL_BACK 15860: sending new frame notification 15860: Present(00000000,00000000,1586100000000: ,00000000GL: rendering stereo frame ) = 0 15861: GL: render 0 to GL_BACK 15862: onPostPresentDX 15863: GLSWAP 15863: SetViewport: 0,0 800x600 0118221 15863: SetViewport: 0,0 800x600 0118221 15864: IDirect3DDevice9::Clear(...) 15864: onPreClearDX 15864: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15865: beginCapture 15865: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15865: SetViewport: 0,0 800x600 0118221 15866: SetViewport: 0,0 800x600 0118221 15866: onPrePresentDX 15866: Presenting Render Target: 0C6D6940 15866: endCapture 0 to GL_BACK 15867: sending new frame notification 15867: Present(00000000,00000000,1586700000000,00000000: GL: rendering stereo frame ) = 015867: GL: render 1 to GL_BACK 15868: onPostPresentDX 15870: GLSWAP 15870: SetViewport: 0,0 800x600 0118221 15871: SetViewport: 0,0 800x600 0118221 15871: IDirect3DDevice9::Clear(...) 15872: onPreClearDX 15872: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15873: beginCapture 15873: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15874: SetViewport: 0,0 800x600 0118221 15874: SetViewport: 0,0 800x600 0118221 15874: onPrePresentDX 15875: Presenting Render Target: 0C6D6940 15876: endCapture 1 to GL_BACK 15876: sending new frame notification 15876: Present(00000000,00000000,00000000,00000000) = 0 15877: GL: rendering stereo frame 15878: onPostPresentDX 15879: GL: render 2 to GL_BACK 15879: GLSWAP 15880: SetViewport: 0,0 800x600 0118221 15880: SetViewport: 0,0 800x600 0118221 15881: IDirect3DDevice9::Clear(...) 15881: onPreClearDX 15881: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15881: beginCapture 15882: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15882: SetViewport: 0,0 800x600 0118221 15882: SetViewport: 0,0 800x600 0118221 15882: onPrePresentDX 15883: Presenting Render Target: 0C6D6940 15883: endCapture 2 to GL_BACK 15883: sending new frame notification 15883: Present(00000000,00000000,1588400000000: GL: rendering stereo frame ,00000000) = 0 15884: GL: render 0 to GL_BACK 15885: onPostPresentDX 15887: GLSWAP 15887: SetViewport: 0,0 800x600 0118221 15888: SetViewport: 0,0 800x600 0118221 15888: IDirect3DDevice9::Clear(...) 15888: onPreClearDX 15889: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15889: beginCapture 15890: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15890: SetViewport: 0,0 800x600 0118221 15891: SetViewport: 0,0 800x600 0118221 15891: onPrePresentDX 15891: Presenting Render Target: 0C6D6940 15892: endCapture 0 to GL_BACK 15893: sending new frame notification 15893: Present(00000000,1589300000000,: GL: rendering stereo frame 15894: GL: render 1 to GL_BACK 00000000,00000000) = 0 15894: onPostPresentDX 15895: GLSWAP 15895: SetViewport: 0,0 800x600 0118221 15896: SetViewport: 0,0 800x600 0118221 15896: IDirect3DDevice9::Clear(...) 15897: onPreClearDX 15897: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15897: beginCapture 15898: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15898: SetViewport: 0,0 800x600 0118221 15898: SetViewport: 0,0 800x600 0118221 15899: onPrePresentDX 15899: Presenting Render Target: 0C6D6940 15900: endCapture 1 to GL_BACK 15900: sending new frame notification 15900: Present(00000000,00000000,00000000,00000000) = 159010: GL: rendering stereo frame 15901: GL: render 2 to GL_BACK 15902: onPostPresentDX 15903: GLSWAP 15904: SetViewport: 0,0 800x600 0118221 15904: SetViewport: 0,0 800x600 0118221 15904: IDirect3DDevice9::Clear(...) 15905: onPreClearDX 15905: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15905: beginCapture 15906: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15906: SetViewport: 0,0 800x600 0118221 15906: SetViewport: 0,0 800x600 0118221 15906: onPrePresentDX 15906: Presenting Render Target: 0C6D6940 15907: endCapture 2 to GL_BACK 15907: sending new frame notification 15907: Present(00000000,00000000,00000000,0000000015908) = : 0GL: rendering stereo frame 15908: GL: render 0 to GL_BACK 15909: onPostPresentDX 15912: GLSWAP 15912: SetViewport: 0,0 800x600 0118221 15912: SetViewport: 0,0 800x600 0118221 15913: IDirect3DDevice9::Clear(...) 15913: onPreClearDX 15914: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15914: beginCapture 15915: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15915: SetViewport: 0,0 800x600 0118221 15916: SetViewport: 0,0 800x600 0118221 15916: onPrePresentDX 15916: Presenting Render Target: 0C6D6940 15917: endCapture 0 to GL_BACK 15917: sending new frame notification 15917: Present(00000000,1591700000000,: GL: rendering stereo frame 00000000,00000000) = 0 15918: GL: render 1 to GL_BACK 15919: onPostPresentDX 15920: GLSWAP 15921: SetViewport: 0,0 800x600 0118221 15921: SetViewport: 0,0 800x600 0118221 15921: IDirect3DDevice9::Clear(...) 15921: onPreClearDX 15922: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15922: beginCapture 15922: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15923: SetViewport: 0,0 800x600 0118221 15923: SetViewport: 0,0 800x600 0118221 15923: onPrePresentDX 15923: Presenting Render Target: 0C6D6940 15924: endCapture 1 to GL_BACK 15924: sending new frame notification 15924: Present(00000000,00000000,1592400000000: GL: rendering stereo frame ,00000000) = 0 15925: GL: render 2 to GL_BACK 15925: onPostPresentDX 15928: GLSWAP 15929: SetViewport: 0,0 800x600 0118221 15929: SetViewport: 0,0 800x600 0118221 15929: IDirect3DDevice9::Clear(...) 15930: onPreClearDX 15930: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15930: beginCapture 15930: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15931: SetViewport: 0,0 800x600 0118221 15931: SetViewport: 0,0 800x600 0118221 15931: onPrePresentDX 15931: Presenting Render Target: 0C6D6940 15932: endCapture 2 to GL_BACK 15932: sending new frame notification 15932: Present(00000000,00000000,00000000,0000000015932) = : GL: rendering stereo frame 0 15933: GL: render 0 to GL_BACK 15934: onPostPresentDX 15937: GLSWAP 15937: SetViewport: 0,0 800x600 0118221 15937: SetViewport: 0,0 800x600 0118221 15938: IDirect3DDevice9::Clear(...) 15938: onPreClearDX 15939: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15939: beginCapture 15940: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15940: SetViewport: 0,0 800x600 0118221 15941: SetViewport: 0,0 800x600 0118221 15941: onPrePresentDX 15941: Presenting Render Target: 0C6D6940 15942: endCapture 0 to GL_BACK 15943: sending new frame notification 15943: Present(00000000,0000000015943,: GL: rendering stereo frame 15944: GL: render 1 to GL_BACK 00000000,00000000) = 0 15944: onPostPresentDX 15945: GLSWAP 15946: SetViewport: 0,0 800x600 0118221 15946: SetViewport: 0,0 800x600 0118221 15946: IDirect3DDevice9::Clear(...) 15946: onPreClearDX 15946: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15947: beginCapture 15947: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15947: SetViewport: 0,0 800x600 0118221 15948: SetViewport: 0,0 800x600 0118221 15948: onPrePresentDX 15948: Presenting Render Target: 0C6D6940 15949: endCapture 1 to GL_BACK 15949: sending new frame notification 15949: Present(00000000,00000000,00000000,00000000) = 0 15949: GL: rendering stereo frame 15950: onPostPresentDX 15950: GL: render 2 to GL_BACK 15953: GLSWAP 15954: SetViewport: 0,0 800x600 0118221 15954: SetViewport: 0,0 800x600 0118221 15954: IDirect3DDevice9::Clear(...) 15955: onPreClearDX 15955: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15955: beginCapture 15955: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15956: SetViewport: 0,0 800x600 0118221 15956: SetViewport: 0,0 800x600 0118221 15956: onPrePresentDX 15956: Presenting Render Target: 0C6D6940 15957: endCapture 2 to GL_BACK 15957: sending new frame notification 15957: Present(00000000,00000000,00000000,0000000015957) = : GL: rendering stereo frame 0 15958: GL: render 0 to GL_BACK 15959: onPostPresentDX 15962: GLSWAP 15962: SetViewport: 0,0 800x600 0118221 15962: SetViewport: 0,0 800x600 0118221 15963: IDirect3DDevice9::Clear(...) 15963: onPreClearDX 15963: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15964: beginCapture 15964: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15964: SetViewport: 0,0 800x600 0118221 15964: SetViewport: 0,0 800x600 0118221 15965: onPrePresentDX 15965: Presenting Render Target: 0C6D6940 15965: endCapture 0 to GL_BACK 15965: sending new frame notification 15966: Present(00000000,00000000,00000000,00000000) = 0 15966: GL: rendering stereo frame 15967: onPostPresentDX 15967: GL: render 1 to GL_BACK 15970: GLSWAP 15970: SetViewport: 0,0 800x600 0118221 15971: SetViewport: 0,0 800x600 0118221 15971: IDirect3DDevice9::Clear(...) 15971: onPreClearDX 15972: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15972: beginCapture 15973: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15973: SetViewport: 0,0 800x600 0118221 15973: SetViewport: 0,0 800x600 0118221 15973: onPrePresentDX 15974: Presenting Render Target: 0C6D6940 15974: endCapture 1 to GL_BACK 15974: sending new frame notification 15974: Present(00000000,00000000,1597500000000: GL: rendering stereo frame ,00000000) = 0 15975: GL: render 2 to GL_BACK 15976: onPostPresentDX 15978: GLSWAP 15979: SetViewport: 0,0 800x600 0118221 15979: SetViewport: 0,0 800x600 0118221 15979: IDirect3DDevice9::Clear(...) 15980: onPreClearDX 15980: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15980: beginCapture 15980: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 15981: SetViewport: 0,0 800x600 0118221 15981: SetViewport: 0,0 800x600 0118221 15981: onPrePresentDX 15982: Presenting Render Target: 0C6D6940 15982: endCapture 2 to GL_BACK 15982: sending new frame notification 15982: Present(00000000,00000000,1598300000000: GL: rendering stereo frame ,0000000015983: GL: render 0 to GL_BACK ) = 0 15984: onPostPresentDX 15987: GLSWAP 15987: SetViewport: 0,0 800x600 0118221 15988: SetViewport: 0,0 800x600 0118221 15988: IDirect3DDevice9::Clear(...) 15988: onPreClearDX 15988: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15989: beginCapture 15989: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 15989: SetViewport: 0,0 800x600 0118221 15990: SetViewport: 0,0 800x600 0118221 15990: onPrePresentDX 15990: Presenting Render Target: 0C6D6940 15991: endCapture 0 to GL_BACK 15991: sending new frame notification 15991: Present(00000000,00000000,1599100000000: GL: rendering stereo frame ,0000000015992: GL: render 1 to GL_BACK ) = 0 15992: onPostPresentDX 15995: GLSWAP 15995: SetViewport: 0,0 800x600 0118221 15996: SetViewport: 0,0 800x600 0118221 15996: IDirect3DDevice9::Clear(...) 15996: onPreClearDX 15996: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 15997: beginCapture 15997: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 15997: SetViewport: 0,0 800x600 0118221 15998: SetViewport: 0,0 800x600 0118221 15998: onPrePresentDX 15998: Presenting Render Target: 0C6D6940 15999: endCapture 1 to GL_BACK 15999: sending new frame notification 15999: Present(0000000015999,00000000,00000000,00000000: GL: rendering stereo frame ) = 0 16000: GL: render 2 to GL_BACK 16000: onPostPresentDX 16003: GLSWAP 16004: SetViewport: 0,0 800x600 0118221 16004: SetViewport: 0,0 800x600 0118221 16004: IDirect3DDevice9::Clear(...) 16004: onPreClearDX 16005: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16005: beginCapture 16005: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16006: SetViewport: 0,0 800x600 0118221 16006: SetViewport: 0,0 800x600 0118221 16006: onPrePresentDX 16006: Presenting Render Target: 0C6D6940 16007: endCapture 2 to GL_BACK 16007: sending new frame notification 16007: Present(0000000016007,00000000,00000000,00000000: GL: rendering stereo frame 16008: GL: render 0 to GL_BACK ) = 0 16009: onPostPresentDX 16012: GLSWAP 16012: SetViewport: 0,0 800x600 0118221 16012: SetViewport: 0,0 800x600 0118221 16013: IDirect3DDevice9::Clear(...) 16013: onPreClearDX 16014: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16014: beginCapture 16015: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16015: SetViewport: 0,0 800x600 0118221 16016: SetViewport: 0,0 800x600 0118221 16016: onPrePresentDX 16016: Presenting Render Target: 0C6D6940 16017: endCapture 0 to GL_BACK 16017: sending new frame notification 16017: Present(00000000,0000000016018,: GL: rendering stereo frame 00000000,00000000) = 0 16018: GL: render 1 to GL_BACK 16019: onPostPresentDX 16020: GLSWAP 16021: SetViewport: 0,0 800x600 0118221 16021: SetViewport: 0,0 800x600 0118221 16021: IDirect3DDevice9::Clear(...) 16021: onPreClearDX 16022: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16022: beginCapture 16022: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16022: SetViewport: 0,0 800x600 0118221 16023: SetViewport: 0,0 800x600 0118221 16023: onPrePresentDX 16023: Presenting Render Target: 0C6D6940 16024: endCapture 1 to GL_BACK 16024: sending new frame notification 16024: Present(00000000,00000000,1602400000000,00000000: GL: rendering stereo frame ) = 0 16025: GL: render 2 to GL_BACK 16026: onPostPresentDX 16028: GLSWAP 16029: SetViewport: 0,0 800x600 0118221 16029: SetViewport: 0,0 800x600 0118221 16030: IDirect3DDevice9::Clear(...) 16030: onPreClearDX 16030: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16030: beginCapture 16031: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16031: SetViewport: 0,0 800x600 0118221 16031: SetViewport: 0,0 800x600 0118221 16032: onPrePresentDX 16032: Presenting Render Target: 0C6D6940 16032: endCapture 2 to GL_BACK 16032: sending new frame notification 16033: Present(00000000,00000000,00000000,0000000016033) = : 0GL: rendering stereo frame 16033: GL: render 0 to GL_BACK 16034: onPostPresentDX 16037: GLSWAP 16037: SetViewport: 0,0 800x600 0118221 16037: SetViewport: 0,0 800x600 0118221 16038: IDirect3DDevice9::Clear(...) 16038: onPreClearDX 16039: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16039: beginCapture 16040: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16040: SetViewport: 0,0 800x600 0118221 16041: SetViewport: 0,0 800x600 0118221 16041: onPrePresentDX 16041: Presenting Render Target: 0C6D6940 16042: endCapture 0 to GL_BACK 16043: sending new frame notification 16043: Present(00000000,00000000,1604300000000,00000000: GL: rendering stereo frame ) = 0 16044: GL: render 1 to GL_BACK 16044: onPostPresentDX 16045: GLSWAP 16046: SetViewport: 0,0 800x600 0118221 16046: SetViewport: 0,0 800x600 0118221 16046: IDirect3DDevice9::Clear(...) 16046: onPreClearDX 16046: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16047: beginCapture 16047: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16047: SetViewport: 0,0 800x600 0118221 16048: SetViewport: 0,0 800x600 0118221 16048: onPrePresentDX 16048: Presenting Render Target: 0C6D6940 16049: endCapture 1 to GL_BACK 16049: sending new frame notification 16049: Present(00000000,00000000,00000000,0000000016049) = : 0GL: rendering stereo frame 16050: onPostPresentDX 16050: GL: render 2 to GL_BACK 16053: GLSWAP 16054: SetViewport: 0,0 800x600 0118221 16054: SetViewport: 0,0 800x600 0118221 16055: IDirect3DDevice9::Clear(...) 16055: onPreClearDX 16055: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16056: beginCapture 16057: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16057: SetViewport: 0,0 800x600 0118221 16057: SetViewport: 0,0 800x600 0118221 16058: onPrePresentDX 16058: Presenting Render Target: 0C6D6940 16059: endCapture 2 to GL_BACK 16059: sending new frame notification 16060: Present(00000000,00000000,00000000,00000000) = 0 16060: GL: rendering stereo frame 16061: onPostPresentDX 16062: GL: render 0 to GL_BACK 16063: GLSWAP 16063: SetViewport: 0,0 800x600 0118221 16063: SetViewport: 0,0 800x600 0118221 16064: IDirect3DDevice9::Clear(...) 16064: onPreClearDX 16064: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16064: beginCapture 16065: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16065: SetViewport: 0,0 800x600 0118221 16065: SetViewport: 0,0 800x600 0118221 16065: onPrePresentDX 16066: Presenting Render Target: 0C6D6940 16066: endCapture 0 to GL_BACK 16066: sending new frame notification 16066: Present(00000000,00000000,00000000,00000000) = 0 16067: GL: rendering stereo frame 16068: onPostPresentDX 16068: GL: render 1 to GL_BACK 16070: GLSWAP 16070: SetViewport: 0,0 800x600 0118221 16071: SetViewport: 0,0 800x600 0118221 16071: IDirect3DDevice9::Clear(...) 16072: onPreClearDX 16072: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16072: beginCapture 16072: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16073: SetViewport: 0,0 800x600 0118221 16073: SetViewport: 0,0 800x600 0118221 16073: onPrePresentDX 16074: Presenting Render Target: 0C6D6940 16074: endCapture 1 to GL_BACK 16074: sending new frame notification 16074: Present(00000000,0000000016075,: GL: rendering stereo frame 00000000,00000000) = 0 16075: GL: render 2 to GL_BACK 16076: onPostPresentDX 16078: GLSWAP 16079: SetViewport: 0,0 800x600 0118221 16079: SetViewport: 0,0 800x600 0118221 16079: IDirect3DDevice9::Clear(...) 16080: onPreClearDX 16080: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16080: beginCapture 16080: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16081: SetViewport: 0,0 800x600 0118221 16081: SetViewport: 0,0 800x600 0118221 16081: onPrePresentDX 16081: Presenting Render Target: 0C6D6940 16082: endCapture 2 to GL_BACK 16082: sending new frame notification 16082: Present(00000000,00000000,00000000,0000000016082) = : GL: rendering stereo frame 0 16083: GL: render 0 to GL_BACK 16084: onPostPresentDX 16087: GLSWAP 16087: SetViewport: 0,0 800x600 0118221 16088: SetViewport: 0,0 800x600 0118221 16088: IDirect3DDevice9::Clear(...) 16088: onPreClearDX 16088: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16089: beginCapture 16089: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16089: SetViewport: 0,0 800x600 0118221 16090: SetViewport: 0,0 800x600 0118221 16090: onPrePresentDX 16090: Presenting Render Target: 0C6D6940 16090: endCapture 0 to GL_BACK 16091: sending new frame notification 16091: Present(00000000,00000000,00000000,0000000016091) = : GL: rendering stereo frame 0 16091: GL: render 1 to GL_BACK 16092: onPostPresentDX 16095: GLSWAP 16095: SetViewport: 0,0 800x600 0118221 16096: SetViewport: 0,0 800x600 0118221 16096: IDirect3DDevice9::Clear(...) 16096: onPreClearDX 16097: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16097: beginCapture 16097: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16097: SetViewport: 0,0 800x600 0118221 16098: SetViewport: 0,0 800x600 0118221 16098: onPrePresentDX 16098: Presenting Render Target: 0C6D6940 16099: endCapture 1 to GL_BACK 16099: sending new frame notification 16099: Present(00000000,00000000,00000000,0000000016099) = : GL: rendering stereo frame 0 16100: GL: render 2 to GL_BACK 16100: onPostPresentDX 16103: GLSWAP 16104: SetViewport: 0,0 800x600 0118221 16104: SetViewport: 0,0 800x600 0118221 16104: IDirect3DDevice9::Clear(...) 16104: onPreClearDX 16105: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16105: beginCapture 16105: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16106: SetViewport: 0,0 800x600 0118221 16106: SetViewport: 0,0 800x600 0118221 16106: onPrePresentDX 16106: Presenting Render Target: 0C6D6940 16107: endCapture 2 to GL_BACK 16107: sending new frame notification 16107: Present(00000000,00000000,1610700000000,00000000: GL: rendering stereo frame ) = 016108 : GL: render 0 to GL_BACK 16108: onPostPresentDX 16112: GLSWAP 16112: SetViewport: 0,0 800x600 0118221 16113: SetViewport: 0,0 800x600 0118221 16113: IDirect3DDevice9::Clear(...) 16113: onPreClearDX 16113: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16114: beginCapture 16114: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16114: SetViewport: 0,0 800x600 0118221 16115: SetViewport: 0,0 800x600 0118221 16115: onPrePresentDX 16115: Presenting Render Target: 0C6D6940 16116: endCapture 0 to GL_BACK 16116: sending new frame notification 16116: Present(00000000,00000000,00000000,0000000016116) = : GL: rendering stereo frame 0 16117: GL: render 1 to GL_BACK 16118: onPostPresentDX 16120: GLSWAP 16120: SetViewport: 0,0 800x600 0118221 16121: SetViewport: 0,0 800x600 0118221 16121: IDirect3DDevice9::Clear(...) 16121: onPreClearDX 16122: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16122: beginCapture 16122: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16122: SetViewport: 0,0 800x600 0118221 16123: SetViewport: 0,0 800x600 0118221 16123: onPrePresentDX 16123: Presenting Render Target: 0C6D6940 16124: endCapture 1 to GL_BACK 16124: sending new frame notification 16124: Present(00000000,00000000,1612500000000,00000000: GL: rendering stereo frame ) = 0 16125: GL: render 2 to GL_BACK 16126: onPostPresentDX 16128: GLSWAP 16129: SetViewport: 0,0 800x600 0118221 16129: SetViewport: 0,0 800x600 0118221 16130: IDirect3DDevice9::Clear(...) 16130: onPreClearDX 16130: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16131: beginCapture 16132: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16132: SetViewport: 0,0 800x600 0118221 16132: SetViewport: 0,0 800x600 0118221 16133: onPrePresentDX 16133: Presenting Render Target: 0C6D6940 16134: endCapture 2 to GL_BACK 16134: sending new frame notification 16135: Present(0000000016135,: 00000000,GL: rendering stereo frame 0000000016136: GL: render 0 to GL_BACK ,00000000) = 0 16136: onPostPresentDX 16137: GLSWAP 16137: SetViewport: 0,0 800x600 0118221 16138: SetViewport: 0,0 800x600 0118221 16138: IDirect3DDevice9::Clear(...) 16138: onPreClearDX 16139: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16140: beginCapture 16140: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16141: SetViewport: 0,0 800x600 0118221 16141: SetViewport: 0,0 800x600 0118221 16141: onPrePresentDX 16142: Presenting Render Target: 0C6D6940 16142: endCapture 0 to GL_BACK 16143: sending new frame notification 16143: Present(00000000,00000000,1614400000000,00000000: GL: rendering stereo frame 16144: GL: render 1 to GL_BACK ) = 0 16145: onPostPresentDX 16153: GLSWAP 16154: SetViewport: 0,0 800x600 0118221 16154: SetViewport: 0,0 800x600 0118221 16155: IDirect3DDevice9::Clear(...) 16155: onPreClearDX 16156: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16156: beginCapture 16157: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16157: SetViewport: 0,0 800x600 0118221 16158: SetViewport: 0,0 800x600 0118221 16158: onPrePresentDX 16158: Presenting Render Target: 0C6D6940 16159: endCapture 1 to GL_BACK 16159: sending new frame notification 16160: Present(00000000,00000000,00000000,00000000) = 0 16160: GL: rendering stereo frame 16160: onPostPresentDX 16161: GL: render 2 to GL_BACK 16162: GLSWAP 16162: SetViewport: 0,0 800x600 0118221 16162: SetViewport: 0,0 800x600 0118221 16163: IDirect3DDevice9::Clear(...) 16163: onPreClearDX 16163: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16163: beginCapture 16164: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16164: SetViewport: 0,0 800x600 0118221 16164: SetViewport: 0,0 800x600 0118221 16164: onPrePresentDX 16165: Presenting Render Target: 0C6D6940 16165: endCapture 2 to GL_BACK 16165: sending new frame notification 16165: Present(00000000,00000000,1616600000000,00000000: GL: rendering stereo frame ) = 016166: GL: render 0 to GL_BACK 16167: onPostPresentDX 16170: GLSWAP 16171: SetViewport: 0,0 800x600 0118221 16171: SetViewport: 0,0 800x600 0118221 16171: IDirect3DDevice9::Clear(...) 16172: onPreClearDX 16172: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16173: beginCapture 16173: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16174: SetViewport: 0,0 800x600 0118221 16174: SetViewport: 0,0 800x600 0118221 16175: onPrePresentDX 16175: Presenting Render Target: 0C6D6940 16176: endCapture 0 to GL_BACK 16176: sending new frame notification 16177: Present(00000000,00000000,1617700000000,00000000: GL: rendering stereo frame ) = 16177: GL: render 1 to GL_BACK 0 16178: onPostPresentDX 16178: GLSWAP 16179: SetViewport: 0,0 800x600 0118221 16179: SetViewport: 0,0 800x600 0118221 16179: IDirect3DDevice9::Clear(...) 16180: onPreClearDX 16180: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16181: beginCapture 16181: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16182: SetViewport: 0,0 800x600 0118221 16182: SetViewport: 0,0 800x600 0118221 16183: onPrePresentDX 16183: Presenting Render Target: 0C6D6940 16183: endCapture 1 to GL_BACK 16184: sending new frame notification 16184: Present(00000000,0000000016184,: GL: rendering stereo frame 0000000016185,00000000: GL: render 2 to GL_BACK ) = 0 16185: onPostPresentDX 16187: GLSWAP 16187: SetViewport: 0,0 800x600 0118221 16187: SetViewport: 0,0 800x600 0118221 16188: IDirect3DDevice9::Clear(...) 16188: onPreClearDX 16188: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16188: beginCapture 16189: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16189: SetViewport: 0,0 800x600 0118221 16189: SetViewport: 0,0 800x600 0118221 16190: onPrePresentDX 16190: Presenting Render Target: 0C6D6940 16190: endCapture 2 to GL_BACK 16191: sending new frame notification 16191: Present(00000000,00000000,00000000,00000000) = 0 16191: GL: rendering stereo frame 16192: onPostPresentDX 16192: GL: render 0 to GL_BACK 16195: GLSWAP 16195: SetViewport: 0,0 800x600 0118221 16196: SetViewport: 0,0 800x600 0118221 16196: IDirect3DDevice9::Clear(...) 16196: onPreClearDX 16196: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16197: beginCapture 16197: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16197: SetViewport: 0,0 800x600 0118221 16198: SetViewport: 0,0 800x600 0118221 16198: onPrePresentDX 16198: Presenting Render Target: 0C6D6940 16198: endCapture 0 to GL_BACK 16199: sending new frame notification 16199: Present(00000000,00000000,1619900000000,00000000) = : GL: rendering stereo frame 016199: GL: render 1 to GL_BACK 16200: onPostPresentDX 16203: GLSWAP 16204: SetViewport: 0,0 800x600 0118221 16204: SetViewport: 0,0 800x600 0118221 16204: IDirect3DDevice9::Clear(...) 16205: onPreClearDX 16205: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16205: beginCapture 16205: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16206: SetViewport: 0,0 800x600 0118221 16206: SetViewport: 0,0 800x600 0118221 16206: onPrePresentDX 16207: Presenting Render Target: 0C6D6940 16207: endCapture 1 to GL_BACK 16207: sending new frame notification 16207: Present(00000000,00000000,1620800000000,00000000: GL: rendering stereo frame ) = 0 16208: GL: render 2 to GL_BACK 16209: onPostPresentDX 16212: GLSWAP 16212: SetViewport: 0,0 800x600 0118221 16213: SetViewport: 0,0 800x600 0118221 16213: IDirect3DDevice9::Clear(...) 16213: onPreClearDX 16213: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16214: beginCapture 16214: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16214: SetViewport: 0,0 800x600 0118221 16214: SetViewport: 0,0 800x600 0118221 16215: onPrePresentDX 16215: Presenting Render Target: 0C6D6940 16215: endCapture 2 to GL_BACK 16215: sending new frame notification 16216: Present(00000000,00000000,00000000,0000000016216) = : GL: rendering stereo frame 0 16216: GL: render 0 to GL_BACK 16217: onPostPresentDX 16220: GLSWAP 16221: SetViewport: 0,0 800x600 0118221 16221: SetViewport: 0,0 800x600 0118221 16221: IDirect3DDevice9::Clear(...) 16221: onPreClearDX 16221: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16222: beginCapture 16222: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16222: SetViewport: 0,0 800x600 0118221 16223: SetViewport: 0,0 800x600 0118221 16223: onPrePresentDX 16223: Presenting Render Target: 0C6D6940 16223: endCapture 0 to GL_BACK 16224: sending new frame notification 16224: Present(00000000,00000000,00000000,0000000016224) = : GL: rendering stereo frame 0 16225: GL: render 1 to GL_BACK 16225: onPostPresentDX 16228: GLSWAP 16229: SetViewport: 0,0 800x600 0118221 16229: SetViewport: 0,0 800x600 0118221 16229: IDirect3DDevice9::Clear(...) 16230: onPreClearDX 16230: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16230: beginCapture 16231: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16231: SetViewport: 0,0 800x600 0118221 16231: SetViewport: 0,0 800x600 0118221 16232: onPrePresentDX 16232: Presenting Render Target: 0C6D6940 16232: endCapture 1 to GL_BACK 16232: sending new frame notification 16233: Present(00000000,00000000,00000000,0000000016233) = : GL: rendering stereo frame 0 16233: GL: render 2 to GL_BACK 16234: onPostPresentDX 16237: GLSWAP 16237: SetViewport: 0,0 800x600 0118221 16237: SetViewport: 0,0 800x600 0118221 16238: IDirect3DDevice9::Clear(...) 16238: onPreClearDX 16238: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16238: beginCapture 16239: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16239: SetViewport: 0,0 800x600 0118221 16239: SetViewport: 0,0 800x600 0118221 16239: onPrePresentDX 16240: Presenting Render Target: 0C6D6940 16240: endCapture 2 to GL_BACK 16240: sending new frame notification 16240: Present(00000000,00000000,1624100000000: GL: rendering stereo frame ,00000000) = 0 16241: GL: render 0 to GL_BACK 16242: onPostPresentDX 16245: GLSWAP 16246: SetViewport: 0,0 800x600 0118221 16246: SetViewport: 0,0 800x600 0118221 16246: IDirect3DDevice9::Clear(...) 16246: onPreClearDX 16247: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16247: beginCapture 16247: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16248: SetViewport: 0,0 800x600 0118221 16248: SetViewport: 0,0 800x600 0118221 16248: onPrePresentDX 16248: Presenting Render Target: 0C6D6940 16249: endCapture 0 to GL_BACK 16249: sending new frame notification 16249: Present(00000000,00000000,00000000,0000000016250) = : GL: rendering stereo frame 0 16250: GL: render 1 to GL_BACK 16251: onPostPresentDX 16253: GLSWAP 16254: SetViewport: 0,0 800x600 0118221 16254: SetViewport: 0,0 800x600 0118221 16254: IDirect3DDevice9::Clear(...) 16255: onPreClearDX 16255: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16255: beginCapture 16255: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16256: SetViewport: 0,0 800x600 0118221 16256: SetViewport: 0,0 800x600 0118221 16256: onPrePresentDX 16256: Presenting Render Target: 0C6D6940 16257: endCapture 1 to GL_BACK 16257: sending new frame notification 16257: Present(00000000,00000000,00000000,0000000016257) = : GL: rendering stereo frame 0 16258: GL: render 2 to GL_BACK 16259: onPostPresentDX 16262: GLSWAP 16262: SetViewport: 0,0 800x600 0118221 16263: SetViewport: 0,0 800x600 0118221 16263: IDirect3DDevice9::Clear(...) 16263: onPreClearDX 16264: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16264: beginCapture 16265: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16265: SetViewport: 0,0 800x600 0118221 16266: SetViewport: 0,0 800x600 0118221 16266: onPrePresentDX 16267: Presenting Render Target: 0C6D6940 16267: endCapture 2 to GL_BACK 16268: sending new frame notification 16268: Present(00000000,00000000,00000000,00000000) = 0 16269: GL: rendering stereo frame 16270: onPostPresentDX 16270: GL: render 0 to GL_BACK 16271: GLSWAP 16271: SetViewport: 0,0 800x600 0118221 16272: SetViewport: 0,0 800x600 0118221 16272: IDirect3DDevice9::Clear(...) 16273: onPreClearDX 16273: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16274: beginCapture 16274: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16274: SetViewport: 0,0 800x600 0118221 16275: SetViewport: 0,0 800x600 0118221 16275: onPrePresentDX 16275: Presenting Render Target: 0C6D6940 16276: endCapture 0 to GL_BACK 16276: sending new frame notification 16276: Present(00000000,00000000,1627600000000,00000000: GL: rendering stereo frame ) = 016277: GL: render 1 to GL_BACK 16278: onPostPresentDX 16278: GLSWAP 16279: SetViewport: 0,0 800x600 0118221 16279: SetViewport: 0,0 800x600 0118221 16280: IDirect3DDevice9::Clear(...) 16280: onPreClearDX 16280: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16281: beginCapture 16282: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16282: SetViewport: 0,0 800x600 0118221 16283: SetViewport: 0,0 800x600 0118221 16283: onPrePresentDX 16283: Presenting Render Target: 0C6D6940 16284: endCapture 1 to GL_BACK 16285: sending new frame notification 16285: Present(00000000,0000000016285,: GL: rendering stereo frame 0000000016286,00000000: GL: render 2 to GL_BACK ) = 0 16287: onPostPresentDX 16295: GLSWAP 16296: SetViewport: 0,0 800x600 0118221 16296: SetViewport: 0,0 800x600 0118221 16296: IDirect3DDevice9::Clear(...) 16297: onPreClearDX 16297: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16298: beginCapture 16298: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16298: SetViewport: 0,0 800x600 0118221 16299: SetViewport: 0,0 800x600 0118221 16299: onPrePresentDX 16300: Presenting Render Target: 0C6D6940 16300: endCapture 2 to GL_BACK 16300: sending new frame notification 16301: Present(0000000016301,00000000,: GL: rendering stereo frame 00000000,00000000) = 0 16302: GL: render 0 to GL_BACK 16302: onPostPresentDX 16303: GLSWAP 16303: SetViewport: 0,0 800x600 0118221 16303: SetViewport: 0,0 800x600 0118221 16304: IDirect3DDevice9::Clear(...) 16304: onPreClearDX 16305: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16306: beginCapture 16307: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16308: SetViewport: 0,0 800x600 0118221 16308: SetViewport: 0,0 800x600 0118221 16309: onPrePresentDX 16309: Presenting Render Target: 0C6D6940 16310: endCapture 0 to GL_BACK 16311: sending new frame notification 16312: Present(00000000,00000000,1631200000000,00000000: GL: rendering stereo frame 16313: GL: render 1 to GL_BACK ) = 0 16314: GLSWAP 16314: onPostPresentDX 16314: SetViewport: 0,0 800x600 0118221 16315: SetViewport: 0,0 800x600 0118221 16315: IDirect3DDevice9::Clear(...) 16316: onPreClearDX 16316: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16317: beginCapture 16317: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16318: SetViewport: 0,0 800x600 0118221 16318: SetViewport: 0,0 800x600 0118221 16319: onPrePresentDX 16319: Presenting Render Target: 0C6D6940 16320: endCapture 1 to GL_BACK 16320: sending new frame notification 16321: Present(00000000,0000000016321,: GL: rendering stereo frame 16321: GL: render 2 to GL_BACK 00000000,00000000) = 0 16322: GLSWAP 16323: onPostPresentDX 16323: SetViewport: 0,0 800x600 0118221 16323: SetViewport: 0,0 800x600 0118221 16324: IDirect3DDevice9::Clear(...) 16324: onPreClearDX 16324: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16325: beginCapture 16326: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16326: SetViewport: 0,0 800x600 0118221 16327: SetViewport: 0,0 800x600 0118221 16327: onPrePresentDX 16328: Presenting Render Target: 0C6D6940 16328: endCapture 2 to GL_BACK 16329: sending new frame notification 16329: Present(00000000,00000000,00000000,0000000016330) = : GL: rendering stereo frame 16330: GL: render 0 to GL_BACK 0 16331: onPostPresentDX 16331: GLSWAP 16332: SetViewport: 0,0 800x600 0118221 16332: SetViewport: 0,0 800x600 0118221 16332: IDirect3DDevice9::Clear(...) 16332: onPreClearDX 16333: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16333: beginCapture 16333: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16334: SetViewport: 0,0 800x600 0118221 16334: SetViewport: 0,0 800x600 0118221 16334: onPrePresentDX 16334: Presenting Render Target: 0C6D6940 16335: endCapture 0 to GL_BACK 16335: sending new frame notification 16335: Present(00000000,00000000,00000000,0000000016335) = : GL: rendering stereo frame 016336: GL: render 1 to GL_BACK 16337: onPostPresentDX 16345: GLSWAP 16346: SetViewport: 0,0 800x600 0118221 16346: SetViewport: 0,0 800x600 0118221 16347: IDirect3DDevice9::Clear(...) 16347: onPreClearDX 16347: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16348: beginCapture 16349: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16349: SetViewport: 0,0 800x600 0118221 16349: SetViewport: 0,0 800x600 0118221 16350: onPrePresentDX 16350: Presenting Render Target: 0C6D6940 16351: endCapture 1 to GL_BACK 16351: sending new frame notification 16351: Present(00000000,00000000,00000000,00000000) = 0 16351: GL: rendering stereo frame 16352: onPostPresentDX 16353: GL: render 2 to GL_BACK 16353: GLSWAP 16354: SetViewport: 0,0 800x600 0118221 16354: SetViewport: 0,0 800x600 0118221 16355: IDirect3DDevice9::Clear(...) 16355: onPreClearDX 16356: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16356: beginCapture 16357: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16357: SetViewport: 0,0 800x600 0118221 16358: SetViewport: 0,0 800x600 0118221 16358: onPrePresentDX 16358: Presenting Render Target: 0C6D6940 16359: endCapture 2 to GL_BACK 16360: sending new frame notification 16360: Present(00000000,0000000016360,: GL: rendering stereo frame 16361: GL: render 0 to GL_BACK 00000000,00000000) = 0 16362: onPostPresentDX 16362: GLSWAP 16363: SetViewport: 0,0 800x600 0118221 16363: SetViewport: 0,0 800x600 0118221 16363: IDirect3DDevice9::Clear(...) 16364: onPreClearDX 16364: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16365: beginCapture 16365: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16366: SetViewport: 0,0 800x600 0118221 16366: SetViewport: 0,0 800x600 0118221 16367: onPrePresentDX 16367: Presenting Render Target: 0C6D6940 16368: endCapture 0 to GL_BACK 16368: sending new frame notification 16369: Present(0000000016369,00000000,: GL: rendering stereo frame 16369: GL: render 1 to GL_BACK 00000000,00000000) = 0 16370: GLSWAP 16371: onPostPresentDX 16371: SetViewport: 0,0 800x600 0118221 16371: SetViewport: 0,0 800x600 0118221 16372: IDirect3DDevice9::Clear(...) 16372: onPreClearDX 16373: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16373: beginCapture 16374: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16374: SetViewport: 0,0 800x600 0118221 16375: SetViewport: 0,0 800x600 0118221 16375: onPrePresentDX 16375: Presenting Render Target: 0C6D6940 16376: endCapture 1 to GL_BACK 16376: sending new frame notification 16376: Present(00000000,00000000,1637600000000,00000000: GL: rendering stereo frame 16377: GL: render 2 to GL_BACK ) = 0 16378: onPostPresentDX 16378: GLSWAP 16379: SetViewport: 0,0 800x600 0118221 16379: SetViewport: 0,0 800x600 0118221 16380: IDirect3DDevice9::Clear(...) 16380: onPreClearDX 16380: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16381: beginCapture 16381: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16382: SetViewport: 0,0 800x600 0118221 16382: SetViewport: 0,0 800x600 0118221 16382: onPrePresentDX 16383: Presenting Render Target: 0C6D6940 16383: endCapture 2 to GL_BACK 16383: sending new frame notification 16384: Present(00000000,00000000,1638400000000,00000000: GL: rendering stereo frame 16385: GL: render 0 to GL_BACK ) = 0 16385: onPostPresentDX 16387: GLSWAP 16387: SetViewport: 0,0 800x600 0118221 16387: SetViewport: 0,0 800x600 0118221 16388: IDirect3DDevice9::Clear(...) 16388: onPreClearDX 16388: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16389: beginCapture 16389: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16389: SetViewport: 0,0 800x600 0118221 16390: SetViewport: 0,0 800x600 0118221 16390: onPrePresentDX 16390: Presenting Render Target: 0C6D6940 16391: endCapture 0 to GL_BACK 16391: sending new frame notification 16391: Present(00000000,00000000,1639100000000,00000000: ) = GL: rendering stereo frame 0 16392: GL: render 1 to GL_BACK 16393: onPostPresentDX 16395: GLSWAP 16396: SetViewport: 0,0 800x600 0118221 16396: SetViewport: 0,0 800x600 0118221 16396: IDirect3DDevice9::Clear(...) 16396: onPreClearDX 16397: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16397: beginCapture 16397: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16397: SetViewport: 0,0 800x600 0118221 16398: SetViewport: 0,0 800x600 0118221 16398: onPrePresentDX 16398: Presenting Render Target: 0C6D6940 16399: endCapture 1 to GL_BACK 16399: sending new frame notification 16399: Present(00000000,00000000,00000000,00000000) = 0 16399: GL: rendering stereo frame 16400: onPostPresentDX 16400: GL: render 2 to GL_BACK 16403: GLSWAP 16404: SetViewport: 0,0 800x600 0118221 16404: SetViewport: 0,0 800x600 0118221 16404: IDirect3DDevice9::Clear(...) 16405: onPreClearDX 16405: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16405: beginCapture 16405: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16406: SetViewport: 0,0 800x600 0118221 16406: SetViewport: 0,0 800x600 0118221 16406: onPrePresentDX 16406: Presenting Render Target: 0C6D6940 16407: endCapture 2 to GL_BACK 16407: sending new frame notification 16407: Present(00000000,00000000,00000000,00000000) = 0 16408: GL: rendering stereo frame 16408: onPostPresentDX 16409: GL: render 0 to GL_BACK 16412: GLSWAP 16412: SetViewport: 0,0 800x600 0118221 16413: SetViewport: 0,0 800x600 0118221 16413: IDirect3DDevice9::Clear(...) 16413: onPreClearDX 16414: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16414: beginCapture 16414: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16415: SetViewport: 0,0 800x600 0118221 16415: SetViewport: 0,0 800x600 0118221 16415: onPrePresentDX 16416: Presenting Render Target: 0C6D6940 16416: endCapture 0 to GL_BACK 16416: sending new frame notification 16417: Present(00000000,00000000,00000000,00000000) = 0 16417: GL: rendering stereo frame 16418: onPostPresentDX 16418: GL: render 1 to GL_BACK 16420: GLSWAP 16420: SetViewport: 0,0 800x600 0118221 16421: SetViewport: 0,0 800x600 0118221 16421: IDirect3DDevice9::Clear(...) 16421: onPreClearDX 16421: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16422: beginCapture 16422: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16422: SetViewport: 0,0 800x600 0118221 16423: SetViewport: 0,0 800x600 0118221 16423: onPrePresentDX 16423: Presenting Render Target: 0C6D6940 16423: endCapture 1 to GL_BACK 16424: sending new frame notification 16424: Present(00000000,00000000,1642400000000,00000000: GL: rendering stereo frame ) = 0 16424: GL: render 2 to GL_BACK 16425: onPostPresentDX 16428: GLSWAP 16429: SetViewport: 0,0 800x600 0118221 16429: SetViewport: 0,0 800x600 0118221 16429: IDirect3DDevice9::Clear(...) 16430: onPreClearDX 16430: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16430: beginCapture 16431: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16431: SetViewport: 0,0 800x600 0118221 16431: SetViewport: 0,0 800x600 0118221 16431: onPrePresentDX 16431: Presenting Render Target: 0C6D6940 16432: endCapture 2 to GL_BACK 16432: sending new frame notification 16432: Present(00000000,00000000,00000000,00000000) = 0 16433: GL: rendering stereo frame 16434: onPostPresentDX 16434: GL: render 0 to GL_BACK 16437: GLSWAP 16437: SetViewport: 0,0 800x600 0118221 16438: SetViewport: 0,0 800x600 0118221 16438: IDirect3DDevice9::Clear(...) 16438: onPreClearDX 16438: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16439: beginCapture 16439: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16439: SetViewport: 0,0 800x600 0118221 16440: SetViewport: 0,0 800x600 0118221 16440: onPrePresentDX 16440: Presenting Render Target: 0C6D6940 16441: endCapture 0 to GL_BACK 16441: sending new frame notification 16441: Present(00000000,0000000016441,: GL: rendering stereo frame 16442: GL: render 1 to GL_BACK 00000000,00000000) = 0 16442: onPostPresentDX 16445: GLSWAP 16446: SetViewport: 0,0 800x600 0118221 16446: SetViewport: 0,0 800x600 0118221 16446: IDirect3DDevice9::Clear(...) 16447: onPreClearDX 16447: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16448: beginCapture 16448: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16449: SetViewport: 0,0 800x600 0118221 16449: SetViewport: 0,0 800x600 0118221 16450: onPrePresentDX 16450: Presenting Render Target: 0C6D6940 16451: endCapture 1 to GL_BACK 16451: sending new frame notification 16452: Present(00000000,00000000,1645200000000,00000000: ) = GL: rendering stereo frame 16452: GL: render 2 to GL_BACK 0 16453: onPostPresentDX 16462: GLSWAP 16462: SetViewport: 0,0 800x600 0118221 16463: SetViewport: 0,0 800x600 0118221 16463: IDirect3DDevice9::Clear(...) 16463: onPreClearDX 16464: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16465: beginCapture 16465: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16466: SetViewport: 0,0 800x600 0118221 16466: SetViewport: 0,0 800x600 0118221 16466: onPrePresentDX 16467: Presenting Render Target: 0C6D6940 16467: endCapture 2 to GL_BACK 16468: sending new frame notification 16468: Present(00000000,00000000,00000000,00000000) = 0 16468: GL: rendering stereo frame 16469: onPostPresentDX 16470: GL: render 0 to GL_BACK 16470: GLSWAP 16471: SetViewport: 0,0 800x600 0118221 16471: SetViewport: 0,0 800x600 0118221 16471: IDirect3DDevice9::Clear(...) 16472: onPreClearDX 16472: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16472: beginCapture 16473: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16473: SetViewport: 0,0 800x600 0118221 16473: SetViewport: 0,0 800x600 0118221 16474: onPrePresentDX 16474: Presenting Render Target: 0C6D6940 16474: endCapture 0 to GL_BACK 16474: sending new frame notification 16475: Present(00000000,00000000,00000000,00000000) = 0 16475: GL: rendering stereo frame 16476: onPostPresentDX 16476: GL: render 1 to GL_BACK 16478: GLSWAP 16479: SetViewport: 0,0 800x600 0118221 16479: SetViewport: 0,0 800x600 0118221 16479: IDirect3DDevice9::Clear(...) 16480: onPreClearDX 16480: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16480: beginCapture 16480: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16481: SetViewport: 0,0 800x600 0118221 16481: SetViewport: 0,0 800x600 0118221 16481: onPrePresentDX 16482: Presenting Render Target: 0C6D6940 16482: endCapture 1 to GL_BACK 16482: sending new frame notification 16482: Present(00000000,00000000,00000000,00000000) = 0 16483: GL: rendering stereo frame 16483: onPostPresentDX 16484: GL: render 2 to GL_BACK 16487: GLSWAP 16487: SetViewport: 0,0 800x600 0118221 16487: SetViewport: 0,0 800x600 0118221 16488: IDirect3DDevice9::Clear(...) 16488: onPreClearDX 16488: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16489: beginCapture 16489: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16489: SetViewport: 0,0 800x600 0118221 16489: SetViewport: 0,0 800x600 0118221 16490: onPrePresentDX 16490: Presenting Render Target: 0C6D6940 16490: endCapture 2 to GL_BACK 16491: sending new frame notification 16491: Present(00000000,00000000,00000000,0000000016491) = : GL: rendering stereo frame 0 16492: GL: render 0 to GL_BACK 16492: onPostPresentDX 16495: GLSWAP 16496: SetViewport: 0,0 800x600 0118221 16496: SetViewport: 0,0 800x600 0118221 16496: IDirect3DDevice9::Clear(...) 16496: onPreClearDX 16497: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16497: beginCapture 16497: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16497: SetViewport: 0,0 800x600 0118221 16498: SetViewport: 0,0 800x600 0118221 16498: onPrePresentDX 16498: Presenting Render Target: 0C6D6940 16499: endCapture 0 to GL_BACK 16499: sending new frame notification 16499: Present(00000000,00000000,00000000,00000000) = 0 16499: GL: rendering stereo frame 16500: onPostPresentDX 16501: GL: render 1 to GL_BACK 16503: GLSWAP 16504: SetViewport: 0,0 800x600 0118221 16504: SetViewport: 0,0 800x600 0118221 16505: IDirect3DDevice9::Clear(...) 16505: onPreClearDX 16506: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16507: beginCapture 16507: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16507: SetViewport: 0,0 800x600 0118221 16508: SetViewport: 0,0 800x600 0118221 16508: onPrePresentDX 16509: Presenting Render Target: 0C6D6940 16509: endCapture 1 to GL_BACK 16510: sending new frame notification 16510: Present(00000000,00000000,00000000,00000000) = 0 16510: GL: rendering stereo frame 16511: onPostPresentDX 16512: GL: render 2 to GL_BACK 16513: GLSWAP 16513: SetViewport: 0,0 800x600 0118221 16514: SetViewport: 0,0 800x600 0118221 16514: IDirect3DDevice9::Clear(...) 16514: onPreClearDX 16515: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16516: beginCapture 16516: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16516: SetViewport: 0,0 800x600 0118221 16517: SetViewport: 0,0 800x600 0118221 16517: onPrePresentDX 16517: Presenting Render Target: 0C6D6940 16518: endCapture 2 to GL_BACK 16518: sending new frame notification 16519: Present(00000000,0000000016519,00000000,00000000: GL: rendering stereo frame ) = 0 16520: GL: render 0 to GL_BACK 16520: onPostPresentDX 16521: GLSWAP 16521: SetViewport: 0,0 800x600 0118221 16522: SetViewport: 0,0 800x600 0118221 16522: IDirect3DDevice9::Clear(...) 16522: onPreClearDX 16522: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16523: beginCapture 16523: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16523: SetViewport: 0,0 800x600 0118221 16524: SetViewport: 0,0 800x600 0118221 16524: onPrePresentDX 16524: Presenting Render Target: 0C6D6940 16524: endCapture 0 to GL_BACK 16525: sending new frame notification 16525: Present(00000000,00000000,00000000,00000000) = 0 16525: GL: rendering stereo frame 16526: onPostPresentDX 16526: GL: render 1 to GL_BACK 16528: GLSWAP 16529: SetViewport: 0,0 800x600 0118221 16529: SetViewport: 0,0 800x600 0118221 16530: IDirect3DDevice9::Clear(...) 16530: onPreClearDX 16530: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16531: beginCapture 16531: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16531: SetViewport: 0,0 800x600 0118221 16532: SetViewport: 0,0 800x600 0118221 16532: onPrePresentDX 16532: Presenting Render Target: 0C6D6940 16533: endCapture 1 to GL_BACK 16533: sending new frame notification 16533: Present(00000000,00000000,00000000,0000000016533) = : GL: rendering stereo frame 16534: GL: render 2 to GL_BACK 0 16535: onPostPresentDX 16537: GLSWAP 16537: SetViewport: 0,0 800x600 0118221 16538: SetViewport: 0,0 800x600 0118221 16538: IDirect3DDevice9::Clear(...) 16538: onPreClearDX 16538: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16539: beginCapture 16539: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16539: SetViewport: 0,0 800x600 0118221 16539: SetViewport: 0,0 800x600 0118221 16539: onPrePresentDX 16540: Presenting Render Target: 0C6D6940 16540: endCapture 2 to GL_BACK 16540: sending new frame notification 16540: Present(00000000,0000000016541,: GL: rendering stereo frame 00000000,00000000) = 0 16541: GL: render 0 to GL_BACK 16542: onPostPresentDX 16545: GLSWAP 16546: SetViewport: 0,0 800x600 0118221 16546: SetViewport: 0,0 800x600 0118221 16546: IDirect3DDevice9::Clear(...) 16546: onPreClearDX 16546: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16547: beginCapture 16547: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16547: SetViewport: 0,0 800x600 0118221 16548: SetViewport: 0,0 800x600 0118221 16548: onPrePresentDX 16548: Presenting Render Target: 0C6D6940 16548: endCapture 0 to GL_BACK 16549: sending new frame notification 16549: Present(00000000,00000000,1654900000000,00000000: ) = GL: rendering stereo frame 0 16550: GL: render 1 to GL_BACK 16550: onPostPresentDX 16553: GLSWAP 16554: SetViewport: 0,0 800x600 0118221 16554: SetViewport: 0,0 800x600 0118221 16555: IDirect3DDevice9::Clear(...) 16555: onPreClearDX 16555: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16556: beginCapture 16557: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16557: SetViewport: 0,0 800x600 0118221 16557: SetViewport: 0,0 800x600 0118221 16558: onPrePresentDX 16558: Presenting Render Target: 0C6D6940 16559: endCapture 1 to GL_BACK 16559: sending new frame notification 16559: Present(00000000,00000000,1655900000000,: GL: rendering stereo frame 16560: GL: render 2 to GL_BACK 00000000) = 0 16560: onPostPresentDX 16562: GLSWAP 16562: SetViewport: 0,0 800x600 0118221 16563: SetViewport: 0,0 800x600 0118221 16563: IDirect3DDevice9::Clear(...) 16563: onPreClearDX 16563: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16564: beginCapture 16564: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16564: SetViewport: 0,0 800x600 0118221 16564: SetViewport: 0,0 800x600 0118221 16565: onPrePresentDX 16565: Presenting Render Target: 0C6D6940 16565: endCapture 2 to GL_BACK 16566: sending new frame notification 16566: Present(00000000,00000000,00000000,00000000) = 0 16566: GL: rendering stereo frame 16567: onPostPresentDX 16568: GL: render 0 to GL_BACK 16570: GLSWAP 16571: SetViewport: 0,0 800x600 0118221 16571: SetViewport: 0,0 800x600 0118221 16571: IDirect3DDevice9::Clear(...) 16571: onPreClearDX 16572: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16572: beginCapture 16572: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16573: SetViewport: 0,0 800x600 0118221 16573: SetViewport: 0,0 800x600 0118221 16573: onPrePresentDX 16573: Presenting Render Target: 0C6D6940 16574: endCapture 0 to GL_BACK 16574: sending new frame notification 16574: Present(00000000,00000000,00000000,00000000) = 0 16574: GL: rendering stereo frame 16575: onPostPresentDX 16576: GL: render 1 to GL_BACK 16578: GLSWAP 16579: SetViewport: 0,0 800x600 0118221 16579: SetViewport: 0,0 800x600 0118221 16579: IDirect3DDevice9::Clear(...) 16580: onPreClearDX 16580: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16580: beginCapture 16580: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16581: SetViewport: 0,0 800x600 0118221 16581: SetViewport: 0,0 800x600 0118221 16581: onPrePresentDX 16581: Presenting Render Target: 0C6D6940 16582: endCapture 1 to GL_BACK 16582: sending new frame notification 16582: Present(00000000,00000000,1658200000000,00000000: GL: rendering stereo frame ) = 0 16583: GL: render 2 to GL_BACK 16584: onPostPresentDX 16587: GLSWAP 16587: SetViewport: 0,0 800x600 0118221 16587: SetViewport: 0,0 800x600 0118221 16588: IDirect3DDevice9::Clear(...) 16588: onPreClearDX 16588: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16588: beginCapture 16589: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16589: SetViewport: 0,0 800x600 0118221 16589: SetViewport: 0,0 800x600 0118221 16589: onPrePresentDX 16590: Presenting Render Target: 0C6D6940 16590: endCapture 2 to GL_BACK 16590: sending new frame notification 16590: Present(00000000,00000000,00000000,0000000016591) = : GL: rendering stereo frame 0 16591: GL: render 0 to GL_BACK 16592: onPostPresentDX 16595: GLSWAP 16595: SetViewport: 0,0 800x600 0118221 16596: SetViewport: 0,0 800x600 0118221 16596: IDirect3DDevice9::Clear(...) 16597: onPreClearDX 16597: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16598: beginCapture 16598: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16598: SetViewport: 0,0 800x600 0118221 16599: SetViewport: 0,0 800x600 0118221 16599: onPrePresentDX 16599: Presenting Render Target: 0C6D6940 16600: endCapture 0 to GL_BACK 16600: sending new frame notification 16600: Present(00000000,00000000,00000000,0000000016600) = : GL: rendering stereo frame 0 16601: GL: render 1 to GL_BACK 16602: onPostPresentDX 16603: GLSWAP 16604: SetViewport: 0,0 800x600 0118221 16604: SetViewport: 0,0 800x600 0118221 16605: IDirect3DDevice9::Clear(...) 16605: onPreClearDX 16605: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16605: beginCapture 16606: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16606: SetViewport: 0,0 800x600 0118221 16606: SetViewport: 0,0 800x600 0118221 16606: onPrePresentDX 16607: Presenting Render Target: 0C6D6940 16607: endCapture 1 to GL_BACK 16607: sending new frame notification 16607: Present(00000000,00000000,00000000,0000000016608) = : GL: rendering stereo frame 0 16608: GL: render 2 to GL_BACK 16609: onPostPresentDX 16612: GLSWAP 16612: SetViewport: 0,0 800x600 0118221 16613: SetViewport: 0,0 800x600 0118221 16613: IDirect3DDevice9::Clear(...) 16613: onPreClearDX 16613: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16614: beginCapture 16614: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16614: SetViewport: 0,0 800x600 0118221 16614: SetViewport: 0,0 800x600 0118221 16615: onPrePresentDX 16615: Presenting Render Target: 0C6D6940 16615: endCapture 2 to GL_BACK 16616: sending new frame notification 16616: Present(00000000,00000000,1661600000000,00000000: GL: rendering stereo frame ) = 0 16616: GL: render 0 to GL_BACK 16617: onPostPresentDX 16620: GLSWAP 16620: SetViewport: 0,0 800x600 0118221 16621: SetViewport: 0,0 800x600 0118221 16621: IDirect3DDevice9::Clear(...) 16622: onPreClearDX 16622: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16623: beginCapture 16623: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16624: SetViewport: 0,0 800x600 0118221 16624: SetViewport: 0,0 800x600 0118221 16624: onPrePresentDX 16625: Presenting Render Target: 0C6D6940 16626: endCapture 0 to GL_BACK 16626: sending new frame notification 16626: Present(00000000,00000000,00000000,0000000016627) = : GL: rendering stereo frame 0 16628: GL: render 1 to GL_BACK 16629: onPostPresentDX 16629: GLSWAP 16629: SetViewport: 0,0 800x600 0118221 16630: SetViewport: 0,0 800x600 0118221 16630: IDirect3DDevice9::Clear(...) 16630: onPreClearDX 16630: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16631: beginCapture 16631: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16631: SetViewport: 0,0 800x600 0118221 16632: SetViewport: 0,0 800x600 0118221 16632: onPrePresentDX 16632: Presenting Render Target: 0C6D6940 16632: endCapture 1 to GL_BACK 16633: sending new frame notification 16633: Present(00000000,00000000,00000000,1663300000000: ) = GL: rendering stereo frame 0 16634: GL: render 2 to GL_BACK 16634: onPostPresentDX 16637: GLSWAP 16637: SetViewport: 0,0 800x600 0118221 16638: SetViewport: 0,0 800x600 0118221 16638: IDirect3DDevice9::Clear(...) 16638: onPreClearDX 16638: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16639: beginCapture 16639: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16639: SetViewport: 0,0 800x600 0118221 16639: SetViewport: 0,0 800x600 0118221 16640: onPrePresentDX 16640: Presenting Render Target: 0C6D6940 16640: endCapture 2 to GL_BACK 16640: sending new frame notification 16641: Present(00000000,00000000,00000000,0000000016641) = : 0GL: rendering stereo frame 16641: GL: render 0 to GL_BACK 16642: onPostPresentDX 16645: GLSWAP 16646: SetViewport: 0,0 800x600 0118221 16646: SetViewport: 0,0 800x600 0118221 16646: IDirect3DDevice9::Clear(...) 16646: onPreClearDX 16647: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16647: beginCapture 16647: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16647: SetViewport: 0,0 800x600 0118221 16648: SetViewport: 0,0 800x600 0118221 16648: onPrePresentDX 16648: Presenting Render Target: 0C6D6940 16649: endCapture 0 to GL_BACK 16649: sending new frame notification 16649: Present(00000000,00000000,00000000,00000000) = 0 16649: GL: rendering stereo frame 16650: onPostPresentDX 16651: GL: render 1 to GL_BACK 16653: GLSWAP 16654: SetViewport: 0,0 800x600 0118221 16654: SetViewport: 0,0 800x600 0118221 16654: IDirect3DDevice9::Clear(...) 16655: onPreClearDX 16655: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16655: beginCapture 16655: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16656: SetViewport: 0,0 800x600 0118221 16656: SetViewport: 0,0 800x600 0118221 16656: onPrePresentDX 16657: Presenting Render Target: 0C6D6940 16657: endCapture 1 to GL_BACK 16657: sending new frame notification 16657: Present(00000000,00000000,00000000,00000000) = 0 16658: GL: rendering stereo frame 16658: onPostPresentDX 16659: GL: render 2 to GL_BACK 16662: GLSWAP 16662: SetViewport: 0,0 800x600 0118221 16662: SetViewport: 0,0 800x600 0118221 16663: IDirect3DDevice9::Clear(...) 16663: onPreClearDX 16663: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16664: beginCapture 16664: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16664: SetViewport: 0,0 800x600 0118221 16664: SetViewport: 0,0 800x600 0118221 16665: onPrePresentDX 16665: Presenting Render Target: 0C6D6940 16665: endCapture 2 to GL_BACK 16665: sending new frame notification 16666: Present(00000000,00000000,00000000,00000000) = 166660: GL: rendering stereo frame 16667: onPostPresentDX 16667: GL: render 0 to GL_BACK 16670: GLSWAP 16671: SetViewport: 0,0 800x600 0118221 16671: SetViewport: 0,0 800x600 0118221 16671: IDirect3DDevice9::Clear(...) 16671: onPreClearDX 16672: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16672: beginCapture 16672: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16673: SetViewport: 0,0 800x600 0118221 16673: SetViewport: 0,0 800x600 0118221 16673: onPrePresentDX 16673: Presenting Render Target: 0C6D6940 16674: endCapture 0 to GL_BACK 16674: sending new frame notification 16674: Present(00000000,00000000,00000000,00000000) = 0 16675: GL: rendering stereo frame 16675: onPostPresentDX 16676: GL: render 1 to GL_BACK 16678: GLSWAP 16679: SetViewport: 0,0 800x600 0118221 16679: SetViewport: 0,0 800x600 0118221 16679: IDirect3DDevice9::Clear(...) 16680: onPreClearDX 16680: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16680: beginCapture 16680: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16681: SetViewport: 0,0 800x600 0118221 16681: SetViewport: 0,0 800x600 0118221 16681: onPrePresentDX 16681: Presenting Render Target: 0C6D6940 16682: endCapture 1 to GL_BACK 16682: sending new frame notification 16682: Present(00000000,00000000,00000000,0000000016682) = : GL: rendering stereo frame 0 16683: GL: render 2 to GL_BACK 16684: onPostPresentDX 16687: GLSWAP 16687: SetViewport: 0,0 800x600 0118221 16687: SetViewport: 0,0 800x600 0118221 16688: IDirect3DDevice9::Clear(...) 16688: onPreClearDX 16688: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16689: beginCapture 16689: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16690: SetViewport: 0,0 800x600 0118221 16690: SetViewport: 0,0 800x600 0118221 16690: onPrePresentDX 16691: Presenting Render Target: 0C6D6940 16691: endCapture 2 to GL_BACK 16691: sending new frame notification 16692: Present(00000000,0000000016692,: GL: rendering stereo frame 00000000,00000000) = 0 16692: GL: render 0 to GL_BACK 16693: onPostPresentDX 16695: GLSWAP 16696: SetViewport: 0,0 800x600 0118221 16696: SetViewport: 0,0 800x600 0118221 16696: IDirect3DDevice9::Clear(...) 16696: onPreClearDX 16697: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16697: beginCapture 16697: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16697: SetViewport: 0,0 800x600 0118221 16698: SetViewport: 0,0 800x600 0118221 16698: onPrePresentDX 16698: Presenting Render Target: 0C6D6940 16699: endCapture 0 to GL_BACK 16699: sending new frame notification 16699: Present(00000000,00000000,00000000,00000000) = 0 16699: GL: rendering stereo frame 16700: onPostPresentDX 16700: GL: render 1 to GL_BACK 16703: GLSWAP 16704: SetViewport: 0,0 800x600 0118221 16704: SetViewport: 0,0 800x600 0118221 16704: IDirect3DDevice9::Clear(...) 16705: onPreClearDX 16705: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16705: beginCapture 16705: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16706: SetViewport: 0,0 800x600 0118221 16706: SetViewport: 0,0 800x600 0118221 16706: onPrePresentDX 16706: Presenting Render Target: 0C6D6940 16707: endCapture 1 to GL_BACK 16707: sending new frame notification 16707: Present(00000000,00000000,00000000,00000000) = 0 16708: GL: rendering stereo frame 16708: onPostPresentDX 16709: GL: render 2 to GL_BACK 16712: GLSWAP 16712: SetViewport: 0,0 800x600 0118221 16713: SetViewport: 0,0 800x600 0118221 16713: IDirect3DDevice9::Clear(...) 16713: onPreClearDX 16713: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16714: beginCapture 16714: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16714: SetViewport: 0,0 800x600 0118221 16714: SetViewport: 0,0 800x600 0118221 16715: onPrePresentDX 16715: Presenting Render Target: 0C6D6940 16715: endCapture 2 to GL_BACK 16715: sending new frame notification 16716: Present(00000000,00000000,00000000,0000000016716) = : GL: rendering stereo frame 0 16716: GL: render 0 to GL_BACK 16717: onPostPresentDX 16720: GLSWAP 16720: SetViewport: 0,0 800x600 0118221 16721: SetViewport: 0,0 800x600 0118221 16721: IDirect3DDevice9::Clear(...) 16721: onPreClearDX 16721: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16722: beginCapture 16722: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16722: SetViewport: 0,0 800x600 0118221 16723: SetViewport: 0,0 800x600 0118221 16723: onPrePresentDX 16723: Presenting Render Target: 0C6D6940 16723: endCapture 0 to GL_BACK 16724: sending new frame notification 16724: Present(00000000,0000000016724,: GL: rendering stereo frame 00000000,00000000) = 0 16724: GL: render 1 to GL_BACK 16725: onPostPresentDX 16728: GLSWAP 16729: SetViewport: 0,0 800x600 0118221 16729: SetViewport: 0,0 800x600 0118221 16729: IDirect3DDevice9::Clear(...) 16729: onPreClearDX 16730: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16730: beginCapture 16730: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16731: SetViewport: 0,0 800x600 0118221 16731: SetViewport: 0,0 800x600 0118221 16731: onPrePresentDX 16731: Presenting Render Target: 0C6D6940 16732: endCapture 1 to GL_BACK 16732: sending new frame notification 16732: Present(00000000,00000000,1673200000000,00000000) = : GL: rendering stereo frame 0 16733: GL: render 2 to GL_BACK 16734: onPostPresentDX 16737: GLSWAP 16737: SetViewport: 0,0 800x600 0118221 16738: SetViewport: 0,0 800x600 0118221 16738: IDirect3DDevice9::Clear(...) 16738: onPreClearDX 16738: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16739: beginCapture 16739: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16739: SetViewport: 0,0 800x600 0118221 16739: SetViewport: 0,0 800x600 0118221 16740: onPrePresentDX 16740: Presenting Render Target: 0C6D6940 16740: endCapture 2 to GL_BACK 16740: sending new frame notification 16741: Present(00000000,00000000,00000000,00000000) = 0 16741: GL: rendering stereo frame 16742: onPostPresentDX 16742: GL: render 0 to GL_BACK 16745: GLSWAP 16745: SetViewport: 0,0 800x600 0118221 16746: SetViewport: 0,0 800x600 0118221 16746: IDirect3DDevice9::Clear(...) 16746: onPreClearDX 16746: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16747: beginCapture 16747: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16747: SetViewport: 0,0 800x600 0118221 16748: SetViewport: 0,0 800x600 0118221 16748: onPrePresentDX 16748: Presenting Render Target: 0C6D6940 16748: endCapture 0 to GL_BACK 16749: sending new frame notification 16749: Present(00000000,00000000,00000000,00000000) = 0 16749: GL: rendering stereo frame 16750: onPostPresentDX 16750: GL: render 1 to GL_BACK 16753: GLSWAP 16754: SetViewport: 0,0 800x600 0118221 16754: SetViewport: 0,0 800x600 0118221 16754: IDirect3DDevice9::Clear(...) 16755: onPreClearDX 16755: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16755: beginCapture 16755: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16756: SetViewport: 0,0 800x600 0118221 16756: SetViewport: 0,0 800x600 0118221 16756: onPrePresentDX 16756: Presenting Render Target: 0C6D6940 16757: endCapture 1 to GL_BACK 16757: sending new frame notification 16757: Present(00000000,00000000,00000000,00000000) = 167580: GL: rendering stereo frame 16758: onPostPresentDX 16758: GL: render 2 to GL_BACK 16762: GLSWAP 16762: SetViewport: 0,0 800x600 0118221 16762: SetViewport: 0,0 800x600 0118221 16763: IDirect3DDevice9::Clear(...) 16763: onPreClearDX 16763: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16763: beginCapture 16764: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16764: SetViewport: 0,0 800x600 0118221 16764: SetViewport: 0,0 800x600 0118221 16764: onPrePresentDX 16765: Presenting Render Target: 0C6D6940 16765: endCapture 2 to GL_BACK 16765: sending new frame notification 16765: Present(00000000,00000000,00000000,00000000) = 167660: GL: rendering stereo frame 16766: GL: render 0 to GL_BACK 16767: onPostPresentDX 16770: GLSWAP 16771: SetViewport: 0,0 800x600 0118221 16771: SetViewport: 0,0 800x600 0118221 16771: IDirect3DDevice9::Clear(...) 16771: onPreClearDX 16771: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16772: beginCapture 16772: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16772: SetViewport: 0,0 800x600 0118221 16773: SetViewport: 0,0 800x600 0118221 16773: onPrePresentDX 16773: Presenting Render Target: 0C6D6940 16773: endCapture 0 to GL_BACK 16774: sending new frame notification 16774: Present(00000000,00000000,00000000,00000000) = 0 16774: GL: rendering stereo frame 16775: onPostPresentDX 16775: GL: render 1 to GL_BACK 16778: GLSWAP 16779: SetViewport: 0,0 800x600 0118221 16779: SetViewport: 0,0 800x600 0118221 16780: IDirect3DDevice9::Clear(...) 16780: onPreClearDX 16781: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16781: beginCapture 16782: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16782: SetViewport: 0,0 800x600 0118221 16783: SetViewport: 0,0 800x600 0118221 16783: onPrePresentDX 16783: Presenting Render Target: 0C6D6940 16784: endCapture 1 to GL_BACK 16785: sending new frame notification 16785: Present(00000000,00000000,00000000,00000000) = 0 16786: GL: rendering stereo frame 16787: onPostPresentDX 16787: GL: render 2 to GL_BACK 16788: GLSWAP 16788: SetViewport: 0,0 800x600 0118221 16789: SetViewport: 0,0 800x600 0118221 16789: IDirect3DDevice9::Clear(...) 16789: onPreClearDX 16790: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16791: beginCapture 16791: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16791: SetViewport: 0,0 800x600 0118221 16792: SetViewport: 0,0 800x600 0118221 16792: onPrePresentDX 16792: Presenting Render Target: 0C6D6940 16793: endCapture 2 to GL_BACK 16793: sending new frame notification 16793: Present(00000000,00000000,00000000,0000000016793) = : GL: rendering stereo frame 0 16794: GL: render 0 to GL_BACK 16795: onPostPresentDX 16803: GLSWAP 16804: SetViewport: 0,0 800x600 0118221 16805: SetViewport: 0,0 800x600 0118221 16805: IDirect3DDevice9::Clear(...) 16805: onPreClearDX 16806: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16806: beginCapture 16807: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16807: SetViewport: 0,0 800x600 0118221 16808: SetViewport: 0,0 800x600 0118221 16808: onPrePresentDX 16808: Presenting Render Target: 0C6D6940 16809: endCapture 0 to GL_BACK 16810: sending new frame notification 16810: Present(00000000,00000000,00000000,00000000) = 168110: GL: rendering stereo frame 16811: onPostPresentDX 16811: GL: render 1 to GL_BACK 16813: GLSWAP 16813: SetViewport: 0,0 800x600 0118221 16813: SetViewport: 0,0 800x600 0118221 16814: IDirect3DDevice9::Clear(...) 16814: onPreClearDX 16814: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16815: beginCapture 16815: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16815: SetViewport: 0,0 800x600 0118221 16816: SetViewport: 0,0 800x600 0118221 16816: onPrePresentDX 16816: Presenting Render Target: 0C6D6940 16817: endCapture 1 to GL_BACK 16817: sending new frame notification 16817: Present(00000000,00000000,1681700000000,00000000: GL: rendering stereo frame ) = 0 16818: GL: render 2 to GL_BACK 16819: onPostPresentDX 16820: GLSWAP 16820: SetViewport: 0,0 800x600 0118221 16821: SetViewport: 0,0 800x600 0118221 16821: IDirect3DDevice9::Clear(...) 16821: onPreClearDX 16821: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16822: beginCapture 16822: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16822: SetViewport: 0,0 800x600 0118221 16822: SetViewport: 0,0 800x600 0118221 16823: onPrePresentDX 16823: Presenting Render Target: 0C6D6940 16823: endCapture 2 to GL_BACK 16823: sending new frame notification 16824: Present(00000000,00000000,1682400000000,00000000) = : GL: rendering stereo frame 0 16824: GL: render 0 to GL_BACK 16825: onPostPresentDX 16828: GLSWAP 16829: SetViewport: 0,0 800x600 0118221 16829: SetViewport: 0,0 800x600 0118221 16829: IDirect3DDevice9::Clear(...) 16830: onPreClearDX 16830: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16830: beginCapture 16830: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16831: SetViewport: 0,0 800x600 0118221 16831: SetViewport: 0,0 800x600 0118221 16831: onPrePresentDX 16831: Presenting Render Target: 0C6D6940 16832: endCapture 0 to GL_BACK 16832: sending new frame notification 16832: Present(00000000,00000000,00000000,00000000) = 0 16833: GL: rendering stereo frame 16833: onPostPresentDX 16834: GL: render 1 to GL_BACK 16837: GLSWAP 16837: SetViewport: 0,0 800x600 0118221 16838: SetViewport: 0,0 800x600 0118221 16838: IDirect3DDevice9::Clear(...) 16838: onPreClearDX 16838: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16839: beginCapture 16839: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16839: SetViewport: 0,0 800x600 0118221 16839: SetViewport: 0,0 800x600 0118221 16840: onPrePresentDX 16840: Presenting Render Target: 0C6D6940 16840: endCapture 1 to GL_BACK 16840: sending new frame notification 16841: Present(00000000,00000000,00000000,00000000) = 0 16841: GL: rendering stereo frame 16842: onPostPresentDX 16842: GL: render 2 to GL_BACK 16845: GLSWAP 16845: SetViewport: 0,0 800x600 0118221 16846: SetViewport: 0,0 800x600 0118221 16846: IDirect3DDevice9::Clear(...) 16846: onPreClearDX 16846: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16847: beginCapture 16847: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16847: SetViewport: 0,0 800x600 0118221 16848: SetViewport: 0,0 800x600 0118221 16848: onPrePresentDX 16848: Presenting Render Target: 0C6D6940 16848: endCapture 2 to GL_BACK 16849: sending new frame notification 16849: Present(00000000,00000000,00000000,00000000) = 0 16849: GL: rendering stereo frame 16850: onPostPresentDX 16851: GL: render 0 to GL_BACK 16853: GLSWAP 16854: SetViewport: 0,0 800x600 0118221 16854: SetViewport: 0,0 800x600 0118221 16854: IDirect3DDevice9::Clear(...) 16854: onPreClearDX 16855: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16855: beginCapture 16855: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16856: SetViewport: 0,0 800x600 0118221 16856: SetViewport: 0,0 800x600 0118221 16856: onPrePresentDX 16856: Presenting Render Target: 0C6D6940 16857: endCapture 0 to GL_BACK 16857: sending new frame notification 16857: Present(00000000,00000000,00000000,0000000016857) = : GL: rendering stereo frame 0 16858: GL: render 1 to GL_BACK 16859: onPostPresentDX 16862: GLSWAP 16862: SetViewport: 0,0 800x600 0118221 16863: SetViewport: 0,0 800x600 0118221 16863: IDirect3DDevice9::Clear(...) 16863: onPreClearDX 16863: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16864: beginCapture 16864: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16864: SetViewport: 0,0 800x600 0118221 16864: SetViewport: 0,0 800x600 0118221 16865: onPrePresentDX 16865: Presenting Render Target: 0C6D6940 16865: endCapture 1 to GL_BACK 16865: sending new frame notification 16866: Present(00000000,00000000,00000000,00000000) = 0 16866: GL: rendering stereo frame 16867: onPostPresentDX 16867: GL: render 2 to GL_BACK 16870: GLSWAP 16871: SetViewport: 0,0 800x600 0118221 16871: SetViewport: 0,0 800x600 0118221 16871: IDirect3DDevice9::Clear(...) 16871: onPreClearDX 16871: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16872: beginCapture 16872: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16872: SetViewport: 0,0 800x600 0118221 16873: SetViewport: 0,0 800x600 0118221 16873: onPrePresentDX 16873: Presenting Render Target: 0C6D6940 16873: endCapture 2 to GL_BACK 16874: sending new frame notification 16874: Present(00000000,00000000,00000000,00000000) = 168740: GL: rendering stereo frame 16875: GL: render 0 to GL_BACK 16875: onPostPresentDX 16878: GLSWAP 16879: SetViewport: 0,0 800x600 0118221 16879: SetViewport: 0,0 800x600 0118221 16879: IDirect3DDevice9::Clear(...) 16880: onPreClearDX 16880: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16880: beginCapture 16880: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16881: SetViewport: 0,0 800x600 0118221 16881: SetViewport: 0,0 800x600 0118221 16881: onPrePresentDX 16881: Presenting Render Target: 0C6D6940 16882: endCapture 0 to GL_BACK 16882: sending new frame notification 16882: Present(00000000,00000000,1688200000000,00000000: GL: rendering stereo frame ) = 0 16883: GL: render 1 to GL_BACK 16884: onPostPresentDX 16887: GLSWAP 16887: SetViewport: 0,0 800x600 0118221 16887: SetViewport: 0,0 800x600 0118221 16888: IDirect3DDevice9::Clear(...) 16888: onPreClearDX 16888: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16889: beginCapture 16889: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16889: SetViewport: 0,0 800x600 0118221 16889: SetViewport: 0,0 800x600 0118221 16890: onPrePresentDX 16890: Presenting Render Target: 0C6D6940 16890: endCapture 1 to GL_BACK 16890: sending new frame notification 16891: Present(00000000,00000000,00000000,0000000016891) = : GL: rendering stereo frame 016891: GL: render 2 to GL_BACK 16892: onPostPresentDX 16895: GLSWAP 16896: SetViewport: 0,0 800x600 0118221 16896: SetViewport: 0,0 800x600 0118221 16896: IDirect3DDevice9::Clear(...) 16897: onPreClearDX 16897: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16898: beginCapture 16898: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16899: SetViewport: 0,0 800x600 0118221 16899: SetViewport: 0,0 800x600 0118221 16900: onPrePresentDX 16900: Presenting Render Target: 0C6D6940 16901: endCapture 2 to GL_BACK 16901: sending new frame notification 16902: Present(00000000,00000000,00000000,00000000) = 0 16902: GL: rendering stereo frame 16903: onPostPresentDX 16904: GL: render 0 to GL_BACK 16904: GLSWAP 16905: SetViewport: 0,0 800x600 0118221 16905: SetViewport: 0,0 800x600 0118221 16905: IDirect3DDevice9::Clear(...) 16906: onPreClearDX 16906: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16907: beginCapture 16907: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16908: SetViewport: 0,0 800x600 0118221 16908: SetViewport: 0,0 800x600 0118221 16909: onPrePresentDX 16909: Presenting Render Target: 0C6D6940 16910: endCapture 0 to GL_BACK 16910: sending new frame notification 16910: Present(00000000,00000000,00000000,1691100000000: GL: rendering stereo frame ) = 016911: GL: render 1 to GL_BACK 16912: GLSWAP 16912: onPostPresentDX 16913: SetViewport: 0,0 800x600 0118221 16913: SetViewport: 0,0 800x600 0118221 16914: IDirect3DDevice9::Clear(...) 16914: onPreClearDX 16914: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16915: beginCapture 16916: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16916: SetViewport: 0,0 800x600 0118221 16917: SetViewport: 0,0 800x600 0118221 16917: onPrePresentDX 16917: Presenting Render Target: 0C6D6940 16918: endCapture 1 to GL_BACK 16919: sending new frame notification 16919: Present(00000000,00000000,00000000,00000000) = 0 16919: GL: rendering stereo frame 16920: onPostPresentDX 16921: GL: render 2 to GL_BACK 16921: GLSWAP 16922: SetViewport: 0,0 800x600 0118221 16922: SetViewport: 0,0 800x600 0118221 16923: IDirect3DDevice9::Clear(...) 16923: onPreClearDX 16923: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16923: beginCapture 16924: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16924: SetViewport: 0,0 800x600 0118221 16924: SetViewport: 0,0 800x600 0118221 16924: onPrePresentDX 16925: Presenting Render Target: 0C6D6940 16925: endCapture 2 to GL_BACK 16925: sending new frame notification 16925: Present(00000000,0000000016926,: GL: rendering stereo frame 00000000,00000000) = 0 16926: GL: render 0 to GL_BACK 16927: onPostPresentDX 16928: GLSWAP 16929: SetViewport: 0,0 800x600 0118221 16929: SetViewport: 0,0 800x600 0118221 16929: IDirect3DDevice9::Clear(...) 16929: onPreClearDX 16930: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16930: beginCapture 16930: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16931: SetViewport: 0,0 800x600 0118221 16931: SetViewport: 0,0 800x600 0118221 16931: onPrePresentDX 16931: Presenting Render Target: 0C6D6940 16932: endCapture 0 to GL_BACK 16932: sending new frame notification 16932: Present(00000000,00000000,00000000,00000000) = 0 16932: GL: rendering stereo frame 16933: onPostPresentDX 16934: GL: render 1 to GL_BACK 16937: GLSWAP 16937: SetViewport: 0,0 800x600 0118221 16938: SetViewport: 0,0 800x600 0118221 16938: IDirect3DDevice9::Clear(...) 16938: onPreClearDX 16938: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16939: beginCapture 16939: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16939: SetViewport: 0,0 800x600 0118221 16939: SetViewport: 0,0 800x600 0118221 16940: onPrePresentDX 16940: Presenting Render Target: 0C6D6940 16940: endCapture 1 to GL_BACK 16940: sending new frame notification 16941: Present(00000000,00000000,00000000,0000000016941) = : GL: rendering stereo frame 016941: GL: render 2 to GL_BACK 16942: onPostPresentDX 16945: GLSWAP 16945: SetViewport: 0,0 800x600 0118221 16946: SetViewport: 0,0 800x600 0118221 16946: IDirect3DDevice9::Clear(...) 16947: onPreClearDX 16947: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16948: beginCapture 16948: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16948: SetViewport: 0,0 800x600 0118221 16949: SetViewport: 0,0 800x600 0118221 16949: onPrePresentDX 16949: Presenting Render Target: 0C6D6940 16950: endCapture 2 to GL_BACK 16950: sending new frame notification 16950: Present(00000000,00000000,1695100000000,00000000: GL: rendering stereo frame ) = 0 16951: GL: render 0 to GL_BACK 16952: onPostPresentDX 16953: GLSWAP 16954: SetViewport: 0,0 800x600 0118221 16954: SetViewport: 0,0 800x600 0118221 16954: IDirect3DDevice9::Clear(...) 16955: onPreClearDX 16955: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16955: beginCapture 16956: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16956: SetViewport: 0,0 800x600 0118221 16956: SetViewport: 0,0 800x600 0118221 16957: onPrePresentDX 16957: Presenting Render Target: 0C6D6940 16957: endCapture 0 to GL_BACK 16957: sending new frame notification 16958: Present(00000000,00000000,1695800000000,00000000: GL: rendering stereo frame ) = 0 16958: GL: render 1 to GL_BACK 16959: onPostPresentDX 16962: GLSWAP 16962: SetViewport: 0,0 800x600 0118221 16962: SetViewport: 0,0 800x600 0118221 16963: IDirect3DDevice9::Clear(...) 16963: onPreClearDX 16963: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16964: beginCapture 16964: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16964: SetViewport: 0,0 800x600 0118221 16965: SetViewport: 0,0 800x600 0118221 16965: onPrePresentDX 16965: Presenting Render Target: 0C6D6940 16966: endCapture 1 to GL_BACK 16966: sending new frame notification 16966: Present(0000000016966,00000000,: GL: rendering stereo frame 16967: GL: render 2 to GL_BACK 00000000,00000000) = 0 16968: onPostPresentDX 16970: GLSWAP 16971: SetViewport: 0,0 800x600 0118221 16971: SetViewport: 0,0 800x600 0118221 16971: IDirect3DDevice9::Clear(...) 16971: onPreClearDX 16971: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16972: beginCapture 16972: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16972: SetViewport: 0,0 800x600 0118221 16973: SetViewport: 0,0 800x600 0118221 16973: onPrePresentDX 16973: Presenting Render Target: 0C6D6940 16974: endCapture 2 to GL_BACK 16974: sending new frame notification 16974: Present(00000000,00000000,1697400000000,00000000: GL: rendering stereo frame 16975: GL: render 0 to GL_BACK ) = 0 16976: onPostPresentDX 16978: GLSWAP 16979: SetViewport: 0,0 800x600 0118221 16979: SetViewport: 0,0 800x600 0118221 16980: IDirect3DDevice9::Clear(...) 16980: onPreClearDX 16980: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16981: beginCapture 16982: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 16982: SetViewport: 0,0 800x600 0118221 16982: SetViewport: 0,0 800x600 0118221 16983: onPrePresentDX 16983: Presenting Render Target: 0C6D6940 16984: endCapture 0 to GL_BACK 16984: sending new frame notification 16984: Present(00000000,00000000,00000000,0000000016984) = : GL: rendering stereo frame 016985: GL: render 1 to GL_BACK 16985: onPostPresentDX 16987: GLSWAP 16987: SetViewport: 0,0 800x600 0118221 16988: SetViewport: 0,0 800x600 0118221 16988: IDirect3DDevice9::Clear(...) 16988: onPreClearDX 16988: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16989: beginCapture 16989: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 16989: SetViewport: 0,0 800x600 0118221 16989: SetViewport: 0,0 800x600 0118221 16990: onPrePresentDX 16990: Presenting Render Target: 0C6D6940 16990: endCapture 1 to GL_BACK 16990: sending new frame notification 16991: Present(00000000,00000000,00000000,0000000016991) = : GL: rendering stereo frame 0 16991: GL: render 2 to GL_BACK 16992: onPostPresentDX 16995: GLSWAP 16995: SetViewport: 0,0 800x600 0118221 16996: SetViewport: 0,0 800x600 0118221 16996: IDirect3DDevice9::Clear(...) 16996: onPreClearDX 16997: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 16997: beginCapture 16997: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 16997: SetViewport: 0,0 800x600 0118221 16998: SetViewport: 0,0 800x600 0118221 16998: onPrePresentDX 16998: Presenting Render Target: 0C6D6940 16999: endCapture 2 to GL_BACK 16999: sending new frame notification 16999: Present(00000000,00000000,00000000,0000000016999) = : GL: rendering stereo frame 0 17000: GL: render 0 to GL_BACK 17000: onPostPresentDX 17003: GLSWAP 17004: SetViewport: 0,0 800x600 0118221 17004: SetViewport: 0,0 800x600 0118221 17004: IDirect3DDevice9::Clear(...) 17005: onPreClearDX 17005: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17005: beginCapture 17005: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17006: SetViewport: 0,0 800x600 0118221 17006: SetViewport: 0,0 800x600 0118221 17006: onPrePresentDX 17006: Presenting Render Target: 0C6D6940 17007: endCapture 0 to GL_BACK 17007: sending new frame notification 17007: Present(00000000,00000000,1700700000000,00000000: ) = GL: rendering stereo frame 017008: GL: render 1 to GL_BACK 17009: onPostPresentDX 17012: GLSWAP 17012: SetViewport: 0,0 800x600 0118221 17013: SetViewport: 0,0 800x600 0118221 17013: IDirect3DDevice9::Clear(...) 17013: onPreClearDX 17014: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17015: beginCapture 17015: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17015: SetViewport: 0,0 800x600 0118221 17016: SetViewport: 0,0 800x600 0118221 17016: onPrePresentDX 17017: Presenting Render Target: 0C6D6940 17017: endCapture 1 to GL_BACK 17017: sending new frame notification 17018: Present(00000000,00000000,1701800000000,: 00000000GL: rendering stereo frame ) = 017018 : GL: render 2 to GL_BACK 17019: onPostPresentDX 17020: GLSWAP 17021: SetViewport: 0,0 800x600 0118221 17021: SetViewport: 0,0 800x600 0118221 17021: IDirect3DDevice9::Clear(...) 17022: onPreClearDX 17022: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17022: beginCapture 17022: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17023: SetViewport: 0,0 800x600 0118221 17023: SetViewport: 0,0 800x600 0118221 17023: onPrePresentDX 17024: Presenting Render Target: 0C6D6940 17024: endCapture 2 to GL_BACK 17024: sending new frame notification 17024: Present(00000000,00000000,00000000,00000000) = 0 17025: GL: rendering stereo frame 17025: onPostPresentDX 17026: GL: render 0 to GL_BACK 17028: GLSWAP 17029: SetViewport: 0,0 800x600 0118221 17029: SetViewport: 0,0 800x600 0118221 17029: IDirect3DDevice9::Clear(...) 17030: onPreClearDX 17030: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17030: beginCapture 17030: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17031: SetViewport: 0,0 800x600 0118221 17031: SetViewport: 0,0 800x600 0118221 17031: onPrePresentDX 17031: Presenting Render Target: 0C6D6940 17032: endCapture 0 to GL_BACK 17032: sending new frame notification 17032: Present(00000000,00000000,00000000,0000000017033) = : GL: rendering stereo frame 017033 : GL: render 1 to GL_BACK 17034: onPostPresentDX 17037: GLSWAP 17037: SetViewport: 0,0 800x600 0118221 17038: SetViewport: 0,0 800x600 0118221 17038: IDirect3DDevice9::Clear(...) 17038: onPreClearDX 17039: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17040: beginCapture 17040: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17040: SetViewport: 0,0 800x600 0118221 17041: SetViewport: 0,0 800x600 0118221 17041: onPrePresentDX 17042: Presenting Render Target: 0C6D6940 17042: endCapture 1 to GL_BACK 17043: sending new frame notification 17043: Present(00000000,00000000,1704400000000,00000000: GL: rendering stereo frame ) = 0 17044: GL: render 2 to GL_BACK 17045: onPostPresentDX 17045: GLSWAP 17046: SetViewport: 0,0 800x600 0118221 17046: SetViewport: 0,0 800x600 0118221 17046: IDirect3DDevice9::Clear(...) 17047: onPreClearDX 17047: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17047: beginCapture 17047: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17048: SetViewport: 0,0 800x600 0118221 17048: SetViewport: 0,0 800x600 0118221 17048: onPrePresentDX 17049: Presenting Render Target: 0C6D6940 17049: endCapture 2 to GL_BACK 17049: sending new frame notification 17049: Present(00000000,00000000,00000000,00000000) = 0 17050: GL: rendering stereo frame 17051: onPostPresentDX 17051: GL: render 0 to GL_BACK 17053: GLSWAP 17054: SetViewport: 0,0 800x600 0118221 17054: SetViewport: 0,0 800x600 0118221 17054: IDirect3DDevice9::Clear(...) 17054: onPreClearDX 17055: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17055: beginCapture 17055: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17056: SetViewport: 0,0 800x600 0118221 17056: SetViewport: 0,0 800x600 0118221 17056: onPrePresentDX 17057: Presenting Render Target: 0C6D6940 17057: endCapture 0 to GL_BACK 17057: sending new frame notification 17057: Present(00000000,00000000,1705800000000,00000000: GL: rendering stereo frame ) = 0 17058: GL: render 1 to GL_BACK 17059: onPostPresentDX 17062: GLSWAP 17062: SetViewport: 0,0 800x600 0118221 17063: SetViewport: 0,0 800x600 0118221 17063: IDirect3DDevice9::Clear(...) 17063: onPreClearDX 17063: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17064: beginCapture 17064: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17064: SetViewport: 0,0 800x600 0118221 17064: SetViewport: 0,0 800x600 0118221 17065: onPrePresentDX 17065: Presenting Render Target: 0C6D6940 17065: endCapture 1 to GL_BACK 17065: sending new frame notification 17066: Present(00000000,00000000,0000000017066,00000000: GL: rendering stereo frame ) = 017066: GL: render 2 to GL_BACK 17067: onPostPresentDX 17070: GLSWAP 17071: SetViewport: 0,0 800x600 0118221 17071: SetViewport: 0,0 800x600 0118221 17071: IDirect3DDevice9::Clear(...) 17072: onPreClearDX 17072: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17073: beginCapture 17073: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17074: SetViewport: 0,0 800x600 0118221 17074: SetViewport: 0,0 800x600 0118221 17074: onPrePresentDX 17075: Presenting Render Target: 0C6D6940 17075: endCapture 2 to GL_BACK 17075: sending new frame notification 17076: Present(00000000,00000000,00000000,0000000017076) = : GL: rendering stereo frame 0 17076: GL: render 0 to GL_BACK 17077: onPostPresentDX 17078: GLSWAP 17079: SetViewport: 0,0 800x600 0118221 17079: SetViewport: 0,0 800x600 0118221 17080: IDirect3DDevice9::Clear(...) 17080: onPreClearDX 17080: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17080: beginCapture 17081: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17081: SetViewport: 0,0 800x600 0118221 17081: SetViewport: 0,0 800x600 0118221 17081: onPrePresentDX 17082: Presenting Render Target: 0C6D6940 17082: endCapture 0 to GL_BACK 17082: sending new frame notification 17082: Present(00000000,00000000,00000000,00000000) = 0 17083: GL: rendering stereo frame 17083: onPostPresentDX 17084: GL: render 1 to GL_BACK 17087: GLSWAP 17087: SetViewport: 0,0 800x600 0118221 17088: SetViewport: 0,0 800x600 0118221 17088: IDirect3DDevice9::Clear(...) 17088: onPreClearDX 17088: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17089: beginCapture 17089: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17089: SetViewport: 0,0 800x600 0118221 17090: SetViewport: 0,0 800x600 0118221 17090: onPrePresentDX 17090: Presenting Render Target: 0C6D6940 17091: endCapture 1 to GL_BACK 17091: sending new frame notification 17091: Present(00000000,00000000,00000000,00000000) = 170910: GL: rendering stereo frame 17092: GL: render 2 to GL_BACK 17093: onPostPresentDX 17095: GLSWAP 17096: SetViewport: 0,0 800x600 0118221 17096: SetViewport: 0,0 800x600 0118221 17096: IDirect3DDevice9::Clear(...) 17096: onPreClearDX 17097: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17097: beginCapture 17097: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17097: SetViewport: 0,0 800x600 0118221 17098: SetViewport: 0,0 800x600 0118221 17098: onPrePresentDX 17098: Presenting Render Target: 0C6D6940 17099: endCapture 2 to GL_BACK 17099: sending new frame notification 17099: Present(00000000,00000000,00000000,00000000) = 170990: GL: rendering stereo frame 17100: onPostPresentDX 17100: GL: render 0 to GL_BACK 17103: GLSWAP 17104: SetViewport: 0,0 800x600 0118221 17104: SetViewport: 0,0 800x600 0118221 17105: IDirect3DDevice9::Clear(...) 17105: onPreClearDX 17105: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17105: beginCapture 17106: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17106: SetViewport: 0,0 800x600 0118221 17106: SetViewport: 0,0 800x600 0118221 17107: onPrePresentDX 17107: Presenting Render Target: 0C6D6940 17107: endCapture 0 to GL_BACK 17107: sending new frame notification 17108: Present(00000000,00000000,00000000,00000000) = 0 17108: GL: rendering stereo frame 17109: onPostPresentDX 17109: GL: render 1 to GL_BACK 17112: GLSWAP 17112: SetViewport: 0,0 800x600 0118221 17112: SetViewport: 0,0 800x600 0118221 17113: IDirect3DDevice9::Clear(...) 17113: onPreClearDX 17113: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17113: beginCapture 17114: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17114: SetViewport: 0,0 800x600 0118221 17114: SetViewport: 0,0 800x600 0118221 17114: onPrePresentDX 17115: Presenting Render Target: 0C6D6940 17115: endCapture 1 to GL_BACK 17115: sending new frame notification 17115: Present(00000000,00000000,1711600000000,00000000: GL: rendering stereo frame ) = 0 17116: GL: render 2 to GL_BACK 17117: onPostPresentDX 17120: GLSWAP 17120: SetViewport: 0,0 800x600 0118221 17121: SetViewport: 0,0 800x600 0118221 17121: IDirect3DDevice9::Clear(...) 17121: onPreClearDX 17121: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17122: beginCapture 17122: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17122: SetViewport: 0,0 800x600 0118221 17123: SetViewport: 0,0 800x600 0118221 17123: onPrePresentDX 17123: Presenting Render Target: 0C6D6940 17124: endCapture 2 to GL_BACK 17124: sending new frame notification 17124: Present(00000000,00000000,00000000,00000000) = 171240: GL: rendering stereo frame 17125: GL: render 0 to GL_BACK 17125: onPostPresentDX 17128: GLSWAP 17129: SetViewport: 0,0 800x600 0118221 17129: SetViewport: 0,0 800x600 0118221 17130: IDirect3DDevice9::Clear(...) 17130: onPreClearDX 17130: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17130: beginCapture 17131: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17131: SetViewport: 0,0 800x600 0118221 17131: SetViewport: 0,0 800x600 0118221 17131: onPrePresentDX 17132: Presenting Render Target: 0C6D6940 17132: endCapture 0 to GL_BACK 17132: sending new frame notification 17132: Present(00000000,00000000,00000000,00000000) = 0 17133: GL: rendering stereo frame 17134: onPostPresentDX 17134: GL: render 1 to GL_BACK 17137: GLSWAP 17137: SetViewport: 0,0 800x600 0118221 17138: SetViewport: 0,0 800x600 0118221 17138: IDirect3DDevice9::Clear(...) 17139: onPreClearDX 17139: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17140: beginCapture 17140: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17141: SetViewport: 0,0 800x600 0118221 17141: SetViewport: 0,0 800x600 0118221 17141: onPrePresentDX 17142: Presenting Render Target: 0C6D6940 17143: endCapture 1 to GL_BACK 17143: sending new frame notification 17143: Present(00000000,00000000,00000000,00000000) = 0 17144: GL: rendering stereo frame 17145: onPostPresentDX 17145: GL: render 2 to GL_BACK 17146: GLSWAP 17146: SetViewport: 0,0 800x600 0118221 17146: SetViewport: 0,0 800x600 0118221 17147: IDirect3DDevice9::Clear(...) 17147: onPreClearDX 17148: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17148: beginCapture 17149: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17149: SetViewport: 0,0 800x600 0118221 17150: SetViewport: 0,0 800x600 0118221 17150: onPrePresentDX 17150: Presenting Render Target: 0C6D6940 17151: endCapture 2 to GL_BACK 17151: sending new frame notification 17151: Present(00000000,00000000,00000000,0000000017152) = : GL: rendering stereo frame 0 17152: GL: render 0 to GL_BACK 17153: onPostPresentDX 17162: GLSWAP 17162: SetViewport: 0,0 800x600 0118221 17163: SetViewport: 0,0 800x600 0118221 17163: IDirect3DDevice9::Clear(...) 17164: onPreClearDX 17164: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17165: beginCapture 17165: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17165: SetViewport: 0,0 800x600 0118221 17166: SetViewport: 0,0 800x600 0118221 17166: onPrePresentDX 17166: Presenting Render Target: 0C6D6940 17167: endCapture 0 to GL_BACK 17168: sending new frame notification 17168: Present(00000000,00000000,00000000,00000000) = 0 17168: GL: rendering stereo frame 17169: onPostPresentDX 17170: GL: render 1 to GL_BACK 17171: GLSWAP 17171: SetViewport: 0,0 800x600 0118221 17171: SetViewport: 0,0 800x600 0118221 17171: IDirect3DDevice9::Clear(...) 17172: onPreClearDX 17172: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17173: beginCapture 17173: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17174: SetViewport: 0,0 800x600 0118221 17174: SetViewport: 0,0 800x600 0118221 17174: onPrePresentDX 17175: Presenting Render Target: 0C6D6940 17175: endCapture 1 to GL_BACK 17176: sending new frame notification 17176: Present(00000000,00000000,00000000,00000000) = 0 17176: GL: rendering stereo frame 17177: onPostPresentDX 17177: GL: render 2 to GL_BACK 17187: GLSWAP 17187: SetViewport: 0,0 800x600 0118221 17188: SetViewport: 0,0 800x600 0118221 17188: IDirect3DDevice9::Clear(...) 17189: onPreClearDX 17189: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17190: beginCapture 17190: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17191: SetViewport: 0,0 800x600 0118221 17191: SetViewport: 0,0 800x600 0118221 17191: onPrePresentDX 17192: Presenting Render Target: 0C6D6940 17193: endCapture 2 to GL_BACK 17193: sending new frame notification 17194: Present(00000000,00000000,00000000,00000000) = 0 17194: GL: rendering stereo frame 17195: GL: render 0 to GL_BACK 17195: onPostPresentDX 17196: GLSWAP 17196: SetViewport: 0,0 800x600 0118221 17197: SetViewport: 0,0 800x600 0118221 17197: IDirect3DDevice9::Clear(...) 17197: onPreClearDX 17197: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17198: beginCapture 17198: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17198: SetViewport: 0,0 800x600 0118221 17199: SetViewport: 0,0 800x600 0118221 17199: onPrePresentDX 17199: Presenting Render Target: 0C6D6940 17199: endCapture 0 to GL_BACK 17200: sending new frame notification 17200: Present(00000000,00000000,00000000,0000000017200) = : GL: rendering stereo frame 0 17201: GL: render 1 to GL_BACK 17201: onPostPresentDX 17203: GLSWAP 17204: SetViewport: 0,0 800x600 0118221 17204: SetViewport: 0,0 800x600 0118221 17204: IDirect3DDevice9::Clear(...) 17205: onPreClearDX 17205: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17205: beginCapture 17205: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17206: SetViewport: 0,0 800x600 0118221 17206: SetViewport: 0,0 800x600 0118221 17206: onPrePresentDX 17206: Presenting Render Target: 0C6D6940 17207: endCapture 1 to GL_BACK 17207: sending new frame notification 17207: Present(00000000,00000000,00000000,00000000) = 0 17207: GL: rendering stereo frame 17208: onPostPresentDX 17209: GL: render 2 to GL_BACK 17212: GLSWAP 17212: SetViewport: 0,0 800x600 0118221 17212: SetViewport: 0,0 800x600 0118221 17213: IDirect3DDevice9::Clear(...) 17213: onPreClearDX 17213: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17213: beginCapture 17214: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17214: SetViewport: 0,0 800x600 0118221 17214: SetViewport: 0,0 800x600 0118221 17214: onPrePresentDX 17215: Presenting Render Target: 0C6D6940 17215: endCapture 2 to GL_BACK 17215: sending new frame notification 17215: Present(00000000,00000000,00000000,0000000017216) = : GL: rendering stereo frame 017216: GL: render 0 to GL_BACK 17217: onPostPresentDX 17220: GLSWAP 17221: SetViewport: 0,0 800x600 0118221 17221: SetViewport: 0,0 800x600 0118221 17221: IDirect3DDevice9::Clear(...) 17222: onPreClearDX 17222: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17223: beginCapture 17223: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17223: SetViewport: 0,0 800x600 0118221 17224: SetViewport: 0,0 800x600 0118221 17224: onPrePresentDX 17224: Presenting Render Target: 0C6D6940 17225: endCapture 0 to GL_BACK 17225: sending new frame notification 17225: Present(00000000,0000000017225,: GL: rendering stereo frame 00000000,00000000) = 0 17226: GL: render 1 to GL_BACK 17226: onPostPresentDX 17228: GLSWAP 17229: SetViewport: 0,0 800x600 0118221 17229: SetViewport: 0,0 800x600 0118221 17230: IDirect3DDevice9::Clear(...) 17230: onPreClearDX 17230: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17231: beginCapture 17232: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17232: SetViewport: 0,0 800x600 0118221 17233: SetViewport: 0,0 800x600 0118221 17233: onPrePresentDX 17233: Presenting Render Target: 0C6D6940 17234: endCapture 1 to GL_BACK 17235: sending new frame notification 17235: Present(00000000,00000000,00000000,00000000) = 0 17235: GL: rendering stereo frame 17236: onPostPresentDX 17237: GL: render 2 to GL_BACK 17238: GLSWAP 17238: SetViewport: 0,0 800x600 0118221 17239: SetViewport: 0,0 800x600 0118221 17239: IDirect3DDevice9::Clear(...) 17239: onPreClearDX 17240: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17240: beginCapture 17241: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17241: SetViewport: 0,0 800x600 0118221 17242: SetViewport: 0,0 800x600 0118221 17242: onPrePresentDX 17242: Presenting Render Target: 0C6D6940 17243: endCapture 2 to GL_BACK 17243: sending new frame notification 17243: Present(00000000,0000000017243,00000000,00000000: GL: rendering stereo frame ) = 017244: GL: render 0 to GL_BACK 17245: onPostPresentDX 17245: GLSWAP 17245: SetViewport: 0,0 800x600 0118221 17246: SetViewport: 0,0 800x600 0118221 17246: IDirect3DDevice9::Clear(...) 17247: onPreClearDX 17247: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17248: beginCapture 17248: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17249: SetViewport: 0,0 800x600 0118221 17250: SetViewport: 0,0 800x600 0118221 17250: onPrePresentDX 17250: Presenting Render Target: 0C6D6940 17251: endCapture 0 to GL_BACK 17252: sending new frame notification 17252: Present(00000000,00000000,00000000,00000000) = 0 17253: GL: rendering stereo frame 17254: onPostPresentDX 17254: GL: render 1 to GL_BACK 17255: GLSWAP 17256: SetViewport: 0,0 800x600 0118221 17256: SetViewport: 0,0 800x600 0118221 17257: IDirect3DDevice9::Clear(...) 17257: onPreClearDX 17258: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17259: beginCapture 17260: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17261: SetViewport: 0,0 800x600 0118221 17261: SetViewport: 0,0 800x600 0118221 17262: onPrePresentDX 17262: Presenting Render Target: 0C6D6940 17263: endCapture 1 to GL_BACK 17264: sending new frame notification 17264: Present(00000000,00000000,00000000,0000000017265) = : GL: rendering stereo frame 172650: GL: render 2 to GL_BACK 17266: onPostPresentDX 17266: GLSWAP 17267: SetViewport: 0,0 800x600 0118221 17267: SetViewport: 0,0 800x600 0118221 17268: IDirect3DDevice9::Clear(...) 17268: onPreClearDX 17268: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17269: beginCapture 17269: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17269: SetViewport: 0,0 800x600 0118221 17270: SetViewport: 0,0 800x600 0118221 17270: onPrePresentDX 17270: Presenting Render Target: 0C6D6940 17271: endCapture 2 to GL_BACK 17271: sending new frame notification 17271: Present(00000000,00000000,00000000,0000000017271) = : GL: rendering stereo frame 0 17272: GL: render 0 to GL_BACK 17273: onPostPresentDX 17273: GLSWAP 17274: SetViewport: 0,0 800x600 0118221 17274: SetViewport: 0,0 800x600 0118221 17274: IDirect3DDevice9::Clear(...) 17274: onPreClearDX 17275: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17275: beginCapture 17275: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17276: SetViewport: 0,0 800x600 0118221 17276: SetViewport: 0,0 800x600 0118221 17276: onPrePresentDX 17276: Presenting Render Target: 0C6D6940 17277: endCapture 0 to GL_BACK 17277: sending new frame notification 17277: Present(00000000,00000000,00000000,00000000) = 0 17277: GL: rendering stereo frame 17278: onPostPresentDX 17279: GL: render 1 to GL_BACK 17279: GLSWAP 17280: SetViewport: 0,0 800x600 0118221 17280: SetViewport: 0,0 800x600 0118221 17281: IDirect3DDevice9::Clear(...) 17281: onPreClearDX 17281: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17281: beginCapture 17282: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17282: SetViewport: 0,0 800x600 0118221 17282: SetViewport: 0,0 800x600 0118221 17283: onPrePresentDX 17283: Presenting Render Target: 0C6D6940 17283: endCapture 1 to GL_BACK 17284: sending new frame notification 17284: Present(00000000,00000000,00000000,0000000017284) = : GL: rendering stereo frame 0 17284: GL: render 2 to GL_BACK 17285: onPostPresentDX 17287: GLSWAP 17287: SetViewport: 0,0 800x600 0118221 17288: SetViewport: 0,0 800x600 0118221 17288: IDirect3DDevice9::Clear(...) 17288: onPreClearDX 17288: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17289: beginCapture 17289: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17289: SetViewport: 0,0 800x600 0118221 17289: SetViewport: 0,0 800x600 0118221 17290: onPrePresentDX 17290: Presenting Render Target: 0C6D6940 17290: endCapture 2 to GL_BACK 17290: sending new frame notification 17291: Present(00000000,00000000,00000000,00000000) = 0 17291: GL: rendering stereo frame 17292: onPostPresentDX 17292: GL: render 0 to GL_BACK 17295: GLSWAP 17296: SetViewport: 0,0 800x600 0118221 17296: SetViewport: 0,0 800x600 0118221 17296: IDirect3DDevice9::Clear(...) 17296: onPreClearDX 17296: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17297: beginCapture 17297: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17297: SetViewport: 0,0 800x600 0118221 17298: SetViewport: 0,0 800x600 0118221 17298: onPrePresentDX 17298: Presenting Render Target: 0C6D6940 17299: endCapture 0 to GL_BACK 17299: sending new frame notification 17299: Present(00000000,00000000,00000000,0000000017299) = : GL: rendering stereo frame 0 17300: GL: render 1 to GL_BACK 17300: onPostPresentDX 17303: GLSWAP 17304: SetViewport: 0,0 800x600 0118221 17304: SetViewport: 0,0 800x600 0118221 17305: IDirect3DDevice9::Clear(...) 17305: onPreClearDX 17305: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17306: beginCapture 17306: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17306: SetViewport: 0,0 800x600 0118221 17307: SetViewport: 0,0 800x600 0118221 17307: onPrePresentDX 17308: Presenting Render Target: 0C6D6940 17308: endCapture 1 to GL_BACK 17309: sending new frame notification 17309: Present(00000000,00000000,00000000,00000000) = 0 17309: GL: rendering stereo frame 17310: onPostPresentDX 17311: GL: render 2 to GL_BACK 17312: GLSWAP 17312: SetViewport: 0,0 800x600 0118221 17312: SetViewport: 0,0 800x600 0118221 17313: IDirect3DDevice9::Clear(...) 17313: onPreClearDX 17314: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17314: beginCapture 17314: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17315: SetViewport: 0,0 800x600 0118221 17315: SetViewport: 0,0 800x600 0118221 17315: onPrePresentDX 17315: Presenting Render Target: 0C6D6940 17316: endCapture 2 to GL_BACK 17316: sending new frame notification 17316: Present(00000000,0000000017317,00000000,00000000: ) = GL: rendering stereo frame 017317 : GL: render 0 to GL_BACK 17318: onPostPresentDX 17320: GLSWAP 17321: SetViewport: 0,0 800x600 0118221 17321: SetViewport: 0,0 800x600 0118221 17321: IDirect3DDevice9::Clear(...) 17322: onPreClearDX 17322: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17322: beginCapture 17323: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17323: SetViewport: 0,0 800x600 0118221 17323: SetViewport: 0,0 800x600 0118221 17324: onPrePresentDX 17324: Presenting Render Target: 0C6D6940 17324: endCapture 0 to GL_BACK 17324: sending new frame notification 17325: Present(00000000,00000000,1732500000000,00000000: GL: rendering stereo frame ) = 0 17325: GL: render 1 to GL_BACK 17326: onPostPresentDX 17328: GLSWAP 17329: SetViewport: 0,0 800x600 0118221 17329: SetViewport: 0,0 800x600 0118221 17329: IDirect3DDevice9::Clear(...) 17330: onPreClearDX 17330: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17330: beginCapture 17330: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17331: SetViewport: 0,0 800x600 0118221 17331: SetViewport: 0,0 800x600 0118221 17331: onPrePresentDX 17332: Presenting Render Target: 0C6D6940 17332: endCapture 1 to GL_BACK 17332: sending new frame notification 17332: Present(00000000,00000000,00000000,0000000017333) = : GL: rendering stereo frame 0 17333: GL: render 2 to GL_BACK 17334: onPostPresentDX 17337: GLSWAP 17337: SetViewport: 0,0 800x600 0118221 17338: SetViewport: 0,0 800x600 0118221 17338: IDirect3DDevice9::Clear(...) 17338: onPreClearDX 17338: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17339: beginCapture 17339: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17339: SetViewport: 0,0 800x600 0118221 17339: SetViewport: 0,0 800x600 0118221 17340: onPrePresentDX 17340: Presenting Render Target: 0C6D6940 17340: endCapture 2 to GL_BACK 17340: sending new frame notification 17341: Present(00000000,00000000,1734100000000,00000000) = : GL: rendering stereo frame 0 17341: GL: render 0 to GL_BACK 17342: onPostPresentDX 17345: GLSWAP 17345: SetViewport: 0,0 800x600 0118221 17346: SetViewport: 0,0 800x600 0118221 17346: IDirect3DDevice9::Clear(...) 17346: onPreClearDX 17346: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17347: beginCapture 17347: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17347: SetViewport: 0,0 800x600 0118221 17348: SetViewport: 0,0 800x600 0118221 17348: onPrePresentDX 17348: Presenting Render Target: 0C6D6940 17348: endCapture 0 to GL_BACK 17349: sending new frame notification 17349: Present(00000000,00000000,1734900000000,: GL: rendering stereo frame 0000000017349: GL: render 1 to GL_BACK ) = 0 17350: onPostPresentDX 17353: GLSWAP 17354: SetViewport: 0,0 800x600 0118221 17354: SetViewport: 0,0 800x600 0118221 17354: IDirect3DDevice9::Clear(...) 17355: onPreClearDX 17355: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17355: beginCapture 17355: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17356: SetViewport: 0,0 800x600 0118221 17356: SetViewport: 0,0 800x600 0118221 17356: onPrePresentDX 17357: Presenting Render Target: 0C6D6940 17357: endCapture 1 to GL_BACK 17357: sending new frame notification 17358: Present(00000000,00000000,00000000,00000000) = 0 17358: GL: rendering stereo frame 17359: onPostPresentDX 17359: GL: render 2 to GL_BACK 17362: GLSWAP 17362: SetViewport: 0,0 800x600 0118221 17363: SetViewport: 0,0 800x600 0118221 17363: IDirect3DDevice9::Clear(...) 17363: onPreClearDX 17363: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17364: beginCapture 17364: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17364: SetViewport: 0,0 800x600 0118221 17365: SetViewport: 0,0 800x600 0118221 17365: onPrePresentDX 17365: Presenting Render Target: 0C6D6940 17365: endCapture 2 to GL_BACK 17366: sending new frame notification 17366: Present(00000000,0000000017366,00000000,00000000: GL: rendering stereo frame ) = 0 17366: GL: render 0 to GL_BACK 17367: onPostPresentDX 17370: GLSWAP 17370: SetViewport: 0,0 800x600 0118221 17371: SetViewport: 0,0 800x600 0118221 17371: IDirect3DDevice9::Clear(...) 17371: onPreClearDX 17371: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17372: beginCapture 17372: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17372: SetViewport: 0,0 800x600 0118221 17373: SetViewport: 0,0 800x600 0118221 17373: onPrePresentDX 17373: Presenting Render Target: 0C6D6940 17373: endCapture 0 to GL_BACK 17374: sending new frame notification 17374: Present(00000000,00000000,00000000,00000000) = 0 17374: GL: rendering stereo frame 17375: onPostPresentDX 17375: GL: render 1 to GL_BACK 17378: GLSWAP 17379: SetViewport: 0,0 800x600 0118221 17379: SetViewport: 0,0 800x600 0118221 17380: IDirect3DDevice9::Clear(...) 17380: onPreClearDX 17381: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17382: beginCapture 17382: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17382: SetViewport: 0,0 800x600 0118221 17383: SetViewport: 0,0 800x600 0118221 17383: onPrePresentDX 17384: Presenting Render Target: 0C6D6940 17384: endCapture 1 to GL_BACK 17385: sending new frame notification 17385: Present(00000000,00000000,00000000,00000000) = 0 17386: GL: rendering stereo frame 17386: onPostPresentDX 17387: GL: render 2 to GL_BACK 17388: GLSWAP 17388: SetViewport: 0,0 800x600 0118221 17388: SetViewport: 0,0 800x600 0118221 17389: IDirect3DDevice9::Clear(...) 17389: onPreClearDX 17390: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17390: beginCapture 17391: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17391: SetViewport: 0,0 800x600 0118221 17392: SetViewport: 0,0 800x600 0118221 17392: onPrePresentDX 17392: Presenting Render Target: 0C6D6940 17393: endCapture 2 to GL_BACK 17393: sending new frame notification 17394: Present(00000000,00000000,00000000,00000000) = 0 17394: GL: rendering stereo frame 17395: GL: render 0 to GL_BACK 17396: onPostPresentDX 17396: GLSWAP 17397: SetViewport: 0,0 800x600 0118221 17397: SetViewport: 0,0 800x600 0118221 17398: IDirect3DDevice9::Clear(...) 17398: onPreClearDX 17399: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17399: beginCapture 17400: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17400: SetViewport: 0,0 800x600 0118221 17401: SetViewport: 0,0 800x600 0118221 17401: onPrePresentDX 17401: Presenting Render Target: 0C6D6940 17402: endCapture 0 to GL_BACK 17403: sending new frame notification 17403: Present(0000000017403,00000000: GL: rendering stereo frame 17404: GL: render 1 to GL_BACK ,00000000,00000000) = 0 17405: onPostPresentDX 17405: GLSWAP 17405: SetViewport: 0,0 800x600 0118221 17406: SetViewport: 0,0 800x600 0118221 17406: IDirect3DDevice9::Clear(...) 17406: onPreClearDX 17406: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17407: beginCapture 17407: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17407: SetViewport: 0,0 800x600 0118221 17408: SetViewport: 0,0 800x600 0118221 17408: onPrePresentDX 17408: Presenting Render Target: 0C6D6940 17409: endCapture 1 to GL_BACK 17409: sending new frame notification 17409: Present(00000000,00000000,00000000,00000000) = 0 17409: GL: rendering stereo frame 17410: onPostPresentDX 17411: GL: render 2 to GL_BACK 17412: GLSWAP 17412: SetViewport: 0,0 800x600 0118221 17412: SetViewport: 0,0 800x600 0118221 17412: IDirect3DDevice9::Clear(...) 17413: onPreClearDX 17413: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17413: beginCapture 17413: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17414: SetViewport: 0,0 800x600 0118221 17414: SetViewport: 0,0 800x600 0118221 17414: onPrePresentDX 17415: Presenting Render Target: 0C6D6940 17415: endCapture 2 to GL_BACK 17415: sending new frame notification 17415: Present(00000000,00000000,00000000,0000000017416) = : GL: rendering stereo frame 0 17416: GL: render 0 to GL_BACK 17417: onPostPresentDX 17420: GLSWAP 17421: SetViewport: 0,0 800x600 0118221 17421: SetViewport: 0,0 800x600 0118221 17421: IDirect3DDevice9::Clear(...) 17422: onPreClearDX 17422: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17422: beginCapture 17422: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17423: SetViewport: 0,0 800x600 0118221 17423: SetViewport: 0,0 800x600 0118221 17423: onPrePresentDX 17423: Presenting Render Target: 0C6D6940 17424: endCapture 0 to GL_BACK 17424: sending new frame notification 17424: Present(00000000,00000000,00000000,0000000017424) = : GL: rendering stereo frame 0 17425: GL: render 1 to GL_BACK 17426: onPostPresentDX 17428: GLSWAP 17429: SetViewport: 0,0 800x600 0118221 17429: SetViewport: 0,0 800x600 0118221 17430: IDirect3DDevice9::Clear(...) 17430: onPreClearDX 17430: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17430: beginCapture 17431: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17431: SetViewport: 0,0 800x600 0118221 17431: SetViewport: 0,0 800x600 0118221 17431: onPrePresentDX 17432: Presenting Render Target: 0C6D6940 17432: endCapture 1 to GL_BACK 17432: sending new frame notification 17432: Present(00000000,00000000,0000000017433,00000000: GL: rendering stereo frame ) = 0 17433: GL: render 2 to GL_BACK 17434: onPostPresentDX 17437: GLSWAP 17437: SetViewport: 0,0 800x600 0118221 17438: SetViewport: 0,0 800x600 0118221 17438: IDirect3DDevice9::Clear(...) 17438: onPreClearDX 17438: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17439: beginCapture 17439: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17439: SetViewport: 0,0 800x600 0118221 17440: SetViewport: 0,0 800x600 0118221 17440: onPrePresentDX 17440: Presenting Render Target: 0C6D6940 17441: endCapture 2 to GL_BACK 17441: sending new frame notification 17441: Present(00000000,00000000,00000000,00000000) = 0 17441: GL: rendering stereo frame 17442: onPostPresentDX 17442: GL: render 0 to GL_BACK 17445: GLSWAP 17445: SetViewport: 0,0 800x600 0118221 17446: SetViewport: 0,0 800x600 0118221 17446: IDirect3DDevice9::Clear(...) 17446: onPreClearDX 17446: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17447: beginCapture 17447: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17447: SetViewport: 0,0 800x600 0118221 17447: SetViewport: 0,0 800x600 0118221 17448: onPrePresentDX 17448: Presenting Render Target: 0C6D6940 17448: endCapture 0 to GL_BACK 17449: sending new frame notification 17449: Present(00000000,00000000,00000000,0000000017449) = : GL: rendering stereo frame 0 17449: GL: render 1 to GL_BACK 17450: onPostPresentDX 17453: GLSWAP 17454: SetViewport: 0,0 800x600 0118221 17454: SetViewport: 0,0 800x600 0118221 17455: IDirect3DDevice9::Clear(...) 17455: onPreClearDX 17455: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17455: beginCapture 17456: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17456: SetViewport: 0,0 800x600 0118221 17456: SetViewport: 0,0 800x600 0118221 17456: onPrePresentDX 17457: Presenting Render Target: 0C6D6940 17457: endCapture 1 to GL_BACK 17457: sending new frame notification 17457: Present(00000000,00000000,00000000,0000000017458) = : GL: rendering stereo frame 0 17458: GL: render 2 to GL_BACK 17459: onPostPresentDX 17462: GLSWAP 17462: SetViewport: 0,0 800x600 0118221 17463: SetViewport: 0,0 800x600 0118221 17463: IDirect3DDevice9::Clear(...) 17463: onPreClearDX 17463: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17464: beginCapture 17464: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17464: SetViewport: 0,0 800x600 0118221 17464: SetViewport: 0,0 800x600 0118221 17465: onPrePresentDX 17465: Presenting Render Target: 0C6D6940 17465: endCapture 2 to GL_BACK 17466: sending new frame notification 17466: Present(00000000,0000000017466,: GL: rendering stereo frame 00000000,00000000) = 0 17466: GL: render 0 to GL_BACK 17467: onPostPresentDX 17470: GLSWAP 17470: SetViewport: 0,0 800x600 0118221 17471: SetViewport: 0,0 800x600 0118221 17471: IDirect3DDevice9::Clear(...) 17471: onPreClearDX 17471: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17472: beginCapture 17472: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17472: SetViewport: 0,0 800x600 0118221 17473: SetViewport: 0,0 800x600 0118221 17473: onPrePresentDX 17473: Presenting Render Target: 0C6D6940 17474: endCapture 0 to GL_BACK 17474: sending new frame notification 17474: Present(00000000,00000000,1747400000000,00000000: GL: rendering stereo frame ) = 0 17475: GL: render 1 to GL_BACK 17476: onPostPresentDX 17478: GLSWAP 17479: SetViewport: 0,0 800x600 0118221 17479: SetViewport: 0,0 800x600 0118221 17479: IDirect3DDevice9::Clear(...) 17480: onPreClearDX 17480: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17480: beginCapture 17480: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17481: SetViewport: 0,0 800x600 0118221 17481: SetViewport: 0,0 800x600 0118221 17481: onPrePresentDX 17481: Presenting Render Target: 0C6D6940 17482: endCapture 1 to GL_BACK 17482: sending new frame notification 17482: Present(00000000,00000000,00000000,00000000) = 017482 : GL: rendering stereo frame 17483: onPostPresentDX 17483: GL: render 2 to GL_BACK 17487: GLSWAP 17487: SetViewport: 0,0 800x600 0118221 17488: SetViewport: 0,0 800x600 0118221 17488: IDirect3DDevice9::Clear(...) 17488: onPreClearDX 17489: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17489: beginCapture 17490: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17490: SetViewport: 0,0 800x600 0118221 17490: SetViewport: 0,0 800x600 0118221 17490: onPrePresentDX 17491: Presenting Render Target: 0C6D6940 17491: endCapture 2 to GL_BACK 17492: sending new frame notification 17492: Present(00000000,0000000017492,: GL: rendering stereo frame 17492: GL: render 0 to GL_BACK 00000000,00000000) = 0 17493: onPostPresentDX 17495: GLSWAP 17496: SetViewport: 0,0 800x600 0118221 17496: SetViewport: 0,0 800x600 0118221 17496: IDirect3DDevice9::Clear(...) 17496: onPreClearDX 17497: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17497: beginCapture 17497: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17498: SetViewport: 0,0 800x600 0118221 17498: SetViewport: 0,0 800x600 0118221 17498: onPrePresentDX 17498: Presenting Render Target: 0C6D6940 17499: endCapture 0 to GL_BACK 17499: sending new frame notification 17499: Present(00000000,00000000,00000000,0000000017500) = : GL: rendering stereo frame 0 17500: GL: render 1 to GL_BACK 17501: onPostPresentDX 17503: GLSWAP 17504: SetViewport: 0,0 800x600 0118221 17504: SetViewport: 0,0 800x600 0118221 17505: IDirect3DDevice9::Clear(...) 17505: onPreClearDX 17505: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17505: beginCapture 17506: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17506: SetViewport: 0,0 800x600 0118221 17506: SetViewport: 0,0 800x600 0118221 17506: onPrePresentDX 17507: Presenting Render Target: 0C6D6940 17507: endCapture 1 to GL_BACK 17507: sending new frame notification 17507: Present(00000000,00000000,00000000,0000000017508) = : GL: rendering stereo frame 0 17508: GL: render 2 to GL_BACK 17509: onPostPresentDX 17512: GLSWAP 17512: SetViewport: 0,0 800x600 0118221 17512: SetViewport: 0,0 800x600 0118221 17513: IDirect3DDevice9::Clear(...) 17513: onPreClearDX 17513: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17514: beginCapture 17514: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17514: SetViewport: 0,0 800x600 0118221 17514: SetViewport: 0,0 800x600 0118221 17515: onPrePresentDX 17515: Presenting Render Target: 0C6D6940 17515: endCapture 2 to GL_BACK 17515: sending new frame notification 17516: Present(00000000,00000000,00000000,00000000) = 175160: GL: rendering stereo frame 17516: onPostPresentDX 17517: GL: render 0 to GL_BACK 17520: GLSWAP 17521: SetViewport: 0,0 800x600 0118221 17522: SetViewport: 0,0 800x600 0118221 17524: IDirect3DDevice9::Clear(...) 17525: onPreClearDX 17527: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17529: beginCapture 17530: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17531: SetViewport: 0,0 800x600 0118221 17531: SetViewport: 0,0 800x600 0118221 17532: onPrePresentDX 17532: Presenting Render Target: 0C6D6940 17533: endCapture 0 to GL_BACK 17533: sending new frame notification 17534: Present(00000000,00000000,00000000,00000000) = 0 17534: GL: rendering stereo frame 17535: onPostPresentDX 17536: GL: render 1 to GL_BACK 17537: GLSWAP 17537: SetViewport: 0,0 800x600 0118221 17537: SetViewport: 0,0 800x600 0118221 17537: IDirect3DDevice9::Clear(...) 17538: onPreClearDX 17538: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17539: beginCapture 17539: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17539: SetViewport: 0,0 800x600 0118221 17539: SetViewport: 0,0 800x600 0118221 17540: onPrePresentDX 17540: Presenting Render Target: 0C6D6940 17540: endCapture 1 to GL_BACK 17540: sending new frame notification 17541: Present(00000000,00000000,1754100000000,00000000: GL: rendering stereo frame ) = 0 17541: GL: render 2 to GL_BACK 17542: onPostPresentDX 17542: GLSWAP 17543: SetViewport: 0,0 800x600 0118221 17543: SetViewport: 0,0 800x600 0118221 17544: IDirect3DDevice9::Clear(...) 17544: onPreClearDX 17544: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17545: beginCapture 17545: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17545: SetViewport: 0,0 800x600 0118221 17546: SetViewport: 0,0 800x600 0118221 17546: onPrePresentDX 17547: Presenting Render Target: 0C6D6940 17547: endCapture 2 to GL_BACK 17548: sending new frame notification 17548: Present(0000000017548,00000000: GL: rendering stereo frame ,00000000,0000000017549) = : GL: render 0 to GL_BACK 0 17550: onPostPresentDX 17550: GLSWAP 17550: SetViewport: 0,0 800x600 0118221 17551: SetViewport: 0,0 800x600 0118221 17551: IDirect3DDevice9::Clear(...) 17551: onPreClearDX 17551: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17552: beginCapture 17552: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17552: SetViewport: 0,0 800x600 0118221 17552: SetViewport: 0,0 800x600 0118221 17553: onPrePresentDX 17553: Presenting Render Target: 0C6D6940 17553: endCapture 0 to GL_BACK 17554: sending new frame notification 17554: Present(0000000017554,00000000,: GL: rendering stereo frame 00000000,00000000) = 0 17555: GL: render 1 to GL_BACK 17555: onPostPresentDX 17556: GLSWAP 17556: SetViewport: 0,0 800x600 0118221 17556: SetViewport: 0,0 800x600 0118221 17557: IDirect3DDevice9::Clear(...) 17557: onPreClearDX 17557: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17557: beginCapture 17558: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17558: SetViewport: 0,0 800x600 0118221 17558: SetViewport: 0,0 800x600 0118221 17559: onPrePresentDX 17559: Presenting Render Target: 0C6D6940 17559: endCapture 1 to GL_BACK 17559: sending new frame notification 17560: Present(0000000017560,00000000: GL: rendering stereo frame ,00000000,00000000) = 0 17560: GL: render 2 to GL_BACK 17561: onPostPresentDX 17562: GLSWAP 17562: SetViewport: 0,0 800x600 0118221 17563: SetViewport: 0,0 800x600 0118221 17563: IDirect3DDevice9::Clear(...) 17563: onPreClearDX 17563: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17564: beginCapture 17564: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17564: SetViewport: 0,0 800x600 0118221 17565: SetViewport: 0,0 800x600 0118221 17565: onPrePresentDX 17565: Presenting Render Target: 0C6D6940 17565: endCapture 2 to GL_BACK 17566: sending new frame notification 17566: Present(0000000017566,00000000,00000000,00000000: GL: rendering stereo frame ) = 017566: GL: render 0 to GL_BACK 17567: onPostPresentDX 17570: GLSWAP 17571: SetViewport: 0,0 800x600 0118221 17571: SetViewport: 0,0 800x600 0118221 17571: IDirect3DDevice9::Clear(...) 17571: onPreClearDX 17571: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17572: beginCapture 17572: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17572: SetViewport: 0,0 800x600 0118221 17573: SetViewport: 0,0 800x600 0118221 17573: onPrePresentDX 17573: Presenting Render Target: 0C6D6940 17573: endCapture 0 to GL_BACK 17574: sending new frame notification 17574: Present(0000000017574,00000000,: GL: rendering stereo frame 0000000017575: GL: render 1 to GL_BACK ,00000000) = 0 17575: onPostPresentDX 17578: GLSWAP 17579: SetViewport: 0,0 800x600 0118221 17579: SetViewport: 0,0 800x600 0118221 17579: IDirect3DDevice9::Clear(...) 17579: onPreClearDX 17580: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17580: beginCapture 17581: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17581: SetViewport: 0,0 800x600 0118221 17582: SetViewport: 0,0 800x600 0118221 17582: onPrePresentDX 17582: Presenting Render Target: 0C6D6940 17583: endCapture 1 to GL_BACK 17584: sending new frame notification 17584: Present(00000000,00000000,1758400000000,00000000: GL: rendering stereo frame 17585: GL: render 2 to GL_BACK ) = 0 17586: onPostPresentDX 17587: GLSWAP 17587: SetViewport: 0,0 800x600 0118221 17588: SetViewport: 0,0 800x600 0118221 17588: IDirect3DDevice9::Clear(...) 17588: onPreClearDX 17589: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17590: beginCapture 17590: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17590: SetViewport: 0,0 800x600 0118221 17591: SetViewport: 0,0 800x600 0118221 17591: onPrePresentDX 17592: Presenting Render Target: 0C6D6940 17592: endCapture 2 to GL_BACK 17592: sending new frame notification 17592: Present(0000000017593,00000000,: GL: rendering stereo frame 00000000,00000000) = 0 17593: GL: render 0 to GL_BACK 17594: onPostPresentDX 17595: GLSWAP 17596: SetViewport: 0,0 800x600 0118221 17596: SetViewport: 0,0 800x600 0118221 17596: IDirect3DDevice9::Clear(...) 17596: onPreClearDX 17596: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17597: beginCapture 17597: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17597: SetViewport: 0,0 800x600 0118221 17598: SetViewport: 0,0 800x600 0118221 17598: onPrePresentDX 17598: Presenting Render Target: 0C6D6940 17599: endCapture 0 to GL_BACK 17599: sending new frame notification 17599: Present(0000000017599,00000000: GL: rendering stereo frame ,0000000017600,00000000: GL: render 1 to GL_BACK ) = 0 17601: onPostPresentDX 17603: GLSWAP 17604: SetViewport: 0,0 800x600 0118221 17604: SetViewport: 0,0 800x600 0118221 17605: IDirect3DDevice9::Clear(...) 17605: onPreClearDX 17605: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17606: beginCapture 17607: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17607: SetViewport: 0,0 800x600 0118221 17607: SetViewport: 0,0 800x600 0118221 17608: onPrePresentDX 17608: Presenting Render Target: 0C6D6940 17609: endCapture 1 to GL_BACK 17609: sending new frame notification 17610: Present(00000000,00000000,00000000,0000000017610) = : GL: rendering stereo frame 0 17611: GL: render 2 to GL_BACK 17612: onPostPresentDX 17612: GLSWAP 17612: SetViewport: 0,0 800x600 0118221 17613: SetViewport: 0,0 800x600 0118221 17613: IDirect3DDevice9::Clear(...) 17613: onPreClearDX 17614: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17614: beginCapture 17614: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17615: SetViewport: 0,0 800x600 0118221 17615: SetViewport: 0,0 800x600 0118221 17615: onPrePresentDX 17616: Presenting Render Target: 0C6D6940 17616: endCapture 2 to GL_BACK 17617: sending new frame notification 17617: Present(00000000,00000000,1761800000000,00000000: GL: rendering stereo frame 17618: GL: render 0 to GL_BACK ) = 0 17619: onPostPresentDX 17620: GLSWAP 17621: SetViewport: 0,0 800x600 0118221 17621: SetViewport: 0,0 800x600 0118221 17621: IDirect3DDevice9::Clear(...) 17621: onPreClearDX 17622: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17622: beginCapture 17622: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17622: SetViewport: 0,0 800x600 0118221 17623: SetViewport: 0,0 800x600 0118221 17623: onPrePresentDX 17623: Presenting Render Target: 0C6D6940 17624: endCapture 0 to GL_BACK 17624: sending new frame notification 17624: Present(0000000017624,00000000,: GL: rendering stereo frame 00000000,00000000) = 0 17625: GL: render 1 to GL_BACK 17625: onPostPresentDX 17628: GLSWAP 17629: SetViewport: 0,0 800x600 0118221 17629: SetViewport: 0,0 800x600 0118221 17630: IDirect3DDevice9::Clear(...) 17630: onPreClearDX 17630: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17630: beginCapture 17631: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17631: SetViewport: 0,0 800x600 0118221 17631: SetViewport: 0,0 800x600 0118221 17631: onPrePresentDX 17632: Presenting Render Target: 0C6D6940 17632: endCapture 1 to GL_BACK 17632: sending new frame notification 17632: Present(0000000017633,00000000,: GL: rendering stereo frame 00000000,00000000) = 0 17633: GL: render 2 to GL_BACK 17634: onPostPresentDX 17637: GLSWAP 17637: SetViewport: 0,0 800x600 0118221 17638: SetViewport: 0,0 800x600 0118221 17638: IDirect3DDevice9::Clear(...) 17638: onPreClearDX 17638: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17639: beginCapture 17639: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17639: SetViewport: 0,0 800x600 0118221 17640: SetViewport: 0,0 800x600 0118221 17640: onPrePresentDX 17640: Presenting Render Target: 0C6D6940 17641: endCapture 2 to GL_BACK 17641: sending new frame notification 17641: Present(00000000,0000000017641,: GL: rendering stereo frame 0000000017642,00000000: GL: render 0 to GL_BACK ) = 0 17643: onPostPresentDX 17645: GLSWAP 17645: SetViewport: 0,0 800x600 0118221 17646: SetViewport: 0,0 800x600 0118221 17646: IDirect3DDevice9::Clear(...) 17646: onPreClearDX 17646: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17647: beginCapture 17647: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17647: SetViewport: 0,0 800x600 0118221 17648: SetViewport: 0,0 800x600 0118221 17648: onPrePresentDX 17648: Presenting Render Target: 0C6D6940 17648: endCapture 0 to GL_BACK 17649: sending new frame notification 17649: Present(0000000017649,: GL: rendering stereo frame 00000000,00000000,00000000) = 017649: GL: render 1 to GL_BACK 17650: onPostPresentDX 17653: GLSWAP 17654: SetViewport: 0,0 800x600 0118221 17654: SetViewport: 0,0 800x600 0118221 17654: IDirect3DDevice9::Clear(...) 17655: onPreClearDX 17655: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17655: beginCapture 17655: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17656: SetViewport: 0,0 800x600 0118221 17656: SetViewport: 0,0 800x600 0118221 17656: onPrePresentDX 17657: Presenting Render Target: 0C6D6940 17657: endCapture 1 to GL_BACK 17657: sending new frame notification 17657: Present(00000000,1765800000000,: GL: rendering stereo frame 00000000,00000000) = 017658 : GL: render 2 to GL_BACK 17659: onPostPresentDX 17662: GLSWAP 17662: SetViewport: 0,0 800x600 0118221 17663: SetViewport: 0,0 800x600 0118221 17663: IDirect3DDevice9::Clear(...) 17663: onPreClearDX 17664: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17664: beginCapture 17664: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17665: SetViewport: 0,0 800x600 0118221 17665: SetViewport: 0,0 800x600 0118221 17666: onPrePresentDX 17666: Presenting Render Target: 0C6D6940 17666: endCapture 2 to GL_BACK 17667: sending new frame notification 17667: Present(0000000017667,00000000,: GL: rendering stereo frame 0000000017667,00000000: GL: render 0 to GL_BACK ) = 0 17668: onPostPresentDX 17670: GLSWAP 17670: SetViewport: 0,0 800x600 0118221 17671: SetViewport: 0,0 800x600 0118221 17671: IDirect3DDevice9::Clear(...) 17671: onPreClearDX 17671: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17672: beginCapture 17672: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17672: SetViewport: 0,0 800x600 0118221 17673: SetViewport: 0,0 800x600 0118221 17673: onPrePresentDX 17673: Presenting Render Target: 0C6D6940 17674: endCapture 0 to GL_BACK 17674: sending new frame notification 17674: Present(0000000017674,00000000,: GL: rendering stereo frame 0000000017675: GL: render 1 to GL_BACK ,00000000) = 0 17675: onPostPresentDX 17678: GLSWAP 17679: SetViewport: 0,0 800x600 0118221 17679: SetViewport: 0,0 800x600 0118221 17679: IDirect3DDevice9::Clear(...) 17679: onPreClearDX 17680: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17680: beginCapture 17680: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17681: SetViewport: 0,0 800x600 0118221 17681: SetViewport: 0,0 800x600 0118221 17681: onPrePresentDX 17682: Presenting Render Target: 0C6D6940 17682: endCapture 1 to GL_BACK 17682: sending new frame notification 17682: Present(00000000,00000000,00000000,0000000017683) = : GL: rendering stereo frame 017683 : GL: render 2 to GL_BACK 17684: onPostPresentDX 17687: GLSWAP 17687: SetViewport: 0,0 800x600 0118221 17688: SetViewport: 0,0 800x600 0118221 17688: IDirect3DDevice9::Clear(...) 17688: onPreClearDX 17688: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17689: beginCapture 17689: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17689: SetViewport: 0,0 800x600 0118221 17689: SetViewport: 0,0 800x600 0118221 17690: onPrePresentDX 17690: Presenting Render Target: 0C6D6940 17690: endCapture 2 to GL_BACK 17691: sending new frame notification 17691: Present(0000000017691,00000000: GL: rendering stereo frame ,00000000,0000000017691) = : GL: render 0 to GL_BACK 0 17692: onPostPresentDX 17695: GLSWAP 17695: SetViewport: 0,0 800x600 0118221 17696: SetViewport: 0,0 800x600 0118221 17696: IDirect3DDevice9::Clear(...) 17696: onPreClearDX 17696: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17697: beginCapture 17697: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17697: SetViewport: 0,0 800x600 0118221 17698: SetViewport: 0,0 800x600 0118221 17698: onPrePresentDX 17698: Presenting Render Target: 0C6D6940 17699: endCapture 0 to GL_BACK 17699: sending new frame notification 17699: Present(00000000,0000000017699,: GL: rendering stereo frame 00000000,00000000) = 0 17700: GL: render 1 to GL_BACK 17701: onPostPresentDX 17703: GLSWAP 17704: SetViewport: 0,0 800x600 0118221 17704: SetViewport: 0,0 800x600 0118221 17705: IDirect3DDevice9::Clear(...) 17705: onPreClearDX 17705: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17705: beginCapture 17706: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17706: SetViewport: 0,0 800x600 0118221 17706: SetViewport: 0,0 800x600 0118221 17707: onPrePresentDX 17707: Presenting Render Target: 0C6D6940 17707: endCapture 1 to GL_BACK 17707: sending new frame notification 17708: Present(00000000,00000000,00000000,00000000) = 0 17708: GL: rendering stereo frame 17709: onPostPresentDX 17709: GL: render 2 to GL_BACK 17712: GLSWAP 17712: SetViewport: 0,0 800x600 0118221 17712: SetViewport: 0,0 800x600 0118221 17713: IDirect3DDevice9::Clear(...) 17713: onPreClearDX 17713: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17713: beginCapture 17714: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17714: SetViewport: 0,0 800x600 0118221 17714: SetViewport: 0,0 800x600 0118221 17715: onPrePresentDX 17715: Presenting Render Target: 0C6D6940 17715: endCapture 2 to GL_BACK 17715: sending new frame notification 17716: Present(00000000,00000000,00000000,0000000017716) = 0: GL: rendering stereo frame 17716: GL: render 0 to GL_BACK 17717: onPostPresentDX 17720: GLSWAP 17721: SetViewport: 0,0 800x600 0118221 17721: SetViewport: 0,0 800x600 0118221 17721: IDirect3DDevice9::Clear(...) 17721: onPreClearDX 17722: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17722: beginCapture 17722: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17722: SetViewport: 0,0 800x600 0118221 17723: SetViewport: 0,0 800x600 0118221 17723: onPrePresentDX 17723: Presenting Render Target: 0C6D6940 17724: endCapture 0 to GL_BACK 17724: sending new frame notification 17724: Present(0000000017724,00000000,00000000,00000000: GL: rendering stereo frame ) = 017725: GL: render 1 to GL_BACK 17725: onPostPresentDX 17728: GLSWAP 17729: SetViewport: 0,0 800x600 0118221 17729: SetViewport: 0,0 800x600 0118221 17729: IDirect3DDevice9::Clear(...) 17730: onPreClearDX 17730: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17730: beginCapture 17730: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17731: SetViewport: 0,0 800x600 0118221 17731: SetViewport: 0,0 800x600 0118221 17731: onPrePresentDX 17731: Presenting Render Target: 0C6D6940 17732: endCapture 1 to GL_BACK 17732: sending new frame notification 17732: Present(00000000,1773200000000,00000000,00000000: GL: rendering stereo frame ) = 017733: GL: render 2 to GL_BACK 17734: onPostPresentDX 17737: GLSWAP 17737: SetViewport: 0,0 800x600 0118221 17737: SetViewport: 0,0 800x600 0118221 17738: IDirect3DDevice9::Clear(...) 17738: onPreClearDX 17738: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17738: beginCapture 17739: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17739: SetViewport: 0,0 800x600 0118221 17739: SetViewport: 0,0 800x600 0118221 17740: onPrePresentDX 17740: Presenting Render Target: 0C6D6940 17740: endCapture 2 to GL_BACK 17740: sending new frame notification 17741: Present(00000000,00000000,1774100000000,00000000: GL: rendering stereo frame ) = 017741: GL: render 0 to GL_BACK 17742: onPostPresentDX 17745: GLSWAP 17746: SetViewport: 0,0 800x600 0118221 17746: SetViewport: 0,0 800x600 0118221 17746: IDirect3DDevice9::Clear(...) 17747: onPreClearDX 17747: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17748: beginCapture 17748: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17749: SetViewport: 0,0 800x600 0118221 17749: SetViewport: 0,0 800x600 0118221 17750: onPrePresentDX 17750: Presenting Render Target: 0C6D6940 17751: endCapture 0 to GL_BACK 17751: sending new frame notification 17752: Present(00000000,0000000017752,: GL: rendering stereo frame 00000000,00000000) = 0 17752: GL: render 1 to GL_BACK 17753: onPostPresentDX 17754: GLSWAP 17755: SetViewport: 0,0 800x600 0118221 17755: SetViewport: 0,0 800x600 0118221 17755: IDirect3DDevice9::Clear(...) 17756: onPreClearDX 17756: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17757: beginCapture 17758: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17758: SetViewport: 0,0 800x600 0118221 17758: SetViewport: 0,0 800x600 0118221 17759: onPrePresentDX 17759: Presenting Render Target: 0C6D6940 17760: endCapture 1 to GL_BACK 17760: sending new frame notification 17761: Present(00000000,00000000,1776100000000,00000000: GL: rendering stereo frame ) = 0 17762: GL: render 2 to GL_BACK 17763: onPostPresentDX 17763: GLSWAP 17763: SetViewport: 0,0 800x600 0118221 17764: SetViewport: 0,0 800x600 0118221 17764: IDirect3DDevice9::Clear(...) 17765: onPreClearDX 17765: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17766: beginCapture 17766: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17766: SetViewport: 0,0 800x600 0118221 17767: SetViewport: 0,0 800x600 0118221 17767: onPrePresentDX 17767: Presenting Render Target: 0C6D6940 17768: endCapture 2 to GL_BACK 17768: sending new frame notification 17768: Present(00000000,00000000,00000000,00000000) = 0 17768: GL: rendering stereo frame 17769: onPostPresentDX 17769: GL: render 0 to GL_BACK 17770: GLSWAP 17771: SetViewport: 0,0 800x600 0118221 17771: SetViewport: 0,0 800x600 0118221 17771: IDirect3DDevice9::Clear(...) 17771: onPreClearDX 17772: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17772: beginCapture 17772: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17772: SetViewport: 0,0 800x600 0118221 17773: SetViewport: 0,0 800x600 0118221 17773: onPrePresentDX 17773: Presenting Render Target: 0C6D6940 17774: endCapture 0 to GL_BACK 17774: sending new frame notification 17774: Present(00000000,00000000,1777400000000: GL: rendering stereo frame ,00000000) = 017775 : GL: render 1 to GL_BACK 17775: onPostPresentDX 17778: GLSWAP 17779: SetViewport: 0,0 800x600 0118221 17779: SetViewport: 0,0 800x600 0118221 17780: IDirect3DDevice9::Clear(...) 17780: onPreClearDX 17780: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17780: beginCapture 17781: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17781: SetViewport: 0,0 800x600 0118221 17781: SetViewport: 0,0 800x600 0118221 17782: onPrePresentDX 17782: Presenting Render Target: 0C6D6940 17782: endCapture 1 to GL_BACK 17782: sending new frame notification 17783: Present(00000000,00000000,00000000,0000000017783) = : GL: rendering stereo frame 0 17783: GL: render 2 to GL_BACK 17784: onPostPresentDX 17787: GLSWAP 17787: SetViewport: 0,0 800x600 0118221 17788: SetViewport: 0,0 800x600 0118221 17788: IDirect3DDevice9::Clear(...) 17788: onPreClearDX 17789: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17789: beginCapture 17789: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17790: SetViewport: 0,0 800x600 0118221 17790: SetViewport: 0,0 800x600 0118221 17790: onPrePresentDX 17790: Presenting Render Target: 0C6D6940 17791: endCapture 2 to GL_BACK 17791: sending new frame notification 17791: Present(00000000,00000000,1779100000000,00000000: GL: rendering stereo frame ) = 0 17792: GL: render 0 to GL_BACK 17793: onPostPresentDX 17795: GLSWAP 17796: SetViewport: 0,0 800x600 0118221 17796: SetViewport: 0,0 800x600 0118221 17796: IDirect3DDevice9::Clear(...) 17796: onPreClearDX 17797: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17797: beginCapture 17797: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17798: SetViewport: 0,0 800x600 0118221 17798: SetViewport: 0,0 800x600 0118221 17799: onPrePresentDX 17799: Presenting Render Target: 0C6D6940 17800: endCapture 0 to GL_BACK 17800: sending new frame notification 17800: Present(00000000,00000000,00000000,00000000) = 017801 : GL: rendering stereo frame 17801: onPostPresentDX 17802: GL: render 1 to GL_BACK 17803: GLSWAP 17804: SetViewport: 0,0 800x600 0118221 17804: SetViewport: 0,0 800x600 0118221 17804: IDirect3DDevice9::Clear(...) 17805: onPreClearDX 17805: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17805: beginCapture 17805: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17806: SetViewport: 0,0 800x600 0118221 17806: SetViewport: 0,0 800x600 0118221 17806: onPrePresentDX 17806: Presenting Render Target: 0C6D6940 17807: endCapture 1 to GL_BACK 17807: sending new frame notification 17807: Present(00000000,00000000,00000000,00000000) = 178070: GL: rendering stereo frame 17808: GL: render 2 to GL_BACK 17809: onPostPresentDX 17812: GLSWAP 17812: SetViewport: 0,0 800x600 0118221 17813: SetViewport: 0,0 800x600 0118221 17813: IDirect3DDevice9::Clear(...) 17813: onPreClearDX 17813: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17814: beginCapture 17814: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17814: SetViewport: 0,0 800x600 0118221 17815: SetViewport: 0,0 800x600 0118221 17815: onPrePresentDX 17815: Presenting Render Target: 0C6D6940 17815: endCapture 2 to GL_BACK 17816: sending new frame notification 17816: Present(00000000,00000000,00000000,00000000) = 0 17816: GL: rendering stereo frame 17817: GL: render 0 to GL_BACK 17817: onPostPresentDX 17820: GLSWAP 17821: SetViewport: 0,0 800x600 0118221 17821: SetViewport: 0,0 800x600 0118221 17821: IDirect3DDevice9::Clear(...) 17821: onPreClearDX 17822: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17822: beginCapture 17822: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17823: SetViewport: 0,0 800x600 0118221 17823: SetViewport: 0,0 800x600 0118221 17823: onPrePresentDX 17824: Presenting Render Target: 0C6D6940 17824: endCapture 0 to GL_BACK 17824: sending new frame notification 17824: Present(00000000,00000000,1782500000000,00000000: GL: rendering stereo frame ) = 0 17825: GL: render 1 to GL_BACK 17826: onPostPresentDX 17828: GLSWAP 17829: SetViewport: 0,0 800x600 0118221 17829: SetViewport: 0,0 800x600 0118221 17830: IDirect3DDevice9::Clear(...) 17830: onPreClearDX 17830: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17831: beginCapture 17831: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17831: SetViewport: 0,0 800x600 0118221 17832: SetViewport: 0,0 800x600 0118221 17832: onPrePresentDX 17832: Presenting Render Target: 0C6D6940 17833: endCapture 1 to GL_BACK 17834: sending new frame notification 17834: Present(00000000,00000000,00000000,0000000017834) = : GL: rendering stereo frame 17835: GL: render 2 to GL_BACK 0 17836: onPostPresentDX 17837: GLSWAP 17837: SetViewport: 0,0 800x600 0118221 17838: SetViewport: 0,0 800x600 0118221 17838: IDirect3DDevice9::Clear(...) 17838: onPreClearDX 17839: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17839: beginCapture 17840: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17840: SetViewport: 0,0 800x600 0118221 17841: SetViewport: 0,0 800x600 0118221 17841: onPrePresentDX 17841: Presenting Render Target: 0C6D6940 17841: endCapture 2 to GL_BACK 17841: sending new frame notification 17842: Present(00000000,0000000017842,: GL: rendering stereo frame 00000000,00000000) = 0 17842: GL: render 0 to GL_BACK 17843: onPostPresentDX 17845: GLSWAP 17846: SetViewport: 0,0 800x600 0118221 17846: SetViewport: 0,0 800x600 0118221 17846: IDirect3DDevice9::Clear(...) 17847: onPreClearDX 17847: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17847: beginCapture 17847: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17848: SetViewport: 0,0 800x600 0118221 17848: SetViewport: 0,0 800x600 0118221 17848: onPrePresentDX 17848: Presenting Render Target: 0C6D6940 17849: endCapture 0 to GL_BACK 17849: sending new frame notification 17849: Present(00000000,00000000,00000000,00000000) = 0 17850: GL: rendering stereo frame 17850: onPostPresentDX 17851: GL: render 1 to GL_BACK 17853: GLSWAP 17854: SetViewport: 0,0 800x600 0118221 17854: SetViewport: 0,0 800x600 0118221 17854: IDirect3DDevice9::Clear(...) 17855: onPreClearDX 17855: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17855: beginCapture 17855: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17856: SetViewport: 0,0 800x600 0118221 17856: SetViewport: 0,0 800x600 0118221 17856: onPrePresentDX 17856: Presenting Render Target: 0C6D6940 17857: endCapture 1 to GL_BACK 17857: sending new frame notification 17857: Present(00000000,00000000,00000000,00000000) = 0 17858: GL: rendering stereo frame 17858: onPostPresentDX 17859: GL: render 2 to GL_BACK 17862: GLSWAP 17862: SetViewport: 0,0 800x600 0118221 17863: SetViewport: 0,0 800x600 0118221 17863: IDirect3DDevice9::Clear(...) 17863: onPreClearDX 17863: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17864: beginCapture 17864: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17864: SetViewport: 0,0 800x600 0118221 17864: SetViewport: 0,0 800x600 0118221 17865: onPrePresentDX 17865: Presenting Render Target: 0C6D6940 17865: endCapture 2 to GL_BACK 17866: sending new frame notification 17866: Present(00000000,0000000017866,: GL: rendering stereo frame 17866: GL: render 0 to GL_BACK 00000000,00000000) = 0 17867: onPostPresentDX 17870: GLSWAP 17870: SetViewport: 0,0 800x600 0118221 17871: SetViewport: 0,0 800x600 0118221 17871: IDirect3DDevice9::Clear(...) 17872: onPreClearDX 17872: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17872: beginCapture 17873: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17873: SetViewport: 0,0 800x600 0118221 17873: SetViewport: 0,0 800x600 0118221 17874: onPrePresentDX 17874: Presenting Render Target: 0C6D6940 17874: endCapture 0 to GL_BACK 17874: sending new frame notification 17875: Present(00000000,00000000,00000000,0000000017875) = : GL: rendering stereo frame 0 17875: GL: render 1 to GL_BACK 17876: onPostPresentDX 17878: GLSWAP 17879: SetViewport: 0,0 800x600 0118221 17879: SetViewport: 0,0 800x600 0118221 17879: IDirect3DDevice9::Clear(...) 17880: onPreClearDX 17880: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17880: beginCapture 17880: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17881: SetViewport: 0,0 800x600 0118221 17881: SetViewport: 0,0 800x600 0118221 17882: onPrePresentDX 17882: Presenting Render Target: 0C6D6940 17882: endCapture 1 to GL_BACK 17882: sending new frame notification 17883: Present(00000000,00000000,00000000,0000000017883) = : GL: rendering stereo frame 0 17883: GL: render 2 to GL_BACK 17884: onPostPresentDX 17887: GLSWAP 17887: SetViewport: 0,0 800x600 0118221 17888: SetViewport: 0,0 800x600 0118221 17888: IDirect3DDevice9::Clear(...) 17888: onPreClearDX 17888: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17889: beginCapture 17889: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17889: SetViewport: 0,0 800x600 0118221 17890: SetViewport: 0,0 800x600 0118221 17890: onPrePresentDX 17890: Presenting Render Target: 0C6D6940 17890: endCapture 2 to GL_BACK 17891: sending new frame notification 17891: Present(00000000,00000000,1789100000000,00000000: GL: rendering stereo frame ) = 0 17891: GL: render 0 to GL_BACK 17892: onPostPresentDX 17895: GLSWAP 17895: SetViewport: 0,0 800x600 0118221 17896: SetViewport: 0,0 800x600 0118221 17896: IDirect3DDevice9::Clear(...) 17896: onPreClearDX 17896: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17897: beginCapture 17897: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17897: SetViewport: 0,0 800x600 0118221 17898: SetViewport: 0,0 800x600 0118221 17898: onPrePresentDX 17898: Presenting Render Target: 0C6D6940 17898: endCapture 0 to GL_BACK 17899: sending new frame notification 17899: Present(00000000,00000000,00000000,00000000) = 0 17899: GL: rendering stereo frame 17900: onPostPresentDX 17901: GL: render 1 to GL_BACK 17903: GLSWAP 17904: SetViewport: 0,0 800x600 0118221 17904: SetViewport: 0,0 800x600 0118221 17904: IDirect3DDevice9::Clear(...) 17905: onPreClearDX 17905: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17905: beginCapture 17905: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17906: SetViewport: 0,0 800x600 0118221 17906: SetViewport: 0,0 800x600 0118221 17906: onPrePresentDX 17906: Presenting Render Target: 0C6D6940 17907: endCapture 1 to GL_BACK 17907: sending new frame notification 17907: Present(00000000,00000000,00000000,0000000017907) = : GL: rendering stereo frame 017908: GL: render 2 to GL_BACK 17909: onPostPresentDX 17912: GLSWAP 17912: SetViewport: 0,0 800x600 0118221 17913: SetViewport: 0,0 800x600 0118221 17913: IDirect3DDevice9::Clear(...) 17913: onPreClearDX 17913: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17914: beginCapture 17914: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17914: SetViewport: 0,0 800x600 0118221 17914: SetViewport: 0,0 800x600 0118221 17915: onPrePresentDX 17915: Presenting Render Target: 0C6D6940 17915: endCapture 2 to GL_BACK 17916: sending new frame notification 17916: Present(00000000,00000000,00000000,00000000) = 0 17916: GL: rendering stereo frame 17917: onPostPresentDX 17917: GL: render 0 to GL_BACK 17920: GLSWAP 17921: SetViewport: 0,0 800x600 0118221 17921: SetViewport: 0,0 800x600 0118221 17921: IDirect3DDevice9::Clear(...) 17921: onPreClearDX 17921: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17922: beginCapture 17922: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17922: SetViewport: 0,0 800x600 0118221 17923: SetViewport: 0,0 800x600 0118221 17923: onPrePresentDX 17923: Presenting Render Target: 0C6D6940 17924: endCapture 0 to GL_BACK 17924: sending new frame notification 17924: Present(00000000,00000000,00000000,00000000) = 0 17924: GL: rendering stereo frame 17925: onPostPresentDX 17926: GL: render 1 to GL_BACK 17928: GLSWAP 17929: SetViewport: 0,0 800x600 0118221 17929: SetViewport: 0,0 800x600 0118221 17930: IDirect3DDevice9::Clear(...) 17930: onPreClearDX 17930: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17930: beginCapture 17931: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17931: SetViewport: 0,0 800x600 0118221 17931: SetViewport: 0,0 800x600 0118221 17931: onPrePresentDX 17932: Presenting Render Target: 0C6D6940 17932: endCapture 1 to GL_BACK 17932: sending new frame notification 17932: Present(00000000,00000000,00000000,0000000017933) = : 0GL: rendering stereo frame 17933: GL: render 2 to GL_BACK 17934: onPostPresentDX 17937: GLSWAP 17937: SetViewport: 0,0 800x600 0118221 17938: SetViewport: 0,0 800x600 0118221 17938: IDirect3DDevice9::Clear(...) 17938: onPreClearDX 17939: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17939: beginCapture 17940: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17940: SetViewport: 0,0 800x600 0118221 17940: SetViewport: 0,0 800x600 0118221 17940: onPrePresentDX 17941: Presenting Render Target: 0C6D6940 17941: endCapture 2 to GL_BACK 17941: sending new frame notification 17941: Present(00000000,00000000,00000000,0000000017942) = : GL: rendering stereo frame 0 17942: GL: render 0 to GL_BACK 17943: onPostPresentDX 17945: GLSWAP 17946: SetViewport: 0,0 800x600 0118221 17946: SetViewport: 0,0 800x600 0118221 17946: IDirect3DDevice9::Clear(...) 17946: onPreClearDX 17947: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17947: beginCapture 17947: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17947: SetViewport: 0,0 800x600 0118221 17948: SetViewport: 0,0 800x600 0118221 17948: onPrePresentDX 17948: Presenting Render Target: 0C6D6940 17949: endCapture 0 to GL_BACK 17949: sending new frame notification 17949: Present(00000000,00000000,00000000,00000000) = 0 17949: GL: rendering stereo frame 17950: onPostPresentDX 17951: GL: render 1 to GL_BACK 17953: GLSWAP 17954: SetViewport: 0,0 800x600 0118221 17954: SetViewport: 0,0 800x600 0118221 17955: IDirect3DDevice9::Clear(...) 17955: onPreClearDX 17955: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17955: beginCapture 17956: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17956: SetViewport: 0,0 800x600 0118221 17956: SetViewport: 0,0 800x600 0118221 17956: onPrePresentDX 17957: Presenting Render Target: 0C6D6940 17957: endCapture 1 to GL_BACK 17957: sending new frame notification 17957: Present(00000000,00000000,00000000,00000000) = 0 17958: GL: rendering stereo frame 17959: onPostPresentDX 17959: GL: render 2 to GL_BACK 17962: GLSWAP 17962: SetViewport: 0,0 800x600 0118221 17963: SetViewport: 0,0 800x600 0118221 17963: IDirect3DDevice9::Clear(...) 17963: onPreClearDX 17963: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17964: beginCapture 17964: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17964: SetViewport: 0,0 800x600 0118221 17964: SetViewport: 0,0 800x600 0118221 17965: onPrePresentDX 17965: Presenting Render Target: 0C6D6940 17965: endCapture 2 to GL_BACK 17966: sending new frame notification 17966: Present(00000000,00000000,00000000,0000000017966) = : GL: rendering stereo frame 0 17966: GL: render 0 to GL_BACK 17967: onPostPresentDX 17970: GLSWAP 17971: SetViewport: 0,0 800x600 0118221 17971: SetViewport: 0,0 800x600 0118221 17971: IDirect3DDevice9::Clear(...) 17972: onPreClearDX 17972: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17973: beginCapture 17973: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17974: SetViewport: 0,0 800x600 0118221 17974: SetViewport: 0,0 800x600 0118221 17975: onPrePresentDX 17975: Presenting Render Target: 0C6D6940 17976: endCapture 0 to GL_BACK 17976: sending new frame notification 17977: Present(00000000,00000000,00000000,00000000) = 0 17977: GL: rendering stereo frame 17978: onPostPresentDX 17978: GL: render 1 to GL_BACK 17979: GLSWAP 17980: SetViewport: 0,0 800x600 0118221 17980: SetViewport: 0,0 800x600 0118221 17980: IDirect3DDevice9::Clear(...) 17981: onPreClearDX 17981: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17982: beginCapture 17982: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 17983: SetViewport: 0,0 800x600 0118221 17983: SetViewport: 0,0 800x600 0118221 17984: onPrePresentDX 17984: Presenting Render Target: 0C6D6940 17985: endCapture 1 to GL_BACK 17985: sending new frame notification 17985: Present(00000000,0000000017985,: GL: rendering stereo frame 00000000,00000000) = 0 17986: GL: render 2 to GL_BACK 17987: onPostPresentDX 17987: GLSWAP 17987: SetViewport: 0,0 800x600 0118221 17988: SetViewport: 0,0 800x600 0118221 17988: IDirect3DDevice9::Clear(...) 17988: onPreClearDX 17988: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17989: beginCapture 17989: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 17989: SetViewport: 0,0 800x600 0118221 17990: SetViewport: 0,0 800x600 0118221 17990: onPrePresentDX 17990: Presenting Render Target: 0C6D6940 17991: endCapture 2 to GL_BACK 17991: sending new frame notification 17991: Present(00000000,00000000,00000000,0000000017991) = : GL: rendering stereo frame 0 17992: GL: render 0 to GL_BACK 17992: onPostPresentDX 17995: GLSWAP 17996: SetViewport: 0,0 800x600 0118221 17996: SetViewport: 0,0 800x600 0118221 17996: IDirect3DDevice9::Clear(...) 17997: onPreClearDX 17997: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 17997: beginCapture 17998: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 17998: SetViewport: 0,0 800x600 0118221 17998: SetViewport: 0,0 800x600 0118221 17998: onPrePresentDX 17999: Presenting Render Target: 0C6D6940 17999: endCapture 0 to GL_BACK 17999: sending new frame notification 17999: Present(00000000,00000000,00000000,1800000000000: GL: rendering stereo frame ) = 0 18000: GL: render 1 to GL_BACK 18001: onPostPresentDX 18003: GLSWAP 18004: SetViewport: 0,0 800x600 0118221 18004: SetViewport: 0,0 800x600 0118221 18005: IDirect3DDevice9::Clear(...) 18005: onPreClearDX 18005: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18006: beginCapture 18006: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18006: SetViewport: 0,0 800x600 0118221 18007: SetViewport: 0,0 800x600 0118221 18007: onPrePresentDX 18007: Presenting Render Target: 0C6D6940 18007: endCapture 1 to GL_BACK 18008: sending new frame notification 18008: Present(00000000,00000000,1800800000000,00000000: GL: rendering stereo frame ) = 0 18008: GL: render 2 to GL_BACK 18009: onPostPresentDX 18012: GLSWAP 18012: SetViewport: 0,0 800x600 0118221 18012: SetViewport: 0,0 800x600 0118221 18013: IDirect3DDevice9::Clear(...) 18013: onPreClearDX 18013: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18014: beginCapture 18014: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18015: SetViewport: 0,0 800x600 0118221 18015: SetViewport: 0,0 800x600 0118221 18015: onPrePresentDX 18016: Presenting Render Target: 0C6D6940 18016: endCapture 2 to GL_BACK 18016: sending new frame notification 18016: Present(00000000,00000000,1801700000000,00000000: GL: rendering stereo frame ) = 0 18017: GL: render 0 to GL_BACK 18018: onPostPresentDX 18020: GLSWAP 18021: SetViewport: 0,0 800x600 0118221 18021: SetViewport: 0,0 800x600 0118221 18021: IDirect3DDevice9::Clear(...) 18022: onPreClearDX 18022: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18023: beginCapture 18023: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18023: SetViewport: 0,0 800x600 0118221 18024: SetViewport: 0,0 800x600 0118221 18024: onPrePresentDX 18024: Presenting Render Target: 0C6D6940 18025: endCapture 0 to GL_BACK 18025: sending new frame notification 18025: Present(00000000,00000000,00000000,00000000) = 180250: GL: rendering stereo frame 18026: GL: render 1 to GL_BACK 18026: onPostPresentDX 18028: GLSWAP 18029: SetViewport: 0,0 800x600 0118221 18029: SetViewport: 0,0 800x600 0118221 18030: IDirect3DDevice9::Clear(...) 18030: onPreClearDX 18030: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18030: beginCapture 18031: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18031: SetViewport: 0,0 800x600 0118221 18031: SetViewport: 0,0 800x600 0118221 18032: onPrePresentDX 18032: Presenting Render Target: 0C6D6940 18032: endCapture 1 to GL_BACK 18032: sending new frame notification 18033: Present(00000000,00000000,00000000,00000000) = 0 18033: GL: rendering stereo frame 18033: onPostPresentDX 18034: GL: render 2 to GL_BACK 18037: GLSWAP 18037: SetViewport: 0,0 800x600 0118221 18038: SetViewport: 0,0 800x600 0118221 18038: IDirect3DDevice9::Clear(...) 18038: onPreClearDX 18038: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18039: beginCapture 18039: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18039: SetViewport: 0,0 800x600 0118221 18039: SetViewport: 0,0 800x600 0118221 18040: onPrePresentDX 18040: Presenting Render Target: 0C6D6940 18040: endCapture 2 to GL_BACK 18040: sending new frame notification 18041: Present(00000000,0000000018041,00000000,00000000: GL: rendering stereo frame ) = 0 18041: GL: render 0 to GL_BACK 18042: onPostPresentDX 18045: GLSWAP 18046: SetViewport: 0,0 800x600 0118221 18046: SetViewport: 0,0 800x600 0118221 18046: IDirect3DDevice9::Clear(...) 18046: onPreClearDX 18047: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18047: beginCapture 18047: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18047: SetViewport: 0,0 800x600 0118221 18048: SetViewport: 0,0 800x600 0118221 18048: onPrePresentDX 18048: Presenting Render Target: 0C6D6940 18049: endCapture 0 to GL_BACK 18049: sending new frame notification 18049: Present(00000000,00000000,00000000,00000000) = 0 18049: GL: rendering stereo frame 18050: onPostPresentDX 18051: GL: render 1 to GL_BACK 18053: GLSWAP 18054: SetViewport: 0,0 800x600 0118221 18054: SetViewport: 0,0 800x600 0118221 18054: IDirect3DDevice9::Clear(...) 18055: onPreClearDX 18055: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18055: beginCapture 18055: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18056: SetViewport: 0,0 800x600 0118221 18056: SetViewport: 0,0 800x600 0118221 18056: onPrePresentDX 18057: Presenting Render Target: 0C6D6940 18057: endCapture 1 to GL_BACK 18057: sending new frame notification 18058: Present(00000000,00000000,1805800000000,00000000: GL: rendering stereo frame 18058: GL: render 2 to GL_BACK ) = 0 18059: onPostPresentDX 18062: GLSWAP 18062: SetViewport: 0,0 800x600 0118221 18063: SetViewport: 0,0 800x600 0118221 18063: IDirect3DDevice9::Clear(...) 18063: onPreClearDX 18064: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18065: beginCapture 18065: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18065: SetViewport: 0,0 800x600 0118221 18066: SetViewport: 0,0 800x600 0118221 18066: onPrePresentDX 18067: Presenting Render Target: 0C6D6940 18067: endCapture 2 to GL_BACK 18068: sending new frame notification 18068: Present(00000000,0000000018068,: GL: rendering stereo frame 00000000,00000000) = 0 18069: GL: render 0 to GL_BACK 18069: onPostPresentDX 18070: GLSWAP 18071: SetViewport: 0,0 800x600 0118221 18071: SetViewport: 0,0 800x600 0118221 18071: IDirect3DDevice9::Clear(...) 18071: onPreClearDX 18072: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18072: beginCapture 18072: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18072: SetViewport: 0,0 800x600 0118221 18073: SetViewport: 0,0 800x600 0118221 18073: onPrePresentDX 18073: Presenting Render Target: 0C6D6940 18074: endCapture 0 to GL_BACK 18074: sending new frame notification 18074: Present(00000000,00000000,0000000018074,00000000: GL: rendering stereo frame ) = 0 18075: GL: render 1 to GL_BACK 18075: onPostPresentDX 18078: GLSWAP 18079: SetViewport: 0,0 800x600 0118221 18079: SetViewport: 0,0 800x600 0118221 18080: IDirect3DDevice9::Clear(...) 18080: onPreClearDX 18080: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18081: beginCapture 18081: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18081: SetViewport: 0,0 800x600 0118221 18082: SetViewport: 0,0 800x600 0118221 18082: onPrePresentDX 18082: Presenting Render Target: 0C6D6940 18082: endCapture 1 to GL_BACK 18083: sending new frame notification 18083: Present(00000000,00000000,00000000,0000000018083) = : 0GL: rendering stereo frame 18084: GL: render 2 to GL_BACK 18084: onPostPresentDX 18087: GLSWAP 18087: SetViewport: 0,0 800x600 0118221 18088: SetViewport: 0,0 800x600 0118221 18088: IDirect3DDevice9::Clear(...) 18088: onPreClearDX 18089: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18090: beginCapture 18090: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18090: SetViewport: 0,0 800x600 0118221 18091: SetViewport: 0,0 800x600 0118221 18091: onPrePresentDX 18092: Presenting Render Target: 0C6D6940 18092: endCapture 2 to GL_BACK 18093: sending new frame notification 18093: Present(00000000,1809300000000,00000000,00000000: GL: rendering stereo frame ) = 0 18094: GL: render 0 to GL_BACK 18095: onPostPresentDX 18095: GLSWAP 18096: SetViewport: 0,0 800x600 0118221 18096: SetViewport: 0,0 800x600 0118221 18096: IDirect3DDevice9::Clear(...) 18096: onPreClearDX 18096: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18097: beginCapture 18097: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18097: SetViewport: 0,0 800x600 0118221 18098: SetViewport: 0,0 800x600 0118221 18098: onPrePresentDX 18098: Presenting Render Target: 0C6D6940 18099: endCapture 0 to GL_BACK 18099: sending new frame notification 18099: Present(00000000,00000000,1809900000000,00000000: GL: rendering stereo frame ) = 0 18100: GL: render 1 to GL_BACK 18101: onPostPresentDX 18103: GLSWAP 18104: SetViewport: 0,0 800x600 0118221 18104: SetViewport: 0,0 800x600 0118221 18105: IDirect3DDevice9::Clear(...) 18105: onPreClearDX 18105: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18105: beginCapture 18106: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18106: SetViewport: 0,0 800x600 0118221 18106: SetViewport: 0,0 800x600 0118221 18106: onPrePresentDX 18107: Presenting Render Target: 0C6D6940 18107: endCapture 1 to GL_BACK 18107: sending new frame notification 18107: Present(00000000,00000000,00000000,00000000) = 0 18108: GL: rendering stereo frame 18108: onPostPresentDX 18109: GL: render 2 to GL_BACK 18112: GLSWAP 18112: SetViewport: 0,0 800x600 0118221 18113: SetViewport: 0,0 800x600 0118221 18113: IDirect3DDevice9::Clear(...) 18113: onPreClearDX 18113: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18114: beginCapture 18114: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18114: SetViewport: 0,0 800x600 0118221 18115: SetViewport: 0,0 800x600 0118221 18115: onPrePresentDX 18115: Presenting Render Target: 0C6D6940 18115: endCapture 2 to GL_BACK 18116: sending new frame notification 18116: Present(00000000,00000000,00000000,00000000) = 0 18116: GL: rendering stereo frame 18117: onPostPresentDX 18117: GL: render 0 to GL_BACK 18120: GLSWAP 18121: SetViewport: 0,0 800x600 0118221 18121: SetViewport: 0,0 800x600 0118221 18121: IDirect3DDevice9::Clear(...) 18121: onPreClearDX 18121: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18122: beginCapture 18122: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18122: SetViewport: 0,0 800x600 0118221 18123: SetViewport: 0,0 800x600 0118221 18123: onPrePresentDX 18123: Presenting Render Target: 0C6D6940 18123: endCapture 0 to GL_BACK 18124: sending new frame notification 18124: Present(00000000,00000000,00000000,00000000) = 0 18124: GL: rendering stereo frame 18125: onPostPresentDX 18125: GL: render 1 to GL_BACK 18128: GLSWAP 18129: SetViewport: 0,0 800x600 0118221 18129: SetViewport: 0,0 800x600 0118221 18129: IDirect3DDevice9::Clear(...) 18130: onPreClearDX 18130: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18130: beginCapture 18131: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18131: SetViewport: 0,0 800x600 0118221 18132: SetViewport: 0,0 800x600 0118221 18132: onPrePresentDX 18132: Presenting Render Target: 0C6D6940 18133: endCapture 1 to GL_BACK 18133: sending new frame notification 18133: Present(00000000,00000000,00000000,00000000) = 0 18133: GL: rendering stereo frame 18134: onPostPresentDX 18135: GL: render 2 to GL_BACK 18137: GLSWAP 18137: SetViewport: 0,0 800x600 0118221 18137: SetViewport: 0,0 800x600 0118221 18138: IDirect3DDevice9::Clear(...) 18138: onPreClearDX 18138: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18139: beginCapture 18139: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18139: SetViewport: 0,0 800x600 0118221 18139: SetViewport: 0,0 800x600 0118221 18140: onPrePresentDX 18140: Presenting Render Target: 0C6D6940 18140: endCapture 2 to GL_BACK 18140: sending new frame notification 18141: Present(00000000,00000000,00000000,00000000) = 0 18141: GL: rendering stereo frame 18142: onPostPresentDX 18142: GL: render 0 to GL_BACK 18145: GLSWAP 18146: SetViewport: 0,0 800x600 0118221 18146: SetViewport: 0,0 800x600 0118221 18146: IDirect3DDevice9::Clear(...) 18147: onPreClearDX 18147: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18147: beginCapture 18147: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18148: SetViewport: 0,0 800x600 0118221 18148: SetViewport: 0,0 800x600 0118221 18148: onPrePresentDX 18148: Presenting Render Target: 0C6D6940 18149: endCapture 0 to GL_BACK 18149: sending new frame notification 18149: Present(00000000,00000000,1814900000000,: GL: rendering stereo frame 00000000) = 181500: GL: render 1 to GL_BACK 18150: onPostPresentDX 18153: GLSWAP 18154: SetViewport: 0,0 800x600 0118221 18154: SetViewport: 0,0 800x600 0118221 18154: IDirect3DDevice9::Clear(...) 18155: onPreClearDX 18155: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18155: beginCapture 18155: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18156: SetViewport: 0,0 800x600 0118221 18156: SetViewport: 0,0 800x600 0118221 18156: onPrePresentDX 18157: Presenting Render Target: 0C6D6940 18157: endCapture 1 to GL_BACK 18157: sending new frame notification 18157: Present(00000000,00000000,00000000,00000000) = 0 18158: GL: rendering stereo frame 18158: onPostPresentDX 18159: GL: render 2 to GL_BACK 18162: GLSWAP 18162: SetViewport: 0,0 800x600 0118221 18163: SetViewport: 0,0 800x600 0118221 18163: IDirect3DDevice9::Clear(...) 18163: onPreClearDX 18163: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18164: beginCapture 18164: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18164: SetViewport: 0,0 800x600 0118221 18164: SetViewport: 0,0 800x600 0118221 18165: onPrePresentDX 18165: Presenting Render Target: 0C6D6940 18165: endCapture 2 to GL_BACK 18165: sending new frame notification 18166: Present(00000000,00000000,00000000,0000000018166) = : GL: rendering stereo frame 018166 : GL: render 0 to GL_BACK 18167: onPostPresentDX 18170: GLSWAP 18171: SetViewport: 0,0 800x600 0118221 18171: SetViewport: 0,0 800x600 0118221 18171: IDirect3DDevice9::Clear(...) 18172: onPreClearDX 18172: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18172: beginCapture 18172: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18173: SetViewport: 0,0 800x600 0118221 18173: SetViewport: 0,0 800x600 0118221 18173: onPrePresentDX 18173: Presenting Render Target: 0C6D6940 18174: endCapture 0 to GL_BACK 18174: sending new frame notification 18174: Present(00000000,00000000,00000000,00000000) = 181740: GL: rendering stereo frame 18175: GL: render 1 to GL_BACK 18176: onPostPresentDX 18178: GLSWAP 18179: SetViewport: 0,0 800x600 0118221 18179: SetViewport: 0,0 800x600 0118221 18179: IDirect3DDevice9::Clear(...) 18180: onPreClearDX 18180: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18180: beginCapture 18180: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18181: SetViewport: 0,0 800x600 0118221 18181: SetViewport: 0,0 800x600 0118221 18181: onPrePresentDX 18181: Presenting Render Target: 0C6D6940 18182: endCapture 1 to GL_BACK 18182: sending new frame notification 18182: Present(00000000,00000000,00000000,00000000) = 018183 : GL: rendering stereo frame 18183: onPostPresentDX 18184: GL: render 2 to GL_BACK 18187: GLSWAP 18187: SetViewport: 0,0 800x600 0118221 18188: SetViewport: 0,0 800x600 0118221 18188: IDirect3DDevice9::Clear(...) 18189: onPreClearDX 18189: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18190: beginCapture 18190: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18191: SetViewport: 0,0 800x600 0118221 18191: SetViewport: 0,0 800x600 0118221 18191: onPrePresentDX 18192: Presenting Render Target: 0C6D6940 18193: endCapture 2 to GL_BACK 18193: sending new frame notification 18193: Present(00000000,00000000,00000000,0000000018194) = : GL: rendering stereo frame 0 18194: GL: render 0 to GL_BACK 18195: onPostPresentDX 18196: GLSWAP 18196: SetViewport: 0,0 800x600 0118221 18197: SetViewport: 0,0 800x600 0118221 18197: IDirect3DDevice9::Clear(...) 18197: onPreClearDX 18198: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18199: beginCapture 18199: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18200: SetViewport: 0,0 800x600 0118221 18200: SetViewport: 0,0 800x600 0118221 18200: onPrePresentDX 18201: Presenting Render Target: 0C6D6940 18201: endCapture 0 to GL_BACK 18202: sending new frame notification 18202: Present(00000000,00000000,1820300000000,00000000) = : GL: rendering stereo frame 18203: GL: render 1 to GL_BACK 0 18204: onPostPresentDX 18204: GLSWAP 18205: SetViewport: 0,0 800x600 0118221 18205: SetViewport: 0,0 800x600 0118221 18205: IDirect3DDevice9::Clear(...) 18206: onPreClearDX 18206: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18206: beginCapture 18206: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18207: SetViewport: 0,0 800x600 0118221 18207: SetViewport: 0,0 800x600 0118221 18207: onPrePresentDX 18208: Presenting Render Target: 0C6D6940 18208: endCapture 1 to GL_BACK 18208: sending new frame notification 18208: Present(00000000,00000000,00000000,00000000) = 0 18209: GL: rendering stereo frame 18209: onPostPresentDX 18210: GL: render 2 to GL_BACK 18212: GLSWAP 18212: SetViewport: 0,0 800x600 0118221 18213: SetViewport: 0,0 800x600 0118221 18213: IDirect3DDevice9::Clear(...) 18213: onPreClearDX 18213: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18214: beginCapture 18214: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18214: SetViewport: 0,0 800x600 0118221 18214: SetViewport: 0,0 800x600 0118221 18215: onPrePresentDX 18215: Presenting Render Target: 0C6D6940 18215: endCapture 2 to GL_BACK 18215: sending new frame notification 18216: Present(00000000,00000000,00000000,0000000018216) = : GL: rendering stereo frame 0 18216: GL: render 0 to GL_BACK 18217: onPostPresentDX 18220: GLSWAP 18221: SetViewport: 0,0 800x600 0118221 18221: SetViewport: 0,0 800x600 0118221 18221: IDirect3DDevice9::Clear(...) 18221: onPreClearDX 18222: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18222: beginCapture 18222: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18223: SetViewport: 0,0 800x600 0118221 18223: SetViewport: 0,0 800x600 0118221 18223: onPrePresentDX 18223: Presenting Render Target: 0C6D6940 18224: endCapture 0 to GL_BACK 18224: sending new frame notification 18224: Present(00000000,00000000,00000000,0000000018225) = : GL: rendering stereo frame 0 18225: GL: render 1 to GL_BACK 18226: onPostPresentDX 18228: GLSWAP 18229: SetViewport: 0,0 800x600 0118221 18229: SetViewport: 0,0 800x600 0118221 18230: IDirect3DDevice9::Clear(...) 18230: onPreClearDX 18230: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18230: beginCapture 18231: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18231: SetViewport: 0,0 800x600 0118221 18231: SetViewport: 0,0 800x600 0118221 18231: onPrePresentDX 18232: Presenting Render Target: 0C6D6940 18232: endCapture 1 to GL_BACK 18232: sending new frame notification 18232: Present(00000000,0000000018233,: GL: rendering stereo frame 00000000,0000000018233: GL: render 2 to GL_BACK ) = 0 18234: onPostPresentDX 18237: GLSWAP 18237: SetViewport: 0,0 800x600 0118221 18237: SetViewport: 0,0 800x600 0118221 18238: IDirect3DDevice9::Clear(...) 18238: onPreClearDX 18238: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18239: beginCapture 18239: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18239: SetViewport: 0,0 800x600 0118221 18239: SetViewport: 0,0 800x600 0118221 18240: onPrePresentDX 18240: Presenting Render Target: 0C6D6940 18240: endCapture 2 to GL_BACK 18240: sending new frame notification 18241: Present(00000000,0000000018241,00000000,00000000: GL: rendering stereo frame ) = 0 18241: GL: render 0 to GL_BACK 18242: onPostPresentDX 18245: GLSWAP 18246: SetViewport: 0,0 800x600 0118221 18246: SetViewport: 0,0 800x600 0118221 18246: IDirect3DDevice9::Clear(...) 18246: onPreClearDX 18247: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18247: beginCapture 18247: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18247: SetViewport: 0,0 800x600 0118221 18248: SetViewport: 0,0 800x600 0118221 18248: onPrePresentDX 18248: Presenting Render Target: 0C6D6940 18249: endCapture 0 to GL_BACK 18249: sending new frame notification 18249: Present(00000000,00000000,00000000,00000000) = 0 18249: GL: rendering stereo frame 18250: onPostPresentDX 18250: GL: render 1 to GL_BACK 18253: GLSWAP 18254: SetViewport: 0,0 800x600 0118221 18254: SetViewport: 0,0 800x600 0118221 18254: IDirect3DDevice9::Clear(...) 18255: onPreClearDX 18255: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18255: beginCapture 18255: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18256: SetViewport: 0,0 800x600 0118221 18256: SetViewport: 0,0 800x600 0118221 18256: onPrePresentDX 18256: Presenting Render Target: 0C6D6940 18257: endCapture 1 to GL_BACK 18257: sending new frame notification 18257: Present(00000000,00000000,00000000,0000000018257) = : GL: rendering stereo frame 0 18258: GL: render 2 to GL_BACK 18259: onPostPresentDX 18262: GLSWAP 18262: SetViewport: 0,0 800x600 0118221 18262: SetViewport: 0,0 800x600 0118221 18263: IDirect3DDevice9::Clear(...) 18263: onPreClearDX 18263: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18263: beginCapture 18264: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18264: SetViewport: 0,0 800x600 0118221 18264: SetViewport: 0,0 800x600 0118221 18265: onPrePresentDX 18265: Presenting Render Target: 0C6D6940 18265: endCapture 2 to GL_BACK 18266: sending new frame notification 18266: Present(00000000,00000000,00000000,00000000) = 182660: GL: rendering stereo frame 18266: GL: render 0 to GL_BACK 18267: onPostPresentDX 18270: GLSWAP 18270: SetViewport: 0,0 800x600 0118221 18271: SetViewport: 0,0 800x600 0118221 18271: IDirect3DDevice9::Clear(...) 18271: onPreClearDX 18271: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18272: beginCapture 18272: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18272: SetViewport: 0,0 800x600 0118221 18273: SetViewport: 0,0 800x600 0118221 18273: onPrePresentDX 18273: Presenting Render Target: 0C6D6940 18273: endCapture 0 to GL_BACK 18274: sending new frame notification 18274: Present(00000000,00000000,00000000,00000000) = 0 18274: GL: rendering stereo frame 18275: onPostPresentDX 18275: GL: render 1 to GL_BACK 18278: GLSWAP 18279: SetViewport: 0,0 800x600 0118221 18279: SetViewport: 0,0 800x600 0118221 18280: IDirect3DDevice9::Clear(...) 18280: onPreClearDX 18281: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18281: beginCapture 18282: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18282: SetViewport: 0,0 800x600 0118221 18283: SetViewport: 0,0 800x600 0118221 18283: onPrePresentDX 18284: Presenting Render Target: 0C6D6940 18284: endCapture 1 to GL_BACK 18285: sending new frame notification 18285: Present(00000000,00000000,1828600000000,00000000: GL: rendering stereo frame 18286: GL: render 2 to GL_BACK ) = 0 18287: GLSWAP 18287: onPostPresentDX 18287: SetViewport: 0,0 800x600 0118221 18288: SetViewport: 0,0 800x600 0118221 18288: IDirect3DDevice9::Clear(...) 18289: onPreClearDX 18290: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18290: beginCapture 18291: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18292: SetViewport: 0,0 800x600 0118221 18292: SetViewport: 0,0 800x600 0118221 18293: onPrePresentDX 18293: Presenting Render Target: 0C6D6940 18294: endCapture 2 to GL_BACK 18295: sending new frame notification 18295: Present(00000000,0000000018296,: GL: rendering stereo frame 18296: GL: render 0 to GL_BACK 00000000,00000000) = 0 18297: onPostPresentDX 18297: GLSWAP 18298: SetViewport: 0,0 800x600 0118221 18298: SetViewport: 0,0 800x600 0118221 18298: IDirect3DDevice9::Clear(...) 18299: onPreClearDX 18299: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18299: beginCapture 18299: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18300: SetViewport: 0,0 800x600 0118221 18300: SetViewport: 0,0 800x600 0118221 18300: onPrePresentDX 18300: Presenting Render Target: 0C6D6940 18301: endCapture 0 to GL_BACK 18301: sending new frame notification 18301: Present(00000000,00000000,1830200000000,00000000: GL: rendering stereo frame ) = 0 18302: GL: render 1 to GL_BACK 18303: onPostPresentDX 18303: GLSWAP 18304: SetViewport: 0,0 800x600 0118221 18304: SetViewport: 0,0 800x600 0118221 18304: IDirect3DDevice9::Clear(...) 18305: onPreClearDX 18305: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18305: beginCapture 18306: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18306: SetViewport: 0,0 800x600 0118221 18306: SetViewport: 0,0 800x600 0118221 18307: onPrePresentDX 18307: Presenting Render Target: 0C6D6940 18307: endCapture 1 to GL_BACK 18307: sending new frame notification 18308: Present(00000000,0000000018308,: GL: rendering stereo frame 00000000,00000000) = 0 18308: GL: render 2 to GL_BACK 18309: onPostPresentDX 18312: GLSWAP 18312: SetViewport: 0,0 800x600 0118221 18313: SetViewport: 0,0 800x600 0118221 18313: IDirect3DDevice9::Clear(...) 18313: onPreClearDX 18313: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18314: beginCapture 18314: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18314: SetViewport: 0,0 800x600 0118221 18315: SetViewport: 0,0 800x600 0118221 18315: onPrePresentDX 18315: Presenting Render Target: 0C6D6940 18316: endCapture 2 to GL_BACK 18316: sending new frame notification 18316: Present(00000000,00000000,00000000,0000000018316) = : GL: rendering stereo frame 018317 : GL: render 0 to GL_BACK 18317: onPostPresentDX 18320: GLSWAP 18321: SetViewport: 0,0 800x600 0118221 18321: SetViewport: 0,0 800x600 0118221 18321: IDirect3DDevice9::Clear(...) 18322: onPreClearDX 18322: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18323: beginCapture 18323: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18323: SetViewport: 0,0 800x600 0118221 18324: SetViewport: 0,0 800x600 0118221 18324: onPrePresentDX 18324: Presenting Render Target: 0C6D6940 18324: endCapture 0 to GL_BACK 18325: sending new frame notification 18325: Present(00000000,00000000,00000000,0000000018325) = : 0GL: rendering stereo frame 18326: GL: render 1 to GL_BACK 18326: onPostPresentDX 18328: GLSWAP 18329: SetViewport: 0,0 800x600 0118221 18329: SetViewport: 0,0 800x600 0118221 18330: IDirect3DDevice9::Clear(...) 18330: onPreClearDX 18330: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18331: beginCapture 18331: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18331: SetViewport: 0,0 800x600 0118221 18331: SetViewport: 0,0 800x600 0118221 18331: onPrePresentDX 18332: Presenting Render Target: 0C6D6940 18332: endCapture 1 to GL_BACK 18332: sending new frame notification 18332: Present(00000000,00000000,00000000,00000000) = 0 18333: GL: rendering stereo frame 18333: onPostPresentDX 18334: GL: render 2 to GL_BACK 18337: GLSWAP 18337: SetViewport: 0,0 800x600 0118221 18338: SetViewport: 0,0 800x600 0118221 18338: IDirect3DDevice9::Clear(...) 18338: onPreClearDX 18338: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18339: beginCapture 18339: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18339: SetViewport: 0,0 800x600 0118221 18339: SetViewport: 0,0 800x600 0118221 18340: onPrePresentDX 18340: Presenting Render Target: 0C6D6940 18340: endCapture 2 to GL_BACK 18341: sending new frame notification 18341: Present(00000000,00000000,1834100000000,00000000: GL: rendering stereo frame ) = 0 18342: GL: render 0 to GL_BACK 18342: onPostPresentDX 18345: GLSWAP 18346: SetViewport: 0,0 800x600 0118221 18346: SetViewport: 0,0 800x600 0118221 18346: IDirect3DDevice9::Clear(...) 18346: onPreClearDX 18347: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18347: beginCapture 18347: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18347: SetViewport: 0,0 800x600 0118221 18348: SetViewport: 0,0 800x600 0118221 18348: onPrePresentDX 18348: Presenting Render Target: 0C6D6940 18349: endCapture 0 to GL_BACK 18349: sending new frame notification 18349: Present(00000000,0000000018349,: GL: rendering stereo frame 00000000,00000000) = 0 18350: GL: render 1 to GL_BACK 18350: onPostPresentDX 18353: GLSWAP 18354: SetViewport: 0,0 800x600 0118221 18354: SetViewport: 0,0 800x600 0118221 18355: IDirect3DDevice9::Clear(...) 18355: onPreClearDX 18355: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18356: beginCapture 18357: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18357: SetViewport: 0,0 800x600 0118221 18357: SetViewport: 0,0 800x600 0118221 18358: onPrePresentDX 18358: Presenting Render Target: 0C6D6940 18359: endCapture 1 to GL_BACK 18359: sending new frame notification 18359: Present(00000000,0000000018359,: GL: rendering stereo frame 00000000,0000000018360: GL: render 2 to GL_BACK ) = 0 18360: onPostPresentDX 18362: GLSWAP 18362: SetViewport: 0,0 800x600 0118221 18363: SetViewport: 0,0 800x600 0118221 18363: IDirect3DDevice9::Clear(...) 18363: onPreClearDX 18364: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18364: beginCapture 18364: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18365: SetViewport: 0,0 800x600 0118221 18365: SetViewport: 0,0 800x600 0118221 18365: onPrePresentDX 18365: Presenting Render Target: 0C6D6940 18366: endCapture 2 to GL_BACK 18366: sending new frame notification 18366: Present(00000000,00000000,00000000,0000000018367) = : GL: rendering stereo frame 018367: GL: render 0 to GL_BACK 18368: onPostPresentDX 18370: GLSWAP 18371: SetViewport: 0,0 800x600 0118221 18371: SetViewport: 0,0 800x600 0118221 18371: IDirect3DDevice9::Clear(...) 18371: onPreClearDX 18372: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18372: beginCapture 18372: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18372: SetViewport: 0,0 800x600 0118221 18373: SetViewport: 0,0 800x600 0118221 18373: onPrePresentDX 18373: Presenting Render Target: 0C6D6940 18374: endCapture 0 to GL_BACK 18374: sending new frame notification 18374: Present(00000000,00000000,1837400000000,: GL: rendering stereo frame 00000000) = 0 18375: GL: render 1 to GL_BACK 18375: onPostPresentDX 18378: GLSWAP 18379: SetViewport: 0,0 800x600 0118221 18379: SetViewport: 0,0 800x600 0118221 18380: IDirect3DDevice9::Clear(...) 18380: onPreClearDX 18380: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18380: beginCapture 18381: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18381: SetViewport: 0,0 800x600 0118221 18381: SetViewport: 0,0 800x600 0118221 18381: onPrePresentDX 18382: Presenting Render Target: 0C6D6940 18382: endCapture 1 to GL_BACK 18382: sending new frame notification 18382: Present(0000000018383,00000000,00000000,00000000: ) = GL: rendering stereo frame 0 18383: GL: render 2 to GL_BACK 18384: onPostPresentDX 18387: GLSWAP 18387: SetViewport: 0,0 800x600 0118221 18388: SetViewport: 0,0 800x600 0118221 18388: IDirect3DDevice9::Clear(...) 18388: onPreClearDX 18388: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18389: beginCapture 18389: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18389: SetViewport: 0,0 800x600 0118221 18389: SetViewport: 0,0 800x600 0118221 18390: onPrePresentDX 18390: Presenting Render Target: 0C6D6940 18390: endCapture 2 to GL_BACK 18391: sending new frame notification 18391: Present(00000000,00000000,00000000,0000000018391) = : GL: rendering stereo frame 0 18391: GL: render 0 to GL_BACK 18392: onPostPresentDX 18395: GLSWAP 18395: SetViewport: 0,0 800x600 0118221 18396: SetViewport: 0,0 800x600 0118221 18396: IDirect3DDevice9::Clear(...) 18396: onPreClearDX 18396: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18397: beginCapture 18397: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18397: SetViewport: 0,0 800x600 0118221 18398: SetViewport: 0,0 800x600 0118221 18398: onPrePresentDX 18398: Presenting Render Target: 0C6D6940 18398: endCapture 0 to GL_BACK 18399: sending new frame notification 18399: Present(00000000,00000000,00000000,0000000018399) = : GL: rendering stereo frame 018399 : GL: render 1 to GL_BACK 18400: onPostPresentDX 18403: GLSWAP 18404: SetViewport: 0,0 800x600 0118221 18404: SetViewport: 0,0 800x600 0118221 18404: IDirect3DDevice9::Clear(...) 18405: onPreClearDX 18405: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18405: beginCapture 18406: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18406: SetViewport: 0,0 800x600 0118221 18406: SetViewport: 0,0 800x600 0118221 18406: onPrePresentDX 18407: Presenting Render Target: 0C6D6940 18407: endCapture 1 to GL_BACK 18407: sending new frame notification 18407: Present(00000000,00000000,00000000,00000000) = 0 18408: GL: rendering stereo frame 18408: onPostPresentDX 18409: GL: render 2 to GL_BACK 18412: GLSWAP 18412: SetViewport: 0,0 800x600 0118221 18413: SetViewport: 0,0 800x600 0118221 18413: IDirect3DDevice9::Clear(...) 18413: onPreClearDX 18413: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18414: beginCapture 18414: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18414: SetViewport: 0,0 800x600 0118221 18415: SetViewport: 0,0 800x600 0118221 18415: onPrePresentDX 18415: Presenting Render Target: 0C6D6940 18415: endCapture 2 to GL_BACK 18416: sending new frame notification 18416: Present(00000000,00000000,00000000,00000000) = 0 18416: GL: rendering stereo frame 18417: onPostPresentDX 18417: GL: render 0 to GL_BACK 18420: GLSWAP 18421: SetViewport: 0,0 800x600 0118221 18421: SetViewport: 0,0 800x600 0118221 18421: IDirect3DDevice9::Clear(...) 18421: onPreClearDX 18421: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18422: beginCapture 18422: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18422: SetViewport: 0,0 800x600 0118221 18423: SetViewport: 0,0 800x600 0118221 18423: onPrePresentDX 18423: Presenting Render Target: 0C6D6940 18423: endCapture 0 to GL_BACK 18424: sending new frame notification 18424: Present(00000000,00000000,00000000,00000000) = 0 18424: GL: rendering stereo frame 18425: onPostPresentDX 18425: GL: render 1 to GL_BACK 18428: GLSWAP 18429: SetViewport: 0,0 800x600 0118221 18429: SetViewport: 0,0 800x600 0118221 18430: IDirect3DDevice9::Clear(...) 18430: onPreClearDX 18430: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18431: beginCapture 18432: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18432: SetViewport: 0,0 800x600 0118221 18432: SetViewport: 0,0 800x600 0118221 18433: onPrePresentDX 18433: Presenting Render Target: 0C6D6940 18434: endCapture 1 to GL_BACK 18434: sending new frame notification 18435: Present(00000000,00000000,00000000,0000000018435) = 0: GL: rendering stereo frame 18436: GL: render 2 to GL_BACK 18437: onPostPresentDX 18437: GLSWAP 18437: SetViewport: 0,0 800x600 0118221 18438: SetViewport: 0,0 800x600 0118221 18438: IDirect3DDevice9::Clear(...) 18438: onPreClearDX 18438: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18439: beginCapture 18439: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18439: SetViewport: 0,0 800x600 0118221 18439: SetViewport: 0,0 800x600 0118221 18440: onPrePresentDX 18440: Presenting Render Target: 0C6D6940 18440: endCapture 2 to GL_BACK 18440: sending new frame notification 18441: Present(00000000,0000000018441,00000000,00000000: GL: rendering stereo frame ) = 018441 : GL: render 0 to GL_BACK 18442: onPostPresentDX 18445: GLSWAP 18446: SetViewport: 0,0 800x600 0118221 18446: SetViewport: 0,0 800x600 0118221 18446: IDirect3DDevice9::Clear(...) 18446: onPreClearDX 18447: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18447: beginCapture 18447: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18447: SetViewport: 0,0 800x600 0118221 18448: SetViewport: 0,0 800x600 0118221 18448: onPrePresentDX 18448: Presenting Render Target: 0C6D6940 18449: endCapture 0 to GL_BACK 18449: sending new frame notification 18449: Present(00000000,00000000,00000000,00000000) = 0 18449: GL: rendering stereo frame 18450: onPostPresentDX 18450: GL: render 1 to GL_BACK 18453: GLSWAP 18454: SetViewport: 0,0 800x600 0118221 18454: SetViewport: 0,0 800x600 0118221 18454: IDirect3DDevice9::Clear(...) 18455: onPreClearDX 18455: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18455: beginCapture 18455: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18456: SetViewport: 0,0 800x600 0118221 18456: SetViewport: 0,0 800x600 0118221 18456: onPrePresentDX 18456: Presenting Render Target: 0C6D6940 18457: endCapture 1 to GL_BACK 18457: sending new frame notification 18457: Present(00000000,00000000,00000000,0000000018457) = : GL: rendering stereo frame 0 18458: GL: render 2 to GL_BACK 18458: onPostPresentDX 18462: GLSWAP 18462: SetViewport: 0,0 800x600 0118221 18462: SetViewport: 0,0 800x600 0118221 18463: IDirect3DDevice9::Clear(...) 18463: onPreClearDX 18463: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18463: beginCapture 18464: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18464: SetViewport: 0,0 800x600 0118221 18464: SetViewport: 0,0 800x600 0118221 18464: onPrePresentDX 18465: Presenting Render Target: 0C6D6940 18465: endCapture 2 to GL_BACK 18465: sending new frame notification 18465: Present(00000000,00000000,00000000,00000000) = 184660: GL: rendering stereo frame 18466: GL: render 0 to GL_BACK 18467: onPostPresentDX 18470: GLSWAP 18471: SetViewport: 0,0 800x600 0118221 18471: SetViewport: 0,0 800x600 0118221 18471: IDirect3DDevice9::Clear(...) 18472: onPreClearDX 18472: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18472: beginCapture 18472: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18473: SetViewport: 0,0 800x600 0118221 18473: SetViewport: 0,0 800x600 0118221 18473: onPrePresentDX 18473: Presenting Render Target: 0C6D6940 18474: endCapture 0 to GL_BACK 18474: sending new frame notification 18474: Present(00000000,00000000,00000000,00000000) = 0 18474: GL: rendering stereo frame 18475: onPostPresentDX 18475: GL: render 1 to GL_BACK 18478: GLSWAP 18479: SetViewport: 0,0 800x600 0118221 18479: SetViewport: 0,0 800x600 0118221 18480: IDirect3DDevice9::Clear(...) 18480: onPreClearDX 18481: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18481: beginCapture 18482: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18482: SetViewport: 0,0 800x600 0118221 18483: SetViewport: 0,0 800x600 0118221 18483: onPrePresentDX 18484: Presenting Render Target: 0C6D6940 18485: endCapture 1 to GL_BACK 18485: sending new frame notification 18485: Present(00000000,00000000,00000000,00000000) = 0 18486: GL: rendering stereo frame 18487: onPostPresentDX 18487: GL: render 2 to GL_BACK 18488: GLSWAP 18489: SetViewport: 0,0 800x600 0118221 18489: SetViewport: 0,0 800x600 0118221 18490: IDirect3DDevice9::Clear(...) 18490: onPreClearDX 18491: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18491: beginCapture 18492: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18493: SetViewport: 0,0 800x600 0118221 18493: SetViewport: 0,0 800x600 0118221 18494: onPrePresentDX 18494: Presenting Render Target: 0C6D6940 18495: endCapture 2 to GL_BACK 18495: sending new frame notification 18496: Present(00000000,00000000,00000000,0000000018496) = : GL: rendering stereo frame 18496: GL: render 0 to GL_BACK 0 18497: GLSWAP 18497: onPostPresentDX 18498: SetViewport: 0,0 800x600 0118221 18498: SetViewport: 0,0 800x600 0118221 18499: IDirect3DDevice9::Clear(...) 18499: onPreClearDX 18499: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18499: beginCapture 18500: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18500: SetViewport: 0,0 800x600 0118221 18500: SetViewport: 0,0 800x600 0118221 18500: onPrePresentDX 18501: Presenting Render Target: 0C6D6940 18501: endCapture 0 to GL_BACK 18501: sending new frame notification 18501: Present(00000000,00000000,00000000,00000000) = 185020: GL: rendering stereo frame 18502: GL: render 1 to GL_BACK 18503: onPostPresentDX 18503: GLSWAP 18504: SetViewport: 0,0 800x600 0118221 18504: SetViewport: 0,0 800x600 0118221 18504: IDirect3DDevice9::Clear(...) 18505: onPreClearDX 18505: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18505: beginCapture 18506: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18506: SetViewport: 0,0 800x600 0118221 18506: SetViewport: 0,0 800x600 0118221 18506: onPrePresentDX 18507: Presenting Render Target: 0C6D6940 18507: endCapture 1 to GL_BACK 18507: sending new frame notification 18508: Present(00000000,00000000,00000000,00000000) = 0 18508: GL: rendering stereo frame 18509: onPostPresentDX 18509: GL: render 2 to GL_BACK 18512: GLSWAP 18512: SetViewport: 0,0 800x600 0118221 18513: SetViewport: 0,0 800x600 0118221 18513: IDirect3DDevice9::Clear(...) 18513: onPreClearDX 18514: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18514: beginCapture 18514: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18515: SetViewport: 0,0 800x600 0118221 18515: SetViewport: 0,0 800x600 0118221 18516: onPrePresentDX 18516: Presenting Render Target: 0C6D6940 18516: endCapture 2 to GL_BACK 18517: sending new frame notification 18517: Present(00000000,00000000,00000000,00000000) = 0 18517: GL: rendering stereo frame 18518: onPostPresentDX 18518: GL: render 0 to GL_BACK 18520: GLSWAP 18521: SetViewport: 0,0 800x600 0118221 18521: SetViewport: 0,0 800x600 0118221 18521: IDirect3DDevice9::Clear(...) 18522: onPreClearDX 18522: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18523: beginCapture 18523: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18523: SetViewport: 0,0 800x600 0118221 18524: SetViewport: 0,0 800x600 0118221 18524: onPrePresentDX 18524: Presenting Render Target: 0C6D6940 18524: endCapture 0 to GL_BACK 18525: sending new frame notification 18525: Present(00000000,00000000,1852500000000,00000000: ) = GL: rendering stereo frame 018526: GL: render 1 to GL_BACK 18526: onPostPresentDX 18528: GLSWAP 18529: SetViewport: 0,0 800x600 0118221 18529: SetViewport: 0,0 800x600 0118221 18530: IDirect3DDevice9::Clear(...) 18530: onPreClearDX 18530: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18531: beginCapture 18531: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18531: SetViewport: 0,0 800x600 0118221 18531: SetViewport: 0,0 800x600 0118221 18532: onPrePresentDX 18532: Presenting Render Target: 0C6D6940 18532: endCapture 1 to GL_BACK 18532: sending new frame notification 18533: Present(00000000,1853300000000: ,GL: rendering stereo frame 00000000,0000000018533: GL: render 2 to GL_BACK ) = 0 18534: onPostPresentDX 18537: GLSWAP 18537: SetViewport: 0,0 800x600 0118221 18538: SetViewport: 0,0 800x600 0118221 18538: IDirect3DDevice9::Clear(...) 18538: onPreClearDX 18539: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18539: beginCapture 18540: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18540: SetViewport: 0,0 800x600 0118221 18540: SetViewport: 0,0 800x600 0118221 18541: onPrePresentDX 18541: Presenting Render Target: 0C6D6940 18542: endCapture 2 to GL_BACK 18542: sending new frame notification 18542: Present(00000000,00000000,00000000,00000000) = 0 18543: GL: rendering stereo frame 18544: GL: render 0 to GL_BACK 18544: onPostPresentDX 18545: GLSWAP 18546: SetViewport: 0,0 800x600 0118221 18546: SetViewport: 0,0 800x600 0118221 18546: IDirect3DDevice9::Clear(...) 18547: onPreClearDX 18547: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18548: beginCapture 18548: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18549: SetViewport: 0,0 800x600 0118221 18549: SetViewport: 0,0 800x600 0118221 18550: onPrePresentDX 18550: Presenting Render Target: 0C6D6940 18550: endCapture 0 to GL_BACK 18551: sending new frame notification 18551: Present(00000000,00000000,00000000,0000000018551) = : GL: rendering stereo frame 0 18551: GL: render 1 to GL_BACK 18552: onPostPresentDX 18553: GLSWAP 18554: SetViewport: 0,0 800x600 0118221 18554: SetViewport: 0,0 800x600 0118221 18555: IDirect3DDevice9::Clear(...) 18555: onPreClearDX 18555: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18555: beginCapture 18556: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18556: SetViewport: 0,0 800x600 0118221 18556: SetViewport: 0,0 800x600 0118221 18556: onPrePresentDX 18557: Presenting Render Target: 0C6D6940 18557: endCapture 1 to GL_BACK 18557: sending new frame notification 18557: Present(00000000,00000000,1855800000000,00000000: GL: rendering stereo frame ) = 0 18558: GL: render 2 to GL_BACK 18559: onPostPresentDX 18562: GLSWAP 18562: SetViewport: 0,0 800x600 0118221 18562: SetViewport: 0,0 800x600 0118221 18563: IDirect3DDevice9::Clear(...) 18563: onPreClearDX 18563: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18563: beginCapture 18564: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18564: SetViewport: 0,0 800x600 0118221 18564: SetViewport: 0,0 800x600 0118221 18564: onPrePresentDX 18565: Presenting Render Target: 0C6D6940 18565: endCapture 2 to GL_BACK 18565: sending new frame notification 18565: Present(00000000,00000000,1856600000000,00000000: GL: rendering stereo frame ) = 0 18566: GL: render 0 to GL_BACK 18567: onPostPresentDX 18570: GLSWAP 18571: SetViewport: 0,0 800x600 0118221 18571: SetViewport: 0,0 800x600 0118221 18571: IDirect3DDevice9::Clear(...) 18571: onPreClearDX 18572: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18572: beginCapture 18572: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18572: SetViewport: 0,0 800x600 0118221 18573: SetViewport: 0,0 800x600 0118221 18573: onPrePresentDX 18573: Presenting Render Target: 0C6D6940 18574: endCapture 0 to GL_BACK 18574: sending new frame notification 18574: Present(00000000,00000000,1857400000000,: GL: rendering stereo frame 00000000) = 0 18575: GL: render 1 to GL_BACK 18575: onPostPresentDX 18578: GLSWAP 18579: SetViewport: 0,0 800x600 0118221 18579: SetViewport: 0,0 800x600 0118221 18579: IDirect3DDevice9::Clear(...) 18580: onPreClearDX 18580: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18580: beginCapture 18580: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18581: SetViewport: 0,0 800x600 0118221 18581: SetViewport: 0,0 800x600 0118221 18581: onPrePresentDX 18581: Presenting Render Target: 0C6D6940 18582: endCapture 1 to GL_BACK 18582: sending new frame notification 18582: Present(00000000,00000000,00000000,0000000018583) = : GL: rendering stereo frame 0 18583: GL: render 2 to GL_BACK 18584: onPostPresentDX 18587: GLSWAP 18587: SetViewport: 0,0 800x600 0118221 18588: SetViewport: 0,0 800x600 0118221 18588: IDirect3DDevice9::Clear(...) 18588: onPreClearDX 18588: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18589: beginCapture 18589: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18589: SetViewport: 0,0 800x600 0118221 18589: SetViewport: 0,0 800x600 0118221 18590: onPrePresentDX 18590: Presenting Render Target: 0C6D6940 18590: endCapture 2 to GL_BACK 18590: sending new frame notification 18591: Present(00000000,00000000,00000000,00000000) = 0 18591: GL: rendering stereo frame 18592: onPostPresentDX 18592: GL: render 0 to GL_BACK 18595: GLSWAP 18596: SetViewport: 0,0 800x600 0118221 18596: SetViewport: 0,0 800x600 0118221 18596: IDirect3DDevice9::Clear(...) 18597: onPreClearDX 18597: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18597: beginCapture 18598: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18598: SetViewport: 0,0 800x600 0118221 18598: SetViewport: 0,0 800x600 0118221 18599: onPrePresentDX 18599: Presenting Render Target: 0C6D6940 18600: endCapture 0 to GL_BACK 18600: sending new frame notification 18600: Present(00000000,00000000,00000000,0000000018600) = : GL: rendering stereo frame 0 18601: GL: render 1 to GL_BACK 18602: onPostPresentDX 18603: GLSWAP 18604: SetViewport: 0,0 800x600 0118221 18604: SetViewport: 0,0 800x600 0118221 18605: IDirect3DDevice9::Clear(...) 18605: onPreClearDX 18605: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18606: beginCapture 18606: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18606: SetViewport: 0,0 800x600 0118221 18607: SetViewport: 0,0 800x600 0118221 18607: onPrePresentDX 18607: Presenting Render Target: 0C6D6940 18608: endCapture 1 to GL_BACK 18608: sending new frame notification 18608: Present(00000000,00000000,1860800000000,00000000: GL: rendering stereo frame ) = 0 18609: GL: render 2 to GL_BACK 18609: onPostPresentDX 18612: GLSWAP 18612: SetViewport: 0,0 800x600 0118221 18613: SetViewport: 0,0 800x600 0118221 18613: IDirect3DDevice9::Clear(...) 18614: onPreClearDX 18614: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18615: beginCapture 18615: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18616: SetViewport: 0,0 800x600 0118221 18616: SetViewport: 0,0 800x600 0118221 18616: onPrePresentDX 18617: Presenting Render Target: 0C6D6940 18618: endCapture 2 to GL_BACK 18618: sending new frame notification 18618: Present(00000000,0000000018619,: GL: rendering stereo frame 00000000,00000000) = 0 18619: GL: render 0 to GL_BACK 18620: onPostPresentDX 18621: GLSWAP 18621: SetViewport: 0,0 800x600 0118221 18622: SetViewport: 0,0 800x600 0118221 18622: IDirect3DDevice9::Clear(...) 18623: onPreClearDX 18623: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18624: beginCapture 18624: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18625: SetViewport: 0,0 800x600 0118221 18625: SetViewport: 0,0 800x600 0118221 18626: onPrePresentDX 18626: Presenting Render Target: 0C6D6940 18627: endCapture 0 to GL_BACK 18627: sending new frame notification 18628: Present(00000000,00000000,1862800000000,: GL: rendering stereo frame 00000000) = 0 18628: GL: render 1 to GL_BACK 18629: onPostPresentDX 18630: GLSWAP 18630: SetViewport: 0,0 800x600 0118221 18631: SetViewport: 0,0 800x600 0118221 18631: IDirect3DDevice9::Clear(...) 18632: onPreClearDX 18632: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18633: beginCapture 18634: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18634: SetViewport: 0,0 800x600 0118221 18635: SetViewport: 0,0 800x600 0118221 18635: onPrePresentDX 18636: Presenting Render Target: 0C6D6940 18637: endCapture 1 to GL_BACK 18637: sending new frame notification 18637: Present(00000000,0000000018638,: GL: rendering stereo frame 18638: GL: render 2 to GL_BACK 00000000,00000000) = 0 18639: GLSWAP 18639: onPostPresentDX 18640: SetViewport: 0,0 800x600 0118221 18640: SetViewport: 0,0 800x600 0118221 18641: IDirect3DDevice9::Clear(...) 18641: onPreClearDX 18641: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18642: beginCapture 18643: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18643: SetViewport: 0,0 800x600 0118221 18644: SetViewport: 0,0 800x600 0118221 18644: onPrePresentDX 18645: Presenting Render Target: 0C6D6940 18645: endCapture 2 to GL_BACK 18646: sending new frame notification 18646: Present(00000000,00000000,00000000,00000000) = 186470: GL: rendering stereo frame 18647: GL: render 0 to GL_BACK 18648: GLSWAP 18648: onPostPresentDX 18649: SetViewport: 0,0 800x600 0118221 18649: SetViewport: 0,0 800x600 0118221 18649: IDirect3DDevice9::Clear(...) 18650: onPreClearDX 18650: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18651: beginCapture 18651: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18652: SetViewport: 0,0 800x600 0118221 18652: SetViewport: 0,0 800x600 0118221 18652: onPrePresentDX 18653: Presenting Render Target: 0C6D6940 18654: endCapture 0 to GL_BACK 18654: sending new frame notification 18654: Present(00000000,00000000,00000000,0000000018655) = : GL: rendering stereo frame 0 18655: GL: render 1 to GL_BACK 18656: onPostPresentDX 18656: GLSWAP 18657: SetViewport: 0,0 800x600 0118221 18657: SetViewport: 0,0 800x600 0118221 18657: IDirect3DDevice9::Clear(...) 18658: onPreClearDX 18658: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18658: beginCapture 18658: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18659: SetViewport: 0,0 800x600 0118221 18659: SetViewport: 0,0 800x600 0118221 18659: onPrePresentDX 18659: Presenting Render Target: 0C6D6940 18660: endCapture 1 to GL_BACK 18660: sending new frame notification 18660: Present(00000000,00000000,00000000,0000000018660) = : GL: rendering stereo frame 0 18661: GL: render 2 to GL_BACK 18662: onPostPresentDX 18662: GLSWAP 18662: SetViewport: 0,0 800x600 0118221 18663: SetViewport: 0,0 800x600 0118221 18663: IDirect3DDevice9::Clear(...) 18664: onPreClearDX 18664: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18665: beginCapture 18665: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18666: SetViewport: 0,0 800x600 0118221 18666: SetViewport: 0,0 800x600 0118221 18666: onPrePresentDX 18667: Presenting Render Target: 0C6D6940 18667: endCapture 2 to GL_BACK 18668: sending new frame notification 18668: Present(00000000,00000000,00000000,0000000018669) = : GL: rendering stereo frame 0 18669: GL: render 0 to GL_BACK 18670: onPostPresentDX 18670: GLSWAP 18671: SetViewport: 0,0 800x600 0118221 18671: SetViewport: 0,0 800x600 0118221 18672: IDirect3DDevice9::Clear(...) 18672: onPreClearDX 18672: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18673: beginCapture 18674: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18674: SetViewport: 0,0 800x600 0118221 18674: SetViewport: 0,0 800x600 0118221 18675: onPrePresentDX 18675: Presenting Render Target: 0C6D6940 18675: endCapture 0 to GL_BACK 18676: sending new frame notification 18676: Present(00000000,00000000,00000000,00000000) = 0 18676: GL: rendering stereo frame 18677: onPostPresentDX 18678: GL: render 1 to GL_BACK 18678: GLSWAP 18679: SetViewport: 0,0 800x600 0118221 18679: SetViewport: 0,0 800x600 0118221 18679: IDirect3DDevice9::Clear(...) 18680: onPreClearDX 18680: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18680: beginCapture 18680: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18681: SetViewport: 0,0 800x600 0118221 18681: SetViewport: 0,0 800x600 0118221 18681: onPrePresentDX 18681: Presenting Render Target: 0C6D6940 18682: endCapture 1 to GL_BACK 18682: sending new frame notification 18682: Present(00000000,00000000,00000000,00000000) = 0 18683: GL: rendering stereo frame 18683: onPostPresentDX 18684: GL: render 2 to GL_BACK 18687: GLSWAP 18687: SetViewport: 0,0 800x600 0118221 18688: SetViewport: 0,0 800x600 0118221 18688: IDirect3DDevice9::Clear(...) 18688: onPreClearDX 18688: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18689: beginCapture 18689: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18689: SetViewport: 0,0 800x600 0118221 18689: SetViewport: 0,0 800x600 0118221 18690: onPrePresentDX 18690: Presenting Render Target: 0C6D6940 18690: endCapture 2 to GL_BACK 18690: sending new frame notification 18691: Present(00000000,0000000018691,: GL: rendering stereo frame 00000000,00000000) = 0 18691: GL: render 0 to GL_BACK 18692: onPostPresentDX 18695: GLSWAP 18695: SetViewport: 0,0 800x600 0118221 18696: SetViewport: 0,0 800x600 0118221 18696: IDirect3DDevice9::Clear(...) 18697: onPreClearDX 18697: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18698: beginCapture 18698: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18699: SetViewport: 0,0 800x600 0118221 18699: SetViewport: 0,0 800x600 0118221 18700: onPrePresentDX 18700: Presenting Render Target: 0C6D6940 18701: endCapture 0 to GL_BACK 18701: sending new frame notification 18702: Present(00000000,00000000,00000000,0000000018702) = : GL: rendering stereo frame 18702: GL: render 1 to GL_BACK 0 18703: onPostPresentDX 18712: GLSWAP 18712: SetViewport: 0,0 800x600 0118221 18713: SetViewport: 0,0 800x600 0118221 18713: IDirect3DDevice9::Clear(...) 18714: onPreClearDX 18714: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18715: beginCapture 18715: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18716: SetViewport: 0,0 800x600 0118221 18716: SetViewport: 0,0 800x600 0118221 18717: onPrePresentDX 18717: Presenting Render Target: 0C6D6940 18718: endCapture 1 to GL_BACK 18718: sending new frame notification 18719: Present(00000000,00000000,1871900000000,00000000: GL: rendering stereo frame ) = 0 18720: GL: render 2 to GL_BACK 18721: onPostPresentDX 18721: GLSWAP 18721: SetViewport: 0,0 800x600 0118221 18722: SetViewport: 0,0 800x600 0118221 18722: IDirect3DDevice9::Clear(...) 18723: onPreClearDX 18723: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18724: beginCapture 18724: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18725: SetViewport: 0,0 800x600 0118221 18725: SetViewport: 0,0 800x600 0118221 18726: onPrePresentDX 18726: Presenting Render Target: 0C6D6940 18726: endCapture 2 to GL_BACK 18726: sending new frame notification 18727: Present(00000000,00000000,00000000,0000000018727) = : GL: rendering stereo frame 0 18727: GL: render 0 to GL_BACK 18728: onPostPresentDX 18729: GLSWAP 18729: SetViewport: 0,0 800x600 0118221 18729: SetViewport: 0,0 800x600 0118221 18730: IDirect3DDevice9::Clear(...) 18730: onPreClearDX 18730: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18730: beginCapture 18731: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18731: SetViewport: 0,0 800x600 0118221 18731: SetViewport: 0,0 800x600 0118221 18731: onPrePresentDX 18732: Presenting Render Target: 0C6D6940 18732: endCapture 0 to GL_BACK 18732: sending new frame notification 18732: Present(00000000,00000000,00000000,00000000) = 0 18733: GL: rendering stereo frame 18733: onPostPresentDX 18734: GL: render 1 to GL_BACK 18737: GLSWAP 18737: SetViewport: 0,0 800x600 0118221 18738: SetViewport: 0,0 800x600 0118221 18738: IDirect3DDevice9::Clear(...) 18738: onPreClearDX 18738: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18739: beginCapture 18739: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18739: SetViewport: 0,0 800x600 0118221 18739: SetViewport: 0,0 800x600 0118221 18740: onPrePresentDX 18740: Presenting Render Target: 0C6D6940 18740: endCapture 1 to GL_BACK 18740: sending new frame notification 18741: Present(00000000,00000000,00000000,00000000) = 0 18741: GL: rendering stereo frame 18742: onPostPresentDX 18742: GL: render 2 to GL_BACK 18745: GLSWAP 18746: SetViewport: 0,0 800x600 0118221 18746: SetViewport: 0,0 800x600 0118221 18746: IDirect3DDevice9::Clear(...) 18746: onPreClearDX 18746: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18747: beginCapture 18747: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18747: SetViewport: 0,0 800x600 0118221 18748: SetViewport: 0,0 800x600 0118221 18748: onPrePresentDX 18748: Presenting Render Target: 0C6D6940 18748: endCapture 2 to GL_BACK 18749: sending new frame notification 18749: Present(00000000,1874900000000,00000000,00000000) = : GL: rendering stereo frame 0 18750: GL: render 0 to GL_BACK 18750: onPostPresentDX 18753: GLSWAP 18754: SetViewport: 0,0 800x600 0118221 18754: SetViewport: 0,0 800x600 0118221 18755: IDirect3DDevice9::Clear(...) 18755: onPreClearDX 18755: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18756: beginCapture 18757: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18757: SetViewport: 0,0 800x600 0118221 18758: SetViewport: 0,0 800x600 0118221 18758: onPrePresentDX 18758: Presenting Render Target: 0C6D6940 18759: endCapture 0 to GL_BACK 18760: sending new frame notification 18760: Present(00000000,00000000,1876000000000,00000000: GL: rendering stereo frame 18761: GL: render 1 to GL_BACK ) = 0 18762: onPostPresentDX 18770: GLSWAP 18771: SetViewport: 0,0 800x600 0118221 18771: SetViewport: 0,0 800x600 0118221 18772: IDirect3DDevice9::Clear(...) 18772: onPreClearDX 18773: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18774: beginCapture 18774: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18774: SetViewport: 0,0 800x600 0118221 18775: SetViewport: 0,0 800x600 0118221 18775: onPrePresentDX 18776: Presenting Render Target: 0C6D6940 18777: endCapture 1 to GL_BACK 18777: sending new frame notification 18777: Present(00000000,00000000,00000000,0000000018778) = : GL: rendering stereo frame 18778: GL: render 2 to GL_BACK 0 18779: onPostPresentDX 18780: GLSWAP 18780: SetViewport: 0,0 800x600 0118221 18780: SetViewport: 0,0 800x600 0118221 18781: IDirect3DDevice9::Clear(...) 18782: onPreClearDX 18782: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18783: beginCapture 18784: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18784: SetViewport: 0,0 800x600 0118221 18785: SetViewport: 0,0 800x600 0118221 18785: onPrePresentDX 18786: Presenting Render Target: 0C6D6940 18787: endCapture 2 to GL_BACK 18787: sending new frame notification 18788: Present(00000000,00000000,00000000,00000000) = 0 18788: GL: rendering stereo frame 18789: GL: render 0 to GL_BACK 18790: onPostPresentDX 18790: GLSWAP 18791: SetViewport: 0,0 800x600 0118221 18791: SetViewport: 0,0 800x600 0118221 18791: IDirect3DDevice9::Clear(...) 18792: onPreClearDX 18792: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18792: beginCapture 18792: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18793: SetViewport: 0,0 800x600 0118221 18793: SetViewport: 0,0 800x600 0118221 18793: onPrePresentDX 18793: Presenting Render Target: 0C6D6940 18794: endCapture 0 to GL_BACK 18794: sending new frame notification 18794: Present(00000000,0000000018794,: GL: rendering stereo frame 00000000,00000000) = 0 18795: GL: render 1 to GL_BACK 18796: onPostPresentDX 18796: GLSWAP 18797: SetViewport: 0,0 800x600 0118221 18797: SetViewport: 0,0 800x600 0118221 18797: IDirect3DDevice9::Clear(...) 18797: onPreClearDX 18798: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18798: beginCapture 18798: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18798: SetViewport: 0,0 800x600 0118221 18799: SetViewport: 0,0 800x600 0118221 18799: onPrePresentDX 18799: Presenting Render Target: 0C6D6940 18800: endCapture 1 to GL_BACK 18800: sending new frame notification 18800: Present(00000000,00000000,00000000,00000000) = 0 18800: GL: rendering stereo frame 18801: onPostPresentDX 18802: GL: render 2 to GL_BACK 18803: GLSWAP 18804: SetViewport: 0,0 800x600 0118221 18804: SetViewport: 0,0 800x600 0118221 18804: IDirect3DDevice9::Clear(...) 18805: onPreClearDX 18805: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18805: beginCapture 18805: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18806: SetViewport: 0,0 800x600 0118221 18806: SetViewport: 0,0 800x600 0118221 18806: onPrePresentDX 18806: Presenting Render Target: 0C6D6940 18807: endCapture 2 to GL_BACK 18807: sending new frame notification 18807: Present(00000000,00000000,00000000,00000000) = 0 18808: GL: rendering stereo frame 18808: onPostPresentDX 18809: GL: render 0 to GL_BACK 18812: GLSWAP 18812: SetViewport: 0,0 800x600 0118221 18813: SetViewport: 0,0 800x600 0118221 18813: IDirect3DDevice9::Clear(...) 18813: onPreClearDX 18813: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18814: beginCapture 18814: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18814: SetViewport: 0,0 800x600 0118221 18814: SetViewport: 0,0 800x600 0118221 18815: onPrePresentDX 18815: Presenting Render Target: 0C6D6940 18815: endCapture 0 to GL_BACK 18815: sending new frame notification 18816: Present(00000000,00000000,00000000,0000000018816) = : GL: rendering stereo frame 018816: GL: render 1 to GL_BACK 18817: onPostPresentDX 18820: GLSWAP 18821: SetViewport: 0,0 800x600 0118221 18821: SetViewport: 0,0 800x600 0118221 18822: IDirect3DDevice9::Clear(...) 18822: onPreClearDX 18822: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18822: beginCapture 18823: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18823: SetViewport: 0,0 800x600 0118221 18823: SetViewport: 0,0 800x600 0118221 18823: onPrePresentDX 18824: Presenting Render Target: 0C6D6940 18824: endCapture 1 to GL_BACK 18824: sending new frame notification 18824: Present(00000000,00000000,00000000,0000000018825) = : GL: rendering stereo frame 0 18825: GL: render 2 to GL_BACK 18826: onPostPresentDX 18828: GLSWAP 18829: SetViewport: 0,0 800x600 0118221 18829: SetViewport: 0,0 800x600 0118221 18830: IDirect3DDevice9::Clear(...) 18830: onPreClearDX 18830: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18830: beginCapture 18831: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18831: SetViewport: 0,0 800x600 0118221 18831: SetViewport: 0,0 800x600 0118221 18831: onPrePresentDX 18832: Presenting Render Target: 0C6D6940 18832: endCapture 2 to GL_BACK 18832: sending new frame notification 18832: Present(00000000,00000000,1883300000000,00000000: GL: rendering stereo frame ) = 0 18833: GL: render 0 to GL_BACK 18834: onPostPresentDX 18837: GLSWAP 18837: SetViewport: 0,0 800x600 0118221 18838: SetViewport: 0,0 800x600 0118221 18838: IDirect3DDevice9::Clear(...) 18838: onPreClearDX 18839: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18839: beginCapture 18839: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18839: SetViewport: 0,0 800x600 0118221 18840: SetViewport: 0,0 800x600 0118221 18840: onPrePresentDX 18840: Presenting Render Target: 0C6D6940 18841: endCapture 0 to GL_BACK 18841: sending new frame notification 18841: Present(00000000,00000000,00000000,00000000) = 0 18841: GL: rendering stereo frame 18842: onPostPresentDX 18842: GL: render 1 to GL_BACK 18845: GLSWAP 18846: SetViewport: 0,0 800x600 0118221 18846: SetViewport: 0,0 800x600 0118221 18846: IDirect3DDevice9::Clear(...) 18846: onPreClearDX 18846: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18847: beginCapture 18847: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18847: SetViewport: 0,0 800x600 0118221 18848: SetViewport: 0,0 800x600 0118221 18848: onPrePresentDX 18848: Presenting Render Target: 0C6D6940 18848: endCapture 1 to GL_BACK 18849: sending new frame notification 18849: Present(00000000,00000000,00000000,0000000018849) = : GL: rendering stereo frame 0 18850: GL: render 2 to GL_BACK 18850: onPostPresentDX 18853: GLSWAP 18854: SetViewport: 0,0 800x600 0118221 18854: SetViewport: 0,0 800x600 0118221 18855: IDirect3DDevice9::Clear(...) 18855: onPreClearDX 18855: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18856: beginCapture 18857: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18857: SetViewport: 0,0 800x600 0118221 18857: SetViewport: 0,0 800x600 0118221 18858: onPrePresentDX 18858: Presenting Render Target: 0C6D6940 18859: endCapture 2 to GL_BACK 18859: sending new frame notification 18860: Present(00000000,00000000,1886000000000,00000000: GL: rendering stereo frame 18861: GL: render 0 to GL_BACK ) = 0 18861: onPostPresentDX 18862: GLSWAP 18862: SetViewport: 0,0 800x600 0118221 18863: SetViewport: 0,0 800x600 0118221 18863: IDirect3DDevice9::Clear(...) 18863: onPreClearDX 18863: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18864: beginCapture 18864: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18864: SetViewport: 0,0 800x600 0118221 18864: SetViewport: 0,0 800x600 0118221 18865: onPrePresentDX 18865: Presenting Render Target: 0C6D6940 18865: endCapture 0 to GL_BACK 18865: sending new frame notification 18866: Present(00000000,00000000,00000000,0000000018866) = : GL: rendering stereo frame 0 18866: GL: render 1 to GL_BACK 18867: onPostPresentDX 18870: GLSWAP 18871: SetViewport: 0,0 800x600 0118221 18871: SetViewport: 0,0 800x600 0118221 18871: IDirect3DDevice9::Clear(...) 18872: onPreClearDX 18872: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18873: beginCapture 18873: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18873: SetViewport: 0,0 800x600 0118221 18874: SetViewport: 0,0 800x600 0118221 18874: onPrePresentDX 18874: Presenting Render Target: 0C6D6940 18875: endCapture 1 to GL_BACK 18875: sending new frame notification 18875: Present(00000000,00000000,1887500000000,00000000: GL: rendering stereo frame ) = 0 18876: GL: render 2 to GL_BACK 18876: onPostPresentDX 18878: GLSWAP 18879: SetViewport: 0,0 800x600 0118221 18879: SetViewport: 0,0 800x600 0118221 18879: IDirect3DDevice9::Clear(...) 18880: onPreClearDX 18880: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18880: beginCapture 18880: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18881: SetViewport: 0,0 800x600 0118221 18881: SetViewport: 0,0 800x600 0118221 18881: onPrePresentDX 18881: Presenting Render Target: 0C6D6940 18882: endCapture 2 to GL_BACK 18882: sending new frame notification 18882: Present(00000000,00000000,00000000,00000000) = 0 18882: GL: rendering stereo frame 18883: onPostPresentDX 18884: GL: render 0 to GL_BACK 18887: GLSWAP 18887: SetViewport: 0,0 800x600 0118221 18888: SetViewport: 0,0 800x600 0118221 18888: IDirect3DDevice9::Clear(...) 18888: onPreClearDX 18889: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18889: beginCapture 18889: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18890: SetViewport: 0,0 800x600 0118221 18890: SetViewport: 0,0 800x600 0118221 18890: onPrePresentDX 18891: Presenting Render Target: 0C6D6940 18891: endCapture 0 to GL_BACK 18891: sending new frame notification 18891: Present(00000000,00000000,00000000,0000000018892) = : GL: rendering stereo frame 018892 : GL: render 1 to GL_BACK 18893: onPostPresentDX 18895: GLSWAP 18895: SetViewport: 0,0 800x600 0118221 18896: SetViewport: 0,0 800x600 0118221 18896: IDirect3DDevice9::Clear(...) 18897: onPreClearDX 18897: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18897: beginCapture 18897: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18898: SetViewport: 0,0 800x600 0118221 18898: SetViewport: 0,0 800x600 0118221 18898: onPrePresentDX 18898: Presenting Render Target: 0C6D6940 18899: endCapture 1 to GL_BACK 18899: sending new frame notification 18899: Present(00000000,00000000,00000000,00000000) = 0 18899: GL: rendering stereo frame 18900: onPostPresentDX 18901: GL: render 2 to GL_BACK 18903: GLSWAP 18904: SetViewport: 0,0 800x600 0118221 18904: SetViewport: 0,0 800x600 0118221 18904: IDirect3DDevice9::Clear(...) 18905: onPreClearDX 18905: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18905: beginCapture 18905: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18906: SetViewport: 0,0 800x600 0118221 18906: SetViewport: 0,0 800x600 0118221 18906: onPrePresentDX 18906: Presenting Render Target: 0C6D6940 18907: endCapture 2 to GL_BACK 18907: sending new frame notification 18907: Present(00000000,00000000,1890700000000: GL: rendering stereo frame ,00000000) = 0 18908: GL: render 0 to GL_BACK 18909: onPostPresentDX 18912: GLSWAP 18912: SetViewport: 0,0 800x600 0118221 18913: SetViewport: 0,0 800x600 0118221 18913: IDirect3DDevice9::Clear(...) 18913: onPreClearDX 18913: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18914: beginCapture 18914: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18914: SetViewport: 0,0 800x600 0118221 18915: SetViewport: 0,0 800x600 0118221 18915: onPrePresentDX 18915: Presenting Render Target: 0C6D6940 18916: endCapture 0 to GL_BACK 18916: sending new frame notification 18916: Present(00000000,00000000,00000000,0000000018916) = : GL: rendering stereo frame 0 18917: GL: render 1 to GL_BACK 18917: onPostPresentDX 18920: GLSWAP 18920: SetViewport: 0,0 800x600 0118221 18921: SetViewport: 0,0 800x600 0118221 18921: IDirect3DDevice9::Clear(...) 18922: onPreClearDX 18922: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18923: beginCapture 18923: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18924: SetViewport: 0,0 800x600 0118221 18924: SetViewport: 0,0 800x600 0118221 18925: onPrePresentDX 18925: Presenting Render Target: 0C6D6940 18926: endCapture 1 to GL_BACK 18926: sending new frame notification 18927: Present(00000000,0000000018927,: GL: rendering stereo frame 00000000,00000000) = 0 18927: GL: render 2 to GL_BACK 18928: onPostPresentDX 18929: GLSWAP 18929: SetViewport: 0,0 800x600 0118221 18930: SetViewport: 0,0 800x600 0118221 18930: IDirect3DDevice9::Clear(...) 18930: onPreClearDX 18931: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18931: beginCapture 18931: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18932: SetViewport: 0,0 800x600 0118221 18932: SetViewport: 0,0 800x600 0118221 18932: onPrePresentDX 18933: Presenting Render Target: 0C6D6940 18933: endCapture 2 to GL_BACK 18933: sending new frame notification 18933: Present(00000000,00000000,1893400000000,00000000: GL: rendering stereo frame ) = 0 18934: GL: render 0 to GL_BACK 18935: onPostPresentDX 18937: GLSWAP 18937: SetViewport: 0,0 800x600 0118221 18938: SetViewport: 0,0 800x600 0118221 18938: IDirect3DDevice9::Clear(...) 18938: onPreClearDX 18938: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18939: beginCapture 18939: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18939: SetViewport: 0,0 800x600 0118221 18940: SetViewport: 0,0 800x600 0118221 18940: onPrePresentDX 18940: Presenting Render Target: 0C6D6940 18940: endCapture 0 to GL_BACK 18941: sending new frame notification 18941: Present(00000000,0000000018941,: GL: rendering stereo frame 0000000018941,00000000: GL: render 1 to GL_BACK ) = 0 18942: onPostPresentDX 18945: GLSWAP 18946: SetViewport: 0,0 800x600 0118221 18946: SetViewport: 0,0 800x600 0118221 18946: IDirect3DDevice9::Clear(...) 18947: onPreClearDX 18947: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18947: beginCapture 18948: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18948: SetViewport: 0,0 800x600 0118221 18949: SetViewport: 0,0 800x600 0118221 18949: onPrePresentDX 18949: Presenting Render Target: 0C6D6940 18950: endCapture 1 to GL_BACK 18950: sending new frame notification 18950: Present(00000000,00000000,00000000,00000000) = 0 18951: GL: rendering stereo frame 18951: onPostPresentDX 18952: GL: render 2 to GL_BACK 18953: GLSWAP 18954: SetViewport: 0,0 800x600 0118221 18954: SetViewport: 0,0 800x600 0118221 18955: IDirect3DDevice9::Clear(...) 18955: onPreClearDX 18955: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18956: beginCapture 18956: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18956: SetViewport: 0,0 800x600 0118221 18957: SetViewport: 0,0 800x600 0118221 18957: onPrePresentDX 18957: Presenting Render Target: 0C6D6940 18958: endCapture 2 to GL_BACK 18958: sending new frame notification 18958: Present(00000000,00000000,00000000,00000000) = 0 18958: GL: rendering stereo frame 18959: onPostPresentDX 18960: GL: render 0 to GL_BACK 18962: GLSWAP 18962: SetViewport: 0,0 800x600 0118221 18963: SetViewport: 0,0 800x600 0118221 18963: IDirect3DDevice9::Clear(...) 18963: onPreClearDX 18963: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18964: beginCapture 18964: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18964: SetViewport: 0,0 800x600 0118221 18965: SetViewport: 0,0 800x600 0118221 18965: onPrePresentDX 18965: Presenting Render Target: 0C6D6940 18966: endCapture 0 to GL_BACK 18966: sending new frame notification 18966: Present(0000000018966,00000000,00000000,00000000: GL: rendering stereo frame ) = 0 18967: GL: render 1 to GL_BACK 18968: onPostPresentDX 18970: GLSWAP 18971: SetViewport: 0,0 800x600 0118221 18971: SetViewport: 0,0 800x600 0118221 18972: IDirect3DDevice9::Clear(...) 18972: onPreClearDX 18972: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18972: beginCapture 18973: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18973: SetViewport: 0,0 800x600 0118221 18973: SetViewport: 0,0 800x600 0118221 18973: onPrePresentDX 18973: Presenting Render Target: 0C6D6940 18974: endCapture 1 to GL_BACK 18974: sending new frame notification 18974: Present(00000000,00000000,00000000,00000000) = 0 18974: GL: rendering stereo frame 18975: onPostPresentDX 18976: GL: render 2 to GL_BACK 18978: GLSWAP 18979: SetViewport: 0,0 800x600 0118221 18979: SetViewport: 0,0 800x600 0118221 18979: IDirect3DDevice9::Clear(...) 18980: onPreClearDX 18980: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18980: beginCapture 18981: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 18981: SetViewport: 0,0 800x600 0118221 18981: SetViewport: 0,0 800x600 0118221 18982: onPrePresentDX 18982: Presenting Render Target: 0C6D6940 18982: endCapture 2 to GL_BACK 18983: sending new frame notification 18983: Present(00000000,00000000,1898300000000,00000000: GL: rendering stereo frame 18984: GL: render 0 to GL_BACK ) = 0 18984: onPostPresentDX 18987: GLSWAP 18987: SetViewport: 0,0 800x600 0118221 18987: SetViewport: 0,0 800x600 0118221 18988: IDirect3DDevice9::Clear(...) 18988: onPreClearDX 18988: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18988: beginCapture 18989: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 18989: SetViewport: 0,0 800x600 0118221 18989: SetViewport: 0,0 800x600 0118221 18990: onPrePresentDX 18990: Presenting Render Target: 0C6D6940 18990: endCapture 0 to GL_BACK 18990: sending new frame notification 18991: Present(00000000,00000000,1899100000000,00000000: GL: rendering stereo frame 18991: GL: render 1 to GL_BACK ) = 0 18992: onPostPresentDX 18995: GLSWAP 18995: SetViewport: 0,0 800x600 0118221 18996: SetViewport: 0,0 800x600 0118221 18996: IDirect3DDevice9::Clear(...) 18997: onPreClearDX 18997: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 18998: beginCapture 18998: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 18999: SetViewport: 0,0 800x600 0118221 18999: SetViewport: 0,0 800x600 0118221 18999: onPrePresentDX 19000: Presenting Render Target: 0C6D6940 19000: endCapture 1 to GL_BACK 19000: sending new frame notification 19001: Present(00000000,0000000019001,: GL: rendering stereo frame 00000000,00000000) = 0 19001: GL: render 2 to GL_BACK 19002: onPostPresentDX 19003: GLSWAP 19004: SetViewport: 0,0 800x600 0118221 19004: SetViewport: 0,0 800x600 0118221 19004: IDirect3DDevice9::Clear(...) 19005: onPreClearDX 19005: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19005: beginCapture 19005: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19006: SetViewport: 0,0 800x600 0118221 19006: SetViewport: 0,0 800x600 0118221 19006: onPrePresentDX 19006: Presenting Render Target: 0C6D6940 19007: endCapture 2 to GL_BACK 19007: sending new frame notification 19007: Present(00000000,00000000,00000000,00000000) = 0 19008: GL: rendering stereo frame 19008: onPostPresentDX 19009: GL: render 0 to GL_BACK 19012: GLSWAP 19012: SetViewport: 0,0 800x600 0118221 19013: SetViewport: 0,0 800x600 0118221 19013: IDirect3DDevice9::Clear(...) 19013: onPreClearDX 19013: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19014: beginCapture 19014: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19014: SetViewport: 0,0 800x600 0118221 19014: SetViewport: 0,0 800x600 0118221 19015: onPrePresentDX 19015: Presenting Render Target: 0C6D6940 19015: endCapture 0 to GL_BACK 19015: sending new frame notification 19016: Present(00000000,00000000,00000000,1901600000000: GL: rendering stereo frame ) = 0 19016: GL: render 1 to GL_BACK 19017: onPostPresentDX 19020: GLSWAP 19021: SetViewport: 0,0 800x600 0118221 19021: SetViewport: 0,0 800x600 0118221 19021: IDirect3DDevice9::Clear(...) 19021: onPreClearDX 19022: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19022: beginCapture 19022: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19022: SetViewport: 0,0 800x600 0118221 19023: SetViewport: 0,0 800x600 0118221 19023: onPrePresentDX 19023: Presenting Render Target: 0C6D6940 19023: endCapture 1 to GL_BACK 19024: sending new frame notification 19024: Present(00000000,00000000,00000000,00000000) = 0 19024: GL: rendering stereo frame 19025: onPostPresentDX 19025: GL: render 2 to GL_BACK 19028: GLSWAP 19029: SetViewport: 0,0 800x600 0118221 19030: SetViewport: 0,0 800x600 0118221 19030: IDirect3DDevice9::Clear(...) 19031: onPreClearDX 19031: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19032: beginCapture 19032: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19033: SetViewport: 0,0 800x600 0118221 19033: SetViewport: 0,0 800x600 0118221 19034: onPrePresentDX 19034: Presenting Render Target: 0C6D6940 19035: endCapture 2 to GL_BACK 19036: sending new frame notification 19036: Present(00000000,00000000,1903600000000,00000000: GL: rendering stereo frame 19037: GL: render 0 to GL_BACK ) = 0 19038: GLSWAP 19039: onPostPresentDX 19039: SetViewport: 0,0 800x600 0118221 19039: SetViewport: 0,0 800x600 0118221 19040: IDirect3DDevice9::Clear(...) 19040: onPreClearDX 19041: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19041: beginCapture 19042: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19042: SetViewport: 0,0 800x600 0118221 19043: SetViewport: 0,0 800x600 0118221 19043: onPrePresentDX 19044: Presenting Render Target: 0C6D6940 19044: endCapture 0 to GL_BACK 19045: sending new frame notification 19045: Present(00000000,00000000,00000000,0000000019046) = : GL: rendering stereo frame 0 19046: GL: render 1 to GL_BACK 19048: onPostPresentDX 19048: GLSWAP 19049: SetViewport: 0,0 800x600 0118221 19049: SetViewport: 0,0 800x600 0118221 19050: IDirect3DDevice9::Clear(...) 19050: onPreClearDX 19050: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19051: beginCapture 19052: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19052: SetViewport: 0,0 800x600 0118221 19052: SetViewport: 0,0 800x600 0118221 19053: onPrePresentDX 19053: Presenting Render Target: 0C6D6940 19054: endCapture 1 to GL_BACK 19054: sending new frame notification 19055: Present(00000000,00000000,00000000,0000000019055) = : GL: rendering stereo frame 0 19056: GL: render 2 to GL_BACK 19057: onPostPresentDX 19057: GLSWAP 19058: SetViewport: 0,0 800x600 0118221 19058: SetViewport: 0,0 800x600 0118221 19059: IDirect3DDevice9::Clear(...) 19059: onPreClearDX 19059: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19059: beginCapture 19060: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19060: SetViewport: 0,0 800x600 0118221 19060: SetViewport: 0,0 800x600 0118221 19061: onPrePresentDX 19061: Presenting Render Target: 0C6D6940 19061: endCapture 2 to GL_BACK 19061: sending new frame notification 19062: Present(00000000,00000000,00000000,00000000) = 0 19062: GL: rendering stereo frame 19063: onPostPresentDX 19063: GL: render 0 to GL_BACK 19064: GLSWAP 19065: SetViewport: 0,0 800x600 0118221 19065: SetViewport: 0,0 800x600 0118221 19065: IDirect3DDevice9::Clear(...) 19066: onPreClearDX 19066: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19066: beginCapture 19066: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19067: SetViewport: 0,0 800x600 0118221 19067: SetViewport: 0,0 800x600 0118221 19067: onPrePresentDX 19068: Presenting Render Target: 0C6D6940 19068: endCapture 0 to GL_BACK 19068: sending new frame notification 19068: Present(00000000,00000000,00000000,00000000) = 0 19069: GL: rendering stereo frame 19070: onPostPresentDX 19070: GL: render 1 to GL_BACK 19071: GLSWAP 19072: SetViewport: 0,0 800x600 0118221 19072: SetViewport: 0,0 800x600 0118221 19073: IDirect3DDevice9::Clear(...) 19073: onPreClearDX 19073: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19074: beginCapture 19074: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19075: SetViewport: 0,0 800x600 0118221 19075: SetViewport: 0,0 800x600 0118221 19076: onPrePresentDX 19076: Presenting Render Target: 0C6D6940 19077: endCapture 1 to GL_BACK 19077: sending new frame notification 19078: Present(00000000,00000000,1907800000000,00000000) = : 0GL: rendering stereo frame 19078: onPostPresentDX 19079: GL: render 2 to GL_BACK 19080: GLSWAP 19080: SetViewport: 0,0 800x600 0118221 19080: SetViewport: 0,0 800x600 0118221 19081: IDirect3DDevice9::Clear(...) 19081: onPreClearDX 19081: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19082: beginCapture 19083: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19083: SetViewport: 0,0 800x600 0118221 19084: SetViewport: 0,0 800x600 0118221 19084: onPrePresentDX 19085: Presenting Render Target: 0C6D6940 19085: endCapture 2 to GL_BACK 19086: sending new frame notification 19086: Present(00000000,0000000019087,: GL: rendering stereo frame 00000000,00000000) = 019087 : GL: render 0 to GL_BACK 19088: onPostPresentDX 19089: GLSWAP 19089: SetViewport: 0,0 800x600 0118221 19090: SetViewport: 0,0 800x600 0118221 19090: IDirect3DDevice9::Clear(...) 19091: onPreClearDX 19091: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19092: beginCapture 19092: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19092: SetViewport: 0,0 800x600 0118221 19093: SetViewport: 0,0 800x600 0118221 19093: onPrePresentDX 19094: Presenting Render Target: 0C6D6940 19095: endCapture 0 to GL_BACK 19095: sending new frame notification 19095: Present(00000000,00000000,1909600000000,00000000) = : GL: rendering stereo frame 0 19096: GL: render 1 to GL_BACK 19098: onPostPresentDX 19098: GLSWAP 19098: SetViewport: 0,0 800x600 0118221 19099: SetViewport: 0,0 800x600 0118221 19099: IDirect3DDevice9::Clear(...) 19100: onPreClearDX 19100: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19100: beginCapture 19101: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19101: SetViewport: 0,0 800x600 0118221 19101: SetViewport: 0,0 800x600 0118221 19101: onPrePresentDX 19102: Presenting Render Target: 0C6D6940 19102: endCapture 1 to GL_BACK 19102: sending new frame notification 19102: Present(00000000,0000000019103,: GL: rendering stereo frame 00000000,0000000019103: GL: render 2 to GL_BACK ) = 0 19104: onPostPresentDX 19104: GLSWAP 19104: SetViewport: 0,0 800x600 0118221 19105: SetViewport: 0,0 800x600 0118221 19105: IDirect3DDevice9::Clear(...) 19105: onPreClearDX 19105: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19106: beginCapture 19106: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19106: SetViewport: 0,0 800x600 0118221 19106: SetViewport: 0,0 800x600 0118221 19107: onPrePresentDX 19107: Presenting Render Target: 0C6D6940 19107: endCapture 2 to GL_BACK 19107: sending new frame notification 19108: Present(00000000,00000000,1910800000000,00000000: GL: rendering stereo frame ) = 0 19108: GL: render 0 to GL_BACK 19109: onPostPresentDX 19112: GLSWAP 19112: SetViewport: 0,0 800x600 0118221 19113: SetViewport: 0,0 800x600 0118221 19113: IDirect3DDevice9::Clear(...) 19113: onPreClearDX 19113: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19114: beginCapture 19114: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19114: SetViewport: 0,0 800x600 0118221 19114: SetViewport: 0,0 800x600 0118221 19115: onPrePresentDX 19115: Presenting Render Target: 0C6D6940 19115: endCapture 0 to GL_BACK 19116: sending new frame notification 19116: Present(00000000,00000000,1911600000000,00000000) = : GL: rendering stereo frame 0 19116: GL: render 1 to GL_BACK 19118: onPostPresentDX 19120: GLSWAP 19120: SetViewport: 0,0 800x600 0118221 19121: SetViewport: 0,0 800x600 0118221 19121: IDirect3DDevice9::Clear(...) 19122: onPreClearDX 19122: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19122: beginCapture 19123: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19123: SetViewport: 0,0 800x600 0118221 19123: SetViewport: 0,0 800x600 0118221 19124: onPrePresentDX 19124: Presenting Render Target: 0C6D6940 19125: endCapture 1 to GL_BACK 19125: sending new frame notification 19125: Present(00000000,00000000,00000000,0000000019125) = : GL: rendering stereo frame 0 19126: GL: render 2 to GL_BACK 19127: onPostPresentDX 19128: GLSWAP 19129: SetViewport: 0,0 800x600 0118221 19129: SetViewport: 0,0 800x600 0118221 19129: IDirect3DDevice9::Clear(...) 19130: onPreClearDX 19130: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19130: beginCapture 19131: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19131: SetViewport: 0,0 800x600 0118221 19131: SetViewport: 0,0 800x600 0118221 19132: onPrePresentDX 19132: Presenting Render Target: 0C6D6940 19132: endCapture 2 to GL_BACK 19133: sending new frame notification 19133: Present(00000000,00000000,1913300000000: GL: rendering stereo frame ,00000000) = 0 19133: GL: render 0 to GL_BACK 19135: onPostPresentDX 19137: GLSWAP 19137: SetViewport: 0,0 800x600 0118221 19138: SetViewport: 0,0 800x600 0118221 19138: IDirect3DDevice9::Clear(...) 19138: onPreClearDX 19139: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19139: beginCapture 19140: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19140: SetViewport: 0,0 800x600 0118221 19140: SetViewport: 0,0 800x600 0118221 19141: onPrePresentDX 19141: Presenting Render Target: 0C6D6940 19142: endCapture 0 to GL_BACK 19142: sending new frame notification 19142: Present(00000000,00000000,1914300000000,00000000: GL: rendering stereo frame ) = 0 19143: GL: render 1 to GL_BACK 19144: onPostPresentDX 19145: GLSWAP 19145: SetViewport: 0,0 800x600 0118221 19146: SetViewport: 0,0 800x600 0118221 19146: IDirect3DDevice9::Clear(...) 19146: onPreClearDX 19147: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19147: beginCapture 19147: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19148: SetViewport: 0,0 800x600 0118221 19148: SetViewport: 0,0 800x600 0118221 19148: onPrePresentDX 19148: Presenting Render Target: 0C6D6940 19149: endCapture 1 to GL_BACK 19149: sending new frame notification 19149: Present(0000000019149,00000000: GL: rendering stereo frame ,00000000,00000000) = 0 19150: GL: render 2 to GL_BACK 19150: onPostPresentDX 19153: GLSWAP 19154: SetViewport: 0,0 800x600 0118221 19154: SetViewport: 0,0 800x600 0118221 19155: IDirect3DDevice9::Clear(...) 19155: onPreClearDX 19155: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19155: beginCapture 19156: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19156: SetViewport: 0,0 800x600 0118221 19156: SetViewport: 0,0 800x600 0118221 19156: onPrePresentDX 19157: Presenting Render Target: 0C6D6940 19157: endCapture 2 to GL_BACK 19157: sending new frame notification 19157: Present(00000000,00000000,1915800000000,00000000: GL: rendering stereo frame ) = 0 19158: GL: render 0 to GL_BACK 19159: onPostPresentDX 19162: GLSWAP 19162: SetViewport: 0,0 800x600 0118221 19163: SetViewport: 0,0 800x600 0118221 19163: IDirect3DDevice9::Clear(...) 19163: onPreClearDX 19164: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19164: beginCapture 19165: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19165: SetViewport: 0,0 800x600 0118221 19165: SetViewport: 0,0 800x600 0118221 19165: onPrePresentDX 19166: Presenting Render Target: 0C6D6940 19166: endCapture 0 to GL_BACK 19167: sending new frame notification 19167: Present(00000000,00000000,00000000,00000000) = 0 19168: GL: rendering stereo frame 19168: onPostPresentDX 19169: GL: render 1 to GL_BACK 19170: GLSWAP 19171: SetViewport: 0,0 800x600 0118221 19171: SetViewport: 0,0 800x600 0118221 19171: IDirect3DDevice9::Clear(...) 19172: onPreClearDX 19172: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19173: beginCapture 19173: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19174: SetViewport: 0,0 800x600 0118221 19174: SetViewport: 0,0 800x600 0118221 19175: onPrePresentDX 19175: Presenting Render Target: 0C6D6940 19176: endCapture 1 to GL_BACK 19176: sending new frame notification 19177: Present(00000000,00000000,00000000,00000000) = 0 19177: GL: rendering stereo frame 19178: onPostPresentDX 19178: GL: render 2 to GL_BACK 19179: GLSWAP 19180: SetViewport: 0,0 800x600 0118221 19180: SetViewport: 0,0 800x600 0118221 19180: IDirect3DDevice9::Clear(...) 19180: onPreClearDX 19181: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19181: beginCapture 19181: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19181: SetViewport: 0,0 800x600 0118221 19182: SetViewport: 0,0 800x600 0118221 19182: onPrePresentDX 19182: Presenting Render Target: 0C6D6940 19183: endCapture 2 to GL_BACK 19183: sending new frame notification 19183: Present(00000000,00000000,00000000,1918300000000: GL: rendering stereo frame ) = 0 19184: GL: render 0 to GL_BACK 19185: onPostPresentDX 19187: GLSWAP 19187: SetViewport: 0,0 800x600 0118221 19188: SetViewport: 0,0 800x600 0118221 19188: IDirect3DDevice9::Clear(...) 19188: onPreClearDX 19188: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19189: beginCapture 19189: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19189: SetViewport: 0,0 800x600 0118221 19189: SetViewport: 0,0 800x600 0118221 19190: onPrePresentDX 19190: Presenting Render Target: 0C6D6940 19190: endCapture 0 to GL_BACK 19191: sending new frame notification 19191: Present(00000000,00000000,00000000,0000000019191) = : GL: rendering stereo frame 0 19192: GL: render 1 to GL_BACK 19192: onPostPresentDX 19195: GLSWAP 19196: SetViewport: 0,0 800x600 0118221 19196: SetViewport: 0,0 800x600 0118221 19196: IDirect3DDevice9::Clear(...) 19197: onPreClearDX 19197: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19197: beginCapture 19197: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19198: SetViewport: 0,0 800x600 0118221 19198: SetViewport: 0,0 800x600 0118221 19198: onPrePresentDX 19198: Presenting Render Target: 0C6D6940 19199: endCapture 1 to GL_BACK 19199: sending new frame notification 19199: Present(00000000,00000000,00000000,0000000019199) = : GL: rendering stereo frame 0 19200: GL: render 2 to GL_BACK 19201: onPostPresentDX 19203: GLSWAP 19204: SetViewport: 0,0 800x600 0118221 19204: SetViewport: 0,0 800x600 0118221 19205: IDirect3DDevice9::Clear(...) 19205: onPreClearDX 19205: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19205: beginCapture 19206: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19206: SetViewport: 0,0 800x600 0118221 19206: SetViewport: 0,0 800x600 0118221 19206: onPrePresentDX 19207: Presenting Render Target: 0C6D6940 19207: endCapture 2 to GL_BACK 19207: sending new frame notification 19207: Present(00000000,00000000,00000000,0000000019208) = : GL: rendering stereo frame 0 19208: GL: render 0 to GL_BACK 19209: onPostPresentDX 19212: GLSWAP 19212: SetViewport: 0,0 800x600 0118221 19213: SetViewport: 0,0 800x600 0118221 19213: IDirect3DDevice9::Clear(...) 19213: onPreClearDX 19213: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19214: beginCapture 19214: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19214: SetViewport: 0,0 800x600 0118221 19214: SetViewport: 0,0 800x600 0118221 19215: onPrePresentDX 19215: Presenting Render Target: 0C6D6940 19215: endCapture 0 to GL_BACK 19216: sending new frame notification 19216: Present(00000000,0000000019216,: GL: rendering stereo frame 00000000,00000000) = 0 19216: GL: render 1 to GL_BACK 19217: onPostPresentDX 19220: GLSWAP 19221: SetViewport: 0,0 800x600 0118221 19221: SetViewport: 0,0 800x600 0118221 19221: IDirect3DDevice9::Clear(...) 19222: onPreClearDX 19222: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19223: beginCapture 19223: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19224: SetViewport: 0,0 800x600 0118221 19224: SetViewport: 0,0 800x600 0118221 19225: onPrePresentDX 19225: Presenting Render Target: 0C6D6940 19226: endCapture 1 to GL_BACK 19226: sending new frame notification 19227: Present(00000000,00000000,1922700000000,00000000: GL: rendering stereo frame ) = 0 19228: GL: render 2 to GL_BACK 19229: onPostPresentDX 19229: GLSWAP 19230: SetViewport: 0,0 800x600 0118221 19230: SetViewport: 0,0 800x600 0118221 19231: IDirect3DDevice9::Clear(...) 19231: onPreClearDX 19231: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19232: beginCapture 19233: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19233: SetViewport: 0,0 800x600 0118221 19233: SetViewport: 0,0 800x600 0118221 19234: onPrePresentDX 19234: Presenting Render Target: 0C6D6940 19234: endCapture 2 to GL_BACK 19234: sending new frame notification 19235: Present(00000000,00000000,00000000,00000000) = 0 19235: GL: rendering stereo frame 19236: onPostPresentDX 19236: GL: render 0 to GL_BACK 19237: GLSWAP 19237: SetViewport: 0,0 800x600 0118221 19238: SetViewport: 0,0 800x600 0118221 19238: IDirect3DDevice9::Clear(...) 19238: onPreClearDX 19238: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19239: beginCapture 19239: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19239: SetViewport: 0,0 800x600 0118221 19240: SetViewport: 0,0 800x600 0118221 19240: onPrePresentDX 19240: Presenting Render Target: 0C6D6940 19241: endCapture 0 to GL_BACK 19241: sending new frame notification 19241: Present(00000000,00000000,00000000,00000000) = 0 19241: GL: rendering stereo frame 19242: onPostPresentDX 19243: GL: render 1 to GL_BACK 19245: GLSWAP 19245: SetViewport: 0,0 800x600 0118221 19246: SetViewport: 0,0 800x600 0118221 19246: IDirect3DDevice9::Clear(...) 19246: onPreClearDX 19247: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19247: beginCapture 19247: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19248: SetViewport: 0,0 800x600 0118221 19248: SetViewport: 0,0 800x600 0118221 19248: onPrePresentDX 19249: Presenting Render Target: 0C6D6940 19249: endCapture 1 to GL_BACK 19249: sending new frame notification 19249: Present(0000000019250,00000000: GL: rendering stereo frame ,00000000,1925000000000: GL: render 2 to GL_BACK ) = 0 19251: onPostPresentDX 19253: GLSWAP 19254: SetViewport: 0,0 800x600 0118221 19254: SetViewport: 0,0 800x600 0118221 19255: IDirect3DDevice9::Clear(...) 19255: onPreClearDX 19256: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19256: beginCapture 19257: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19257: SetViewport: 0,0 800x600 0118221 19257: SetViewport: 0,0 800x600 0118221 19258: onPrePresentDX 19258: Presenting Render Target: 0C6D6940 19258: endCapture 2 to GL_BACK 19259: sending new frame notification 19259: Present(00000000,00000000,1925900000000,00000000: GL: rendering stereo frame ) = 0 19259: GL: render 0 to GL_BACK 19260: onPostPresentDX 19262: GLSWAP 19262: SetViewport: 0,0 800x600 0118221 19263: SetViewport: 0,0 800x600 0118221 19263: IDirect3DDevice9::Clear(...) 19263: onPreClearDX 19264: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19264: beginCapture 19264: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19265: SetViewport: 0,0 800x600 0118221 19265: SetViewport: 0,0 800x600 0118221 19266: onPrePresentDX 19266: Presenting Render Target: 0C6D6940 19266: endCapture 0 to GL_BACK 19267: sending new frame notification 19267: Present(00000000,00000000,1926700000000,00000000: GL: rendering stereo frame ) = 019268 : GL: render 1 to GL_BACK 19268: onPostPresentDX 19270: GLSWAP 19271: SetViewport: 0,0 800x600 0118221 19271: SetViewport: 0,0 800x600 0118221 19271: IDirect3DDevice9::Clear(...) 19271: onPreClearDX 19271: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19272: beginCapture 19272: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19273: SetViewport: 0,0 800x600 0118221 19273: SetViewport: 0,0 800x600 0118221 19273: onPrePresentDX 19273: Presenting Render Target: 0C6D6940 19274: endCapture 1 to GL_BACK 19274: sending new frame notification 19274: Present(00000000,00000000,00000000,00000000) = 0 19274: GL: rendering stereo frame 19275: onPostPresentDX 19276: GL: render 2 to GL_BACK 19278: GLSWAP 19279: SetViewport: 0,0 800x600 0118221 19279: SetViewport: 0,0 800x600 0118221 19279: IDirect3DDevice9::Clear(...) 19280: onPreClearDX 19280: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19280: beginCapture 19280: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19281: SetViewport: 0,0 800x600 0118221 19281: SetViewport: 0,0 800x600 0118221 19281: onPrePresentDX 19281: Presenting Render Target: 0C6D6940 19282: endCapture 2 to GL_BACK 19282: sending new frame notification 19282: Present(0000000019282,00000000: GL: rendering stereo frame ,0000000019283,00000000: GL: render 0 to GL_BACK ) = 0 19284: onPostPresentDX 19287: GLSWAP 19287: SetViewport: 0,0 800x600 0118221 19288: SetViewport: 0,0 800x600 0118221 19288: IDirect3DDevice9::Clear(...) 19289: onPreClearDX 19289: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19289: beginCapture 19290: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19290: SetViewport: 0,0 800x600 0118221 19290: SetViewport: 0,0 800x600 0118221 19291: onPrePresentDX 19291: Presenting Render Target: 0C6D6940 19291: endCapture 0 to GL_BACK 19292: sending new frame notification 19292: Present(00000000,00000000,00000000,00000000) = 0 19292: GL: rendering stereo frame 19293: onPostPresentDX 19294: GL: render 1 to GL_BACK 19295: GLSWAP 19296: SetViewport: 0,0 800x600 0118221 19296: SetViewport: 0,0 800x600 0118221 19296: IDirect3DDevice9::Clear(...) 19296: onPreClearDX 19297: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19297: beginCapture 19297: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19297: SetViewport: 0,0 800x600 0118221 19298: SetViewport: 0,0 800x600 0118221 19298: onPrePresentDX 19298: Presenting Render Target: 0C6D6940 19299: endCapture 1 to GL_BACK 19299: sending new frame notification 19299: Present(00000000,00000000,00000000,0000000019299) = : 0GL: rendering stereo frame 19300: onPostPresentDX 19300: GL: render 2 to GL_BACK 19303: GLSWAP 19304: SetViewport: 0,0 800x600 0118221 19304: SetViewport: 0,0 800x600 0118221 19304: IDirect3DDevice9::Clear(...) 19305: onPreClearDX 19305: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19305: beginCapture 19305: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19306: SetViewport: 0,0 800x600 0118221 19306: SetViewport: 0,0 800x600 0118221 19306: onPrePresentDX 19307: Presenting Render Target: 0C6D6940 19307: endCapture 2 to GL_BACK 19307: sending new frame notification 19307: Present(00000000,00000000,00000000,0000000019308) = : GL: rendering stereo frame 0 19308: GL: render 0 to GL_BACK 19309: onPostPresentDX 19312: GLSWAP 19312: SetViewport: 0,0 800x600 0118221 19313: SetViewport: 0,0 800x600 0118221 19313: IDirect3DDevice9::Clear(...) 19313: onPreClearDX 19314: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19315: beginCapture 19315: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19315: SetViewport: 0,0 800x600 0118221 19316: SetViewport: 0,0 800x600 0118221 19316: onPrePresentDX 19317: Presenting Render Target: 0C6D6940 19317: endCapture 0 to GL_BACK 19318: sending new frame notification 19318: Present(00000000,00000000,00000000,00000000) = 0 19318: GL: rendering stereo frame 19319: onPostPresentDX 19320: GL: render 1 to GL_BACK 19320: GLSWAP 19321: SetViewport: 0,0 800x600 0118221 19321: SetViewport: 0,0 800x600 0118221 19321: IDirect3DDevice9::Clear(...) 19322: onPreClearDX 19322: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19322: beginCapture 19322: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19323: SetViewport: 0,0 800x600 0118221 19323: SetViewport: 0,0 800x600 0118221 19323: onPrePresentDX 19323: Presenting Render Target: 0C6D6940 19324: endCapture 1 to GL_BACK 19324: sending new frame notification 19324: Present(00000000,00000000,00000000,00000000) = 0 19324: GL: rendering stereo frame 19325: onPostPresentDX 19326: GL: render 2 to GL_BACK 19328: GLSWAP 19329: SetViewport: 0,0 800x600 0118221 19329: SetViewport: 0,0 800x600 0118221 19329: IDirect3DDevice9::Clear(...) 19330: onPreClearDX 19330: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19330: beginCapture 19330: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19331: SetViewport: 0,0 800x600 0118221 19331: SetViewport: 0,0 800x600 0118221 19331: onPrePresentDX 19332: Presenting Render Target: 0C6D6940 19332: endCapture 2 to GL_BACK 19332: sending new frame notification 19333: Present(00000000,0000000019333,: GL: rendering stereo frame 00000000,00000000) = 193330: GL: render 0 to GL_BACK 19334: onPostPresentDX 19337: GLSWAP 19337: SetViewport: 0,0 800x600 0118221 19338: SetViewport: 0,0 800x600 0118221 19338: IDirect3DDevice9::Clear(...) 19338: onPreClearDX 19338: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19339: beginCapture 19339: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19339: SetViewport: 0,0 800x600 0118221 19340: SetViewport: 0,0 800x600 0118221 19340: onPrePresentDX 19340: Presenting Render Target: 0C6D6940 19340: endCapture 0 to GL_BACK 19341: sending new frame notification 19341: Present(00000000,00000000,00000000,00000000) = 0 19341: GL: rendering stereo frame 19342: onPostPresentDX 19342: GL: render 1 to GL_BACK 19345: GLSWAP 19346: SetViewport: 0,0 800x600 0118221 19346: SetViewport: 0,0 800x600 0118221 19346: IDirect3DDevice9::Clear(...) 19346: onPreClearDX 19346: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19347: beginCapture 19347: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19347: SetViewport: 0,0 800x600 0118221 19348: SetViewport: 0,0 800x600 0118221 19348: onPrePresentDX 19348: Presenting Render Target: 0C6D6940 19349: endCapture 1 to GL_BACK 19349: sending new frame notification 19349: Present(00000000,00000000,1934900000000,00000000: GL: rendering stereo frame ) = 0 19350: GL: render 2 to GL_BACK 19351: onPostPresentDX 19353: GLSWAP 19354: SetViewport: 0,0 800x600 0118221 19354: SetViewport: 0,0 800x600 0118221 19355: IDirect3DDevice9::Clear(...) 19355: onPreClearDX 19355: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19355: beginCapture 19356: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19356: SetViewport: 0,0 800x600 0118221 19356: SetViewport: 0,0 800x600 0118221 19356: onPrePresentDX 19357: Presenting Render Target: 0C6D6940 19357: endCapture 2 to GL_BACK 19357: sending new frame notification 19358: Present(00000000,00000000,00000000,00000000) = 0 19358: GL: rendering stereo frame 19359: onPostPresentDX 19359: GL: render 0 to GL_BACK 19362: GLSWAP 19362: SetViewport: 0,0 800x600 0118221 19363: SetViewport: 0,0 800x600 0118221 19363: IDirect3DDevice9::Clear(...) 19363: onPreClearDX 19363: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19364: beginCapture 19364: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19364: SetViewport: 0,0 800x600 0118221 19365: SetViewport: 0,0 800x600 0118221 19365: onPrePresentDX 19365: Presenting Render Target: 0C6D6940 19366: endCapture 0 to GL_BACK 19366: sending new frame notification 19366: Present(00000000,00000000,00000000,00000000) = 019366 : GL: rendering stereo frame 19367: onPostPresentDX 19368: GL: render 1 to GL_BACK 19370: GLSWAP 19371: SetViewport: 0,0 800x600 0118221 19371: SetViewport: 0,0 800x600 0118221 19371: IDirect3DDevice9::Clear(...) 19372: onPreClearDX 19372: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19372: beginCapture 19373: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19373: SetViewport: 0,0 800x600 0118221 19373: SetViewport: 0,0 800x600 0118221 19374: onPrePresentDX 19374: Presenting Render Target: 0C6D6940 19374: endCapture 1 to GL_BACK 19375: sending new frame notification 19375: Present(00000000,00000000,00000000,00000000) = 0 19375: GL: rendering stereo frame 19376: onPostPresentDX 19376: GL: render 2 to GL_BACK 19378: GLSWAP 19379: SetViewport: 0,0 800x600 0118221 19379: SetViewport: 0,0 800x600 0118221 19379: IDirect3DDevice9::Clear(...) 19380: onPreClearDX 19380: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19380: beginCapture 19380: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19381: SetViewport: 0,0 800x600 0118221 19381: SetViewport: 0,0 800x600 0118221 19381: onPrePresentDX 19381: Presenting Render Target: 0C6D6940 19382: endCapture 2 to GL_BACK 19382: sending new frame notification 19382: Present(00000000,00000000,00000000,0000000019382) = : GL: rendering stereo frame 0 19383: GL: render 0 to GL_BACK 19384: onPostPresentDX 19387: GLSWAP 19387: SetViewport: 0,0 800x600 0118221 19388: SetViewport: 0,0 800x600 0118221 19388: IDirect3DDevice9::Clear(...) 19388: onPreClearDX 19388: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19389: beginCapture 19389: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19389: SetViewport: 0,0 800x600 0118221 19389: SetViewport: 0,0 800x600 0118221 19390: onPrePresentDX 19390: Presenting Render Target: 0C6D6940 19390: endCapture 0 to GL_BACK 19390: sending new frame notification 19391: Present(00000000,00000000,00000000,0000000019391) = : GL: rendering stereo frame 0 19391: GL: render 1 to GL_BACK 19392: onPostPresentDX 19395: GLSWAP 19396: SetViewport: 0,0 800x600 0118221 19396: SetViewport: 0,0 800x600 0118221 19396: IDirect3DDevice9::Clear(...) 19396: onPreClearDX 19397: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19397: beginCapture 19397: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19397: SetViewport: 0,0 800x600 0118221 19398: SetViewport: 0,0 800x600 0118221 19398: onPrePresentDX 19398: Presenting Render Target: 0C6D6940 19399: endCapture 1 to GL_BACK 19399: sending new frame notification 19399: Present(00000000,00000000,00000000,00000000) = 0 19399: GL: rendering stereo frame 19400: onPostPresentDX 19400: GL: render 2 to GL_BACK 19403: GLSWAP 19404: SetViewport: 0,0 800x600 0118221 19404: SetViewport: 0,0 800x600 0118221 19404: IDirect3DDevice9::Clear(...) 19405: onPreClearDX 19405: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19405: beginCapture 19405: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19406: SetViewport: 0,0 800x600 0118221 19406: SetViewport: 0,0 800x600 0118221 19406: onPrePresentDX 19407: Presenting Render Target: 0C6D6940 19407: endCapture 2 to GL_BACK 19407: sending new frame notification 19407: Present(00000000,00000000,00000000,00000000) = 0 19408: GL: rendering stereo frame 19409: onPostPresentDX 19409: GL: render 0 to GL_BACK 19412: GLSWAP 19412: SetViewport: 0,0 800x600 0118221 19413: SetViewport: 0,0 800x600 0118221 19413: IDirect3DDevice9::Clear(...) 19413: onPreClearDX 19413: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19414: beginCapture 19414: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19414: SetViewport: 0,0 800x600 0118221 19414: SetViewport: 0,0 800x600 0118221 19415: onPrePresentDX 19415: Presenting Render Target: 0C6D6940 19415: endCapture 0 to GL_BACK 19415: sending new frame notification 19416: Present(00000000,00000000,00000000,00000000) = 0 19416: GL: rendering stereo frame 19417: onPostPresentDX 19417: GL: render 1 to GL_BACK 19420: GLSWAP 19421: SetViewport: 0,0 800x600 0118221 19421: SetViewport: 0,0 800x600 0118221 19421: IDirect3DDevice9::Clear(...) 19422: onPreClearDX 19422: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19422: beginCapture 19422: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19423: SetViewport: 0,0 800x600 0118221 19423: SetViewport: 0,0 800x600 0118221 19423: onPrePresentDX 19423: Presenting Render Target: 0C6D6940 19424: endCapture 1 to GL_BACK 19424: sending new frame notification 19424: Present(00000000,00000000,00000000,00000000) = 0 19425: GL: rendering stereo frame 19426: onPostPresentDX 19426: GL: render 2 to GL_BACK 19428: GLSWAP 19429: SetViewport: 0,0 800x600 0118221 19429: SetViewport: 0,0 800x600 0118221 19429: IDirect3DDevice9::Clear(...) 19430: onPreClearDX 19430: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19430: beginCapture 19430: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19431: SetViewport: 0,0 800x600 0118221 19431: SetViewport: 0,0 800x600 0118221 19431: onPrePresentDX 19431: Presenting Render Target: 0C6D6940 19432: endCapture 2 to GL_BACK 19432: sending new frame notification 19432: Present(00000000,00000000,00000000,00000000) = 0 19433: GL: rendering stereo frame 19433: onPostPresentDX 19434: GL: render 0 to GL_BACK 19437: GLSWAP 19437: SetViewport: 0,0 800x600 0118221 19438: SetViewport: 0,0 800x600 0118221 19438: IDirect3DDevice9::Clear(...) 19438: onPreClearDX 19439: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19440: beginCapture 19440: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19440: SetViewport: 0,0 800x600 0118221 19441: SetViewport: 0,0 800x600 0118221 19441: onPrePresentDX 19441: Presenting Render Target: 0C6D6940 19442: endCapture 0 to GL_BACK 19442: sending new frame notification 19442: Present(00000000,00000000,00000000,0000000019442) = : GL: rendering stereo frame 0 19443: GL: render 1 to GL_BACK 19443: onPostPresentDX 19445: GLSWAP 19445: SetViewport: 0,0 800x600 0118221 19446: SetViewport: 0,0 800x600 0118221 19446: IDirect3DDevice9::Clear(...) 19446: onPreClearDX 19447: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19447: beginCapture 19447: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19447: SetViewport: 0,0 800x600 0118221 19448: SetViewport: 0,0 800x600 0118221 19448: onPrePresentDX 19448: Presenting Render Target: 0C6D6940 19449: endCapture 1 to GL_BACK 19449: sending new frame notification 19449: Present(00000000,00000000,1945000000000,00000000: GL: rendering stereo frame ) = 0 19450: GL: render 2 to GL_BACK 19451: onPostPresentDX 19453: GLSWAP 19454: SetViewport: 0,0 800x600 0118221 19454: SetViewport: 0,0 800x600 0118221 19455: IDirect3DDevice9::Clear(...) 19455: onPreClearDX 19455: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19455: beginCapture 19456: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19456: SetViewport: 0,0 800x600 0118221 19456: SetViewport: 0,0 800x600 0118221 19456: onPrePresentDX 19457: Presenting Render Target: 0C6D6940 19457: endCapture 2 to GL_BACK 19457: sending new frame notification 19458: Present(00000000,00000000,00000000,00000000) = 0 19458: GL: rendering stereo frame 19459: onPostPresentDX 19459: GL: render 0 to GL_BACK 19462: GLSWAP 19462: SetViewport: 0,0 800x600 0118221 19463: SetViewport: 0,0 800x600 0118221 19463: IDirect3DDevice9::Clear(...) 19463: onPreClearDX 19463: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19464: beginCapture 19464: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19464: SetViewport: 0,0 800x600 0118221 19464: SetViewport: 0,0 800x600 0118221 19465: onPrePresentDX 19465: Presenting Render Target: 0C6D6940 19465: endCapture 0 to GL_BACK 19465: sending new frame notification 19466: Present(00000000,00000000,00000000,00000000) = 019466 : GL: rendering stereo frame 19467: onPostPresentDX 19467: GL: render 1 to GL_BACK 19470: GLSWAP 19471: SetViewport: 0,0 800x600 0118221 19471: SetViewport: 0,0 800x600 0118221 19471: IDirect3DDevice9::Clear(...) 19471: onPreClearDX 19471: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19472: beginCapture 19472: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19472: SetViewport: 0,0 800x600 0118221 19473: SetViewport: 0,0 800x600 0118221 19473: onPrePresentDX 19473: Presenting Render Target: 0C6D6940 19473: endCapture 1 to GL_BACK 19474: sending new frame notification 19474: Present(00000000,00000000,00000000,00000000) = 0 19474: GL: rendering stereo frame 19475: onPostPresentDX 19475: GL: render 2 to GL_BACK 19478: GLSWAP 19479: SetViewport: 0,0 800x600 0118221 19479: SetViewport: 0,0 800x600 0118221 19480: IDirect3DDevice9::Clear(...) 19480: onPreClearDX 19480: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19481: beginCapture 19482: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19482: SetViewport: 0,0 800x600 0118221 19482: SetViewport: 0,0 800x600 0118221 19483: onPrePresentDX 19483: Presenting Render Target: 0C6D6940 19484: endCapture 2 to GL_BACK 19484: sending new frame notification 19485: Present(00000000,00000000,00000000,0000000019485) = : GL: rendering stereo frame 19486: GL: render 0 to GL_BACK 0 19487: onPostPresentDX 19487: GLSWAP 19488: SetViewport: 0,0 800x600 0118221 19488: SetViewport: 0,0 800x600 0118221 19488: IDirect3DDevice9::Clear(...) 19489: onPreClearDX 19489: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19490: beginCapture 19490: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19490: SetViewport: 0,0 800x600 0118221 19491: SetViewport: 0,0 800x600 0118221 19491: onPrePresentDX 19491: Presenting Render Target: 0C6D6940 19491: endCapture 0 to GL_BACK 19492: sending new frame notification 19492: Present(00000000,00000000,00000000,0000000019492) = : GL: rendering stereo frame 0 19493: GL: render 1 to GL_BACK 19493: onPostPresentDX 19495: GLSWAP 19496: SetViewport: 0,0 800x600 0118221 19496: SetViewport: 0,0 800x600 0118221 19496: IDirect3DDevice9::Clear(...) 19497: onPreClearDX 19497: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19497: beginCapture 19497: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19498: SetViewport: 0,0 800x600 0118221 19498: SetViewport: 0,0 800x600 0118221 19498: onPrePresentDX 19498: Presenting Render Target: 0C6D6940 19499: endCapture 1 to GL_BACK 19499: sending new frame notification 19499: Present(00000000,00000000,00000000,00000000) = 0 19499: GL: rendering stereo frame 19500: GL: render 2 to GL_BACK 19501: onPostPresentDX 19503: GLSWAP 19504: SetViewport: 0,0 800x600 0118221 19504: SetViewport: 0,0 800x600 0118221 19505: IDirect3DDevice9::Clear(...) 19505: onPreClearDX 19505: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19506: beginCapture 19506: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19506: SetViewport: 0,0 800x600 0118221 19506: SetViewport: 0,0 800x600 0118221 19507: onPrePresentDX 19507: Presenting Render Target: 0C6D6940 19507: endCapture 2 to GL_BACK 19507: sending new frame notification 19508: Present(00000000,00000000,00000000,00000000) = 019508 : GL: rendering stereo frame 19509: onPostPresentDX 19509: GL: render 0 to GL_BACK 19512: GLSWAP 19512: SetViewport: 0,0 800x600 0118221 19512: SetViewport: 0,0 800x600 0118221 19513: IDirect3DDevice9::Clear(...) 19513: onPreClearDX 19513: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19513: beginCapture 19514: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19514: SetViewport: 0,0 800x600 0118221 19514: SetViewport: 0,0 800x600 0118221 19515: onPrePresentDX 19515: Presenting Render Target: 0C6D6940 19515: endCapture 0 to GL_BACK 19515: sending new frame notification 19516: Present(00000000,00000000,00000000,0000000019516) = : GL: rendering stereo frame 019516: GL: render 1 to GL_BACK 19517: onPostPresentDX 19520: GLSWAP 19521: SetViewport: 0,0 800x600 0118221 19521: SetViewport: 0,0 800x600 0118221 19521: IDirect3DDevice9::Clear(...) 19521: onPreClearDX 19522: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19522: beginCapture 19522: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19522: SetViewport: 0,0 800x600 0118221 19523: SetViewport: 0,0 800x600 0118221 19523: onPrePresentDX 19523: Presenting Render Target: 0C6D6940 19524: endCapture 1 to GL_BACK 19524: sending new frame notification 19524: Present(00000000,00000000,1952400000000,00000000: GL: rendering stereo frame ) = 0 19525: GL: render 2 to GL_BACK 19525: onPostPresentDX 19528: GLSWAP 19529: SetViewport: 0,0 800x600 0118221 19529: SetViewport: 0,0 800x600 0118221 19529: IDirect3DDevice9::Clear(...) 19530: onPreClearDX 19530: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19530: beginCapture 19530: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19531: SetViewport: 0,0 800x600 0118221 19531: SetViewport: 0,0 800x600 0118221 19531: onPrePresentDX 19531: Presenting Render Target: 0C6D6940 19532: endCapture 2 to GL_BACK 19532: sending new frame notification 19532: Present(00000000,00000000,00000000,0000000019533) = : GL: rendering stereo frame 0 19533: GL: render 0 to GL_BACK 19534: onPostPresentDX 19537: GLSWAP 19537: SetViewport: 0,0 800x600 0118221 19538: SetViewport: 0,0 800x600 0118221 19538: IDirect3DDevice9::Clear(...) 19538: onPreClearDX 19538: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19539: beginCapture 19539: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19539: SetViewport: 0,0 800x600 0118221 19539: SetViewport: 0,0 800x600 0118221 19540: onPrePresentDX 19540: Presenting Render Target: 0C6D6940 19540: endCapture 0 to GL_BACK 19540: sending new frame notification 19541: Present(00000000,00000000,00000000,00000000) = 0 19541: GL: rendering stereo frame 19542: onPostPresentDX 19542: GL: render 1 to GL_BACK 19545: GLSWAP 19546: SetViewport: 0,0 800x600 0118221 19546: SetViewport: 0,0 800x600 0118221 19546: IDirect3DDevice9::Clear(...) 19546: onPreClearDX 19547: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19547: beginCapture 19547: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19547: SetViewport: 0,0 800x600 0118221 19548: SetViewport: 0,0 800x600 0118221 19548: onPrePresentDX 19548: Presenting Render Target: 0C6D6940 19549: endCapture 1 to GL_BACK 19549: sending new frame notification 19549: Present(00000000,00000000,00000000,00000000) = 0 19549: GL: rendering stereo frame 19550: onPostPresentDX 19551: GL: render 2 to GL_BACK 19553: GLSWAP 19554: SetViewport: 0,0 800x600 0118221 19554: SetViewport: 0,0 800x600 0118221 19554: IDirect3DDevice9::Clear(...) 19555: onPreClearDX 19555: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19555: beginCapture 19556: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19556: SetViewport: 0,0 800x600 0118221 19556: SetViewport: 0,0 800x600 0118221 19556: onPrePresentDX 19557: Presenting Render Target: 0C6D6940 19557: endCapture 2 to GL_BACK 19557: sending new frame notification 19557: Present(00000000,00000000,00000000,0000000019558) = : GL: rendering stereo frame 019558 : GL: render 0 to GL_BACK 19559: onPostPresentDX 19562: GLSWAP 19562: SetViewport: 0,0 800x600 0118221 19563: SetViewport: 0,0 800x600 0118221 19563: IDirect3DDevice9::Clear(...) 19563: onPreClearDX 19563: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19564: beginCapture 19564: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19564: SetViewport: 0,0 800x600 0118221 19565: SetViewport: 0,0 800x600 0118221 19565: onPrePresentDX 19565: Presenting Render Target: 0C6D6940 19565: endCapture 0 to GL_BACK 19566: sending new frame notification 19566: Present(00000000,00000000,00000000,00000000) = 0 19566: GL: rendering stereo frame 19567: onPostPresentDX 19567: GL: render 1 to GL_BACK 19570: GLSWAP 19571: SetViewport: 0,0 800x600 0118221 19571: SetViewport: 0,0 800x600 0118221 19571: IDirect3DDevice9::Clear(...) 19571: onPreClearDX 19571: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19572: beginCapture 19572: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19572: SetViewport: 0,0 800x600 0118221 19573: SetViewport: 0,0 800x600 0118221 19573: onPrePresentDX 19573: Presenting Render Target: 0C6D6940 19573: endCapture 1 to GL_BACK 19574: sending new frame notification 19574: Present(00000000,00000000,00000000,00000000) = 195740: GL: rendering stereo frame 19575: GL: render 2 to GL_BACK 19575: onPostPresentDX 19578: GLSWAP 19579: SetViewport: 0,0 800x600 0118221 19579: SetViewport: 0,0 800x600 0118221 19580: IDirect3DDevice9::Clear(...) 19580: onPreClearDX 19581: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19581: beginCapture 19582: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19582: SetViewport: 0,0 800x600 0118221 19582: SetViewport: 0,0 800x600 0118221 19583: onPrePresentDX 19583: Presenting Render Target: 0C6D6940 19584: endCapture 2 to GL_BACK 19584: sending new frame notification 19585: Present(00000000,00000000,00000000,00000000) = 0 19585: GL: rendering stereo frame 19586: onPostPresentDX 19587: GL: render 0 to GL_BACK 19587: GLSWAP 19588: SetViewport: 0,0 800x600 0118221 19588: SetViewport: 0,0 800x600 0118221 19589: IDirect3DDevice9::Clear(...) 19589: onPreClearDX 19589: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19590: beginCapture 19590: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19591: SetViewport: 0,0 800x600 0118221 19591: SetViewport: 0,0 800x600 0118221 19591: onPrePresentDX 19591: Presenting Render Target: 0C6D6940 19592: endCapture 0 to GL_BACK 19592: sending new frame notification 19592: Present(00000000,00000000,1959300000000,00000000: GL: rendering stereo frame 19593: GL: render 1 to GL_BACK ) = 0 19594: onPostPresentDX 19595: GLSWAP 19596: SetViewport: 0,0 800x600 0118221 19596: SetViewport: 0,0 800x600 0118221 19596: IDirect3DDevice9::Clear(...) 19597: onPreClearDX 19597: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19598: beginCapture 19598: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19599: SetViewport: 0,0 800x600 0118221 19599: SetViewport: 0,0 800x600 0118221 19600: onPrePresentDX 19600: Presenting Render Target: 0C6D6940 19600: endCapture 1 to GL_BACK 19601: sending new frame notification 19601: Present(00000000,00000000,00000000,00000000) = 0 19601: GL: rendering stereo frame 19602: GL: render 2 to GL_BACK 19603: onPostPresentDX 19603: GLSWAP 19604: SetViewport: 0,0 800x600 0118221 19604: SetViewport: 0,0 800x600 0118221 19604: IDirect3DDevice9::Clear(...) 19605: onPreClearDX 19605: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19605: beginCapture 19605: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19606: SetViewport: 0,0 800x600 0118221 19606: SetViewport: 0,0 800x600 0118221 19606: onPrePresentDX 19607: Presenting Render Target: 0C6D6940 19607: endCapture 2 to GL_BACK 19607: sending new frame notification 19607: Present(00000000,00000000,00000000,0000000019608) = : GL: rendering stereo frame 0 19608: GL: render 0 to GL_BACK 19609: onPostPresentDX 19612: GLSWAP 19612: SetViewport: 0,0 800x600 0118221 19613: SetViewport: 0,0 800x600 0118221 19613: IDirect3DDevice9::Clear(...) 19613: onPreClearDX 19613: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19614: beginCapture 19614: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19614: SetViewport: 0,0 800x600 0118221 19615: SetViewport: 0,0 800x600 0118221 19615: onPrePresentDX 19615: Presenting Render Target: 0C6D6940 19616: endCapture 0 to GL_BACK 19616: sending new frame notification 19616: Present(00000000,00000000,00000000,00000000) = 0 19616: GL: rendering stereo frame 19617: onPostPresentDX 19617: GL: render 1 to GL_BACK 19620: GLSWAP 19621: SetViewport: 0,0 800x600 0118221 19621: SetViewport: 0,0 800x600 0118221 19621: IDirect3DDevice9::Clear(...) 19621: onPreClearDX 19622: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19622: beginCapture 19622: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19622: SetViewport: 0,0 800x600 0118221 19623: SetViewport: 0,0 800x600 0118221 19623: onPrePresentDX 19623: Presenting Render Target: 0C6D6940 19624: endCapture 1 to GL_BACK 19624: sending new frame notification 19624: Present(00000000,00000000,00000000,1962400000000: GL: rendering stereo frame ) = 0 19625: GL: render 2 to GL_BACK 19625: onPostPresentDX 19628: GLSWAP 19629: SetViewport: 0,0 800x600 0118221 19629: SetViewport: 0,0 800x600 0118221 19629: IDirect3DDevice9::Clear(...) 19630: onPreClearDX 19630: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19630: beginCapture 19630: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19631: SetViewport: 0,0 800x600 0118221 19631: SetViewport: 0,0 800x600 0118221 19631: onPrePresentDX 19631: Presenting Render Target: 0C6D6940 19632: endCapture 2 to GL_BACK 19632: sending new frame notification 19632: Present(00000000,0000000019633,: 00000000,00000000GL: rendering stereo frame ) = 019633 : GL: render 0 to GL_BACK 19634: onPostPresentDX 19637: GLSWAP 19637: SetViewport: 0,0 800x600 0118221 19638: SetViewport: 0,0 800x600 0118221 19638: IDirect3DDevice9::Clear(...) 19638: onPreClearDX 19639: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19639: beginCapture 19640: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19640: SetViewport: 0,0 800x600 0118221 19641: SetViewport: 0,0 800x600 0118221 19641: onPrePresentDX 19641: Presenting Render Target: 0C6D6940 19642: endCapture 0 to GL_BACK 19643: sending new frame notification 19643: Present(00000000,00000000,00000000,0000000019643) = : GL: rendering stereo frame 19644: GL: render 1 to GL_BACK 0 19645: onPostPresentDX 19645: GLSWAP 19646: SetViewport: 0,0 800x600 0118221 19646: SetViewport: 0,0 800x600 0118221 19646: IDirect3DDevice9::Clear(...) 19647: onPreClearDX 19647: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19647: beginCapture 19647: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19648: SetViewport: 0,0 800x600 0118221 19648: SetViewport: 0,0 800x600 0118221 19648: onPrePresentDX 19648: Presenting Render Target: 0C6D6940 19649: endCapture 1 to GL_BACK 19649: sending new frame notification 19649: Present(00000000,0000000019650,: GL: rendering stereo frame 00000000,00000000) = 0 19650: GL: render 2 to GL_BACK 19651: onPostPresentDX 19653: GLSWAP 19654: SetViewport: 0,0 800x600 0118221 19654: SetViewport: 0,0 800x600 0118221 19655: IDirect3DDevice9::Clear(...) 19655: onPreClearDX 19655: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19655: beginCapture 19656: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19656: SetViewport: 0,0 800x600 0118221 19656: SetViewport: 0,0 800x600 0118221 19656: onPrePresentDX 19657: Presenting Render Target: 0C6D6940 19657: endCapture 2 to GL_BACK 19657: sending new frame notification 19657: Present(00000000,00000000,00000000,0000000019658) = : GL: rendering stereo frame 0 19658: GL: render 0 to GL_BACK 19659: onPostPresentDX 19662: GLSWAP 19662: SetViewport: 0,0 800x600 0118221 19663: SetViewport: 0,0 800x600 0118221 19663: IDirect3DDevice9::Clear(...) 19663: onPreClearDX 19663: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19664: beginCapture 19664: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19664: SetViewport: 0,0 800x600 0118221 19664: SetViewport: 0,0 800x600 0118221 19665: onPrePresentDX 19665: Presenting Render Target: 0C6D6940 19665: endCapture 0 to GL_BACK 19666: sending new frame notification 19666: Present(0000000019666,00000000,: GL: rendering stereo frame 19666: GL: render 1 to GL_BACK 00000000,00000000) = 0 19667: onPostPresentDX 19670: GLSWAP 19671: SetViewport: 0,0 800x600 0118221 19671: SetViewport: 0,0 800x600 0118221 19671: IDirect3DDevice9::Clear(...) 19671: onPreClearDX 19671: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19672: beginCapture 19672: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19672: SetViewport: 0,0 800x600 0118221 19673: SetViewport: 0,0 800x600 0118221 19673: onPrePresentDX 19673: Presenting Render Target: 0C6D6940 19674: endCapture 1 to GL_BACK 19674: sending new frame notification 19674: Present(00000000,00000000,1967400000000,: GL: rendering stereo frame 19675: GL: render 2 to GL_BACK 00000000) = 0 19676: onPostPresentDX 19678: GLSWAP 19679: SetViewport: 0,0 800x600 0118221 19679: SetViewport: 0,0 800x600 0118221 19680: IDirect3DDevice9::Clear(...) 19680: onPreClearDX 19680: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19680: beginCapture 19681: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19681: SetViewport: 0,0 800x600 0118221 19681: SetViewport: 0,0 800x600 0118221 19681: onPrePresentDX 19682: Presenting Render Target: 0C6D6940 19682: endCapture 2 to GL_BACK 19682: sending new frame notification 19682: Present(00000000,00000000,1968300000000,00000000: GL: rendering stereo frame ) = 0 19683: GL: render 0 to GL_BACK 19684: onPostPresentDX 19687: GLSWAP 19687: SetViewport: 0,0 800x600 0118221 19688: SetViewport: 0,0 800x600 0118221 19688: IDirect3DDevice9::Clear(...) 19688: onPreClearDX 19689: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19690: beginCapture 19690: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19690: SetViewport: 0,0 800x600 0118221 19691: SetViewport: 0,0 800x600 0118221 19691: onPrePresentDX 19691: Presenting Render Target: 0C6D6940 19692: endCapture 0 to GL_BACK 19692: sending new frame notification 19692: Present(00000000,00000000,00000000,00000000) = 0 19693: GL: rendering stereo frame 19694: GL: render 1 to GL_BACK 19694: onPostPresentDX 19695: GLSWAP 19696: SetViewport: 0,0 800x600 0118221 19696: SetViewport: 0,0 800x600 0118221 19696: IDirect3DDevice9::Clear(...) 19696: onPreClearDX 19697: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19697: beginCapture 19697: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19697: SetViewport: 0,0 800x600 0118221 19698: SetViewport: 0,0 800x600 0118221 19698: onPrePresentDX 19698: Presenting Render Target: 0C6D6940 19699: endCapture 1 to GL_BACK 19699: sending new frame notification 19699: Present(00000000,00000000,00000000,00000000) = 0 19699: GL: rendering stereo frame 19700: onPostPresentDX 19701: GL: render 2 to GL_BACK 19703: GLSWAP 19704: SetViewport: 0,0 800x600 0118221 19704: SetViewport: 0,0 800x600 0118221 19705: IDirect3DDevice9::Clear(...) 19705: onPreClearDX 19705: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19706: beginCapture 19707: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19707: SetViewport: 0,0 800x600 0118221 19707: SetViewport: 0,0 800x600 0118221 19708: onPrePresentDX 19708: Presenting Render Target: 0C6D6940 19709: endCapture 2 to GL_BACK 19709: sending new frame notification 19709: Present(00000000,00000000,00000000,0000000019709) = : GL: rendering stereo frame 0 19710: GL: render 0 to GL_BACK 19711: onPostPresentDX 19712: GLSWAP 19712: SetViewport: 0,0 800x600 0118221 19713: SetViewport: 0,0 800x600 0118221 19713: IDirect3DDevice9::Clear(...) 19713: onPreClearDX 19714: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19715: beginCapture 19715: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19715: SetViewport: 0,0 800x600 0118221 19716: SetViewport: 0,0 800x600 0118221 19716: onPrePresentDX 19716: Presenting Render Target: 0C6D6940 19717: endCapture 0 to GL_BACK 19717: sending new frame notification 19717: Present(00000000,00000000,00000000,00000000) = 0 19717: GL: rendering stereo frame 19718: onPostPresentDX 19719: GL: render 1 to GL_BACK 19720: GLSWAP 19721: SetViewport: 0,0 800x600 0118221 19721: SetViewport: 0,0 800x600 0118221 19721: IDirect3DDevice9::Clear(...) 19721: onPreClearDX 19722: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19722: beginCapture 19722: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19722: SetViewport: 0,0 800x600 0118221 19723: SetViewport: 0,0 800x600 0118221 19723: onPrePresentDX 19723: Presenting Render Target: 0C6D6940 19724: endCapture 1 to GL_BACK 19724: sending new frame notification 19724: Present(00000000,0000000019724,: GL: rendering stereo frame 00000000,00000000) = 0 19725: GL: render 2 to GL_BACK 19725: onPostPresentDX 19728: GLSWAP 19729: SetViewport: 0,0 800x600 0118221 19729: SetViewport: 0,0 800x600 0118221 19729: IDirect3DDevice9::Clear(...) 19730: onPreClearDX 19730: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19730: beginCapture 19730: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19731: SetViewport: 0,0 800x600 0118221 19731: SetViewport: 0,0 800x600 0118221 19731: onPrePresentDX 19732: Presenting Render Target: 0C6D6940 19732: endCapture 2 to GL_BACK 19732: sending new frame notification 19732: Present(00000000,00000000,00000000,0000000019733) = : GL: rendering stereo frame 0 19733: GL: render 0 to GL_BACK 19734: onPostPresentDX 19737: GLSWAP 19737: SetViewport: 0,0 800x600 0118221 19738: SetViewport: 0,0 800x600 0118221 19738: IDirect3DDevice9::Clear(...) 19738: onPreClearDX 19738: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19739: beginCapture 19739: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19739: SetViewport: 0,0 800x600 0118221 19739: SetViewport: 0,0 800x600 0118221 19740: onPrePresentDX 19740: Presenting Render Target: 0C6D6940 19740: endCapture 0 to GL_BACK 19740: sending new frame notification 19741: Present(00000000,0000000019741,: GL: rendering stereo frame 00000000,00000000) = 0 19741: GL: render 1 to GL_BACK 19742: onPostPresentDX 19745: GLSWAP 19746: SetViewport: 0,0 800x600 0118221 19746: SetViewport: 0,0 800x600 0118221 19747: IDirect3DDevice9::Clear(...) 19747: onPreClearDX 19748: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19748: beginCapture 19749: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19749: SetViewport: 0,0 800x600 0118221 19750: SetViewport: 0,0 800x600 0118221 19751: onPrePresentDX 19751: Presenting Render Target: 0C6D6940 19752: endCapture 1 to GL_BACK 19752: sending new frame notification 19753: Present(00000000,00000000,00000000,00000000) = 0 19753: GL: rendering stereo frame 19754: onPostPresentDX 19755: GL: render 2 to GL_BACK 19756: GLSWAP 19756: SetViewport: 0,0 800x600 0118221 19757: SetViewport: 0,0 800x600 0118221 19757: IDirect3DDevice9::Clear(...) 19757: onPreClearDX 19758: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19758: beginCapture 19758: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19758: SetViewport: 0,0 800x600 0118221 19759: SetViewport: 0,0 800x600 0118221 19759: onPrePresentDX 19759: Presenting Render Target: 0C6D6940 19760: endCapture 2 to GL_BACK 19760: sending new frame notification 19760: Present(00000000,0000000019760,: GL: rendering stereo frame 00000000,0000000019761) = : GL: render 0 to GL_BACK 0 19761: onPostPresentDX 19762: GLSWAP 19762: SetViewport: 0,0 800x600 0118221 19763: SetViewport: 0,0 800x600 0118221 19763: IDirect3DDevice9::Clear(...) 19764: onPreClearDX 19764: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19765: beginCapture 19765: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19766: SetViewport: 0,0 800x600 0118221 19766: SetViewport: 0,0 800x600 0118221 19767: onPrePresentDX 19767: Presenting Render Target: 0C6D6940 19768: endCapture 0 to GL_BACK 19768: sending new frame notification 19769: Present(00000000,00000000,00000000,0000000019769) = : GL: rendering stereo frame 19770: GL: render 1 to GL_BACK 0 19770: onPostPresentDX 19771: GLSWAP 19771: SetViewport: 0,0 800x600 0118221 19772: SetViewport: 0,0 800x600 0118221 19772: IDirect3DDevice9::Clear(...) 19773: onPreClearDX 19773: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19774: beginCapture 19774: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19775: SetViewport: 0,0 800x600 0118221 19775: SetViewport: 0,0 800x600 0118221 19775: onPrePresentDX 19776: Presenting Render Target: 0C6D6940 19777: endCapture 1 to GL_BACK 19777: sending new frame notification 19777: Present(00000000,00000000,00000000,00000000) = 0 19778: GL: rendering stereo frame 19778: GL: render 2 to GL_BACK 19779: onPostPresentDX 19779: GLSWAP 19780: SetViewport: 0,0 800x600 0118221 19780: SetViewport: 0,0 800x600 0118221 19781: IDirect3DDevice9::Clear(...) 19781: onPreClearDX 19781: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19782: beginCapture 19783: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19783: SetViewport: 0,0 800x600 0118221 19784: SetViewport: 0,0 800x600 0118221 19784: onPrePresentDX 19784: Presenting Render Target: 0C6D6940 19785: endCapture 2 to GL_BACK 19786: sending new frame notification 19786: Present(00000000,00000000,00000000,00000000) = 197860: GL: rendering stereo frame 19787: onPostPresentDX 19787: GL: render 0 to GL_BACK 19788: GLSWAP 19789: SetViewport: 0,0 800x600 0118221 19789: SetViewport: 0,0 800x600 0118221 19789: IDirect3DDevice9::Clear(...) 19790: onPreClearDX 19790: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19790: beginCapture 19790: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19791: SetViewport: 0,0 800x600 0118221 19791: SetViewport: 0,0 800x600 0118221 19791: onPrePresentDX 19792: Presenting Render Target: 0C6D6940 19792: endCapture 0 to GL_BACK 19792: sending new frame notification 19792: Present(00000000,00000000,0000000019793,00000000: GL: rendering stereo frame ) = 0 19793: GL: render 1 to GL_BACK 19794: onPostPresentDX 19795: GLSWAP 19796: SetViewport: 0,0 800x600 0118221 19796: SetViewport: 0,0 800x600 0118221 19796: IDirect3DDevice9::Clear(...) 19796: onPreClearDX 19797: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19797: beginCapture 19797: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19797: SetViewport: 0,0 800x600 0118221 19798: SetViewport: 0,0 800x600 0118221 19798: onPrePresentDX 19798: Presenting Render Target: 0C6D6940 19799: endCapture 1 to GL_BACK 19799: sending new frame notification 19799: Present(00000000,00000000,00000000,00000000) = 0 19799: GL: rendering stereo frame 19800: onPostPresentDX 19801: GL: render 2 to GL_BACK 19803: GLSWAP 19804: SetViewport: 0,0 800x600 0118221 19804: SetViewport: 0,0 800x600 0118221 19805: IDirect3DDevice9::Clear(...) 19805: onPreClearDX 19805: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19806: beginCapture 19807: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19807: SetViewport: 0,0 800x600 0118221 19808: SetViewport: 0,0 800x600 0118221 19808: onPrePresentDX 19809: Presenting Render Target: 0C6D6940 19810: endCapture 2 to GL_BACK 19810: sending new frame notification 19810: Present(00000000,00000000,00000000,0000000019811) = : GL: rendering stereo frame 19811: GL: render 0 to GL_BACK 0 19812: onPostPresentDX 19812: GLSWAP 19813: SetViewport: 0,0 800x600 0118221 19813: SetViewport: 0,0 800x600 0118221 19813: IDirect3DDevice9::Clear(...) 19814: onPreClearDX 19814: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19815: beginCapture 19816: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19816: SetViewport: 0,0 800x600 0118221 19816: SetViewport: 0,0 800x600 0118221 19817: onPrePresentDX 19817: Presenting Render Target: 0C6D6940 19818: endCapture 0 to GL_BACK 19818: sending new frame notification 19818: Present(00000000,00000000,1981900000000,00000000: GL: rendering stereo frame 19819: GL: render 1 to GL_BACK ) = 0 19820: onPostPresentDX 19828: GLSWAP 19829: SetViewport: 0,0 800x600 0118221 19830: SetViewport: 0,0 800x600 0118221 19830: IDirect3DDevice9::Clear(...) 19831: onPreClearDX 19831: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19832: beginCapture 19832: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19833: SetViewport: 0,0 800x600 0118221 19833: SetViewport: 0,0 800x600 0118221 19833: onPrePresentDX 19834: Presenting Render Target: 0C6D6940 19834: endCapture 1 to GL_BACK 19835: sending new frame notification 19835: Present(00000000,00000000,00000000,00000000) = 019835 : GL: rendering stereo frame 19836: GL: render 2 to GL_BACK 19836: onPostPresentDX 19837: GLSWAP 19837: SetViewport: 0,0 800x600 0118221 19838: SetViewport: 0,0 800x600 0118221 19838: IDirect3DDevice9::Clear(...) 19838: onPreClearDX 19839: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19840: beginCapture 19840: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19840: SetViewport: 0,0 800x600 0118221 19840: SetViewport: 0,0 800x600 0118221 19841: onPrePresentDX 19841: Presenting Render Target: 0C6D6940 19841: endCapture 2 to GL_BACK 19842: sending new frame notification 19842: Present(00000000,00000000,1984200000000,00000000: GL: rendering stereo frame ) = 0 19842: GL: render 0 to GL_BACK 19843: onPostPresentDX 19844: GLSWAP 19844: SetViewport: 0,0 800x600 0118221 19845: SetViewport: 0,0 800x600 0118221 19845: IDirect3DDevice9::Clear(...) 19845: onPreClearDX 19845: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19846: beginCapture 19846: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19846: SetViewport: 0,0 800x600 0118221 19846: SetViewport: 0,0 800x600 0118221 19847: onPrePresentDX 19847: Presenting Render Target: 0C6D6940 19847: endCapture 0 to GL_BACK 19847: sending new frame notification 19848: Present(00000000,0000000019848,: GL: rendering stereo frame 00000000,00000000) = 0 19848: GL: render 1 to GL_BACK 19849: onPostPresentDX 19850: GLSWAP 19850: SetViewport: 0,0 800x600 0118221 19850: SetViewport: 0,0 800x600 0118221 19851: IDirect3DDevice9::Clear(...) 19851: onPreClearDX 19851: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19852: beginCapture 19852: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19852: SetViewport: 0,0 800x600 0118221 19852: SetViewport: 0,0 800x600 0118221 19853: onPrePresentDX 19853: Presenting Render Target: 0C6D6940 19853: endCapture 1 to GL_BACK 19853: sending new frame notification 19854: Present(00000000,00000000,00000000,0000000019854) = : GL: rendering stereo frame 0 19854: GL: render 2 to GL_BACK 19855: onPostPresentDX 19855: GLSWAP 19856: SetViewport: 0,0 800x600 0118221 19856: SetViewport: 0,0 800x600 0118221 19856: IDirect3DDevice9::Clear(...) 19856: onPreClearDX 19857: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19857: beginCapture 19857: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19858: SetViewport: 0,0 800x600 0118221 19858: SetViewport: 0,0 800x600 0118221 19858: onPrePresentDX 19859: Presenting Render Target: 0C6D6940 19859: endCapture 2 to GL_BACK 19859: sending new frame notification 19859: Present(00000000,00000000,00000000,0000000019860) = : GL: rendering stereo frame 0 19860: GL: render 0 to GL_BACK 19861: onPostPresentDX 19862: GLSWAP 19862: SetViewport: 0,0 800x600 0118221 19863: SetViewport: 0,0 800x600 0118221 19863: IDirect3DDevice9::Clear(...) 19863: onPreClearDX 19863: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19864: beginCapture 19864: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19864: SetViewport: 0,0 800x600 0118221 19864: SetViewport: 0,0 800x600 0118221 19865: onPrePresentDX 19865: Presenting Render Target: 0C6D6940 19865: endCapture 0 to GL_BACK 19865: sending new frame notification 19866: Present(00000000,00000000,00000000,00000000) = 0 19866: GL: rendering stereo frame 19867: onPostPresentDX 19867: GL: render 1 to GL_BACK 19870: GLSWAP 19871: SetViewport: 0,0 800x600 0118221 19871: SetViewport: 0,0 800x600 0118221 19871: IDirect3DDevice9::Clear(...) 19871: onPreClearDX 19871: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19872: beginCapture 19872: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19872: SetViewport: 0,0 800x600 0118221 19873: SetViewport: 0,0 800x600 0118221 19873: onPrePresentDX 19873: Presenting Render Target: 0C6D6940 19873: endCapture 1 to GL_BACK 19874: sending new frame notification 19874: Present(00000000,0000000019874,00000000,00000000: GL: rendering stereo frame ) = 0 19875: GL: render 2 to GL_BACK 19875: onPostPresentDX 19878: GLSWAP 19879: SetViewport: 0,0 800x600 0118221 19879: SetViewport: 0,0 800x600 0118221 19880: IDirect3DDevice9::Clear(...) 19880: onPreClearDX 19880: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19880: beginCapture 19881: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19881: SetViewport: 0,0 800x600 0118221 19881: SetViewport: 0,0 800x600 0118221 19881: onPrePresentDX 19882: Presenting Render Target: 0C6D6940 19882: endCapture 2 to GL_BACK 19882: sending new frame notification 19882: Present(00000000,00000000,00000000,0000000019883) = : GL: rendering stereo frame 0 19883: GL: render 0 to GL_BACK 19884: onPostPresentDX 19887: GLSWAP 19887: SetViewport: 0,0 800x600 0118221 19888: SetViewport: 0,0 800x600 0118221 19888: IDirect3DDevice9::Clear(...) 19888: onPreClearDX 19888: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19889: beginCapture 19889: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19889: SetViewport: 0,0 800x600 0118221 19890: SetViewport: 0,0 800x600 0118221 19890: onPrePresentDX 19890: Presenting Render Target: 0C6D6940 19891: endCapture 0 to GL_BACK 19891: sending new frame notification 19891: Present(00000000,0000000019891,00000000,00000000: GL: rendering stereo frame ) = 0 19892: GL: render 1 to GL_BACK 19893: onPostPresentDX 19895: GLSWAP 19896: SetViewport: 0,0 800x600 0118221 19896: SetViewport: 0,0 800x600 0118221 19896: IDirect3DDevice9::Clear(...) 19896: onPreClearDX 19897: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19897: beginCapture 19897: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19898: SetViewport: 0,0 800x600 0118221 19898: SetViewport: 0,0 800x600 0118221 19898: onPrePresentDX 19899: Presenting Render Target: 0C6D6940 19899: endCapture 1 to GL_BACK 19899: sending new frame notification 19899: Present(00000000,00000000,00000000,00000000) = 0 19900: GL: rendering stereo frame 19900: onPostPresentDX 19901: GL: render 2 to GL_BACK 19903: GLSWAP 19904: SetViewport: 0,0 800x600 0118221 19904: SetViewport: 0,0 800x600 0118221 19905: IDirect3DDevice9::Clear(...) 19905: onPreClearDX 19905: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19905: beginCapture 19906: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19906: SetViewport: 0,0 800x600 0118221 19906: SetViewport: 0,0 800x600 0118221 19907: onPrePresentDX 19907: Presenting Render Target: 0C6D6940 19907: endCapture 2 to GL_BACK 19907: sending new frame notification 19908: Present(00000000,00000000,00000000,0000000019908) = : GL: rendering stereo frame 0 19908: GL: render 0 to GL_BACK 19909: onPostPresentDX 19912: GLSWAP 19912: SetViewport: 0,0 800x600 0118221 19913: SetViewport: 0,0 800x600 0118221 19913: IDirect3DDevice9::Clear(...) 19913: onPreClearDX 19913: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19914: beginCapture 19914: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19914: SetViewport: 0,0 800x600 0118221 19914: SetViewport: 0,0 800x600 0118221 19915: onPrePresentDX 19915: Presenting Render Target: 0C6D6940 19915: endCapture 0 to GL_BACK 19915: sending new frame notification 19916: Present(00000000,00000000,00000000,00000000) = 0 19916: GL: rendering stereo frame 19917: onPostPresentDX 19917: GL: render 1 to GL_BACK 19920: GLSWAP 19921: SetViewport: 0,0 800x600 0118221 19921: SetViewport: 0,0 800x600 0118221 19921: IDirect3DDevice9::Clear(...) 19922: onPreClearDX 19922: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19922: beginCapture 19922: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19923: SetViewport: 0,0 800x600 0118221 19923: SetViewport: 0,0 800x600 0118221 19923: onPrePresentDX 19923: Presenting Render Target: 0C6D6940 19924: endCapture 1 to GL_BACK 19924: sending new frame notification 19924: Present(00000000,00000000,00000000,00000000) = 0 19924: GL: rendering stereo frame 19925: onPostPresentDX 19926: GL: render 2 to GL_BACK 19928: GLSWAP 19929: SetViewport: 0,0 800x600 0118221 19929: SetViewport: 0,0 800x600 0118221 19929: IDirect3DDevice9::Clear(...) 19930: onPreClearDX 19930: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19930: beginCapture 19930: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19931: SetViewport: 0,0 800x600 0118221 19931: SetViewport: 0,0 800x600 0118221 19931: onPrePresentDX 19931: Presenting Render Target: 0C6D6940 19932: endCapture 2 to GL_BACK 19932: sending new frame notification 19932: Present(00000000,00000000,00000000,0000000019932) = : GL: rendering stereo frame 199330: GL: render 0 to GL_BACK 19934: onPostPresentDX 19937: GLSWAP 19937: SetViewport: 0,0 800x600 0118221 19938: SetViewport: 0,0 800x600 0118221 19938: IDirect3DDevice9::Clear(...) 19938: onPreClearDX 19938: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19939: beginCapture 19939: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19939: SetViewport: 0,0 800x600 0118221 19940: SetViewport: 0,0 800x600 0118221 19940: onPrePresentDX 19940: Presenting Render Target: 0C6D6940 19941: endCapture 0 to GL_BACK 19941: sending new frame notification 19941: Present(00000000,00000000,00000000,1994100000000: GL: rendering stereo frame ) = 0 19942: GL: render 1 to GL_BACK 19942: onPostPresentDX 19945: GLSWAP 19946: SetViewport: 0,0 800x600 0118221 19947: SetViewport: 0,0 800x600 0118221 19947: IDirect3DDevice9::Clear(...) 19947: onPreClearDX 19947: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19948: beginCapture 19948: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19948: SetViewport: 0,0 800x600 0118221 19948: SetViewport: 0,0 800x600 0118221 19949: onPrePresentDX 19949: Presenting Render Target: 0C6D6940 19949: endCapture 1 to GL_BACK 19950: sending new frame notification 19950: Present(00000000,00000000,00000000,00000000) = 0 19950: GL: rendering stereo frame 19951: onPostPresentDX 19951: GL: render 2 to GL_BACK 19953: GLSWAP 19954: SetViewport: 0,0 800x600 0118221 19954: SetViewport: 0,0 800x600 0118221 19954: IDirect3DDevice9::Clear(...) 19955: onPreClearDX 19955: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19955: beginCapture 19955: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19956: SetViewport: 0,0 800x600 0118221 19956: SetViewport: 0,0 800x600 0118221 19956: onPrePresentDX 19957: Presenting Render Target: 0C6D6940 19957: endCapture 2 to GL_BACK 19957: sending new frame notification 19958: Present(00000000,0000000019958,: GL: rendering stereo frame 00000000,00000000) = 0 19958: GL: render 0 to GL_BACK 19959: onPostPresentDX 19962: GLSWAP 19962: SetViewport: 0,0 800x600 0118221 19963: SetViewport: 0,0 800x600 0118221 19963: IDirect3DDevice9::Clear(...) 19963: onPreClearDX 19963: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19964: beginCapture 19964: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19964: SetViewport: 0,0 800x600 0118221 19965: SetViewport: 0,0 800x600 0118221 19965: onPrePresentDX 19965: Presenting Render Target: 0C6D6940 19966: endCapture 0 to GL_BACK 19966: sending new frame notification 19966: Present(00000000,00000000,00000000,00000000) = 0 19966: GL: rendering stereo frame 19967: onPostPresentDX 19967: GL: render 1 to GL_BACK 19970: GLSWAP 19971: SetViewport: 0,0 800x600 0118221 19971: SetViewport: 0,0 800x600 0118221 19971: IDirect3DDevice9::Clear(...) 19971: onPreClearDX 19972: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19972: beginCapture 19972: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19972: SetViewport: 0,0 800x600 0118221 19973: SetViewport: 0,0 800x600 0118221 19973: onPrePresentDX 19973: Presenting Render Target: 0C6D6940 19974: endCapture 1 to GL_BACK 19974: sending new frame notification 19974: Present(00000000,00000000,00000000,00000000) = 0 19975: GL: rendering stereo frame 19975: onPostPresentDX 19976: GL: render 2 to GL_BACK 19978: GLSWAP 19979: SetViewport: 0,0 800x600 0118221 19979: SetViewport: 0,0 800x600 0118221 19980: IDirect3DDevice9::Clear(...) 19980: onPreClearDX 19980: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19981: beginCapture 19982: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 19982: SetViewport: 0,0 800x600 0118221 19982: SetViewport: 0,0 800x600 0118221 19983: onPrePresentDX 19983: Presenting Render Target: 0C6D6940 19984: endCapture 2 to GL_BACK 19984: sending new frame notification 19985: Present(00000000,00000000,00000000,00000000) = 0 19985: GL: rendering stereo frame 19986: onPostPresentDX 19986: GL: render 0 to GL_BACK 19987: GLSWAP 19988: SetViewport: 0,0 800x600 0118221 19988: SetViewport: 0,0 800x600 0118221 19988: IDirect3DDevice9::Clear(...) 19989: onPreClearDX 19989: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19989: beginCapture 19989: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 19990: SetViewport: 0,0 800x600 0118221 19990: SetViewport: 0,0 800x600 0118221 19990: onPrePresentDX 19991: Presenting Render Target: 0C6D6940 19991: endCapture 0 to GL_BACK 19991: sending new frame notification 19991: Present(00000000,00000000,00000000,00000000) = 0 19992: GL: rendering stereo frame 19993: onPostPresentDX 19993: GL: render 1 to GL_BACK 19995: GLSWAP 19996: SetViewport: 0,0 800x600 0118221 19996: SetViewport: 0,0 800x600 0118221 19996: IDirect3DDevice9::Clear(...) 19996: onPreClearDX 19996: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 19997: beginCapture 19997: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 19997: SetViewport: 0,0 800x600 0118221 19998: SetViewport: 0,0 800x600 0118221 19998: onPrePresentDX 19998: Presenting Render Target: 0C6D6940 19999: endCapture 1 to GL_BACK 19999: sending new frame notification 19999: Present(00000000,00000000,00000000,00000000) = 0 19999: GL: rendering stereo frame 20000: onPostPresentDX 20000: GL: render 2 to GL_BACK 20003: GLSWAP 20004: SetViewport: 0,0 800x600 0118221 20004: SetViewport: 0,0 800x600 0118221 20005: IDirect3DDevice9::Clear(...) 20005: onPreClearDX 20005: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20005: beginCapture 20006: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20006: SetViewport: 0,0 800x600 0118221 20006: SetViewport: 0,0 800x600 0118221 20006: onPrePresentDX 20007: Presenting Render Target: 0C6D6940 20007: endCapture 2 to GL_BACK 20007: sending new frame notification 20007: Present(00000000,00000000,00000000,00000000) = 0 20008: GL: rendering stereo frame 20008: onPostPresentDX 20009: GL: render 0 to GL_BACK 20012: GLSWAP 20012: SetViewport: 0,0 800x600 0118221 20013: SetViewport: 0,0 800x600 0118221 20013: IDirect3DDevice9::Clear(...) 20013: onPreClearDX 20014: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20014: beginCapture 20014: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20015: SetViewport: 0,0 800x600 0118221 20015: SetViewport: 0,0 800x600 0118221 20015: onPrePresentDX 20016: Presenting Render Target: 0C6D6940 20016: endCapture 0 to GL_BACK 20016: sending new frame notification 20017: Present(00000000,00000000,2001700000000,00000000: GL: rendering stereo frame ) = 0 20017: GL: render 1 to GL_BACK 20018: onPostPresentDX 20020: GLSWAP 20021: SetViewport: 0,0 800x600 0118221 20021: SetViewport: 0,0 800x600 0118221 20021: IDirect3DDevice9::Clear(...) 20022: onPreClearDX 20022: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20023: beginCapture 20023: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20023: SetViewport: 0,0 800x600 0118221 20024: SetViewport: 0,0 800x600 0118221 20024: onPrePresentDX 20024: Presenting Render Target: 0C6D6940 20024: endCapture 1 to GL_BACK 20025: sending new frame notification 20025: Present(00000000,00000000,00000000,00000000) = 0 20025: GL: rendering stereo frame 20026: onPostPresentDX 20026: GL: render 2 to GL_BACK 20028: GLSWAP 20029: SetViewport: 0,0 800x600 0118221 20029: SetViewport: 0,0 800x600 0118221 20029: IDirect3DDevice9::Clear(...) 20030: onPreClearDX 20030: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20030: beginCapture 20030: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20031: SetViewport: 0,0 800x600 0118221 20031: SetViewport: 0,0 800x600 0118221 20031: onPrePresentDX 20032: Presenting Render Target: 0C6D6940 20032: endCapture 2 to GL_BACK 20032: sending new frame notification 20032: Present(00000000,00000000,00000000,00000000) = 0 20033: GL: rendering stereo frame 20033: onPostPresentDX 20034: GL: render 0 to GL_BACK 20037: GLSWAP 20037: SetViewport: 0,0 800x600 0118221 20038: SetViewport: 0,0 800x600 0118221 20038: IDirect3DDevice9::Clear(...) 20038: onPreClearDX 20038: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20039: beginCapture 20039: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20039: SetViewport: 0,0 800x600 0118221 20039: SetViewport: 0,0 800x600 0118221 20040: onPrePresentDX 20040: Presenting Render Target: 0C6D6940 20040: endCapture 0 to GL_BACK 20040: sending new frame notification 20041: Present(00000000,00000000,00000000,00000000) = 0 20041: GL: rendering stereo frame 20042: onPostPresentDX 20042: GL: render 1 to GL_BACK 20045: GLSWAP 20046: SetViewport: 0,0 800x600 0118221 20046: SetViewport: 0,0 800x600 0118221 20046: IDirect3DDevice9::Clear(...) 20046: onPreClearDX 20047: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20047: beginCapture 20047: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20047: SetViewport: 0,0 800x600 0118221 20048: SetViewport: 0,0 800x600 0118221 20048: onPrePresentDX 20048: Presenting Render Target: 0C6D6940 20049: endCapture 1 to GL_BACK 20049: sending new frame notification 20049: Present(00000000,00000000,00000000,0000000020049) = : GL: rendering stereo frame 0 20050: GL: render 2 to GL_BACK 20051: onPostPresentDX 20053: GLSWAP 20054: SetViewport: 0,0 800x600 0118221 20054: SetViewport: 0,0 800x600 0118221 20055: IDirect3DDevice9::Clear(...) 20055: onPreClearDX 20055: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20055: beginCapture 20056: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20056: SetViewport: 0,0 800x600 0118221 20056: SetViewport: 0,0 800x600 0118221 20056: onPrePresentDX 20057: Presenting Render Target: 0C6D6940 20057: endCapture 2 to GL_BACK 20057: sending new frame notification 20058: Present(00000000,0000000020058,: GL: rendering stereo frame 00000000,00000000) = 0 20058: GL: render 0 to GL_BACK 20059: onPostPresentDX 20062: GLSWAP 20062: SetViewport: 0,0 800x600 0118221 20063: SetViewport: 0,0 800x600 0118221 20063: IDirect3DDevice9::Clear(...) 20063: onPreClearDX 20064: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20065: beginCapture 20065: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20065: SetViewport: 0,0 800x600 0118221 20066: SetViewport: 0,0 800x600 0118221 20066: onPrePresentDX 20066: Presenting Render Target: 0C6D6940 20067: endCapture 0 to GL_BACK 20067: sending new frame notification 20067: Present(00000000,00000000,00000000,00000000) = 0 20067: GL: rendering stereo frame 20068: onPostPresentDX 20068: GL: render 1 to GL_BACK 20070: GLSWAP 20071: SetViewport: 0,0 800x600 0118221 20071: SetViewport: 0,0 800x600 0118221 20071: IDirect3DDevice9::Clear(...) 20071: onPreClearDX 20072: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20072: beginCapture 20072: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20072: SetViewport: 0,0 800x600 0118221 20073: SetViewport: 0,0 800x600 0118221 20073: onPrePresentDX 20073: Presenting Render Target: 0C6D6940 20074: endCapture 1 to GL_BACK 20074: sending new frame notification 20074: Present(00000000,00000000,00000000,00000000) = 0 20074: GL: rendering stereo frame 20075: onPostPresentDX 20076: GL: render 2 to GL_BACK 20078: GLSWAP 20079: SetViewport: 0,0 800x600 0118221 20079: SetViewport: 0,0 800x600 0118221 20080: IDirect3DDevice9::Clear(...) 20080: onPreClearDX 20080: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20081: beginCapture 20081: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20081: SetViewport: 0,0 800x600 0118221 20081: SetViewport: 0,0 800x600 0118221 20082: onPrePresentDX 20082: Presenting Render Target: 0C6D6940 20082: endCapture 2 to GL_BACK 20083: sending new frame notification 20083: Present(00000000,00000000,2008300000000,00000000) = : GL: rendering stereo frame 0 20083: GL: render 0 to GL_BACK 20084: onPostPresentDX 20087: GLSWAP 20087: SetViewport: 0,0 800x600 0118221 20088: SetViewport: 0,0 800x600 0118221 20088: IDirect3DDevice9::Clear(...) 20088: onPreClearDX 20088: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20089: beginCapture 20089: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20089: SetViewport: 0,0 800x600 0118221 20089: SetViewport: 0,0 800x600 0118221 20090: onPrePresentDX 20090: Presenting Render Target: 0C6D6940 20090: endCapture 0 to GL_BACK 20090: sending new frame notification 20091: Present(00000000,00000000,00000000,00000000) = 0 20091: GL: rendering stereo frame 20092: onPostPresentDX 20092: GL: render 1 to GL_BACK 20095: GLSWAP 20096: SetViewport: 0,0 800x600 0118221 20096: SetViewport: 0,0 800x600 0118221 20096: IDirect3DDevice9::Clear(...) 20096: onPreClearDX 20097: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20097: beginCapture 20097: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20098: SetViewport: 0,0 800x600 0118221 20098: SetViewport: 0,0 800x600 0118221 20098: onPrePresentDX 20098: Presenting Render Target: 0C6D6940 20099: endCapture 1 to GL_BACK 20099: sending new frame notification 20099: Present(00000000,00000000,00000000,00000000) = 020100 : GL: rendering stereo frame 20100: onPostPresentDX 20101: GL: render 2 to GL_BACK 20103: GLSWAP 20104: SetViewport: 0,0 800x600 0118221 20104: SetViewport: 0,0 800x600 0118221 20105: IDirect3DDevice9::Clear(...) 20105: onPreClearDX 20105: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20106: beginCapture 20106: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20106: SetViewport: 0,0 800x600 0118221 20106: SetViewport: 0,0 800x600 0118221 20107: onPrePresentDX 20107: Presenting Render Target: 0C6D6940 20107: endCapture 2 to GL_BACK 20107: sending new frame notification 20108: Present(00000000,0000000020108,: GL: rendering stereo frame 00000000,00000000) = 0 20108: GL: render 0 to GL_BACK 20109: onPostPresentDX 20112: GLSWAP 20112: SetViewport: 0,0 800x600 0118221 20113: SetViewport: 0,0 800x600 0118221 20113: IDirect3DDevice9::Clear(...) 20113: onPreClearDX 20113: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20114: beginCapture 20114: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20114: SetViewport: 0,0 800x600 0118221 20114: SetViewport: 0,0 800x600 0118221 20115: onPrePresentDX 20115: Presenting Render Target: 0C6D6940 20115: endCapture 0 to GL_BACK 20115: sending new frame notification 20116: Present(00000000,00000000,00000000,00000000) = 0 20116: GL: rendering stereo frame 20117: onPostPresentDX 20117: GL: render 1 to GL_BACK 20120: GLSWAP 20121: SetViewport: 0,0 800x600 0118221 20121: SetViewport: 0,0 800x600 0118221 20121: IDirect3DDevice9::Clear(...) 20121: onPreClearDX 20122: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20122: beginCapture 20122: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20122: SetViewport: 0,0 800x600 0118221 20123: SetViewport: 0,0 800x600 0118221 20123: onPrePresentDX 20123: Presenting Render Target: 0C6D6940 20124: endCapture 1 to GL_BACK 20124: sending new frame notification 20124: Present(00000000,00000000,2012400000000,00000000: GL: rendering stereo frame ) = 0 20125: GL: render 2 to GL_BACK 20125: onPostPresentDX 20128: GLSWAP 20129: SetViewport: 0,0 800x600 0118221 20129: SetViewport: 0,0 800x600 0118221 20129: IDirect3DDevice9::Clear(...) 20130: onPreClearDX 20130: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20130: beginCapture 20130: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20131: SetViewport: 0,0 800x600 0118221 20131: SetViewport: 0,0 800x600 0118221 20131: onPrePresentDX 20131: Presenting Render Target: 0C6D6940 20132: endCapture 2 to GL_BACK 20132: sending new frame notification 20132: Present(00000000,00000000,00000000,0000000020132) = : 0GL: rendering stereo frame 20133: onPostPresentDX 20133: GL: render 0 to GL_BACK 20137: GLSWAP 20137: SetViewport: 0,0 800x600 0118221 20138: SetViewport: 0,0 800x600 0118221 20138: IDirect3DDevice9::Clear(...) 20139: onPreClearDX 20139: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20140: beginCapture 20140: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20141: SetViewport: 0,0 800x600 0118221 20141: SetViewport: 0,0 800x600 0118221 20142: onPrePresentDX 20142: Presenting Render Target: 0C6D6940 20143: endCapture 0 to GL_BACK 20143: sending new frame notification 20144: Present(00000000,00000000,00000000,00000000) = 0 20144: GL: rendering stereo frame 20145: onPostPresentDX 20146: GL: render 1 to GL_BACK 20147: GLSWAP 20147: SetViewport: 0,0 800x600 0118221 20147: SetViewport: 0,0 800x600 0118221 20148: IDirect3DDevice9::Clear(...) 20148: onPreClearDX 20148: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20149: beginCapture 20150: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20150: SetViewport: 0,0 800x600 0118221 20150: SetViewport: 0,0 800x600 0118221 20151: onPrePresentDX 20151: Presenting Render Target: 0C6D6940 20152: endCapture 1 to GL_BACK 20152: sending new frame notification 20152: Present(00000000,00000000,00000000,00000000) = 0 20153: GL: rendering stereo frame 20153: GL: render 2 to GL_BACK 20154: onPostPresentDX 20155: GLSWAP 20155: SetViewport: 0,0 800x600 0118221 20156: SetViewport: 0,0 800x600 0118221 20156: IDirect3DDevice9::Clear(...) 20156: onPreClearDX 20157: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20158: beginCapture 20158: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20158: SetViewport: 0,0 800x600 0118221 20159: SetViewport: 0,0 800x600 0118221 20159: onPrePresentDX 20159: Presenting Render Target: 0C6D6940 20160: endCapture 2 to GL_BACK 20160: sending new frame notification 20161: Present(00000000,00000000,00000000,0000000020161) = : GL: rendering stereo frame 0 20161: GL: render 0 to GL_BACK 20162: onPostPresentDX 20162: GLSWAP 20163: SetViewport: 0,0 800x600 0118221 20163: SetViewport: 0,0 800x600 0118221 20164: IDirect3DDevice9::Clear(...) 20164: onPreClearDX 20164: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20164: beginCapture 20165: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20165: SetViewport: 0,0 800x600 0118221 20165: SetViewport: 0,0 800x600 0118221 20165: onPrePresentDX 20166: Presenting Render Target: 0C6D6940 20166: endCapture 0 to GL_BACK 20166: sending new frame notification 20166: Present(00000000,00000000,00000000,0000000020167) = : GL: rendering stereo frame 020167 : GL: render 1 to GL_BACK 20167: onPostPresentDX 20170: GLSWAP 20170: SetViewport: 0,0 800x600 0118221 20171: SetViewport: 0,0 800x600 0118221 20171: IDirect3DDevice9::Clear(...) 20171: onPreClearDX 20171: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20172: beginCapture 20172: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20172: SetViewport: 0,0 800x600 0118221 20173: SetViewport: 0,0 800x600 0118221 20173: onPrePresentDX 20173: Presenting Render Target: 0C6D6940 20173: endCapture 1 to GL_BACK 20174: sending new frame notification 20174: Present(00000000,00000000,00000000,0000000020174) = : GL: rendering stereo frame 0 20175: GL: render 2 to GL_BACK 20175: onPostPresentDX 20178: GLSWAP 20179: SetViewport: 0,0 800x600 0118221 20179: SetViewport: 0,0 800x600 0118221 20180: IDirect3DDevice9::Clear(...) 20180: onPreClearDX 20180: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20180: beginCapture 20181: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20181: SetViewport: 0,0 800x600 0118221 20181: SetViewport: 0,0 800x600 0118221 20181: onPrePresentDX 20182: Presenting Render Target: 0C6D6940 20182: endCapture 2 to GL_BACK 20182: sending new frame notification 20182: Present(00000000,00000000,00000000,00000000) = 0 20183: GL: rendering stereo frame 20183: onPostPresentDX 20184: GL: render 0 to GL_BACK 20187: GLSWAP 20187: SetViewport: 0,0 800x600 0118221 20188: SetViewport: 0,0 800x600 0118221 20188: IDirect3DDevice9::Clear(...) 20188: onPreClearDX 20188: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20189: beginCapture 20189: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20189: SetViewport: 0,0 800x600 0118221 20189: SetViewport: 0,0 800x600 0118221 20190: onPrePresentDX 20190: Presenting Render Target: 0C6D6940 20190: endCapture 0 to GL_BACK 20190: sending new frame notification 20191: Present(00000000,00000000,00000000,00000000) = 0 20191: GL: rendering stereo frame 20192: onPostPresentDX 20192: GL: render 1 to GL_BACK 20195: GLSWAP 20196: SetViewport: 0,0 800x600 0118221 20196: SetViewport: 0,0 800x600 0118221 20196: IDirect3DDevice9::Clear(...) 20196: onPreClearDX 20196: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20197: beginCapture 20197: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20197: SetViewport: 0,0 800x600 0118221 20198: SetViewport: 0,0 800x600 0118221 20198: onPrePresentDX 20198: Presenting Render Target: 0C6D6940 20198: endCapture 1 to GL_BACK 20199: sending new frame notification 20199: Present(00000000,00000000,00000000,00000000) = 0 20199: GL: rendering stereo frame 20200: onPostPresentDX 20200: GL: render 2 to GL_BACK 20203: GLSWAP 20204: SetViewport: 0,0 800x600 0118221 20204: SetViewport: 0,0 800x600 0118221 20205: IDirect3DDevice9::Clear(...) 20205: onPreClearDX 20205: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20206: beginCapture 20206: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20206: SetViewport: 0,0 800x600 0118221 20206: SetViewport: 0,0 800x600 0118221 20207: onPrePresentDX 20207: Presenting Render Target: 0C6D6940 20207: endCapture 2 to GL_BACK 20208: sending new frame notification 20208: Present(00000000,00000000,00000000,00000000) = 0 20208: GL: rendering stereo frame 20209: onPostPresentDX 20209: GL: render 0 to GL_BACK 20212: GLSWAP 20212: SetViewport: 0,0 800x600 0118221 20213: SetViewport: 0,0 800x600 0118221 20213: IDirect3DDevice9::Clear(...) 20214: onPreClearDX 20214: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20215: beginCapture 20215: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20216: SetViewport: 0,0 800x600 0118221 20216: SetViewport: 0,0 800x600 0118221 20217: onPrePresentDX 20217: Presenting Render Target: 0C6D6940 20218: endCapture 0 to GL_BACK 20218: sending new frame notification 20219: Present(00000000,0000000020219,: GL: rendering stereo frame 20219: GL: render 1 to GL_BACK 00000000,00000000) = 0 20220: GLSWAP 20221: onPostPresentDX 20221: SetViewport: 0,0 800x600 0118221 20221: SetViewport: 0,0 800x600 0118221 20222: IDirect3DDevice9::Clear(...) 20222: onPreClearDX 20222: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20223: beginCapture 20223: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20223: SetViewport: 0,0 800x600 0118221 20224: SetViewport: 0,0 800x600 0118221 20224: onPrePresentDX 20224: Presenting Render Target: 0C6D6940 20225: endCapture 1 to GL_BACK 20225: sending new frame notification 20225: Present(00000000,00000000,2022500000000,00000000: GL: rendering stereo frame ) = 0 20226: GL: render 2 to GL_BACK 20227: onPostPresentDX 20229: GLSWAP 20229: SetViewport: 0,0 800x600 0118221 20229: SetViewport: 0,0 800x600 0118221 20229: IDirect3DDevice9::Clear(...) 20230: onPreClearDX 20230: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20230: beginCapture 20230: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20231: SetViewport: 0,0 800x600 0118221 20231: SetViewport: 0,0 800x600 0118221 20231: onPrePresentDX 20232: Presenting Render Target: 0C6D6940 20232: endCapture 2 to GL_BACK 20232: sending new frame notification 20232: Present(0000000020233,00000000,: GL: rendering stereo frame 00000000,0000000020233) = : GL: render 0 to GL_BACK 0 20234: onPostPresentDX 20237: GLSWAP 20237: SetViewport: 0,0 800x600 0118221 20238: SetViewport: 0,0 800x600 0118221 20238: IDirect3DDevice9::Clear(...) 20238: onPreClearDX 20238: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20239: beginCapture 20239: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20239: SetViewport: 0,0 800x600 0118221 20240: SetViewport: 0,0 800x600 0118221 20240: onPrePresentDX 20241: Presenting Render Target: 0C6D6940 20242: endCapture 0 to GL_BACK 20242: sending new frame notification 20242: Present(00000000,00000000,00000000,00000000) = 0 20243: GL: rendering stereo frame 20246: onPostPresentDX 20246: GL: render 1 to GL_BACK 20247: GLSWAP 20247: SetViewport: 0,0 800x600 0118221 20248: SetViewport: 0,0 800x600 0118221 20248: IDirect3DDevice9::Clear(...) 20248: onPreClearDX 20248: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20249: beginCapture 20249: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20249: SetViewport: 0,0 800x600 0118221 20250: SetViewport: 0,0 800x600 0118221 20250: onPrePresentDX 20250: Presenting Render Target: 0C6D6940 20250: endCapture 1 to GL_BACK 20251: sending new frame notification 20251: Present(00000000,0000000020251,00000000,00000000: GL: rendering stereo frame ) = 0 20252: GL: render 2 to GL_BACK 20252: onPostPresentDX 20254: GLSWAP 20254: SetViewport: 0,0 800x600 0118221 20254: SetViewport: 0,0 800x600 0118221 20255: IDirect3DDevice9::Clear(...) 20255: onPreClearDX 20255: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20255: beginCapture 20256: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20256: SetViewport: 0,0 800x600 0118221 20256: SetViewport: 0,0 800x600 0118221 20257: onPrePresentDX 20257: Presenting Render Target: 0C6D6940 20257: endCapture 2 to GL_BACK 20257: sending new frame notification 20258: Present(00000000,00000000,00000000,0000000020258) = : GL: rendering stereo frame 0 20258: GL: render 0 to GL_BACK 20259: onPostPresentDX 20262: GLSWAP 20262: SetViewport: 0,0 800x600 0118221 20263: SetViewport: 0,0 800x600 0118221 20263: IDirect3DDevice9::Clear(...) 20263: onPreClearDX 20263: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20264: beginCapture 20264: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20264: SetViewport: 0,0 800x600 0118221 20265: SetViewport: 0,0 800x600 0118221 20265: onPrePresentDX 20265: Presenting Render Target: 0C6D6940 20266: endCapture 0 to GL_BACK 20266: sending new frame notification 20266: Present(00000000,0000000020266,: GL: rendering stereo frame 00000000,00000000) = 0 20267: GL: render 1 to GL_BACK 20267: onPostPresentDX 20270: GLSWAP 20271: SetViewport: 0,0 800x600 0118221 20271: SetViewport: 0,0 800x600 0118221 20271: IDirect3DDevice9::Clear(...) 20271: onPreClearDX 20272: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20272: beginCapture 20272: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20272: SetViewport: 0,0 800x600 0118221 20273: SetViewport: 0,0 800x600 0118221 20273: onPrePresentDX 20273: Presenting Render Target: 0C6D6940 20274: endCapture 1 to GL_BACK 20274: sending new frame notification 20274: Present(00000000,00000000,00000000,0000000020274) = : GL: rendering stereo frame 0 20275: GL: render 2 to GL_BACK 20276: onPostPresentDX 20278: GLSWAP 20279: SetViewport: 0,0 800x600 0118221 20279: SetViewport: 0,0 800x600 0118221 20280: IDirect3DDevice9::Clear(...) 20280: onPreClearDX 20280: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20280: beginCapture 20281: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20281: SetViewport: 0,0 800x600 0118221 20281: SetViewport: 0,0 800x600 0118221 20281: onPrePresentDX 20282: Presenting Render Target: 0C6D6940 20282: endCapture 2 to GL_BACK 20282: sending new frame notification 20282: Present(00000000,00000000,2028300000000,00000000: GL: rendering stereo frame ) = 0 20283: GL: render 0 to GL_BACK 20284: onPostPresentDX 20287: GLSWAP 20287: SetViewport: 0,0 800x600 0118221 20288: SetViewport: 0,0 800x600 0118221 20288: IDirect3DDevice9::Clear(...) 20288: onPreClearDX 20289: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20289: beginCapture 20289: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20289: SetViewport: 0,0 800x600 0118221 20290: SetViewport: 0,0 800x600 0118221 20290: onPrePresentDX 20290: Presenting Render Target: 0C6D6940 20291: endCapture 0 to GL_BACK 20291: sending new frame notification 20291: Present(00000000,00000000,00000000,00000000) = 0 20291: GL: rendering stereo frame 20292: onPostPresentDX 20292: GL: render 1 to GL_BACK 20295: GLSWAP 20296: SetViewport: 0,0 800x600 0118221 20296: SetViewport: 0,0 800x600 0118221 20296: IDirect3DDevice9::Clear(...) 20296: onPreClearDX 20296: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20297: beginCapture 20297: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20297: SetViewport: 0,0 800x600 0118221 20298: SetViewport: 0,0 800x600 0118221 20298: onPrePresentDX 20298: Presenting Render Target: 0C6D6940 20299: endCapture 1 to GL_BACK 20299: sending new frame notification 20299: Present(00000000,00000000,00000000,0000000020299) = : GL: rendering stereo frame 0 20300: GL: render 2 to GL_BACK 20301: onPostPresentDX 20303: GLSWAP 20304: SetViewport: 0,0 800x600 0118221 20304: SetViewport: 0,0 800x600 0118221 20305: IDirect3DDevice9::Clear(...) 20305: onPreClearDX 20305: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20305: beginCapture 20306: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20306: SetViewport: 0,0 800x600 0118221 20306: SetViewport: 0,0 800x600 0118221 20307: onPrePresentDX 20307: Presenting Render Target: 0C6D6940 20307: endCapture 2 to GL_BACK 20307: sending new frame notification 20308: Present(00000000,00000000,00000000,00000000) = 0 20308: GL: rendering stereo frame 20309: onPostPresentDX 20309: GL: render 0 to GL_BACK 20312: GLSWAP 20312: SetViewport: 0,0 800x600 0118221 20313: SetViewport: 0,0 800x600 0118221 20313: IDirect3DDevice9::Clear(...) 20313: onPreClearDX 20313: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20314: beginCapture 20314: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20314: SetViewport: 0,0 800x600 0118221 20314: SetViewport: 0,0 800x600 0118221 20315: onPrePresentDX 20315: Presenting Render Target: 0C6D6940 20315: endCapture 0 to GL_BACK 20316: sending new frame notification 20316: Present(00000000,00000000,00000000,00000000) = 0 20316: GL: rendering stereo frame 20317: onPostPresentDX 20317: GL: render 1 to GL_BACK 20320: GLSWAP 20321: SetViewport: 0,0 800x600 0118221 20321: SetViewport: 0,0 800x600 0118221 20321: IDirect3DDevice9::Clear(...) 20322: onPreClearDX 20322: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20322: beginCapture 20322: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20323: SetViewport: 0,0 800x600 0118221 20323: SetViewport: 0,0 800x600 0118221 20323: onPrePresentDX 20324: Presenting Render Target: 0C6D6940 20324: endCapture 1 to GL_BACK 20324: sending new frame notification 20324: Present(00000000,00000000,00000000,00000000) = 0 20325: GL: rendering stereo frame 20325: onPostPresentDX 20326: GL: render 2 to GL_BACK 20328: GLSWAP 20329: SetViewport: 0,0 800x600 0118221 20329: SetViewport: 0,0 800x600 0118221 20329: IDirect3DDevice9::Clear(...) 20330: onPreClearDX 20330: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20330: beginCapture 20330: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20331: SetViewport: 0,0 800x600 0118221 20331: SetViewport: 0,0 800x600 0118221 20331: onPrePresentDX 20331: Presenting Render Target: 0C6D6940 20332: endCapture 2 to GL_BACK 20332: sending new frame notification 20332: Present(00000000,00000000,00000000,0000000020332) = : GL: rendering stereo frame 0 20333: GL: render 0 to GL_BACK 20333: onPostPresentDX 20337: GLSWAP 20337: SetViewport: 0,0 800x600 0118221 20337: SetViewport: 0,0 800x600 0118221 20338: IDirect3DDevice9::Clear(...) 20338: onPreClearDX 20338: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20338: beginCapture 20339: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20339: SetViewport: 0,0 800x600 0118221 20339: SetViewport: 0,0 800x600 0118221 20340: onPrePresentDX 20340: Presenting Render Target: 0C6D6940 20340: endCapture 0 to GL_BACK 20341: sending new frame notification 20341: Present(00000000,0000000020341,: GL: rendering stereo frame 00000000,00000000) = 0 20341: GL: render 1 to GL_BACK 20342: onPostPresentDX 20345: GLSWAP 20346: SetViewport: 0,0 800x600 0118221 20346: SetViewport: 0,0 800x600 0118221 20346: IDirect3DDevice9::Clear(...) 20346: onPreClearDX 20347: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20347: beginCapture 20347: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20347: SetViewport: 0,0 800x600 0118221 20348: SetViewport: 0,0 800x600 0118221 20348: onPrePresentDX 20348: Presenting Render Target: 0C6D6940 20349: endCapture 1 to GL_BACK 20349: sending new frame notification 20349: Present(00000000,00000000,00000000,00000000) = 0 20349: GL: rendering stereo frame 20350: onPostPresentDX 20350: GL: render 2 to GL_BACK 20353: GLSWAP 20354: SetViewport: 0,0 800x600 0118221 20354: SetViewport: 0,0 800x600 0118221 20355: IDirect3DDevice9::Clear(...) 20355: onPreClearDX 20356: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20356: beginCapture 20357: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20357: SetViewport: 0,0 800x600 0118221 20358: SetViewport: 0,0 800x600 0118221 20359: onPrePresentDX 20359: Presenting Render Target: 0C6D6940 20360: endCapture 2 to GL_BACK 20360: sending new frame notification 20360: Present(00000000,0000000020361,: GL: rendering stereo frame 20361: GL: render 0 to GL_BACK 00000000,00000000) = 0 20362: onPostPresentDX 20362: GLSWAP 20363: SetViewport: 0,0 800x600 0118221 20363: SetViewport: 0,0 800x600 0118221 20364: IDirect3DDevice9::Clear(...) 20364: onPreClearDX 20365: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20365: beginCapture 20366: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20366: SetViewport: 0,0 800x600 0118221 20367: SetViewport: 0,0 800x600 0118221 20367: onPrePresentDX 20367: Presenting Render Target: 0C6D6940 20368: endCapture 0 to GL_BACK 20369: sending new frame notification 20369: Present(00000000,00000000,2036900000000,00000000: GL: rendering stereo frame ) = 0 20370: GL: render 1 to GL_BACK 20371: onPostPresentDX 20371: GLSWAP 20372: SetViewport: 0,0 800x600 0118221 20372: SetViewport: 0,0 800x600 0118221 20372: IDirect3DDevice9::Clear(...) 20373: onPreClearDX 20373: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20373: beginCapture 20374: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20374: SetViewport: 0,0 800x600 0118221 20374: SetViewport: 0,0 800x600 0118221 20374: onPrePresentDX 20375: Presenting Render Target: 0C6D6940 20375: endCapture 1 to GL_BACK 20375: sending new frame notification 20375: Present(00000000,00000000,2037600000000,00000000: GL: rendering stereo frame ) = 0 20376: GL: render 2 to GL_BACK 20377: onPostPresentDX 20378: GLSWAP 20379: SetViewport: 0,0 800x600 0118221 20379: SetViewport: 0,0 800x600 0118221 20380: IDirect3DDevice9::Clear(...) 20380: onPreClearDX 20380: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20381: beginCapture 20381: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20382: SetViewport: 0,0 800x600 0118221 20382: SetViewport: 0,0 800x600 0118221 20383: onPrePresentDX 20383: Presenting Render Target: 0C6D6940 20384: endCapture 2 to GL_BACK 20384: sending new frame notification 20384: Present(00000000,00000000,00000000,00000000) = 0 20385: GL: rendering stereo frame 20386: onPostPresentDX 20386: GL: render 0 to GL_BACK 20387: GLSWAP 20387: SetViewport: 0,0 800x600 0118221 20388: SetViewport: 0,0 800x600 0118221 20388: IDirect3DDevice9::Clear(...) 20388: onPreClearDX 20389: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20389: beginCapture 20389: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20389: SetViewport: 0,0 800x600 0118221 20390: SetViewport: 0,0 800x600 0118221 20390: onPrePresentDX 20390: Presenting Render Target: 0C6D6940 20391: endCapture 0 to GL_BACK 20391: sending new frame notification 20391: Present(00000000,0000000020391,00000000,00000000: GL: rendering stereo frame ) = 0 20392: GL: render 1 to GL_BACK 20392: onPostPresentDX 20395: GLSWAP 20396: SetViewport: 0,0 800x600 0118221 20396: SetViewport: 0,0 800x600 0118221 20396: IDirect3DDevice9::Clear(...) 20396: onPreClearDX 20397: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20397: beginCapture 20397: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20398: SetViewport: 0,0 800x600 0118221 20398: SetViewport: 0,0 800x600 0118221 20398: onPrePresentDX 20398: Presenting Render Target: 0C6D6940 20399: endCapture 1 to GL_BACK 20399: sending new frame notification 20399: Present(00000000,00000000,00000000,00000000) = 0 20399: GL: rendering stereo frame 20400: onPostPresentDX 20401: GL: render 2 to GL_BACK 20404: GLSWAP 20404: SetViewport: 0,0 800x600 0118221 20404: SetViewport: 0,0 800x600 0118221 20405: IDirect3DDevice9::Clear(...) 20405: onPreClearDX 20405: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20405: beginCapture 20406: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20406: SetViewport: 0,0 800x600 0118221 20406: SetViewport: 0,0 800x600 0118221 20407: onPrePresentDX 20407: Presenting Render Target: 0C6D6940 20407: endCapture 2 to GL_BACK 20407: sending new frame notification 20408: Present(00000000,00000000,00000000,00000000) = 0 20408: GL: rendering stereo frame 20409: onPostPresentDX 20409: GL: render 0 to GL_BACK 20412: GLSWAP 20412: SetViewport: 0,0 800x600 0118221 20413: SetViewport: 0,0 800x600 0118221 20413: IDirect3DDevice9::Clear(...) 20413: onPreClearDX 20413: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20414: beginCapture 20414: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20414: SetViewport: 0,0 800x600 0118221 20414: SetViewport: 0,0 800x600 0118221 20415: onPrePresentDX 20415: Presenting Render Target: 0C6D6940 20415: endCapture 0 to GL_BACK 20416: sending new frame notification 20416: Present(00000000,00000000,2041600000000,00000000: GL: rendering stereo frame ) = 0 20417: GL: render 1 to GL_BACK 20417: onPostPresentDX 20420: GLSWAP 20421: SetViewport: 0,0 800x600 0118221 20421: SetViewport: 0,0 800x600 0118221 20421: IDirect3DDevice9::Clear(...) 20421: onPreClearDX 20422: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20422: beginCapture 20422: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20422: SetViewport: 0,0 800x600 0118221 20423: SetViewport: 0,0 800x600 0118221 20423: onPrePresentDX 20423: Presenting Render Target: 0C6D6940 20424: endCapture 1 to GL_BACK 20424: sending new frame notification 20424: Present(00000000,00000000,2042400000000,00000000: GL: rendering stereo frame ) = 0 20425: GL: render 2 to GL_BACK 20425: onPostPresentDX 20428: GLSWAP 20429: SetViewport: 0,0 800x600 0118221 20429: SetViewport: 0,0 800x600 0118221 20430: IDirect3DDevice9::Clear(...) 20430: onPreClearDX 20430: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20430: beginCapture 20431: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20431: SetViewport: 0,0 800x600 0118221 20431: SetViewport: 0,0 800x600 0118221 20431: onPrePresentDX 20432: Presenting Render Target: 0C6D6940 20432: endCapture 2 to GL_BACK 20432: sending new frame notification 20432: Present(00000000,00000000,00000000,00000000) = 0 20433: GL: rendering stereo frame 20433: onPostPresentDX 20434: GL: render 0 to GL_BACK 20437: GLSWAP 20437: SetViewport: 0,0 800x600 0118221 20437: SetViewport: 0,0 800x600 0118221 20438: IDirect3DDevice9::Clear(...) 20438: onPreClearDX 20438: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20439: beginCapture 20439: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20439: SetViewport: 0,0 800x600 0118221 20439: SetViewport: 0,0 800x600 0118221 20440: onPrePresentDX 20440: Presenting Render Target: 0C6D6940 20440: endCapture 0 to GL_BACK 20441: sending new frame notification 20441: Present(00000000,0000000020441,00000000,00000000: GL: rendering stereo frame ) = 0 20442: GL: render 1 to GL_BACK 20442: onPostPresentDX 20445: GLSWAP 20446: SetViewport: 0,0 800x600 0118221 20446: SetViewport: 0,0 800x600 0118221 20446: IDirect3DDevice9::Clear(...) 20446: onPreClearDX 20447: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20447: beginCapture 20447: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20447: SetViewport: 0,0 800x600 0118221 20448: SetViewport: 0,0 800x600 0118221 20448: onPrePresentDX 20448: Presenting Render Target: 0C6D6940 20449: endCapture 1 to GL_BACK 20449: sending new frame notification 20449: Present(00000000,00000000,00000000,00000000) = 204490 : GL: rendering stereo frame 20450: onPostPresentDX 20450: GL: render 2 to GL_BACK 20453: GLSWAP 20454: SetViewport: 0,0 800x600 0118221 20454: SetViewport: 0,0 800x600 0118221 20455: IDirect3DDevice9::Clear(...) 20455: onPreClearDX 20456: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20457: beginCapture 20457: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20457: SetViewport: 0,0 800x600 0118221 20458: SetViewport: 0,0 800x600 0118221 20458: onPrePresentDX 20459: Presenting Render Target: 0C6D6940 20460: endCapture 2 to GL_BACK 20460: sending new frame notification 20460: Present(00000000,00000000,2046000000000,00000000: GL: rendering stereo frame ) = 0 20461: GL: render 0 to GL_BACK 20461: onPostPresentDX 20462: GLSWAP 20462: SetViewport: 0,0 800x600 0118221 20463: SetViewport: 0,0 800x600 0118221 20463: IDirect3DDevice9::Clear(...) 20464: onPreClearDX 20464: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20465: beginCapture 20465: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20466: SetViewport: 0,0 800x600 0118221 20466: SetViewport: 0,0 800x600 0118221 20466: onPrePresentDX 20467: Presenting Render Target: 0C6D6940 20468: endCapture 0 to GL_BACK 20468: sending new frame notification 20468: Present(00000000,00000000,00000000,0000000020469) = : GL: rendering stereo frame 0 20469: GL: render 1 to GL_BACK 20470: onPostPresentDX 20470: GLSWAP 20471: SetViewport: 0,0 800x600 0118221 20471: SetViewport: 0,0 800x600 0118221 20471: IDirect3DDevice9::Clear(...) 20472: onPreClearDX 20472: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20472: beginCapture 20472: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20473: SetViewport: 0,0 800x600 0118221 20473: SetViewport: 0,0 800x600 0118221 20473: onPrePresentDX 20474: Presenting Render Target: 0C6D6940 20474: endCapture 1 to GL_BACK 20474: sending new frame notification 20474: Present(00000000,00000000,00000000,00000000) = 0 20475: GL: rendering stereo frame 20476: onPostPresentDX 20476: GL: render 2 to GL_BACK 20478: GLSWAP 20479: SetViewport: 0,0 800x600 0118221 20479: SetViewport: 0,0 800x600 0118221 20480: IDirect3DDevice9::Clear(...) 20480: onPreClearDX 20480: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20480: beginCapture 20481: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20481: SetViewport: 0,0 800x600 0118221 20481: SetViewport: 0,0 800x600 0118221 20482: onPrePresentDX 20482: Presenting Render Target: 0C6D6940 20482: endCapture 2 to GL_BACK 20482: sending new frame notification 20483: Present(00000000,00000000,00000000,00000000) = 0 20483: GL: rendering stereo frame 20484: onPostPresentDX 20484: GL: render 0 to GL_BACK 20487: GLSWAP 20487: SetViewport: 0,0 800x600 0118221 20488: SetViewport: 0,0 800x600 0118221 20488: IDirect3DDevice9::Clear(...) 20488: onPreClearDX 20488: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20489: beginCapture 20489: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20489: SetViewport: 0,0 800x600 0118221 20489: SetViewport: 0,0 800x600 0118221 20490: onPrePresentDX 20490: Presenting Render Target: 0C6D6940 20490: endCapture 0 to GL_BACK 20490: sending new frame notification 20491: Present(00000000,00000000,00000000,0000000020491) = : GL: rendering stereo frame 0 20491: GL: render 1 to GL_BACK 20492: onPostPresentDX 20495: GLSWAP 20495: SetViewport: 0,0 800x600 0118221 20496: SetViewport: 0,0 800x600 0118221 20496: IDirect3DDevice9::Clear(...) 20496: onPreClearDX 20496: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20497: beginCapture 20497: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20497: SetViewport: 0,0 800x600 0118221 20498: SetViewport: 0,0 800x600 0118221 20498: onPrePresentDX 20498: Presenting Render Target: 0C6D6940 20498: endCapture 1 to GL_BACK 20499: sending new frame notification 20499: Present(00000000,0000000020499,: GL: rendering stereo frame 00000000,00000000) = 020500: GL: render 2 to GL_BACK 20500: onPostPresentDX 20503: GLSWAP 20504: SetViewport: 0,0 800x600 0118221 20504: SetViewport: 0,0 800x600 0118221 20504: IDirect3DDevice9::Clear(...) 20505: onPreClearDX 20505: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20505: beginCapture 20505: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20506: SetViewport: 0,0 800x600 0118221 20506: SetViewport: 0,0 800x600 0118221 20506: onPrePresentDX 20507: Presenting Render Target: 0C6D6940 20507: endCapture 2 to GL_BACK 20507: sending new frame notification 20508: Present(00000000,00000000,00000000,0000000020508) = : GL: rendering stereo frame 0 20508: GL: render 0 to GL_BACK 20509: onPostPresentDX 20512: GLSWAP 20512: SetViewport: 0,0 800x600 0118221 20513: SetViewport: 0,0 800x600 0118221 20513: IDirect3DDevice9::Clear(...) 20513: onPreClearDX 20513: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20514: beginCapture 20514: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20514: SetViewport: 0,0 800x600 0118221 20515: SetViewport: 0,0 800x600 0118221 20515: onPrePresentDX 20515: Presenting Render Target: 0C6D6940 20515: endCapture 0 to GL_BACK 20516: sending new frame notification 20516: Present(0000000020516,00000000,: GL: rendering stereo frame 00000000,0000000020516: GL: render 1 to GL_BACK ) = 0 20517: onPostPresentDX 20520: GLSWAP 20521: SetViewport: 0,0 800x600 0118221 20521: SetViewport: 0,0 800x600 0118221 20522: IDirect3DDevice9::Clear(...) 20522: onPreClearDX 20522: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20523: beginCapture 20524: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20524: SetViewport: 0,0 800x600 0118221 20525: SetViewport: 0,0 800x600 0118221 20525: onPrePresentDX 20526: Presenting Render Target: 0C6D6940 20526: endCapture 1 to GL_BACK 20527: sending new frame notification 20527: Present(00000000,0000000020528,: GL: rendering stereo frame 20528: GL: render 2 to GL_BACK 00000000,00000000) = 0 20529: onPostPresentDX 20529: GLSWAP 20530: SetViewport: 0,0 800x600 0118221 20530: SetViewport: 0,0 800x600 0118221 20530: IDirect3DDevice9::Clear(...) 20531: onPreClearDX 20531: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20532: beginCapture 20532: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20533: SetViewport: 0,0 800x600 0118221 20533: SetViewport: 0,0 800x600 0118221 20534: onPrePresentDX 20534: Presenting Render Target: 0C6D6940 20535: endCapture 2 to GL_BACK 20535: sending new frame notification 20535: Present(00000000,00000000,00000000,00000000) = 0 20536: GL: rendering stereo frame 20537: onPostPresentDX 20537: GL: render 0 to GL_BACK 20538: GLSWAP 20538: SetViewport: 0,0 800x600 0118221 20539: SetViewport: 0,0 800x600 0118221 20539: IDirect3DDevice9::Clear(...) 20539: onPreClearDX 20539: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20540: beginCapture 20540: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20540: SetViewport: 0,0 800x600 0118221 20541: SetViewport: 0,0 800x600 0118221 20541: onPrePresentDX 20541: Presenting Render Target: 0C6D6940 20542: endCapture 0 to GL_BACK 20542: sending new frame notification 20542: Present(00000000,00000000,00000000,0000000020542) = : GL: rendering stereo frame 0 20543: GL: render 1 to GL_BACK 20543: onPostPresentDX 20545: GLSWAP 20546: SetViewport: 0,0 800x600 0118221 20546: SetViewport: 0,0 800x600 0118221 20546: IDirect3DDevice9::Clear(...) 20547: onPreClearDX 20547: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20548: beginCapture 20548: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20549: SetViewport: 0,0 800x600 0118221 20549: SetViewport: 0,0 800x600 0118221 20550: onPrePresentDX 20550: Presenting Render Target: 0C6D6940 20551: endCapture 1 to GL_BACK 20551: sending new frame notification 20551: Present(00000000,00000000,2055100000000,00000000: GL: rendering stereo frame 20552: GL: render 2 to GL_BACK ) = 0 20553: onPostPresentDX 20553: GLSWAP 20554: SetViewport: 0,0 800x600 0118221 20554: SetViewport: 0,0 800x600 0118221 20555: IDirect3DDevice9::Clear(...) 20555: onPreClearDX 20555: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20556: beginCapture 20557: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20557: SetViewport: 0,0 800x600 0118221 20557: SetViewport: 0,0 800x600 0118221 20558: onPrePresentDX 20558: Presenting Render Target: 0C6D6940 20559: endCapture 2 to GL_BACK 20560: sending new frame notification 20560: Present(00000000,00000000,00000000,00000000) = 0 20560: GL: rendering stereo frame 20561: GL: render 0 to GL_BACK 20562: onPostPresentDX 20562: GLSWAP 20563: SetViewport: 0,0 800x600 0118221 20563: SetViewport: 0,0 800x600 0118221 20563: IDirect3DDevice9::Clear(...) 20563: onPreClearDX 20564: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20564: beginCapture 20564: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20564: SetViewport: 0,0 800x600 0118221 20565: SetViewport: 0,0 800x600 0118221 20565: onPrePresentDX 20565: Presenting Render Target: 0C6D6940 20566: endCapture 0 to GL_BACK 20566: sending new frame notification 20566: Present(00000000,00000000,00000000,0000000020566) = : GL: rendering stereo frame 0 20567: GL: render 1 to GL_BACK 20567: onPostPresentDX 20570: GLSWAP 20571: SetViewport: 0,0 800x600 0118221 20571: SetViewport: 0,0 800x600 0118221 20571: IDirect3DDevice9::Clear(...) 20572: onPreClearDX 20572: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20572: beginCapture 20572: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20573: SetViewport: 0,0 800x600 0118221 20573: SetViewport: 0,0 800x600 0118221 20573: onPrePresentDX 20573: Presenting Render Target: 0C6D6940 20574: endCapture 1 to GL_BACK 20574: sending new frame notification 20574: Present(00000000,00000000,2057500000000,00000000) = : GL: rendering stereo frame 20575: GL: render 2 to GL_BACK 0 20575: onPostPresentDX 20578: GLSWAP 20579: SetViewport: 0,0 800x600 0118221 20579: SetViewport: 0,0 800x600 0118221 20580: IDirect3DDevice9::Clear(...) 20580: onPreClearDX 20580: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20580: beginCapture 20581: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20581: SetViewport: 0,0 800x600 0118221 20581: SetViewport: 0,0 800x600 0118221 20582: onPrePresentDX 20582: Presenting Render Target: 0C6D6940 20582: endCapture 2 to GL_BACK 20583: sending new frame notification 20583: Present(0000000020583,00000000,: GL: rendering stereo frame 20583: GL: render 0 to GL_BACK 00000000,00000000) = 0 20584: onPostPresentDX 20587: GLSWAP 20587: SetViewport: 0,0 800x600 0118221 20588: SetViewport: 0,0 800x600 0118221 20588: IDirect3DDevice9::Clear(...) 20588: onPreClearDX 20588: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20589: beginCapture 20589: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20589: SetViewport: 0,0 800x600 0118221 20590: SetViewport: 0,0 800x600 0118221 20590: onPrePresentDX 20590: Presenting Render Target: 0C6D6940 20591: endCapture 0 to GL_BACK 20591: sending new frame notification 20591: Present(0000000020591,00000000,: GL: rendering stereo frame 00000000,0000000020592) = : GL: render 1 to GL_BACK 0 20592: onPostPresentDX 20595: GLSWAP 20596: SetViewport: 0,0 800x600 0118221 20596: SetViewport: 0,0 800x600 0118221 20596: IDirect3DDevice9::Clear(...) 20597: onPreClearDX 20597: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20598: beginCapture 20598: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20599: SetViewport: 0,0 800x600 0118221 20599: SetViewport: 0,0 800x600 0118221 20600: onPrePresentDX 20600: Presenting Render Target: 0C6D6940 20600: endCapture 1 to GL_BACK 20601: sending new frame notification 20601: Present(00000000,00000000,00000000,0000000020601) = : 0GL: rendering stereo frame 20602: GL: render 2 to GL_BACK 20602: onPostPresentDX 20604: GLSWAP 20604: SetViewport: 0,0 800x600 0118221 20604: SetViewport: 0,0 800x600 0118221 20605: IDirect3DDevice9::Clear(...) 20605: onPreClearDX 20605: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20605: beginCapture 20606: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20606: SetViewport: 0,0 800x600 0118221 20606: SetViewport: 0,0 800x600 0118221 20607: onPrePresentDX 20607: Presenting Render Target: 0C6D6940 20607: endCapture 2 to GL_BACK 20607: sending new frame notification 20608: Present(00000000,00000000,00000000,00000000) = 0 20608: GL: rendering stereo frame 20609: onPostPresentDX 20609: GL: render 0 to GL_BACK 20612: GLSWAP 20612: SetViewport: 0,0 800x600 0118221 20613: SetViewport: 0,0 800x600 0118221 20613: IDirect3DDevice9::Clear(...) 20613: onPreClearDX 20613: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20614: beginCapture 20614: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20614: SetViewport: 0,0 800x600 0118221 20614: SetViewport: 0,0 800x600 0118221 20615: onPrePresentDX 20615: Presenting Render Target: 0C6D6940 20615: endCapture 0 to GL_BACK 20616: sending new frame notification 20616: Present(00000000,00000000,2061600000000,00000000: GL: rendering stereo frame ) = 0 20617: GL: render 1 to GL_BACK 20617: onPostPresentDX 20620: GLSWAP 20621: SetViewport: 0,0 800x600 0118221 20621: SetViewport: 0,0 800x600 0118221 20621: IDirect3DDevice9::Clear(...) 20621: onPreClearDX 20622: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20622: beginCapture 20622: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20623: SetViewport: 0,0 800x600 0118221 20623: SetViewport: 0,0 800x600 0118221 20623: onPrePresentDX 20623: Presenting Render Target: 0C6D6940 20624: endCapture 1 to GL_BACK 20624: sending new frame notification 20624: Present(00000000,00000000,2062400000000,00000000: GL: rendering stereo frame 20625: GL: render 2 to GL_BACK ) = 0 20626: onPostPresentDX 20628: GLSWAP 20629: SetViewport: 0,0 800x600 0118221 20629: SetViewport: 0,0 800x600 0118221 20629: IDirect3DDevice9::Clear(...) 20630: onPreClearDX 20630: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20630: beginCapture 20630: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20631: SetViewport: 0,0 800x600 0118221 20631: SetViewport: 0,0 800x600 0118221 20631: onPrePresentDX 20632: Presenting Render Target: 0C6D6940 20632: endCapture 2 to GL_BACK 20632: sending new frame notification 20632: Present(00000000,0000000020633,: GL: rendering stereo frame 0000000020633,00000000: GL: render 0 to GL_BACK ) = 0 20634: onPostPresentDX 20637: GLSWAP 20637: SetViewport: 0,0 800x600 0118221 20638: SetViewport: 0,0 800x600 0118221 20638: IDirect3DDevice9::Clear(...) 20638: onPreClearDX 20638: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20639: beginCapture 20639: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20639: SetViewport: 0,0 800x600 0118221 20639: SetViewport: 0,0 800x600 0118221 20640: onPrePresentDX 20640: Presenting Render Target: 0C6D6940 20640: endCapture 0 to GL_BACK 20640: sending new frame notification 20641: Present(00000000,00000000,2064100000000,00000000: GL: rendering stereo frame ) = 0 20642: GL: render 1 to GL_BACK 20642: onPostPresentDX 20645: GLSWAP 20646: SetViewport: 0,0 800x600 0118221 20646: SetViewport: 0,0 800x600 0118221 20646: IDirect3DDevice9::Clear(...) 20647: onPreClearDX 20647: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20648: beginCapture 20648: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20649: SetViewport: 0,0 800x600 0118221 20649: SetViewport: 0,0 800x600 0118221 20650: onPrePresentDX 20650: Presenting Render Target: 0C6D6940 20651: endCapture 1 to GL_BACK 20651: sending new frame notification 20651: Present(00000000,00000000,00000000,00000000) = 0 20651: GL: rendering stereo frame 20653: GL: render 2 to GL_BACK 20653: onPostPresentDX 20654: GLSWAP 20654: SetViewport: 0,0 800x600 0118221 20655: SetViewport: 0,0 800x600 0118221 20655: IDirect3DDevice9::Clear(...) 20655: onPreClearDX 20656: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20657: beginCapture 20657: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20657: SetViewport: 0,0 800x600 0118221 20658: SetViewport: 0,0 800x600 0118221 20658: onPrePresentDX 20659: Presenting Render Target: 0C6D6940 20660: endCapture 2 to GL_BACK 20660: sending new frame notification 20660: Present(00000000,00000000,2066100000000,00000000: GL: rendering stereo frame 20661: GL: render 0 to GL_BACK ) = 0 20662: onPostPresentDX 20662: GLSWAP 20663: SetViewport: 0,0 800x600 0118221 20663: SetViewport: 0,0 800x600 0118221 20663: IDirect3DDevice9::Clear(...) 20664: onPreClearDX 20664: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20665: beginCapture 20665: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20665: SetViewport: 0,0 800x600 0118221 20666: SetViewport: 0,0 800x600 0118221 20666: onPrePresentDX 20667: Presenting Render Target: 0C6D6940 20667: endCapture 0 to GL_BACK 20667: sending new frame notification 20667: Present(00000000,00000000,00000000,00000000) = 0 20668: GL: rendering stereo frame 20669: onPostPresentDX 20669: GL: render 1 to GL_BACK 20670: GLSWAP 20671: SetViewport: 0,0 800x600 0118221 20671: SetViewport: 0,0 800x600 0118221 20671: IDirect3DDevice9::Clear(...) 20671: onPreClearDX 20672: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20672: beginCapture 20672: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20672: SetViewport: 0,0 800x600 0118221 20673: SetViewport: 0,0 800x600 0118221 20673: onPrePresentDX 20673: Presenting Render Target: 0C6D6940 20674: endCapture 1 to GL_BACK 20674: sending new frame notification 20674: Present(00000000,00000000,00000000,00000000) = 0 20674: GL: rendering stereo frame 20675: onPostPresentDX 20675: GL: render 2 to GL_BACK 20679: GLSWAP 20679: SetViewport: 0,0 800x600 0118221 20679: SetViewport: 0,0 800x600 0118221 20680: IDirect3DDevice9::Clear(...) 20680: onPreClearDX 20681: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20681: beginCapture 20682: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20682: SetViewport: 0,0 800x600 0118221 20683: SetViewport: 0,0 800x600 0118221 20683: onPrePresentDX 20683: Presenting Render Target: 0C6D6940 20684: endCapture 2 to GL_BACK 20685: sending new frame notification 20685: Present(00000000,00000000,00000000,00000000) = 0 20685: GL: rendering stereo frame 20686: onPostPresentDX 20687: GL: render 0 to GL_BACK 20688: GLSWAP 20688: SetViewport: 0,0 800x600 0118221 20688: SetViewport: 0,0 800x600 0118221 20689: IDirect3DDevice9::Clear(...) 20690: onPreClearDX 20690: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20691: beginCapture 20691: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20692: SetViewport: 0,0 800x600 0118221 20692: SetViewport: 0,0 800x600 0118221 20692: onPrePresentDX 20693: Presenting Render Target: 0C6D6940 20694: endCapture 0 to GL_BACK 20694: sending new frame notification 20694: Present(0000000020695,00000000,00000000,00000000: GL: rendering stereo frame 20695: GL: render 1 to GL_BACK ) = 0 20696: GLSWAP 20696: onPostPresentDX 20697: SetViewport: 0,0 800x600 0118221 20697: SetViewport: 0,0 800x600 0118221 20698: IDirect3DDevice9::Clear(...) 20698: onPreClearDX 20698: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20699: beginCapture 20700: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20700: SetViewport: 0,0 800x600 0118221 20700: SetViewport: 0,0 800x600 0118221 20701: onPrePresentDX 20701: Presenting Render Target: 0C6D6940 20701: endCapture 1 to GL_BACK 20702: sending new frame notification 20702: Present(00000000,00000000,2070200000000,00000000: GL: rendering stereo frame ) = 0 20703: GL: render 2 to GL_BACK 20703: onPostPresentDX 20704: GLSWAP 20704: SetViewport: 0,0 800x600 0118221 20705: SetViewport: 0,0 800x600 0118221 20705: IDirect3DDevice9::Clear(...) 20705: onPreClearDX 20706: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20707: beginCapture 20707: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20708: SetViewport: 0,0 800x600 0118221 20708: SetViewport: 0,0 800x600 0118221 20709: onPrePresentDX 20709: Presenting Render Target: 0C6D6940 20710: endCapture 2 to GL_BACK 20710: sending new frame notification 20711: Present(00000000,0000000020711,00000000,00000000: GL: rendering stereo frame 20711: GL: render 0 to GL_BACK ) = 0 20712: GLSWAP 20713: onPostPresentDX 20713: SetViewport: 0,0 800x600 0118221 20713: SetViewport: 0,0 800x600 0118221 20714: IDirect3DDevice9::Clear(...) 20714: onPreClearDX 20714: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20715: beginCapture 20715: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20715: SetViewport: 0,0 800x600 0118221 20715: SetViewport: 0,0 800x600 0118221 20716: onPrePresentDX 20716: Presenting Render Target: 0C6D6940 20716: endCapture 0 to GL_BACK 20716: sending new frame notification 20717: Present(00000000,00000000,00000000,0000000020717) = : GL: rendering stereo frame 0 20717: GL: render 1 to GL_BACK 20718: onPostPresentDX 20720: GLSWAP 20721: SetViewport: 0,0 800x600 0118221 20721: SetViewport: 0,0 800x600 0118221 20721: IDirect3DDevice9::Clear(...) 20721: onPreClearDX 20721: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20722: beginCapture 20722: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20722: SetViewport: 0,0 800x600 0118221 20723: SetViewport: 0,0 800x600 0118221 20723: onPrePresentDX 20723: Presenting Render Target: 0C6D6940 20724: endCapture 1 to GL_BACK 20724: sending new frame notification 20724: Present(00000000,00000000,00000000,00000000) = 0 20724: GL: rendering stereo frame 20725: onPostPresentDX 20725: GL: render 2 to GL_BACK 20728: GLSWAP 20729: SetViewport: 0,0 800x600 0118221 20729: SetViewport: 0,0 800x600 0118221 20729: IDirect3DDevice9::Clear(...) 20730: onPreClearDX 20730: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20730: beginCapture 20730: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20731: SetViewport: 0,0 800x600 0118221 20731: SetViewport: 0,0 800x600 0118221 20731: onPrePresentDX 20732: Presenting Render Target: 0C6D6940 20732: endCapture 2 to GL_BACK 20732: sending new frame notification 20732: Present(0000000020733,00000000,: GL: rendering stereo frame 00000000,0000000020733) = : GL: render 0 to GL_BACK 0 20734: onPostPresentDX 20737: GLSWAP 20737: SetViewport: 0,0 800x600 0118221 20738: SetViewport: 0,0 800x600 0118221 20738: IDirect3DDevice9::Clear(...) 20738: onPreClearDX 20738: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20739: beginCapture 20739: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20739: SetViewport: 0,0 800x600 0118221 20739: SetViewport: 0,0 800x600 0118221 20740: onPrePresentDX 20740: Presenting Render Target: 0C6D6940 20740: endCapture 0 to GL_BACK 20740: sending new frame notification 20741: Present(00000000,00000000,00000000,00000000) = 0 20741: GL: rendering stereo frame 20742: onPostPresentDX 20742: GL: render 1 to GL_BACK 20745: GLSWAP 20746: SetViewport: 0,0 800x600 0118221 20746: SetViewport: 0,0 800x600 0118221 20746: IDirect3DDevice9::Clear(...) 20746: onPreClearDX 20747: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20747: beginCapture 20747: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20747: SetViewport: 0,0 800x600 0118221 20748: SetViewport: 0,0 800x600 0118221 20748: onPrePresentDX 20748: Presenting Render Target: 0C6D6940 20749: endCapture 1 to GL_BACK 20749: sending new frame notification 20749: Present(00000000,00000000,00000000,00000000) = 020749 : GL: rendering stereo frame 20750: onPostPresentDX 20750: GL: render 2 to GL_BACK 20753: GLSWAP 20754: SetViewport: 0,0 800x600 0118221 20754: SetViewport: 0,0 800x600 0118221 20755: IDirect3DDevice9::Clear(...) 20755: onPreClearDX 20755: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20755: beginCapture 20756: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20756: SetViewport: 0,0 800x600 0118221 20756: SetViewport: 0,0 800x600 0118221 20756: onPrePresentDX 20757: Presenting Render Target: 0C6D6940 20757: endCapture 2 to GL_BACK 20757: sending new frame notification 20757: Present(00000000,00000000,00000000,00000000) = 0 20758: GL: rendering stereo frame 20758: onPostPresentDX 20758: GL: render 0 to GL_BACK 20762: GLSWAP 20762: SetViewport: 0,0 800x600 0118221 20763: SetViewport: 0,0 800x600 0118221 20763: IDirect3DDevice9::Clear(...) 20763: onPreClearDX 20763: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20763: beginCapture 20764: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20764: SetViewport: 0,0 800x600 0118221 20764: SetViewport: 0,0 800x600 0118221 20765: onPrePresentDX 20765: Presenting Render Target: 0C6D6940 20765: endCapture 0 to GL_BACK 20765: sending new frame notification 20766: Present(00000000,00000000,00000000,0000000020766) = : GL: rendering stereo frame 020766: GL: render 1 to GL_BACK 20767: onPostPresentDX 20770: GLSWAP 20771: SetViewport: 0,0 800x600 0118221 20771: SetViewport: 0,0 800x600 0118221 20771: IDirect3DDevice9::Clear(...) 20772: onPreClearDX 20772: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20772: beginCapture 20772: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20773: SetViewport: 0,0 800x600 0118221 20773: SetViewport: 0,0 800x600 0118221 20773: onPrePresentDX 20773: Presenting Render Target: 0C6D6940 20774: endCapture 1 to GL_BACK 20774: sending new frame notification 20774: Present(00000000,00000000,2077400000000,00000000: GL: rendering stereo frame ) = 0 20775: GL: render 2 to GL_BACK 20776: onPostPresentDX 20778: GLSWAP 20779: SetViewport: 0,0 800x600 0118221 20779: SetViewport: 0,0 800x600 0118221 20779: IDirect3DDevice9::Clear(...) 20780: onPreClearDX 20780: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20780: beginCapture 20780: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20781: SetViewport: 0,0 800x600 0118221 20781: SetViewport: 0,0 800x600 0118221 20781: onPrePresentDX 20781: Presenting Render Target: 0C6D6940 20782: endCapture 2 to GL_BACK 20782: sending new frame notification 20782: Present(00000000,00000000,00000000,00000000) = 0 20783: GL: rendering stereo frame 20783: onPostPresentDX 20784: GL: render 0 to GL_BACK 20787: GLSWAP 20787: SetViewport: 0,0 800x600 0118221 20788: SetViewport: 0,0 800x600 0118221 20788: IDirect3DDevice9::Clear(...) 20788: onPreClearDX 20788: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20789: beginCapture 20789: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20789: SetViewport: 0,0 800x600 0118221 20789: SetViewport: 0,0 800x600 0118221 20790: onPrePresentDX 20790: Presenting Render Target: 0C6D6940 20790: endCapture 0 to GL_BACK 20791: sending new frame notification 20791: Present(00000000,00000000,2079100000000,00000000: GL: rendering stereo frame ) = 0 20791: GL: render 1 to GL_BACK 20792: onPostPresentDX 20795: GLSWAP 20796: SetViewport: 0,0 800x600 0118221 20796: SetViewport: 0,0 800x600 0118221 20797: IDirect3DDevice9::Clear(...) 20797: onPreClearDX 20798: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20798: beginCapture 20799: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20799: SetViewport: 0,0 800x600 0118221 20800: SetViewport: 0,0 800x600 0118221 20800: onPrePresentDX 20801: Presenting Render Target: 0C6D6940 20802: endCapture 1 to GL_BACK 20802: sending new frame notification 20802: Present(00000000,00000000,00000000,00000000) = 0 20803: GL: rendering stereo frame 20804: onPostPresentDX 20804: GL: render 2 to GL_BACK 20805: GLSWAP 20806: SetViewport: 0,0 800x600 0118221 20806: SetViewport: 0,0 800x600 0118221 20806: IDirect3DDevice9::Clear(...) 20807: onPreClearDX 20807: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20808: beginCapture 20808: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20808: SetViewport: 0,0 800x600 0118221 20809: SetViewport: 0,0 800x600 0118221 20809: onPrePresentDX 20809: Presenting Render Target: 0C6D6940 20810: endCapture 2 to GL_BACK 20810: sending new frame notification 20810: Present(00000000,0000000020810,: GL: rendering stereo frame 00000000,00000000) = 0 20811: GL: render 0 to GL_BACK 20812: onPostPresentDX 20812: GLSWAP 20812: SetViewport: 0,0 800x600 0118221 20813: SetViewport: 0,0 800x600 0118221 20813: IDirect3DDevice9::Clear(...) 20813: onPreClearDX 20814: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20814: beginCapture 20814: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20814: SetViewport: 0,0 800x600 0118221 20815: SetViewport: 0,0 800x600 0118221 20815: onPrePresentDX 20815: Presenting Render Target: 0C6D6940 20816: endCapture 0 to GL_BACK 20816: sending new frame notification 20816: Present(00000000,00000000,00000000,00000000) = 0 20816: GL: rendering stereo frame 20817: onPostPresentDX 20818: GL: render 1 to GL_BACK 20820: GLSWAP 20821: SetViewport: 0,0 800x600 0118221 20821: SetViewport: 0,0 800x600 0118221 20821: IDirect3DDevice9::Clear(...) 20821: onPreClearDX 20821: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20822: beginCapture 20822: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20822: SetViewport: 0,0 800x600 0118221 20823: SetViewport: 0,0 800x600 0118221 20823: onPrePresentDX 20823: Presenting Render Target: 0C6D6940 20823: endCapture 1 to GL_BACK 20824: sending new frame notification 20824: Present(00000000,00000000,00000000,00000000) = 0 20824: GL: rendering stereo frame 20825: onPostPresentDX 20825: GL: render 2 to GL_BACK 20828: GLSWAP 20829: SetViewport: 0,0 800x600 0118221 20829: SetViewport: 0,0 800x600 0118221 20830: IDirect3DDevice9::Clear(...) 20830: onPreClearDX 20830: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20831: beginCapture 20831: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20832: SetViewport: 0,0 800x600 0118221 20832: SetViewport: 0,0 800x600 0118221 20833: onPrePresentDX 20833: Presenting Render Target: 0C6D6940 20834: endCapture 2 to GL_BACK 20834: sending new frame notification 20834: Present(00000000,00000000,2083500000000,: GL: rendering stereo frame 20835: GL: render 0 to GL_BACK 00000000) = 0 20836: onPostPresentDX 20837: GLSWAP 20837: SetViewport: 0,0 800x600 0118221 20838: SetViewport: 0,0 800x600 0118221 20838: IDirect3DDevice9::Clear(...) 20838: onPreClearDX 20839: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20840: beginCapture 20840: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20841: SetViewport: 0,0 800x600 0118221 20841: SetViewport: 0,0 800x600 0118221 20841: onPrePresentDX 20842: Presenting Render Target: 0C6D6940 20842: endCapture 0 to GL_BACK 20843: sending new frame notification 20843: Present(00000000,0000000020843,: GL: rendering stereo frame 0000000020843: GL: render 1 to GL_BACK ,00000000) = 0 20844: onPostPresentDX 20845: GLSWAP 20846: SetViewport: 0,0 800x600 0118221 20846: SetViewport: 0,0 800x600 0118221 20846: IDirect3DDevice9::Clear(...) 20847: onPreClearDX 20847: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20848: beginCapture 20848: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20849: SetViewport: 0,0 800x600 0118221 20849: SetViewport: 0,0 800x600 0118221 20850: onPrePresentDX 20850: Presenting Render Target: 0C6D6940 20851: endCapture 1 to GL_BACK 20851: sending new frame notification 20851: Present(00000000,00000000,00000000,00000000) = 0 20852: GL: rendering stereo frame 20853: onPostPresentDX 20853: GL: render 2 to GL_BACK 20854: GLSWAP 20854: SetViewport: 0,0 800x600 0118221 20855: SetViewport: 0,0 800x600 0118221 20855: IDirect3DDevice9::Clear(...) 20855: onPreClearDX 20856: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20857: beginCapture 20857: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20858: SetViewport: 0,0 800x600 0118221 20858: SetViewport: 0,0 800x600 0118221 20858: onPrePresentDX 20858: Presenting Render Target: 0C6D6940 20859: endCapture 2 to GL_BACK 20859: sending new frame notification 20859: Present(00000000,00000000,2085900000000,00000000: GL: rendering stereo frame ) = 0 20860: GL: render 0 to GL_BACK 20861: onPostPresentDX 20862: GLSWAP 20862: SetViewport: 0,0 800x600 0118221 20863: SetViewport: 0,0 800x600 0118221 20863: IDirect3DDevice9::Clear(...) 20863: onPreClearDX 20863: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20864: beginCapture 20864: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20864: SetViewport: 0,0 800x600 0118221 20865: SetViewport: 0,0 800x600 0118221 20865: onPrePresentDX 20865: Presenting Render Target: 0C6D6940 20865: endCapture 0 to GL_BACK 20866: sending new frame notification 20866: Present(00000000,00000000,00000000,2086600000000: GL: rendering stereo frame ) = 0 20866: GL: render 1 to GL_BACK 20867: onPostPresentDX 20870: GLSWAP 20871: SetViewport: 0,0 800x600 0118221 20871: SetViewport: 0,0 800x600 0118221 20871: IDirect3DDevice9::Clear(...) 20871: onPreClearDX 20872: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20872: beginCapture 20872: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20872: SetViewport: 0,0 800x600 0118221 20873: SetViewport: 0,0 800x600 0118221 20873: onPrePresentDX 20873: Presenting Render Target: 0C6D6940 20874: endCapture 1 to GL_BACK 20874: sending new frame notification 20874: Present(00000000,00000000,00000000,00000000) = 0 20874: GL: rendering stereo frame 20875: onPostPresentDX 20875: GL: render 2 to GL_BACK 20879: GLSWAP 20879: SetViewport: 0,0 800x600 0118221 20879: SetViewport: 0,0 800x600 0118221 20879: IDirect3DDevice9::Clear(...) 20880: onPreClearDX 20880: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20880: beginCapture 20880: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20881: SetViewport: 0,0 800x600 0118221 20881: SetViewport: 0,0 800x600 0118221 20881: onPrePresentDX 20881: Presenting Render Target: 0C6D6940 20882: endCapture 2 to GL_BACK 20882: sending new frame notification 20882: Present(00000000,00000000,00000000,0000000020883) = : 0GL: rendering stereo frame 20883: GL: render 0 to GL_BACK 20884: onPostPresentDX 20887: GLSWAP 20887: SetViewport: 0,0 800x600 0118221 20888: SetViewport: 0,0 800x600 0118221 20888: IDirect3DDevice9::Clear(...) 20888: onPreClearDX 20888: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20889: beginCapture 20889: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20889: SetViewport: 0,0 800x600 0118221 20889: SetViewport: 0,0 800x600 0118221 20890: onPrePresentDX 20890: Presenting Render Target: 0C6D6940 20890: endCapture 0 to GL_BACK 20890: sending new frame notification 20891: Present(00000000,00000000,2089100000000,00000000: GL: rendering stereo frame 20891: GL: render 1 to GL_BACK ) = 0 20892: onPostPresentDX 20895: GLSWAP 20895: SetViewport: 0,0 800x600 0118221 20896: SetViewport: 0,0 800x600 0118221 20896: IDirect3DDevice9::Clear(...) 20896: onPreClearDX 20896: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20897: beginCapture 20897: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20898: SetViewport: 0,0 800x600 0118221 20898: SetViewport: 0,0 800x600 0118221 20898: onPrePresentDX 20899: Presenting Render Target: 0C6D6940 20899: endCapture 1 to GL_BACK 20899: sending new frame notification 20899: Present(00000000,2090000000000,00000000,00000000: ) = GL: rendering stereo frame 020900: GL: render 2 to GL_BACK 20901: onPostPresentDX 20904: GLSWAP 20904: SetViewport: 0,0 800x600 0118221 20904: SetViewport: 0,0 800x600 0118221 20905: IDirect3DDevice9::Clear(...) 20905: onPreClearDX 20905: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20905: beginCapture 20906: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20906: SetViewport: 0,0 800x600 0118221 20906: SetViewport: 0,0 800x600 0118221 20906: onPrePresentDX 20907: Presenting Render Target: 0C6D6940 20907: endCapture 2 to GL_BACK 20907: sending new frame notification 20907: Present(00000000,00000000,00000000,0000000020908) = : GL: rendering stereo frame 0 20908: GL: render 0 to GL_BACK 20909: onPostPresentDX 20912: GLSWAP 20912: SetViewport: 0,0 800x600 0118221 20913: SetViewport: 0,0 800x600 0118221 20913: IDirect3DDevice9::Clear(...) 20913: onPreClearDX 20913: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20914: beginCapture 20914: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20914: SetViewport: 0,0 800x600 0118221 20914: SetViewport: 0,0 800x600 0118221 20914: onPrePresentDX 20915: Presenting Render Target: 0C6D6940 20915: endCapture 0 to GL_BACK 20915: sending new frame notification 20915: Present(00000000,00000000,00000000,00000000) = 0 20916: GL: rendering stereo frame 20916: onPostPresentDX 20917: GL: render 1 to GL_BACK 20920: GLSWAP 20921: SetViewport: 0,0 800x600 0118221 20921: SetViewport: 0,0 800x600 0118221 20921: IDirect3DDevice9::Clear(...) 20922: onPreClearDX 20922: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20922: beginCapture 20922: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20923: SetViewport: 0,0 800x600 0118221 20923: SetViewport: 0,0 800x600 0118221 20923: onPrePresentDX 20923: Presenting Render Target: 0C6D6940 20924: endCapture 1 to GL_BACK 20924: sending new frame notification 20924: Present(00000000,00000000,00000000,0000000020925) = : GL: rendering stereo frame 020925: GL: render 2 to GL_BACK 20926: onPostPresentDX 20928: GLSWAP 20929: SetViewport: 0,0 800x600 0118221 20929: SetViewport: 0,0 800x600 0118221 20930: IDirect3DDevice9::Clear(...) 20930: onPreClearDX 20930: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20931: beginCapture 20931: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20931: SetViewport: 0,0 800x600 0118221 20931: SetViewport: 0,0 800x600 0118221 20932: onPrePresentDX 20932: Presenting Render Target: 0C6D6940 20933: endCapture 2 to GL_BACK 20933: sending new frame notification 20933: Present(00000000,00000000,00000000,0000000020933) = : 0GL: rendering stereo frame 20934: GL: render 0 to GL_BACK 20934: onPostPresentDX 20937: GLSWAP 20937: SetViewport: 0,0 800x600 0118221 20938: SetViewport: 0,0 800x600 0118221 20938: IDirect3DDevice9::Clear(...) 20938: onPreClearDX 20938: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20939: beginCapture 20939: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20939: SetViewport: 0,0 800x600 0118221 20940: SetViewport: 0,0 800x600 0118221 20940: onPrePresentDX 20940: Presenting Render Target: 0C6D6940 20940: endCapture 0 to GL_BACK 20941: sending new frame notification 20941: Present(00000000,00000000,0000000020941,00000000: GL: rendering stereo frame 20942: GL: render 1 to GL_BACK ) = 0 20942: onPostPresentDX 20945: GLSWAP 20946: SetViewport: 0,0 800x600 0118221 20946: SetViewport: 0,0 800x600 0118221 20946: IDirect3DDevice9::Clear(...) 20947: onPreClearDX 20947: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20948: beginCapture 20948: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20949: SetViewport: 0,0 800x600 0118221 20949: SetViewport: 0,0 800x600 0118221 20950: onPrePresentDX 20950: Presenting Render Target: 0C6D6940 20951: endCapture 1 to GL_BACK 20951: sending new frame notification 20951: Present(00000000,0000000020951,: GL: rendering stereo frame 00000000,20952: GL: render 2 to GL_BACK 00000000) = 0 20952: onPostPresentDX 20954: GLSWAP 20954: SetViewport: 0,0 800x600 0118221 20954: SetViewport: 0,0 800x600 0118221 20955: IDirect3DDevice9::Clear(...) 20955: onPreClearDX 20955: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20955: beginCapture 20956: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20956: SetViewport: 0,0 800x600 0118221 20956: SetViewport: 0,0 800x600 0118221 20957: onPrePresentDX 20957: Presenting Render Target: 0C6D6940 20957: endCapture 2 to GL_BACK 20957: sending new frame notification 20958: Present(00000000,00000000,00000000,00000000) = 0 20958: GL: rendering stereo frame 20959: onPostPresentDX 20959: GL: render 0 to GL_BACK 20962: GLSWAP 20962: SetViewport: 0,0 800x600 0118221 20963: SetViewport: 0,0 800x600 0118221 20963: IDirect3DDevice9::Clear(...) 20963: onPreClearDX 20963: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20964: beginCapture 20964: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20964: SetViewport: 0,0 800x600 0118221 20965: SetViewport: 0,0 800x600 0118221 20965: onPrePresentDX 20965: Presenting Render Target: 0C6D6940 20965: endCapture 0 to GL_BACK 20966: sending new frame notification 20966: Present(00000000,00000000,2096600000000: GL: rendering stereo frame ,00000000) = 0 20966: GL: render 1 to GL_BACK 20967: onPostPresentDX 20970: GLSWAP 20971: SetViewport: 0,0 800x600 0118221 20971: SetViewport: 0,0 800x600 0118221 20971: IDirect3DDevice9::Clear(...) 20972: onPreClearDX 20972: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20972: beginCapture 20972: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20973: SetViewport: 0,0 800x600 0118221 20973: SetViewport: 0,0 800x600 0118221 20973: onPrePresentDX 20973: Presenting Render Target: 0C6D6940 20974: endCapture 1 to GL_BACK 20974: sending new frame notification 20974: Present(00000000,00000000,2097400000000,00000000: GL: rendering stereo frame ) = 0 20975: GL: render 2 to GL_BACK 20975: onPostPresentDX 20978: GLSWAP 20979: SetViewport: 0,0 800x600 0118221 20979: SetViewport: 0,0 800x600 0118221 20979: IDirect3DDevice9::Clear(...) 20980: onPreClearDX 20980: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20980: beginCapture 20980: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 20981: SetViewport: 0,0 800x600 0118221 20981: SetViewport: 0,0 800x600 0118221 20981: onPrePresentDX 20981: Presenting Render Target: 0C6D6940 20982: endCapture 2 to GL_BACK 20982: sending new frame notification 20982: Present(00000000,00000000,00000000,2098200000000: GL: rendering stereo frame ) = 0 20983: GL: render 0 to GL_BACK 20984: onPostPresentDX 20987: GLSWAP 20987: SetViewport: 0,0 800x600 0118221 20988: SetViewport: 0,0 800x600 0118221 20988: IDirect3DDevice9::Clear(...) 20988: onPreClearDX 20988: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20989: beginCapture 20989: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 20989: SetViewport: 0,0 800x600 0118221 20989: SetViewport: 0,0 800x600 0118221 20990: onPrePresentDX 20990: Presenting Render Target: 0C6D6940 20990: endCapture 0 to GL_BACK 20990: sending new frame notification 20991: Present(00000000,00000000,00000000,0000000020991) = : GL: rendering stereo frame 0 20991: GL: render 1 to GL_BACK 20992: onPostPresentDX 20995: GLSWAP 20995: SetViewport: 0,0 800x600 0118221 20996: SetViewport: 0,0 800x600 0118221 20996: IDirect3DDevice9::Clear(...) 20996: onPreClearDX 20996: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 20997: beginCapture 20997: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 20997: SetViewport: 0,0 800x600 0118221 20998: SetViewport: 0,0 800x600 0118221 20998: onPrePresentDX 20998: Presenting Render Target: 0C6D6940 20998: endCapture 1 to GL_BACK 20999: sending new frame notification 20999: Present(00000000,00000000,2099900000000,00000000: GL: rendering stereo frame ) = 020999 : GL: render 2 to GL_BACK 21000: onPostPresentDX 21003: GLSWAP 21004: SetViewport: 0,0 800x600 0118221 21004: SetViewport: 0,0 800x600 0118221 21004: IDirect3DDevice9::Clear(...) 21005: onPreClearDX 21005: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21005: beginCapture 21006: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21006: SetViewport: 0,0 800x600 0118221 21006: SetViewport: 0,0 800x600 0118221 21006: onPrePresentDX 21007: Presenting Render Target: 0C6D6940 21007: endCapture 2 to GL_BACK 21007: sending new frame notification 21007: Present(00000000,00000000,2100800000000,00000000: ) = GL: rendering stereo frame 0 21008: GL: render 0 to GL_BACK 21009: onPostPresentDX 21012: GLSWAP 21012: SetViewport: 0,0 800x600 0118221 21013: SetViewport: 0,0 800x600 0118221 21013: IDirect3DDevice9::Clear(...) 21013: onPreClearDX 21013: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21014: beginCapture 21014: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21014: SetViewport: 0,0 800x600 0118221 21014: SetViewport: 0,0 800x600 0118221 21015: onPrePresentDX 21015: Presenting Render Target: 0C6D6940 21015: endCapture 0 to GL_BACK 21015: sending new frame notification 21016: Present(00000000,00000000,00000000,0000000021016) = : GL: rendering stereo frame 0 21016: GL: render 1 to GL_BACK 21017: onPostPresentDX 21020: GLSWAP 21021: SetViewport: 0,0 800x600 0118221 21021: SetViewport: 0,0 800x600 0118221 21021: IDirect3DDevice9::Clear(...) 21021: onPreClearDX 21021: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21022: beginCapture 21022: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21022: SetViewport: 0,0 800x600 0118221 21023: SetViewport: 0,0 800x600 0118221 21023: onPrePresentDX 21023: Presenting Render Target: 0C6D6940 21023: endCapture 1 to GL_BACK 21024: sending new frame notification 21024: Present(00000000,00000000,00000000,0000000021024) = : 0GL: rendering stereo frame 21025: GL: render 2 to GL_BACK 21025: onPostPresentDX 21028: GLSWAP 21029: SetViewport: 0,0 800x600 0118221 21029: SetViewport: 0,0 800x600 0118221 21030: IDirect3DDevice9::Clear(...) 21030: onPreClearDX 21030: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21030: beginCapture 21031: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21031: SetViewport: 0,0 800x600 0118221 21031: SetViewport: 0,0 800x600 0118221 21031: onPrePresentDX 21032: Presenting Render Target: 0C6D6940 21032: endCapture 2 to GL_BACK 21032: sending new frame notification 21032: Present(00000000,00000000,00000000,00000000) = 210330: GL: rendering stereo frame 21033: GL: render 0 to GL_BACK 21034: onPostPresentDX 21037: GLSWAP 21037: SetViewport: 0,0 800x600 0118221 21038: SetViewport: 0,0 800x600 0118221 21038: IDirect3DDevice9::Clear(...) 21038: onPreClearDX 21038: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21039: beginCapture 21039: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21039: SetViewport: 0,0 800x600 0118221 21039: SetViewport: 0,0 800x600 0118221 21040: onPrePresentDX 21040: Presenting Render Target: 0C6D6940 21040: endCapture 0 to GL_BACK 21041: sending new frame notification 21041: Present(00000000,00000000,00000000,00000000) = 0 21041: GL: rendering stereo frame 21042: onPostPresentDX 21042: GL: render 1 to GL_BACK 21045: GLSWAP 21046: SetViewport: 0,0 800x600 0118221 21046: SetViewport: 0,0 800x600 0118221 21046: IDirect3DDevice9::Clear(...) 21046: onPreClearDX 21047: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21047: beginCapture 21047: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21047: SetViewport: 0,0 800x600 0118221 21048: SetViewport: 0,0 800x600 0118221 21048: onPrePresentDX 21048: Presenting Render Target: 0C6D6940 21049: endCapture 1 to GL_BACK 21049: sending new frame notification 21049: Present(00000000,00000000,00000000,00000000) = 0 21049: GL: rendering stereo frame 21050: onPostPresentDX 21050: GL: render 2 to GL_BACK 21054: GLSWAP 21054: SetViewport: 0,0 800x600 0118221 21054: SetViewport: 0,0 800x600 0118221 21055: IDirect3DDevice9::Clear(...) 21055: onPreClearDX 21055: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21055: beginCapture 21056: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21056: SetViewport: 0,0 800x600 0118221 21056: SetViewport: 0,0 800x600 0118221 21056: onPrePresentDX 21057: Presenting Render Target: 0C6D6940 21057: endCapture 2 to GL_BACK 21057: sending new frame notification 21057: Present(00000000,00000000,00000000,00000000) = 0 21058: GL: rendering stereo frame 21058: onPostPresentDX 21059: GL: render 0 to GL_BACK 21062: GLSWAP 21062: SetViewport: 0,0 800x600 0118221 21063: SetViewport: 0,0 800x600 0118221 21063: IDirect3DDevice9::Clear(...) 21063: onPreClearDX 21063: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21064: beginCapture 21064: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21064: SetViewport: 0,0 800x600 0118221 21065: SetViewport: 0,0 800x600 0118221 21065: onPrePresentDX 21065: Presenting Render Target: 0C6D6940 21066: endCapture 0 to GL_BACK 21066: sending new frame notification 21066: Present(00000000,00000000,2106600000000,00000000: GL: rendering stereo frame ) = 0 21067: GL: render 1 to GL_BACK 21068: onPostPresentDX 21070: GLSWAP 21071: SetViewport: 0,0 800x600 0118221 21071: SetViewport: 0,0 800x600 0118221 21071: IDirect3DDevice9::Clear(...) 21071: onPreClearDX 21072: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21072: beginCapture 21072: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21072: SetViewport: 0,0 800x600 0118221 21073: SetViewport: 0,0 800x600 0118221 21073: onPrePresentDX 21073: Presenting Render Target: 0C6D6940 21074: endCapture 1 to GL_BACK 21074: sending new frame notification 21074: Present(00000000,00000000,00000000,0000000021074) = : GL: rendering stereo frame 0 21075: GL: render 2 to GL_BACK 21075: onPostPresentDX 21078: GLSWAP 21079: SetViewport: 0,0 800x600 0118221 21079: SetViewport: 0,0 800x600 0118221 21079: IDirect3DDevice9::Clear(...) 21080: onPreClearDX 21080: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21080: beginCapture 21080: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21081: SetViewport: 0,0 800x600 0118221 21081: SetViewport: 0,0 800x600 0118221 21081: onPrePresentDX 21081: Presenting Render Target: 0C6D6940 21082: endCapture 2 to GL_BACK 21082: sending new frame notification 21082: Present(00000000,00000000,00000000,0000000021083) = : GL: rendering stereo frame 0 21083: GL: render 0 to GL_BACK 21084: onPostPresentDX 21087: GLSWAP 21087: SetViewport: 0,0 800x600 0118221 21088: SetViewport: 0,0 800x600 0118221 21088: IDirect3DDevice9::Clear(...) 21088: onPreClearDX 21088: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21089: beginCapture 21089: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21089: SetViewport: 0,0 800x600 0118221 21090: SetViewport: 0,0 800x600 0118221 21090: onPrePresentDX 21090: Presenting Render Target: 0C6D6940 21090: endCapture 0 to GL_BACK 21091: sending new frame notification 21091: Present(00000000,00000000,00000000,00000000) = 0 21091: GL: rendering stereo frame 21092: onPostPresentDX 21092: GL: render 1 to GL_BACK 21095: GLSWAP 21096: SetViewport: 0,0 800x600 0118221 21096: SetViewport: 0,0 800x600 0118221 21096: IDirect3DDevice9::Clear(...) 21097: onPreClearDX 21097: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21097: beginCapture 21097: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21098: SetViewport: 0,0 800x600 0118221 21098: SetViewport: 0,0 800x600 0118221 21098: onPrePresentDX 21098: Presenting Render Target: 0C6D6940 21099: endCapture 1 to GL_BACK 21099: sending new frame notification 21099: Present(00000000,00000000,00000000,00000000) = 0 21100: GL: rendering stereo frame 21100: onPostPresentDX 21101: GL: render 2 to GL_BACK 21103: GLSWAP 21104: SetViewport: 0,0 800x600 0118221 21104: SetViewport: 0,0 800x600 0118221 21104: IDirect3DDevice9::Clear(...) 21105: onPreClearDX 21105: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21105: beginCapture 21105: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21106: SetViewport: 0,0 800x600 0118221 21106: SetViewport: 0,0 800x600 0118221 21106: onPrePresentDX 21106: Presenting Render Target: 0C6D6940 21107: endCapture 2 to GL_BACK 21107: sending new frame notification 21107: Present(00000000,00000000,00000000,00000000) = 0 21108: GL: rendering stereo frame 21108: onPostPresentDX 21109: GL: render 0 to GL_BACK 21112: GLSWAP 21112: SetViewport: 0,0 800x600 0118221 21113: SetViewport: 0,0 800x600 0118221 21113: IDirect3DDevice9::Clear(...) 21113: onPreClearDX 21113: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21114: beginCapture 21114: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21114: SetViewport: 0,0 800x600 0118221 21115: SetViewport: 0,0 800x600 0118221 21115: onPrePresentDX 21115: Presenting Render Target: 0C6D6940 21115: endCapture 0 to GL_BACK 21116: sending new frame notification 21116: Present(00000000,00000000,00000000,2111600000000: GL: rendering stereo frame ) = 0 21116: GL: render 1 to GL_BACK 21117: onPostPresentDX 21120: GLSWAP 21121: SetViewport: 0,0 800x600 0118221 21121: SetViewport: 0,0 800x600 0118221 21121: IDirect3DDevice9::Clear(...) 21121: onPreClearDX 21122: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21122: beginCapture 21122: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21123: SetViewport: 0,0 800x600 0118221 21123: SetViewport: 0,0 800x600 0118221 21123: onPrePresentDX 21123: Presenting Render Target: 0C6D6940 21124: endCapture 1 to GL_BACK 21124: sending new frame notification 21124: Present(00000000,00000000,00000000,0000000021124) = : GL: rendering stereo frame 0 21125: GL: render 2 to GL_BACK 21126: onPostPresentDX 21128: GLSWAP 21129: SetViewport: 0,0 800x600 0118221 21129: SetViewport: 0,0 800x600 0118221 21130: IDirect3DDevice9::Clear(...) 21130: onPreClearDX 21130: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21130: beginCapture 21131: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21131: SetViewport: 0,0 800x600 0118221 21131: SetViewport: 0,0 800x600 0118221 21131: onPrePresentDX 21132: Presenting Render Target: 0C6D6940 21132: endCapture 2 to GL_BACK 21132: sending new frame notification 21132: Present(00000000,00000000,00000000,00000000) = 0 21133: GL: rendering stereo frame 21133: onPostPresentDX 21134: GL: render 0 to GL_BACK 21137: GLSWAP 21137: SetViewport: 0,0 800x600 0118221 21138: SetViewport: 0,0 800x600 0118221 21138: IDirect3DDevice9::Clear(...) 21138: onPreClearDX 21138: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21139: beginCapture 21139: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21139: SetViewport: 0,0 800x600 0118221 21140: SetViewport: 0,0 800x600 0118221 21140: onPrePresentDX 21140: Presenting Render Target: 0C6D6940 21141: endCapture 0 to GL_BACK 21141: sending new frame notification 21141: Present(00000000,00000000,00000000,00000000) = 0 21141: GL: rendering stereo frame 21142: onPostPresentDX 21143: GL: render 1 to GL_BACK 21145: GLSWAP 21146: SetViewport: 0,0 800x600 0118221 21146: SetViewport: 0,0 800x600 0118221 21146: IDirect3DDevice9::Clear(...) 21146: onPreClearDX 21147: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21147: beginCapture 21147: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21147: SetViewport: 0,0 800x600 0118221 21148: SetViewport: 0,0 800x600 0118221 21148: onPrePresentDX 21148: Presenting Render Target: 0C6D6940 21149: endCapture 1 to GL_BACK 21149: sending new frame notification 21149: Present(00000000,00000000,00000000,00000000) = 0 21149: GL: rendering stereo frame 21150: onPostPresentDX 21150: GL: render 2 to GL_BACK 21153: GLSWAP 21154: SetViewport: 0,0 800x600 0118221 21154: SetViewport: 0,0 800x600 0118221 21154: IDirect3DDevice9::Clear(...) 21155: onPreClearDX 21155: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21155: beginCapture 21155: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21156: SetViewport: 0,0 800x600 0118221 21156: SetViewport: 0,0 800x600 0118221 21156: onPrePresentDX 21156: Presenting Render Target: 0C6D6940 21157: endCapture 2 to GL_BACK 21157: sending new frame notification 21157: Present(00000000,00000000,00000000,00000000) = 0 21158: GL: rendering stereo frame 21158: onPostPresentDX 21159: GL: render 0 to GL_BACK 21162: GLSWAP 21162: SetViewport: 0,0 800x600 0118221 21163: SetViewport: 0,0 800x600 0118221 21163: IDirect3DDevice9::Clear(...) 21163: onPreClearDX 21163: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21164: beginCapture 21164: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21164: SetViewport: 0,0 800x600 0118221 21165: SetViewport: 0,0 800x600 0118221 21165: onPrePresentDX 21165: Presenting Render Target: 0C6D6940 21166: endCapture 0 to GL_BACK 21166: sending new frame notification 21166: Present(00000000,00000000,00000000,0000000021166) = : GL: rendering stereo frame 0 21167: GL: render 1 to GL_BACK 21168: onPostPresentDX 21170: GLSWAP 21171: SetViewport: 0,0 800x600 0118221 21171: SetViewport: 0,0 800x600 0118221 21171: IDirect3DDevice9::Clear(...) 21171: onPreClearDX 21172: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21172: beginCapture 21172: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21172: SetViewport: 0,0 800x600 0118221 21173: SetViewport: 0,0 800x600 0118221 21173: onPrePresentDX 21173: Presenting Render Target: 0C6D6940 21174: endCapture 1 to GL_BACK 21174: sending new frame notification 21174: Present(00000000,00000000,00000000,0000000021174) = : GL: rendering stereo frame 0 21175: GL: render 2 to GL_BACK 21175: onPostPresentDX 21178: GLSWAP 21179: SetViewport: 0,0 800x600 0118221 21179: SetViewport: 0,0 800x600 0118221 21180: IDirect3DDevice9::Clear(...) 21180: onPreClearDX 21180: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21180: beginCapture 21181: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21181: SetViewport: 0,0 800x600 0118221 21181: SetViewport: 0,0 800x600 0118221 21181: onPrePresentDX 21182: Presenting Render Target: 0C6D6940 21182: endCapture 2 to GL_BACK 21182: sending new frame notification 21182: Present(00000000,00000000,00000000,00000000) = 0 21183: GL: rendering stereo frame 21184: GL: render 0 to GL_BACK 21184: onPostPresentDX 21187: GLSWAP 21187: SetViewport: 0,0 800x600 0118221 21188: SetViewport: 0,0 800x600 0118221 21188: IDirect3DDevice9::Clear(...) 21188: onPreClearDX 21188: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21189: beginCapture 21189: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21189: SetViewport: 0,0 800x600 0118221 21189: SetViewport: 0,0 800x600 0118221 21190: onPrePresentDX 21190: Presenting Render Target: 0C6D6940 21190: endCapture 0 to GL_BACK 21191: sending new frame notification 21191: Present(00000000,00000000,2119100000000,00000000: GL: rendering stereo frame ) = 0 21191: GL: render 1 to GL_BACK 21192: onPostPresentDX 21195: GLSWAP 21196: SetViewport: 0,0 800x600 0118221 21196: SetViewport: 0,0 800x600 0118221 21196: IDirect3DDevice9::Clear(...) 21196: onPreClearDX 21197: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21197: beginCapture 21197: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21197: SetViewport: 0,0 800x600 0118221 21198: SetViewport: 0,0 800x600 0118221 21198: onPrePresentDX 21198: Presenting Render Target: 0C6D6940 21199: endCapture 1 to GL_BACK 21199: sending new frame notification 21199: Present(00000000,00000000,00000000,0000000021199) = : GL: rendering stereo frame 0 21200: GL: render 2 to GL_BACK 21200: onPostPresentDX 21203: GLSWAP 21204: SetViewport: 0,0 800x600 0118221 21204: SetViewport: 0,0 800x600 0118221 21204: IDirect3DDevice9::Clear(...) 21205: onPreClearDX 21205: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21205: beginCapture 21205: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21206: SetViewport: 0,0 800x600 0118221 21206: SetViewport: 0,0 800x600 0118221 21206: onPrePresentDX 21206: Presenting Render Target: 0C6D6940 21207: endCapture 2 to GL_BACK 21207: sending new frame notification 21207: Present(00000000,00000000,00000000,0000000021208) = : GL: rendering stereo frame 0 21208: GL: render 0 to GL_BACK 21209: onPostPresentDX 21212: GLSWAP 21212: SetViewport: 0,0 800x600 0118221 21213: SetViewport: 0,0 800x600 0118221 21213: IDirect3DDevice9::Clear(...) 21213: onPreClearDX 21213: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21214: beginCapture 21214: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21214: SetViewport: 0,0 800x600 0118221 21214: SetViewport: 0,0 800x600 0118221 21215: onPrePresentDX 21215: Presenting Render Target: 0C6D6940 21215: endCapture 0 to GL_BACK 21216: sending new frame notification 21216: Present(00000000,00000000,00000000,00000000) = 021216 : GL: rendering stereo frame 21217: onPostPresentDX 21217: GL: render 1 to GL_BACK 21220: GLSWAP 21220: SetViewport: 0,0 800x600 0118221 21221: SetViewport: 0,0 800x600 0118221 21221: IDirect3DDevice9::Clear(...) 21222: onPreClearDX 21222: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21223: beginCapture 21223: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21224: SetViewport: 0,0 800x600 0118221 21224: SetViewport: 0,0 800x600 0118221 21225: onPrePresentDX 21225: Presenting Render Target: 0C6D6940 21226: endCapture 1 to GL_BACK 21226: sending new frame notification 21227: Present(00000000,00000000,00000000,0000000021227) = : GL: rendering stereo frame 0 21228: GL: render 2 to GL_BACK 21229: onPostPresentDX 21229: GLSWAP 21229: SetViewport: 0,0 800x600 0118221 21230: SetViewport: 0,0 800x600 0118221 21230: IDirect3DDevice9::Clear(...) 21231: onPreClearDX 21231: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21232: beginCapture 21232: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21233: SetViewport: 0,0 800x600 0118221 21233: SetViewport: 0,0 800x600 0118221 21233: onPrePresentDX 21234: Presenting Render Target: 0C6D6940 21235: endCapture 2 to GL_BACK 21235: sending new frame notification 21235: Present(00000000,00000000,00000000,0000000021235) = : GL: rendering stereo frame 0 21236: GL: render 0 to GL_BACK 21236: onPostPresentDX 21237: GLSWAP 21237: SetViewport: 0,0 800x600 0118221 21237: SetViewport: 0,0 800x600 0118221 21238: IDirect3DDevice9::Clear(...) 21238: onPreClearDX 21239: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21239: beginCapture 21240: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21240: SetViewport: 0,0 800x600 0118221 21241: SetViewport: 0,0 800x600 0118221 21241: onPrePresentDX 21241: Presenting Render Target: 0C6D6940 21242: endCapture 0 to GL_BACK 21242: sending new frame notification 21242: Present(00000000,00000000,00000000,00000000) = 212420: GL: rendering stereo frame 21243: GL: render 1 to GL_BACK 21244: onPostPresentDX 21245: GLSWAP 21246: SetViewport: 0,0 800x600 0118221 21246: SetViewport: 0,0 800x600 0118221 21246: IDirect3DDevice9::Clear(...) 21247: onPreClearDX 21247: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21247: beginCapture 21248: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21248: SetViewport: 0,0 800x600 0118221 21248: SetViewport: 0,0 800x600 0118221 21249: onPrePresentDX 21249: Presenting Render Target: 0C6D6940 21249: endCapture 1 to GL_BACK 21250: sending new frame notification 21250: Present(00000000,00000000,00000000,0000000021250) = : GL: rendering stereo frame 021250: GL: render 2 to GL_BACK 21251: onPostPresentDX 21254: GLSWAP 21254: SetViewport: 0,0 800x600 0118221 21254: SetViewport: 0,0 800x600 0118221 21255: IDirect3DDevice9::Clear(...) 21255: onPreClearDX 21255: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21256: beginCapture 21256: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21256: SetViewport: 0,0 800x600 0118221 21257: SetViewport: 0,0 800x600 0118221 21257: onPrePresentDX 21257: Presenting Render Target: 0C6D6940 21258: endCapture 2 to GL_BACK 21258: sending new frame notification 21258: Present(00000000,00000000,0000000021258,00000000: GL: rendering stereo frame ) = 0 21259: GL: render 0 to GL_BACK 21260: onPostPresentDX 21262: GLSWAP 21262: SetViewport: 0,0 800x600 0118221 21263: SetViewport: 0,0 800x600 0118221 21263: IDirect3DDevice9::Clear(...) 21264: onPreClearDX 21264: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21265: beginCapture 21265: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21266: SetViewport: 0,0 800x600 0118221 21266: SetViewport: 0,0 800x600 0118221 21267: onPrePresentDX 21267: Presenting Render Target: 0C6D6940 21268: endCapture 0 to GL_BACK 21268: sending new frame notification 21269: Present(00000000,00000000,2126900000000,: GL: rendering stereo frame 00000000) = 0 21269: GL: render 1 to GL_BACK 21270: onPostPresentDX 21271: GLSWAP 21271: SetViewport: 0,0 800x600 0118221 21271: SetViewport: 0,0 800x600 0118221 21272: IDirect3DDevice9::Clear(...) 21272: onPreClearDX 21272: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21272: beginCapture 21273: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21273: SetViewport: 0,0 800x600 0118221 21273: SetViewport: 0,0 800x600 0118221 21274: onPrePresentDX 21274: Presenting Render Target: 0C6D6940 21274: endCapture 1 to GL_BACK 21274: sending new frame notification 21275: Present(00000000,00000000,00000000,00000000) = 0 21275: GL: rendering stereo frame 21275: onPostPresentDX 21276: GL: render 2 to GL_BACK 21278: GLSWAP 21279: SetViewport: 0,0 800x600 0118221 21279: SetViewport: 0,0 800x600 0118221 21279: IDirect3DDevice9::Clear(...) 21280: onPreClearDX 21280: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21280: beginCapture 21280: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21281: SetViewport: 0,0 800x600 0118221 21281: SetViewport: 0,0 800x600 0118221 21281: onPrePresentDX 21282: Presenting Render Target: 0C6D6940 21282: endCapture 2 to GL_BACK 21282: sending new frame notification 21282: Present(00000000,0000000021283,: GL: rendering stereo frame 00000000,0000000021283: GL: render 0 to GL_BACK ) = 0 21284: onPostPresentDX 21287: GLSWAP 21287: SetViewport: 0,0 800x600 0118221 21288: SetViewport: 0,0 800x600 0118221 21288: IDirect3DDevice9::Clear(...) 21288: onPreClearDX 21288: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21289: beginCapture 21289: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21289: SetViewport: 0,0 800x600 0118221 21290: SetViewport: 0,0 800x600 0118221 21290: onPrePresentDX 21290: Presenting Render Target: 0C6D6940 21290: endCapture 0 to GL_BACK 21291: sending new frame notification 21291: Present(00000000,00000000,00000000,0000000021291) = : GL: rendering stereo frame 0 21291: GL: render 1 to GL_BACK 21292: onPostPresentDX 21295: GLSWAP 21296: SetViewport: 0,0 800x600 0118221 21296: SetViewport: 0,0 800x600 0118221 21296: IDirect3DDevice9::Clear(...) 21297: onPreClearDX 21297: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21297: beginCapture 21297: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21298: SetViewport: 0,0 800x600 0118221 21298: SetViewport: 0,0 800x600 0118221 21298: onPrePresentDX 21299: Presenting Render Target: 0C6D6940 21299: endCapture 1 to GL_BACK 21299: sending new frame notification 21299: Present(00000000,00000000,0000000021300,00000000: GL: rendering stereo frame ) = 0 21300: GL: render 2 to GL_BACK 21301: onPostPresentDX 21303: GLSWAP 21304: SetViewport: 0,0 800x600 0118221 21304: SetViewport: 0,0 800x600 0118221 21304: IDirect3DDevice9::Clear(...) 21305: onPreClearDX 21305: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21305: beginCapture 21305: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21306: SetViewport: 0,0 800x600 0118221 21306: SetViewport: 0,0 800x600 0118221 21306: onPrePresentDX 21307: Presenting Render Target: 0C6D6940 21307: endCapture 2 to GL_BACK 21307: sending new frame notification 21308: Present(00000000,0000000021308,: GL: rendering stereo frame 0000000021308: GL: render 0 to GL_BACK ,00000000) = 0 21309: onPostPresentDX 21312: GLSWAP 21312: SetViewport: 0,0 800x600 0118221 21312: SetViewport: 0,0 800x600 0118221 21313: IDirect3DDevice9::Clear(...) 21313: onPreClearDX 21313: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21313: beginCapture 21314: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21314: SetViewport: 0,0 800x600 0118221 21314: SetViewport: 0,0 800x600 0118221 21314: onPrePresentDX 21315: Presenting Render Target: 0C6D6940 21315: endCapture 0 to GL_BACK 21315: sending new frame notification 21315: Present(00000000,00000000,2131600000000,: GL: rendering stereo frame 00000000) = 021316 : GL: render 1 to GL_BACK 21317: onPostPresentDX 21320: GLSWAP 21321: SetViewport: 0,0 800x600 0118221 21321: SetViewport: 0,0 800x600 0118221 21321: IDirect3DDevice9::Clear(...) 21321: onPreClearDX 21321: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21322: beginCapture 21322: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21322: SetViewport: 0,0 800x600 0118221 21323: SetViewport: 0,0 800x600 0118221 21323: onPrePresentDX 21323: Presenting Render Target: 0C6D6940 21324: endCapture 1 to GL_BACK 21324: sending new frame notification 21324: Present(00000000,00000000,2132400000000,00000000: GL: rendering stereo frame ) = 0 21325: GL: render 2 to GL_BACK 21326: onPostPresentDX 21328: GLSWAP 21329: SetViewport: 0,0 800x600 0118221 21329: SetViewport: 0,0 800x600 0118221 21330: IDirect3DDevice9::Clear(...) 21330: onPreClearDX 21330: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21331: beginCapture 21331: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21331: SetViewport: 0,0 800x600 0118221 21331: SetViewport: 0,0 800x600 0118221 21332: onPrePresentDX 21332: Presenting Render Target: 0C6D6940 21332: endCapture 2 to GL_BACK 21333: sending new frame notification 21333: Present(00000000,00000000,00000000,0000000021333) = : GL: rendering stereo frame 021333: GL: render 0 to GL_BACK 21334: onPostPresentDX 21337: GLSWAP 21337: SetViewport: 0,0 800x600 0118221 21338: SetViewport: 0,0 800x600 0118221 21338: IDirect3DDevice9::Clear(...) 21338: onPreClearDX 21339: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21339: beginCapture 21339: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21339: SetViewport: 0,0 800x600 0118221 21340: SetViewport: 0,0 800x600 0118221 21340: onPrePresentDX 21340: Presenting Render Target: 0C6D6940 21341: endCapture 0 to GL_BACK 21341: sending new frame notification 21341: Present(00000000,00000000,00000000,00000000) = 0 21342: GL: rendering stereo frame 21342: onPostPresentDX 21343: GL: render 1 to GL_BACK 21345: GLSWAP 21346: SetViewport: 0,0 800x600 0118221 21346: SetViewport: 0,0 800x600 0118221 21346: IDirect3DDevice9::Clear(...) 21346: onPreClearDX 21346: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21347: beginCapture 21347: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21347: SetViewport: 0,0 800x600 0118221 21348: SetViewport: 0,0 800x600 0118221 21348: onPrePresentDX 21348: Presenting Render Target: 0C6D6940 21349: endCapture 1 to GL_BACK 21349: sending new frame notification 21349: Present(00000000,00000000,00000000,00000000) = 0 21349: GL: rendering stereo frame 21350: onPostPresentDX 21350: GL: render 2 to GL_BACK 21354: GLSWAP 21354: SetViewport: 0,0 800x600 0118221 21354: SetViewport: 0,0 800x600 0118221 21355: IDirect3DDevice9::Clear(...) 21355: onPreClearDX 21355: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21355: beginCapture 21356: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21356: SetViewport: 0,0 800x600 0118221 21356: SetViewport: 0,0 800x600 0118221 21356: onPrePresentDX 21357: Presenting Render Target: 0C6D6940 21357: endCapture 2 to GL_BACK 21357: sending new frame notification 21357: Present(00000000,00000000,00000000,00000000) = 021358 : GL: rendering stereo frame 21358: onPostPresentDX 21359: GL: render 0 to GL_BACK 21362: GLSWAP 21362: SetViewport: 0,0 800x600 0118221 21363: SetViewport: 0,0 800x600 0118221 21363: IDirect3DDevice9::Clear(...) 21363: onPreClearDX 21363: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21364: beginCapture 21364: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21364: SetViewport: 0,0 800x600 0118221 21364: SetViewport: 0,0 800x600 0118221 21365: onPrePresentDX 21365: Presenting Render Target: 0C6D6940 21365: endCapture 0 to GL_BACK 21365: sending new frame notification 21366: Present(00000000,00000000,00000000,00000000) = 0 21366: GL: rendering stereo frame 21367: onPostPresentDX 21367: GL: render 1 to GL_BACK 21370: GLSWAP 21371: SetViewport: 0,0 800x600 0118221 21371: SetViewport: 0,0 800x600 0118221 21371: IDirect3DDevice9::Clear(...) 21371: onPreClearDX 21372: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21372: beginCapture 21372: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21372: SetViewport: 0,0 800x600 0118221 21373: SetViewport: 0,0 800x600 0118221 21373: onPrePresentDX 21373: Presenting Render Target: 0C6D6940 21374: endCapture 1 to GL_BACK 21374: sending new frame notification 21374: Present(00000000,00000000,2137400000000,00000000: GL: rendering stereo frame ) = 0 21375: GL: render 2 to GL_BACK 21375: onPostPresentDX 21378: GLSWAP 21379: SetViewport: 0,0 800x600 0118221 21379: SetViewport: 0,0 800x600 0118221 21380: IDirect3DDevice9::Clear(...) 21380: onPreClearDX 21380: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21380: beginCapture 21381: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21381: SetViewport: 0,0 800x600 0118221 21381: SetViewport: 0,0 800x600 0118221 21381: onPrePresentDX 21382: Presenting Render Target: 0C6D6940 21382: endCapture 2 to GL_BACK 21382: sending new frame notification 21382: Present(00000000,00000000,00000000,00000000) = 0 21383: GL: rendering stereo frame 21384: onPostPresentDX 21384: GL: render 0 to GL_BACK 21387: GLSWAP 21387: SetViewport: 0,0 800x600 0118221 21388: SetViewport: 0,0 800x600 0118221 21388: IDirect3DDevice9::Clear(...) 21388: onPreClearDX 21388: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21389: beginCapture 21389: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21389: SetViewport: 0,0 800x600 0118221 21390: SetViewport: 0,0 800x600 0118221 21390: onPrePresentDX 21390: Presenting Render Target: 0C6D6940 21391: endCapture 0 to GL_BACK 21391: sending new frame notification 21391: Present(00000000,00000000,00000000,00000000) = 0 21391: GL: rendering stereo frame 21392: onPostPresentDX 21393: GL: render 1 to GL_BACK 21395: GLSWAP 21396: SetViewport: 0,0 800x600 0118221 21396: SetViewport: 0,0 800x600 0118221 21396: IDirect3DDevice9::Clear(...) 21397: onPreClearDX 21397: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21397: beginCapture 21397: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21398: SetViewport: 0,0 800x600 0118221 21398: SetViewport: 0,0 800x600 0118221 21398: onPrePresentDX 21399: Presenting Render Target: 0C6D6940 21399: endCapture 1 to GL_BACK 21399: sending new frame notification 21399: Present(00000000,00000000,00000000,00000000) = 0 21400: GL: rendering stereo frame 21400: onPostPresentDX 21401: GL: render 2 to GL_BACK 21403: GLSWAP 21404: SetViewport: 0,0 800x600 0118221 21404: SetViewport: 0,0 800x600 0118221 21405: IDirect3DDevice9::Clear(...) 21405: onPreClearDX 21405: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21405: beginCapture 21406: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21406: SetViewport: 0,0 800x600 0118221 21407: SetViewport: 0,0 800x600 0118221 21407: onPrePresentDX 21407: Presenting Render Target: 0C6D6940 21408: endCapture 2 to GL_BACK 21408: sending new frame notification 21408: Present(00000000,00000000,2140800000000,00000000) = : GL: rendering stereo frame 0 21409: GL: render 0 to GL_BACK 21410: onPostPresentDX 21412: GLSWAP 21412: SetViewport: 0,0 800x600 0118221 21413: SetViewport: 0,0 800x600 0118221 21413: IDirect3DDevice9::Clear(...) 21413: onPreClearDX 21413: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21414: beginCapture 21414: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21414: SetViewport: 0,0 800x600 0118221 21414: SetViewport: 0,0 800x600 0118221 21415: onPrePresentDX 21415: Presenting Render Target: 0C6D6940 21415: endCapture 0 to GL_BACK 21415: sending new frame notification 21416: Present(00000000,00000000,2141600000000,00000000: GL: rendering stereo frame ) = 0 21416: GL: render 1 to GL_BACK 21417: onPostPresentDX 21420: GLSWAP 21421: SetViewport: 0,0 800x600 0118221 21421: SetViewport: 0,0 800x600 0118221 21421: IDirect3DDevice9::Clear(...) 21422: onPreClearDX 21422: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21422: beginCapture 21423: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21423: SetViewport: 0,0 800x600 0118221 21423: SetViewport: 0,0 800x600 0118221 21424: onPrePresentDX 21424: Presenting Render Target: 0C6D6940 21425: endCapture 1 to GL_BACK 21425: sending new frame notification 21425: Present(00000000,00000000,2142500000000,00000000) = : GL: rendering stereo frame 0 21426: GL: render 2 to GL_BACK 21427: onPostPresentDX 21429: GLSWAP 21429: SetViewport: 0,0 800x600 0118221 21429: SetViewport: 0,0 800x600 0118221 21430: IDirect3DDevice9::Clear(...) 21430: onPreClearDX 21431: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21431: beginCapture 21432: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21432: SetViewport: 0,0 800x600 0118221 21433: SetViewport: 0,0 800x600 0118221 21433: onPrePresentDX 21433: Presenting Render Target: 0C6D6940 21434: endCapture 2 to GL_BACK 21435: sending new frame notification 21435: Present(00000000,0000000021435,: GL: rendering stereo frame 21436: GL: render 0 to GL_BACK 00000000,00000000) = 0 21437: onPostPresentDX 21445: GLSWAP 21446: SetViewport: 0,0 800x600 0118221 21446: SetViewport: 0,0 800x600 0118221 21447: IDirect3DDevice9::Clear(...) 21447: onPreClearDX 21448: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21448: beginCapture 21449: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21449: SetViewport: 0,0 800x600 0118221 21450: SetViewport: 0,0 800x600 0118221 21450: onPrePresentDX 21450: Presenting Render Target: 0C6D6940 21451: endCapture 0 to GL_BACK 21451: sending new frame notification 21452: Present(00000000,00000000,00000000,00000000) = 0 21452: GL: rendering stereo frame 21453: onPostPresentDX 21453: GL: render 1 to GL_BACK 21454: GLSWAP 21455: SetViewport: 0,0 800x600 0118221 21455: SetViewport: 0,0 800x600 0118221 21455: IDirect3DDevice9::Clear(...) 21456: onPreClearDX 21456: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21456: beginCapture 21456: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21457: SetViewport: 0,0 800x600 0118221 21457: SetViewport: 0,0 800x600 0118221 21457: onPrePresentDX 21458: Presenting Render Target: 0C6D6940 21458: endCapture 1 to GL_BACK 21458: sending new frame notification 21458: Present(00000000,00000000,00000000,00000000) = 0 21459: GL: rendering stereo frame 21460: onPostPresentDX 21460: GL: render 2 to GL_BACK 21462: GLSWAP 21462: SetViewport: 0,0 800x600 0118221 21463: SetViewport: 0,0 800x600 0118221 21463: IDirect3DDevice9::Clear(...) 21463: onPreClearDX 21463: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21464: beginCapture 21464: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21464: SetViewport: 0,0 800x600 0118221 21465: SetViewport: 0,0 800x600 0118221 21465: onPrePresentDX 21465: Presenting Render Target: 0C6D6940 21466: endCapture 2 to GL_BACK 21466: sending new frame notification 21466: Present(00000000,00000000,00000000,00000000) = 0 21466: GL: rendering stereo frame 21467: onPostPresentDX 21468: GL: render 0 to GL_BACK 21470: GLSWAP 21471: SetViewport: 0,0 800x600 0118221 21471: SetViewport: 0,0 800x600 0118221 21471: IDirect3DDevice9::Clear(...) 21471: onPreClearDX 21472: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21472: beginCapture 21472: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21472: SetViewport: 0,0 800x600 0118221 21473: SetViewport: 0,0 800x600 0118221 21473: onPrePresentDX 21473: Presenting Render Target: 0C6D6940 21474: endCapture 0 to GL_BACK 21474: sending new frame notification 21474: Present(00000000,00000000,00000000,0000000021474) = : GL: rendering stereo frame 0 21475: GL: render 1 to GL_BACK 21475: onPostPresentDX 21478: GLSWAP 21479: SetViewport: 0,0 800x600 0118221 21479: SetViewport: 0,0 800x600 0118221 21480: IDirect3DDevice9::Clear(...) 21480: onPreClearDX 21480: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21480: beginCapture 21481: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21481: SetViewport: 0,0 800x600 0118221 21481: SetViewport: 0,0 800x600 0118221 21481: onPrePresentDX 21482: Presenting Render Target: 0C6D6940 21482: endCapture 1 to GL_BACK 21482: sending new frame notification 21483: Present(00000000,0000000021483,00000000: GL: rendering stereo frame ,00000000) = 0 21483: GL: render 2 to GL_BACK 21484: onPostPresentDX 21487: GLSWAP 21487: SetViewport: 0,0 800x600 0118221 21488: SetViewport: 0,0 800x600 0118221 21488: IDirect3DDevice9::Clear(...) 21488: onPreClearDX 21488: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21489: beginCapture 21489: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21489: SetViewport: 0,0 800x600 0118221 21490: SetViewport: 0,0 800x600 0118221 21490: onPrePresentDX 21490: Presenting Render Target: 0C6D6940 21490: endCapture 2 to GL_BACK 21491: sending new frame notification 21491: Present(00000000,00000000,00000000,2149100000000: GL: rendering stereo frame ) = 0 21491: GL: render 0 to GL_BACK 21492: onPostPresentDX 21495: GLSWAP 21496: SetViewport: 0,0 800x600 0118221 21496: SetViewport: 0,0 800x600 0118221 21496: IDirect3DDevice9::Clear(...) 21496: onPreClearDX 21497: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21497: beginCapture 21497: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21497: SetViewport: 0,0 800x600 0118221 21498: SetViewport: 0,0 800x600 0118221 21498: onPrePresentDX 21498: Presenting Render Target: 0C6D6940 21499: endCapture 0 to GL_BACK 21499: sending new frame notification 21499: Present(00000000,00000000,00000000,00000000) = 214990: GL: rendering stereo frame 21500: onPostPresentDX 21501: GL: render 1 to GL_BACK 21503: GLSWAP 21504: SetViewport: 0,0 800x600 0118221 21504: SetViewport: 0,0 800x600 0118221 21504: IDirect3DDevice9::Clear(...) 21505: onPreClearDX 21505: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21505: beginCapture 21505: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21506: SetViewport: 0,0 800x600 0118221 21506: SetViewport: 0,0 800x600 0118221 21506: onPrePresentDX 21506: Presenting Render Target: 0C6D6940 21507: endCapture 1 to GL_BACK 21507: sending new frame notification 21507: Present(00000000,00000000,00000000,00000000) = 0 21508: GL: rendering stereo frame 21508: onPostPresentDX 21509: GL: render 2 to GL_BACK 21512: GLSWAP 21512: SetViewport: 0,0 800x600 0118221 21513: SetViewport: 0,0 800x600 0118221 21513: IDirect3DDevice9::Clear(...) 21513: onPreClearDX 21513: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21514: beginCapture 21514: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21514: SetViewport: 0,0 800x600 0118221 21514: SetViewport: 0,0 800x600 0118221 21515: onPrePresentDX 21515: Presenting Render Target: 0C6D6940 21515: endCapture 2 to GL_BACK 21516: sending new frame notification 21516: Present(00000000,00000000,00000000,00000000) = 0 21516: GL: rendering stereo frame 21517: onPostPresentDX 21517: GL: render 0 to GL_BACK 21520: GLSWAP 21521: SetViewport: 0,0 800x600 0118221 21521: SetViewport: 0,0 800x600 0118221 21521: IDirect3DDevice9::Clear(...) 21522: onPreClearDX 21522: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21522: beginCapture 21522: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21523: SetViewport: 0,0 800x600 0118221 21523: SetViewport: 0,0 800x600 0118221 21523: onPrePresentDX 21523: Presenting Render Target: 0C6D6940 21524: endCapture 0 to GL_BACK 21524: sending new frame notification 21524: Present(00000000,00000000,00000000,00000000) = 0 21524: GL: rendering stereo frame 21525: onPostPresentDX 21526: GL: render 1 to GL_BACK 21528: GLSWAP 21529: SetViewport: 0,0 800x600 0118221 21529: SetViewport: 0,0 800x600 0118221 21530: IDirect3DDevice9::Clear(...) 21530: onPreClearDX 21530: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21530: beginCapture 21531: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21531: SetViewport: 0,0 800x600 0118221 21531: SetViewport: 0,0 800x600 0118221 21532: onPrePresentDX 21532: Presenting Render Target: 0C6D6940 21532: endCapture 1 to GL_BACK 21532: sending new frame notification 21533: Present(00000000,00000000,00000000,00000000) = 215330: GL: rendering stereo frame 21533: GL: render 2 to GL_BACK 21534: onPostPresentDX 21537: GLSWAP 21537: SetViewport: 0,0 800x600 0118221 21538: SetViewport: 0,0 800x600 0118221 21538: IDirect3DDevice9::Clear(...) 21539: onPreClearDX 21539: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21540: beginCapture 21540: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21541: SetViewport: 0,0 800x600 0118221 21541: SetViewport: 0,0 800x600 0118221 21541: onPrePresentDX 21542: Presenting Render Target: 0C6D6940 21542: endCapture 2 to GL_BACK 21543: sending new frame notification 21543: Present(00000000,00000000,00000000,00000000) = 0 21544: GL: rendering stereo frame 21545: onPostPresentDX 21545: GL: render 0 to GL_BACK 21546: GLSWAP 21546: SetViewport: 0,0 800x600 0118221 21547: SetViewport: 0,0 800x600 0118221 21547: IDirect3DDevice9::Clear(...) 21548: onPreClearDX 21548: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21549: beginCapture 21549: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21550: SetViewport: 0,0 800x600 0118221 21550: SetViewport: 0,0 800x600 0118221 21550: onPrePresentDX 21550: Presenting Render Target: 0C6D6940 21551: endCapture 0 to GL_BACK 21551: sending new frame notification 21551: Present(00000000,00000000,00000000,0000000021551) = : GL: rendering stereo frame 0 21552: GL: render 1 to GL_BACK 21553: onPostPresentDX 21553: GLSWAP 21554: SetViewport: 0,0 800x600 0118221 21554: SetViewport: 0,0 800x600 0118221 21555: IDirect3DDevice9::Clear(...) 21555: onPreClearDX 21555: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21556: beginCapture 21556: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21556: SetViewport: 0,0 800x600 0118221 21556: SetViewport: 0,0 800x600 0118221 21557: onPrePresentDX 21557: Presenting Render Target: 0C6D6940 21557: endCapture 1 to GL_BACK 21557: sending new frame notification 21558: Present(00000000,00000000,00000000,0000000021558) = : GL: rendering stereo frame 0 21558: GL: render 2 to GL_BACK 21559: onPostPresentDX 21562: GLSWAP 21562: SetViewport: 0,0 800x600 0118221 21563: SetViewport: 0,0 800x600 0118221 21563: IDirect3DDevice9::Clear(...) 21563: onPreClearDX 21563: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21564: beginCapture 21564: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21564: SetViewport: 0,0 800x600 0118221 21564: SetViewport: 0,0 800x600 0118221 21567: onPrePresentDX 21570: Presenting Render Target: 0C6D6940 21570: endCapture 2 to GL_BACK 21570: sending new frame notification 21570: Present(00000000,00000000,00000000,00000000) = 0 21571: GL: rendering stereo frame 21571: onPostPresentDX 21572: GL: render 0 to GL_BACK 21573: GLSWAP 21574: SetViewport: 0,0 800x600 0118221 21575: SetViewport: 0,0 800x600 0118221 21576: IDirect3DDevice9::Clear(...) 21577: onPreClearDX 21578: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21579: beginCapture 21580: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21580: SetViewport: 0,0 800x600 0118221 21580: SetViewport: 0,0 800x600 0118221 21580: onPrePresentDX 21581: Presenting Render Target: 0C6D6940 21581: endCapture 0 to GL_BACK 21581: sending new frame notification 21582: Present(00000000,00000000,00000000,00000000) = 0 21582: GL: rendering stereo frame 21583: onPostPresentDX 21584: GL: render 1 to GL_BACK 21585: GLSWAP 21585: SetViewport: 0,0 800x600 0118221 21585: SetViewport: 0,0 800x600 0118221 21586: IDirect3DDevice9::Clear(...) 21586: onPreClearDX 21586: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21586: beginCapture 21587: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21587: SetViewport: 0,0 800x600 0118221 21587: SetViewport: 0,0 800x600 0118221 21588: onPrePresentDX 21588: Presenting Render Target: 0C6D6940 21588: endCapture 1 to GL_BACK 21588: sending new frame notification 21589: Present(00000000,00000000,00000000,00000000) = 0 21589: GL: rendering stereo frame 21590: onPostPresentDX 21590: GL: render 2 to GL_BACK 21591: GLSWAP 21591: SetViewport: 0,0 800x600 0118221 21592: SetViewport: 0,0 800x600 0118221 21592: IDirect3DDevice9::Clear(...) 21593: onPreClearDX 21593: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21594: beginCapture 21594: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21595: SetViewport: 0,0 800x600 0118221 21595: SetViewport: 0,0 800x600 0118221 21596: onPrePresentDX 21596: Presenting Render Target: 0C6D6940 21597: endCapture 2 to GL_BACK 21597: sending new frame notification 21598: Present(00000000,00000000,00000000,0000000021598) = : GL: rendering stereo frame 0 21598: GL: render 0 to GL_BACK 21599: onPostPresentDX 21600: GLSWAP 21600: SetViewport: 0,0 800x600 0118221 21601: SetViewport: 0,0 800x600 0118221 21601: IDirect3DDevice9::Clear(...) 21602: onPreClearDX 21602: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21603: beginCapture 21603: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21604: SetViewport: 0,0 800x600 0118221 21604: SetViewport: 0,0 800x600 0118221 21605: onPrePresentDX 21605: Presenting Render Target: 0C6D6940 21606: endCapture 0 to GL_BACK 21606: sending new frame notification 21607: Present(0000000021607,00000000,: GL: rendering stereo frame 00000000,00000000) = 21607: GL: render 1 to GL_BACK 0 21608: GLSWAP 21609: onPostPresentDX 21609: SetViewport: 0,0 800x600 0118221 21610: SetViewport: 0,0 800x600 0118221 21610: IDirect3DDevice9::Clear(...) 21610: onPreClearDX 21611: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21612: beginCapture 21612: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21612: SetViewport: 0,0 800x600 0118221 21613: SetViewport: 0,0 800x600 0118221 21613: onPrePresentDX 21614: Presenting Render Target: 0C6D6940 21614: endCapture 1 to GL_BACK 21615: sending new frame notification 21615: Present(0000000021615,00000000: GL: rendering stereo frame 21616: GL: render 2 to GL_BACK ,00000000,00000000) = 0 21617: onPostPresentDX 21617: GLSWAP 21618: SetViewport: 0,0 800x600 0118221 21618: SetViewport: 0,0 800x600 0118221 21618: IDirect3DDevice9::Clear(...) 21618: onPreClearDX 21619: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21619: beginCapture 21620: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21620: SetViewport: 0,0 800x600 0118221 21620: SetViewport: 0,0 800x600 0118221 21621: onPrePresentDX 21621: Presenting Render Target: 0C6D6940 21621: endCapture 2 to GL_BACK 21621: sending new frame notification 21622: Present(0000000021622,00000000,: GL: rendering stereo frame 00000000,00000000) = 0 21622: GL: render 0 to GL_BACK 21623: onPostPresentDX 21623: GLSWAP 21624: SetViewport: 0,0 800x600 0118221 21624: SetViewport: 0,0 800x600 0118221 21624: IDirect3DDevice9::Clear(...) 21625: onPreClearDX 21625: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21625: beginCapture 21625: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21626: SetViewport: 0,0 800x600 0118221 21626: SetViewport: 0,0 800x600 0118221 21626: onPrePresentDX 21626: Presenting Render Target: 0C6D6940 21627: endCapture 0 to GL_BACK 21627: sending new frame notification 21627: Present(0000000021628,00000000: GL: rendering stereo frame ,0000000021628,00000000: GL: render 1 to GL_BACK ) = 0 21628: onPostPresentDX 21629: GLSWAP 21629: SetViewport: 0,0 800x600 0118221 21630: SetViewport: 0,0 800x600 0118221 21630: IDirect3DDevice9::Clear(...) 21631: onPreClearDX 21631: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21632: beginCapture 21632: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21633: SetViewport: 0,0 800x600 0118221 21633: SetViewport: 0,0 800x600 0118221 21633: onPrePresentDX 21634: Presenting Render Target: 0C6D6940 21635: endCapture 1 to GL_BACK 21635: sending new frame notification 21635: Present(00000000,00000000,00000000,0000000021636) = : 0GL: rendering stereo frame 21636: GL: render 2 to GL_BACK 21637: onPostPresentDX 21637: GLSWAP 21638: SetViewport: 0,0 800x600 0118221 21638: SetViewport: 0,0 800x600 0118221 21638: IDirect3DDevice9::Clear(...) 21639: onPreClearDX 21639: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21639: beginCapture 21639: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21640: SetViewport: 0,0 800x600 0118221 21640: SetViewport: 0,0 800x600 0118221 21640: onPrePresentDX 21640: Presenting Render Target: 0C6D6940 21641: endCapture 2 to GL_BACK 21641: sending new frame notification 21641: Present(00000000,00000000,2164200000000,00000000: GL: rendering stereo frame ) = 0 21642: GL: render 0 to GL_BACK 21643: onPostPresentDX 21645: GLSWAP 21646: SetViewport: 0,0 800x600 0118221 21646: SetViewport: 0,0 800x600 0118221 21646: IDirect3DDevice9::Clear(...) 21646: onPreClearDX 21647: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21647: beginCapture 21647: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21648: SetViewport: 0,0 800x600 0118221 21648: SetViewport: 0,0 800x600 0118221 21648: onPrePresentDX 21648: Presenting Render Target: 0C6D6940 21649: endCapture 0 to GL_BACK 21649: sending new frame notification 21649: Present(00000000,00000000,2165000000000,00000000) = : GL: rendering stereo frame 0 21650: GL: render 1 to GL_BACK 21651: onPostPresentDX 21653: GLSWAP 21654: SetViewport: 0,0 800x600 0118221 21654: SetViewport: 0,0 800x600 0118221 21655: IDirect3DDevice9::Clear(...) 21655: onPreClearDX 21655: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21656: beginCapture 21656: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21656: SetViewport: 0,0 800x600 0118221 21656: SetViewport: 0,0 800x600 0118221 21657: onPrePresentDX 21657: Presenting Render Target: 0C6D6940 21657: endCapture 1 to GL_BACK 21657: sending new frame notification 21658: Present(00000000,00000000,2165800000000,00000000: GL: rendering stereo frame ) = 0 21658: GL: render 2 to GL_BACK 21659: onPostPresentDX 21662: GLSWAP 21662: SetViewport: 0,0 800x600 0118221 21663: SetViewport: 0,0 800x600 0118221 21663: IDirect3DDevice9::Clear(...) 21663: onPreClearDX 21663: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21664: beginCapture 21664: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21664: SetViewport: 0,0 800x600 0118221 21664: SetViewport: 0,0 800x600 0118221 21665: onPrePresentDX 21665: Presenting Render Target: 0C6D6940 21665: endCapture 2 to GL_BACK 21666: sending new frame notification 21666: Present(00000000,0000000021666,: GL: rendering stereo frame 21667: GL: render 0 to GL_BACK 00000000,00000000) = 0 21667: onPostPresentDX 21670: GLSWAP 21671: SetViewport: 0,0 800x600 0118221 21671: SetViewport: 0,0 800x600 0118221 21671: IDirect3DDevice9::Clear(...) 21671: onPreClearDX 21672: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21672: beginCapture 21672: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21672: SetViewport: 0,0 800x600 0118221 21673: SetViewport: 0,0 800x600 0118221 21673: onPrePresentDX 21673: Presenting Render Target: 0C6D6940 21674: endCapture 0 to GL_BACK 21674: sending new frame notification 21674: Present(00000000,0000000021674,: GL: rendering stereo frame 21675: GL: render 1 to GL_BACK 00000000,00000000) = 0 21675: onPostPresentDX 21678: GLSWAP 21679: SetViewport: 0,0 800x600 0118221 21679: SetViewport: 0,0 800x600 0118221 21680: IDirect3DDevice9::Clear(...) 21680: onPreClearDX 21680: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21681: beginCapture 21681: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21682: SetViewport: 0,0 800x600 0118221 21682: SetViewport: 0,0 800x600 0118221 21682: onPrePresentDX 21683: Presenting Render Target: 0C6D6940 21683: endCapture 1 to GL_BACK 21683: sending new frame notification 21683: Present(00000000,00000000,00000000,0000000021684) = : GL: rendering stereo frame 0 21684: GL: render 2 to GL_BACK 21685: onPostPresentDX 21687: GLSWAP 21687: SetViewport: 0,0 800x600 0118221 21688: SetViewport: 0,0 800x600 0118221 21688: IDirect3DDevice9::Clear(...) 21688: onPreClearDX 21688: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21689: beginCapture 21689: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21689: SetViewport: 0,0 800x600 0118221 21690: SetViewport: 0,0 800x600 0118221 21690: onPrePresentDX 21690: Presenting Render Target: 0C6D6940 21691: endCapture 2 to GL_BACK 21691: sending new frame notification 21691: Present(00000000,00000000,00000000,00000000) = 0 21691: GL: rendering stereo frame 21692: onPostPresentDX 21692: GL: render 0 to GL_BACK 21695: GLSWAP 21696: SetViewport: 0,0 800x600 0118221 21696: SetViewport: 0,0 800x600 0118221 21696: IDirect3DDevice9::Clear(...) 21696: onPreClearDX 21697: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21697: beginCapture 21697: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21697: SetViewport: 0,0 800x600 0118221 21698: SetViewport: 0,0 800x600 0118221 21698: onPrePresentDX 21698: Presenting Render Target: 0C6D6940 21699: endCapture 0 to GL_BACK 21699: sending new frame notification 21699: Present(00000000,00000000,00000000,00000000) = 0 21699: GL: rendering stereo frame 21700: onPostPresentDX 21701: GL: render 1 to GL_BACK 21704: GLSWAP 21704: SetViewport: 0,0 800x600 0118221 21704: SetViewport: 0,0 800x600 0118221 21705: IDirect3DDevice9::Clear(...) 21705: onPreClearDX 21705: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21705: beginCapture 21706: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21706: SetViewport: 0,0 800x600 0118221 21706: SetViewport: 0,0 800x600 0118221 21706: onPrePresentDX 21707: Presenting Render Target: 0C6D6940 21707: endCapture 1 to GL_BACK 21707: sending new frame notification 21707: Present(00000000,00000000,00000000,00000000) = 0 21708: GL: rendering stereo frame 21709: onPostPresentDX 21709: GL: render 2 to GL_BACK 21712: GLSWAP 21712: SetViewport: 0,0 800x600 0118221 21713: SetViewport: 0,0 800x600 0118221 21713: IDirect3DDevice9::Clear(...) 21713: onPreClearDX 21713: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21714: beginCapture 21714: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21714: SetViewport: 0,0 800x600 0118221 21714: SetViewport: 0,0 800x600 0118221 21715: onPrePresentDX 21715: Presenting Render Target: 0C6D6940 21715: endCapture 2 to GL_BACK 21716: sending new frame notification 21716: Present(00000000,00000000,00000000,00000000) = 0 21716: GL: rendering stereo frame 21717: onPostPresentDX 21717: GL: render 0 to GL_BACK 21720: GLSWAP 21721: SetViewport: 0,0 800x600 0118221 21721: SetViewport: 0,0 800x600 0118221 21721: IDirect3DDevice9::Clear(...) 21722: onPreClearDX 21722: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21723: beginCapture 21723: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21724: SetViewport: 0,0 800x600 0118221 21724: SetViewport: 0,0 800x600 0118221 21724: onPrePresentDX 21725: Presenting Render Target: 0C6D6940 21726: endCapture 0 to GL_BACK 21726: sending new frame notification 21727: Present(00000000,00000000,00000000,0000000021727) = : GL: rendering stereo frame 21727: GL: render 1 to GL_BACK 0 21728: onPostPresentDX 21729: GLSWAP 21729: SetViewport: 0,0 800x600 0118221 21730: SetViewport: 0,0 800x600 0118221 21730: IDirect3DDevice9::Clear(...) 21731: onPreClearDX 21731: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21732: beginCapture 21732: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21733: SetViewport: 0,0 800x600 0118221 21733: SetViewport: 0,0 800x600 0118221 21733: onPrePresentDX 21734: Presenting Render Target: 0C6D6940 21734: endCapture 1 to GL_BACK 21735: sending new frame notification 21735: Present(00000000,0000000021735,: GL: rendering stereo frame 00000000,00000000) = 0 21736: GL: render 2 to GL_BACK 21737: onPostPresentDX 21737: GLSWAP 21738: SetViewport: 0,0 800x600 0118221 21738: SetViewport: 0,0 800x600 0118221 21738: IDirect3DDevice9::Clear(...) 21739: onPreClearDX 21739: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21739: beginCapture 21739: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21740: SetViewport: 0,0 800x600 0118221 21740: SetViewport: 0,0 800x600 0118221 21740: onPrePresentDX 21740: Presenting Render Target: 0C6D6940 21741: endCapture 2 to GL_BACK 21741: sending new frame notification 21741: Present(00000000,00000000,00000000,00000000) = 0 21741: GL: rendering stereo frame 21742: onPostPresentDX 21743: GL: render 0 to GL_BACK 21745: GLSWAP 21746: SetViewport: 0,0 800x600 0118221 21746: SetViewport: 0,0 800x600 0118221 21746: IDirect3DDevice9::Clear(...) 21746: onPreClearDX 21746: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21747: beginCapture 21747: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21747: SetViewport: 0,0 800x600 0118221 21748: SetViewport: 0,0 800x600 0118221 21748: onPrePresentDX 21748: Presenting Render Target: 0C6D6940 21749: endCapture 0 to GL_BACK 21749: sending new frame notification 21749: Present(00000000,00000000,00000000,00000000) = 0 21749: GL: rendering stereo frame 21750: onPostPresentDX 21751: GL: render 1 to GL_BACK 21754: GLSWAP 21754: SetViewport: 0,0 800x600 0118221 21754: SetViewport: 0,0 800x600 0118221 21755: IDirect3DDevice9::Clear(...) 21755: onPreClearDX 21755: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21756: beginCapture 21756: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21756: SetViewport: 0,0 800x600 0118221 21756: SetViewport: 0,0 800x600 0118221 21757: onPrePresentDX 21757: Presenting Render Target: 0C6D6940 21757: endCapture 1 to GL_BACK 21758: sending new frame notification 21758: Present(00000000,2175800000000,: GL: rendering stereo frame 00000000,00000000) = 021758 : GL: render 2 to GL_BACK 21759: onPostPresentDX 21762: GLSWAP 21762: SetViewport: 0,0 800x600 0118221 21763: SetViewport: 0,0 800x600 0118221 21763: IDirect3DDevice9::Clear(...) 21764: onPreClearDX 21764: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21764: beginCapture 21765: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21765: SetViewport: 0,0 800x600 0118221 21765: SetViewport: 0,0 800x600 0118221 21765: onPrePresentDX 21766: Presenting Render Target: 0C6D6940 21766: endCapture 2 to GL_BACK 21766: sending new frame notification 21766: Present(00000000,0000000021767,: GL: rendering stereo frame 00000000,00000000) = 0 21767: GL: render 0 to GL_BACK 21768: onPostPresentDX 21770: GLSWAP 21771: SetViewport: 0,0 800x600 0118221 21771: SetViewport: 0,0 800x600 0118221 21771: IDirect3DDevice9::Clear(...) 21771: onPreClearDX 21772: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21772: beginCapture 21772: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21773: SetViewport: 0,0 800x600 0118221 21773: SetViewport: 0,0 800x600 0118221 21773: onPrePresentDX 21774: Presenting Render Target: 0C6D6940 21774: endCapture 0 to GL_BACK 21774: sending new frame notification 21774: Present(00000000,00000000,00000000,00000000) = 0 21775: GL: rendering stereo frame 21776: onPostPresentDX 21776: GL: render 1 to GL_BACK 21778: GLSWAP 21779: SetViewport: 0,0 800x600 0118221 21779: SetViewport: 0,0 800x600 0118221 21779: IDirect3DDevice9::Clear(...) 21780: onPreClearDX 21780: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21780: beginCapture 21780: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21781: SetViewport: 0,0 800x600 0118221 21781: SetViewport: 0,0 800x600 0118221 21781: onPrePresentDX 21782: Presenting Render Target: 0C6D6940 21782: endCapture 1 to GL_BACK 21782: sending new frame notification 21782: Present(00000000,00000000,00000000,00000000) = 217830: GL: rendering stereo frame 21783: GL: render 2 to GL_BACK 21784: onPostPresentDX 21787: GLSWAP 21787: SetViewport: 0,0 800x600 0118221 21788: SetViewport: 0,0 800x600 0118221 21788: IDirect3DDevice9::Clear(...) 21788: onPreClearDX 21788: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21789: beginCapture 21789: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21789: SetViewport: 0,0 800x600 0118221 21790: SetViewport: 0,0 800x600 0118221 21790: onPrePresentDX 21790: Presenting Render Target: 0C6D6940 21790: endCapture 2 to GL_BACK 21791: sending new frame notification 21791: Present(00000000,00000000,00000000,00000000) = 0 21791: GL: rendering stereo frame 21792: onPostPresentDX 21792: GL: render 0 to GL_BACK 21795: GLSWAP 21796: SetViewport: 0,0 800x600 0118221 21796: SetViewport: 0,0 800x600 0118221 21796: IDirect3DDevice9::Clear(...) 21796: onPreClearDX 21797: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21797: beginCapture 21797: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21797: SetViewport: 0,0 800x600 0118221 21798: SetViewport: 0,0 800x600 0118221 21798: onPrePresentDX 21798: Presenting Render Target: 0C6D6940 21799: endCapture 0 to GL_BACK 21799: sending new frame notification 21799: Present(00000000,0000000021799,: GL: rendering stereo frame 00000000,00000000) = 021800 : GL: render 1 to GL_BACK 21800: onPostPresentDX 21804: GLSWAP 21804: SetViewport: 0,0 800x600 0118221 21804: SetViewport: 0,0 800x600 0118221 21804: IDirect3DDevice9::Clear(...) 21805: onPreClearDX 21805: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21805: beginCapture 21805: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21806: SetViewport: 0,0 800x600 0118221 21806: SetViewport: 0,0 800x600 0118221 21806: onPrePresentDX 21806: Presenting Render Target: 0C6D6940 21807: endCapture 1 to GL_BACK 21807: sending new frame notification 21807: Present(00000000,00000000,00000000,00000000) = 021808 : GL: rendering stereo frame 21808: onPostPresentDX 21808: GL: render 2 to GL_BACK 21812: GLSWAP 21812: SetViewport: 0,0 800x600 0118221 21813: SetViewport: 0,0 800x600 0118221 21813: IDirect3DDevice9::Clear(...) 21813: onPreClearDX 21814: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21814: beginCapture 21814: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21815: SetViewport: 0,0 800x600 0118221 21815: SetViewport: 0,0 800x600 0118221 21815: onPrePresentDX 21816: Presenting Render Target: 0C6D6940 21816: endCapture 2 to GL_BACK 21816: sending new frame notification 21817: Present(00000000,00000000,2181700000000,00000000: GL: rendering stereo frame ) = 0 21817: GL: render 0 to GL_BACK 21818: onPostPresentDX 21820: GLSWAP 21821: SetViewport: 0,0 800x600 0118221 21821: SetViewport: 0,0 800x600 0118221 21821: IDirect3DDevice9::Clear(...) 21821: onPreClearDX 21822: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21822: beginCapture 21822: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21823: SetViewport: 0,0 800x600 0118221 21823: SetViewport: 0,0 800x600 0118221 21823: onPrePresentDX 21824: Presenting Render Target: 0C6D6940 21824: endCapture 0 to GL_BACK 21825: sending new frame notification 21825: Present(00000000,00000000,00000000,00000000) = 218250: GL: rendering stereo frame 21826: GL: render 1 to GL_BACK 21826: onPostPresentDX 21829: GLSWAP 21829: SetViewport: 0,0 800x600 0118221 21829: SetViewport: 0,0 800x600 0118221 21830: IDirect3DDevice9::Clear(...) 21830: onPreClearDX 21831: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21832: beginCapture 21832: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21832: SetViewport: 0,0 800x600 0118221 21833: SetViewport: 0,0 800x600 0118221 21833: onPrePresentDX 21834: Presenting Render Target: 0C6D6940 21834: endCapture 1 to GL_BACK 21834: sending new frame notification 21835: Present(00000000,00000000,00000000,0000000021835) = : GL: rendering stereo frame 21836: GL: render 2 to GL_BACK 0 21836: onPostPresentDX 21837: GLSWAP 21837: SetViewport: 0,0 800x600 0118221 21838: SetViewport: 0,0 800x600 0118221 21838: IDirect3DDevice9::Clear(...) 21838: onPreClearDX 21839: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21840: beginCapture 21840: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21840: SetViewport: 0,0 800x600 0118221 21841: SetViewport: 0,0 800x600 0118221 21841: onPrePresentDX 21842: Presenting Render Target: 0C6D6940 21842: endCapture 2 to GL_BACK 21843: sending new frame notification 21843: Present(00000000,00000000,2184300000000,00000000: GL: rendering stereo frame ) = 0 21844: GL: render 0 to GL_BACK 21845: onPostPresentDX 21845: GLSWAP 21846: SetViewport: 0,0 800x600 0118221 21846: SetViewport: 0,0 800x600 0118221 21846: IDirect3DDevice9::Clear(...) 21846: onPreClearDX 21847: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21847: beginCapture 21847: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21848: SetViewport: 0,0 800x600 0118221 21848: SetViewport: 0,0 800x600 0118221 21848: onPrePresentDX 21848: Presenting Render Target: 0C6D6940 21849: endCapture 0 to GL_BACK 21849: sending new frame notification 21849: Present(0000000021850,00000000: GL: rendering stereo frame ,00000000,00000000) = 0 21850: GL: render 1 to GL_BACK 21851: onPostPresentDX 21854: GLSWAP 21854: SetViewport: 0,0 800x600 0118221 21854: SetViewport: 0,0 800x600 0118221 21855: IDirect3DDevice9::Clear(...) 21855: onPreClearDX 21855: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21856: beginCapture 21856: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21856: SetViewport: 0,0 800x600 0118221 21857: SetViewport: 0,0 800x600 0118221 21857: onPrePresentDX 21857: Presenting Render Target: 0C6D6940 21858: endCapture 1 to GL_BACK 21858: sending new frame notification 21858: Present(00000000,0000000021858,: GL: rendering stereo frame 00000000,00000000) = 0 21859: GL: render 2 to GL_BACK 21859: onPostPresentDX 21862: GLSWAP 21862: SetViewport: 0,0 800x600 0118221 21863: SetViewport: 0,0 800x600 0118221 21863: IDirect3DDevice9::Clear(...) 21863: onPreClearDX 21863: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21864: beginCapture 21864: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21865: SetViewport: 0,0 800x600 0118221 21865: SetViewport: 0,0 800x600 0118221 21865: onPrePresentDX 21866: Presenting Render Target: 0C6D6940 21866: endCapture 2 to GL_BACK 21866: sending new frame notification 21867: Present(00000000,00000000,2186700000000,00000000: GL: rendering stereo frame 21868: GL: render 0 to GL_BACK ) = 0 21868: onPostPresentDX 21870: GLSWAP 21871: SetViewport: 0,0 800x600 0118221 21871: SetViewport: 0,0 800x600 0118221 21871: IDirect3DDevice9::Clear(...) 21872: onPreClearDX 21872: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21873: beginCapture 21873: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21874: SetViewport: 0,0 800x600 0118221 21874: SetViewport: 0,0 800x600 0118221 21875: onPrePresentDX 21875: Presenting Render Target: 0C6D6940 21876: endCapture 0 to GL_BACK 21876: sending new frame notification 21877: Present(00000000,00000000,2187700000000,00000000: GL: rendering stereo frame ) = 0 21877: GL: render 1 to GL_BACK 21878: onPostPresentDX 21879: GLSWAP 21879: SetViewport: 0,0 800x600 0118221 21880: SetViewport: 0,0 800x600 0118221 21880: IDirect3DDevice9::Clear(...) 21880: onPreClearDX 21880: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21881: beginCapture 21881: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21881: SetViewport: 0,0 800x600 0118221 21882: SetViewport: 0,0 800x600 0118221 21882: onPrePresentDX 21882: Presenting Render Target: 0C6D6940 21882: endCapture 1 to GL_BACK 21883: sending new frame notification 21883: Present(00000000,00000000,00000000,0000000021883) = : GL: rendering stereo frame 0 21884: GL: render 2 to GL_BACK 21885: onPostPresentDX 21887: GLSWAP 21887: SetViewport: 0,0 800x600 0118221 21888: SetViewport: 0,0 800x600 0118221 21888: IDirect3DDevice9::Clear(...) 21888: onPreClearDX 21888: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21889: beginCapture 21889: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21889: SetViewport: 0,0 800x600 0118221 21890: SetViewport: 0,0 800x600 0118221 21890: onPrePresentDX 21890: Presenting Render Target: 0C6D6940 21891: endCapture 2 to GL_BACK 21891: sending new frame notification 21891: Present(00000000,0000000021891,: GL: rendering stereo frame 00000000,00000000) = 0 21892: GL: render 0 to GL_BACK 21893: onPostPresentDX 21895: GLSWAP 21896: SetViewport: 0,0 800x600 0118221 21896: SetViewport: 0,0 800x600 0118221 21896: IDirect3DDevice9::Clear(...) 21897: onPreClearDX 21897: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21898: beginCapture 21898: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21899: SetViewport: 0,0 800x600 0118221 21899: SetViewport: 0,0 800x600 0118221 21899: onPrePresentDX 21900: Presenting Render Target: 0C6D6940 21900: endCapture 0 to GL_BACK 21900: sending new frame notification 21901: Present(00000000,0000000021901,00000000,00000000: GL: rendering stereo frame ) = 0 21901: GL: render 1 to GL_BACK 21902: onPostPresentDX 21904: GLSWAP 21904: SetViewport: 0,0 800x600 0118221 21904: SetViewport: 0,0 800x600 0118221 21905: IDirect3DDevice9::Clear(...) 21905: onPreClearDX 21905: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21905: beginCapture 21906: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21906: SetViewport: 0,0 800x600 0118221 21906: SetViewport: 0,0 800x600 0118221 21907: onPrePresentDX 21907: Presenting Render Target: 0C6D6940 21907: endCapture 1 to GL_BACK 21907: sending new frame notification 21908: Present(00000000,0000000021908,: GL: rendering stereo frame 00000000,00000000) = 0 21908: GL: render 2 to GL_BACK 21909: onPostPresentDX 21912: GLSWAP 21912: SetViewport: 0,0 800x600 0118221 21913: SetViewport: 0,0 800x600 0118221 21913: IDirect3DDevice9::Clear(...) 21913: onPreClearDX 21913: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21914: beginCapture 21914: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21914: SetViewport: 0,0 800x600 0118221 21915: SetViewport: 0,0 800x600 0118221 21915: onPrePresentDX 21915: Presenting Render Target: 0C6D6940 21916: endCapture 2 to GL_BACK 21916: sending new frame notification 21916: Present(00000000,0000000021916,: GL: rendering stereo frame 00000000,0000000021917: GL: render 0 to GL_BACK ) = 0 21917: onPostPresentDX 21920: GLSWAP 21921: SetViewport: 0,0 800x600 0118221 21921: SetViewport: 0,0 800x600 0118221 21921: IDirect3DDevice9::Clear(...) 21921: onPreClearDX 21922: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21922: beginCapture 21922: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21922: SetViewport: 0,0 800x600 0118221 21923: SetViewport: 0,0 800x600 0118221 21923: onPrePresentDX 21923: Presenting Render Target: 0C6D6940 21924: endCapture 0 to GL_BACK 21924: sending new frame notification 21924: Present(0000000021925,00000000,: GL: rendering stereo frame 00000000,0000000021925: GL: render 1 to GL_BACK ) = 0 21926: onPostPresentDX 21928: GLSWAP 21929: SetViewport: 0,0 800x600 0118221 21929: SetViewport: 0,0 800x600 0118221 21930: IDirect3DDevice9::Clear(...) 21930: onPreClearDX 21931: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21931: beginCapture 21932: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21932: SetViewport: 0,0 800x600 0118221 21933: SetViewport: 0,0 800x600 0118221 21933: onPrePresentDX 21933: Presenting Render Target: 0C6D6940 21934: endCapture 1 to GL_BACK 21934: sending new frame notification 21934: Present(00000000,00000000,2193500000000,00000000: GL: rendering stereo frame 21935: GL: render 2 to GL_BACK ) = 0 21936: onPostPresentDX 21937: GLSWAP 21937: SetViewport: 0,0 800x600 0118221 21938: SetViewport: 0,0 800x600 0118221 21938: IDirect3DDevice9::Clear(...) 21938: onPreClearDX 21939: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21939: beginCapture 21939: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21939: SetViewport: 0,0 800x600 0118221 21940: SetViewport: 0,0 800x600 0118221 21940: onPrePresentDX 21940: Presenting Render Target: 0C6D6940 21940: endCapture 2 to GL_BACK 21941: sending new frame notification 21941: Present(00000000,00000000,00000000,0000000021941) = : GL: rendering stereo frame 0 21941: GL: render 0 to GL_BACK 21942: onPostPresentDX 21945: GLSWAP 21946: SetViewport: 0,0 800x600 0118221 21946: SetViewport: 0,0 800x600 0118221 21946: IDirect3DDevice9::Clear(...) 21947: onPreClearDX 21947: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21947: beginCapture 21948: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21948: SetViewport: 0,0 800x600 0118221 21948: SetViewport: 0,0 800x600 0118221 21949: onPrePresentDX 21949: Presenting Render Target: 0C6D6940 21949: endCapture 0 to GL_BACK 21950: sending new frame notification 21950: Present(00000000,00000000,00000000,0000000021950) = : GL: rendering stereo frame 21950: GL: render 1 to GL_BACK 0 21951: onPostPresentDX 21954: GLSWAP 21954: SetViewport: 0,0 800x600 0118221 21954: SetViewport: 0,0 800x600 0118221 21955: IDirect3DDevice9::Clear(...) 21955: onPreClearDX 21955: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21955: beginCapture 21956: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21956: SetViewport: 0,0 800x600 0118221 21956: SetViewport: 0,0 800x600 0118221 21957: onPrePresentDX 21957: Presenting Render Target: 0C6D6940 21957: endCapture 1 to GL_BACK 21957: sending new frame notification 21958: Present(00000000,00000000,2195800000000,: GL: rendering stereo frame 21958: GL: render 2 to GL_BACK 00000000) = 0 21959: onPostPresentDX 21962: GLSWAP 21962: SetViewport: 0,0 800x600 0118221 21963: SetViewport: 0,0 800x600 0118221 21963: IDirect3DDevice9::Clear(...) 21963: onPreClearDX 21963: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21964: beginCapture 21964: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21964: SetViewport: 0,0 800x600 0118221 21964: SetViewport: 0,0 800x600 0118221 21965: onPrePresentDX 21965: Presenting Render Target: 0C6D6940 21965: endCapture 2 to GL_BACK 21966: sending new frame notification 21966: Present(00000000,00000000,00000000,0000000021966) = : GL: rendering stereo frame 0 21967: GL: render 0 to GL_BACK 21967: onPostPresentDX 21970: GLSWAP 21971: SetViewport: 0,0 800x600 0118221 21971: SetViewport: 0,0 800x600 0118221 21971: IDirect3DDevice9::Clear(...) 21972: onPreClearDX 21972: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21973: beginCapture 21973: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21974: SetViewport: 0,0 800x600 0118221 21974: SetViewport: 0,0 800x600 0118221 21975: onPrePresentDX 21975: Presenting Render Target: 0C6D6940 21976: endCapture 0 to GL_BACK 21976: sending new frame notification 21976: Present(00000000,00000000,2197600000000,00000000: ) = GL: rendering stereo frame 21977: GL: render 1 to GL_BACK 0 21978: onPostPresentDX 21979: GLSWAP 21979: SetViewport: 0,0 800x600 0118221 21979: SetViewport: 0,0 800x600 0118221 21980: IDirect3DDevice9::Clear(...) 21980: onPreClearDX 21980: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21980: beginCapture 21981: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 21981: SetViewport: 0,0 800x600 0118221 21981: SetViewport: 0,0 800x600 0118221 21981: onPrePresentDX 21982: Presenting Render Target: 0C6D6940 21982: endCapture 1 to GL_BACK 21982: sending new frame notification 21982: Present(00000000,00000000,00000000,00000000) = 0 21983: GL: rendering stereo frame 21983: onPostPresentDX 21984: GL: render 2 to GL_BACK 21987: GLSWAP 21987: SetViewport: 0,0 800x600 0118221 21988: SetViewport: 0,0 800x600 0118221 21988: IDirect3DDevice9::Clear(...) 21988: onPreClearDX 21988: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21989: beginCapture 21989: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 21989: SetViewport: 0,0 800x600 0118221 21989: SetViewport: 0,0 800x600 0118221 21990: onPrePresentDX 21990: Presenting Render Target: 0C6D6940 21990: endCapture 2 to GL_BACK 21990: sending new frame notification 21991: Present(00000000,00000000,00000000,0000000021991) = : 0GL: rendering stereo frame 21991: onPostPresentDX 21992: GL: render 0 to GL_BACK 21995: GLSWAP 21996: SetViewport: 0,0 800x600 0118221 21996: SetViewport: 0,0 800x600 0118221 21996: IDirect3DDevice9::Clear(...) 21997: onPreClearDX 21997: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 21998: beginCapture 21998: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 21999: SetViewport: 0,0 800x600 0118221 21999: SetViewport: 0,0 800x600 0118221 22000: onPrePresentDX 22000: Presenting Render Target: 0C6D6940 22001: endCapture 0 to GL_BACK 22001: sending new frame notification 22001: Present(00000000,0000000022002,: GL: rendering stereo frame 22002: GL: render 1 to GL_BACK 00000000,00000000) = 0 22003: onPostPresentDX 22004: GLSWAP 22004: SetViewport: 0,0 800x600 0118221 22004: SetViewport: 0,0 800x600 0118221 22004: IDirect3DDevice9::Clear(...) 22005: onPreClearDX 22005: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22005: beginCapture 22005: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22006: SetViewport: 0,0 800x600 0118221 22006: SetViewport: 0,0 800x600 0118221 22006: onPrePresentDX 22007: Presenting Render Target: 0C6D6940 22007: endCapture 1 to GL_BACK 22007: sending new frame notification 22007: Present(00000000,0000000022008,: GL: rendering stereo frame 00000000,00000000) = 022008: GL: render 2 to GL_BACK 22008: onPostPresentDX 22012: GLSWAP 22012: SetViewport: 0,0 800x600 0118221 22013: SetViewport: 0,0 800x600 0118221 22013: IDirect3DDevice9::Clear(...) 22013: onPreClearDX 22013: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22014: beginCapture 22014: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22014: SetViewport: 0,0 800x600 0118221 22014: SetViewport: 0,0 800x600 0118221 22015: onPrePresentDX 22015: Presenting Render Target: 0C6D6940 22015: endCapture 2 to GL_BACK 22016: sending new frame notification 22016: Present(00000000,0000000022016,: GL: rendering stereo frame 00000000,00000000) = 0 22016: GL: render 0 to GL_BACK 22017: onPostPresentDX 22020: GLSWAP 22021: SetViewport: 0,0 800x600 0118221 22021: SetViewport: 0,0 800x600 0118221 22021: IDirect3DDevice9::Clear(...) 22021: onPreClearDX 22022: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22022: beginCapture 22022: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22022: SetViewport: 0,0 800x600 0118221 22023: SetViewport: 0,0 800x600 0118221 22023: onPrePresentDX 22023: Presenting Render Target: 0C6D6940 22024: endCapture 0 to GL_BACK 22024: sending new frame notification 22024: Present(00000000,00000000,00000000,00000000) = 0 22024: GL: rendering stereo frame 22025: onPostPresentDX 22026: GL: render 1 to GL_BACK 22028: GLSWAP 22029: SetViewport: 0,0 800x600 0118221 22029: SetViewport: 0,0 800x600 0118221 22030: IDirect3DDevice9::Clear(...) 22030: onPreClearDX 22030: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22030: beginCapture 22031: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22031: SetViewport: 0,0 800x600 0118221 22031: SetViewport: 0,0 800x600 0118221 22032: onPrePresentDX 22032: Presenting Render Target: 0C6D6940 22032: endCapture 1 to GL_BACK 22032: sending new frame notification 22033: Present(00000000,00000000,0000000022033,00000000: GL: rendering stereo frame ) = 022033: GL: render 2 to GL_BACK 22034: onPostPresentDX 22037: GLSWAP 22037: SetViewport: 0,0 800x600 0118221 22038: SetViewport: 0,0 800x600 0118221 22038: IDirect3DDevice9::Clear(...) 22039: onPreClearDX 22039: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22040: beginCapture 22040: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22041: SetViewport: 0,0 800x600 0118221 22041: SetViewport: 0,0 800x600 0118221 22042: onPrePresentDX 22042: Presenting Render Target: 0C6D6940 22043: endCapture 2 to GL_BACK 22043: sending new frame notification 22044: Present(00000000,00000000,00000000,0000000022044) = : GL: rendering stereo frame 22045: GL: render 0 to GL_BACK 0 22046: GLSWAP 22046: onPostPresentDX 22047: SetViewport: 0,0 800x600 0118221 22047: SetViewport: 0,0 800x600 0118221 22048: IDirect3DDevice9::Clear(...) 22048: onPreClearDX 22049: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22050: beginCapture 22050: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22050: SetViewport: 0,0 800x600 0118221 22051: SetViewport: 0,0 800x600 0118221 22052: onPrePresentDX 22052: Presenting Render Target: 0C6D6940 22053: endCapture 0 to GL_BACK 22053: sending new frame notification 22054: Present(00000000,0000000022054,: GL: rendering stereo frame 22055: GL: render 1 to GL_BACK 00000000,00000000) = 0 22055: onPostPresentDX 22056: GLSWAP 22056: SetViewport: 0,0 800x600 0118221 22056: SetViewport: 0,0 800x600 0118221 22057: IDirect3DDevice9::Clear(...) 22057: onPreClearDX 22057: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22058: beginCapture 22058: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22058: SetViewport: 0,0 800x600 0118221 22058: SetViewport: 0,0 800x600 0118221 22059: onPrePresentDX 22059: Presenting Render Target: 0C6D6940 22059: endCapture 1 to GL_BACK 22059: sending new frame notification 22060: Present(00000000,00000000,2206000000000: GL: rendering stereo frame ,0000000022060) = : GL: render 2 to GL_BACK 0 22061: onPostPresentDX 22062: GLSWAP 22062: SetViewport: 0,0 800x600 0118221 22063: SetViewport: 0,0 800x600 0118221 22063: IDirect3DDevice9::Clear(...) 22063: onPreClearDX 22064: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22064: beginCapture 22065: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22065: SetViewport: 0,0 800x600 0118221 22065: SetViewport: 0,0 800x600 0118221 22066: onPrePresentDX 22066: Presenting Render Target: 0C6D6940 22067: endCapture 2 to GL_BACK 22067: sending new frame notification 22068: Present(00000000,0000000022068,: GL: rendering stereo frame 00000000,00000000) = 0 22069: GL: render 0 to GL_BACK 22069: onPostPresentDX 22070: GLSWAP 22071: SetViewport: 0,0 800x600 0118221 22071: SetViewport: 0,0 800x600 0118221 22071: IDirect3DDevice9::Clear(...) 22071: onPreClearDX 22072: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22072: beginCapture 22072: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22073: SetViewport: 0,0 800x600 0118221 22073: SetViewport: 0,0 800x600 0118221 22073: onPrePresentDX 22073: Presenting Render Target: 0C6D6940 22074: endCapture 0 to GL_BACK 22074: sending new frame notification 22074: Present(00000000,00000000,00000000,0000000022074) = : GL: rendering stereo frame 0 22075: GL: render 1 to GL_BACK 22076: onPostPresentDX 22079: GLSWAP 22079: SetViewport: 0,0 800x600 0118221 22079: SetViewport: 0,0 800x600 0118221 22080: IDirect3DDevice9::Clear(...) 22080: onPreClearDX 22080: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22080: beginCapture 22081: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22081: SetViewport: 0,0 800x600 0118221 22081: SetViewport: 0,0 800x600 0118221 22081: onPrePresentDX 22082: Presenting Render Target: 0C6D6940 22082: endCapture 1 to GL_BACK 22082: sending new frame notification 22082: Present(00000000,00000000,00000000,00000000) = 0 22083: GL: rendering stereo frame 22083: onPostPresentDX 22084: GL: render 2 to GL_BACK 22087: GLSWAP 22087: SetViewport: 0,0 800x600 0118221 22088: SetViewport: 0,0 800x600 0118221 22088: IDirect3DDevice9::Clear(...) 22088: onPreClearDX 22088: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22089: beginCapture 22089: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22089: SetViewport: 0,0 800x600 0118221 22089: SetViewport: 0,0 800x600 0118221 22090: onPrePresentDX 22090: Presenting Render Target: 0C6D6940 22090: endCapture 2 to GL_BACK 22091: sending new frame notification 22091: Present(00000000,00000000,00000000,0000000022091) = : GL: rendering stereo frame 0 22092: GL: render 0 to GL_BACK 22092: onPostPresentDX 22095: GLSWAP 22096: SetViewport: 0,0 800x600 0118221 22096: SetViewport: 0,0 800x600 0118221 22096: IDirect3DDevice9::Clear(...) 22096: onPreClearDX 22097: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22097: beginCapture 22097: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22097: SetViewport: 0,0 800x600 0118221 22098: SetViewport: 0,0 800x600 0118221 22098: onPrePresentDX 22098: Presenting Render Target: 0C6D6940 22099: endCapture 0 to GL_BACK 22099: sending new frame notification 22099: Present(00000000,00000000,00000000,0000000022099) = 0: GL: rendering stereo frame 22100: onPostPresentDX 22100: GL: render 1 to GL_BACK 22104: GLSWAP 22104: SetViewport: 0,0 800x600 0118221 22104: SetViewport: 0,0 800x600 0118221 22104: IDirect3DDevice9::Clear(...) 22105: onPreClearDX 22105: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22105: beginCapture 22105: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22106: SetViewport: 0,0 800x600 0118221 22106: SetViewport: 0,0 800x600 0118221 22106: onPrePresentDX 22106: Presenting Render Target: 0C6D6940 22107: endCapture 1 to GL_BACK 22107: sending new frame notification 22107: Present(00000000,00000000,2210700000000: GL: rendering stereo frame ,00000000) = 0 22108: GL: render 2 to GL_BACK 22109: onPostPresentDX 22112: GLSWAP 22112: SetViewport: 0,0 800x600 0118221 22113: SetViewport: 0,0 800x600 0118221 22113: IDirect3DDevice9::Clear(...) 22113: onPreClearDX 22113: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22114: beginCapture 22114: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22114: SetViewport: 0,0 800x600 0118221 22115: SetViewport: 0,0 800x600 0118221 22115: onPrePresentDX 22115: Presenting Render Target: 0C6D6940 22116: endCapture 2 to GL_BACK 22116: sending new frame notification 22116: Present(00000000,0000000022116,00000000,00000000: GL: rendering stereo frame ) = 022117: GL: render 0 to GL_BACK 22117: onPostPresentDX 22120: GLSWAP 22121: SetViewport: 0,0 800x600 0118221 22121: SetViewport: 0,0 800x600 0118221 22121: IDirect3DDevice9::Clear(...) 22122: onPreClearDX 22122: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22122: beginCapture 22122: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22123: SetViewport: 0,0 800x600 0118221 22123: SetViewport: 0,0 800x600 0118221 22123: onPrePresentDX 22123: Presenting Render Target: 0C6D6940 22124: endCapture 0 to GL_BACK 22124: sending new frame notification 22124: Present(00000000,00000000,2212400000000,00000000: GL: rendering stereo frame ) = 0 22125: GL: render 1 to GL_BACK 22126: onPostPresentDX 22129: GLSWAP 22129: SetViewport: 0,0 800x600 0118221 22129: SetViewport: 0,0 800x600 0118221 22129: IDirect3DDevice9::Clear(...) 22130: onPreClearDX 22130: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22130: beginCapture 22130: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22131: SetViewport: 0,0 800x600 0118221 22131: SetViewport: 0,0 800x600 0118221 22131: onPrePresentDX 22131: Presenting Render Target: 0C6D6940 22132: endCapture 1 to GL_BACK 22132: sending new frame notification 22132: Present(00000000,00000000,2213300000000,00000000) = : GL: rendering stereo frame 0 22133: onPostPresentDX 22133: GL: render 2 to GL_BACK 22137: GLSWAP 22137: SetViewport: 0,0 800x600 0118221 22138: SetViewport: 0,0 800x600 0118221 22138: IDirect3DDevice9::Clear(...) 22138: onPreClearDX 22138: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22139: beginCapture 22139: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22139: SetViewport: 0,0 800x600 0118221 22139: SetViewport: 0,0 800x600 0118221 22140: onPrePresentDX 22140: Presenting Render Target: 0C6D6940 22140: endCapture 2 to GL_BACK 22140: sending new frame notification 22141: Present(00000000,00000000,2214100000000,00000000: GL: rendering stereo frame ) = 0 22141: GL: render 0 to GL_BACK 22142: onPostPresentDX 22145: GLSWAP 22146: SetViewport: 0,0 800x600 0118221 22146: SetViewport: 0,0 800x600 0118221 22146: IDirect3DDevice9::Clear(...) 22147: onPreClearDX 22147: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22147: beginCapture 22147: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22148: SetViewport: 0,0 800x600 0118221 22148: SetViewport: 0,0 800x600 0118221 22148: onPrePresentDX 22148: Presenting Render Target: 0C6D6940 22149: endCapture 0 to GL_BACK 22149: sending new frame notification 22149: Present(00000000,00000000,00000000,00000000) = 0 22150: GL: rendering stereo frame 22150: onPostPresentDX 22151: GL: render 1 to GL_BACK 22154: GLSWAP 22154: SetViewport: 0,0 800x600 0118221 22154: SetViewport: 0,0 800x600 0118221 22155: IDirect3DDevice9::Clear(...) 22155: onPreClearDX 22155: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22156: beginCapture 22156: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22156: SetViewport: 0,0 800x600 0118221 22157: SetViewport: 0,0 800x600 0118221 22157: onPrePresentDX 22157: Presenting Render Target: 0C6D6940 22157: endCapture 1 to GL_BACK 22158: sending new frame notification 22158: Present(00000000,00000000,00000000,00000000) = 0 22158: GL: rendering stereo frame 22159: onPostPresentDX 22159: GL: render 2 to GL_BACK 22162: GLSWAP 22162: SetViewport: 0,0 800x600 0118221 22163: SetViewport: 0,0 800x600 0118221 22163: IDirect3DDevice9::Clear(...) 22163: onPreClearDX 22163: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22164: beginCapture 22164: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22164: SetViewport: 0,0 800x600 0118221 22164: SetViewport: 0,0 800x600 0118221 22164: onPrePresentDX 22165: Presenting Render Target: 0C6D6940 22165: endCapture 2 to GL_BACK 22165: sending new frame notification 22165: Present(00000000,00000000,00000000,0000000022166) = : GL: rendering stereo frame 0 22166: GL: render 0 to GL_BACK 22167: onPostPresentDX 22170: GLSWAP 22171: SetViewport: 0,0 800x600 0118221 22171: SetViewport: 0,0 800x600 0118221 22171: IDirect3DDevice9::Clear(...) 22171: onPreClearDX 22171: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22172: beginCapture 22172: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22172: SetViewport: 0,0 800x600 0118221 22173: SetViewport: 0,0 800x600 0118221 22173: onPrePresentDX 22173: Presenting Render Target: 0C6D6940 22173: endCapture 0 to GL_BACK 22174: sending new frame notification 22174: Present(00000000,00000000,2217400000000,00000000: GL: rendering stereo frame ) = 022175: GL: render 1 to GL_BACK 22175: onPostPresentDX 22179: GLSWAP 22179: SetViewport: 0,0 800x600 0118221 22180: SetViewport: 0,0 800x600 0118221 22180: IDirect3DDevice9::Clear(...) 22180: onPreClearDX 22181: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22182: beginCapture 22182: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22182: SetViewport: 0,0 800x600 0118221 22183: SetViewport: 0,0 800x600 0118221 22183: onPrePresentDX 22184: Presenting Render Target: 0C6D6940 22184: endCapture 1 to GL_BACK 22185: sending new frame notification 22185: Present(00000000,00000000,00000000,0000000022186) = : GL: rendering stereo frame 22186: GL: render 2 to GL_BACK 0 22187: onPostPresentDX 22187: GLSWAP 22188: SetViewport: 0,0 800x600 0118221 22188: SetViewport: 0,0 800x600 0118221 22188: IDirect3DDevice9::Clear(...) 22189: onPreClearDX 22189: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22190: beginCapture 22190: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22191: SetViewport: 0,0 800x600 0118221 22191: SetViewport: 0,0 800x600 0118221 22191: onPrePresentDX 22192: Presenting Render Target: 0C6D6940 22192: endCapture 2 to GL_BACK 22192: sending new frame notification 22192: Present(00000000,00000000,00000000,0000000022193) = : GL: rendering stereo frame 0 22193: GL: render 0 to GL_BACK 22194: onPostPresentDX 22195: GLSWAP 22196: SetViewport: 0,0 800x600 0118221 22196: SetViewport: 0,0 800x600 0118221 22196: IDirect3DDevice9::Clear(...) 22197: onPreClearDX 22197: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22197: beginCapture 22197: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22198: SetViewport: 0,0 800x600 0118221 22198: SetViewport: 0,0 800x600 0118221 22198: onPrePresentDX 22198: Presenting Render Target: 0C6D6940 22199: endCapture 0 to GL_BACK 22199: sending new frame notification 22199: Present(00000000,00000000,00000000,00000000) = 0 22199: GL: rendering stereo frame 22200: onPostPresentDX 22201: GL: render 1 to GL_BACK 22204: GLSWAP 22204: SetViewport: 0,0 800x600 0118221 22204: SetViewport: 0,0 800x600 0118221 22205: IDirect3DDevice9::Clear(...) 22205: onPreClearDX 22205: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22205: beginCapture 22206: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22206: SetViewport: 0,0 800x600 0118221 22206: SetViewport: 0,0 800x600 0118221 22206: onPrePresentDX 22207: Presenting Render Target: 0C6D6940 22207: endCapture 1 to GL_BACK 22207: sending new frame notification 22207: Present(00000000,00000000,00000000,00000000) = 0 22208: GL: rendering stereo frame 22209: onPostPresentDX 22209: GL: render 2 to GL_BACK 22212: GLSWAP 22212: SetViewport: 0,0 800x600 0118221 22213: SetViewport: 0,0 800x600 0118221 22213: IDirect3DDevice9::Clear(...) 22213: onPreClearDX 22213: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22214: beginCapture 22214: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22214: SetViewport: 0,0 800x600 0118221 22215: SetViewport: 0,0 800x600 0118221 22215: onPrePresentDX 22215: Presenting Render Target: 0C6D6940 22215: endCapture 2 to GL_BACK 22216: sending new frame notification 22216: Present(00000000,0000000022216,: GL: rendering stereo frame 00000000,00000000) = 022216 : GL: render 0 to GL_BACK 22217: onPostPresentDX 22220: GLSWAP 22221: SetViewport: 0,0 800x600 0118221 22221: SetViewport: 0,0 800x600 0118221 22221: IDirect3DDevice9::Clear(...) 22221: onPreClearDX 22222: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22222: beginCapture 22222: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22222: SetViewport: 0,0 800x600 0118221 22223: SetViewport: 0,0 800x600 0118221 22223: onPrePresentDX 22223: Presenting Render Target: 0C6D6940 22224: endCapture 0 to GL_BACK 22224: sending new frame notification 22224: Present(00000000,0000000022224,00000000,00000000: GL: rendering stereo frame ) = 0 22225: GL: render 1 to GL_BACK 22225: onPostPresentDX 22229: GLSWAP 22229: SetViewport: 0,0 800x600 0118221 22229: SetViewport: 0,0 800x600 0118221 22230: IDirect3DDevice9::Clear(...) 22230: onPreClearDX 22230: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22231: beginCapture 22231: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22231: SetViewport: 0,0 800x600 0118221 22232: SetViewport: 0,0 800x600 0118221 22232: onPrePresentDX 22232: Presenting Render Target: 0C6D6940 22233: endCapture 1 to GL_BACK 22233: sending new frame notification 22233: Present(00000000,0000000022233,: GL: rendering stereo frame 00000000,00000000) = 0 22234: GL: render 2 to GL_BACK 22235: onPostPresentDX 22237: GLSWAP 22237: SetViewport: 0,0 800x600 0118221 22238: SetViewport: 0,0 800x600 0118221 22238: IDirect3DDevice9::Clear(...) 22239: onPreClearDX 22239: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22240: beginCapture 22240: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22241: SetViewport: 0,0 800x600 0118221 22241: SetViewport: 0,0 800x600 0118221 22242: onPrePresentDX 22243: Presenting Render Target: 0C6D6940 22243: endCapture 2 to GL_BACK 22244: sending new frame notification 22244: Present(00000000,00000000,00000000,0000000022245) = : GL: rendering stereo frame 022245: GL: render 0 to GL_BACK 22246: GLSWAP 22246: onPostPresentDX 22247: SetViewport: 0,0 800x600 0118221 22247: SetViewport: 0,0 800x600 0118221 22248: IDirect3DDevice9::Clear(...) 22248: onPreClearDX 22248: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22248: beginCapture 22249: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22249: SetViewport: 0,0 800x600 0118221 22249: SetViewport: 0,0 800x600 0118221 22250: onPrePresentDX 22250: Presenting Render Target: 0C6D6940 22250: endCapture 0 to GL_BACK 22250: sending new frame notification 22251: Present(00000000,00000000,2225100000000,: GL: rendering stereo frame 00000000) = 0 22251: GL: render 1 to GL_BACK 22252: onPostPresentDX 22254: GLSWAP 22254: SetViewport: 0,0 800x600 0118221 22255: SetViewport: 0,0 800x600 0118221 22255: IDirect3DDevice9::Clear(...) 22255: onPreClearDX 22256: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22256: beginCapture 22256: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22257: SetViewport: 0,0 800x600 0118221 22257: SetViewport: 0,0 800x600 0118221 22258: onPrePresentDX 22258: Presenting Render Target: 0C6D6940 22258: endCapture 1 to GL_BACK 22258: sending new frame notification 22259: Present(00000000,00000000,00000000,2225900000000: GL: rendering stereo frame ) = 022259 : GL: render 2 to GL_BACK 22260: onPostPresentDX 22262: GLSWAP 22262: SetViewport: 0,0 800x600 0118221 22263: SetViewport: 0,0 800x600 0118221 22263: IDirect3DDevice9::Clear(...) 22263: onPreClearDX 22263: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22264: beginCapture 22264: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22264: SetViewport: 0,0 800x600 0118221 22265: SetViewport: 0,0 800x600 0118221 22265: onPrePresentDX 22265: Presenting Render Target: 0C6D6940 22265: endCapture 2 to GL_BACK 22266: sending new frame notification 22266: Present(00000000,00000000,2226600000000,00000000: GL: rendering stereo frame ) = 0 22266: GL: render 0 to GL_BACK 22267: onPostPresentDX 22270: GLSWAP 22271: SetViewport: 0,0 800x600 0118221 22271: SetViewport: 0,0 800x600 0118221 22271: IDirect3DDevice9::Clear(...) 22272: onPreClearDX 22272: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22272: beginCapture 22272: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22273: SetViewport: 0,0 800x600 0118221 22273: SetViewport: 0,0 800x600 0118221 22273: onPrePresentDX 22273: Presenting Render Target: 0C6D6940 22274: endCapture 0 to GL_BACK 22274: sending new frame notification 22274: Present(00000000,00000000,00000000,00000000) = 222750: GL: rendering stereo frame 22275: onPostPresentDX 22276: GL: render 1 to GL_BACK 22278: GLSWAP 22279: SetViewport: 0,0 800x600 0118221 22279: SetViewport: 0,0 800x600 0118221 22280: IDirect3DDevice9::Clear(...) 22280: onPreClearDX 22280: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22280: beginCapture 22281: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22281: SetViewport: 0,0 800x600 0118221 22281: SetViewport: 0,0 800x600 0118221 22282: onPrePresentDX 22282: Presenting Render Target: 0C6D6940 22282: endCapture 1 to GL_BACK 22282: sending new frame notification 22283: Present(00000000,00000000,00000000,00000000) = 222830: GL: rendering stereo frame 22283: GL: render 2 to GL_BACK 22284: onPostPresentDX 22287: GLSWAP 22287: SetViewport: 0,0 800x600 0118221 22288: SetViewport: 0,0 800x600 0118221 22288: IDirect3DDevice9::Clear(...) 22288: onPreClearDX 22288: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22289: beginCapture 22289: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22289: SetViewport: 0,0 800x600 0118221 22289: SetViewport: 0,0 800x600 0118221 22289: onPrePresentDX 22290: Presenting Render Target: 0C6D6940 22290: endCapture 2 to GL_BACK 22290: sending new frame notification 22290: Present(00000000,00000000,00000000,00000000) = 0 22291: GL: rendering stereo frame 22292: onPostPresentDX 22292: GL: render 0 to GL_BACK 22295: GLSWAP 22296: SetViewport: 0,0 800x600 0118221 22296: SetViewport: 0,0 800x600 0118221 22296: IDirect3DDevice9::Clear(...) 22297: onPreClearDX 22297: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22297: beginCapture 22297: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22298: SetViewport: 0,0 800x600 0118221 22298: SetViewport: 0,0 800x600 0118221 22298: onPrePresentDX 22299: Presenting Render Target: 0C6D6940 22299: endCapture 0 to GL_BACK 22299: sending new frame notification 22299: Present(00000000,0000000022300,: GL: rendering stereo frame 00000000,00000000) = 0 22300: GL: render 1 to GL_BACK 22301: onPostPresentDX 22304: GLSWAP 22304: SetViewport: 0,0 800x600 0118221 22304: SetViewport: 0,0 800x600 0118221 22305: IDirect3DDevice9::Clear(...) 22305: onPreClearDX 22305: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22305: beginCapture 22306: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22306: SetViewport: 0,0 800x600 0118221 22306: SetViewport: 0,0 800x600 0118221 22306: onPrePresentDX 22307: Presenting Render Target: 0C6D6940 22307: endCapture 1 to GL_BACK 22307: sending new frame notification 22307: Present(00000000,00000000,00000000,00000000) = 0 22308: GL: rendering stereo frame 22309: onPostPresentDX 22309: GL: render 2 to GL_BACK 22312: GLSWAP 22312: SetViewport: 0,0 800x600 0118221 22313: SetViewport: 0,0 800x600 0118221 22313: IDirect3DDevice9::Clear(...) 22313: onPreClearDX 22314: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22314: beginCapture 22314: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22315: SetViewport: 0,0 800x600 0118221 22315: SetViewport: 0,0 800x600 0118221 22315: onPrePresentDX 22315: Presenting Render Target: 0C6D6940 22316: endCapture 2 to GL_BACK 22316: sending new frame notification 22316: Present(0000000022316,00000000,: GL: rendering stereo frame 0000000022317: GL: render 0 to GL_BACK ,00000000) = 0 22318: onPostPresentDX 22320: GLSWAP 22321: SetViewport: 0,0 800x600 0118221 22321: SetViewport: 0,0 800x600 0118221 22322: IDirect3DDevice9::Clear(...) 22322: onPreClearDX 22323: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22323: beginCapture 22324: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22324: SetViewport: 0,0 800x600 0118221 22325: SetViewport: 0,0 800x600 0118221 22325: onPrePresentDX 22326: Presenting Render Target: 0C6D6940 22327: endCapture 0 to GL_BACK 22327: sending new frame notification 22327: Present(00000000,00000000,2232800000000,: GL: rendering stereo frame 0000000022328) = : GL: render 1 to GL_BACK 0 22329: onPostPresentDX 22330: GLSWAP 22330: SetViewport: 0,0 800x600 0118221 22331: SetViewport: 0,0 800x600 0118221 22331: IDirect3DDevice9::Clear(...) 22331: onPreClearDX 22332: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22333: beginCapture 22333: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22334: SetViewport: 0,0 800x600 0118221 22334: SetViewport: 0,0 800x600 0118221 22335: onPrePresentDX 22335: Presenting Render Target: 0C6D6940 22336: endCapture 1 to GL_BACK 22336: sending new frame notification 22337: Present(0000000022337,00000000,: GL: rendering stereo frame 22338: GL: render 2 to GL_BACK 00000000,00000000) = 0 22338: GLSWAP 22339: onPostPresentDX 22339: SetViewport: 0,0 800x600 0118221 22340: SetViewport: 0,0 800x600 0118221 22340: IDirect3DDevice9::Clear(...) 22340: onPreClearDX 22341: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22342: beginCapture 22342: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22342: SetViewport: 0,0 800x600 0118221 22343: SetViewport: 0,0 800x600 0118221 22343: onPrePresentDX 22344: Presenting Render Target: 0C6D6940 22344: endCapture 2 to GL_BACK 22345: sending new frame notification 22345: Present(00000000,00000000,00000000,0000000022346) = : GL: rendering stereo frame 22346: GL: render 0 to GL_BACK 0 22347: GLSWAP 22347: onPostPresentDX 22348: SetViewport: 0,0 800x600 0118221 22348: SetViewport: 0,0 800x600 0118221 22348: IDirect3DDevice9::Clear(...) 22349: onPreClearDX 22349: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22350: beginCapture 22350: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22351: SetViewport: 0,0 800x600 0118221 22351: SetViewport: 0,0 800x600 0118221 22352: onPrePresentDX 22352: Presenting Render Target: 0C6D6940 22353: endCapture 0 to GL_BACK 22353: sending new frame notification 22354: Present(00000000,00000000,2235400000000: GL: rendering stereo frame ,0000000022355) = : GL: render 1 to GL_BACK 0 22355: onPostPresentDX 22356: GLSWAP 22356: SetViewport: 0,0 800x600 0118221 22357: SetViewport: 0,0 800x600 0118221 22357: IDirect3DDevice9::Clear(...) 22357: onPreClearDX 22358: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22358: beginCapture 22359: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22359: SetViewport: 0,0 800x600 0118221 22360: SetViewport: 0,0 800x600 0118221 22360: onPrePresentDX 22360: Presenting Render Target: 0C6D6940 22361: endCapture 1 to GL_BACK 22362: sending new frame notification 22362: Present(00000000,00000000,00000000,00000000) = 0 22362: GL: rendering stereo frame 22363: onPostPresentDX 22364: GL: render 2 to GL_BACK 22364: GLSWAP 22365: SetViewport: 0,0 800x600 0118221 22365: SetViewport: 0,0 800x600 0118221 22365: IDirect3DDevice9::Clear(...) 22366: onPreClearDX 22366: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22366: beginCapture 22366: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22367: SetViewport: 0,0 800x600 0118221 22367: SetViewport: 0,0 800x600 0118221 22367: onPrePresentDX 22367: Presenting Render Target: 0C6D6940 22368: endCapture 2 to GL_BACK 22368: sending new frame notification 22368: Present(00000000,00000000,0000000022368,00000000: GL: rendering stereo frame ) = 0 22369: GL: render 0 to GL_BACK 22370: onPostPresentDX 22370: GLSWAP 22370: SetViewport: 0,0 800x600 0118221 22371: SetViewport: 0,0 800x600 0118221 22371: IDirect3DDevice9::Clear(...) 22371: onPreClearDX 22372: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22372: beginCapture 22372: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22373: SetViewport: 0,0 800x600 0118221 22373: SetViewport: 0,0 800x600 0118221 22373: onPrePresentDX 22373: Presenting Render Target: 0C6D6940 22374: endCapture 0 to GL_BACK 22374: sending new frame notification 22374: Present(00000000,00000000,00000000,00000000) = 0 22375: GL: rendering stereo frame 22375: onPostPresentDX 22376: GL: render 1 to GL_BACK 22379: GLSWAP 22379: SetViewport: 0,0 800x600 0118221 22379: SetViewport: 0,0 800x600 0118221 22380: IDirect3DDevice9::Clear(...) 22380: onPreClearDX 22380: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22381: beginCapture 22382: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22382: SetViewport: 0,0 800x600 0118221 22382: SetViewport: 0,0 800x600 0118221 22383: onPrePresentDX 22383: Presenting Render Target: 0C6D6940 22384: endCapture 1 to GL_BACK 22384: sending new frame notification 22385: Present(0000000022385,00000000,00000000,00000000: GL: rendering stereo frame 22386: GL: render 2 to GL_BACK ) = 0 22387: onPostPresentDX 22387: GLSWAP 22387: SetViewport: 0,0 800x600 0118221 22388: SetViewport: 0,0 800x600 0118221 22388: IDirect3DDevice9::Clear(...) 22388: onPreClearDX 22389: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22390: beginCapture 22390: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22391: SetViewport: 0,0 800x600 0118221 22391: SetViewport: 0,0 800x600 0118221 22391: onPrePresentDX 22391: Presenting Render Target: 0C6D6940 22392: endCapture 2 to GL_BACK 22392: sending new frame notification 22392: Present(00000000,00000000,2239300000000,00000000: GL: rendering stereo frame 22393: GL: render 0 to GL_BACK ) = 0 22394: onPostPresentDX 22395: GLSWAP 22396: SetViewport: 0,0 800x600 0118221 22396: SetViewport: 0,0 800x600 0118221 22396: IDirect3DDevice9::Clear(...) 22396: onPreClearDX 22397: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22397: beginCapture 22397: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22397: SetViewport: 0,0 800x600 0118221 22398: SetViewport: 0,0 800x600 0118221 22398: onPrePresentDX 22398: Presenting Render Target: 0C6D6940 22399: endCapture 0 to GL_BACK 22399: sending new frame notification 22399: Present(00000000,00000000,00000000,00000000) = 0 22399: GL: rendering stereo frame 22400: onPostPresentDX 22400: GL: render 1 to GL_BACK 22404: GLSWAP 22404: SetViewport: 0,0 800x600 0118221 22404: SetViewport: 0,0 800x600 0118221 22405: IDirect3DDevice9::Clear(...) 22405: onPreClearDX 22405: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22405: beginCapture 22406: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22406: SetViewport: 0,0 800x600 0118221 22406: SetViewport: 0,0 800x600 0118221 22406: onPrePresentDX 22407: Presenting Render Target: 0C6D6940 22407: endCapture 1 to GL_BACK 22407: sending new frame notification 22407: Present(00000000,00000000,00000000,0000000022408) = : GL: rendering stereo frame 0 22408: GL: render 2 to GL_BACK 22409: onPostPresentDX 22412: GLSWAP 22412: SetViewport: 0,0 800x600 0118221 22413: SetViewport: 0,0 800x600 0118221 22413: IDirect3DDevice9::Clear(...) 22413: onPreClearDX 22413: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22414: beginCapture 22414: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22414: SetViewport: 0,0 800x600 0118221 22415: SetViewport: 0,0 800x600 0118221 22415: onPrePresentDX 22415: Presenting Render Target: 0C6D6940 22415: endCapture 2 to GL_BACK 22416: sending new frame notification 22416: Present(00000000,00000000,00000000,00000000) = 0 22416: GL: rendering stereo frame 22417: onPostPresentDX 22417: GL: render 0 to GL_BACK 22420: GLSWAP 22421: SetViewport: 0,0 800x600 0118221 22421: SetViewport: 0,0 800x600 0118221 22421: IDirect3DDevice9::Clear(...) 22422: onPreClearDX 22422: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22422: beginCapture 22422: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22423: SetViewport: 0,0 800x600 0118221 22423: SetViewport: 0,0 800x600 0118221 22423: onPrePresentDX 22423: Presenting Render Target: 0C6D6940 22424: endCapture 0 to GL_BACK 22424: sending new frame notification 22424: Present(00000000,00000000,2242400000000,00000000: GL: rendering stereo frame ) = 0 22425: GL: render 1 to GL_BACK 22426: onPostPresentDX 22428: GLSWAP 22429: SetViewport: 0,0 800x600 0118221 22429: SetViewport: 0,0 800x600 0118221 22429: IDirect3DDevice9::Clear(...) 22430: onPreClearDX 22430: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22430: beginCapture 22431: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22431: SetViewport: 0,0 800x600 0118221 22431: SetViewport: 0,0 800x600 0118221 22431: onPrePresentDX 22432: Presenting Render Target: 0C6D6940 22432: endCapture 1 to GL_BACK 22432: sending new frame notification 22432: Present(00000000,00000000,0000000022433,00000000: GL: rendering stereo frame ) = 0 22433: GL: render 2 to GL_BACK 22434: onPostPresentDX 22437: GLSWAP 22437: SetViewport: 0,0 800x600 0118221 22438: SetViewport: 0,0 800x600 0118221 22438: IDirect3DDevice9::Clear(...) 22438: onPreClearDX 22438: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22439: beginCapture 22439: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22439: SetViewport: 0,0 800x600 0118221 22439: SetViewport: 0,0 800x600 0118221 22440: onPrePresentDX 22440: Presenting Render Target: 0C6D6940 22440: endCapture 2 to GL_BACK 22440: sending new frame notification 22441: Present(00000000,00000000,0000000022441,00000000: GL: rendering stereo frame ) = 0 22441: GL: render 0 to GL_BACK 22442: onPostPresentDX 22445: GLSWAP 22446: SetViewport: 0,0 800x600 0118221 22446: SetViewport: 0,0 800x600 0118221 22446: IDirect3DDevice9::Clear(...) 22446: onPreClearDX 22447: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22447: beginCapture 22447: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22447: SetViewport: 0,0 800x600 0118221 22448: SetViewport: 0,0 800x600 0118221 22448: onPrePresentDX 22448: Presenting Render Target: 0C6D6940 22449: endCapture 0 to GL_BACK 22449: sending new frame notification 22449: Present(00000000,00000000,00000000,00000000) = 0 22450: GL: rendering stereo frame 22450: onPostPresentDX 22451: GL: render 1 to GL_BACK 22454: GLSWAP 22454: SetViewport: 0,0 800x600 0118221 22454: SetViewport: 0,0 800x600 0118221 22454: IDirect3DDevice9::Clear(...) 22455: onPreClearDX 22455: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22455: beginCapture 22455: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22456: SetViewport: 0,0 800x600 0118221 22456: SetViewport: 0,0 800x600 0118221 22457: onPrePresentDX 22457: Presenting Render Target: 0C6D6940 22457: endCapture 1 to GL_BACK 22457: sending new frame notification 22458: Present(00000000,00000000,00000000,00000000) = 0 22458: GL: rendering stereo frame 22459: onPostPresentDX 22459: GL: render 2 to GL_BACK 22462: GLSWAP 22462: SetViewport: 0,0 800x600 0118221 22463: SetViewport: 0,0 800x600 0118221 22463: IDirect3DDevice9::Clear(...) 22463: onPreClearDX 22463: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22464: beginCapture 22464: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22464: SetViewport: 0,0 800x600 0118221 22464: SetViewport: 0,0 800x600 0118221 22465: onPrePresentDX 22465: Presenting Render Target: 0C6D6940 22465: endCapture 2 to GL_BACK 22465: sending new frame notification 22466: Present(00000000,00000000,0000000022466,00000000) = : GL: rendering stereo frame 0 22466: GL: render 0 to GL_BACK 22467: onPostPresentDX 22470: GLSWAP 22471: SetViewport: 0,0 800x600 0118221 22471: SetViewport: 0,0 800x600 0118221 22471: IDirect3DDevice9::Clear(...) 22471: onPreClearDX 22472: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22472: beginCapture 22472: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22473: SetViewport: 0,0 800x600 0118221 22473: SetViewport: 0,0 800x600 0118221 22473: onPrePresentDX 22473: Presenting Render Target: 0C6D6940 22474: endCapture 0 to GL_BACK 22474: sending new frame notification 22474: Present(00000000,00000000,2247400000000: GL: rendering stereo frame ,00000000) = 0 22475: GL: render 1 to GL_BACK 22476: onPostPresentDX 22479: GLSWAP 22479: SetViewport: 0,0 800x600 0118221 22479: SetViewport: 0,0 800x600 0118221 22480: IDirect3DDevice9::Clear(...) 22480: onPreClearDX 22480: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22481: beginCapture 22481: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22481: SetViewport: 0,0 800x600 0118221 22481: SetViewport: 0,0 800x600 0118221 22482: onPrePresentDX 22482: Presenting Render Target: 0C6D6940 22482: endCapture 1 to GL_BACK 22482: sending new frame notification 22483: Present(00000000,00000000,00000000,0000000022483) = : GL: rendering stereo frame 0 22483: GL: render 2 to GL_BACK 22484: onPostPresentDX 22487: GLSWAP 22487: SetViewport: 0,0 800x600 0118221 22488: SetViewport: 0,0 800x600 0118221 22488: IDirect3DDevice9::Clear(...) 22488: onPreClearDX 22489: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22490: beginCapture 22490: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22491: SetViewport: 0,0 800x600 0118221 22491: SetViewport: 0,0 800x600 0118221 22492: onPrePresentDX 22492: Presenting Render Target: 0C6D6940 22493: endCapture 2 to GL_BACK 22493: sending new frame notification 22494: Present(00000000,0000000022494,: GL: rendering stereo frame 22495: GL: render 0 to GL_BACK 00000000,00000000) = 0 22495: onPostPresentDX 22496: GLSWAP 22496: SetViewport: 0,0 800x600 0118221 22497: SetViewport: 0,0 800x600 0118221 22497: IDirect3DDevice9::Clear(...) 22497: onPreClearDX 22498: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22499: beginCapture 22499: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22500: SetViewport: 0,0 800x600 0118221 22500: SetViewport: 0,0 800x600 0118221 22500: onPrePresentDX 22501: Presenting Render Target: 0C6D6940 22501: endCapture 0 to GL_BACK 22502: sending new frame notification 22502: Present(00000000,00000000,00000000,0000000022502) = : GL: rendering stereo frame 022502: GL: render 1 to GL_BACK 22503: onPostPresentDX 22504: GLSWAP 22504: SetViewport: 0,0 800x600 0118221 22504: SetViewport: 0,0 800x600 0118221 22505: IDirect3DDevice9::Clear(...) 22505: onPreClearDX 22506: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22506: beginCapture 22507: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22507: SetViewport: 0,0 800x600 0118221 22508: SetViewport: 0,0 800x600 0118221 22508: onPrePresentDX 22508: Presenting Render Target: 0C6D6940 22509: endCapture 1 to GL_BACK 22509: sending new frame notification 22509: Present(00000000,00000000,00000000,0000000022509) = : GL: rendering stereo frame 0 22510: GL: render 2 to GL_BACK 22511: onPostPresentDX 22512: GLSWAP 22512: SetViewport: 0,0 800x600 0118221 22513: SetViewport: 0,0 800x600 0118221 22513: IDirect3DDevice9::Clear(...) 22513: onPreClearDX 22513: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22514: beginCapture 22514: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22514: SetViewport: 0,0 800x600 0118221 22515: SetViewport: 0,0 800x600 0118221 22515: onPrePresentDX 22515: Presenting Render Target: 0C6D6940 22516: endCapture 2 to GL_BACK 22516: sending new frame notification 22516: Present(00000000,00000000,00000000,00000000) = 0 22516: GL: rendering stereo frame 22517: onPostPresentDX 22517: GL: render 0 to GL_BACK 22520: GLSWAP 22521: SetViewport: 0,0 800x600 0118221 22521: SetViewport: 0,0 800x600 0118221 22521: IDirect3DDevice9::Clear(...) 22521: onPreClearDX 22522: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22522: beginCapture 22522: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22522: SetViewport: 0,0 800x600 0118221 22523: SetViewport: 0,0 800x600 0118221 22523: onPrePresentDX 22523: Presenting Render Target: 0C6D6940 22524: endCapture 0 to GL_BACK 22524: sending new frame notification 22524: Present(00000000,00000000,00000000,0000000022524) = : GL: rendering stereo frame 0 22525: GL: render 1 to GL_BACK 22526: onPostPresentDX 22529: GLSWAP 22529: SetViewport: 0,0 800x600 0118221 22529: SetViewport: 0,0 800x600 0118221 22530: IDirect3DDevice9::Clear(...) 22530: onPreClearDX 22530: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22531: beginCapture 22531: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22532: SetViewport: 0,0 800x600 0118221 22532: SetViewport: 0,0 800x600 0118221 22532: onPrePresentDX 22532: Presenting Render Target: 0C6D6940 22533: endCapture 1 to GL_BACK 22533: sending new frame notification 22533: Present(00000000,0000000022534,: GL: rendering stereo frame 22534: GL: render 2 to GL_BACK 00000000,00000000) = 0 22535: onPostPresentDX 22537: GLSWAP 22537: SetViewport: 0,0 800x600 0118221 22538: SetViewport: 0,0 800x600 0118221 22538: IDirect3DDevice9::Clear(...) 22539: onPreClearDX 22539: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22540: beginCapture 22540: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22541: SetViewport: 0,0 800x600 0118221 22541: SetViewport: 0,0 800x600 0118221 22541: onPrePresentDX 22542: Presenting Render Target: 0C6D6940 22542: endCapture 2 to GL_BACK 22542: sending new frame notification 22543: Present(00000000,0000000022543,: GL: rendering stereo frame 00000000,00000000) = 0 22543: GL: render 0 to GL_BACK 22544: onPostPresentDX 22545: GLSWAP 22546: SetViewport: 0,0 800x600 0118221 22546: SetViewport: 0,0 800x600 0118221 22546: IDirect3DDevice9::Clear(...) 22546: onPreClearDX 22547: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22547: beginCapture 22547: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22547: SetViewport: 0,0 800x600 0118221 22548: SetViewport: 0,0 800x600 0118221 22548: onPrePresentDX 22548: Presenting Render Target: 0C6D6940 22549: endCapture 0 to GL_BACK 22549: sending new frame notification 22549: Present(00000000,00000000,00000000,00000000) = 0 22550: GL: rendering stereo frame 22550: onPostPresentDX 22550: GL: render 1 to GL_BACK 22554: GLSWAP 22554: SetViewport: 0,0 800x600 0118221 22554: SetViewport: 0,0 800x600 0118221 22554: IDirect3DDevice9::Clear(...) 22555: onPreClearDX 22555: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22555: beginCapture 22555: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22556: SetViewport: 0,0 800x600 0118221 22556: SetViewport: 0,0 800x600 0118221 22556: onPrePresentDX 22556: Presenting Render Target: 0C6D6940 22557: endCapture 1 to GL_BACK 22557: sending new frame notification 22557: Present(00000000,00000000,00000000,00000000) = 0 22558: GL: rendering stereo frame 22558: onPostPresentDX 22559: GL: render 2 to GL_BACK 22562: GLSWAP 22562: SetViewport: 0,0 800x600 0118221 22563: SetViewport: 0,0 800x600 0118221 22563: IDirect3DDevice9::Clear(...) 22563: onPreClearDX 22564: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22564: beginCapture 22564: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22564: SetViewport: 0,0 800x600 0118221 22565: SetViewport: 0,0 800x600 0118221 22565: onPrePresentDX 22565: Presenting Render Target: 0C6D6940 22565: endCapture 2 to GL_BACK 22566: sending new frame notification 22566: Present(00000000,00000000,00000000,0000000022566) = : GL: rendering stereo frame 0 22566: GL: render 0 to GL_BACK 22567: onPostPresentDX 22570: GLSWAP 22571: SetViewport: 0,0 800x600 0118221 22571: SetViewport: 0,0 800x600 0118221 22571: IDirect3DDevice9::Clear(...) 22571: onPreClearDX 22572: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22572: beginCapture 22572: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22573: SetViewport: 0,0 800x600 0118221 22573: SetViewport: 0,0 800x600 0118221 22573: onPrePresentDX 22573: Presenting Render Target: 0C6D6940 22574: endCapture 0 to GL_BACK 22574: sending new frame notification 22574: Present(00000000,00000000,00000000,00000000) = 0 22575: GL: rendering stereo frame 22575: onPostPresentDX 22576: GL: render 1 to GL_BACK 22579: GLSWAP 22579: SetViewport: 0,0 800x600 0118221 22579: SetViewport: 0,0 800x600 0118221 22580: IDirect3DDevice9::Clear(...) 22580: onPreClearDX 22580: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22581: beginCapture 22581: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22581: SetViewport: 0,0 800x600 0118221 22581: SetViewport: 0,0 800x600 0118221 22582: onPrePresentDX 22582: Presenting Render Target: 0C6D6940 22582: endCapture 1 to GL_BACK 22583: sending new frame notification 22583: Present(00000000,0000000022583,: GL: rendering stereo frame 00000000,00000000) = 0 22584: GL: render 2 to GL_BACK 22584: onPostPresentDX 22587: GLSWAP 22587: SetViewport: 0,0 800x600 0118221 22588: SetViewport: 0,0 800x600 0118221 22588: IDirect3DDevice9::Clear(...) 22588: onPreClearDX 22588: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22589: beginCapture 22589: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22589: SetViewport: 0,0 800x600 0118221 22590: SetViewport: 0,0 800x600 0118221 22590: onPrePresentDX 22590: Presenting Render Target: 0C6D6940 22590: endCapture 2 to GL_BACK 22591: sending new frame notification 22591: Present(00000000,00000000,00000000,00000000) = 0 22591: GL: rendering stereo frame 22592: onPostPresentDX 22592: GL: render 0 to GL_BACK 22595: GLSWAP 22596: SetViewport: 0,0 800x600 0118221 22596: SetViewport: 0,0 800x600 0118221 22596: IDirect3DDevice9::Clear(...) 22596: onPreClearDX 22597: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22597: beginCapture 22597: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22598: SetViewport: 0,0 800x600 0118221 22598: SetViewport: 0,0 800x600 0118221 22598: onPrePresentDX 22598: Presenting Render Target: 0C6D6940 22599: endCapture 0 to GL_BACK 22599: sending new frame notification 22599: Present(00000000,00000000,0000000022599,00000000: GL: rendering stereo frame ) = 0 22600: GL: render 1 to GL_BACK 22601: onPostPresentDX 22604: GLSWAP 22604: SetViewport: 0,0 800x600 0118221 22604: SetViewport: 0,0 800x600 0118221 22605: IDirect3DDevice9::Clear(...) 22605: onPreClearDX 22605: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22605: beginCapture 22606: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22606: SetViewport: 0,0 800x600 0118221 22606: SetViewport: 0,0 800x600 0118221 22606: onPrePresentDX 22607: Presenting Render Target: 0C6D6940 22607: endCapture 1 to GL_BACK 22607: sending new frame notification 22607: Present(00000000,00000000,2260800000000,00000000: GL: rendering stereo frame ) = 0 22608: GL: render 2 to GL_BACK 22609: onPostPresentDX 22612: GLSWAP 22612: SetViewport: 0,0 800x600 0118221 22613: SetViewport: 0,0 800x600 0118221 22613: IDirect3DDevice9::Clear(...) 22613: onPreClearDX 22613: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22614: beginCapture 22614: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22614: SetViewport: 0,0 800x600 0118221 22615: SetViewport: 0,0 800x600 0118221 22615: onPrePresentDX 22615: Presenting Render Target: 0C6D6940 22615: endCapture 2 to GL_BACK 22616: sending new frame notification 22616: Present(00000000,00000000,00000000,00000000) = 0 22616: GL: rendering stereo frame 22617: onPostPresentDX 22617: GL: render 0 to GL_BACK 22620: GLSWAP 22621: SetViewport: 0,0 800x600 0118221 22621: SetViewport: 0,0 800x600 0118221 22621: IDirect3DDevice9::Clear(...) 22621: onPreClearDX 22622: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22622: beginCapture 22622: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22622: SetViewport: 0,0 800x600 0118221 22623: SetViewport: 0,0 800x600 0118221 22623: onPrePresentDX 22623: Presenting Render Target: 0C6D6940 22624: endCapture 0 to GL_BACK 22624: sending new frame notification 22624: Present(00000000,00000000,00000000,00000000) = 0 22624: GL: rendering stereo frame 22625: onPostPresentDX 22625: GL: render 1 to GL_BACK 22629: GLSWAP 22629: SetViewport: 0,0 800x600 0118221 22629: SetViewport: 0,0 800x600 0118221 22630: IDirect3DDevice9::Clear(...) 22630: onPreClearDX 22630: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22631: beginCapture 22631: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22631: SetViewport: 0,0 800x600 0118221 22631: SetViewport: 0,0 800x600 0118221 22632: onPrePresentDX 22632: Presenting Render Target: 0C6D6940 22632: endCapture 1 to GL_BACK 22632: sending new frame notification 22633: Present(00000000,00000000,00000000,0000000022633) = : GL: rendering stereo frame 0 22633: GL: render 2 to GL_BACK 22634: onPostPresentDX 22637: GLSWAP 22637: SetViewport: 0,0 800x600 0118221 22638: SetViewport: 0,0 800x600 0118221 22638: IDirect3DDevice9::Clear(...) 22638: onPreClearDX 22638: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22639: beginCapture 22639: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22639: SetViewport: 0,0 800x600 0118221 22640: SetViewport: 0,0 800x600 0118221 22640: onPrePresentDX 22640: Presenting Render Target: 0C6D6940 22640: endCapture 2 to GL_BACK 22641: sending new frame notification 22641: Present(00000000,00000000,2264100000000: GL: rendering stereo frame ,00000000) = 0 22641: GL: render 0 to GL_BACK 22642: onPostPresentDX 22645: GLSWAP 22646: SetViewport: 0,0 800x600 0118221 22646: SetViewport: 0,0 800x600 0118221 22646: IDirect3DDevice9::Clear(...) 22647: onPreClearDX 22647: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22647: beginCapture 22647: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22648: SetViewport: 0,0 800x600 0118221 22648: SetViewport: 0,0 800x600 0118221 22648: onPrePresentDX 22649: Presenting Render Target: 0C6D6940 22649: endCapture 0 to GL_BACK 22649: sending new frame notification 22649: Present(00000000,00000000,00000000,00000000) = 0 22650: GL: rendering stereo frame 22650: onPostPresentDX 22651: GL: render 1 to GL_BACK 22654: GLSWAP 22654: SetViewport: 0,0 800x600 0118221 22654: SetViewport: 0,0 800x600 0118221 22655: IDirect3DDevice9::Clear(...) 22655: onPreClearDX 22655: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22656: beginCapture 22656: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22656: SetViewport: 0,0 800x600 0118221 22657: SetViewport: 0,0 800x600 0118221 22657: onPrePresentDX 22657: Presenting Render Target: 0C6D6940 22657: endCapture 1 to GL_BACK 22657: sending new frame notification 22658: Present(00000000,00000000,00000000,00000000) = 0 22658: GL: rendering stereo frame 22659: onPostPresentDX 22659: GL: render 2 to GL_BACK 22662: GLSWAP 22662: SetViewport: 0,0 800x600 0118221 22663: SetViewport: 0,0 800x600 0118221 22663: IDirect3DDevice9::Clear(...) 22663: onPreClearDX 22663: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22664: beginCapture 22664: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22664: SetViewport: 0,0 800x600 0118221 22664: SetViewport: 0,0 800x600 0118221 22665: onPrePresentDX 22665: Presenting Render Target: 0C6D6940 22665: endCapture 2 to GL_BACK 22665: sending new frame notification 22666: Present(00000000,00000000,00000000,00000000) = 0 22666: GL: rendering stereo frame 22667: onPostPresentDX 22667: GL: render 0 to GL_BACK 22670: GLSWAP 22671: SetViewport: 0,0 800x600 0118221 22671: SetViewport: 0,0 800x600 0118221 22671: IDirect3DDevice9::Clear(...) 22672: onPreClearDX 22672: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22673: beginCapture 22673: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22673: SetViewport: 0,0 800x600 0118221 22673: SetViewport: 0,0 800x600 0118221 22674: onPrePresentDX 22674: Presenting Render Target: 0C6D6940 22674: endCapture 0 to GL_BACK 22675: sending new frame notification 22675: Present(00000000,00000000,2267500000000,00000000: GL: rendering stereo frame ) = 0 22676: GL: render 1 to GL_BACK 22676: onPostPresentDX 22679: GLSWAP 22679: SetViewport: 0,0 800x600 0118221 22679: SetViewport: 0,0 800x600 0118221 22680: IDirect3DDevice9::Clear(...) 22680: onPreClearDX 22680: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22680: beginCapture 22681: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22681: SetViewport: 0,0 800x600 0118221 22681: SetViewport: 0,0 800x600 0118221 22681: onPrePresentDX 22682: Presenting Render Target: 0C6D6940 22682: endCapture 1 to GL_BACK 22682: sending new frame notification 22682: Present(00000000,00000000,00000000,00000000) = 0 22683: GL: rendering stereo frame 22683: onPostPresentDX 22684: GL: render 2 to GL_BACK 22687: GLSWAP 22687: SetViewport: 0,0 800x600 0118221 22688: SetViewport: 0,0 800x600 0118221 22688: IDirect3DDevice9::Clear(...) 22688: onPreClearDX 22688: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22689: beginCapture 22689: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22689: SetViewport: 0,0 800x600 0118221 22690: SetViewport: 0,0 800x600 0118221 22690: onPrePresentDX 22690: Presenting Render Target: 0C6D6940 22690: endCapture 2 to GL_BACK 22691: sending new frame notification 22691: Present(00000000,00000000,00000000,0000000022691) = : GL: rendering stereo frame 0 22691: GL: render 0 to GL_BACK 22692: onPostPresentDX 22695: GLSWAP 22696: SetViewport: 0,0 800x600 0118221 22696: SetViewport: 0,0 800x600 0118221 22696: IDirect3DDevice9::Clear(...) 22696: onPreClearDX 22696: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22697: beginCapture 22697: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22697: SetViewport: 0,0 800x600 0118221 22698: SetViewport: 0,0 800x600 0118221 22698: onPrePresentDX 22698: Presenting Render Target: 0C6D6940 22699: endCapture 0 to GL_BACK 22699: sending new frame notification 22699: Present(00000000,00000000,00000000,0000000022699) = : 0GL: rendering stereo frame 22700: onPostPresentDX 22700: GL: render 1 to GL_BACK 22704: GLSWAP 22704: SetViewport: 0,0 800x600 0118221 22704: SetViewport: 0,0 800x600 0118221 22705: IDirect3DDevice9::Clear(...) 22705: onPreClearDX 22705: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22705: beginCapture 22706: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22706: SetViewport: 0,0 800x600 0118221 22706: SetViewport: 0,0 800x600 0118221 22706: onPrePresentDX 22707: Presenting Render Target: 0C6D6940 22707: endCapture 1 to GL_BACK 22707: sending new frame notification 22707: Present(0000000022708,00000000,00000000,00000000: GL: rendering stereo frame ) = 0 22708: GL: render 2 to GL_BACK 22709: onPostPresentDX 22712: GLSWAP 22712: SetViewport: 0,0 800x600 0118221 22713: SetViewport: 0,0 800x600 0118221 22713: IDirect3DDevice9::Clear(...) 22713: onPreClearDX 22713: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22714: beginCapture 22714: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22714: SetViewport: 0,0 800x600 0118221 22714: SetViewport: 0,0 800x600 0118221 22715: onPrePresentDX 22715: Presenting Render Target: 0C6D6940 22715: endCapture 2 to GL_BACK 22715: sending new frame notification 22716: Present(00000000,00000000,00000000,00000000) = 0 22716: GL: rendering stereo frame 22717: onPostPresentDX 22717: GL: render 0 to GL_BACK 22720: GLSWAP 22721: SetViewport: 0,0 800x600 0118221 22721: SetViewport: 0,0 800x600 0118221 22722: IDirect3DDevice9::Clear(...) 22722: onPreClearDX 22722: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22723: beginCapture 22723: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22724: SetViewport: 0,0 800x600 0118221 22724: SetViewport: 0,0 800x600 0118221 22725: onPrePresentDX 22725: Presenting Render Target: 0C6D6940 22726: endCapture 0 to GL_BACK 22726: sending new frame notification 22726: Present(00000000,00000000,00000000,0000000022727) = : GL: rendering stereo frame 0 22727: GL: render 1 to GL_BACK 22728: onPostPresentDX 22737: GLSWAP 22737: SetViewport: 0,0 800x600 0118221 22738: SetViewport: 0,0 800x600 0118221 22738: IDirect3DDevice9::Clear(...) 22739: onPreClearDX 22739: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22740: beginCapture 22740: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22741: SetViewport: 0,0 800x600 0118221 22741: SetViewport: 0,0 800x600 0118221 22742: onPrePresentDX 22742: Presenting Render Target: 0C6D6940 22743: endCapture 1 to GL_BACK 22743: sending new frame notification 22743: Present(00000000,00000000,00000000,00000000) = 0 22743: GL: rendering stereo frame 22744: GL: render 2 to GL_BACK 22745: onPostPresentDX 22745: GLSWAP 22746: SetViewport: 0,0 800x600 0118221 22746: SetViewport: 0,0 800x600 0118221 22746: IDirect3DDevice9::Clear(...) 22746: onPreClearDX 22747: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22747: beginCapture 22747: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22747: SetViewport: 0,0 800x600 0118221 22748: SetViewport: 0,0 800x600 0118221 22748: onPrePresentDX 22748: Presenting Render Target: 0C6D6940 22749: endCapture 2 to GL_BACK 22749: sending new frame notification 22749: Present(00000000,00000000,00000000,00000000) = 022749 : GL: rendering stereo frame 22750: onPostPresentDX 22751: GL: render 0 to GL_BACK 22754: GLSWAP 22754: SetViewport: 0,0 800x600 0118221 22754: SetViewport: 0,0 800x600 0118221 22755: IDirect3DDevice9::Clear(...) 22755: onPreClearDX 22755: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22755: beginCapture 22756: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22756: SetViewport: 0,0 800x600 0118221 22756: SetViewport: 0,0 800x600 0118221 22756: onPrePresentDX 22757: Presenting Render Target: 0C6D6940 22757: endCapture 0 to GL_BACK 22757: sending new frame notification 22757: Present(00000000,0000000022758,00000000,00000000: GL: rendering stereo frame ) = 0 22758: GL: render 1 to GL_BACK 22759: onPostPresentDX 22762: GLSWAP 22762: SetViewport: 0,0 800x600 0118221 22763: SetViewport: 0,0 800x600 0118221 22763: IDirect3DDevice9::Clear(...) 22763: onPreClearDX 22763: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22764: beginCapture 22764: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22764: SetViewport: 0,0 800x600 0118221 22765: SetViewport: 0,0 800x600 0118221 22765: onPrePresentDX 22765: Presenting Render Target: 0C6D6940 22765: endCapture 1 to GL_BACK 22766: sending new frame notification 22766: Present(00000000,00000000,00000000,0000000022766) = : GL: rendering stereo frame 022766: GL: render 2 to GL_BACK 22767: onPostPresentDX 22770: GLSWAP 22771: SetViewport: 0,0 800x600 0118221 22771: SetViewport: 0,0 800x600 0118221 22771: IDirect3DDevice9::Clear(...) 22772: onPreClearDX 22772: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22773: beginCapture 22774: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22774: SetViewport: 0,0 800x600 0118221 22775: SetViewport: 0,0 800x600 0118221 22775: onPrePresentDX 22775: Presenting Render Target: 0C6D6940 22776: endCapture 2 to GL_BACK 22777: sending new frame notification 22777: Present(00000000,00000000,2277700000000,00000000: GL: rendering stereo frame ) = 0 22778: GL: render 0 to GL_BACK 22778: onPostPresentDX 22779: GLSWAP 22779: SetViewport: 0,0 800x600 0118221 22780: SetViewport: 0,0 800x600 0118221 22780: IDirect3DDevice9::Clear(...) 22780: onPreClearDX 22781: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22782: beginCapture 22782: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22783: SetViewport: 0,0 800x600 0118221 22783: SetViewport: 0,0 800x600 0118221 22783: onPrePresentDX 22784: Presenting Render Target: 0C6D6940 22785: endCapture 0 to GL_BACK 22785: sending new frame notification 22785: Present(00000000,00000000,00000000,0000000022786) = : GL: rendering stereo frame 22786: GL: render 1 to GL_BACK 0 22787: GLSWAP 22787: onPostPresentDX 22788: SetViewport: 0,0 800x600 0118221 22788: SetViewport: 0,0 800x600 0118221 22788: IDirect3DDevice9::Clear(...) 22789: onPreClearDX 22789: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22790: beginCapture 22790: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22791: SetViewport: 0,0 800x600 0118221 22791: SetViewport: 0,0 800x600 0118221 22792: onPrePresentDX 22792: Presenting Render Target: 0C6D6940 22793: endCapture 1 to GL_BACK 22793: sending new frame notification 22794: Present(00000000,00000000,00000000,0000000022794) = : GL: rendering stereo frame 22795: GL: render 2 to GL_BACK 0 22795: GLSWAP 22796: onPostPresentDX 22796: SetViewport: 0,0 800x600 0118221 22796: SetViewport: 0,0 800x600 0118221 22797: IDirect3DDevice9::Clear(...) 22797: onPreClearDX 22797: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22797: beginCapture 22798: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22798: SetViewport: 0,0 800x600 0118221 22798: SetViewport: 0,0 800x600 0118221 22799: onPrePresentDX 22799: Presenting Render Target: 0C6D6940 22799: endCapture 2 to GL_BACK 22800: sending new frame notification 22800: Present(00000000,00000000,00000000,0000000022800) = : GL: rendering stereo frame 0 22800: GL: render 0 to GL_BACK 22801: onPostPresentDX 22804: GLSWAP 22804: SetViewport: 0,0 800x600 0118221 22804: SetViewport: 0,0 800x600 0118221 22805: IDirect3DDevice9::Clear(...) 22805: onPreClearDX 22806: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22806: beginCapture 22807: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22807: SetViewport: 0,0 800x600 0118221 22808: SetViewport: 0,0 800x600 0118221 22808: onPrePresentDX 22808: Presenting Render Target: 0C6D6940 22809: endCapture 0 to GL_BACK 22810: sending new frame notification 22810: Present(00000000,00000000,00000000,0000000022811) = : GL: rendering stereo frame 0 22811: GL: render 1 to GL_BACK 22812: onPostPresentDX 22812: GLSWAP 22813: SetViewport: 0,0 800x600 0118221 22813: SetViewport: 0,0 800x600 0118221 22813: IDirect3DDevice9::Clear(...) 22814: onPreClearDX 22814: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22814: beginCapture 22815: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22815: SetViewport: 0,0 800x600 0118221 22815: SetViewport: 0,0 800x600 0118221 22815: onPrePresentDX 22816: Presenting Render Target: 0C6D6940 22816: endCapture 1 to GL_BACK 22816: sending new frame notification 22816: Present(00000000,00000000,00000000,00000000) = 0 22817: GL: rendering stereo frame 22818: onPostPresentDX 22818: GL: render 2 to GL_BACK 22820: GLSWAP 22821: SetViewport: 0,0 800x600 0118221 22821: SetViewport: 0,0 800x600 0118221 22821: IDirect3DDevice9::Clear(...) 22822: onPreClearDX 22822: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22822: beginCapture 22822: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22823: SetViewport: 0,0 800x600 0118221 22823: SetViewport: 0,0 800x600 0118221 22823: onPrePresentDX 22824: Presenting Render Target: 0C6D6940 22824: endCapture 2 to GL_BACK 22824: sending new frame notification 22824: Present(00000000,00000000,00000000,2282500000000: GL: rendering stereo frame ) = 0 22825: GL: render 0 to GL_BACK 22826: onPostPresentDX 22828: GLSWAP 22829: SetViewport: 0,0 800x600 0118221 22829: SetViewport: 0,0 800x600 0118221 22829: IDirect3DDevice9::Clear(...) 22830: onPreClearDX 22830: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22830: beginCapture 22830: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22831: SetViewport: 0,0 800x600 0118221 22831: SetViewport: 0,0 800x600 0118221 22831: onPrePresentDX 22832: Presenting Render Target: 0C6D6940 22832: endCapture 0 to GL_BACK 22832: sending new frame notification 22832: Present(00000000,00000000,2283300000000,00000000: GL: rendering stereo frame ) = 0 22833: GL: render 1 to GL_BACK 22834: onPostPresentDX 22837: GLSWAP 22837: SetViewport: 0,0 800x600 0118221 22838: SetViewport: 0,0 800x600 0118221 22838: IDirect3DDevice9::Clear(...) 22838: onPreClearDX 22838: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22839: beginCapture 22839: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22839: SetViewport: 0,0 800x600 0118221 22840: SetViewport: 0,0 800x600 0118221 22840: onPrePresentDX 22840: Presenting Render Target: 0C6D6940 22840: endCapture 1 to GL_BACK 22841: sending new frame notification 22841: Present(00000000,00000000,00000000,00000000) = 0 22841: GL: rendering stereo frame 22842: onPostPresentDX 22842: GL: render 2 to GL_BACK 22845: GLSWAP 22846: SetViewport: 0,0 800x600 0118221 22846: SetViewport: 0,0 800x600 0118221 22846: IDirect3DDevice9::Clear(...) 22846: onPreClearDX 22847: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22847: beginCapture 22847: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22847: SetViewport: 0,0 800x600 0118221 22848: SetViewport: 0,0 800x600 0118221 22848: onPrePresentDX 22848: Presenting Render Target: 0C6D6940 22849: endCapture 2 to GL_BACK 22849: sending new frame notification 22849: Present(00000000,00000000,00000000,0000000022849) = : GL: rendering stereo frame 0 22850: GL: render 0 to GL_BACK 22851: onPostPresentDX 22854: GLSWAP 22854: SetViewport: 0,0 800x600 0118221 22854: SetViewport: 0,0 800x600 0118221 22854: IDirect3DDevice9::Clear(...) 22855: onPreClearDX 22855: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22855: beginCapture 22855: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22856: SetViewport: 0,0 800x600 0118221 22856: SetViewport: 0,0 800x600 0118221 22856: onPrePresentDX 22857: Presenting Render Target: 0C6D6940 22857: endCapture 0 to GL_BACK 22857: sending new frame notification 22857: Present(00000000,0000000022858,: GL: rendering stereo frame 00000000,00000000) = 0 22858: GL: render 1 to GL_BACK 22859: onPostPresentDX 22862: GLSWAP 22862: SetViewport: 0,0 800x600 0118221 22863: SetViewport: 0,0 800x600 0118221 22863: IDirect3DDevice9::Clear(...) 22863: onPreClearDX 22863: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22864: beginCapture 22864: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22864: SetViewport: 0,0 800x600 0118221 22865: SetViewport: 0,0 800x600 0118221 22865: onPrePresentDX 22865: Presenting Render Target: 0C6D6940 22866: endCapture 1 to GL_BACK 22866: sending new frame notification 22866: Present(00000000,00000000,00000000,00000000) = 0 22866: GL: rendering stereo frame 22867: onPostPresentDX 22867: GL: render 2 to GL_BACK 22870: GLSWAP 22871: SetViewport: 0,0 800x600 0118221 22871: SetViewport: 0,0 800x600 0118221 22871: IDirect3DDevice9::Clear(...) 22871: onPreClearDX 22872: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22872: beginCapture 22872: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22872: SetViewport: 0,0 800x600 0118221 22873: SetViewport: 0,0 800x600 0118221 22873: onPrePresentDX 22873: Presenting Render Target: 0C6D6940 22874: endCapture 2 to GL_BACK 22874: sending new frame notification 22874: Present(00000000,00000000,2287400000000: GL: rendering stereo frame ,00000000) = 0 22875: GL: render 0 to GL_BACK 22876: onPostPresentDX 22879: GLSWAP 22879: SetViewport: 0,0 800x600 0118221 22879: SetViewport: 0,0 800x600 0118221 22880: IDirect3DDevice9::Clear(...) 22880: onPreClearDX 22880: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22881: beginCapture 22881: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22881: SetViewport: 0,0 800x600 0118221 22881: SetViewport: 0,0 800x600 0118221 22882: onPrePresentDX 22882: Presenting Render Target: 0C6D6940 22882: endCapture 0 to GL_BACK 22882: sending new frame notification 22883: Present(00000000,00000000,00000000,00000000) = 0 22883: GL: rendering stereo frame 22884: onPostPresentDX 22884: GL: render 1 to GL_BACK 22887: GLSWAP 22887: SetViewport: 0,0 800x600 0118221 22888: SetViewport: 0,0 800x600 0118221 22888: IDirect3DDevice9::Clear(...) 22888: onPreClearDX 22888: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22889: beginCapture 22889: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22889: SetViewport: 0,0 800x600 0118221 22889: SetViewport: 0,0 800x600 0118221 22890: onPrePresentDX 22890: Presenting Render Target: 0C6D6940 22890: endCapture 1 to GL_BACK 22890: sending new frame notification 22891: Present(00000000,00000000,00000000,00000000) = 022891 : GL: rendering stereo frame 22892: onPostPresentDX 22892: GL: render 2 to GL_BACK 22895: GLSWAP 22896: SetViewport: 0,0 800x600 0118221 22896: SetViewport: 0,0 800x600 0118221 22896: IDirect3DDevice9::Clear(...) 22896: onPreClearDX 22897: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22897: beginCapture 22897: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22898: SetViewport: 0,0 800x600 0118221 22898: SetViewport: 0,0 800x600 0118221 22898: onPrePresentDX 22898: Presenting Render Target: 0C6D6940 22899: endCapture 2 to GL_BACK 22899: sending new frame notification 22899: Present(00000000,0000000022899,: GL: rendering stereo frame 00000000,00000000) = 0 22900: GL: render 0 to GL_BACK 22901: onPostPresentDX 22904: GLSWAP 22904: SetViewport: 0,0 800x600 0118221 22904: SetViewport: 0,0 800x600 0118221 22905: IDirect3DDevice9::Clear(...) 22905: onPreClearDX 22905: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22905: beginCapture 22906: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22906: SetViewport: 0,0 800x600 0118221 22906: SetViewport: 0,0 800x600 0118221 22906: onPrePresentDX 22907: Presenting Render Target: 0C6D6940 22907: endCapture 0 to GL_BACK 22907: sending new frame notification 22907: Present(00000000,00000000,2290800000000,00000000: GL: rendering stereo frame ) = 0 22908: GL: render 1 to GL_BACK 22909: onPostPresentDX 22912: GLSWAP 22912: SetViewport: 0,0 800x600 0118221 22913: SetViewport: 0,0 800x600 0118221 22913: IDirect3DDevice9::Clear(...) 22913: onPreClearDX 22913: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22914: beginCapture 22914: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22914: SetViewport: 0,0 800x600 0118221 22914: SetViewport: 0,0 800x600 0118221 22915: onPrePresentDX 22915: Presenting Render Target: 0C6D6940 22915: endCapture 1 to GL_BACK 22915: sending new frame notification 22916: Present(00000000,00000000,00000000,00000000) = 0 22916: GL: rendering stereo frame 22917: GL: render 2 to GL_BACK 22917: onPostPresentDX 22920: GLSWAP 22921: SetViewport: 0,0 800x600 0118221 22921: SetViewport: 0,0 800x600 0118221 22921: IDirect3DDevice9::Clear(...) 22921: onPreClearDX 22922: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22922: beginCapture 22922: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22922: SetViewport: 0,0 800x600 0118221 22923: SetViewport: 0,0 800x600 0118221 22923: onPrePresentDX 22923: Presenting Render Target: 0C6D6940 22924: endCapture 2 to GL_BACK 22924: sending new frame notification 22924: Present(00000000,00000000,00000000,00000000) = 0 22924: GL: rendering stereo frame 22925: onPostPresentDX 22925: GL: render 0 to GL_BACK 22929: GLSWAP 22929: SetViewport: 0,0 800x600 0118221 22929: SetViewport: 0,0 800x600 0118221 22930: IDirect3DDevice9::Clear(...) 22930: onPreClearDX 22931: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22931: beginCapture 22932: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22932: SetViewport: 0,0 800x600 0118221 22933: SetViewport: 0,0 800x600 0118221 22933: onPrePresentDX 22933: Presenting Render Target: 0C6D6940 22934: endCapture 0 to GL_BACK 22935: sending new frame notification 22935: Present(00000000,00000000,00000000,00000000) = 0 22936: GL: rendering stereo frame 22936: onPostPresentDX 22937: GL: render 1 to GL_BACK 22937: GLSWAP 22938: SetViewport: 0,0 800x600 0118221 22938: SetViewport: 0,0 800x600 0118221 22939: IDirect3DDevice9::Clear(...) 22939: onPreClearDX 22940: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22940: beginCapture 22941: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22941: SetViewport: 0,0 800x600 0118221 22942: SetViewport: 0,0 800x600 0118221 22942: onPrePresentDX 22942: Presenting Render Target: 0C6D6940 22943: endCapture 1 to GL_BACK 22943: sending new frame notification 22943: Present(00000000,0000000022944,: GL: rendering stereo frame 00000000,0000000022944) = : GL: render 2 to GL_BACK 0 22945: onPostPresentDX 22945: GLSWAP 22946: SetViewport: 0,0 800x600 0118221 22946: SetViewport: 0,0 800x600 0118221 22946: IDirect3DDevice9::Clear(...) 22947: onPreClearDX 22947: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22948: beginCapture 22948: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22949: SetViewport: 0,0 800x600 0118221 22949: SetViewport: 0,0 800x600 0118221 22950: onPrePresentDX 22950: Presenting Render Target: 0C6D6940 22951: endCapture 2 to GL_BACK 22951: sending new frame notification 22952: Present(00000000,00000000,00000000,00000000) = 0 22952: GL: rendering stereo frame 22953: onPostPresentDX 22954: GL: render 0 to GL_BACK 22955: GLSWAP 22955: SetViewport: 0,0 800x600 0118221 22955: SetViewport: 0,0 800x600 0118221 22956: IDirect3DDevice9::Clear(...) 22956: onPreClearDX 22957: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22957: beginCapture 22957: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22958: SetViewport: 0,0 800x600 0118221 22958: SetViewport: 0,0 800x600 0118221 22958: onPrePresentDX 22958: Presenting Render Target: 0C6D6940 22959: endCapture 0 to GL_BACK 22959: sending new frame notification 22959: Present(00000000,00000000,00000000,0000000022960) = : GL: rendering stereo frame 022960: GL: render 1 to GL_BACK 22961: onPostPresentDX 22962: GLSWAP 22962: SetViewport: 0,0 800x600 0118221 22963: SetViewport: 0,0 800x600 0118221 22963: IDirect3DDevice9::Clear(...) 22963: onPreClearDX 22963: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22964: beginCapture 22964: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22964: SetViewport: 0,0 800x600 0118221 22965: SetViewport: 0,0 800x600 0118221 22965: onPrePresentDX 22965: Presenting Render Target: 0C6D6940 22965: endCapture 1 to GL_BACK 22966: sending new frame notification 22966: Present(00000000,00000000,00000000,0000000022966) = : GL: rendering stereo frame 0 22966: GL: render 2 to GL_BACK 22967: onPostPresentDX 22970: GLSWAP 22971: SetViewport: 0,0 800x600 0118221 22971: SetViewport: 0,0 800x600 0118221 22971: IDirect3DDevice9::Clear(...) 22972: onPreClearDX 22972: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22972: beginCapture 22972: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22973: SetViewport: 0,0 800x600 0118221 22973: SetViewport: 0,0 800x600 0118221 22973: onPrePresentDX 22973: Presenting Render Target: 0C6D6940 22974: endCapture 2 to GL_BACK 22974: sending new frame notification 22974: Present(00000000,00000000,00000000,2297400000000: GL: rendering stereo frame ) = 0 22975: GL: render 0 to GL_BACK 22976: onPostPresentDX 22979: GLSWAP 22979: SetViewport: 0,0 800x600 0118221 22979: SetViewport: 0,0 800x600 0118221 22979: IDirect3DDevice9::Clear(...) 22980: onPreClearDX 22980: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22980: beginCapture 22981: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 22981: SetViewport: 0,0 800x600 0118221 22981: SetViewport: 0,0 800x600 0118221 22981: onPrePresentDX 22982: Presenting Render Target: 0C6D6940 22982: endCapture 0 to GL_BACK 22982: sending new frame notification 22982: Present(00000000,00000000,00000000,00000000) = 022983 : GL: rendering stereo frame 22983: onPostPresentDX 22984: GL: render 1 to GL_BACK 22987: GLSWAP 22987: SetViewport: 0,0 800x600 0118221 22988: SetViewport: 0,0 800x600 0118221 22988: IDirect3DDevice9::Clear(...) 22988: onPreClearDX 22988: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22989: beginCapture 22989: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 22989: SetViewport: 0,0 800x600 0118221 22990: SetViewport: 0,0 800x600 0118221 22990: onPrePresentDX 22990: Presenting Render Target: 0C6D6940 22990: endCapture 1 to GL_BACK 22991: sending new frame notification 22991: Present(00000000,00000000,00000000,00000000) = 229910: GL: rendering stereo frame 22991: GL: render 2 to GL_BACK 22992: onPostPresentDX 22995: GLSWAP 22996: SetViewport: 0,0 800x600 0118221 22996: SetViewport: 0,0 800x600 0118221 22996: IDirect3DDevice9::Clear(...) 22996: onPreClearDX 22997: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 22997: beginCapture 22997: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 22998: SetViewport: 0,0 800x600 0118221 22998: SetViewport: 0,0 800x600 0118221 22998: onPrePresentDX 22998: Presenting Render Target: 0C6D6940 22999: endCapture 2 to GL_BACK 22999: sending new frame notification 22999: Present(00000000,0000000022999,: GL: rendering stereo frame 00000000,00000000) = 0 23000: GL: render 0 to GL_BACK 23001: onPostPresentDX 23004: GLSWAP 23004: SetViewport: 0,0 800x600 0118221 23005: SetViewport: 0,0 800x600 0118221 23005: IDirect3DDevice9::Clear(...) 23005: onPreClearDX 23005: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23006: beginCapture 23006: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23006: SetViewport: 0,0 800x600 0118221 23006: SetViewport: 0,0 800x600 0118221 23007: onPrePresentDX 23007: Presenting Render Target: 0C6D6940 23007: endCapture 0 to GL_BACK 23007: sending new frame notification 23008: Present(00000000,00000000,00000000,0000000023008) = : GL: rendering stereo frame 0 23008: GL: render 1 to GL_BACK 23009: onPostPresentDX 23012: GLSWAP 23012: SetViewport: 0,0 800x600 0118221 23013: SetViewport: 0,0 800x600 0118221 23013: IDirect3DDevice9::Clear(...) 23013: onPreClearDX 23013: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23014: beginCapture 23014: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23014: SetViewport: 0,0 800x600 0118221 23014: SetViewport: 0,0 800x600 0118221 23015: onPrePresentDX 23015: Presenting Render Target: 0C6D6940 23015: endCapture 1 to GL_BACK 23016: sending new frame notification 23016: Present(00000000,00000000,00000000,00000000) = 0 23016: GL: rendering stereo frame 23017: onPostPresentDX 23017: GL: render 2 to GL_BACK 23020: GLSWAP 23021: SetViewport: 0,0 800x600 0118221 23021: SetViewport: 0,0 800x600 0118221 23021: IDirect3DDevice9::Clear(...) 23021: onPreClearDX 23022: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23022: beginCapture 23022: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23022: SetViewport: 0,0 800x600 0118221 23023: SetViewport: 0,0 800x600 0118221 23023: onPrePresentDX 23023: Presenting Render Target: 0C6D6940 23024: endCapture 2 to GL_BACK 23024: sending new frame notification 23024: Present(00000000,00000000,2302400000000,00000000: GL: rendering stereo frame ) = 0 23025: GL: render 0 to GL_BACK 23025: onPostPresentDX 23029: GLSWAP 23029: SetViewport: 0,0 800x600 0118221 23030: SetViewport: 0,0 800x600 0118221 23030: IDirect3DDevice9::Clear(...) 23030: onPreClearDX 23030: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23031: beginCapture 23031: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23031: SetViewport: 0,0 800x600 0118221 23032: SetViewport: 0,0 800x600 0118221 23032: onPrePresentDX 23032: Presenting Render Target: 0C6D6940 23032: endCapture 0 to GL_BACK 23033: sending new frame notification 23033: Present(00000000,00000000,00000000,00000000) = 230330: GL: rendering stereo frame 23033: GL: render 1 to GL_BACK 23034: onPostPresentDX 23037: GLSWAP 23037: SetViewport: 0,0 800x600 0118221 23038: SetViewport: 0,0 800x600 0118221 23038: IDirect3DDevice9::Clear(...) 23038: onPreClearDX 23038: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23039: beginCapture 23039: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23039: SetViewport: 0,0 800x600 0118221 23040: SetViewport: 0,0 800x600 0118221 23040: onPrePresentDX 23040: Presenting Render Target: 0C6D6940 23040: endCapture 1 to GL_BACK 23041: sending new frame notification 23041: Present(00000000,00000000,00000000,00000000) = 230410: GL: rendering stereo frame 23041: GL: render 2 to GL_BACK 23042: onPostPresentDX 23045: GLSWAP 23046: SetViewport: 0,0 800x600 0118221 23046: SetViewport: 0,0 800x600 0118221 23046: IDirect3DDevice9::Clear(...) 23046: onPreClearDX 23047: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23047: beginCapture 23047: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23047: SetViewport: 0,0 800x600 0118221 23048: SetViewport: 0,0 800x600 0118221 23048: onPrePresentDX 23048: Presenting Render Target: 0C6D6940 23049: endCapture 2 to GL_BACK 23049: sending new frame notification 23049: Present(00000000,00000000,00000000,0000000023049) = : GL: rendering stereo frame 0 23050: GL: render 0 to GL_BACK 23051: onPostPresentDX 23054: GLSWAP 23054: SetViewport: 0,0 800x600 0118221 23054: SetViewport: 0,0 800x600 0118221 23054: IDirect3DDevice9::Clear(...) 23055: onPreClearDX 23055: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23055: beginCapture 23055: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23056: SetViewport: 0,0 800x600 0118221 23056: SetViewport: 0,0 800x600 0118221 23056: onPrePresentDX 23056: Presenting Render Target: 0C6D6940 23057: endCapture 0 to GL_BACK 23057: sending new frame notification 23057: Present(00000000,2305800000000,: GL: rendering stereo frame 00000000,00000000) = 0 23058: GL: render 1 to GL_BACK 23059: onPostPresentDX 23062: GLSWAP 23062: SetViewport: 0,0 800x600 0118221 23063: SetViewport: 0,0 800x600 0118221 23063: IDirect3DDevice9::Clear(...) 23064: onPreClearDX 23064: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23065: beginCapture 23065: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23066: SetViewport: 0,0 800x600 0118221 23066: SetViewport: 0,0 800x600 0118221 23066: onPrePresentDX 23067: Presenting Render Target: 0C6D6940 23068: endCapture 1 to GL_BACK 23068: sending new frame notification 23068: Present(00000000,00000000,00000000,0000000023069) = : GL: rendering stereo frame 23069: GL: render 2 to GL_BACK 0 23070: onPostPresentDX 23079: GLSWAP 23079: SetViewport: 0,0 800x600 0118221 23080: SetViewport: 0,0 800x600 0118221 23080: IDirect3DDevice9::Clear(...) 23080: onPreClearDX 23081: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23081: beginCapture 23082: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23082: SetViewport: 0,0 800x600 0118221 23082: SetViewport: 0,0 800x600 0118221 23083: onPrePresentDX 23083: Presenting Render Target: 0C6D6940 23084: endCapture 2 to GL_BACK 23084: sending new frame notification 23084: Present(00000000,00000000,00000000,0000000023085) = : GL: rendering stereo frame 0 23085: GL: render 0 to GL_BACK 23086: onPostPresentDX 23087: GLSWAP 23087: SetViewport: 0,0 800x600 0118221 23087: SetViewport: 0,0 800x600 0118221 23088: IDirect3DDevice9::Clear(...) 23088: onPreClearDX 23089: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23089: beginCapture 23089: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23090: SetViewport: 0,0 800x600 0118221 23090: SetViewport: 0,0 800x600 0118221 23091: onPrePresentDX 23091: Presenting Render Target: 0C6D6940 23091: endCapture 0 to GL_BACK 23092: sending new frame notification 23092: Present(00000000,00000000,2309200000000,00000000: GL: rendering stereo frame ) = 023092 : GL: render 1 to GL_BACK 23093: onPostPresentDX 23094: GLSWAP 23094: SetViewport: 0,0 800x600 0118221 23094: SetViewport: 0,0 800x600 0118221 23095: IDirect3DDevice9::Clear(...) 23095: onPreClearDX 23095: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23096: beginCapture 23096: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23096: SetViewport: 0,0 800x600 0118221 23096: SetViewport: 0,0 800x600 0118221 23097: onPrePresentDX 23097: Presenting Render Target: 0C6D6940 23097: endCapture 1 to GL_BACK 23098: sending new frame notification 23098: Present(00000000,00000000,00000000,0000000023098) = : GL: rendering stereo frame 0 23099: GL: render 2 to GL_BACK 23099: onPostPresentDX 23100: GLSWAP 23100: SetViewport: 0,0 800x600 0118221 23101: SetViewport: 0,0 800x600 0118221 23101: IDirect3DDevice9::Clear(...) 23101: onPreClearDX 23102: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23103: beginCapture 23103: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23103: SetViewport: 0,0 800x600 0118221 23104: SetViewport: 0,0 800x600 0118221 23104: onPrePresentDX 23104: Presenting Render Target: 0C6D6940 23105: endCapture 2 to GL_BACK 23105: sending new frame notification 23105: Present(00000000,00000000,00000000,00000000) = 231050: GL: rendering stereo frame 23106: GL: render 0 to GL_BACK 23106: onPostPresentDX 23107: GLSWAP 23107: SetViewport: 0,0 800x600 0118221 23108: SetViewport: 0,0 800x600 0118221 23108: IDirect3DDevice9::Clear(...) 23108: onPreClearDX 23108: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23109: beginCapture 23109: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23109: SetViewport: 0,0 800x600 0118221 23110: SetViewport: 0,0 800x600 0118221 23110: onPrePresentDX 23110: Presenting Render Target: 0C6D6940 23111: endCapture 0 to GL_BACK 23111: sending new frame notification 23111: Present(00000000,00000000,00000000,00000000) = 0 23111: GL: rendering stereo frame 23112: onPostPresentDX 23113: GL: render 1 to GL_BACK 23113: GLSWAP 23114: SetViewport: 0,0 800x600 0118221 23114: SetViewport: 0,0 800x600 0118221 23114: IDirect3DDevice9::Clear(...) 23115: onPreClearDX 23115: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23115: beginCapture 23115: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23116: SetViewport: 0,0 800x600 0118221 23116: SetViewport: 0,0 800x600 0118221 23116: onPrePresentDX 23117: Presenting Render Target: 0C6D6940 23117: endCapture 1 to GL_BACK 23117: sending new frame notification 23117: Present(00000000,00000000,00000000,0000000023118) = : GL: rendering stereo frame 023118: GL: render 2 to GL_BACK 23119: onPostPresentDX 23120: GLSWAP 23121: SetViewport: 0,0 800x600 0118221 23121: SetViewport: 0,0 800x600 0118221 23121: IDirect3DDevice9::Clear(...) 23122: onPreClearDX 23122: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23123: beginCapture 23123: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23124: SetViewport: 0,0 800x600 0118221 23124: SetViewport: 0,0 800x600 0118221 23125: onPrePresentDX 23125: Presenting Render Target: 0C6D6940 23126: endCapture 2 to GL_BACK 23126: sending new frame notification 23127: Present(00000000,00000000,00000000,0000000023127) = : GL: rendering stereo frame 023128: GL: render 0 to GL_BACK 23128: onPostPresentDX 23137: GLSWAP 23137: SetViewport: 0,0 800x600 0118221 23138: SetViewport: 0,0 800x600 0118221 23138: IDirect3DDevice9::Clear(...) 23139: onPreClearDX 23139: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23140: beginCapture 23140: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23141: SetViewport: 0,0 800x600 0118221 23141: SetViewport: 0,0 800x600 0118221 23142: onPrePresentDX 23142: Presenting Render Target: 0C6D6940 23142: endCapture 0 to GL_BACK 23143: sending new frame notification 23143: Present(00000000,00000000,2314300000000,00000000: GL: rendering stereo frame ) = 23144: GL: render 1 to GL_BACK 0 23145: GLSWAP 23145: onPostPresentDX 23146: SetViewport: 0,0 800x600 0118221 23146: SetViewport: 0,0 800x600 0118221 23146: IDirect3DDevice9::Clear(...) 23147: onPreClearDX 23147: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23147: beginCapture 23148: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23148: SetViewport: 0,0 800x600 0118221 23148: SetViewport: 0,0 800x600 0118221 23149: onPrePresentDX 23149: Presenting Render Target: 0C6D6940 23149: endCapture 1 to GL_BACK 23149: sending new frame notification 23150: Present(00000000,00000000,00000000,0000000023150) = : GL: rendering stereo frame 23150: GL: render 2 to GL_BACK 0 23151: onPostPresentDX 23151: GLSWAP 23152: SetViewport: 0,0 800x600 0118221 23152: SetViewport: 0,0 800x600 0118221 23152: IDirect3DDevice9::Clear(...) 23153: onPreClearDX 23153: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23153: beginCapture 23153: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23154: SetViewport: 0,0 800x600 0118221 23154: SetViewport: 0,0 800x600 0118221 23154: onPrePresentDX 23154: Presenting Render Target: 0C6D6940 23155: endCapture 2 to GL_BACK 23155: sending new frame notification 23155: Present(00000000,00000000,00000000,2315500000000: GL: rendering stereo frame ) = 023156: GL: render 0 to GL_BACK 23157: onPostPresentDX 23157: GLSWAP 23157: SetViewport: 0,0 800x600 0118221 23158: SetViewport: 0,0 800x600 0118221 23158: IDirect3DDevice9::Clear(...) 23158: onPreClearDX 23158: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23159: beginCapture 23159: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23159: SetViewport: 0,0 800x600 0118221 23160: SetViewport: 0,0 800x600 0118221 23160: onPrePresentDX 23160: Presenting Render Target: 0C6D6940 23161: endCapture 0 to GL_BACK 23161: sending new frame notification 23161: Present(00000000,00000000,00000000,0000000023161) = : GL: rendering stereo frame 0 23162: GL: render 1 to GL_BACK 23163: onPostPresentDX 23163: GLSWAP 23163: SetViewport: 0,0 800x600 0118221 23164: SetViewport: 0,0 800x600 0118221 23164: IDirect3DDevice9::Clear(...) 23164: onPreClearDX 23164: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23165: beginCapture 23165: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23165: SetViewport: 0,0 800x600 0118221 23166: SetViewport: 0,0 800x600 0118221 23166: onPrePresentDX 23166: Presenting Render Target: 0C6D6940 23167: endCapture 1 to GL_BACK 23167: sending new frame notification 23167: Present(00000000,00000000,2316700000000,00000000: GL: rendering stereo frame ) = 0 23168: GL: render 2 to GL_BACK 23168: onPostPresentDX 23170: GLSWAP 23171: SetViewport: 0,0 800x600 0118221 23171: SetViewport: 0,0 800x600 0118221 23171: IDirect3DDevice9::Clear(...) 23171: onPreClearDX 23172: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23172: beginCapture 23172: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23172: SetViewport: 0,0 800x600 0118221 23173: SetViewport: 0,0 800x600 0118221 23173: onPrePresentDX 23173: Presenting Render Target: 0C6D6940 23174: endCapture 2 to GL_BACK 23174: sending new frame notification 23174: Present(00000000,0000000023174,: GL: rendering stereo frame 00000000,00000000) = 0 23175: GL: render 0 to GL_BACK 23176: onPostPresentDX 23179: GLSWAP 23179: SetViewport: 0,0 800x600 0118221 23179: SetViewport: 0,0 800x600 0118221 23179: IDirect3DDevice9::Clear(...) 23180: onPreClearDX 23180: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23180: beginCapture 23180: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23181: SetViewport: 0,0 800x600 0118221 23181: SetViewport: 0,0 800x600 0118221 23181: onPrePresentDX 23181: Presenting Render Target: 0C6D6940 23182: endCapture 0 to GL_BACK 23182: sending new frame notification 23182: Present(00000000,00000000,00000000,00000000) = 231830: GL: rendering stereo frame 23183: onPostPresentDX 23183: GL: render 1 to GL_BACK 23187: GLSWAP 23187: SetViewport: 0,0 800x600 0118221 23188: SetViewport: 0,0 800x600 0118221 23188: IDirect3DDevice9::Clear(...) 23188: onPreClearDX 23189: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23189: beginCapture 23189: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23190: SetViewport: 0,0 800x600 0118221 23190: SetViewport: 0,0 800x600 0118221 23190: onPrePresentDX 23190: Presenting Render Target: 0C6D6940 23191: endCapture 1 to GL_BACK 23191: sending new frame notification 23191: Present(00000000,00000000,00000000,00000000) = 0 23191: GL: rendering stereo frame 23192: onPostPresentDX 23193: GL: render 2 to GL_BACK 23195: GLSWAP 23196: SetViewport: 0,0 800x600 0118221 23196: SetViewport: 0,0 800x600 0118221 23196: IDirect3DDevice9::Clear(...) 23196: onPreClearDX 23197: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23197: beginCapture 23197: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23198: SetViewport: 0,0 800x600 0118221 23198: SetViewport: 0,0 800x600 0118221 23198: onPrePresentDX 23198: Presenting Render Target: 0C6D6940 23199: endCapture 2 to GL_BACK 23199: sending new frame notification 23199: Present(00000000,00000000,00000000,0000000023200) = : GL: rendering stereo frame 0 23200: GL: render 0 to GL_BACK 23201: onPostPresentDX 23204: GLSWAP 23204: SetViewport: 0,0 800x600 0118221 23204: SetViewport: 0,0 800x600 0118221 23205: IDirect3DDevice9::Clear(...) 23205: onPreClearDX 23205: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23206: beginCapture 23206: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23206: SetViewport: 0,0 800x600 0118221 23206: SetViewport: 0,0 800x600 0118221 23207: onPrePresentDX 23207: Presenting Render Target: 0C6D6940 23207: endCapture 0 to GL_BACK 23208: sending new frame notification 23208: Present(00000000,00000000,2320800000000,00000000: GL: rendering stereo frame ) = 0 23208: GL: render 1 to GL_BACK 23209: onPostPresentDX 23212: GLSWAP 23212: SetViewport: 0,0 800x600 0118221 23213: SetViewport: 0,0 800x600 0118221 23213: IDirect3DDevice9::Clear(...) 23213: onPreClearDX 23213: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23214: beginCapture 23214: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23214: SetViewport: 0,0 800x600 0118221 23214: SetViewport: 0,0 800x600 0118221 23215: onPrePresentDX 23215: Presenting Render Target: 0C6D6940 23215: endCapture 1 to GL_BACK 23215: sending new frame notification 23216: Present(00000000,00000000,00000000,00000000) = 023216 : GL: rendering stereo frame 23217: onPostPresentDX 23217: GL: render 2 to GL_BACK 23220: GLSWAP 23221: SetViewport: 0,0 800x600 0118221 23221: SetViewport: 0,0 800x600 0118221 23221: IDirect3DDevice9::Clear(...) 23222: onPreClearDX 23222: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23222: beginCapture 23223: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23223: SetViewport: 0,0 800x600 0118221 23223: SetViewport: 0,0 800x600 0118221 23223: onPrePresentDX 23224: Presenting Render Target: 0C6D6940 23224: endCapture 2 to GL_BACK 23224: sending new frame notification 23224: Present(00000000,00000000,2322500000000,: GL: rendering stereo frame 00000000) = 0 23225: GL: render 0 to GL_BACK 23226: onPostPresentDX 23229: GLSWAP 23229: SetViewport: 0,0 800x600 0118221 23229: SetViewport: 0,0 800x600 0118221 23230: IDirect3DDevice9::Clear(...) 23230: onPreClearDX 23231: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23231: beginCapture 23232: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23232: SetViewport: 0,0 800x600 0118221 23233: SetViewport: 0,0 800x600 0118221 23233: onPrePresentDX 23233: Presenting Render Target: 0C6D6940 23234: endCapture 0 to GL_BACK 23235: sending new frame notification 23235: Present(00000000,00000000,00000000,00000000) = 0 23236: GL: rendering stereo frame 23237: onPostPresentDX 23237: GL: render 1 to GL_BACK 23238: GLSWAP 23238: SetViewport: 0,0 800x600 0118221 23239: SetViewport: 0,0 800x600 0118221 23239: IDirect3DDevice9::Clear(...) 23240: onPreClearDX 23240: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23241: beginCapture 23241: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23242: SetViewport: 0,0 800x600 0118221 23242: SetViewport: 0,0 800x600 0118221 23242: onPrePresentDX 23243: Presenting Render Target: 0C6D6940 23244: endCapture 1 to GL_BACK 23244: sending new frame notification 23244: Present(00000000,0000000023244,00000000,00000000) = : GL: rendering stereo frame 0 23245: GL: render 2 to GL_BACK 23246: onPostPresentDX 23246: GLSWAP 23247: SetViewport: 0,0 800x600 0118221 23247: SetViewport: 0,0 800x600 0118221 23247: IDirect3DDevice9::Clear(...) 23247: onPreClearDX 23248: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23248: beginCapture 23248: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23248: SetViewport: 0,0 800x600 0118221 23249: SetViewport: 0,0 800x600 0118221 23249: onPrePresentDX 23249: Presenting Render Target: 0C6D6940 23250: endCapture 2 to GL_BACK 23250: sending new frame notification 23250: Present(00000000,00000000,00000000,00000000) = 0 23250: GL: rendering stereo frame 23251: onPostPresentDX 23251: GL: render 0 to GL_BACK 23254: GLSWAP 23254: SetViewport: 0,0 800x600 0118221 23254: SetViewport: 0,0 800x600 0118221 23255: IDirect3DDevice9::Clear(...) 23255: onPreClearDX 23255: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23255: beginCapture 23256: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23256: SetViewport: 0,0 800x600 0118221 23256: SetViewport: 0,0 800x600 0118221 23256: onPrePresentDX 23257: Presenting Render Target: 0C6D6940 23257: endCapture 0 to GL_BACK 23257: sending new frame notification 23257: Present(00000000,0000000023258,: GL: rendering stereo frame 0000000023258: GL: render 1 to GL_BACK ,00000000) = 0 23259: onPostPresentDX 23262: GLSWAP 23262: SetViewport: 0,0 800x600 0118221 23263: SetViewport: 0,0 800x600 0118221 23263: IDirect3DDevice9::Clear(...) 23263: onPreClearDX 23263: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23264: beginCapture 23264: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23264: SetViewport: 0,0 800x600 0118221 23265: SetViewport: 0,0 800x600 0118221 23265: onPrePresentDX 23265: Presenting Render Target: 0C6D6940 23266: endCapture 1 to GL_BACK 23266: sending new frame notification 23266: Present(00000000,00000000,2326600000000,00000000: GL: rendering stereo frame ) = 0 23267: GL: render 2 to GL_BACK 23267: onPostPresentDX 23270: GLSWAP 23271: SetViewport: 0,0 800x600 0118221 23271: SetViewport: 0,0 800x600 0118221 23271: IDirect3DDevice9::Clear(...) 23271: onPreClearDX 23272: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23272: beginCapture 23272: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23272: SetViewport: 0,0 800x600 0118221 23273: SetViewport: 0,0 800x600 0118221 23273: onPrePresentDX 23273: Presenting Render Target: 0C6D6940 23274: endCapture 2 to GL_BACK 23274: sending new frame notification 23274: Present(00000000,0000000023274,: GL: rendering stereo frame 00000000,00000000) = 0 23275: GL: render 0 to GL_BACK 23275: onPostPresentDX 23279: GLSWAP 23279: SetViewport: 0,0 800x600 0118221 23279: SetViewport: 0,0 800x600 0118221 23279: IDirect3DDevice9::Clear(...) 23280: onPreClearDX 23280: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23280: beginCapture 23280: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23281: SetViewport: 0,0 800x600 0118221 23281: SetViewport: 0,0 800x600 0118221 23281: onPrePresentDX 23281: Presenting Render Target: 0C6D6940 23282: endCapture 0 to GL_BACK 23282: sending new frame notification 23282: Present(00000000,00000000,00000000,00000000) = 232830: GL: rendering stereo frame 23283: GL: render 1 to GL_BACK 23284: onPostPresentDX 23287: GLSWAP 23287: SetViewport: 0,0 800x600 0118221 23288: SetViewport: 0,0 800x600 0118221 23288: IDirect3DDevice9::Clear(...) 23289: onPreClearDX 23289: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23290: beginCapture 23290: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23291: SetViewport: 0,0 800x600 0118221 23291: SetViewport: 0,0 800x600 0118221 23291: onPrePresentDX 23292: Presenting Render Target: 0C6D6940 23293: endCapture 1 to GL_BACK 23293: sending new frame notification 23293: Present(00000000,00000000,00000000,0000000023294) = : GL: rendering stereo frame 23294: GL: render 2 to GL_BACK 0 23295: GLSWAP 23296: onPostPresentDX 23296: SetViewport: 0,0 800x600 0118221 23297: SetViewport: 0,0 800x600 0118221 23297: IDirect3DDevice9::Clear(...) 23297: onPreClearDX 23298: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23298: beginCapture 23299: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23299: SetViewport: 0,0 800x600 0118221 23300: SetViewport: 0,0 800x600 0118221 23300: onPrePresentDX 23300: Presenting Render Target: 0C6D6940 23301: endCapture 2 to GL_BACK 23301: sending new frame notification 23301: Present(00000000,0000000023301,: GL: rendering stereo frame 00000000,00000000) = 0 23302: GL: render 0 to GL_BACK 23303: onPostPresentDX 23304: GLSWAP 23304: SetViewport: 0,0 800x600 0118221 23304: SetViewport: 0,0 800x600 0118221 23305: IDirect3DDevice9::Clear(...) 23305: onPreClearDX 23305: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23305: beginCapture 23306: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23306: SetViewport: 0,0 800x600 0118221 23306: SetViewport: 0,0 800x600 0118221 23307: onPrePresentDX 23307: Presenting Render Target: 0C6D6940 23307: endCapture 0 to GL_BACK 23307: sending new frame notification 23308: Present(00000000,00000000,2330800000000,00000000: GL: rendering stereo frame ) = 0 23308: GL: render 1 to GL_BACK 23309: onPostPresentDX 23312: GLSWAP 23312: SetViewport: 0,0 800x600 0118221 23313: SetViewport: 0,0 800x600 0118221 23313: IDirect3DDevice9::Clear(...) 23313: onPreClearDX 23313: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23314: beginCapture 23314: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23314: SetViewport: 0,0 800x600 0118221 23314: SetViewport: 0,0 800x600 0118221 23315: onPrePresentDX 23315: Presenting Render Target: 0C6D6940 23315: endCapture 1 to GL_BACK 23315: sending new frame notification 23316: Present(00000000,00000000,00000000,00000000) = 023316 : GL: rendering stereo frame 23317: onPostPresentDX 23317: GL: render 2 to GL_BACK 23320: GLSWAP 23321: SetViewport: 0,0 800x600 0118221 23321: SetViewport: 0,0 800x600 0118221 23321: IDirect3DDevice9::Clear(...) 23321: onPreClearDX 23322: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23322: beginCapture 23322: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23323: SetViewport: 0,0 800x600 0118221 23323: SetViewport: 0,0 800x600 0118221 23324: onPrePresentDX 23324: Presenting Render Target: 0C6D6940 23324: endCapture 2 to GL_BACK 23325: sending new frame notification 23325: Present(00000000,00000000,2332500000000,00000000: GL: rendering stereo frame ) = 0 23325: GL: render 0 to GL_BACK 23326: onPostPresentDX 23329: GLSWAP 23329: SetViewport: 0,0 800x600 0118221 23329: SetViewport: 0,0 800x600 0118221 23330: IDirect3DDevice9::Clear(...) 23330: onPreClearDX 23330: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23331: beginCapture 23331: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23331: SetViewport: 0,0 800x600 0118221 23332: SetViewport: 0,0 800x600 0118221 23332: onPrePresentDX 23332: Presenting Render Target: 0C6D6940 23333: endCapture 0 to GL_BACK 23333: sending new frame notification 23333: Present(00000000,0000000023333,: GL: rendering stereo frame 23334: GL: render 1 to GL_BACK 00000000,00000000) = 0 23334: onPostPresentDX 23337: GLSWAP 23337: SetViewport: 0,0 800x600 0118221 23338: SetViewport: 0,0 800x600 0118221 23338: IDirect3DDevice9::Clear(...) 23338: onPreClearDX 23338: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23339: beginCapture 23339: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23339: SetViewport: 0,0 800x600 0118221 23339: SetViewport: 0,0 800x600 0118221 23340: onPrePresentDX 23340: Presenting Render Target: 0C6D6940 23340: endCapture 1 to GL_BACK 23341: sending new frame notification 23341: Present(00000000,00000000,00000000,00000000) = 0 23341: GL: rendering stereo frame 23342: onPostPresentDX 23342: GL: render 2 to GL_BACK 23345: GLSWAP 23346: SetViewport: 0,0 800x600 0118221 23346: SetViewport: 0,0 800x600 0118221 23346: IDirect3DDevice9::Clear(...) 23347: onPreClearDX 23347: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23347: beginCapture 23347: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23348: SetViewport: 0,0 800x600 0118221 23348: SetViewport: 0,0 800x600 0118221 23348: onPrePresentDX 23349: Presenting Render Target: 0C6D6940 23349: endCapture 2 to GL_BACK 23349: sending new frame notification 23349: Present(00000000,00000000,00000000,0000000023350) = : GL: rendering stereo frame 0 23350: GL: render 0 to GL_BACK 23351: onPostPresentDX 23354: GLSWAP 23354: SetViewport: 0,0 800x600 0118221 23354: SetViewport: 0,0 800x600 0118221 23355: IDirect3DDevice9::Clear(...) 23355: onPreClearDX 23355: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23356: beginCapture 23356: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23356: SetViewport: 0,0 800x600 0118221 23356: SetViewport: 0,0 800x600 0118221 23357: onPrePresentDX 23357: Presenting Render Target: 0C6D6940 23357: endCapture 0 to GL_BACK 23358: sending new frame notification 23358: Present(00000000,00000000,00000000,0000000023358) = : GL: rendering stereo frame 23359: GL: render 1 to GL_BACK 0 23359: onPostPresentDX 23362: GLSWAP 23362: SetViewport: 0,0 800x600 0118221 23363: SetViewport: 0,0 800x600 0118221 23363: IDirect3DDevice9::Clear(...) 23363: onPreClearDX 23364: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23364: beginCapture 23364: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23364: SetViewport: 0,0 800x600 0118221 23365: SetViewport: 0,0 800x600 0118221 23365: onPrePresentDX 23365: Presenting Render Target: 0C6D6940 23366: endCapture 1 to GL_BACK 23366: sending new frame notification 23366: Present(0000000023366,00000000: GL: rendering stereo frame ,00000000,00000000) = 023367 : GL: render 2 to GL_BACK 23367: onPostPresentDX 23370: GLSWAP 23371: SetViewport: 0,0 800x600 0118221 23371: SetViewport: 0,0 800x600 0118221 23371: IDirect3DDevice9::Clear(...) 23371: onPreClearDX 23372: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23372: beginCapture 23372: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23372: SetViewport: 0,0 800x600 0118221 23373: SetViewport: 0,0 800x600 0118221 23373: onPrePresentDX 23373: Presenting Render Target: 0C6D6940 23374: endCapture 2 to GL_BACK 23374: sending new frame notification 23374: Present(00000000,00000000,2337400000000,00000000: GL: rendering stereo frame 23375: GL: render 0 to GL_BACK ) = 0 23376: onPostPresentDX 23379: GLSWAP 23379: SetViewport: 0,0 800x600 0118221 23379: SetViewport: 0,0 800x600 0118221 23380: IDirect3DDevice9::Clear(...) 23380: onPreClearDX 23380: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23381: beginCapture 23382: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23382: SetViewport: 0,0 800x600 0118221 23383: SetViewport: 0,0 800x600 0118221 23383: onPrePresentDX 23383: Presenting Render Target: 0C6D6940 23384: endCapture 0 to GL_BACK 23384: sending new frame notification 23384: Present(00000000,0000000023384,00000000,00000000: GL: rendering stereo frame ) = 0 23385: GL: render 1 to GL_BACK 23386: onPostPresentDX 23387: GLSWAP 23387: SetViewport: 0,0 800x600 0118221 23388: SetViewport: 0,0 800x600 0118221 23388: IDirect3DDevice9::Clear(...) 23388: onPreClearDX 23388: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23389: beginCapture 23389: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23389: SetViewport: 0,0 800x600 0118221 23390: SetViewport: 0,0 800x600 0118221 23390: onPrePresentDX 23390: Presenting Render Target: 0C6D6940 23391: endCapture 1 to GL_BACK 23391: sending new frame notification 23391: Present(00000000,00000000,00000000,00000000) = 0 23391: GL: rendering stereo frame 23392: onPostPresentDX 23392: GL: render 2 to GL_BACK 23395: GLSWAP 23396: SetViewport: 0,0 800x600 0118221 23396: SetViewport: 0,0 800x600 0118221 23396: IDirect3DDevice9::Clear(...) 23396: onPreClearDX 23397: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23397: beginCapture 23397: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23397: SetViewport: 0,0 800x600 0118221 23398: SetViewport: 0,0 800x600 0118221 23398: onPrePresentDX 23398: Presenting Render Target: 0C6D6940 23399: endCapture 2 to GL_BACK 23399: sending new frame notification 23399: Present(00000000,00000000,00000000,0000000023400) = : GL: rendering stereo frame 0 23400: GL: render 0 to GL_BACK 23401: onPostPresentDX 23404: GLSWAP 23404: SetViewport: 0,0 800x600 0118221 23404: SetViewport: 0,0 800x600 0118221 23405: IDirect3DDevice9::Clear(...) 23405: onPreClearDX 23405: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23405: beginCapture 23406: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23406: SetViewport: 0,0 800x600 0118221 23406: SetViewport: 0,0 800x600 0118221 23406: onPrePresentDX 23407: Presenting Render Target: 0C6D6940 23407: endCapture 0 to GL_BACK 23407: sending new frame notification 23407: Present(00000000,00000000,00000000,00000000) = 0 23408: GL: rendering stereo frame 23408: onPostPresentDX 23409: GL: render 1 to GL_BACK 23412: GLSWAP 23412: SetViewport: 0,0 800x600 0118221 23413: SetViewport: 0,0 800x600 0118221 23413: IDirect3DDevice9::Clear(...) 23413: onPreClearDX 23413: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23414: beginCapture 23414: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23414: SetViewport: 0,0 800x600 0118221 23414: SetViewport: 0,0 800x600 0118221 23415: onPrePresentDX 23415: Presenting Render Target: 0C6D6940 23415: endCapture 1 to GL_BACK 23415: sending new frame notification 23416: Present(00000000,00000000,00000000,00000000) = 0 23416: GL: rendering stereo frame 23417: onPostPresentDX 23417: GL: render 2 to GL_BACK 23420: GLSWAP 23421: SetViewport: 0,0 800x600 0118221 23421: SetViewport: 0,0 800x600 0118221 23421: IDirect3DDevice9::Clear(...) 23421: onPreClearDX 23422: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23422: beginCapture 23422: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23423: SetViewport: 0,0 800x600 0118221 23423: SetViewport: 0,0 800x600 0118221 23423: onPrePresentDX 23424: Presenting Render Target: 0C6D6940 23424: endCapture 2 to GL_BACK 23424: sending new frame notification 23424: Present(00000000,00000000,00000000,0000000023425) = : GL: rendering stereo frame 0 23425: GL: render 0 to GL_BACK 23426: onPostPresentDX 23429: GLSWAP 23429: SetViewport: 0,0 800x600 0118221 23429: SetViewport: 0,0 800x600 0118221 23430: IDirect3DDevice9::Clear(...) 23430: onPreClearDX 23430: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23430: beginCapture 23431: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23431: SetViewport: 0,0 800x600 0118221 23431: SetViewport: 0,0 800x600 0118221 23432: onPrePresentDX 23432: Presenting Render Target: 0C6D6940 23432: endCapture 0 to GL_BACK 23432: sending new frame notification 23433: Present(00000000,00000000,00000000,0000000023433) = : GL: rendering stereo frame 0 23433: GL: render 1 to GL_BACK 23434: onPostPresentDX 23437: GLSWAP 23437: SetViewport: 0,0 800x600 0118221 23438: SetViewport: 0,0 800x600 0118221 23438: IDirect3DDevice9::Clear(...) 23439: onPreClearDX 23439: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23440: beginCapture 23440: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23441: SetViewport: 0,0 800x600 0118221 23441: SetViewport: 0,0 800x600 0118221 23442: onPrePresentDX 23442: Presenting Render Target: 0C6D6940 23443: endCapture 1 to GL_BACK 23444: sending new frame notification 23444: Present(00000000,00000000,00000000,0000000023444) = : GL: rendering stereo frame 023445: GL: render 2 to GL_BACK 23446: onPostPresentDX 23446: GLSWAP 23447: SetViewport: 0,0 800x600 0118221 23447: SetViewport: 0,0 800x600 0118221 23448: IDirect3DDevice9::Clear(...) 23448: onPreClearDX 23448: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23449: beginCapture 23450: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23450: SetViewport: 0,0 800x600 0118221 23450: SetViewport: 0,0 800x600 0118221 23451: onPrePresentDX 23451: Presenting Render Target: 0C6D6940 23452: endCapture 2 to GL_BACK 23453: sending new frame notification 23453: Present(00000000,00000000,2345300000000,00000000: GL: rendering stereo frame 23454: GL: render 0 to GL_BACK ) = 0 23455: onPostPresentDX 23455: GLSWAP 23455: SetViewport: 0,0 800x600 0118221 23456: SetViewport: 0,0 800x600 0118221 23457: IDirect3DDevice9::Clear(...) 23457: onPreClearDX 23458: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23459: beginCapture 23460: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23460: SetViewport: 0,0 800x600 0118221 23461: SetViewport: 0,0 800x600 0118221 23461: onPrePresentDX 23461: Presenting Render Target: 0C6D6940 23462: endCapture 0 to GL_BACK 23463: sending new frame notification 23463: Present(00000000,00000000,00000000,0000000023464) = : 0GL: rendering stereo frame 23464: GL: render 1 to GL_BACK 23465: GLSWAP 23466: onPostPresentDX 23466: SetViewport: 0,0 800x600 0118221 23466: SetViewport: 0,0 800x600 0118221 23467: IDirect3DDevice9::Clear(...) 23467: onPreClearDX 23468: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23469: beginCapture 23469: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23470: SetViewport: 0,0 800x600 0118221 23470: SetViewport: 0,0 800x600 0118221 23471: onPrePresentDX 23471: Presenting Render Target: 0C6D6940 23472: endCapture 1 to GL_BACK 23472: sending new frame notification 23473: Present(00000000,0000000023473,: GL: rendering stereo frame 0000000023474: GL: render 2 to GL_BACK ,00000000) = 0 23474: GLSWAP 23475: onPostPresentDX 23476: SetViewport: 0,0 800x600 0118221 23476: SetViewport: 0,0 800x600 0118221 23476: IDirect3DDevice9::Clear(...) 23477: onPreClearDX 23477: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23478: beginCapture 23478: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23479: SetViewport: 0,0 800x600 0118221 23479: SetViewport: 0,0 800x600 0118221 23479: onPrePresentDX 23480: Presenting Render Target: 0C6D6940 23481: endCapture 2 to GL_BACK 23481: sending new frame notification 23482: Present(00000000,00000000,2348200000000,00000000: GL: rendering stereo frame 23482: GL: render 0 to GL_BACK ) = 0 23483: GLSWAP 23484: onPostPresentDX 23484: SetViewport: 0,0 800x600 0118221 23485: SetViewport: 0,0 800x600 0118221 23485: IDirect3DDevice9::Clear(...) 23486: onPreClearDX 23486: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23487: beginCapture 23487: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23487: SetViewport: 0,0 800x600 0118221 23487: SetViewport: 0,0 800x600 0118221 23488: onPrePresentDX 23488: Presenting Render Target: 0C6D6940 23488: endCapture 0 to GL_BACK 23489: sending new frame notification 23489: Present(00000000,00000000,00000000,00000000) = 0 23489: GL: rendering stereo frame 23490: onPostPresentDX 23491: GL: render 1 to GL_BACK 23492: GLSWAP 23492: SetViewport: 0,0 800x600 0118221 23492: SetViewport: 0,0 800x600 0118221 23493: IDirect3DDevice9::Clear(...) 23493: onPreClearDX 23493: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23493: beginCapture 23494: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23494: SetViewport: 0,0 800x600 0118221 23494: SetViewport: 0,0 800x600 0118221 23494: onPrePresentDX 23495: Presenting Render Target: 0C6D6940 23495: endCapture 1 to GL_BACK 23495: sending new frame notification 23495: Present(00000000,00000000,00000000,2349600000000: GL: rendering stereo frame ) = 0 23496: GL: render 2 to GL_BACK 23497: onPostPresentDX 23498: GLSWAP 23498: SetViewport: 0,0 800x600 0118221 23498: SetViewport: 0,0 800x600 0118221 23499: IDirect3DDevice9::Clear(...) 23499: onPreClearDX 23499: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23499: beginCapture 23500: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23500: SetViewport: 0,0 800x600 0118221 23500: SetViewport: 0,0 800x600 0118221 23501: onPrePresentDX 23501: Presenting Render Target: 0C6D6940 23501: endCapture 2 to GL_BACK 23501: sending new frame notification 23502: Present(00000000,00000000,2350200000000,00000000: ) = GL: rendering stereo frame 0 23502: GL: render 0 to GL_BACK 23503: onPostPresentDX 23504: GLSWAP 23504: SetViewport: 0,0 800x600 0118221 23505: SetViewport: 0,0 800x600 0118221 23505: IDirect3DDevice9::Clear(...) 23505: onPreClearDX 23505: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23506: beginCapture 23506: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23506: SetViewport: 0,0 800x600 0118221 23506: SetViewport: 0,0 800x600 0118221 23507: onPrePresentDX 23507: Presenting Render Target: 0C6D6940 23507: endCapture 0 to GL_BACK 23507: sending new frame notification 23508: Present(00000000,00000000,2350800000000,00000000: GL: rendering stereo frame ) = 0 23508: GL: render 1 to GL_BACK 23509: onPostPresentDX 23512: GLSWAP 23512: SetViewport: 0,0 800x600 0118221 23513: SetViewport: 0,0 800x600 0118221 23513: IDirect3DDevice9::Clear(...) 23513: onPreClearDX 23513: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23514: beginCapture 23514: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23514: SetViewport: 0,0 800x600 0118221 23514: SetViewport: 0,0 800x600 0118221 23515: onPrePresentDX 23515: Presenting Render Target: 0C6D6940 23515: endCapture 1 to GL_BACK 23515: sending new frame notification 23516: Present(00000000,00000000,00000000,0000000023516) = : GL: rendering stereo frame 023516 : GL: render 2 to GL_BACK 23517: onPostPresentDX 23520: GLSWAP 23521: SetViewport: 0,0 800x600 0118221 23521: SetViewport: 0,0 800x600 0118221 23521: IDirect3DDevice9::Clear(...) 23521: onPreClearDX 23522: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23522: beginCapture 23523: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23523: SetViewport: 0,0 800x600 0118221 23524: SetViewport: 0,0 800x600 0118221 23524: onPrePresentDX 23524: Presenting Render Target: 0C6D6940 23525: endCapture 2 to GL_BACK 23526: sending new frame notification 23526: Present(00000000,00000000,00000000,00000000) = 023526 : GL: rendering stereo frame 23527: onPostPresentDX 23527: GL: render 0 to GL_BACK 23537: GLSWAP 23538: SetViewport: 0,0 800x600 0118221 23538: SetViewport: 0,0 800x600 0118221 23538: IDirect3DDevice9::Clear(...) 23539: onPreClearDX 23539: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23540: beginCapture 23540: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23541: SetViewport: 0,0 800x600 0118221 23541: SetViewport: 0,0 800x600 0118221 23542: onPrePresentDX 23542: Presenting Render Target: 0C6D6940 23543: endCapture 0 to GL_BACK 23543: sending new frame notification 23544: Present(00000000,00000000,00000000,2354400000000: GL: rendering stereo frame 23544: GL: render 1 to GL_BACK ) = 0 23545: onPostPresentDX 23546: GLSWAP 23546: SetViewport: 0,0 800x600 0118221 23546: SetViewport: 0,0 800x600 0118221 23547: IDirect3DDevice9::Clear(...) 23547: onPreClearDX 23548: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23549: beginCapture 23549: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23549: SetViewport: 0,0 800x600 0118221 23550: SetViewport: 0,0 800x600 0118221 23550: onPrePresentDX 23551: Presenting Render Target: 0C6D6940 23551: endCapture 1 to GL_BACK 23551: sending new frame notification 23552: Present(00000000,00000000,00000000,0000000023552) = : GL: rendering stereo frame 0 23552: GL: render 2 to GL_BACK 23553: onPostPresentDX 23554: GLSWAP 23554: SetViewport: 0,0 800x600 0118221 23554: SetViewport: 0,0 800x600 0118221 23555: IDirect3DDevice9::Clear(...) 23555: onPreClearDX 23555: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23556: beginCapture 23556: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23556: SetViewport: 0,0 800x600 0118221 23556: SetViewport: 0,0 800x600 0118221 23557: onPrePresentDX 23557: Presenting Render Target: 0C6D6940 23557: endCapture 2 to GL_BACK 23557: sending new frame notification 23558: Present(00000000,00000000,2355800000000,00000000: GL: rendering stereo frame ) = 023558 : GL: render 0 to GL_BACK 23559: onPostPresentDX 23562: GLSWAP 23562: SetViewport: 0,0 800x600 0118221 23563: SetViewport: 0,0 800x600 0118221 23563: IDirect3DDevice9::Clear(...) 23563: onPreClearDX 23563: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23564: beginCapture 23564: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23564: SetViewport: 0,0 800x600 0118221 23565: SetViewport: 0,0 800x600 0118221 23565: onPrePresentDX 23565: Presenting Render Target: 0C6D6940 23566: endCapture 0 to GL_BACK 23566: sending new frame notification 23566: Present(00000000,00000000,00000000,0000000023566) = : GL: rendering stereo frame 023567: GL: render 1 to GL_BACK 23567: onPostPresentDX 23570: GLSWAP 23571: SetViewport: 0,0 800x600 0118221 23571: SetViewport: 0,0 800x600 0118221 23572: IDirect3DDevice9::Clear(...) 23572: onPreClearDX 23572: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23573: beginCapture 23574: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23574: SetViewport: 0,0 800x600 0118221 23575: SetViewport: 0,0 800x600 0118221 23575: onPrePresentDX 23576: Presenting Render Target: 0C6D6940 23576: endCapture 1 to GL_BACK 23577: sending new frame notification 23577: Present(00000000,00000000,00000000,00000000) = 0 23578: GL: rendering stereo frame 23579: onPostPresentDX 23579: GL: render 2 to GL_BACK 23580: GLSWAP 23581: SetViewport: 0,0 800x600 0118221 23581: SetViewport: 0,0 800x600 0118221 23582: IDirect3DDevice9::Clear(...) 23582: onPreClearDX 23583: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23583: beginCapture 23584: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23584: SetViewport: 0,0 800x600 0118221 23584: SetViewport: 0,0 800x600 0118221 23585: onPrePresentDX 23585: Presenting Render Target: 0C6D6940 23585: endCapture 2 to GL_BACK 23586: sending new frame notification 23586: Present(00000000,0000000023586,: GL: rendering stereo frame 0000000023586: GL: render 0 to GL_BACK ,00000000) = 0 23587: onPostPresentDX 23587: GLSWAP 23588: SetViewport: 0,0 800x600 0118221 23588: SetViewport: 0,0 800x600 0118221 23588: IDirect3DDevice9::Clear(...) 23589: onPreClearDX 23589: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23589: beginCapture 23589: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23590: SetViewport: 0,0 800x600 0118221 23590: SetViewport: 0,0 800x600 0118221 23590: onPrePresentDX 23591: Presenting Render Target: 0C6D6940 23591: endCapture 0 to GL_BACK 23591: sending new frame notification 23591: Present(00000000,00000000,00000000,0000000023592) = : GL: rendering stereo frame 23592: GL: render 1 to GL_BACK 0 23593: onPostPresentDX 23595: GLSWAP 23596: SetViewport: 0,0 800x600 0118221 23596: SetViewport: 0,0 800x600 0118221 23596: IDirect3DDevice9::Clear(...) 23596: onPreClearDX 23597: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23597: beginCapture 23597: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23597: SetViewport: 0,0 800x600 0118221 23598: SetViewport: 0,0 800x600 0118221 23598: onPrePresentDX 23598: Presenting Render Target: 0C6D6940 23599: endCapture 1 to GL_BACK 23599: sending new frame notification 23599: Present(00000000,00000000,2359900000000,: GL: rendering stereo frame 00000000) = 0 23600: GL: render 2 to GL_BACK 23600: onPostPresentDX 23604: GLSWAP 23604: SetViewport: 0,0 800x600 0118221 23604: SetViewport: 0,0 800x600 0118221 23605: IDirect3DDevice9::Clear(...) 23605: onPreClearDX 23605: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23606: beginCapture 23606: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23606: SetViewport: 0,0 800x600 0118221 23606: SetViewport: 0,0 800x600 0118221 23607: onPrePresentDX 23607: Presenting Render Target: 0C6D6940 23607: endCapture 2 to GL_BACK 23608: sending new frame notification 23608: Present(00000000,00000000,2360800000000,: GL: rendering stereo frame 00000000) = 0 23608: GL: render 0 to GL_BACK 23609: onPostPresentDX 23612: GLSWAP 23612: SetViewport: 0,0 800x600 0118221 23613: SetViewport: 0,0 800x600 0118221 23613: IDirect3DDevice9::Clear(...) 23613: onPreClearDX 23613: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23614: beginCapture 23614: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23614: SetViewport: 0,0 800x600 0118221 23615: SetViewport: 0,0 800x600 0118221 23615: onPrePresentDX 23615: Presenting Render Target: 0C6D6940 23615: endCapture 0 to GL_BACK 23616: sending new frame notification 23616: Present(0000000023616,00000000: GL: rendering stereo frame ,00000000,0000000023616) = : 0GL: render 1 to GL_BACK 23617: onPostPresentDX 23620: GLSWAP 23621: SetViewport: 0,0 800x600 0118221 23621: SetViewport: 0,0 800x600 0118221 23621: IDirect3DDevice9::Clear(...) 23622: onPreClearDX 23622: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23622: beginCapture 23622: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23623: SetViewport: 0,0 800x600 0118221 23623: SetViewport: 0,0 800x600 0118221 23623: onPrePresentDX 23623: Presenting Render Target: 0C6D6940 23624: endCapture 1 to GL_BACK 23624: sending new frame notification 23624: Present(00000000,00000000,00000000,0000000023625) = : 0GL: rendering stereo frame 23625: onPostPresentDX 23626: GL: render 2 to GL_BACK 23629: GLSWAP 23629: SetViewport: 0,0 800x600 0118221 23629: SetViewport: 0,0 800x600 0118221 23630: IDirect3DDevice9::Clear(...) 23630: onPreClearDX 23631: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23631: beginCapture 23632: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23632: SetViewport: 0,0 800x600 0118221 23633: SetViewport: 0,0 800x600 0118221 23633: onPrePresentDX 23633: Presenting Render Target: 0C6D6940 23634: endCapture 2 to GL_BACK 23634: sending new frame notification 23634: Present(00000000,00000000,00000000,00000000) = 0 23634: GL: rendering stereo frame 23635: onPostPresentDX 23636: GL: render 0 to GL_BACK 23637: GLSWAP 23637: SetViewport: 0,0 800x600 0118221 23638: SetViewport: 0,0 800x600 0118221 23638: IDirect3DDevice9::Clear(...) 23638: onPreClearDX 23638: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23639: beginCapture 23639: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23639: SetViewport: 0,0 800x600 0118221 23639: SetViewport: 0,0 800x600 0118221 23640: onPrePresentDX 23640: Presenting Render Target: 0C6D6940 23640: endCapture 0 to GL_BACK 23641: sending new frame notification 23641: Present(00000000,00000000,00000000,0000000023641) = : GL: rendering stereo frame 0 23642: GL: render 1 to GL_BACK 23642: onPostPresentDX 23645: GLSWAP 23646: SetViewport: 0,0 800x600 0118221 23646: SetViewport: 0,0 800x600 0118221 23646: IDirect3DDevice9::Clear(...) 23646: onPreClearDX 23647: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23647: beginCapture 23647: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23647: SetViewport: 0,0 800x600 0118221 23648: SetViewport: 0,0 800x600 0118221 23648: onPrePresentDX 23648: Presenting Render Target: 0C6D6940 23649: endCapture 1 to GL_BACK 23649: sending new frame notification 23649: Present(00000000,00000000,00000000,0000000023649) = : GL: rendering stereo frame 023650 : GL: render 2 to GL_BACK 23650: onPostPresentDX 23654: GLSWAP 23654: SetViewport: 0,0 800x600 0118221 23654: SetViewport: 0,0 800x600 0118221 23655: IDirect3DDevice9::Clear(...) 23655: onPreClearDX 23655: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23656: beginCapture 23656: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23656: SetViewport: 0,0 800x600 0118221 23656: SetViewport: 0,0 800x600 0118221 23657: onPrePresentDX 23657: Presenting Render Target: 0C6D6940 23657: endCapture 2 to GL_BACK 23657: sending new frame notification 23658: Present(00000000,00000000,00000000,00000000) = 0 23658: GL: rendering stereo frame 23659: onPostPresentDX 23659: GL: render 0 to GL_BACK 23662: GLSWAP 23662: SetViewport: 0,0 800x600 0118221 23663: SetViewport: 0,0 800x600 0118221 23663: IDirect3DDevice9::Clear(...) 23663: onPreClearDX 23663: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23664: beginCapture 23664: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23664: SetViewport: 0,0 800x600 0118221 23665: SetViewport: 0,0 800x600 0118221 23665: onPrePresentDX 23665: Presenting Render Target: 0C6D6940 23665: endCapture 0 to GL_BACK 23665: sending new frame notification 23666: Present(0000000023666,00000000: GL: rendering stereo frame ,00000000,0000000023666) = : GL: render 1 to GL_BACK 0 23667: onPostPresentDX 23670: GLSWAP 23671: SetViewport: 0,0 800x600 0118221 23671: SetViewport: 0,0 800x600 0118221 23671: IDirect3DDevice9::Clear(...) 23671: onPreClearDX 23672: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23672: beginCapture 23672: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23672: SetViewport: 0,0 800x600 0118221 23673: SetViewport: 0,0 800x600 0118221 23673: onPrePresentDX 23673: Presenting Render Target: 0C6D6940 23674: endCapture 1 to GL_BACK 23674: sending new frame notification 23674: Present(00000000,00000000,00000000,0000000023674) = : GL: rendering stereo frame 023675: GL: render 2 to GL_BACK 23675: onPostPresentDX 23679: GLSWAP 23679: SetViewport: 0,0 800x600 0118221 23679: SetViewport: 0,0 800x600 0118221 23680: IDirect3DDevice9::Clear(...) 23680: onPreClearDX 23681: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23681: beginCapture 23682: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23682: SetViewport: 0,0 800x600 0118221 23683: SetViewport: 0,0 800x600 0118221 23683: onPrePresentDX 23683: Presenting Render Target: 0C6D6940 23684: endCapture 2 to GL_BACK 23685: sending new frame notification 23685: Present(00000000,0000000023685,: GL: rendering stereo frame 00000000,00000000) = 023686: GL: render 0 to GL_BACK 23687: onPostPresentDX 23695: GLSWAP 23696: SetViewport: 0,0 800x600 0118221 23696: SetViewport: 0,0 800x600 0118221 23697: IDirect3DDevice9::Clear(...) 23697: onPreClearDX 23697: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23698: beginCapture 23699: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23699: SetViewport: 0,0 800x600 0118221 23700: SetViewport: 0,0 800x600 0118221 23700: onPrePresentDX 23700: Presenting Render Target: 0C6D6940 23701: endCapture 0 to GL_BACK 23701: sending new frame notification 23701: Present(00000000,00000000,00000000,00000000) = 0 23702: GL: rendering stereo frame 23703: onPostPresentDX 23703: GL: render 1 to GL_BACK 23704: GLSWAP 23704: SetViewport: 0,0 800x600 0118221 23705: SetViewport: 0,0 800x600 0118221 23705: IDirect3DDevice9::Clear(...) 23705: onPreClearDX 23705: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23706: beginCapture 23706: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23706: SetViewport: 0,0 800x600 0118221 23707: SetViewport: 0,0 800x600 0118221 23707: onPrePresentDX 23707: Presenting Render Target: 0C6D6940 23708: endCapture 1 to GL_BACK 23708: sending new frame notification 23708: Present(00000000,0000000023708,: GL: rendering stereo frame 00000000,00000000) = 023709 : GL: render 2 to GL_BACK 23709: onPostPresentDX 23712: GLSWAP 23712: SetViewport: 0,0 800x600 0118221 23713: SetViewport: 0,0 800x600 0118221 23713: IDirect3DDevice9::Clear(...) 23713: onPreClearDX 23713: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23714: beginCapture 23714: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23714: SetViewport: 0,0 800x600 0118221 23715: SetViewport: 0,0 800x600 0118221 23715: onPrePresentDX 23715: Presenting Render Target: 0C6D6940 23715: endCapture 2 to GL_BACK 23716: sending new frame notification 23716: Present(00000000,00000000,00000000,00000000) = 023716 : GL: rendering stereo frame 23717: onPostPresentDX 23717: GL: render 0 to GL_BACK 23720: GLSWAP 23721: SetViewport: 0,0 800x600 0118221 23721: SetViewport: 0,0 800x600 0118221 23721: IDirect3DDevice9::Clear(...) 23721: onPreClearDX 23722: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23722: beginCapture 23722: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23723: SetViewport: 0,0 800x600 0118221 23723: SetViewport: 0,0 800x600 0118221 23723: onPrePresentDX 23723: Presenting Render Target: 0C6D6940 23724: endCapture 0 to GL_BACK 23724: sending new frame notification 23724: Present(00000000,00000000,00000000,0000000023724) = : GL: rendering stereo frame 0 23725: GL: render 1 to GL_BACK 23725: onPostPresentDX 23729: GLSWAP 23729: SetViewport: 0,0 800x600 0118221 23729: SetViewport: 0,0 800x600 0118221 23730: IDirect3DDevice9::Clear(...) 23730: onPreClearDX 23730: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23731: beginCapture 23731: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23731: SetViewport: 0,0 800x600 0118221 23731: SetViewport: 0,0 800x600 0118221 23732: onPrePresentDX 23732: Presenting Render Target: 0C6D6940 23732: endCapture 1 to GL_BACK 23733: sending new frame notification 23733: Present(00000000,0000000023733,: GL: rendering stereo frame 00000000,00000000) = 0 23733: GL: render 2 to GL_BACK 23734: onPostPresentDX 23737: GLSWAP 23737: SetViewport: 0,0 800x600 0118221 23738: SetViewport: 0,0 800x600 0118221 23738: IDirect3DDevice9::Clear(...) 23738: onPreClearDX 23738: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23739: beginCapture 23739: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23739: SetViewport: 0,0 800x600 0118221 23740: SetViewport: 0,0 800x600 0118221 23740: onPrePresentDX 23740: Presenting Render Target: 0C6D6940 23740: endCapture 2 to GL_BACK 23741: sending new frame notification 23741: Present(00000000,00000000,00000000,00000000) = 0 23741: GL: rendering stereo frame 23742: onPostPresentDX 23742: GL: render 0 to GL_BACK 23745: GLSWAP 23746: SetViewport: 0,0 800x600 0118221 23746: SetViewport: 0,0 800x600 0118221 23746: IDirect3DDevice9::Clear(...) 23746: onPreClearDX 23747: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23747: beginCapture 23747: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23747: SetViewport: 0,0 800x600 0118221 23748: SetViewport: 0,0 800x600 0118221 23748: onPrePresentDX 23748: Presenting Render Target: 0C6D6940 23749: endCapture 0 to GL_BACK 23749: sending new frame notification 23749: Present(00000000,00000000,00000000,00000000) = 0 23749: GL: rendering stereo frame 23750: onPostPresentDX 23750: GL: render 1 to GL_BACK 23754: GLSWAP 23754: SetViewport: 0,0 800x600 0118221 23754: SetViewport: 0,0 800x600 0118221 23755: IDirect3DDevice9::Clear(...) 23755: onPreClearDX 23755: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23756: beginCapture 23756: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23756: SetViewport: 0,0 800x600 0118221 23756: SetViewport: 0,0 800x600 0118221 23757: onPrePresentDX 23757: Presenting Render Target: 0C6D6940 23757: endCapture 1 to GL_BACK 23757: sending new frame notification 23758: Present(00000000,00000000,00000000,00000000) = 237580: GL: rendering stereo frame 23758: GL: render 2 to GL_BACK 23759: onPostPresentDX 23762: GLSWAP 23762: SetViewport: 0,0 800x600 0118221 23763: SetViewport: 0,0 800x600 0118221 23763: IDirect3DDevice9::Clear(...) 23763: onPreClearDX 23763: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23764: beginCapture 23764: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23764: SetViewport: 0,0 800x600 0118221 23764: SetViewport: 0,0 800x600 0118221 23765: onPrePresentDX 23765: Presenting Render Target: 0C6D6940 23765: endCapture 2 to GL_BACK 23766: sending new frame notification 23766: Present(00000000,00000000,00000000,00000000) = 0 23766: GL: rendering stereo frame 23767: onPostPresentDX 23767: GL: render 0 to GL_BACK 23770: GLSWAP 23771: SetViewport: 0,0 800x600 0118221 23771: SetViewport: 0,0 800x600 0118221 23771: IDirect3DDevice9::Clear(...) 23772: onPreClearDX 23772: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23773: beginCapture 23774: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23774: SetViewport: 0,0 800x600 0118221 23775: SetViewport: 0,0 800x600 0118221 23775: onPrePresentDX 23775: Presenting Render Target: 0C6D6940 23776: endCapture 0 to GL_BACK 23777: sending new frame notification 23777: Present(00000000,00000000,00000000,0000000023778) = : GL: rendering stereo frame 23778: GL: render 1 to GL_BACK 0 23779: GLSWAP 23779: onPostPresentDX 23780: SetViewport: 0,0 800x600 0118221 23780: SetViewport: 0,0 800x600 0118221 23780: IDirect3DDevice9::Clear(...) 23781: onPreClearDX 23781: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23782: beginCapture 23782: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23783: SetViewport: 0,0 800x600 0118221 23783: SetViewport: 0,0 800x600 0118221 23783: onPrePresentDX 23783: Presenting Render Target: 0C6D6940 23784: endCapture 1 to GL_BACK 23784: sending new frame notification 23784: Present(00000000,00000000,00000000,00000000) = 0 23785: GL: rendering stereo frame 23785: onPostPresentDX 23786: GL: render 2 to GL_BACK 23787: GLSWAP 23787: SetViewport: 0,0 800x600 0118221 23788: SetViewport: 0,0 800x600 0118221 23788: IDirect3DDevice9::Clear(...) 23788: onPreClearDX 23789: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23789: beginCapture 23789: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23789: SetViewport: 0,0 800x600 0118221 23790: SetViewport: 0,0 800x600 0118221 23790: onPrePresentDX 23790: Presenting Render Target: 0C6D6940 23791: endCapture 2 to GL_BACK 23791: sending new frame notification 23791: Present(00000000,00000000,00000000,00000000) = 0 23791: GL: rendering stereo frame 23792: onPostPresentDX 23792: GL: render 0 to GL_BACK 23795: GLSWAP 23796: SetViewport: 0,0 800x600 0118221 23796: SetViewport: 0,0 800x600 0118221 23796: IDirect3DDevice9::Clear(...) 23796: onPreClearDX 23797: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23797: beginCapture 23797: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23797: SetViewport: 0,0 800x600 0118221 23798: SetViewport: 0,0 800x600 0118221 23798: onPrePresentDX 23798: Presenting Render Target: 0C6D6940 23799: endCapture 0 to GL_BACK 23799: sending new frame notification 23799: Present(0000000023799,00000000: ,GL: rendering stereo frame 00000000,00000000) = 0 23800: GL: render 1 to GL_BACK 23800: onPostPresentDX 23804: GLSWAP 23804: SetViewport: 0,0 800x600 0118221 23804: SetViewport: 0,0 800x600 0118221 23804: IDirect3DDevice9::Clear(...) 23805: onPreClearDX 23805: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23805: beginCapture 23805: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23806: SetViewport: 0,0 800x600 0118221 23806: SetViewport: 0,0 800x600 0118221 23807: onPrePresentDX 23807: Presenting Render Target: 0C6D6940 23807: endCapture 1 to GL_BACK 23807: sending new frame notification 23808: Present(00000000,00000000,00000000,00000000) = 0 23808: GL: rendering stereo frame 23809: onPostPresentDX 23809: GL: render 2 to GL_BACK 23812: GLSWAP 23812: SetViewport: 0,0 800x600 0118221 23813: SetViewport: 0,0 800x600 0118221 23813: IDirect3DDevice9::Clear(...) 23813: onPreClearDX 23813: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23814: beginCapture 23814: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23814: SetViewport: 0,0 800x600 0118221 23815: SetViewport: 0,0 800x600 0118221 23815: onPrePresentDX 23815: Presenting Render Target: 0C6D6940 23815: endCapture 2 to GL_BACK 23816: sending new frame notification 23816: Present(00000000,00000000,2381600000000: GL: rendering stereo frame ,00000000) = 0 23816: GL: render 0 to GL_BACK 23817: onPostPresentDX 23820: GLSWAP 23821: SetViewport: 0,0 800x600 0118221 23821: SetViewport: 0,0 800x600 0118221 23821: IDirect3DDevice9::Clear(...) 23822: onPreClearDX 23822: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23822: beginCapture 23822: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23823: SetViewport: 0,0 800x600 0118221 23823: SetViewport: 0,0 800x600 0118221 23823: onPrePresentDX 23824: Presenting Render Target: 0C6D6940 23824: endCapture 0 to GL_BACK 23824: sending new frame notification 23824: Present(00000000,00000000,00000000,0000000023825) = : GL: rendering stereo frame 0 23825: GL: render 1 to GL_BACK 23826: onPostPresentDX 23829: GLSWAP 23829: SetViewport: 0,0 800x600 0118221 23830: SetViewport: 0,0 800x600 0118221 23830: IDirect3DDevice9::Clear(...) 23831: onPreClearDX 23831: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23832: beginCapture 23832: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23833: SetViewport: 0,0 800x600 0118221 23833: SetViewport: 0,0 800x600 0118221 23834: onPrePresentDX 23834: Presenting Render Target: 0C6D6940 23835: endCapture 1 to GL_BACK 23836: sending new frame notification 23836: Present(00000000,00000000,00000000,0000000023837) = : GL: rendering stereo frame 23837: GL: render 2 to GL_BACK 0 23838: onPostPresentDX 23838: GLSWAP 23839: SetViewport: 0,0 800x600 0118221 23839: SetViewport: 0,0 800x600 0118221 23840: IDirect3DDevice9::Clear(...) 23840: onPreClearDX 23840: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23841: beginCapture 23842: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23842: SetViewport: 0,0 800x600 0118221 23843: SetViewport: 0,0 800x600 0118221 23843: onPrePresentDX 23843: Presenting Render Target: 0C6D6940 23844: endCapture 2 to GL_BACK 23845: sending new frame notification 23845: Present(00000000,00000000,2384500000000,00000000: GL: rendering stereo frame ) = 0 23846: GL: render 0 to GL_BACK 23847: onPostPresentDX 23847: GLSWAP 23848: SetViewport: 0,0 800x600 0118221 23848: SetViewport: 0,0 800x600 0118221 23849: IDirect3DDevice9::Clear(...) 23849: onPreClearDX 23850: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23851: beginCapture 23851: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23851: SetViewport: 0,0 800x600 0118221 23852: SetViewport: 0,0 800x600 0118221 23852: onPrePresentDX 23852: Presenting Render Target: 0C6D6940 23853: endCapture 0 to GL_BACK 23854: sending new frame notification 23854: Present(0000000023854,00000000,: GL: rendering stereo frame 00000000,00000000) = 023855: GL: render 1 to GL_BACK 23856: onPostPresentDX 23856: GLSWAP 23856: SetViewport: 0,0 800x600 0118221 23857: SetViewport: 0,0 800x600 0118221 23857: IDirect3DDevice9::Clear(...) 23858: onPreClearDX 23858: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23858: beginCapture 23859: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23859: SetViewport: 0,0 800x600 0118221 23860: SetViewport: 0,0 800x600 0118221 23860: onPrePresentDX 23860: Presenting Render Target: 0C6D6940 23861: endCapture 1 to GL_BACK 23861: sending new frame notification 23862: Present(0000000023862,00000000,: GL: rendering stereo frame 0000000023863: GL: render 2 to GL_BACK ,00000000) = 0 23864: GLSWAP 23864: onPostPresentDX 23865: SetViewport: 0,0 800x600 0118221 23865: SetViewport: 0,0 800x600 0118221 23866: IDirect3DDevice9::Clear(...) 23866: onPreClearDX 23866: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23867: beginCapture 23868: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23868: SetViewport: 0,0 800x600 0118221 23869: SetViewport: 0,0 800x600 0118221 23869: onPrePresentDX 23869: Presenting Render Target: 0C6D6940 23870: endCapture 2 to GL_BACK 23871: sending new frame notification 23871: Present(00000000,0000000023871,: GL: rendering stereo frame 00000000,00000000) = 0 23872: GL: render 0 to GL_BACK 23873: onPostPresentDX 23873: GLSWAP 23874: SetViewport: 0,0 800x600 0118221 23874: SetViewport: 0,0 800x600 0118221 23874: IDirect3DDevice9::Clear(...) 23875: onPreClearDX 23875: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23875: beginCapture 23875: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23876: SetViewport: 0,0 800x600 0118221 23876: SetViewport: 0,0 800x600 0118221 23876: onPrePresentDX 23876: Presenting Render Target: 0C6D6940 23877: endCapture 0 to GL_BACK 23877: sending new frame notification 23877: Present(00000000,00000000,00000000,0000000023877) = : GL: rendering stereo frame 0 23878: GL: render 1 to GL_BACK 23879: onPostPresentDX 23879: GLSWAP 23880: SetViewport: 0,0 800x600 0118221 23880: SetViewport: 0,0 800x600 0118221 23880: IDirect3DDevice9::Clear(...) 23881: onPreClearDX 23881: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23882: beginCapture 23882: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23883: SetViewport: 0,0 800x600 0118221 23883: SetViewport: 0,0 800x600 0118221 23884: onPrePresentDX 23884: Presenting Render Target: 0C6D6940 23885: endCapture 1 to GL_BACK 23885: sending new frame notification 23885: Present(00000000,0000000023886,: GL: rendering stereo frame 00000000,00000000) = 0 23886: GL: render 2 to GL_BACK 23887: onPostPresentDX 23887: GLSWAP 23888: SetViewport: 0,0 800x600 0118221 23888: SetViewport: 0,0 800x600 0118221 23889: IDirect3DDevice9::Clear(...) 23889: onPreClearDX 23890: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23891: beginCapture 23891: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23892: SetViewport: 0,0 800x600 0118221 23893: SetViewport: 0,0 800x600 0118221 23893: onPrePresentDX 23894: Presenting Render Target: 0C6D6940 23895: endCapture 2 to GL_BACK 23895: sending new frame notification 23896: Present(00000000,00000000,00000000,00000000) = 0 23897: GL: rendering stereo frame 23898: onPostPresentDX 23898: GL: render 0 to GL_BACK 23899: GLSWAP 23900: SetViewport: 0,0 800x600 0118221 23900: SetViewport: 0,0 800x600 0118221 23900: IDirect3DDevice9::Clear(...) 23901: onPreClearDX 23901: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23902: beginCapture 23902: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23902: SetViewport: 0,0 800x600 0118221 23902: SetViewport: 0,0 800x600 0118221 23903: onPrePresentDX 23903: Presenting Render Target: 0C6D6940 23903: endCapture 0 to GL_BACK 23903: sending new frame notification 23904: Present(00000000,00000000,00000000,0000000023904) = : GL: rendering stereo frame 0 23904: GL: render 1 to GL_BACK 23905: onPostPresentDX 23906: GLSWAP 23906: SetViewport: 0,0 800x600 0118221 23906: SetViewport: 0,0 800x600 0118221 23907: IDirect3DDevice9::Clear(...) 23907: onPreClearDX 23907: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23908: beginCapture 23908: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23908: SetViewport: 0,0 800x600 0118221 23908: SetViewport: 0,0 800x600 0118221 23909: onPrePresentDX 23909: Presenting Render Target: 0C6D6940 23909: endCapture 1 to GL_BACK 23909: sending new frame notification 23910: Present(00000000,00000000,00000000,0000000023910) = : GL: rendering stereo frame 0 23910: GL: render 2 to GL_BACK 23911: onPostPresentDX 23912: GLSWAP 23912: SetViewport: 0,0 800x600 0118221 23913: SetViewport: 0,0 800x600 0118221 23913: IDirect3DDevice9::Clear(...) 23914: onPreClearDX 23914: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23914: beginCapture 23915: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23915: SetViewport: 0,0 800x600 0118221 23915: SetViewport: 0,0 800x600 0118221 23916: onPrePresentDX 23916: Presenting Render Target: 0C6D6940 23916: endCapture 2 to GL_BACK 23917: sending new frame notification 23917: Present(00000000,0000000023917,: GL: rendering stereo frame 0000000023918: GL: render 0 to GL_BACK ,00000000) = 0 23918: onPostPresentDX 23920: GLSWAP 23921: SetViewport: 0,0 800x600 0118221 23921: SetViewport: 0,0 800x600 0118221 23921: IDirect3DDevice9::Clear(...) 23922: onPreClearDX 23922: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23923: beginCapture 23923: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23924: SetViewport: 0,0 800x600 0118221 23924: SetViewport: 0,0 800x600 0118221 23925: onPrePresentDX 23925: Presenting Render Target: 0C6D6940 23926: endCapture 0 to GL_BACK 23926: sending new frame notification 23927: Present(00000000,00000000,00000000,00000000) = 0 23927: GL: rendering stereo frame 23928: onPostPresentDX 23928: GL: render 1 to GL_BACK 23929: GLSWAP 23930: SetViewport: 0,0 800x600 0118221 23930: SetViewport: 0,0 800x600 0118221 23930: IDirect3DDevice9::Clear(...) 23931: onPreClearDX 23931: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23931: beginCapture 23931: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23932: SetViewport: 0,0 800x600 0118221 23932: SetViewport: 0,0 800x600 0118221 23932: onPrePresentDX 23932: Presenting Render Target: 0C6D6940 23933: endCapture 1 to GL_BACK 23933: sending new frame notification 23933: Present(00000000,00000000,2393300000000,00000000: GL: rendering stereo frame ) = 0 23934: GL: render 2 to GL_BACK 23935: onPostPresentDX 23937: GLSWAP 23937: SetViewport: 0,0 800x600 0118221 23938: SetViewport: 0,0 800x600 0118221 23938: IDirect3DDevice9::Clear(...) 23938: onPreClearDX 23939: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23939: beginCapture 23939: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23939: SetViewport: 0,0 800x600 0118221 23940: SetViewport: 0,0 800x600 0118221 23940: onPrePresentDX 23940: Presenting Render Target: 0C6D6940 23941: endCapture 2 to GL_BACK 23941: sending new frame notification 23941: Present(00000000,00000000,00000000,0000000023941) = : GL: rendering stereo frame 0 23942: GL: render 0 to GL_BACK 23943: onPostPresentDX 23945: GLSWAP 23946: SetViewport: 0,0 800x600 0118221 23946: SetViewport: 0,0 800x600 0118221 23946: IDirect3DDevice9::Clear(...) 23946: onPreClearDX 23947: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23947: beginCapture 23947: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23948: SetViewport: 0,0 800x600 0118221 23948: SetViewport: 0,0 800x600 0118221 23948: onPrePresentDX 23948: Presenting Render Target: 0C6D6940 23949: endCapture 0 to GL_BACK 23949: sending new frame notification 23949: Present(00000000,00000000,2394900000000,00000000: GL: rendering stereo frame ) = 0 23950: GL: render 1 to GL_BACK 23951: onPostPresentDX 23954: GLSWAP 23954: SetViewport: 0,0 800x600 0118221 23954: SetViewport: 0,0 800x600 0118221 23955: IDirect3DDevice9::Clear(...) 23955: onPreClearDX 23955: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23955: beginCapture 23956: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23956: SetViewport: 0,0 800x600 0118221 23956: SetViewport: 0,0 800x600 0118221 23956: onPrePresentDX 23957: Presenting Render Target: 0C6D6940 23957: endCapture 1 to GL_BACK 23957: sending new frame notification 23957: Present(00000000,0000000023958,00000000,00000000: GL: rendering stereo frame ) = 0 23958: GL: render 2 to GL_BACK 23959: onPostPresentDX 23962: GLSWAP 23962: SetViewport: 0,0 800x600 0118221 23963: SetViewport: 0,0 800x600 0118221 23963: IDirect3DDevice9::Clear(...) 23964: onPreClearDX 23964: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23965: beginCapture 23965: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23966: SetViewport: 0,0 800x600 0118221 23966: SetViewport: 0,0 800x600 0118221 23967: onPrePresentDX 23967: Presenting Render Target: 0C6D6940 23968: endCapture 2 to GL_BACK 23968: sending new frame notification 23968: Present(00000000,00000000,00000000,00000000) = 0 23968: GL: rendering stereo frame 23969: onPostPresentDX 23969: GL: render 0 to GL_BACK 23970: GLSWAP 23971: SetViewport: 0,0 800x600 0118221 23971: SetViewport: 0,0 800x600 0118221 23971: IDirect3DDevice9::Clear(...) 23971: onPreClearDX 23972: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23972: beginCapture 23972: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23972: SetViewport: 0,0 800x600 0118221 23973: SetViewport: 0,0 800x600 0118221 23973: onPrePresentDX 23973: Presenting Render Target: 0C6D6940 23974: endCapture 0 to GL_BACK 23974: sending new frame notification 23974: Present(00000000,00000000,00000000,00000000) = 0 23974: GL: rendering stereo frame 23975: onPostPresentDX 23976: GL: render 1 to GL_BACK 23979: GLSWAP 23979: SetViewport: 0,0 800x600 0118221 23979: SetViewport: 0,0 800x600 0118221 23980: IDirect3DDevice9::Clear(...) 23980: onPreClearDX 23980: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23981: beginCapture 23981: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 23981: SetViewport: 0,0 800x600 0118221 23981: SetViewport: 0,0 800x600 0118221 23982: onPrePresentDX 23982: Presenting Render Target: 0C6D6940 23982: endCapture 1 to GL_BACK 23983: sending new frame notification 23983: Present(00000000,00000000,00000000,00000000) = 239830: GL: rendering stereo frame 23984: onPostPresentDX 23984: GL: render 2 to GL_BACK 23987: GLSWAP 23987: SetViewport: 0,0 800x600 0118221 23988: SetViewport: 0,0 800x600 0118221 23988: IDirect3DDevice9::Clear(...) 23989: onPreClearDX 23989: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23990: beginCapture 23990: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 23991: SetViewport: 0,0 800x600 0118221 23991: SetViewport: 0,0 800x600 0118221 23992: onPrePresentDX 23992: Presenting Render Target: 0C6D6940 23993: endCapture 2 to GL_BACK 23993: sending new frame notification 23994: Present(00000000,00000000,00000000,00000000) = 0 23994: GL: rendering stereo frame 23995: GL: render 0 to GL_BACK 23996: onPostPresentDX 23996: GLSWAP 23997: SetViewport: 0,0 800x600 0118221 23997: SetViewport: 0,0 800x600 0118221 23998: IDirect3DDevice9::Clear(...) 23998: onPreClearDX 23998: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 23999: beginCapture 23999: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 23999: SetViewport: 0,0 800x600 0118221 24000: SetViewport: 0,0 800x600 0118221 24000: onPrePresentDX 24000: Presenting Render Target: 0C6D6940 24000: endCapture 0 to GL_BACK 24001: sending new frame notification 24001: Present(00000000,00000000,2400100000000,00000000: GL: rendering stereo frame ) = 0 24002: GL: render 1 to GL_BACK 24002: onPostPresentDX 24004: GLSWAP 24004: SetViewport: 0,0 800x600 0118221 24004: SetViewport: 0,0 800x600 0118221 24005: IDirect3DDevice9::Clear(...) 24005: onPreClearDX 24005: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24005: beginCapture 24006: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24006: SetViewport: 0,0 800x600 0118221 24006: SetViewport: 0,0 800x600 0118221 24007: onPrePresentDX 24007: Presenting Render Target: 0C6D6940 24007: endCapture 1 to GL_BACK 24007: sending new frame notification 24008: Present(00000000,00000000,2400800000000,: GL: rendering stereo frame 00000000) = 0 24008: GL: render 2 to GL_BACK 24009: onPostPresentDX 24012: GLSWAP 24012: SetViewport: 0,0 800x600 0118221 24013: SetViewport: 0,0 800x600 0118221 24013: IDirect3DDevice9::Clear(...) 24013: onPreClearDX 24013: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24014: beginCapture 24014: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24014: SetViewport: 0,0 800x600 0118221 24015: SetViewport: 0,0 800x600 0118221 24015: onPrePresentDX 24015: Presenting Render Target: 0C6D6940 24015: endCapture 2 to GL_BACK 24016: sending new frame notification 24016: Present(00000000,00000000,00000000,00000000) = 0 24016: GL: rendering stereo frame 24017: onPostPresentDX 24017: GL: render 0 to GL_BACK 24020: GLSWAP 24021: SetViewport: 0,0 800x600 0118221 24021: SetViewport: 0,0 800x600 0118221 24021: IDirect3DDevice9::Clear(...) 24021: onPreClearDX 24022: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24022: beginCapture 24022: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24022: SetViewport: 0,0 800x600 0118221 24023: SetViewport: 0,0 800x600 0118221 24023: onPrePresentDX 24023: Presenting Render Target: 0C6D6940 24024: endCapture 0 to GL_BACK 24024: sending new frame notification 24024: Present(00000000,00000000,00000000,0000000024025) = : GL: rendering stereo frame 0 24025: GL: render 1 to GL_BACK 24026: onPostPresentDX 24029: GLSWAP 24029: SetViewport: 0,0 800x600 0118221 24029: SetViewport: 0,0 800x600 0118221 24030: IDirect3DDevice9::Clear(...) 24030: onPreClearDX 24030: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24030: beginCapture 24031: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24031: SetViewport: 0,0 800x600 0118221 24031: SetViewport: 0,0 800x600 0118221 24031: onPrePresentDX 24032: Presenting Render Target: 0C6D6940 24032: endCapture 1 to GL_BACK 24032: sending new frame notification 24032: Present(00000000,00000000,00000000,00000000) = 0 24033: GL: rendering stereo frame 24033: onPostPresentDX 24034: GL: render 2 to GL_BACK 24037: GLSWAP 24037: SetViewport: 0,0 800x600 0118221 24038: SetViewport: 0,0 800x600 0118221 24038: IDirect3DDevice9::Clear(...) 24038: onPreClearDX 24038: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24039: beginCapture 24039: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24039: SetViewport: 0,0 800x600 0118221 24040: SetViewport: 0,0 800x600 0118221 24040: onPrePresentDX 24040: Presenting Render Target: 0C6D6940 24041: endCapture 2 to GL_BACK 24041: sending new frame notification 24041: Present(00000000,00000000,00000000,00000000) = 0 24041: GL: rendering stereo frame 24042: onPostPresentDX 24042: GL: render 0 to GL_BACK 24045: GLSWAP 24046: SetViewport: 0,0 800x600 0118221 24046: SetViewport: 0,0 800x600 0118221 24046: IDirect3DDevice9::Clear(...) 24046: onPreClearDX 24047: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24047: beginCapture 24047: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24048: SetViewport: 0,0 800x600 0118221 24048: SetViewport: 0,0 800x600 0118221 24048: onPrePresentDX 24048: Presenting Render Target: 0C6D6940 24049: endCapture 0 to GL_BACK 24049: sending new frame notification 24049: Present(00000000,00000000,00000000,2404900000000: GL: rendering stereo frame ) = 0 24050: GL: render 1 to GL_BACK 24051: onPostPresentDX 24054: GLSWAP 24054: SetViewport: 0,0 800x600 0118221 24054: SetViewport: 0,0 800x600 0118221 24055: IDirect3DDevice9::Clear(...) 24055: onPreClearDX 24055: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24055: beginCapture 24056: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24056: SetViewport: 0,0 800x600 0118221 24056: SetViewport: 0,0 800x600 0118221 24057: onPrePresentDX 24057: Presenting Render Target: 0C6D6940 24057: endCapture 1 to GL_BACK 24057: sending new frame notification 24058: Present(00000000,00000000,00000000,0000000024058) = : 0GL: rendering stereo frame 24058: GL: render 2 to GL_BACK 24059: onPostPresentDX 24062: GLSWAP 24062: SetViewport: 0,0 800x600 0118221 24063: SetViewport: 0,0 800x600 0118221 24063: IDirect3DDevice9::Clear(...) 24063: onPreClearDX 24063: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24064: beginCapture 24064: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24064: SetViewport: 0,0 800x600 0118221 24065: SetViewport: 0,0 800x600 0118221 24065: onPrePresentDX 24065: Presenting Render Target: 0C6D6940 24065: endCapture 2 to GL_BACK 24066: sending new frame notification 24066: Present(00000000,00000000,00000000,00000000) = 0 24066: GL: rendering stereo frame 24067: onPostPresentDX 24067: GL: render 0 to GL_BACK 24070: GLSWAP 24071: SetViewport: 0,0 800x600 0118221 24071: SetViewport: 0,0 800x600 0118221 24072: IDirect3DDevice9::Clear(...) 24072: onPreClearDX 24072: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24072: beginCapture 24073: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24073: SetViewport: 0,0 800x600 0118221 24073: SetViewport: 0,0 800x600 0118221 24073: onPrePresentDX 24074: Presenting Render Target: 0C6D6940 24074: endCapture 0 to GL_BACK 24074: sending new frame notification 24074: Present(00000000,00000000,00000000,00000000) = 0 24075: GL: rendering stereo frame 24075: onPostPresentDX 24076: GL: render 1 to GL_BACK 24079: GLSWAP 24079: SetViewport: 0,0 800x600 0118221 24079: SetViewport: 0,0 800x600 0118221 24080: IDirect3DDevice9::Clear(...) 24080: onPreClearDX 24081: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24081: beginCapture 24082: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24082: SetViewport: 0,0 800x600 0118221 24083: SetViewport: 0,0 800x600 0118221 24083: onPrePresentDX 24083: Presenting Render Target: 0C6D6940 24084: endCapture 1 to GL_BACK 24085: sending new frame notification 24085: Present(00000000,00000000,00000000,00000000) = 0 24086: GL: rendering stereo frame 24086: onPostPresentDX 24087: GL: render 2 to GL_BACK 24088: GLSWAP 24088: SetViewport: 0,0 800x600 0118221 24088: SetViewport: 0,0 800x600 0118221 24089: IDirect3DDevice9::Clear(...) 24089: onPreClearDX 24090: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24090: beginCapture 24091: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24091: SetViewport: 0,0 800x600 0118221 24092: SetViewport: 0,0 800x600 0118221 24092: onPrePresentDX 24092: Presenting Render Target: 0C6D6940 24092: endCapture 2 to GL_BACK 24093: sending new frame notification 24093: Present(00000000,00000000,00000000,0000000024093) = : GL: rendering stereo frame 0 24094: GL: render 0 to GL_BACK 24094: onPostPresentDX 24095: GLSWAP 24096: SetViewport: 0,0 800x600 0118221 24096: SetViewport: 0,0 800x600 0118221 24096: IDirect3DDevice9::Clear(...) 24096: onPreClearDX 24097: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24097: beginCapture 24097: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24097: SetViewport: 0,0 800x600 0118221 24098: SetViewport: 0,0 800x600 0118221 24098: onPrePresentDX 24098: Presenting Render Target: 0C6D6940 24099: endCapture 0 to GL_BACK 24099: sending new frame notification 24099: Present(00000000,00000000,00000000,00000000) = 0 24099: GL: rendering stereo frame 24100: onPostPresentDX 24100: GL: render 1 to GL_BACK 24104: GLSWAP 24104: SetViewport: 0,0 800x600 0118221 24104: SetViewport: 0,0 800x600 0118221 24105: IDirect3DDevice9::Clear(...) 24105: onPreClearDX 24105: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24106: beginCapture 24106: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24106: SetViewport: 0,0 800x600 0118221 24106: SetViewport: 0,0 800x600 0118221 24107: onPrePresentDX 24107: Presenting Render Target: 0C6D6940 24107: endCapture 1 to GL_BACK 24108: sending new frame notification 24108: Present(00000000,00000000,00000000,00000000) = 0 24108: GL: rendering stereo frame 24109: onPostPresentDX 24109: GL: render 2 to GL_BACK 24112: GLSWAP 24112: SetViewport: 0,0 800x600 0118221 24113: SetViewport: 0,0 800x600 0118221 24113: IDirect3DDevice9::Clear(...) 24113: onPreClearDX 24113: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24114: beginCapture 24114: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24114: SetViewport: 0,0 800x600 0118221 24115: SetViewport: 0,0 800x600 0118221 24115: onPrePresentDX 24115: Presenting Render Target: 0C6D6940 24115: endCapture 2 to GL_BACK 24116: sending new frame notification 24116: Present(00000000,00000000,00000000,00000000) = 0 24116: GL: rendering stereo frame 24117: onPostPresentDX 24117: GL: render 0 to GL_BACK 24120: GLSWAP 24121: SetViewport: 0,0 800x600 0118221 24121: SetViewport: 0,0 800x600 0118221 24121: IDirect3DDevice9::Clear(...) 24121: onPreClearDX 24122: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24122: beginCapture 24122: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24122: SetViewport: 0,0 800x600 0118221 24123: SetViewport: 0,0 800x600 0118221 24123: onPrePresentDX 24123: Presenting Render Target: 0C6D6940 24124: endCapture 0 to GL_BACK 24124: sending new frame notification 24124: Present(00000000,00000000,00000000,00000000) = 0 24125: GL: rendering stereo frame 24125: onPostPresentDX 24126: GL: render 1 to GL_BACK 24129: GLSWAP 24129: SetViewport: 0,0 800x600 0118221 24129: SetViewport: 0,0 800x600 0118221 24130: IDirect3DDevice9::Clear(...) 24130: onPreClearDX 24130: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24131: beginCapture 24131: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24131: SetViewport: 0,0 800x600 0118221 24131: SetViewport: 0,0 800x600 0118221 24132: onPrePresentDX 24132: Presenting Render Target: 0C6D6940 24132: endCapture 1 to GL_BACK 24132: sending new frame notification 24133: Present(00000000,00000000,00000000,0000000024133) = : GL: rendering stereo frame 0 24133: GL: render 2 to GL_BACK 24134: onPostPresentDX 24137: GLSWAP 24137: SetViewport: 0,0 800x600 0118221 24138: SetViewport: 0,0 800x600 0118221 24138: IDirect3DDevice9::Clear(...) 24138: onPreClearDX 24138: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24139: beginCapture 24139: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24139: SetViewport: 0,0 800x600 0118221 24140: SetViewport: 0,0 800x600 0118221 24140: onPrePresentDX 24140: Presenting Render Target: 0C6D6940 24140: endCapture 2 to GL_BACK 24141: sending new frame notification 24141: Present(00000000,00000000,00000000,0000000024141) = : GL: rendering stereo frame 0 24141: GL: render 0 to GL_BACK 24142: onPostPresentDX 24145: GLSWAP 24146: SetViewport: 0,0 800x600 0118221 24146: SetViewport: 0,0 800x600 0118221 24146: IDirect3DDevice9::Clear(...) 24147: onPreClearDX 24147: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24147: beginCapture 24148: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24148: SetViewport: 0,0 800x600 0118221 24148: SetViewport: 0,0 800x600 0118221 24148: onPrePresentDX 24149: Presenting Render Target: 0C6D6940 24149: endCapture 0 to GL_BACK 24149: sending new frame notification 24150: Present(00000000,00000000,00000000,0000000024150) = : 0GL: rendering stereo frame 24150: onPostPresentDX 24151: GL: render 1 to GL_BACK 24154: GLSWAP 24154: SetViewport: 0,0 800x600 0118221 24154: SetViewport: 0,0 800x600 0118221 24155: IDirect3DDevice9::Clear(...) 24155: onPreClearDX 24155: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24155: beginCapture 24156: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24156: SetViewport: 0,0 800x600 0118221 24156: SetViewport: 0,0 800x600 0118221 24156: onPrePresentDX 24157: Presenting Render Target: 0C6D6940 24157: endCapture 1 to GL_BACK 24157: sending new frame notification 24157: Present(00000000,00000000,00000000,00000000) = 0 24158: GL: rendering stereo frame 24158: onPostPresentDX 24159: GL: render 2 to GL_BACK 24162: GLSWAP 24162: SetViewport: 0,0 800x600 0118221 24163: SetViewport: 0,0 800x600 0118221 24163: IDirect3DDevice9::Clear(...) 24163: onPreClearDX 24163: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24164: beginCapture 24164: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24164: SetViewport: 0,0 800x600 0118221 24165: SetViewport: 0,0 800x600 0118221 24165: onPrePresentDX 24165: Presenting Render Target: 0C6D6940 24165: endCapture 2 to GL_BACK 24166: sending new frame notification 24166: Present(00000000,00000000,00000000,0000000024166) = : GL: rendering stereo frame 024167: GL: render 0 to GL_BACK 24167: onPostPresentDX 24170: GLSWAP 24171: SetViewport: 0,0 800x600 0118221 24171: SetViewport: 0,0 800x600 0118221 24172: IDirect3DDevice9::Clear(...) 24172: onPreClearDX 24172: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24172: beginCapture 24173: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24173: SetViewport: 0,0 800x600 0118221 24173: SetViewport: 0,0 800x600 0118221 24174: onPrePresentDX 24174: Presenting Render Target: 0C6D6940 24174: endCapture 0 to GL_BACK 24174: sending new frame notification 24175: Present(00000000,0000000024175,00000000,00000000: GL: rendering stereo frame ) = 0 24175: GL: render 1 to GL_BACK 24176: onPostPresentDX 24179: GLSWAP 24179: SetViewport: 0,0 800x600 0118221 24179: SetViewport: 0,0 800x600 0118221 24180: IDirect3DDevice9::Clear(...) 24180: onPreClearDX 24181: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24181: beginCapture 24182: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24182: SetViewport: 0,0 800x600 0118221 24183: SetViewport: 0,0 800x600 0118221 24183: onPrePresentDX 24184: Presenting Render Target: 0C6D6940 24184: endCapture 1 to GL_BACK 24185: sending new frame notification 24185: Present(00000000,00000000,00000000,0000000024186) = : GL: rendering stereo frame 24186: GL: render 2 to GL_BACK 0 24187: onPostPresentDX 24187: GLSWAP 24187: SetViewport: 0,0 800x600 0118221 24188: SetViewport: 0,0 800x600 0118221 24188: IDirect3DDevice9::Clear(...) 24189: onPreClearDX 24189: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24190: beginCapture 24190: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24191: SetViewport: 0,0 800x600 0118221 24191: SetViewport: 0,0 800x600 0118221 24191: onPrePresentDX 24192: Presenting Render Target: 0C6D6940 24193: endCapture 2 to GL_BACK 24193: sending new frame notification 24193: Present(00000000,0000000024194,: GL: rendering stereo frame 24194: GL: render 0 to GL_BACK 00000000,00000000) = 0 24195: onPostPresentDX 24195: GLSWAP 24196: SetViewport: 0,0 800x600 0118221 24196: SetViewport: 0,0 800x600 0118221 24196: IDirect3DDevice9::Clear(...) 24196: onPreClearDX 24197: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24197: beginCapture 24197: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24197: SetViewport: 0,0 800x600 0118221 24198: SetViewport: 0,0 800x600 0118221 24198: onPrePresentDX 24198: Presenting Render Target: 0C6D6940 24199: endCapture 0 to GL_BACK 24199: sending new frame notification 24199: Present(00000000,00000000,00000000,00000000) = 0 24199: GL: rendering stereo frame 24200: onPostPresentDX 24200: GL: render 1 to GL_BACK 24204: GLSWAP 24204: SetViewport: 0,0 800x600 0118221 24204: SetViewport: 0,0 800x600 0118221 24205: IDirect3DDevice9::Clear(...) 24205: onPreClearDX 24205: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24206: beginCapture 24206: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24206: SetViewport: 0,0 800x600 0118221 24206: SetViewport: 0,0 800x600 0118221 24207: onPrePresentDX 24207: Presenting Render Target: 0C6D6940 24207: endCapture 1 to GL_BACK 24208: sending new frame notification 24208: Present(00000000,00000000,00000000,00000000) = 0 24208: GL: rendering stereo frame 24209: onPostPresentDX 24209: GL: render 2 to GL_BACK 24212: GLSWAP 24212: SetViewport: 0,0 800x600 0118221 24213: SetViewport: 0,0 800x600 0118221 24213: IDirect3DDevice9::Clear(...) 24213: onPreClearDX 24213: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24214: beginCapture 24214: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24214: SetViewport: 0,0 800x600 0118221 24215: SetViewport: 0,0 800x600 0118221 24215: onPrePresentDX 24215: Presenting Render Target: 0C6D6940 24215: endCapture 2 to GL_BACK 24216: sending new frame notification 24216: Present(00000000,00000000,00000000,2421600000000: GL: rendering stereo frame ) = 0 24216: GL: render 0 to GL_BACK 24217: onPostPresentDX 24220: GLSWAP 24221: SetViewport: 0,0 800x600 0118221 24221: SetViewport: 0,0 800x600 0118221 24221: IDirect3DDevice9::Clear(...) 24221: onPreClearDX 24222: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24222: beginCapture 24222: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24222: SetViewport: 0,0 800x600 0118221 24223: SetViewport: 0,0 800x600 0118221 24223: onPrePresentDX 24223: Presenting Render Target: 0C6D6940 24224: endCapture 0 to GL_BACK 24224: sending new frame notification 24224: Present(00000000,00000000,0000000024224,: GL: rendering stereo frame 00000000) = 0 24225: GL: render 1 to GL_BACK 24226: onPostPresentDX 24229: GLSWAP 24229: SetViewport: 0,0 800x600 0118221 24229: SetViewport: 0,0 800x600 0118221 24230: IDirect3DDevice9::Clear(...) 24230: onPreClearDX 24230: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24231: beginCapture 24231: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24231: SetViewport: 0,0 800x600 0118221 24231: SetViewport: 0,0 800x600 0118221 24232: onPrePresentDX 24232: Presenting Render Target: 0C6D6940 24232: endCapture 1 to GL_BACK 24233: sending new frame notification 24233: Present(00000000,0000000024233,: GL: rendering stereo frame 00000000,00000000) = 024233: GL: render 2 to GL_BACK 24234: onPostPresentDX 24237: GLSWAP 24237: SetViewport: 0,0 800x600 0118221 24238: SetViewport: 0,0 800x600 0118221 24238: IDirect3DDevice9::Clear(...) 24238: onPreClearDX 24238: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24239: beginCapture 24239: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24239: SetViewport: 0,0 800x600 0118221 24240: SetViewport: 0,0 800x600 0118221 24240: onPrePresentDX 24240: Presenting Render Target: 0C6D6940 24240: endCapture 2 to GL_BACK 24241: sending new frame notification 24241: Present(00000000,00000000,00000000,0000000024241) = : GL: rendering stereo frame 0 24242: GL: render 0 to GL_BACK 24243: onPostPresentDX 24245: GLSWAP 24246: SetViewport: 0,0 800x600 0118221 24246: SetViewport: 0,0 800x600 0118221 24246: IDirect3DDevice9::Clear(...) 24247: onPreClearDX 24247: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24248: beginCapture 24249: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24249: SetViewport: 0,0 800x600 0118221 24249: SetViewport: 0,0 800x600 0118221 24250: onPrePresentDX 24250: Presenting Render Target: 0C6D6940 24251: endCapture 0 to GL_BACK 24251: sending new frame notification 24251: Present(00000000,00000000,00000000,00000000) = 0 24251: GL: rendering stereo frame 24252: onPostPresentDX 24253: GL: render 1 to GL_BACK 24262: GLSWAP 24262: SetViewport: 0,0 800x600 0118221 24263: SetViewport: 0,0 800x600 0118221 24263: IDirect3DDevice9::Clear(...) 24264: onPreClearDX 24264: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24265: beginCapture 24265: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24266: SetViewport: 0,0 800x600 0118221 24266: SetViewport: 0,0 800x600 0118221 24266: onPrePresentDX 24267: Presenting Render Target: 0C6D6940 24267: endCapture 1 to GL_BACK 24267: sending new frame notification 24268: Present(00000000,2426800000000: ,GL: rendering stereo frame 00000000,0000000024268: GL: render 2 to GL_BACK ) = 0 24269: onPostPresentDX 24269: GLSWAP 24270: SetViewport: 0,0 800x600 0118221 24270: SetViewport: 0,0 800x600 0118221 24271: IDirect3DDevice9::Clear(...) 24271: onPreClearDX 24271: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24272: beginCapture 24273: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24273: SetViewport: 0,0 800x600 0118221 24273: SetViewport: 0,0 800x600 0118221 24274: onPrePresentDX 24274: Presenting Render Target: 0C6D6940 24275: endCapture 2 to GL_BACK 24275: sending new frame notification 24276: Present(00000000,00000000,00000000,00000000) = 024276 : GL: rendering stereo frame 24277: GL: render 0 to GL_BACK 24278: onPostPresentDX 24278: GLSWAP 24278: SetViewport: 0,0 800x600 0118221 24279: SetViewport: 0,0 800x600 0118221 24279: IDirect3DDevice9::Clear(...) 24280: onPreClearDX 24280: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24281: beginCapture 24281: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24281: SetViewport: 0,0 800x600 0118221 24282: SetViewport: 0,0 800x600 0118221 24282: onPrePresentDX 24282: Presenting Render Target: 0C6D6940 24283: endCapture 0 to GL_BACK 24283: sending new frame notification 24283: Present(00000000,00000000,00000000,0000000024283) = : GL: rendering stereo frame 0 24284: GL: render 1 to GL_BACK 24284: onPostPresentDX 24285: GLSWAP 24285: SetViewport: 0,0 800x600 0118221 24286: SetViewport: 0,0 800x600 0118221 24286: IDirect3DDevice9::Clear(...) 24286: onPreClearDX 24286: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24287: beginCapture 24287: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24287: SetViewport: 0,0 800x600 0118221 24287: SetViewport: 0,0 800x600 0118221 24288: onPrePresentDX 24288: Presenting Render Target: 0C6D6940 24288: endCapture 1 to GL_BACK 24288: sending new frame notification 24289: Present(00000000,00000000,00000000,0000000024289) = : GL: rendering stereo frame 0 24289: GL: render 2 to GL_BACK 24290: onPostPresentDX 24291: GLSWAP 24291: SetViewport: 0,0 800x600 0118221 24292: SetViewport: 0,0 800x600 0118221 24292: IDirect3DDevice9::Clear(...) 24293: onPreClearDX 24293: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24294: beginCapture 24294: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24295: SetViewport: 0,0 800x600 0118221 24295: SetViewport: 0,0 800x600 0118221 24296: onPrePresentDX 24296: Presenting Render Target: 0C6D6940 24297: endCapture 2 to GL_BACK 24297: sending new frame notification 24298: Present(00000000,00000000,00000000,00000000) = 0 24298: GL: rendering stereo frame 24299: onPostPresentDX 24300: GL: render 0 to GL_BACK 24301: GLSWAP 24301: SetViewport: 0,0 800x600 0118221 24302: SetViewport: 0,0 800x600 0118221 24302: IDirect3DDevice9::Clear(...) 24302: onPreClearDX 24303: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24304: beginCapture 24304: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24305: SetViewport: 0,0 800x600 0118221 24305: SetViewport: 0,0 800x600 0118221 24305: onPrePresentDX 24306: Presenting Render Target: 0C6D6940 24306: endCapture 0 to GL_BACK 24307: sending new frame notification 24307: Present(00000000,00000000,00000000,00000000) = 0 24307: GL: rendering stereo frame 24308: onPostPresentDX 24309: GL: render 1 to GL_BACK 24309: GLSWAP 24310: SetViewport: 0,0 800x600 0118221 24310: SetViewport: 0,0 800x600 0118221 24311: IDirect3DDevice9::Clear(...) 24311: onPreClearDX 24311: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24312: beginCapture 24312: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24312: SetViewport: 0,0 800x600 0118221 24312: SetViewport: 0,0 800x600 0118221 24313: onPrePresentDX 24313: Presenting Render Target: 0C6D6940 24313: endCapture 1 to GL_BACK 24313: sending new frame notification 24314: Present(00000000,00000000,2431400000000,00000000: GL: rendering stereo frame ) = 0 24314: GL: render 2 to GL_BACK 24315: onPostPresentDX 24316: GLSWAP 24316: SetViewport: 0,0 800x600 0118221 24316: SetViewport: 0,0 800x600 0118221 24317: IDirect3DDevice9::Clear(...) 24317: onPreClearDX 24317: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24317: beginCapture 24318: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24318: SetViewport: 0,0 800x600 0118221 24318: SetViewport: 0,0 800x600 0118221 24318: onPrePresentDX 24319: Presenting Render Target: 0C6D6940 24319: endCapture 2 to GL_BACK 24319: sending new frame notification 24319: Present(00000000,00000000,00000000,00000000) = 0 24320: GL: rendering stereo frame 24320: onPostPresentDX 24321: GL: render 0 to GL_BACK 24322: GLSWAP 24322: SetViewport: 0,0 800x600 0118221 24322: SetViewport: 0,0 800x600 0118221 24323: IDirect3DDevice9::Clear(...) 24323: onPreClearDX 24323: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24324: beginCapture 24324: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24324: SetViewport: 0,0 800x600 0118221 24324: SetViewport: 0,0 800x600 0118221 24325: onPrePresentDX 24325: Presenting Render Target: 0C6D6940 24325: endCapture 0 to GL_BACK 24326: sending new frame notification 24326: Present(00000000,00000000,2432600000000,00000000: GL: rendering stereo frame ) = 0 24327: GL: render 1 to GL_BACK 24327: onPostPresentDX 24329: GLSWAP 24329: SetViewport: 0,0 800x600 0118221 24329: SetViewport: 0,0 800x600 0118221 24329: IDirect3DDevice9::Clear(...) 24330: onPreClearDX 24330: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24330: beginCapture 24331: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24331: SetViewport: 0,0 800x600 0118221 24331: SetViewport: 0,0 800x600 0118221 24332: onPrePresentDX 24332: Presenting Render Target: 0C6D6940 24332: endCapture 1 to GL_BACK 24332: sending new frame notification 24333: Present(00000000,00000000,00000000,0000000024333) = : GL: rendering stereo frame 024333: GL: render 2 to GL_BACK 24334: onPostPresentDX 24337: GLSWAP 24337: SetViewport: 0,0 800x600 0118221 24338: SetViewport: 0,0 800x600 0118221 24338: IDirect3DDevice9::Clear(...) 24338: onPreClearDX 24338: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24339: beginCapture 24339: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24339: SetViewport: 0,0 800x600 0118221 24340: SetViewport: 0,0 800x600 0118221 24340: onPrePresentDX 24340: Presenting Render Target: 0C6D6940 24341: endCapture 2 to GL_BACK 24341: sending new frame notification 24341: Present(00000000,00000000,00000000,00000000) = 0 24341: GL: rendering stereo frame 24342: onPostPresentDX 24342: GL: render 0 to GL_BACK 24345: GLSWAP 24346: SetViewport: 0,0 800x600 0118221 24346: SetViewport: 0,0 800x600 0118221 24346: IDirect3DDevice9::Clear(...) 24346: onPreClearDX 24347: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24347: beginCapture 24347: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24348: SetViewport: 0,0 800x600 0118221 24348: SetViewport: 0,0 800x600 0118221 24348: onPrePresentDX 24348: Presenting Render Target: 0C6D6940 24349: endCapture 0 to GL_BACK 24349: sending new frame notification 24349: Present(00000000,00000000,00000000,00000000) = 0 24350: GL: rendering stereo frame 24350: onPostPresentDX 24351: GL: render 1 to GL_BACK 24354: GLSWAP 24354: SetViewport: 0,0 800x600 0118221 24354: SetViewport: 0,0 800x600 0118221 24355: IDirect3DDevice9::Clear(...) 24355: onPreClearDX 24355: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24355: beginCapture 24356: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24356: SetViewport: 0,0 800x600 0118221 24356: SetViewport: 0,0 800x600 0118221 24357: onPrePresentDX 24357: Presenting Render Target: 0C6D6940 24357: endCapture 1 to GL_BACK 24357: sending new frame notification 24358: Present(00000000,00000000,00000000,00000000) = 0 24358: GL: rendering stereo frame 24359: onPostPresentDX 24359: GL: render 2 to GL_BACK 24362: GLSWAP 24362: SetViewport: 0,0 800x600 0118221 24363: SetViewport: 0,0 800x600 0118221 24363: IDirect3DDevice9::Clear(...) 24363: onPreClearDX 24364: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24365: beginCapture 24365: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24366: SetViewport: 0,0 800x600 0118221 24366: SetViewport: 0,0 800x600 0118221 24367: onPrePresentDX 24367: Presenting Render Target: 0C6D6940 24368: endCapture 2 to GL_BACK 24368: sending new frame notification 24369: Present(00000000,00000000,00000000,0000000024369) = : GL: rendering stereo frame 0 24369: GL: render 0 to GL_BACK 24370: onPostPresentDX 24371: GLSWAP 24371: SetViewport: 0,0 800x600 0118221 24372: SetViewport: 0,0 800x600 0118221 24372: IDirect3DDevice9::Clear(...) 24373: onPreClearDX 24373: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24374: beginCapture 24374: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24375: SetViewport: 0,0 800x600 0118221 24375: SetViewport: 0,0 800x600 0118221 24375: onPrePresentDX 24376: Presenting Render Target: 0C6D6940 24377: endCapture 0 to GL_BACK 24377: sending new frame notification 24377: Present(0000000024378,00000000,: GL: rendering stereo frame 00000000,00000000) = 0 24378: GL: render 1 to GL_BACK 24379: onPostPresentDX 24379: GLSWAP 24380: SetViewport: 0,0 800x600 0118221 24380: SetViewport: 0,0 800x600 0118221 24381: IDirect3DDevice9::Clear(...) 24381: onPreClearDX 24381: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24382: beginCapture 24383: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24383: SetViewport: 0,0 800x600 0118221 24383: SetViewport: 0,0 800x600 0118221 24384: onPrePresentDX 24384: Presenting Render Target: 0C6D6940 24384: endCapture 1 to GL_BACK 24384: sending new frame notification 24385: Present(00000000,00000000,00000000,0000000024385) = : GL: rendering stereo frame 0 24385: GL: render 2 to GL_BACK 24386: onPostPresentDX 24387: GLSWAP 24387: SetViewport: 0,0 800x600 0118221 24388: SetViewport: 0,0 800x600 0118221 24388: IDirect3DDevice9::Clear(...) 24388: onPreClearDX 24388: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24389: beginCapture 24389: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24389: SetViewport: 0,0 800x600 0118221 24390: SetViewport: 0,0 800x600 0118221 24390: onPrePresentDX 24390: Presenting Render Target: 0C6D6940 24390: endCapture 2 to GL_BACK 24391: sending new frame notification 24391: Present(00000000,00000000,00000000,00000000) = 0 24391: GL: rendering stereo frame 24392: onPostPresentDX 24392: GL: render 0 to GL_BACK 24395: GLSWAP 24396: SetViewport: 0,0 800x600 0118221 24396: SetViewport: 0,0 800x600 0118221 24397: IDirect3DDevice9::Clear(...) 24397: onPreClearDX 24397: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24398: beginCapture 24398: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24398: SetViewport: 0,0 800x600 0118221 24398: SetViewport: 0,0 800x600 0118221 24399: onPrePresentDX 24399: Presenting Render Target: 0C6D6940 24399: endCapture 0 to GL_BACK 24399: sending new frame notification 24400: Present(00000000,00000000,2440000000000,: GL: rendering stereo frame 00000000) = 0 24400: GL: render 1 to GL_BACK 24401: onPostPresentDX 24404: GLSWAP 24404: SetViewport: 0,0 800x600 0118221 24404: SetViewport: 0,0 800x600 0118221 24405: IDirect3DDevice9::Clear(...) 24405: onPreClearDX 24405: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24405: beginCapture 24406: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24406: SetViewport: 0,0 800x600 0118221 24406: SetViewport: 0,0 800x600 0118221 24406: onPrePresentDX 24407: Presenting Render Target: 0C6D6940 24407: endCapture 1 to GL_BACK 24407: sending new frame notification 24407: Present(00000000,0000000024408,: GL: rendering stereo frame 00000000,00000000) = 0 24408: GL: render 2 to GL_BACK 24409: onPostPresentDX 24412: GLSWAP 24412: SetViewport: 0,0 800x600 0118221 24413: SetViewport: 0,0 800x600 0118221 24413: IDirect3DDevice9::Clear(...) 24414: onPreClearDX 24414: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24414: beginCapture 24414: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24415: SetViewport: 0,0 800x600 0118221 24415: SetViewport: 0,0 800x600 0118221 24415: onPrePresentDX 24416: Presenting Render Target: 0C6D6940 24416: endCapture 2 to GL_BACK 24416: sending new frame notification 24417: Present(00000000,0000000024417,: 00000000,00000000GL: rendering stereo frame ) = 0 24417: GL: render 0 to GL_BACK 24418: onPostPresentDX 24420: GLSWAP 24421: SetViewport: 0,0 800x600 0118221 24421: SetViewport: 0,0 800x600 0118221 24422: IDirect3DDevice9::Clear(...) 24422: onPreClearDX 24422: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24423: beginCapture 24424: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24424: SetViewport: 0,0 800x600 0118221 24424: SetViewport: 0,0 800x600 0118221 24425: onPrePresentDX 24425: Presenting Render Target: 0C6D6940 24426: endCapture 0 to GL_BACK 24426: sending new frame notification 24427: Present(00000000,00000000,2442700000000,00000000: GL: rendering stereo frame ) = 0 24428: GL: render 1 to GL_BACK 24429: onPostPresentDX 24429: GLSWAP 24429: SetViewport: 0,0 800x600 0118221 24430: SetViewport: 0,0 800x600 0118221 24430: IDirect3DDevice9::Clear(...) 24430: onPreClearDX 24430: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24431: beginCapture 24431: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24431: SetViewport: 0,0 800x600 0118221 24432: SetViewport: 0,0 800x600 0118221 24432: onPrePresentDX 24432: Presenting Render Target: 0C6D6940 24433: endCapture 1 to GL_BACK 24433: sending new frame notification 24433: Present(00000000,00000000,00000000,2443400000000: GL: rendering stereo frame ) = 0 24434: GL: render 2 to GL_BACK 24435: onPostPresentDX 24437: GLSWAP 24437: SetViewport: 0,0 800x600 0118221 24438: SetViewport: 0,0 800x600 0118221 24438: IDirect3DDevice9::Clear(...) 24438: onPreClearDX 24439: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24439: beginCapture 24440: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24440: SetViewport: 0,0 800x600 0118221 24440: SetViewport: 0,0 800x600 0118221 24441: onPrePresentDX 24441: Presenting Render Target: 0C6D6940 24441: endCapture 2 to GL_BACK 24442: sending new frame notification 24442: Present(00000000,00000000,00000000,0000000024442) = : GL: rendering stereo frame 0 24442: GL: render 0 to GL_BACK 24443: onPostPresentDX 24445: GLSWAP 24446: SetViewport: 0,0 800x600 0118221 24446: SetViewport: 0,0 800x600 0118221 24446: IDirect3DDevice9::Clear(...) 24446: onPreClearDX 24447: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24447: beginCapture 24447: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24448: SetViewport: 0,0 800x600 0118221 24448: SetViewport: 0,0 800x600 0118221 24448: onPrePresentDX 24448: Presenting Render Target: 0C6D6940 24449: endCapture 0 to GL_BACK 24449: sending new frame notification 24449: Present(00000000,00000000,00000000,0000000024449) = : GL: rendering stereo frame 024450 : GL: render 1 to GL_BACK 24450: onPostPresentDX 24454: GLSWAP 24454: SetViewport: 0,0 800x600 0118221 24454: SetViewport: 0,0 800x600 0118221 24455: IDirect3DDevice9::Clear(...) 24455: onPreClearDX 24455: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24455: beginCapture 24456: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24456: SetViewport: 0,0 800x600 0118221 24456: SetViewport: 0,0 800x600 0118221 24456: onPrePresentDX 24457: Presenting Render Target: 0C6D6940 24457: endCapture 1 to GL_BACK 24457: sending new frame notification 24457: Present(00000000,00000000,00000000,0000000024458) = : GL: rendering stereo frame 0 24458: GL: render 2 to GL_BACK 24459: onPostPresentDX 24462: GLSWAP 24463: SetViewport: 0,0 800x600 0118221 24463: SetViewport: 0,0 800x600 0118221 24463: IDirect3DDevice9::Clear(...) 24463: onPreClearDX 24463: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24464: beginCapture 24464: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24464: SetViewport: 0,0 800x600 0118221 24465: SetViewport: 0,0 800x600 0118221 24465: onPrePresentDX 24465: Presenting Render Target: 0C6D6940 24465: endCapture 2 to GL_BACK 24466: sending new frame notification 24466: Present(00000000,00000000,00000000,00000000) = 0 24466: GL: rendering stereo frame 24467: onPostPresentDX 24467: GL: render 0 to GL_BACK 24470: GLSWAP 24471: SetViewport: 0,0 800x600 0118221 24471: SetViewport: 0,0 800x600 0118221 24471: IDirect3DDevice9::Clear(...) 24471: onPreClearDX 24472: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24472: beginCapture 24472: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24473: SetViewport: 0,0 800x600 0118221 24473: SetViewport: 0,0 800x600 0118221 24473: onPrePresentDX 24473: Presenting Render Target: 0C6D6940 24474: endCapture 0 to GL_BACK 24474: sending new frame notification 24474: Present(00000000,00000000,00000000,00000000) = 0 24474: GL: rendering stereo frame 24475: onPostPresentDX 24476: GL: render 1 to GL_BACK 24479: GLSWAP 24479: SetViewport: 0,0 800x600 0118221 24479: SetViewport: 0,0 800x600 0118221 24480: IDirect3DDevice9::Clear(...) 24480: onPreClearDX 24481: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24482: beginCapture 24482: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24483: SetViewport: 0,0 800x600 0118221 24483: SetViewport: 0,0 800x600 0118221 24484: onPrePresentDX 24484: Presenting Render Target: 0C6D6940 24485: endCapture 1 to GL_BACK 24485: sending new frame notification 24486: Present(00000000,00000000,00000000,00000000) = 0 24486: GL: rendering stereo frame 24487: onPostPresentDX 24488: GL: render 2 to GL_BACK 24489: GLSWAP 24489: SetViewport: 0,0 800x600 0118221 24490: SetViewport: 0,0 800x600 0118221 24490: IDirect3DDevice9::Clear(...) 24490: onPreClearDX 24491: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24492: beginCapture 24492: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24492: SetViewport: 0,0 800x600 0118221 24493: SetViewport: 0,0 800x600 0118221 24493: onPrePresentDX 24494: Presenting Render Target: 0C6D6940 24494: endCapture 2 to GL_BACK 24495: sending new frame notification 24495: Present(00000000,00000000,00000000,00000000) = 024495 : GL: rendering stereo frame 24496: GL: render 0 to GL_BACK 24497: onPostPresentDX 24497: GLSWAP 24497: SetViewport: 0,0 800x600 0118221 24498: SetViewport: 0,0 800x600 0118221 24498: IDirect3DDevice9::Clear(...) 24498: onPreClearDX 24499: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24499: beginCapture 24499: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24499: SetViewport: 0,0 800x600 0118221 24500: SetViewport: 0,0 800x600 0118221 24500: onPrePresentDX 24500: Presenting Render Target: 0C6D6940 24501: endCapture 0 to GL_BACK 24501: sending new frame notification 24501: Present(00000000,00000000,2450100000000,00000000: GL: rendering stereo frame ) = 0 24502: GL: render 1 to GL_BACK 24502: onPostPresentDX 24504: GLSWAP 24504: SetViewport: 0,0 800x600 0118221 24504: SetViewport: 0,0 800x600 0118221 24505: IDirect3DDevice9::Clear(...) 24505: onPreClearDX 24505: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24505: beginCapture 24506: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24506: SetViewport: 0,0 800x600 0118221 24506: SetViewport: 0,0 800x600 0118221 24506: onPrePresentDX 24507: Presenting Render Target: 0C6D6940 24507: endCapture 1 to GL_BACK 24507: sending new frame notification 24507: Present(00000000,00000000,2450800000000: GL: rendering stereo frame ,00000000) = 0 24508: GL: render 2 to GL_BACK 24509: onPostPresentDX 24512: GLSWAP 24512: SetViewport: 0,0 800x600 0118221 24513: SetViewport: 0,0 800x600 0118221 24513: IDirect3DDevice9::Clear(...) 24513: onPreClearDX 24513: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24514: beginCapture 24514: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24514: SetViewport: 0,0 800x600 0118221 24515: SetViewport: 0,0 800x600 0118221 24515: onPrePresentDX 24515: Presenting Render Target: 0C6D6940 24515: endCapture 2 to GL_BACK 24516: sending new frame notification 24516: Present(00000000,00000000,00000000,00000000) = 0 24516: GL: rendering stereo frame 24517: onPostPresentDX 24517: GL: render 0 to GL_BACK 24520: GLSWAP 24521: SetViewport: 0,0 800x600 0118221 24521: SetViewport: 0,0 800x600 0118221 24521: IDirect3DDevice9::Clear(...) 24521: onPreClearDX 24522: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24522: beginCapture 24522: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24522: SetViewport: 0,0 800x600 0118221 24523: SetViewport: 0,0 800x600 0118221 24523: onPrePresentDX 24523: Presenting Render Target: 0C6D6940 24524: endCapture 0 to GL_BACK 24524: sending new frame notification 24524: Present(00000000,0000000024524,00000000,00000000: GL: rendering stereo frame ) = 0 24525: GL: render 1 to GL_BACK 24525: onPostPresentDX 24529: GLSWAP 24529: SetViewport: 0,0 800x600 0118221 24529: SetViewport: 0,0 800x600 0118221 24529: IDirect3DDevice9::Clear(...) 24530: onPreClearDX 24530: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24530: beginCapture 24530: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24531: SetViewport: 0,0 800x600 0118221 24531: SetViewport: 0,0 800x600 0118221 24531: onPrePresentDX 24531: Presenting Render Target: 0C6D6940 24532: endCapture 1 to GL_BACK 24532: sending new frame notification 24532: Present(00000000,00000000,00000000,00000000) = 0 24533: GL: rendering stereo frame 24533: onPostPresentDX 24534: GL: render 2 to GL_BACK 24537: GLSWAP 24537: SetViewport: 0,0 800x600 0118221 24538: SetViewport: 0,0 800x600 0118221 24538: IDirect3DDevice9::Clear(...) 24538: onPreClearDX 24538: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24539: beginCapture 24539: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24539: SetViewport: 0,0 800x600 0118221 24540: SetViewport: 0,0 800x600 0118221 24540: onPrePresentDX 24540: Presenting Render Target: 0C6D6940 24540: endCapture 2 to GL_BACK 24541: sending new frame notification 24541: Present(00000000,0000000024541,: GL: rendering stereo frame 00000000,00000000) = 0 24541: GL: render 0 to GL_BACK 24542: onPostPresentDX 24545: GLSWAP 24546: SetViewport: 0,0 800x600 0118221 24546: SetViewport: 0,0 800x600 0118221 24546: IDirect3DDevice9::Clear(...) 24547: onPreClearDX 24547: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24547: beginCapture 24547: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24548: SetViewport: 0,0 800x600 0118221 24548: SetViewport: 0,0 800x600 0118221 24548: onPrePresentDX 24548: Presenting Render Target: 0C6D6940 24549: endCapture 0 to GL_BACK 24549: sending new frame notification 24549: Present(00000000,00000000,00000000,0000000024550) = : GL: rendering stereo frame 024550 : GL: render 1 to GL_BACK 24551: onPostPresentDX 24554: GLSWAP 24554: SetViewport: 0,0 800x600 0118221 24554: SetViewport: 0,0 800x600 0118221 24555: IDirect3DDevice9::Clear(...) 24555: onPreClearDX 24555: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24555: beginCapture 24556: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24556: SetViewport: 0,0 800x600 0118221 24556: SetViewport: 0,0 800x600 0118221 24556: onPrePresentDX 24557: Presenting Render Target: 0C6D6940 24557: endCapture 1 to GL_BACK 24557: sending new frame notification 24557: Present(00000000,00000000,00000000,00000000) = 0 24558: GL: rendering stereo frame 24558: onPostPresentDX 24559: GL: render 2 to GL_BACK 24562: GLSWAP 24562: SetViewport: 0,0 800x600 0118221 24563: SetViewport: 0,0 800x600 0118221 24563: IDirect3DDevice9::Clear(...) 24563: onPreClearDX 24563: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24564: beginCapture 24564: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24564: SetViewport: 0,0 800x600 0118221 24565: SetViewport: 0,0 800x600 0118221 24565: onPrePresentDX 24565: Presenting Render Target: 0C6D6940 24565: endCapture 2 to GL_BACK 24566: sending new frame notification 24566: Present(00000000,00000000,00000000,00000000) = 0 24566: GL: rendering stereo frame 24567: GL: render 0 to GL_BACK 24567: onPostPresentDX 24570: GLSWAP 24571: SetViewport: 0,0 800x600 0118221 24571: SetViewport: 0,0 800x600 0118221 24571: IDirect3DDevice9::Clear(...) 24571: onPreClearDX 24572: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24572: beginCapture 24572: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24573: SetViewport: 0,0 800x600 0118221 24573: SetViewport: 0,0 800x600 0118221 24573: onPrePresentDX 24573: Presenting Render Target: 0C6D6940 24574: endCapture 0 to GL_BACK 24574: sending new frame notification 24574: Present(00000000,00000000,00000000,00000000) = 0 24574: GL: rendering stereo frame 24575: onPostPresentDX 24576: GL: render 1 to GL_BACK 24579: GLSWAP 24579: SetViewport: 0,0 800x600 0118221 24580: SetViewport: 0,0 800x600 0118221 24580: IDirect3DDevice9::Clear(...) 24580: onPreClearDX 24581: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24582: beginCapture 24582: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24583: SetViewport: 0,0 800x600 0118221 24583: SetViewport: 0,0 800x600 0118221 24584: onPrePresentDX 24584: Presenting Render Target: 0C6D6940 24585: endCapture 1 to GL_BACK 24585: sending new frame notification 24586: Present(00000000,00000000,00000000,00000000) = 0 24586: GL: rendering stereo frame 24587: onPostPresentDX 24588: GL: render 2 to GL_BACK 24589: GLSWAP 24589: SetViewport: 0,0 800x600 0118221 24590: SetViewport: 0,0 800x600 0118221 24590: IDirect3DDevice9::Clear(...) 24591: onPreClearDX 24591: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24592: beginCapture 24592: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24593: SetViewport: 0,0 800x600 0118221 24593: SetViewport: 0,0 800x600 0118221 24594: onPrePresentDX 24594: Presenting Render Target: 0C6D6940 24595: endCapture 2 to GL_BACK 24595: sending new frame notification 24595: Present(0000000024596,00000000,00000000,00000000: GL: rendering stereo frame ) = 0 24596: GL: render 0 to GL_BACK 24597: onPostPresentDX 24598: GLSWAP 24598: SetViewport: 0,0 800x600 0118221 24598: SetViewport: 0,0 800x600 0118221 24599: IDirect3DDevice9::Clear(...) 24599: onPreClearDX 24600: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24600: beginCapture 24601: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24601: SetViewport: 0,0 800x600 0118221 24601: SetViewport: 0,0 800x600 0118221 24602: onPrePresentDX 24602: Presenting Render Target: 0C6D6940 24603: endCapture 0 to GL_BACK 24603: sending new frame notification 24603: Present(00000000,00000000,00000000,0000000024603) = : GL: rendering stereo frame 0 24604: GL: render 1 to GL_BACK 24605: onPostPresentDX 24605: GLSWAP 24605: SetViewport: 0,0 800x600 0118221 24606: SetViewport: 0,0 800x600 0118221 24606: IDirect3DDevice9::Clear(...) 24606: onPreClearDX 24606: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24607: beginCapture 24607: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24607: SetViewport: 0,0 800x600 0118221 24608: SetViewport: 0,0 800x600 0118221 24608: onPrePresentDX 24608: Presenting Render Target: 0C6D6940 24608: endCapture 1 to GL_BACK 24609: sending new frame notification 24609: Present(00000000,0000000024609,: GL: rendering stereo frame 00000000,00000000) = 0 24610: GL: render 2 to GL_BACK 24611: onPostPresentDX 24612: GLSWAP 24612: SetViewport: 0,0 800x600 0118221 24613: SetViewport: 0,0 800x600 0118221 24613: IDirect3DDevice9::Clear(...) 24613: onPreClearDX 24613: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24614: beginCapture 24614: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24614: SetViewport: 0,0 800x600 0118221 24615: SetViewport: 0,0 800x600 0118221 24615: onPrePresentDX 24615: Presenting Render Target: 0C6D6940 24615: endCapture 2 to GL_BACK 24616: sending new frame notification 24616: Present(00000000,00000000,00000000,00000000) = 246160: GL: rendering stereo frame 24616: GL: render 0 to GL_BACK 24617: onPostPresentDX 24620: GLSWAP 24621: SetViewport: 0,0 800x600 0118221 24621: SetViewport: 0,0 800x600 0118221 24621: IDirect3DDevice9::Clear(...) 24622: onPreClearDX 24622: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24622: beginCapture 24622: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24623: SetViewport: 0,0 800x600 0118221 24623: SetViewport: 0,0 800x600 0118221 24623: onPrePresentDX 24623: Presenting Render Target: 0C6D6940 24624: endCapture 0 to GL_BACK 24624: sending new frame notification 24624: Present(00000000,00000000,00000000,00000000) = 0 24624: GL: rendering stereo frame 24625: onPostPresentDX 24626: GL: render 1 to GL_BACK 24629: GLSWAP 24629: SetViewport: 0,0 800x600 0118221 24629: SetViewport: 0,0 800x600 0118221 24630: IDirect3DDevice9::Clear(...) 24630: onPreClearDX 24631: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24631: beginCapture 24632: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24632: SetViewport: 0,0 800x600 0118221 24633: SetViewport: 0,0 800x600 0118221 24633: onPrePresentDX 24633: Presenting Render Target: 0C6D6940 24634: endCapture 1 to GL_BACK 24635: sending new frame notification 24635: Present(00000000,00000000,00000000,00000000) = 0 24635: GL: rendering stereo frame 24636: onPostPresentDX 24637: GL: render 2 to GL_BACK 24638: GLSWAP 24638: SetViewport: 0,0 800x600 0118221 24639: SetViewport: 0,0 800x600 0118221 24639: IDirect3DDevice9::Clear(...) 24639: onPreClearDX 24640: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24641: beginCapture 24641: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24641: SetViewport: 0,0 800x600 0118221 24642: SetViewport: 0,0 800x600 0118221 24642: onPrePresentDX 24642: Presenting Render Target: 0C6D6940 24643: endCapture 2 to GL_BACK 24644: sending new frame notification 24644: Present(00000000,00000000,00000000,0000000024644) = : GL: rendering stereo frame 0 24645: GL: render 0 to GL_BACK 24646: onPostPresentDX 24646: GLSWAP 24646: SetViewport: 0,0 800x600 0118221 24647: SetViewport: 0,0 800x600 0118221 24647: IDirect3DDevice9::Clear(...) 24647: onPreClearDX 24648: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24648: beginCapture 24648: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24649: SetViewport: 0,0 800x600 0118221 24649: SetViewport: 0,0 800x600 0118221 24650: onPrePresentDX 24650: Presenting Render Target: 0C6D6940 24650: endCapture 0 to GL_BACK 24650: sending new frame notification 24651: Present(00000000,00000000,2465100000000,00000000: GL: rendering stereo frame ) = 024651 : GL: render 1 to GL_BACK 24652: onPostPresentDX 24654: GLSWAP 24654: SetViewport: 0,0 800x600 0118221 24654: SetViewport: 0,0 800x600 0118221 24655: IDirect3DDevice9::Clear(...) 24655: onPreClearDX 24655: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24656: beginCapture 24656: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24656: SetViewport: 0,0 800x600 0118221 24656: SetViewport: 0,0 800x600 0118221 24657: onPrePresentDX 24657: Presenting Render Target: 0C6D6940 24657: endCapture 1 to GL_BACK 24658: sending new frame notification 24658: Present(00000000,00000000,00000000,0000000024658) = : GL: rendering stereo frame 0 24658: GL: render 2 to GL_BACK 24659: onPostPresentDX 24662: GLSWAP 24662: SetViewport: 0,0 800x600 0118221 24663: SetViewport: 0,0 800x600 0118221 24663: IDirect3DDevice9::Clear(...) 24663: onPreClearDX 24663: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24664: beginCapture 24664: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24664: SetViewport: 0,0 800x600 0118221 24664: SetViewport: 0,0 800x600 0118221 24664: onPrePresentDX 24665: Presenting Render Target: 0C6D6940 24665: endCapture 2 to GL_BACK 24665: sending new frame notification 24665: Present(00000000,00000000,2466600000000,00000000) = : GL: rendering stereo frame 0 24666: GL: render 0 to GL_BACK 24667: onPostPresentDX 24670: GLSWAP 24671: SetViewport: 0,0 800x600 0118221 24671: SetViewport: 0,0 800x600 0118221 24672: IDirect3DDevice9::Clear(...) 24672: onPreClearDX 24672: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24673: beginCapture 24673: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24674: SetViewport: 0,0 800x600 0118221 24674: SetViewport: 0,0 800x600 0118221 24674: onPrePresentDX 24675: Presenting Render Target: 0C6D6940 24675: endCapture 0 to GL_BACK 24675: sending new frame notification 24676: Present(00000000,00000000,2467600000000,00000000: GL: rendering stereo frame ) = 24676: GL: render 1 to GL_BACK 0 24677: onPostPresentDX 24679: GLSWAP 24679: SetViewport: 0,0 800x600 0118221 24679: SetViewport: 0,0 800x600 0118221 24680: IDirect3DDevice9::Clear(...) 24680: onPreClearDX 24680: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24681: beginCapture 24681: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24681: SetViewport: 0,0 800x600 0118221 24681: SetViewport: 0,0 800x600 0118221 24682: onPrePresentDX 24682: Presenting Render Target: 0C6D6940 24683: endCapture 1 to GL_BACK 24683: sending new frame notification 24683: Present(00000000,00000000,2468300000000,: GL: rendering stereo frame 24684: GL: render 2 to GL_BACK 00000000) = 0 24684: onPostPresentDX 24687: GLSWAP 24687: SetViewport: 0,0 800x600 0118221 24688: SetViewport: 0,0 800x600 0118221 24688: IDirect3DDevice9::Clear(...) 24688: onPreClearDX 24689: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24689: beginCapture 24689: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24690: SetViewport: 0,0 800x600 0118221 24690: SetViewport: 0,0 800x600 0118221 24690: onPrePresentDX 24690: Presenting Render Target: 0C6D6940 24691: endCapture 2 to GL_BACK 24691: sending new frame notification 24691: Present(00000000,00000000,2469200000000,: GL: rendering stereo frame 24692: GL: render 0 to GL_BACK 00000000) = 0 24693: onPostPresentDX 24695: GLSWAP 24696: SetViewport: 0,0 800x600 0118221 24696: SetViewport: 0,0 800x600 0118221 24696: IDirect3DDevice9::Clear(...) 24697: onPreClearDX 24697: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24698: beginCapture 24698: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24699: SetViewport: 0,0 800x600 0118221 24699: SetViewport: 0,0 800x600 0118221 24699: onPrePresentDX 24700: Presenting Render Target: 0C6D6940 24701: endCapture 0 to GL_BACK 24701: sending new frame notification 24701: Present(00000000,00000000,00000000,2470100000000: GL: rendering stereo frame ) = 0 24702: GL: render 1 to GL_BACK 24702: onPostPresentDX 24704: GLSWAP 24704: SetViewport: 0,0 800x600 0118221 24704: SetViewport: 0,0 800x600 0118221 24705: IDirect3DDevice9::Clear(...) 24705: onPreClearDX 24705: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24705: beginCapture 24706: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24706: SetViewport: 0,0 800x600 0118221 24706: SetViewport: 0,0 800x600 0118221 24707: onPrePresentDX 24707: Presenting Render Target: 0C6D6940 24707: endCapture 1 to GL_BACK 24707: sending new frame notification 24708: Present(00000000,00000000,00000000,0000000024708) = : GL: rendering stereo frame 0 24708: GL: render 2 to GL_BACK 24709: onPostPresentDX 24712: GLSWAP 24712: SetViewport: 0,0 800x600 0118221 24713: SetViewport: 0,0 800x600 0118221 24713: IDirect3DDevice9::Clear(...) 24714: onPreClearDX 24714: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24714: beginCapture 24715: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24715: SetViewport: 0,0 800x600 0118221 24715: SetViewport: 0,0 800x600 0118221 24716: onPrePresentDX 24716: Presenting Render Target: 0C6D6940 24717: endCapture 2 to GL_BACK 24717: sending new frame notification 24717: Present(00000000,00000000,00000000,0000000024717) = : GL: rendering stereo frame 24718: GL: render 0 to GL_BACK 0 24718: onPostPresentDX 24720: GLSWAP 24721: SetViewport: 0,0 800x600 0118221 24721: SetViewport: 0,0 800x600 0118221 24721: IDirect3DDevice9::Clear(...) 24722: onPreClearDX 24722: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24723: beginCapture 24723: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24724: SetViewport: 0,0 800x600 0118221 24724: SetViewport: 0,0 800x600 0118221 24724: onPrePresentDX 24725: Presenting Render Target: 0C6D6940 24725: endCapture 0 to GL_BACK 24726: sending new frame notification 24726: Present(00000000,00000000,2472600000000: GL: rendering stereo frame ,00000000) = 0 24726: GL: render 1 to GL_BACK 24727: onPostPresentDX 24729: GLSWAP 24729: SetViewport: 0,0 800x600 0118221 24729: SetViewport: 0,0 800x600 0118221 24730: IDirect3DDevice9::Clear(...) 24730: onPreClearDX 24730: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24730: beginCapture 24731: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24731: SetViewport: 0,0 800x600 0118221 24731: SetViewport: 0,0 800x600 0118221 24732: onPrePresentDX 24732: Presenting Render Target: 0C6D6940 24732: endCapture 1 to GL_BACK 24732: sending new frame notification 24733: Present(00000000,00000000,00000000,00000000) = 0 24733: GL: rendering stereo frame 24734: onPostPresentDX 24734: GL: render 2 to GL_BACK 24737: GLSWAP 24737: SetViewport: 0,0 800x600 0118221 24738: SetViewport: 0,0 800x600 0118221 24738: IDirect3DDevice9::Clear(...) 24738: onPreClearDX 24739: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24739: beginCapture 24739: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24740: SetViewport: 0,0 800x600 0118221 24740: SetViewport: 0,0 800x600 0118221 24740: onPrePresentDX 24741: Presenting Render Target: 0C6D6940 24741: endCapture 2 to GL_BACK 24742: sending new frame notification 24742: Present(00000000,0000000024742,: GL: rendering stereo frame 00000000,00000000) = 0 24743: GL: render 0 to GL_BACK 24744: onPostPresentDX 24745: GLSWAP 24746: SetViewport: 0,0 800x600 0118221 24746: SetViewport: 0,0 800x600 0118221 24747: IDirect3DDevice9::Clear(...) 24747: onPreClearDX 24747: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24748: beginCapture 24749: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24749: SetViewport: 0,0 800x600 0118221 24750: SetViewport: 0,0 800x600 0118221 24750: onPrePresentDX 24750: Presenting Render Target: 0C6D6940 24751: endCapture 0 to GL_BACK 24751: sending new frame notification 24751: Present(00000000,0000000024752,: GL: rendering stereo frame 00000000,00000000) = 0 24752: GL: render 1 to GL_BACK 24753: onPostPresentDX 24754: GLSWAP 24754: SetViewport: 0,0 800x600 0118221 24755: SetViewport: 0,0 800x600 0118221 24755: IDirect3DDevice9::Clear(...) 24755: onPreClearDX 24755: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24756: beginCapture 24756: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24756: SetViewport: 0,0 800x600 0118221 24756: SetViewport: 0,0 800x600 0118221 24757: onPrePresentDX 24757: Presenting Render Target: 0C6D6940 24757: endCapture 1 to GL_BACK 24758: sending new frame notification 24758: Present(00000000,00000000,00000000,00000000) = 0 24758: GL: rendering stereo frame 24759: onPostPresentDX 24759: GL: render 2 to GL_BACK 24762: GLSWAP 24762: SetViewport: 0,0 800x600 0118221 24763: SetViewport: 0,0 800x600 0118221 24763: IDirect3DDevice9::Clear(...) 24763: onPreClearDX 24764: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24764: beginCapture 24764: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24764: SetViewport: 0,0 800x600 0118221 24765: SetViewport: 0,0 800x600 0118221 24765: onPrePresentDX 24765: Presenting Render Target: 0C6D6940 24766: endCapture 2 to GL_BACK 24766: sending new frame notification 24766: Present(00000000,00000000,00000000,00000000) = 0 24766: GL: rendering stereo frame 24767: onPostPresentDX 24768: GL: render 0 to GL_BACK 24770: GLSWAP 24771: SetViewport: 0,0 800x600 0118221 24771: SetViewport: 0,0 800x600 0118221 24771: IDirect3DDevice9::Clear(...) 24771: onPreClearDX 24772: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24772: beginCapture 24772: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24773: SetViewport: 0,0 800x600 0118221 24773: SetViewport: 0,0 800x600 0118221 24773: onPrePresentDX 24773: Presenting Render Target: 0C6D6940 24774: endCapture 0 to GL_BACK 24774: sending new frame notification 24774: Present(00000000,00000000,00000000,00000000) = 0 24774: GL: rendering stereo frame 24775: onPostPresentDX 24776: GL: render 1 to GL_BACK 24779: GLSWAP 24779: SetViewport: 0,0 800x600 0118221 24779: SetViewport: 0,0 800x600 0118221 24780: IDirect3DDevice9::Clear(...) 24780: onPreClearDX 24781: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24781: beginCapture 24782: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24782: SetViewport: 0,0 800x600 0118221 24783: SetViewport: 0,0 800x600 0118221 24783: onPrePresentDX 24783: Presenting Render Target: 0C6D6940 24784: endCapture 1 to GL_BACK 24785: sending new frame notification 24785: Present(00000000,00000000,00000000,00000000) = 0 24786: GL: rendering stereo frame 24786: onPostPresentDX 24787: GL: render 2 to GL_BACK 24788: GLSWAP 24788: SetViewport: 0,0 800x600 0118221 24788: SetViewport: 0,0 800x600 0118221 24789: IDirect3DDevice9::Clear(...) 24789: onPreClearDX 24789: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24789: beginCapture 24790: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24790: SetViewport: 0,0 800x600 0118221 24790: SetViewport: 0,0 800x600 0118221 24791: onPrePresentDX 24791: Presenting Render Target: 0C6D6940 24791: endCapture 2 to GL_BACK 24791: sending new frame notification 24792: Present(00000000,0000000024792,: GL: rendering stereo frame 00000000,00000000) = 0 24792: GL: render 0 to GL_BACK 24793: onPostPresentDX 24795: GLSWAP 24796: SetViewport: 0,0 800x600 0118221 24796: SetViewport: 0,0 800x600 0118221 24796: IDirect3DDevice9::Clear(...) 24797: onPreClearDX 24797: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24797: beginCapture 24797: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24798: SetViewport: 0,0 800x600 0118221 24798: SetViewport: 0,0 800x600 0118221 24798: onPrePresentDX 24798: Presenting Render Target: 0C6D6940 24799: endCapture 0 to GL_BACK 24799: sending new frame notification 24799: Present(00000000,00000000,00000000,00000000) = 0 24799: GL: rendering stereo frame 24800: onPostPresentDX 24801: GL: render 1 to GL_BACK 24804: GLSWAP 24804: SetViewport: 0,0 800x600 0118221 24804: SetViewport: 0,0 800x600 0118221 24805: IDirect3DDevice9::Clear(...) 24805: onPreClearDX 24805: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24805: beginCapture 24806: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24806: SetViewport: 0,0 800x600 0118221 24806: SetViewport: 0,0 800x600 0118221 24806: onPrePresentDX 24807: Presenting Render Target: 0C6D6940 24807: endCapture 1 to GL_BACK 24807: sending new frame notification 24807: Present(00000000,00000000,00000000,00000000) = 0 24808: GL: rendering stereo frame 24809: onPostPresentDX 24809: GL: render 2 to GL_BACK 24812: GLSWAP 24812: SetViewport: 0,0 800x600 0118221 24813: SetViewport: 0,0 800x600 0118221 24813: IDirect3DDevice9::Clear(...) 24813: onPreClearDX 24813: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24814: beginCapture 24814: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24814: SetViewport: 0,0 800x600 0118221 24815: SetViewport: 0,0 800x600 0118221 24815: onPrePresentDX 24815: Presenting Render Target: 0C6D6940 24815: endCapture 2 to GL_BACK 24816: sending new frame notification 24816: Present(00000000,00000000,00000000,00000000) = 0 24816: GL: rendering stereo frame 24817: onPostPresentDX 24817: GL: render 0 to GL_BACK 24820: GLSWAP 24821: SetViewport: 0,0 800x600 0118221 24821: SetViewport: 0,0 800x600 0118221 24822: IDirect3DDevice9::Clear(...) 24822: onPreClearDX 24822: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24822: beginCapture 24823: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24823: SetViewport: 0,0 800x600 0118221 24823: SetViewport: 0,0 800x600 0118221 24823: onPrePresentDX 24824: Presenting Render Target: 0C6D6940 24824: endCapture 0 to GL_BACK 24824: sending new frame notification 24824: Present(00000000,00000000,00000000,00000000) = 0 24825: GL: rendering stereo frame 24825: onPostPresentDX 24826: GL: render 1 to GL_BACK 24829: GLSWAP 24829: SetViewport: 0,0 800x600 0118221 24829: SetViewport: 0,0 800x600 0118221 24830: IDirect3DDevice9::Clear(...) 24830: onPreClearDX 24830: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24830: beginCapture 24831: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24831: SetViewport: 0,0 800x600 0118221 24831: SetViewport: 0,0 800x600 0118221 24831: onPrePresentDX 24832: Presenting Render Target: 0C6D6940 24832: endCapture 1 to GL_BACK 24832: sending new frame notification 24832: Present(00000000,0000000024833,00000000,00000000: ) = GL: rendering stereo frame 0 24833: GL: render 2 to GL_BACK 24834: onPostPresentDX 24837: GLSWAP 24837: SetViewport: 0,0 800x600 0118221 24838: SetViewport: 0,0 800x600 0118221 24838: IDirect3DDevice9::Clear(...) 24838: onPreClearDX 24838: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24839: beginCapture 24839: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24839: SetViewport: 0,0 800x600 0118221 24840: SetViewport: 0,0 800x600 0118221 24840: onPrePresentDX 24840: Presenting Render Target: 0C6D6940 24841: endCapture 2 to GL_BACK 24841: sending new frame notification 24841: Present(00000000,00000000,2484100000000,: GL: rendering stereo frame 24842: GL: render 0 to GL_BACK 00000000) = 0 24843: onPostPresentDX 24845: GLSWAP 24846: SetViewport: 0,0 800x600 0118221 24846: SetViewport: 0,0 800x600 0118221 24846: IDirect3DDevice9::Clear(...) 24847: onPreClearDX 24847: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24848: beginCapture 24848: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24849: SetViewport: 0,0 800x600 0118221 24849: SetViewport: 0,0 800x600 0118221 24850: onPrePresentDX 24850: Presenting Render Target: 0C6D6940 24851: endCapture 0 to GL_BACK 24851: sending new frame notification 24851: Present(00000000,00000000,00000000,0000000024852) = : GL: rendering stereo frame 24852: GL: render 1 to GL_BACK 0 24853: onPostPresentDX 24854: GLSWAP 24854: SetViewport: 0,0 800x600 0118221 24855: SetViewport: 0,0 800x600 0118221 24855: IDirect3DDevice9::Clear(...) 24855: onPreClearDX 24856: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24857: beginCapture 24857: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24857: SetViewport: 0,0 800x600 0118221 24858: SetViewport: 0,0 800x600 0118221 24858: onPrePresentDX 24859: Presenting Render Target: 0C6D6940 24859: endCapture 1 to GL_BACK 24859: sending new frame notification 24860: Present(00000000,00000000,00000000,00000000) = 0 24860: GL: rendering stereo frame 24861: GL: render 2 to GL_BACK 24861: onPostPresentDX 24862: GLSWAP 24862: SetViewport: 0,0 800x600 0118221 24863: SetViewport: 0,0 800x600 0118221 24863: IDirect3DDevice9::Clear(...) 24864: onPreClearDX 24864: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24864: beginCapture 24865: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24865: SetViewport: 0,0 800x600 0118221 24865: SetViewport: 0,0 800x600 0118221 24866: onPrePresentDX 24866: Presenting Render Target: 0C6D6940 24866: endCapture 2 to GL_BACK 24867: sending new frame notification 24867: Present(00000000,00000000,2486700000000,00000000: GL: rendering stereo frame ) = 0 24868: GL: render 0 to GL_BACK 24868: onPostPresentDX 24870: GLSWAP 24871: SetViewport: 0,0 800x600 0118221 24871: SetViewport: 0,0 800x600 0118221 24871: IDirect3DDevice9::Clear(...) 24871: onPreClearDX 24872: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24872: beginCapture 24872: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24873: SetViewport: 0,0 800x600 0118221 24873: SetViewport: 0,0 800x600 0118221 24873: onPrePresentDX 24873: Presenting Render Target: 0C6D6940 24874: endCapture 0 to GL_BACK 24874: sending new frame notification 24874: Present(00000000,00000000,00000000,00000000) = 0 24874: GL: rendering stereo frame 24875: onPostPresentDX 24876: GL: render 1 to GL_BACK 24879: GLSWAP 24879: SetViewport: 0,0 800x600 0118221 24879: SetViewport: 0,0 800x600 0118221 24880: IDirect3DDevice9::Clear(...) 24880: onPreClearDX 24880: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24881: beginCapture 24881: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24881: SetViewport: 0,0 800x600 0118221 24881: SetViewport: 0,0 800x600 0118221 24882: onPrePresentDX 24882: Presenting Render Target: 0C6D6940 24882: endCapture 1 to GL_BACK 24882: sending new frame notification 24883: Present(00000000,00000000,00000000,0000000024883) = : GL: rendering stereo frame 0 24883: GL: render 2 to GL_BACK 24884: onPostPresentDX 24887: GLSWAP 24887: SetViewport: 0,0 800x600 0118221 24887: SetViewport: 0,0 800x600 0118221 24888: IDirect3DDevice9::Clear(...) 24888: onPreClearDX 24888: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24888: beginCapture 24889: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24889: SetViewport: 0,0 800x600 0118221 24889: SetViewport: 0,0 800x600 0118221 24889: onPrePresentDX 24890: Presenting Render Target: 0C6D6940 24890: endCapture 2 to GL_BACK 24890: sending new frame notification 24890: Present(00000000,0000000024891,: GL: rendering stereo frame 00000000,00000000) = 0 24891: GL: render 0 to GL_BACK 24892: onPostPresentDX 24895: GLSWAP 24896: SetViewport: 0,0 800x600 0118221 24896: SetViewport: 0,0 800x600 0118221 24896: IDirect3DDevice9::Clear(...) 24897: onPreClearDX 24897: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24898: beginCapture 24898: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24899: SetViewport: 0,0 800x600 0118221 24899: SetViewport: 0,0 800x600 0118221 24900: onPrePresentDX 24900: Presenting Render Target: 0C6D6940 24901: endCapture 0 to GL_BACK 24901: sending new frame notification 24902: Present(00000000,00000000,2490200000000,00000000: GL: rendering stereo frame ) = 0 24902: GL: render 1 to GL_BACK 24903: onPostPresentDX 24904: GLSWAP 24904: SetViewport: 0,0 800x600 0118221 24904: SetViewport: 0,0 800x600 0118221 24905: IDirect3DDevice9::Clear(...) 24905: onPreClearDX 24905: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24905: beginCapture 24906: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24906: SetViewport: 0,0 800x600 0118221 24906: SetViewport: 0,0 800x600 0118221 24907: onPrePresentDX 24907: Presenting Render Target: 0C6D6940 24907: endCapture 1 to GL_BACK 24907: sending new frame notification 24908: Present(00000000,00000000,00000000,00000000) = 0 24908: GL: rendering stereo frame 24909: onPostPresentDX 24909: GL: render 2 to GL_BACK 24912: GLSWAP 24912: SetViewport: 0,0 800x600 0118221 24913: SetViewport: 0,0 800x600 0118221 24913: IDirect3DDevice9::Clear(...) 24913: onPreClearDX 24913: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24914: beginCapture 24914: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24914: SetViewport: 0,0 800x600 0118221 24915: SetViewport: 0,0 800x600 0118221 24915: onPrePresentDX 24915: Presenting Render Target: 0C6D6940 24915: endCapture 2 to GL_BACK 24916: sending new frame notification 24916: Present(00000000,00000000,00000000,0000000024916) = : GL: rendering stereo frame 0 24916: GL: render 0 to GL_BACK 24917: onPostPresentDX 24920: GLSWAP 24921: SetViewport: 0,0 800x600 0118221 24921: SetViewport: 0,0 800x600 0118221 24921: IDirect3DDevice9::Clear(...) 24922: onPreClearDX 24922: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24922: beginCapture 24922: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24923: SetViewport: 0,0 800x600 0118221 24923: SetViewport: 0,0 800x600 0118221 24923: onPrePresentDX 24923: Presenting Render Target: 0C6D6940 24924: endCapture 0 to GL_BACK 24924: sending new frame notification 24924: Present(00000000,00000000,00000000,00000000) = 0 24924: GL: rendering stereo frame 24925: onPostPresentDX 24926: GL: render 1 to GL_BACK 24929: GLSWAP 24929: SetViewport: 0,0 800x600 0118221 24929: SetViewport: 0,0 800x600 0118221 24930: IDirect3DDevice9::Clear(...) 24930: onPreClearDX 24930: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24931: beginCapture 24932: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24932: SetViewport: 0,0 800x600 0118221 24932: SetViewport: 0,0 800x600 0118221 24933: onPrePresentDX 24933: Presenting Render Target: 0C6D6940 24934: endCapture 1 to GL_BACK 24934: sending new frame notification 24935: Present(00000000,00000000,00000000,00000000) = 0 24935: GL: rendering stereo frame 24936: onPostPresentDX 24936: GL: render 2 to GL_BACK 24937: GLSWAP 24938: SetViewport: 0,0 800x600 0118221 24938: SetViewport: 0,0 800x600 0118221 24938: IDirect3DDevice9::Clear(...) 24939: onPreClearDX 24939: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24940: beginCapture 24940: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24941: SetViewport: 0,0 800x600 0118221 24941: SetViewport: 0,0 800x600 0118221 24942: onPrePresentDX 24942: Presenting Render Target: 0C6D6940 24943: endCapture 2 to GL_BACK 24943: sending new frame notification 24943: Present(00000000,00000000,2494300000000,00000000: GL: rendering stereo frame ) = 0 24944: GL: render 0 to GL_BACK 24944: onPostPresentDX 24945: GLSWAP 24946: SetViewport: 0,0 800x600 0118221 24946: SetViewport: 0,0 800x600 0118221 24946: IDirect3DDevice9::Clear(...) 24947: onPreClearDX 24947: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24947: beginCapture 24947: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24948: SetViewport: 0,0 800x600 0118221 24948: SetViewport: 0,0 800x600 0118221 24948: onPrePresentDX 24949: Presenting Render Target: 0C6D6940 24949: endCapture 0 to GL_BACK 24949: sending new frame notification 24949: Present(00000000,00000000,00000000,00000000) = 0 24950: GL: rendering stereo frame 24951: onPostPresentDX 24951: GL: render 1 to GL_BACK 24954: GLSWAP 24954: SetViewport: 0,0 800x600 0118221 24955: SetViewport: 0,0 800x600 0118221 24955: IDirect3DDevice9::Clear(...) 24955: onPreClearDX 24956: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24957: beginCapture 24957: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24957: SetViewport: 0,0 800x600 0118221 24958: SetViewport: 0,0 800x600 0118221 24958: onPrePresentDX 24959: Presenting Render Target: 0C6D6940 24960: endCapture 1 to GL_BACK 24960: sending new frame notification 24960: Present(00000000,0000000024961,: GL: rendering stereo frame 24961: GL: render 2 to GL_BACK 00000000,00000000) = 0 24962: onPostPresentDX 24963: GLSWAP 24963: SetViewport: 0,0 800x600 0118221 24963: SetViewport: 0,0 800x600 0118221 24964: IDirect3DDevice9::Clear(...) 24964: onPreClearDX 24964: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24964: beginCapture 24965: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24965: SetViewport: 0,0 800x600 0118221 24965: SetViewport: 0,0 800x600 0118221 24965: onPrePresentDX 24966: Presenting Render Target: 0C6D6940 24966: endCapture 2 to GL_BACK 24966: sending new frame notification 24966: Present(00000000,00000000,2496700000000,00000000: GL: rendering stereo frame ) = 0 24967: GL: render 0 to GL_BACK 24968: onPostPresentDX 24970: GLSWAP 24971: SetViewport: 0,0 800x600 0118221 24971: SetViewport: 0,0 800x600 0118221 24972: IDirect3DDevice9::Clear(...) 24972: onPreClearDX 24972: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24973: beginCapture 24974: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24974: SetViewport: 0,0 800x600 0118221 24975: SetViewport: 0,0 800x600 0118221 24975: onPrePresentDX 24975: Presenting Render Target: 0C6D6940 24976: endCapture 0 to GL_BACK 24976: sending new frame notification 24977: Present(00000000,00000000,2497700000000,00000000: ) = GL: rendering stereo frame 24977: GL: render 1 to GL_BACK 0 24978: onPostPresentDX 24979: GLSWAP 24979: SetViewport: 0,0 800x600 0118221 24979: SetViewport: 0,0 800x600 0118221 24980: IDirect3DDevice9::Clear(...) 24980: onPreClearDX 24980: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24980: beginCapture 24981: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 24981: SetViewport: 0,0 800x600 0118221 24981: SetViewport: 0,0 800x600 0118221 24982: onPrePresentDX 24982: Presenting Render Target: 0C6D6940 24982: endCapture 1 to GL_BACK 24982: sending new frame notification 24983: Present(00000000,0000000024983,: GL: rendering stereo frame 00000000,00000000) = 0 24983: GL: render 2 to GL_BACK 24984: onPostPresentDX 24987: GLSWAP 24987: SetViewport: 0,0 800x600 0118221 24988: SetViewport: 0,0 800x600 0118221 24988: IDirect3DDevice9::Clear(...) 24988: onPreClearDX 24989: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24989: beginCapture 24989: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 24990: SetViewport: 0,0 800x600 0118221 24990: SetViewport: 0,0 800x600 0118221 24990: onPrePresentDX 24991: Presenting Render Target: 0C6D6940 24991: endCapture 2 to GL_BACK 24991: sending new frame notification 24992: Present(00000000,00000000,2499200000000,: 00000000GL: rendering stereo frame ) = 0 24992: GL: render 0 to GL_BACK 24993: onPostPresentDX 24995: GLSWAP 24996: SetViewport: 0,0 800x600 0118221 24996: SetViewport: 0,0 800x600 0118221 24996: IDirect3DDevice9::Clear(...) 24997: onPreClearDX 24997: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 24997: beginCapture 24997: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 24998: SetViewport: 0,0 800x600 0118221 24998: SetViewport: 0,0 800x600 0118221 24998: onPrePresentDX 24998: Presenting Render Target: 0C6D6940 24999: endCapture 0 to GL_BACK 24999: sending new frame notification 24999: Present(00000000,00000000,00000000,0000000024999) = : GL: rendering stereo frame 0 25000: GL: render 1 to GL_BACK 25001: onPostPresentDX 25004: GLSWAP 25004: SetViewport: 0,0 800x600 0118221 25004: SetViewport: 0,0 800x600 0118221 25005: IDirect3DDevice9::Clear(...) 25005: onPreClearDX 25005: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25005: beginCapture 25006: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25006: SetViewport: 0,0 800x600 0118221 25006: SetViewport: 0,0 800x600 0118221 25006: onPrePresentDX 25006: Presenting Render Target: 0C6D6940 25007: endCapture 1 to GL_BACK 25007: sending new frame notification 25007: Present(00000000,0000000025007,00000000,00000000) = : GL: rendering stereo frame 0 25008: GL: render 2 to GL_BACK 25009: onPostPresentDX 25012: GLSWAP 25012: SetViewport: 0,0 800x600 0118221 25013: SetViewport: 0,0 800x600 0118221 25013: IDirect3DDevice9::Clear(...) 25013: onPreClearDX 25013: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25014: beginCapture 25014: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25014: SetViewport: 0,0 800x600 0118221 25015: SetViewport: 0,0 800x600 0118221 25015: onPrePresentDX 25015: Presenting Render Target: 0C6D6940 25016: endCapture 2 to GL_BACK 25016: sending new frame notification 25016: Present(00000000,00000000,00000000,00000000) = 0 25016: GL: rendering stereo frame 25017: onPostPresentDX 25017: GL: render 0 to GL_BACK 25020: GLSWAP 25021: SetViewport: 0,0 800x600 0118221 25021: SetViewport: 0,0 800x600 0118221 25021: IDirect3DDevice9::Clear(...) 25022: onPreClearDX 25022: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25022: beginCapture 25022: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25023: SetViewport: 0,0 800x600 0118221 25023: SetViewport: 0,0 800x600 0118221 25023: onPrePresentDX 25023: Presenting Render Target: 0C6D6940 25024: endCapture 0 to GL_BACK 25024: sending new frame notification 25024: Present(00000000,00000000,00000000,00000000) = 0 25024: GL: rendering stereo frame 25025: GL: render 1 to GL_BACK 25026: onPostPresentDX 25029: GLSWAP 25029: SetViewport: 0,0 800x600 0118221 25030: SetViewport: 0,0 800x600 0118221 25030: IDirect3DDevice9::Clear(...) 25030: onPreClearDX 25031: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25032: beginCapture 25032: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25033: SetViewport: 0,0 800x600 0118221 25033: SetViewport: 0,0 800x600 0118221 25033: onPrePresentDX 25034: Presenting Render Target: 0C6D6940 25034: endCapture 1 to GL_BACK 25035: sending new frame notification 25035: Present(00000000,00000000,00000000,00000000) = 0 25035: GL: rendering stereo frame 25036: onPostPresentDX 25037: GL: render 2 to GL_BACK 25038: GLSWAP 25039: SetViewport: 0,0 800x600 0118221 25039: SetViewport: 0,0 800x600 0118221 25039: IDirect3DDevice9::Clear(...) 25040: onPreClearDX 25040: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25040: beginCapture 25040: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25041: SetViewport: 0,0 800x600 0118221 25041: SetViewport: 0,0 800x600 0118221 25041: onPrePresentDX 25041: Presenting Render Target: 0C6D6940 25042: endCapture 2 to GL_BACK 25042: sending new frame notification 25042: Present(00000000,00000000,00000000,00000000) = 0 25042: GL: rendering stereo frame 25043: onPostPresentDX 25044: GL: render 0 to GL_BACK 25045: GLSWAP 25046: SetViewport: 0,0 800x600 0118221 25046: SetViewport: 0,0 800x600 0118221 25046: IDirect3DDevice9::Clear(...) 25046: onPreClearDX 25047: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25047: beginCapture 25047: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25047: SetViewport: 0,0 800x600 0118221 25048: SetViewport: 0,0 800x600 0118221 25048: onPrePresentDX 25048: Presenting Render Target: 0C6D6940 25049: endCapture 0 to GL_BACK 25049: sending new frame notification 25049: Present(0000000025049,: GL: rendering stereo frame 00000000,00000000,00000000) = 0 25050: GL: render 1 to GL_BACK 25051: onPostPresentDX 25054: GLSWAP 25054: SetViewport: 0,0 800x600 0118221 25055: SetViewport: 0,0 800x600 0118221 25055: IDirect3DDevice9::Clear(...) 25055: onPreClearDX 25055: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25056: beginCapture 25056: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25056: SetViewport: 0,0 800x600 0118221 25057: SetViewport: 0,0 800x600 0118221 25057: onPrePresentDX 25057: Presenting Render Target: 0C6D6940 25057: endCapture 1 to GL_BACK 25058: sending new frame notification 25058: Present(00000000,0000000025058,: GL: rendering stereo frame 00000000,00000000) = 025058 : GL: render 2 to GL_BACK 25059: onPostPresentDX 25062: GLSWAP 25062: SetViewport: 0,0 800x600 0118221 25063: SetViewport: 0,0 800x600 0118221 25063: IDirect3DDevice9::Clear(...) 25063: onPreClearDX 25064: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25064: beginCapture 25064: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25064: SetViewport: 0,0 800x600 0118221 25065: SetViewport: 0,0 800x600 0118221 25065: onPrePresentDX 25065: Presenting Render Target: 0C6D6940 25065: endCapture 2 to GL_BACK 25066: sending new frame notification 25066: Present(0000000025066,00000000,: GL: rendering stereo frame 00000000,00000000) = 0 25066: GL: render 0 to GL_BACK 25067: onPostPresentDX 25070: GLSWAP 25071: SetViewport: 0,0 800x600 0118221 25071: SetViewport: 0,0 800x600 0118221 25071: IDirect3DDevice9::Clear(...) 25071: onPreClearDX 25072: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25072: beginCapture 25072: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25073: SetViewport: 0,0 800x600 0118221 25073: SetViewport: 0,0 800x600 0118221 25073: onPrePresentDX 25073: Presenting Render Target: 0C6D6940 25074: endCapture 0 to GL_BACK 25074: sending new frame notification 25074: Present(00000000,00000000,00000000,00000000) = 0 25074: GL: rendering stereo frame 25075: onPostPresentDX 25076: GL: render 1 to GL_BACK 25079: GLSWAP 25079: SetViewport: 0,0 800x600 0118221 25079: SetViewport: 0,0 800x600 0118221 25080: IDirect3DDevice9::Clear(...) 25080: onPreClearDX 25080: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25080: beginCapture 25081: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25081: SetViewport: 0,0 800x600 0118221 25081: SetViewport: 0,0 800x600 0118221 25081: onPrePresentDX 25082: Presenting Render Target: 0C6D6940 25082: endCapture 1 to GL_BACK 25082: sending new frame notification 25082: Present(00000000,00000000,0000000025083,00000000: GL: rendering stereo frame ) = 025083 : GL: render 2 to GL_BACK 25084: onPostPresentDX 25087: GLSWAP 25087: SetViewport: 0,0 800x600 0118221 25087: SetViewport: 0,0 800x600 0118221 25088: IDirect3DDevice9::Clear(...) 25088: onPreClearDX 25088: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25088: beginCapture 25089: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25089: SetViewport: 0,0 800x600 0118221 25089: SetViewport: 0,0 800x600 0118221 25090: onPrePresentDX 25090: Presenting Render Target: 0C6D6940 25090: endCapture 2 to GL_BACK 25090: sending new frame notification 25091: Present(00000000,00000000,2509100000000,00000000: GL: rendering stereo frame 25091: GL: render 0 to GL_BACK ) = 0 25092: onPostPresentDX 25095: GLSWAP 25096: SetViewport: 0,0 800x600 0118221 25096: SetViewport: 0,0 800x600 0118221 25097: IDirect3DDevice9::Clear(...) 25097: onPreClearDX 25097: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25098: beginCapture 25099: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25099: SetViewport: 0,0 800x600 0118221 25099: SetViewport: 0,0 800x600 0118221 25100: onPrePresentDX 25100: Presenting Render Target: 0C6D6940 25101: endCapture 0 to GL_BACK 25101: sending new frame notification 25102: Present(0000000025102,00000000,: GL: rendering stereo frame 25103: GL: render 1 to GL_BACK 00000000,00000000) = 0 25103: onPostPresentDX 25112: GLSWAP 25112: SetViewport: 0,0 800x600 0118221 25113: SetViewport: 0,0 800x600 0118221 25113: IDirect3DDevice9::Clear(...) 25114: onPreClearDX 25114: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25115: beginCapture 25115: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25116: SetViewport: 0,0 800x600 0118221 25116: SetViewport: 0,0 800x600 0118221 25116: onPrePresentDX 25117: Presenting Render Target: 0C6D6940 25117: endCapture 1 to GL_BACK 25118: sending new frame notification 25118: Present(00000000,00000000,00000000,00000000) = 0 25118: GL: rendering stereo frame 25119: onPostPresentDX 25120: GL: render 2 to GL_BACK 25121: GLSWAP 25121: SetViewport: 0,0 800x600 0118221 25122: SetViewport: 0,0 800x600 0118221 25122: IDirect3DDevice9::Clear(...) 25122: onPreClearDX 25122: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25123: beginCapture 25123: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25123: SetViewport: 0,0 800x600 0118221 25124: SetViewport: 0,0 800x600 0118221 25124: onPrePresentDX 25124: Presenting Render Target: 0C6D6940 25124: endCapture 2 to GL_BACK 25125: sending new frame notification 25125: Present(00000000,00000000,00000000,0000000025125) = : GL: rendering stereo frame 0 25125: GL: render 0 to GL_BACK 25126: onPostPresentDX 25129: GLSWAP 25129: SetViewport: 0,0 800x600 0118221 25129: SetViewport: 0,0 800x600 0118221 25130: IDirect3DDevice9::Clear(...) 25130: onPreClearDX 25130: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25130: beginCapture 25131: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25131: SetViewport: 0,0 800x600 0118221 25131: SetViewport: 0,0 800x600 0118221 25131: onPrePresentDX 25132: Presenting Render Target: 0C6D6940 25132: endCapture 0 to GL_BACK 25132: sending new frame notification 25132: Present(00000000,00000000,00000000,00000000) = 0 25133: GL: rendering stereo frame 25134: onPostPresentDX 25134: GL: render 1 to GL_BACK 25137: GLSWAP 25137: SetViewport: 0,0 800x600 0118221 25138: SetViewport: 0,0 800x600 0118221 25138: IDirect3DDevice9::Clear(...) 25138: onPreClearDX 25139: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25139: beginCapture 25139: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25139: SetViewport: 0,0 800x600 0118221 25140: SetViewport: 0,0 800x600 0118221 25140: onPrePresentDX 25140: Presenting Render Target: 0C6D6940 25141: endCapture 1 to GL_BACK 25141: sending new frame notification 25141: Present(00000000,00000000,00000000,0000000025141) = : GL: rendering stereo frame 0 25142: GL: render 2 to GL_BACK 25142: onPostPresentDX 25145: GLSWAP 25146: SetViewport: 0,0 800x600 0118221 25146: SetViewport: 0,0 800x600 0118221 25146: IDirect3DDevice9::Clear(...) 25147: onPreClearDX 25147: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25147: beginCapture 25147: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25148: SetViewport: 0,0 800x600 0118221 25148: SetViewport: 0,0 800x600 0118221 25148: onPrePresentDX 25148: Presenting Render Target: 0C6D6940 25149: endCapture 2 to GL_BACK 25149: sending new frame notification 25149: Present(00000000,00000000,00000000,2514900000000: ) = GL: rendering stereo frame 251500: GL: render 0 to GL_BACK 25151: onPostPresentDX 25154: GLSWAP 25154: SetViewport: 0,0 800x600 0118221 25154: SetViewport: 0,0 800x600 0118221 25155: IDirect3DDevice9::Clear(...) 25155: onPreClearDX 25155: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25155: beginCapture 25156: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25156: SetViewport: 0,0 800x600 0118221 25156: SetViewport: 0,0 800x600 0118221 25157: onPrePresentDX 25157: Presenting Render Target: 0C6D6940 25157: endCapture 0 to GL_BACK 25157: sending new frame notification 25158: Present(00000000,00000000,00000000,00000000) = 025158 : GL: rendering stereo frame 25159: onPostPresentDX 25159: GL: render 1 to GL_BACK 25162: GLSWAP 25162: SetViewport: 0,0 800x600 0118221 25163: SetViewport: 0,0 800x600 0118221 25163: IDirect3DDevice9::Clear(...) 25163: onPreClearDX 25164: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25164: beginCapture 25164: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25164: SetViewport: 0,0 800x600 0118221 25165: SetViewport: 0,0 800x600 0118221 25165: onPrePresentDX 25165: Presenting Render Target: 0C6D6940 25166: endCapture 1 to GL_BACK 25166: sending new frame notification 25166: Present(00000000,00000000,00000000,00000000) = 0 25166: GL: rendering stereo frame 25167: onPostPresentDX 25168: GL: render 2 to GL_BACK 25170: GLSWAP 25171: SetViewport: 0,0 800x600 0118221 25171: SetViewport: 0,0 800x600 0118221 25171: IDirect3DDevice9::Clear(...) 25171: onPreClearDX 25172: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25172: beginCapture 25172: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25173: SetViewport: 0,0 800x600 0118221 25173: SetViewport: 0,0 800x600 0118221 25173: onPrePresentDX 25173: Presenting Render Target: 0C6D6940 25174: endCapture 2 to GL_BACK 25174: sending new frame notification 25174: Present(00000000,00000000,00000000,00000000) = 0 25174: GL: rendering stereo frame 25175: onPostPresentDX 25176: GL: render 0 to GL_BACK 25179: GLSWAP 25179: SetViewport: 0,0 800x600 0118221 25179: SetViewport: 0,0 800x600 0118221 25180: IDirect3DDevice9::Clear(...) 25180: onPreClearDX 25181: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25181: beginCapture 25182: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25182: SetViewport: 0,0 800x600 0118221 25183: SetViewport: 0,0 800x600 0118221 25183: onPrePresentDX 25183: Presenting Render Target: 0C6D6940 25184: endCapture 0 to GL_BACK 25185: sending new frame notification 25185: Present(00000000,00000000,00000000,00000000) = 0 25185: GL: rendering stereo frame 25186: onPostPresentDX 25187: GL: render 1 to GL_BACK 25187: GLSWAP 25188: SetViewport: 0,0 800x600 0118221 25188: SetViewport: 0,0 800x600 0118221 25188: IDirect3DDevice9::Clear(...) 25189: onPreClearDX 25189: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25190: beginCapture 25190: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25190: SetViewport: 0,0 800x600 0118221 25190: SetViewport: 0,0 800x600 0118221 25191: onPrePresentDX 25191: Presenting Render Target: 0C6D6940 25191: endCapture 1 to GL_BACK 25191: sending new frame notification 25192: Present(00000000,0000000025192,00000000,00000000: GL: rendering stereo frame ) = 0 25192: GL: render 2 to GL_BACK 25193: onPostPresentDX 25195: GLSWAP 25196: SetViewport: 0,0 800x600 0118221 25196: SetViewport: 0,0 800x600 0118221 25196: IDirect3DDevice9::Clear(...) 25197: onPreClearDX 25197: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25197: beginCapture 25197: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25198: SetViewport: 0,0 800x600 0118221 25198: SetViewport: 0,0 800x600 0118221 25198: onPrePresentDX 25199: Presenting Render Target: 0C6D6940 25199: endCapture 2 to GL_BACK 25199: sending new frame notification 25199: Present(00000000,0000000025200,: GL: rendering stereo frame 25200: GL: render 0 to GL_BACK 00000000,00000000) = 0 25201: onPostPresentDX 25204: GLSWAP 25204: SetViewport: 0,0 800x600 0118221 25204: SetViewport: 0,0 800x600 0118221 25205: IDirect3DDevice9::Clear(...) 25205: onPreClearDX 25205: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25206: beginCapture 25206: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25206: SetViewport: 0,0 800x600 0118221 25207: SetViewport: 0,0 800x600 0118221 25207: onPrePresentDX 25207: Presenting Render Target: 0C6D6940 25207: endCapture 0 to GL_BACK 25208: sending new frame notification 25208: Present(00000000,00000000,2520800000000,00000000: GL: rendering stereo frame ) = 0 25208: GL: render 1 to GL_BACK 25209: onPostPresentDX 25212: GLSWAP 25212: SetViewport: 0,0 800x600 0118221 25213: SetViewport: 0,0 800x600 0118221 25213: IDirect3DDevice9::Clear(...) 25213: onPreClearDX 25213: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25214: beginCapture 25214: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25214: SetViewport: 0,0 800x600 0118221 25215: SetViewport: 0,0 800x600 0118221 25215: onPrePresentDX 25215: Presenting Render Target: 0C6D6940 25215: endCapture 1 to GL_BACK 25216: sending new frame notification 25216: Present(00000000,00000000,2521600000000,00000000: GL: rendering stereo frame ) = 0 25217: GL: render 2 to GL_BACK 25217: onPostPresentDX 25220: GLSWAP 25221: SetViewport: 0,0 800x600 0118221 25221: SetViewport: 0,0 800x600 0118221 25221: IDirect3DDevice9::Clear(...) 25222: onPreClearDX 25222: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25222: beginCapture 25222: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25223: SetViewport: 0,0 800x600 0118221 25223: SetViewport: 0,0 800x600 0118221 25223: onPrePresentDX 25224: Presenting Render Target: 0C6D6940 25224: endCapture 2 to GL_BACK 25224: sending new frame notification 25225: Present(00000000,00000000,2522500000000,00000000: GL: rendering stereo frame ) = 0 25225: GL: render 0 to GL_BACK 25226: onPostPresentDX 25229: GLSWAP 25229: SetViewport: 0,0 800x600 0118221 25229: SetViewport: 0,0 800x600 0118221 25230: IDirect3DDevice9::Clear(...) 25230: onPreClearDX 25230: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25230: beginCapture 25231: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25231: SetViewport: 0,0 800x600 0118221 25231: SetViewport: 0,0 800x600 0118221 25231: onPrePresentDX 25232: Presenting Render Target: 0C6D6940 25232: endCapture 0 to GL_BACK 25232: sending new frame notification 25232: Present(00000000,00000000,00000000,00000000) = 0 25233: GL: rendering stereo frame 25234: onPostPresentDX 25234: GL: render 1 to GL_BACK 25237: GLSWAP 25239: SetViewport: 0,0 800x600 0118221 25239: SetViewport: 0,0 800x600 0118221 25239: IDirect3DDevice9::Clear(...) 25240: onPreClearDX 25240: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25241: beginCapture 25243: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25243: SetViewport: 0,0 800x600 0118221 25244: SetViewport: 0,0 800x600 0118221 25244: onPrePresentDX 25244: Presenting Render Target: 0C6D6940 25244: endCapture 1 to GL_BACK 25245: sending new frame notification 25245: Present(00000000,00000000,00000000,00000000) = 0 25245: GL: rendering stereo frame 25246: onPostPresentDX 25247: GL: render 2 to GL_BACK 25248: GLSWAP 25248: SetViewport: 0,0 800x600 0118221 25248: SetViewport: 0,0 800x600 0118221 25249: IDirect3DDevice9::Clear(...) 25249: onPreClearDX 25250: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25250: beginCapture 25251: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25251: SetViewport: 0,0 800x600 0118221 25252: SetViewport: 0,0 800x600 0118221 25252: onPrePresentDX 25252: Presenting Render Target: 0C6D6940 25253: endCapture 2 to GL_BACK 25253: sending new frame notification 25253: Present(00000000,00000000,00000000,0000000025254) = : GL: rendering stereo frame 0 25254: GL: render 0 to GL_BACK 25255: onPostPresentDX 25255: GLSWAP 25256: SetViewport: 0,0 800x600 0118221 25256: SetViewport: 0,0 800x600 0118221 25256: IDirect3DDevice9::Clear(...) 25257: onPreClearDX 25257: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25257: beginCapture 25257: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25258: SetViewport: 0,0 800x600 0118221 25258: SetViewport: 0,0 800x600 0118221 25258: onPrePresentDX 25258: Presenting Render Target: 0C6D6940 25259: endCapture 0 to GL_BACK 25259: sending new frame notification 25259: Present(00000000,00000000,00000000,0000000025259) = : GL: rendering stereo frame 0 25260: GL: render 1 to GL_BACK 25261: onPostPresentDX 25262: GLSWAP 25262: SetViewport: 0,0 800x600 0118221 25263: SetViewport: 0,0 800x600 0118221 25263: IDirect3DDevice9::Clear(...) 25263: onPreClearDX 25264: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25264: beginCapture 25264: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25264: SetViewport: 0,0 800x600 0118221 25265: SetViewport: 0,0 800x600 0118221 25265: onPrePresentDX 25265: Presenting Render Target: 0C6D6940 25266: endCapture 1 to GL_BACK 25266: sending new frame notification 25266: Present(00000000,00000000,00000000,00000000) = 0 25266: GL: rendering stereo frame 25267: onPostPresentDX 25267: GL: render 2 to GL_BACK 25270: GLSWAP 25271: SetViewport: 0,0 800x600 0118221 25271: SetViewport: 0,0 800x600 0118221 25271: IDirect3DDevice9::Clear(...) 25271: onPreClearDX 25272: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25272: beginCapture 25272: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25272: SetViewport: 0,0 800x600 0118221 25273: SetViewport: 0,0 800x600 0118221 25273: onPrePresentDX 25273: Presenting Render Target: 0C6D6940 25274: endCapture 2 to GL_BACK 25274: sending new frame notification 25274: Present(00000000,00000000,00000000,0000000025274) = : GL: rendering stereo frame 0 25275: GL: render 0 to GL_BACK 25276: onPostPresentDX 25279: GLSWAP 25279: SetViewport: 0,0 800x600 0118221 25279: SetViewport: 0,0 800x600 0118221 25280: IDirect3DDevice9::Clear(...) 25280: onPreClearDX 25280: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25281: beginCapture 25281: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25281: SetViewport: 0,0 800x600 0118221 25282: SetViewport: 0,0 800x600 0118221 25282: onPrePresentDX 25282: Presenting Render Target: 0C6D6940 25283: endCapture 0 to GL_BACK 25283: sending new frame notification 25283: Present(00000000,00000000,00000000,0000000025283) = : GL: rendering stereo frame 0 25284: GL: render 1 to GL_BACK 25284: onPostPresentDX 25287: GLSWAP 25287: SetViewport: 0,0 800x600 0118221 25288: SetViewport: 0,0 800x600 0118221 25288: IDirect3DDevice9::Clear(...) 25288: onPreClearDX 25288: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25289: beginCapture 25289: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25289: SetViewport: 0,0 800x600 0118221 25289: SetViewport: 0,0 800x600 0118221 25290: onPrePresentDX 25290: Presenting Render Target: 0C6D6940 25290: endCapture 1 to GL_BACK 25290: sending new frame notification 25291: Present(00000000,00000000,0000000025291,00000000) = : GL: rendering stereo frame 0 25291: GL: render 2 to GL_BACK 25292: onPostPresentDX 25295: GLSWAP 25296: SetViewport: 0,0 800x600 0118221 25296: SetViewport: 0,0 800x600 0118221 25297: IDirect3DDevice9::Clear(...) 25297: onPreClearDX 25297: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25298: beginCapture 25299: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25299: SetViewport: 0,0 800x600 0118221 25299: SetViewport: 0,0 800x600 0118221 25300: onPrePresentDX 25300: Presenting Render Target: 0C6D6940 25301: endCapture 2 to GL_BACK 25301: sending new frame notification 25301: Present(00000000,00000000,00000000,00000000) = 0 25301: GL: rendering stereo frame 25302: onPostPresentDX 25302: GL: render 0 to GL_BACK 25304: GLSWAP 25304: SetViewport: 0,0 800x600 0118221 25304: SetViewport: 0,0 800x600 0118221 25305: IDirect3DDevice9::Clear(...) 25305: onPreClearDX 25305: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25305: beginCapture 25306: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25306: SetViewport: 0,0 800x600 0118221 25306: SetViewport: 0,0 800x600 0118221 25307: onPrePresentDX 25307: Presenting Render Target: 0C6D6940 25307: endCapture 0 to GL_BACK 25307: sending new frame notification 25308: Present(00000000,00000000,00000000,00000000) = 0 25308: GL: rendering stereo frame 25309: onPostPresentDX 25309: GL: render 1 to GL_BACK 25312: GLSWAP 25312: SetViewport: 0,0 800x600 0118221 25313: SetViewport: 0,0 800x600 0118221 25313: IDirect3DDevice9::Clear(...) 25313: onPreClearDX 25313: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25314: beginCapture 25314: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25314: SetViewport: 0,0 800x600 0118221 25314: SetViewport: 0,0 800x600 0118221 25315: onPrePresentDX 25315: Presenting Render Target: 0C6D6940 25315: endCapture 1 to GL_BACK 25315: sending new frame notification 25316: Present(00000000,00000000,2531600000000,00000000: GL: rendering stereo frame ) = 0 25316: GL: render 2 to GL_BACK 25317: onPostPresentDX 25320: GLSWAP 25321: SetViewport: 0,0 800x600 0118221 25321: SetViewport: 0,0 800x600 0118221 25322: IDirect3DDevice9::Clear(...) 25322: onPreClearDX 25322: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25322: beginCapture 25323: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25323: SetViewport: 0,0 800x600 0118221 25323: SetViewport: 0,0 800x600 0118221 25323: onPrePresentDX 25324: Presenting Render Target: 0C6D6940 25324: endCapture 2 to GL_BACK 25324: sending new frame notification 25324: Present(00000000,00000000,00000000,00000000) = 0 25325: GL: rendering stereo frame 25325: onPostPresentDX 25326: GL: render 0 to GL_BACK 25329: GLSWAP 25329: SetViewport: 0,0 800x600 0118221 25329: SetViewport: 0,0 800x600 0118221 25330: IDirect3DDevice9::Clear(...) 25330: onPreClearDX 25330: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25330: beginCapture 25331: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25331: SetViewport: 0,0 800x600 0118221 25331: SetViewport: 0,0 800x600 0118221 25331: onPrePresentDX 25332: Presenting Render Target: 0C6D6940 25332: endCapture 0 to GL_BACK 25332: sending new frame notification 25332: Present(00000000,00000000,00000000,00000000) = 0 25333: GL: rendering stereo frame 25334: onPostPresentDX 25334: GL: render 1 to GL_BACK 25337: GLSWAP 25337: SetViewport: 0,0 800x600 0118221 25338: SetViewport: 0,0 800x600 0118221 25338: IDirect3DDevice9::Clear(...) 25338: onPreClearDX 25339: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25339: beginCapture 25339: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25339: SetViewport: 0,0 800x600 0118221 25340: SetViewport: 0,0 800x600 0118221 25340: onPrePresentDX 25340: Presenting Render Target: 0C6D6940 25341: endCapture 1 to GL_BACK 25341: sending new frame notification 25341: Present(00000000,00000000,00000000,0000000025341) = : GL: rendering stereo frame 0 25342: GL: render 2 to GL_BACK 25342: onPostPresentDX 25345: GLSWAP 25346: SetViewport: 0,0 800x600 0118221 25346: SetViewport: 0,0 800x600 0118221 25346: IDirect3DDevice9::Clear(...) 25346: onPreClearDX 25347: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25347: beginCapture 25347: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25347: SetViewport: 0,0 800x600 0118221 25348: SetViewport: 0,0 800x600 0118221 25348: onPrePresentDX 25348: Presenting Render Target: 0C6D6940 25349: endCapture 2 to GL_BACK 25349: sending new frame notification 25349: Present(00000000,00000000,00000000,0000000025349) = : GL: rendering stereo frame 0 25350: GL: render 0 to GL_BACK 25350: onPostPresentDX 25354: GLSWAP 25354: SetViewport: 0,0 800x600 0118221 25354: SetViewport: 0,0 800x600 0118221 25355: IDirect3DDevice9::Clear(...) 25355: onPreClearDX 25355: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25355: beginCapture 25356: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25356: SetViewport: 0,0 800x600 0118221 25356: SetViewport: 0,0 800x600 0118221 25356: onPrePresentDX 25357: Presenting Render Target: 0C6D6940 25357: endCapture 0 to GL_BACK 25357: sending new frame notification 25357: Present(00000000,00000000,00000000,0000000025358) = : GL: rendering stereo frame 0 25358: GL: render 1 to GL_BACK 25359: onPostPresentDX 25362: GLSWAP 25362: SetViewport: 0,0 800x600 0118221 25363: SetViewport: 0,0 800x600 0118221 25363: IDirect3DDevice9::Clear(...) 25363: onPreClearDX 25363: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25364: beginCapture 25364: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25364: SetViewport: 0,0 800x600 0118221 25365: SetViewport: 0,0 800x600 0118221 25365: onPrePresentDX 25365: Presenting Render Target: 0C6D6940 25365: endCapture 1 to GL_BACK 25366: sending new frame notification 25366: Present(00000000,00000000,00000000,00000000) = 025366 : GL: rendering stereo frame 25366: onPostPresentDX 25367: GL: render 2 to GL_BACK 25370: GLSWAP 25371: SetViewport: 0,0 800x600 0118221 25371: SetViewport: 0,0 800x600 0118221 25371: IDirect3DDevice9::Clear(...) 25371: onPreClearDX 25372: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25372: beginCapture 25372: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25372: SetViewport: 0,0 800x600 0118221 25373: SetViewport: 0,0 800x600 0118221 25373: onPrePresentDX 25373: Presenting Render Target: 0C6D6940 25374: endCapture 2 to GL_BACK 25374: sending new frame notification 25374: Present(00000000,00000000,00000000,00000000) = 0 25374: GL: rendering stereo frame 25375: onPostPresentDX 25376: GL: render 0 to GL_BACK 25379: GLSWAP 25379: SetViewport: 0,0 800x600 0118221 25379: SetViewport: 0,0 800x600 0118221 25380: IDirect3DDevice9::Clear(...) 25380: onPreClearDX 25380: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25380: beginCapture 25381: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25381: SetViewport: 0,0 800x600 0118221 25381: SetViewport: 0,0 800x600 0118221 25382: onPrePresentDX 25382: Presenting Render Target: 0C6D6940 25382: endCapture 0 to GL_BACK 25382: sending new frame notification 25383: Present(00000000,00000000,00000000,0000000025383) = : GL: rendering stereo frame 0 25383: GL: render 1 to GL_BACK 25384: onPostPresentDX 25387: GLSWAP 25387: SetViewport: 0,0 800x600 0118221 25388: SetViewport: 0,0 800x600 0118221 25388: IDirect3DDevice9::Clear(...) 25388: onPreClearDX 25388: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25389: beginCapture 25389: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25389: SetViewport: 0,0 800x600 0118221 25390: SetViewport: 0,0 800x600 0118221 25390: onPrePresentDX 25390: Presenting Render Target: 0C6D6940 25391: endCapture 1 to GL_BACK 25391: sending new frame notification 25391: Present(00000000,00000000,00000000,00000000) = 0 25392: GL: rendering stereo frame 25392: onPostPresentDX 25393: GL: render 2 to GL_BACK 25395: GLSWAP 25396: SetViewport: 0,0 800x600 0118221 25396: SetViewport: 0,0 800x600 0118221 25396: IDirect3DDevice9::Clear(...) 25396: onPreClearDX 25397: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25397: beginCapture 25397: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25398: SetViewport: 0,0 800x600 0118221 25398: SetViewport: 0,0 800x600 0118221 25398: onPrePresentDX 25398: Presenting Render Target: 0C6D6940 25399: endCapture 2 to GL_BACK 25399: sending new frame notification 25399: Present(00000000,0000000025399,00000000,00000000) = : GL: rendering stereo frame 0 25400: GL: render 0 to GL_BACK 25401: onPostPresentDX 25404: GLSWAP 25404: SetViewport: 0,0 800x600 0118221 25404: SetViewport: 0,0 800x600 0118221 25405: IDirect3DDevice9::Clear(...) 25405: onPreClearDX 25406: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25406: beginCapture 25407: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25407: SetViewport: 0,0 800x600 0118221 25408: SetViewport: 0,0 800x600 0118221 25408: onPrePresentDX 25408: Presenting Render Target: 0C6D6940 25409: endCapture 0 to GL_BACK 25410: sending new frame notification 25410: Present(00000000,00000000,00000000,00000000) = 0 25411: GL: rendering stereo frame 25411: onPostPresentDX 25412: GL: render 1 to GL_BACK 25413: GLSWAP 25413: SetViewport: 0,0 800x600 0118221 25414: SetViewport: 0,0 800x600 0118221 25414: IDirect3DDevice9::Clear(...) 25414: onPreClearDX 25414: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25415: beginCapture 25415: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25416: SetViewport: 0,0 800x600 0118221 25416: SetViewport: 0,0 800x600 0118221 25416: onPrePresentDX 25416: Presenting Render Target: 0C6D6940 25417: endCapture 1 to GL_BACK 25417: sending new frame notification 25417: Present(00000000,00000000,2541700000000,00000000: GL: rendering stereo frame ) = 0 25418: GL: render 2 to GL_BACK 25419: onPostPresentDX 25420: GLSWAP 25421: SetViewport: 0,0 800x600 0118221 25421: SetViewport: 0,0 800x600 0118221 25421: IDirect3DDevice9::Clear(...) 25421: onPreClearDX 25422: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25422: beginCapture 25422: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25422: SetViewport: 0,0 800x600 0118221 25423: SetViewport: 0,0 800x600 0118221 25423: onPrePresentDX 25423: Presenting Render Target: 0C6D6940 25424: endCapture 2 to GL_BACK 25424: sending new frame notification 25424: Present(00000000,00000000,00000000,00000000) = 254240: GL: rendering stereo frame 25425: GL: render 0 to GL_BACK 25425: onPostPresentDX 25429: GLSWAP 25429: SetViewport: 0,0 800x600 0118221 25429: SetViewport: 0,0 800x600 0118221 25430: IDirect3DDevice9::Clear(...) 25430: onPreClearDX 25430: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25431: beginCapture 25431: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25431: SetViewport: 0,0 800x600 0118221 25431: SetViewport: 0,0 800x600 0118221 25432: onPrePresentDX 25432: Presenting Render Target: 0C6D6940 25432: endCapture 0 to GL_BACK 25432: sending new frame notification 25433: Present(0000000025433,: 00000000GL: rendering stereo frame ,0000000025433: GL: render 1 to GL_BACK ,00000000) = 0 25434: onPostPresentDX 25437: GLSWAP 25437: SetViewport: 0,0 800x600 0118221 25438: SetViewport: 0,0 800x600 0118221 25438: IDirect3DDevice9::Clear(...) 25438: onPreClearDX 25438: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25439: beginCapture 25439: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25439: SetViewport: 0,0 800x600 0118221 25440: SetViewport: 0,0 800x600 0118221 25440: onPrePresentDX 25440: Presenting Render Target: 0C6D6940 25441: endCapture 1 to GL_BACK 25441: sending new frame notification 25441: Present(00000000,0000000025441,: 00000000,00000000GL: rendering stereo frame ) = 0 25442: GL: render 2 to GL_BACK 25443: onPostPresentDX 25445: GLSWAP 25446: SetViewport: 0,0 800x600 0118221 25446: SetViewport: 0,0 800x600 0118221 25446: IDirect3DDevice9::Clear(...) 25447: onPreClearDX 25447: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25447: beginCapture 25448: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25448: SetViewport: 0,0 800x600 0118221 25448: SetViewport: 0,0 800x600 0118221 25448: onPrePresentDX 25449: Presenting Render Target: 0C6D6940 25449: endCapture 2 to GL_BACK 25449: sending new frame notification 25449: Present(00000000,0000000025450,: GL: rendering stereo frame 0000000025450,00000000: GL: render 0 to GL_BACK ) = 0 25451: onPostPresentDX 25454: GLSWAP 25454: SetViewport: 0,0 800x600 0118221 25454: SetViewport: 0,0 800x600 0118221 25455: IDirect3DDevice9::Clear(...) 25455: onPreClearDX 25455: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25455: beginCapture 25456: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25456: SetViewport: 0,0 800x600 0118221 25456: SetViewport: 0,0 800x600 0118221 25456: onPrePresentDX 25457: Presenting Render Target: 0C6D6940 25457: endCapture 0 to GL_BACK 25457: sending new frame notification 25457: Present(00000000,0000000025458,: GL: rendering stereo frame 00000000,00000000) = 0 25458: GL: render 1 to GL_BACK 25459: onPostPresentDX 25462: GLSWAP 25462: SetViewport: 0,0 800x600 0118221 25463: SetViewport: 0,0 800x600 0118221 25463: IDirect3DDevice9::Clear(...) 25463: onPreClearDX 25464: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25464: beginCapture 25464: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25465: SetViewport: 0,0 800x600 0118221 25465: SetViewport: 0,0 800x600 0118221 25465: onPrePresentDX 25465: Presenting Render Target: 0C6D6940 25466: endCapture 1 to GL_BACK 25466: sending new frame notification 25466: Present(00000000,00000000,00000000,00000000) = 254660: GL: rendering stereo frame 25467: onPostPresentDX 25468: GL: render 2 to GL_BACK 25470: GLSWAP 25471: SetViewport: 0,0 800x600 0118221 25471: SetViewport: 0,0 800x600 0118221 25471: IDirect3DDevice9::Clear(...) 25472: onPreClearDX 25472: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25472: beginCapture 25472: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25473: SetViewport: 0,0 800x600 0118221 25473: SetViewport: 0,0 800x600 0118221 25473: onPrePresentDX 25473: Presenting Render Target: 0C6D6940 25474: endCapture 2 to GL_BACK 25474: sending new frame notification 25474: Present(00000000,00000000,00000000,00000000) = 254740: GL: rendering stereo frame 25475: GL: render 0 to GL_BACK 25476: onPostPresentDX 25479: GLSWAP 25479: SetViewport: 0,0 800x600 0118221 25479: SetViewport: 0,0 800x600 0118221 25480: IDirect3DDevice9::Clear(...) 25480: onPreClearDX 25480: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25480: beginCapture 25481: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25481: SetViewport: 0,0 800x600 0118221 25481: SetViewport: 0,0 800x600 0118221 25481: onPrePresentDX 25482: Presenting Render Target: 0C6D6940 25482: endCapture 0 to GL_BACK 25482: sending new frame notification 25482: Present(00000000,00000000,2548300000000,00000000) = : GL: rendering stereo frame 025483: GL: render 1 to GL_BACK 25484: onPostPresentDX 25487: GLSWAP 25487: SetViewport: 0,0 800x600 0118221 25488: SetViewport: 0,0 800x600 0118221 25488: IDirect3DDevice9::Clear(...) 25488: onPreClearDX 25488: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25489: beginCapture 25489: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25489: SetViewport: 0,0 800x600 0118221 25490: SetViewport: 0,0 800x600 0118221 25490: onPrePresentDX 25490: Presenting Render Target: 0C6D6940 25490: endCapture 1 to GL_BACK 25491: sending new frame notification 25491: Present(00000000,0000000025491,: GL: rendering stereo frame 00000000,00000000) = 0 25491: GL: render 2 to GL_BACK 25492: onPostPresentDX 25495: GLSWAP 25496: SetViewport: 0,0 800x600 0118221 25496: SetViewport: 0,0 800x600 0118221 25496: IDirect3DDevice9::Clear(...) 25497: onPreClearDX 25497: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25497: beginCapture 25497: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25498: SetViewport: 0,0 800x600 0118221 25498: SetViewport: 0,0 800x600 0118221 25498: onPrePresentDX 25498: Presenting Render Target: 0C6D6940 25499: endCapture 2 to GL_BACK 25499: sending new frame notification 25499: Present(00000000,00000000,00000000,0000000025500) = : GL: rendering stereo frame 255000: GL: render 0 to GL_BACK 25501: onPostPresentDX 25504: GLSWAP 25504: SetViewport: 0,0 800x600 0118221 25504: SetViewport: 0,0 800x600 0118221 25505: IDirect3DDevice9::Clear(...) 25505: onPreClearDX 25506: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25506: beginCapture 25507: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25507: SetViewport: 0,0 800x600 0118221 25508: SetViewport: 0,0 800x600 0118221 25508: onPrePresentDX 25509: Presenting Render Target: 0C6D6940 25509: endCapture 0 to GL_BACK 25510: sending new frame notification 25510: Present(00000000,0000000025511,: GL: rendering stereo frame 25511: GL: render 1 to GL_BACK 00000000,00000000) = 0 25512: GLSWAP 25513: onPostPresentDX 25513: SetViewport: 0,0 800x600 0118221 25514: SetViewport: 0,0 800x600 0118221 25514: IDirect3DDevice9::Clear(...) 25515: onPreClearDX 25515: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25516: beginCapture 25517: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25517: SetViewport: 0,0 800x600 0118221 25517: SetViewport: 0,0 800x600 0118221 25518: onPrePresentDX 25518: Presenting Render Target: 0C6D6940 25519: endCapture 1 to GL_BACK 25520: sending new frame notification 25520: Present(00000000,00000000,2552100000000,00000000: GL: rendering stereo frame 25521: GL: render 2 to GL_BACK ) = 0 25522: GLSWAP 25522: onPostPresentDX 25523: SetViewport: 0,0 800x600 0118221 25523: SetViewport: 0,0 800x600 0118221 25523: IDirect3DDevice9::Clear(...) 25524: onPreClearDX 25524: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25525: beginCapture 25525: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25526: SetViewport: 0,0 800x600 0118221 25526: SetViewport: 0,0 800x600 0118221 25527: onPrePresentDX 25527: Presenting Render Target: 0C6D6940 25528: endCapture 2 to GL_BACK 25528: sending new frame notification 25529: Present(00000000,00000000,00000000,0000000025529) = : GL: rendering stereo frame 25529: GL: render 0 to GL_BACK 0 25530: onPostPresentDX 25530: GLSWAP 25531: SetViewport: 0,0 800x600 0118221 25531: SetViewport: 0,0 800x600 0118221 25532: IDirect3DDevice9::Clear(...) 25532: onPreClearDX 25532: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25533: beginCapture 25534: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25534: SetViewport: 0,0 800x600 0118221 25535: SetViewport: 0,0 800x600 0118221 25535: onPrePresentDX 25535: Presenting Render Target: 0C6D6940 25536: endCapture 0 to GL_BACK 25536: sending new frame notification 25537: Present(00000000,00000000,00000000,00000000) = 255370: GL: rendering stereo frame 25538: GL: render 1 to GL_BACK 25538: onPostPresentDX 25539: GLSWAP 25540: SetViewport: 0,0 800x600 0118221 25540: SetViewport: 0,0 800x600 0118221 25541: IDirect3DDevice9::Clear(...) 25541: onPreClearDX 25542: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25542: beginCapture 25543: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25543: SetViewport: 0,0 800x600 0118221 25544: SetViewport: 0,0 800x600 0118221 25544: onPrePresentDX 25544: Presenting Render Target: 0C6D6940 25545: endCapture 1 to GL_BACK 25546: sending new frame notification 25546: Present(00000000,00000000,00000000,00000000) = 0 25546: GL: rendering stereo frame 25547: onPostPresentDX 25548: GL: render 2 to GL_BACK 25549: GLSWAP 25549: SetViewport: 0,0 800x600 0118221 25550: SetViewport: 0,0 800x600 0118221 25550: IDirect3DDevice9::Clear(...) 25550: onPreClearDX 25550: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25551: beginCapture 25551: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25552: SetViewport: 0,0 800x600 0118221 25552: SetViewport: 0,0 800x600 0118221 25553: onPrePresentDX 25553: Presenting Render Target: 0C6D6940 25554: endCapture 2 to GL_BACK 25554: sending new frame notification 25555: Present(00000000,00000000,2555500000000: GL: rendering stereo frame ,00000000) = 0 25555: GL: render 0 to GL_BACK 25556: onPostPresentDX 25557: GLSWAP 25557: SetViewport: 0,0 800x600 0118221 25558: SetViewport: 0,0 800x600 0118221 25558: IDirect3DDevice9::Clear(...) 25559: onPreClearDX 25559: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25560: beginCapture 25560: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25560: SetViewport: 0,0 800x600 0118221 25561: SetViewport: 0,0 800x600 0118221 25561: onPrePresentDX 25561: Presenting Render Target: 0C6D6940 25562: endCapture 0 to GL_BACK 25562: sending new frame notification 25562: Present(00000000,00000000,00000000,00000000) = 0 25562: GL: rendering stereo frame 25563: onPostPresentDX 25563: GL: render 1 to GL_BACK 25564: GLSWAP 25565: SetViewport: 0,0 800x600 0118221 25565: SetViewport: 0,0 800x600 0118221 25565: IDirect3DDevice9::Clear(...) 25566: onPreClearDX 25566: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25566: beginCapture 25566: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25567: SetViewport: 0,0 800x600 0118221 25567: SetViewport: 0,0 800x600 0118221 25567: onPrePresentDX 25567: Presenting Render Target: 0C6D6940 25568: endCapture 1 to GL_BACK 25568: sending new frame notification 25568: Present(00000000,00000000,2556800000000,00000000: GL: rendering stereo frame ) = 0 25569: GL: render 2 to GL_BACK 25570: onPostPresentDX 25570: GLSWAP 25571: SetViewport: 0,0 800x600 0118221 25571: SetViewport: 0,0 800x600 0118221 25572: IDirect3DDevice9::Clear(...) 25572: onPreClearDX 25572: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25572: beginCapture 25573: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25573: SetViewport: 0,0 800x600 0118221 25573: SetViewport: 0,0 800x600 0118221 25573: onPrePresentDX 25574: Presenting Render Target: 0C6D6940 25574: endCapture 2 to GL_BACK 25574: sending new frame notification 25575: Present(00000000,00000000,00000000,00000000) = 0 25575: GL: rendering stereo frame 25576: onPostPresentDX 25576: GL: render 0 to GL_BACK 25579: GLSWAP 25579: SetViewport: 0,0 800x600 0118221 25580: SetViewport: 0,0 800x600 0118221 25580: IDirect3DDevice9::Clear(...) 25580: onPreClearDX 25581: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25582: beginCapture 25582: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25582: SetViewport: 0,0 800x600 0118221 25583: SetViewport: 0,0 800x600 0118221 25583: onPrePresentDX 25583: Presenting Render Target: 0C6D6940 25584: endCapture 0 to GL_BACK 25585: sending new frame notification 25585: Present(00000000,0000000025585,: GL: rendering stereo frame 25586: GL: render 1 to GL_BACK 00000000,00000000) = 0 25587: onPostPresentDX 25587: GLSWAP 25587: SetViewport: 0,0 800x600 0118221 25588: SetViewport: 0,0 800x600 0118221 25588: IDirect3DDevice9::Clear(...) 25589: onPreClearDX 25589: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25590: beginCapture 25590: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25590: SetViewport: 0,0 800x600 0118221 25591: SetViewport: 0,0 800x600 0118221 25591: onPrePresentDX 25591: Presenting Render Target: 0C6D6940 25592: endCapture 1 to GL_BACK 25592: sending new frame notification 25592: Present(00000000,00000000,2559300000000,00000000: GL: rendering stereo frame ) = 0 25593: GL: render 2 to GL_BACK 25594: onPostPresentDX 25595: GLSWAP 25596: SetViewport: 0,0 800x600 0118221 25596: SetViewport: 0,0 800x600 0118221 25596: IDirect3DDevice9::Clear(...) 25597: onPreClearDX 25597: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25598: beginCapture 25598: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25599: SetViewport: 0,0 800x600 0118221 25599: SetViewport: 0,0 800x600 0118221 25600: onPrePresentDX 25600: Presenting Render Target: 0C6D6940 25600: endCapture 2 to GL_BACK 25601: sending new frame notification 25601: Present(00000000,00000000,00000000,0000000025601) = : GL: rendering stereo frame 0 25601: GL: render 0 to GL_BACK 25602: onPostPresentDX 25604: GLSWAP 25604: SetViewport: 0,0 800x600 0118221 25604: SetViewport: 0,0 800x600 0118221 25605: IDirect3DDevice9::Clear(...) 25605: onPreClearDX 25605: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25606: beginCapture 25606: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25606: SetViewport: 0,0 800x600 0118221 25606: SetViewport: 0,0 800x600 0118221 25607: onPrePresentDX 25607: Presenting Render Target: 0C6D6940 25607: endCapture 0 to GL_BACK 25607: sending new frame notification 25608: Present(00000000,00000000,00000000,00000000) = 0 25608: GL: rendering stereo frame 25609: onPostPresentDX 25609: GL: render 1 to GL_BACK 25612: GLSWAP 25612: SetViewport: 0,0 800x600 0118221 25613: SetViewport: 0,0 800x600 0118221 25613: IDirect3DDevice9::Clear(...) 25613: onPreClearDX 25613: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25614: beginCapture 25614: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25614: SetViewport: 0,0 800x600 0118221 25615: SetViewport: 0,0 800x600 0118221 25615: onPrePresentDX 25615: Presenting Render Target: 0C6D6940 25615: endCapture 1 to GL_BACK 25616: sending new frame notification 25616: Present(00000000,00000000,00000000,0000000025616) = : GL: rendering stereo frame 0 25617: GL: render 2 to GL_BACK 25617: onPostPresentDX 25620: GLSWAP 25621: SetViewport: 0,0 800x600 0118221 25621: SetViewport: 0,0 800x600 0118221 25621: IDirect3DDevice9::Clear(...) 25622: onPreClearDX 25622: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25622: beginCapture 25622: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25623: SetViewport: 0,0 800x600 0118221 25623: SetViewport: 0,0 800x600 0118221 25623: onPrePresentDX 25623: Presenting Render Target: 0C6D6940 25624: endCapture 2 to GL_BACK 25624: sending new frame notification 25624: Present(00000000,00000000,0000000025624,00000000: GL: rendering stereo frame ) = 0 25625: GL: render 0 to GL_BACK 25626: onPostPresentDX 25629: GLSWAP 25629: SetViewport: 0,0 800x600 0118221 25629: SetViewport: 0,0 800x600 0118221 25630: IDirect3DDevice9::Clear(...) 25630: onPreClearDX 25630: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25630: beginCapture 25631: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25631: SetViewport: 0,0 800x600 0118221 25631: SetViewport: 0,0 800x600 0118221 25631: onPrePresentDX 25632: Presenting Render Target: 0C6D6940 25632: endCapture 0 to GL_BACK 25632: sending new frame notification 25632: Present(00000000,00000000,2563300000000,00000000: GL: rendering stereo frame ) = 0 25633: GL: render 1 to GL_BACK 25634: onPostPresentDX 25637: GLSWAP 25637: SetViewport: 0,0 800x600 0118221 25638: SetViewport: 0,0 800x600 0118221 25638: IDirect3DDevice9::Clear(...) 25638: onPreClearDX 25638: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25639: beginCapture 25639: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25639: SetViewport: 0,0 800x600 0118221 25640: SetViewport: 0,0 800x600 0118221 25640: onPrePresentDX 25640: Presenting Render Target: 0C6D6940 25641: endCapture 1 to GL_BACK 25641: sending new frame notification 25641: Present(00000000,00000000,00000000,0000000025641) = : GL: rendering stereo frame 0 25642: GL: render 2 to GL_BACK 25642: onPostPresentDX 25645: GLSWAP 25646: SetViewport: 0,0 800x600 0118221 25646: SetViewport: 0,0 800x600 0118221 25646: IDirect3DDevice9::Clear(...) 25646: onPreClearDX 25647: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25647: beginCapture 25647: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25647: SetViewport: 0,0 800x600 0118221 25648: SetViewport: 0,0 800x600 0118221 25648: onPrePresentDX 25648: Presenting Render Target: 0C6D6940 25649: endCapture 2 to GL_BACK 25649: sending new frame notification 25649: Present(00000000,00000000,00000000,0000000025649) = : GL: rendering stereo frame 0 25650: GL: render 0 to GL_BACK 25650: onPostPresentDX 25654: GLSWAP 25654: SetViewport: 0,0 800x600 0118221 25654: SetViewport: 0,0 800x600 0118221 25655: IDirect3DDevice9::Clear(...) 25655: onPreClearDX 25655: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25655: beginCapture 25656: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25656: SetViewport: 0,0 800x600 0118221 25656: SetViewport: 0,0 800x600 0118221 25656: onPrePresentDX 25657: Presenting Render Target: 0C6D6940 25657: endCapture 0 to GL_BACK 25657: sending new frame notification 25657: Present(00000000,00000000,2565800000000,00000000: GL: rendering stereo frame ) = 0 25658: GL: render 1 to GL_BACK 25659: onPostPresentDX 25662: GLSWAP 25662: SetViewport: 0,0 800x600 0118221 25663: SetViewport: 0,0 800x600 0118221 25663: IDirect3DDevice9::Clear(...) 25663: onPreClearDX 25663: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25664: beginCapture 25664: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25664: SetViewport: 0,0 800x600 0118221 25665: SetViewport: 0,0 800x600 0118221 25665: onPrePresentDX 25665: Presenting Render Target: 0C6D6940 25665: endCapture 1 to GL_BACK 25666: sending new frame notification 25666: Present(00000000,0000000025666,00000000,00000000: GL: rendering stereo frame ) = 0 25666: GL: render 2 to GL_BACK 25667: onPostPresentDX 25670: GLSWAP 25671: SetViewport: 0,0 800x600 0118221 25671: SetViewport: 0,0 800x600 0118221 25671: IDirect3DDevice9::Clear(...) 25671: onPreClearDX 25672: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25672: beginCapture 25672: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25672: SetViewport: 0,0 800x600 0118221 25673: SetViewport: 0,0 800x600 0118221 25673: onPrePresentDX 25673: Presenting Render Target: 0C6D6940 25674: endCapture 2 to GL_BACK 25674: sending new frame notification 25674: Present(00000000,00000000,00000000,2567400000000: GL: rendering stereo frame ) = 0 25675: GL: render 0 to GL_BACK 25676: onPostPresentDX 25679: GLSWAP 25679: SetViewport: 0,0 800x600 0118221 25679: SetViewport: 0,0 800x600 0118221 25679: IDirect3DDevice9::Clear(...) 25680: onPreClearDX 25680: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25680: beginCapture 25681: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25681: SetViewport: 0,0 800x600 0118221 25681: SetViewport: 0,0 800x600 0118221 25681: onPrePresentDX 25682: Presenting Render Target: 0C6D6940 25682: endCapture 0 to GL_BACK 25682: sending new frame notification 25682: Present(00000000,00000000,2568300000000,00000000: GL: rendering stereo frame ) = 0 25683: GL: render 1 to GL_BACK 25684: onPostPresentDX 25687: GLSWAP 25688: SetViewport: 0,0 800x600 0118221 25688: SetViewport: 0,0 800x600 0118221 25688: IDirect3DDevice9::Clear(...) 25688: onPreClearDX 25689: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25689: beginCapture 25689: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25689: SetViewport: 0,0 800x600 0118221 25690: SetViewport: 0,0 800x600 0118221 25690: onPrePresentDX 25690: Presenting Render Target: 0C6D6940 25690: endCapture 1 to GL_BACK 25691: sending new frame notification 25691: Present(00000000,00000000,2569100000000,00000000: GL: rendering stereo frame ) = 0 25691: GL: render 2 to GL_BACK 25692: onPostPresentDX 25695: GLSWAP 25696: SetViewport: 0,0 800x600 0118221 25696: SetViewport: 0,0 800x600 0118221 25696: IDirect3DDevice9::Clear(...) 25696: onPreClearDX 25697: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25697: beginCapture 25697: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25698: SetViewport: 0,0 800x600 0118221 25698: SetViewport: 0,0 800x600 0118221 25698: onPrePresentDX 25698: Presenting Render Target: 0C6D6940 25699: endCapture 2 to GL_BACK 25699: sending new frame notification 25699: Present(00000000,00000000,00000000,00000000) = 0 25699: GL: rendering stereo frame 25700: onPostPresentDX 25701: GL: render 0 to GL_BACK 25704: GLSWAP 25704: SetViewport: 0,0 800x600 0118221 25704: SetViewport: 0,0 800x600 0118221 25705: IDirect3DDevice9::Clear(...) 25705: onPreClearDX 25705: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25705: beginCapture 25706: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25706: SetViewport: 0,0 800x600 0118221 25706: SetViewport: 0,0 800x600 0118221 25706: onPrePresentDX 25707: Presenting Render Target: 0C6D6940 25707: endCapture 0 to GL_BACK 25707: sending new frame notification 25707: Present(00000000,00000000,00000000,0000000025708) = : GL: rendering stereo frame 0 25708: GL: render 1 to GL_BACK 25709: onPostPresentDX 25712: GLSWAP 25712: SetViewport: 0,0 800x600 0118221 25713: SetViewport: 0,0 800x600 0118221 25713: IDirect3DDevice9::Clear(...) 25713: onPreClearDX 25713: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25714: beginCapture 25714: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25714: SetViewport: 0,0 800x600 0118221 25714: SetViewport: 0,0 800x600 0118221 25715: onPrePresentDX 25715: Presenting Render Target: 0C6D6940 25715: endCapture 1 to GL_BACK 25715: sending new frame notification 25716: Present(00000000,00000000,00000000,00000000) = 0 25716: GL: rendering stereo frame 25717: onPostPresentDX 25717: GL: render 2 to GL_BACK 25720: GLSWAP 25721: SetViewport: 0,0 800x600 0118221 25721: SetViewport: 0,0 800x600 0118221 25722: IDirect3DDevice9::Clear(...) 25722: onPreClearDX 25722: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25722: beginCapture 25723: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25723: SetViewport: 0,0 800x600 0118221 25723: SetViewport: 0,0 800x600 0118221 25723: onPrePresentDX 25724: Presenting Render Target: 0C6D6940 25724: endCapture 2 to GL_BACK 25724: sending new frame notification 25724: Present(00000000,00000000,00000000,00000000) = 0 25725: GL: rendering stereo frame 25725: onPostPresentDX 25726: GL: render 0 to GL_BACK 25729: GLSWAP 25729: SetViewport: 0,0 800x600 0118221 25729: SetViewport: 0,0 800x600 0118221 25730: IDirect3DDevice9::Clear(...) 25730: onPreClearDX 25731: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25732: beginCapture 25732: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25733: SetViewport: 0,0 800x600 0118221 25733: SetViewport: 0,0 800x600 0118221 25733: onPrePresentDX 25734: Presenting Render Target: 0C6D6940 25735: endCapture 0 to GL_BACK 25735: sending new frame notification 25735: Present(00000000,00000000,00000000,00000000) = 0 25736: GL: rendering stereo frame 25737: onPostPresentDX 25737: GL: render 1 to GL_BACK 25738: GLSWAP 25739: SetViewport: 0,0 800x600 0118221 25739: SetViewport: 0,0 800x600 0118221 25740: IDirect3DDevice9::Clear(...) 25740: onPreClearDX 25740: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25741: beginCapture 25742: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25742: SetViewport: 0,0 800x600 0118221 25742: SetViewport: 0,0 800x600 0118221 25743: onPrePresentDX 25743: Presenting Render Target: 0C6D6940 25744: endCapture 1 to GL_BACK 25744: sending new frame notification 25745: Present(00000000,00000000,00000000,0000000025745) = : GL: rendering stereo frame 25746: GL: render 2 to GL_BACK 0 25747: GLSWAP 25747: onPostPresentDX 25748: SetViewport: 0,0 800x600 0118221 25748: SetViewport: 0,0 800x600 0118221 25748: IDirect3DDevice9::Clear(...) 25749: onPreClearDX 25749: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25749: beginCapture 25749: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25750: SetViewport: 0,0 800x600 0118221 25750: SetViewport: 0,0 800x600 0118221 25751: onPrePresentDX 25751: Presenting Render Target: 0C6D6940 25751: endCapture 2 to GL_BACK 25751: sending new frame notification 25752: Present(00000000,00000000,00000000,0000000025752) = : GL: rendering stereo frame 025752 : GL: render 0 to GL_BACK 25753: onPostPresentDX 25754: GLSWAP 25754: SetViewport: 0,0 800x600 0118221 25754: SetViewport: 0,0 800x600 0118221 25755: IDirect3DDevice9::Clear(...) 25755: onPreClearDX 25755: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25755: beginCapture 25756: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25756: SetViewport: 0,0 800x600 0118221 25756: SetViewport: 0,0 800x600 0118221 25757: onPrePresentDX 25757: Presenting Render Target: 0C6D6940 25757: endCapture 0 to GL_BACK 25757: sending new frame notification 25758: Present(00000000,0000000025758,00000000,00000000: GL: rendering stereo frame ) = 0 25758: GL: render 1 to GL_BACK 25759: onPostPresentDX 25762: GLSWAP 25762: SetViewport: 0,0 800x600 0118221 25763: SetViewport: 0,0 800x600 0118221 25763: IDirect3DDevice9::Clear(...) 25763: onPreClearDX 25764: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25764: beginCapture 25764: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25765: SetViewport: 0,0 800x600 0118221 25765: SetViewport: 0,0 800x600 0118221 25765: onPrePresentDX 25766: Presenting Render Target: 0C6D6940 25766: endCapture 1 to GL_BACK 25766: sending new frame notification 25767: Present(00000000,00000000,00000000,0000000025767) = : GL: rendering stereo frame 025767: GL: render 2 to GL_BACK 25768: onPostPresentDX 25770: GLSWAP 25771: SetViewport: 0,0 800x600 0118221 25771: SetViewport: 0,0 800x600 0118221 25771: IDirect3DDevice9::Clear(...) 25772: onPreClearDX 25772: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25772: beginCapture 25772: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25773: SetViewport: 0,0 800x600 0118221 25773: SetViewport: 0,0 800x600 0118221 25773: onPrePresentDX 25773: Presenting Render Target: 0C6D6940 25774: endCapture 2 to GL_BACK 25774: sending new frame notification 25774: Present(00000000,00000000,00000000,00000000) = 0 25775: GL: rendering stereo frame 25775: onPostPresentDX 25776: GL: render 0 to GL_BACK 25779: GLSWAP 25779: SetViewport: 0,0 800x600 0118221 25779: SetViewport: 0,0 800x600 0118221 25780: IDirect3DDevice9::Clear(...) 25780: onPreClearDX 25780: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25780: beginCapture 25781: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25781: SetViewport: 0,0 800x600 0118221 25781: SetViewport: 0,0 800x600 0118221 25782: onPrePresentDX 25782: Presenting Render Target: 0C6D6940 25782: endCapture 0 to GL_BACK 25783: sending new frame notification 25783: Present(00000000,00000000,2578300000000,00000000: GL: rendering stereo frame ) = 0 25783: GL: render 1 to GL_BACK 25784: onPostPresentDX 25787: GLSWAP 25787: SetViewport: 0,0 800x600 0118221 25788: SetViewport: 0,0 800x600 0118221 25788: IDirect3DDevice9::Clear(...) 25788: onPreClearDX 25788: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25789: beginCapture 25789: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25789: SetViewport: 0,0 800x600 0118221 25790: SetViewport: 0,0 800x600 0118221 25790: onPrePresentDX 25790: Presenting Render Target: 0C6D6940 25791: endCapture 1 to GL_BACK 25791: sending new frame notification 25791: Present(00000000,00000000,0000000025791,: GL: rendering stereo frame 00000000) = 0 25792: GL: render 2 to GL_BACK 25792: onPostPresentDX 25795: GLSWAP 25796: SetViewport: 0,0 800x600 0118221 25796: SetViewport: 0,0 800x600 0118221 25796: IDirect3DDevice9::Clear(...) 25797: onPreClearDX 25797: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25797: beginCapture 25797: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25798: SetViewport: 0,0 800x600 0118221 25798: SetViewport: 0,0 800x600 0118221 25798: onPrePresentDX 25799: Presenting Render Target: 0C6D6940 25799: endCapture 2 to GL_BACK 25799: sending new frame notification 25799: Present(0000000025800,00000000,: GL: rendering stereo frame 00000000,00000000) = 0 25800: GL: render 0 to GL_BACK 25801: onPostPresentDX 25804: GLSWAP 25804: SetViewport: 0,0 800x600 0118221 25804: SetViewport: 0,0 800x600 0118221 25805: IDirect3DDevice9::Clear(...) 25805: onPreClearDX 25805: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25805: beginCapture 25806: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25806: SetViewport: 0,0 800x600 0118221 25806: SetViewport: 0,0 800x600 0118221 25807: onPrePresentDX 25807: Presenting Render Target: 0C6D6940 25807: endCapture 0 to GL_BACK 25807: sending new frame notification 25808: Present(00000000,00000000,00000000,0000000025808) = : GL: rendering stereo frame 0 25808: GL: render 1 to GL_BACK 25809: onPostPresentDX 25812: GLSWAP 25812: SetViewport: 0,0 800x600 0118221 25813: SetViewport: 0,0 800x600 0118221 25813: IDirect3DDevice9::Clear(...) 25813: onPreClearDX 25813: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25814: beginCapture 25814: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25814: SetViewport: 0,0 800x600 0118221 25815: SetViewport: 0,0 800x600 0118221 25815: onPrePresentDX 25815: Presenting Render Target: 0C6D6940 25815: endCapture 1 to GL_BACK 25816: sending new frame notification 25816: Present(00000000,00000000,00000000,00000000) = 025816 : GL: rendering stereo frame 25817: onPostPresentDX 25817: GL: render 2 to GL_BACK 25820: GLSWAP 25821: SetViewport: 0,0 800x600 0118221 25821: SetViewport: 0,0 800x600 0118221 25821: IDirect3DDevice9::Clear(...) 25822: onPreClearDX 25822: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25822: beginCapture 25822: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25823: SetViewport: 0,0 800x600 0118221 25823: SetViewport: 0,0 800x600 0118221 25823: onPrePresentDX 25823: Presenting Render Target: 0C6D6940 25824: endCapture 2 to GL_BACK 25824: sending new frame notification 25824: Present(00000000,00000000,00000000,00000000) = 0 25824: GL: rendering stereo frame 25825: onPostPresentDX 25826: GL: render 0 to GL_BACK 25829: GLSWAP 25829: SetViewport: 0,0 800x600 0118221 25830: SetViewport: 0,0 800x600 0118221 25830: IDirect3DDevice9::Clear(...) 25831: onPreClearDX 25831: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25832: beginCapture 25832: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25833: SetViewport: 0,0 800x600 0118221 25833: SetViewport: 0,0 800x600 0118221 25833: onPrePresentDX 25834: Presenting Render Target: 0C6D6940 25835: endCapture 0 to GL_BACK 25835: sending new frame notification 25835: Present(00000000,00000000,2583600000000,00000000: GL: rendering stereo frame ) = 25836: GL: render 1 to GL_BACK 0 25837: onPostPresentDX 25837: GLSWAP 25838: SetViewport: 0,0 800x600 0118221 25838: SetViewport: 0,0 800x600 0118221 25838: IDirect3DDevice9::Clear(...) 25839: onPreClearDX 25839: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25840: beginCapture 25841: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25841: SetViewport: 0,0 800x600 0118221 25841: SetViewport: 0,0 800x600 0118221 25842: onPrePresentDX 25842: Presenting Render Target: 0C6D6940 25843: endCapture 1 to GL_BACK 25843: sending new frame notification 25843: Present(00000000,00000000,00000000,00000000) = 0 25843: GL: rendering stereo frame 25844: onPostPresentDX 25844: GL: render 2 to GL_BACK 25845: GLSWAP 25846: SetViewport: 0,0 800x600 0118221 25846: SetViewport: 0,0 800x600 0118221 25847: IDirect3DDevice9::Clear(...) 25847: onPreClearDX 25847: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25848: beginCapture 25848: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25849: SetViewport: 0,0 800x600 0118221 25849: SetViewport: 0,0 800x600 0118221 25849: onPrePresentDX 25849: Presenting Render Target: 0C6D6940 25850: endCapture 2 to GL_BACK 25850: sending new frame notification 25850: Present(00000000,00000000,00000000,00000000) = 0 25850: GL: rendering stereo frame 25851: onPostPresentDX 25852: GL: render 0 to GL_BACK 25854: GLSWAP 25854: SetViewport: 0,0 800x600 0118221 25855: SetViewport: 0,0 800x600 0118221 25855: IDirect3DDevice9::Clear(...) 25855: onPreClearDX 25856: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25857: beginCapture 25857: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25858: SetViewport: 0,0 800x600 0118221 25858: SetViewport: 0,0 800x600 0118221 25858: onPrePresentDX 25859: Presenting Render Target: 0C6D6940 25860: endCapture 0 to GL_BACK 25860: sending new frame notification 25860: Present(00000000,2586000000000,00000000,00000000: GL: rendering stereo frame 25861: GL: render 1 to GL_BACK ) = 0 25862: onPostPresentDX 25862: GLSWAP 25863: SetViewport: 0,0 800x600 0118221 25863: SetViewport: 0,0 800x600 0118221 25863: IDirect3DDevice9::Clear(...) 25863: onPreClearDX 25864: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25864: beginCapture 25864: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25864: SetViewport: 0,0 800x600 0118221 25865: SetViewport: 0,0 800x600 0118221 25865: onPrePresentDX 25865: Presenting Render Target: 0C6D6940 25866: endCapture 1 to GL_BACK 25866: sending new frame notification 25866: Present(0000000025866,00000000,: GL: rendering stereo frame 00000000,00000000) = 025867: GL: render 2 to GL_BACK 25868: onPostPresentDX 25870: GLSWAP 25871: SetViewport: 0,0 800x600 0118221 25871: SetViewport: 0,0 800x600 0118221 25871: IDirect3DDevice9::Clear(...) 25872: onPreClearDX 25872: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25873: beginCapture 25873: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25874: SetViewport: 0,0 800x600 0118221 25874: SetViewport: 0,0 800x600 0118221 25874: onPrePresentDX 25875: Presenting Render Target: 0C6D6940 25875: endCapture 2 to GL_BACK 25875: sending new frame notification 25876: Present(00000000,00000000,00000000,2587600000000: GL: rendering stereo frame ) = 0 25876: GL: render 0 to GL_BACK 25877: onPostPresentDX 25879: GLSWAP 25879: SetViewport: 0,0 800x600 0118221 25879: SetViewport: 0,0 800x600 0118221 25880: IDirect3DDevice9::Clear(...) 25880: onPreClearDX 25880: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25881: beginCapture 25881: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25881: SetViewport: 0,0 800x600 0118221 25882: SetViewport: 0,0 800x600 0118221 25882: onPrePresentDX 25882: Presenting Render Target: 0C6D6940 25883: endCapture 0 to GL_BACK 25883: sending new frame notification 25883: Present(00000000,00000000,00000000,0000000025883) = : GL: rendering stereo frame 025884: GL: render 1 to GL_BACK 25884: onPostPresentDX 25887: GLSWAP 25887: SetViewport: 0,0 800x600 0118221 25888: SetViewport: 0,0 800x600 0118221 25888: IDirect3DDevice9::Clear(...) 25888: onPreClearDX 25889: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25889: beginCapture 25890: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25890: SetViewport: 0,0 800x600 0118221 25890: SetViewport: 0,0 800x600 0118221 25890: onPrePresentDX 25891: Presenting Render Target: 0C6D6940 25891: endCapture 1 to GL_BACK 25891: sending new frame notification 25891: Present(00000000,00000000,00000000,00000000) = 0 25892: GL: rendering stereo frame 25893: onPostPresentDX 25893: GL: render 2 to GL_BACK 25895: GLSWAP 25896: SetViewport: 0,0 800x600 0118221 25896: SetViewport: 0,0 800x600 0118221 25896: IDirect3DDevice9::Clear(...) 25896: onPreClearDX 25897: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25897: beginCapture 25897: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25897: SetViewport: 0,0 800x600 0118221 25898: SetViewport: 0,0 800x600 0118221 25898: onPrePresentDX 25898: Presenting Render Target: 0C6D6940 25899: endCapture 2 to GL_BACK 25899: sending new frame notification 25899: Present(00000000,00000000,00000000,00000000) = 0 25899: GL: rendering stereo frame 25900: onPostPresentDX 25901: GL: render 0 to GL_BACK 25904: GLSWAP 25904: SetViewport: 0,0 800x600 0118221 25905: SetViewport: 0,0 800x600 0118221 25905: IDirect3DDevice9::Clear(...) 25905: onPreClearDX 25905: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25906: beginCapture 25906: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25906: SetViewport: 0,0 800x600 0118221 25906: SetViewport: 0,0 800x600 0118221 25907: onPrePresentDX 25907: Presenting Render Target: 0C6D6940 25907: endCapture 0 to GL_BACK 25908: sending new frame notification 25908: Present(00000000,00000000,00000000,00000000) = 0 25908: GL: rendering stereo frame 25909: onPostPresentDX 25909: GL: render 1 to GL_BACK 25912: GLSWAP 25912: SetViewport: 0,0 800x600 0118221 25913: SetViewport: 0,0 800x600 0118221 25913: IDirect3DDevice9::Clear(...) 25913: onPreClearDX 25913: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25914: beginCapture 25914: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25914: SetViewport: 0,0 800x600 0118221 25915: SetViewport: 0,0 800x600 0118221 25915: onPrePresentDX 25915: Presenting Render Target: 0C6D6940 25915: endCapture 1 to GL_BACK 25916: sending new frame notification 25916: Present(00000000,00000000,00000000,0000000025916) = : GL: rendering stereo frame 025917 : GL: render 2 to GL_BACK 25918: onPostPresentDX 25920: GLSWAP 25921: SetViewport: 0,0 800x600 0118221 25921: SetViewport: 0,0 800x600 0118221 25922: IDirect3DDevice9::Clear(...) 25922: onPreClearDX 25922: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25923: beginCapture 25924: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25924: SetViewport: 0,0 800x600 0118221 25925: SetViewport: 0,0 800x600 0118221 25925: onPrePresentDX 25925: Presenting Render Target: 0C6D6940 25926: endCapture 2 to GL_BACK 25927: sending new frame notification 25927: Present(00000000,0000000025927,: GL: rendering stereo frame 25928: GL: render 0 to GL_BACK 00000000,00000000) = 0 25929: GLSWAP 25929: onPostPresentDX 25930: SetViewport: 0,0 800x600 0118221 25930: SetViewport: 0,0 800x600 0118221 25931: IDirect3DDevice9::Clear(...) 25931: onPreClearDX 25932: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25932: beginCapture 25933: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25933: SetViewport: 0,0 800x600 0118221 25934: SetViewport: 0,0 800x600 0118221 25934: onPrePresentDX 25935: Presenting Render Target: 0C6D6940 25935: endCapture 0 to GL_BACK 25936: sending new frame notification 25936: Present(00000000,00000000,00000000,0000000025937) = : GL: rendering stereo frame 25937: GL: render 1 to GL_BACK 0 25938: GLSWAP 25938: onPostPresentDX 25939: SetViewport: 0,0 800x600 0118221 25939: SetViewport: 0,0 800x600 0118221 25940: IDirect3DDevice9::Clear(...) 25940: onPreClearDX 25941: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25942: beginCapture 25942: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25942: SetViewport: 0,0 800x600 0118221 25943: SetViewport: 0,0 800x600 0118221 25944: onPrePresentDX 25944: Presenting Render Target: 0C6D6940 25945: endCapture 1 to GL_BACK 25945: sending new frame notification 25946: Present(00000000,0000000025946,00000000,00000000: GL: rendering stereo frame 25946: GL: render 2 to GL_BACK ) = 0 25947: GLSWAP 25948: onPostPresentDX 25948: SetViewport: 0,0 800x600 0118221 25949: SetViewport: 0,0 800x600 0118221 25949: IDirect3DDevice9::Clear(...) 25949: onPreClearDX 25950: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25950: beginCapture 25950: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25950: SetViewport: 0,0 800x600 0118221 25951: SetViewport: 0,0 800x600 0118221 25951: onPrePresentDX 25951: Presenting Render Target: 0C6D6940 25952: endCapture 2 to GL_BACK 25952: sending new frame notification 25952: Present(00000000,00000000,00000000,0000000025952) = : GL: rendering stereo frame 0 25953: GL: render 0 to GL_BACK 25953: onPostPresentDX 25954: GLSWAP 25954: SetViewport: 0,0 800x600 0118221 25954: SetViewport: 0,0 800x600 0118221 25955: IDirect3DDevice9::Clear(...) 25955: onPreClearDX 25955: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25955: beginCapture 25956: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25956: SetViewport: 0,0 800x600 0118221 25956: SetViewport: 0,0 800x600 0118221 25956: onPrePresentDX 25957: Presenting Render Target: 0C6D6940 25957: endCapture 0 to GL_BACK 25957: sending new frame notification 25957: Present(00000000,00000000,00000000,00000000) = 0 25958: GL: rendering stereo frame 25959: onPostPresentDX 25959: GL: render 1 to GL_BACK 25962: GLSWAP 25962: SetViewport: 0,0 800x600 0118221 25963: SetViewport: 0,0 800x600 0118221 25963: IDirect3DDevice9::Clear(...) 25963: onPreClearDX 25963: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25964: beginCapture 25964: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25964: SetViewport: 0,0 800x600 0118221 25965: SetViewport: 0,0 800x600 0118221 25965: onPrePresentDX 25965: Presenting Render Target: 0C6D6940 25966: endCapture 1 to GL_BACK 25966: sending new frame notification 25966: Present(00000000,00000000,00000000,0000000025966) = : GL: rendering stereo frame 0 25967: GL: render 2 to GL_BACK 25968: onPostPresentDX 25970: GLSWAP 25971: SetViewport: 0,0 800x600 0118221 25971: SetViewport: 0,0 800x600 0118221 25971: IDirect3DDevice9::Clear(...) 25971: onPreClearDX 25972: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25972: beginCapture 25972: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25972: SetViewport: 0,0 800x600 0118221 25973: SetViewport: 0,0 800x600 0118221 25973: onPrePresentDX 25973: Presenting Render Target: 0C6D6940 25974: endCapture 2 to GL_BACK 25974: sending new frame notification 25974: Present(00000000,00000000,00000000,00000000) = 0 25974: GL: rendering stereo frame 25975: onPostPresentDX 25975: GL: render 0 to GL_BACK 25979: GLSWAP 25979: SetViewport: 0,0 800x600 0118221 25980: SetViewport: 0,0 800x600 0118221 25980: IDirect3DDevice9::Clear(...) 25980: onPreClearDX 25980: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25982: beginCapture 25982: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 25983: SetViewport: 0,0 800x600 0118221 25983: SetViewport: 0,0 800x600 0118221 25984: onPrePresentDX 25984: Presenting Render Target: 0C6D6940 25985: endCapture 0 to GL_BACK 25985: sending new frame notification 25986: Present(00000000,00000000,00000000,00000000) = 0 25986: GL: rendering stereo frame 25987: onPostPresentDX 25987: GL: render 1 to GL_BACK 25988: GLSWAP 25989: SetViewport: 0,0 800x600 0118221 25989: SetViewport: 0,0 800x600 0118221 25989: IDirect3DDevice9::Clear(...) 25990: onPreClearDX 25990: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25991: beginCapture 25991: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 25992: SetViewport: 0,0 800x600 0118221 25992: SetViewport: 0,0 800x600 0118221 25992: onPrePresentDX 25993: Presenting Render Target: 0C6D6940 25993: endCapture 1 to GL_BACK 25993: sending new frame notification 25994: Present(00000000,0000000025994,: GL: rendering stereo frame 25994: GL: render 2 to GL_BACK 00000000,00000000) = 0 25995: onPostPresentDX 25995: GLSWAP 25996: SetViewport: 0,0 800x600 0118221 25996: SetViewport: 0,0 800x600 0118221 25996: IDirect3DDevice9::Clear(...) 25996: onPreClearDX 25997: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 25997: beginCapture 25997: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 25997: SetViewport: 0,0 800x600 0118221 25998: SetViewport: 0,0 800x600 0118221 25998: onPrePresentDX 25998: Presenting Render Target: 0C6D6940 25999: endCapture 2 to GL_BACK 25999: sending new frame notification 25999: Present(00000000,00000000,00000000,00000000) = 0 25999: GL: rendering stereo frame 26000: onPostPresentDX 26001: GL: render 0 to GL_BACK 26004: GLSWAP 26004: SetViewport: 0,0 800x600 0118221 26005: SetViewport: 0,0 800x600 0118221 26005: IDirect3DDevice9::Clear(...) 26005: onPreClearDX 26005: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26006: beginCapture 26006: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26006: SetViewport: 0,0 800x600 0118221 26006: SetViewport: 0,0 800x600 0118221 26007: onPrePresentDX 26007: Presenting Render Target: 0C6D6940 26007: endCapture 0 to GL_BACK 26007: sending new frame notification 26008: Present(00000000,00000000,00000000,00000000) = 0 26008: GL: rendering stereo frame 26009: onPostPresentDX 26009: GL: render 1 to GL_BACK 26012: GLSWAP 26012: SetViewport: 0,0 800x600 0118221 26013: SetViewport: 0,0 800x600 0118221 26013: IDirect3DDevice9::Clear(...) 26013: onPreClearDX 26013: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26014: beginCapture 26014: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26014: SetViewport: 0,0 800x600 0118221 26015: SetViewport: 0,0 800x600 0118221 26015: onPrePresentDX 26015: Presenting Render Target: 0C6D6940 26015: endCapture 1 to GL_BACK 26016: sending new frame notification 26016: Present(00000000,00000000,00000000,0000000026016) = : GL: rendering stereo frame 0 26016: GL: render 2 to GL_BACK 26017: onPostPresentDX 26020: GLSWAP 26021: SetViewport: 0,0 800x600 0118221 26021: SetViewport: 0,0 800x600 0118221 26021: IDirect3DDevice9::Clear(...) 26021: onPreClearDX 26022: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26022: beginCapture 26022: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26023: SetViewport: 0,0 800x600 0118221 26023: SetViewport: 0,0 800x600 0118221 26023: onPrePresentDX 26023: Presenting Render Target: 0C6D6940 26024: endCapture 2 to GL_BACK 26024: sending new frame notification 26024: Present(00000000,00000000,00000000,0000000026024) = : GL: rendering stereo frame 0 26025: GL: render 0 to GL_BACK 26026: onPostPresentDX 26029: GLSWAP 26029: SetViewport: 0,0 800x600 0118221 26029: SetViewport: 0,0 800x600 0118221 26030: IDirect3DDevice9::Clear(...) 26030: onPreClearDX 26030: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26030: beginCapture 26031: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26031: SetViewport: 0,0 800x600 0118221 26031: SetViewport: 0,0 800x600 0118221 26031: onPrePresentDX 26032: Presenting Render Target: 0C6D6940 26032: endCapture 0 to GL_BACK 26032: sending new frame notification 26032: Present(00000000,00000000,00000000,0000000026033) = : GL: rendering stereo frame 0 26033: GL: render 1 to GL_BACK 26034: onPostPresentDX 26037: GLSWAP 26037: SetViewport: 0,0 800x600 0118221 26038: SetViewport: 0,0 800x600 0118221 26038: IDirect3DDevice9::Clear(...) 26038: onPreClearDX 26038: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26039: beginCapture 26039: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26039: SetViewport: 0,0 800x600 0118221 26040: SetViewport: 0,0 800x600 0118221 26040: onPrePresentDX 26040: Presenting Render Target: 0C6D6940 26040: endCapture 1 to GL_BACK 26041: sending new frame notification 26041: Present(00000000,00000000,00000000,0000000026041) = : GL: rendering stereo frame 0 26042: GL: render 2 to GL_BACK 26042: onPostPresentDX 26045: GLSWAP 26046: SetViewport: 0,0 800x600 0118221 26046: SetViewport: 0,0 800x600 0118221 26046: IDirect3DDevice9::Clear(...) 26047: onPreClearDX 26047: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26047: beginCapture 26047: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26048: SetViewport: 0,0 800x600 0118221 26048: SetViewport: 0,0 800x600 0118221 26048: onPrePresentDX 26048: Presenting Render Target: 0C6D6940 26049: endCapture 2 to GL_BACK 26049: sending new frame notification 26049: Present(00000000,00000000,00000000,0000000026049) = : GL: rendering stereo frame 026050: GL: render 0 to GL_BACK 26051: onPostPresentDX 26054: GLSWAP 26054: SetViewport: 0,0 800x600 0118221 26054: SetViewport: 0,0 800x600 0118221 26055: IDirect3DDevice9::Clear(...) 26055: onPreClearDX 26056: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26056: beginCapture 26057: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26057: SetViewport: 0,0 800x600 0118221 26058: SetViewport: 0,0 800x600 0118221 26058: onPrePresentDX 26059: Presenting Render Target: 0C6D6940 26060: endCapture 0 to GL_BACK 26060: sending new frame notification 26060: Present(00000000,00000000,00000000,0000000026061) = 0 : GL: rendering stereo frame 26062: GL: render 1 to GL_BACK 26062: onPostPresentDX 26062: GLSWAP 26063: SetViewport: 0,0 800x600 0118221 26063: SetViewport: 0,0 800x600 0118221 26064: IDirect3DDevice9::Clear(...) 26064: onPreClearDX 26064: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26066: beginCapture 26066: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26067: SetViewport: 0,0 800x600 0118221 26067: SetViewport: 0,0 800x600 0118221 26068: onPrePresentDX 26068: Presenting Render Target: 0C6D6940 26069: endCapture 1 to GL_BACK 26069: sending new frame notification 26070: Present(00000000,00000000,2607000000000,00000000: GL: rendering stereo frame 26071: GL: render 2 to GL_BACK ) = 0 26071: GLSWAP 26072: onPostPresentDX 26072: SetViewport: 0,0 800x600 0118221 26073: SetViewport: 0,0 800x600 0118221 26073: IDirect3DDevice9::Clear(...) 26073: onPreClearDX 26074: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26075: beginCapture 26075: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26076: SetViewport: 0,0 800x600 0118221 26076: SetViewport: 0,0 800x600 0118221 26076: onPrePresentDX 26077: Presenting Render Target: 0C6D6940 26077: endCapture 2 to GL_BACK 26078: sending new frame notification 26078: Present(0000000026079,00000000,00000000,00000000: GL: rendering stereo frame ) = 026079 : GL: render 0 to GL_BACK 26080: onPostPresentDX 26080: GLSWAP 26081: SetViewport: 0,0 800x600 0118221 26081: SetViewport: 0,0 800x600 0118221 26082: IDirect3DDevice9::Clear(...) 26082: onPreClearDX 26082: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26083: beginCapture 26084: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26084: SetViewport: 0,0 800x600 0118221 26084: SetViewport: 0,0 800x600 0118221 26085: onPrePresentDX 26085: Presenting Render Target: 0C6D6940 26086: endCapture 0 to GL_BACK 26086: sending new frame notification 26087: Present(00000000,0000000026087,: GL: rendering stereo frame 26087: GL: render 1 to GL_BACK 00000000,00000000) = 0 26088: GLSWAP 26088: onPostPresentDX 26088: SetViewport: 0,0 800x600 0118221 26089: SetViewport: 0,0 800x600 0118221 26089: IDirect3DDevice9::Clear(...) 26090: onPreClearDX 26090: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26091: beginCapture 26091: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26092: SetViewport: 0,0 800x600 0118221 26092: SetViewport: 0,0 800x600 0118221 26093: onPrePresentDX 26093: Presenting Render Target: 0C6D6940 26094: endCapture 1 to GL_BACK 26094: sending new frame notification 26095: Present(00000000,00000000,00000000,00000000) = 0 26095: GL: rendering stereo frame 26096: onPostPresentDX 26097: GL: render 2 to GL_BACK 26097: GLSWAP 26098: SetViewport: 0,0 800x600 0118221 26098: SetViewport: 0,0 800x600 0118221 26098: IDirect3DDevice9::Clear(...) 26098: onPreClearDX 26099: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26099: beginCapture 26099: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26100: SetViewport: 0,0 800x600 0118221 26100: SetViewport: 0,0 800x600 0118221 26100: onPrePresentDX 26100: Presenting Render Target: 0C6D6940 26101: endCapture 2 to GL_BACK 26101: sending new frame notification 26101: Present(00000000,00000000,00000000,00000000) = 0 26102: GL: rendering stereo frame 26102: onPostPresentDX 26103: GL: render 0 to GL_BACK 26104: GLSWAP 26104: SetViewport: 0,0 800x600 0118221 26104: SetViewport: 0,0 800x600 0118221 26104: IDirect3DDevice9::Clear(...) 26105: onPreClearDX 26105: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26105: beginCapture 26105: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26106: SetViewport: 0,0 800x600 0118221 26106: SetViewport: 0,0 800x600 0118221 26106: onPrePresentDX 26106: Presenting Render Target: 0C6D6940 26107: endCapture 0 to GL_BACK 26107: sending new frame notification 26107: Present(00000000,00000000,00000000,00000000) = 0 26107: GL: rendering stereo frame 26108: onPostPresentDX 26109: GL: render 1 to GL_BACK 26112: GLSWAP 26112: SetViewport: 0,0 800x600 0118221 26113: SetViewport: 0,0 800x600 0118221 26113: IDirect3DDevice9::Clear(...) 26114: onPreClearDX 26114: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26115: beginCapture 26115: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26116: SetViewport: 0,0 800x600 0118221 26117: SetViewport: 0,0 800x600 0118221 26117: onPrePresentDX 26117: Presenting Render Target: 0C6D6940 26118: endCapture 1 to GL_BACK 26119: sending new frame notification 26119: Present(00000000,00000000,00000000,00000000) = 0 26119: GL: rendering stereo frame 26120: onPostPresentDX 26121: GL: render 2 to GL_BACK 26122: GLSWAP 26122: SetViewport: 0,0 800x600 0118221 26123: SetViewport: 0,0 800x600 0118221 26123: IDirect3DDevice9::Clear(...) 26123: onPreClearDX 26124: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26125: beginCapture 26125: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26125: SetViewport: 0,0 800x600 0118221 26126: SetViewport: 0,0 800x600 0118221 26126: onPrePresentDX 26126: Presenting Render Target: 0C6D6940 26127: endCapture 2 to GL_BACK 26127: sending new frame notification 26128: Present(00000000,00000000,00000000,00000000) = 0 26128: GL: rendering stereo frame 26129: GL: render 0 to GL_BACK 26130: onPostPresentDX 26130: GLSWAP 26130: SetViewport: 0,0 800x600 0118221 26131: SetViewport: 0,0 800x600 0118221 26131: IDirect3DDevice9::Clear(...) 26131: onPreClearDX 26131: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26132: beginCapture 26132: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26132: SetViewport: 0,0 800x600 0118221 26133: SetViewport: 0,0 800x600 0118221 26133: onPrePresentDX 26133: Presenting Render Target: 0C6D6940 26134: endCapture 0 to GL_BACK 26134: sending new frame notification 26134: Present(00000000,00000000,00000000,00000000) = 261340: GL: rendering stereo frame 26135: GL: render 1 to GL_BACK 26135: onPostPresentDX 26137: GLSWAP 26137: SetViewport: 0,0 800x600 0118221 26138: SetViewport: 0,0 800x600 0118221 26138: IDirect3DDevice9::Clear(...) 26138: onPreClearDX 26138: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26139: beginCapture 26139: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26139: SetViewport: 0,0 800x600 0118221 26140: SetViewport: 0,0 800x600 0118221 26140: onPrePresentDX 26140: Presenting Render Target: 0C6D6940 26140: endCapture 1 to GL_BACK 26141: sending new frame notification 26141: Present(00000000,00000000,00000000,00000000) = 0 26141: GL: rendering stereo frame 26142: onPostPresentDX 26142: GL: render 2 to GL_BACK 26145: GLSWAP 26146: SetViewport: 0,0 800x600 0118221 26146: SetViewport: 0,0 800x600 0118221 26147: IDirect3DDevice9::Clear(...) 26147: onPreClearDX 26147: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26147: beginCapture 26148: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26148: SetViewport: 0,0 800x600 0118221 26148: SetViewport: 0,0 800x600 0118221 26148: onPrePresentDX 26149: Presenting Render Target: 0C6D6940 26149: endCapture 2 to GL_BACK 26149: sending new frame notification 26149: Present(00000000,00000000,00000000,00000000) = 0 26150: GL: rendering stereo frame 26150: onPostPresentDX 26151: GL: render 0 to GL_BACK 26154: GLSWAP 26154: SetViewport: 0,0 800x600 0118221 26154: SetViewport: 0,0 800x600 0118221 26155: IDirect3DDevice9::Clear(...) 26155: onPreClearDX 26155: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26155: beginCapture 26156: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26156: SetViewport: 0,0 800x600 0118221 26156: SetViewport: 0,0 800x600 0118221 26156: onPrePresentDX 26157: Presenting Render Target: 0C6D6940 26157: endCapture 0 to GL_BACK 26157: sending new frame notification 26157: Present(00000000,00000000,2615800000000,00000000: GL: rendering stereo frame ) = 0 26158: GL: render 1 to GL_BACK 26159: onPostPresentDX 26162: GLSWAP 26162: SetViewport: 0,0 800x600 0118221 26163: SetViewport: 0,0 800x600 0118221 26163: IDirect3DDevice9::Clear(...) 26163: onPreClearDX 26163: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26164: beginCapture 26164: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26164: SetViewport: 0,0 800x600 0118221 26165: SetViewport: 0,0 800x600 0118221 26165: onPrePresentDX 26165: Presenting Render Target: 0C6D6940 26165: endCapture 1 to GL_BACK 26166: sending new frame notification 26166: Present(00000000,00000000,00000000,00000000) = 0 26166: GL: rendering stereo frame 26167: onPostPresentDX 26167: GL: render 2 to GL_BACK 26170: GLSWAP 26171: SetViewport: 0,0 800x600 0118221 26171: SetViewport: 0,0 800x600 0118221 26171: IDirect3DDevice9::Clear(...) 26172: onPreClearDX 26172: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26172: beginCapture 26172: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26173: SetViewport: 0,0 800x600 0118221 26173: SetViewport: 0,0 800x600 0118221 26173: onPrePresentDX 26173: Presenting Render Target: 0C6D6940 26174: endCapture 2 to GL_BACK 26174: sending new frame notification 26174: Present(00000000,00000000,00000000,00000000) = 0 26175: GL: rendering stereo frame 26175: onPostPresentDX 26176: GL: render 0 to GL_BACK 26179: GLSWAP 26179: SetViewport: 0,0 800x600 0118221 26180: SetViewport: 0,0 800x600 0118221 26180: IDirect3DDevice9::Clear(...) 26180: onPreClearDX 26181: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26182: beginCapture 26182: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26182: SetViewport: 0,0 800x600 0118221 26183: SetViewport: 0,0 800x600 0118221 26183: onPrePresentDX 26184: Presenting Render Target: 0C6D6940 26184: endCapture 0 to GL_BACK 26185: sending new frame notification 26185: Present(00000000,00000000,00000000,0000000026186) = : GL: rendering stereo frame 026186: GL: render 1 to GL_BACK 26187: onPostPresentDX 26195: GLSWAP 26196: SetViewport: 0,0 800x600 0118221 26196: SetViewport: 0,0 800x600 0118221 26197: IDirect3DDevice9::Clear(...) 26197: onPreClearDX 26197: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26198: beginCapture 26199: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26199: SetViewport: 0,0 800x600 0118221 26200: SetViewport: 0,0 800x600 0118221 26200: onPrePresentDX 26200: Presenting Render Target: 0C6D6940 26201: endCapture 1 to GL_BACK 26201: sending new frame notification 26201: Present(00000000,00000000,00000000,00000000) = 026201 : GL: rendering stereo frame 26202: onPostPresentDX 26203: GL: render 2 to GL_BACK 26204: GLSWAP 26204: SetViewport: 0,0 800x600 0118221 26204: SetViewport: 0,0 800x600 0118221 26205: IDirect3DDevice9::Clear(...) 26205: onPreClearDX 26205: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26206: beginCapture 26206: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26206: SetViewport: 0,0 800x600 0118221 26207: SetViewport: 0,0 800x600 0118221 26207: onPrePresentDX 26207: Presenting Render Target: 0C6D6940 26208: endCapture 2 to GL_BACK 26208: sending new frame notification 26208: Present(00000000,00000000,2620800000000,00000000: GL: rendering stereo frame ) = 0 26209: GL: render 0 to GL_BACK 26209: onPostPresentDX 26210: GLSWAP 26210: SetViewport: 0,0 800x600 0118221 26211: SetViewport: 0,0 800x600 0118221 26211: IDirect3DDevice9::Clear(...) 26211: onPreClearDX 26211: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26212: beginCapture 26212: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26212: SetViewport: 0,0 800x600 0118221 26212: SetViewport: 0,0 800x600 0118221 26213: onPrePresentDX 26213: Presenting Render Target: 0C6D6940 26213: endCapture 0 to GL_BACK 26214: sending new frame notification 26214: Present(00000000,00000000,00000000,00000000) = 262140: GL: rendering stereo frame 26214: GL: render 1 to GL_BACK 26215: onPostPresentDX 26216: GLSWAP 26216: SetViewport: 0,0 800x600 0118221 26216: SetViewport: 0,0 800x600 0118221 26217: IDirect3DDevice9::Clear(...) 26217: onPreClearDX 26217: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26217: beginCapture 26218: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26218: SetViewport: 0,0 800x600 0118221 26218: SetViewport: 0,0 800x600 0118221 26218: onPrePresentDX 26219: Presenting Render Target: 0C6D6940 26219: endCapture 1 to GL_BACK 26219: sending new frame notification 26219: Present(00000000,00000000,00000000,00000000) = 262200: GL: rendering stereo frame 26220: onPostPresentDX 26221: GL: render 2 to GL_BACK 26221: GLSWAP 26222: SetViewport: 0,0 800x600 0118221 26222: SetViewport: 0,0 800x600 0118221 26222: IDirect3DDevice9::Clear(...) 26222: onPreClearDX 26223: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26223: beginCapture 26223: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26224: SetViewport: 0,0 800x600 0118221 26224: SetViewport: 0,0 800x600 0118221 26224: onPrePresentDX 26224: Presenting Render Target: 0C6D6940 26225: endCapture 2 to GL_BACK 26225: sending new frame notification 26225: Present(00000000,0000000026225,: GL: rendering stereo frame 0000000026226: GL: render 0 to GL_BACK ,00000000) = 0 26227: onPostPresentDX 26229: GLSWAP 26229: SetViewport: 0,0 800x600 0118221 26229: SetViewport: 0,0 800x600 0118221 26230: IDirect3DDevice9::Clear(...) 26230: onPreClearDX 26230: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26230: beginCapture 26231: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26231: SetViewport: 0,0 800x600 0118221 26231: SetViewport: 0,0 800x600 0118221 26231: onPrePresentDX 26232: Presenting Render Target: 0C6D6940 26232: endCapture 0 to GL_BACK 26232: sending new frame notification 26232: Present(00000000,00000000,00000000,00000000) = 0 26233: GL: rendering stereo frame 26233: onPostPresentDX 26234: GL: render 1 to GL_BACK 26237: GLSWAP 26237: SetViewport: 0,0 800x600 0118221 26238: SetViewport: 0,0 800x600 0118221 26238: IDirect3DDevice9::Clear(...) 26238: onPreClearDX 26238: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26239: beginCapture 26239: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26239: SetViewport: 0,0 800x600 0118221 26239: SetViewport: 0,0 800x600 0118221 26240: onPrePresentDX 26240: Presenting Render Target: 0C6D6940 26240: endCapture 1 to GL_BACK 26240: sending new frame notification 26241: Present(00000000,00000000,00000000,00000000) = 262410: GL: rendering stereo frame 26241: GL: render 2 to GL_BACK 26242: onPostPresentDX 26245: GLSWAP 26246: SetViewport: 0,0 800x600 0118221 26246: SetViewport: 0,0 800x600 0118221 26246: IDirect3DDevice9::Clear(...) 26247: onPreClearDX 26247: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26247: beginCapture 26247: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26248: SetViewport: 0,0 800x600 0118221 26248: SetViewport: 0,0 800x600 0118221 26248: onPrePresentDX 26248: Presenting Render Target: 0C6D6940 26249: endCapture 2 to GL_BACK 26249: sending new frame notification 26249: Present(00000000,00000000,00000000,00000000) = 0 26249: GL: rendering stereo frame 26250: onPostPresentDX 26251: GL: render 0 to GL_BACK 26254: GLSWAP 26254: SetViewport: 0,0 800x600 0118221 26254: SetViewport: 0,0 800x600 0118221 26255: IDirect3DDevice9::Clear(...) 26255: onPreClearDX 26255: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26255: beginCapture 26256: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26256: SetViewport: 0,0 800x600 0118221 26256: SetViewport: 0,0 800x600 0118221 26256: onPrePresentDX 26257: Presenting Render Target: 0C6D6940 26257: endCapture 0 to GL_BACK 26257: sending new frame notification 26257: Present(00000000,00000000,00000000,00000000) = 0 26258: GL: rendering stereo frame 26259: onPostPresentDX 26259: GL: render 1 to GL_BACK 26262: GLSWAP 26262: SetViewport: 0,0 800x600 0118221 26263: SetViewport: 0,0 800x600 0118221 26263: IDirect3DDevice9::Clear(...) 26263: onPreClearDX 26263: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26264: beginCapture 26264: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26264: SetViewport: 0,0 800x600 0118221 26265: SetViewport: 0,0 800x600 0118221 26265: onPrePresentDX 26265: Presenting Render Target: 0C6D6940 26265: endCapture 1 to GL_BACK 26266: sending new frame notification 26266: Present(00000000,00000000,00000000,0000000026266) = : GL: rendering stereo frame 026266 : GL: render 2 to GL_BACK 26267: onPostPresentDX 26270: GLSWAP 26271: SetViewport: 0,0 800x600 0118221 26271: SetViewport: 0,0 800x600 0118221 26271: IDirect3DDevice9::Clear(...) 26272: onPreClearDX 26272: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26272: beginCapture 26272: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26273: SetViewport: 0,0 800x600 0118221 26273: SetViewport: 0,0 800x600 0118221 26273: onPrePresentDX 26273: Presenting Render Target: 0C6D6940 26274: endCapture 2 to GL_BACK 26274: sending new frame notification 26274: Present(00000000,00000000,2627400000000,00000000) = : GL: rendering stereo frame 0 26275: GL: render 0 to GL_BACK 26276: onPostPresentDX 26279: GLSWAP 26279: SetViewport: 0,0 800x600 0118221 26279: SetViewport: 0,0 800x600 0118221 26280: IDirect3DDevice9::Clear(...) 26280: onPreClearDX 26280: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26281: beginCapture 26281: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26281: SetViewport: 0,0 800x600 0118221 26281: SetViewport: 0,0 800x600 0118221 26282: onPrePresentDX 26282: Presenting Render Target: 0C6D6940 26282: endCapture 0 to GL_BACK 26282: sending new frame notification 26283: Present(00000000,00000000,2628300000000,00000000: GL: rendering stereo frame ) = 026283: GL: render 1 to GL_BACK 26284: onPostPresentDX 26287: GLSWAP 26287: SetViewport: 0,0 800x600 0118221 26288: SetViewport: 0,0 800x600 0118221 26288: IDirect3DDevice9::Clear(...) 26289: onPreClearDX 26289: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26290: beginCapture 26290: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26291: SetViewport: 0,0 800x600 0118221 26291: SetViewport: 0,0 800x600 0118221 26292: onPrePresentDX 26292: Presenting Render Target: 0C6D6940 26293: endCapture 1 to GL_BACK 26293: sending new frame notification 26294: Present(00000000,0000000026294,: GL: rendering stereo frame 26295: GL: render 2 to GL_BACK 00000000,00000000) = 0 26295: GLSWAP 26296: onPostPresentDX 26297: SetViewport: 0,0 800x600 0118221 26297: SetViewport: 0,0 800x600 0118221 26297: IDirect3DDevice9::Clear(...) 26297: onPreClearDX 26298: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26299: beginCapture 26299: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26300: SetViewport: 0,0 800x600 0118221 26300: SetViewport: 0,0 800x600 0118221 26300: onPrePresentDX 26301: Presenting Render Target: 0C6D6940 26301: endCapture 2 to GL_BACK 26302: sending new frame notification 26302: Present(00000000,00000000,00000000,00000000) = 263020: GL: rendering stereo frame 26303: GL: render 0 to GL_BACK 26304: onPostPresentDX 26304: GLSWAP 26304: SetViewport: 0,0 800x600 0118221 26305: SetViewport: 0,0 800x600 0118221 26305: IDirect3DDevice9::Clear(...) 26305: onPreClearDX 26306: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26306: beginCapture 26306: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26307: SetViewport: 0,0 800x600 0118221 26307: SetViewport: 0,0 800x600 0118221 26307: onPrePresentDX 26308: Presenting Render Target: 0C6D6940 26308: endCapture 0 to GL_BACK 26308: sending new frame notification 26308: Present(00000000,00000000,2630900000000,00000000: GL: rendering stereo frame ) = 0 26309: GL: render 1 to GL_BACK 26310: onPostPresentDX 26312: GLSWAP 26312: SetViewport: 0,0 800x600 0118221 26313: SetViewport: 0,0 800x600 0118221 26313: IDirect3DDevice9::Clear(...) 26313: onPreClearDX 26313: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26314: beginCapture 26314: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26314: SetViewport: 0,0 800x600 0118221 26315: SetViewport: 0,0 800x600 0118221 26315: onPrePresentDX 26315: Presenting Render Target: 0C6D6940 26315: endCapture 1 to GL_BACK 26316: sending new frame notification 26316: Present(00000000,00000000,00000000,0000000026316) = : GL: rendering stereo frame 026316 : GL: render 2 to GL_BACK 26317: onPostPresentDX 26320: GLSWAP 26321: SetViewport: 0,0 800x600 0118221 26321: SetViewport: 0,0 800x600 0118221 26321: IDirect3DDevice9::Clear(...) 26321: onPreClearDX 26322: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26322: beginCapture 26322: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26323: SetViewport: 0,0 800x600 0118221 26323: SetViewport: 0,0 800x600 0118221 26323: onPrePresentDX 26323: Presenting Render Target: 0C6D6940 26324: endCapture 2 to GL_BACK 26324: sending new frame notification 26324: Present(00000000,00000000,00000000,00000000) = 0 26325: GL: rendering stereo frame 26325: onPostPresentDX 26326: GL: render 0 to GL_BACK 26329: GLSWAP 26329: SetViewport: 0,0 800x600 0118221 26329: SetViewport: 0,0 800x600 0118221 26329: IDirect3DDevice9::Clear(...) 26330: onPreClearDX 26330: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26330: beginCapture 26330: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26331: SetViewport: 0,0 800x600 0118221 26331: SetViewport: 0,0 800x600 0118221 26331: onPrePresentDX 26331: Presenting Render Target: 0C6D6940 26332: endCapture 0 to GL_BACK 26332: sending new frame notification 26332: Present(00000000,0000000026332,: GL: rendering stereo frame 00000000,00000000) = 026333: GL: render 1 to GL_BACK 26334: onPostPresentDX 26337: GLSWAP 26337: SetViewport: 0,0 800x600 0118221 26338: SetViewport: 0,0 800x600 0118221 26338: IDirect3DDevice9::Clear(...) 26338: onPreClearDX 26338: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26339: beginCapture 26339: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26339: SetViewport: 0,0 800x600 0118221 26339: SetViewport: 0,0 800x600 0118221 26340: onPrePresentDX 26340: Presenting Render Target: 0C6D6940 26340: endCapture 1 to GL_BACK 26340: sending new frame notification 26341: Present(00000000,00000000,00000000,00000000) = 0 26341: GL: rendering stereo frame 26342: onPostPresentDX 26342: GL: render 2 to GL_BACK 26345: GLSWAP 26346: SetViewport: 0,0 800x600 0118221 26346: SetViewport: 0,0 800x600 0118221 26346: IDirect3DDevice9::Clear(...) 26347: onPreClearDX 26347: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26347: beginCapture 26347: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26348: SetViewport: 0,0 800x600 0118221 26348: SetViewport: 0,0 800x600 0118221 26348: onPrePresentDX 26348: Presenting Render Target: 0C6D6940 26349: endCapture 2 to GL_BACK 26349: sending new frame notification 26349: Present(00000000,00000000,00000000,2634900000000: GL: rendering stereo frame ) = 0 26350: GL: render 0 to GL_BACK 26351: onPostPresentDX 26354: GLSWAP 26354: SetViewport: 0,0 800x600 0118221 26354: SetViewport: 0,0 800x600 0118221 26355: IDirect3DDevice9::Clear(...) 26355: onPreClearDX 26355: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26356: beginCapture 26356: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26356: SetViewport: 0,0 800x600 0118221 26356: SetViewport: 0,0 800x600 0118221 26357: onPrePresentDX 26357: Presenting Render Target: 0C6D6940 26357: endCapture 0 to GL_BACK 26357: sending new frame notification 26358: Present(00000000,00000000,00000000,0000000026358) = : GL: rendering stereo frame 0 26358: GL: render 1 to GL_BACK 26359: onPostPresentDX 26362: GLSWAP 26363: SetViewport: 0,0 800x600 0118221 26363: SetViewport: 0,0 800x600 0118221 26363: IDirect3DDevice9::Clear(...) 26363: onPreClearDX 26363: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26364: beginCapture 26364: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26364: SetViewport: 0,0 800x600 0118221 26365: SetViewport: 0,0 800x600 0118221 26365: onPrePresentDX 26365: Presenting Render Target: 0C6D6940 26366: endCapture 1 to GL_BACK 26366: sending new frame notification 26366: Present(00000000,00000000,00000000,0000000026366) = : GL: rendering stereo frame 0 26367: GL: render 2 to GL_BACK 26367: onPostPresentDX 26370: GLSWAP 26371: SetViewport: 0,0 800x600 0118221 26371: SetViewport: 0,0 800x600 0118221 26371: IDirect3DDevice9::Clear(...) 26372: onPreClearDX 26372: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26372: beginCapture 26372: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26373: SetViewport: 0,0 800x600 0118221 26373: SetViewport: 0,0 800x600 0118221 26373: onPrePresentDX 26373: Presenting Render Target: 0C6D6940 26374: endCapture 2 to GL_BACK 26374: sending new frame notification 26374: Present(00000000,00000000,00000000,0000000026374) = : 0GL: rendering stereo frame 26375: GL: render 0 to GL_BACK 26376: onPostPresentDX 26379: GLSWAP 26379: SetViewport: 0,0 800x600 0118221 26379: SetViewport: 0,0 800x600 0118221 26380: IDirect3DDevice9::Clear(...) 26380: onPreClearDX 26380: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26381: beginCapture 26381: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26381: SetViewport: 0,0 800x600 0118221 26381: SetViewport: 0,0 800x600 0118221 26382: onPrePresentDX 26382: Presenting Render Target: 0C6D6940 26382: endCapture 0 to GL_BACK 26383: sending new frame notification 26383: Present(00000000,00000000,00000000,0000000026383) = : GL: rendering stereo frame 0 26384: GL: render 1 to GL_BACK 26384: onPostPresentDX 26387: GLSWAP 26387: SetViewport: 0,0 800x600 0118221 26388: SetViewport: 0,0 800x600 0118221 26388: IDirect3DDevice9::Clear(...) 26388: onPreClearDX 26388: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26389: beginCapture 26389: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26389: SetViewport: 0,0 800x600 0118221 26390: SetViewport: 0,0 800x600 0118221 26390: onPrePresentDX 26390: Presenting Render Target: 0C6D6940 26391: endCapture 1 to GL_BACK 26391: sending new frame notification 26391: Present(00000000,00000000,00000000,0000000026391) = : GL: rendering stereo frame 0 26392: GL: render 2 to GL_BACK 26392: onPostPresentDX 26395: GLSWAP 26396: SetViewport: 0,0 800x600 0118221 26396: SetViewport: 0,0 800x600 0118221 26396: IDirect3DDevice9::Clear(...) 26397: onPreClearDX 26397: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26397: beginCapture 26397: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26398: SetViewport: 0,0 800x600 0118221 26398: SetViewport: 0,0 800x600 0118221 26398: onPrePresentDX 26398: Presenting Render Target: 0C6D6940 26399: endCapture 2 to GL_BACK 26399: sending new frame notification 26399: Present(00000000,00000000,00000000,00000000) = 263990: GL: rendering stereo frame 26400: GL: render 0 to GL_BACK 26401: onPostPresentDX 26404: GLSWAP 26404: SetViewport: 0,0 800x600 0118221 26405: SetViewport: 0,0 800x600 0118221 26405: IDirect3DDevice9::Clear(...) 26405: onPreClearDX 26405: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26406: beginCapture 26406: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26406: SetViewport: 0,0 800x600 0118221 26407: SetViewport: 0,0 800x600 0118221 26407: onPrePresentDX 26407: Presenting Render Target: 0C6D6940 26407: endCapture 0 to GL_BACK 26408: sending new frame notification 26408: Present(00000000,00000000,00000000,0000000026408) = : GL: rendering stereo frame 0 26408: GL: render 1 to GL_BACK 26409: onPostPresentDX 26412: GLSWAP 26412: SetViewport: 0,0 800x600 0118221 26413: SetViewport: 0,0 800x600 0118221 26413: IDirect3DDevice9::Clear(...) 26413: onPreClearDX 26414: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26414: beginCapture 26414: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26415: SetViewport: 0,0 800x600 0118221 26415: SetViewport: 0,0 800x600 0118221 26415: onPrePresentDX 26416: Presenting Render Target: 0C6D6940 26416: endCapture 1 to GL_BACK 26416: sending new frame notification 26416: Present(00000000,00000000,00000000,0000000026417) = 0: GL: rendering stereo frame 26417: onPostPresentDX 26417: GL: render 2 to GL_BACK 26420: GLSWAP 26421: SetViewport: 0,0 800x600 0118221 26421: SetViewport: 0,0 800x600 0118221 26422: IDirect3DDevice9::Clear(...) 26422: onPreClearDX 26422: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26423: beginCapture 26423: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26423: SetViewport: 0,0 800x600 0118221 26424: SetViewport: 0,0 800x600 0118221 26424: onPrePresentDX 26424: Presenting Render Target: 0C6D6940 26424: endCapture 2 to GL_BACK 26425: sending new frame notification 26425: Present(00000000,00000000,00000000,0000000026425) = : GL: rendering stereo frame 0 26426: GL: render 0 to GL_BACK 26426: onPostPresentDX 26429: GLSWAP 26429: SetViewport: 0,0 800x600 0118221 26429: SetViewport: 0,0 800x600 0118221 26430: IDirect3DDevice9::Clear(...) 26430: onPreClearDX 26430: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26430: beginCapture 26431: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26431: SetViewport: 0,0 800x600 0118221 26431: SetViewport: 0,0 800x600 0118221 26432: onPrePresentDX 26432: Presenting Render Target: 0C6D6940 26432: endCapture 0 to GL_BACK 26432: sending new frame notification 26433: Present(00000000,00000000,00000000,0000000026433) = : GL: rendering stereo frame 026433 : GL: render 1 to GL_BACK 26434: onPostPresentDX 26437: GLSWAP 26437: SetViewport: 0,0 800x600 0118221 26438: SetViewport: 0,0 800x600 0118221 26438: IDirect3DDevice9::Clear(...) 26438: onPreClearDX 26439: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26439: beginCapture 26439: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26440: SetViewport: 0,0 800x600 0118221 26440: SetViewport: 0,0 800x600 0118221 26440: onPrePresentDX 26441: Presenting Render Target: 0C6D6940 26441: endCapture 1 to GL_BACK 26441: sending new frame notification 26442: Present(00000000,00000000,00000000,0000000026442) = : GL: rendering stereo frame 0 26442: GL: render 2 to GL_BACK 26443: onPostPresentDX 26445: GLSWAP 26446: SetViewport: 0,0 800x600 0118221 26446: SetViewport: 0,0 800x600 0118221 26446: IDirect3DDevice9::Clear(...) 26447: onPreClearDX 26447: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26447: beginCapture 26447: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26448: SetViewport: 0,0 800x600 0118221 26448: SetViewport: 0,0 800x600 0118221 26448: onPrePresentDX 26448: Presenting Render Target: 0C6D6940 26449: endCapture 2 to GL_BACK 26449: sending new frame notification 26449: Present(00000000,00000000,00000000,0000000026449) = : GL: rendering stereo frame 0 26450: GL: render 0 to GL_BACK 26451: onPostPresentDX 26454: GLSWAP 26454: SetViewport: 0,0 800x600 0118221 26454: SetViewport: 0,0 800x600 0118221 26455: IDirect3DDevice9::Clear(...) 26455: onPreClearDX 26456: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26457: beginCapture 26457: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26458: SetViewport: 0,0 800x600 0118221 26458: SetViewport: 0,0 800x600 0118221 26458: onPrePresentDX 26459: Presenting Render Target: 0C6D6940 26460: endCapture 0 to GL_BACK 26460: sending new frame notification 26461: Present(00000000,00000000,00000000,00000000) = 0 26461: GL: rendering stereo frame 26462: onPostPresentDX 26462: GL: render 1 to GL_BACK 26463: GLSWAP 26464: SetViewport: 0,0 800x600 0118221 26464: SetViewport: 0,0 800x600 0118221 26465: IDirect3DDevice9::Clear(...) 26465: onPreClearDX 26466: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26466: beginCapture 26467: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26467: SetViewport: 0,0 800x600 0118221 26468: SetViewport: 0,0 800x600 0118221 26468: onPrePresentDX 26468: Presenting Render Target: 0C6D6940 26469: endCapture 1 to GL_BACK 26469: sending new frame notification 26470: Present(00000000,00000000,00000000,2647000000000: GL: rendering stereo frame ) = 026470: GL: render 2 to GL_BACK 26471: onPostPresentDX 26471: GLSWAP 26472: SetViewport: 0,0 800x600 0118221 26472: SetViewport: 0,0 800x600 0118221 26472: IDirect3DDevice9::Clear(...) 26472: onPreClearDX 26473: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26473: beginCapture 26473: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26474: SetViewport: 0,0 800x600 0118221 26474: SetViewport: 0,0 800x600 0118221 26474: onPrePresentDX 26474: Presenting Render Target: 0C6D6940 26475: endCapture 2 to GL_BACK 26475: sending new frame notification 26475: Present(00000000,00000000,00000000,00000000) = 0 26475: GL: rendering stereo frame 26476: onPostPresentDX 26476: GL: render 0 to GL_BACK 26479: GLSWAP 26479: SetViewport: 0,0 800x600 0118221 26479: SetViewport: 0,0 800x600 0118221 26480: IDirect3DDevice9::Clear(...) 26480: onPreClearDX 26480: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26480: beginCapture 26481: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26481: SetViewport: 0,0 800x600 0118221 26481: SetViewport: 0,0 800x600 0118221 26482: onPrePresentDX 26482: Presenting Render Target: 0C6D6940 26482: endCapture 0 to GL_BACK 26482: sending new frame notification 26483: Present(00000000,00000000,00000000,00000000) = 0 26483: GL: rendering stereo frame 26484: onPostPresentDX 26484: GL: render 1 to GL_BACK 26487: GLSWAP 26487: SetViewport: 0,0 800x600 0118221 26488: SetViewport: 0,0 800x600 0118221 26488: IDirect3DDevice9::Clear(...) 26488: onPreClearDX 26489: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26489: beginCapture 26489: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26489: SetViewport: 0,0 800x600 0118221 26490: SetViewport: 0,0 800x600 0118221 26490: onPrePresentDX 26490: Presenting Render Target: 0C6D6940 26491: endCapture 1 to GL_BACK 26491: sending new frame notification 26491: Present(00000000,00000000,00000000,00000000) = 0 26491: GL: rendering stereo frame 26492: onPostPresentDX 26493: GL: render 2 to GL_BACK 26495: GLSWAP 26496: SetViewport: 0,0 800x600 0118221 26496: SetViewport: 0,0 800x600 0118221 26496: IDirect3DDevice9::Clear(...) 26497: onPreClearDX 26497: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26497: beginCapture 26497: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26498: SetViewport: 0,0 800x600 0118221 26498: SetViewport: 0,0 800x600 0118221 26498: onPrePresentDX 26498: Presenting Render Target: 0C6D6940 26499: endCapture 2 to GL_BACK 26499: sending new frame notification 26499: Present(00000000,00000000,00000000,00000000) = 0 26500: GL: rendering stereo frame 26500: onPostPresentDX 26501: GL: render 0 to GL_BACK 26504: GLSWAP 26504: SetViewport: 0,0 800x600 0118221 26504: SetViewport: 0,0 800x600 0118221 26505: IDirect3DDevice9::Clear(...) 26505: onPreClearDX 26505: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26505: beginCapture 26506: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26506: SetViewport: 0,0 800x600 0118221 26506: SetViewport: 0,0 800x600 0118221 26506: onPrePresentDX 26507: Presenting Render Target: 0C6D6940 26507: endCapture 0 to GL_BACK 26507: sending new frame notification 26508: Present(00000000,00000000,00000000,00000000) = 0 26508: GL: rendering stereo frame 26509: onPostPresentDX 26509: GL: render 1 to GL_BACK 26512: GLSWAP 26512: SetViewport: 0,0 800x600 0118221 26513: SetViewport: 0,0 800x600 0118221 26513: IDirect3DDevice9::Clear(...) 26514: onPreClearDX 26514: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26515: beginCapture 26515: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26516: SetViewport: 0,0 800x600 0118221 26516: SetViewport: 0,0 800x600 0118221 26517: onPrePresentDX 26517: Presenting Render Target: 0C6D6940 26518: endCapture 1 to GL_BACK 26518: sending new frame notification 26519: Present(00000000,00000000,00000000,00000000) = 0 26519: GL: rendering stereo frame 26520: onPostPresentDX 26520: GL: render 2 to GL_BACK 26521: GLSWAP 26522: SetViewport: 0,0 800x600 0118221 26522: SetViewport: 0,0 800x600 0118221 26522: IDirect3DDevice9::Clear(...) 26523: onPreClearDX 26523: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26523: beginCapture 26524: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26524: SetViewport: 0,0 800x600 0118221 26524: SetViewport: 0,0 800x600 0118221 26524: onPrePresentDX 26525: Presenting Render Target: 0C6D6940 26525: endCapture 2 to GL_BACK 26525: sending new frame notification 26525: Present(00000000,00000000,00000000,0000000026526) = : GL: rendering stereo frame 0 26526: GL: render 0 to GL_BACK 26527: onPostPresentDX 26529: GLSWAP 26529: SetViewport: 0,0 800x600 0118221 26529: SetViewport: 0,0 800x600 0118221 26530: IDirect3DDevice9::Clear(...) 26530: onPreClearDX 26530: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26530: beginCapture 26531: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26531: SetViewport: 0,0 800x600 0118221 26531: SetViewport: 0,0 800x600 0118221 26532: onPrePresentDX 26532: Presenting Render Target: 0C6D6940 26532: endCapture 0 to GL_BACK 26532: sending new frame notification 26533: Present(00000000,00000000,0000000026533,00000000: GL: rendering stereo frame ) = 026533 : GL: render 1 to GL_BACK 26533: onPostPresentDX 26537: GLSWAP 26537: SetViewport: 0,0 800x600 0118221 26538: SetViewport: 0,0 800x600 0118221 26538: IDirect3DDevice9::Clear(...) 26538: onPreClearDX 26538: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26539: beginCapture 26539: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26539: SetViewport: 0,0 800x600 0118221 26540: SetViewport: 0,0 800x600 0118221 26540: onPrePresentDX 26540: Presenting Render Target: 0C6D6940 26541: endCapture 1 to GL_BACK 26541: sending new frame notification 26541: Present(00000000,00000000,2654100000000,00000000: GL: rendering stereo frame 26542: GL: render 2 to GL_BACK ) = 0 26542: onPostPresentDX 26545: GLSWAP 26546: SetViewport: 0,0 800x600 0118221 26546: SetViewport: 0,0 800x600 0118221 26547: IDirect3DDevice9::Clear(...) 26547: onPreClearDX 26547: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26548: beginCapture 26548: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26549: SetViewport: 0,0 800x600 0118221 26549: SetViewport: 0,0 800x600 0118221 26550: onPrePresentDX 26550: Presenting Render Target: 0C6D6940 26550: endCapture 2 to GL_BACK 26550: sending new frame notification 26551: Present(00000000,00000000,00000000,0000000026551) = : GL: rendering stereo frame 0 26551: GL: render 0 to GL_BACK 26552: onPostPresentDX 26554: GLSWAP 26554: SetViewport: 0,0 800x600 0118221 26554: SetViewport: 0,0 800x600 0118221 26555: IDirect3DDevice9::Clear(...) 26555: onPreClearDX 26555: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26556: beginCapture 26556: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26556: SetViewport: 0,0 800x600 0118221 26557: SetViewport: 0,0 800x600 0118221 26557: onPrePresentDX 26557: Presenting Render Target: 0C6D6940 26558: endCapture 0 to GL_BACK 26558: sending new frame notification 26558: Present(00000000,00000000,2655900000000,: GL: rendering stereo frame 00000000) = 0 26559: GL: render 1 to GL_BACK 26560: onPostPresentDX 26562: GLSWAP 26562: SetViewport: 0,0 800x600 0118221 26563: SetViewport: 0,0 800x600 0118221 26563: IDirect3DDevice9::Clear(...) 26563: onPreClearDX 26564: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26565: beginCapture 26565: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26566: SetViewport: 0,0 800x600 0118221 26566: SetViewport: 0,0 800x600 0118221 26566: onPrePresentDX 26567: Presenting Render Target: 0C6D6940 26568: endCapture 1 to GL_BACK 26568: sending new frame notification 26568: Present(00000000,00000000,00000000,0000000026569) = : GL: rendering stereo frame 0 26569: GL: render 2 to GL_BACK 26570: onPostPresentDX 26570: GLSWAP 26571: SetViewport: 0,0 800x600 0118221 26571: SetViewport: 0,0 800x600 0118221 26571: IDirect3DDevice9::Clear(...) 26571: onPreClearDX 26572: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26572: beginCapture 26572: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26572: SetViewport: 0,0 800x600 0118221 26573: SetViewport: 0,0 800x600 0118221 26573: onPrePresentDX 26573: Presenting Render Target: 0C6D6940 26574: endCapture 2 to GL_BACK 26574: sending new frame notification 26574: Present(00000000,00000000,00000000,0000000026574) = : GL: rendering stereo frame 0 26575: GL: render 0 to GL_BACK 26576: onPostPresentDX 26579: GLSWAP 26579: SetViewport: 0,0 800x600 0118221 26579: SetViewport: 0,0 800x600 0118221 26580: IDirect3DDevice9::Clear(...) 26580: onPreClearDX 26580: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26581: beginCapture 26581: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26581: SetViewport: 0,0 800x600 0118221 26581: SetViewport: 0,0 800x600 0118221 26582: onPrePresentDX 26582: Presenting Render Target: 0C6D6940 26582: endCapture 0 to GL_BACK 26583: sending new frame notification 26583: Present(00000000,00000000,00000000,00000000) = 0 26583: GL: rendering stereo frame 26584: onPostPresentDX 26584: GL: render 1 to GL_BACK 26587: GLSWAP 26587: SetViewport: 0,0 800x600 0118221 26588: SetViewport: 0,0 800x600 0118221 26588: IDirect3DDevice9::Clear(...) 26588: onPreClearDX 26589: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26589: beginCapture 26589: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26589: SetViewport: 0,0 800x600 0118221 26590: SetViewport: 0,0 800x600 0118221 26590: onPrePresentDX 26590: Presenting Render Target: 0C6D6940 26591: endCapture 1 to GL_BACK 26591: sending new frame notification 26591: Present(00000000,00000000,00000000,0000000026591) = : GL: rendering stereo frame 026592 : GL: render 2 to GL_BACK 26592: onPostPresentDX 26595: GLSWAP 26596: SetViewport: 0,0 800x600 0118221 26596: SetViewport: 0,0 800x600 0118221 26596: IDirect3DDevice9::Clear(...) 26596: onPreClearDX 26597: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26597: beginCapture 26597: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26598: SetViewport: 0,0 800x600 0118221 26598: SetViewport: 0,0 800x600 0118221 26598: onPrePresentDX 26598: Presenting Render Target: 0C6D6940 26599: endCapture 2 to GL_BACK 26599: sending new frame notification 26600: Present(00000000,0000000026600,: GL: rendering stereo frame 00000000,00000000) = 0 26600: GL: render 0 to GL_BACK 26601: onPostPresentDX 26604: GLSWAP 26604: SetViewport: 0,0 800x600 0118221 26604: SetViewport: 0,0 800x600 0118221 26605: IDirect3DDevice9::Clear(...) 26605: onPreClearDX 26605: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26605: beginCapture 26606: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26606: SetViewport: 0,0 800x600 0118221 26606: SetViewport: 0,0 800x600 0118221 26607: onPrePresentDX 26607: Presenting Render Target: 0C6D6940 26607: endCapture 0 to GL_BACK 26607: sending new frame notification 26608: Present(00000000,00000000,00000000,00000000) = 0 26608: GL: rendering stereo frame 26609: onPostPresentDX 26609: GL: render 1 to GL_BACK 26612: GLSWAP 26612: SetViewport: 0,0 800x600 0118221 26613: SetViewport: 0,0 800x600 0118221 26613: IDirect3DDevice9::Clear(...) 26613: onPreClearDX 26614: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26614: beginCapture 26615: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26615: SetViewport: 0,0 800x600 0118221 26615: SetViewport: 0,0 800x600 0118221 26615: onPrePresentDX 26616: Presenting Render Target: 0C6D6940 26616: endCapture 1 to GL_BACK 26616: sending new frame notification 26616: Present(00000000,00000000,00000000,00000000) = 0 26617: GL: rendering stereo frame 26617: onPostPresentDX 26618: GL: render 2 to GL_BACK 26620: GLSWAP 26621: SetViewport: 0,0 800x600 0118221 26621: SetViewport: 0,0 800x600 0118221 26621: IDirect3DDevice9::Clear(...) 26621: onPreClearDX 26622: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26622: beginCapture 26622: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26623: SetViewport: 0,0 800x600 0118221 26623: SetViewport: 0,0 800x600 0118221 26623: onPrePresentDX 26623: Presenting Render Target: 0C6D6940 26624: endCapture 2 to GL_BACK 26624: sending new frame notification 26624: Present(00000000,00000000,00000000,0000000026624) = : GL: rendering stereo frame 0 26625: GL: render 0 to GL_BACK 26626: onPostPresentDX 26629: GLSWAP 26629: SetViewport: 0,0 800x600 0118221 26630: SetViewport: 0,0 800x600 0118221 26630: IDirect3DDevice9::Clear(...) 26630: onPreClearDX 26630: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26631: beginCapture 26631: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26631: SetViewport: 0,0 800x600 0118221 26631: SetViewport: 0,0 800x600 0118221 26632: onPrePresentDX 26632: Presenting Render Target: 0C6D6940 26632: endCapture 0 to GL_BACK 26632: sending new frame notification 26633: Present(00000000,00000000,00000000,00000000) = 0 26633: GL: rendering stereo frame 26633: GL: render 1 to GL_BACK 26634: onPostPresentDX 26637: GLSWAP 26637: SetViewport: 0,0 800x600 0118221 26638: SetViewport: 0,0 800x600 0118221 26638: IDirect3DDevice9::Clear(...) 26638: onPreClearDX 26639: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26639: beginCapture 26639: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26639: SetViewport: 0,0 800x600 0118221 26640: SetViewport: 0,0 800x600 0118221 26640: onPrePresentDX 26640: Presenting Render Target: 0C6D6940 26641: endCapture 1 to GL_BACK 26641: sending new frame notification 26641: Present(00000000,00000000,00000000,2664100000000: GL: rendering stereo frame ) = 0 26642: GL: render 2 to GL_BACK 26643: onPostPresentDX 26645: GLSWAP 26646: SetViewport: 0,0 800x600 0118221 26646: SetViewport: 0,0 800x600 0118221 26646: IDirect3DDevice9::Clear(...) 26647: onPreClearDX 26647: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26647: beginCapture 26648: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26648: SetViewport: 0,0 800x600 0118221 26648: SetViewport: 0,0 800x600 0118221 26649: onPrePresentDX 26649: Presenting Render Target: 0C6D6940 26649: endCapture 2 to GL_BACK 26649: sending new frame notification 26650: Present(00000000,00000000,00000000,0000000026650) = : 0GL: rendering stereo frame 26650: onPostPresentDX 26651: GL: render 0 to GL_BACK 26654: GLSWAP 26654: SetViewport: 0,0 800x600 0118221 26654: SetViewport: 0,0 800x600 0118221 26655: IDirect3DDevice9::Clear(...) 26655: onPreClearDX 26655: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26655: beginCapture 26656: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26656: SetViewport: 0,0 800x600 0118221 26656: SetViewport: 0,0 800x600 0118221 26656: onPrePresentDX 26657: Presenting Render Target: 0C6D6940 26657: endCapture 0 to GL_BACK 26657: sending new frame notification 26657: Present(00000000,00000000,00000000,00000000) = 0 26658: GL: rendering stereo frame 26658: onPostPresentDX 26659: GL: render 1 to GL_BACK 26662: GLSWAP 26662: SetViewport: 0,0 800x600 0118221 26663: SetViewport: 0,0 800x600 0118221 26663: IDirect3DDevice9::Clear(...) 26663: onPreClearDX 26663: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26664: beginCapture 26664: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26664: SetViewport: 0,0 800x600 0118221 26664: SetViewport: 0,0 800x600 0118221 26665: onPrePresentDX 26665: Presenting Render Target: 0C6D6940 26665: endCapture 1 to GL_BACK 26665: sending new frame notification 26666: Present(00000000,00000000,2666600000000,00000000: GL: rendering stereo frame ) = 0 26666: GL: render 2 to GL_BACK 26667: onPostPresentDX 26670: GLSWAP 26671: SetViewport: 0,0 800x600 0118221 26671: SetViewport: 0,0 800x600 0118221 26672: IDirect3DDevice9::Clear(...) 26672: onPreClearDX 26672: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26672: beginCapture 26673: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26673: SetViewport: 0,0 800x600 0118221 26673: SetViewport: 0,0 800x600 0118221 26674: onPrePresentDX 26674: Presenting Render Target: 0C6D6940 26674: endCapture 2 to GL_BACK 26674: sending new frame notification 26675: Present(00000000,00000000,00000000,0000000026675) = : GL: rendering stereo frame 0 26675: GL: render 0 to GL_BACK 26676: onPostPresentDX 26679: GLSWAP 26679: SetViewport: 0,0 800x600 0118221 26679: SetViewport: 0,0 800x600 0118221 26680: IDirect3DDevice9::Clear(...) 26680: onPreClearDX 26680: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26681: beginCapture 26681: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26681: SetViewport: 0,0 800x600 0118221 26681: SetViewport: 0,0 800x600 0118221 26682: onPrePresentDX 26682: Presenting Render Target: 0C6D6940 26682: endCapture 0 to GL_BACK 26683: sending new frame notification 26683: Present(00000000,00000000,00000000,00000000) = 026683 : GL: rendering stereo frame 26684: onPostPresentDX 26684: GL: render 1 to GL_BACK 26687: GLSWAP 26687: SetViewport: 0,0 800x600 0118221 26688: SetViewport: 0,0 800x600 0118221 26688: IDirect3DDevice9::Clear(...) 26688: onPreClearDX 26689: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26689: beginCapture 26689: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26689: SetViewport: 0,0 800x600 0118221 26690: SetViewport: 0,0 800x600 0118221 26690: onPrePresentDX 26690: Presenting Render Target: 0C6D6940 26691: endCapture 1 to GL_BACK 26691: sending new frame notification 26691: Present(00000000,00000000,00000000,00000000) = 0 26691: GL: rendering stereo frame 26692: onPostPresentDX 26693: GL: render 2 to GL_BACK 26695: GLSWAP 26696: SetViewport: 0,0 800x600 0118221 26696: SetViewport: 0,0 800x600 0118221 26696: IDirect3DDevice9::Clear(...) 26697: onPreClearDX 26697: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26697: beginCapture 26697: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26698: SetViewport: 0,0 800x600 0118221 26698: SetViewport: 0,0 800x600 0118221 26698: onPrePresentDX 26699: Presenting Render Target: 0C6D6940 26699: endCapture 2 to GL_BACK 26699: sending new frame notification 26699: Present(00000000,00000000,00000000,00000000) = 0 26700: GL: rendering stereo frame 26700: onPostPresentDX 26701: GL: render 0 to GL_BACK 26704: GLSWAP 26704: SetViewport: 0,0 800x600 0118221 26704: SetViewport: 0,0 800x600 0118221 26705: IDirect3DDevice9::Clear(...) 26705: onPreClearDX 26705: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26706: beginCapture 26706: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26706: SetViewport: 0,0 800x600 0118221 26706: SetViewport: 0,0 800x600 0118221 26707: onPrePresentDX 26707: Presenting Render Target: 0C6D6940 26707: endCapture 0 to GL_BACK 26707: sending new frame notification 26708: Present(00000000,00000000,00000000,00000000) = 0 26708: GL: rendering stereo frame 26709: onPostPresentDX 26709: GL: render 1 to GL_BACK 26712: GLSWAP 26712: SetViewport: 0,0 800x600 0118221 26713: SetViewport: 0,0 800x600 0118221 26713: IDirect3DDevice9::Clear(...) 26713: onPreClearDX 26714: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26714: beginCapture 26714: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26714: SetViewport: 0,0 800x600 0118221 26715: SetViewport: 0,0 800x600 0118221 26715: onPrePresentDX 26715: Presenting Render Target: 0C6D6940 26716: endCapture 1 to GL_BACK 26716: sending new frame notification 26716: Present(00000000,00000000,00000000,2671600000000: GL: rendering stereo frame ) = 267170: GL: render 2 to GL_BACK 26717: onPostPresentDX 26720: GLSWAP 26721: SetViewport: 0,0 800x600 0118221 26721: SetViewport: 0,0 800x600 0118221 26721: IDirect3DDevice9::Clear(...) 26722: onPreClearDX 26722: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26722: beginCapture 26722: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26723: SetViewport: 0,0 800x600 0118221 26723: SetViewport: 0,0 800x600 0118221 26723: onPrePresentDX 26723: Presenting Render Target: 0C6D6940 26724: endCapture 2 to GL_BACK 26724: sending new frame notification 26724: Present(00000000,00000000,2672500000000,00000000: GL: rendering stereo frame ) = 0 26725: GL: render 0 to GL_BACK 26726: onPostPresentDX 26729: GLSWAP 26729: SetViewport: 0,0 800x600 0118221 26729: SetViewport: 0,0 800x600 0118221 26730: IDirect3DDevice9::Clear(...) 26730: onPreClearDX 26730: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26731: beginCapture 26731: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26731: SetViewport: 0,0 800x600 0118221 26731: SetViewport: 0,0 800x600 0118221 26732: onPrePresentDX 26732: Presenting Render Target: 0C6D6940 26732: endCapture 0 to GL_BACK 26732: sending new frame notification 26733: Present(00000000,00000000,00000000,00000000) = 0 26733: GL: rendering stereo frame 26734: onPostPresentDX 26734: GL: render 1 to GL_BACK 26737: GLSWAP 26737: SetViewport: 0,0 800x600 0118221 26738: SetViewport: 0,0 800x600 0118221 26738: IDirect3DDevice9::Clear(...) 26738: onPreClearDX 26738: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26739: beginCapture 26739: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26739: SetViewport: 0,0 800x600 0118221 26740: SetViewport: 0,0 800x600 0118221 26740: onPrePresentDX 26740: Presenting Render Target: 0C6D6940 26740: endCapture 1 to GL_BACK 26741: sending new frame notification 26741: Present(00000000,00000000,00000000,00000000) = 0 26741: GL: rendering stereo frame 26742: onPostPresentDX 26742: GL: render 2 to GL_BACK 26745: GLSWAP 26746: SetViewport: 0,0 800x600 0118221 26746: SetViewport: 0,0 800x600 0118221 26746: IDirect3DDevice9::Clear(...) 26746: onPreClearDX 26747: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26747: beginCapture 26747: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26748: SetViewport: 0,0 800x600 0118221 26748: SetViewport: 0,0 800x600 0118221 26748: onPrePresentDX 26748: Presenting Render Target: 0C6D6940 26749: endCapture 2 to GL_BACK 26749: sending new frame notification 26749: Present(00000000,0000000026750,: GL: rendering stereo frame 26750: GL: render 0 to GL_BACK 00000000,00000000) = 0 26751: onPostPresentDX 26754: GLSWAP 26754: SetViewport: 0,0 800x600 0118221 26754: SetViewport: 0,0 800x600 0118221 26755: IDirect3DDevice9::Clear(...) 26755: onPreClearDX 26756: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26756: beginCapture 26757: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26757: SetViewport: 0,0 800x600 0118221 26758: SetViewport: 0,0 800x600 0118221 26758: onPrePresentDX 26758: Presenting Render Target: 0C6D6940 26759: endCapture 0 to GL_BACK 26760: sending new frame notification 26760: Present(00000000,00000000,00000000,0000000026760) = : GL: rendering stereo frame 26761: GL: render 1 to GL_BACK 0 26762: onPostPresentDX 26762: GLSWAP 26763: SetViewport: 0,0 800x600 0118221 26763: SetViewport: 0,0 800x600 0118221 26764: IDirect3DDevice9::Clear(...) 26764: onPreClearDX 26764: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26765: beginCapture 26766: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26766: SetViewport: 0,0 800x600 0118221 26766: SetViewport: 0,0 800x600 0118221 26767: onPrePresentDX 26767: Presenting Render Target: 0C6D6940 26768: endCapture 1 to GL_BACK 26768: sending new frame notification 26769: Present(00000000,00000000,2676900000000,: GL: rendering stereo frame 0000000026770) = : GL: render 2 to GL_BACK 0 26771: GLSWAP 26771: onPostPresentDX 26771: SetViewport: 0,0 800x600 0118221 26772: SetViewport: 0,0 800x600 0118221 26772: IDirect3DDevice9::Clear(...) 26772: onPreClearDX 26773: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26773: beginCapture 26773: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26773: SetViewport: 0,0 800x600 0118221 26774: SetViewport: 0,0 800x600 0118221 26774: onPrePresentDX 26774: Presenting Render Target: 0C6D6940 26775: endCapture 2 to GL_BACK 26775: sending new frame notification 26775: Present(00000000,00000000,2677500000000,00000000: GL: rendering stereo frame ) = 0 26776: GL: render 0 to GL_BACK 26777: onPostPresentDX 26779: GLSWAP 26779: SetViewport: 0,0 800x600 0118221 26779: SetViewport: 0,0 800x600 0118221 26780: IDirect3DDevice9::Clear(...) 26780: onPreClearDX 26780: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26781: beginCapture 26781: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26781: SetViewport: 0,0 800x600 0118221 26782: SetViewport: 0,0 800x600 0118221 26782: onPrePresentDX 26782: Presenting Render Target: 0C6D6940 26782: endCapture 0 to GL_BACK 26783: sending new frame notification 26783: Present(00000000,00000000,0000000026783,00000000: GL: rendering stereo frame 26784: GL: render 1 to GL_BACK ) = 0 26785: onPostPresentDX 26787: GLSWAP 26787: SetViewport: 0,0 800x600 0118221 26788: SetViewport: 0,0 800x600 0118221 26788: IDirect3DDevice9::Clear(...) 26789: onPreClearDX 26789: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26790: beginCapture 26790: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26791: SetViewport: 0,0 800x600 0118221 26791: SetViewport: 0,0 800x600 0118221 26791: onPrePresentDX 26792: Presenting Render Target: 0C6D6940 26793: endCapture 1 to GL_BACK 26793: sending new frame notification 26793: Present(00000000,00000000,00000000,00000000) = 0 26794: GL: rendering stereo frame 26794: onPostPresentDX 26795: GL: render 2 to GL_BACK 26796: GLSWAP 26796: SetViewport: 0,0 800x600 0118221 26797: SetViewport: 0,0 800x600 0118221 26797: IDirect3DDevice9::Clear(...) 26797: onPreClearDX 26797: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26798: beginCapture 26798: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26798: SetViewport: 0,0 800x600 0118221 26798: SetViewport: 0,0 800x600 0118221 26799: onPrePresentDX 26799: Presenting Render Target: 0C6D6940 26799: endCapture 2 to GL_BACK 26799: sending new frame notification 26800: Present(00000000,00000000,00000000,0000000026800) = : GL: rendering stereo frame 0 26800: GL: render 0 to GL_BACK 26801: onPostPresentDX 26804: GLSWAP 26804: SetViewport: 0,0 800x600 0118221 26804: SetViewport: 0,0 800x600 0118221 26805: IDirect3DDevice9::Clear(...) 26805: onPreClearDX 26805: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26806: beginCapture 26806: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26806: SetViewport: 0,0 800x600 0118221 26806: SetViewport: 0,0 800x600 0118221 26807: onPrePresentDX 26807: Presenting Render Target: 0C6D6940 26807: endCapture 0 to GL_BACK 26807: sending new frame notification 26808: Present(00000000,0000000026808,: GL: rendering stereo frame 00000000,00000000) = 0 26808: GL: render 1 to GL_BACK 26809: onPostPresentDX 26812: GLSWAP 26812: SetViewport: 0,0 800x600 0118221 26813: SetViewport: 0,0 800x600 0118221 26813: IDirect3DDevice9::Clear(...) 26814: onPreClearDX 26814: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26815: beginCapture 26815: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26815: SetViewport: 0,0 800x600 0118221 26816: SetViewport: 0,0 800x600 0118221 26816: onPrePresentDX 26816: Presenting Render Target: 0C6D6940 26817: endCapture 1 to GL_BACK 26817: sending new frame notification 26817: Present(00000000,2681700000000,00000000,00000000: GL: rendering stereo frame ) = 0 26818: GL: render 2 to GL_BACK 26819: onPostPresentDX 26820: GLSWAP 26821: SetViewport: 0,0 800x600 0118221 26821: SetViewport: 0,0 800x600 0118221 26821: IDirect3DDevice9::Clear(...) 26821: onPreClearDX 26822: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26822: beginCapture 26822: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26822: SetViewport: 0,0 800x600 0118221 26823: SetViewport: 0,0 800x600 0118221 26823: onPrePresentDX 26823: Presenting Render Target: 0C6D6940 26824: endCapture 2 to GL_BACK 26824: sending new frame notification 26824: Present(00000000,00000000,00000000,0000000026824) = : GL: rendering stereo frame 0 26825: GL: render 0 to GL_BACK 26826: onPostPresentDX 26829: GLSWAP 26829: SetViewport: 0,0 800x600 0118221 26830: SetViewport: 0,0 800x600 0118221 26830: IDirect3DDevice9::Clear(...) 26830: onPreClearDX 26830: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26831: beginCapture 26831: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26831: SetViewport: 0,0 800x600 0118221 26832: SetViewport: 0,0 800x600 0118221 26832: onPrePresentDX 26832: Presenting Render Target: 0C6D6940 26832: endCapture 0 to GL_BACK 26833: sending new frame notification 26833: Present(00000000,0000000026833,: GL: rendering stereo frame 00000000,00000000) = 0 26833: GL: render 1 to GL_BACK 26834: onPostPresentDX 26837: GLSWAP 26837: SetViewport: 0,0 800x600 0118221 26838: SetViewport: 0,0 800x600 0118221 26838: IDirect3DDevice9::Clear(...) 26839: onPreClearDX 26839: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26840: beginCapture 26840: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26840: SetViewport: 0,0 800x600 0118221 26841: SetViewport: 0,0 800x600 0118221 26841: onPrePresentDX 26842: Presenting Render Target: 0C6D6940 26842: endCapture 1 to GL_BACK 26842: sending new frame notification 26843: Present(00000000,00000000,00000000,00000000) = 0 26843: GL: rendering stereo frame 26844: onPostPresentDX 26844: GL: render 2 to GL_BACK 26845: GLSWAP 26846: SetViewport: 0,0 800x600 0118221 26846: SetViewport: 0,0 800x600 0118221 26846: IDirect3DDevice9::Clear(...) 26846: onPreClearDX 26847: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26847: beginCapture 26847: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26848: SetViewport: 0,0 800x600 0118221 26848: SetViewport: 0,0 800x600 0118221 26848: onPrePresentDX 26848: Presenting Render Target: 0C6D6940 26849: endCapture 2 to GL_BACK 26849: sending new frame notification 26850: Present(00000000,00000000,00000000,00000000) = 0 26850: GL: rendering stereo frame 26851: onPostPresentDX 26851: GL: render 0 to GL_BACK 26854: GLSWAP 26854: SetViewport: 0,0 800x600 0118221 26855: SetViewport: 0,0 800x600 0118221 26855: IDirect3DDevice9::Clear(...) 26855: onPreClearDX 26855: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26856: beginCapture 26856: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26856: SetViewport: 0,0 800x600 0118221 26857: SetViewport: 0,0 800x600 0118221 26857: onPrePresentDX 26857: Presenting Render Target: 0C6D6940 26857: endCapture 0 to GL_BACK 26858: sending new frame notification 26858: Present(00000000,00000000,00000000,2685800000000: GL: rendering stereo frame ) = 0 26858: GL: render 1 to GL_BACK 26859: onPostPresentDX 26862: GLSWAP 26863: SetViewport: 0,0 800x600 0118221 26863: SetViewport: 0,0 800x600 0118221 26863: IDirect3DDevice9::Clear(...) 26863: onPreClearDX 26863: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26864: beginCapture 26864: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26864: SetViewport: 0,0 800x600 0118221 26865: SetViewport: 0,0 800x600 0118221 26865: onPrePresentDX 26865: Presenting Render Target: 0C6D6940 26865: endCapture 1 to GL_BACK 26866: sending new frame notification 26866: Present(00000000,00000000,00000000,00000000) = 0 26866: GL: rendering stereo frame 26867: onPostPresentDX 26867: GL: render 2 to GL_BACK 26870: GLSWAP 26871: SetViewport: 0,0 800x600 0118221 26871: SetViewport: 0,0 800x600 0118221 26871: IDirect3DDevice9::Clear(...) 26872: onPreClearDX 26872: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26872: beginCapture 26872: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26873: SetViewport: 0,0 800x600 0118221 26873: SetViewport: 0,0 800x600 0118221 26873: onPrePresentDX 26874: Presenting Render Target: 0C6D6940 26874: endCapture 2 to GL_BACK 26874: sending new frame notification 26874: Present(00000000,00000000,00000000,00000000) = 0 26875: GL: rendering stereo frame 26875: onPostPresentDX 26876: GL: render 0 to GL_BACK 26879: GLSWAP 26879: SetViewport: 0,0 800x600 0118221 26879: SetViewport: 0,0 800x600 0118221 26880: IDirect3DDevice9::Clear(...) 26880: onPreClearDX 26880: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26880: beginCapture 26881: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26881: SetViewport: 0,0 800x600 0118221 26882: SetViewport: 0,0 800x600 0118221 26882: onPrePresentDX 26882: Presenting Render Target: 0C6D6940 26883: endCapture 0 to GL_BACK 26884: sending new frame notification 26884: Present(00000000,00000000,00000000,00000000) = 0 26885: GL: rendering stereo frame 26885: onPostPresentDX 26886: GL: render 1 to GL_BACK 26887: GLSWAP 26887: SetViewport: 0,0 800x600 0118221 26888: SetViewport: 0,0 800x600 0118221 26888: IDirect3DDevice9::Clear(...) 26889: onPreClearDX 26889: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26890: beginCapture 26890: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26891: SetViewport: 0,0 800x600 0118221 26891: SetViewport: 0,0 800x600 0118221 26892: onPrePresentDX 26892: Presenting Render Target: 0C6D6940 26893: endCapture 1 to GL_BACK 26893: sending new frame notification 26894: Present(00000000,00000000,00000000,0000000026894) = : GL: rendering stereo frame 026894: GL: render 2 to GL_BACK 26895: onPostPresentDX 26904: GLSWAP 26904: SetViewport: 0,0 800x600 0118221 26905: SetViewport: 0,0 800x600 0118221 26905: IDirect3DDevice9::Clear(...) 26906: onPreClearDX 26906: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26907: beginCapture 26907: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26908: SetViewport: 0,0 800x600 0118221 26908: SetViewport: 0,0 800x600 0118221 26908: onPrePresentDX 26909: Presenting Render Target: 0C6D6940 26910: endCapture 2 to GL_BACK 26910: sending new frame notification 26910: Present(00000000,0000000026911,: 00000000,00000000GL: rendering stereo frame ) = 26911: GL: render 0 to GL_BACK 0 26912: onPostPresentDX 26912: GLSWAP 26913: SetViewport: 0,0 800x600 0118221 26913: SetViewport: 0,0 800x600 0118221 26914: IDirect3DDevice9::Clear(...) 26914: onPreClearDX 26914: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26914: beginCapture 26915: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26915: SetViewport: 0,0 800x600 0118221 26915: SetViewport: 0,0 800x600 0118221 26915: onPrePresentDX 26916: Presenting Render Target: 0C6D6940 26916: endCapture 0 to GL_BACK 26916: sending new frame notification 26916: Present(00000000,00000000,00000000,00000000) = 0 26917: GL: rendering stereo frame 26917: onPostPresentDX 26918: GL: render 1 to GL_BACK 26920: GLSWAP 26921: SetViewport: 0,0 800x600 0118221 26921: SetViewport: 0,0 800x600 0118221 26921: IDirect3DDevice9::Clear(...) 26921: onPreClearDX 26922: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26922: beginCapture 26922: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26922: SetViewport: 0,0 800x600 0118221 26923: SetViewport: 0,0 800x600 0118221 26923: onPrePresentDX 26923: Presenting Render Target: 0C6D6940 26924: endCapture 1 to GL_BACK 26924: sending new frame notification 26924: Present(00000000,00000000,00000000,00000000) = 0 26925: GL: rendering stereo frame 26925: onPostPresentDX 26926: GL: render 2 to GL_BACK 26929: GLSWAP 26929: SetViewport: 0,0 800x600 0118221 26930: SetViewport: 0,0 800x600 0118221 26930: IDirect3DDevice9::Clear(...) 26930: onPreClearDX 26930: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26931: beginCapture 26931: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26931: SetViewport: 0,0 800x600 0118221 26932: SetViewport: 0,0 800x600 0118221 26932: onPrePresentDX 26932: Presenting Render Target: 0C6D6940 26933: endCapture 2 to GL_BACK 26933: sending new frame notification 26933: Present(00000000,00000000,00000000,0000000026933) = : GL: rendering stereo frame 26934: GL: render 0 to GL_BACK 0 26934: onPostPresentDX 26937: GLSWAP 26937: SetViewport: 0,0 800x600 0118221 26938: SetViewport: 0,0 800x600 0118221 26938: IDirect3DDevice9::Clear(...) 26938: onPreClearDX 26938: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26939: beginCapture 26939: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26939: SetViewport: 0,0 800x600 0118221 26940: SetViewport: 0,0 800x600 0118221 26940: onPrePresentDX 26940: Presenting Render Target: 0C6D6940 26940: endCapture 0 to GL_BACK 26941: sending new frame notification 26941: Present(00000000,00000000,2694100000000,: GL: rendering stereo frame 26941: GL: render 1 to GL_BACK 00000000) = 0 26942: onPostPresentDX 26945: GLSWAP 26946: SetViewport: 0,0 800x600 0118221 26946: SetViewport: 0,0 800x600 0118221 26946: IDirect3DDevice9::Clear(...) 26947: onPreClearDX 26947: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26948: beginCapture 26949: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26949: SetViewport: 0,0 800x600 0118221 26949: SetViewport: 0,0 800x600 0118221 26950: onPrePresentDX 26950: Presenting Render Target: 0C6D6940 26951: endCapture 1 to GL_BACK 26951: sending new frame notification 26951: Present(00000000,00000000,00000000,0000000026951) = : GL: rendering stereo frame 0 26952: GL: render 2 to GL_BACK 26953: onPostPresentDX 26954: GLSWAP 26954: SetViewport: 0,0 800x600 0118221 26954: SetViewport: 0,0 800x600 0118221 26955: IDirect3DDevice9::Clear(...) 26955: onPreClearDX 26955: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26956: beginCapture 26956: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26956: SetViewport: 0,0 800x600 0118221 26956: SetViewport: 0,0 800x600 0118221 26957: onPrePresentDX 26957: Presenting Render Target: 0C6D6940 26957: endCapture 2 to GL_BACK 26958: sending new frame notification 26958: Present(00000000,00000000,00000000,00000000) = 0 26958: GL: rendering stereo frame 26959: onPostPresentDX 26959: GL: render 0 to GL_BACK 26962: GLSWAP 26962: SetViewport: 0,0 800x600 0118221 26963: SetViewport: 0,0 800x600 0118221 26963: IDirect3DDevice9::Clear(...) 26963: onPreClearDX 26963: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26964: beginCapture 26964: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26964: SetViewport: 0,0 800x600 0118221 26965: SetViewport: 0,0 800x600 0118221 26965: onPrePresentDX 26965: Presenting Render Target: 0C6D6940 26966: endCapture 0 to GL_BACK 26966: sending new frame notification 26966: Present(00000000,0000000026966,: GL: rendering stereo frame 00000000,00000000) = 0 26967: GL: render 1 to GL_BACK 26968: onPostPresentDX 26970: GLSWAP 26971: SetViewport: 0,0 800x600 0118221 26971: SetViewport: 0,0 800x600 0118221 26972: IDirect3DDevice9::Clear(...) 26972: onPreClearDX 26972: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26972: beginCapture 26973: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26973: SetViewport: 0,0 800x600 0118221 26973: SetViewport: 0,0 800x600 0118221 26973: onPrePresentDX 26974: Presenting Render Target: 0C6D6940 26974: endCapture 1 to GL_BACK 26974: sending new frame notification 26974: Present(00000000,00000000,2697500000000,00000000: GL: rendering stereo frame ) = 026975 : GL: render 2 to GL_BACK 26975: onPostPresentDX 26979: GLSWAP 26979: SetViewport: 0,0 800x600 0118221 26979: SetViewport: 0,0 800x600 0118221 26980: IDirect3DDevice9::Clear(...) 26980: onPreClearDX 26980: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26980: beginCapture 26981: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 26981: SetViewport: 0,0 800x600 0118221 26981: SetViewport: 0,0 800x600 0118221 26981: onPrePresentDX 26982: Presenting Render Target: 0C6D6940 26982: endCapture 2 to GL_BACK 26982: sending new frame notification 26982: Present(00000000,00000000,2698300000000: GL: rendering stereo frame ,00000000) = 0 26983: GL: render 0 to GL_BACK 26984: onPostPresentDX 26987: GLSWAP 26987: SetViewport: 0,0 800x600 0118221 26988: SetViewport: 0,0 800x600 0118221 26988: IDirect3DDevice9::Clear(...) 26989: onPreClearDX 26989: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26990: beginCapture 26990: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 26991: SetViewport: 0,0 800x600 0118221 26991: SetViewport: 0,0 800x600 0118221 26992: onPrePresentDX 26992: Presenting Render Target: 0C6D6940 26993: endCapture 0 to GL_BACK 26993: sending new frame notification 26994: Present(00000000,00000000,2699400000000: GL: rendering stereo frame ,00000000) = 0 26994: GL: render 1 to GL_BACK 26995: onPostPresentDX 26996: GLSWAP 26996: SetViewport: 0,0 800x600 0118221 26997: SetViewport: 0,0 800x600 0118221 26997: IDirect3DDevice9::Clear(...) 26997: onPreClearDX 26997: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 26998: beginCapture 26998: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 26998: SetViewport: 0,0 800x600 0118221 26999: SetViewport: 0,0 800x600 0118221 26999: onPrePresentDX 26999: Presenting Render Target: 0C6D6940 26999: endCapture 1 to GL_BACK 27000: sending new frame notification 27000: Present(00000000,00000000,00000000,0000000027000) = : GL: rendering stereo frame 0 27000: GL: render 2 to GL_BACK 27001: onPostPresentDX 27004: GLSWAP 27004: SetViewport: 0,0 800x600 0118221 27004: SetViewport: 0,0 800x600 0118221 27005: IDirect3DDevice9::Clear(...) 27005: onPreClearDX 27005: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27006: beginCapture 27006: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27006: SetViewport: 0,0 800x600 0118221 27006: SetViewport: 0,0 800x600 0118221 27007: onPrePresentDX 27007: Presenting Render Target: 0C6D6940 27007: endCapture 2 to GL_BACK 27008: sending new frame notification 27008: Present(00000000,0000000027008,00000000,00000000: GL: rendering stereo frame ) = 0 27009: GL: render 0 to GL_BACK 27009: onPostPresentDX 27012: GLSWAP 27012: SetViewport: 0,0 800x600 0118221 27013: SetViewport: 0,0 800x600 0118221 27013: IDirect3DDevice9::Clear(...) 27013: onPreClearDX 27013: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27014: beginCapture 27014: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27014: SetViewport: 0,0 800x600 0118221 27015: SetViewport: 0,0 800x600 0118221 27015: onPrePresentDX 27015: Presenting Render Target: 0C6D6940 27015: endCapture 0 to GL_BACK 27016: sending new frame notification 27016: Present(00000000,00000000,00000000,00000000) = 0 27016: GL: rendering stereo frame 27017: GL: render 1 to GL_BACK 27017: onPostPresentDX 27020: GLSWAP 27021: SetViewport: 0,0 800x600 0118221 27021: SetViewport: 0,0 800x600 0118221 27021: IDirect3DDevice9::Clear(...) 27022: onPreClearDX 27022: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27022: beginCapture 27022: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27023: SetViewport: 0,0 800x600 0118221 27023: SetViewport: 0,0 800x600 0118221 27023: onPrePresentDX 27023: Presenting Render Target: 0C6D6940 27024: endCapture 1 to GL_BACK 27024: sending new frame notification 27024: Present(00000000,0000000027024,00000000,00000000) = : GL: rendering stereo frame 0 27025: GL: render 2 to GL_BACK 27026: onPostPresentDX 27029: GLSWAP 27029: SetViewport: 0,0 800x600 0118221 27030: SetViewport: 0,0 800x600 0118221 27030: IDirect3DDevice9::Clear(...) 27030: onPreClearDX 27030: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27031: beginCapture 27031: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27031: SetViewport: 0,0 800x600 0118221 27031: SetViewport: 0,0 800x600 0118221 27032: onPrePresentDX 27032: Presenting Render Target: 0C6D6940 27032: endCapture 2 to GL_BACK 27033: sending new frame notification 27033: Present(00000000,00000000,00000000,00000000) = 0 27033: GL: rendering stereo frame 27034: onPostPresentDX 27034: GL: render 0 to GL_BACK 27037: GLSWAP 27037: SetViewport: 0,0 800x600 0118221 27038: SetViewport: 0,0 800x600 0118221 27038: IDirect3DDevice9::Clear(...) 27039: onPreClearDX 27039: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27040: beginCapture 27040: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27041: SetViewport: 0,0 800x600 0118221 27041: SetViewport: 0,0 800x600 0118221 27042: onPrePresentDX 27042: Presenting Render Target: 0C6D6940 27043: endCapture 0 to GL_BACK 27043: sending new frame notification 27044: Present(00000000,0000000027044,: GL: rendering stereo frame 27044: GL: render 1 to GL_BACK 00000000,00000000) = 0 27045: onPostPresentDX 27046: GLSWAP 27046: SetViewport: 0,0 800x600 0118221 27047: SetViewport: 0,0 800x600 0118221 27047: IDirect3DDevice9::Clear(...) 27047: onPreClearDX 27048: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27049: beginCapture 27049: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27049: SetViewport: 0,0 800x600 0118221 27050: SetViewport: 0,0 800x600 0118221 27050: onPrePresentDX 27051: Presenting Render Target: 0C6D6940 27052: endCapture 1 to GL_BACK 27052: sending new frame notification 27052: Present(00000000,00000000,2705300000000,00000000: GL: rendering stereo frame 27053: GL: render 2 to GL_BACK ) = 0 27054: GLSWAP 27054: onPostPresentDX 27055: SetViewport: 0,0 800x600 0118221 27055: SetViewport: 0,0 800x600 0118221 27056: IDirect3DDevice9::Clear(...) 27056: onPreClearDX 27056: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27057: beginCapture 27058: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27058: SetViewport: 0,0 800x600 0118221 27058: SetViewport: 0,0 800x600 0118221 27059: onPrePresentDX 27059: Presenting Render Target: 0C6D6940 27060: endCapture 2 to GL_BACK 27060: sending new frame notification 27061: Present(00000000,00000000,00000000,0000000027061) = : GL: rendering stereo frame 27061: GL: render 0 to GL_BACK 0 27062: GLSWAP 27062: onPostPresentDX 27063: SetViewport: 0,0 800x600 0118221 27063: SetViewport: 0,0 800x600 0118221 27063: IDirect3DDevice9::Clear(...) 27064: onPreClearDX 27064: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27065: beginCapture 27065: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27066: SetViewport: 0,0 800x600 0118221 27067: SetViewport: 0,0 800x600 0118221 27067: onPrePresentDX 27067: Presenting Render Target: 0C6D6940 27068: endCapture 0 to GL_BACK 27069: sending new frame notification 27069: Present(00000000,00000000,2706900000000,00000000: GL: rendering stereo frame ) = 0 27070: GL: render 1 to GL_BACK 27071: onPostPresentDX 27071: GLSWAP 27071: SetViewport: 0,0 800x600 0118221 27072: SetViewport: 0,0 800x600 0118221 27072: IDirect3DDevice9::Clear(...) 27073: onPreClearDX 27073: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27073: beginCapture 27073: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27074: SetViewport: 0,0 800x600 0118221 27074: SetViewport: 0,0 800x600 0118221 27074: onPrePresentDX 27075: Presenting Render Target: 0C6D6940 27075: endCapture 1 to GL_BACK 27075: sending new frame notification 27075: Present(00000000,0000000027076,: GL: rendering stereo frame 0000000027076,00000000: GL: render 2 to GL_BACK ) = 0 27077: onPostPresentDX 27079: GLSWAP 27079: SetViewport: 0,0 800x600 0118221 27079: SetViewport: 0,0 800x600 0118221 27080: IDirect3DDevice9::Clear(...) 27080: onPreClearDX 27081: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27081: beginCapture 27082: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27082: SetViewport: 0,0 800x600 0118221 27082: SetViewport: 0,0 800x600 0118221 27083: onPrePresentDX 27083: Presenting Render Target: 0C6D6940 27084: endCapture 2 to GL_BACK 27084: sending new frame notification 27085: Present(00000000,00000000,00000000,00000000) = 0 27085: GL: rendering stereo frame 27086: GL: render 0 to GL_BACK 27086: onPostPresentDX 27087: GLSWAP 27088: SetViewport: 0,0 800x600 0118221 27088: SetViewport: 0,0 800x600 0118221 27088: IDirect3DDevice9::Clear(...) 27089: onPreClearDX 27089: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27089: beginCapture 27090: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27090: SetViewport: 0,0 800x600 0118221 27091: SetViewport: 0,0 800x600 0118221 27091: onPrePresentDX 27091: Presenting Render Target: 0C6D6940 27092: endCapture 0 to GL_BACK 27092: sending new frame notification 27092: Present(00000000,00000000,00000000,0000000027093) = : GL: rendering stereo frame 0 27093: GL: render 1 to GL_BACK 27094: onPostPresentDX 27095: GLSWAP 27096: SetViewport: 0,0 800x600 0118221 27096: SetViewport: 0,0 800x600 0118221 27097: IDirect3DDevice9::Clear(...) 27097: onPreClearDX 27097: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27098: beginCapture 27099: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27099: SetViewport: 0,0 800x600 0118221 27099: SetViewport: 0,0 800x600 0118221 27100: onPrePresentDX 27100: Presenting Render Target: 0C6D6940 27100: endCapture 1 to GL_BACK 27100: sending new frame notification 27101: Present(00000000,00000000,00000000,00000000) = 0 27101: GL: rendering stereo frame 27102: GL: render 2 to GL_BACK 27102: onPostPresentDX 27104: GLSWAP 27104: SetViewport: 0,0 800x600 0118221 27104: SetViewport: 0,0 800x600 0118221 27105: IDirect3DDevice9::Clear(...) 27105: onPreClearDX 27105: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27106: beginCapture 27106: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27106: SetViewport: 0,0 800x600 0118221 27107: SetViewport: 0,0 800x600 0118221 27107: onPrePresentDX 27107: Presenting Render Target: 0C6D6940 27108: endCapture 2 to GL_BACK 27108: sending new frame notification 27108: Present(00000000,00000000,00000000,0000000027109) = : GL: rendering stereo frame 0 27109: GL: render 0 to GL_BACK 27110: onPostPresentDX 27112: GLSWAP 27112: SetViewport: 0,0 800x600 0118221 27113: SetViewport: 0,0 800x600 0118221 27113: IDirect3DDevice9::Clear(...) 27114: onPreClearDX 27114: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27115: beginCapture 27115: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27116: SetViewport: 0,0 800x600 0118221 27116: SetViewport: 0,0 800x600 0118221 27116: onPrePresentDX 27117: Presenting Render Target: 0C6D6940 27117: endCapture 0 to GL_BACK 27117: sending new frame notification 27117: Present(00000000,00000000,00000000,0000000027118) = : GL: rendering stereo frame 0 27118: GL: render 1 to GL_BACK 27119: onPostPresentDX 27120: GLSWAP 27121: SetViewport: 0,0 800x600 0118221 27121: SetViewport: 0,0 800x600 0118221 27121: IDirect3DDevice9::Clear(...) 27122: onPreClearDX 27122: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27122: beginCapture 27122: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27123: SetViewport: 0,0 800x600 0118221 27123: SetViewport: 0,0 800x600 0118221 27123: onPrePresentDX 27123: Presenting Render Target: 0C6D6940 27124: endCapture 1 to GL_BACK 27124: sending new frame notification 27124: Present(00000000,00000000,00000000,0000000027124) = : GL: rendering stereo frame 0 27125: GL: render 2 to GL_BACK 27126: onPostPresentDX 27129: GLSWAP 27129: SetViewport: 0,0 800x600 0118221 27130: SetViewport: 0,0 800x600 0118221 27130: IDirect3DDevice9::Clear(...) 27130: onPreClearDX 27130: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27131: beginCapture 27131: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27131: SetViewport: 0,0 800x600 0118221 27132: SetViewport: 0,0 800x600 0118221 27132: onPrePresentDX 27132: Presenting Render Target: 0C6D6940 27133: endCapture 2 to GL_BACK 27133: sending new frame notification 27133: Present(00000000,00000000,00000000,0000000027133) = : GL: rendering stereo frame 027134: GL: render 0 to GL_BACK 27134: onPostPresentDX 27137: GLSWAP 27137: SetViewport: 0,0 800x600 0118221 27138: SetViewport: 0,0 800x600 0118221 27138: IDirect3DDevice9::Clear(...) 27138: onPreClearDX 27138: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27139: beginCapture 27139: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27139: SetViewport: 0,0 800x600 0118221 27140: SetViewport: 0,0 800x600 0118221 27140: onPrePresentDX 27140: Presenting Render Target: 0C6D6940 27140: endCapture 0 to GL_BACK 27141: sending new frame notification 27141: Present(00000000,00000000,00000000,0000000027141) = : GL: rendering stereo frame 27141: GL: render 1 to GL_BACK 0 27142: onPostPresentDX 27145: GLSWAP 27146: SetViewport: 0,0 800x600 0118221 27146: SetViewport: 0,0 800x600 0118221 27146: IDirect3DDevice9::Clear(...) 27147: onPreClearDX 27147: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27147: beginCapture 27147: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27148: SetViewport: 0,0 800x600 0118221 27148: SetViewport: 0,0 800x600 0118221 27148: onPrePresentDX 27148: Presenting Render Target: 0C6D6940 27149: endCapture 1 to GL_BACK 27149: sending new frame notification 27149: Present(00000000,00000000,00000000,00000000) = 027150 : GL: rendering stereo frame 27150: onPostPresentDX 27151: GL: render 2 to GL_BACK 27154: GLSWAP 27154: SetViewport: 0,0 800x600 0118221 27154: SetViewport: 0,0 800x600 0118221 27155: IDirect3DDevice9::Clear(...) 27155: onPreClearDX 27155: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27155: beginCapture 27156: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27156: SetViewport: 0,0 800x600 0118221 27156: SetViewport: 0,0 800x600 0118221 27157: onPrePresentDX 27157: Presenting Render Target: 0C6D6940 27157: endCapture 2 to GL_BACK 27157: sending new frame notification 27158: Present(00000000,00000000,00000000,00000000) = 0 27158: GL: rendering stereo frame 27159: onPostPresentDX 27159: GL: render 0 to GL_BACK 27162: GLSWAP 27162: SetViewport: 0,0 800x600 0118221 27163: SetViewport: 0,0 800x600 0118221 27163: IDirect3DDevice9::Clear(...) 27163: onPreClearDX 27163: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27164: beginCapture 27164: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27164: SetViewport: 0,0 800x600 0118221 27165: SetViewport: 0,0 800x600 0118221 27165: onPrePresentDX 27165: Presenting Render Target: 0C6D6940 27165: endCapture 0 to GL_BACK 27166: sending new frame notification 27166: Present(0000000027166,00000000,: GL: rendering stereo frame 0000000027167: GL: render 1 to GL_BACK ,00000000) = 0 27167: onPostPresentDX 27170: GLSWAP 27171: SetViewport: 0,0 800x600 0118221 27171: SetViewport: 0,0 800x600 0118221 27172: IDirect3DDevice9::Clear(...) 27172: onPreClearDX 27172: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27172: beginCapture 27173: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27173: SetViewport: 0,0 800x600 0118221 27173: SetViewport: 0,0 800x600 0118221 27174: onPrePresentDX 27174: Presenting Render Target: 0C6D6940 27174: endCapture 1 to GL_BACK 27174: sending new frame notification 27175: Present(00000000,00000000,2717500000000,00000000: GL: rendering stereo frame ) = 0 27175: GL: render 2 to GL_BACK 27176: onPostPresentDX 27179: GLSWAP 27179: SetViewport: 0,0 800x600 0118221 27179: SetViewport: 0,0 800x600 0118221 27180: IDirect3DDevice9::Clear(...) 27180: onPreClearDX 27180: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27180: beginCapture 27181: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27181: SetViewport: 0,0 800x600 0118221 27181: SetViewport: 0,0 800x600 0118221 27182: onPrePresentDX 27182: Presenting Render Target: 0C6D6940 27182: endCapture 2 to GL_BACK 27182: sending new frame notification 27183: Present(00000000,0000000027183,: GL: rendering stereo frame 0000000027183: GL: render 0 to GL_BACK ,00000000) = 0 27184: onPostPresentDX 27187: GLSWAP 27188: SetViewport: 0,0 800x600 0118221 27188: SetViewport: 0,0 800x600 0118221 27188: IDirect3DDevice9::Clear(...) 27188: onPreClearDX 27188: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27189: beginCapture 27189: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27189: SetViewport: 0,0 800x600 0118221 27190: SetViewport: 0,0 800x600 0118221 27190: onPrePresentDX 27190: Presenting Render Target: 0C6D6940 27190: endCapture 0 to GL_BACK 27191: sending new frame notification 27191: Present(00000000,0000000027191,: GL: rendering stereo frame 00000000,00000000) = 0 27192: GL: render 1 to GL_BACK 27192: onPostPresentDX 27195: GLSWAP 27196: SetViewport: 0,0 800x600 0118221 27196: SetViewport: 0,0 800x600 0118221 27196: IDirect3DDevice9::Clear(...) 27197: onPreClearDX 27197: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27197: beginCapture 27197: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27198: SetViewport: 0,0 800x600 0118221 27198: SetViewport: 0,0 800x600 0118221 27198: onPrePresentDX 27198: Presenting Render Target: 0C6D6940 27199: endCapture 1 to GL_BACK 27199: sending new frame notification 27199: Present(00000000,0000000027199,: GL: rendering stereo frame 00000000,00000000) = 0 27200: GL: render 2 to GL_BACK 27201: onPostPresentDX 27204: GLSWAP 27204: SetViewport: 0,0 800x600 0118221 27204: SetViewport: 0,0 800x600 0118221 27205: IDirect3DDevice9::Clear(...) 27205: onPreClearDX 27205: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27205: beginCapture 27206: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27206: SetViewport: 0,0 800x600 0118221 27206: SetViewport: 0,0 800x600 0118221 27206: onPrePresentDX 27207: Presenting Render Target: 0C6D6940 27207: endCapture 2 to GL_BACK 27207: sending new frame notification 27207: Present(00000000,00000000,00000000,00000000) = 0 27208: GL: rendering stereo frame 27208: onPostPresentDX 27209: GL: render 0 to GL_BACK 27212: GLSWAP 27212: SetViewport: 0,0 800x600 0118221 27213: SetViewport: 0,0 800x600 0118221 27213: IDirect3DDevice9::Clear(...) 27213: onPreClearDX 27213: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27214: beginCapture 27214: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27214: SetViewport: 0,0 800x600 0118221 27215: SetViewport: 0,0 800x600 0118221 27215: onPrePresentDX 27215: Presenting Render Target: 0C6D6940 27215: endCapture 0 to GL_BACK 27216: sending new frame notification 27216: Present(00000000,00000000,2721600000000,: GL: rendering stereo frame 00000000) = 0 27216: GL: render 1 to GL_BACK 27217: onPostPresentDX 27220: GLSWAP 27221: SetViewport: 0,0 800x600 0118221 27221: SetViewport: 0,0 800x600 0118221 27222: IDirect3DDevice9::Clear(...) 27222: onPreClearDX 27222: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27222: beginCapture 27223: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27223: SetViewport: 0,0 800x600 0118221 27223: SetViewport: 0,0 800x600 0118221 27223: onPrePresentDX 27224: Presenting Render Target: 0C6D6940 27224: endCapture 1 to GL_BACK 27224: sending new frame notification 27224: Present(00000000,00000000,2722500000000,00000000: GL: rendering stereo frame ) = 0 27225: GL: render 2 to GL_BACK 27226: onPostPresentDX 27229: GLSWAP 27229: SetViewport: 0,0 800x600 0118221 27229: SetViewport: 0,0 800x600 0118221 27230: IDirect3DDevice9::Clear(...) 27230: onPreClearDX 27230: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27230: beginCapture 27231: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27231: SetViewport: 0,0 800x600 0118221 27231: SetViewport: 0,0 800x600 0118221 27231: onPrePresentDX 27232: Presenting Render Target: 0C6D6940 27232: endCapture 2 to GL_BACK 27232: sending new frame notification 27233: Present(00000000,0000000027233,00000000,00000000: GL: rendering stereo frame ) = 027233: GL: render 0 to GL_BACK 27234: onPostPresentDX 27237: GLSWAP 27237: SetViewport: 0,0 800x600 0118221 27238: SetViewport: 0,0 800x600 0118221 27238: IDirect3DDevice9::Clear(...) 27238: onPreClearDX 27238: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27239: beginCapture 27239: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27239: SetViewport: 0,0 800x600 0118221 27240: SetViewport: 0,0 800x600 0118221 27240: onPrePresentDX 27240: Presenting Render Target: 0C6D6940 27240: endCapture 0 to GL_BACK 27241: sending new frame notification 27241: Present(00000000,0000000027241,: GL: rendering stereo frame 00000000,00000000) = 0 27241: GL: render 1 to GL_BACK 27242: onPostPresentDX 27245: GLSWAP 27246: SetViewport: 0,0 800x600 0118221 27246: SetViewport: 0,0 800x600 0118221 27246: IDirect3DDevice9::Clear(...) 27247: onPreClearDX 27247: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27247: beginCapture 27247: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27248: SetViewport: 0,0 800x600 0118221 27248: SetViewport: 0,0 800x600 0118221 27248: onPrePresentDX 27249: Presenting Render Target: 0C6D6940 27249: endCapture 1 to GL_BACK 27249: sending new frame notification 27249: Present(00000000,00000000,00000000,00000000) = 272500: GL: rendering stereo frame 27250: onPostPresentDX 27250: GL: render 2 to GL_BACK 27254: GLSWAP 27254: SetViewport: 0,0 800x600 0118221 27255: SetViewport: 0,0 800x600 0118221 27255: IDirect3DDevice9::Clear(...) 27255: onPreClearDX 27255: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27256: beginCapture 27256: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27256: SetViewport: 0,0 800x600 0118221 27256: SetViewport: 0,0 800x600 0118221 27257: onPrePresentDX 27257: Presenting Render Target: 0C6D6940 27257: endCapture 2 to GL_BACK 27257: sending new frame notification 27258: Present(00000000,00000000,00000000,00000000) = 027258 : GL: rendering stereo frame 27258: onPostPresentDX 27259: GL: render 0 to GL_BACK 27262: GLSWAP 27262: SetViewport: 0,0 800x600 0118221 27263: SetViewport: 0,0 800x600 0118221 27263: IDirect3DDevice9::Clear(...) 27263: onPreClearDX 27263: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27264: beginCapture 27264: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27264: SetViewport: 0,0 800x600 0118221 27265: SetViewport: 0,0 800x600 0118221 27265: onPrePresentDX 27265: Presenting Render Target: 0C6D6940 27265: endCapture 0 to GL_BACK 27266: sending new frame notification 27266: Present(00000000,0000000027266,: GL: rendering stereo frame 00000000,00000000) = 0 27267: GL: render 1 to GL_BACK 27267: onPostPresentDX 27270: GLSWAP 27271: SetViewport: 0,0 800x600 0118221 27271: SetViewport: 0,0 800x600 0118221 27271: IDirect3DDevice9::Clear(...) 27271: onPreClearDX 27272: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27272: beginCapture 27272: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27273: SetViewport: 0,0 800x600 0118221 27273: SetViewport: 0,0 800x600 0118221 27273: onPrePresentDX 27273: Presenting Render Target: 0C6D6940 27274: endCapture 1 to GL_BACK 27274: sending new frame notification 27274: Present(00000000,00000000,00000000,00000000) = 0 27274: GL: rendering stereo frame 27275: onPostPresentDX 27276: GL: render 2 to GL_BACK 27279: GLSWAP 27279: SetViewport: 0,0 800x600 0118221 27279: SetViewport: 0,0 800x600 0118221 27280: IDirect3DDevice9::Clear(...) 27280: onPreClearDX 27281: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27281: beginCapture 27282: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27282: SetViewport: 0,0 800x600 0118221 27283: SetViewport: 0,0 800x600 0118221 27283: onPrePresentDX 27283: Presenting Render Target: 0C6D6940 27284: endCapture 2 to GL_BACK 27285: sending new frame notification 27285: Present(00000000,0000000027285,: GL: rendering stereo frame 00000000,00000000) = 027286 : GL: render 0 to GL_BACK 27287: onPostPresentDX 27287: GLSWAP 27288: SetViewport: 0,0 800x600 0118221 27288: SetViewport: 0,0 800x600 0118221 27289: IDirect3DDevice9::Clear(...) 27289: onPreClearDX 27289: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27290: beginCapture 27291: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27291: SetViewport: 0,0 800x600 0118221 27292: SetViewport: 0,0 800x600 0118221 27292: onPrePresentDX 27292: Presenting Render Target: 0C6D6940 27293: endCapture 0 to GL_BACK 27294: sending new frame notification 27294: Present(00000000,00000000,2729400000000,: GL: rendering stereo frame 00000000) = 272950: GL: render 1 to GL_BACK 27296: GLSWAP 27296: onPostPresentDX 27296: SetViewport: 0,0 800x600 0118221 27297: SetViewport: 0,0 800x600 0118221 27297: IDirect3DDevice9::Clear(...) 27298: onPreClearDX 27298: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27299: beginCapture 27299: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27300: SetViewport: 0,0 800x600 0118221 27300: SetViewport: 0,0 800x600 0118221 27300: onPrePresentDX 27301: Presenting Render Target: 0C6D6940 27302: endCapture 1 to GL_BACK 27302: sending new frame notification 27302: Present(00000000,00000000,00000000,0000000027303) = : GL: rendering stereo frame 27303: GL: render 2 to GL_BACK 0 27304: GLSWAP 27304: onPostPresentDX 27305: SetViewport: 0,0 800x600 0118221 27305: SetViewport: 0,0 800x600 0118221 27306: IDirect3DDevice9::Clear(...) 27306: onPreClearDX 27307: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27307: beginCapture 27308: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27308: SetViewport: 0,0 800x600 0118221 27309: SetViewport: 0,0 800x600 0118221 27309: onPrePresentDX 27310: Presenting Render Target: 0C6D6940 27310: endCapture 2 to GL_BACK 27311: sending new frame notification 27311: Present(00000000,00000000,2731200000000,00000000: GL: rendering stereo frame ) = 0 27312: GL: render 0 to GL_BACK 27313: onPostPresentDX 27313: GLSWAP 27314: SetViewport: 0,0 800x600 0118221 27314: SetViewport: 0,0 800x600 0118221 27315: IDirect3DDevice9::Clear(...) 27315: onPreClearDX 27315: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27316: beginCapture 27317: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27317: SetViewport: 0,0 800x600 0118221 27317: SetViewport: 0,0 800x600 0118221 27318: onPrePresentDX 27318: Presenting Render Target: 0C6D6940 27319: endCapture 0 to GL_BACK 27319: sending new frame notification 27320: Present(00000000,00000000,00000000,0000000027320) = : GL: rendering stereo frame 0 27321: GL: render 1 to GL_BACK 27322: onPostPresentDX 27322: GLSWAP 27322: SetViewport: 0,0 800x600 0118221 27323: SetViewport: 0,0 800x600 0118221 27323: IDirect3DDevice9::Clear(...) 27323: onPreClearDX 27324: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27324: beginCapture 27324: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27325: SetViewport: 0,0 800x600 0118221 27325: SetViewport: 0,0 800x600 0118221 27325: onPrePresentDX 27325: Presenting Render Target: 0C6D6940 27326: endCapture 1 to GL_BACK 27326: sending new frame notification 27326: Present(00000000,00000000,2732600000000,00000000: GL: rendering stereo frame ) = 0 27327: GL: render 2 to GL_BACK 27328: onPostPresentDX 27329: GLSWAP 27329: SetViewport: 0,0 800x600 0118221 27329: SetViewport: 0,0 800x600 0118221 27330: IDirect3DDevice9::Clear(...) 27330: onPreClearDX 27330: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27330: beginCapture 27331: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27331: SetViewport: 0,0 800x600 0118221 27331: SetViewport: 0,0 800x600 0118221 27332: onPrePresentDX 27332: Presenting Render Target: 0C6D6940 27332: endCapture 2 to GL_BACK 27332: sending new frame notification 27333: Present(00000000,00000000,2733300000000,00000000) = : GL: rendering stereo frame 0 27333: GL: render 0 to GL_BACK 27334: onPostPresentDX 27337: GLSWAP 27337: SetViewport: 0,0 800x600 0118221 27338: SetViewport: 0,0 800x600 0118221 27338: IDirect3DDevice9::Clear(...) 27338: onPreClearDX 27338: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27339: beginCapture 27339: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27339: SetViewport: 0,0 800x600 0118221 27340: SetViewport: 0,0 800x600 0118221 27340: onPrePresentDX 27340: Presenting Render Target: 0C6D6940 27340: endCapture 0 to GL_BACK 27341: sending new frame notification 27341: Present(00000000,00000000,00000000,0000000027341) = : GL: rendering stereo frame 0 27341: GL: render 1 to GL_BACK 27342: onPostPresentDX 27345: GLSWAP 27346: SetViewport: 0,0 800x600 0118221 27346: SetViewport: 0,0 800x600 0118221 27346: IDirect3DDevice9::Clear(...) 27346: onPreClearDX 27347: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27347: beginCapture 27347: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27347: SetViewport: 0,0 800x600 0118221 27348: SetViewport: 0,0 800x600 0118221 27348: onPrePresentDX 27348: Presenting Render Target: 0C6D6940 27349: endCapture 1 to GL_BACK 27349: sending new frame notification 27349: Present(00000000,00000000,00000000,0000000027349) = : GL: rendering stereo frame 0 27350: GL: render 2 to GL_BACK 27351: onPostPresentDX 27354: GLSWAP 27354: SetViewport: 0,0 800x600 0118221 27355: SetViewport: 0,0 800x600 0118221 27355: IDirect3DDevice9::Clear(...) 27355: onPreClearDX 27355: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27356: beginCapture 27356: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27356: SetViewport: 0,0 800x600 0118221 27357: SetViewport: 0,0 800x600 0118221 27357: onPrePresentDX 27357: Presenting Render Target: 0C6D6940 27358: endCapture 2 to GL_BACK 27358: sending new frame notification 27358: Present(00000000,00000000,00000000,0000000027358) = : GL: rendering stereo frame 0 27359: GL: render 0 to GL_BACK 27359: onPostPresentDX 27362: GLSWAP 27362: SetViewport: 0,0 800x600 0118221 27363: SetViewport: 0,0 800x600 0118221 27363: IDirect3DDevice9::Clear(...) 27363: onPreClearDX 27363: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27364: beginCapture 27364: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27364: SetViewport: 0,0 800x600 0118221 27365: SetViewport: 0,0 800x600 0118221 27365: onPrePresentDX 27365: Presenting Render Target: 0C6D6940 27365: endCapture 0 to GL_BACK 27366: sending new frame notification 27366: Present(00000000,0000000027366,: GL: rendering stereo frame 0000000027367: GL: render 1 to GL_BACK ,00000000) = 0 27367: onPostPresentDX 27370: GLSWAP 27371: SetViewport: 0,0 800x600 0118221 27371: SetViewport: 0,0 800x600 0118221 27371: IDirect3DDevice9::Clear(...) 27372: onPreClearDX 27372: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27372: beginCapture 27373: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27373: SetViewport: 0,0 800x600 0118221 27373: SetViewport: 0,0 800x600 0118221 27374: onPrePresentDX 27374: Presenting Render Target: 0C6D6940 27374: endCapture 1 to GL_BACK 27374: sending new frame notification 27375: Present(00000000,00000000,00000000,00000000) = 273750: GL: rendering stereo frame 27375: onPostPresentDX 27375: GL: render 2 to GL_BACK 27379: GLSWAP 27379: SetViewport: 0,0 800x600 0118221 27379: SetViewport: 0,0 800x600 0118221 27380: IDirect3DDevice9::Clear(...) 27380: onPreClearDX 27380: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27380: beginCapture 27381: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27381: SetViewport: 0,0 800x600 0118221 27381: SetViewport: 0,0 800x600 0118221 27381: onPrePresentDX 27382: Presenting Render Target: 0C6D6940 27382: endCapture 2 to GL_BACK 27382: sending new frame notification 27382: Present(00000000,00000000,00000000,0000000027383) = : GL: rendering stereo frame 0 27383: GL: render 0 to GL_BACK 27384: onPostPresentDX 27387: GLSWAP 27388: SetViewport: 0,0 800x600 0118221 27388: SetViewport: 0,0 800x600 0118221 27388: IDirect3DDevice9::Clear(...) 27388: onPreClearDX 27389: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27389: beginCapture 27389: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27390: SetViewport: 0,0 800x600 0118221 27390: SetViewport: 0,0 800x600 0118221 27390: onPrePresentDX 27390: Presenting Render Target: 0C6D6940 27391: endCapture 0 to GL_BACK 27391: sending new frame notification 27391: Present(00000000,0000000027392,: GL: rendering stereo frame 00000000,00000000) = 0 27392: GL: render 1 to GL_BACK 27393: onPostPresentDX 27395: GLSWAP 27396: SetViewport: 0,0 800x600 0118221 27396: SetViewport: 0,0 800x600 0118221 27396: IDirect3DDevice9::Clear(...) 27397: onPreClearDX 27397: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27397: beginCapture 27397: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27398: SetViewport: 0,0 800x600 0118221 27398: SetViewport: 0,0 800x600 0118221 27398: onPrePresentDX 27398: Presenting Render Target: 0C6D6940 27399: endCapture 1 to GL_BACK 27399: sending new frame notification 27399: Present(00000000,0000000027399,: GL: rendering stereo frame 00000000,00000000) = 0 27400: GL: render 2 to GL_BACK 27401: onPostPresentDX 27404: GLSWAP 27404: SetViewport: 0,0 800x600 0118221 27404: SetViewport: 0,0 800x600 0118221 27405: IDirect3DDevice9::Clear(...) 27405: onPreClearDX 27405: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27405: beginCapture 27406: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27406: SetViewport: 0,0 800x600 0118221 27406: SetViewport: 0,0 800x600 0118221 27406: onPrePresentDX 27407: Presenting Render Target: 0C6D6940 27407: endCapture 2 to GL_BACK 27407: sending new frame notification 27407: Present(00000000,00000000,00000000,0000000027408) = : GL: rendering stereo frame 0 27408: GL: render 0 to GL_BACK 27409: onPostPresentDX 27412: GLSWAP 27412: SetViewport: 0,0 800x600 0118221 27413: SetViewport: 0,0 800x600 0118221 27413: IDirect3DDevice9::Clear(...) 27414: onPreClearDX 27414: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27415: beginCapture 27415: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27416: SetViewport: 0,0 800x600 0118221 27416: SetViewport: 0,0 800x600 0118221 27416: onPrePresentDX 27417: Presenting Render Target: 0C6D6940 27418: endCapture 0 to GL_BACK 27418: sending new frame notification 27418: Present(00000000,0000000027419,: GL: rendering stereo frame 27419: GL: render 1 to GL_BACK 00000000,00000000) = 0 27420: onPostPresentDX 27429: GLSWAP 27429: SetViewport: 0,0 800x600 0118221 27430: SetViewport: 0,0 800x600 0118221 27430: IDirect3DDevice9::Clear(...) 27431: onPreClearDX 27432: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27433: beginCapture 27433: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27434: SetViewport: 0,0 800x600 0118221 27434: SetViewport: 0,0 800x600 0118221 27435: onPrePresentDX 27435: Presenting Render Target: 0C6D6940 27436: endCapture 1 to GL_BACK 27436: sending new frame notification 27437: Present(00000000,00000000,00000000,00000000) = 0 27437: GL: rendering stereo frame 27438: GL: render 2 to GL_BACK 27439: onPostPresentDX 27439: GLSWAP 27439: SetViewport: 0,0 800x600 0118221 27440: SetViewport: 0,0 800x600 0118221 27440: IDirect3DDevice9::Clear(...) 27441: onPreClearDX 27441: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27442: beginCapture 27442: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27443: SetViewport: 0,0 800x600 0118221 27444: SetViewport: 0,0 800x600 0118221 27444: onPrePresentDX 27445: Presenting Render Target: 0C6D6940 27446: endCapture 2 to GL_BACK 27446: sending new frame notification 27446: Present(00000000,00000000,00000000,00000000) = 0 27447: GL: rendering stereo frame 27448: GL: render 0 to GL_BACK 27448: onPostPresentDX 27449: GLSWAP 27449: SetViewport: 0,0 800x600 0118221 27449: SetViewport: 0,0 800x600 0118221 27450: IDirect3DDevice9::Clear(...) 27450: onPreClearDX 27450: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27451: beginCapture 27451: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27451: SetViewport: 0,0 800x600 0118221 27452: SetViewport: 0,0 800x600 0118221 27452: onPrePresentDX 27452: Presenting Render Target: 0C6D6940 27453: endCapture 0 to GL_BACK 27453: sending new frame notification 27453: Present(00000000,00000000,00000000,00000000) = 0 27454: GL: rendering stereo frame 27454: onPostPresentDX 27455: GL: render 1 to GL_BACK 27456: GLSWAP 27456: SetViewport: 0,0 800x600 0118221 27457: SetViewport: 0,0 800x600 0118221 27457: IDirect3DDevice9::Clear(...) 27457: onPreClearDX 27457: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27458: beginCapture 27458: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27458: SetViewport: 0,0 800x600 0118221 27458: SetViewport: 0,0 800x600 0118221 27459: onPrePresentDX 27459: Presenting Render Target: 0C6D6940 27459: endCapture 1 to GL_BACK 27460: sending new frame notification 27460: Present(00000000,00000000,00000000,00000000) = 027460 : GL: rendering stereo frame 27461: onPostPresentDX 27461: GL: render 2 to GL_BACK 27462: GLSWAP 27462: SetViewport: 0,0 800x600 0118221 27463: SetViewport: 0,0 800x600 0118221 27463: IDirect3DDevice9::Clear(...) 27463: onPreClearDX 27464: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27464: beginCapture 27464: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27464: SetViewport: 0,0 800x600 0118221 27465: SetViewport: 0,0 800x600 0118221 27465: onPrePresentDX 27465: Presenting Render Target: 0C6D6940 27466: endCapture 2 to GL_BACK 27466: sending new frame notification 27466: Present(00000000,00000000,00000000,00000000) = 0 27466: GL: rendering stereo frame 27467: onPostPresentDX 27468: GL: render 0 to GL_BACK 27470: GLSWAP 27471: SetViewport: 0,0 800x600 0118221 27471: SetViewport: 0,0 800x600 0118221 27471: IDirect3DDevice9::Clear(...) 27471: onPreClearDX 27472: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27472: beginCapture 27472: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27473: SetViewport: 0,0 800x600 0118221 27473: SetViewport: 0,0 800x600 0118221 27473: onPrePresentDX 27473: Presenting Render Target: 0C6D6940 27474: endCapture 0 to GL_BACK 27474: sending new frame notification 27474: Present(00000000,0000000027474,00000000,00000000: GL: rendering stereo frame ) = 0 27475: GL: render 1 to GL_BACK 27476: onPostPresentDX 27479: GLSWAP 27479: SetViewport: 0,0 800x600 0118221 27479: SetViewport: 0,0 800x600 0118221 27480: IDirect3DDevice9::Clear(...) 27480: onPreClearDX 27480: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27481: beginCapture 27481: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27481: SetViewport: 0,0 800x600 0118221 27481: SetViewport: 0,0 800x600 0118221 27482: onPrePresentDX 27482: Presenting Render Target: 0C6D6940 27482: endCapture 1 to GL_BACK 27482: sending new frame notification 27483: Present(00000000,0000000027483,00000000,00000000: GL: rendering stereo frame ) = 0 27483: GL: render 2 to GL_BACK 27484: onPostPresentDX 27487: GLSWAP 27488: SetViewport: 0,0 800x600 0118221 27488: SetViewport: 0,0 800x600 0118221 27488: IDirect3DDevice9::Clear(...) 27488: onPreClearDX 27488: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27489: beginCapture 27489: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27489: SetViewport: 0,0 800x600 0118221 27490: SetViewport: 0,0 800x600 0118221 27490: onPrePresentDX 27490: Presenting Render Target: 0C6D6940 27490: endCapture 2 to GL_BACK 27491: sending new frame notification 27491: Present(00000000,00000000,00000000,00000000) = 0 27491: GL: rendering stereo frame 27492: onPostPresentDX 27492: GL: render 0 to GL_BACK 27495: GLSWAP 27496: SetViewport: 0,0 800x600 0118221 27496: SetViewport: 0,0 800x600 0118221 27496: IDirect3DDevice9::Clear(...) 27497: onPreClearDX 27497: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27497: beginCapture 27497: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27498: SetViewport: 0,0 800x600 0118221 27498: SetViewport: 0,0 800x600 0118221 27498: onPrePresentDX 27498: Presenting Render Target: 0C6D6940 27499: endCapture 0 to GL_BACK 27499: sending new frame notification 27499: Present(00000000,00000000,00000000,00000000) = 027499 : GL: rendering stereo frame 27500: GL: render 1 to GL_BACK 27501: onPostPresentDX 27504: GLSWAP 27504: SetViewport: 0,0 800x600 0118221 27504: SetViewport: 0,0 800x600 0118221 27505: IDirect3DDevice9::Clear(...) 27505: onPreClearDX 27505: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27506: beginCapture 27506: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27506: SetViewport: 0,0 800x600 0118221 27506: SetViewport: 0,0 800x600 0118221 27507: onPrePresentDX 27507: Presenting Render Target: 0C6D6940 27507: endCapture 1 to GL_BACK 27507: sending new frame notification 27508: Present(00000000,00000000,2750800000000,00000000) = : GL: rendering stereo frame 0 27508: GL: render 2 to GL_BACK 27509: onPostPresentDX 27512: GLSWAP 27512: SetViewport: 0,0 800x600 0118221 27513: SetViewport: 0,0 800x600 0118221 27513: IDirect3DDevice9::Clear(...) 27513: onPreClearDX 27513: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27514: beginCapture 27514: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27514: SetViewport: 0,0 800x600 0118221 27515: SetViewport: 0,0 800x600 0118221 27515: onPrePresentDX 27515: Presenting Render Target: 0C6D6940 27515: endCapture 2 to GL_BACK 27516: sending new frame notification 27516: Present(00000000,00000000,00000000,00000000) = 0 27516: GL: rendering stereo frame 27517: onPostPresentDX 27517: GL: render 0 to GL_BACK 27520: GLSWAP 27521: SetViewport: 0,0 800x600 0118221 27521: SetViewport: 0,0 800x600 0118221 27521: IDirect3DDevice9::Clear(...) 27522: onPreClearDX 27522: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27522: beginCapture 27522: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27523: SetViewport: 0,0 800x600 0118221 27523: SetViewport: 0,0 800x600 0118221 27523: onPrePresentDX 27523: Presenting Render Target: 0C6D6940 27524: endCapture 0 to GL_BACK 27524: sending new frame notification 27524: Present(00000000,00000000,00000000,0000000027524) = : GL: rendering stereo frame 0 27525: GL: render 1 to GL_BACK 27526: onPostPresentDX 27529: GLSWAP 27529: SetViewport: 0,0 800x600 0118221 27529: SetViewport: 0,0 800x600 0118221 27530: IDirect3DDevice9::Clear(...) 27530: onPreClearDX 27530: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27530: beginCapture 27531: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27531: SetViewport: 0,0 800x600 0118221 27531: SetViewport: 0,0 800x600 0118221 27531: onPrePresentDX 27532: Presenting Render Target: 0C6D6940 27532: endCapture 1 to GL_BACK 27532: sending new frame notification 27532: Present(00000000,0000000027533,: GL: rendering stereo frame 00000000,0000000027533: GL: render 2 to GL_BACK ) = 0 27534: onPostPresentDX 27537: GLSWAP 27537: SetViewport: 0,0 800x600 0118221 27538: SetViewport: 0,0 800x600 0118221 27538: IDirect3DDevice9::Clear(...) 27538: onPreClearDX 27538: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27539: beginCapture 27539: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27539: SetViewport: 0,0 800x600 0118221 27540: SetViewport: 0,0 800x600 0118221 27540: onPrePresentDX 27540: Presenting Render Target: 0C6D6940 27540: endCapture 2 to GL_BACK 27541: sending new frame notification 27541: Present(00000000,00000000,00000000,0000000027541) = : GL: rendering stereo frame 0 27541: GL: render 0 to GL_BACK 27542: onPostPresentDX 27545: GLSWAP 27546: SetViewport: 0,0 800x600 0118221 27546: SetViewport: 0,0 800x600 0118221 27547: IDirect3DDevice9::Clear(...) 27547: onPreClearDX 27547: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27547: beginCapture 27548: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27548: SetViewport: 0,0 800x600 0118221 27548: SetViewport: 0,0 800x600 0118221 27548: onPrePresentDX 27549: Presenting Render Target: 0C6D6940 27549: endCapture 0 to GL_BACK 27549: sending new frame notification 27549: Present(0000000027550,: 00000000GL: rendering stereo frame ,00000000,0000000027550) = : GL: render 1 to GL_BACK 0 27551: onPostPresentDX 27554: GLSWAP 27554: SetViewport: 0,0 800x600 0118221 27555: SetViewport: 0,0 800x600 0118221 27555: IDirect3DDevice9::Clear(...) 27555: onPreClearDX 27556: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27557: beginCapture 27557: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27557: SetViewport: 0,0 800x600 0118221 27558: SetViewport: 0,0 800x600 0118221 27558: onPrePresentDX 27559: Presenting Render Target: 0C6D6940 27559: endCapture 1 to GL_BACK 27560: sending new frame notification 27560: Present(00000000,00000000,2756000000000,00000000) = : GL: rendering stereo frame 0 27561: GL: render 2 to GL_BACK 27562: onPostPresentDX 27562: GLSWAP 27563: SetViewport: 0,0 800x600 0118221 27563: SetViewport: 0,0 800x600 0118221 27563: IDirect3DDevice9::Clear(...) 27564: onPreClearDX 27564: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27564: beginCapture 27564: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27565: SetViewport: 0,0 800x600 0118221 27565: SetViewport: 0,0 800x600 0118221 27565: onPrePresentDX 27565: Presenting Render Target: 0C6D6940 27566: endCapture 2 to GL_BACK 27566: sending new frame notification 27566: Present(00000000,0000000027566,: GL: rendering stereo frame 00000000,00000000) = 0 27567: GL: render 0 to GL_BACK 27568: onPostPresentDX 27570: GLSWAP 27571: SetViewport: 0,0 800x600 0118221 27571: SetViewport: 0,0 800x600 0118221 27571: IDirect3DDevice9::Clear(...) 27572: onPreClearDX 27572: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27572: beginCapture 27573: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27573: SetViewport: 0,0 800x600 0118221 27573: SetViewport: 0,0 800x600 0118221 27574: onPrePresentDX 27574: Presenting Render Target: 0C6D6940 27574: endCapture 0 to GL_BACK 27575: sending new frame notification 27575: Present(00000000,00000000,2757500000000,00000000: GL: rendering stereo frame ) = 0 27575: GL: render 1 to GL_BACK 27576: onPostPresentDX 27579: GLSWAP 27579: SetViewport: 0,0 800x600 0118221 27580: SetViewport: 0,0 800x600 0118221 27580: IDirect3DDevice9::Clear(...) 27580: onPreClearDX 27580: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27581: beginCapture 27581: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27581: SetViewport: 0,0 800x600 0118221 27581: SetViewport: 0,0 800x600 0118221 27582: onPrePresentDX 27582: Presenting Render Target: 0C6D6940 27582: endCapture 1 to GL_BACK 27583: sending new frame notification 27583: Present(00000000,00000000,00000000,2758300000000: GL: rendering stereo frame ) = 027583 : GL: render 2 to GL_BACK 27584: onPostPresentDX 27587: GLSWAP 27587: SetViewport: 0,0 800x600 0118221 27588: SetViewport: 0,0 800x600 0118221 27588: IDirect3DDevice9::Clear(...) 27588: onPreClearDX 27588: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27589: beginCapture 27589: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27589: SetViewport: 0,0 800x600 0118221 27590: SetViewport: 0,0 800x600 0118221 27590: onPrePresentDX 27590: Presenting Render Target: 0C6D6940 27591: endCapture 2 to GL_BACK 27591: sending new frame notification 27591: Present(00000000,00000000,00000000,0000000027591) = : GL: rendering stereo frame 0 27592: GL: render 0 to GL_BACK 27592: onPostPresentDX 27595: GLSWAP 27596: SetViewport: 0,0 800x600 0118221 27596: SetViewport: 0,0 800x600 0118221 27596: IDirect3DDevice9::Clear(...) 27597: onPreClearDX 27597: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27597: beginCapture 27597: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27598: SetViewport: 0,0 800x600 0118221 27598: SetViewport: 0,0 800x600 0118221 27598: onPrePresentDX 27598: Presenting Render Target: 0C6D6940 27599: endCapture 0 to GL_BACK 27599: sending new frame notification 27599: Present(00000000,00000000,00000000,0000000027599) = : GL: rendering stereo frame 027600 : GL: render 1 to GL_BACK 27601: onPostPresentDX 27604: GLSWAP 27604: SetViewport: 0,0 800x600 0118221 27604: SetViewport: 0,0 800x600 0118221 27605: IDirect3DDevice9::Clear(...) 27605: onPreClearDX 27605: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27605: beginCapture 27606: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27606: SetViewport: 0,0 800x600 0118221 27606: SetViewport: 0,0 800x600 0118221 27606: onPrePresentDX 27607: Presenting Render Target: 0C6D6940 27607: endCapture 1 to GL_BACK 27607: sending new frame notification 27607: Present(00000000,00000000,2760800000000,00000000: GL: rendering stereo frame ) = 0 27608: GL: render 2 to GL_BACK 27609: onPostPresentDX 27612: GLSWAP 27612: SetViewport: 0,0 800x600 0118221 27613: SetViewport: 0,0 800x600 0118221 27613: IDirect3DDevice9::Clear(...) 27613: onPreClearDX 27613: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27614: beginCapture 27614: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27614: SetViewport: 0,0 800x600 0118221 27615: SetViewport: 0,0 800x600 0118221 27615: onPrePresentDX 27615: Presenting Render Target: 0C6D6940 27615: endCapture 2 to GL_BACK 27616: sending new frame notification 27616: Present(00000000,00000000,00000000,00000000) = 0 27616: GL: rendering stereo frame 27617: onPostPresentDX 27617: GL: render 0 to GL_BACK 27620: GLSWAP 27621: SetViewport: 0,0 800x600 0118221 27621: SetViewport: 0,0 800x600 0118221 27621: IDirect3DDevice9::Clear(...) 27622: onPreClearDX 27622: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27622: beginCapture 27622: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27623: SetViewport: 0,0 800x600 0118221 27623: SetViewport: 0,0 800x600 0118221 27623: onPrePresentDX 27623: Presenting Render Target: 0C6D6940 27624: endCapture 0 to GL_BACK 27624: sending new frame notification 27624: Present(00000000,0000000027624,00000000,00000000) = : GL: rendering stereo frame 0 27625: GL: render 1 to GL_BACK 27625: onPostPresentDX 27629: GLSWAP 27629: SetViewport: 0,0 800x600 0118221 27629: SetViewport: 0,0 800x600 0118221 27630: IDirect3DDevice9::Clear(...) 27630: onPreClearDX 27630: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27631: beginCapture 27631: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27632: SetViewport: 0,0 800x600 0118221 27632: SetViewport: 0,0 800x600 0118221 27632: onPrePresentDX 27632: Presenting Render Target: 0C6D6940 27633: endCapture 1 to GL_BACK 27633: sending new frame notification 27633: Present(00000000,00000000,00000000,00000000) = 027633 : GL: rendering stereo frame 27634: onPostPresentDX 27635: GL: render 2 to GL_BACK 27637: GLSWAP 27637: SetViewport: 0,0 800x600 0118221 27638: SetViewport: 0,0 800x600 0118221 27638: IDirect3DDevice9::Clear(...) 27639: onPreClearDX 27639: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27640: beginCapture 27640: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27641: SetViewport: 0,0 800x600 0118221 27641: SetViewport: 0,0 800x600 0118221 27642: onPrePresentDX 27642: Presenting Render Target: 0C6D6940 27643: endCapture 2 to GL_BACK 27643: sending new frame notification 27644: Present(00000000,0000000027644,: GL: rendering stereo frame 27645: GL: render 0 to GL_BACK 00000000,00000000) = 0 27645: GLSWAP 27646: onPostPresentDX 27646: SetViewport: 0,0 800x600 0118221 27647: SetViewport: 0,0 800x600 0118221 27647: IDirect3DDevice9::Clear(...) 27648: onPreClearDX 27648: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27649: beginCapture 27650: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27650: SetViewport: 0,0 800x600 0118221 27651: SetViewport: 0,0 800x600 0118221 27651: onPrePresentDX 27651: Presenting Render Target: 0C6D6940 27652: endCapture 0 to GL_BACK 27653: sending new frame notification 27653: Present(00000000,0000000027653,: GL: rendering stereo frame 27654: GL: render 1 to GL_BACK 00000000,00000000) = 0 27655: GLSWAP 27655: onPostPresentDX 27655: SetViewport: 0,0 800x600 0118221 27656: SetViewport: 0,0 800x600 0118221 27656: IDirect3DDevice9::Clear(...) 27657: onPreClearDX 27657: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27657: beginCapture 27658: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27658: SetViewport: 0,0 800x600 0118221 27658: SetViewport: 0,0 800x600 0118221 27658: onPrePresentDX 27659: Presenting Render Target: 0C6D6940 27659: endCapture 1 to GL_BACK 27659: sending new frame notification 27659: Present(00000000,0000000027660,: GL: rendering stereo frame 00000000,00000000) = 0 27660: GL: render 2 to GL_BACK 27661: onPostPresentDX 27662: GLSWAP 27662: SetViewport: 0,0 800x600 0118221 27663: SetViewport: 0,0 800x600 0118221 27663: IDirect3DDevice9::Clear(...) 27664: onPreClearDX 27664: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27665: beginCapture 27665: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27666: SetViewport: 0,0 800x600 0118221 27666: SetViewport: 0,0 800x600 0118221 27666: onPrePresentDX 27667: Presenting Render Target: 0C6D6940 27668: endCapture 2 to GL_BACK 27668: sending new frame notification 27668: Present(00000000,00000000,00000000,0000000027669) = : GL: rendering stereo frame 0 27669: GL: render 0 to GL_BACK 27670: onPostPresentDX 27671: GLSWAP 27671: SetViewport: 0,0 800x600 0118221 27672: SetViewport: 0,0 800x600 0118221 27672: IDirect3DDevice9::Clear(...) 27672: onPreClearDX 27673: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27673: beginCapture 27673: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27674: SetViewport: 0,0 800x600 0118221 27674: SetViewport: 0,0 800x600 0118221 27674: onPrePresentDX 27674: Presenting Render Target: 0C6D6940 27675: endCapture 0 to GL_BACK 27675: sending new frame notification 27675: Present(00000000,00000000,00000000,0000000027676) = : GL: rendering stereo frame 0 27676: GL: render 1 to GL_BACK 27677: onPostPresentDX 27679: GLSWAP 27679: SetViewport: 0,0 800x600 0118221 27680: SetViewport: 0,0 800x600 0118221 27680: IDirect3DDevice9::Clear(...) 27680: onPreClearDX 27680: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27681: beginCapture 27681: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27681: SetViewport: 0,0 800x600 0118221 27682: SetViewport: 0,0 800x600 0118221 27682: onPrePresentDX 27682: Presenting Render Target: 0C6D6940 27682: endCapture 1 to GL_BACK 27683: sending new frame notification 27683: Present(00000000,00000000,2768300000000,00000000: GL: rendering stereo frame ) = 027683: GL: render 2 to GL_BACK 27684: onPostPresentDX 27687: GLSWAP 27688: SetViewport: 0,0 800x600 0118221 27688: SetViewport: 0,0 800x600 0118221 27688: IDirect3DDevice9::Clear(...) 27688: onPreClearDX 27689: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27689: beginCapture 27689: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27690: SetViewport: 0,0 800x600 0118221 27690: SetViewport: 0,0 800x600 0118221 27690: onPrePresentDX 27690: Presenting Render Target: 0C6D6940 27691: endCapture 2 to GL_BACK 27691: sending new frame notification 27691: Present(0000000027691,00000000,: GL: rendering stereo frame 00000000,0000000027692: GL: render 0 to GL_BACK ) = 0 27692: onPostPresentDX 27695: GLSWAP 27696: SetViewport: 0,0 800x600 0118221 27696: SetViewport: 0,0 800x600 0118221 27697: IDirect3DDevice9::Clear(...) 27697: onPreClearDX 27697: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27698: beginCapture 27699: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27699: SetViewport: 0,0 800x600 0118221 27699: SetViewport: 0,0 800x600 0118221 27700: onPrePresentDX 27700: Presenting Render Target: 0C6D6940 27701: endCapture 0 to GL_BACK 27701: sending new frame notification 27701: Present(00000000,00000000,00000000,0000000027701) = : GL: rendering stereo frame 027702: GL: render 1 to GL_BACK 27702: onPostPresentDX 27704: GLSWAP 27704: SetViewport: 0,0 800x600 0118221 27704: SetViewport: 0,0 800x600 0118221 27705: IDirect3DDevice9::Clear(...) 27705: onPreClearDX 27705: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27706: beginCapture 27706: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27706: SetViewport: 0,0 800x600 0118221 27707: SetViewport: 0,0 800x600 0118221 27707: onPrePresentDX 27707: Presenting Render Target: 0C6D6940 27708: endCapture 1 to GL_BACK 27708: sending new frame notification 27708: Present(00000000,00000000,00000000,0000000027708) = : GL: rendering stereo frame 0 27709: GL: render 2 to GL_BACK 27710: onPostPresentDX 27712: GLSWAP 27712: SetViewport: 0,0 800x600 0118221 27713: SetViewport: 0,0 800x600 0118221 27713: IDirect3DDevice9::Clear(...) 27714: onPreClearDX 27714: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27715: beginCapture 27715: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27716: SetViewport: 0,0 800x600 0118221 27716: SetViewport: 0,0 800x600 0118221 27716: onPrePresentDX 27716: Presenting Render Target: 0C6D6940 27717: endCapture 2 to GL_BACK 27717: sending new frame notification 27717: Present(00000000,00000000,00000000,0000000027717) = : GL: rendering stereo frame 027718: GL: render 0 to GL_BACK 27718: onPostPresentDX 27720: GLSWAP 27721: SetViewport: 0,0 800x600 0118221 27721: SetViewport: 0,0 800x600 0118221 27722: IDirect3DDevice9::Clear(...) 27722: onPreClearDX 27722: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27722: beginCapture 27723: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27723: SetViewport: 0,0 800x600 0118221 27723: SetViewport: 0,0 800x600 0118221 27724: onPrePresentDX 27724: Presenting Render Target: 0C6D6940 27724: endCapture 0 to GL_BACK 27724: sending new frame notification 27725: Present(00000000,0000000027725,: GL: rendering stereo frame 00000000,0000000027725: GL: render 1 to GL_BACK ) = 0 27726: onPostPresentDX 27729: GLSWAP 27729: SetViewport: 0,0 800x600 0118221 27729: SetViewport: 0,0 800x600 0118221 27730: IDirect3DDevice9::Clear(...) 27730: onPreClearDX 27730: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27730: beginCapture 27731: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27731: SetViewport: 0,0 800x600 0118221 27731: SetViewport: 0,0 800x600 0118221 27732: onPrePresentDX 27732: Presenting Render Target: 0C6D6940 27732: endCapture 1 to GL_BACK 27732: sending new frame notification 27733: Present(00000000,0000000027733,: GL: rendering stereo frame 0000000027733,00000000: GL: render 2 to GL_BACK ) = 0 27734: onPostPresentDX 27737: GLSWAP 27737: SetViewport: 0,0 800x600 0118221 27738: SetViewport: 0,0 800x600 0118221 27738: IDirect3DDevice9::Clear(...) 27738: onPreClearDX 27738: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27739: beginCapture 27739: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27739: SetViewport: 0,0 800x600 0118221 27740: SetViewport: 0,0 800x600 0118221 27740: onPrePresentDX 27740: Presenting Render Target: 0C6D6940 27741: endCapture 2 to GL_BACK 27741: sending new frame notification 27741: Present(00000000,0000000027741,: GL: rendering stereo frame 0000000027742: GL: render 0 to GL_BACK ,00000000) = 0 27743: onPostPresentDX 27745: GLSWAP 27746: SetViewport: 0,0 800x600 0118221 27746: SetViewport: 0,0 800x600 0118221 27746: IDirect3DDevice9::Clear(...) 27747: onPreClearDX 27747: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27748: beginCapture 27748: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27749: SetViewport: 0,0 800x600 0118221 27749: SetViewport: 0,0 800x600 0118221 27750: onPrePresentDX 27750: Presenting Render Target: 0C6D6940 27751: endCapture 0 to GL_BACK 27751: sending new frame notification 27751: Present(00000000,00000000,2775200000000,00000000) = : GL: rendering stereo frame 0 27752: GL: render 1 to GL_BACK 27753: onPostPresentDX 27762: GLSWAP 27763: SetViewport: 0,0 800x600 0118221 27763: SetViewport: 0,0 800x600 0118221 27764: IDirect3DDevice9::Clear(...) 27764: onPreClearDX 27764: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27765: beginCapture 27766: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27766: SetViewport: 0,0 800x600 0118221 27766: SetViewport: 0,0 800x600 0118221 27767: onPrePresentDX 27767: Presenting Render Target: 0C6D6940 27768: endCapture 1 to GL_BACK 27768: sending new frame notification 27768: Present(00000000,00000000,2776900000000,: GL: rendering stereo frame 27769: GL: render 2 to GL_BACK 00000000) = 0 27770: onPostPresentDX 27770: GLSWAP 27771: SetViewport: 0,0 800x600 0118221 27771: SetViewport: 0,0 800x600 0118221 27771: IDirect3DDevice9::Clear(...) 27771: onPreClearDX 27772: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27772: beginCapture 27772: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27773: SetViewport: 0,0 800x600 0118221 27773: SetViewport: 0,0 800x600 0118221 27773: onPrePresentDX 27773: Presenting Render Target: 0C6D6940 27774: endCapture 2 to GL_BACK 27774: sending new frame notification 27774: Present(00000000,0000000027775,00000000: GL: rendering stereo frame 27775: ,GL: render 0 to GL_BACK 00000000) = 0 27776: GLSWAP 27776: onPostPresentDX 27776: SetViewport: 0,0 800x600 0118221 27777: SetViewport: 0,0 800x600 0118221 27777: IDirect3DDevice9::Clear(...) 27777: onPreClearDX 27778: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27778: beginCapture 27778: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27779: SetViewport: 0,0 800x600 0118221 27779: SetViewport: 0,0 800x600 0118221 27779: onPrePresentDX 27780: Presenting Render Target: 0C6D6940 27780: endCapture 0 to GL_BACK 27780: sending new frame notification 27781: Present(00000000,00000000,00000000,2778100000000: GL: rendering stereo frame ) = 0 27781: GL: render 1 to GL_BACK 27782: onPostPresentDX 27782: GLSWAP 27783: SetViewport: 0,0 800x600 0118221 27783: SetViewport: 0,0 800x600 0118221 27783: IDirect3DDevice9::Clear(...) 27784: onPreClearDX 27784: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27784: beginCapture 27784: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27785: SetViewport: 0,0 800x600 0118221 27785: SetViewport: 0,0 800x600 0118221 27785: onPrePresentDX 27785: Presenting Render Target: 0C6D6940 27786: endCapture 1 to GL_BACK 27786: sending new frame notification 27786: Present(00000000,00000000,2778600000000,00000000: GL: rendering stereo frame ) = 0 27787: GL: render 2 to GL_BACK 27788: onPostPresentDX 27788: GLSWAP 27789: SetViewport: 0,0 800x600 0118221 27789: SetViewport: 0,0 800x600 0118221 27789: IDirect3DDevice9::Clear(...) 27789: onPreClearDX 27790: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27790: beginCapture 27790: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27790: SetViewport: 0,0 800x600 0118221 27791: SetViewport: 0,0 800x600 0118221 27791: onPrePresentDX 27791: Presenting Render Target: 0C6D6940 27792: endCapture 2 to GL_BACK 27792: sending new frame notification 27792: Present(00000000,00000000,00000000,0000000027792) = : GL: rendering stereo frame 0 27793: GL: render 0 to GL_BACK 27794: onPostPresentDX 27795: GLSWAP 27796: SetViewport: 0,0 800x600 0118221 27796: SetViewport: 0,0 800x600 0118221 27796: IDirect3DDevice9::Clear(...) 27797: onPreClearDX 27797: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27797: beginCapture 27797: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27798: SetViewport: 0,0 800x600 0118221 27798: SetViewport: 0,0 800x600 0118221 27798: onPrePresentDX 27799: Presenting Render Target: 0C6D6940 27799: endCapture 0 to GL_BACK 27799: sending new frame notification 27799: Present(0000000027800,00000000,: GL: rendering stereo frame 0000000027800: GL: render 1 to GL_BACK ,00000000) = 0 27801: onPostPresentDX 27804: GLSWAP 27804: SetViewport: 0,0 800x600 0118221 27804: SetViewport: 0,0 800x600 0118221 27805: IDirect3DDevice9::Clear(...) 27805: onPreClearDX 27805: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27805: beginCapture 27806: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27806: SetViewport: 0,0 800x600 0118221 27806: SetViewport: 0,0 800x600 0118221 27806: onPrePresentDX 27807: Presenting Render Target: 0C6D6940 27807: endCapture 1 to GL_BACK 27807: sending new frame notification 27807: Present(00000000,00000000,0000000027808,00000000: GL: rendering stereo frame ) = 0 27808: GL: render 2 to GL_BACK 27809: onPostPresentDX 27812: GLSWAP 27812: SetViewport: 0,0 800x600 0118221 27813: SetViewport: 0,0 800x600 0118221 27813: IDirect3DDevice9::Clear(...) 27813: onPreClearDX 27813: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27814: beginCapture 27814: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27815: SetViewport: 0,0 800x600 0118221 27815: SetViewport: 0,0 800x600 0118221 27815: onPrePresentDX 27815: Presenting Render Target: 0C6D6940 27816: endCapture 2 to GL_BACK 27816: sending new frame notification 27816: Present(00000000,0000000027816,: GL: rendering stereo frame 00000000,0000000027817) = : GL: render 0 to GL_BACK 0 27818: onPostPresentDX 27820: GLSWAP 27821: SetViewport: 0,0 800x600 0118221 27821: SetViewport: 0,0 800x600 0118221 27822: IDirect3DDevice9::Clear(...) 27822: onPreClearDX 27822: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27822: beginCapture 27823: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27823: SetViewport: 0,0 800x600 0118221 27823: SetViewport: 0,0 800x600 0118221 27823: onPrePresentDX 27824: Presenting Render Target: 0C6D6940 27824: endCapture 0 to GL_BACK 27824: sending new frame notification 27825: Present(00000000,00000000,2782500000000,00000000: GL: rendering stereo frame ) = 027825: GL: render 1 to GL_BACK 27826: onPostPresentDX 27829: GLSWAP 27829: SetViewport: 0,0 800x600 0118221 27829: SetViewport: 0,0 800x600 0118221 27830: IDirect3DDevice9::Clear(...) 27830: onPreClearDX 27831: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27831: beginCapture 27832: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27832: SetViewport: 0,0 800x600 0118221 27833: SetViewport: 0,0 800x600 0118221 27833: onPrePresentDX 27833: Presenting Render Target: 0C6D6940 27833: endCapture 1 to GL_BACK 27834: sending new frame notification 27834: Present(00000000,0000000027834,00000000,00000000: GL: rendering stereo frame ) = 0 27835: GL: render 2 to GL_BACK 27835: onPostPresentDX 27837: GLSWAP 27837: SetViewport: 0,0 800x600 0118221 27838: SetViewport: 0,0 800x600 0118221 27838: IDirect3DDevice9::Clear(...) 27838: onPreClearDX 27839: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27839: beginCapture 27839: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27840: SetViewport: 0,0 800x600 0118221 27840: SetViewport: 0,0 800x600 0118221 27840: onPrePresentDX 27840: Presenting Render Target: 0C6D6940 27841: endCapture 2 to GL_BACK 27841: sending new frame notification 27841: Present(00000000,00000000,00000000,00000000) = 0 27841: GL: rendering stereo frame 27842: onPostPresentDX 27842: GL: render 0 to GL_BACK 27845: GLSWAP 27846: SetViewport: 0,0 800x600 0118221 27846: SetViewport: 0,0 800x600 0118221 27846: IDirect3DDevice9::Clear(...) 27847: onPreClearDX 27847: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27847: beginCapture 27847: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27848: SetViewport: 0,0 800x600 0118221 27848: SetViewport: 0,0 800x600 0118221 27848: onPrePresentDX 27848: Presenting Render Target: 0C6D6940 27849: endCapture 0 to GL_BACK 27849: sending new frame notification 27849: Present(00000000,0000000027849,: 00000000GL: rendering stereo frame ,0000000027850) = : GL: render 1 to GL_BACK 0 27850: onPostPresentDX 27854: GLSWAP 27854: SetViewport: 0,0 800x600 0118221 27854: SetViewport: 0,0 800x600 0118221 27855: IDirect3DDevice9::Clear(...) 27855: onPreClearDX 27855: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27856: beginCapture 27856: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27856: SetViewport: 0,0 800x600 0118221 27856: SetViewport: 0,0 800x600 0118221 27857: onPrePresentDX 27857: Presenting Render Target: 0C6D6940 27857: endCapture 1 to GL_BACK 27858: sending new frame notification 27858: Present(00000000,00000000,2785800000000,00000000: GL: rendering stereo frame ) = 0 27858: GL: render 2 to GL_BACK 27859: onPostPresentDX 27862: GLSWAP 27862: SetViewport: 0,0 800x600 0118221 27863: SetViewport: 0,0 800x600 0118221 27863: IDirect3DDevice9::Clear(...) 27863: onPreClearDX 27864: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27864: beginCapture 27864: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27865: SetViewport: 0,0 800x600 0118221 27865: SetViewport: 0,0 800x600 0118221 27865: onPrePresentDX 27865: Presenting Render Target: 0C6D6940 27866: endCapture 2 to GL_BACK 27866: sending new frame notification 27866: Present(00000000,00000000,00000000,0000000027866) = : GL: rendering stereo frame 0 27867: GL: render 0 to GL_BACK 27868: onPostPresentDX 27870: GLSWAP 27871: SetViewport: 0,0 800x600 0118221 27871: SetViewport: 0,0 800x600 0118221 27872: IDirect3DDevice9::Clear(...) 27872: onPreClearDX 27872: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27872: beginCapture 27873: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27873: SetViewport: 0,0 800x600 0118221 27873: SetViewport: 0,0 800x600 0118221 27874: onPrePresentDX 27874: Presenting Render Target: 0C6D6940 27874: endCapture 0 to GL_BACK 27874: sending new frame notification 27875: Present(00000000,00000000,00000000,00000000) = 0 27875: GL: rendering stereo frame 27876: onPostPresentDX 27876: GL: render 1 to GL_BACK 27879: GLSWAP 27879: SetViewport: 0,0 800x600 0118221 27880: SetViewport: 0,0 800x600 0118221 27880: IDirect3DDevice9::Clear(...) 27880: onPreClearDX 27880: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27881: beginCapture 27881: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27881: SetViewport: 0,0 800x600 0118221 27882: SetViewport: 0,0 800x600 0118221 27882: onPrePresentDX 27882: Presenting Render Target: 0C6D6940 27882: endCapture 1 to GL_BACK 27883: sending new frame notification 27883: Present(00000000,00000000,2788300000000,00000000: GL: rendering stereo frame ) = 027883: GL: render 2 to GL_BACK 27884: onPostPresentDX 27887: GLSWAP 27887: SetViewport: 0,0 800x600 0118221 27888: SetViewport: 0,0 800x600 0118221 27888: IDirect3DDevice9::Clear(...) 27888: onPreClearDX 27888: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27889: beginCapture 27889: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27889: SetViewport: 0,0 800x600 0118221 27890: SetViewport: 0,0 800x600 0118221 27890: onPrePresentDX 27890: Presenting Render Target: 0C6D6940 27890: endCapture 2 to GL_BACK 27891: sending new frame notification 27891: Present(00000000,00000000,00000000,0000000027891) = : GL: rendering stereo frame 0 27892: GL: render 0 to GL_BACK 27892: onPostPresentDX 27895: GLSWAP 27896: SetViewport: 0,0 800x600 0118221 27896: SetViewport: 0,0 800x600 0118221 27897: IDirect3DDevice9::Clear(...) 27897: onPreClearDX 27897: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27898: beginCapture 27899: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27899: SetViewport: 0,0 800x600 0118221 27899: SetViewport: 0,0 800x600 0118221 27900: onPrePresentDX 27900: Presenting Render Target: 0C6D6940 27901: endCapture 0 to GL_BACK 27901: sending new frame notification 27901: Present(00000000,00000000,00000000,0000000027902) = : GL: rendering stereo frame 027902 : GL: render 1 to GL_BACK 27903: onPostPresentDX 27904: GLSWAP 27904: SetViewport: 0,0 800x600 0118221 27904: SetViewport: 0,0 800x600 0118221 27905: IDirect3DDevice9::Clear(...) 27905: onPreClearDX 27905: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27905: beginCapture 27906: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27906: SetViewport: 0,0 800x600 0118221 27907: SetViewport: 0,0 800x600 0118221 27907: onPrePresentDX 27907: Presenting Render Target: 0C6D6940 27907: endCapture 1 to GL_BACK 27908: sending new frame notification 27908: Present(00000000,00000000,00000000,00000000) = 0 27908: GL: rendering stereo frame 27909: onPostPresentDX 27909: GL: render 2 to GL_BACK 27912: GLSWAP 27913: SetViewport: 0,0 800x600 0118221 27913: SetViewport: 0,0 800x600 0118221 27913: IDirect3DDevice9::Clear(...) 27913: onPreClearDX 27914: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27914: beginCapture 27914: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27915: SetViewport: 0,0 800x600 0118221 27915: SetViewport: 0,0 800x600 0118221 27915: onPrePresentDX 27916: Presenting Render Target: 0C6D6940 27916: endCapture 2 to GL_BACK 27916: sending new frame notification 27917: Present(00000000,00000000,2791700000000,00000000: GL: rendering stereo frame ) = 0 27917: GL: render 0 to GL_BACK 27918: onPostPresentDX 27920: GLSWAP 27921: SetViewport: 0,0 800x600 0118221 27921: SetViewport: 0,0 800x600 0118221 27921: IDirect3DDevice9::Clear(...) 27922: onPreClearDX 27922: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27922: beginCapture 27923: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27923: SetViewport: 0,0 800x600 0118221 27923: SetViewport: 0,0 800x600 0118221 27924: onPrePresentDX 27924: Presenting Render Target: 0C6D6940 27924: endCapture 0 to GL_BACK 27925: sending new frame notification 27925: Present(00000000,00000000,00000000,0000000027925) = : GL: rendering stereo frame 0 27925: GL: render 1 to GL_BACK 27926: onPostPresentDX 27929: GLSWAP 27929: SetViewport: 0,0 800x600 0118221 27929: SetViewport: 0,0 800x600 0118221 27930: IDirect3DDevice9::Clear(...) 27930: onPreClearDX 27930: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27930: beginCapture 27931: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27931: SetViewport: 0,0 800x600 0118221 27931: SetViewport: 0,0 800x600 0118221 27931: onPrePresentDX 27932: Presenting Render Target: 0C6D6940 27932: endCapture 1 to GL_BACK 27932: sending new frame notification 27932: Present(00000000,0000000027933,: GL: rendering stereo frame 0000000027933: GL: render 2 to GL_BACK ,00000000) = 0 27934: onPostPresentDX 27937: GLSWAP 27938: SetViewport: 0,0 800x600 0118221 27938: SetViewport: 0,0 800x600 0118221 27938: IDirect3DDevice9::Clear(...) 27938: onPreClearDX 27939: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27939: beginCapture 27939: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27939: SetViewport: 0,0 800x600 0118221 27940: SetViewport: 0,0 800x600 0118221 27940: onPrePresentDX 27940: Presenting Render Target: 0C6D6940 27941: endCapture 2 to GL_BACK 27941: sending new frame notification 27941: Present(00000000,00000000,00000000,00000000) = 279410: GL: rendering stereo frame 27941: GL: render 0 to GL_BACK 27942: onPostPresentDX 27945: GLSWAP 27946: SetViewport: 0,0 800x600 0118221 27946: SetViewport: 0,0 800x600 0118221 27947: IDirect3DDevice9::Clear(...) 27947: onPreClearDX 27947: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27948: beginCapture 27948: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27948: SetViewport: 0,0 800x600 0118221 27948: SetViewport: 0,0 800x600 0118221 27949: onPrePresentDX 27949: Presenting Render Target: 0C6D6940 27949: endCapture 0 to GL_BACK 27950: sending new frame notification 27950: Present(00000000,00000000,00000000,0000000027950) = : GL: rendering stereo frame 0 27950: GL: render 1 to GL_BACK 27951: onPostPresentDX 27954: GLSWAP 27954: SetViewport: 0,0 800x600 0118221 27954: SetViewport: 0,0 800x600 0118221 27955: IDirect3DDevice9::Clear(...) 27955: onPreClearDX 27955: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27955: beginCapture 27956: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27956: SetViewport: 0,0 800x600 0118221 27956: SetViewport: 0,0 800x600 0118221 27957: onPrePresentDX 27957: Presenting Render Target: 0C6D6940 27957: endCapture 1 to GL_BACK 27957: sending new frame notification 27958: Present(00000000,00000000,00000000,2795800000000: GL: rendering stereo frame ) = 0 27958: GL: render 2 to GL_BACK 27959: onPostPresentDX 27962: GLSWAP 27962: SetViewport: 0,0 800x600 0118221 27963: SetViewport: 0,0 800x600 0118221 27963: IDirect3DDevice9::Clear(...) 27963: onPreClearDX 27964: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27964: beginCapture 27964: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27965: SetViewport: 0,0 800x600 0118221 27965: SetViewport: 0,0 800x600 0118221 27965: onPrePresentDX 27966: Presenting Render Target: 0C6D6940 27966: endCapture 2 to GL_BACK 27966: sending new frame notification 27966: Present(00000000,00000000,2796700000000,00000000: GL: rendering stereo frame ) = 027967 : GL: render 0 to GL_BACK 27967: onPostPresentDX 27970: GLSWAP 27971: SetViewport: 0,0 800x600 0118221 27971: SetViewport: 0,0 800x600 0118221 27972: IDirect3DDevice9::Clear(...) 27972: onPreClearDX 27972: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27972: beginCapture 27973: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27973: SetViewport: 0,0 800x600 0118221 27973: SetViewport: 0,0 800x600 0118221 27973: onPrePresentDX 27974: Presenting Render Target: 0C6D6940 27974: endCapture 0 to GL_BACK 27974: sending new frame notification 27974: Present(00000000,00000000,00000000,0000000027975) = : GL: rendering stereo frame 0 27975: GL: render 1 to GL_BACK 27976: onPostPresentDX 27979: GLSWAP 27979: SetViewport: 0,0 800x600 0118221 27980: SetViewport: 0,0 800x600 0118221 27980: IDirect3DDevice9::Clear(...) 27980: onPreClearDX 27980: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27981: beginCapture 27981: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 27981: SetViewport: 0,0 800x600 0118221 27982: SetViewport: 0,0 800x600 0118221 27982: onPrePresentDX 27982: Presenting Render Target: 0C6D6940 27983: endCapture 1 to GL_BACK 27983: sending new frame notification 27983: Present(00000000,00000000,00000000,0000000027983) = : GL: rendering stereo frame 0 27984: GL: render 2 to GL_BACK 27984: onPostPresentDX 27987: GLSWAP 27987: SetViewport: 0,0 800x600 0118221 27988: SetViewport: 0,0 800x600 0118221 27988: IDirect3DDevice9::Clear(...) 27988: onPreClearDX 27988: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27989: beginCapture 27989: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 27989: SetViewport: 0,0 800x600 0118221 27990: SetViewport: 0,0 800x600 0118221 27990: onPrePresentDX 27990: Presenting Render Target: 0C6D6940 27991: endCapture 2 to GL_BACK 27991: sending new frame notification 27991: Present(00000000,00000000,00000000,00000000) = 0 27991: GL: rendering stereo frame 27992: onPostPresentDX 27992: GL: render 0 to GL_BACK 27995: GLSWAP 27996: SetViewport: 0,0 800x600 0118221 27996: SetViewport: 0,0 800x600 0118221 27996: IDirect3DDevice9::Clear(...) 27997: onPreClearDX 27997: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 27997: beginCapture 27998: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 27998: SetViewport: 0,0 800x600 0118221 27998: SetViewport: 0,0 800x600 0118221 27999: onPrePresentDX 27999: Presenting Render Target: 0C6D6940 27999: endCapture 0 to GL_BACK 27999: sending new frame notification 28000: Present(00000000,00000000,00000000,0000000028000) = : GL: rendering stereo frame 0 28000: GL: render 1 to GL_BACK 28001: onPostPresentDX 28004: GLSWAP 28004: SetViewport: 0,0 800x600 0118221 28004: SetViewport: 0,0 800x600 0118221 28005: IDirect3DDevice9::Clear(...) 28005: onPreClearDX 28005: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28006: beginCapture 28006: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28006: SetViewport: 0,0 800x600 0118221 28006: SetViewport: 0,0 800x600 0118221 28007: onPrePresentDX 28007: Presenting Render Target: 0C6D6940 28007: endCapture 1 to GL_BACK 28008: sending new frame notification 28008: Present(00000000,00000000,00000000,0000000028008) = : GL: rendering stereo frame 028008 : GL: render 2 to GL_BACK 28009: onPostPresentDX 28012: GLSWAP 28013: SetViewport: 0,0 800x600 0118221 28013: SetViewport: 0,0 800x600 0118221 28013: IDirect3DDevice9::Clear(...) 28013: onPreClearDX 28014: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28014: beginCapture 28014: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28015: SetViewport: 0,0 800x600 0118221 28015: SetViewport: 0,0 800x600 0118221 28015: onPrePresentDX 28015: Presenting Render Target: 0C6D6940 28016: endCapture 2 to GL_BACK 28016: sending new frame notification 28016: Present(00000000,00000000,00000000,0000000028017) = : GL: rendering stereo frame 0 28017: GL: render 0 to GL_BACK 28018: onPostPresentDX 28020: GLSWAP 28021: SetViewport: 0,0 800x600 0118221 28021: SetViewport: 0,0 800x600 0118221 28021: IDirect3DDevice9::Clear(...) 28022: onPreClearDX 28022: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28022: beginCapture 28022: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28023: SetViewport: 0,0 800x600 0118221 28023: SetViewport: 0,0 800x600 0118221 28023: onPrePresentDX 28023: Presenting Render Target: 0C6D6940 28024: endCapture 0 to GL_BACK 28024: sending new frame notification 28024: Present(00000000,00000000,2802400000000: GL: rendering stereo frame ,00000000) = 0 28025: GL: render 1 to GL_BACK 28026: onPostPresentDX 28029: GLSWAP 28029: SetViewport: 0,0 800x600 0118221 28029: SetViewport: 0,0 800x600 0118221 28030: IDirect3DDevice9::Clear(...) 28030: onPreClearDX 28030: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28030: beginCapture 28031: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28031: SetViewport: 0,0 800x600 0118221 28031: SetViewport: 0,0 800x600 0118221 28031: onPrePresentDX 28032: Presenting Render Target: 0C6D6940 28032: endCapture 1 to GL_BACK 28032: sending new frame notification 28032: Present(00000000,00000000,00000000,0000000028033) = : GL: rendering stereo frame 0 28033: GL: render 2 to GL_BACK 28034: onPostPresentDX 28037: GLSWAP 28037: SetViewport: 0,0 800x600 0118221 28038: SetViewport: 0,0 800x600 0118221 28038: IDirect3DDevice9::Clear(...) 28038: onPreClearDX 28039: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28039: beginCapture 28039: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28039: SetViewport: 0,0 800x600 0118221 28040: SetViewport: 0,0 800x600 0118221 28040: onPrePresentDX 28040: Presenting Render Target: 0C6D6940 28041: endCapture 2 to GL_BACK 28041: sending new frame notification 28041: Present(00000000,0000000028041,: GL: rendering stereo frame 00000000,00000000) = 0 28042: GL: render 0 to GL_BACK 28042: onPostPresentDX 28045: GLSWAP 28046: SetViewport: 0,0 800x600 0118221 28046: SetViewport: 0,0 800x600 0118221 28047: IDirect3DDevice9::Clear(...) 28047: onPreClearDX 28047: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28048: beginCapture 28049: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28049: SetViewport: 0,0 800x600 0118221 28050: SetViewport: 0,0 800x600 0118221 28050: onPrePresentDX 28051: Presenting Render Target: 0C6D6940 28052: endCapture 0 to GL_BACK 28052: sending new frame notification 28053: Present(00000000,00000000,00000000,00000000) = 0 28053: GL: rendering stereo frame 28054: onPostPresentDX 28055: GL: render 1 to GL_BACK 28056: GLSWAP 28056: SetViewport: 0,0 800x600 0118221 28057: SetViewport: 0,0 800x600 0118221 28057: IDirect3DDevice9::Clear(...) 28058: onPreClearDX 28058: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28059: beginCapture 28059: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28059: SetViewport: 0,0 800x600 0118221 28060: SetViewport: 0,0 800x600 0118221 28060: onPrePresentDX 28061: Presenting Render Target: 0C6D6940 28061: endCapture 1 to GL_BACK 28061: sending new frame notification 28062: Present(00000000,00000000,00000000,00000000) = 0 28062: GL: rendering stereo frame 28063: onPostPresentDX 28063: GL: render 2 to GL_BACK 28064: GLSWAP 28064: SetViewport: 0,0 800x600 0118221 28065: SetViewport: 0,0 800x600 0118221 28065: IDirect3DDevice9::Clear(...) 28065: onPreClearDX 28066: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28066: beginCapture 28066: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28066: SetViewport: 0,0 800x600 0118221 28067: SetViewport: 0,0 800x600 0118221 28067: onPrePresentDX 28067: Presenting Render Target: 0C6D6940 28068: endCapture 2 to GL_BACK 28068: sending new frame notification 28068: Present(00000000,00000000,00000000,00000000) = 0 28068: GL: rendering stereo frame 28069: onPostPresentDX 28069: GL: render 0 to GL_BACK 28070: GLSWAP 28071: SetViewport: 0,0 800x600 0118221 28071: SetViewport: 0,0 800x600 0118221 28071: IDirect3DDevice9::Clear(...) 28072: onPreClearDX 28072: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28072: beginCapture 28072: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28073: SetViewport: 0,0 800x600 0118221 28073: SetViewport: 0,0 800x600 0118221 28073: onPrePresentDX 28074: Presenting Render Target: 0C6D6940 28074: endCapture 0 to GL_BACK 28074: sending new frame notification 28074: Present(00000000,00000000,2807500000000,00000000: GL: rendering stereo frame ) = 028075: GL: render 1 to GL_BACK 28076: onPostPresentDX 28079: GLSWAP 28079: SetViewport: 0,0 800x600 0118221 28080: SetViewport: 0,0 800x600 0118221 28080: IDirect3DDevice9::Clear(...) 28080: onPreClearDX 28080: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28081: beginCapture 28081: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28081: SetViewport: 0,0 800x600 0118221 28081: SetViewport: 0,0 800x600 0118221 28082: onPrePresentDX 28082: Presenting Render Target: 0C6D6940 28082: endCapture 1 to GL_BACK 28082: sending new frame notification 28083: Present(00000000,00000000,00000000,00000000) = 028083 : GL: rendering stereo frame 28084: onPostPresentDX 28084: GL: render 2 to GL_BACK 28087: GLSWAP 28087: SetViewport: 0,0 800x600 0118221 28088: SetViewport: 0,0 800x600 0118221 28088: IDirect3DDevice9::Clear(...) 28089: onPreClearDX 28089: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28090: beginCapture 28090: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28091: SetViewport: 0,0 800x600 0118221 28091: SetViewport: 0,0 800x600 0118221 28092: onPrePresentDX 28092: Presenting Render Target: 0C6D6940 28093: endCapture 2 to GL_BACK 28093: sending new frame notification 28094: Present(00000000,00000000,00000000,00000000) = 0 28094: GL: rendering stereo frame 28095: onPostPresentDX 28096: GL: render 0 to GL_BACK 28097: GLSWAP 28097: SetViewport: 0,0 800x600 0118221 28098: SetViewport: 0,0 800x600 0118221 28098: IDirect3DDevice9::Clear(...) 28099: onPreClearDX 28099: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28100: beginCapture 28100: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28101: SetViewport: 0,0 800x600 0118221 28101: SetViewport: 0,0 800x600 0118221 28101: onPrePresentDX 28102: Presenting Render Target: 0C6D6940 28102: endCapture 0 to GL_BACK 28102: sending new frame notification 28102: Present(00000000,0000000028103,: GL: rendering stereo frame 00000000,00000000) = 0 28103: GL: render 1 to GL_BACK 28104: onPostPresentDX 28104: GLSWAP 28104: SetViewport: 0,0 800x600 0118221 28105: SetViewport: 0,0 800x600 0118221 28105: IDirect3DDevice9::Clear(...) 28106: onPreClearDX 28106: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28107: beginCapture 28107: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28108: SetViewport: 0,0 800x600 0118221 28108: SetViewport: 0,0 800x600 0118221 28109: onPrePresentDX 28109: Presenting Render Target: 0C6D6940 28110: endCapture 1 to GL_BACK 28110: sending new frame notification 28111: Present(00000000,00000000,00000000,0000000028111) = : GL: rendering stereo frame 0 28111: GL: render 2 to GL_BACK 28112: onPostPresentDX 28113: GLSWAP 28113: SetViewport: 0,0 800x600 0118221 28113: SetViewport: 0,0 800x600 0118221 28114: IDirect3DDevice9::Clear(...) 28114: onPreClearDX 28114: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28114: beginCapture 28115: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28115: SetViewport: 0,0 800x600 0118221 28115: SetViewport: 0,0 800x600 0118221 28115: onPrePresentDX 28116: Presenting Render Target: 0C6D6940 28116: endCapture 2 to GL_BACK 28116: sending new frame notification 28116: Present(00000000,00000000,00000000,00000000) = 0 28117: GL: rendering stereo frame 28118: onPostPresentDX 28118: GL: render 0 to GL_BACK 28120: GLSWAP 28121: SetViewport: 0,0 800x600 0118221 28121: SetViewport: 0,0 800x600 0118221 28121: IDirect3DDevice9::Clear(...) 28122: onPreClearDX 28122: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28122: beginCapture 28122: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28123: SetViewport: 0,0 800x600 0118221 28123: SetViewport: 0,0 800x600 0118221 28123: onPrePresentDX 28123: Presenting Render Target: 0C6D6940 28124: endCapture 0 to GL_BACK 28124: sending new frame notification 28124: Present(00000000,00000000,00000000,0000000028124) = : GL: rendering stereo frame 0 28125: GL: render 1 to GL_BACK 28126: onPostPresentDX 28129: GLSWAP 28129: SetViewport: 0,0 800x600 0118221 28129: SetViewport: 0,0 800x600 0118221 28130: IDirect3DDevice9::Clear(...) 28130: onPreClearDX 28130: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28131: beginCapture 28131: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28132: SetViewport: 0,0 800x600 0118221 28132: SetViewport: 0,0 800x600 0118221 28133: onPrePresentDX 28133: Presenting Render Target: 0C6D6940 28134: endCapture 1 to GL_BACK 28134: sending new frame notification 28134: Present(00000000,0000000028134,: GL: rendering stereo frame 28135: GL: render 2 to GL_BACK 00000000,00000000) = 0 28135: onPostPresentDX 28137: GLSWAP 28137: SetViewport: 0,0 800x600 0118221 28138: SetViewport: 0,0 800x600 0118221 28138: IDirect3DDevice9::Clear(...) 28139: onPreClearDX 28139: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28140: beginCapture 28140: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28140: SetViewport: 0,0 800x600 0118221 28141: SetViewport: 0,0 800x600 0118221 28141: onPrePresentDX 28141: Presenting Render Target: 0C6D6940 28142: endCapture 2 to GL_BACK 28142: sending new frame notification 28142: Present(00000000,00000000,2814200000000,00000000: GL: rendering stereo frame ) = 028143 : GL: render 0 to GL_BACK 28143: onPostPresentDX 28145: GLSWAP 28146: SetViewport: 0,0 800x600 0118221 28146: SetViewport: 0,0 800x600 0118221 28146: IDirect3DDevice9::Clear(...) 28147: onPreClearDX 28147: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28147: beginCapture 28147: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28148: SetViewport: 0,0 800x600 0118221 28148: SetViewport: 0,0 800x600 0118221 28148: onPrePresentDX 28148: Presenting Render Target: 0C6D6940 28149: endCapture 0 to GL_BACK 28149: sending new frame notification 28149: Present(00000000,00000000,00000000,00000000) = 0 28149: GL: rendering stereo frame 28150: onPostPresentDX 28151: GL: render 1 to GL_BACK 28154: GLSWAP 28154: SetViewport: 0,0 800x600 0118221 28154: SetViewport: 0,0 800x600 0118221 28155: IDirect3DDevice9::Clear(...) 28155: onPreClearDX 28155: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28155: beginCapture 28156: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28156: SetViewport: 0,0 800x600 0118221 28156: SetViewport: 0,0 800x600 0118221 28156: onPrePresentDX 28157: Presenting Render Target: 0C6D6940 28157: endCapture 1 to GL_BACK 28157: sending new frame notification 28157: Present(00000000,0000000028158,: GL: rendering stereo frame 00000000,00000000) = 0 28158: GL: render 2 to GL_BACK 28159: onPostPresentDX 28162: GLSWAP 28162: SetViewport: 0,0 800x600 0118221 28163: SetViewport: 0,0 800x600 0118221 28163: IDirect3DDevice9::Clear(...) 28163: onPreClearDX 28163: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28164: beginCapture 28164: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28164: SetViewport: 0,0 800x600 0118221 28165: SetViewport: 0,0 800x600 0118221 28165: onPrePresentDX 28165: Presenting Render Target: 0C6D6940 28165: endCapture 2 to GL_BACK 28166: sending new frame notification 28166: Present(0000000028166,00000000,00000000,00000000: GL: rendering stereo frame ) = 0 28166: GL: render 0 to GL_BACK 28167: onPostPresentDX 28170: GLSWAP 28171: SetViewport: 0,0 800x600 0118221 28171: SetViewport: 0,0 800x600 0118221 28171: IDirect3DDevice9::Clear(...) 28172: onPreClearDX 28172: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28172: beginCapture 28172: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28173: SetViewport: 0,0 800x600 0118221 28173: SetViewport: 0,0 800x600 0118221 28173: onPrePresentDX 28173: Presenting Render Target: 0C6D6940 28174: endCapture 0 to GL_BACK 28174: sending new frame notification 28174: Present(00000000,00000000,2817500000000,00000000: GL: rendering stereo frame ) = 028175 : GL: render 1 to GL_BACK 28176: onPostPresentDX 28179: GLSWAP 28179: SetViewport: 0,0 800x600 0118221 28180: SetViewport: 0,0 800x600 0118221 28180: IDirect3DDevice9::Clear(...) 28180: onPreClearDX 28180: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28181: beginCapture 28181: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28181: SetViewport: 0,0 800x600 0118221 28181: SetViewport: 0,0 800x600 0118221 28182: onPrePresentDX 28182: Presenting Render Target: 0C6D6940 28182: endCapture 1 to GL_BACK 28183: sending new frame notification 28183: Present(00000000,00000000,00000000,0000000028183) = : GL: rendering stereo frame 028183 : GL: render 2 to GL_BACK 28184: onPostPresentDX 28187: GLSWAP 28187: SetViewport: 0,0 800x600 0118221 28188: SetViewport: 0,0 800x600 0118221 28188: IDirect3DDevice9::Clear(...) 28188: onPreClearDX 28188: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28189: beginCapture 28189: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28189: SetViewport: 0,0 800x600 0118221 28190: SetViewport: 0,0 800x600 0118221 28190: onPrePresentDX 28190: Presenting Render Target: 0C6D6940 28190: endCapture 2 to GL_BACK 28191: sending new frame notification 28191: Present(00000000,00000000,00000000,00000000) = 0 28191: GL: rendering stereo frame 28192: onPostPresentDX 28192: GL: render 0 to GL_BACK 28195: GLSWAP 28196: SetViewport: 0,0 800x600 0118221 28196: SetViewport: 0,0 800x600 0118221 28196: IDirect3DDevice9::Clear(...) 28196: onPreClearDX 28197: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28197: beginCapture 28197: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28198: SetViewport: 0,0 800x600 0118221 28198: SetViewport: 0,0 800x600 0118221 28198: onPrePresentDX 28198: Presenting Render Target: 0C6D6940 28199: endCapture 0 to GL_BACK 28199: sending new frame notification 28199: Present(00000000,00000000,00000000,00000000) = 0 28200: GL: rendering stereo frame 28200: onPostPresentDX 28201: GL: render 1 to GL_BACK 28204: GLSWAP 28204: SetViewport: 0,0 800x600 0118221 28204: SetViewport: 0,0 800x600 0118221 28205: IDirect3DDevice9::Clear(...) 28205: onPreClearDX 28205: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28205: beginCapture 28206: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28206: SetViewport: 0,0 800x600 0118221 28206: SetViewport: 0,0 800x600 0118221 28206: onPrePresentDX 28207: Presenting Render Target: 0C6D6940 28207: endCapture 1 to GL_BACK 28207: sending new frame notification 28207: Present(00000000,00000000,00000000,00000000) = 0 28208: GL: rendering stereo frame 28208: onPostPresentDX 28209: GL: render 2 to GL_BACK 28212: GLSWAP 28212: SetViewport: 0,0 800x600 0118221 28213: SetViewport: 0,0 800x600 0118221 28213: IDirect3DDevice9::Clear(...) 28213: onPreClearDX 28214: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28214: beginCapture 28214: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28214: SetViewport: 0,0 800x600 0118221 28215: SetViewport: 0,0 800x600 0118221 28215: onPrePresentDX 28215: Presenting Render Target: 0C6D6940 28216: endCapture 2 to GL_BACK 28216: sending new frame notification 28216: Present(00000000,00000000,00000000,00000000) = 282170: GL: rendering stereo frame 28217: GL: render 0 to GL_BACK 28218: onPostPresentDX 28220: GLSWAP 28221: SetViewport: 0,0 800x600 0118221 28221: SetViewport: 0,0 800x600 0118221 28221: IDirect3DDevice9::Clear(...) 28222: onPreClearDX 28222: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28222: beginCapture 28222: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28223: SetViewport: 0,0 800x600 0118221 28223: SetViewport: 0,0 800x600 0118221 28223: onPrePresentDX 28223: Presenting Render Target: 0C6D6940 28224: endCapture 0 to GL_BACK 28224: sending new frame notification 28224: Present(00000000,00000000,00000000,0000000028224) = : GL: rendering stereo frame 0 28225: GL: render 1 to GL_BACK 28226: onPostPresentDX 28229: GLSWAP 28229: SetViewport: 0,0 800x600 0118221 28229: SetViewport: 0,0 800x600 0118221 28230: IDirect3DDevice9::Clear(...) 28230: onPreClearDX 28230: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28230: beginCapture 28231: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28231: SetViewport: 0,0 800x600 0118221 28231: SetViewport: 0,0 800x600 0118221 28231: onPrePresentDX 28232: Presenting Render Target: 0C6D6940 28232: endCapture 1 to GL_BACK 28232: sending new frame notification 28232: Present(00000000,00000000,00000000,0000000028233) = : GL: rendering stereo frame 0 28233: GL: render 2 to GL_BACK 28234: onPostPresentDX 28237: GLSWAP 28237: SetViewport: 0,0 800x600 0118221 28238: SetViewport: 0,0 800x600 0118221 28238: IDirect3DDevice9::Clear(...) 28238: onPreClearDX 28238: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28239: beginCapture 28239: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28239: SetViewport: 0,0 800x600 0118221 28240: SetViewport: 0,0 800x600 0118221 28240: onPrePresentDX 28240: Presenting Render Target: 0C6D6940 28240: endCapture 2 to GL_BACK 28241: sending new frame notification 28241: Present(00000000,00000000,00000000,00000000) = 0 28241: GL: rendering stereo frame 28242: onPostPresentDX 28242: GL: render 0 to GL_BACK 28245: GLSWAP 28246: SetViewport: 0,0 800x600 0118221 28246: SetViewport: 0,0 800x600 0118221 28246: IDirect3DDevice9::Clear(...) 28247: onPreClearDX 28247: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28247: beginCapture 28247: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28248: SetViewport: 0,0 800x600 0118221 28248: SetViewport: 0,0 800x600 0118221 28248: onPrePresentDX 28249: Presenting Render Target: 0C6D6940 28249: endCapture 0 to GL_BACK 28249: sending new frame notification 28249: Present(00000000,00000000,00000000,00000000) = 0 28250: GL: rendering stereo frame 28251: onPostPresentDX 28251: GL: render 1 to GL_BACK 28254: GLSWAP 28254: SetViewport: 0,0 800x600 0118221 28254: SetViewport: 0,0 800x600 0118221 28255: IDirect3DDevice9::Clear(...) 28255: onPreClearDX 28255: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28256: beginCapture 28256: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28256: SetViewport: 0,0 800x600 0118221 28257: SetViewport: 0,0 800x600 0118221 28257: onPrePresentDX 28257: Presenting Render Target: 0C6D6940 28258: endCapture 1 to GL_BACK 28258: sending new frame notification 28258: Present(00000000,00000000,00000000,0000000028259) = : GL: rendering stereo frame 028259: GL: render 2 to GL_BACK 28260: onPostPresentDX 28262: GLSWAP 28262: SetViewport: 0,0 800x600 0118221 28263: SetViewport: 0,0 800x600 0118221 28263: IDirect3DDevice9::Clear(...) 28264: onPreClearDX 28264: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28265: beginCapture 28265: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28266: SetViewport: 0,0 800x600 0118221 28266: SetViewport: 0,0 800x600 0118221 28267: onPrePresentDX 28267: Presenting Render Target: 0C6D6940 28268: endCapture 2 to GL_BACK 28268: sending new frame notification 28269: Present(00000000,0000000028269,: GL: rendering stereo frame 00000000,00000000) = 028269: GL: render 0 to GL_BACK 28270: onPostPresentDX 28271: GLSWAP 28271: SetViewport: 0,0 800x600 0118221 28271: SetViewport: 0,0 800x600 0118221 28272: IDirect3DDevice9::Clear(...) 28272: onPreClearDX 28272: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28273: beginCapture 28273: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28274: SetViewport: 0,0 800x600 0118221 28274: SetViewport: 0,0 800x600 0118221 28274: onPrePresentDX 28275: Presenting Render Target: 0C6D6940 28275: endCapture 0 to GL_BACK 28275: sending new frame notification 28275: Present(00000000,00000000,00000000,0000000028276) = : GL: rendering stereo frame 028276: GL: render 1 to GL_BACK 28277: onPostPresentDX 28279: GLSWAP 28279: SetViewport: 0,0 800x600 0118221 28280: SetViewport: 0,0 800x600 0118221 28280: IDirect3DDevice9::Clear(...) 28280: onPreClearDX 28281: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28282: beginCapture 28282: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28282: SetViewport: 0,0 800x600 0118221 28283: SetViewport: 0,0 800x600 0118221 28283: onPrePresentDX 28284: Presenting Render Target: 0C6D6940 28285: endCapture 1 to GL_BACK 28285: sending new frame notification 28285: Present(00000000,00000000,2828600000000,00000000: GL: rendering stereo frame ) = 0 28286: GL: render 2 to GL_BACK 28287: onPostPresentDX 28287: GLSWAP 28288: SetViewport: 0,0 800x600 0118221 28288: SetViewport: 0,0 800x600 0118221 28289: IDirect3DDevice9::Clear(...) 28289: onPreClearDX 28289: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28290: beginCapture 28290: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28291: SetViewport: 0,0 800x600 0118221 28291: SetViewport: 0,0 800x600 0118221 28292: onPrePresentDX 28292: Presenting Render Target: 0C6D6940 28292: endCapture 2 to GL_BACK 28292: sending new frame notification 28293: Present(00000000,00000000,00000000,00000000) = 0 28293: GL: rendering stereo frame 28294: onPostPresentDX 28294: GL: render 0 to GL_BACK 28295: GLSWAP 28296: SetViewport: 0,0 800x600 0118221 28296: SetViewport: 0,0 800x600 0118221 28296: IDirect3DDevice9::Clear(...) 28297: onPreClearDX 28297: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28297: beginCapture 28298: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28298: SetViewport: 0,0 800x600 0118221 28298: SetViewport: 0,0 800x600 0118221 28299: onPrePresentDX 28299: Presenting Render Target: 0C6D6940 28300: endCapture 0 to GL_BACK 28300: sending new frame notification 28300: Present(00000000,00000000,00000000,00000000) = 0 28300: GL: rendering stereo frame 28301: onPostPresentDX 28302: GL: render 1 to GL_BACK 28304: GLSWAP 28304: SetViewport: 0,0 800x600 0118221 28305: SetViewport: 0,0 800x600 0118221 28305: IDirect3DDevice9::Clear(...) 28305: onPreClearDX 28305: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28306: beginCapture 28306: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28306: SetViewport: 0,0 800x600 0118221 28306: SetViewport: 0,0 800x600 0118221 28307: onPrePresentDX 28307: Presenting Render Target: 0C6D6940 28308: endCapture 1 to GL_BACK 28308: sending new frame notification 28308: Present(00000000,00000000,2830800000000,00000000) = : GL: rendering stereo frame 0 28309: GL: render 2 to GL_BACK 28310: onPostPresentDX 28312: GLSWAP 28313: SetViewport: 0,0 800x600 0118221 28313: SetViewport: 0,0 800x600 0118221 28313: IDirect3DDevice9::Clear(...) 28313: onPreClearDX 28313: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28314: beginCapture 28314: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28314: SetViewport: 0,0 800x600 0118221 28315: SetViewport: 0,0 800x600 0118221 28315: onPrePresentDX 28315: Presenting Render Target: 0C6D6940 28315: endCapture 2 to GL_BACK 28316: sending new frame notification 28316: Present(0000000028316,00000000: GL: rendering stereo frame ,00000000,0000000028317: GL: render 0 to GL_BACK ) = 0 28317: onPostPresentDX 28320: GLSWAP 28321: SetViewport: 0,0 800x600 0118221 28321: SetViewport: 0,0 800x600 0118221 28321: IDirect3DDevice9::Clear(...) 28322: onPreClearDX 28322: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28322: beginCapture 28322: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28323: SetViewport: 0,0 800x600 0118221 28323: SetViewport: 0,0 800x600 0118221 28323: onPrePresentDX 28323: Presenting Render Target: 0C6D6940 28324: endCapture 0 to GL_BACK 28324: sending new frame notification 28324: Present(00000000,00000000,2832400000000,00000000) = : GL: rendering stereo frame 0 28325: GL: render 1 to GL_BACK 28326: onPostPresentDX 28329: GLSWAP 28329: SetViewport: 0,0 800x600 0118221 28329: SetViewport: 0,0 800x600 0118221 28330: IDirect3DDevice9::Clear(...) 28330: onPreClearDX 28331: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28332: beginCapture 28332: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28333: SetViewport: 0,0 800x600 0118221 28333: SetViewport: 0,0 800x600 0118221 28334: onPrePresentDX 28334: Presenting Render Target: 0C6D6940 28335: endCapture 1 to GL_BACK 28335: sending new frame notification 28336: Present(00000000,0000000028336,: GL: rendering stereo frame 00000000,00000000) = 0 28336: GL: render 2 to GL_BACK 28337: onPostPresentDX 28337: GLSWAP 28338: SetViewport: 0,0 800x600 0118221 28338: SetViewport: 0,0 800x600 0118221 28339: IDirect3DDevice9::Clear(...) 28339: onPreClearDX 28340: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28340: beginCapture 28341: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28341: SetViewport: 0,0 800x600 0118221 28342: SetViewport: 0,0 800x600 0118221 28342: onPrePresentDX 28342: Presenting Render Target: 0C6D6940 28343: endCapture 2 to GL_BACK 28343: sending new frame notification 28343: Present(00000000,0000000028344,: GL: rendering stereo frame 28344: GL: render 0 to GL_BACK 00000000,00000000) = 0 28345: onPostPresentDX 28345: GLSWAP 28346: SetViewport: 0,0 800x600 0118221 28346: SetViewport: 0,0 800x600 0118221 28347: IDirect3DDevice9::Clear(...) 28347: onPreClearDX 28348: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28348: beginCapture 28349: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28349: SetViewport: 0,0 800x600 0118221 28350: SetViewport: 0,0 800x600 0118221 28350: onPrePresentDX 28351: Presenting Render Target: 0C6D6940 28351: endCapture 0 to GL_BACK 28351: sending new frame notification 28352: Present(00000000,0000000028352,: GL: rendering stereo frame 00000000,00000000) = 028352: GL: render 1 to GL_BACK 28353: onPostPresentDX 28354: GLSWAP 28354: SetViewport: 0,0 800x600 0118221 28354: SetViewport: 0,0 800x600 0118221 28355: IDirect3DDevice9::Clear(...) 28355: onPreClearDX 28356: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28356: beginCapture 28357: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28357: SetViewport: 0,0 800x600 0118221 28358: SetViewport: 0,0 800x600 0118221 28358: onPrePresentDX 28358: Presenting Render Target: 0C6D6940 28359: endCapture 1 to GL_BACK 28359: sending new frame notification 28360: Present(00000000,00000000,00000000,0000000028360) = : GL: rendering stereo frame 0 28361: GL: render 2 to GL_BACK 28361: onPostPresentDX 28362: GLSWAP 28362: SetViewport: 0,0 800x600 0118221 28363: SetViewport: 0,0 800x600 0118221 28363: IDirect3DDevice9::Clear(...) 28363: onPreClearDX 28364: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28364: beginCapture 28364: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28364: SetViewport: 0,0 800x600 0118221 28365: SetViewport: 0,0 800x600 0118221 28365: onPrePresentDX 28365: Presenting Render Target: 0C6D6940 28366: endCapture 2 to GL_BACK 28366: sending new frame notification 28366: Present(00000000,0000000028366,: GL: rendering stereo frame 0000000028367,00000000: GL: render 0 to GL_BACK ) = 0 28368: onPostPresentDX 28370: GLSWAP 28371: SetViewport: 0,0 800x600 0118221 28371: SetViewport: 0,0 800x600 0118221 28372: IDirect3DDevice9::Clear(...) 28372: onPreClearDX 28372: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28373: beginCapture 28373: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28374: SetViewport: 0,0 800x600 0118221 28374: SetViewport: 0,0 800x600 0118221 28374: onPrePresentDX 28375: Presenting Render Target: 0C6D6940 28375: endCapture 0 to GL_BACK 28376: sending new frame notification 28376: Present(00000000,00000000,00000000,00000000) = 028376 : GL: rendering stereo frame 28377: GL: render 1 to GL_BACK 28378: onPostPresentDX 28379: GLSWAP 28379: SetViewport: 0,0 800x600 0118221 28380: SetViewport: 0,0 800x600 0118221 28380: IDirect3DDevice9::Clear(...) 28380: onPreClearDX 28381: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28382: beginCapture 28382: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28382: SetViewport: 0,0 800x600 0118221 28383: SetViewport: 0,0 800x600 0118221 28383: onPrePresentDX 28383: Presenting Render Target: 0C6D6940 28384: endCapture 1 to GL_BACK 28384: sending new frame notification 28384: Present(00000000,00000000,0000000028384,00000000: GL: rendering stereo frame ) = 0 28385: GL: render 2 to GL_BACK 28386: onPostPresentDX 28387: GLSWAP 28387: SetViewport: 0,0 800x600 0118221 28388: SetViewport: 0,0 800x600 0118221 28388: IDirect3DDevice9::Clear(...) 28388: onPreClearDX 28389: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28389: beginCapture 28389: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28390: SetViewport: 0,0 800x600 0118221 28390: SetViewport: 0,0 800x600 0118221 28390: onPrePresentDX 28390: Presenting Render Target: 0C6D6940 28391: endCapture 2 to GL_BACK 28391: sending new frame notification 28391: Present(00000000,00000000,00000000,00000000) = 0 28391: GL: rendering stereo frame 28392: onPostPresentDX 28392: GL: render 0 to GL_BACK 28395: GLSWAP 28396: SetViewport: 0,0 800x600 0118221 28396: SetViewport: 0,0 800x600 0118221 28396: IDirect3DDevice9::Clear(...) 28396: onPreClearDX 28397: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28397: beginCapture 28397: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28398: SetViewport: 0,0 800x600 0118221 28398: SetViewport: 0,0 800x600 0118221 28398: onPrePresentDX 28398: Presenting Render Target: 0C6D6940 28399: endCapture 0 to GL_BACK 28399: sending new frame notification 28399: Present(00000000,0000000028399,: GL: rendering stereo frame 0000000028400: GL: render 1 to GL_BACK ,00000000) = 0 28400: onPostPresentDX 28404: GLSWAP 28404: SetViewport: 0,0 800x600 0118221 28405: SetViewport: 0,0 800x600 0118221 28405: IDirect3DDevice9::Clear(...) 28405: onPreClearDX 28405: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28406: beginCapture 28406: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28406: SetViewport: 0,0 800x600 0118221 28406: SetViewport: 0,0 800x600 0118221 28407: onPrePresentDX 28407: Presenting Render Target: 0C6D6940 28407: endCapture 1 to GL_BACK 28407: sending new frame notification 28408: Present(00000000,00000000,2840800000000,00000000: GL: rendering stereo frame ) = 028408 : GL: render 2 to GL_BACK 28408: onPostPresentDX 28412: GLSWAP 28413: SetViewport: 0,0 800x600 0118221 28413: SetViewport: 0,0 800x600 0118221 28413: IDirect3DDevice9::Clear(...) 28413: onPreClearDX 28413: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28414: beginCapture 28414: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28414: SetViewport: 0,0 800x600 0118221 28415: SetViewport: 0,0 800x600 0118221 28415: onPrePresentDX 28415: Presenting Render Target: 0C6D6940 28415: endCapture 2 to GL_BACK 28416: sending new frame notification 28416: Present(00000000,00000000,00000000,0000000028416) = : GL: rendering stereo frame 0 28417: GL: render 0 to GL_BACK 28417: onPostPresentDX 28420: GLSWAP 28421: SetViewport: 0,0 800x600 0118221 28421: SetViewport: 0,0 800x600 0118221 28421: IDirect3DDevice9::Clear(...) 28422: onPreClearDX 28422: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28422: beginCapture 28422: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28423: SetViewport: 0,0 800x600 0118221 28423: SetViewport: 0,0 800x600 0118221 28423: onPrePresentDX 28423: Presenting Render Target: 0C6D6940 28424: endCapture 0 to GL_BACK 28424: sending new frame notification 28424: Present(00000000,00000000,00000000,00000000) = 0 28424: GL: rendering stereo frame 28425: onPostPresentDX 28426: GL: render 1 to GL_BACK 28429: GLSWAP 28429: SetViewport: 0,0 800x600 0118221 28430: SetViewport: 0,0 800x600 0118221 28430: IDirect3DDevice9::Clear(...) 28430: onPreClearDX 28431: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28432: beginCapture 28432: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28433: SetViewport: 0,0 800x600 0118221 28433: SetViewport: 0,0 800x600 0118221 28433: onPrePresentDX 28434: Presenting Render Target: 0C6D6940 28435: endCapture 1 to GL_BACK 28435: sending new frame notification 28435: Present(00000000,0000000028436,: GL: rendering stereo frame 00000000,00000000) = 028436 : GL: render 2 to GL_BACK 28437: onPostPresentDX 28438: GLSWAP 28438: SetViewport: 0,0 800x600 0118221 28439: SetViewport: 0,0 800x600 0118221 28439: IDirect3DDevice9::Clear(...) 28439: onPreClearDX 28440: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28441: beginCapture 28441: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28441: SetViewport: 0,0 800x600 0118221 28442: SetViewport: 0,0 800x600 0118221 28442: onPrePresentDX 28443: Presenting Render Target: 0C6D6940 28443: endCapture 2 to GL_BACK 28443: sending new frame notification 28444: Present(00000000,00000000,2844400000000: ,00000000GL: rendering stereo frame ) = 028444: GL: render 0 to GL_BACK 28445: onPostPresentDX 28445: GLSWAP 28446: SetViewport: 0,0 800x600 0118221 28446: SetViewport: 0,0 800x600 0118221 28447: IDirect3DDevice9::Clear(...) 28447: onPreClearDX 28447: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28448: beginCapture 28449: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28449: SetViewport: 0,0 800x600 0118221 28450: SetViewport: 0,0 800x600 0118221 28450: onPrePresentDX 28450: Presenting Render Target: 0C6D6940 28451: endCapture 0 to GL_BACK 28452: sending new frame notification 28452: Present(00000000,00000000,00000000,00000000) = 0 28453: GL: rendering stereo frame 28453: onPostPresentDX 28454: GL: render 1 to GL_BACK 28455: GLSWAP 28455: SetViewport: 0,0 800x600 0118221 28456: SetViewport: 0,0 800x600 0118221 28456: IDirect3DDevice9::Clear(...) 28456: onPreClearDX 28456: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28457: beginCapture 28457: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28457: SetViewport: 0,0 800x600 0118221 28457: SetViewport: 0,0 800x600 0118221 28458: onPrePresentDX 28458: Presenting Render Target: 0C6D6940 28458: endCapture 1 to GL_BACK 28458: sending new frame notification 28459: Present(00000000,00000000,00000000,00000000) = 0 28459: GL: rendering stereo frame 28460: onPostPresentDX 28460: GL: render 2 to GL_BACK 28462: GLSWAP 28462: SetViewport: 0,0 800x600 0118221 28463: SetViewport: 0,0 800x600 0118221 28463: IDirect3DDevice9::Clear(...) 28463: onPreClearDX 28464: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28464: beginCapture 28464: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28465: SetViewport: 0,0 800x600 0118221 28465: SetViewport: 0,0 800x600 0118221 28465: onPrePresentDX 28466: Presenting Render Target: 0C6D6940 28466: endCapture 2 to GL_BACK 28466: sending new frame notification 28466: Present(00000000,00000000,00000000,0000000028467) = : GL: rendering stereo frame 028467: GL: render 0 to GL_BACK 28467: onPostPresentDX 28470: GLSWAP 28471: SetViewport: 0,0 800x600 0118221 28471: SetViewport: 0,0 800x600 0118221 28472: IDirect3DDevice9::Clear(...) 28472: onPreClearDX 28472: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28473: beginCapture 28474: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28474: SetViewport: 0,0 800x600 0118221 28474: SetViewport: 0,0 800x600 0118221 28475: onPrePresentDX 28475: Presenting Render Target: 0C6D6940 28476: endCapture 0 to GL_BACK 28476: sending new frame notification 28477: Present(00000000,00000000,00000000,00000000) = 284770: GL: rendering stereo frame 28478: onPostPresentDX 28478: GL: render 1 to GL_BACK 28479: GLSWAP 28479: SetViewport: 0,0 800x600 0118221 28480: SetViewport: 0,0 800x600 0118221 28480: IDirect3DDevice9::Clear(...) 28481: onPreClearDX 28481: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28482: beginCapture 28482: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28483: SetViewport: 0,0 800x600 0118221 28483: SetViewport: 0,0 800x600 0118221 28483: onPrePresentDX 28484: Presenting Render Target: 0C6D6940 28484: endCapture 1 to GL_BACK 28485: sending new frame notification 28485: Present(00000000,00000000,2848500000000,00000000: GL: rendering stereo frame ) = 028485: GL: render 2 to GL_BACK 28486: onPostPresentDX 28487: GLSWAP 28487: SetViewport: 0,0 800x600 0118221 28488: SetViewport: 0,0 800x600 0118221 28488: IDirect3DDevice9::Clear(...) 28489: onPreClearDX 28489: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28490: beginCapture 28491: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28491: SetViewport: 0,0 800x600 0118221 28491: SetViewport: 0,0 800x600 0118221 28492: onPrePresentDX 28492: Presenting Render Target: 0C6D6940 28493: endCapture 2 to GL_BACK 28493: sending new frame notification 28494: Present(00000000,00000000,00000000,0000000028494) = : GL: rendering stereo frame 28495: GL: render 0 to GL_BACK 0 28495: GLSWAP 28496: onPostPresentDX 28496: SetViewport: 0,0 800x600 0118221 28497: SetViewport: 0,0 800x600 0118221 28497: IDirect3DDevice9::Clear(...) 28498: onPreClearDX 28498: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28499: beginCapture 28500: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28501: SetViewport: 0,0 800x600 0118221 28501: SetViewport: 0,0 800x600 0118221 28502: onPrePresentDX 28502: Presenting Render Target: 0C6D6940 28503: endCapture 0 to GL_BACK 28503: sending new frame notification 28503: Present(00000000,00000000,2850400000000,00000000: GL: rendering stereo frame 28504) = : GL: render 1 to GL_BACK 0 28505: onPostPresentDX 28505: GLSWAP 28506: SetViewport: 0,0 800x600 0118221 28506: SetViewport: 0,0 800x600 0118221 28506: IDirect3DDevice9::Clear(...) 28507: onPreClearDX 28507: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28508: beginCapture 28508: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28508: SetViewport: 0,0 800x600 0118221 28509: SetViewport: 0,0 800x600 0118221 28509: onPrePresentDX 28509: Presenting Render Target: 0C6D6940 28509: endCapture 1 to GL_BACK 28510: sending new frame notification 28510: Present(00000000,00000000,2851000000000,00000000: GL: rendering stereo frame ) = 028510 : GL: render 2 to GL_BACK 28511: onPostPresentDX 28512: GLSWAP 28513: SetViewport: 0,0 800x600 0118221 28513: SetViewport: 0,0 800x600 0118221 28513: IDirect3DDevice9::Clear(...) 28514: onPreClearDX 28514: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28514: beginCapture 28515: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28515: SetViewport: 0,0 800x600 0118221 28515: SetViewport: 0,0 800x600 0118221 28516: onPrePresentDX 28516: Presenting Render Target: 0C6D6940 28517: endCapture 2 to GL_BACK 28517: sending new frame notification 28517: Present(00000000,00000000,2851800000000,00000000: GL: rendering stereo frame 28518: GL: render 0 to GL_BACK ) = 0 28519: onPostPresentDX 28520: GLSWAP 28521: SetViewport: 0,0 800x600 0118221 28521: SetViewport: 0,0 800x600 0118221 28522: IDirect3DDevice9::Clear(...) 28522: onPreClearDX 28522: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28522: beginCapture 28523: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28523: SetViewport: 0,0 800x600 0118221 28523: SetViewport: 0,0 800x600 0118221 28524: onPrePresentDX 28524: Presenting Render Target: 0C6D6940 28524: endCapture 0 to GL_BACK 28524: sending new frame notification 28525: Present(00000000,00000000,00000000,2852500000000: ) = GL: rendering stereo frame 028525 : GL: render 1 to GL_BACK 28526: onPostPresentDX 28529: GLSWAP 28529: SetViewport: 0,0 800x600 0118221 28529: SetViewport: 0,0 800x600 0118221 28530: IDirect3DDevice9::Clear(...) 28530: onPreClearDX 28530: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28530: beginCapture 28531: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28531: SetViewport: 0,0 800x600 0118221 28531: SetViewport: 0,0 800x600 0118221 28531: onPrePresentDX 28532: Presenting Render Target: 0C6D6940 28532: endCapture 1 to GL_BACK 28532: sending new frame notification 28532: Present(00000000,0000000028533,: GL: rendering stereo frame 00000000,00000000) = 0 28533: GL: render 2 to GL_BACK 28534: onPostPresentDX 28537: GLSWAP 28538: SetViewport: 0,0 800x600 0118221 28538: SetViewport: 0,0 800x600 0118221 28538: IDirect3DDevice9::Clear(...) 28538: onPreClearDX 28538: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28539: beginCapture 28539: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28539: SetViewport: 0,0 800x600 0118221 28540: SetViewport: 0,0 800x600 0118221 28540: onPrePresentDX 28540: Presenting Render Target: 0C6D6940 28540: endCapture 2 to GL_BACK 28541: sending new frame notification 28541: Present(00000000,00000000,2854100000000,00000000: GL: rendering stereo frame ) = 0 28542: GL: render 0 to GL_BACK 28542: onPostPresentDX 28545: GLSWAP 28546: SetViewport: 0,0 800x600 0118221 28546: SetViewport: 0,0 800x600 0118221 28546: IDirect3DDevice9::Clear(...) 28547: onPreClearDX 28547: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28547: beginCapture 28547: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28548: SetViewport: 0,0 800x600 0118221 28548: SetViewport: 0,0 800x600 0118221 28548: onPrePresentDX 28548: Presenting Render Target: 0C6D6940 28549: endCapture 0 to GL_BACK 28549: sending new frame notification 28549: Present(00000000,00000000,2855000000000,00000000: GL: rendering stereo frame 28550: GL: render 1 to GL_BACK ) = 0 28551: onPostPresentDX 28554: GLSWAP 28554: SetViewport: 0,0 800x600 0118221 28554: SetViewport: 0,0 800x600 0118221 28555: IDirect3DDevice9::Clear(...) 28555: onPreClearDX 28556: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28556: beginCapture 28557: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28557: SetViewport: 0,0 800x600 0118221 28558: SetViewport: 0,0 800x600 0118221 28558: onPrePresentDX 28558: Presenting Render Target: 0C6D6940 28559: endCapture 1 to GL_BACK 28559: sending new frame notification 28560: Present(00000000,0000000028560,: GL: rendering stereo frame 00000000,00000000) = 0 28560: GL: render 2 to GL_BACK 28561: onPostPresentDX 28562: GLSWAP 28562: SetViewport: 0,0 800x600 0118221 28563: SetViewport: 0,0 800x600 0118221 28563: IDirect3DDevice9::Clear(...) 28563: onPreClearDX 28563: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28564: beginCapture 28564: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28564: SetViewport: 0,0 800x600 0118221 28565: SetViewport: 0,0 800x600 0118221 28565: onPrePresentDX 28565: Presenting Render Target: 0C6D6940 28566: endCapture 2 to GL_BACK 28566: sending new frame notification 28566: Present(00000000,00000000,00000000,00000000) = 0 28566: GL: rendering stereo frame 28567: onPostPresentDX 28567: GL: render 0 to GL_BACK 28570: GLSWAP 28571: SetViewport: 0,0 800x600 0118221 28571: SetViewport: 0,0 800x600 0118221 28572: IDirect3DDevice9::Clear(...) 28572: onPreClearDX 28572: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28572: beginCapture 28573: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28573: SetViewport: 0,0 800x600 0118221 28573: SetViewport: 0,0 800x600 0118221 28573: onPrePresentDX 28574: Presenting Render Target: 0C6D6940 28574: endCapture 0 to GL_BACK 28574: sending new frame notification 28575: Present(00000000,00000000,00000000,00000000) = 0 28575: GL: rendering stereo frame 28576: onPostPresentDX 28576: GL: render 1 to GL_BACK 28579: GLSWAP 28579: SetViewport: 0,0 800x600 0118221 28579: SetViewport: 0,0 800x600 0118221 28580: IDirect3DDevice9::Clear(...) 28580: onPreClearDX 28580: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28581: beginCapture 28581: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28581: SetViewport: 0,0 800x600 0118221 28582: SetViewport: 0,0 800x600 0118221 28582: onPrePresentDX 28582: Presenting Render Target: 0C6D6940 28583: endCapture 1 to GL_BACK 28583: sending new frame notification 28583: Present(00000000,0000000028583,: GL: rendering stereo frame 28584: GL: render 2 to GL_BACK 00000000,00000000) = 0 28584: onPostPresentDX 28587: GLSWAP 28587: SetViewport: 0,0 800x600 0118221 28588: SetViewport: 0,0 800x600 0118221 28588: IDirect3DDevice9::Clear(...) 28589: onPreClearDX 28589: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28590: beginCapture 28590: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28591: SetViewport: 0,0 800x600 0118221 28591: SetViewport: 0,0 800x600 0118221 28591: onPrePresentDX 28592: Presenting Render Target: 0C6D6940 28593: endCapture 2 to GL_BACK 28593: sending new frame notification 28593: Present(00000000,00000000,2859400000000,00000000: GL: rendering stereo frame 28594: GL: render 0 to GL_BACK ) = 0 28595: onPostPresentDX 28595: GLSWAP 28596: SetViewport: 0,0 800x600 0118221 28596: SetViewport: 0,0 800x600 0118221 28596: IDirect3DDevice9::Clear(...) 28597: onPreClearDX 28597: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28597: beginCapture 28598: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28598: SetViewport: 0,0 800x600 0118221 28598: SetViewport: 0,0 800x600 0118221 28598: onPrePresentDX 28599: Presenting Render Target: 0C6D6940 28599: endCapture 0 to GL_BACK 28599: sending new frame notification 28599: Present(00000000,00000000,00000000,0000000028600) = : GL: rendering stereo frame 0 28600: GL: render 1 to GL_BACK 28601: onPostPresentDX 28604: GLSWAP 28604: SetViewport: 0,0 800x600 0118221 28605: SetViewport: 0,0 800x600 0118221 28605: IDirect3DDevice9::Clear(...) 28605: onPreClearDX 28605: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28606: beginCapture 28606: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28606: SetViewport: 0,0 800x600 0118221 28606: SetViewport: 0,0 800x600 0118221 28607: onPrePresentDX 28607: Presenting Render Target: 0C6D6940 28607: endCapture 1 to GL_BACK 28607: sending new frame notification 28608: Present(0000000028608,00000000,: GL: rendering stereo frame 00000000,00000000) = 0 28608: GL: render 2 to GL_BACK 28609: onPostPresentDX 28612: GLSWAP 28612: SetViewport: 0,0 800x600 0118221 28613: SetViewport: 0,0 800x600 0118221 28613: IDirect3DDevice9::Clear(...) 28613: onPreClearDX 28613: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28614: beginCapture 28614: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28614: SetViewport: 0,0 800x600 0118221 28615: SetViewport: 0,0 800x600 0118221 28615: onPrePresentDX 28615: Presenting Render Target: 0C6D6940 28615: endCapture 2 to GL_BACK 28616: sending new frame notification 28616: Present(00000000,0000000028616,: GL: rendering stereo frame 28616: GL: render 0 to GL_BACK 00000000,00000000) = 0 28617: onPostPresentDX 28620: GLSWAP 28621: SetViewport: 0,0 800x600 0118221 28621: SetViewport: 0,0 800x600 0118221 28621: IDirect3DDevice9::Clear(...) 28622: onPreClearDX 28622: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28622: beginCapture 28623: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28623: SetViewport: 0,0 800x600 0118221 28623: SetViewport: 0,0 800x600 0118221 28624: onPrePresentDX 28624: Presenting Render Target: 0C6D6940 28624: endCapture 0 to GL_BACK 28625: sending new frame notification 28625: Present(00000000,00000000,00000000,0000000028625) = : GL: rendering stereo frame 0 28625: GL: render 1 to GL_BACK 28626: onPostPresentDX 28629: GLSWAP 28629: SetViewport: 0,0 800x600 0118221 28630: SetViewport: 0,0 800x600 0118221 28630: IDirect3DDevice9::Clear(...) 28630: onPreClearDX 28630: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28631: beginCapture 28631: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28631: SetViewport: 0,0 800x600 0118221 28632: SetViewport: 0,0 800x600 0118221 28632: onPrePresentDX 28632: Presenting Render Target: 0C6D6940 28632: endCapture 1 to GL_BACK 28633: sending new frame notification 28633: Present(00000000,0000000028633,: GL: rendering stereo frame 28633: GL: render 2 to GL_BACK 00000000,00000000) = 0 28634: onPostPresentDX 28637: GLSWAP 28638: SetViewport: 0,0 800x600 0118221 28638: SetViewport: 0,0 800x600 0118221 28638: IDirect3DDevice9::Clear(...) 28639: onPreClearDX 28639: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28639: beginCapture 28639: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28640: SetViewport: 0,0 800x600 0118221 28640: SetViewport: 0,0 800x600 0118221 28640: onPrePresentDX 28641: Presenting Render Target: 0C6D6940 28641: endCapture 2 to GL_BACK 28641: sending new frame notification 28641: Present(00000000,00000000,00000000,2864200000000: GL: rendering stereo frame ) = 0 28642: GL: render 0 to GL_BACK 28643: onPostPresentDX 28645: GLSWAP 28646: SetViewport: 0,0 800x600 0118221 28646: SetViewport: 0,0 800x600 0118221 28646: IDirect3DDevice9::Clear(...) 28647: onPreClearDX 28647: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28647: beginCapture 28647: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28648: SetViewport: 0,0 800x600 0118221 28648: SetViewport: 0,0 800x600 0118221 28648: onPrePresentDX 28648: Presenting Render Target: 0C6D6940 28649: endCapture 0 to GL_BACK 28649: sending new frame notification 28649: Present(00000000,00000000,00000000,00000000) = 0 28649: GL: rendering stereo frame 28650: onPostPresentDX 28651: GL: render 1 to GL_BACK 28654: GLSWAP 28654: SetViewport: 0,0 800x600 0118221 28654: SetViewport: 0,0 800x600 0118221 28655: IDirect3DDevice9::Clear(...) 28655: onPreClearDX 28655: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28655: beginCapture 28656: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28656: SetViewport: 0,0 800x600 0118221 28656: SetViewport: 0,0 800x600 0118221 28656: onPrePresentDX 28657: Presenting Render Target: 0C6D6940 28657: endCapture 1 to GL_BACK 28657: sending new frame notification 28657: Present(00000000,00000000,00000000,00000000) = 0 28658: GL: rendering stereo frame 28659: onPostPresentDX 28659: GL: render 2 to GL_BACK 28662: GLSWAP 28663: SetViewport: 0,0 800x600 0118221 28663: SetViewport: 0,0 800x600 0118221 28663: IDirect3DDevice9::Clear(...) 28664: onPreClearDX 28664: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28664: beginCapture 28665: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28665: SetViewport: 0,0 800x600 0118221 28665: SetViewport: 0,0 800x600 0118221 28666: onPrePresentDX 28666: Presenting Render Target: 0C6D6940 28666: endCapture 2 to GL_BACK 28666: sending new frame notification 28667: Present(00000000,0000000028667,: GL: rendering stereo frame 28667: GL: render 0 to GL_BACK 00000000,00000000) = 0 28668: onPostPresentDX 28670: GLSWAP 28671: SetViewport: 0,0 800x600 0118221 28671: SetViewport: 0,0 800x600 0118221 28671: IDirect3DDevice9::Clear(...) 28672: onPreClearDX 28672: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28672: beginCapture 28672: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28673: SetViewport: 0,0 800x600 0118221 28673: SetViewport: 0,0 800x600 0118221 28673: onPrePresentDX 28673: Presenting Render Target: 0C6D6940 28674: endCapture 0 to GL_BACK 28674: sending new frame notification 28674: Present(0000000028674,00000000,: GL: rendering stereo frame 00000000,00000000) = 028675 : GL: render 1 to GL_BACK 28676: onPostPresentDX 28679: GLSWAP 28679: SetViewport: 0,0 800x600 0118221 28680: SetViewport: 0,0 800x600 0118221 28680: IDirect3DDevice9::Clear(...) 28680: onPreClearDX 28681: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28682: beginCapture 28682: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28682: SetViewport: 0,0 800x600 0118221 28683: SetViewport: 0,0 800x600 0118221 28683: onPrePresentDX 28683: Presenting Render Target: 0C6D6940 28684: endCapture 1 to GL_BACK 28684: sending new frame notification 28684: Present(00000000,0000000028685,: GL: rendering stereo frame 0000000028685,00000000: GL: render 2 to GL_BACK ) = 0 28686: onPostPresentDX 28687: GLSWAP 28688: SetViewport: 0,0 800x600 0118221 28688: SetViewport: 0,0 800x600 0118221 28688: IDirect3DDevice9::Clear(...) 28689: onPreClearDX 28689: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28689: beginCapture 28689: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28690: SetViewport: 0,0 800x600 0118221 28690: SetViewport: 0,0 800x600 0118221 28690: onPrePresentDX 28691: Presenting Render Target: 0C6D6940 28691: endCapture 2 to GL_BACK 28691: sending new frame notification 28691: Present(00000000,00000000,00000000,00000000) = 286920: GL: rendering stereo frame 28692: GL: render 0 to GL_BACK 28693: onPostPresentDX 28695: GLSWAP 28696: SetViewport: 0,0 800x600 0118221 28696: SetViewport: 0,0 800x600 0118221 28696: IDirect3DDevice9::Clear(...) 28697: onPreClearDX 28697: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28697: beginCapture 28697: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28698: SetViewport: 0,0 800x600 0118221 28698: SetViewport: 0,0 800x600 0118221 28698: onPrePresentDX 28699: Presenting Render Target: 0C6D6940 28699: endCapture 0 to GL_BACK 28699: sending new frame notification 28699: Present(00000000,00000000,2870000000000,00000000: GL: rendering stereo frame ) = 0 28700: GL: render 1 to GL_BACK 28701: onPostPresentDX 28704: GLSWAP 28704: SetViewport: 0,0 800x600 0118221 28705: SetViewport: 0,0 800x600 0118221 28705: IDirect3DDevice9::Clear(...) 28705: onPreClearDX 28705: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28706: beginCapture 28706: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28706: SetViewport: 0,0 800x600 0118221 28706: SetViewport: 0,0 800x600 0118221 28707: onPrePresentDX 28707: Presenting Render Target: 0C6D6940 28707: endCapture 1 to GL_BACK 28708: sending new frame notification 28708: Present(00000000,00000000,00000000,00000000) = 0 28708: GL: rendering stereo frame 28709: onPostPresentDX 28709: GL: render 2 to GL_BACK 28712: GLSWAP 28712: SetViewport: 0,0 800x600 0118221 28713: SetViewport: 0,0 800x600 0118221 28714: IDirect3DDevice9::Clear(...) 28714: onPreClearDX 28714: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28715: beginCapture 28715: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28716: SetViewport: 0,0 800x600 0118221 28717: SetViewport: 0,0 800x600 0118221 28717: onPrePresentDX 28718: Presenting Render Target: 0C6D6940 28719: endCapture 2 to GL_BACK 28719: sending new frame notification 28719: Present(00000000,00000000,00000000,00000000) = 0 28720: GL: rendering stereo frame 28721: GL: render 0 to GL_BACK 28721: onPostPresentDX 28722: GLSWAP 28722: SetViewport: 0,0 800x600 0118221 28723: SetViewport: 0,0 800x600 0118221 28723: IDirect3DDevice9::Clear(...) 28723: onPreClearDX 28724: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28724: beginCapture 28724: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28725: SetViewport: 0,0 800x600 0118221 28725: SetViewport: 0,0 800x600 0118221 28726: onPrePresentDX 28726: Presenting Render Target: 0C6D6940 28726: endCapture 0 to GL_BACK 28726: sending new frame notification 28727: Present(00000000,00000000,00000000,00000000) = 0 28727: GL: rendering stereo frame 28728: onPostPresentDX 28728: GL: render 1 to GL_BACK 28729: GLSWAP 28729: SetViewport: 0,0 800x600 0118221 28730: SetViewport: 0,0 800x600 0118221 28730: IDirect3DDevice9::Clear(...) 28730: onPreClearDX 28731: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28731: beginCapture 28731: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28731: SetViewport: 0,0 800x600 0118221 28732: SetViewport: 0,0 800x600 0118221 28732: onPrePresentDX 28732: Presenting Render Target: 0C6D6940 28733: endCapture 1 to GL_BACK 28733: sending new frame notification 28733: Present(00000000,00000000,00000000,00000000) = 0 28734: GL: rendering stereo frame 28734: onPostPresentDX 28735: GL: render 2 to GL_BACK 28737: GLSWAP 28738: SetViewport: 0,0 800x600 0118221 28738: SetViewport: 0,0 800x600 0118221 28739: IDirect3DDevice9::Clear(...) 28739: onPreClearDX 28739: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28740: beginCapture 28741: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28741: SetViewport: 0,0 800x600 0118221 28741: SetViewport: 0,0 800x600 0118221 28742: onPrePresentDX 28742: Presenting Render Target: 0C6D6940 28743: endCapture 2 to GL_BACK 28743: sending new frame notification 28743: Present(00000000,00000000,00000000,00000000) = 0 28743: GL: rendering stereo frame 28744: onPostPresentDX 28745: GL: render 0 to GL_BACK 28746: GLSWAP 28746: SetViewport: 0,0 800x600 0118221 28746: SetViewport: 0,0 800x600 0118221 28747: IDirect3DDevice9::Clear(...) 28747: onPreClearDX 28748: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28748: beginCapture 28749: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28749: SetViewport: 0,0 800x600 0118221 28750: SetViewport: 0,0 800x600 0118221 28750: onPrePresentDX 28750: Presenting Render Target: 0C6D6940 28751: endCapture 0 to GL_BACK 28751: sending new frame notification 28752: Present(00000000,0000000028752,: GL: rendering stereo frame 00000000,00000000) = 0 28752: GL: render 1 to GL_BACK 28753: onPostPresentDX 28754: GLSWAP 28754: SetViewport: 0,0 800x600 0118221 28755: SetViewport: 0,0 800x600 0118221 28755: IDirect3DDevice9::Clear(...) 28755: onPreClearDX 28755: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28756: beginCapture 28756: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28756: SetViewport: 0,0 800x600 0118221 28756: SetViewport: 0,0 800x600 0118221 28757: onPrePresentDX 28757: Presenting Render Target: 0C6D6940 28757: endCapture 1 to GL_BACK 28757: sending new frame notification 28758: Present(00000000,00000000,00000000,00000000) = 0 28758: GL: rendering stereo frame 28759: onPostPresentDX 28759: GL: render 2 to GL_BACK 28762: GLSWAP 28763: SetViewport: 0,0 800x600 0118221 28763: SetViewport: 0,0 800x600 0118221 28763: IDirect3DDevice9::Clear(...) 28763: onPreClearDX 28764: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28764: beginCapture 28764: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28764: SetViewport: 0,0 800x600 0118221 28765: SetViewport: 0,0 800x600 0118221 28765: onPrePresentDX 28765: Presenting Render Target: 0C6D6940 28766: endCapture 2 to GL_BACK 28766: sending new frame notification 28766: Present(00000000,00000000,00000000,0000000028766) = : GL: rendering stereo frame 0 28767: GL: render 0 to GL_BACK 28768: onPostPresentDX 28770: GLSWAP 28771: SetViewport: 0,0 800x600 0118221 28771: SetViewport: 0,0 800x600 0118221 28771: IDirect3DDevice9::Clear(...) 28772: onPreClearDX 28772: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28772: beginCapture 28772: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28773: SetViewport: 0,0 800x600 0118221 28773: SetViewport: 0,0 800x600 0118221 28773: onPrePresentDX 28774: Presenting Render Target: 0C6D6940 28774: endCapture 0 to GL_BACK 28774: sending new frame notification 28774: Present(00000000,0000000028775,: GL: rendering stereo frame 00000000,00000000) = 0 28775: GL: render 1 to GL_BACK 28776: onPostPresentDX 28779: GLSWAP 28779: SetViewport: 0,0 800x600 0118221 28779: SetViewport: 0,0 800x600 0118221 28780: IDirect3DDevice9::Clear(...) 28780: onPreClearDX 28780: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28780: beginCapture 28781: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28781: SetViewport: 0,0 800x600 0118221 28781: SetViewport: 0,0 800x600 0118221 28782: onPrePresentDX 28782: Presenting Render Target: 0C6D6940 28782: endCapture 1 to GL_BACK 28782: sending new frame notification 28783: Present(00000000,0000000028783,: GL: rendering stereo frame 0000000028783,: GL: render 2 to GL_BACK 00000000) = 0 28784: onPostPresentDX 28787: GLSWAP 28787: SetViewport: 0,0 800x600 0118221 28788: SetViewport: 0,0 800x600 0118221 28788: IDirect3DDevice9::Clear(...) 28788: onPreClearDX 28789: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28789: beginCapture 28789: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28789: SetViewport: 0,0 800x600 0118221 28790: SetViewport: 0,0 800x600 0118221 28790: onPrePresentDX 28790: Presenting Render Target: 0C6D6940 28791: endCapture 2 to GL_BACK 28791: sending new frame notification 28791: Present(00000000,0000000028791,: GL: rendering stereo frame 00000000,00000000) = 028792 : GL: render 0 to GL_BACK 28792: onPostPresentDX 28795: GLSWAP 28796: SetViewport: 0,0 800x600 0118221 28796: SetViewport: 0,0 800x600 0118221 28796: IDirect3DDevice9::Clear(...) 28797: onPreClearDX 28797: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28798: beginCapture 28798: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28798: SetViewport: 0,0 800x600 0118221 28798: SetViewport: 0,0 800x600 0118221 28799: onPrePresentDX 28799: Presenting Render Target: 0C6D6940 28799: endCapture 0 to GL_BACK 28799: sending new frame notification 28800: Present(0000000028800,: 00000000GL: rendering stereo frame ,00000000,0000000028800) = : GL: render 1 to GL_BACK 0 28801: onPostPresentDX 28804: GLSWAP 28804: SetViewport: 0,0 800x600 0118221 28805: SetViewport: 0,0 800x600 0118221 28805: IDirect3DDevice9::Clear(...) 28805: onPreClearDX 28805: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28806: beginCapture 28806: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28806: SetViewport: 0,0 800x600 0118221 28806: SetViewport: 0,0 800x600 0118221 28807: onPrePresentDX 28807: Presenting Render Target: 0C6D6940 28807: endCapture 1 to GL_BACK 28807: sending new frame notification 28808: Present(00000000,00000000,00000000,0000000028808) = : GL: rendering stereo frame 0 28808: GL: render 2 to GL_BACK 28809: onPostPresentDX 28812: GLSWAP 28813: SetViewport: 0,0 800x600 0118221 28813: SetViewport: 0,0 800x600 0118221 28813: IDirect3DDevice9::Clear(...) 28814: onPreClearDX 28814: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28815: beginCapture 28815: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28816: SetViewport: 0,0 800x600 0118221 28816: SetViewport: 0,0 800x600 0118221 28817: onPrePresentDX 28817: Presenting Render Target: 0C6D6940 28818: endCapture 2 to GL_BACK 28818: sending new frame notification 28818: Present(00000000,00000000,2881800000000,00000000: GL: rendering stereo frame ) = 0 28819: GL: render 0 to GL_BACK 28819: onPostPresentDX 28820: GLSWAP 28821: SetViewport: 0,0 800x600 0118221 28821: SetViewport: 0,0 800x600 0118221 28821: IDirect3DDevice9::Clear(...) 28822: onPreClearDX 28822: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28822: beginCapture 28822: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28823: SetViewport: 0,0 800x600 0118221 28823: SetViewport: 0,0 800x600 0118221 28823: onPrePresentDX 28824: Presenting Render Target: 0C6D6940 28824: endCapture 0 to GL_BACK 28824: sending new frame notification 28825: Present(00000000,00000000,00000000,00000000) = 288250: GL: rendering stereo frame 28825: GL: render 1 to GL_BACK 28826: onPostPresentDX 28829: GLSWAP 28829: SetViewport: 0,0 800x600 0118221 28830: SetViewport: 0,0 800x600 0118221 28830: IDirect3DDevice9::Clear(...) 28830: onPreClearDX 28830: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28831: beginCapture 28831: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28831: SetViewport: 0,0 800x600 0118221 28832: SetViewport: 0,0 800x600 0118221 28832: onPrePresentDX 28832: Presenting Render Target: 0C6D6940 28832: endCapture 1 to GL_BACK 28833: sending new frame notification 28833: Present(00000000,00000000,00000000,0000000028833) = : GL: rendering stereo frame 0 28833: GL: render 2 to GL_BACK 28834: onPostPresentDX 28837: GLSWAP 28837: SetViewport: 0,0 800x600 0118221 28838: SetViewport: 0,0 800x600 0118221 28838: IDirect3DDevice9::Clear(...) 28838: onPreClearDX 28839: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28839: beginCapture 28839: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28840: SetViewport: 0,0 800x600 0118221 28840: SetViewport: 0,0 800x600 0118221 28840: onPrePresentDX 28840: Presenting Render Target: 0C6D6940 28841: endCapture 2 to GL_BACK 28841: sending new frame notification 28841: Present(00000000,00000000,00000000,0000000028842) = : 0GL: rendering stereo frame 28842: GL: render 0 to GL_BACK 28843: onPostPresentDX 28845: GLSWAP 28846: SetViewport: 0,0 800x600 0118221 28846: SetViewport: 0,0 800x600 0118221 28846: IDirect3DDevice9::Clear(...) 28847: onPreClearDX 28847: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28847: beginCapture 28847: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28848: SetViewport: 0,0 800x600 0118221 28848: SetViewport: 0,0 800x600 0118221 28848: onPrePresentDX 28848: Presenting Render Target: 0C6D6940 28849: endCapture 0 to GL_BACK 28849: sending new frame notification 28849: Present(00000000,00000000,00000000,0000000028850) = : GL: rendering stereo frame 0 28850: GL: render 1 to GL_BACK 28851: onPostPresentDX 28854: GLSWAP 28854: SetViewport: 0,0 800x600 0118221 28854: SetViewport: 0,0 800x600 0118221 28855: IDirect3DDevice9::Clear(...) 28855: onPreClearDX 28855: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28855: beginCapture 28856: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28856: SetViewport: 0,0 800x600 0118221 28856: SetViewport: 0,0 800x600 0118221 28856: onPrePresentDX 28857: Presenting Render Target: 0C6D6940 28857: endCapture 1 to GL_BACK 28857: sending new frame notification 28857: Present(00000000,00000000,00000000,2885800000000) = : GL: rendering stereo frame 0 28858: GL: render 2 to GL_BACK 28859: onPostPresentDX 28862: GLSWAP 28862: SetViewport: 0,0 800x600 0118221 28863: SetViewport: 0,0 800x600 0118221 28863: IDirect3DDevice9::Clear(...) 28863: onPreClearDX 28863: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28864: beginCapture 28864: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28864: SetViewport: 0,0 800x600 0118221 28865: SetViewport: 0,0 800x600 0118221 28865: onPrePresentDX 28865: Presenting Render Target: 0C6D6940 28865: endCapture 2 to GL_BACK 28866: sending new frame notification 28866: Present(0000000028866,00000000,: GL: rendering stereo frame 00000000,0000000028866) = : GL: render 0 to GL_BACK 0 28867: onPostPresentDX 28870: GLSWAP 28871: SetViewport: 0,0 800x600 0118221 28871: SetViewport: 0,0 800x600 0118221 28872: IDirect3DDevice9::Clear(...) 28872: onPreClearDX 28872: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28873: beginCapture 28874: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28874: SetViewport: 0,0 800x600 0118221 28874: SetViewport: 0,0 800x600 0118221 28875: onPrePresentDX 28875: Presenting Render Target: 0C6D6940 28876: endCapture 0 to GL_BACK 28876: sending new frame notification 28877: Present(00000000,00000000,00000000,0000000028877) = : GL: rendering stereo frame 28877: GL: render 1 to GL_BACK 0 28878: onPostPresentDX 28879: GLSWAP 28879: SetViewport: 0,0 800x600 0118221 28879: SetViewport: 0,0 800x600 0118221 28880: IDirect3DDevice9::Clear(...) 28880: onPreClearDX 28880: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28881: beginCapture 28881: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28881: SetViewport: 0,0 800x600 0118221 28882: SetViewport: 0,0 800x600 0118221 28882: onPrePresentDX 28882: Presenting Render Target: 0C6D6940 28883: endCapture 1 to GL_BACK 28883: sending new frame notification 28883: Present(00000000,0000000028884: GL: rendering stereo frame ,00000000,0000000028884) = : GL: render 2 to GL_BACK 0 28885: onPostPresentDX 28887: GLSWAP 28887: SetViewport: 0,0 800x600 0118221 28888: SetViewport: 0,0 800x600 0118221 28888: IDirect3DDevice9::Clear(...) 28888: onPreClearDX 28889: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28889: beginCapture 28889: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28889: SetViewport: 0,0 800x600 0118221 28890: SetViewport: 0,0 800x600 0118221 28890: onPrePresentDX 28890: Presenting Render Target: 0C6D6940 28891: endCapture 2 to GL_BACK 28891: sending new frame notification 28891: Present(00000000,0000000028891,: GL: rendering stereo frame 00000000,0000000028892: GL: render 0 to GL_BACK ) = 0 28892: onPostPresentDX 28895: GLSWAP 28896: SetViewport: 0,0 800x600 0118221 28896: SetViewport: 0,0 800x600 0118221 28897: IDirect3DDevice9::Clear(...) 28897: onPreClearDX 28897: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28898: beginCapture 28898: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28898: SetViewport: 0,0 800x600 0118221 28899: SetViewport: 0,0 800x600 0118221 28899: onPrePresentDX 28899: Presenting Render Target: 0C6D6940 28900: endCapture 0 to GL_BACK 28900: sending new frame notification 28900: Present(00000000,0000000028901,: GL: rendering stereo frame 00000000,0000000028901) = : 0GL: render 1 to GL_BACK 28902: onPostPresentDX 28904: GLSWAP 28904: SetViewport: 0,0 800x600 0118221 28905: SetViewport: 0,0 800x600 0118221 28905: IDirect3DDevice9::Clear(...) 28905: onPreClearDX 28905: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28906: beginCapture 28906: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28906: SetViewport: 0,0 800x600 0118221 28906: SetViewport: 0,0 800x600 0118221 28907: onPrePresentDX 28907: Presenting Render Target: 0C6D6940 28907: endCapture 1 to GL_BACK 28907: sending new frame notification 28908: Present(00000000,00000000,2890800000000,00000000: GL: rendering stereo frame ) = 0 28908: GL: render 2 to GL_BACK 28909: onPostPresentDX 28912: GLSWAP 28912: SetViewport: 0,0 800x600 0118221 28913: SetViewport: 0,0 800x600 0118221 28913: IDirect3DDevice9::Clear(...) 28913: onPreClearDX 28913: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28914: beginCapture 28914: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28914: SetViewport: 0,0 800x600 0118221 28915: SetViewport: 0,0 800x600 0118221 28915: onPrePresentDX 28915: Presenting Render Target: 0C6D6940 28915: endCapture 2 to GL_BACK 28916: sending new frame notification 28916: Present(00000000,00000000,2891600000000,00000000: GL: rendering stereo frame ) = 0 28917: GL: render 0 to GL_BACK 28917: onPostPresentDX 28920: GLSWAP 28921: SetViewport: 0,0 800x600 0118221 28921: SetViewport: 0,0 800x600 0118221 28922: IDirect3DDevice9::Clear(...) 28922: onPreClearDX 28923: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28924: beginCapture 28924: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28925: SetViewport: 0,0 800x600 0118221 28925: SetViewport: 0,0 800x600 0118221 28926: onPrePresentDX 28926: Presenting Render Target: 0C6D6940 28927: endCapture 0 to GL_BACK 28927: sending new frame notification 28928: Present(00000000,00000000,2892800000000,00000000: GL: rendering stereo frame ) = 0 28928: GL: render 1 to GL_BACK 28929: onPostPresentDX 28930: GLSWAP 28930: SetViewport: 0,0 800x600 0118221 28931: SetViewport: 0,0 800x600 0118221 28931: IDirect3DDevice9::Clear(...) 28931: onPreClearDX 28932: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28933: beginCapture 28933: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28933: SetViewport: 0,0 800x600 0118221 28934: SetViewport: 0,0 800x600 0118221 28934: onPrePresentDX 28935: Presenting Render Target: 0C6D6940 28935: endCapture 1 to GL_BACK 28936: sending new frame notification 28936: Present(0000000028937,: GL: rendering stereo frame 00000000,00000000,0000000028937) = : GL: render 2 to GL_BACK 0 28938: onPostPresentDX 28938: GLSWAP 28938: SetViewport: 0,0 800x600 0118221 28939: SetViewport: 0,0 800x600 0118221 28939: IDirect3DDevice9::Clear(...) 28939: onPreClearDX 28939: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28940: beginCapture 28940: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28940: SetViewport: 0,0 800x600 0118221 28941: SetViewport: 0,0 800x600 0118221 28941: onPrePresentDX 28941: Presenting Render Target: 0C6D6940 28942: endCapture 2 to GL_BACK 28942: sending new frame notification 28942: Present(00000000,00000000,00000000,0000000028942) = : GL: rendering stereo frame 0 28943: GL: render 0 to GL_BACK 28944: onPostPresentDX 28945: GLSWAP 28946: SetViewport: 0,0 800x600 0118221 28946: SetViewport: 0,0 800x600 0118221 28947: IDirect3DDevice9::Clear(...) 28947: onPreClearDX 28947: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28948: beginCapture 28948: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28948: SetViewport: 0,0 800x600 0118221 28949: SetViewport: 0,0 800x600 0118221 28949: onPrePresentDX 28949: Presenting Render Target: 0C6D6940 28950: endCapture 0 to GL_BACK 28950: sending new frame notification 28950: Present(00000000,0000000028950,: GL: rendering stereo frame 28951: GL: render 1 to GL_BACK 00000000,00000000) = 0 28952: onPostPresentDX 28954: GLSWAP 28954: SetViewport: 0,0 800x600 0118221 28955: SetViewport: 0,0 800x600 0118221 28955: IDirect3DDevice9::Clear(...) 28955: onPreClearDX 28955: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28956: beginCapture 28956: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28956: SetViewport: 0,0 800x600 0118221 28957: SetViewport: 0,0 800x600 0118221 28957: onPrePresentDX 28957: Presenting Render Target: 0C6D6940 28958: endCapture 1 to GL_BACK 28958: sending new frame notification 28958: Present(00000000,00000000,2895800000000,00000000: GL: rendering stereo frame ) = 0 28959: GL: render 2 to GL_BACK 28960: onPostPresentDX 28962: GLSWAP 28963: SetViewport: 0,0 800x600 0118221 28963: SetViewport: 0,0 800x600 0118221 28964: IDirect3DDevice9::Clear(...) 28964: onPreClearDX 28965: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28965: beginCapture 28966: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28967: SetViewport: 0,0 800x600 0118221 28967: SetViewport: 0,0 800x600 0118221 28968: onPrePresentDX 28968: Presenting Render Target: 0C6D6940 28969: endCapture 2 to GL_BACK 28970: sending new frame notification 28970: Present(00000000,00000000,2897100000000,00000000: GL: rendering stereo frame 28971: GL: render 0 to GL_BACK ) = 0 28972: onPostPresentDX 28973: GLSWAP 28973: SetViewport: 0,0 800x600 0118221 28974: SetViewport: 0,0 800x600 0118221 28974: IDirect3DDevice9::Clear(...) 28975: onPreClearDX 28975: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28976: beginCapture 28977: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 28978: SetViewport: 0,0 800x600 0118221 28978: SetViewport: 0,0 800x600 0118221 28978: onPrePresentDX 28979: Presenting Render Target: 0C6D6940 28979: endCapture 0 to GL_BACK 28980: sending new frame notification 28980: Present(00000000,0000000028981,00000000,00000000) = : GL: rendering stereo frame 28981: GL: render 1 to GL_BACK 0 28982: onPostPresentDX 28982: GLSWAP 28983: SetViewport: 0,0 800x600 0118221 28984: SetViewport: 0,0 800x600 0118221 28984: IDirect3DDevice9::Clear(...) 28984: onPreClearDX 28985: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28986: beginCapture 28986: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 28986: SetViewport: 0,0 800x600 0118221 28987: SetViewport: 0,0 800x600 0118221 28987: onPrePresentDX 28988: Presenting Render Target: 0C6D6940 28988: endCapture 1 to GL_BACK 28989: sending new frame notification 28989: Present(00000000,00000000,0000000028990,00000000: ) = GL: rendering stereo frame 0 28990: GL: render 2 to GL_BACK 28991: onPostPresentDX 28991: GLSWAP 28992: SetViewport: 0,0 800x600 0118221 28992: SetViewport: 0,0 800x600 0118221 28992: IDirect3DDevice9::Clear(...) 28993: onPreClearDX 28993: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 28993: beginCapture 28993: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 28994: SetViewport: 0,0 800x600 0118221 28994: SetViewport: 0,0 800x600 0118221 28994: onPrePresentDX 28994: Presenting Render Target: 0C6D6940 28995: endCapture 2 to GL_BACK 28995: sending new frame notification 28995: Present(00000000,00000000,00000000,0000000028995) = : GL: rendering stereo frame 0 28996: GL: render 0 to GL_BACK 28997: onPostPresentDX 28997: GLSWAP 28998: SetViewport: 0,0 800x600 0118221 28998: SetViewport: 0,0 800x600 0118221 28998: IDirect3DDevice9::Clear(...) 28999: onPreClearDX 28999: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29000: beginCapture 29001: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29001: SetViewport: 0,0 800x600 0118221 29002: SetViewport: 0,0 800x600 0118221 29002: onPrePresentDX 29002: Presenting Render Target: 0C6D6940 29003: endCapture 0 to GL_BACK 29004: sending new frame notification 29004: Present(00000000,00000000,00000000,00000000) = 0 29004: GL: rendering stereo frame 29005: onPostPresentDX 29006: GL: render 1 to GL_BACK 29007: GLSWAP 29007: SetViewport: 0,0 800x600 0118221 29008: SetViewport: 0,0 800x600 0118221 29008: IDirect3DDevice9::Clear(...) 29009: onPreClearDX 29009: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29010: beginCapture 29010: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29011: SetViewport: 0,0 800x600 0118221 29011: SetViewport: 0,0 800x600 0118221 29012: onPrePresentDX 29012: Presenting Render Target: 0C6D6940 29012: endCapture 1 to GL_BACK 29013: sending new frame notification 29013: Present(00000000,00000000,00000000,0000000029013) = : GL: rendering stereo frame 0 29014: GL: render 2 to GL_BACK 29015: onPostPresentDX 29015: GLSWAP 29016: SetViewport: 0,0 800x600 0118221 29016: SetViewport: 0,0 800x600 0118221 29016: IDirect3DDevice9::Clear(...) 29017: onPreClearDX 29017: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29018: beginCapture 29018: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29019: SetViewport: 0,0 800x600 0118221 29019: SetViewport: 0,0 800x600 0118221 29019: onPrePresentDX 29019: Presenting Render Target: 0C6D6940 29020: endCapture 2 to GL_BACK 29020: sending new frame notification 29020: Present(00000000,00000000,00000000,0000000029021) = : GL: rendering stereo frame 0 29021: GL: render 0 to GL_BACK 29022: onPostPresentDX 29022: GLSWAP 29023: SetViewport: 0,0 800x600 0118221 29023: SetViewport: 0,0 800x600 0118221 29024: IDirect3DDevice9::Clear(...) 29024: onPreClearDX 29024: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29025: beginCapture 29025: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29026: SetViewport: 0,0 800x600 0118221 29026: SetViewport: 0,0 800x600 0118221 29026: onPrePresentDX 29027: Presenting Render Target: 0C6D6940 29027: endCapture 0 to GL_BACK 29027: sending new frame notification 29028: Present(00000000,00000000,00000000,0000000029028) = : GL: rendering stereo frame 029028 : GL: render 1 to GL_BACK 29029: onPostPresentDX 29029: GLSWAP 29030: SetViewport: 0,0 800x600 0118221 29030: SetViewport: 0,0 800x600 0118221 29030: IDirect3DDevice9::Clear(...) 29031: onPreClearDX 29031: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29032: beginCapture 29032: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29032: SetViewport: 0,0 800x600 0118221 29033: SetViewport: 0,0 800x600 0118221 29033: onPrePresentDX 29033: Presenting Render Target: 0C6D6940 29034: endCapture 1 to GL_BACK 29034: sending new frame notification 29035: Present(00000000,0000000029035,: GL: rendering stereo frame 00000000,00000000) = 0 29035: GL: render 2 to GL_BACK 29036: onPostPresentDX 29037: GLSWAP 29037: SetViewport: 0,0 800x600 0118221 29038: SetViewport: 0,0 800x600 0118221 29038: IDirect3DDevice9::Clear(...) 29039: onPreClearDX 29039: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29039: beginCapture 29039: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29040: SetViewport: 0,0 800x600 0118221 29040: SetViewport: 0,0 800x600 0118221 29040: onPrePresentDX 29040: Presenting Render Target: 0C6D6940 29041: endCapture 2 to GL_BACK 29041: sending new frame notification 29041: Present(00000000,00000000,00000000,00000000) = 0 29042: GL: rendering stereo frame 29042: onPostPresentDX 29043: GL: render 0 to GL_BACK 29045: GLSWAP 29046: SetViewport: 0,0 800x600 0118221 29046: SetViewport: 0,0 800x600 0118221 29046: IDirect3DDevice9::Clear(...) 29047: onPreClearDX 29047: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29047: beginCapture 29047: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29048: SetViewport: 0,0 800x600 0118221 29048: SetViewport: 0,0 800x600 0118221 29048: onPrePresentDX 29048: Presenting Render Target: 0C6D6940 29049: endCapture 0 to GL_BACK 29049: sending new frame notification 29049: Present(00000000,00000000,00000000,0000000029049) = : GL: rendering stereo frame 0 29050: GL: render 1 to GL_BACK 29051: onPostPresentDX 29054: GLSWAP 29054: SetViewport: 0,0 800x600 0118221 29055: SetViewport: 0,0 800x600 0118221 29055: IDirect3DDevice9::Clear(...) 29055: onPreClearDX 29055: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29056: beginCapture 29056: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29056: SetViewport: 0,0 800x600 0118221 29056: SetViewport: 0,0 800x600 0118221 29057: onPrePresentDX 29057: Presenting Render Target: 0C6D6940 29057: endCapture 1 to GL_BACK 29057: sending new frame notification 29058: Present(0000000029058,: 00000000,00000000,00000000GL: rendering stereo frame ) = 029058: GL: render 2 to GL_BACK 29059: onPostPresentDX 29062: GLSWAP 29063: SetViewport: 0,0 800x600 0118221 29063: SetViewport: 0,0 800x600 0118221 29063: IDirect3DDevice9::Clear(...) 29063: onPreClearDX 29063: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29064: beginCapture 29064: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29064: SetViewport: 0,0 800x600 0118221 29065: SetViewport: 0,0 800x600 0118221 29065: onPrePresentDX 29065: Presenting Render Target: 0C6D6940 29065: endCapture 2 to GL_BACK 29066: sending new frame notification 29066: Present(00000000,0000000029066,: GL: rendering stereo frame 00000000,0000000029067) = : GL: render 0 to GL_BACK 0 29067: onPostPresentDX 29070: GLSWAP 29071: SetViewport: 0,0 800x600 0118221 29071: SetViewport: 0,0 800x600 0118221 29072: IDirect3DDevice9::Clear(...) 29072: onPreClearDX 29073: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29073: beginCapture 29074: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29074: SetViewport: 0,0 800x600 0118221 29075: SetViewport: 0,0 800x600 0118221 29075: onPrePresentDX 29075: Presenting Render Target: 0C6D6940 29076: endCapture 0 to GL_BACK 29077: sending new frame notification 29077: Present(00000000,00000000,2907700000000,00000000: GL: rendering stereo frame 29078: GL: render 1 to GL_BACK ) = 0 29079: onPostPresentDX 29079: GLSWAP 29080: SetViewport: 0,0 800x600 0118221 29080: SetViewport: 0,0 800x600 0118221 29080: IDirect3DDevice9::Clear(...) 29080: onPreClearDX 29081: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29081: beginCapture 29081: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29082: SetViewport: 0,0 800x600 0118221 29082: SetViewport: 0,0 800x600 0118221 29082: onPrePresentDX 29082: Presenting Render Target: 0C6D6940 29083: endCapture 1 to GL_BACK 29083: sending new frame notification 29083: Present(0000000029084,00000000,: GL: rendering stereo frame 00000000,00000000) = 0 29084: GL: render 2 to GL_BACK 29085: onPostPresentDX 29087: GLSWAP 29087: SetViewport: 0,0 800x600 0118221 29088: SetViewport: 0,0 800x600 0118221 29088: IDirect3DDevice9::Clear(...) 29089: onPreClearDX 29089: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29090: beginCapture 29090: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29091: SetViewport: 0,0 800x600 0118221 29091: SetViewport: 0,0 800x600 0118221 29091: onPrePresentDX 29092: Presenting Render Target: 0C6D6940 29093: endCapture 2 to GL_BACK 29093: sending new frame notification 29093: Present(0000000029094,00000000: GL: rendering stereo frame 29094: GL: render 0 to GL_BACK ,00000000,00000000) = 0 29095: onPostPresentDX 29095: GLSWAP 29096: SetViewport: 0,0 800x600 0118221 29096: SetViewport: 0,0 800x600 0118221 29097: IDirect3DDevice9::Clear(...) 29097: onPreClearDX 29097: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29098: beginCapture 29099: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29099: SetViewport: 0,0 800x600 0118221 29099: SetViewport: 0,0 800x600 0118221 29100: onPrePresentDX 29100: Presenting Render Target: 0C6D6940 29101: endCapture 0 to GL_BACK 29101: sending new frame notification 29101: Present(0000000029102,00000000,: GL: rendering stereo frame 00000000,00000000) = 0 29102: GL: render 1 to GL_BACK 29103: onPostPresentDX 29104: GLSWAP 29104: SetViewport: 0,0 800x600 0118221 29105: SetViewport: 0,0 800x600 0118221 29105: IDirect3DDevice9::Clear(...) 29105: onPreClearDX 29105: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29106: beginCapture 29106: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29106: SetViewport: 0,0 800x600 0118221 29106: SetViewport: 0,0 800x600 0118221 29107: onPrePresentDX 29107: Presenting Render Target: 0C6D6940 29107: endCapture 1 to GL_BACK 29107: sending new frame notification 29108: Present(0000000029108,00000000: GL: rendering stereo frame ,00000000,00000000) = 0 29108: GL: render 2 to GL_BACK 29109: onPostPresentDX 29112: GLSWAP 29112: SetViewport: 0,0 800x600 0118221 29113: SetViewport: 0,0 800x600 0118221 29113: IDirect3DDevice9::Clear(...) 29113: onPreClearDX 29114: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29114: beginCapture 29114: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29114: SetViewport: 0,0 800x600 0118221 29115: SetViewport: 0,0 800x600 0118221 29115: onPrePresentDX 29115: Presenting Render Target: 0C6D6940 29116: endCapture 2 to GL_BACK 29116: sending new frame notification 29116: Present(0000000029116,00000000,: GL: rendering stereo frame 0000000029117: GL: render 0 to GL_BACK ,00000000) = 0 29117: onPostPresentDX 29120: GLSWAP 29121: SetViewport: 0,0 800x600 0118221 29121: SetViewport: 0,0 800x600 0118221 29121: IDirect3DDevice9::Clear(...) 29121: onPreClearDX 29122: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29122: beginCapture 29122: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29123: SetViewport: 0,0 800x600 0118221 29123: SetViewport: 0,0 800x600 0118221 29123: onPrePresentDX 29123: Presenting Render Target: 0C6D6940 29124: endCapture 0 to GL_BACK 29124: sending new frame notification 29124: Present(0000000029125,00000000: GL: rendering stereo frame ,00000000,00000000) = 0 29125: GL: render 1 to GL_BACK 29126: onPostPresentDX 29129: GLSWAP 29129: SetViewport: 0,0 800x600 0118221 29130: SetViewport: 0,0 800x600 0118221 29130: IDirect3DDevice9::Clear(...) 29130: onPreClearDX 29130: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29131: beginCapture 29131: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29131: SetViewport: 0,0 800x600 0118221 29131: SetViewport: 0,0 800x600 0118221 29132: onPrePresentDX 29132: Presenting Render Target: 0C6D6940 29132: endCapture 1 to GL_BACK 29132: sending new frame notification 29133: Present(0000000029133,00000000,: GL: rendering stereo frame 00000000,0000000029133: GL: render 2 to GL_BACK ) = 0 29134: onPostPresentDX 29137: GLSWAP 29137: SetViewport: 0,0 800x600 0118221 29138: SetViewport: 0,0 800x600 0118221 29138: IDirect3DDevice9::Clear(...) 29138: onPreClearDX 29138: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29139: beginCapture 29139: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29139: SetViewport: 0,0 800x600 0118221 29140: SetViewport: 0,0 800x600 0118221 29140: onPrePresentDX 29140: Presenting Render Target: 0C6D6940 29140: endCapture 2 to GL_BACK 29141: sending new frame notification 29141: Present(0000000029141,00000000,00000000,00000000: GL: rendering stereo frame ) = 029142 : GL: render 0 to GL_BACK 29142: onPostPresentDX 29145: GLSWAP 29146: SetViewport: 0,0 800x600 0118221 29146: SetViewport: 0,0 800x600 0118221 29147: IDirect3DDevice9::Clear(...) 29147: onPreClearDX 29147: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29148: beginCapture 29149: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29149: SetViewport: 0,0 800x600 0118221 29149: SetViewport: 0,0 800x600 0118221 29150: onPrePresentDX 29150: Presenting Render Target: 0C6D6940 29151: endCapture 0 to GL_BACK 29151: sending new frame notification 29152: Present(0000000029152,00000000: GL: rendering stereo frame ,00000000,00000000) = 029153 : GL: render 1 to GL_BACK 29153: onPostPresentDX 29154: GLSWAP 29154: SetViewport: 0,0 800x600 0118221 29155: SetViewport: 0,0 800x600 0118221 29155: IDirect3DDevice9::Clear(...) 29155: onPreClearDX 29156: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29157: beginCapture 29157: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29157: SetViewport: 0,0 800x600 0118221 29158: SetViewport: 0,0 800x600 0118221 29158: onPrePresentDX 29158: Presenting Render Target: 0C6D6940 29159: endCapture 1 to GL_BACK 29159: sending new frame notification 29160: Present(00000000,00000000,2916000000000,00000000) = : GL: rendering stereo frame 029161: GL: render 2 to GL_BACK 29162: onPostPresentDX 29162: GLSWAP 29163: SetViewport: 0,0 800x600 0118221 29163: SetViewport: 0,0 800x600 0118221 29163: IDirect3DDevice9::Clear(...) 29163: onPreClearDX 29164: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29164: beginCapture 29164: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29165: SetViewport: 0,0 800x600 0118221 29165: SetViewport: 0,0 800x600 0118221 29166: onPrePresentDX 29166: Presenting Render Target: 0C6D6940 29166: endCapture 2 to GL_BACK 29167: sending new frame notification 29167: Present(00000000,00000000,2916700000000,00000000: GL: rendering stereo frame 29168: GL: render 0 to GL_BACK ) = 0 29168: onPostPresentDX 29170: GLSWAP 29171: SetViewport: 0,0 800x600 0118221 29171: SetViewport: 0,0 800x600 0118221 29172: IDirect3DDevice9::Clear(...) 29172: onPreClearDX 29172: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29172: beginCapture 29173: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29173: SetViewport: 0,0 800x600 0118221 29173: SetViewport: 0,0 800x600 0118221 29174: onPrePresentDX 29174: Presenting Render Target: 0C6D6940 29174: endCapture 0 to GL_BACK 29175: sending new frame notification 29175: Present(0000000029175,00000000,: GL: rendering stereo frame 00000000,00000000) = 0 29175: GL: render 1 to GL_BACK 29176: onPostPresentDX 29179: GLSWAP 29179: SetViewport: 0,0 800x600 0118221 29179: SetViewport: 0,0 800x600 0118221 29180: IDirect3DDevice9::Clear(...) 29180: onPreClearDX 29180: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29181: beginCapture 29181: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29181: SetViewport: 0,0 800x600 0118221 29182: SetViewport: 0,0 800x600 0118221 29182: onPrePresentDX 29182: Presenting Render Target: 0C6D6940 29183: endCapture 1 to GL_BACK 29183: sending new frame notification 29184: Present(00000000,2918400000000,: GL: rendering stereo frame 29184: GL: render 2 to GL_BACK 00000000,00000000) = 0 29185: onPostPresentDX 29187: GLSWAP 29188: SetViewport: 0,0 800x600 0118221 29188: SetViewport: 0,0 800x600 0118221 29188: IDirect3DDevice9::Clear(...) 29189: onPreClearDX 29189: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29190: beginCapture 29190: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29191: SetViewport: 0,0 800x600 0118221 29191: SetViewport: 0,0 800x600 0118221 29191: onPrePresentDX 29192: Presenting Render Target: 0C6D6940 29192: endCapture 2 to GL_BACK 29193: sending new frame notification 29193: Present(00000000,00000000,2919300000000,00000000: GL: rendering stereo frame ) = 0 29194: GL: render 0 to GL_BACK 29194: onPostPresentDX 29195: GLSWAP 29196: SetViewport: 0,0 800x600 0118221 29196: SetViewport: 0,0 800x600 0118221 29197: IDirect3DDevice9::Clear(...) 29197: onPreClearDX 29197: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29197: beginCapture 29198: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29198: SetViewport: 0,0 800x600 0118221 29198: SetViewport: 0,0 800x600 0118221 29199: onPrePresentDX 29199: Presenting Render Target: 0C6D6940 29199: endCapture 0 to GL_BACK 29199: sending new frame notification 29200: Present(0000000029200,00000000: GL: rendering stereo frame ,00000000,29200: GL: render 1 to GL_BACK 00000000) = 0 29201: onPostPresentDX 29204: GLSWAP 29204: SetViewport: 0,0 800x600 0118221 29205: SetViewport: 0,0 800x600 0118221 29205: IDirect3DDevice9::Clear(...) 29205: onPreClearDX 29205: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29206: beginCapture 29206: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29206: SetViewport: 0,0 800x600 0118221 29207: SetViewport: 0,0 800x600 0118221 29207: onPrePresentDX 29207: Presenting Render Target: 0C6D6940 29208: endCapture 1 to GL_BACK 29208: sending new frame notification 29208: Present(00000000,0000000029209,: GL: rendering stereo frame 00000000,00000000) = 029209: GL: render 2 to GL_BACK 29210: onPostPresentDX 29212: GLSWAP 29213: SetViewport: 0,0 800x600 0118221 29213: SetViewport: 0,0 800x600 0118221 29213: IDirect3DDevice9::Clear(...) 29214: onPreClearDX 29214: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29214: beginCapture 29214: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29215: SetViewport: 0,0 800x600 0118221 29215: SetViewport: 0,0 800x600 0118221 29216: onPrePresentDX 29216: Presenting Render Target: 0C6D6940 29216: endCapture 2 to GL_BACK 29216: sending new frame notification 29217: Present(00000000,00000000,2921700000000,: GL: rendering stereo frame 29218: GL: render 0 to GL_BACK 00000000) = 0 29218: onPostPresentDX 29220: GLSWAP 29221: SetViewport: 0,0 800x600 0118221 29221: SetViewport: 0,0 800x600 0118221 29221: IDirect3DDevice9::Clear(...) 29222: onPreClearDX 29222: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29223: beginCapture 29223: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29224: SetViewport: 0,0 800x600 0118221 29224: SetViewport: 0,0 800x600 0118221 29224: onPrePresentDX 29225: Presenting Render Target: 0C6D6940 29226: endCapture 0 to GL_BACK 29226: sending new frame notification 29226: Present(0000000029226,00000000,: GL: rendering stereo frame 29227: GL: render 1 to GL_BACK 00000000,00000000) = 0 29228: onPostPresentDX 29229: GLSWAP 29229: SetViewport: 0,0 800x600 0118221 29230: SetViewport: 0,0 800x600 0118221 29230: IDirect3DDevice9::Clear(...) 29230: onPreClearDX 29231: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29231: beginCapture 29231: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29231: SetViewport: 0,0 800x600 0118221 29232: SetViewport: 0,0 800x600 0118221 29232: onPrePresentDX 29232: Presenting Render Target: 0C6D6940 29233: endCapture 1 to GL_BACK 29233: sending new frame notification 29233: Present(00000000,00000000,00000000,0000000029233) = : GL: rendering stereo frame 029234 : GL: render 2 to GL_BACK 29235: onPostPresentDX 29237: GLSWAP 29237: SetViewport: 0,0 800x600 0118221 29238: SetViewport: 0,0 800x600 0118221 29238: IDirect3DDevice9::Clear(...) 29238: onPreClearDX 29239: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29239: beginCapture 29239: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29239: SetViewport: 0,0 800x600 0118221 29240: SetViewport: 0,0 800x600 0118221 29240: onPrePresentDX 29240: Presenting Render Target: 0C6D6940 29241: endCapture 2 to GL_BACK 29241: sending new frame notification 29241: Present(0000000029241,00000000,: GL: rendering stereo frame 00000000,00000000) = 0 29242: GL: render 0 to GL_BACK 29243: onPostPresentDX 29245: GLSWAP 29246: SetViewport: 0,0 800x600 0118221 29246: SetViewport: 0,0 800x600 0118221 29246: IDirect3DDevice9::Clear(...) 29247: onPreClearDX 29247: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29247: beginCapture 29248: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29248: SetViewport: 0,0 800x600 0118221 29248: SetViewport: 0,0 800x600 0118221 29248: onPrePresentDX 29249: Presenting Render Target: 0C6D6940 29249: endCapture 0 to GL_BACK 29249: sending new frame notification 29249: Present(0000000029250,: GL: rendering stereo frame 0000000029250: GL: render 1 to GL_BACK ,00000000,00000000) = 0 29251: onPostPresentDX 29254: GLSWAP 29254: SetViewport: 0,0 800x600 0118221 29254: SetViewport: 0,0 800x600 0118221 29254: IDirect3DDevice9::Clear(...) 29255: onPreClearDX 29255: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29255: beginCapture 29255: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29256: SetViewport: 0,0 800x600 0118221 29256: SetViewport: 0,0 800x600 0118221 29256: onPrePresentDX 29257: Presenting Render Target: 0C6D6940 29257: endCapture 1 to GL_BACK 29257: sending new frame notification 29257: Present(00000000,0000000029258,: GL: rendering stereo frame 00000000,00000000) = 0 29258: GL: render 2 to GL_BACK 29259: onPostPresentDX 29262: GLSWAP 29263: SetViewport: 0,0 800x600 0118221 29263: SetViewport: 0,0 800x600 0118221 29263: IDirect3DDevice9::Clear(...) 29264: onPreClearDX 29264: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29265: beginCapture 29266: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29266: SetViewport: 0,0 800x600 0118221 29266: SetViewport: 0,0 800x600 0118221 29267: onPrePresentDX 29267: Presenting Render Target: 0C6D6940 29268: endCapture 2 to GL_BACK 29268: sending new frame notification 29269: Present(00000000,00000000,00000000,0000000029269) = : GL: rendering stereo frame 0 29270: GL: render 0 to GL_BACK 29271: onPostPresentDX 29272: GLSWAP 29272: SetViewport: 0,0 800x600 0118221 29272: SetViewport: 0,0 800x600 0118221 29273: IDirect3DDevice9::Clear(...) 29273: onPreClearDX 29274: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29274: beginCapture 29275: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29275: SetViewport: 0,0 800x600 0118221 29276: SetViewport: 0,0 800x600 0118221 29276: onPrePresentDX 29276: Presenting Render Target: 0C6D6940 29277: endCapture 0 to GL_BACK 29278: sending new frame notification 29278: Present(00000000,00000000,00000000,00000000) = 0 29279: GL: rendering stereo frame 29280: onPostPresentDX 29280: GL: render 1 to GL_BACK 29281: GLSWAP 29281: SetViewport: 0,0 800x600 0118221 29281: SetViewport: 0,0 800x600 0118221 29282: IDirect3DDevice9::Clear(...) 29282: onPreClearDX 29282: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29282: beginCapture 29283: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29283: SetViewport: 0,0 800x600 0118221 29283: SetViewport: 0,0 800x600 0118221 29284: onPrePresentDX 29284: Presenting Render Target: 0C6D6940 29284: endCapture 1 to GL_BACK 29284: sending new frame notification 29285: Present(00000000,0000000029285,: GL: rendering stereo frame 00000000,00000000) = 0 29285: GL: render 2 to GL_BACK 29286: onPostPresentDX 29287: GLSWAP 29287: SetViewport: 0,0 800x600 0118221 29288: SetViewport: 0,0 800x600 0118221 29288: IDirect3DDevice9::Clear(...) 29289: onPreClearDX 29289: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29289: beginCapture 29290: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29290: SetViewport: 0,0 800x600 0118221 29290: SetViewport: 0,0 800x600 0118221 29290: onPrePresentDX 29291: Presenting Render Target: 0C6D6940 29291: endCapture 2 to GL_BACK 29291: sending new frame notification 29291: Present(00000000,00000000,00000000,00000000) = 0 29292: GL: rendering stereo frame 29292: onPostPresentDX 29293: GL: render 0 to GL_BACK 29295: GLSWAP 29296: SetViewport: 0,0 800x600 0118221 29296: SetViewport: 0,0 800x600 0118221 29296: IDirect3DDevice9::Clear(...) 29297: onPreClearDX 29297: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29297: beginCapture 29297: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29298: SetViewport: 0,0 800x600 0118221 29298: SetViewport: 0,0 800x600 0118221 29298: onPrePresentDX 29298: Presenting Render Target: 0C6D6940 29299: endCapture 0 to GL_BACK 29299: sending new frame notification 29299: Present(00000000,00000000,00000000,0000000029299) = : 0GL: rendering stereo frame 29300: GL: render 1 to GL_BACK 29301: onPostPresentDX 29304: GLSWAP 29304: SetViewport: 0,0 800x600 0118221 29304: SetViewport: 0,0 800x600 0118221 29305: IDirect3DDevice9::Clear(...) 29305: onPreClearDX 29305: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29305: beginCapture 29306: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29306: SetViewport: 0,0 800x600 0118221 29306: SetViewport: 0,0 800x600 0118221 29306: onPrePresentDX 29307: Presenting Render Target: 0C6D6940 29307: endCapture 1 to GL_BACK 29307: sending new frame notification 29308: Present(00000000,00000000,00000000,00000000) = 0 29308: GL: rendering stereo frame 29309: onPostPresentDX 29309: GL: render 2 to GL_BACK 29312: GLSWAP 29313: SetViewport: 0,0 800x600 0118221 29313: SetViewport: 0,0 800x600 0118221 29313: IDirect3DDevice9::Clear(...) 29313: onPreClearDX 29314: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29314: beginCapture 29314: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29314: SetViewport: 0,0 800x600 0118221 29315: SetViewport: 0,0 800x600 0118221 29315: onPrePresentDX 29315: Presenting Render Target: 0C6D6940 29316: endCapture 2 to GL_BACK 29316: sending new frame notification 29316: Present(00000000,00000000,00000000,00000000) = 0 29316: GL: rendering stereo frame 29317: onPostPresentDX 29317: GL: render 0 to GL_BACK 29320: GLSWAP 29321: SetViewport: 0,0 800x600 0118221 29321: SetViewport: 0,0 800x600 0118221 29321: IDirect3DDevice9::Clear(...) 29321: onPreClearDX 29322: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29322: beginCapture 29322: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29322: SetViewport: 0,0 800x600 0118221 29323: SetViewport: 0,0 800x600 0118221 29323: onPrePresentDX 29323: Presenting Render Target: 0C6D6940 29324: endCapture 0 to GL_BACK 29324: sending new frame notification 29324: Present(00000000,00000000,00000000,00000000) = 0 29325: GL: rendering stereo frame 29325: onPostPresentDX 29326: GL: render 1 to GL_BACK 29329: GLSWAP 29329: SetViewport: 0,0 800x600 0118221 29330: SetViewport: 0,0 800x600 0118221 29330: IDirect3DDevice9::Clear(...) 29330: onPreClearDX 29331: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29332: beginCapture 29332: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29332: SetViewport: 0,0 800x600 0118221 29333: SetViewport: 0,0 800x600 0118221 29333: onPrePresentDX 29334: Presenting Render Target: 0C6D6940 29334: endCapture 1 to GL_BACK 29335: sending new frame notification 29335: Present(00000000,00000000,2933500000000,00000000: GL: rendering stereo frame 29336: GL: render 2 to GL_BACK ) = 0 29337: onPostPresentDX 29337: GLSWAP 29337: SetViewport: 0,0 800x600 0118221 29338: SetViewport: 0,0 800x600 0118221 29338: IDirect3DDevice9::Clear(...) 29339: onPreClearDX 29339: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29340: beginCapture 29340: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29341: SetViewport: 0,0 800x600 0118221 29341: SetViewport: 0,0 800x600 0118221 29342: onPrePresentDX 29342: Presenting Render Target: 0C6D6940 29343: endCapture 2 to GL_BACK 29343: sending new frame notification 29344: Present(00000000,0000000029344,: GL: rendering stereo frame 29344: GL: render 0 to GL_BACK 00000000,00000000) = 0 29345: onPostPresentDX 29346: GLSWAP 29346: SetViewport: 0,0 800x600 0118221 29346: SetViewport: 0,0 800x600 0118221 29347: IDirect3DDevice9::Clear(...) 29347: onPreClearDX 29348: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29348: beginCapture 29348: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29349: SetViewport: 0,0 800x600 0118221 29349: SetViewport: 0,0 800x600 0118221 29350: onPrePresentDX 29350: Presenting Render Target: 0C6D6940 29351: endCapture 0 to GL_BACK 29351: sending new frame notification 29351: Present(00000000,0000000029352,: GL: rendering stereo frame 29352: GL: render 1 to GL_BACK 00000000,00000000) = 0 29353: onPostPresentDX 29354: GLSWAP 29354: SetViewport: 0,0 800x600 0118221 29355: SetViewport: 0,0 800x600 0118221 29355: IDirect3DDevice9::Clear(...) 29355: onPreClearDX 29355: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29356: beginCapture 29356: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29356: SetViewport: 0,0 800x600 0118221 29357: SetViewport: 0,0 800x600 0118221 29357: onPrePresentDX 29358: Presenting Render Target: 0C6D6940 29358: endCapture 1 to GL_BACK 29358: sending new frame notification 29359: Present(00000000,00000000,2935900000000,00000000) = : GL: rendering stereo frame 0 29359: GL: render 2 to GL_BACK 29360: onPostPresentDX 29362: GLSWAP 29363: SetViewport: 0,0 800x600 0118221 29363: SetViewport: 0,0 800x600 0118221 29363: IDirect3DDevice9::Clear(...) 29363: onPreClearDX 29364: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29364: beginCapture 29364: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29365: SetViewport: 0,0 800x600 0118221 29365: SetViewport: 0,0 800x600 0118221 29365: onPrePresentDX 29365: Presenting Render Target: 0C6D6940 29366: endCapture 2 to GL_BACK 29366: sending new frame notification 29366: Present(00000000,0000000029366,: GL: rendering stereo frame 0000000029367,00000000: GL: render 0 to GL_BACK ) = 0 29367: onPostPresentDX 29370: GLSWAP 29371: SetViewport: 0,0 800x600 0118221 29371: SetViewport: 0,0 800x600 0118221 29372: IDirect3DDevice9::Clear(...) 29372: onPreClearDX 29372: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29373: beginCapture 29373: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29374: SetViewport: 0,0 800x600 0118221 29374: SetViewport: 0,0 800x600 0118221 29374: onPrePresentDX 29375: Presenting Render Target: 0C6D6940 29375: endCapture 0 to GL_BACK 29375: sending new frame notification 29376: Present(00000000,00000000,0000000029376,00000000: GL: rendering stereo frame ) = 29376: GL: render 1 to GL_BACK 0 29377: onPostPresentDX 29379: GLSWAP 29379: SetViewport: 0,0 800x600 0118221 29380: SetViewport: 0,0 800x600 0118221 29380: IDirect3DDevice9::Clear(...) 29381: onPreClearDX 29381: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29383: beginCapture 29383: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29384: SetViewport: 0,0 800x600 0118221 29384: SetViewport: 0,0 800x600 0118221 29385: onPrePresentDX 29385: Presenting Render Target: 0C6D6940 29386: endCapture 1 to GL_BACK 29387: sending new frame notification 29387: Present(00000000,00000000,00000000,00000000) = 293870: GL: rendering stereo frame 29388: onPostPresentDX 29388: GL: render 2 to GL_BACK 29389: GLSWAP 29389: SetViewport: 0,0 800x600 0118221 29390: SetViewport: 0,0 800x600 0118221 29390: IDirect3DDevice9::Clear(...) 29390: onPreClearDX 29391: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29391: beginCapture 29391: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29391: SetViewport: 0,0 800x600 0118221 29392: SetViewport: 0,0 800x600 0118221 29392: onPrePresentDX 29392: Presenting Render Target: 0C6D6940 29393: endCapture 2 to GL_BACK 29393: sending new frame notification 29393: Present(00000000,00000000,00000000,0000000029393) = : GL: rendering stereo frame 0 29394: GL: render 0 to GL_BACK 29394: onPostPresentDX 29395: GLSWAP 29396: SetViewport: 0,0 800x600 0118221 29396: SetViewport: 0,0 800x600 0118221 29397: IDirect3DDevice9::Clear(...) 29397: onPreClearDX 29397: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29397: beginCapture 29398: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29398: SetViewport: 0,0 800x600 0118221 29398: SetViewport: 0,0 800x600 0118221 29399: onPrePresentDX 29399: Presenting Render Target: 0C6D6940 29399: endCapture 0 to GL_BACK 29399: sending new frame notification 29400: Present(00000000,00000000,00000000,00000000) = 0 29400: GL: rendering stereo frame 29401: onPostPresentDX 29401: GL: render 1 to GL_BACK 29404: GLSWAP 29404: SetViewport: 0,0 800x600 0118221 29404: SetViewport: 0,0 800x600 0118221 29405: IDirect3DDevice9::Clear(...) 29405: onPreClearDX 29405: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29405: beginCapture 29406: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29406: SetViewport: 0,0 800x600 0118221 29406: SetViewport: 0,0 800x600 0118221 29407: onPrePresentDX 29407: Presenting Render Target: 0C6D6940 29407: endCapture 1 to GL_BACK 29407: sending new frame notification 29408: Present(00000000,00000000,00000000,0000000029408) = : GL: rendering stereo frame 0 29408: GL: render 2 to GL_BACK 29409: onPostPresentDX 29412: GLSWAP 29412: SetViewport: 0,0 800x600 0118221 29413: SetViewport: 0,0 800x600 0118221 29413: IDirect3DDevice9::Clear(...) 29413: onPreClearDX 29413: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29414: beginCapture 29414: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29414: SetViewport: 0,0 800x600 0118221 29415: SetViewport: 0,0 800x600 0118221 29415: onPrePresentDX 29415: Presenting Render Target: 0C6D6940 29416: endCapture 2 to GL_BACK 29416: sending new frame notification 29416: Present(00000000,00000000,00000000,00000000) = 0 29416: GL: rendering stereo frame 29417: onPostPresentDX 29417: GL: render 0 to GL_BACK 29420: GLSWAP 29421: SetViewport: 0,0 800x600 0118221 29421: SetViewport: 0,0 800x600 0118221 29421: IDirect3DDevice9::Clear(...) 29422: onPreClearDX 29422: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29422: beginCapture 29422: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29423: SetViewport: 0,0 800x600 0118221 29423: SetViewport: 0,0 800x600 0118221 29423: onPrePresentDX 29423: Presenting Render Target: 0C6D6940 29424: endCapture 0 to GL_BACK 29424: sending new frame notification 29424: Present(00000000,00000000,00000000,00000000) = 0 29425: GL: rendering stereo frame 29425: onPostPresentDX 29426: GL: render 1 to GL_BACK 29429: GLSWAP 29429: SetViewport: 0,0 800x600 0118221 29430: SetViewport: 0,0 800x600 0118221 29430: IDirect3DDevice9::Clear(...) 29430: onPreClearDX 29431: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29431: beginCapture 29432: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29432: SetViewport: 0,0 800x600 0118221 29433: SetViewport: 0,0 800x600 0118221 29433: onPrePresentDX 29434: Presenting Render Target: 0C6D6940 29434: endCapture 1 to GL_BACK 29435: sending new frame notification 29435: Present(00000000,00000000,00000000,0000000029436) = : GL: rendering stereo frame 0 29436: GL: render 2 to GL_BACK 29437: onPostPresentDX 29437: GLSWAP 29438: SetViewport: 0,0 800x600 0118221 29438: SetViewport: 0,0 800x600 0118221 29438: IDirect3DDevice9::Clear(...) 29439: onPreClearDX 29439: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29440: beginCapture 29440: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29440: SetViewport: 0,0 800x600 0118221 29440: SetViewport: 0,0 800x600 0118221 29441: onPrePresentDX 29441: Presenting Render Target: 0C6D6940 29441: endCapture 2 to GL_BACK 29441: sending new frame notification 29442: Present(00000000,00000000,00000000,00000000) = 0 29442: GL: rendering stereo frame 29443: onPostPresentDX 29443: GL: render 0 to GL_BACK 29445: GLSWAP 29446: SetViewport: 0,0 800x600 0118221 29446: SetViewport: 0,0 800x600 0118221 29446: IDirect3DDevice9::Clear(...) 29447: onPreClearDX 29447: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29447: beginCapture 29447: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29448: SetViewport: 0,0 800x600 0118221 29448: SetViewport: 0,0 800x600 0118221 29449: onPrePresentDX 29449: Presenting Render Target: 0C6D6940 29449: endCapture 0 to GL_BACK 29449: sending new frame notification 29450: Present(00000000,00000000,00000000,0000000029450) = : GL: rendering stereo frame 0 29450: GL: render 1 to GL_BACK 29451: onPostPresentDX 29454: GLSWAP 29454: SetViewport: 0,0 800x600 0118221 29455: SetViewport: 0,0 800x600 0118221 29455: IDirect3DDevice9::Clear(...) 29455: onPreClearDX 29456: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29457: beginCapture 29457: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29458: SetViewport: 0,0 800x600 0118221 29458: SetViewport: 0,0 800x600 0118221 29458: onPrePresentDX 29459: Presenting Render Target: 0C6D6940 29460: endCapture 1 to GL_BACK 29460: sending new frame notification 29460: Present(00000000,00000000,2946100000000,00000000: GL: rendering stereo frame 29461: GL: render 2 to GL_BACK ) = 0 29462: GLSWAP 29463: onPostPresentDX 29463: SetViewport: 0,0 800x600 0118221 29464: SetViewport: 0,0 800x600 0118221 29464: IDirect3DDevice9::Clear(...) 29465: onPreClearDX 29465: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29467: beginCapture 29467: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29468: SetViewport: 0,0 800x600 0118221 29469: SetViewport: 0,0 800x600 0118221 29469: onPrePresentDX 29470: Presenting Render Target: 0C6D6940 29471: endCapture 2 to GL_BACK 29471: sending new frame notification 29472: Present(00000000,00000000,00000000,00000000) = 0 29472: GL: rendering stereo frame 29474: GL: render 0 to GL_BACK 29474: onPostPresentDX 29474: GLSWAP 29475: SetViewport: 0,0 800x600 0118221 29475: SetViewport: 0,0 800x600 0118221 29476: IDirect3DDevice9::Clear(...) 29476: onPreClearDX 29476: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29476: beginCapture 29477: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29477: SetViewport: 0,0 800x600 0118221 29477: SetViewport: 0,0 800x600 0118221 29477: onPrePresentDX 29478: Presenting Render Target: 0C6D6940 29478: endCapture 0 to GL_BACK 29478: sending new frame notification 29478: Present(00000000,00000000,00000000,0000000029479) = : GL: rendering stereo frame 029479 : GL: render 1 to GL_BACK 29480: onPostPresentDX 29480: GLSWAP 29481: SetViewport: 0,0 800x600 0118221 29481: SetViewport: 0,0 800x600 0118221 29481: IDirect3DDevice9::Clear(...) 29482: onPreClearDX 29482: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29483: beginCapture 29484: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29484: SetViewport: 0,0 800x600 0118221 29484: SetViewport: 0,0 800x600 0118221 29485: onPrePresentDX 29485: Presenting Render Target: 0C6D6940 29486: endCapture 1 to GL_BACK 29486: sending new frame notification 29487: Present(00000000,00000000,00000000,0000000029487) = : GL: rendering stereo frame 0 29488: GL: render 2 to GL_BACK 29488: onPostPresentDX 29489: GLSWAP 29489: SetViewport: 0,0 800x600 0118221 29490: SetViewport: 0,0 800x600 0118221 29490: IDirect3DDevice9::Clear(...) 29490: onPreClearDX 29490: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29491: beginCapture 29491: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29491: SetViewport: 0,0 800x600 0118221 29492: SetViewport: 0,0 800x600 0118221 29492: onPrePresentDX 29492: Presenting Render Target: 0C6D6940 29493: endCapture 2 to GL_BACK 29493: sending new frame notification 29493: Present(00000000,00000000,2949300000000,00000000: ) = GL: rendering stereo frame 029494: GL: render 0 to GL_BACK 29495: onPostPresentDX 29495: GLSWAP 29496: SetViewport: 0,0 800x600 0118221 29496: SetViewport: 0,0 800x600 0118221 29497: IDirect3DDevice9::Clear(...) 29497: onPreClearDX 29497: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29498: beginCapture 29499: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29499: SetViewport: 0,0 800x600 0118221 29499: SetViewport: 0,0 800x600 0118221 29500: onPrePresentDX 29500: Presenting Render Target: 0C6D6940 29501: endCapture 0 to GL_BACK 29501: sending new frame notification 29502: Present(00000000,00000000,00000000,0000000029502) = : 0GL: rendering stereo frame 29503: GL: render 1 to GL_BACK 29504: GLSWAP 29504: onPostPresentDX 29505: SetViewport: 0,0 800x600 0118221 29505: SetViewport: 0,0 800x600 0118221 29505: IDirect3DDevice9::Clear(...) 29506: onPreClearDX 29506: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29507: beginCapture 29507: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29508: SetViewport: 0,0 800x600 0118221 29508: SetViewport: 0,0 800x600 0118221 29509: onPrePresentDX 29509: Presenting Render Target: 0C6D6940 29510: endCapture 1 to GL_BACK 29510: sending new frame notification 29510: Present(00000000,0000000029511,: GL: rendering stereo frame 00000000,0000000029511) = : GL: render 2 to GL_BACK 0 29512: onPostPresentDX 29512: GLSWAP 29513: SetViewport: 0,0 800x600 0118221 29513: SetViewport: 0,0 800x600 0118221 29513: IDirect3DDevice9::Clear(...) 29514: onPreClearDX 29514: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29515: beginCapture 29515: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29516: SetViewport: 0,0 800x600 0118221 29516: SetViewport: 0,0 800x600 0118221 29517: onPrePresentDX 29517: Presenting Render Target: 0C6D6940 29518: endCapture 2 to GL_BACK 29518: sending new frame notification 29519: Present(00000000,0000000029519,: GL: rendering stereo frame 00000000,0000000029520: GL: render 0 to GL_BACK ) = 0 29520: onPostPresentDX 29521: GLSWAP 29521: SetViewport: 0,0 800x600 0118221 29522: SetViewport: 0,0 800x600 0118221 29522: IDirect3DDevice9::Clear(...) 29523: onPreClearDX 29523: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29523: beginCapture 29524: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29524: SetViewport: 0,0 800x600 0118221 29524: SetViewport: 0,0 800x600 0118221 29525: onPrePresentDX 29525: Presenting Render Target: 0C6D6940 29526: endCapture 0 to GL_BACK 29526: sending new frame notification 29526: Present(00000000,00000000,00000000,0000000029527) = : GL: rendering stereo frame 0 29527: GL: render 1 to GL_BACK 29528: onPostPresentDX 29529: GLSWAP 29529: SetViewport: 0,0 800x600 0118221 29530: SetViewport: 0,0 800x600 0118221 29530: IDirect3DDevice9::Clear(...) 29530: onPreClearDX 29530: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29531: beginCapture 29531: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29531: SetViewport: 0,0 800x600 0118221 29531: SetViewport: 0,0 800x600 0118221 29532: onPrePresentDX 29532: Presenting Render Target: 0C6D6940 29532: endCapture 1 to GL_BACK 29533: sending new frame notification 29533: Present(00000000,00000000,2953300000000,00000000: GL: rendering stereo frame ) = 0 29533: GL: render 2 to GL_BACK 29534: onPostPresentDX 29537: GLSWAP 29537: SetViewport: 0,0 800x600 0118221 29538: SetViewport: 0,0 800x600 0118221 29538: IDirect3DDevice9::Clear(...) 29538: onPreClearDX 29539: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29539: beginCapture 29539: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29539: SetViewport: 0,0 800x600 0118221 29540: SetViewport: 0,0 800x600 0118221 29540: onPrePresentDX 29540: Presenting Render Target: 0C6D6940 29541: endCapture 2 to GL_BACK 29541: sending new frame notification 29541: Present(00000000,00000000,00000000,00000000) = 0 29541: GL: rendering stereo frame 29542: onPostPresentDX 29543: GL: render 0 to GL_BACK 29545: GLSWAP 29546: SetViewport: 0,0 800x600 0118221 29546: SetViewport: 0,0 800x600 0118221 29546: IDirect3DDevice9::Clear(...) 29546: onPreClearDX 29547: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29547: beginCapture 29548: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29548: SetViewport: 0,0 800x600 0118221 29548: SetViewport: 0,0 800x600 0118221 29548: onPrePresentDX 29549: Presenting Render Target: 0C6D6940 29549: endCapture 0 to GL_BACK 29549: sending new frame notification 29550: Present(00000000,2955000000000: GL: rendering stereo frame ,00000000,0000000029550: GL: render 1 to GL_BACK ) = 0 29551: onPostPresentDX 29554: GLSWAP 29554: SetViewport: 0,0 800x600 0118221 29555: SetViewport: 0,0 800x600 0118221 29555: IDirect3DDevice9::Clear(...) 29555: onPreClearDX 29555: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29556: beginCapture 29556: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29556: SetViewport: 0,0 800x600 0118221 29557: SetViewport: 0,0 800x600 0118221 29557: onPrePresentDX 29557: Presenting Render Target: 0C6D6940 29557: endCapture 1 to GL_BACK 29558: sending new frame notification 29558: Present(00000000,00000000,00000000,2955800000000: GL: rendering stereo frame ) = 0 29558: GL: render 2 to GL_BACK 29559: onPostPresentDX 29562: GLSWAP 29563: SetViewport: 0,0 800x600 0118221 29563: SetViewport: 0,0 800x600 0118221 29563: IDirect3DDevice9::Clear(...) 29563: onPreClearDX 29564: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29564: beginCapture 29564: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29564: SetViewport: 0,0 800x600 0118221 29565: SetViewport: 0,0 800x600 0118221 29565: onPrePresentDX 29565: Presenting Render Target: 0C6D6940 29566: endCapture 2 to GL_BACK 29566: sending new frame notification 29566: Present(00000000,00000000,00000000,2956600000000: GL: rendering stereo frame ) = 0 29567: GL: render 0 to GL_BACK 29568: onPostPresentDX 29570: GLSWAP 29571: SetViewport: 0,0 800x600 0118221 29571: SetViewport: 0,0 800x600 0118221 29571: IDirect3DDevice9::Clear(...) 29572: onPreClearDX 29572: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29572: beginCapture 29572: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29573: SetViewport: 0,0 800x600 0118221 29573: SetViewport: 0,0 800x600 0118221 29573: onPrePresentDX 29573: Presenting Render Target: 0C6D6940 29574: endCapture 0 to GL_BACK 29574: sending new frame notification 29574: Present(00000000,00000000,00000000,0000000029574) = : GL: rendering stereo frame 0 29575: GL: render 1 to GL_BACK 29576: onPostPresentDX 29579: GLSWAP 29579: SetViewport: 0,0 800x600 0118221 29579: SetViewport: 0,0 800x600 0118221 29580: IDirect3DDevice9::Clear(...) 29580: onPreClearDX 29580: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29581: beginCapture 29581: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29581: SetViewport: 0,0 800x600 0118221 29581: SetViewport: 0,0 800x600 0118221 29582: onPrePresentDX 29582: Presenting Render Target: 0C6D6940 29583: endCapture 1 to GL_BACK 29583: sending new frame notification 29583: Present(00000000,0000000029583,: GL: rendering stereo frame 00000000,00000000) = 0 29584: GL: render 2 to GL_BACK 29585: onPostPresentDX 29587: GLSWAP 29588: SetViewport: 0,0 800x600 0118221 29588: SetViewport: 0,0 800x600 0118221 29588: IDirect3DDevice9::Clear(...) 29588: onPreClearDX 29588: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29589: beginCapture 29589: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29590: SetViewport: 0,0 800x600 0118221 29590: SetViewport: 0,0 800x600 0118221 29590: onPrePresentDX 29591: Presenting Render Target: 0C6D6940 29591: endCapture 2 to GL_BACK 29591: sending new frame notification 29591: Present(00000000,2959200000000,: GL: rendering stereo frame 00000000,00000000) = 0 29592: GL: render 0 to GL_BACK 29593: onPostPresentDX 29595: GLSWAP 29596: SetViewport: 0,0 800x600 0118221 29596: SetViewport: 0,0 800x600 0118221 29597: IDirect3DDevice9::Clear(...) 29597: onPreClearDX 29597: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29598: beginCapture 29599: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29599: SetViewport: 0,0 800x600 0118221 29600: SetViewport: 0,0 800x600 0118221 29600: onPrePresentDX 29600: Presenting Render Target: 0C6D6940 29601: endCapture 0 to GL_BACK 29602: sending new frame notification 29602: Present(00000000,0000000029602,: GL: rendering stereo frame 29603: GL: render 1 to GL_BACK 00000000,00000000) = 0 29604: onPostPresentDX 29604: GLSWAP 29605: SetViewport: 0,0 800x600 0118221 29605: SetViewport: 0,0 800x600 0118221 29605: IDirect3DDevice9::Clear(...) 29606: onPreClearDX 29606: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29607: beginCapture 29608: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29608: SetViewport: 0,0 800x600 0118221 29608: SetViewport: 0,0 800x600 0118221 29609: onPrePresentDX 29609: Presenting Render Target: 0C6D6940 29610: endCapture 1 to GL_BACK 29610: sending new frame notification 29611: Present(00000000,00000000,00000000,00000000) = 0 29611: GL: rendering stereo frame 29612: GL: render 2 to GL_BACK 29613: onPostPresentDX 29613: GLSWAP 29614: SetViewport: 0,0 800x600 0118221 29614: SetViewport: 0,0 800x600 0118221 29615: IDirect3DDevice9::Clear(...) 29616: onPreClearDX 29616: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29617: beginCapture 29618: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29618: SetViewport: 0,0 800x600 0118221 29619: SetViewport: 0,0 800x600 0118221 29619: onPrePresentDX 29620: Presenting Render Target: 0C6D6940 29621: endCapture 2 to GL_BACK 29621: sending new frame notification 29622: Present(00000000,00000000,00000000,00000000) = 0 29622: GL: rendering stereo frame 29623: GL: render 0 to GL_BACK 29624: onPostPresentDX 29625: GLSWAP 29625: SetViewport: 0,0 800x600 0118221 29625: SetViewport: 0,0 800x600 0118221 29626: IDirect3DDevice9::Clear(...) 29626: onPreClearDX 29627: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29628: beginCapture 29628: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29629: SetViewport: 0,0 800x600 0118221 29629: SetViewport: 0,0 800x600 0118221 29630: onPrePresentDX 29630: Presenting Render Target: 0C6D6940 29631: endCapture 0 to GL_BACK 29632: sending new frame notification 29632: Present(00000000,00000000,2963200000000,00000000: GL: rendering stereo frame 29633: GL: render 1 to GL_BACK ) = 0 29634: onPostPresentDX 29634: GLSWAP 29635: SetViewport: 0,0 800x600 0118221 29635: SetViewport: 0,0 800x600 0118221 29636: IDirect3DDevice9::Clear(...) 29636: onPreClearDX 29637: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29637: beginCapture 29638: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29638: SetViewport: 0,0 800x600 0118221 29638: SetViewport: 0,0 800x600 0118221 29639: onPrePresentDX 29639: Presenting Render Target: 0C6D6940 29640: endCapture 1 to GL_BACK 29640: sending new frame notification 29640: Present(00000000,00000000,2964100000000,: GL: rendering stereo frame 0000000029641: GL: render 2 to GL_BACK ) = 0 29642: GLSWAP 29642: onPostPresentDX 29642: SetViewport: 0,0 800x600 0118221 29643: SetViewport: 0,0 800x600 0118221 29643: IDirect3DDevice9::Clear(...) 29643: onPreClearDX 29644: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29644: beginCapture 29644: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29644: SetViewport: 0,0 800x600 0118221 29645: SetViewport: 0,0 800x600 0118221 29645: onPrePresentDX 29645: Presenting Render Target: 0C6D6940 29646: endCapture 2 to GL_BACK 29646: sending new frame notification 29646: Present(00000000,00000000,00000000,00000000) = 0 29647: GL: rendering stereo frame 29647: onPostPresentDX 29648: GL: render 0 to GL_BACK 29649: GLSWAP 29649: SetViewport: 0,0 800x600 0118221 29649: SetViewport: 0,0 800x600 0118221 29649: IDirect3DDevice9::Clear(...) 29650: onPreClearDX 29650: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29650: beginCapture 29651: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29651: SetViewport: 0,0 800x600 0118221 29651: SetViewport: 0,0 800x600 0118221 29651: onPrePresentDX 29652: Presenting Render Target: 0C6D6940 29652: endCapture 0 to GL_BACK 29652: sending new frame notification 29652: Present(00000000,00000000,2965300000000: GL: rendering stereo frame ,00000000) = 029653: GL: render 1 to GL_BACK 29654: onPostPresentDX 29654: GLSWAP 29654: SetViewport: 0,0 800x600 0118221 29655: SetViewport: 0,0 800x600 0118221 29655: IDirect3DDevice9::Clear(...) 29655: onPreClearDX 29656: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29656: beginCapture 29656: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29656: SetViewport: 0,0 800x600 0118221 29657: SetViewport: 0,0 800x600 0118221 29657: onPrePresentDX 29657: Presenting Render Target: 0C6D6940 29658: endCapture 1 to GL_BACK 29658: sending new frame notification 29658: Present(00000000,00000000,00000000,00000000) = 296580: GL: rendering stereo frame 29659: GL: render 2 to GL_BACK 29659: onPostPresentDX 29662: GLSWAP 29662: SetViewport: 0,0 800x600 0118221 29663: SetViewport: 0,0 800x600 0118221 29663: IDirect3DDevice9::Clear(...) 29663: onPreClearDX 29663: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29664: beginCapture 29664: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29664: SetViewport: 0,0 800x600 0118221 29665: SetViewport: 0,0 800x600 0118221 29665: onPrePresentDX 29665: Presenting Render Target: 0C6D6940 29666: endCapture 2 to GL_BACK 29666: sending new frame notification 29666: Present(00000000,00000000,2966600000000,00000000: GL: rendering stereo frame ) = 029667: GL: render 0 to GL_BACK 29667: onPostPresentDX 29670: GLSWAP 29671: SetViewport: 0,0 800x600 0118221 29671: SetViewport: 0,0 800x600 0118221 29672: IDirect3DDevice9::Clear(...) 29672: onPreClearDX 29672: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29672: beginCapture 29673: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29673: SetViewport: 0,0 800x600 0118221 29673: SetViewport: 0,0 800x600 0118221 29674: onPrePresentDX 29674: Presenting Render Target: 0C6D6940 29674: endCapture 0 to GL_BACK 29674: sending new frame notification 29675: Present(00000000,00000000,2967500000000,00000000: GL: rendering stereo frame ) = 0 29675: GL: render 1 to GL_BACK 29676: onPostPresentDX 29679: GLSWAP 29679: SetViewport: 0,0 800x600 0118221 29679: SetViewport: 0,0 800x600 0118221 29680: IDirect3DDevice9::Clear(...) 29680: onPreClearDX 29680: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29681: beginCapture 29681: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29681: SetViewport: 0,0 800x600 0118221 29681: SetViewport: 0,0 800x600 0118221 29682: onPrePresentDX 29682: Presenting Render Target: 0C6D6940 29682: endCapture 1 to GL_BACK 29682: sending new frame notification 29683: Present(00000000,00000000,00000000,00000000) = 0 29683: GL: rendering stereo frame 29684: onPostPresentDX 29684: GL: render 2 to GL_BACK 29687: GLSWAP 29688: SetViewport: 0,0 800x600 0118221 29688: SetViewport: 0,0 800x600 0118221 29688: IDirect3DDevice9::Clear(...) 29688: onPreClearDX 29688: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29689: beginCapture 29689: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29689: SetViewport: 0,0 800x600 0118221 29690: SetViewport: 0,0 800x600 0118221 29690: onPrePresentDX 29690: Presenting Render Target: 0C6D6940 29691: endCapture 2 to GL_BACK 29691: sending new frame notification 29691: Present(00000000,00000000,00000000,00000000) = 0 29692: GL: rendering stereo frame 29692: onPostPresentDX 29693: GL: render 0 to GL_BACK 29695: GLSWAP 29696: SetViewport: 0,0 800x600 0118221 29696: SetViewport: 0,0 800x600 0118221 29696: IDirect3DDevice9::Clear(...) 29697: onPreClearDX 29697: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29697: beginCapture 29697: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29698: SetViewport: 0,0 800x600 0118221 29698: SetViewport: 0,0 800x600 0118221 29698: onPrePresentDX 29698: Presenting Render Target: 0C6D6940 29699: endCapture 0 to GL_BACK 29699: sending new frame notification 29699: Present(00000000,0000000029699,: GL: rendering stereo frame 00000000,00000000) = 029700: GL: render 1 to GL_BACK 29701: onPostPresentDX 29704: GLSWAP 29704: SetViewport: 0,0 800x600 0118221 29705: SetViewport: 0,0 800x600 0118221 29705: IDirect3DDevice9::Clear(...) 29705: onPreClearDX 29705: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29706: beginCapture 29706: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29707: SetViewport: 0,0 800x600 0118221 29707: SetViewport: 0,0 800x600 0118221 29707: onPrePresentDX 29707: Presenting Render Target: 0C6D6940 29708: endCapture 1 to GL_BACK 29708: sending new frame notification 29708: Present(00000000,00000000,00000000,0000000029709) = : GL: rendering stereo frame 0 29709: GL: render 2 to GL_BACK 29710: onPostPresentDX 29712: GLSWAP 29712: SetViewport: 0,0 800x600 0118221 29713: SetViewport: 0,0 800x600 0118221 29713: IDirect3DDevice9::Clear(...) 29714: onPreClearDX 29714: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29715: beginCapture 29715: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29716: SetViewport: 0,0 800x600 0118221 29716: SetViewport: 0,0 800x600 0118221 29717: onPrePresentDX 29717: Presenting Render Target: 0C6D6940 29718: endCapture 2 to GL_BACK 29718: sending new frame notification 29719: Present(00000000,00000000,00000000,00000000) = 0 29719: GL: rendering stereo frame 29720: GL: render 0 to GL_BACK 29721: onPostPresentDX 29722: GLSWAP 29722: SetViewport: 0,0 800x600 0118221 29723: SetViewport: 0,0 800x600 0118221 29723: IDirect3DDevice9::Clear(...) 29723: onPreClearDX 29723: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29724: beginCapture 29724: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29724: SetViewport: 0,0 800x600 0118221 29725: SetViewport: 0,0 800x600 0118221 29725: onPrePresentDX 29725: Presenting Render Target: 0C6D6940 29725: endCapture 0 to GL_BACK 29726: sending new frame notification 29726: Present(00000000,00000000,2972600000000,00000000: GL: rendering stereo frame ) = 0 29727: GL: render 1 to GL_BACK 29728: onPostPresentDX 29729: GLSWAP 29729: SetViewport: 0,0 800x600 0118221 29730: SetViewport: 0,0 800x600 0118221 29730: IDirect3DDevice9::Clear(...) 29730: onPreClearDX 29731: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29731: beginCapture 29731: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29732: SetViewport: 0,0 800x600 0118221 29732: SetViewport: 0,0 800x600 0118221 29733: onPrePresentDX 29733: Presenting Render Target: 0C6D6940 29733: endCapture 1 to GL_BACK 29733: sending new frame notification 29734: Present(00000000,00000000,00000000,00000000) = 0 29734: GL: rendering stereo frame 29735: onPostPresentDX 29735: GL: render 2 to GL_BACK 29737: GLSWAP 29737: SetViewport: 0,0 800x600 0118221 29738: SetViewport: 0,0 800x600 0118221 29738: IDirect3DDevice9::Clear(...) 29738: onPreClearDX 29739: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29739: beginCapture 29739: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29739: SetViewport: 0,0 800x600 0118221 29740: SetViewport: 0,0 800x600 0118221 29740: onPrePresentDX 29740: Presenting Render Target: 0C6D6940 29741: endCapture 2 to GL_BACK 29741: sending new frame notification 29741: Present(00000000,00000000,00000000,00000000) = 0 29741: GL: rendering stereo frame 29742: onPostPresentDX 29742: GL: render 0 to GL_BACK 29745: GLSWAP 29746: SetViewport: 0,0 800x600 0118221 29746: SetViewport: 0,0 800x600 0118221 29746: IDirect3DDevice9::Clear(...) 29747: onPreClearDX 29747: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29747: beginCapture 29748: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29748: SetViewport: 0,0 800x600 0118221 29748: SetViewport: 0,0 800x600 0118221 29748: onPrePresentDX 29749: Presenting Render Target: 0C6D6940 29749: endCapture 0 to GL_BACK 29749: sending new frame notification 29749: Present(00000000,00000000,00000000,0000000029750) = : GL: rendering stereo frame 29750: GL: render 1 to GL_BACK 0 29751: onPostPresentDX 29754: GLSWAP 29754: SetViewport: 0,0 800x600 0118221 29755: SetViewport: 0,0 800x600 0118221 29755: IDirect3DDevice9::Clear(...) 29755: onPreClearDX 29755: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29756: beginCapture 29756: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29756: SetViewport: 0,0 800x600 0118221 29757: SetViewport: 0,0 800x600 0118221 29757: onPrePresentDX 29757: Presenting Render Target: 0C6D6940 29757: endCapture 1 to GL_BACK 29758: sending new frame notification 29758: Present(00000000,00000000,00000000,00000000) = 029758 : GL: rendering stereo frame 29759: onPostPresentDX 29759: GL: render 2 to GL_BACK 29762: GLSWAP 29762: SetViewport: 0,0 800x600 0118221 29763: SetViewport: 0,0 800x600 0118221 29763: IDirect3DDevice9::Clear(...) 29764: onPreClearDX 29764: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29765: beginCapture 29765: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29766: SetViewport: 0,0 800x600 0118221 29766: SetViewport: 0,0 800x600 0118221 29766: onPrePresentDX 29767: Presenting Render Target: 0C6D6940 29767: endCapture 2 to GL_BACK 29767: sending new frame notification 29768: Present(00000000,00000000,2976800000000,00000000: GL: rendering stereo frame ) = 0 29769: GL: render 0 to GL_BACK 29770: onPostPresentDX 29770: GLSWAP 29771: SetViewport: 0,0 800x600 0118221 29771: SetViewport: 0,0 800x600 0118221 29772: IDirect3DDevice9::Clear(...) 29772: onPreClearDX 29772: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29773: beginCapture 29773: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29773: SetViewport: 0,0 800x600 0118221 29774: SetViewport: 0,0 800x600 0118221 29774: onPrePresentDX 29774: Presenting Render Target: 0C6D6940 29774: endCapture 0 to GL_BACK 29775: sending new frame notification 29775: Present(00000000,00000000,2977500000000,00000000: GL: rendering stereo frame ) = 0 29776: GL: render 1 to GL_BACK 29776: onPostPresentDX 29779: GLSWAP 29779: SetViewport: 0,0 800x600 0118221 29780: SetViewport: 0,0 800x600 0118221 29780: IDirect3DDevice9::Clear(...) 29780: onPreClearDX 29780: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29781: beginCapture 29781: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29781: SetViewport: 0,0 800x600 0118221 29781: SetViewport: 0,0 800x600 0118221 29782: onPrePresentDX 29782: Presenting Render Target: 0C6D6940 29782: endCapture 1 to GL_BACK 29782: sending new frame notification 29783: Present(00000000,00000000,00000000,00000000) = 297830: GL: rendering stereo frame 29783: GL: render 2 to GL_BACK 29784: onPostPresentDX 29787: GLSWAP 29788: SetViewport: 0,0 800x600 0118221 29788: SetViewport: 0,0 800x600 0118221 29788: IDirect3DDevice9::Clear(...) 29788: onPreClearDX 29788: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29789: beginCapture 29789: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29789: SetViewport: 0,0 800x600 0118221 29790: SetViewport: 0,0 800x600 0118221 29790: onPrePresentDX 29790: Presenting Render Target: 0C6D6940 29790: endCapture 2 to GL_BACK 29791: sending new frame notification 29791: Present(00000000,00000000,2979100000000,00000000: GL: rendering stereo frame ) = 0 29792: GL: render 0 to GL_BACK 29792: onPostPresentDX 29795: GLSWAP 29796: SetViewport: 0,0 800x600 0118221 29796: SetViewport: 0,0 800x600 0118221 29796: IDirect3DDevice9::Clear(...) 29797: onPreClearDX 29797: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29797: beginCapture 29797: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29798: SetViewport: 0,0 800x600 0118221 29798: SetViewport: 0,0 800x600 0118221 29798: onPrePresentDX 29798: Presenting Render Target: 0C6D6940 29799: endCapture 0 to GL_BACK 29799: sending new frame notification 29799: Present(00000000,00000000,2979900000000,00000000: GL: rendering stereo frame ) = 0 29800: GL: render 1 to GL_BACK 29801: onPostPresentDX 29804: GLSWAP 29804: SetViewport: 0,0 800x600 0118221 29804: SetViewport: 0,0 800x600 0118221 29805: IDirect3DDevice9::Clear(...) 29805: onPreClearDX 29805: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29806: beginCapture 29806: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29806: SetViewport: 0,0 800x600 0118221 29806: SetViewport: 0,0 800x600 0118221 29807: onPrePresentDX 29807: Presenting Render Target: 0C6D6940 29807: endCapture 1 to GL_BACK 29807: sending new frame notification 29808: Present(00000000,00000000,00000000,00000000) = 298080: GL: rendering stereo frame 29808: GL: render 2 to GL_BACK 29809: onPostPresentDX 29812: GLSWAP 29813: SetViewport: 0,0 800x600 0118221 29813: SetViewport: 0,0 800x600 0118221 29813: IDirect3DDevice9::Clear(...) 29814: onPreClearDX 29814: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29814: beginCapture 29814: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29815: SetViewport: 0,0 800x600 0118221 29815: SetViewport: 0,0 800x600 0118221 29815: onPrePresentDX 29815: Presenting Render Target: 0C6D6940 29816: endCapture 2 to GL_BACK 29816: sending new frame notification 29816: Present(00000000,00000000,00000000,00000000) = 0 29816: GL: rendering stereo frame 29817: onPostPresentDX 29818: GL: render 0 to GL_BACK 29820: GLSWAP 29821: SetViewport: 0,0 800x600 0118221 29821: SetViewport: 0,0 800x600 0118221 29822: IDirect3DDevice9::Clear(...) 29822: onPreClearDX 29822: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29822: beginCapture 29823: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29823: SetViewport: 0,0 800x600 0118221 29823: SetViewport: 0,0 800x600 0118221 29823: onPrePresentDX 29824: Presenting Render Target: 0C6D6940 29824: endCapture 0 to GL_BACK 29824: sending new frame notification 29824: Present(00000000,00000000,00000000,00000000) = 298250: GL: rendering stereo frame 29825: onPostPresentDX 29825: GL: render 1 to GL_BACK 29829: GLSWAP 29829: SetViewport: 0,0 800x600 0118221 29829: SetViewport: 0,0 800x600 0118221 29830: IDirect3DDevice9::Clear(...) 29830: onPreClearDX 29830: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29830: beginCapture 29831: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29831: SetViewport: 0,0 800x600 0118221 29831: SetViewport: 0,0 800x600 0118221 29832: onPrePresentDX 29832: Presenting Render Target: 0C6D6940 29832: endCapture 1 to GL_BACK 29832: sending new frame notification 29833: Present(00000000,00000000,00000000,00000000) = 0 29833: GL: rendering stereo frame 29834: GL: render 2 to GL_BACK 29834: onPostPresentDX 29837: GLSWAP 29837: SetViewport: 0,0 800x600 0118221 29838: SetViewport: 0,0 800x600 0118221 29838: IDirect3DDevice9::Clear(...) 29838: onPreClearDX 29839: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29839: beginCapture 29839: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29839: SetViewport: 0,0 800x600 0118221 29840: SetViewport: 0,0 800x600 0118221 29840: onPrePresentDX 29840: Presenting Render Target: 0C6D6940 29841: endCapture 2 to GL_BACK 29841: sending new frame notification 29841: Present(00000000,00000000,00000000,00000000) = 029841 : GL: rendering stereo frame 29842: onPostPresentDX 29842: GL: render 0 to GL_BACK 29845: GLSWAP 29846: SetViewport: 0,0 800x600 0118221 29846: SetViewport: 0,0 800x600 0118221 29846: IDirect3DDevice9::Clear(...) 29847: onPreClearDX 29847: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29847: beginCapture 29847: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29848: SetViewport: 0,0 800x600 0118221 29848: SetViewport: 0,0 800x600 0118221 29848: onPrePresentDX 29848: Presenting Render Target: 0C6D6940 29849: endCapture 0 to GL_BACK 29849: sending new frame notification 29849: Present(00000000,0000000029850,00000000,00000000) = : GL: rendering stereo frame 0 29850: GL: render 1 to GL_BACK 29851: onPostPresentDX 29854: GLSWAP 29854: SetViewport: 0,0 800x600 0118221 29855: SetViewport: 0,0 800x600 0118221 29855: IDirect3DDevice9::Clear(...) 29855: onPreClearDX 29855: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29856: beginCapture 29856: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29856: SetViewport: 0,0 800x600 0118221 29857: SetViewport: 0,0 800x600 0118221 29857: onPrePresentDX 29857: Presenting Render Target: 0C6D6940 29857: endCapture 1 to GL_BACK 29858: sending new frame notification 29858: Present(00000000,00000000,00000000,00000000) = 029858 : GL: rendering stereo frame 29859: onPostPresentDX 29859: GL: render 2 to GL_BACK 29862: GLSWAP 29862: SetViewport: 0,0 800x600 0118221 29863: SetViewport: 0,0 800x600 0118221 29863: IDirect3DDevice9::Clear(...) 29863: onPreClearDX 29864: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29864: beginCapture 29864: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29864: SetViewport: 0,0 800x600 0118221 29865: SetViewport: 0,0 800x600 0118221 29865: onPrePresentDX 29865: Presenting Render Target: 0C6D6940 29866: endCapture 2 to GL_BACK 29866: sending new frame notification 29866: Present(00000000,0000000029866,: GL: rendering stereo frame 00000000,00000000) = 0 29867: GL: render 0 to GL_BACK 29868: onPostPresentDX 29870: GLSWAP 29871: SetViewport: 0,0 800x600 0118221 29871: SetViewport: 0,0 800x600 0118221 29871: IDirect3DDevice9::Clear(...) 29872: onPreClearDX 29872: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29872: beginCapture 29873: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29873: SetViewport: 0,0 800x600 0118221 29873: SetViewport: 0,0 800x600 0118221 29873: onPrePresentDX 29874: Presenting Render Target: 0C6D6940 29874: endCapture 0 to GL_BACK 29874: sending new frame notification 29874: Present(00000000,00000000,00000000,00000000) = 0 29875: GL: rendering stereo frame 29875: onPostPresentDX 29876: GL: render 1 to GL_BACK 29879: GLSWAP 29879: SetViewport: 0,0 800x600 0118221 29880: SetViewport: 0,0 800x600 0118221 29880: IDirect3DDevice9::Clear(...) 29880: onPreClearDX 29881: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29882: beginCapture 29882: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29883: SetViewport: 0,0 800x600 0118221 29883: SetViewport: 0,0 800x600 0118221 29883: onPrePresentDX 29884: Presenting Render Target: 0C6D6940 29884: endCapture 1 to GL_BACK 29885: sending new frame notification 29885: Present(00000000,00000000,00000000,00000000) = 0 29886: GL: rendering stereo frame 29887: GL: render 2 to GL_BACK 29887: onPostPresentDX 29888: GLSWAP 29888: SetViewport: 0,0 800x600 0118221 29888: SetViewport: 0,0 800x600 0118221 29889: IDirect3DDevice9::Clear(...) 29889: onPreClearDX 29890: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29890: beginCapture 29891: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29891: SetViewport: 0,0 800x600 0118221 29892: SetViewport: 0,0 800x600 0118221 29892: onPrePresentDX 29892: Presenting Render Target: 0C6D6940 29893: endCapture 2 to GL_BACK 29893: sending new frame notification 29893: Present(00000000,2989300000000,: GL: rendering stereo frame 0000000029894,00000000: GL: render 0 to GL_BACK ) = 0 29894: onPostPresentDX 29895: GLSWAP 29896: SetViewport: 0,0 800x600 0118221 29896: SetViewport: 0,0 800x600 0118221 29897: IDirect3DDevice9::Clear(...) 29897: onPreClearDX 29897: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29898: beginCapture 29899: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29899: SetViewport: 0,0 800x600 0118221 29900: SetViewport: 0,0 800x600 0118221 29900: onPrePresentDX 29900: Presenting Render Target: 0C6D6940 29901: endCapture 0 to GL_BACK 29902: sending new frame notification 29902: Present(00000000,00000000,00000000,00000000) = 0 29903: GL: rendering stereo frame 29904: onPostPresentDX 29904: GL: render 1 to GL_BACK 29905: GLSWAP 29905: SetViewport: 0,0 800x600 0118221 29905: SetViewport: 0,0 800x600 0118221 29906: IDirect3DDevice9::Clear(...) 29906: onPreClearDX 29906: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29906: beginCapture 29907: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29907: SetViewport: 0,0 800x600 0118221 29907: SetViewport: 0,0 800x600 0118221 29907: onPrePresentDX 29908: Presenting Render Target: 0C6D6940 29908: endCapture 1 to GL_BACK 29908: sending new frame notification 29908: Present(00000000,00000000,00000000,0000000029909) = : GL: rendering stereo frame 0 29909: GL: render 2 to GL_BACK 29910: onPostPresentDX 29912: GLSWAP 29913: SetViewport: 0,0 800x600 0118221 29913: SetViewport: 0,0 800x600 0118221 29913: IDirect3DDevice9::Clear(...) 29913: onPreClearDX 29914: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29914: beginCapture 29914: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29914: SetViewport: 0,0 800x600 0118221 29915: SetViewport: 0,0 800x600 0118221 29915: onPrePresentDX 29915: Presenting Render Target: 0C6D6940 29916: endCapture 2 to GL_BACK 29916: sending new frame notification 29916: Present(00000000,00000000,00000000,00000000) = 0 29916: GL: rendering stereo frame 29917: onPostPresentDX 29917: GL: render 0 to GL_BACK 29920: GLSWAP 29921: SetViewport: 0,0 800x600 0118221 29921: SetViewport: 0,0 800x600 0118221 29921: IDirect3DDevice9::Clear(...) 29922: onPreClearDX 29922: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29922: beginCapture 29923: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29923: SetViewport: 0,0 800x600 0118221 29923: SetViewport: 0,0 800x600 0118221 29923: onPrePresentDX 29923: Presenting Render Target: 0C6D6940 29924: endCapture 0 to GL_BACK 29924: sending new frame notification 29924: Present(00000000,0000000029924,00000000,00000000: GL: rendering stereo frame ) = 29925: GL: render 1 to GL_BACK 0 29925: onPostPresentDX 29929: GLSWAP 29929: SetViewport: 0,0 800x600 0118221 29929: SetViewport: 0,0 800x600 0118221 29930: IDirect3DDevice9::Clear(...) 29930: onPreClearDX 29930: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29930: beginCapture 29931: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29931: SetViewport: 0,0 800x600 0118221 29931: SetViewport: 0,0 800x600 0118221 29932: onPrePresentDX 29932: Presenting Render Target: 0C6D6940 29932: endCapture 1 to GL_BACK 29933: sending new frame notification 29933: Present(00000000,00000000,2993300000000,00000000: GL: rendering stereo frame ) = 029933: GL: render 2 to GL_BACK 29934: onPostPresentDX 29937: GLSWAP 29938: SetViewport: 0,0 800x600 0118221 29938: SetViewport: 0,0 800x600 0118221 29938: IDirect3DDevice9::Clear(...) 29939: onPreClearDX 29939: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29940: beginCapture 29940: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29940: SetViewport: 0,0 800x600 0118221 29940: SetViewport: 0,0 800x600 0118221 29941: onPrePresentDX 29941: Presenting Render Target: 0C6D6940 29941: endCapture 2 to GL_BACK 29941: sending new frame notification 29942: Present(00000000,00000000,00000000,0000000029942) = : GL: rendering stereo frame 0 29942: GL: render 0 to GL_BACK 29943: onPostPresentDX 29945: GLSWAP 29946: SetViewport: 0,0 800x600 0118221 29946: SetViewport: 0,0 800x600 0118221 29947: IDirect3DDevice9::Clear(...) 29947: onPreClearDX 29947: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29947: beginCapture 29948: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29948: SetViewport: 0,0 800x600 0118221 29948: SetViewport: 0,0 800x600 0118221 29948: onPrePresentDX 29949: Presenting Render Target: 0C6D6940 29949: endCapture 0 to GL_BACK 29949: sending new frame notification 29949: Present(00000000,00000000,2995000000000,: GL: rendering stereo frame 0000000029950) = : GL: render 1 to GL_BACK 0 29951: onPostPresentDX 29954: GLSWAP 29954: SetViewport: 0,0 800x600 0118221 29955: SetViewport: 0,0 800x600 0118221 29955: IDirect3DDevice9::Clear(...) 29955: onPreClearDX 29956: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29957: beginCapture 29957: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29957: SetViewport: 0,0 800x600 0118221 29958: SetViewport: 0,0 800x600 0118221 29958: onPrePresentDX 29959: Presenting Render Target: 0C6D6940 29959: endCapture 1 to GL_BACK 29960: sending new frame notification 29960: Present(00000000,0000000029960,: GL: rendering stereo frame 00000000,00000000) = 029961: GL: render 2 to GL_BACK 29961: onPostPresentDX 29962: GLSWAP 29962: SetViewport: 0,0 800x600 0118221 29963: SetViewport: 0,0 800x600 0118221 29963: IDirect3DDevice9::Clear(...) 29963: onPreClearDX 29963: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29964: beginCapture 29964: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29964: SetViewport: 0,0 800x600 0118221 29965: SetViewport: 0,0 800x600 0118221 29965: onPrePresentDX 29965: Presenting Render Target: 0C6D6940 29965: endCapture 2 to GL_BACK 29966: sending new frame notification 29966: Present(00000000,0000000029966,: GL: rendering stereo frame 0000000029967,00000000: GL: render 0 to GL_BACK ) = 0 29967: onPostPresentDX 29970: GLSWAP 29971: SetViewport: 0,0 800x600 0118221 29971: SetViewport: 0,0 800x600 0118221 29971: IDirect3DDevice9::Clear(...) 29971: onPreClearDX 29972: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29972: beginCapture 29972: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29973: SetViewport: 0,0 800x600 0118221 29973: SetViewport: 0,0 800x600 0118221 29973: onPrePresentDX 29974: Presenting Render Target: 0C6D6940 29974: endCapture 0 to GL_BACK 29974: sending new frame notification 29974: Present(00000000,00000000,2997500000000,00000000: GL: rendering stereo frame ) = 0 29975: GL: render 1 to GL_BACK 29976: onPostPresentDX 29979: GLSWAP 29979: SetViewport: 0,0 800x600 0118221 29980: SetViewport: 0,0 800x600 0118221 29980: IDirect3DDevice9::Clear(...) 29980: onPreClearDX 29981: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29981: beginCapture 29981: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 29981: SetViewport: 0,0 800x600 0118221 29982: SetViewport: 0,0 800x600 0118221 29982: onPrePresentDX 29982: Presenting Render Target: 0C6D6940 29983: endCapture 1 to GL_BACK 29983: sending new frame notification 29983: Present(00000000,00000000,2998300000000,00000000) = : GL: rendering stereo frame 029984: GL: render 2 to GL_BACK 29984: onPostPresentDX 29987: GLSWAP 29988: SetViewport: 0,0 800x600 0118221 29988: SetViewport: 0,0 800x600 0118221 29988: IDirect3DDevice9::Clear(...) 29988: onPreClearDX 29988: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29989: beginCapture 29989: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 29989: SetViewport: 0,0 800x600 0118221 29990: SetViewport: 0,0 800x600 0118221 29990: onPrePresentDX 29990: Presenting Render Target: 0C6D6940 29991: endCapture 2 to GL_BACK 29991: sending new frame notification 29991: Present(00000000,00000000,2999100000000,00000000: GL: rendering stereo frame ) = 0 29992: GL: render 0 to GL_BACK 29993: onPostPresentDX 29995: GLSWAP 29996: SetViewport: 0,0 800x600 0118221 29996: SetViewport: 0,0 800x600 0118221 29997: IDirect3DDevice9::Clear(...) 29997: onPreClearDX 29997: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 29998: beginCapture 29998: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 29998: SetViewport: 0,0 800x600 0118221 29998: SetViewport: 0,0 800x600 0118221 29999: onPrePresentDX 29999: Presenting Render Target: 0C6D6940 29999: endCapture 0 to GL_BACK 29999: sending new frame notification 30000: Present(00000000,00000000,00000000,00000000) = 300000: GL: rendering stereo frame 30001: onPostPresentDX 30001: GL: render 1 to GL_BACK 30004: GLSWAP 30004: SetViewport: 0,0 800x600 0118221 30004: SetViewport: 0,0 800x600 0118221 30005: IDirect3DDevice9::Clear(...) 30005: onPreClearDX 30005: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30005: beginCapture 30006: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30006: SetViewport: 0,0 800x600 0118221 30006: SetViewport: 0,0 800x600 0118221 30006: onPrePresentDX 30007: Presenting Render Target: 0C6D6940 30007: endCapture 1 to GL_BACK 30007: sending new frame notification 30007: Present(00000000,00000000,00000000,0000000030008) = : GL: rendering stereo frame 0 30008: GL: render 2 to GL_BACK 30009: onPostPresentDX 30012: GLSWAP 30013: SetViewport: 0,0 800x600 0118221 30013: SetViewport: 0,0 800x600 0118221 30013: IDirect3DDevice9::Clear(...) 30013: onPreClearDX 30014: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30014: beginCapture 30014: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30014: SetViewport: 0,0 800x600 0118221 30015: SetViewport: 0,0 800x600 0118221 30015: onPrePresentDX 30015: Presenting Render Target: 0C6D6940 30016: endCapture 2 to GL_BACK 30016: sending new frame notification 30016: Present(00000000,00000000,3001600000000,00000000: GL: rendering stereo frame ) = 030017: GL: render 0 to GL_BACK 30017: onPostPresentDX 30020: GLSWAP 30021: SetViewport: 0,0 800x600 0118221 30021: SetViewport: 0,0 800x600 0118221 30021: IDirect3DDevice9::Clear(...) 30022: onPreClearDX 30022: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30022: beginCapture 30022: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30023: SetViewport: 0,0 800x600 0118221 30023: SetViewport: 0,0 800x600 0118221 30023: onPrePresentDX 30024: Presenting Render Target: 0C6D6940 30024: endCapture 0 to GL_BACK 30024: sending new frame notification 30024: Present(00000000,00000000,00000000,0000000030025) = : GL: rendering stereo frame 30025: GL: render 1 to GL_BACK 0 30026: onPostPresentDX 30029: GLSWAP 30029: SetViewport: 0,0 800x600 0118221 30029: SetViewport: 0,0 800x600 0118221 30030: IDirect3DDevice9::Clear(...) 30030: onPreClearDX 30030: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30031: beginCapture 30031: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30031: SetViewport: 0,0 800x600 0118221 30031: SetViewport: 0,0 800x600 0118221 30032: onPrePresentDX 30032: Presenting Render Target: 0C6D6940 30033: endCapture 1 to GL_BACK 30033: sending new frame notification 30033: Present(00000000,0000000030033,: GL: rendering stereo frame 00000000,00000000) = 0 30034: GL: render 2 to GL_BACK 30034: onPostPresentDX 30037: GLSWAP 30038: SetViewport: 0,0 800x600 0118221 30038: SetViewport: 0,0 800x600 0118221 30038: IDirect3DDevice9::Clear(...) 30039: onPreClearDX 30039: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30039: beginCapture 30040: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30040: SetViewport: 0,0 800x600 0118221 30040: SetViewport: 0,0 800x600 0118221 30040: onPrePresentDX 30041: Presenting Render Target: 0C6D6940 30041: endCapture 2 to GL_BACK 30041: sending new frame notification 30042: Present(00000000,0000000030042,: GL: rendering stereo frame 30042: GL: render 0 to GL_BACK 00000000,00000000) = 0 30043: onPostPresentDX 30045: GLSWAP 30046: SetViewport: 0,0 800x600 0118221 30046: SetViewport: 0,0 800x600 0118221 30047: IDirect3DDevice9::Clear(...) 30047: onPreClearDX 30047: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30048: beginCapture 30049: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30049: SetViewport: 0,0 800x600 0118221 30050: SetViewport: 0,0 800x600 0118221 30050: onPrePresentDX 30050: Presenting Render Target: 0C6D6940 30051: endCapture 0 to GL_BACK 30051: sending new frame notification 30051: Present(00000000,0000000030052,: GL: rendering stereo frame 00000000,00000000) = 0 30052: GL: render 1 to GL_BACK 30053: onPostPresentDX 30054: GLSWAP 30054: SetViewport: 0,0 800x600 0118221 30055: SetViewport: 0,0 800x600 0118221 30055: IDirect3DDevice9::Clear(...) 30055: onPreClearDX 30055: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30056: beginCapture 30056: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30056: SetViewport: 0,0 800x600 0118221 30056: SetViewport: 0,0 800x600 0118221 30057: onPrePresentDX 30057: Presenting Render Target: 0C6D6940 30057: endCapture 1 to GL_BACK 30058: sending new frame notification 30058: Present(00000000,00000000,00000000,0000000030058) = : GL: rendering stereo frame 0 30058: GL: render 2 to GL_BACK 30059: onPostPresentDX 30062: GLSWAP 30063: SetViewport: 0,0 800x600 0118221 30063: SetViewport: 0,0 800x600 0118221 30063: IDirect3DDevice9::Clear(...) 30063: onPreClearDX 30063: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30064: beginCapture 30064: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30064: SetViewport: 0,0 800x600 0118221 30065: SetViewport: 0,0 800x600 0118221 30065: onPrePresentDX 30065: Presenting Render Target: 0C6D6940 30065: endCapture 2 to GL_BACK 30066: sending new frame notification 30066: Present(00000000,00000000,00000000,00000000) = 0 30066: GL: rendering stereo frame 30066: onPostPresentDX 30067: GL: render 0 to GL_BACK 30070: GLSWAP 30071: SetViewport: 0,0 800x600 0118221 30071: SetViewport: 0,0 800x600 0118221 30071: IDirect3DDevice9::Clear(...) 30071: onPreClearDX 30072: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30072: beginCapture 30072: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30073: SetViewport: 0,0 800x600 0118221 30073: SetViewport: 0,0 800x600 0118221 30073: onPrePresentDX 30073: Presenting Render Target: 0C6D6940 30074: endCapture 0 to GL_BACK 30074: sending new frame notification 30074: Present(00000000,00000000,00000000,0000000030075) = : GL: rendering stereo frame 0 30075: GL: render 1 to GL_BACK 30076: onPostPresentDX 30079: GLSWAP 30079: SetViewport: 0,0 800x600 0118221 30080: SetViewport: 0,0 800x600 0118221 30080: IDirect3DDevice9::Clear(...) 30080: onPreClearDX 30080: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30081: beginCapture 30081: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30081: SetViewport: 0,0 800x600 0118221 30081: SetViewport: 0,0 800x600 0118221 30082: onPrePresentDX 30082: Presenting Render Target: 0C6D6940 30082: endCapture 1 to GL_BACK 30082: sending new frame notification 30083: Present(00000000,00000000,3008300000000,00000000: GL: rendering stereo frame ) = 0 30083: GL: render 2 to GL_BACK 30084: onPostPresentDX 30087: GLSWAP 30088: SetViewport: 0,0 800x600 0118221 30088: SetViewport: 0,0 800x600 0118221 30088: IDirect3DDevice9::Clear(...) 30088: onPreClearDX 30089: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30089: beginCapture 30089: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30090: SetViewport: 0,0 800x600 0118221 30090: SetViewport: 0,0 800x600 0118221 30090: onPrePresentDX 30090: Presenting Render Target: 0C6D6940 30091: endCapture 2 to GL_BACK 30091: sending new frame notification 30091: Present(00000000,00000000,3009200000000: GL: rendering stereo frame ,00000000) = 0 30092: GL: render 0 to GL_BACK 30093: onPostPresentDX 30095: GLSWAP 30096: SetViewport: 0,0 800x600 0118221 30096: SetViewport: 0,0 800x600 0118221 30097: IDirect3DDevice9::Clear(...) 30097: onPreClearDX 30097: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30097: beginCapture 30098: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30098: SetViewport: 0,0 800x600 0118221 30098: SetViewport: 0,0 800x600 0118221 30098: onPrePresentDX 30099: Presenting Render Target: 0C6D6940 30099: endCapture 0 to GL_BACK 30099: sending new frame notification 30099: Present(00000000,0000000030100,00000000: GL: rendering stereo frame ,00000000) = 0 30100: GL: render 1 to GL_BACK 30101: onPostPresentDX 30104: GLSWAP 30104: SetViewport: 0,0 800x600 0118221 30104: SetViewport: 0,0 800x600 0118221 30105: IDirect3DDevice9::Clear(...) 30105: onPreClearDX 30105: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30106: beginCapture 30106: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30106: SetViewport: 0,0 800x600 0118221 30106: SetViewport: 0,0 800x600 0118221 30107: onPrePresentDX 30107: Presenting Render Target: 0C6D6940 30107: endCapture 1 to GL_BACK 30107: sending new frame notification 30108: Present(00000000,00000000,0000000030108,: 00000000GL: rendering stereo frame ) = 0 30108: GL: render 2 to GL_BACK 30109: onPostPresentDX 30112: GLSWAP 30113: SetViewport: 0,0 800x600 0118221 30113: SetViewport: 0,0 800x600 0118221 30113: IDirect3DDevice9::Clear(...) 30113: onPreClearDX 30114: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30114: beginCapture 30114: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30114: SetViewport: 0,0 800x600 0118221 30115: SetViewport: 0,0 800x600 0118221 30115: onPrePresentDX 30115: Presenting Render Target: 0C6D6940 30116: endCapture 2 to GL_BACK 30116: sending new frame notification 30116: Present(00000000,0000000030116,: GL: rendering stereo frame 0000000030117,00000000: GL: render 0 to GL_BACK ) = 0 30117: onPostPresentDX 30120: GLSWAP 30121: SetViewport: 0,0 800x600 0118221 30121: SetViewport: 0,0 800x600 0118221 30121: IDirect3DDevice9::Clear(...) 30122: onPreClearDX 30122: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30122: beginCapture 30122: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30123: SetViewport: 0,0 800x600 0118221 30123: SetViewport: 0,0 800x600 0118221 30123: onPrePresentDX 30123: Presenting Render Target: 0C6D6940 30124: endCapture 0 to GL_BACK 30124: sending new frame notification 30124: Present(00000000,00000000,0000000030124,: 00000000GL: rendering stereo frame ) = 0 30125: GL: render 1 to GL_BACK 30125: onPostPresentDX 30129: GLSWAP 30129: SetViewport: 0,0 800x600 0118221 30129: SetViewport: 0,0 800x600 0118221 30130: IDirect3DDevice9::Clear(...) 30130: onPreClearDX 30130: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30131: beginCapture 30131: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30131: SetViewport: 0,0 800x600 0118221 30132: SetViewport: 0,0 800x600 0118221 30132: onPrePresentDX 30132: Presenting Render Target: 0C6D6940 30132: endCapture 1 to GL_BACK 30133: sending new frame notification 30133: Present(00000000,00000000,00000000,00000000) = 301330: GL: rendering stereo frame 30134: onPostPresentDX 30134: GL: render 2 to GL_BACK 30137: GLSWAP 30138: SetViewport: 0,0 800x600 0118221 30138: SetViewport: 0,0 800x600 0118221 30138: IDirect3DDevice9::Clear(...) 30138: onPreClearDX 30139: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30139: beginCapture 30139: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30139: SetViewport: 0,0 800x600 0118221 30140: SetViewport: 0,0 800x600 0118221 30140: onPrePresentDX 30140: Presenting Render Target: 0C6D6940 30141: endCapture 2 to GL_BACK 30141: sending new frame notification 30141: Present(00000000,00000000,3014100000000: GL: rendering stereo frame ,00000000) = 0 30142: GL: render 0 to GL_BACK 30143: onPostPresentDX 30145: GLSWAP 30146: SetViewport: 0,0 800x600 0118221 30146: SetViewport: 0,0 800x600 0118221 30147: IDirect3DDevice9::Clear(...) 30147: onPreClearDX 30147: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30147: beginCapture 30148: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30148: SetViewport: 0,0 800x600 0118221 30148: SetViewport: 0,0 800x600 0118221 30148: onPrePresentDX 30149: Presenting Render Target: 0C6D6940 30149: endCapture 0 to GL_BACK 30149: sending new frame notification 30149: Present(00000000,00000000,00000000,00000000) = 0 30150: GL: rendering stereo frame 30151: onPostPresentDX 30151: GL: render 1 to GL_BACK 30154: GLSWAP 30154: SetViewport: 0,0 800x600 0118221 30155: SetViewport: 0,0 800x600 0118221 30155: IDirect3DDevice9::Clear(...) 30155: onPreClearDX 30155: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30156: beginCapture 30156: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30156: SetViewport: 0,0 800x600 0118221 30156: SetViewport: 0,0 800x600 0118221 30157: onPrePresentDX 30157: Presenting Render Target: 0C6D6940 30157: endCapture 1 to GL_BACK 30157: sending new frame notification 30158: Present(00000000,0000000030158,00000000,00000000: GL: rendering stereo frame ) = 0 30158: GL: render 2 to GL_BACK 30159: onPostPresentDX 30162: GLSWAP 30162: SetViewport: 0,0 800x600 0118221 30163: SetViewport: 0,0 800x600 0118221 30163: IDirect3DDevice9::Clear(...) 30163: onPreClearDX 30163: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30164: beginCapture 30164: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30164: SetViewport: 0,0 800x600 0118221 30165: SetViewport: 0,0 800x600 0118221 30165: onPrePresentDX 30165: Presenting Render Target: 0C6D6940 30165: endCapture 2 to GL_BACK 30166: sending new frame notification 30166: Present(00000000,0000000030166,: GL: rendering stereo frame 00000000,00000000) = 0 30167: GL: render 0 to GL_BACK 30167: onPostPresentDX 30170: GLSWAP 30171: SetViewport: 0,0 800x600 0118221 30171: SetViewport: 0,0 800x600 0118221 30171: IDirect3DDevice9::Clear(...) 30172: onPreClearDX 30172: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30172: beginCapture 30172: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30173: SetViewport: 0,0 800x600 0118221 30173: SetViewport: 0,0 800x600 0118221 30173: onPrePresentDX 30174: Presenting Render Target: 0C6D6940 30174: endCapture 0 to GL_BACK 30174: sending new frame notification 30175: Present(00000000,00000000,00000000,00000000) = 0 30175: GL: rendering stereo frame 30176: onPostPresentDX 30176: GL: render 1 to GL_BACK 30179: GLSWAP 30179: SetViewport: 0,0 800x600 0118221 30180: SetViewport: 0,0 800x600 0118221 30180: IDirect3DDevice9::Clear(...) 30180: onPreClearDX 30180: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30181: beginCapture 30181: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30181: SetViewport: 0,0 800x600 0118221 30181: SetViewport: 0,0 800x600 0118221 30182: onPrePresentDX 30182: Presenting Render Target: 0C6D6940 30182: endCapture 1 to GL_BACK 30183: sending new frame notification 30183: Present(00000000,00000000,3018300000000: GL: rendering stereo frame ,00000000) = 0 30183: GL: render 2 to GL_BACK 30184: onPostPresentDX 30187: GLSWAP 30187: SetViewport: 0,0 800x600 0118221 30188: SetViewport: 0,0 800x600 0118221 30188: IDirect3DDevice9::Clear(...) 30188: onPreClearDX 30188: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30189: beginCapture 30189: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30189: SetViewport: 0,0 800x600 0118221 30190: SetViewport: 0,0 800x600 0118221 30190: onPrePresentDX 30190: Presenting Render Target: 0C6D6940 30191: endCapture 2 to GL_BACK 30191: sending new frame notification 30191: Present(00000000,0000000030191,: GL: rendering stereo frame 00000000,00000000) = 0 30192: GL: render 0 to GL_BACK 30193: onPostPresentDX 30195: GLSWAP 30196: SetViewport: 0,0 800x600 0118221 30196: SetViewport: 0,0 800x600 0118221 30196: IDirect3DDevice9::Clear(...) 30197: onPreClearDX 30197: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30197: beginCapture 30197: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30198: SetViewport: 0,0 800x600 0118221 30198: SetViewport: 0,0 800x600 0118221 30198: onPrePresentDX 30199: Presenting Render Target: 0C6D6940 30199: endCapture 0 to GL_BACK 30199: sending new frame notification 30199: Present(00000000,00000000,00000000,00000000) = 0 30200: GL: rendering stereo frame 30200: onPostPresentDX 30201: GL: render 1 to GL_BACK 30204: GLSWAP 30204: SetViewport: 0,0 800x600 0118221 30205: SetViewport: 0,0 800x600 0118221 30205: IDirect3DDevice9::Clear(...) 30205: onPreClearDX 30205: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30206: beginCapture 30206: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30206: SetViewport: 0,0 800x600 0118221 30207: SetViewport: 0,0 800x600 0118221 30207: onPrePresentDX 30207: Presenting Render Target: 0C6D6940 30208: endCapture 1 to GL_BACK 30208: sending new frame notification 30208: Present(00000000,00000000,00000000,00000000) = 0 30208: GL: rendering stereo frame 30209: onPostPresentDX 30209: GL: render 2 to GL_BACK 30212: GLSWAP 30213: SetViewport: 0,0 800x600 0118221 30213: SetViewport: 0,0 800x600 0118221 30213: IDirect3DDevice9::Clear(...) 30214: onPreClearDX 30214: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30215: beginCapture 30215: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30216: SetViewport: 0,0 800x600 0118221 30216: SetViewport: 0,0 800x600 0118221 30217: onPrePresentDX 30217: Presenting Render Target: 0C6D6940 30218: endCapture 2 to GL_BACK 30218: sending new frame notification 30219: Present(00000000,00000000,00000000,0000000030219) = : GL: rendering stereo frame 030220: GL: render 0 to GL_BACK 30220: GLSWAP 30221: onPostPresentDX 30222: SetViewport: 0,0 800x600 0118221 30222: SetViewport: 0,0 800x600 0118221 30223: IDirect3DDevice9::Clear(...) 30224: onPreClearDX 30224: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30225: beginCapture 30225: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30226: SetViewport: 0,0 800x600 0118221 30226: SetViewport: 0,0 800x600 0118221 30227: onPrePresentDX 30227: Presenting Render Target: 0C6D6940 30228: endCapture 0 to GL_BACK 30229: sending new frame notification 30229: Present(00000000,00000000,00000000,00000000) = 0 30230: GL: rendering stereo frame 30230: GL: render 1 to GL_BACK 30231: onPostPresentDX 30231: GLSWAP 30232: SetViewport: 0,0 800x600 0118221 30232: SetViewport: 0,0 800x600 0118221 30232: IDirect3DDevice9::Clear(...) 30232: onPreClearDX 30233: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30233: beginCapture 30233: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30234: SetViewport: 0,0 800x600 0118221 30234: SetViewport: 0,0 800x600 0118221 30234: onPrePresentDX 30234: Presenting Render Target: 0C6D6940 30235: endCapture 1 to GL_BACK 30235: sending new frame notification 30235: Present(00000000,00000000,00000000,00000000) = 0 30236: GL: rendering stereo frame 30236: onPostPresentDX 30237: GL: render 2 to GL_BACK 30238: GLSWAP 30238: SetViewport: 0,0 800x600 0118221 30238: SetViewport: 0,0 800x600 0118221 30239: IDirect3DDevice9::Clear(...) 30239: onPreClearDX 30239: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30241: beginCapture 30241: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30241: SetViewport: 0,0 800x600 0118221 30242: SetViewport: 0,0 800x600 0118221 30242: onPrePresentDX 30242: Presenting Render Target: 0C6D6940 30243: endCapture 2 to GL_BACK 30243: sending new frame notification 30244: Present(00000000,00000000,00000000,0000000030244) = : GL: rendering stereo frame 30244: GL: render 0 to GL_BACK 0 30245: onPostPresentDX 30254: GLSWAP 30254: SetViewport: 0,0 800x600 0118221 30255: SetViewport: 0,0 800x600 0118221 30255: IDirect3DDevice9::Clear(...) 30256: onPreClearDX 30256: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30257: beginCapture 30257: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30258: SetViewport: 0,0 800x600 0118221 30258: SetViewport: 0,0 800x600 0118221 30258: onPrePresentDX 30259: Presenting Render Target: 0C6D6940 30259: endCapture 0 to GL_BACK 30259: sending new frame notification 30259: Present(00000000,00000000,00000000,00000000) = 0 30260: GL: rendering stereo frame 30260: onPostPresentDX 30261: GL: render 1 to GL_BACK 30262: GLSWAP 30262: SetViewport: 0,0 800x600 0118221 30263: SetViewport: 0,0 800x600 0118221 30263: IDirect3DDevice9::Clear(...) 30263: onPreClearDX 30263: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30264: beginCapture 30264: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30264: SetViewport: 0,0 800x600 0118221 30264: SetViewport: 0,0 800x600 0118221 30265: onPrePresentDX 30265: Presenting Render Target: 0C6D6940 30265: endCapture 1 to GL_BACK 30265: sending new frame notification 30266: Present(00000000,00000000,3026600000000,00000000) = : GL: rendering stereo frame 0 30266: GL: render 2 to GL_BACK 30267: onPostPresentDX 30267: GLSWAP 30268: SetViewport: 0,0 800x600 0118221 30268: SetViewport: 0,0 800x600 0118221 30268: IDirect3DDevice9::Clear(...) 30269: onPreClearDX 30269: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30269: beginCapture 30269: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30270: SetViewport: 0,0 800x600 0118221 30270: SetViewport: 0,0 800x600 0118221 30270: onPrePresentDX 30270: Presenting Render Target: 0C6D6940 30271: endCapture 2 to GL_BACK 30271: sending new frame notification 30271: Present(00000000,00000000,00000000,00000000) = 0 30272: GL: rendering stereo frame 30272: onPostPresentDX 30273: GL: render 0 to GL_BACK 30274: GLSWAP 30274: SetViewport: 0,0 800x600 0118221 30274: SetViewport: 0,0 800x600 0118221 30275: IDirect3DDevice9::Clear(...) 30275: onPreClearDX 30275: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30276: beginCapture 30276: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30276: SetViewport: 0,0 800x600 0118221 30276: SetViewport: 0,0 800x600 0118221 30277: onPrePresentDX 30277: Presenting Render Target: 0C6D6940 30277: endCapture 0 to GL_BACK 30277: sending new frame notification 30278: Present(00000000,00000000,3027800000000,00000000) = : GL: rendering stereo frame 0 30278: GL: render 1 to GL_BACK 30279: onPostPresentDX 30279: GLSWAP 30280: SetViewport: 0,0 800x600 0118221 30280: SetViewport: 0,0 800x600 0118221 30280: IDirect3DDevice9::Clear(...) 30280: onPreClearDX 30281: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30281: beginCapture 30281: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30281: SetViewport: 0,0 800x600 0118221 30282: SetViewport: 0,0 800x600 0118221 30282: onPrePresentDX 30282: Presenting Render Target: 0C6D6940 30283: endCapture 1 to GL_BACK 30283: sending new frame notification 30283: Present(00000000,00000000,00000000,00000000) = 0 30283: GL: rendering stereo frame 30284: onPostPresentDX 30284: GL: render 2 to GL_BACK 30287: GLSWAP 30287: SetViewport: 0,0 800x600 0118221 30288: SetViewport: 0,0 800x600 0118221 30288: IDirect3DDevice9::Clear(...) 30288: onPreClearDX 30288: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30289: beginCapture 30289: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30289: SetViewport: 0,0 800x600 0118221 30290: SetViewport: 0,0 800x600 0118221 30290: onPrePresentDX 30290: Presenting Render Target: 0C6D6940 30291: endCapture 2 to GL_BACK 30291: sending new frame notification 30291: Present(00000000,00000000,00000000,00000000) = 302910: GL: rendering stereo frame 30292: GL: render 0 to GL_BACK 30293: onPostPresentDX 30295: GLSWAP 30296: SetViewport: 0,0 800x600 0118221 30296: SetViewport: 0,0 800x600 0118221 30297: IDirect3DDevice9::Clear(...) 30297: onPreClearDX 30297: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30297: beginCapture 30298: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30298: SetViewport: 0,0 800x600 0118221 30298: SetViewport: 0,0 800x600 0118221 30298: onPrePresentDX 30299: Presenting Render Target: 0C6D6940 30299: endCapture 0 to GL_BACK 30299: sending new frame notification 30299: Present(00000000,00000000,00000000,00000000) = 0 30300: GL: rendering stereo frame 30300: onPostPresentDX 30301: GL: render 1 to GL_BACK 30304: GLSWAP 30304: SetViewport: 0,0 800x600 0118221 30304: SetViewport: 0,0 800x600 0118221 30305: IDirect3DDevice9::Clear(...) 30305: onPreClearDX 30305: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30306: beginCapture 30306: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30306: SetViewport: 0,0 800x600 0118221 30306: SetViewport: 0,0 800x600 0118221 30307: onPrePresentDX 30307: Presenting Render Target: 0C6D6940 30307: endCapture 1 to GL_BACK 30307: sending new frame notification 30308: Present(00000000,00000000,3030800000000,00000000) = : GL: rendering stereo frame 030308: GL: render 2 to GL_BACK 30309: onPostPresentDX 30312: GLSWAP 30313: SetViewport: 0,0 800x600 0118221 30313: SetViewport: 0,0 800x600 0118221 30313: IDirect3DDevice9::Clear(...) 30314: onPreClearDX 30314: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30315: beginCapture 30315: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30316: SetViewport: 0,0 800x600 0118221 30316: SetViewport: 0,0 800x600 0118221 30317: onPrePresentDX 30317: Presenting Render Target: 0C6D6940 30318: endCapture 2 to GL_BACK 30318: sending new frame notification 30319: Present(00000000,00000000,3031900000000,00000000: ) = GL: rendering stereo frame 0 30319: GL: render 0 to GL_BACK 30320: onPostPresentDX 30321: GLSWAP 30321: SetViewport: 0,0 800x600 0118221 30321: SetViewport: 0,0 800x600 0118221 30322: IDirect3DDevice9::Clear(...) 30322: onPreClearDX 30323: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30323: beginCapture 30324: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30324: SetViewport: 0,0 800x600 0118221 30325: SetViewport: 0,0 800x600 0118221 30325: onPrePresentDX 30325: Presenting Render Target: 0C6D6940 30326: endCapture 0 to GL_BACK 30326: sending new frame notification 30326: Present(00000000,00000000,00000000,0000000030326) = : GL: rendering stereo frame 0 30327: GL: render 1 to GL_BACK 30327: onPostPresentDX 30329: GLSWAP 30329: SetViewport: 0,0 800x600 0118221 30330: SetViewport: 0,0 800x600 0118221 30330: IDirect3DDevice9::Clear(...) 30330: onPreClearDX 30330: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30331: beginCapture 30331: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30331: SetViewport: 0,0 800x600 0118221 30332: SetViewport: 0,0 800x600 0118221 30332: onPrePresentDX 30332: Presenting Render Target: 0C6D6940 30332: endCapture 1 to GL_BACK 30333: sending new frame notification 30333: Present(00000000,00000000,3033300000000,00000000: GL: rendering stereo frame ) = 30334: GL: render 2 to GL_BACK 0 30335: onPostPresentDX 30337: GLSWAP 30337: SetViewport: 0,0 800x600 0118221 30338: SetViewport: 0,0 800x600 0118221 30338: IDirect3DDevice9::Clear(...) 30339: onPreClearDX 30339: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30340: beginCapture 30340: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30341: SetViewport: 0,0 800x600 0118221 30341: SetViewport: 0,0 800x600 0118221 30341: onPrePresentDX 30342: Presenting Render Target: 0C6D6940 30342: endCapture 2 to GL_BACK 30343: sending new frame notification 30343: Present(00000000,00000000,00000000,00000000) = 303430: GL: rendering stereo frame 30344: onPostPresentDX 30344: GL: render 0 to GL_BACK 30345: GLSWAP 30346: SetViewport: 0,0 800x600 0118221 30346: SetViewport: 0,0 800x600 0118221 30346: IDirect3DDevice9::Clear(...) 30347: onPreClearDX 30347: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30347: beginCapture 30347: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30348: SetViewport: 0,0 800x600 0118221 30348: SetViewport: 0,0 800x600 0118221 30348: onPrePresentDX 30348: Presenting Render Target: 0C6D6940 30349: endCapture 0 to GL_BACK 30349: sending new frame notification 30349: Present(00000000,00000000,00000000,0000000030349) = : GL: rendering stereo frame 0 30350: GL: render 1 to GL_BACK 30351: onPostPresentDX 30354: GLSWAP 30354: SetViewport: 0,0 800x600 0118221 30355: SetViewport: 0,0 800x600 0118221 30355: IDirect3DDevice9::Clear(...) 30355: onPreClearDX 30355: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30356: beginCapture 30356: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30356: SetViewport: 0,0 800x600 0118221 30357: SetViewport: 0,0 800x600 0118221 30357: onPrePresentDX 30357: Presenting Render Target: 0C6D6940 30358: endCapture 1 to GL_BACK 30358: sending new frame notification 30358: Present(00000000,00000000,00000000,00000000) = 0 30358: GL: rendering stereo frame 30359: onPostPresentDX 30359: GL: render 2 to GL_BACK 30362: GLSWAP 30362: SetViewport: 0,0 800x600 0118221 30363: SetViewport: 0,0 800x600 0118221 30363: IDirect3DDevice9::Clear(...) 30363: onPreClearDX 30363: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30364: beginCapture 30364: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30364: SetViewport: 0,0 800x600 0118221 30365: SetViewport: 0,0 800x600 0118221 30365: onPrePresentDX 30365: Presenting Render Target: 0C6D6940 30365: endCapture 2 to GL_BACK 30366: sending new frame notification 30366: Present(00000000,0000000030366,00000000,00000000: GL: rendering stereo frame ) = 0 30366: GL: render 0 to GL_BACK 30367: onPostPresentDX 30370: GLSWAP 30371: SetViewport: 0,0 800x600 0118221 30371: SetViewport: 0,0 800x600 0118221 30371: IDirect3DDevice9::Clear(...) 30372: onPreClearDX 30372: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30372: beginCapture 30372: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30373: SetViewport: 0,0 800x600 0118221 30373: SetViewport: 0,0 800x600 0118221 30373: onPrePresentDX 30373: Presenting Render Target: 0C6D6940 30374: endCapture 0 to GL_BACK 30374: sending new frame notification 30374: Present(00000000,0000000030375,: GL: rendering stereo frame 00000000,00000000) = 0 30375: GL: render 1 to GL_BACK 30376: onPostPresentDX 30379: GLSWAP 30379: SetViewport: 0,0 800x600 0118221 30380: SetViewport: 0,0 800x600 0118221 30380: IDirect3DDevice9::Clear(...) 30380: onPreClearDX 30381: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30382: beginCapture 30382: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30382: SetViewport: 0,0 800x600 0118221 30383: SetViewport: 0,0 800x600 0118221 30383: onPrePresentDX 30383: Presenting Render Target: 0C6D6940 30384: endCapture 1 to GL_BACK 30384: sending new frame notification 30384: Present(00000000,00000000,3038500000000,00000000) = : 0GL: rendering stereo frame 30385: GL: render 2 to GL_BACK 30386: onPostPresentDX 30387: GLSWAP 30388: SetViewport: 0,0 800x600 0118221 30388: SetViewport: 0,0 800x600 0118221 30388: IDirect3DDevice9::Clear(...) 30388: onPreClearDX 30389: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30389: beginCapture 30389: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30389: SetViewport: 0,0 800x600 0118221 30390: SetViewport: 0,0 800x600 0118221 30390: onPrePresentDX 30390: Presenting Render Target: 0C6D6940 30391: endCapture 2 to GL_BACK 30391: sending new frame notification 30391: Present(00000000,00000000,00000000,00000000) = 0 30391: GL: rendering stereo frame 30392: onPostPresentDX 30393: GL: render 0 to GL_BACK 30395: GLSWAP 30396: SetViewport: 0,0 800x600 0118221 30396: SetViewport: 0,0 800x600 0118221 30396: IDirect3DDevice9::Clear(...) 30397: onPreClearDX 30397: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30397: beginCapture 30397: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30398: SetViewport: 0,0 800x600 0118221 30398: SetViewport: 0,0 800x600 0118221 30398: onPrePresentDX 30399: Presenting Render Target: 0C6D6940 30399: endCapture 0 to GL_BACK 30399: sending new frame notification 30399: Present(00000000,00000000,00000000,00000000) = 030400 : GL: rendering stereo frame 30400: onPostPresentDX 30401: GL: render 1 to GL_BACK 30404: GLSWAP 30404: SetViewport: 0,0 800x600 0118221 30405: SetViewport: 0,0 800x600 0118221 30405: IDirect3DDevice9::Clear(...) 30405: onPreClearDX 30405: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30406: beginCapture 30406: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30406: SetViewport: 0,0 800x600 0118221 30406: SetViewport: 0,0 800x600 0118221 30407: onPrePresentDX 30407: Presenting Render Target: 0C6D6940 30407: endCapture 1 to GL_BACK 30407: sending new frame notification 30408: Present(00000000,00000000,00000000,00000000) = 030408 : GL: rendering stereo frame 30409: onPostPresentDX 30409: GL: render 2 to GL_BACK 30412: GLSWAP 30413: SetViewport: 0,0 800x600 0118221 30413: SetViewport: 0,0 800x600 0118221 30413: IDirect3DDevice9::Clear(...) 30413: onPreClearDX 30414: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30414: beginCapture 30414: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30415: SetViewport: 0,0 800x600 0118221 30415: SetViewport: 0,0 800x600 0118221 30415: onPrePresentDX 30415: Presenting Render Target: 0C6D6940 30416: endCapture 2 to GL_BACK 30416: sending new frame notification 30416: Present(00000000,00000000,00000000,00000000) = 0 30417: GL: rendering stereo frame 30417: onPostPresentDX 30418: GL: render 0 to GL_BACK 30420: GLSWAP 30421: SetViewport: 0,0 800x600 0118221 30421: SetViewport: 0,0 800x600 0118221 30422: IDirect3DDevice9::Clear(...) 30422: onPreClearDX 30422: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30422: beginCapture 30423: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30423: SetViewport: 0,0 800x600 0118221 30423: SetViewport: 0,0 800x600 0118221 30423: onPrePresentDX 30424: Presenting Render Target: 0C6D6940 30424: endCapture 0 to GL_BACK 30424: sending new frame notification 30424: Present(00000000,00000000,00000000,00000000) = 0 30425: GL: rendering stereo frame 30425: onPostPresentDX 30426: GL: render 1 to GL_BACK 30429: GLSWAP 30429: SetViewport: 0,0 800x600 0118221 30430: SetViewport: 0,0 800x600 0118221 30430: IDirect3DDevice9::Clear(...) 30430: onPreClearDX 30431: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30432: beginCapture 30432: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30432: SetViewport: 0,0 800x600 0118221 30433: SetViewport: 0,0 800x600 0118221 30433: onPrePresentDX 30434: Presenting Render Target: 0C6D6940 30434: endCapture 1 to GL_BACK 30435: sending new frame notification 30435: Present(00000000,0000000030436,00000000,00000000: GL: rendering stereo frame 30436: GL: render 2 to GL_BACK ) = 0 30437: onPostPresentDX 30437: GLSWAP 30438: SetViewport: 0,0 800x600 0118221 30438: SetViewport: 0,0 800x600 0118221 30439: IDirect3DDevice9::Clear(...) 30439: onPreClearDX 30439: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30440: beginCapture 30441: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30441: SetViewport: 0,0 800x600 0118221 30442: SetViewport: 0,0 800x600 0118221 30442: onPrePresentDX 30443: Presenting Render Target: 0C6D6940 30443: endCapture 2 to GL_BACK 30444: sending new frame notification 30444: Present(00000000,00000000,3044500000000,00000000: GL: rendering stereo frame ) = 0 30445: GL: render 0 to GL_BACK 30446: onPostPresentDX 30447: GLSWAP 30447: SetViewport: 0,0 800x600 0118221 30448: SetViewport: 0,0 800x600 0118221 30448: IDirect3DDevice9::Clear(...) 30448: onPreClearDX 30449: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30450: beginCapture 30450: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30451: SetViewport: 0,0 800x600 0118221 30451: SetViewport: 0,0 800x600 0118221 30451: onPrePresentDX 30452: Presenting Render Target: 0C6D6940 30452: endCapture 0 to GL_BACK 30453: sending new frame notification 30453: Present(00000000,00000000,3045400000000,00000000: GL: rendering stereo frame 30454: GL: render 1 to GL_BACK ) = 0 30455: onPostPresentDX 30455: GLSWAP 30456: SetViewport: 0,0 800x600 0118221 30456: SetViewport: 0,0 800x600 0118221 30457: IDirect3DDevice9::Clear(...) 30457: onPreClearDX 30457: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30458: beginCapture 30458: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30459: SetViewport: 0,0 800x600 0118221 30459: SetViewport: 0,0 800x600 0118221 30459: onPrePresentDX 30460: Presenting Render Target: 0C6D6940 30460: endCapture 1 to GL_BACK 30460: sending new frame notification 30460: Present(00000000,00000000,00000000,00000000) = 0 30461: GL: rendering stereo frame 30462: onPostPresentDX 30462: GL: render 2 to GL_BACK 30463: GLSWAP 30463: SetViewport: 0,0 800x600 0118221 30464: SetViewport: 0,0 800x600 0118221 30464: IDirect3DDevice9::Clear(...) 30464: onPreClearDX 30465: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30465: beginCapture 30465: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30466: SetViewport: 0,0 800x600 0118221 30466: SetViewport: 0,0 800x600 0118221 30466: onPrePresentDX 30467: Presenting Render Target: 0C6D6940 30467: endCapture 2 to GL_BACK 30467: sending new frame notification 30467: Present(00000000,00000000,00000000,00000000) = 030468 : GL: rendering stereo frame 30469: onPostPresentDX 30469: GL: render 0 to GL_BACK 30470: GLSWAP 30471: SetViewport: 0,0 800x600 0118221 30471: SetViewport: 0,0 800x600 0118221 30472: IDirect3DDevice9::Clear(...) 30472: onPreClearDX 30472: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30472: beginCapture 30473: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30473: SetViewport: 0,0 800x600 0118221 30473: SetViewport: 0,0 800x600 0118221 30473: onPrePresentDX 30474: Presenting Render Target: 0C6D6940 30474: endCapture 0 to GL_BACK 30474: sending new frame notification 30474: Present(00000000,00000000,3047500000000,00000000) = : GL: rendering stereo frame 0 30475: GL: render 1 to GL_BACK 30476: onPostPresentDX 30479: GLSWAP 30479: SetViewport: 0,0 800x600 0118221 30480: SetViewport: 0,0 800x600 0118221 30480: IDirect3DDevice9::Clear(...) 30480: onPreClearDX 30480: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30481: beginCapture 30481: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30481: SetViewport: 0,0 800x600 0118221 30481: SetViewport: 0,0 800x600 0118221 30482: onPrePresentDX 30482: Presenting Render Target: 0C6D6940 30482: endCapture 1 to GL_BACK 30482: sending new frame notification 30483: Present(00000000,00000000,00000000,00000000) = 304830: GL: rendering stereo frame 30483: GL: render 2 to GL_BACK 30484: onPostPresentDX 30487: GLSWAP 30487: SetViewport: 0,0 800x600 0118221 30488: SetViewport: 0,0 800x600 0118221 30488: IDirect3DDevice9::Clear(...) 30488: onPreClearDX 30489: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30489: beginCapture 30489: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30490: SetViewport: 0,0 800x600 0118221 30490: SetViewport: 0,0 800x600 0118221 30490: onPrePresentDX 30491: Presenting Render Target: 0C6D6940 30491: endCapture 2 to GL_BACK 30491: sending new frame notification 30491: Present(00000000,00000000,00000000,0000000030492) = : GL: rendering stereo frame 0 30492: GL: render 0 to GL_BACK 30493: onPostPresentDX 30495: GLSWAP 30496: SetViewport: 0,0 800x600 0118221 30496: SetViewport: 0,0 800x600 0118221 30497: IDirect3DDevice9::Clear(...) 30497: onPreClearDX 30497: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30498: beginCapture 30499: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30499: SetViewport: 0,0 800x600 0118221 30499: SetViewport: 0,0 800x600 0118221 30500: onPrePresentDX 30500: Presenting Render Target: 0C6D6940 30500: endCapture 0 to GL_BACK 30501: sending new frame notification 30501: Present(00000000,00000000,00000000,00000000) = 0 30501: GL: rendering stereo frame 30502: onPostPresentDX 30502: GL: render 1 to GL_BACK 30504: GLSWAP 30504: SetViewport: 0,0 800x600 0118221 30505: SetViewport: 0,0 800x600 0118221 30505: IDirect3DDevice9::Clear(...) 30505: onPreClearDX 30505: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30506: beginCapture 30506: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30506: SetViewport: 0,0 800x600 0118221 30507: SetViewport: 0,0 800x600 0118221 30507: onPrePresentDX 30507: Presenting Render Target: 0C6D6940 30508: endCapture 1 to GL_BACK 30508: sending new frame notification 30508: Present(00000000,00000000,00000000,0000000030508) = : GL: rendering stereo frame 030509: GL: render 2 to GL_BACK 30509: onPostPresentDX 30512: GLSWAP 30513: SetViewport: 0,0 800x600 0118221 30513: SetViewport: 0,0 800x600 0118221 30513: IDirect3DDevice9::Clear(...) 30514: onPreClearDX 30514: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30514: beginCapture 30515: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30515: SetViewport: 0,0 800x600 0118221 30515: SetViewport: 0,0 800x600 0118221 30516: onPrePresentDX 30516: Presenting Render Target: 0C6D6940 30516: endCapture 2 to GL_BACK 30516: sending new frame notification 30517: Present(00000000,00000000,00000000,0000000030517) = : GL: rendering stereo frame 030517: GL: render 0 to GL_BACK 30518: onPostPresentDX 30520: GLSWAP 30521: SetViewport: 0,0 800x600 0118221 30521: SetViewport: 0,0 800x600 0118221 30521: IDirect3DDevice9::Clear(...) 30522: onPreClearDX 30522: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30522: beginCapture 30522: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30523: SetViewport: 0,0 800x600 0118221 30523: SetViewport: 0,0 800x600 0118221 30523: onPrePresentDX 30524: Presenting Render Target: 0C6D6940 30524: endCapture 0 to GL_BACK 30524: sending new frame notification 30524: Present(00000000,00000000,3052500000000,00000000: GL: rendering stereo frame 30525: GL: render 1 to GL_BACK ) = 0 30526: onPostPresentDX 30529: GLSWAP 30529: SetViewport: 0,0 800x600 0118221 30529: SetViewport: 0,0 800x600 0118221 30530: IDirect3DDevice9::Clear(...) 30530: onPreClearDX 30530: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30531: beginCapture 30531: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30531: SetViewport: 0,0 800x600 0118221 30531: SetViewport: 0,0 800x600 0118221 30532: onPrePresentDX 30532: Presenting Render Target: 0C6D6940 30532: endCapture 1 to GL_BACK 30532: sending new frame notification 30533: Present(00000000,00000000,00000000,00000000) = 0 30533: GL: rendering stereo frame 30534: onPostPresentDX 30534: GL: render 2 to GL_BACK 30537: GLSWAP 30538: SetViewport: 0,0 800x600 0118221 30538: SetViewport: 0,0 800x600 0118221 30539: IDirect3DDevice9::Clear(...) 30539: onPreClearDX 30539: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30540: beginCapture 30540: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30540: SetViewport: 0,0 800x600 0118221 30540: SetViewport: 0,0 800x600 0118221 30541: onPrePresentDX 30541: Presenting Render Target: 0C6D6940 30541: endCapture 2 to GL_BACK 30541: sending new frame notification 30542: Present(00000000,00000000,3054200000000: GL: rendering stereo frame ,00000000) = 0 30542: GL: render 0 to GL_BACK 30543: onPostPresentDX 30545: GLSWAP 30546: SetViewport: 0,0 800x600 0118221 30546: SetViewport: 0,0 800x600 0118221 30547: IDirect3DDevice9::Clear(...) 30547: onPreClearDX 30547: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30547: beginCapture 30548: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30548: SetViewport: 0,0 800x600 0118221 30548: SetViewport: 0,0 800x600 0118221 30548: onPrePresentDX 30548: Presenting Render Target: 0C6D6940 30549: endCapture 0 to GL_BACK 30549: sending new frame notification 30549: Present(00000000,0000000030549,: GL: rendering stereo frame 00000000,00000000) = 0 30550: GL: render 1 to GL_BACK 30551: onPostPresentDX 30554: GLSWAP 30554: SetViewport: 0,0 800x600 0118221 30554: SetViewport: 0,0 800x600 0118221 30555: IDirect3DDevice9::Clear(...) 30555: onPreClearDX 30555: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30556: beginCapture 30556: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30556: SetViewport: 0,0 800x600 0118221 30556: SetViewport: 0,0 800x600 0118221 30557: onPrePresentDX 30557: Presenting Render Target: 0C6D6940 30557: endCapture 1 to GL_BACK 30558: sending new frame notification 30558: Present(00000000,00000000,00000000,00000000) = 0 30558: GL: rendering stereo frame 30559: onPostPresentDX 30559: GL: render 2 to GL_BACK 30562: GLSWAP 30562: SetViewport: 0,0 800x600 0118221 30563: SetViewport: 0,0 800x600 0118221 30563: IDirect3DDevice9::Clear(...) 30563: onPreClearDX 30564: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30564: beginCapture 30564: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30564: SetViewport: 0,0 800x600 0118221 30565: SetViewport: 0,0 800x600 0118221 30565: onPrePresentDX 30565: Presenting Render Target: 0C6D6940 30566: endCapture 2 to GL_BACK 30566: sending new frame notification 30566: Present(00000000,00000000,3056600000000,00000000: GL: rendering stereo frame ) = 030567: GL: render 0 to GL_BACK 30567: onPostPresentDX 30570: GLSWAP 30571: SetViewport: 0,0 800x600 0118221 30571: SetViewport: 0,0 800x600 0118221 30572: IDirect3DDevice9::Clear(...) 30572: onPreClearDX 30572: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30572: beginCapture 30573: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30573: SetViewport: 0,0 800x600 0118221 30573: SetViewport: 0,0 800x600 0118221 30574: onPrePresentDX 30574: Presenting Render Target: 0C6D6940 30574: endCapture 0 to GL_BACK 30575: sending new frame notification 30575: Present(00000000,00000000,3057500000000,00000000: GL: rendering stereo frame ) = 0 30575: GL: render 1 to GL_BACK 30576: onPostPresentDX 30579: GLSWAP 30579: SetViewport: 0,0 800x600 0118221 30580: SetViewport: 0,0 800x600 0118221 30580: IDirect3DDevice9::Clear(...) 30580: onPreClearDX 30580: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30581: beginCapture 30581: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30581: SetViewport: 0,0 800x600 0118221 30581: SetViewport: 0,0 800x600 0118221 30582: onPrePresentDX 30582: Presenting Render Target: 0C6D6940 30582: endCapture 1 to GL_BACK 30582: sending new frame notification 30583: Present(00000000,00000000,00000000,00000000) = 0 30583: GL: rendering stereo frame 30584: onPostPresentDX 30584: GL: render 2 to GL_BACK 30587: GLSWAP 30587: SetViewport: 0,0 800x600 0118221 30588: SetViewport: 0,0 800x600 0118221 30588: IDirect3DDevice9::Clear(...) 30588: onPreClearDX 30589: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30589: beginCapture 30589: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30589: SetViewport: 0,0 800x600 0118221 30590: SetViewport: 0,0 800x600 0118221 30590: onPrePresentDX 30590: Presenting Render Target: 0C6D6940 30591: endCapture 2 to GL_BACK 30591: sending new frame notification 30591: Present(00000000,00000000,00000000,00000000) = 0 30591: GL: rendering stereo frame 30592: onPostPresentDX 30592: GL: render 0 to GL_BACK 30595: GLSWAP 30596: SetViewport: 0,0 800x600 0118221 30596: SetViewport: 0,0 800x600 0118221 30596: IDirect3DDevice9::Clear(...) 30596: onPreClearDX 30596: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30597: beginCapture 30597: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30597: SetViewport: 0,0 800x600 0118221 30598: SetViewport: 0,0 800x600 0118221 30598: onPrePresentDX 30598: Presenting Render Target: 0C6D6940 30599: endCapture 0 to GL_BACK 30599: sending new frame notification 30599: Present(00000000,00000000,00000000,00000000) = 305990: GL: rendering stereo frame 30600: GL: render 1 to GL_BACK 30600: onPostPresentDX 30604: GLSWAP 30604: SetViewport: 0,0 800x600 0118221 30605: SetViewport: 0,0 800x600 0118221 30605: IDirect3DDevice9::Clear(...) 30605: onPreClearDX 30605: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30606: beginCapture 30606: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30606: SetViewport: 0,0 800x600 0118221 30606: SetViewport: 0,0 800x600 0118221 30607: onPrePresentDX 30607: Presenting Render Target: 0C6D6940 30607: endCapture 1 to GL_BACK 30607: sending new frame notification 30608: Present(00000000,00000000,00000000,00000000) = 0 30608: GL: rendering stereo frame 30608: onPostPresentDX 30609: GL: render 2 to GL_BACK 30612: GLSWAP 30613: SetViewport: 0,0 800x600 0118221 30613: SetViewport: 0,0 800x600 0118221 30613: IDirect3DDevice9::Clear(...) 30613: onPreClearDX 30613: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30614: beginCapture 30614: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30614: SetViewport: 0,0 800x600 0118221 30615: SetViewport: 0,0 800x600 0118221 30615: onPrePresentDX 30615: Presenting Render Target: 0C6D6940 30615: endCapture 2 to GL_BACK 30616: sending new frame notification 30616: Present(00000000,00000000,00000000,0000000030616) = : 0GL: rendering stereo frame 30617: GL: render 0 to GL_BACK 30617: onPostPresentDX 30620: GLSWAP 30621: SetViewport: 0,0 800x600 0118221 30621: SetViewport: 0,0 800x600 0118221 30622: IDirect3DDevice9::Clear(...) 30622: onPreClearDX 30622: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30623: beginCapture 30623: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30623: SetViewport: 0,0 800x600 0118221 30623: SetViewport: 0,0 800x600 0118221 30624: onPrePresentDX 30624: Presenting Render Target: 0C6D6940 30624: endCapture 0 to GL_BACK 30625: sending new frame notification 30625: Present(00000000,00000000,00000000,00000000) = 0 30625: GL: rendering stereo frame 30626: onPostPresentDX 30626: GL: render 1 to GL_BACK 30629: GLSWAP 30629: SetViewport: 0,0 800x600 0118221 30629: SetViewport: 0,0 800x600 0118221 30630: IDirect3DDevice9::Clear(...) 30630: onPreClearDX 30630: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30630: beginCapture 30631: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30631: SetViewport: 0,0 800x600 0118221 30631: SetViewport: 0,0 800x600 0118221 30631: onPrePresentDX 30631: Presenting Render Target: 0C6D6940 30632: endCapture 1 to GL_BACK 30632: sending new frame notification 30632: Present(00000000,00000000,00000000,0000000030633) = : GL: rendering stereo frame 030633: GL: render 2 to GL_BACK 30634: onPostPresentDX 30637: GLSWAP 30638: SetViewport: 0,0 800x600 0118221 30638: SetViewport: 0,0 800x600 0118221 30638: IDirect3DDevice9::Clear(...) 30639: onPreClearDX 30639: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30640: beginCapture 30640: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30641: SetViewport: 0,0 800x600 0118221 30641: SetViewport: 0,0 800x600 0118221 30642: onPrePresentDX 30642: Presenting Render Target: 0C6D6940 30643: endCapture 2 to GL_BACK 30643: sending new frame notification 30644: Present(00000000,00000000,00000000,00000000) = 0 30644: GL: rendering stereo frame 30645: onPostPresentDX 30646: GL: render 0 to GL_BACK 30647: GLSWAP 30647: SetViewport: 0,0 800x600 0118221 30647: SetViewport: 0,0 800x600 0118221 30648: IDirect3DDevice9::Clear(...) 30648: onPreClearDX 30648: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30649: beginCapture 30650: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30650: SetViewport: 0,0 800x600 0118221 30650: SetViewport: 0,0 800x600 0118221 30651: onPrePresentDX 30651: Presenting Render Target: 0C6D6940 30651: endCapture 0 to GL_BACK 30652: sending new frame notification 30652: Present(0000000030652,00000000: GL: rendering stereo frame ,00000000,0000000030652: GL: render 1 to GL_BACK ) = 0 30653: onPostPresentDX 30654: GLSWAP 30654: SetViewport: 0,0 800x600 0118221 30655: SetViewport: 0,0 800x600 0118221 30655: IDirect3DDevice9::Clear(...) 30655: onPreClearDX 30656: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30657: beginCapture 30657: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30657: SetViewport: 0,0 800x600 0118221 30658: SetViewport: 0,0 800x600 0118221 30658: onPrePresentDX 30659: Presenting Render Target: 0C6D6940 30659: endCapture 1 to GL_BACK 30660: sending new frame notification 30660: Present(00000000,00000000,00000000,00000000) = 0 30660: GL: rendering stereo frame 30661: onPostPresentDX 30662: GL: render 2 to GL_BACK 30663: GLSWAP 30663: SetViewport: 0,0 800x600 0118221 30664: SetViewport: 0,0 800x600 0118221 30664: IDirect3DDevice9::Clear(...) 30664: onPreClearDX 30665: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30666: beginCapture 30666: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30666: SetViewport: 0,0 800x600 0118221 30667: SetViewport: 0,0 800x600 0118221 30667: onPrePresentDX 30667: Presenting Render Target: 0C6D6940 30668: endCapture 2 to GL_BACK 30668: sending new frame notification 30669: Present(00000000,0000000030669,00000000,00000000: GL: rendering stereo frame 30669: GL: render 0 to GL_BACK ) = 0 30670: onPostPresentDX 30670: GLSWAP 30671: SetViewport: 0,0 800x600 0118221 30671: SetViewport: 0,0 800x600 0118221 30671: IDirect3DDevice9::Clear(...) 30672: onPreClearDX 30672: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30672: beginCapture 30672: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30673: SetViewport: 0,0 800x600 0118221 30673: SetViewport: 0,0 800x600 0118221 30673: onPrePresentDX 30674: Presenting Render Target: 0C6D6940 30674: endCapture 0 to GL_BACK 30674: sending new frame notification 30674: Present(00000000,00000000,00000000,00000000) = 306750: GL: rendering stereo frame 30675: GL: render 1 to GL_BACK 30676: onPostPresentDX 30679: GLSWAP 30679: SetViewport: 0,0 800x600 0118221 30680: SetViewport: 0,0 800x600 0118221 30680: IDirect3DDevice9::Clear(...) 30680: onPreClearDX 30680: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30681: beginCapture 30681: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30681: SetViewport: 0,0 800x600 0118221 30681: SetViewport: 0,0 800x600 0118221 30682: onPrePresentDX 30682: Presenting Render Target: 0C6D6940 30682: endCapture 1 to GL_BACK 30682: sending new frame notification 30683: Present(00000000,00000000,00000000,00000000) = 306830: GL: rendering stereo frame 30683: GL: render 2 to GL_BACK 30684: onPostPresentDX 30687: GLSWAP 30688: SetViewport: 0,0 800x600 0118221 30688: SetViewport: 0,0 800x600 0118221 30688: IDirect3DDevice9::Clear(...) 30689: onPreClearDX 30689: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30689: beginCapture 30689: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30690: SetViewport: 0,0 800x600 0118221 30690: SetViewport: 0,0 800x600 0118221 30690: onPrePresentDX 30690: Presenting Render Target: 0C6D6940 30691: endCapture 2 to GL_BACK 30691: sending new frame notification 30692: Present(00000000,00000000,00000000,00000000) = 0 30692: GL: rendering stereo frame 30693: onPostPresentDX 30693: GL: render 0 to GL_BACK 30695: GLSWAP 30696: SetViewport: 0,0 800x600 0118221 30696: SetViewport: 0,0 800x600 0118221 30696: IDirect3DDevice9::Clear(...) 30696: onPreClearDX 30697: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30697: beginCapture 30697: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30698: SetViewport: 0,0 800x600 0118221 30698: SetViewport: 0,0 800x600 0118221 30698: onPrePresentDX 30698: Presenting Render Target: 0C6D6940 30699: endCapture 0 to GL_BACK 30699: sending new frame notification 30699: Present(00000000,00000000,00000000,00000000) = 306990: GL: rendering stereo frame 30700: GL: render 1 to GL_BACK 30701: onPostPresentDX 30704: GLSWAP 30704: SetViewport: 0,0 800x600 0118221 30705: SetViewport: 0,0 800x600 0118221 30705: IDirect3DDevice9::Clear(...) 30705: onPreClearDX 30705: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30706: beginCapture 30706: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30706: SetViewport: 0,0 800x600 0118221 30706: SetViewport: 0,0 800x600 0118221 30707: onPrePresentDX 30707: Presenting Render Target: 0C6D6940 30707: endCapture 1 to GL_BACK 30707: sending new frame notification 30708: Present(00000000,00000000,00000000,00000000) = 0 30708: GL: rendering stereo frame 30709: onPostPresentDX 30709: GL: render 2 to GL_BACK 30712: GLSWAP 30713: SetViewport: 0,0 800x600 0118221 30713: SetViewport: 0,0 800x600 0118221 30713: IDirect3DDevice9::Clear(...) 30713: onPreClearDX 30714: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30714: beginCapture 30714: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30715: SetViewport: 0,0 800x600 0118221 30715: SetViewport: 0,0 800x600 0118221 30715: onPrePresentDX 30715: Presenting Render Target: 0C6D6940 30716: endCapture 2 to GL_BACK 30716: sending new frame notification 30716: Present(00000000,00000000,00000000,00000000) = 0 30717: GL: rendering stereo frame 30717: onPostPresentDX 30718: GL: render 0 to GL_BACK 30720: GLSWAP 30721: SetViewport: 0,0 800x600 0118221 30721: SetViewport: 0,0 800x600 0118221 30722: IDirect3DDevice9::Clear(...) 30722: onPreClearDX 30722: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30722: beginCapture 30723: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30723: SetViewport: 0,0 800x600 0118221 30723: SetViewport: 0,0 800x600 0118221 30723: onPrePresentDX 30724: Presenting Render Target: 0C6D6940 30724: endCapture 0 to GL_BACK 30724: sending new frame notification 30724: Present(00000000,00000000,3072500000000,00000000: GL: rendering stereo frame ) = 0 30725: GL: render 1 to GL_BACK 30726: onPostPresentDX 30729: GLSWAP 30729: SetViewport: 0,0 800x600 0118221 30729: SetViewport: 0,0 800x600 0118221 30730: IDirect3DDevice9::Clear(...) 30730: onPreClearDX 30730: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30730: beginCapture 30731: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30731: SetViewport: 0,0 800x600 0118221 30731: SetViewport: 0,0 800x600 0118221 30731: onPrePresentDX 30732: Presenting Render Target: 0C6D6940 30732: endCapture 1 to GL_BACK 30732: sending new frame notification 30732: Present(00000000,00000000,00000000,00000000) = 307330: GL: rendering stereo frame 30733: GL: render 2 to GL_BACK 30734: onPostPresentDX 30737: GLSWAP 30738: SetViewport: 0,0 800x600 0118221 30738: SetViewport: 0,0 800x600 0118221 30738: IDirect3DDevice9::Clear(...) 30738: onPreClearDX 30739: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30739: beginCapture 30739: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30739: SetViewport: 0,0 800x600 0118221 30740: SetViewport: 0,0 800x600 0118221 30740: onPrePresentDX 30740: Presenting Render Target: 0C6D6940 30741: endCapture 2 to GL_BACK 30741: sending new frame notification 30741: Present(00000000,00000000,00000000,00000000) = 0 30741: GL: rendering stereo frame 30742: onPostPresentDX 30742: GL: render 0 to GL_BACK 30745: GLSWAP 30746: SetViewport: 0,0 800x600 0118221 30746: SetViewport: 0,0 800x600 0118221 30746: IDirect3DDevice9::Clear(...) 30747: onPreClearDX 30747: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30747: beginCapture 30747: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30748: SetViewport: 0,0 800x600 0118221 30748: SetViewport: 0,0 800x600 0118221 30748: onPrePresentDX 30748: Presenting Render Target: 0C6D6940 30749: endCapture 0 to GL_BACK 30749: sending new frame notification 30749: Present(00000000,00000000,00000000,00000000) = 0 30749: GL: rendering stereo frame 30750: onPostPresentDX 30751: GL: render 1 to GL_BACK 30754: GLSWAP 30754: SetViewport: 0,0 800x600 0118221 30754: SetViewport: 0,0 800x600 0118221 30755: IDirect3DDevice9::Clear(...) 30755: onPreClearDX 30755: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30756: beginCapture 30756: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30756: SetViewport: 0,0 800x600 0118221 30756: SetViewport: 0,0 800x600 0118221 30757: onPrePresentDX 30757: Presenting Render Target: 0C6D6940 30758: endCapture 1 to GL_BACK 30758: sending new frame notification 30758: Present(00000000,00000000,00000000,00000000) = 0 30758: GL: rendering stereo frame 30759: onPostPresentDX 30759: GL: render 2 to GL_BACK 30762: GLSWAP 30762: SetViewport: 0,0 800x600 0118221 30763: SetViewport: 0,0 800x600 0118221 30763: IDirect3DDevice9::Clear(...) 30763: onPreClearDX 30763: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30764: beginCapture 30764: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30764: SetViewport: 0,0 800x600 0118221 30765: SetViewport: 0,0 800x600 0118221 30765: onPrePresentDX 30765: Presenting Render Target: 0C6D6940 30765: endCapture 2 to GL_BACK 30766: sending new frame notification 30766: Present(00000000,00000000,00000000,00000000) = 307660: GL: rendering stereo frame 30766: GL: render 0 to GL_BACK 30767: onPostPresentDX 30770: GLSWAP 30771: SetViewport: 0,0 800x600 0118221 30771: SetViewport: 0,0 800x600 0118221 30771: IDirect3DDevice9::Clear(...) 30772: onPreClearDX 30772: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30772: beginCapture 30772: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30773: SetViewport: 0,0 800x600 0118221 30773: SetViewport: 0,0 800x600 0118221 30773: onPrePresentDX 30773: Presenting Render Target: 0C6D6940 30774: endCapture 0 to GL_BACK 30774: sending new frame notification 30774: Present(00000000,00000000,00000000,0000000030775) = : GL: rendering stereo frame 030775: GL: render 1 to GL_BACK 30776: onPostPresentDX 30779: GLSWAP 30779: SetViewport: 0,0 800x600 0118221 30780: SetViewport: 0,0 800x600 0118221 30780: IDirect3DDevice9::Clear(...) 30780: onPreClearDX 30781: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30782: beginCapture 30782: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30782: SetViewport: 0,0 800x600 0118221 30783: SetViewport: 0,0 800x600 0118221 30783: onPrePresentDX 30784: Presenting Render Target: 0C6D6940 30784: endCapture 1 to GL_BACK 30785: sending new frame notification 30785: Present(00000000,00000000,00000000,00000000) = 0 30786: GL: rendering stereo frame 30786: onPostPresentDX 30787: GL: render 2 to GL_BACK 30788: GLSWAP 30788: SetViewport: 0,0 800x600 0118221 30788: SetViewport: 0,0 800x600 0118221 30789: IDirect3DDevice9::Clear(...) 30789: onPreClearDX 30790: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30790: beginCapture 30791: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30791: SetViewport: 0,0 800x600 0118221 30792: SetViewport: 0,0 800x600 0118221 30792: onPrePresentDX 30792: Presenting Render Target: 0C6D6940 30793: endCapture 2 to GL_BACK 30794: sending new frame notification 30794: Present(00000000,00000000,00000000,00000000) = 0 30795: GL: rendering stereo frame 30796: GL: render 0 to GL_BACK 30796: onPostPresentDX 30797: GLSWAP 30797: SetViewport: 0,0 800x600 0118221 30798: SetViewport: 0,0 800x600 0118221 30798: IDirect3DDevice9::Clear(...) 30799: onPreClearDX 30799: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30800: beginCapture 30801: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30801: SetViewport: 0,0 800x600 0118221 30802: SetViewport: 0,0 800x600 0118221 30802: onPrePresentDX 30803: Presenting Render Target: 0C6D6940 30804: endCapture 0 to GL_BACK 30804: sending new frame notification 30805: Present(00000000,00000000,00000000,00000000) = 0 30805: GL: rendering stereo frame 30806: GL: render 1 to GL_BACK 30806: onPostPresentDX 30807: GLSWAP 30807: SetViewport: 0,0 800x600 0118221 30808: SetViewport: 0,0 800x600 0118221 30808: IDirect3DDevice9::Clear(...) 30808: onPreClearDX 30809: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30809: beginCapture 30810: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30810: SetViewport: 0,0 800x600 0118221 30810: SetViewport: 0,0 800x600 0118221 30810: onPrePresentDX 30811: Presenting Render Target: 0C6D6940 30811: endCapture 1 to GL_BACK 30811: sending new frame notification 30811: Present(00000000,00000000,00000000,0000000030812) = : GL: rendering stereo frame 030812: GL: render 2 to GL_BACK 30813: GLSWAP 30813: onPostPresentDX 30813: SetViewport: 0,0 800x600 0118221 30814: SetViewport: 0,0 800x600 0118221 30814: IDirect3DDevice9::Clear(...) 30814: onPreClearDX 30815: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30816: beginCapture 30816: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30817: SetViewport: 0,0 800x600 0118221 30817: SetViewport: 0,0 800x600 0118221 30817: onPrePresentDX 30818: Presenting Render Target: 0C6D6940 30818: endCapture 2 to GL_BACK 30819: sending new frame notification 30819: Present(00000000,00000000,00000000,3081900000000: GL: rendering stereo frame 30820: GL: render 0 to GL_BACK ) = 0 30820: GLSWAP 30821: onPostPresentDX 30821: SetViewport: 0,0 800x600 0118221 30822: SetViewport: 0,0 800x600 0118221 30822: IDirect3DDevice9::Clear(...) 30823: onPreClearDX 30823: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30824: beginCapture 30824: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30825: SetViewport: 0,0 800x600 0118221 30825: SetViewport: 0,0 800x600 0118221 30825: onPrePresentDX 30826: Presenting Render Target: 0C6D6940 30827: endCapture 0 to GL_BACK 30827: sending new frame notification 30827: Present(0000000030828,00000000,: GL: rendering stereo frame 30828: GL: render 1 to GL_BACK 00000000,00000000) = 0 30829: GLSWAP 30830: onPostPresentDX 30830: SetViewport: 0,0 800x600 0118221 30831: SetViewport: 0,0 800x600 0118221 30831: IDirect3DDevice9::Clear(...) 30832: onPreClearDX 30832: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30833: beginCapture 30833: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30834: SetViewport: 0,0 800x600 0118221 30835: SetViewport: 0,0 800x600 0118221 30835: onPrePresentDX 30836: Presenting Render Target: 0C6D6940 30836: endCapture 1 to GL_BACK 30837: sending new frame notification 30837: Present(00000000,00000000,00000000,00000000) = 308380: GL: rendering stereo frame 30838: GL: render 2 to GL_BACK 30839: onPostPresentDX 30840: GLSWAP 30840: SetViewport: 0,0 800x600 0118221 30840: SetViewport: 0,0 800x600 0118221 30841: IDirect3DDevice9::Clear(...) 30841: onPreClearDX 30842: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30842: beginCapture 30843: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30843: SetViewport: 0,0 800x600 0118221 30844: SetViewport: 0,0 800x600 0118221 30844: onPrePresentDX 30845: Presenting Render Target: 0C6D6940 30845: endCapture 2 to GL_BACK 30846: sending new frame notification 30846: Present(00000000,00000000,00000000,00000000) = 0 30847: GL: rendering stereo frame 30847: onPostPresentDX 30848: GL: render 0 to GL_BACK 30849: GLSWAP 30849: SetViewport: 0,0 800x600 0118221 30850: SetViewport: 0,0 800x600 0118221 30850: IDirect3DDevice9::Clear(...) 30850: onPreClearDX 30850: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30851: beginCapture 30851: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30851: SetViewport: 0,0 800x600 0118221 30852: SetViewport: 0,0 800x600 0118221 30852: onPrePresentDX 30852: Presenting Render Target: 0C6D6940 30853: endCapture 0 to GL_BACK 30853: sending new frame notification 30853: Present(00000000,00000000,00000000,00000000) = 0 30853: GL: rendering stereo frame 30854: onPostPresentDX 30855: GL: render 1 to GL_BACK 30855: GLSWAP 30856: SetViewport: 0,0 800x600 0118221 30856: SetViewport: 0,0 800x600 0118221 30856: IDirect3DDevice9::Clear(...) 30857: onPreClearDX 30857: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30857: beginCapture 30857: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30858: SetViewport: 0,0 800x600 0118221 30858: SetViewport: 0,0 800x600 0118221 30858: onPrePresentDX 30858: Presenting Render Target: 0C6D6940 30859: endCapture 1 to GL_BACK 30859: sending new frame notification 30859: Present(00000000,00000000,00000000,00000000) = 0 30860: GL: rendering stereo frame 30860: onPostPresentDX 30861: GL: render 2 to GL_BACK 30862: GLSWAP 30863: SetViewport: 0,0 800x600 0118221 30863: SetViewport: 0,0 800x600 0118221 30863: IDirect3DDevice9::Clear(...) 30863: onPreClearDX 30864: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30864: beginCapture 30864: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30864: SetViewport: 0,0 800x600 0118221 30865: SetViewport: 0,0 800x600 0118221 30865: onPrePresentDX 30865: Presenting Render Target: 0C6D6940 30866: endCapture 2 to GL_BACK 30866: sending new frame notification 30866: Present(00000000,00000000,00000000,00000000) = 0 30866: GL: rendering stereo frame 30867: onPostPresentDX 30867: GL: render 0 to GL_BACK 30870: GLSWAP 30871: SetViewport: 0,0 800x600 0118221 30871: SetViewport: 0,0 800x600 0118221 30872: IDirect3DDevice9::Clear(...) 30872: onPreClearDX 30872: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30873: beginCapture 30874: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30874: SetViewport: 0,0 800x600 0118221 30875: SetViewport: 0,0 800x600 0118221 30875: onPrePresentDX 30876: Presenting Render Target: 0C6D6940 30876: endCapture 0 to GL_BACK 30877: sending new frame notification 30877: Present(00000000,00000000,00000000,00000000) = 0 30878: GL: rendering stereo frame 30878: onPostPresentDX 30879: GL: render 1 to GL_BACK 30880: GLSWAP 30880: SetViewport: 0,0 800x600 0118221 30881: SetViewport: 0,0 800x600 0118221 30881: IDirect3DDevice9::Clear(...) 30881: onPreClearDX 30882: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30883: beginCapture 30883: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30883: SetViewport: 0,0 800x600 0118221 30884: SetViewport: 0,0 800x600 0118221 30884: onPrePresentDX 30885: Presenting Render Target: 0C6D6940 30885: endCapture 1 to GL_BACK 30885: sending new frame notification 30886: Present(00000000,00000000,00000000,0000000030886) = : GL: rendering stereo frame 030886: GL: render 2 to GL_BACK 30887: onPostPresentDX 30887: GLSWAP 30888: SetViewport: 0,0 800x600 0118221 30888: SetViewport: 0,0 800x600 0118221 30888: IDirect3DDevice9::Clear(...) 30889: onPreClearDX 30889: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30890: beginCapture 30890: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30891: SetViewport: 0,0 800x600 0118221 30891: SetViewport: 0,0 800x600 0118221 30892: onPrePresentDX 30892: Presenting Render Target: 0C6D6940 30893: endCapture 2 to GL_BACK 30893: sending new frame notification 30894: Present(00000000,00000000,00000000,0000000030894) = : GL: rendering stereo frame 0 30895: GL: render 0 to GL_BACK 30895: onPostPresentDX 30896: GLSWAP 30896: SetViewport: 0,0 800x600 0118221 30897: SetViewport: 0,0 800x600 0118221 30897: IDirect3DDevice9::Clear(...) 30897: onPreClearDX 30898: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30899: beginCapture 30899: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30899: SetViewport: 0,0 800x600 0118221 30900: SetViewport: 0,0 800x600 0118221 30900: onPrePresentDX 30901: Presenting Render Target: 0C6D6940 30901: endCapture 0 to GL_BACK 30901: sending new frame notification 30902: Present(00000000,00000000,00000000,0000000030902) = : GL: rendering stereo frame 0 30902: GL: render 1 to GL_BACK 30903: onPostPresentDX 30904: GLSWAP 30904: SetViewport: 0,0 800x600 0118221 30905: SetViewport: 0,0 800x600 0118221 30905: IDirect3DDevice9::Clear(...) 30905: onPreClearDX 30906: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30906: beginCapture 30906: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30907: SetViewport: 0,0 800x600 0118221 30907: SetViewport: 0,0 800x600 0118221 30908: onPrePresentDX 30908: Presenting Render Target: 0C6D6940 30908: endCapture 1 to GL_BACK 30908: sending new frame notification 30909: Present(00000000,00000000,3090900000000,00000000: GL: rendering stereo frame ) = 0 30909: GL: render 2 to GL_BACK 30910: onPostPresentDX 30912: GLSWAP 30912: SetViewport: 0,0 800x600 0118221 30913: SetViewport: 0,0 800x600 0118221 30913: IDirect3DDevice9::Clear(...) 30913: onPreClearDX 30914: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30914: beginCapture 30914: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30914: SetViewport: 0,0 800x600 0118221 30915: SetViewport: 0,0 800x600 0118221 30915: onPrePresentDX 30915: Presenting Render Target: 0C6D6940 30916: endCapture 2 to GL_BACK 30916: sending new frame notification 30916: Present(00000000,00000000,3091600000000,00000000: GL: rendering stereo frame ) = 030917 : GL: render 0 to GL_BACK 30917: onPostPresentDX 30920: GLSWAP 30921: SetViewport: 0,0 800x600 0118221 30921: SetViewport: 0,0 800x600 0118221 30922: IDirect3DDevice9::Clear(...) 30922: onPreClearDX 30922: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30923: beginCapture 30923: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30923: SetViewport: 0,0 800x600 0118221 30923: SetViewport: 0,0 800x600 0118221 30924: onPrePresentDX 30924: Presenting Render Target: 0C6D6940 30924: endCapture 0 to GL_BACK 30924: sending new frame notification 30925: Present(00000000,00000000,3092500000000,: GL: rendering stereo frame 00000000) = 0 30925: GL: render 1 to GL_BACK 30926: onPostPresentDX 30929: GLSWAP 30929: SetViewport: 0,0 800x600 0118221 30930: SetViewport: 0,0 800x600 0118221 30930: IDirect3DDevice9::Clear(...) 30930: onPreClearDX 30931: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30931: beginCapture 30932: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30932: SetViewport: 0,0 800x600 0118221 30932: SetViewport: 0,0 800x600 0118221 30933: onPrePresentDX 30933: Presenting Render Target: 0C6D6940 30933: endCapture 1 to GL_BACK 30934: sending new frame notification 30934: Present(00000000,00000000,3093400000000,00000000) = : GL: rendering stereo frame 30935: GL: render 2 to GL_BACK 0 30935: onPostPresentDX 30937: GLSWAP 30938: SetViewport: 0,0 800x600 0118221 30938: SetViewport: 0,0 800x600 0118221 30938: IDirect3DDevice9::Clear(...) 30938: onPreClearDX 30939: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30939: beginCapture 30939: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30940: SetViewport: 0,0 800x600 0118221 30940: SetViewport: 0,0 800x600 0118221 30940: onPrePresentDX 30941: Presenting Render Target: 0C6D6940 30941: endCapture 2 to GL_BACK 30941: sending new frame notification 30941: Present(00000000,00000000,3094200000000,00000000: GL: rendering stereo frame 30942: GL: render 0 to GL_BACK ) = 0 30943: onPostPresentDX 30945: GLSWAP 30946: SetViewport: 0,0 800x600 0118221 30946: SetViewport: 0,0 800x600 0118221 30947: IDirect3DDevice9::Clear(...) 30947: onPreClearDX 30947: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30948: beginCapture 30949: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30949: SetViewport: 0,0 800x600 0118221 30949: SetViewport: 0,0 800x600 0118221 30950: onPrePresentDX 30950: Presenting Render Target: 0C6D6940 30951: endCapture 0 to GL_BACK 30951: sending new frame notification 30951: Present(00000000,0000000030951,00000000,00000000: GL: rendering stereo frame ) = 030952 : GL: render 1 to GL_BACK 30952: onPostPresentDX 30954: GLSWAP 30954: SetViewport: 0,0 800x600 0118221 30955: SetViewport: 0,0 800x600 0118221 30955: IDirect3DDevice9::Clear(...) 30955: onPreClearDX 30955: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30956: beginCapture 30956: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30956: SetViewport: 0,0 800x600 0118221 30956: SetViewport: 0,0 800x600 0118221 30957: onPrePresentDX 30957: Presenting Render Target: 0C6D6940 30957: endCapture 1 to GL_BACK 30958: sending new frame notification 30958: Present(00000000,00000000,3095800000000,: GL: rendering stereo frame 00000000) = 0 30959: GL: render 2 to GL_BACK 30959: onPostPresentDX 30962: GLSWAP 30963: SetViewport: 0,0 800x600 0118221 30963: SetViewport: 0,0 800x600 0118221 30963: IDirect3DDevice9::Clear(...) 30964: onPreClearDX 30964: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30964: beginCapture 30965: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30965: SetViewport: 0,0 800x600 0118221 30965: SetViewport: 0,0 800x600 0118221 30965: onPrePresentDX 30966: Presenting Render Target: 0C6D6940 30966: endCapture 2 to GL_BACK 30966: sending new frame notification 30966: Present(00000000,00000000,00000000,0000000030967) = : 0GL: rendering stereo frame 30967: onPostPresentDX 30967: GL: render 0 to GL_BACK 30970: GLSWAP 30971: SetViewport: 0,0 800x600 0118221 30971: SetViewport: 0,0 800x600 0118221 30972: IDirect3DDevice9::Clear(...) 30972: onPreClearDX 30972: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30973: beginCapture 30973: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30974: SetViewport: 0,0 800x600 0118221 30974: SetViewport: 0,0 800x600 0118221 30974: onPrePresentDX 30975: Presenting Render Target: 0C6D6940 30975: endCapture 0 to GL_BACK 30975: sending new frame notification 30975: Present(00000000,3097600000000,00000000,00000000: ) = GL: rendering stereo frame 0 30976: GL: render 1 to GL_BACK 30977: onPostPresentDX 30979: GLSWAP 30979: SetViewport: 0,0 800x600 0118221 30980: SetViewport: 0,0 800x600 0118221 30980: IDirect3DDevice9::Clear(...) 30980: onPreClearDX 30980: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30981: beginCapture 30981: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 30981: SetViewport: 0,0 800x600 0118221 30981: SetViewport: 0,0 800x600 0118221 30982: onPrePresentDX 30982: Presenting Render Target: 0C6D6940 30982: endCapture 1 to GL_BACK 30982: sending new frame notification 30983: Present(00000000,00000000,00000000,00000000) = 0 30983: GL: rendering stereo frame 30984: onPostPresentDX 30984: GL: render 2 to GL_BACK 30987: GLSWAP 30987: SetViewport: 0,0 800x600 0118221 30988: SetViewport: 0,0 800x600 0118221 30988: IDirect3DDevice9::Clear(...) 30988: onPreClearDX 30988: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30989: beginCapture 30989: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 30989: SetViewport: 0,0 800x600 0118221 30990: SetViewport: 0,0 800x600 0118221 30990: onPrePresentDX 30990: Presenting Render Target: 0C6D6940 30991: endCapture 2 to GL_BACK 30991: sending new frame notification 30991: Present(00000000,00000000,00000000,0000000030991) = : GL: rendering stereo frame 0 30992: GL: render 0 to GL_BACK 30992: onPostPresentDX 30995: GLSWAP 30996: SetViewport: 0,0 800x600 0118221 30996: SetViewport: 0,0 800x600 0118221 30996: IDirect3DDevice9::Clear(...) 30997: onPreClearDX 30997: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 30997: beginCapture 30997: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 30998: SetViewport: 0,0 800x600 0118221 30998: SetViewport: 0,0 800x600 0118221 30998: onPrePresentDX 30998: Presenting Render Target: 0C6D6940 30999: endCapture 0 to GL_BACK 30999: sending new frame notification 30999: Present(00000000,0000000031000,: GL: rendering stereo frame 0000000031000: GL: render 1 to GL_BACK ,00000000) = 0 31001: onPostPresentDX 31004: GLSWAP 31004: SetViewport: 0,0 800x600 0118221 31005: SetViewport: 0,0 800x600 0118221 31005: IDirect3DDevice9::Clear(...) 31005: onPreClearDX 31006: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31006: beginCapture 31007: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31007: SetViewport: 0,0 800x600 0118221 31007: SetViewport: 0,0 800x600 0118221 31007: onPrePresentDX 31008: Presenting Render Target: 0C6D6940 31008: endCapture 1 to GL_BACK 31008: sending new frame notification 31009: Present(00000000,0000000031009,00000000,00000000: GL: rendering stereo frame 31009: GL: render 2 to GL_BACK ) = 0 31010: onPostPresentDX 31012: GLSWAP 31013: SetViewport: 0,0 800x600 0118221 31013: SetViewport: 0,0 800x600 0118221 31013: IDirect3DDevice9::Clear(...) 31014: onPreClearDX 31014: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31015: beginCapture 31015: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31015: SetViewport: 0,0 800x600 0118221 31016: SetViewport: 0,0 800x600 0118221 31016: onPrePresentDX 31016: Presenting Render Target: 0C6D6940 31017: endCapture 2 to GL_BACK 31017: sending new frame notification 31017: Present(00000000,0000000031017,00000000,00000000: GL: rendering stereo frame ) = 031018 : GL: render 0 to GL_BACK 31018: onPostPresentDX 31020: GLSWAP 31021: SetViewport: 0,0 800x600 0118221 31021: SetViewport: 0,0 800x600 0118221 31022: IDirect3DDevice9::Clear(...) 31022: onPreClearDX 31022: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31023: beginCapture 31023: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31023: SetViewport: 0,0 800x600 0118221 31023: SetViewport: 0,0 800x600 0118221 31024: onPrePresentDX 31024: Presenting Render Target: 0C6D6940 31024: endCapture 0 to GL_BACK 31025: sending new frame notification 31025: Present(00000000,00000000,00000000,00000000) = 0 31025: GL: rendering stereo frame 31026: onPostPresentDX 31026: GL: render 1 to GL_BACK 31029: GLSWAP 31029: SetViewport: 0,0 800x600 0118221 31030: SetViewport: 0,0 800x600 0118221 31030: IDirect3DDevice9::Clear(...) 31030: onPreClearDX 31031: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31031: beginCapture 31031: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31031: SetViewport: 0,0 800x600 0118221 31032: SetViewport: 0,0 800x600 0118221 31032: onPrePresentDX 31032: Presenting Render Target: 0C6D6940 31033: endCapture 1 to GL_BACK 31033: sending new frame notification 31033: Present(00000000,00000000,00000000,0000000031034) = : 0GL: rendering stereo frame 31034: onPostPresentDX 31035: GL: render 2 to GL_BACK 31037: GLSWAP 31038: SetViewport: 0,0 800x600 0118221 31038: SetViewport: 0,0 800x600 0118221 31038: IDirect3DDevice9::Clear(...) 31039: onPreClearDX 31039: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31040: beginCapture 31040: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31041: SetViewport: 0,0 800x600 0118221 31041: SetViewport: 0,0 800x600 0118221 31042: onPrePresentDX 31042: Presenting Render Target: 0C6D6940 31043: endCapture 2 to GL_BACK 31043: sending new frame notification 31044: Present(0000000031044,00000000,: GL: rendering stereo frame 00000000,00000000) = 0 31044: GL: render 0 to GL_BACK 31045: onPostPresentDX 31046: GLSWAP 31046: SetViewport: 0,0 800x600 0118221 31047: SetViewport: 0,0 800x600 0118221 31047: IDirect3DDevice9::Clear(...) 31047: onPreClearDX 31047: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31048: beginCapture 31048: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31048: SetViewport: 0,0 800x600 0118221 31048: SetViewport: 0,0 800x600 0118221 31049: onPrePresentDX 31049: Presenting Render Target: 0C6D6940 31049: endCapture 0 to GL_BACK 31049: sending new frame notification 31050: Present(00000000,00000000,00000000,00000000) = 031050 : GL: rendering stereo frame 31051: onPostPresentDX 31051: GL: render 1 to GL_BACK 31054: GLSWAP 31054: SetViewport: 0,0 800x600 0118221 31055: SetViewport: 0,0 800x600 0118221 31055: IDirect3DDevice9::Clear(...) 31055: onPreClearDX 31055: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31056: beginCapture 31056: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31056: SetViewport: 0,0 800x600 0118221 31056: SetViewport: 0,0 800x600 0118221 31057: onPrePresentDX 31057: Presenting Render Target: 0C6D6940 31057: endCapture 1 to GL_BACK 31058: sending new frame notification 31058: Present(00000000,0000000031058,: GL: rendering stereo frame 31058: GL: render 2 to GL_BACK 00000000,00000000) = 0 31059: onPostPresentDX 31062: GLSWAP 31063: SetViewport: 0,0 800x600 0118221 31063: SetViewport: 0,0 800x600 0118221 31063: IDirect3DDevice9::Clear(...) 31064: onPreClearDX 31064: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31065: beginCapture 31065: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31065: SetViewport: 0,0 800x600 0118221 31065: SetViewport: 0,0 800x600 0118221 31066: onPrePresentDX 31066: Presenting Render Target: 0C6D6940 31067: endCapture 2 to GL_BACK 31067: sending new frame notification 31067: Present(00000000,00000000,3106700000000,00000000: GL: rendering stereo frame 31068: GL: render 0 to GL_BACK ) = 0 31068: onPostPresentDX 31070: GLSWAP 31071: SetViewport: 0,0 800x600 0118221 31071: SetViewport: 0,0 800x600 0118221 31072: IDirect3DDevice9::Clear(...) 31072: onPreClearDX 31072: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31073: beginCapture 31074: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31074: SetViewport: 0,0 800x600 0118221 31074: SetViewport: 0,0 800x600 0118221 31075: onPrePresentDX 31075: Presenting Render Target: 0C6D6940 31076: endCapture 0 to GL_BACK 31076: sending new frame notification 31076: Present(0000000031077,00000000: GL: rendering stereo frame ,00000000,0000000031077) = : GL: render 1 to GL_BACK 0 31078: onPostPresentDX 31079: GLSWAP 31079: SetViewport: 0,0 800x600 0118221 31080: SetViewport: 0,0 800x600 0118221 31080: IDirect3DDevice9::Clear(...) 31080: onPreClearDX 31080: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31081: beginCapture 31081: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31081: SetViewport: 0,0 800x600 0118221 31081: SetViewport: 0,0 800x600 0118221 31082: onPrePresentDX 31082: Presenting Render Target: 0C6D6940 31082: endCapture 1 to GL_BACK 31082: sending new frame notification 31083: Present(00000000,00000000,3108300000000,00000000: GL: rendering stereo frame ) = 0 31083: GL: render 2 to GL_BACK 31084: onPostPresentDX 31087: GLSWAP 31087: SetViewport: 0,0 800x600 0118221 31088: SetViewport: 0,0 800x600 0118221 31088: IDirect3DDevice9::Clear(...) 31088: onPreClearDX 31089: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31089: beginCapture 31089: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31089: SetViewport: 0,0 800x600 0118221 31090: SetViewport: 0,0 800x600 0118221 31090: onPrePresentDX 31090: Presenting Render Target: 0C6D6940 31091: endCapture 2 to GL_BACK 31091: sending new frame notification 31091: Present(00000000,0000000031091,: GL: rendering stereo frame 00000000,0000000031092: GL: render 0 to GL_BACK ) = 0 31092: onPostPresentDX 31095: GLSWAP 31096: SetViewport: 0,0 800x600 0118221 31096: SetViewport: 0,0 800x600 0118221 31096: IDirect3DDevice9::Clear(...) 31097: onPreClearDX 31097: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31097: beginCapture 31098: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31098: SetViewport: 0,0 800x600 0118221 31098: SetViewport: 0,0 800x600 0118221 31098: onPrePresentDX 31099: Presenting Render Target: 0C6D6940 31099: endCapture 0 to GL_BACK 31099: sending new frame notification 31099: Present(00000000,0000000031100,: GL: rendering stereo frame 00000000,00000000) = 0 31100: GL: render 1 to GL_BACK 31101: onPostPresentDX 31104: GLSWAP 31104: SetViewport: 0,0 800x600 0118221 31105: SetViewport: 0,0 800x600 0118221 31105: IDirect3DDevice9::Clear(...) 31105: onPreClearDX 31106: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31107: beginCapture 31107: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31107: SetViewport: 0,0 800x600 0118221 31108: SetViewport: 0,0 800x600 0118221 31108: onPrePresentDX 31108: Presenting Render Target: 0C6D6940 31109: endCapture 1 to GL_BACK 31109: sending new frame notification 31109: Present(00000000,00000000,00000000,0000000031110) = : GL: rendering stereo frame 031110: GL: render 2 to GL_BACK 31111: onPostPresentDX 31112: GLSWAP 31113: SetViewport: 0,0 800x600 0118221 31113: SetViewport: 0,0 800x600 0118221 31113: IDirect3DDevice9::Clear(...) 31113: onPreClearDX 31113: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31114: beginCapture 31114: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31114: SetViewport: 0,0 800x600 0118221 31115: SetViewport: 0,0 800x600 0118221 31115: onPrePresentDX 31115: Presenting Render Target: 0C6D6940 31115: endCapture 2 to GL_BACK 31116: sending new frame notification 31116: Present(00000000,00000000,3111600000000,00000000: GL: rendering stereo frame ) = 031117 : GL: render 0 to GL_BACK 31117: onPostPresentDX 31120: GLSWAP 31121: SetViewport: 0,0 800x600 0118221 31121: SetViewport: 0,0 800x600 0118221 31122: IDirect3DDevice9::Clear(...) 31122: onPreClearDX 31122: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31123: beginCapture 31124: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31124: SetViewport: 0,0 800x600 0118221 31124: SetViewport: 0,0 800x600 0118221 31125: onPrePresentDX 31125: Presenting Render Target: 0C6D6940 31126: endCapture 0 to GL_BACK 31126: sending new frame notification 31127: Present(00000000,00000000,00000000,0000000031127) = : GL: rendering stereo frame 0 31127: GL: render 1 to GL_BACK 31128: onPostPresentDX 31129: GLSWAP 31129: SetViewport: 0,0 800x600 0118221 31130: SetViewport: 0,0 800x600 0118221 31130: IDirect3DDevice9::Clear(...) 31130: onPreClearDX 31130: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31131: beginCapture 31131: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31131: SetViewport: 0,0 800x600 0118221 31132: SetViewport: 0,0 800x600 0118221 31132: onPrePresentDX 31132: Presenting Render Target: 0C6D6940 31132: endCapture 1 to GL_BACK 31133: sending new frame notification 31133: Present(00000000,00000000,00000000,0000000031133) = : GL: rendering stereo frame 0 31134: GL: render 2 to GL_BACK 31135: onPostPresentDX 31137: GLSWAP 31138: SetViewport: 0,0 800x600 0118221 31138: SetViewport: 0,0 800x600 0118221 31138: IDirect3DDevice9::Clear(...) 31138: onPreClearDX 31139: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31139: beginCapture 31139: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31140: SetViewport: 0,0 800x600 0118221 31140: SetViewport: 0,0 800x600 0118221 31140: onPrePresentDX 31141: Presenting Render Target: 0C6D6940 31141: endCapture 2 to GL_BACK 31141: sending new frame notification 31142: Present(00000000,00000000,00000000,0000000031142) = : GL: rendering stereo frame 0 31142: GL: render 0 to GL_BACK 31143: onPostPresentDX 31145: GLSWAP 31146: SetViewport: 0,0 800x600 0118221 31146: SetViewport: 0,0 800x600 0118221 31147: IDirect3DDevice9::Clear(...) 31147: onPreClearDX 31147: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31147: beginCapture 31148: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31148: SetViewport: 0,0 800x600 0118221 31148: SetViewport: 0,0 800x600 0118221 31148: onPrePresentDX 31149: Presenting Render Target: 0C6D6940 31149: endCapture 0 to GL_BACK 31149: sending new frame notification 31149: Present(00000000,00000000,00000000,0000000031150) = : GL: rendering stereo frame 0 31150: GL: render 1 to GL_BACK 31151: onPostPresentDX 31154: GLSWAP 31154: SetViewport: 0,0 800x600 0118221 31154: SetViewport: 0,0 800x600 0118221 31154: IDirect3DDevice9::Clear(...) 31155: onPreClearDX 31155: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31155: beginCapture 31155: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31156: SetViewport: 0,0 800x600 0118221 31156: SetViewport: 0,0 800x600 0118221 31156: onPrePresentDX 31157: Presenting Render Target: 0C6D6940 31157: endCapture 1 to GL_BACK 31157: sending new frame notification 31157: Present(00000000,00000000,00000000,00000000) = 0 31158: GL: rendering stereo frame 31159: onPostPresentDX 31159: GL: render 2 to GL_BACK 31162: GLSWAP 31163: SetViewport: 0,0 800x600 0118221 31163: SetViewport: 0,0 800x600 0118221 31163: IDirect3DDevice9::Clear(...) 31163: onPreClearDX 31164: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31164: beginCapture 31164: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31164: SetViewport: 0,0 800x600 0118221 31165: SetViewport: 0,0 800x600 0118221 31165: onPrePresentDX 31165: Presenting Render Target: 0C6D6940 31166: endCapture 2 to GL_BACK 31166: sending new frame notification 31166: Present(00000000,00000000,00000000,00000000) = 0 31166: GL: rendering stereo frame 31167: onPostPresentDX 31168: GL: render 0 to GL_BACK 31170: GLSWAP 31171: SetViewport: 0,0 800x600 0118221 31171: SetViewport: 0,0 800x600 0118221 31171: IDirect3DDevice9::Clear(...) 31172: onPreClearDX 31172: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31172: beginCapture 31172: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31173: SetViewport: 0,0 800x600 0118221 31173: SetViewport: 0,0 800x600 0118221 31173: onPrePresentDX 31173: Presenting Render Target: 0C6D6940 31174: endCapture 0 to GL_BACK 31174: sending new frame notification 31174: Present(00000000,00000000,00000000,00000000) = 311740: GL: rendering stereo frame 31175: GL: render 1 to GL_BACK 31176: onPostPresentDX 31179: GLSWAP 31179: SetViewport: 0,0 800x600 0118221 31179: SetViewport: 0,0 800x600 0118221 31180: IDirect3DDevice9::Clear(...) 31180: onPreClearDX 31180: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31181: beginCapture 31181: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31181: SetViewport: 0,0 800x600 0118221 31182: SetViewport: 0,0 800x600 0118221 31182: onPrePresentDX 31182: Presenting Render Target: 0C6D6940 31182: endCapture 1 to GL_BACK 31183: sending new frame notification 31183: Present(00000000,0000000031183,: 00000000GL: rendering stereo frame ,00000000) = 31184: GL: render 2 to GL_BACK 0 31184: onPostPresentDX 31187: GLSWAP 31187: SetViewport: 0,0 800x600 0118221 31188: SetViewport: 0,0 800x600 0118221 31188: IDirect3DDevice9::Clear(...) 31189: onPreClearDX 31189: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31190: beginCapture 31190: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31191: SetViewport: 0,0 800x600 0118221 31191: SetViewport: 0,0 800x600 0118221 31191: onPrePresentDX 31192: Presenting Render Target: 0C6D6940 31193: endCapture 2 to GL_BACK 31193: sending new frame notification 31193: Present(00000000,00000000,00000000,00000000) = 0 31194: GL: rendering stereo frame 31195: onPostPresentDX 31195: GL: render 0 to GL_BACK 31196: GLSWAP 31197: SetViewport: 0,0 800x600 0118221 31197: SetViewport: 0,0 800x600 0118221 31197: IDirect3DDevice9::Clear(...) 31197: onPreClearDX 31198: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31198: beginCapture 31199: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31199: SetViewport: 0,0 800x600 0118221 31200: SetViewport: 0,0 800x600 0118221 31200: onPrePresentDX 31200: Presenting Render Target: 0C6D6940 31201: endCapture 0 to GL_BACK 31201: sending new frame notification 31201: Present(00000000,0000000031201,: GL: rendering stereo frame 00000000,00000000) = 0 31202: GL: render 1 to GL_BACK 31203: onPostPresentDX 31204: GLSWAP 31204: SetViewport: 0,0 800x600 0118221 31205: SetViewport: 0,0 800x600 0118221 31205: IDirect3DDevice9::Clear(...) 31205: onPreClearDX 31205: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31206: beginCapture 31206: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31206: SetViewport: 0,0 800x600 0118221 31207: SetViewport: 0,0 800x600 0118221 31207: onPrePresentDX 31207: Presenting Render Target: 0C6D6940 31207: endCapture 1 to GL_BACK 31208: sending new frame notification 31208: Present(00000000,00000000,00000000,0000000031208) = : GL: rendering stereo frame 0 31208: GL: render 2 to GL_BACK 31209: onPostPresentDX 31212: GLSWAP 31212: SetViewport: 0,0 800x600 0118221 31213: SetViewport: 0,0 800x600 0118221 31213: IDirect3DDevice9::Clear(...) 31213: onPreClearDX 31213: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31214: beginCapture 31214: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31214: SetViewport: 0,0 800x600 0118221 31215: SetViewport: 0,0 800x600 0118221 31215: onPrePresentDX 31215: Presenting Render Target: 0C6D6940 31215: endCapture 2 to GL_BACK 31216: sending new frame notification 31216: Present(00000000,00000000,00000000,00000000) = 0 31216: GL: rendering stereo frame 31217: onPostPresentDX 31217: GL: render 0 to GL_BACK 31220: GLSWAP 31221: SetViewport: 0,0 800x600 0118221 31221: SetViewport: 0,0 800x600 0118221 31221: IDirect3DDevice9::Clear(...) 31222: onPreClearDX 31222: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31222: beginCapture 31223: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31223: SetViewport: 0,0 800x600 0118221 31223: SetViewport: 0,0 800x600 0118221 31224: onPrePresentDX 31224: Presenting Render Target: 0C6D6940 31224: endCapture 0 to GL_BACK 31224: sending new frame notification 31225: Present(00000000,00000000,00000000,00000000) = 0 31225: GL: rendering stereo frame 31226: onPostPresentDX 31226: GL: render 1 to GL_BACK 31229: GLSWAP 31229: SetViewport: 0,0 800x600 0118221 31230: SetViewport: 0,0 800x600 0118221 31230: IDirect3DDevice9::Clear(...) 31230: onPreClearDX 31230: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31231: beginCapture 31231: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31231: SetViewport: 0,0 800x600 0118221 31231: SetViewport: 0,0 800x600 0118221 31232: onPrePresentDX 31232: Presenting Render Target: 0C6D6940 31232: endCapture 1 to GL_BACK 31233: sending new frame notification 31233: Present(00000000,00000000,00000000,00000000) = 0 31233: GL: rendering stereo frame 31234: onPostPresentDX 31234: GL: render 2 to GL_BACK 31237: GLSWAP 31238: SetViewport: 0,0 800x600 0118221 31238: SetViewport: 0,0 800x600 0118221 31238: IDirect3DDevice9::Clear(...) 31238: onPreClearDX 31238: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31239: beginCapture 31239: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31239: SetViewport: 0,0 800x600 0118221 31240: SetViewport: 0,0 800x600 0118221 31240: onPrePresentDX 31240: Presenting Render Target: 0C6D6940 31241: endCapture 2 to GL_BACK 31241: sending new frame notification 31241: Present(00000000,00000000,00000000,00000000) = 0 31241: GL: rendering stereo frame 31242: onPostPresentDX 31243: GL: render 0 to GL_BACK 31245: GLSWAP 31246: SetViewport: 0,0 800x600 0118221 31246: SetViewport: 0,0 800x600 0118221 31246: IDirect3DDevice9::Clear(...) 31247: onPreClearDX 31247: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31247: beginCapture 31247: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31248: SetViewport: 0,0 800x600 0118221 31248: SetViewport: 0,0 800x600 0118221 31248: onPrePresentDX 31249: Presenting Render Target: 0C6D6940 31249: endCapture 0 to GL_BACK 31249: sending new frame notification 31249: Present(00000000,00000000,00000000,3125000000000: GL: rendering stereo frame ) = 031250 : GL: render 1 to GL_BACK 31250: onPostPresentDX 31254: GLSWAP 31254: SetViewport: 0,0 800x600 0118221 31255: SetViewport: 0,0 800x600 0118221 31255: IDirect3DDevice9::Clear(...) 31255: onPreClearDX 31255: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31256: beginCapture 31256: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31256: SetViewport: 0,0 800x600 0118221 31257: SetViewport: 0,0 800x600 0118221 31257: onPrePresentDX 31257: Presenting Render Target: 0C6D6940 31257: endCapture 1 to GL_BACK 31258: sending new frame notification 31258: Present(00000000,00000000,00000000,00000000) = 0 31258: GL: rendering stereo frame 31259: onPostPresentDX 31259: GL: render 2 to GL_BACK 31262: GLSWAP 31263: SetViewport: 0,0 800x600 0118221 31263: SetViewport: 0,0 800x600 0118221 31263: IDirect3DDevice9::Clear(...) 31263: onPreClearDX 31264: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31264: beginCapture 31264: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31264: SetViewport: 0,0 800x600 0118221 31265: SetViewport: 0,0 800x600 0118221 31265: onPrePresentDX 31265: Presenting Render Target: 0C6D6940 31266: endCapture 2 to GL_BACK 31266: sending new frame notification 31266: Present(00000000,00000000,00000000,0000000031266) = : GL: rendering stereo frame 0 31267: GL: render 0 to GL_BACK 31267: onPostPresentDX 31270: GLSWAP 31271: SetViewport: 0,0 800x600 0118221 31271: SetViewport: 0,0 800x600 0118221 31271: IDirect3DDevice9::Clear(...) 31272: onPreClearDX 31272: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31272: beginCapture 31272: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31273: SetViewport: 0,0 800x600 0118221 31273: SetViewport: 0,0 800x600 0118221 31273: onPrePresentDX 31273: Presenting Render Target: 0C6D6940 31274: endCapture 0 to GL_BACK 31274: sending new frame notification 31274: Present(00000000,00000000,00000000,00000000) = 0 31274: GL: rendering stereo frame 31275: onPostPresentDX 31275: GL: render 1 to GL_BACK 31279: GLSWAP 31279: SetViewport: 0,0 800x600 0118221 31279: SetViewport: 0,0 800x600 0118221 31280: IDirect3DDevice9::Clear(...) 31280: onPreClearDX 31280: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31281: beginCapture 31281: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31281: SetViewport: 0,0 800x600 0118221 31282: SetViewport: 0,0 800x600 0118221 31282: onPrePresentDX 31282: Presenting Render Target: 0C6D6940 31282: endCapture 1 to GL_BACK 31282: sending new frame notification 31283: Present(00000000,00000000,3128300000000,00000000) = : GL: rendering stereo frame 0 31283: GL: render 2 to GL_BACK 31284: onPostPresentDX 31287: GLSWAP 31288: SetViewport: 0,0 800x600 0118221 31288: SetViewport: 0,0 800x600 0118221 31288: IDirect3DDevice9::Clear(...) 31289: onPreClearDX 31289: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31290: beginCapture 31290: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31291: SetViewport: 0,0 800x600 0118221 31291: SetViewport: 0,0 800x600 0118221 31292: onPrePresentDX 31292: Presenting Render Target: 0C6D6940 31293: endCapture 2 to GL_BACK 31293: sending new frame notification 31294: Present(00000000,00000000,00000000,00000000) = 312940: GL: rendering stereo frame 31294: GL: render 0 to GL_BACK 31295: onPostPresentDX 31296: GLSWAP 31296: SetViewport: 0,0 800x600 0118221 31296: SetViewport: 0,0 800x600 0118221 31297: IDirect3DDevice9::Clear(...) 31297: onPreClearDX 31297: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31298: beginCapture 31299: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31299: SetViewport: 0,0 800x600 0118221 31300: SetViewport: 0,0 800x600 0118221 31300: onPrePresentDX 31300: Presenting Render Target: 0C6D6940 31301: endCapture 0 to GL_BACK 31302: sending new frame notification 31302: Present(00000000,00000000,3130200000000,00000000) = : GL: rendering stereo frame 31303: GL: render 1 to GL_BACK 0 31303: onPostPresentDX 31304: GLSWAP 31304: SetViewport: 0,0 800x600 0118221 31305: SetViewport: 0,0 800x600 0118221 31305: IDirect3DDevice9::Clear(...) 31305: onPreClearDX 31305: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31306: beginCapture 31306: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31306: SetViewport: 0,0 800x600 0118221 31307: SetViewport: 0,0 800x600 0118221 31307: onPrePresentDX 31307: Presenting Render Target: 0C6D6940 31307: endCapture 1 to GL_BACK 31308: sending new frame notification 31308: Present(00000000,00000000,00000000,00000000) = 0 31308: GL: rendering stereo frame 31309: onPostPresentDX 31309: GL: render 2 to GL_BACK 31312: GLSWAP 31312: SetViewport: 0,0 800x600 0118221 31313: SetViewport: 0,0 800x600 0118221 31313: IDirect3DDevice9::Clear(...) 31313: onPreClearDX 31313: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31314: beginCapture 31314: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31314: SetViewport: 0,0 800x600 0118221 31315: SetViewport: 0,0 800x600 0118221 31315: onPrePresentDX 31315: Presenting Render Target: 0C6D6940 31315: endCapture 2 to GL_BACK 31316: sending new frame notification 31316: Present(00000000,0000000031316,: GL: rendering stereo frame 00000000,00000000) = 0 31316: GL: render 0 to GL_BACK 31317: onPostPresentDX 31320: GLSWAP 31321: SetViewport: 0,0 800x600 0118221 31321: SetViewport: 0,0 800x600 0118221 31321: IDirect3DDevice9::Clear(...) 31322: onPreClearDX 31322: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31322: beginCapture 31323: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31323: SetViewport: 0,0 800x600 0118221 31323: SetViewport: 0,0 800x600 0118221 31323: onPrePresentDX 31324: Presenting Render Target: 0C6D6940 31324: endCapture 0 to GL_BACK 31324: sending new frame notification 31324: Present(00000000,00000000,00000000,00000000) = 0 31325: GL: rendering stereo frame 31325: onPostPresentDX 31326: GL: render 1 to GL_BACK 31329: GLSWAP 31329: SetViewport: 0,0 800x600 0118221 31330: SetViewport: 0,0 800x600 0118221 31330: IDirect3DDevice9::Clear(...) 31331: onPreClearDX 31331: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31332: beginCapture 31332: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31333: SetViewport: 0,0 800x600 0118221 31333: SetViewport: 0,0 800x600 0118221 31334: onPrePresentDX 31334: Presenting Render Target: 0C6D6940 31335: endCapture 1 to GL_BACK 31335: sending new frame notification 31336: Present(00000000,0000000031336,: GL: rendering stereo frame 31337: GL: render 2 to GL_BACK 00000000,00000000) = 0 31337: onPostPresentDX 31338: GLSWAP 31338: SetViewport: 0,0 800x600 0118221 31339: SetViewport: 0,0 800x600 0118221 31339: IDirect3DDevice9::Clear(...) 31340: onPreClearDX 31340: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31341: beginCapture 31341: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31342: SetViewport: 0,0 800x600 0118221 31342: SetViewport: 0,0 800x600 0118221 31342: onPrePresentDX 31343: Presenting Render Target: 0C6D6940 31344: endCapture 2 to GL_BACK 31344: sending new frame notification 31344: Present(00000000,00000000,3134500000000,: GL: rendering stereo frame 31345: GL: render 0 to GL_BACK 00000000) = 0 31346: GLSWAP 31347: onPostPresentDX 31347: SetViewport: 0,0 800x600 0118221 31348: SetViewport: 0,0 800x600 0118221 31348: IDirect3DDevice9::Clear(...) 31348: onPreClearDX 31349: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31349: beginCapture 31349: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31350: SetViewport: 0,0 800x600 0118221 31350: SetViewport: 0,0 800x600 0118221 31350: onPrePresentDX 31351: Presenting Render Target: 0C6D6940 31351: endCapture 0 to GL_BACK 31351: sending new frame notification 31351: Present(00000000,00000000,3135200000000: GL: rendering stereo frame ,00000000) = 0 31352: GL: render 1 to GL_BACK 31353: onPostPresentDX 31354: GLSWAP 31354: SetViewport: 0,0 800x600 0118221 31354: SetViewport: 0,0 800x600 0118221 31355: IDirect3DDevice9::Clear(...) 31355: onPreClearDX 31355: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31356: beginCapture 31356: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31356: SetViewport: 0,0 800x600 0118221 31356: SetViewport: 0,0 800x600 0118221 31357: onPrePresentDX 31357: Presenting Render Target: 0C6D6940 31357: endCapture 1 to GL_BACK 31357: sending new frame notification 31358: Present(00000000,00000000,00000000,00000000) = 0 31358: GL: rendering stereo frame 31359: onPostPresentDX 31359: GL: render 2 to GL_BACK 31362: GLSWAP 31363: SetViewport: 0,0 800x600 0118221 31363: SetViewport: 0,0 800x600 0118221 31363: IDirect3DDevice9::Clear(...) 31363: onPreClearDX 31364: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31364: beginCapture 31364: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31365: SetViewport: 0,0 800x600 0118221 31365: SetViewport: 0,0 800x600 0118221 31365: onPrePresentDX 31365: Presenting Render Target: 0C6D6940 31366: endCapture 2 to GL_BACK 31366: sending new frame notification 31366: Present(00000000,00000000,3136600000000,00000000: GL: rendering stereo frame ) = 0 31367: GL: render 0 to GL_BACK 31368: onPostPresentDX 31370: GLSWAP 31371: SetViewport: 0,0 800x600 0118221 31371: SetViewport: 0,0 800x600 0118221 31371: IDirect3DDevice9::Clear(...) 31372: onPreClearDX 31372: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31372: beginCapture 31372: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31373: SetViewport: 0,0 800x600 0118221 31373: SetViewport: 0,0 800x600 0118221 31373: onPrePresentDX 31373: Presenting Render Target: 0C6D6940 31374: endCapture 0 to GL_BACK 31374: sending new frame notification 31374: Present(00000000,00000000,00000000,00000000) = 0 31375: GL: rendering stereo frame 31375: onPostPresentDX 31376: GL: render 1 to GL_BACK 31379: GLSWAP 31379: SetViewport: 0,0 800x600 0118221 31380: SetViewport: 0,0 800x600 0118221 31380: IDirect3DDevice9::Clear(...) 31380: onPreClearDX 31380: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31381: beginCapture 31381: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31381: SetViewport: 0,0 800x600 0118221 31382: SetViewport: 0,0 800x600 0118221 31382: onPrePresentDX 31382: Presenting Render Target: 0C6D6940 31382: endCapture 1 to GL_BACK 31382: sending new frame notification 31383: Present(00000000,00000000,00000000,00000000) = 0 31383: GL: rendering stereo frame 31384: onPostPresentDX 31384: GL: render 2 to GL_BACK 31387: GLSWAP 31388: SetViewport: 0,0 800x600 0118221 31388: SetViewport: 0,0 800x600 0118221 31388: IDirect3DDevice9::Clear(...) 31388: onPreClearDX 31389: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31389: beginCapture 31389: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31389: SetViewport: 0,0 800x600 0118221 31390: SetViewport: 0,0 800x600 0118221 31390: onPrePresentDX 31390: Presenting Render Target: 0C6D6940 31391: endCapture 2 to GL_BACK 31391: sending new frame notification 31391: Present(00000000,00000000,00000000,00000000) = 0 31391: GL: rendering stereo frame 31392: onPostPresentDX 31392: GL: render 0 to GL_BACK 31395: GLSWAP 31396: SetViewport: 0,0 800x600 0118221 31396: SetViewport: 0,0 800x600 0118221 31396: IDirect3DDevice9::Clear(...) 31397: onPreClearDX 31397: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31397: beginCapture 31397: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31398: SetViewport: 0,0 800x600 0118221 31398: SetViewport: 0,0 800x600 0118221 31398: onPrePresentDX 31398: Presenting Render Target: 0C6D6940 31399: endCapture 0 to GL_BACK 31399: sending new frame notification 31399: Present(00000000,00000000,00000000,0000000031400) = : GL: rendering stereo frame 0 31400: GL: render 1 to GL_BACK 31401: onPostPresentDX 31404: GLSWAP 31404: SetViewport: 0,0 800x600 0118221 31405: SetViewport: 0,0 800x600 0118221 31405: IDirect3DDevice9::Clear(...) 31405: onPreClearDX 31406: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31407: beginCapture 31407: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31407: SetViewport: 0,0 800x600 0118221 31408: SetViewport: 0,0 800x600 0118221 31408: onPrePresentDX 31409: Presenting Render Target: 0C6D6940 31409: endCapture 1 to GL_BACK 31410: sending new frame notification 31410: Present(00000000,00000000,00000000,00000000) = 314110: GL: rendering stereo frame 31411: onPostPresentDX 31411: GL: render 2 to GL_BACK 31412: GLSWAP 31413: SetViewport: 0,0 800x600 0118221 31413: SetViewport: 0,0 800x600 0118221 31413: IDirect3DDevice9::Clear(...) 31413: onPreClearDX 31414: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31414: beginCapture 31414: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31414: SetViewport: 0,0 800x600 0118221 31415: SetViewport: 0,0 800x600 0118221 31415: onPrePresentDX 31415: Presenting Render Target: 0C6D6940 31416: endCapture 2 to GL_BACK 31416: sending new frame notification 31416: Present(00000000,00000000,00000000,00000000) = 0 31416: GL: rendering stereo frame 31417: onPostPresentDX 31418: GL: render 0 to GL_BACK 31420: GLSWAP 31421: SetViewport: 0,0 800x600 0118221 31421: SetViewport: 0,0 800x600 0118221 31422: IDirect3DDevice9::Clear(...) 31422: onPreClearDX 31422: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31423: beginCapture 31423: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31423: SetViewport: 0,0 800x600 0118221 31424: SetViewport: 0,0 800x600 0118221 31424: onPrePresentDX 31424: Presenting Render Target: 0C6D6940 31424: endCapture 0 to GL_BACK 31425: sending new frame notification 31425: Present(00000000,00000000,00000000,00000000) = 0 31425: GL: rendering stereo frame 31426: onPostPresentDX 31426: GL: render 1 to GL_BACK 31429: GLSWAP 31429: SetViewport: 0,0 800x600 0118221 31430: SetViewport: 0,0 800x600 0118221 31430: IDirect3DDevice9::Clear(...) 31430: onPreClearDX 31431: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31431: beginCapture 31432: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31432: SetViewport: 0,0 800x600 0118221 31433: SetViewport: 0,0 800x600 0118221 31433: onPrePresentDX 31433: Presenting Render Target: 0C6D6940 31434: endCapture 1 to GL_BACK 31435: sending new frame notification 31435: Present(00000000,00000000,00000000,00000000) = 0 31436: GL: rendering stereo frame 31436: onPostPresentDX 31437: GL: render 2 to GL_BACK 31437: GLSWAP 31438: SetViewport: 0,0 800x600 0118221 31439: SetViewport: 0,0 800x600 0118221 31439: IDirect3DDevice9::Clear(...) 31439: onPreClearDX 31440: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31440: beginCapture 31440: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31441: SetViewport: 0,0 800x600 0118221 31441: SetViewport: 0,0 800x600 0118221 31441: onPrePresentDX 31441: Presenting Render Target: 0C6D6940 31442: endCapture 2 to GL_BACK 31442: sending new frame notification 31442: Present(00000000,00000000,3144300000000,: GL: rendering stereo frame 31443: GL: render 0 to GL_BACK 00000000) = 0 31444: onPostPresentDX 31445: GLSWAP 31446: SetViewport: 0,0 800x600 0118221 31446: SetViewport: 0,0 800x600 0118221 31447: IDirect3DDevice9::Clear(...) 31447: onPreClearDX 31447: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31448: beginCapture 31448: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31449: SetViewport: 0,0 800x600 0118221 31449: SetViewport: 0,0 800x600 0118221 31449: onPrePresentDX 31450: Presenting Render Target: 0C6D6940 31450: endCapture 0 to GL_BACK 31450: sending new frame notification 31451: Present(00000000,00000000,3145100000000,00000000: GL: rendering stereo frame ) = 0 31451: GL: render 1 to GL_BACK 31452: onPostPresentDX 31454: GLSWAP 31454: SetViewport: 0,0 800x600 0118221 31455: SetViewport: 0,0 800x600 0118221 31455: IDirect3DDevice9::Clear(...) 31455: onPreClearDX 31455: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31456: beginCapture 31456: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31456: SetViewport: 0,0 800x600 0118221 31456: SetViewport: 0,0 800x600 0118221 31456: onPrePresentDX 31457: Presenting Render Target: 0C6D6940 31457: endCapture 1 to GL_BACK 31457: sending new frame notification 31457: Present(00000000,00000000,00000000,00000000) = 0 31458: GL: rendering stereo frame 31459: onPostPresentDX 31459: GL: render 2 to GL_BACK 31462: GLSWAP 31463: SetViewport: 0,0 800x600 0118221 31463: SetViewport: 0,0 800x600 0118221 31463: IDirect3DDevice9::Clear(...) 31463: onPreClearDX 31464: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31464: beginCapture 31464: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31464: SetViewport: 0,0 800x600 0118221 31465: SetViewport: 0,0 800x600 0118221 31465: onPrePresentDX 31465: Presenting Render Target: 0C6D6940 31466: endCapture 2 to GL_BACK 31466: sending new frame notification 31466: Present(00000000,00000000,00000000,0000000031466) = : GL: rendering stereo frame 0 31467: GL: render 0 to GL_BACK 31468: onPostPresentDX 31470: GLSWAP 31471: SetViewport: 0,0 800x600 0118221 31471: SetViewport: 0,0 800x600 0118221 31471: IDirect3DDevice9::Clear(...) 31472: onPreClearDX 31472: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31472: beginCapture 31472: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31473: SetViewport: 0,0 800x600 0118221 31473: SetViewport: 0,0 800x600 0118221 31473: onPrePresentDX 31474: Presenting Render Target: 0C6D6940 31474: endCapture 0 to GL_BACK 31474: sending new frame notification 31474: Present(00000000,00000000,00000000,00000000) = 0 31475: GL: rendering stereo frame 31476: onPostPresentDX 31476: GL: render 1 to GL_BACK 31479: GLSWAP 31479: SetViewport: 0,0 800x600 0118221 31479: SetViewport: 0,0 800x600 0118221 31480: IDirect3DDevice9::Clear(...) 31480: onPreClearDX 31480: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31480: beginCapture 31481: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31481: SetViewport: 0,0 800x600 0118221 31481: SetViewport: 0,0 800x600 0118221 31482: onPrePresentDX 31482: Presenting Render Target: 0C6D6940 31482: endCapture 1 to GL_BACK 31482: sending new frame notification 31483: Present(00000000,00000000,00000000,0000000031483) = : GL: rendering stereo frame 031483: GL: render 2 to GL_BACK 31484: onPostPresentDX 31487: GLSWAP 31488: SetViewport: 0,0 800x600 0118221 31488: SetViewport: 0,0 800x600 0118221 31488: IDirect3DDevice9::Clear(...) 31488: onPreClearDX 31489: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31489: beginCapture 31489: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31489: SetViewport: 0,0 800x600 0118221 31490: SetViewport: 0,0 800x600 0118221 31490: onPrePresentDX 31490: Presenting Render Target: 0C6D6940 31491: endCapture 2 to GL_BACK 31491: sending new frame notification 31491: Present(00000000,3149100000000,: GL: rendering stereo frame 0000000031492: GL: render 0 to GL_BACK ,00000000) = 0 31493: onPostPresentDX 31495: GLSWAP 31496: SetViewport: 0,0 800x600 0118221 31496: SetViewport: 0,0 800x600 0118221 31496: IDirect3DDevice9::Clear(...) 31497: onPreClearDX 31497: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31497: beginCapture 31497: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31498: SetViewport: 0,0 800x600 0118221 31498: SetViewport: 0,0 800x600 0118221 31498: onPrePresentDX 31499: Presenting Render Target: 0C6D6940 31499: endCapture 0 to GL_BACK 31499: sending new frame notification 31499: Present(00000000,0000000031500,: GL: rendering stereo frame 00000000,00000000) = 0 31500: GL: render 1 to GL_BACK 31501: onPostPresentDX 31504: GLSWAP 31504: SetViewport: 0,0 800x600 0118221 31504: SetViewport: 0,0 800x600 0118221 31505: IDirect3DDevice9::Clear(...) 31505: onPreClearDX 31505: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31505: beginCapture 31506: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31506: SetViewport: 0,0 800x600 0118221 31506: SetViewport: 0,0 800x600 0118221 31507: onPrePresentDX 31507: Presenting Render Target: 0C6D6940 31507: endCapture 1 to GL_BACK 31507: sending new frame notification 31508: Present(00000000,00000000,00000000,00000000) = 0 31508: GL: rendering stereo frame 31509: onPostPresentDX 31509: GL: render 2 to GL_BACK 31512: GLSWAP 31513: SetViewport: 0,0 800x600 0118221 31513: SetViewport: 0,0 800x600 0118221 31513: IDirect3DDevice9::Clear(...) 31514: onPreClearDX 31514: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31515: beginCapture 31515: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31516: SetViewport: 0,0 800x600 0118221 31516: SetViewport: 0,0 800x600 0118221 31517: onPrePresentDX 31517: Presenting Render Target: 0C6D6940 31517: endCapture 2 to GL_BACK 31518: sending new frame notification 31518: Present(00000000,0000000031518,: GL: rendering stereo frame 00000000,00000000) = 0 31519: GL: render 0 to GL_BACK 31519: onPostPresentDX 31520: GLSWAP 31521: SetViewport: 0,0 800x600 0118221 31521: SetViewport: 0,0 800x600 0118221 31522: IDirect3DDevice9::Clear(...) 31522: onPreClearDX 31522: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31523: beginCapture 31523: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31523: SetViewport: 0,0 800x600 0118221 31524: SetViewport: 0,0 800x600 0118221 31524: onPrePresentDX 31524: Presenting Render Target: 0C6D6940 31524: endCapture 0 to GL_BACK 31525: sending new frame notification 31525: Present(00000000,00000000,00000000,00000000) = 315250: GL: rendering stereo frame 31525: onPostPresentDX 31526: GL: render 1 to GL_BACK 31529: GLSWAP 31529: SetViewport: 0,0 800x600 0118221 31530: SetViewport: 0,0 800x600 0118221 31530: IDirect3DDevice9::Clear(...) 31530: onPreClearDX 31531: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31531: beginCapture 31531: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31532: SetViewport: 0,0 800x600 0118221 31532: SetViewport: 0,0 800x600 0118221 31532: onPrePresentDX 31533: Presenting Render Target: 0C6D6940 31533: endCapture 1 to GL_BACK 31533: sending new frame notification 31533: Present(00000000,00000000,00000000,00000000) = 0 31534: GL: rendering stereo frame 31535: onPostPresentDX 31535: GL: render 2 to GL_BACK 31537: GLSWAP 31538: SetViewport: 0,0 800x600 0118221 31538: SetViewport: 0,0 800x600 0118221 31538: IDirect3DDevice9::Clear(...) 31538: onPreClearDX 31539: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31539: beginCapture 31539: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31539: SetViewport: 0,0 800x600 0118221 31540: SetViewport: 0,0 800x600 0118221 31540: onPrePresentDX 31540: Presenting Render Target: 0C6D6940 31541: endCapture 2 to GL_BACK 31541: sending new frame notification 31541: Present(00000000,00000000,00000000,00000000) = 0 31542: GL: rendering stereo frame 31542: onPostPresentDX 31543: GL: render 0 to GL_BACK 31545: GLSWAP 31546: SetViewport: 0,0 800x600 0118221 31546: SetViewport: 0,0 800x600 0118221 31547: IDirect3DDevice9::Clear(...) 31547: onPreClearDX 31547: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31547: beginCapture 31548: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31548: SetViewport: 0,0 800x600 0118221 31548: SetViewport: 0,0 800x600 0118221 31549: onPrePresentDX 31549: Presenting Render Target: 0C6D6940 31549: endCapture 0 to GL_BACK 31549: sending new frame notification 31550: Present(00000000,00000000,00000000,00000000) = 031550 : GL: rendering stereo frame 31551: onPostPresentDX 31551: GL: render 1 to GL_BACK 31554: GLSWAP 31554: SetViewport: 0,0 800x600 0118221 31555: SetViewport: 0,0 800x600 0118221 31555: IDirect3DDevice9::Clear(...) 31555: onPreClearDX 31556: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31556: beginCapture 31556: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31556: SetViewport: 0,0 800x600 0118221 31557: SetViewport: 0,0 800x600 0118221 31557: onPrePresentDX 31557: Presenting Render Target: 0C6D6940 31558: endCapture 1 to GL_BACK 31558: sending new frame notification 31558: Present(00000000,00000000,3155800000000,00000000: GL: rendering stereo frame ) = 0 31559: GL: render 2 to GL_BACK 31560: onPostPresentDX 31562: GLSWAP 31563: SetViewport: 0,0 800x600 0118221 31563: SetViewport: 0,0 800x600 0118221 31563: IDirect3DDevice9::Clear(...) 31563: onPreClearDX 31563: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31564: beginCapture 31564: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31564: SetViewport: 0,0 800x600 0118221 31565: SetViewport: 0,0 800x600 0118221 31565: onPrePresentDX 31565: Presenting Render Target: 0C6D6940 31566: endCapture 2 to GL_BACK 31566: sending new frame notification 31566: Present(00000000,00000000,3156600000000,00000000: GL: rendering stereo frame ) = 0 31567: GL: render 0 to GL_BACK 31568: onPostPresentDX 31570: GLSWAP 31571: SetViewport: 0,0 800x600 0118221 31571: SetViewport: 0,0 800x600 0118221 31572: IDirect3DDevice9::Clear(...) 31572: onPreClearDX 31572: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31572: beginCapture 31573: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31573: SetViewport: 0,0 800x600 0118221 31573: SetViewport: 0,0 800x600 0118221 31574: onPrePresentDX 31574: Presenting Render Target: 0C6D6940 31574: endCapture 0 to GL_BACK 31574: sending new frame notification 31575: Present(00000000,00000000,00000000,00000000) = 0 31575: GL: rendering stereo frame 31576: onPostPresentDX 31576: GL: render 1 to GL_BACK 31579: GLSWAP 31579: SetViewport: 0,0 800x600 0118221 31580: SetViewport: 0,0 800x600 0118221 31580: IDirect3DDevice9::Clear(...) 31580: onPreClearDX 31580: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31581: beginCapture 31581: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31581: SetViewport: 0,0 800x600 0118221 31581: SetViewport: 0,0 800x600 0118221 31582: onPrePresentDX 31582: Presenting Render Target: 0C6D6940 31582: endCapture 1 to GL_BACK 31583: sending new frame notification 31583: Present(00000000,00000000,00000000,00000000) = 0 31583: GL: rendering stereo frame 31584: onPostPresentDX 31584: GL: render 2 to GL_BACK 31587: GLSWAP 31588: SetViewport: 0,0 800x600 0118221 31588: SetViewport: 0,0 800x600 0118221 31588: IDirect3DDevice9::Clear(...) 31588: onPreClearDX 31589: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31589: beginCapture 31589: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31589: SetViewport: 0,0 800x600 0118221 31590: SetViewport: 0,0 800x600 0118221 31590: onPrePresentDX 31590: Presenting Render Target: 0C6D6940 31591: endCapture 2 to GL_BACK 31591: sending new frame notification 31591: Present(00000000,00000000,00000000,0000000031591) = : GL: rendering stereo frame 0 31592: GL: render 0 to GL_BACK 31592: onPostPresentDX 31595: GLSWAP 31596: SetViewport: 0,0 800x600 0118221 31596: SetViewport: 0,0 800x600 0118221 31597: IDirect3DDevice9::Clear(...) 31597: onPreClearDX 31597: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31598: beginCapture 31599: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31599: SetViewport: 0,0 800x600 0118221 31599: SetViewport: 0,0 800x600 0118221 31600: onPrePresentDX 31600: Presenting Render Target: 0C6D6940 31601: endCapture 0 to GL_BACK 31601: sending new frame notification 31601: Present(00000000,00000000,00000000,0000000031601) = : GL: rendering stereo frame 0 31602: GL: render 1 to GL_BACK 31603: onPostPresentDX 31604: GLSWAP 31604: SetViewport: 0,0 800x600 0118221 31605: SetViewport: 0,0 800x600 0118221 31605: IDirect3DDevice9::Clear(...) 31605: onPreClearDX 31605: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31606: beginCapture 31606: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31606: SetViewport: 0,0 800x600 0118221 31606: SetViewport: 0,0 800x600 0118221 31607: onPrePresentDX 31607: Presenting Render Target: 0C6D6940 31607: endCapture 1 to GL_BACK 31608: sending new frame notification 31608: Present(00000000,00000000,0000000031608,00000000: GL: rendering stereo frame ) = 0 31608: GL: render 2 to GL_BACK 31609: onPostPresentDX 31612: GLSWAP 31613: SetViewport: 0,0 800x600 0118221 31613: SetViewport: 0,0 800x600 0118221 31613: IDirect3DDevice9::Clear(...) 31614: onPreClearDX 31614: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31614: beginCapture 31614: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31615: SetViewport: 0,0 800x600 0118221 31615: SetViewport: 0,0 800x600 0118221 31615: onPrePresentDX 31616: Presenting Render Target: 0C6D6940 31616: endCapture 2 to GL_BACK 31616: sending new frame notification 31616: Present(00000000,00000000,00000000,00000000) = 0 31617: GL: rendering stereo frame 31618: onPostPresentDX 31618: GL: render 0 to GL_BACK 31620: GLSWAP 31621: SetViewport: 0,0 800x600 0118221 31621: SetViewport: 0,0 800x600 0118221 31621: IDirect3DDevice9::Clear(...) 31622: onPreClearDX 31622: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31622: beginCapture 31622: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31623: SetViewport: 0,0 800x600 0118221 31623: SetViewport: 0,0 800x600 0118221 31623: onPrePresentDX 31624: Presenting Render Target: 0C6D6940 31624: endCapture 0 to GL_BACK 31624: sending new frame notification 31624: Present(00000000,00000000,00000000,00000000) = 0 31625: GL: rendering stereo frame 31626: onPostPresentDX 31626: GL: render 1 to GL_BACK 31629: GLSWAP 31629: SetViewport: 0,0 800x600 0118221 31630: SetViewport: 0,0 800x600 0118221 31630: IDirect3DDevice9::Clear(...) 31630: onPreClearDX 31631: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31632: beginCapture 31632: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31632: SetViewport: 0,0 800x600 0118221 31633: SetViewport: 0,0 800x600 0118221 31633: onPrePresentDX 31634: Presenting Render Target: 0C6D6940 31634: endCapture 1 to GL_BACK 31635: sending new frame notification 31635: Present(00000000,00000000,00000000,00000000) = 0 31636: GL: rendering stereo frame 31637: GL: render 2 to GL_BACK 31637: onPostPresentDX 31637: GLSWAP 31638: SetViewport: 0,0 800x600 0118221 31638: SetViewport: 0,0 800x600 0118221 31638: IDirect3DDevice9::Clear(...) 31638: onPreClearDX 31639: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31639: beginCapture 31639: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31639: SetViewport: 0,0 800x600 0118221 31640: SetViewport: 0,0 800x600 0118221 31640: onPrePresentDX 31640: Presenting Render Target: 0C6D6940 31641: endCapture 2 to GL_BACK 31641: sending new frame notification 31641: Present(00000000,00000000,00000000,0000000031641) = : GL: rendering stereo frame 0 31642: GL: render 0 to GL_BACK 31643: onPostPresentDX 31645: GLSWAP 31646: SetViewport: 0,0 800x600 0118221 31646: SetViewport: 0,0 800x600 0118221 31647: IDirect3DDevice9::Clear(...) 31647: onPreClearDX 31647: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31648: beginCapture 31648: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31648: SetViewport: 0,0 800x600 0118221 31648: SetViewport: 0,0 800x600 0118221 31649: onPrePresentDX 31649: Presenting Render Target: 0C6D6940 31649: endCapture 0 to GL_BACK 31649: sending new frame notification 31650: Present(00000000,00000000,00000000,00000000) = 031650 : GL: rendering stereo frame 31651: onPostPresentDX 31651: GL: render 1 to GL_BACK 31654: GLSWAP 31654: SetViewport: 0,0 800x600 0118221 31655: SetViewport: 0,0 800x600 0118221 31655: IDirect3DDevice9::Clear(...) 31655: onPreClearDX 31656: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31657: beginCapture 31657: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31658: SetViewport: 0,0 800x600 0118221 31658: SetViewport: 0,0 800x600 0118221 31658: onPrePresentDX 31659: Presenting Render Target: 0C6D6940 31660: endCapture 1 to GL_BACK 31660: sending new frame notification 31660: Present(00000000,0000000031661,: GL: rendering stereo frame 31661: GL: render 2 to GL_BACK 00000000,00000000) = 0 31662: onPostPresentDX 31662: GLSWAP 31663: SetViewport: 0,0 800x600 0118221 31663: SetViewport: 0,0 800x600 0118221 31664: IDirect3DDevice9::Clear(...) 31664: onPreClearDX 31664: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31665: beginCapture 31666: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31666: SetViewport: 0,0 800x600 0118221 31666: SetViewport: 0,0 800x600 0118221 31667: onPrePresentDX 31667: Presenting Render Target: 0C6D6940 31668: endCapture 2 to GL_BACK 31668: sending new frame notification 31669: Present(00000000,0000000031669,: GL: rendering stereo frame 31670: GL: render 0 to GL_BACK 00000000,00000000) = 0 31670: onPostPresentDX 31679: GLSWAP 31679: SetViewport: 0,0 800x600 0118221 31680: SetViewport: 0,0 800x600 0118221 31681: IDirect3DDevice9::Clear(...) 31681: onPreClearDX 31681: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31682: beginCapture 31683: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31683: SetViewport: 0,0 800x600 0118221 31683: SetViewport: 0,0 800x600 0118221 31684: onPrePresentDX 31684: Presenting Render Target: 0C6D6940 31685: endCapture 0 to GL_BACK 31685: sending new frame notification 31686: Present(00000000,00000000,00000000,00000000) = 0 31686: GL: rendering stereo frame 31687: onPostPresentDX 31687: GL: render 1 to GL_BACK 31688: GLSWAP 31689: SetViewport: 0,0 800x600 0118221 31689: SetViewport: 0,0 800x600 0118221 31689: IDirect3DDevice9::Clear(...) 31689: onPreClearDX 31690: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31690: beginCapture 31690: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31690: SetViewport: 0,0 800x600 0118221 31691: SetViewport: 0,0 800x600 0118221 31691: onPrePresentDX 31691: Presenting Render Target: 0C6D6940 31692: endCapture 1 to GL_BACK 31692: sending new frame notification 31692: Present(00000000,00000000,3169200000000,00000000: GL: rendering stereo frame ) = 0 31693: GL: render 2 to GL_BACK 31694: onPostPresentDX 31695: GLSWAP 31696: SetViewport: 0,0 800x600 0118221 31696: SetViewport: 0,0 800x600 0118221 31696: IDirect3DDevice9::Clear(...) 31697: onPreClearDX 31697: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31697: beginCapture 31697: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31698: SetViewport: 0,0 800x600 0118221 31698: SetViewport: 0,0 800x600 0118221 31698: onPrePresentDX 31698: Presenting Render Target: 0C6D6940 31699: endCapture 2 to GL_BACK 31699: sending new frame notification 31699: Present(00000000,00000000,00000000,00000000) = 316990: GL: rendering stereo frame 31700: GL: render 0 to GL_BACK 31701: onPostPresentDX 31704: GLSWAP 31704: SetViewport: 0,0 800x600 0118221 31705: SetViewport: 0,0 800x600 0118221 31705: IDirect3DDevice9::Clear(...) 31705: onPreClearDX 31705: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31706: beginCapture 31706: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31706: SetViewport: 0,0 800x600 0118221 31706: SetViewport: 0,0 800x600 0118221 31707: onPrePresentDX 31707: Presenting Render Target: 0C6D6940 31707: endCapture 0 to GL_BACK 31708: sending new frame notification 31708: Present(00000000,00000000,00000000,00000000) = 0 31708: GL: rendering stereo frame 31708: onPostPresentDX 31709: GL: render 1 to GL_BACK 31712: GLSWAP 31712: SetViewport: 0,0 800x600 0118221 31713: SetViewport: 0,0 800x600 0118221 31713: IDirect3DDevice9::Clear(...) 31713: onPreClearDX 31713: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31714: beginCapture 31714: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31714: SetViewport: 0,0 800x600 0118221 31715: SetViewport: 0,0 800x600 0118221 31715: onPrePresentDX 31715: Presenting Render Target: 0C6D6940 31715: endCapture 1 to GL_BACK 31716: sending new frame notification 31716: Present(00000000,00000000,3171600000000,00000000) = : GL: rendering stereo frame 031716: GL: render 2 to GL_BACK 31717: onPostPresentDX 31720: GLSWAP 31721: SetViewport: 0,0 800x600 0118221 31721: SetViewport: 0,0 800x600 0118221 31722: IDirect3DDevice9::Clear(...) 31722: onPreClearDX 31722: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31722: beginCapture 31723: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31723: SetViewport: 0,0 800x600 0118221 31723: SetViewport: 0,0 800x600 0118221 31723: onPrePresentDX 31724: Presenting Render Target: 0C6D6940 31724: endCapture 2 to GL_BACK 31724: sending new frame notification 31724: Present(00000000,00000000,00000000,0000000031725) = : GL: rendering stereo frame 0 31725: GL: render 0 to GL_BACK 31726: onPostPresentDX 31729: GLSWAP 31729: SetViewport: 0,0 800x600 0118221 31730: SetViewport: 0,0 800x600 0118221 31730: IDirect3DDevice9::Clear(...) 31730: onPreClearDX 31731: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31731: beginCapture 31731: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31731: SetViewport: 0,0 800x600 0118221 31732: SetViewport: 0,0 800x600 0118221 31732: onPrePresentDX 31732: Presenting Render Target: 0C6D6940 31733: endCapture 0 to GL_BACK 31733: sending new frame notification 31733: Present(00000000,00000000,00000000,00000000) = 0 31733: GL: rendering stereo frame 31734: onPostPresentDX 31734: GL: render 1 to GL_BACK 31737: GLSWAP 31737: SetViewport: 0,0 800x600 0118221 31738: SetViewport: 0,0 800x600 0118221 31738: IDirect3DDevice9::Clear(...) 31739: onPreClearDX 31739: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31740: beginCapture 31740: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31741: SetViewport: 0,0 800x600 0118221 31741: SetViewport: 0,0 800x600 0118221 31741: onPrePresentDX 31741: Presenting Render Target: 0C6D6940 31742: endCapture 1 to GL_BACK 31742: sending new frame notification 31742: Present(00000000,00000000,00000000,3174200000000: GL: rendering stereo frame ) = 0 31743: GL: render 2 to GL_BACK 31744: onPostPresentDX 31745: GLSWAP 31746: SetViewport: 0,0 800x600 0118221 31746: SetViewport: 0,0 800x600 0118221 31747: IDirect3DDevice9::Clear(...) 31747: onPreClearDX 31747: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31747: beginCapture 31748: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31748: SetViewport: 0,0 800x600 0118221 31748: SetViewport: 0,0 800x600 0118221 31749: onPrePresentDX 31749: Presenting Render Target: 0C6D6940 31750: endCapture 2 to GL_BACK 31750: sending new frame notification 31750: Present(00000000,0000000031750,00000000,00000000: GL: rendering stereo frame ) = 0 31751: GL: render 0 to GL_BACK 31751: onPostPresentDX 31754: GLSWAP 31754: SetViewport: 0,0 800x600 0118221 31755: SetViewport: 0,0 800x600 0118221 31755: IDirect3DDevice9::Clear(...) 31755: onPreClearDX 31755: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31756: beginCapture 31756: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31756: SetViewport: 0,0 800x600 0118221 31757: SetViewport: 0,0 800x600 0118221 31757: onPrePresentDX 31757: Presenting Render Target: 0C6D6940 31757: endCapture 0 to GL_BACK 31758: sending new frame notification 31758: Present(00000000,00000000,00000000,00000000) = 0 31758: GL: rendering stereo frame 31759: onPostPresentDX 31759: GL: render 1 to GL_BACK 31762: GLSWAP 31763: SetViewport: 0,0 800x600 0118221 31763: SetViewport: 0,0 800x600 0118221 31763: IDirect3DDevice9::Clear(...) 31763: onPreClearDX 31763: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31764: beginCapture 31764: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31764: SetViewport: 0,0 800x600 0118221 31765: SetViewport: 0,0 800x600 0118221 31765: onPrePresentDX 31765: Presenting Render Target: 0C6D6940 31765: endCapture 1 to GL_BACK 31766: sending new frame notification 31766: Present(00000000,00000000,00000000,00000000) = 0 31766: GL: rendering stereo frame 31767: onPostPresentDX 31767: GL: render 2 to GL_BACK 31770: GLSWAP 31771: SetViewport: 0,0 800x600 0118221 31771: SetViewport: 0,0 800x600 0118221 31771: IDirect3DDevice9::Clear(...) 31772: onPreClearDX 31772: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31772: beginCapture 31772: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31773: SetViewport: 0,0 800x600 0118221 31773: SetViewport: 0,0 800x600 0118221 31773: onPrePresentDX 31773: Presenting Render Target: 0C6D6940 31774: endCapture 2 to GL_BACK 31774: sending new frame notification 31774: Present(00000000,00000000,00000000,00000000) = 0 31774: GL: rendering stereo frame 31775: onPostPresentDX 31775: GL: render 0 to GL_BACK 31779: GLSWAP 31779: SetViewport: 0,0 800x600 0118221 31780: SetViewport: 0,0 800x600 0118221 31780: IDirect3DDevice9::Clear(...) 31780: onPreClearDX 31780: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31781: beginCapture 31781: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31781: SetViewport: 0,0 800x600 0118221 31781: SetViewport: 0,0 800x600 0118221 31782: onPrePresentDX 31782: Presenting Render Target: 0C6D6940 31782: endCapture 0 to GL_BACK 31782: sending new frame notification 31783: Present(00000000,00000000,00000000,00000000) = 0 31783: GL: rendering stereo frame 31784: onPostPresentDX 31784: GL: render 1 to GL_BACK 31787: GLSWAP 31788: SetViewport: 0,0 800x600 0118221 31788: SetViewport: 0,0 800x600 0118221 31788: IDirect3DDevice9::Clear(...) 31789: onPreClearDX 31789: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31790: beginCapture 31790: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31791: SetViewport: 0,0 800x600 0118221 31791: SetViewport: 0,0 800x600 0118221 31791: onPrePresentDX 31792: Presenting Render Target: 0C6D6940 31793: endCapture 1 to GL_BACK 31793: sending new frame notification 31793: Present(00000000,00000000,00000000,00000000) = 0 31794: GL: rendering stereo frame 31795: onPostPresentDX 31795: GL: render 2 to GL_BACK 31796: GLSWAP 31796: SetViewport: 0,0 800x600 0118221 31797: SetViewport: 0,0 800x600 0118221 31797: IDirect3DDevice9::Clear(...) 31798: onPreClearDX 31798: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31799: beginCapture 31799: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31800: SetViewport: 0,0 800x600 0118221 31800: SetViewport: 0,0 800x600 0118221 31800: onPrePresentDX 31801: Presenting Render Target: 0C6D6940 31802: endCapture 2 to GL_BACK 31802: sending new frame notification 31802: Present(00000000,00000000,3180300000000,: GL: rendering stereo frame 31803: GL: render 0 to GL_BACK 00000000) = 0 31804: onPostPresentDX 31804: GLSWAP 31805: SetViewport: 0,0 800x600 0118221 31805: SetViewport: 0,0 800x600 0118221 31806: IDirect3DDevice9::Clear(...) 31806: onPreClearDX 31806: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31806: beginCapture 31807: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31807: SetViewport: 0,0 800x600 0118221 31807: SetViewport: 0,0 800x600 0118221 31808: onPrePresentDX 31808: Presenting Render Target: 0C6D6940 31808: endCapture 0 to GL_BACK 31809: sending new frame notification 31809: Present(00000000,00000000,00000000,00000000) = 0 31809: GL: rendering stereo frame 31810: onPostPresentDX 31810: GL: render 1 to GL_BACK 31812: GLSWAP 31813: SetViewport: 0,0 800x600 0118221 31813: SetViewport: 0,0 800x600 0118221 31813: IDirect3DDevice9::Clear(...) 31813: onPreClearDX 31814: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31814: beginCapture 31814: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31814: SetViewport: 0,0 800x600 0118221 31815: SetViewport: 0,0 800x600 0118221 31815: onPrePresentDX 31815: Presenting Render Target: 0C6D6940 31816: endCapture 1 to GL_BACK 31816: sending new frame notification 31816: Present(00000000,00000000,3181600000000,00000000: GL: rendering stereo frame ) = 031817 : GL: render 2 to GL_BACK 31817: onPostPresentDX 31820: GLSWAP 31821: SetViewport: 0,0 800x600 0118221 31821: SetViewport: 0,0 800x600 0118221 31822: IDirect3DDevice9::Clear(...) 31822: onPreClearDX 31822: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31822: beginCapture 31823: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31823: SetViewport: 0,0 800x600 0118221 31824: SetViewport: 0,0 800x600 0118221 31824: onPrePresentDX 31824: Presenting Render Target: 0C6D6940 31825: endCapture 2 to GL_BACK 31825: sending new frame notification 31825: Present(00000000,0000000031826,: GL: rendering stereo frame 31826: GL: render 0 to GL_BACK 00000000,00000000) = 0 31827: onPostPresentDX 31829: GLSWAP 31829: SetViewport: 0,0 800x600 0118221 31830: SetViewport: 0,0 800x600 0118221 31830: IDirect3DDevice9::Clear(...) 31830: onPreClearDX 31830: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31831: beginCapture 31831: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31831: SetViewport: 0,0 800x600 0118221 31831: SetViewport: 0,0 800x600 0118221 31832: onPrePresentDX 31832: Presenting Render Target: 0C6D6940 31832: endCapture 0 to GL_BACK 31832: sending new frame notification 31833: Present(0000000031833,00000000,00000000,00000000: GL: rendering stereo frame ) = 031833 : GL: render 1 to GL_BACK 31834: onPostPresentDX 31837: GLSWAP 31837: SetViewport: 0,0 800x600 0118221 31838: SetViewport: 0,0 800x600 0118221 31838: IDirect3DDevice9::Clear(...) 31839: onPreClearDX 31839: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31840: beginCapture 31840: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31841: SetViewport: 0,0 800x600 0118221 31841: SetViewport: 0,0 800x600 0118221 31841: onPrePresentDX 31842: Presenting Render Target: 0C6D6940 31843: endCapture 1 to GL_BACK 31843: sending new frame notification 31843: Present(00000000,0000000031843,: GL: rendering stereo frame 31844: GL: render 2 to GL_BACK 00000000,00000000) = 0 31844: onPostPresentDX 31845: GLSWAP 31846: SetViewport: 0,0 800x600 0118221 31846: SetViewport: 0,0 800x600 0118221 31847: IDirect3DDevice9::Clear(...) 31847: onPreClearDX 31847: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31848: beginCapture 31848: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31848: SetViewport: 0,0 800x600 0118221 31848: SetViewport: 0,0 800x600 0118221 31849: onPrePresentDX 31849: Presenting Render Target: 0C6D6940 31849: endCapture 2 to GL_BACK 31850: sending new frame notification 31850: Present(00000000,00000000,00000000,00000000) = 0 31850: GL: rendering stereo frame 31851: onPostPresentDX 31851: GL: render 0 to GL_BACK 31854: GLSWAP 31854: SetViewport: 0,0 800x600 0118221 31855: SetViewport: 0,0 800x600 0118221 31855: IDirect3DDevice9::Clear(...) 31855: onPreClearDX 31855: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31856: beginCapture 31856: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31856: SetViewport: 0,0 800x600 0118221 31857: SetViewport: 0,0 800x600 0118221 31857: onPrePresentDX 31857: Presenting Render Target: 0C6D6940 31857: endCapture 0 to GL_BACK 31858: sending new frame notification 31858: Present(00000000,00000000,00000000,00000000) = 318580: GL: rendering stereo frame 31858: onPostPresentDX 31859: GL: render 1 to GL_BACK 31862: GLSWAP 31862: SetViewport: 0,0 800x600 0118221 31863: SetViewport: 0,0 800x600 0118221 31863: IDirect3DDevice9::Clear(...) 31864: onPreClearDX 31864: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31865: beginCapture 31865: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31866: SetViewport: 0,0 800x600 0118221 31866: SetViewport: 0,0 800x600 0118221 31867: onPrePresentDX 31867: Presenting Render Target: 0C6D6940 31868: endCapture 1 to GL_BACK 31868: sending new frame notification 31869: Present(00000000,00000000,00000000,00000000) = 0 31869: GL: rendering stereo frame 31870: onPostPresentDX 31870: GL: render 2 to GL_BACK 31871: GLSWAP 31872: SetViewport: 0,0 800x600 0118221 31872: SetViewport: 0,0 800x600 0118221 31872: IDirect3DDevice9::Clear(...) 31873: onPreClearDX 31873: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31873: beginCapture 31874: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31874: SetViewport: 0,0 800x600 0118221 31874: SetViewport: 0,0 800x600 0118221 31874: onPrePresentDX 31875: Presenting Render Target: 0C6D6940 31875: endCapture 2 to GL_BACK 31875: sending new frame notification 31875: Present(00000000,00000000,00000000,3187600000000: GL: rendering stereo frame ) = 0 31876: GL: render 0 to GL_BACK 31877: onPostPresentDX 31879: GLSWAP 31879: SetViewport: 0,0 800x600 0118221 31880: SetViewport: 0,0 800x600 0118221 31880: IDirect3DDevice9::Clear(...) 31880: onPreClearDX 31881: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31881: beginCapture 31881: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31882: SetViewport: 0,0 800x600 0118221 31882: SetViewport: 0,0 800x600 0118221 31882: onPrePresentDX 31882: Presenting Render Target: 0C6D6940 31883: endCapture 0 to GL_BACK 31883: sending new frame notification 31883: Present(00000000,00000000,3188400000000,00000000: ) = GL: rendering stereo frame 031884: GL: render 1 to GL_BACK 31885: onPostPresentDX 31887: GLSWAP 31888: SetViewport: 0,0 800x600 0118221 31888: SetViewport: 0,0 800x600 0118221 31888: IDirect3DDevice9::Clear(...) 31889: onPreClearDX 31889: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31890: beginCapture 31890: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31890: SetViewport: 0,0 800x600 0118221 31891: SetViewport: 0,0 800x600 0118221 31891: onPrePresentDX 31891: Presenting Render Target: 0C6D6940 31892: endCapture 1 to GL_BACK 31892: sending new frame notification 31892: Present(00000000,00000000,00000000,0000000031892) = : GL: rendering stereo frame 031893: GL: render 2 to GL_BACK 31893: onPostPresentDX 31895: GLSWAP 31896: SetViewport: 0,0 800x600 0118221 31896: SetViewport: 0,0 800x600 0118221 31897: IDirect3DDevice9::Clear(...) 31897: onPreClearDX 31897: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31898: beginCapture 31898: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31898: SetViewport: 0,0 800x600 0118221 31899: SetViewport: 0,0 800x600 0118221 31899: onPrePresentDX 31899: Presenting Render Target: 0C6D6940 31900: endCapture 2 to GL_BACK 31900: sending new frame notification 31900: Present(00000000,00000000,00000000,0000000031900) = : GL: rendering stereo frame 0 31901: GL: render 0 to GL_BACK 31901: onPostPresentDX 31904: GLSWAP 31904: SetViewport: 0,0 800x600 0118221 31904: SetViewport: 0,0 800x600 0118221 31905: IDirect3DDevice9::Clear(...) 31905: onPreClearDX 31905: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31905: beginCapture 31906: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31906: SetViewport: 0,0 800x600 0118221 31906: SetViewport: 0,0 800x600 0118221 31906: onPrePresentDX 31907: Presenting Render Target: 0C6D6940 31907: endCapture 0 to GL_BACK 31908: sending new frame notification 31908: Present(00000000,00000000,00000000,3190800000000: GL: rendering stereo frame ) = 0 31909: GL: render 1 to GL_BACK 31909: onPostPresentDX 31912: GLSWAP 31912: SetViewport: 0,0 800x600 0118221 31913: SetViewport: 0,0 800x600 0118221 31913: IDirect3DDevice9::Clear(...) 31913: onPreClearDX 31914: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31914: beginCapture 31914: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31914: SetViewport: 0,0 800x600 0118221 31915: SetViewport: 0,0 800x600 0118221 31915: onPrePresentDX 31915: Presenting Render Target: 0C6D6940 31916: endCapture 1 to GL_BACK 31916: sending new frame notification 31917: Present(00000000,00000000,00000000,00000000) = 0 31917: GL: rendering stereo frame 31918: onPostPresentDX 31918: GL: render 2 to GL_BACK 31920: GLSWAP 31921: SetViewport: 0,0 800x600 0118221 31921: SetViewport: 0,0 800x600 0118221 31921: IDirect3DDevice9::Clear(...) 31921: onPreClearDX 31922: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31922: beginCapture 31922: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31923: SetViewport: 0,0 800x600 0118221 31923: SetViewport: 0,0 800x600 0118221 31923: onPrePresentDX 31924: Presenting Render Target: 0C6D6940 31924: endCapture 2 to GL_BACK 31924: sending new frame notification 31924: Present(00000000,00000000,00000000,3192500000000: GL: rendering stereo frame ) = 0 31925: GL: render 0 to GL_BACK 31926: onPostPresentDX 31929: GLSWAP 31929: SetViewport: 0,0 800x600 0118221 31929: SetViewport: 0,0 800x600 0118221 31930: IDirect3DDevice9::Clear(...) 31930: onPreClearDX 31930: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31930: beginCapture 31931: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31931: SetViewport: 0,0 800x600 0118221 31931: SetViewport: 0,0 800x600 0118221 31931: onPrePresentDX 31932: Presenting Render Target: 0C6D6940 31932: endCapture 0 to GL_BACK 31932: sending new frame notification 31932: Present(00000000,00000000,00000000,0000000031933) = : GL: rendering stereo frame 0 31933: GL: render 1 to GL_BACK 31933: onPostPresentDX 31937: GLSWAP 31937: SetViewport: 0,0 800x600 0118221 31938: SetViewport: 0,0 800x600 0118221 31938: IDirect3DDevice9::Clear(...) 31939: onPreClearDX 31939: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31939: beginCapture 31940: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31940: SetViewport: 0,0 800x600 0118221 31940: SetViewport: 0,0 800x600 0118221 31941: onPrePresentDX 31941: Presenting Render Target: 0C6D6940 31941: endCapture 1 to GL_BACK 31941: sending new frame notification 31942: Present(00000000,00000000,00000000,00000000) = 0 31942: GL: rendering stereo frame 31942: onPostPresentDX 31942: GL: render 2 to GL_BACK 31945: GLSWAP 31946: SetViewport: 0,0 800x600 0118221 31946: SetViewport: 0,0 800x600 0118221 31946: IDirect3DDevice9::Clear(...) 31947: onPreClearDX 31947: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31947: beginCapture 31948: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31948: SetViewport: 0,0 800x600 0118221 31948: SetViewport: 0,0 800x600 0118221 31949: onPrePresentDX 31949: Presenting Render Target: 0C6D6940 31949: endCapture 2 to GL_BACK 31950: sending new frame notification 31950: Present(0000000031950,00000000,: GL: rendering stereo frame 0000000031950: GL: render 0 to GL_BACK ,00000000) = 0 31951: onPostPresentDX 31954: GLSWAP 31954: SetViewport: 0,0 800x600 0118221 31955: SetViewport: 0,0 800x600 0118221 31955: IDirect3DDevice9::Clear(...) 31955: onPreClearDX 31955: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31956: beginCapture 31956: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31956: SetViewport: 0,0 800x600 0118221 31957: SetViewport: 0,0 800x600 0118221 31957: onPrePresentDX 31957: Presenting Render Target: 0C6D6940 31958: endCapture 0 to GL_BACK 31958: sending new frame notification 31958: Present(0000000031958,: GL: rendering stereo frame 00000000,00000000,0000000031959: GL: render 1 to GL_BACK ) = 0 31959: onPostPresentDX 31962: GLSWAP 31962: SetViewport: 0,0 800x600 0118221 31963: SetViewport: 0,0 800x600 0118221 31963: IDirect3DDevice9::Clear(...) 31963: onPreClearDX 31963: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31964: beginCapture 31964: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31964: SetViewport: 0,0 800x600 0118221 31964: SetViewport: 0,0 800x600 0118221 31965: onPrePresentDX 31965: Presenting Render Target: 0C6D6940 31965: endCapture 1 to GL_BACK 31965: sending new frame notification 31966: Present(00000000,00000000,00000000,0000000031966) = : GL: rendering stereo frame 031966 : GL: render 2 to GL_BACK 31967: onPostPresentDX 31970: GLSWAP 31971: SetViewport: 0,0 800x600 0118221 31971: SetViewport: 0,0 800x600 0118221 31971: IDirect3DDevice9::Clear(...) 31972: onPreClearDX 31972: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31972: beginCapture 31973: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31973: SetViewport: 0,0 800x600 0118221 31973: SetViewport: 0,0 800x600 0118221 31974: onPrePresentDX 31974: Presenting Render Target: 0C6D6940 31974: endCapture 2 to GL_BACK 31975: sending new frame notification 31975: Present(00000000,00000000,00000000,0000000031975) = : GL: rendering stereo frame 031975: GL: render 0 to GL_BACK 31976: onPostPresentDX 31979: GLSWAP 31979: SetViewport: 0,0 800x600 0118221 31979: SetViewport: 0,0 800x600 0118221 31980: IDirect3DDevice9::Clear(...) 31980: onPreClearDX 31980: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31981: beginCapture 31981: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 31982: SetViewport: 0,0 800x600 0118221 31982: SetViewport: 0,0 800x600 0118221 31982: onPrePresentDX 31983: Presenting Render Target: 0C6D6940 31983: endCapture 0 to GL_BACK 31983: sending new frame notification 31984: Present(00000000,00000000,00000000,00000000) = 319840: GL: rendering stereo frame 31984: onPostPresentDX 31985: GL: render 1 to GL_BACK 31987: GLSWAP 31988: SetViewport: 0,0 800x600 0118221 31988: SetViewport: 0,0 800x600 0118221 31988: IDirect3DDevice9::Clear(...) 31989: onPreClearDX 31989: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31990: beginCapture 31990: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 31990: SetViewport: 0,0 800x600 0118221 31991: SetViewport: 0,0 800x600 0118221 31991: onPrePresentDX 31991: Presenting Render Target: 0C6D6940 31991: endCapture 1 to GL_BACK 31992: sending new frame notification 31992: Present(00000000,00000000,00000000,00000000) = 031992 : GL: rendering stereo frame 31993: onPostPresentDX 31993: GL: render 2 to GL_BACK 31995: GLSWAP 31996: SetViewport: 0,0 800x600 0118221 31996: SetViewport: 0,0 800x600 0118221 31996: IDirect3DDevice9::Clear(...) 31997: onPreClearDX 31997: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 31997: beginCapture 31997: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 31998: SetViewport: 0,0 800x600 0118221 31998: SetViewport: 0,0 800x600 0118221 31998: onPrePresentDX 31998: Presenting Render Target: 0C6D6940 31999: endCapture 2 to GL_BACK 31999: sending new frame notification 31999: Present(00000000,00000000,00000000,00000000) = 0 32000: GL: rendering stereo frame 32000: onPostPresentDX 32000: GL: render 0 to GL_BACK 32004: GLSWAP 32004: SetViewport: 0,0 800x600 0118221 32004: SetViewport: 0,0 800x600 0118221 32004: IDirect3DDevice9::Clear(...) 32005: onPreClearDX 32005: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32005: beginCapture 32005: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32006: SetViewport: 0,0 800x600 0118221 32006: SetViewport: 0,0 800x600 0118221 32006: onPrePresentDX 32006: Presenting Render Target: 0C6D6940 32007: endCapture 0 to GL_BACK 32007: sending new frame notification 32007: Present(0000000032008,00000000,00000000,00000000: GL: rendering stereo frame ) = 032008 : GL: render 1 to GL_BACK 32009: onPostPresentDX 32012: GLSWAP 32012: SetViewport: 0,0 800x600 0118221 32013: SetViewport: 0,0 800x600 0118221 32013: IDirect3DDevice9::Clear(...) 32014: onPreClearDX 32014: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32015: beginCapture 32015: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32015: SetViewport: 0,0 800x600 0118221 32015: SetViewport: 0,0 800x600 0118221 32016: onPrePresentDX 32016: Presenting Render Target: 0C6D6940 32016: endCapture 1 to GL_BACK 32017: sending new frame notification 32017: Present(00000000,00000000,00000000,0000000032017) = : GL: rendering stereo frame 32018: GL: render 2 to GL_BACK 0 32019: onPostPresentDX 32020: GLSWAP 32021: SetViewport: 0,0 800x600 0118221 32021: SetViewport: 0,0 800x600 0118221 32022: IDirect3DDevice9::Clear(...) 32022: onPreClearDX 32022: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32023: beginCapture 32024: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32024: SetViewport: 0,0 800x600 0118221 32025: SetViewport: 0,0 800x600 0118221 32025: onPrePresentDX 32025: Presenting Render Target: 0C6D6940 32026: endCapture 2 to GL_BACK 32026: sending new frame notification 32026: Present(00000000,00000000,00000000,00000000) = 0 32027: GL: rendering stereo frame 32028: onPostPresentDX 32028: GL: render 0 to GL_BACK 32029: GLSWAP 32029: SetViewport: 0,0 800x600 0118221 32029: SetViewport: 0,0 800x600 0118221 32030: IDirect3DDevice9::Clear(...) 32030: onPreClearDX 32030: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32031: beginCapture 32031: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32031: SetViewport: 0,0 800x600 0118221 32031: SetViewport: 0,0 800x600 0118221 32032: onPrePresentDX 32032: Presenting Render Target: 0C6D6940 32032: endCapture 0 to GL_BACK 32033: sending new frame notification 32033: Present(00000000,00000000,00000000,3203300000000: GL: rendering stereo frame ) = 0 32033: GL: render 1 to GL_BACK 32034: onPostPresentDX 32037: GLSWAP 32037: SetViewport: 0,0 800x600 0118221 32038: SetViewport: 0,0 800x600 0118221 32038: IDirect3DDevice9::Clear(...) 32038: onPreClearDX 32038: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32039: beginCapture 32039: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32039: SetViewport: 0,0 800x600 0118221 32040: SetViewport: 0,0 800x600 0118221 32040: onPrePresentDX 32040: Presenting Render Target: 0C6D6940 32040: endCapture 1 to GL_BACK 32041: sending new frame notification 32041: Present(00000000,00000000,00000000,00000000) = 0 32041: GL: rendering stereo frame 32042: onPostPresentDX 32042: GL: render 2 to GL_BACK 32045: GLSWAP 32046: SetViewport: 0,0 800x600 0118221 32046: SetViewport: 0,0 800x600 0118221 32046: IDirect3DDevice9::Clear(...) 32047: onPreClearDX 32047: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32047: beginCapture 32048: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32048: SetViewport: 0,0 800x600 0118221 32048: SetViewport: 0,0 800x600 0118221 32049: onPrePresentDX 32049: Presenting Render Target: 0C6D6940 32050: endCapture 2 to GL_BACK 32050: sending new frame notification 32050: Present(00000000,00000000,00000000,00000000) = 320500: GL: rendering stereo frame 32051: GL: render 0 to GL_BACK 32051: onPostPresentDX 32054: GLSWAP 32054: SetViewport: 0,0 800x600 0118221 32055: SetViewport: 0,0 800x600 0118221 32055: IDirect3DDevice9::Clear(...) 32055: onPreClearDX 32056: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32056: beginCapture 32056: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32057: SetViewport: 0,0 800x600 0118221 32057: SetViewport: 0,0 800x600 0118221 32057: onPrePresentDX 32058: Presenting Render Target: 0C6D6940 32058: endCapture 0 to GL_BACK 32058: sending new frame notification 32058: Present(00000000,00000000,00000000,00000000) = 0 32059: GL: rendering stereo frame 32059: onPostPresentDX 32060: GL: render 1 to GL_BACK 32062: GLSWAP 32063: SetViewport: 0,0 800x600 0118221 32063: SetViewport: 0,0 800x600 0118221 32063: IDirect3DDevice9::Clear(...) 32064: onPreClearDX 32064: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32065: beginCapture 32065: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32066: SetViewport: 0,0 800x600 0118221 32066: SetViewport: 0,0 800x600 0118221 32067: onPrePresentDX 32067: Presenting Render Target: 0C6D6940 32068: endCapture 1 to GL_BACK 32068: sending new frame notification 32069: Present(00000000,0000000032069,00000000,00000000: GL: rendering stereo frame 32069: GL: render 2 to GL_BACK ) = 0 32070: onPostPresentDX 32070: GLSWAP 32071: SetViewport: 0,0 800x600 0118221 32071: SetViewport: 0,0 800x600 0118221 32071: IDirect3DDevice9::Clear(...) 32072: onPreClearDX 32072: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32072: beginCapture 32072: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32073: SetViewport: 0,0 800x600 0118221 32073: SetViewport: 0,0 800x600 0118221 32073: onPrePresentDX 32074: Presenting Render Target: 0C6D6940 32074: endCapture 2 to GL_BACK 32074: sending new frame notification 32074: Present(0000000032075,00000000,00000000,00000000: GL: rendering stereo frame 32075: GL: render 0 to GL_BACK ) = 0 32076: onPostPresentDX 32079: GLSWAP 32079: SetViewport: 0,0 800x600 0118221 32079: SetViewport: 0,0 800x600 0118221 32080: IDirect3DDevice9::Clear(...) 32080: onPreClearDX 32081: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32081: beginCapture 32082: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32082: SetViewport: 0,0 800x600 0118221 32083: SetViewport: 0,0 800x600 0118221 32083: onPrePresentDX 32083: Presenting Render Target: 0C6D6940 32084: endCapture 0 to GL_BACK 32084: sending new frame notification 32084: Present(00000000,00000000,00000000,0000000032085) = : GL: rendering stereo frame 0 32085: GL: render 1 to GL_BACK 32086: onPostPresentDX 32087: GLSWAP 32088: SetViewport: 0,0 800x600 0118221 32088: SetViewport: 0,0 800x600 0118221 32088: IDirect3DDevice9::Clear(...) 32089: onPreClearDX 32089: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32090: beginCapture 32090: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32091: SetViewport: 0,0 800x600 0118221 32091: SetViewport: 0,0 800x600 0118221 32092: onPrePresentDX 32092: Presenting Render Target: 0C6D6940 32093: endCapture 1 to GL_BACK 32093: sending new frame notification 32093: Present(00000000,00000000,00000000,00000000) = 320940: GL: rendering stereo frame 32094: GL: render 2 to GL_BACK 32095: onPostPresentDX 32095: GLSWAP 32096: SetViewport: 0,0 800x600 0118221 32096: SetViewport: 0,0 800x600 0118221 32096: IDirect3DDevice9::Clear(...) 32097: onPreClearDX 32097: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32097: beginCapture 32097: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32098: SetViewport: 0,0 800x600 0118221 32098: SetViewport: 0,0 800x600 0118221 32098: onPrePresentDX 32099: Presenting Render Target: 0C6D6940 32099: endCapture 2 to GL_BACK 32099: sending new frame notification 32099: Present(00000000,00000000,3210000000000,: GL: rendering stereo frame 00000000) = 0 32100: GL: render 0 to GL_BACK 32101: onPostPresentDX 32104: GLSWAP 32104: SetViewport: 0,0 800x600 0118221 32104: SetViewport: 0,0 800x600 0118221 32105: IDirect3DDevice9::Clear(...) 32105: onPreClearDX 32105: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32105: beginCapture 32106: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32106: SetViewport: 0,0 800x600 0118221 32106: SetViewport: 0,0 800x600 0118221 32107: onPrePresentDX 32107: Presenting Render Target: 0C6D6940 32107: endCapture 0 to GL_BACK 32107: sending new frame notification 32108: Present(00000000,00000000,00000000,0000000032108) = : GL: rendering stereo frame 32108: GL: render 1 to GL_BACK 0 32109: onPostPresentDX 32112: GLSWAP 32113: SetViewport: 0,0 800x600 0118221 32113: SetViewport: 0,0 800x600 0118221 32113: IDirect3DDevice9::Clear(...) 32114: onPreClearDX 32114: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32115: beginCapture 32115: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32116: SetViewport: 0,0 800x600 0118221 32116: SetViewport: 0,0 800x600 0118221 32116: onPrePresentDX 32117: Presenting Render Target: 0C6D6940 32117: endCapture 1 to GL_BACK 32117: sending new frame notification 32118: Present(00000000,00000000,00000000,00000000) = 0 32118: GL: rendering stereo frame 32119: onPostPresentDX 32119: GL: render 2 to GL_BACK 32120: GLSWAP 32121: SetViewport: 0,0 800x600 0118221 32121: SetViewport: 0,0 800x600 0118221 32122: IDirect3DDevice9::Clear(...) 32122: onPreClearDX 32122: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32122: beginCapture 32123: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32123: SetViewport: 0,0 800x600 0118221 32123: SetViewport: 0,0 800x600 0118221 32124: onPrePresentDX 32124: Presenting Render Target: 0C6D6940 32124: endCapture 2 to GL_BACK 32124: sending new frame notification 32125: Present(00000000,00000000,00000000,0000000032125) = : GL: rendering stereo frame 0 32126: GL: render 0 to GL_BACK 32126: onPostPresentDX 32129: GLSWAP 32129: SetViewport: 0,0 800x600 0118221 32130: SetViewport: 0,0 800x600 0118221 32130: IDirect3DDevice9::Clear(...) 32130: onPreClearDX 32130: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32131: beginCapture 32131: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32131: SetViewport: 0,0 800x600 0118221 32131: SetViewport: 0,0 800x600 0118221 32132: onPrePresentDX 32132: Presenting Render Target: 0C6D6940 32132: endCapture 0 to GL_BACK 32132: sending new frame notification 32133: Present(00000000,00000000,00000000,00000000) = 0 32133: GL: rendering stereo frame 32134: onPostPresentDX 32134: GL: render 1 to GL_BACK 32137: GLSWAP 32138: SetViewport: 0,0 800x600 0118221 32138: SetViewport: 0,0 800x600 0118221 32138: IDirect3DDevice9::Clear(...) 32138: onPreClearDX 32139: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32139: beginCapture 32139: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32139: SetViewport: 0,0 800x600 0118221 32140: SetViewport: 0,0 800x600 0118221 32140: onPrePresentDX 32140: Presenting Render Target: 0C6D6940 32141: endCapture 1 to GL_BACK 32141: sending new frame notification 32141: Present(00000000,00000000,0000000032141,00000000: GL: rendering stereo frame 32142: GL: render 2 to GL_BACK ) = 0 32142: onPostPresentDX 32145: GLSWAP 32146: SetViewport: 0,0 800x600 0118221 32146: SetViewport: 0,0 800x600 0118221 32147: IDirect3DDevice9::Clear(...) 32147: onPreClearDX 32148: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32148: beginCapture 32149: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32149: SetViewport: 0,0 800x600 0118221 32150: SetViewport: 0,0 800x600 0118221 32150: onPrePresentDX 32150: Presenting Render Target: 0C6D6940 32151: endCapture 2 to GL_BACK 32152: sending new frame notification 32152: Present(00000000,00000000,3215200000000,00000000: GL: rendering stereo frame 32153: GL: render 0 to GL_BACK ) = 0 32154: onPostPresentDX 32154: GLSWAP 32154: SetViewport: 0,0 800x600 0118221 32155: SetViewport: 0,0 800x600 0118221 32155: IDirect3DDevice9::Clear(...) 32155: onPreClearDX 32156: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32156: beginCapture 32156: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32156: SetViewport: 0,0 800x600 0118221 32157: SetViewport: 0,0 800x600 0118221 32157: onPrePresentDX 32157: Presenting Render Target: 0C6D6940 32158: endCapture 0 to GL_BACK 32158: sending new frame notification 32158: Present(00000000,00000000,00000000,00000000) = 0 32159: GL: rendering stereo frame 32159: onPostPresentDX 32160: GL: render 1 to GL_BACK 32162: GLSWAP 32163: SetViewport: 0,0 800x600 0118221 32163: SetViewport: 0,0 800x600 0118221 32163: IDirect3DDevice9::Clear(...) 32163: onPreClearDX 32163: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32164: beginCapture 32164: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32164: SetViewport: 0,0 800x600 0118221 32165: SetViewport: 0,0 800x600 0118221 32165: onPrePresentDX 32165: Presenting Render Target: 0C6D6940 32165: endCapture 1 to GL_BACK 32166: sending new frame notification 32166: Present(00000000,00000000,00000000,0000000032166) = : GL: rendering stereo frame 032167: GL: render 2 to GL_BACK 32167: onPostPresentDX 32170: GLSWAP 32171: SetViewport: 0,0 800x600 0118221 32171: SetViewport: 0,0 800x600 0118221 32172: IDirect3DDevice9::Clear(...) 32172: onPreClearDX 32172: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32172: beginCapture 32173: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32173: SetViewport: 0,0 800x600 0118221 32173: SetViewport: 0,0 800x600 0118221 32173: onPrePresentDX 32174: Presenting Render Target: 0C6D6940 32174: endCapture 2 to GL_BACK 32174: sending new frame notification 32174: Present(00000000,00000000,0000000032175,00000000: GL: rendering stereo frame ) = 0 32175: GL: render 0 to GL_BACK 32176: onPostPresentDX 32179: GLSWAP 32179: SetViewport: 0,0 800x600 0118221 32180: SetViewport: 0,0 800x600 0118221 32180: IDirect3DDevice9::Clear(...) 32180: onPreClearDX 32180: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32181: beginCapture 32181: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32181: SetViewport: 0,0 800x600 0118221 32182: SetViewport: 0,0 800x600 0118221 32182: onPrePresentDX 32182: Presenting Render Target: 0C6D6940 32182: endCapture 0 to GL_BACK 32183: sending new frame notification 32183: Present(00000000,00000000,00000000,0000000032183) = : GL: rendering stereo frame 0 32184: GL: render 1 to GL_BACK 32184: onPostPresentDX 32187: GLSWAP 32188: SetViewport: 0,0 800x600 0118221 32188: SetViewport: 0,0 800x600 0118221 32188: IDirect3DDevice9::Clear(...) 32188: onPreClearDX 32189: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32189: beginCapture 32189: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32189: SetViewport: 0,0 800x600 0118221 32190: SetViewport: 0,0 800x600 0118221 32190: onPrePresentDX 32190: Presenting Render Target: 0C6D6940 32191: endCapture 1 to GL_BACK 32191: sending new frame notification 32191: Present(00000000,00000000,00000000,0000000032191) = : GL: rendering stereo frame 0 32192: GL: render 2 to GL_BACK 32192: onPostPresentDX 32195: GLSWAP 32196: SetViewport: 0,0 800x600 0118221 32196: SetViewport: 0,0 800x600 0118221 32196: IDirect3DDevice9::Clear(...) 32197: onPreClearDX 32197: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32197: beginCapture 32197: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32198: SetViewport: 0,0 800x600 0118221 32198: SetViewport: 0,0 800x600 0118221 32198: onPrePresentDX 32198: Presenting Render Target: 0C6D6940 32199: endCapture 2 to GL_BACK 32199: sending new frame notification 32199: Present(00000000,00000000,0000000032199,00000000: GL: rendering stereo frame ) = 0 32200: GL: render 0 to GL_BACK 32201: onPostPresentDX 32204: GLSWAP 32204: SetViewport: 0,0 800x600 0118221 32205: SetViewport: 0,0 800x600 0118221 32205: IDirect3DDevice9::Clear(...) 32205: onPreClearDX 32205: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32206: beginCapture 32206: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32206: SetViewport: 0,0 800x600 0118221 32206: SetViewport: 0,0 800x600 0118221 32207: onPrePresentDX 32207: Presenting Render Target: 0C6D6940 32207: endCapture 0 to GL_BACK 32207: sending new frame notification 32208: Present(00000000,00000000,3220800000000,: GL: rendering stereo frame 00000000) = 0 32208: GL: render 1 to GL_BACK 32209: onPostPresentDX 32212: GLSWAP 32213: SetViewport: 0,0 800x600 0118221 32213: SetViewport: 0,0 800x600 0118221 32213: IDirect3DDevice9::Clear(...) 32214: onPreClearDX 32214: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32214: beginCapture 32215: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32215: SetViewport: 0,0 800x600 0118221 32215: SetViewport: 0,0 800x600 0118221 32216: onPrePresentDX 32216: Presenting Render Target: 0C6D6940 32216: endCapture 1 to GL_BACK 32216: sending new frame notification 32217: Present(00000000,00000000,00000000,00000000) = 0 32217: GL: rendering stereo frame 32217: onPostPresentDX 32218: GL: render 2 to GL_BACK 32220: GLSWAP 32221: SetViewport: 0,0 800x600 0118221 32221: SetViewport: 0,0 800x600 0118221 32222: IDirect3DDevice9::Clear(...) 32222: onPreClearDX 32222: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32222: beginCapture 32223: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32223: SetViewport: 0,0 800x600 0118221 32223: SetViewport: 0,0 800x600 0118221 32224: onPrePresentDX 32224: Presenting Render Target: 0C6D6940 32224: endCapture 2 to GL_BACK 32224: sending new frame notification 32225: Present(00000000,00000000,00000000,00000000) = 0 32225: GL: rendering stereo frame 32226: onPostPresentDX 32226: GL: render 0 to GL_BACK 32229: GLSWAP 32229: SetViewport: 0,0 800x600 0118221 32230: SetViewport: 0,0 800x600 0118221 32230: IDirect3DDevice9::Clear(...) 32231: onPreClearDX 32231: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32232: beginCapture 32232: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32233: SetViewport: 0,0 800x600 0118221 32233: SetViewport: 0,0 800x600 0118221 32234: onPrePresentDX 32234: Presenting Render Target: 0C6D6940 32235: endCapture 0 to GL_BACK 32235: sending new frame notification 32236: Present(00000000,00000000,00000000,0000000032236) = : GL: rendering stereo frame 32237: GL: render 1 to GL_BACK 0 32237: GLSWAP 32238: onPostPresentDX 32238: SetViewport: 0,0 800x600 0118221 32239: SetViewport: 0,0 800x600 0118221 32239: IDirect3DDevice9::Clear(...) 32240: onPreClearDX 32240: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32242: beginCapture 32242: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32243: SetViewport: 0,0 800x600 0118221 32243: SetViewport: 0,0 800x600 0118221 32243: onPrePresentDX 32244: Presenting Render Target: 0C6D6940 32245: endCapture 1 to GL_BACK 32245: sending new frame notification 32246: Present(00000000,00000000,3224600000000,00000000: GL: rendering stereo frame ) = 32246: GL: render 2 to GL_BACK 0 32247: GLSWAP 32248: onPostPresentDX 32248: SetViewport: 0,0 800x600 0118221 32248: SetViewport: 0,0 800x600 0118221 32249: IDirect3DDevice9::Clear(...) 32249: onPreClearDX 32250: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32250: beginCapture 32250: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32251: SetViewport: 0,0 800x600 0118221 32251: SetViewport: 0,0 800x600 0118221 32252: onPrePresentDX 32252: Presenting Render Target: 0C6D6940 32252: endCapture 2 to GL_BACK 32252: sending new frame notification 32253: Present(0000000032253,00000000: GL: rendering stereo frame 32253: GL: render 0 to GL_BACK ,00000000,00000000) = 0 32254: onPostPresentDX 32254: GLSWAP 32255: SetViewport: 0,0 800x600 0118221 32255: SetViewport: 0,0 800x600 0118221 32255: IDirect3DDevice9::Clear(...) 32256: onPreClearDX 32256: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32257: beginCapture 32257: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32257: SetViewport: 0,0 800x600 0118221 32258: SetViewport: 0,0 800x600 0118221 32258: onPrePresentDX 32258: Presenting Render Target: 0C6D6940 32258: endCapture 0 to GL_BACK 32259: sending new frame notification 32259: Present(00000000,0000000032259,: GL: rendering stereo frame 00000000,00000000) = 0 32260: GL: render 1 to GL_BACK 32261: onPostPresentDX 32262: GLSWAP 32263: SetViewport: 0,0 800x600 0118221 32263: SetViewport: 0,0 800x600 0118221 32263: IDirect3DDevice9::Clear(...) 32263: onPreClearDX 32263: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32264: beginCapture 32264: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32264: SetViewport: 0,0 800x600 0118221 32265: SetViewport: 0,0 800x600 0118221 32265: onPrePresentDX 32265: Presenting Render Target: 0C6D6940 32266: endCapture 1 to GL_BACK 32266: sending new frame notification 32266: Present(00000000,00000000,00000000,0000000032266) = : GL: rendering stereo frame 032267: GL: render 2 to GL_BACK 32267: onPostPresentDX 32270: GLSWAP 32271: SetViewport: 0,0 800x600 0118221 32271: SetViewport: 0,0 800x600 0118221 32272: IDirect3DDevice9::Clear(...) 32272: onPreClearDX 32272: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32273: beginCapture 32273: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32273: SetViewport: 0,0 800x600 0118221 32273: SetViewport: 0,0 800x600 0118221 32274: onPrePresentDX 32274: Presenting Render Target: 0C6D6940 32274: endCapture 2 to GL_BACK 32274: sending new frame notification 32275: Present(00000000,00000000,3227500000000,00000000: GL: rendering stereo frame ) = 0 32275: GL: render 0 to GL_BACK 32276: onPostPresentDX 32279: GLSWAP 32279: SetViewport: 0,0 800x600 0118221 32280: SetViewport: 0,0 800x600 0118221 32280: IDirect3DDevice9::Clear(...) 32280: onPreClearDX 32280: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32281: beginCapture 32281: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32281: SetViewport: 0,0 800x600 0118221 32282: SetViewport: 0,0 800x600 0118221 32282: onPrePresentDX 32282: Presenting Render Target: 0C6D6940 32282: endCapture 0 to GL_BACK 32283: sending new frame notification 32283: Present(00000000,00000000,00000000,0000000032283) = : GL: rendering stereo frame 0 32284: GL: render 1 to GL_BACK 32284: onPostPresentDX 32287: GLSWAP 32288: SetViewport: 0,0 800x600 0118221 32288: SetViewport: 0,0 800x600 0118221 32288: IDirect3DDevice9::Clear(...) 32288: onPreClearDX 32288: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32289: beginCapture 32289: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32289: SetViewport: 0,0 800x600 0118221 32290: SetViewport: 0,0 800x600 0118221 32290: onPrePresentDX 32290: Presenting Render Target: 0C6D6940 32291: endCapture 1 to GL_BACK 32291: sending new frame notification 32291: Present(00000000,00000000,00000000,00000000) = 322910: GL: rendering stereo frame 32291: GL: render 2 to GL_BACK 32292: onPostPresentDX 32295: GLSWAP 32296: SetViewport: 0,0 800x600 0118221 32296: SetViewport: 0,0 800x600 0118221 32297: IDirect3DDevice9::Clear(...) 32297: onPreClearDX 32297: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32297: beginCapture 32298: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32298: SetViewport: 0,0 800x600 0118221 32298: SetViewport: 0,0 800x600 0118221 32299: onPrePresentDX 32299: Presenting Render Target: 0C6D6940 32299: endCapture 2 to GL_BACK 32299: sending new frame notification 32300: Present(00000000,00000000,00000000,0000000032300) = : GL: rendering stereo frame 0 32300: GL: render 0 to GL_BACK 32301: onPostPresentDX 32304: GLSWAP 32304: SetViewport: 0,0 800x600 0118221 32304: SetViewport: 0,0 800x600 0118221 32305: IDirect3DDevice9::Clear(...) 32305: onPreClearDX 32305: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32305: beginCapture 32306: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32306: SetViewport: 0,0 800x600 0118221 32306: SetViewport: 0,0 800x600 0118221 32307: onPrePresentDX 32307: Presenting Render Target: 0C6D6940 32307: endCapture 0 to GL_BACK 32307: sending new frame notification 32308: Present(00000000,00000000,00000000,00000000) = 0 32308: GL: rendering stereo frame 32309: onPostPresentDX 32309: GL: render 1 to GL_BACK 32312: GLSWAP 32313: SetViewport: 0,0 800x600 0118221 32313: SetViewport: 0,0 800x600 0118221 32313: IDirect3DDevice9::Clear(...) 32313: onPreClearDX 32314: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32314: beginCapture 32314: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32314: SetViewport: 0,0 800x600 0118221 32315: SetViewport: 0,0 800x600 0118221 32315: onPrePresentDX 32315: Presenting Render Target: 0C6D6940 32316: endCapture 1 to GL_BACK 32316: sending new frame notification 32316: Present(00000000,00000000,00000000,00000000) = 0 32316: GL: rendering stereo frame 32317: onPostPresentDX 32317: GL: render 2 to GL_BACK 32320: GLSWAP 32321: SetViewport: 0,0 800x600 0118221 32321: SetViewport: 0,0 800x600 0118221 32322: IDirect3DDevice9::Clear(...) 32322: onPreClearDX 32322: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32323: beginCapture 32323: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32323: SetViewport: 0,0 800x600 0118221 32323: SetViewport: 0,0 800x600 0118221 32324: onPrePresentDX 32324: Presenting Render Target: 0C6D6940 32324: endCapture 2 to GL_BACK 32325: sending new frame notification 32325: Present(00000000,00000000,00000000,0000000032325) = : GL: rendering stereo frame 0 32326: GL: render 0 to GL_BACK 32326: onPostPresentDX 32329: GLSWAP 32329: SetViewport: 0,0 800x600 0118221 32330: SetViewport: 0,0 800x600 0118221 32330: IDirect3DDevice9::Clear(...) 32331: onPreClearDX 32331: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32332: beginCapture 32332: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32333: SetViewport: 0,0 800x600 0118221 32333: SetViewport: 0,0 800x600 0118221 32334: onPrePresentDX 32334: Presenting Render Target: 0C6D6940 32335: endCapture 0 to GL_BACK 32335: sending new frame notification 32336: Present(00000000,00000000,00000000,00000000) = 0 32336: GL: rendering stereo frame 32337: onPostPresentDX 32338: GL: render 1 to GL_BACK 32339: GLSWAP 32339: SetViewport: 0,0 800x600 0118221 32339: SetViewport: 0,0 800x600 0118221 32340: IDirect3DDevice9::Clear(...) 32340: onPreClearDX 32341: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32341: beginCapture 32342: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32342: SetViewport: 0,0 800x600 0118221 32342: SetViewport: 0,0 800x600 0118221 32342: onPrePresentDX 32343: Presenting Render Target: 0C6D6940 32343: endCapture 1 to GL_BACK 32344: sending new frame notification 32344: Present(00000000,00000000,00000000,0000000032344) = : GL: rendering stereo frame 0 32345: GL: render 2 to GL_BACK 32346: onPostPresentDX 32346: GLSWAP 32347: SetViewport: 0,0 800x600 0118221 32347: SetViewport: 0,0 800x600 0118221 32347: IDirect3DDevice9::Clear(...) 32347: onPreClearDX 32347: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32348: beginCapture 32348: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32348: SetViewport: 0,0 800x600 0118221 32349: SetViewport: 0,0 800x600 0118221 32349: onPrePresentDX 32349: Presenting Render Target: 0C6D6940 32349: endCapture 2 to GL_BACK 32350: sending new frame notification 32350: Present(00000000,00000000,3235000000000: GL: rendering stereo frame ,00000000) = 0 32351: GL: render 0 to GL_BACK 32351: onPostPresentDX 32354: GLSWAP 32354: SetViewport: 0,0 800x600 0118221 32355: SetViewport: 0,0 800x600 0118221 32355: IDirect3DDevice9::Clear(...) 32355: onPreClearDX 32355: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32356: beginCapture 32356: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32356: SetViewport: 0,0 800x600 0118221 32356: SetViewport: 0,0 800x600 0118221 32357: onPrePresentDX 32357: Presenting Render Target: 0C6D6940 32357: endCapture 0 to GL_BACK 32357: sending new frame notification 32358: Present(00000000,00000000,00000000,0000000032358) = : GL: rendering stereo frame 0 32358: GL: render 1 to GL_BACK 32359: onPostPresentDX 32362: GLSWAP 32363: SetViewport: 0,0 800x600 0118221 32363: SetViewport: 0,0 800x600 0118221 32363: IDirect3DDevice9::Clear(...) 32363: onPreClearDX 32363: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32364: beginCapture 32364: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32364: SetViewport: 0,0 800x600 0118221 32365: SetViewport: 0,0 800x600 0118221 32365: onPrePresentDX 32365: Presenting Render Target: 0C6D6940 32365: endCapture 1 to GL_BACK 32366: sending new frame notification 32366: Present(00000000,00000000,3236600000000,00000000: GL: rendering stereo frame ) = 032367 : GL: render 2 to GL_BACK 32367: onPostPresentDX 32370: GLSWAP 32371: SetViewport: 0,0 800x600 0118221 32371: SetViewport: 0,0 800x600 0118221 32372: IDirect3DDevice9::Clear(...) 32372: onPreClearDX 32372: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32373: beginCapture 32373: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32373: SetViewport: 0,0 800x600 0118221 32374: SetViewport: 0,0 800x600 0118221 32374: onPrePresentDX 32374: Presenting Render Target: 0C6D6940 32375: endCapture 2 to GL_BACK 32375: sending new frame notification 32375: Present(00000000,00000000,00000000,0000000032376) = : GL: rendering stereo frame 0 32376: GL: render 0 to GL_BACK 32377: onPostPresentDX 32379: GLSWAP 32379: SetViewport: 0,0 800x600 0118221 32380: SetViewport: 0,0 800x600 0118221 32380: IDirect3DDevice9::Clear(...) 32380: onPreClearDX 32380: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32381: beginCapture 32381: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32381: SetViewport: 0,0 800x600 0118221 32381: SetViewport: 0,0 800x600 0118221 32382: onPrePresentDX 32382: Presenting Render Target: 0C6D6940 32382: endCapture 0 to GL_BACK 32382: sending new frame notification 32383: Present(00000000,00000000,00000000,0000000032383) = : GL: rendering stereo frame 0 32383: GL: render 1 to GL_BACK 32384: onPostPresentDX 32387: GLSWAP 32388: SetViewport: 0,0 800x600 0118221 32388: SetViewport: 0,0 800x600 0118221 32388: IDirect3DDevice9::Clear(...) 32389: onPreClearDX 32389: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32389: beginCapture 32389: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32390: SetViewport: 0,0 800x600 0118221 32390: SetViewport: 0,0 800x600 0118221 32390: onPrePresentDX 32390: Presenting Render Target: 0C6D6940 32391: endCapture 1 to GL_BACK 32391: sending new frame notification 32391: Present(00000000,00000000,00000000,0000000032391) = : GL: rendering stereo frame 0 32392: GL: render 2 to GL_BACK 32393: onPostPresentDX 32395: GLSWAP 32396: SetViewport: 0,0 800x600 0118221 32396: SetViewport: 0,0 800x600 0118221 32396: IDirect3DDevice9::Clear(...) 32397: onPreClearDX 32397: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32397: beginCapture 32397: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32398: SetViewport: 0,0 800x600 0118221 32398: SetViewport: 0,0 800x600 0118221 32398: onPrePresentDX 32398: Presenting Render Target: 0C6D6940 32399: endCapture 2 to GL_BACK 32399: sending new frame notification 32399: Present(00000000,00000000,00000000,0000000032399) = : GL: rendering stereo frame 0 32400: GL: render 0 to GL_BACK 32401: onPostPresentDX 32404: GLSWAP 32404: SetViewport: 0,0 800x600 0118221 32405: SetViewport: 0,0 800x600 0118221 32405: IDirect3DDevice9::Clear(...) 32405: onPreClearDX 32405: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32406: beginCapture 32406: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32407: SetViewport: 0,0 800x600 0118221 32407: SetViewport: 0,0 800x600 0118221 32407: onPrePresentDX 32407: Presenting Render Target: 0C6D6940 32408: endCapture 0 to GL_BACK 32408: sending new frame notification 32408: Present(00000000,00000000,3240900000000,00000000: GL: rendering stereo frame ) = 032409: GL: render 1 to GL_BACK 32410: onPostPresentDX 32412: GLSWAP 32413: SetViewport: 0,0 800x600 0118221 32413: SetViewport: 0,0 800x600 0118221 32413: IDirect3DDevice9::Clear(...) 32414: onPreClearDX 32414: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32414: beginCapture 32414: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32415: SetViewport: 0,0 800x600 0118221 32415: SetViewport: 0,0 800x600 0118221 32415: onPrePresentDX 32416: Presenting Render Target: 0C6D6940 32416: endCapture 1 to GL_BACK 32416: sending new frame notification 32416: Present(00000000,00000000,00000000,0000000032417) = : GL: rendering stereo frame 0 32417: GL: render 2 to GL_BACK 32418: onPostPresentDX 32420: GLSWAP 32421: SetViewport: 0,0 800x600 0118221 32421: SetViewport: 0,0 800x600 0118221 32422: IDirect3DDevice9::Clear(...) 32422: onPreClearDX 32422: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32422: beginCapture 32423: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32423: SetViewport: 0,0 800x600 0118221 32423: SetViewport: 0,0 800x600 0118221 32423: onPrePresentDX 32423: Presenting Render Target: 0C6D6940 32424: endCapture 2 to GL_BACK 32427: sending new frame notification 32427: Present(00000000,00000000,00000000,00000000) = 324280: GL: rendering stereo frame 32429: GL: render 0 to GL_BACK 32429: onPostPresentDX 32430: GLSWAP 32430: SetViewport: 0,0 800x600 0118221 32431: SetViewport: 0,0 800x600 0118221 32431: IDirect3DDevice9::Clear(...) 32431: onPreClearDX 32432: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32432: beginCapture 32432: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32433: SetViewport: 0,0 800x600 0118221 32433: SetViewport: 0,0 800x600 0118221 32433: onPrePresentDX 32434: Presenting Render Target: 0C6D6940 32435: endCapture 0 to GL_BACK 32435: sending new frame notification 32436: Present(00000000,0000000032436,: GL: rendering stereo frame 00000000,00000000) = 0 32437: GL: render 1 to GL_BACK 32437: onPostPresentDX 32438: GLSWAP 32438: SetViewport: 0,0 800x600 0118221 32439: SetViewport: 0,0 800x600 0118221 32439: IDirect3DDevice9::Clear(...) 32439: onPreClearDX 32440: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32440: beginCapture 32440: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32441: SetViewport: 0,0 800x600 0118221 32441: SetViewport: 0,0 800x600 0118221 32441: onPrePresentDX 32442: Presenting Render Target: 0C6D6940 32442: endCapture 1 to GL_BACK 32442: sending new frame notification 32443: Present(00000000,00000000,00000000,0000000032443) = : GL: rendering stereo frame 0 32443: GL: render 2 to GL_BACK 32444: onPostPresentDX 32445: GLSWAP 32446: SetViewport: 0,0 800x600 0118221 32446: SetViewport: 0,0 800x600 0118221 32446: IDirect3DDevice9::Clear(...) 32447: onPreClearDX 32447: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32447: beginCapture 32447: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32448: SetViewport: 0,0 800x600 0118221 32448: SetViewport: 0,0 800x600 0118221 32448: onPrePresentDX 32449: Presenting Render Target: 0C6D6940 32449: endCapture 2 to GL_BACK 32449: sending new frame notification 32449: Present(00000000,00000000,00000000,00000000) = 0 32450: GL: rendering stereo frame 32451: onPostPresentDX 32451: GL: render 0 to GL_BACK 32454: GLSWAP 32454: SetViewport: 0,0 800x600 0118221 32455: SetViewport: 0,0 800x600 0118221 32455: IDirect3DDevice9::Clear(...) 32455: onPreClearDX 32455: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32456: beginCapture 32456: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32456: SetViewport: 0,0 800x600 0118221 32456: SetViewport: 0,0 800x600 0118221 32457: onPrePresentDX 32457: Presenting Render Target: 0C6D6940 32457: endCapture 0 to GL_BACK 32457: sending new frame notification 32458: Present(0000000032458,: GL: rendering stereo frame 00000000,00000000,00000000) = 032458 : GL: render 1 to GL_BACK 32459: onPostPresentDX 32462: GLSWAP 32462: SetViewport: 0,0 800x600 0118221 32463: SetViewport: 0,0 800x600 0118221 32463: IDirect3DDevice9::Clear(...) 32463: onPreClearDX 32464: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32464: beginCapture 32464: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32464: SetViewport: 0,0 800x600 0118221 32465: SetViewport: 0,0 800x600 0118221 32465: onPrePresentDX 32465: Presenting Render Target: 0C6D6940 32466: endCapture 1 to GL_BACK 32466: sending new frame notification 32466: Present(00000000,0000000032466,: GL: rendering stereo frame 00000000,00000000) = 0 32467: GL: render 2 to GL_BACK 32468: onPostPresentDX 32470: GLSWAP 32471: SetViewport: 0,0 800x600 0118221 32471: SetViewport: 0,0 800x600 0118221 32472: IDirect3DDevice9::Clear(...) 32472: onPreClearDX 32472: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32473: beginCapture 32473: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32473: SetViewport: 0,0 800x600 0118221 32473: SetViewport: 0,0 800x600 0118221 32474: onPrePresentDX 32474: Presenting Render Target: 0C6D6940 32474: endCapture 2 to GL_BACK 32474: sending new frame notification 32475: Present(00000000,0000000032475,: GL: rendering stereo frame 00000000,00000000) = 0 32475: GL: render 0 to GL_BACK 32476: onPostPresentDX 32479: GLSWAP 32479: SetViewport: 0,0 800x600 0118221 32480: SetViewport: 0,0 800x600 0118221 32480: IDirect3DDevice9::Clear(...) 32480: onPreClearDX 32480: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32481: beginCapture 32481: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32481: SetViewport: 0,0 800x600 0118221 32481: SetViewport: 0,0 800x600 0118221 32482: onPrePresentDX 32482: Presenting Render Target: 0C6D6940 32482: endCapture 0 to GL_BACK 32482: sending new frame notification 32483: Present(0000000032483,00000000: GL: rendering stereo frame ,00000000,3248300000000: GL: render 1 to GL_BACK ) = 0 32484: onPostPresentDX 32487: GLSWAP 32488: SetViewport: 0,0 800x600 0118221 32488: SetViewport: 0,0 800x600 0118221 32488: IDirect3DDevice9::Clear(...) 32488: onPreClearDX 32489: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32489: beginCapture 32489: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32490: SetViewport: 0,0 800x600 0118221 32490: SetViewport: 0,0 800x600 0118221 32490: onPrePresentDX 32490: Presenting Render Target: 0C6D6940 32491: endCapture 1 to GL_BACK 32491: sending new frame notification 32491: Present(00000000,3249100000000: GL: rendering stereo frame ,00000000,00000000) = 0 32492: GL: render 2 to GL_BACK 32493: onPostPresentDX 32495: GLSWAP 32496: SetViewport: 0,0 800x600 0118221 32496: SetViewport: 0,0 800x600 0118221 32497: IDirect3DDevice9::Clear(...) 32497: onPreClearDX 32497: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32497: beginCapture 32498: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32498: SetViewport: 0,0 800x600 0118221 32498: SetViewport: 0,0 800x600 0118221 32499: onPrePresentDX 32499: Presenting Render Target: 0C6D6940 32499: endCapture 2 to GL_BACK 32499: sending new frame notification 32500: Present(00000000,0000000032500,00000000,00000000: GL: rendering stereo frame ) = 0 32500: GL: render 0 to GL_BACK 32501: onPostPresentDX 32504: GLSWAP 32504: SetViewport: 0,0 800x600 0118221 32505: SetViewport: 0,0 800x600 0118221 32505: IDirect3DDevice9::Clear(...) 32506: onPreClearDX 32506: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32507: beginCapture 32507: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32508: SetViewport: 0,0 800x600 0118221 32508: SetViewport: 0,0 800x600 0118221 32509: onPrePresentDX 32509: Presenting Render Target: 0C6D6940 32510: endCapture 0 to GL_BACK 32510: sending new frame notification 32511: Present(00000000,00000000,3251100000000,00000000: GL: rendering stereo frame ) = 0 32512: GL: render 1 to GL_BACK 32513: onPostPresentDX 32513: GLSWAP 32514: SetViewport: 0,0 800x600 0118221 32514: SetViewport: 0,0 800x600 0118221 32515: IDirect3DDevice9::Clear(...) 32515: onPreClearDX 32515: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32516: beginCapture 32517: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32517: SetViewport: 0,0 800x600 0118221 32517: SetViewport: 0,0 800x600 0118221 32518: onPrePresentDX 32518: Presenting Render Target: 0C6D6940 32519: endCapture 1 to GL_BACK 32519: sending new frame notification 32520: Present(00000000,00000000,00000000,0000000032520) = : GL: rendering stereo frame 032521: GL: render 2 to GL_BACK 32521: onPostPresentDX 32522: GLSWAP 32522: SetViewport: 0,0 800x600 0118221 32522: SetViewport: 0,0 800x600 0118221 32523: IDirect3DDevice9::Clear(...) 32523: onPreClearDX 32523: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32524: beginCapture 32524: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32524: SetViewport: 0,0 800x600 0118221 32525: SetViewport: 0,0 800x600 0118221 32525: onPrePresentDX 32525: Presenting Render Target: 0C6D6940 32525: endCapture 2 to GL_BACK 32526: sending new frame notification 32526: Present(00000000,00000000,3252600000000,00000000: GL: rendering stereo frame ) = 0 32527: GL: render 0 to GL_BACK 32527: onPostPresentDX 32529: GLSWAP 32529: SetViewport: 0,0 800x600 0118221 32530: SetViewport: 0,0 800x600 0118221 32530: IDirect3DDevice9::Clear(...) 32530: onPreClearDX 32530: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32531: beginCapture 32531: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32531: SetViewport: 0,0 800x600 0118221 32532: SetViewport: 0,0 800x600 0118221 32532: onPrePresentDX 32532: Presenting Render Target: 0C6D6940 32533: endCapture 0 to GL_BACK 32533: sending new frame notification 32533: Present(0000000032533,: GL: rendering stereo frame 00000000,00000000,00000000) = 032534: GL: render 1 to GL_BACK 32534: onPostPresentDX 32537: GLSWAP 32538: SetViewport: 0,0 800x600 0118221 32538: SetViewport: 0,0 800x600 0118221 32538: IDirect3DDevice9::Clear(...) 32538: onPreClearDX 32539: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32539: beginCapture 32539: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32539: SetViewport: 0,0 800x600 0118221 32540: SetViewport: 0,0 800x600 0118221 32540: onPrePresentDX 32540: Presenting Render Target: 0C6D6940 32541: endCapture 1 to GL_BACK 32541: sending new frame notification 32541: Present(0000000032541,: GL: rendering stereo frame 00000000,00000000,00000000) = 032542 : GL: render 2 to GL_BACK 32542: onPostPresentDX 32545: GLSWAP 32546: SetViewport: 0,0 800x600 0118221 32546: SetViewport: 0,0 800x600 0118221 32546: IDirect3DDevice9::Clear(...) 32547: onPreClearDX 32547: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32547: beginCapture 32547: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32548: SetViewport: 0,0 800x600 0118221 32548: SetViewport: 0,0 800x600 0118221 32548: onPrePresentDX 32549: Presenting Render Target: 0C6D6940 32549: endCapture 2 to GL_BACK 32549: sending new frame notification 32549: Present(0000000032550,00000000,: GL: rendering stereo frame 00000000,00000000) = 032550: GL: render 0 to GL_BACK 32551: onPostPresentDX 32554: GLSWAP 32554: SetViewport: 0,0 800x600 0118221 32555: SetViewport: 0,0 800x600 0118221 32555: IDirect3DDevice9::Clear(...) 32555: onPreClearDX 32555: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32556: beginCapture 32556: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32556: SetViewport: 0,0 800x600 0118221 32556: SetViewport: 0,0 800x600 0118221 32557: onPrePresentDX 32557: Presenting Render Target: 0C6D6940 32557: endCapture 0 to GL_BACK 32557: sending new frame notification 32558: Present(0000000032558,00000000,: GL: rendering stereo frame 00000000,00000000) = 0 32558: GL: render 1 to GL_BACK 32559: onPostPresentDX 32562: GLSWAP 32562: SetViewport: 0,0 800x600 0118221 32563: SetViewport: 0,0 800x600 0118221 32563: IDirect3DDevice9::Clear(...) 32563: onPreClearDX 32563: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32564: beginCapture 32564: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32564: SetViewport: 0,0 800x600 0118221 32565: SetViewport: 0,0 800x600 0118221 32565: onPrePresentDX 32565: Presenting Render Target: 0C6D6940 32565: endCapture 1 to GL_BACK 32566: sending new frame notification 32566: Present(00000000,00000000,00000000,0000000032566) = : GL: rendering stereo frame 0 32566: GL: render 2 to GL_BACK 32567: onPostPresentDX 32570: GLSWAP 32571: SetViewport: 0,0 800x600 0118221 32571: SetViewport: 0,0 800x600 0118221 32572: IDirect3DDevice9::Clear(...) 32572: onPreClearDX 32573: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32573: beginCapture 32574: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32574: SetViewport: 0,0 800x600 0118221 32575: SetViewport: 0,0 800x600 0118221 32575: onPrePresentDX 32575: Presenting Render Target: 0C6D6940 32576: endCapture 2 to GL_BACK 32576: sending new frame notification 32577: Present(00000000,00000000,3257700000000,00000000: GL: rendering stereo frame 32578: GL: render 0 to GL_BACK ) = 0 32578: onPostPresentDX 32579: GLSWAP 32579: SetViewport: 0,0 800x600 0118221 32580: SetViewport: 0,0 800x600 0118221 32580: IDirect3DDevice9::Clear(...) 32580: onPreClearDX 32580: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32581: beginCapture 32581: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32581: SetViewport: 0,0 800x600 0118221 32581: SetViewport: 0,0 800x600 0118221 32582: onPrePresentDX 32582: Presenting Render Target: 0C6D6940 32582: endCapture 0 to GL_BACK 32583: sending new frame notification 32583: Present(0000000032583,00000000: ,00000000,00000000GL: rendering stereo frame ) = 0 32583: GL: render 1 to GL_BACK 32584: onPostPresentDX 32587: GLSWAP 32588: SetViewport: 0,0 800x600 0118221 32588: SetViewport: 0,0 800x600 0118221 32588: IDirect3DDevice9::Clear(...) 32588: onPreClearDX 32588: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32589: beginCapture 32589: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32589: SetViewport: 0,0 800x600 0118221 32590: SetViewport: 0,0 800x600 0118221 32590: onPrePresentDX 32590: Presenting Render Target: 0C6D6940 32591: endCapture 1 to GL_BACK 32591: sending new frame notification 32591: Present(0000000032591,: GL: rendering stereo frame 00000000,00000000,00000000) = 032592: GL: render 2 to GL_BACK 32592: onPostPresentDX 32595: GLSWAP 32596: SetViewport: 0,0 800x600 0118221 32596: SetViewport: 0,0 800x600 0118221 32596: IDirect3DDevice9::Clear(...) 32597: onPreClearDX 32597: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32597: beginCapture 32597: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32598: SetViewport: 0,0 800x600 0118221 32598: SetViewport: 0,0 800x600 0118221 32598: onPrePresentDX 32598: Presenting Render Target: 0C6D6940 32599: endCapture 2 to GL_BACK 32599: sending new frame notification 32599: Present(0000000032599,: GL: rendering stereo frame 00000000,00000000,00000000) = 032600: GL: render 0 to GL_BACK 32601: onPostPresentDX 32604: GLSWAP 32604: SetViewport: 0,0 800x600 0118221 32605: SetViewport: 0,0 800x600 0118221 32605: IDirect3DDevice9::Clear(...) 32605: onPreClearDX 32606: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32607: beginCapture 32607: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32608: SetViewport: 0,0 800x600 0118221 32608: SetViewport: 0,0 800x600 0118221 32609: onPrePresentDX 32609: Presenting Render Target: 0C6D6940 32610: endCapture 0 to GL_BACK 32610: sending new frame notification 32610: Present(0000000032611,00000000: GL: rendering stereo frame 32611: GL: render 1 to GL_BACK ,00000000,00000000) = 0 32612: onPostPresentDX 32612: GLSWAP 32613: SetViewport: 0,0 800x600 0118221 32613: SetViewport: 0,0 800x600 0118221 32613: IDirect3DDevice9::Clear(...) 32614: onPreClearDX 32614: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32615: beginCapture 32615: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32616: SetViewport: 0,0 800x600 0118221 32616: SetViewport: 0,0 800x600 0118221 32616: onPrePresentDX 32617: Presenting Render Target: 0C6D6940 32617: endCapture 1 to GL_BACK 32617: sending new frame notification 32617: Present(0000000032618,00000000: GL: rendering stereo frame ,00000000,00000000) = 0 32618: GL: render 2 to GL_BACK 32619: onPostPresentDX 32620: GLSWAP 32621: SetViewport: 0,0 800x600 0118221 32621: SetViewport: 0,0 800x600 0118221 32621: IDirect3DDevice9::Clear(...) 32622: onPreClearDX 32622: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32622: beginCapture 32622: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32623: SetViewport: 0,0 800x600 0118221 32623: SetViewport: 0,0 800x600 0118221 32623: onPrePresentDX 32624: Presenting Render Target: 0C6D6940 32624: endCapture 2 to GL_BACK 32624: sending new frame notification 32624: Present(3262500000000,00000000,: GL: rendering stereo frame 00000000,00000000) = 0 32625: GL: render 0 to GL_BACK 32626: onPostPresentDX 32629: GLSWAP 32629: SetViewport: 0,0 800x600 0118221 32629: SetViewport: 0,0 800x600 0118221 32630: IDirect3DDevice9::Clear(...) 32630: onPreClearDX 32630: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32630: beginCapture 32631: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32631: SetViewport: 0,0 800x600 0118221 32631: SetViewport: 0,0 800x600 0118221 32632: onPrePresentDX 32632: Presenting Render Target: 0C6D6940 32632: endCapture 0 to GL_BACK 32632: sending new frame notification 32633: Present(0000000032633,00000000,: 00000000,00000000GL: rendering stereo frame ) = 0 32633: GL: render 1 to GL_BACK 32634: onPostPresentDX 32637: GLSWAP 32638: SetViewport: 0,0 800x600 0118221 32638: SetViewport: 0,0 800x600 0118221 32638: IDirect3DDevice9::Clear(...) 32638: onPreClearDX 32639: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32639: beginCapture 32639: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32639: SetViewport: 0,0 800x600 0118221 32640: SetViewport: 0,0 800x600 0118221 32640: onPrePresentDX 32640: Presenting Render Target: 0C6D6940 32641: endCapture 1 to GL_BACK 32641: sending new frame notification 32641: Present(0000000032641,00000000: GL: rendering stereo frame ,00000000,00000000) = 0 32642: GL: render 2 to GL_BACK 32643: onPostPresentDX 32645: GLSWAP 32646: SetViewport: 0,0 800x600 0118221 32646: SetViewport: 0,0 800x600 0118221 32646: IDirect3DDevice9::Clear(...) 32647: onPreClearDX 32647: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32647: beginCapture 32647: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32648: SetViewport: 0,0 800x600 0118221 32648: SetViewport: 0,0 800x600 0118221 32648: onPrePresentDX 32648: Presenting Render Target: 0C6D6940 32649: endCapture 2 to GL_BACK 32649: sending new frame notification 32649: Present(0000000032650,00000000: GL: rendering stereo frame ,00000000,00000000) = 0 32650: GL: render 0 to GL_BACK 32651: onPostPresentDX 32654: GLSWAP 32654: SetViewport: 0,0 800x600 0118221 32655: SetViewport: 0,0 800x600 0118221 32655: IDirect3DDevice9::Clear(...) 32655: onPreClearDX 32655: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32656: beginCapture 32656: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32656: SetViewport: 0,0 800x600 0118221 32656: SetViewport: 0,0 800x600 0118221 32657: onPrePresentDX 32657: Presenting Render Target: 0C6D6940 32657: endCapture 0 to GL_BACK 32658: sending new frame notification 32658: Present(0000000032658,00000000,: GL: rendering stereo frame 00000000,00000000) = 0 32658: GL: render 1 to GL_BACK 32659: onPostPresentDX 32662: GLSWAP 32662: SetViewport: 0,0 800x600 0118221 32663: SetViewport: 0,0 800x600 0118221 32663: IDirect3DDevice9::Clear(...) 32663: onPreClearDX 32664: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32664: beginCapture 32664: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32664: SetViewport: 0,0 800x600 0118221 32665: SetViewport: 0,0 800x600 0118221 32665: onPrePresentDX 32665: Presenting Render Target: 0C6D6940 32666: endCapture 1 to GL_BACK 32666: sending new frame notification 32666: Present(0000000032666,00000000,: GL: rendering stereo frame 00000000,00000000) = 0 32667: GL: render 2 to GL_BACK 32667: onPostPresentDX 32670: GLSWAP 32671: SetViewport: 0,0 800x600 0118221 32671: SetViewport: 0,0 800x600 0118221 32671: IDirect3DDevice9::Clear(...) 32672: onPreClearDX 32672: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32672: beginCapture 32673: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32673: SetViewport: 0,0 800x600 0118221 32673: SetViewport: 0,0 800x600 0118221 32673: onPrePresentDX 32674: Presenting Render Target: 0C6D6940 32674: endCapture 2 to GL_BACK 32674: sending new frame notification 32674: Present(00000000,0000000032675,: GL: rendering stereo frame 00000000,00000000) = 0 32675: GL: render 0 to GL_BACK 32676: onPostPresentDX 32679: GLSWAP 32679: SetViewport: 0,0 800x600 0118221 32680: SetViewport: 0,0 800x600 0118221 32680: IDirect3DDevice9::Clear(...) 32680: onPreClearDX 32681: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32682: beginCapture 32682: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32682: SetViewport: 0,0 800x600 0118221 32683: SetViewport: 0,0 800x600 0118221 32683: onPrePresentDX 32684: Presenting Render Target: 0C6D6940 32684: endCapture 0 to GL_BACK 32685: sending new frame notification 32685: Present(00000000,0000000032686,: GL: rendering stereo frame 32686: GL: render 1 to GL_BACK 00000000,00000000) = 0 32687: onPostPresentDX 32687: GLSWAP 32688: SetViewport: 0,0 800x600 0118221 32688: SetViewport: 0,0 800x600 0118221 32689: IDirect3DDevice9::Clear(...) 32689: onPreClearDX 32689: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32690: beginCapture 32691: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32691: SetViewport: 0,0 800x600 0118221 32691: SetViewport: 0,0 800x600 0118221 32692: onPrePresentDX 32692: Presenting Render Target: 0C6D6940 32693: endCapture 1 to GL_BACK 32693: sending new frame notification 32694: Present(00000000,00000000,00000000,0000000032694) = : GL: rendering stereo frame 32695: GL: render 2 to GL_BACK 0 32695: onPostPresentDX 32704: GLSWAP 32704: SetViewport: 0,0 800x600 0118221 32705: SetViewport: 0,0 800x600 0118221 32705: IDirect3DDevice9::Clear(...) 32706: onPreClearDX 32706: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32707: beginCapture 32707: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32707: SetViewport: 0,0 800x600 0118221 32708: SetViewport: 0,0 800x600 0118221 32708: onPrePresentDX 32708: Presenting Render Target: 0C6D6940 32709: endCapture 2 to GL_BACK 32709: sending new frame notification 32709: Present(0000000032709,00000000,00000000,00000000: GL: rendering stereo frame ) = 0 32710: GL: render 0 to GL_BACK 32711: onPostPresentDX 32711: GLSWAP 32711: SetViewport: 0,0 800x600 0118221 32712: SetViewport: 0,0 800x600 0118221 32712: IDirect3DDevice9::Clear(...) 32712: onPreClearDX 32713: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32713: beginCapture 32713: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32714: SetViewport: 0,0 800x600 0118221 32714: SetViewport: 0,0 800x600 0118221 32714: onPrePresentDX 32714: Presenting Render Target: 0C6D6940 32715: endCapture 0 to GL_BACK 32715: sending new frame notification 32715: Present(0000000032715,: GL: rendering stereo frame 00000000,00000000,00000000) = 032716 : GL: render 1 to GL_BACK 32717: onPostPresentDX 32717: GLSWAP 32717: SetViewport: 0,0 800x600 0118221 32718: SetViewport: 0,0 800x600 0118221 32718: IDirect3DDevice9::Clear(...) 32718: onPreClearDX 32718: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32719: beginCapture 32719: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32719: SetViewport: 0,0 800x600 0118221 32719: SetViewport: 0,0 800x600 0118221 32720: onPrePresentDX 32720: Presenting Render Target: 0C6D6940 32720: endCapture 1 to GL_BACK 32720: sending new frame notification 32721: Present(0000000032721,: GL: rendering stereo frame 00000000,00000000,00000000) = 032721 : GL: render 2 to GL_BACK 32722: onPostPresentDX 32722: GLSWAP 32723: SetViewport: 0,0 800x600 0118221 32723: SetViewport: 0,0 800x600 0118221 32723: IDirect3DDevice9::Clear(...) 32724: onPreClearDX 32724: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32724: beginCapture 32724: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32725: SetViewport: 0,0 800x600 0118221 32725: SetViewport: 0,0 800x600 0118221 32725: onPrePresentDX 32725: Presenting Render Target: 0C6D6940 32726: endCapture 2 to GL_BACK 32726: sending new frame notification 32726: Present(0000000032726,: GL: rendering stereo frame 00000000,00000000,00000000) = 0 32727: GL: render 0 to GL_BACK 32728: onPostPresentDX 32729: GLSWAP 32729: SetViewport: 0,0 800x600 0118221 32730: SetViewport: 0,0 800x600 0118221 32730: IDirect3DDevice9::Clear(...) 32730: onPreClearDX 32730: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32731: beginCapture 32731: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32731: SetViewport: 0,0 800x600 0118221 32731: SetViewport: 0,0 800x600 0118221 32732: onPrePresentDX 32732: Presenting Render Target: 0C6D6940 32732: endCapture 0 to GL_BACK 32733: sending new frame notification 32733: Present(00000000,0000000032733,: GL: rendering stereo frame 00000000,00000000) = 0 32734: GL: render 1 to GL_BACK 32734: onPostPresentDX 32737: GLSWAP 32738: SetViewport: 0,0 800x600 0118221 32738: SetViewport: 0,0 800x600 0118221 32738: IDirect3DDevice9::Clear(...) 32738: onPreClearDX 32739: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32739: beginCapture 32739: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32739: SetViewport: 0,0 800x600 0118221 32740: SetViewport: 0,0 800x600 0118221 32740: onPrePresentDX 32740: Presenting Render Target: 0C6D6940 32741: endCapture 1 to GL_BACK 32741: sending new frame notification 32741: Present(00000000,00000000,3274100000000,00000000: ) = GL: rendering stereo frame 0 32742: GL: render 2 to GL_BACK 32742: onPostPresentDX 32745: GLSWAP 32746: SetViewport: 0,0 800x600 0118221 32746: SetViewport: 0,0 800x600 0118221 32746: IDirect3DDevice9::Clear(...) 32747: onPreClearDX 32747: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32747: beginCapture 32747: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32748: SetViewport: 0,0 800x600 0118221 32748: SetViewport: 0,0 800x600 0118221 32748: onPrePresentDX 32749: Presenting Render Target: 0C6D6940 32749: endCapture 2 to GL_BACK 32749: sending new frame notification 32749: Present(0000000032750,00000000: GL: rendering stereo frame ,00000000,00000000) = 32750: GL: render 0 to GL_BACK 0 32751: onPostPresentDX 32754: GLSWAP 32754: SetViewport: 0,0 800x600 0118221 32755: SetViewport: 0,0 800x600 0118221 32755: IDirect3DDevice9::Clear(...) 32755: onPreClearDX 32755: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32756: beginCapture 32756: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32756: SetViewport: 0,0 800x600 0118221 32756: SetViewport: 0,0 800x600 0118221 32757: onPrePresentDX 32757: Presenting Render Target: 0C6D6940 32757: endCapture 0 to GL_BACK 32757: sending new frame notification 32758: Present(0000000032758,00000000: GL: rendering stereo frame ,0000000032758: GL: render 1 to GL_BACK ,00000000) = 0 32759: onPostPresentDX 32762: GLSWAP 32762: SetViewport: 0,0 800x600 0118221 32763: SetViewport: 0,0 800x600 0118221 32763: IDirect3DDevice9::Clear(...) 32764: onPreClearDX 32764: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32765: beginCapture 32765: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32766: SetViewport: 0,0 800x600 0118221 32766: SetViewport: 0,0 800x600 0118221 32766: onPrePresentDX 32767: Presenting Render Target: 0C6D6940 32768: endCapture 1 to GL_BACK 32768: sending new frame notification 32768: Present(0000000032769,00000000: GL: rendering stereo frame 32769: GL: render 2 to GL_BACK ,00000000,00000000) = 0 32770: onPostPresentDX 32770: GLSWAP 32771: SetViewport: 0,0 800x600 0118221 32771: SetViewport: 0,0 800x600 0118221 32772: IDirect3DDevice9::Clear(...) 32772: onPreClearDX 32773: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32773: beginCapture 32774: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32774: SetViewport: 0,0 800x600 0118221 32775: SetViewport: 0,0 800x600 0118221 32775: onPrePresentDX 32775: Presenting Render Target: 0C6D6940 32776: endCapture 2 to GL_BACK 32776: sending new frame notification 32776: Present(0000000032777,00000000,: GL: rendering stereo frame 00000000,00000000) = 032777: GL: render 0 to GL_BACK 32778: onPostPresentDX 32779: GLSWAP 32779: SetViewport: 0,0 800x600 0118221 32780: SetViewport: 0,0 800x600 0118221 32780: IDirect3DDevice9::Clear(...) 32780: onPreClearDX 32780: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32781: beginCapture 32781: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32781: SetViewport: 0,0 800x600 0118221 32781: SetViewport: 0,0 800x600 0118221 32782: onPrePresentDX 32782: Presenting Render Target: 0C6D6940 32782: endCapture 0 to GL_BACK 32783: sending new frame notification 32783: Present(0000000032783,: 00000000,00000000,00000000GL: rendering stereo frame ) = 032783 : GL: render 1 to GL_BACK 32784: onPostPresentDX 32787: GLSWAP 32787: SetViewport: 0,0 800x600 0118221 32788: SetViewport: 0,0 800x600 0118221 32788: IDirect3DDevice9::Clear(...) 32788: onPreClearDX 32789: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32789: beginCapture 32789: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32790: SetViewport: 0,0 800x600 0118221 32790: SetViewport: 0,0 800x600 0118221 32790: onPrePresentDX 32790: Presenting Render Target: 0C6D6940 32791: endCapture 1 to GL_BACK 32791: sending new frame notification 32791: Present(0000000032792,: GL: rendering stereo frame 00000000,00000000,00000000) = 032792: GL: render 2 to GL_BACK 32793: onPostPresentDX 32795: GLSWAP 32796: SetViewport: 0,0 800x600 0118221 32796: SetViewport: 0,0 800x600 0118221 32797: IDirect3DDevice9::Clear(...) 32797: onPreClearDX 32797: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32797: beginCapture 32798: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32798: SetViewport: 0,0 800x600 0118221 32798: SetViewport: 0,0 800x600 0118221 32798: onPrePresentDX 32799: Presenting Render Target: 0C6D6940 32799: endCapture 2 to GL_BACK 32799: sending new frame notification 32799: Present(0000000032800,00000000: GL: rendering stereo frame ,00000000,00000000) = 0 32800: GL: render 0 to GL_BACK 32801: onPostPresentDX 32804: GLSWAP 32804: SetViewport: 0,0 800x600 0118221 32805: SetViewport: 0,0 800x600 0118221 32805: IDirect3DDevice9::Clear(...) 32805: onPreClearDX 32805: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32806: beginCapture 32806: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32806: SetViewport: 0,0 800x600 0118221 32807: SetViewport: 0,0 800x600 0118221 32807: onPrePresentDX 32807: Presenting Render Target: 0C6D6940 32807: endCapture 0 to GL_BACK 32808: sending new frame notification 32808: Present(0000000032808,: GL: rendering stereo frame 00000000,00000000,00000000) = 032809 : GL: render 1 to GL_BACK 32809: onPostPresentDX 32812: GLSWAP 32813: SetViewport: 0,0 800x600 0118221 32813: SetViewport: 0,0 800x600 0118221 32813: IDirect3DDevice9::Clear(...) 32813: onPreClearDX 32814: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32814: beginCapture 32814: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32814: SetViewport: 0,0 800x600 0118221 32815: SetViewport: 0,0 800x600 0118221 32815: onPrePresentDX 32815: Presenting Render Target: 0C6D6940 32816: endCapture 1 to GL_BACK 32816: sending new frame notification 32816: Present(0000000032816,00000000,00000000,00000000: GL: rendering stereo frame ) = 0 32817: GL: render 2 to GL_BACK 32817: onPostPresentDX 32820: GLSWAP 32821: SetViewport: 0,0 800x600 0118221 32821: SetViewport: 0,0 800x600 0118221 32822: IDirect3DDevice9::Clear(...) 32822: onPreClearDX 32822: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32823: beginCapture 32824: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32824: SetViewport: 0,0 800x600 0118221 32824: SetViewport: 0,0 800x600 0118221 32825: onPrePresentDX 32825: Presenting Render Target: 0C6D6940 32826: endCapture 2 to GL_BACK 32826: sending new frame notification 32827: Present(00000000,3282700000000,00000000,00000000: GL: rendering stereo frame 32828: GL: render 0 to GL_BACK ) = 0 32828: onPostPresentDX 32829: GLSWAP 32829: SetViewport: 0,0 800x600 0118221 32830: SetViewport: 0,0 800x600 0118221 32830: IDirect3DDevice9::Clear(...) 32831: onPreClearDX 32831: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32832: beginCapture 32832: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32833: SetViewport: 0,0 800x600 0118221 32833: SetViewport: 0,0 800x600 0118221 32833: onPrePresentDX 32834: Presenting Render Target: 0C6D6940 32834: endCapture 0 to GL_BACK 32834: sending new frame notification 32834: Present(0000000032835,00000000: GL: rendering stereo frame ,00000000,00000000) = 0 32835: GL: render 1 to GL_BACK 32836: onPostPresentDX 32837: GLSWAP 32838: SetViewport: 0,0 800x600 0118221 32838: SetViewport: 0,0 800x600 0118221 32838: IDirect3DDevice9::Clear(...) 32839: onPreClearDX 32839: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32839: beginCapture 32839: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32840: SetViewport: 0,0 800x600 0118221 32840: SetViewport: 0,0 800x600 0118221 32840: onPrePresentDX 32840: Presenting Render Target: 0C6D6940 32841: endCapture 1 to GL_BACK 32841: sending new frame notification 32841: Present(0000000032841,00000000,00000000,00000000: GL: rendering stereo frame ) = 0 32842: GL: render 2 to GL_BACK 32843: onPostPresentDX 32845: GLSWAP 32846: SetViewport: 0,0 800x600 0118221 32846: SetViewport: 0,0 800x600 0118221 32846: IDirect3DDevice9::Clear(...) 32847: onPreClearDX 32847: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32847: beginCapture 32847: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32848: SetViewport: 0,0 800x600 0118221 32848: SetViewport: 0,0 800x600 0118221 32848: onPrePresentDX 32849: Presenting Render Target: 0C6D6940 32849: endCapture 2 to GL_BACK 32849: sending new frame notification 32850: Present(0000000032850,00000000,: GL: rendering stereo frame 00000000,0000000032850) = : GL: render 0 to GL_BACK 0 32851: onPostPresentDX 32854: GLSWAP 32854: SetViewport: 0,0 800x600 0118221 32854: SetViewport: 0,0 800x600 0118221 32855: IDirect3DDevice9::Clear(...) 32855: onPreClearDX 32855: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32855: beginCapture 32856: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32856: SetViewport: 0,0 800x600 0118221 32856: SetViewport: 0,0 800x600 0118221 32857: onPrePresentDX 32857: Presenting Render Target: 0C6D6940 32857: endCapture 0 to GL_BACK 32857: sending new frame notification 32858: Present(0000000032858,: GL: rendering stereo frame 00000000,00000000,00000000) = 032858: GL: render 1 to GL_BACK 32859: onPostPresentDX 32862: GLSWAP 32862: SetViewport: 0,0 800x600 0118221 32863: SetViewport: 0,0 800x600 0118221 32863: IDirect3DDevice9::Clear(...) 32863: onPreClearDX 32863: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32864: beginCapture 32864: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32864: SetViewport: 0,0 800x600 0118221 32865: SetViewport: 0,0 800x600 0118221 32865: onPrePresentDX 32865: Presenting Render Target: 0C6D6940 32866: endCapture 1 to GL_BACK 32866: sending new frame notification 32866: Present(0000000032866,00000000,00000000,00000000: GL: rendering stereo frame ) = 032866 : GL: render 2 to GL_BACK 32867: onPostPresentDX 32870: GLSWAP 32871: SetViewport: 0,0 800x600 0118221 32871: SetViewport: 0,0 800x600 0118221 32872: IDirect3DDevice9::Clear(...) 32872: onPreClearDX 32872: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32872: beginCapture 32873: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32873: SetViewport: 0,0 800x600 0118221 32873: SetViewport: 0,0 800x600 0118221 32874: onPrePresentDX 32874: Presenting Render Target: 0C6D6940 32874: endCapture 2 to GL_BACK 32874: sending new frame notification 32875: Present(0000000032875,: GL: rendering stereo frame 00000000,3287500000000: GL: render 0 to GL_BACK ,00000000) = 0 32876: onPostPresentDX 32879: GLSWAP 32879: SetViewport: 0,0 800x600 0118221 32880: SetViewport: 0,0 800x600 0118221 32880: IDirect3DDevice9::Clear(...) 32880: onPreClearDX 32880: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32881: beginCapture 32881: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32881: SetViewport: 0,0 800x600 0118221 32881: SetViewport: 0,0 800x600 0118221 32882: onPrePresentDX 32882: Presenting Render Target: 0C6D6940 32882: endCapture 0 to GL_BACK 32882: sending new frame notification 32883: Present(00000000,00000000,00000000,0000000032883) = : GL: rendering stereo frame 0 32883: GL: render 1 to GL_BACK 32884: onPostPresentDX 32887: GLSWAP 32887: SetViewport: 0,0 800x600 0118221 32888: SetViewport: 0,0 800x600 0118221 32888: IDirect3DDevice9::Clear(...) 32888: onPreClearDX 32888: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32889: beginCapture 32889: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32889: SetViewport: 0,0 800x600 0118221 32889: SetViewport: 0,0 800x600 0118221 32890: onPrePresentDX 32890: Presenting Render Target: 0C6D6940 32890: endCapture 1 to GL_BACK 32891: sending new frame notification 32891: Present(0000000032891,00000000,: GL: rendering stereo frame 00000000,0000000032892: GL: render 2 to GL_BACK ) = 0 32892: onPostPresentDX 32895: GLSWAP 32896: SetViewport: 0,0 800x600 0118221 32896: SetViewport: 0,0 800x600 0118221 32897: IDirect3DDevice9::Clear(...) 32897: onPreClearDX 32898: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32898: beginCapture 32899: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32899: SetViewport: 0,0 800x600 0118221 32900: SetViewport: 0,0 800x600 0118221 32900: onPrePresentDX 32900: Presenting Render Target: 0C6D6940 32901: endCapture 2 to GL_BACK 32902: sending new frame notification 32902: Present(00000000,00000000,3290200000000,00000000: GL: rendering stereo frame ) = 32903: GL: render 0 to GL_BACK 0 32904: onPostPresentDX 32904: GLSWAP 32904: SetViewport: 0,0 800x600 0118221 32905: SetViewport: 0,0 800x600 0118221 32905: IDirect3DDevice9::Clear(...) 32905: onPreClearDX 32906: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32907: beginCapture 32907: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32907: SetViewport: 0,0 800x600 0118221 32908: SetViewport: 0,0 800x600 0118221 32908: onPrePresentDX 32909: Presenting Render Target: 0C6D6940 32909: endCapture 0 to GL_BACK 32909: sending new frame notification 32909: Present(00000000,00000000,3291000000000,00000000: GL: rendering stereo frame ) = 0 32910: GL: render 1 to GL_BACK 32911: onPostPresentDX 32912: GLSWAP 32913: SetViewport: 0,0 800x600 0118221 32913: SetViewport: 0,0 800x600 0118221 32913: IDirect3DDevice9::Clear(...) 32913: onPreClearDX 32913: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32914: beginCapture 32914: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32914: SetViewport: 0,0 800x600 0118221 32915: SetViewport: 0,0 800x600 0118221 32915: onPrePresentDX 32915: Presenting Render Target: 0C6D6940 32916: endCapture 1 to GL_BACK 32916: sending new frame notification 32916: Present(0000000032916,00000000,: GL: rendering stereo frame 0000000032917,00000000: GL: render 2 to GL_BACK ) = 0 32917: onPostPresentDX 32920: GLSWAP 32921: SetViewport: 0,0 800x600 0118221 32921: SetViewport: 0,0 800x600 0118221 32921: IDirect3DDevice9::Clear(...) 32922: onPreClearDX 32922: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32922: beginCapture 32922: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32923: SetViewport: 0,0 800x600 0118221 32923: SetViewport: 0,0 800x600 0118221 32923: onPrePresentDX 32924: Presenting Render Target: 0C6D6940 32924: endCapture 2 to GL_BACK 32924: sending new frame notification 32924: Present(0000000032925,: GL: rendering stereo frame 00000000,00000000,0000000032925) = : GL: render 0 to GL_BACK 0 32926: onPostPresentDX 32929: GLSWAP 32929: SetViewport: 0,0 800x600 0118221 32930: SetViewport: 0,0 800x600 0118221 32930: IDirect3DDevice9::Clear(...) 32930: onPreClearDX 32930: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32931: beginCapture 32931: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32931: SetViewport: 0,0 800x600 0118221 32932: SetViewport: 0,0 800x600 0118221 32932: onPrePresentDX 32932: Presenting Render Target: 0C6D6940 32933: endCapture 0 to GL_BACK 32933: sending new frame notification 32933: Present(0000000032933,: GL: rendering stereo frame 00000000,00000000,3293400000000: GL: render 1 to GL_BACK ) = 0 32935: onPostPresentDX 32937: GLSWAP 32938: SetViewport: 0,0 800x600 0118221 32938: SetViewport: 0,0 800x600 0118221 32938: IDirect3DDevice9::Clear(...) 32938: onPreClearDX 32939: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32939: beginCapture 32939: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32939: SetViewport: 0,0 800x600 0118221 32940: SetViewport: 0,0 800x600 0118221 32940: onPrePresentDX 32940: Presenting Render Target: 0C6D6940 32941: endCapture 1 to GL_BACK 32941: sending new frame notification 32941: Present(0000000032941,00000000,00000000,00000000: GL: rendering stereo frame 32942: GL: render 2 to GL_BACK ) = 0 32942: onPostPresentDX 32945: GLSWAP 32946: SetViewport: 0,0 800x600 0118221 32946: SetViewport: 0,0 800x600 0118221 32946: IDirect3DDevice9::Clear(...) 32947: onPreClearDX 32947: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32947: beginCapture 32947: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32948: SetViewport: 0,0 800x600 0118221 32948: SetViewport: 0,0 800x600 0118221 32948: onPrePresentDX 32949: Presenting Render Target: 0C6D6940 32950: endCapture 2 to GL_BACK 32950: sending new frame notification 32950: Present(00000000,00000000,00000000,0000000032950) = : GL: rendering stereo frame 32951: GL: render 0 to GL_BACK 0 32951: onPostPresentDX 32954: GLSWAP 32954: SetViewport: 0,0 800x600 0118221 32955: SetViewport: 0,0 800x600 0118221 32955: IDirect3DDevice9::Clear(...) 32956: onPreClearDX 32956: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32957: beginCapture 32957: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32958: SetViewport: 0,0 800x600 0118221 32958: SetViewport: 0,0 800x600 0118221 32958: onPrePresentDX 32959: Presenting Render Target: 0C6D6940 32960: endCapture 0 to GL_BACK 32960: sending new frame notification 32960: Present(00000000,00000000,00000000,0000000032961) = : GL: rendering stereo frame 32962: 0GL: render 1 to GL_BACK 32962: onPostPresentDX 32963: GLSWAP 32963: SetViewport: 0,0 800x600 0118221 32963: SetViewport: 0,0 800x600 0118221 32964: IDirect3DDevice9::Clear(...) 32964: onPreClearDX 32964: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32965: beginCapture 32965: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32965: SetViewport: 0,0 800x600 0118221 32966: SetViewport: 0,0 800x600 0118221 32966: onPrePresentDX 32966: Presenting Render Target: 0C6D6940 32967: endCapture 1 to GL_BACK 32967: sending new frame notification 32967: Present(00000000,00000000,00000000,00000000) = 0 32967: GL: rendering stereo frame 32968: onPostPresentDX 32969: GL: render 2 to GL_BACK 32971: GLSWAP 32971: SetViewport: 0,0 800x600 0118221 32971: SetViewport: 0,0 800x600 0118221 32971: IDirect3DDevice9::Clear(...) 32972: onPreClearDX 32972: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32972: beginCapture 32972: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32973: SetViewport: 0,0 800x600 0118221 32973: SetViewport: 0,0 800x600 0118221 32974: onPrePresentDX 32974: Presenting Render Target: 0C6D6940 32974: endCapture 2 to GL_BACK 32975: sending new frame notification 32975: Present(00000000,00000000,00000000,00000000) = 0 32975: GL: rendering stereo frame 32976: onPostPresentDX 32976: GL: render 0 to GL_BACK 32979: GLSWAP 32979: SetViewport: 0,0 800x600 0118221 32980: SetViewport: 0,0 800x600 0118221 32980: IDirect3DDevice9::Clear(...) 32980: onPreClearDX 32980: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32981: beginCapture 32981: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 32981: SetViewport: 0,0 800x600 0118221 32981: SetViewport: 0,0 800x600 0118221 32982: onPrePresentDX 32982: Presenting Render Target: 0C6D6940 32982: endCapture 0 to GL_BACK 32982: sending new frame notification 32983: Present(00000000,0000000032983,: 00000000GL: rendering stereo frame ,0000000032983) = : GL: render 1 to GL_BACK 0 32984: onPostPresentDX 32987: GLSWAP 32987: SetViewport: 0,0 800x600 0118221 32988: SetViewport: 0,0 800x600 0118221 32988: IDirect3DDevice9::Clear(...) 32988: onPreClearDX 32989: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32989: beginCapture 32989: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 32989: SetViewport: 0,0 800x600 0118221 32990: SetViewport: 0,0 800x600 0118221 32990: onPrePresentDX 32990: Presenting Render Target: 0C6D6940 32991: endCapture 1 to GL_BACK 32991: sending new frame notification 32991: Present(00000000,00000000,00000000,00000000) = 0 32992: GL: rendering stereo frame 32992: onPostPresentDX 32993: GL: render 2 to GL_BACK 32995: GLSWAP 32996: SetViewport: 0,0 800x600 0118221 32996: SetViewport: 0,0 800x600 0118221 32997: IDirect3DDevice9::Clear(...) 32997: onPreClearDX 32997: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 32998: beginCapture 32998: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 32998: SetViewport: 0,0 800x600 0118221 32998: SetViewport: 0,0 800x600 0118221 32999: onPrePresentDX 32999: Presenting Render Target: 0C6D6940 32999: endCapture 2 to GL_BACK 33000: sending new frame notification 33000: Present(00000000,00000000,00000000,00000000) = 0 33000: GL: rendering stereo frame 33001: onPostPresentDX 33001: GL: render 0 to GL_BACK 33004: GLSWAP 33004: SetViewport: 0,0 800x600 0118221 33005: SetViewport: 0,0 800x600 0118221 33005: IDirect3DDevice9::Clear(...) 33005: onPreClearDX 33005: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33006: beginCapture 33006: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33006: SetViewport: 0,0 800x600 0118221 33007: SetViewport: 0,0 800x600 0118221 33007: onPrePresentDX 33007: Presenting Render Target: 0C6D6940 33008: endCapture 0 to GL_BACK 33008: sending new frame notification 33008: Present(00000000,00000000,00000000,00000000) = 0 33008: GL: rendering stereo frame 33009: onPostPresentDX 33009: GL: render 1 to GL_BACK 33012: GLSWAP 33013: SetViewport: 0,0 800x600 0118221 33013: SetViewport: 0,0 800x600 0118221 33013: IDirect3DDevice9::Clear(...) 33013: onPreClearDX 33013: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33014: beginCapture 33014: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33014: SetViewport: 0,0 800x600 0118221 33015: SetViewport: 0,0 800x600 0118221 33015: onPrePresentDX 33015: Presenting Render Target: 0C6D6940 33016: endCapture 1 to GL_BACK 33016: sending new frame notification 33016: Present(00000000,00000000,00000000,0000000033016) = : GL: rendering stereo frame 0 33017: GL: render 2 to GL_BACK 33017: onPostPresentDX 33020: GLSWAP 33021: SetViewport: 0,0 800x600 0118221 33021: SetViewport: 0,0 800x600 0118221 33022: IDirect3DDevice9::Clear(...) 33022: onPreClearDX 33022: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33022: beginCapture 33023: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33023: SetViewport: 0,0 800x600 0118221 33023: SetViewport: 0,0 800x600 0118221 33024: onPrePresentDX 33024: Presenting Render Target: 0C6D6940 33024: endCapture 2 to GL_BACK 33024: sending new frame notification 33025: Present(00000000,00000000,00000000,0000000033025) = : GL: rendering stereo frame 0 33025: GL: render 0 to GL_BACK 33026: onPostPresentDX 33029: GLSWAP 33029: SetViewport: 0,0 800x600 0118221 33030: SetViewport: 0,0 800x600 0118221 33030: IDirect3DDevice9::Clear(...) 33030: onPreClearDX 33030: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33031: beginCapture 33031: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33031: SetViewport: 0,0 800x600 0118221 33031: SetViewport: 0,0 800x600 0118221 33032: onPrePresentDX 33032: Presenting Render Target: 0C6D6940 33032: endCapture 0 to GL_BACK 33033: sending new frame notification 33033: Present(00000000,00000000,00000000,00000000) = 0 33033: GL: rendering stereo frame 33034: onPostPresentDX 33034: GL: render 1 to GL_BACK 33037: GLSWAP 33038: SetViewport: 0,0 800x600 0118221 33038: SetViewport: 0,0 800x600 0118221 33038: IDirect3DDevice9::Clear(...) 33039: onPreClearDX 33039: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33039: beginCapture 33039: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33040: SetViewport: 0,0 800x600 0118221 33040: SetViewport: 0,0 800x600 0118221 33040: onPrePresentDX 33040: Presenting Render Target: 0C6D6940 33041: endCapture 1 to GL_BACK 33041: sending new frame notification 33041: Present(00000000,00000000,00000000,0000000033041) = : GL: rendering stereo frame 0 33042: GL: render 2 to GL_BACK 33043: onPostPresentDX 33045: GLSWAP 33046: SetViewport: 0,0 800x600 0118221 33046: SetViewport: 0,0 800x600 0118221 33047: IDirect3DDevice9::Clear(...) 33047: onPreClearDX 33047: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33048: beginCapture 33048: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33049: SetViewport: 0,0 800x600 0118221 33049: SetViewport: 0,0 800x600 0118221 33050: onPrePresentDX 33050: Presenting Render Target: 0C6D6940 33051: endCapture 2 to GL_BACK 33051: sending new frame notification 33052: Present(00000000,00000000,00000000,00000000) = 0 33052: GL: rendering stereo frame 33053: onPostPresentDX 33053: GL: render 0 to GL_BACK 33054: GLSWAP 33055: SetViewport: 0,0 800x600 0118221 33055: SetViewport: 0,0 800x600 0118221 33055: IDirect3DDevice9::Clear(...) 33055: onPreClearDX 33056: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33056: beginCapture 33056: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33056: SetViewport: 0,0 800x600 0118221 33057: SetViewport: 0,0 800x600 0118221 33057: onPrePresentDX 33057: Presenting Render Target: 0C6D6940 33058: endCapture 0 to GL_BACK 33058: sending new frame notification 33058: Present(00000000,00000000,3305800000000,00000000: GL: rendering stereo frame ) = 0 33059: GL: render 1 to GL_BACK 33059: onPostPresentDX 33062: GLSWAP 33062: SetViewport: 0,0 800x600 0118221 33063: SetViewport: 0,0 800x600 0118221 33063: IDirect3DDevice9::Clear(...) 33063: onPreClearDX 33063: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33064: beginCapture 33064: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33064: SetViewport: 0,0 800x600 0118221 33065: SetViewport: 0,0 800x600 0118221 33065: onPrePresentDX 33065: Presenting Render Target: 0C6D6940 33065: endCapture 1 to GL_BACK 33066: sending new frame notification 33066: Present(00000000,00000000,00000000,00000000) = 033066 : GL: rendering stereo frame 33067: onPostPresentDX 33067: GL: render 2 to GL_BACK 33070: GLSWAP 33071: SetViewport: 0,0 800x600 0118221 33071: SetViewport: 0,0 800x600 0118221 33071: IDirect3DDevice9::Clear(...) 33072: onPreClearDX 33072: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33072: beginCapture 33072: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33073: SetViewport: 0,0 800x600 0118221 33073: SetViewport: 0,0 800x600 0118221 33073: onPrePresentDX 33074: Presenting Render Target: 0C6D6940 33074: endCapture 2 to GL_BACK 33074: sending new frame notification 33074: Present(00000000,00000000,00000000,00000000) = 0 33075: GL: rendering stereo frame 33076: onPostPresentDX 33076: GL: render 0 to GL_BACK 33079: GLSWAP 33079: SetViewport: 0,0 800x600 0118221 33080: SetViewport: 0,0 800x600 0118221 33080: IDirect3DDevice9::Clear(...) 33080: onPreClearDX 33081: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33082: beginCapture 33082: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33082: SetViewport: 0,0 800x600 0118221 33083: SetViewport: 0,0 800x600 0118221 33083: onPrePresentDX 33084: Presenting Render Target: 0C6D6940 33084: endCapture 0 to GL_BACK 33085: sending new frame notification 33085: Present(00000000,00000000,00000000,00000000) = 0 33086: GL: rendering stereo frame 33086: onPostPresentDX 33087: GL: render 1 to GL_BACK 33088: GLSWAP 33088: SetViewport: 0,0 800x600 0118221 33089: SetViewport: 0,0 800x600 0118221 33089: IDirect3DDevice9::Clear(...) 33089: onPreClearDX 33090: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33090: beginCapture 33091: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33091: SetViewport: 0,0 800x600 0118221 33092: SetViewport: 0,0 800x600 0118221 33092: onPrePresentDX 33092: Presenting Render Target: 0C6D6940 33093: endCapture 1 to GL_BACK 33093: sending new frame notification 33093: Present(00000000,00000000,00000000,0000000033093) = : GL: rendering stereo frame 0 33094: GL: render 2 to GL_BACK 33095: onPostPresentDX 33095: GLSWAP 33096: SetViewport: 0,0 800x600 0118221 33096: SetViewport: 0,0 800x600 0118221 33097: IDirect3DDevice9::Clear(...) 33097: onPreClearDX 33097: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33098: beginCapture 33098: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33098: SetViewport: 0,0 800x600 0118221 33099: SetViewport: 0,0 800x600 0118221 33099: onPrePresentDX 33099: Presenting Render Target: 0C6D6940 33100: endCapture 2 to GL_BACK 33100: sending new frame notification 33100: Present(00000000,00000000,00000000,0000000033100) = : GL: rendering stereo frame 0 33101: GL: render 0 to GL_BACK 33102: onPostPresentDX 33104: GLSWAP 33104: SetViewport: 0,0 800x600 0118221 33105: SetViewport: 0,0 800x600 0118221 33105: IDirect3DDevice9::Clear(...) 33105: onPreClearDX 33105: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33106: beginCapture 33106: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33106: SetViewport: 0,0 800x600 0118221 33106: SetViewport: 0,0 800x600 0118221 33107: onPrePresentDX 33107: Presenting Render Target: 0C6D6940 33107: endCapture 0 to GL_BACK 33108: sending new frame notification 33108: Present(00000000,00000000,00000000,00000000) = 0 33108: GL: rendering stereo frame 33109: onPostPresentDX 33109: GL: render 1 to GL_BACK 33112: GLSWAP 33113: SetViewport: 0,0 800x600 0118221 33113: SetViewport: 0,0 800x600 0118221 33113: IDirect3DDevice9::Clear(...) 33113: onPreClearDX 33114: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33114: beginCapture 33114: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33115: SetViewport: 0,0 800x600 0118221 33115: SetViewport: 0,0 800x600 0118221 33115: onPrePresentDX 33115: Presenting Render Target: 0C6D6940 33116: endCapture 1 to GL_BACK 33116: sending new frame notification 33116: Present(00000000,00000000,00000000,00000000) = 033116 : GL: rendering stereo frame 33117: onPostPresentDX 33118: GL: render 2 to GL_BACK 33120: GLSWAP 33121: SetViewport: 0,0 800x600 0118221 33121: SetViewport: 0,0 800x600 0118221 33121: IDirect3DDevice9::Clear(...) 33122: onPreClearDX 33122: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33122: beginCapture 33122: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33123: SetViewport: 0,0 800x600 0118221 33123: SetViewport: 0,0 800x600 0118221 33123: onPrePresentDX 33124: Presenting Render Target: 0C6D6940 33124: endCapture 2 to GL_BACK 33124: sending new frame notification 33124: Present(00000000,00000000,00000000,0000000033125) = : GL: rendering stereo frame 0 33125: GL: render 0 to GL_BACK 33126: onPostPresentDX 33129: GLSWAP 33129: SetViewport: 0,0 800x600 0118221 33130: SetViewport: 0,0 800x600 0118221 33130: IDirect3DDevice9::Clear(...) 33130: onPreClearDX 33130: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33131: beginCapture 33131: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33131: SetViewport: 0,0 800x600 0118221 33131: SetViewport: 0,0 800x600 0118221 33132: onPrePresentDX 33132: Presenting Render Target: 0C6D6940 33132: endCapture 0 to GL_BACK 33133: sending new frame notification 33133: Present(00000000,0000000033133,: 00000000GL: rendering stereo frame ,00000000) = 033134: GL: render 1 to GL_BACK 33134: onPostPresentDX 33137: GLSWAP 33138: SetViewport: 0,0 800x600 0118221 33138: SetViewport: 0,0 800x600 0118221 33138: IDirect3DDevice9::Clear(...) 33138: onPreClearDX 33139: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33139: beginCapture 33139: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33139: SetViewport: 0,0 800x600 0118221 33140: SetViewport: 0,0 800x600 0118221 33140: onPrePresentDX 33140: Presenting Render Target: 0C6D6940 33141: endCapture 1 to GL_BACK 33141: sending new frame notification 33141: Present(00000000,0000000033141,00000000,00000000: GL: rendering stereo frame ) = 0 33142: GL: render 2 to GL_BACK 33143: onPostPresentDX 33145: GLSWAP 33146: SetViewport: 0,0 800x600 0118221 33146: SetViewport: 0,0 800x600 0118221 33147: IDirect3DDevice9::Clear(...) 33147: onPreClearDX 33147: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33148: beginCapture 33149: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33149: SetViewport: 0,0 800x600 0118221 33149: SetViewport: 0,0 800x600 0118221 33150: onPrePresentDX 33150: Presenting Render Target: 0C6D6940 33150: endCapture 2 to GL_BACK 33150: sending new frame notification 33151: Present(00000000,0000000033151,: GL: rendering stereo frame 0000000033151: GL: render 0 to GL_BACK ,00000000) = 0 33152: onPostPresentDX 33154: GLSWAP 33154: SetViewport: 0,0 800x600 0118221 33155: SetViewport: 0,0 800x600 0118221 33155: IDirect3DDevice9::Clear(...) 33155: onPreClearDX 33156: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33157: beginCapture 33157: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33157: SetViewport: 0,0 800x600 0118221 33158: SetViewport: 0,0 800x600 0118221 33158: onPrePresentDX 33159: Presenting Render Target: 0C6D6940 33159: endCapture 0 to GL_BACK 33159: sending new frame notification 33159: Present(00000000,00000000,3316000000000,00000000: GL: rendering stereo frame 33160: GL: render 1 to GL_BACK ) = 0 33161: onPostPresentDX 33162: GLSWAP 33163: SetViewport: 0,0 800x600 0118221 33163: SetViewport: 0,0 800x600 0118221 33163: IDirect3DDevice9::Clear(...) 33164: onPreClearDX 33164: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33164: beginCapture 33164: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33165: SetViewport: 0,0 800x600 0118221 33165: SetViewport: 0,0 800x600 0118221 33165: onPrePresentDX 33165: Presenting Render Target: 0C6D6940 33166: endCapture 1 to GL_BACK 33166: sending new frame notification 33166: Present(0000000033166,00000000,: GL: rendering stereo frame 0000000033167: GL: render 2 to GL_BACK ,00000000) = 0 33167: onPostPresentDX 33170: GLSWAP 33171: SetViewport: 0,0 800x600 0118221 33171: SetViewport: 0,0 800x600 0118221 33171: IDirect3DDevice9::Clear(...) 33172: onPreClearDX 33172: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33172: beginCapture 33172: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33173: SetViewport: 0,0 800x600 0118221 33173: SetViewport: 0,0 800x600 0118221 33173: onPrePresentDX 33174: Presenting Render Target: 0C6D6940 33174: endCapture 2 to GL_BACK 33174: sending new frame notification 33174: Present(00000000,00000000,3317500000000,00000000) = : GL: rendering stereo frame 33175: GL: render 0 to GL_BACK 0 33176: onPostPresentDX 33179: GLSWAP 33179: SetViewport: 0,0 800x600 0118221 33180: SetViewport: 0,0 800x600 0118221 33180: IDirect3DDevice9::Clear(...) 33180: onPreClearDX 33181: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33182: beginCapture 33182: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33182: SetViewport: 0,0 800x600 0118221 33183: SetViewport: 0,0 800x600 0118221 33183: onPrePresentDX 33183: Presenting Render Target: 0C6D6940 33184: endCapture 0 to GL_BACK 33184: sending new frame notification 33184: Present(00000000,00000000,00000000,0000000033185) = : GL: rendering stereo frame 33185: GL: render 1 to GL_BACK 0 33186: onPostPresentDX 33187: GLSWAP 33188: SetViewport: 0,0 800x600 0118221 33188: SetViewport: 0,0 800x600 0118221 33188: IDirect3DDevice9::Clear(...) 33189: onPreClearDX 33189: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33189: beginCapture 33190: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33190: SetViewport: 0,0 800x600 0118221 33190: SetViewport: 0,0 800x600 0118221 33191: onPrePresentDX 33191: Presenting Render Target: 0C6D6940 33191: endCapture 1 to GL_BACK 33192: sending new frame notification 33192: Present(00000000,00000000,3319200000000,00000000: GL: rendering stereo frame ) = 0 33193: GL: render 2 to GL_BACK 33193: onPostPresentDX 33195: GLSWAP 33196: SetViewport: 0,0 800x600 0118221 33196: SetViewport: 0,0 800x600 0118221 33197: IDirect3DDevice9::Clear(...) 33197: onPreClearDX 33197: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33198: beginCapture 33198: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33198: SetViewport: 0,0 800x600 0118221 33199: SetViewport: 0,0 800x600 0118221 33199: onPrePresentDX 33199: Presenting Render Target: 0C6D6940 33200: endCapture 2 to GL_BACK 33200: sending new frame notification 33200: Present(00000000,0000000033200,: 00000000GL: rendering stereo frame ,00000000) = 33201: GL: render 0 to GL_BACK 0 33201: onPostPresentDX 33204: GLSWAP 33204: SetViewport: 0,0 800x600 0118221 33205: SetViewport: 0,0 800x600 0118221 33205: IDirect3DDevice9::Clear(...) 33205: onPreClearDX 33205: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33206: beginCapture 33206: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33206: SetViewport: 0,0 800x600 0118221 33207: SetViewport: 0,0 800x600 0118221 33207: onPrePresentDX 33207: Presenting Render Target: 0C6D6940 33208: endCapture 0 to GL_BACK 33208: sending new frame notification 33208: Present(00000000,00000000,00000000,0000000033208) = : 0GL: rendering stereo frame 33209: GL: render 1 to GL_BACK 33210: onPostPresentDX 33212: GLSWAP 33213: SetViewport: 0,0 800x600 0118221 33213: SetViewport: 0,0 800x600 0118221 33213: IDirect3DDevice9::Clear(...) 33214: onPreClearDX 33214: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33214: beginCapture 33214: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33215: SetViewport: 0,0 800x600 0118221 33215: SetViewport: 0,0 800x600 0118221 33215: onPrePresentDX 33215: Presenting Render Target: 0C6D6940 33216: endCapture 1 to GL_BACK 33216: sending new frame notification 33216: Present(00000000,00000000,3321700000000,00000000: GL: rendering stereo frame ) = 033217: GL: render 2 to GL_BACK 33218: onPostPresentDX 33220: GLSWAP 33221: SetViewport: 0,0 800x600 0118221 33221: SetViewport: 0,0 800x600 0118221 33222: IDirect3DDevice9::Clear(...) 33222: onPreClearDX 33222: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33222: beginCapture 33223: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33223: SetViewport: 0,0 800x600 0118221 33223: SetViewport: 0,0 800x600 0118221 33223: onPrePresentDX 33224: Presenting Render Target: 0C6D6940 33224: endCapture 2 to GL_BACK 33224: sending new frame notification 33224: Present(00000000,00000000,00000000,00000000) = 332250: GL: rendering stereo frame 33225: GL: render 0 to GL_BACK 33226: onPostPresentDX 33229: GLSWAP 33229: SetViewport: 0,0 800x600 0118221 33230: SetViewport: 0,0 800x600 0118221 33230: IDirect3DDevice9::Clear(...) 33230: onPreClearDX 33230: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33231: beginCapture 33231: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33231: SetViewport: 0,0 800x600 0118221 33231: SetViewport: 0,0 800x600 0118221 33232: onPrePresentDX 33232: Presenting Render Target: 0C6D6940 33232: endCapture 0 to GL_BACK 33232: sending new frame notification 33233: Present(0000000033233,: 00000000GL: rendering stereo frame ,0000000033233: GL: render 1 to GL_BACK ,00000000) = 0 33234: onPostPresentDX 33237: GLSWAP 33238: SetViewport: 0,0 800x600 0118221 33238: SetViewport: 0,0 800x600 0118221 33238: IDirect3DDevice9::Clear(...) 33238: onPreClearDX 33239: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33239: beginCapture 33239: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33239: SetViewport: 0,0 800x600 0118221 33240: SetViewport: 0,0 800x600 0118221 33240: onPrePresentDX 33240: Presenting Render Target: 0C6D6940 33241: endCapture 1 to GL_BACK 33241: sending new frame notification 33241: Present(00000000,00000000,00000000,0000000033241) = : GL: rendering stereo frame 0 33242: GL: render 2 to GL_BACK 33242: onPostPresentDX 33245: GLSWAP 33246: SetViewport: 0,0 800x600 0118221 33246: SetViewport: 0,0 800x600 0118221 33247: IDirect3DDevice9::Clear(...) 33247: onPreClearDX 33247: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33248: beginCapture 33248: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33248: SetViewport: 0,0 800x600 0118221 33249: SetViewport: 0,0 800x600 0118221 33249: onPrePresentDX 33249: Presenting Render Target: 0C6D6940 33249: endCapture 2 to GL_BACK 33250: sending new frame notification 33250: Present(0000000033250,00000000,: GL: rendering stereo frame 0000000033251: GL: render 0 to GL_BACK ,00000000) = 0 33251: onPostPresentDX 33254: GLSWAP 33254: SetViewport: 0,0 800x600 0118221 33255: SetViewport: 0,0 800x600 0118221 33255: IDirect3DDevice9::Clear(...) 33256: onPreClearDX 33256: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33257: beginCapture 33257: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33258: SetViewport: 0,0 800x600 0118221 33258: SetViewport: 0,0 800x600 0118221 33258: onPrePresentDX 33259: Presenting Render Target: 0C6D6940 33260: endCapture 0 to GL_BACK 33260: sending new frame notification 33260: Present(00000000,0000000033260,: GL: rendering stereo frame 00000000,00000000) = 0 33261: GL: render 1 to GL_BACK 33262: onPostPresentDX 33262: GLSWAP 33263: SetViewport: 0,0 800x600 0118221 33263: SetViewport: 0,0 800x600 0118221 33263: IDirect3DDevice9::Clear(...) 33264: onPreClearDX 33264: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33264: beginCapture 33264: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33265: SetViewport: 0,0 800x600 0118221 33265: SetViewport: 0,0 800x600 0118221 33265: onPrePresentDX 33266: Presenting Render Target: 0C6D6940 33266: endCapture 1 to GL_BACK 33266: sending new frame notification 33266: Present(00000000,00000000,00000000,00000000) = 0 33267: GL: rendering stereo frame 33267: onPostPresentDX 33268: GL: render 2 to GL_BACK 33271: GLSWAP 33271: SetViewport: 0,0 800x600 0118221 33271: SetViewport: 0,0 800x600 0118221 33271: IDirect3DDevice9::Clear(...) 33272: onPreClearDX 33272: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33272: beginCapture 33272: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33273: SetViewport: 0,0 800x600 0118221 33273: SetViewport: 0,0 800x600 0118221 33273: onPrePresentDX 33273: Presenting Render Target: 0C6D6940 33274: endCapture 2 to GL_BACK 33274: sending new frame notification 33274: Present(00000000,00000000,00000000,00000000) = 0 33275: GL: rendering stereo frame 33275: onPostPresentDX 33276: GL: render 0 to GL_BACK 33279: GLSWAP 33279: SetViewport: 0,0 800x600 0118221 33280: SetViewport: 0,0 800x600 0118221 33280: IDirect3DDevice9::Clear(...) 33281: onPreClearDX 33281: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33282: beginCapture 33282: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33283: SetViewport: 0,0 800x600 0118221 33283: SetViewport: 0,0 800x600 0118221 33283: onPrePresentDX 33284: Presenting Render Target: 0C6D6940 33285: endCapture 0 to GL_BACK 33285: sending new frame notification 33286: Present(00000000,00000000,3328600000000,00000000: GL: rendering stereo frame ) = 0 33286: GL: render 1 to GL_BACK 33287: onPostPresentDX 33288: GLSWAP 33288: SetViewport: 0,0 800x600 0118221 33289: SetViewport: 0,0 800x600 0118221 33290: IDirect3DDevice9::Clear(...) 33290: onPreClearDX 33291: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33292: beginCapture 33292: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33293: SetViewport: 0,0 800x600 0118221 33293: SetViewport: 0,0 800x600 0118221 33294: onPrePresentDX 33294: Presenting Render Target: 0C6D6940 33296: endCapture 1 to GL_BACK 33296: sending new frame notification 33297: Present(00000000,00000000,00000000,00000000) = 0 33297: GL: rendering stereo frame 33299: GL: render 2 to GL_BACK 33299: onPostPresentDX 33300: GLSWAP 33300: SetViewport: 0,0 800x600 0118221 33300: SetViewport: 0,0 800x600 0118221 33301: IDirect3DDevice9::Clear(...) 33301: onPreClearDX 33302: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33302: beginCapture 33302: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33303: SetViewport: 0,0 800x600 0118221 33303: SetViewport: 0,0 800x600 0118221 33304: onPrePresentDX 33304: Presenting Render Target: 0C6D6940 33304: endCapture 2 to GL_BACK 33305: sending new frame notification 33305: Present(00000000,00000000,00000000,0000000033305) = : GL: rendering stereo frame 0 33305: GL: render 0 to GL_BACK 33306: onPostPresentDX 33307: GLSWAP 33307: SetViewport: 0,0 800x600 0118221 33308: SetViewport: 0,0 800x600 0118221 33308: IDirect3DDevice9::Clear(...) 33308: onPreClearDX 33308: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33309: beginCapture 33309: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33309: SetViewport: 0,0 800x600 0118221 33310: SetViewport: 0,0 800x600 0118221 33310: onPrePresentDX 33310: Presenting Render Target: 0C6D6940 33311: endCapture 0 to GL_BACK 33311: sending new frame notification 33311: Present(00000000,00000000,00000000,00000000) = 0 33311: GL: rendering stereo frame 33312: onPostPresentDX 33313: GL: render 1 to GL_BACK 33313: GLSWAP 33314: SetViewport: 0,0 800x600 0118221 33314: SetViewport: 0,0 800x600 0118221 33314: IDirect3DDevice9::Clear(...) 33315: onPreClearDX 33315: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33315: beginCapture 33315: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33316: SetViewport: 0,0 800x600 0118221 33316: SetViewport: 0,0 800x600 0118221 33316: onPrePresentDX 33317: Presenting Render Target: 0C6D6940 33317: endCapture 1 to GL_BACK 33317: sending new frame notification 33318: 33318Present(: 00000000GL: rendering stereo frame ,00000000,00000000,33318: GL: render 2 to GL_BACK 00000000) = 0 33319: onPostPresentDX 33320: GLSWAP 33321: SetViewport: 0,0 800x600 0118221 33321: SetViewport: 0,0 800x600 0118221 33322: IDirect3DDevice9::Clear(...) 33322: onPreClearDX 33322: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33323: beginCapture 33323: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33324: SetViewport: 0,0 800x600 0118221 33324: SetViewport: 0,0 800x600 0118221 33325: onPrePresentDX 33325: Presenting Render Target: 0C6D6940 33325: endCapture 2 to GL_BACK 33326: sending new frame notification 33326: Present(00000000,00000000,00000000,0000000033326) = : GL: rendering stereo frame 0 33327: GL: render 0 to GL_BACK 33327: onPostPresentDX 33329: GLSWAP 33329: SetViewport: 0,0 800x600 0118221 33330: SetViewport: 0,0 800x600 0118221 33330: IDirect3DDevice9::Clear(...) 33330: onPreClearDX 33330: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33331: beginCapture 33331: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33331: SetViewport: 0,0 800x600 0118221 33332: SetViewport: 0,0 800x600 0118221 33332: onPrePresentDX 33332: Presenting Render Target: 0C6D6940 33332: endCapture 0 to GL_BACK 33333: sending new frame notification 33333: Present(00000000,00000000,00000000,0000000033333) = : GL: rendering stereo frame 033334 : GL: render 1 to GL_BACK 33334: onPostPresentDX 33337: GLSWAP 33338: SetViewport: 0,0 800x600 0118221 33338: SetViewport: 0,0 800x600 0118221 33338: IDirect3DDevice9::Clear(...) 33338: onPreClearDX 33339: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33339: beginCapture 33339: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33339: SetViewport: 0,0 800x600 0118221 33340: SetViewport: 0,0 800x600 0118221 33340: onPrePresentDX 33340: Presenting Render Target: 0C6D6940 33341: endCapture 1 to GL_BACK 33341: sending new frame notification 33341: Present(00000000,00000000,00000000,00000000) = 0 33341: GL: rendering stereo frame 33342: onPostPresentDX 33342: GL: render 2 to GL_BACK 33345: GLSWAP 33346: SetViewport: 0,0 800x600 0118221 33346: SetViewport: 0,0 800x600 0118221 33347: IDirect3DDevice9::Clear(...) 33347: onPreClearDX 33347: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33347: beginCapture 33348: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33348: SetViewport: 0,0 800x600 0118221 33348: SetViewport: 0,0 800x600 0118221 33349: onPrePresentDX 33349: Presenting Render Target: 0C6D6940 33349: endCapture 2 to GL_BACK 33349: sending new frame notification 33350: Present(00000000,00000000,00000000,00000000) = 0 33350: GL: rendering stereo frame 33351: onPostPresentDX 33351: GL: render 0 to GL_BACK 33354: GLSWAP 33354: SetViewport: 0,0 800x600 0118221 33355: SetViewport: 0,0 800x600 0118221 33355: IDirect3DDevice9::Clear(...) 33355: onPreClearDX 33356: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33356: beginCapture 33357: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33357: SetViewport: 0,0 800x600 0118221 33358: SetViewport: 0,0 800x600 0118221 33358: onPrePresentDX 33358: Presenting Render Target: 0C6D6940 33359: endCapture 0 to GL_BACK 33359: sending new frame notification 33360: Present(00000000,0000000033360,: GL: rendering stereo frame 33360: GL: render 1 to GL_BACK 00000000,00000000) = 0 33361: onPostPresentDX 33362: GLSWAP 33363: SetViewport: 0,0 800x600 0118221 33363: SetViewport: 0,0 800x600 0118221 33363: IDirect3DDevice9::Clear(...) 33364: onPreClearDX 33364: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33364: beginCapture 33364: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33365: SetViewport: 0,0 800x600 0118221 33365: SetViewport: 0,0 800x600 0118221 33366: onPrePresentDX 33366: Presenting Render Target: 0C6D6940 33366: endCapture 1 to GL_BACK 33366: sending new frame notification 33367: Present(00000000,0000000033367,00000000,00000000: GL: rendering stereo frame 33367: GL: render 2 to GL_BACK ) = 0 33369: onPostPresentDX 33370: GLSWAP 33371: SetViewport: 0,0 800x600 0118221 33371: SetViewport: 0,0 800x600 0118221 33372: IDirect3DDevice9::Clear(...) 33372: onPreClearDX 33372: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33373: beginCapture 33374: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33374: SetViewport: 0,0 800x600 0118221 33374: SetViewport: 0,0 800x600 0118221 33375: onPrePresentDX 33375: Presenting Render Target: 0C6D6940 33375: endCapture 2 to GL_BACK 33376: sending new frame notification 33376: Present(00000000,00000000,3337600000000: GL: rendering stereo frame ,00000000) = 033377: GL: render 0 to GL_BACK 33377: onPostPresentDX 33379: GLSWAP 33379: SetViewport: 0,0 800x600 0118221 33380: SetViewport: 0,0 800x600 0118221 33380: IDirect3DDevice9::Clear(...) 33380: onPreClearDX 33381: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33382: beginCapture 33382: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33382: SetViewport: 0,0 800x600 0118221 33383: SetViewport: 0,0 800x600 0118221 33383: onPrePresentDX 33384: Presenting Render Target: 0C6D6940 33384: endCapture 0 to GL_BACK 33384: sending new frame notification 33385: Present(00000000,00000000,00000000,00000000) = 0 33385: GL: rendering stereo frame 33386: onPostPresentDX 33387: GL: render 1 to GL_BACK 33388: GLSWAP 33388: SetViewport: 0,0 800x600 0118221 33389: SetViewport: 0,0 800x600 0118221 33389: IDirect3DDevice9::Clear(...) 33389: onPreClearDX 33390: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33391: beginCapture 33391: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33391: SetViewport: 0,0 800x600 0118221 33392: SetViewport: 0,0 800x600 0118221 33392: onPrePresentDX 33392: Presenting Render Target: 0C6D6940 33393: endCapture 1 to GL_BACK 33393: sending new frame notification 33393: Present(00000000,00000000,00000000,0000000033394) = : GL: rendering stereo frame 0 33394: GL: render 2 to GL_BACK 33395: onPostPresentDX 33395: GLSWAP 33396: SetViewport: 0,0 800x600 0118221 33396: SetViewport: 0,0 800x600 0118221 33397: IDirect3DDevice9::Clear(...) 33397: onPreClearDX 33397: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33397: beginCapture 33398: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33398: SetViewport: 0,0 800x600 0118221 33398: SetViewport: 0,0 800x600 0118221 33399: onPrePresentDX 33399: Presenting Render Target: 0C6D6940 33399: endCapture 2 to GL_BACK 33400: sending new frame notification 33400: Present(00000000,00000000,00000000,00000000) = 0 33400: GL: rendering stereo frame 33401: onPostPresentDX 33401: GL: render 0 to GL_BACK 33404: GLSWAP 33404: SetViewport: 0,0 800x600 0118221 33405: SetViewport: 0,0 800x600 0118221 33405: IDirect3DDevice9::Clear(...) 33405: onPreClearDX 33405: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33406: beginCapture 33406: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33406: SetViewport: 0,0 800x600 0118221 33406: SetViewport: 0,0 800x600 0118221 33407: onPrePresentDX 33407: Presenting Render Target: 0C6D6940 33407: endCapture 0 to GL_BACK 33408: sending new frame notification 33408: Present(00000000,00000000,00000000,0000000033408) = : GL: rendering stereo frame 0 33408: GL: render 1 to GL_BACK 33409: onPostPresentDX 33412: GLSWAP 33413: SetViewport: 0,0 800x600 0118221 33413: SetViewport: 0,0 800x600 0118221 33413: IDirect3DDevice9::Clear(...) 33413: onPreClearDX 33413: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33414: beginCapture 33414: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33414: SetViewport: 0,0 800x600 0118221 33415: SetViewport: 0,0 800x600 0118221 33415: onPrePresentDX 33415: Presenting Render Target: 0C6D6940 33415: endCapture 1 to GL_BACK 33416: sending new frame notification 33416: Present(00000000,0000000033416,: GL: rendering stereo frame 33417: GL: render 2 to GL_BACK 00000000,00000000) = 0 33417: onPostPresentDX 33420: GLSWAP 33421: SetViewport: 0,0 800x600 0118221 33421: SetViewport: 0,0 800x600 0118221 33422: IDirect3DDevice9::Clear(...) 33422: onPreClearDX 33422: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33422: beginCapture 33423: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33423: SetViewport: 0,0 800x600 0118221 33423: SetViewport: 0,0 800x600 0118221 33424: onPrePresentDX 33424: Presenting Render Target: 0C6D6940 33424: endCapture 2 to GL_BACK 33424: sending new frame notification 33425: Present(00000000,00000000,3342500000000,00000000: GL: rendering stereo frame 33425: GL: render 0 to GL_BACK ) = 0 33426: onPostPresentDX 33429: GLSWAP 33429: SetViewport: 0,0 800x600 0118221 33430: SetViewport: 0,0 800x600 0118221 33430: IDirect3DDevice9::Clear(...) 33431: onPreClearDX 33431: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33432: beginCapture 33432: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33433: SetViewport: 0,0 800x600 0118221 33433: SetViewport: 0,0 800x600 0118221 33433: onPrePresentDX 33434: Presenting Render Target: 0C6D6940 33434: endCapture 0 to GL_BACK 33434: sending new frame notification 33434: Present(00000000,00000000,00000000,0000000033435) = : GL: rendering stereo frame 0 33435: GL: render 1 to GL_BACK 33436: onPostPresentDX 33437: GLSWAP 33438: SetViewport: 0,0 800x600 0118221 33438: SetViewport: 0,0 800x600 0118221 33438: IDirect3DDevice9::Clear(...) 33438: onPreClearDX 33439: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33439: beginCapture 33439: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33439: SetViewport: 0,0 800x600 0118221 33440: SetViewport: 0,0 800x600 0118221 33440: onPrePresentDX 33440: Presenting Render Target: 0C6D6940 33441: endCapture 1 to GL_BACK 33441: sending new frame notification 33441: Present(00000000,00000000,00000000,0000000033441) = : GL: rendering stereo frame 033442: GL: render 2 to GL_BACK 33443: onPostPresentDX 33445: GLSWAP 33446: SetViewport: 0,0 800x600 0118221 33446: SetViewport: 0,0 800x600 0118221 33447: IDirect3DDevice9::Clear(...) 33447: onPreClearDX 33447: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33447: beginCapture 33448: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33448: SetViewport: 0,0 800x600 0118221 33448: SetViewport: 0,0 800x600 0118221 33449: onPrePresentDX 33449: Presenting Render Target: 0C6D6940 33449: endCapture 2 to GL_BACK 33449: sending new frame notification 33450: Present(00000000,00000000,00000000,0000000033450) = : GL: rendering stereo frame 0 33450: GL: render 0 to GL_BACK 33451: onPostPresentDX 33454: GLSWAP 33454: SetViewport: 0,0 800x600 0118221 33455: SetViewport: 0,0 800x600 0118221 33455: IDirect3DDevice9::Clear(...) 33455: onPreClearDX 33455: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33456: beginCapture 33456: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33456: SetViewport: 0,0 800x600 0118221 33457: SetViewport: 0,0 800x600 0118221 33457: onPrePresentDX 33457: Presenting Render Target: 0C6D6940 33457: endCapture 0 to GL_BACK 33458: sending new frame notification 33458: Present(00000000,0000000033458,: GL: rendering stereo frame 00000000,0000000033459) = : GL: render 1 to GL_BACK 0 33459: onPostPresentDX 33462: GLSWAP 33463: SetViewport: 0,0 800x600 0118221 33463: SetViewport: 0,0 800x600 0118221 33463: IDirect3DDevice9::Clear(...) 33464: onPreClearDX 33464: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33464: beginCapture 33464: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33465: SetViewport: 0,0 800x600 0118221 33465: SetViewport: 0,0 800x600 0118221 33465: onPrePresentDX 33466: Presenting Render Target: 0C6D6940 33466: endCapture 1 to GL_BACK 33466: sending new frame notification 33466: Present(00000000,00000000,3346700000000,00000000) = : GL: rendering stereo frame 33467: GL: render 2 to GL_BACK 0 33468: onPostPresentDX 33470: GLSWAP 33471: SetViewport: 0,0 800x600 0118221 33471: SetViewport: 0,0 800x600 0118221 33472: IDirect3DDevice9::Clear(...) 33472: onPreClearDX 33472: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33472: beginCapture 33473: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33473: SetViewport: 0,0 800x600 0118221 33473: SetViewport: 0,0 800x600 0118221 33473: onPrePresentDX 33474: Presenting Render Target: 0C6D6940 33474: endCapture 2 to GL_BACK 33474: sending new frame notification 33474: Present(00000000,0000000033475,: GL: rendering stereo frame 33475: GL: render 0 to GL_BACK 00000000,00000000) = 0 33476: onPostPresentDX 33479: GLSWAP 33479: SetViewport: 0,0 800x600 0118221 33480: SetViewport: 0,0 800x600 0118221 33480: IDirect3DDevice9::Clear(...) 33480: onPreClearDX 33480: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33481: beginCapture 33481: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33481: SetViewport: 0,0 800x600 0118221 33481: SetViewport: 0,0 800x600 0118221 33482: onPrePresentDX 33482: Presenting Render Target: 0C6D6940 33482: endCapture 0 to GL_BACK 33482: sending new frame notification 33483: Present(00000000,00000000,00000000,0000000033483) = : GL: rendering stereo frame 0 33483: GL: render 1 to GL_BACK 33484: onPostPresentDX 33487: GLSWAP 33488: SetViewport: 0,0 800x600 0118221 33488: SetViewport: 0,0 800x600 0118221 33488: IDirect3DDevice9::Clear(...) 33489: onPreClearDX 33489: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33490: beginCapture 33490: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33490: SetViewport: 0,0 800x600 0118221 33490: SetViewport: 0,0 800x600 0118221 33490: onPrePresentDX 33491: Presenting Render Target: 0C6D6940 33491: endCapture 1 to GL_BACK 33491: sending new frame notification 33491: Present(00000000,00000000,00000000,3349200000000: GL: rendering stereo frame ) = 0 33492: GL: render 2 to GL_BACK 33493: onPostPresentDX 33496: GLSWAP 33496: SetViewport: 0,0 800x600 0118221 33496: SetViewport: 0,0 800x600 0118221 33496: IDirect3DDevice9::Clear(...) 33497: onPreClearDX 33497: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33497: beginCapture 33497: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33498: SetViewport: 0,0 800x600 0118221 33498: SetViewport: 0,0 800x600 0118221 33498: onPrePresentDX 33498: Presenting Render Target: 0C6D6940 33499: endCapture 2 to GL_BACK 33499: sending new frame notification 33499: Present(00000000,00000000,00000000,00000000) = 0 33500: GL: rendering stereo frame 33500: onPostPresentDX 33501: GL: render 0 to GL_BACK 33504: GLSWAP 33504: SetViewport: 0,0 800x600 0118221 33505: SetViewport: 0,0 800x600 0118221 33505: IDirect3DDevice9::Clear(...) 33505: onPreClearDX 33505: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33506: beginCapture 33506: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33506: SetViewport: 0,0 800x600 0118221 33506: SetViewport: 0,0 800x600 0118221 33507: onPrePresentDX 33507: Presenting Render Target: 0C6D6940 33507: endCapture 0 to GL_BACK 33508: sending new frame notification 33508: Present(00000000,00000000,00000000,00000000) = 0 33508: GL: rendering stereo frame 33509: onPostPresentDX 33509: GL: render 1 to GL_BACK 33512: GLSWAP 33513: SetViewport: 0,0 800x600 0118221 33513: SetViewport: 0,0 800x600 0118221 33513: IDirect3DDevice9::Clear(...) 33513: onPreClearDX 33514: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33514: beginCapture 33514: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33515: SetViewport: 0,0 800x600 0118221 33515: SetViewport: 0,0 800x600 0118221 33515: onPrePresentDX 33515: Presenting Render Target: 0C6D6940 33516: endCapture 1 to GL_BACK 33516: sending new frame notification 33516: Present(00000000,00000000,00000000,3351600000000: GL: rendering stereo frame ) = 0 33517: GL: render 2 to GL_BACK 33518: onPostPresentDX 33521: GLSWAP 33521: SetViewport: 0,0 800x600 0118221 33521: SetViewport: 0,0 800x600 0118221 33522: IDirect3DDevice9::Clear(...) 33522: onPreClearDX 33522: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33522: beginCapture 33523: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33523: SetViewport: 0,0 800x600 0118221 33523: SetViewport: 0,0 800x600 0118221 33523: onPrePresentDX 33524: Presenting Render Target: 0C6D6940 33524: endCapture 2 to GL_BACK 33524: sending new frame notification 33524: Present(00000000,00000000,00000000,0000000033525) = : GL: rendering stereo frame 0 33525: GL: render 0 to GL_BACK 33526: onPostPresentDX 33529: GLSWAP 33529: SetViewport: 0,0 800x600 0118221 33530: SetViewport: 0,0 800x600 0118221 33530: IDirect3DDevice9::Clear(...) 33530: onPreClearDX 33530: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33531: beginCapture 33531: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33531: SetViewport: 0,0 800x600 0118221 33532: SetViewport: 0,0 800x600 0118221 33532: onPrePresentDX 33532: Presenting Render Target: 0C6D6940 33532: endCapture 0 to GL_BACK 33533: sending new frame notification 33533: Present(00000000,00000000,00000000,00000000) = 0 33533: GL: rendering stereo frame 33534: GL: render 1 to GL_BACK 33534: onPostPresentDX 33537: GLSWAP 33538: SetViewport: 0,0 800x600 0118221 33538: SetViewport: 0,0 800x600 0118221 33538: IDirect3DDevice9::Clear(...) 33539: onPreClearDX 33539: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33540: beginCapture 33540: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33541: SetViewport: 0,0 800x600 0118221 33541: SetViewport: 0,0 800x600 0118221 33542: onPrePresentDX 33542: Presenting Render Target: 0C6D6940 33543: endCapture 1 to GL_BACK 33543: sending new frame notification 33543: Present(00000000,00000000,3354300000000,00000000: GL: rendering stereo frame ) = 0 33544: GL: render 2 to GL_BACK 33545: onPostPresentDX 33545: GLSWAP 33546: SetViewport: 0,0 800x600 0118221 33546: SetViewport: 0,0 800x600 0118221 33546: IDirect3DDevice9::Clear(...) 33547: onPreClearDX 33547: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33547: beginCapture 33547: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33548: SetViewport: 0,0 800x600 0118221 33548: SetViewport: 0,0 800x600 0118221 33548: onPrePresentDX 33549: Presenting Render Target: 0C6D6940 33549: endCapture 2 to GL_BACK 33549: sending new frame notification 33549: Present(00000000,00000000,00000000,0000000033550) = : GL: rendering stereo frame 33550: GL: render 0 to GL_BACK 0 33551: onPostPresentDX 33554: GLSWAP 33554: SetViewport: 0,0 800x600 0118221 33555: SetViewport: 0,0 800x600 0118221 33555: IDirect3DDevice9::Clear(...) 33555: onPreClearDX 33555: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33556: beginCapture 33556: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33556: SetViewport: 0,0 800x600 0118221 33557: SetViewport: 0,0 800x600 0118221 33557: onPrePresentDX 33557: Presenting Render Target: 0C6D6940 33558: endCapture 0 to GL_BACK 33558: sending new frame notification 33558: Present(00000000,00000000,00000000,0000000033558) = : GL: rendering stereo frame 033559 : GL: render 1 to GL_BACK 33559: onPostPresentDX 33562: GLSWAP 33563: SetViewport: 0,0 800x600 0118221 33563: SetViewport: 0,0 800x600 0118221 33563: IDirect3DDevice9::Clear(...) 33564: onPreClearDX 33564: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33564: beginCapture 33564: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33565: SetViewport: 0,0 800x600 0118221 33565: SetViewport: 0,0 800x600 0118221 33565: onPrePresentDX 33565: Presenting Render Target: 0C6D6940 33566: endCapture 1 to GL_BACK 33566: sending new frame notification 33566: Present(00000000,00000000,00000000,00000000) = 0 33566: GL: rendering stereo frame 33567: onPostPresentDX 33568: GL: render 2 to GL_BACK 33570: GLSWAP 33571: SetViewport: 0,0 800x600 0118221 33571: SetViewport: 0,0 800x600 0118221 33572: IDirect3DDevice9::Clear(...) 33572: onPreClearDX 33572: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33573: beginCapture 33573: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33573: SetViewport: 0,0 800x600 0118221 33573: SetViewport: 0,0 800x600 0118221 33574: onPrePresentDX 33574: Presenting Render Target: 0C6D6940 33574: endCapture 2 to GL_BACK 33574: sending new frame notification 33575: Present(00000000,3357500000000: ,GL: rendering stereo frame 00000000,0000000033576) = 0: GL: render 0 to GL_BACK 33576: onPostPresentDX 33579: GLSWAP 33579: SetViewport: 0,0 800x600 0118221 33580: SetViewport: 0,0 800x600 0118221 33580: IDirect3DDevice9::Clear(...) 33581: onPreClearDX 33581: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33582: beginCapture 33582: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33582: SetViewport: 0,0 800x600 0118221 33582: SetViewport: 0,0 800x600 0118221 33583: onPrePresentDX 33583: Presenting Render Target: 0C6D6940 33583: endCapture 0 to GL_BACK 33584: sending new frame notification 33584: Present(00000000,00000000,00000000,3358400000000: GL: rendering stereo frame ) = 0 33584: GL: render 1 to GL_BACK 33585: onPostPresentDX 33587: GLSWAP 33588: SetViewport: 0,0 800x600 0118221 33588: SetViewport: 0,0 800x600 0118221 33588: IDirect3DDevice9::Clear(...) 33588: onPreClearDX 33589: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33589: beginCapture 33589: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33589: SetViewport: 0,0 800x600 0118221 33590: SetViewport: 0,0 800x600 0118221 33590: onPrePresentDX 33590: Presenting Render Target: 0C6D6940 33591: endCapture 1 to GL_BACK 33591: sending new frame notification 33591: Present(00000000,00000000,00000000,00000000) = 335910: GL: rendering stereo frame 33592: GL: render 2 to GL_BACK 33593: onPostPresentDX 33595: GLSWAP 33596: SetViewport: 0,0 800x600 0118221 33596: SetViewport: 0,0 800x600 0118221 33596: IDirect3DDevice9::Clear(...) 33597: onPreClearDX 33597: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33597: beginCapture 33597: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33598: SetViewport: 0,0 800x600 0118221 33598: SetViewport: 0,0 800x600 0118221 33598: onPrePresentDX 33598: Presenting Render Target: 0C6D6940 33599: endCapture 2 to GL_BACK 33599: sending new frame notification 33599: Present(00000000,00000000,00000000,0000000033600) = : GL: rendering stereo frame 0 33600: GL: render 0 to GL_BACK 33601: onPostPresentDX 33604: GLSWAP 33604: SetViewport: 0,0 800x600 0118221 33605: SetViewport: 0,0 800x600 0118221 33605: IDirect3DDevice9::Clear(...) 33605: onPreClearDX 33605: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33606: beginCapture 33606: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33606: SetViewport: 0,0 800x600 0118221 33606: SetViewport: 0,0 800x600 0118221 33607: onPrePresentDX 33607: Presenting Render Target: 0C6D6940 33607: endCapture 0 to GL_BACK 33608: sending new frame notification 33608: Present(00000000,00000000,00000000,0000000033608) = : GL: rendering stereo frame 0 33608: GL: render 1 to GL_BACK 33609: onPostPresentDX 33612: GLSWAP 33613: SetViewport: 0,0 800x600 0118221 33613: SetViewport: 0,0 800x600 0118221 33614: IDirect3DDevice9::Clear(...) 33614: onPreClearDX 33614: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33615: beginCapture 33616: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33616: SetViewport: 0,0 800x600 0118221 33617: SetViewport: 0,0 800x600 0118221 33617: onPrePresentDX 33618: Presenting Render Target: 0C6D6940 33619: endCapture 1 to GL_BACK 33619: sending new frame notification 33620: Present(00000000,00000000,00000000,00000000) = 0 33620: GL: rendering stereo frame 33621: onPostPresentDX 33622: GL: render 2 to GL_BACK 33622: GLSWAP 33623: SetViewport: 0,0 800x600 0118221 33623: SetViewport: 0,0 800x600 0118221 33624: IDirect3DDevice9::Clear(...) 33625: onPreClearDX 33625: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33626: beginCapture 33626: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33627: SetViewport: 0,0 800x600 0118221 33627: SetViewport: 0,0 800x600 0118221 33628: onPrePresentDX 33628: Presenting Render Target: 0C6D6940 33630: endCapture 2 to GL_BACK 33630: sending new frame notification 33631: Present(00000000,00000000,00000000,00000000) = 0 33631: GL: rendering stereo frame 33632: GL: render 0 to GL_BACK 33633: onPostPresentDX 33633: GLSWAP 33634: SetViewport: 0,0 800x600 0118221 33634: SetViewport: 0,0 800x600 0118221 33635: IDirect3DDevice9::Clear(...) 33635: onPreClearDX 33635: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33636: beginCapture 33637: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33637: SetViewport: 0,0 800x600 0118221 33638: SetViewport: 0,0 800x600 0118221 33638: onPrePresentDX 33638: Presenting Render Target: 0C6D6940 33639: endCapture 0 to GL_BACK 33639: sending new frame notification 33639: Present(00000000,00000000,00000000,00000000) = 0 33639: GL: rendering stereo frame 33640: GL: render 1 to GL_BACK 33641: onPostPresentDX 33641: GLSWAP 33641: SetViewport: 0,0 800x600 0118221 33642: SetViewport: 0,0 800x600 0118221 33642: IDirect3DDevice9::Clear(...) 33642: onPreClearDX 33643: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33643: beginCapture 33643: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33643: SetViewport: 0,0 800x600 0118221 33644: SetViewport: 0,0 800x600 0118221 33644: onPrePresentDX 33644: Presenting Render Target: 0C6D6940 33645: endCapture 1 to GL_BACK 33645: sending new frame notification 33645: Present(00000000,00000000,00000000,00000000) = 0 33645: GL: rendering stereo frame 33646: onPostPresentDX 33647: GL: render 2 to GL_BACK 33647: GLSWAP 33648: SetViewport: 0,0 800x600 0118221 33648: SetViewport: 0,0 800x600 0118221 33649: IDirect3DDevice9::Clear(...) 33649: onPreClearDX 33649: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33650: beginCapture 33650: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33651: SetViewport: 0,0 800x600 0118221 33651: SetViewport: 0,0 800x600 0118221 33652: onPrePresentDX 33652: Presenting Render Target: 0C6D6940 33653: endCapture 2 to GL_BACK 33653: sending new frame notification 33653: Present(00000000,00000000,00000000,0000000033653) = : GL: rendering stereo frame 033654: GL: render 0 to GL_BACK 33654: GLSWAP 33655: onPostPresentDX 33655: SetViewport: 0,0 800x600 0118221 33655: SetViewport: 0,0 800x600 0118221 33656: IDirect3DDevice9::Clear(...) 33656: onPreClearDX 33657: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33657: beginCapture 33657: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33658: SetViewport: 0,0 800x600 0118221 33658: SetViewport: 0,0 800x600 0118221 33658: onPrePresentDX 33658: Presenting Render Target: 0C6D6940 33659: endCapture 0 to GL_BACK 33659: sending new frame notification 33659: Present(00000000,00000000,00000000,0000000033660) = : GL: rendering stereo frame 0 33660: GL: render 1 to GL_BACK 33661: onPostPresentDX 33662: GLSWAP 33663: SetViewport: 0,0 800x600 0118221 33663: SetViewport: 0,0 800x600 0118221 33663: IDirect3DDevice9::Clear(...) 33663: onPreClearDX 33664: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33664: beginCapture 33664: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33664: SetViewport: 0,0 800x600 0118221 33665: SetViewport: 0,0 800x600 0118221 33665: onPrePresentDX 33665: Presenting Render Target: 0C6D6940 33666: endCapture 1 to GL_BACK 33666: sending new frame notification 33666: Present(00000000,00000000,00000000,00000000) = 0 33666: GL: rendering stereo frame 33667: onPostPresentDX 33668: GL: render 2 to GL_BACK 33671: GLSWAP 33671: SetViewport: 0,0 800x600 0118221 33671: SetViewport: 0,0 800x600 0118221 33672: IDirect3DDevice9::Clear(...) 33672: onPreClearDX 33672: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33673: beginCapture 33674: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33674: SetViewport: 0,0 800x600 0118221 33675: SetViewport: 0,0 800x600 0118221 33675: onPrePresentDX 33675: Presenting Render Target: 0C6D6940 33676: endCapture 2 to GL_BACK 33677: sending new frame notification 33677: Present(00000000,00000000,00000000,00000000) = 0 33677: GL: rendering stereo frame 33678: GL: render 0 to GL_BACK 33679: onPostPresentDX 33679: GLSWAP 33680: SetViewport: 0,0 800x600 0118221 33680: SetViewport: 0,0 800x600 0118221 33681: IDirect3DDevice9::Clear(...) 33681: onPreClearDX 33681: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33682: beginCapture 33683: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33683: SetViewport: 0,0 800x600 0118221 33684: SetViewport: 0,0 800x600 0118221 33684: onPrePresentDX 33684: Presenting Render Target: 0C6D6940 33685: endCapture 0 to GL_BACK 33686: sending new frame notification 33686: Present(00000000,00000000,3368600000000,00000000: GL: rendering stereo frame 33687: GL: render 1 to GL_BACK ) = 0 33688: GLSWAP 33688: onPostPresentDX 33689: SetViewport: 0,0 800x600 0118221 33689: SetViewport: 0,0 800x600 0118221 33689: IDirect3DDevice9::Clear(...) 33690: onPreClearDX 33690: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33691: beginCapture 33691: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33691: SetViewport: 0,0 800x600 0118221 33691: SetViewport: 0,0 800x600 0118221 33692: onPrePresentDX 33692: Presenting Render Target: 0C6D6940 33692: endCapture 1 to GL_BACK 33692: sending new frame notification 33693: Present(00000000,00000000,3369300000000,00000000: GL: rendering stereo frame ) = 0 33693: GL: render 2 to GL_BACK 33694: onPostPresentDX 33696: GLSWAP 33696: SetViewport: 0,0 800x600 0118221 33696: SetViewport: 0,0 800x600 0118221 33697: IDirect3DDevice9::Clear(...) 33697: onPreClearDX 33697: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33697: beginCapture 33698: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33698: SetViewport: 0,0 800x600 0118221 33698: SetViewport: 0,0 800x600 0118221 33699: onPrePresentDX 33699: Presenting Render Target: 0C6D6940 33700: endCapture 2 to GL_BACK 33700: sending new frame notification 33700: Present(00000000,00000000,00000000,00000000) = 0 33700: GL: rendering stereo frame 33701: onPostPresentDX 33702: GL: render 0 to GL_BACK 33704: GLSWAP 33704: SetViewport: 0,0 800x600 0118221 33705: SetViewport: 0,0 800x600 0118221 33705: IDirect3DDevice9::Clear(...) 33705: onPreClearDX 33705: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33706: beginCapture 33706: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33706: SetViewport: 0,0 800x600 0118221 33706: SetViewport: 0,0 800x600 0118221 33707: onPrePresentDX 33707: Presenting Render Target: 0C6D6940 33707: endCapture 0 to GL_BACK 33708: sending new frame notification 33708: Present(00000000,00000000,00000000,00000000) = 0 33708: GL: rendering stereo frame 33709: onPostPresentDX 33710: GL: render 1 to GL_BACK 33712: GLSWAP 33713: SetViewport: 0,0 800x600 0118221 33713: SetViewport: 0,0 800x600 0118221 33713: IDirect3DDevice9::Clear(...) 33713: onPreClearDX 33714: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33714: beginCapture 33714: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33714: SetViewport: 0,0 800x600 0118221 33715: SetViewport: 0,0 800x600 0118221 33715: onPrePresentDX 33715: Presenting Render Target: 0C6D6940 33716: endCapture 1 to GL_BACK 33716: sending new frame notification 33716: Present(00000000,00000000,00000000,00000000) = 033716 : GL: rendering stereo frame 33717: onPostPresentDX 33718: GL: render 2 to GL_BACK 33720: GLSWAP 33721: SetViewport: 0,0 800x600 0118221 33721: SetViewport: 0,0 800x600 0118221 33722: IDirect3DDevice9::Clear(...) 33722: onPreClearDX 33722: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33723: beginCapture 33724: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33724: SetViewport: 0,0 800x600 0118221 33725: SetViewport: 0,0 800x600 0118221 33725: onPrePresentDX 33725: Presenting Render Target: 0C6D6940 33726: endCapture 2 to GL_BACK 33727: sending new frame notification 33727: Present(00000000,00000000,00000000,00000000) = 0 33727: GL: rendering stereo frame 33728: GL: render 0 to GL_BACK 33729: onPostPresentDX 33729: GLSWAP 33730: SetViewport: 0,0 800x600 0118221 33730: SetViewport: 0,0 800x600 0118221 33731: IDirect3DDevice9::Clear(...) 33731: onPreClearDX 33732: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33732: beginCapture 33733: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33733: SetViewport: 0,0 800x600 0118221 33734: SetViewport: 0,0 800x600 0118221 33734: onPrePresentDX 33735: Presenting Render Target: 0C6D6940 33735: endCapture 0 to GL_BACK 33736: sending new frame notification 33736: Present(00000000,00000000,3373700000000,00000000: GL: rendering stereo frame ) = 0 33737: GL: render 1 to GL_BACK 33738: onPostPresentDX 33739: GLSWAP 33739: SetViewport: 0,0 800x600 0118221 33740: SetViewport: 0,0 800x600 0118221 33740: IDirect3DDevice9::Clear(...) 33740: onPreClearDX 33741: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33741: beginCapture 33741: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33741: SetViewport: 0,0 800x600 0118221 33742: SetViewport: 0,0 800x600 0118221 33742: onPrePresentDX 33742: Presenting Render Target: 0C6D6940 33743: endCapture 1 to GL_BACK 33743: sending new frame notification 33743: Present(00000000,00000000,00000000,3374300000000: GL: rendering stereo frame ) = 0 33744: GL: render 2 to GL_BACK 33744: onPostPresentDX 33746: GLSWAP 33746: SetViewport: 0,0 800x600 0118221 33746: SetViewport: 0,0 800x600 0118221 33747: IDirect3DDevice9::Clear(...) 33747: onPreClearDX 33747: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33748: beginCapture 33748: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33748: SetViewport: 0,0 800x600 0118221 33748: SetViewport: 0,0 800x600 0118221 33749: onPrePresentDX 33749: Presenting Render Target: 0C6D6940 33749: endCapture 2 to GL_BACK 33750: sending new frame notification 33750: Present(00000000,00000000,00000000,00000000) = 0 33750: GL: rendering stereo frame 33751: onPostPresentDX 33751: GL: render 0 to GL_BACK 33754: GLSWAP 33754: SetViewport: 0,0 800x600 0118221 33755: SetViewport: 0,0 800x600 0118221 33755: IDirect3DDevice9::Clear(...) 33755: onPreClearDX 33755: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33756: beginCapture 33756: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33756: SetViewport: 0,0 800x600 0118221 33757: SetViewport: 0,0 800x600 0118221 33757: onPrePresentDX 33757: Presenting Render Target: 0C6D6940 33757: endCapture 0 to GL_BACK 33758: sending new frame notification 33758: Present(0000000033758,: GL: rendering stereo frame 00000000,0000000033759,00000000: GL: render 1 to GL_BACK ) = 0 33759: onPostPresentDX 33762: GLSWAP 33763: SetViewport: 0,0 800x600 0118221 33763: SetViewport: 0,0 800x600 0118221 33763: IDirect3DDevice9::Clear(...) 33763: onPreClearDX 33764: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33764: beginCapture 33764: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33764: SetViewport: 0,0 800x600 0118221 33765: SetViewport: 0,0 800x600 0118221 33765: onPrePresentDX 33765: Presenting Render Target: 0C6D6940 33766: endCapture 1 to GL_BACK 33766: sending new frame notification 33766: Present(0000000033766,: 00000000GL: rendering stereo frame ,0000000033767,: GL: render 2 to GL_BACK 00000000) = 0 33767: onPostPresentDX 33771: GLSWAP 33771: SetViewport: 0,0 800x600 0118221 33771: SetViewport: 0,0 800x600 0118221 33771: IDirect3DDevice9::Clear(...) 33772: onPreClearDX 33772: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33772: beginCapture 33772: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33773: SetViewport: 0,0 800x600 0118221 33773: SetViewport: 0,0 800x600 0118221 33773: onPrePresentDX 33774: Presenting Render Target: 0C6D6940 33774: endCapture 2 to GL_BACK 33774: sending new frame notification 33774: Present(00000000,00000000,00000000,3377500000000: GL: rendering stereo frame ) = 0 33775: GL: render 0 to GL_BACK 33776: onPostPresentDX 33779: GLSWAP 33779: SetViewport: 0,0 800x600 0118221 33780: SetViewport: 0,0 800x600 0118221 33780: IDirect3DDevice9::Clear(...) 33780: onPreClearDX 33781: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33781: beginCapture 33782: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33782: SetViewport: 0,0 800x600 0118221 33782: SetViewport: 0,0 800x600 0118221 33783: onPrePresentDX 33783: Presenting Render Target: 0C6D6940 33784: endCapture 0 to GL_BACK 33784: sending new frame notification 33784: Present(00000000,0000000033784,00000000,00000000: GL: rendering stereo frame ) = 33785: GL: render 1 to GL_BACK 0 33786: onPostPresentDX 33787: GLSWAP 33788: SetViewport: 0,0 800x600 0118221 33788: SetViewport: 0,0 800x600 0118221 33788: IDirect3DDevice9::Clear(...) 33789: onPreClearDX 33789: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33790: beginCapture 33790: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33791: SetViewport: 0,0 800x600 0118221 33791: SetViewport: 0,0 800x600 0118221 33791: onPrePresentDX 33792: Presenting Render Target: 0C6D6940 33792: endCapture 1 to GL_BACK 33792: sending new frame notification 33792: Present(00000000,00000000,0000000033793,00000000: GL: rendering stereo frame ) = 0 33793: GL: render 2 to GL_BACK 33794: onPostPresentDX 33796: GLSWAP 33796: SetViewport: 0,0 800x600 0118221 33796: SetViewport: 0,0 800x600 0118221 33797: IDirect3DDevice9::Clear(...) 33797: onPreClearDX 33797: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33797: beginCapture 33798: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33798: SetViewport: 0,0 800x600 0118221 33798: SetViewport: 0,0 800x600 0118221 33799: onPrePresentDX 33799: Presenting Render Target: 0C6D6940 33799: endCapture 2 to GL_BACK 33799: sending new frame notification 33800: Present(00000000,00000000,00000000,00000000) = 033800 : GL: rendering stereo frame 33801: onPostPresentDX 33801: GL: render 0 to GL_BACK 33804: GLSWAP 33804: SetViewport: 0,0 800x600 0118221 33805: SetViewport: 0,0 800x600 0118221 33805: IDirect3DDevice9::Clear(...) 33805: onPreClearDX 33806: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33806: beginCapture 33806: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33807: SetViewport: 0,0 800x600 0118221 33807: SetViewport: 0,0 800x600 0118221 33807: onPrePresentDX 33808: Presenting Render Target: 0C6D6940 33808: endCapture 0 to GL_BACK 33809: sending new frame notification 33809: Present(00000000,00000000,3380900000000,00000000: GL: rendering stereo frame ) = 0 33810: GL: render 1 to GL_BACK 33811: onPostPresentDX 33812: GLSWAP 33812: SetViewport: 0,0 800x600 0118221 33813: SetViewport: 0,0 800x600 0118221 33813: IDirect3DDevice9::Clear(...) 33813: onPreClearDX 33814: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33814: beginCapture 33814: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33814: SetViewport: 0,0 800x600 0118221 33815: SetViewport: 0,0 800x600 0118221 33815: onPrePresentDX 33815: Presenting Render Target: 0C6D6940 33816: endCapture 1 to GL_BACK 33816: sending new frame notification 33816: Present(0000000033816,00000000,: GL: rendering stereo frame 33817: GL: render 2 to GL_BACK 00000000,00000000) = 0 33817: onPostPresentDX 33820: GLSWAP 33821: SetViewport: 0,0 800x600 0118221 33821: SetViewport: 0,0 800x600 0118221 33822: IDirect3DDevice9::Clear(...) 33822: onPreClearDX 33823: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33823: beginCapture 33824: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33824: SetViewport: 0,0 800x600 0118221 33825: SetViewport: 0,0 800x600 0118221 33825: onPrePresentDX 33825: Presenting Render Target: 0C6D6940 33826: endCapture 2 to GL_BACK 33826: sending new frame notification 33827: Present(00000000,0000000033827,: GL: rendering stereo frame 33827: GL: render 0 to GL_BACK 00000000,00000000) = 0 33828: onPostPresentDX 33829: GLSWAP 33829: SetViewport: 0,0 800x600 0118221 33830: SetViewport: 0,0 800x600 0118221 33830: IDirect3DDevice9::Clear(...) 33830: onPreClearDX 33830: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33831: beginCapture 33831: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33831: SetViewport: 0,0 800x600 0118221 33832: SetViewport: 0,0 800x600 0118221 33832: onPrePresentDX 33832: Presenting Render Target: 0C6D6940 33833: endCapture 0 to GL_BACK 33833: sending new frame notification 33833: Present(00000000,00000000,00000000,0000000033833) = : GL: rendering stereo frame 0 33834: GL: render 1 to GL_BACK 33835: onPostPresentDX 33837: GLSWAP 33838: SetViewport: 0,0 800x600 0118221 33838: SetViewport: 0,0 800x600 0118221 33838: IDirect3DDevice9::Clear(...) 33838: onPreClearDX 33838: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33839: beginCapture 33839: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33839: SetViewport: 0,0 800x600 0118221 33840: SetViewport: 0,0 800x600 0118221 33840: onPrePresentDX 33840: Presenting Render Target: 0C6D6940 33841: endCapture 1 to GL_BACK 33841: sending new frame notification 33841: Present(00000000,00000000,00000000,00000000) = 0 33841: GL: rendering stereo frame 33842: onPostPresentDX 33843: GL: render 2 to GL_BACK 33845: GLSWAP 33846: SetViewport: 0,0 800x600 0118221 33846: SetViewport: 0,0 800x600 0118221 33847: IDirect3DDevice9::Clear(...) 33847: onPreClearDX 33847: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33847: beginCapture 33848: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33848: SetViewport: 0,0 800x600 0118221 33848: SetViewport: 0,0 800x600 0118221 33849: onPrePresentDX 33849: Presenting Render Target: 0C6D6940 33849: endCapture 2 to GL_BACK 33849: sending new frame notification 33850: Present(00000000,00000000,00000000,0000000033850) = : GL: rendering stereo frame 0 33850: GL: render 0 to GL_BACK 33851: onPostPresentDX 33854: GLSWAP 33854: SetViewport: 0,0 800x600 0118221 33855: SetViewport: 0,0 800x600 0118221 33855: IDirect3DDevice9::Clear(...) 33855: onPreClearDX 33855: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33856: beginCapture 33856: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33856: SetViewport: 0,0 800x600 0118221 33857: SetViewport: 0,0 800x600 0118221 33857: onPrePresentDX 33857: Presenting Render Target: 0C6D6940 33858: endCapture 0 to GL_BACK 33858: sending new frame notification 33858: Present(00000000,00000000,0000000033858,: GL: rendering stereo frame 00000000) = 0 33859: GL: render 1 to GL_BACK 33860: onPostPresentDX 33862: GLSWAP 33863: SetViewport: 0,0 800x600 0118221 33863: SetViewport: 0,0 800x600 0118221 33863: IDirect3DDevice9::Clear(...) 33863: onPreClearDX 33864: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33864: beginCapture 33864: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33864: SetViewport: 0,0 800x600 0118221 33865: SetViewport: 0,0 800x600 0118221 33865: onPrePresentDX 33865: Presenting Render Target: 0C6D6940 33866: endCapture 1 to GL_BACK 33866: sending new frame notification 33866: Present(00000000,3386600000000,: GL: rendering stereo frame 00000000,00000000) = 033866: GL: render 2 to GL_BACK 33867: onPostPresentDX 33871: GLSWAP 33871: SetViewport: 0,0 800x600 0118221 33871: SetViewport: 0,0 800x600 0118221 33872: IDirect3DDevice9::Clear(...) 33872: onPreClearDX 33872: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33872: beginCapture 33873: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33873: SetViewport: 0,0 800x600 0118221 33873: SetViewport: 0,0 800x600 0118221 33873: onPrePresentDX 33874: Presenting Render Target: 0C6D6940 33874: endCapture 2 to GL_BACK 33874: sending new frame notification 33874: Present(00000000,00000000,00000000,00000000) = 0 33875: GL: rendering stereo frame 33876: onPostPresentDX 33876: GL: render 0 to GL_BACK 33879: GLSWAP 33879: SetViewport: 0,0 800x600 0118221 33880: SetViewport: 0,0 800x600 0118221 33880: IDirect3DDevice9::Clear(...) 33880: onPreClearDX 33880: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33881: beginCapture 33881: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33881: SetViewport: 0,0 800x600 0118221 33882: SetViewport: 0,0 800x600 0118221 33882: onPrePresentDX 33882: Presenting Render Target: 0C6D6940 33883: endCapture 0 to GL_BACK 33883: sending new frame notification 33883: Present(00000000,00000000,3388300000000,00000000: GL: rendering stereo frame ) = 0 33884: GL: render 1 to GL_BACK 33884: onPostPresentDX 33887: GLSWAP 33888: SetViewport: 0,0 800x600 0118221 33888: SetViewport: 0,0 800x600 0118221 33888: IDirect3DDevice9::Clear(...) 33889: onPreClearDX 33889: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33890: beginCapture 33890: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33891: SetViewport: 0,0 800x600 0118221 33891: SetViewport: 0,0 800x600 0118221 33892: onPrePresentDX 33892: Presenting Render Target: 0C6D6940 33893: endCapture 1 to GL_BACK 33893: sending new frame notification 33894: Present(00000000,0000000033894,: GL: rendering stereo frame 00000000,00000000) = 0 33894: GL: render 2 to GL_BACK 33895: onPostPresentDX 33896: GLSWAP 33896: SetViewport: 0,0 800x600 0118221 33896: SetViewport: 0,0 800x600 0118221 33897: IDirect3DDevice9::Clear(...) 33897: onPreClearDX 33897: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33898: beginCapture 33898: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33898: SetViewport: 0,0 800x600 0118221 33898: SetViewport: 0,0 800x600 0118221 33899: onPrePresentDX 33899: Presenting Render Target: 0C6D6940 33899: endCapture 2 to GL_BACK 33899: sending new frame notification 33900: Present(00000000,00000000,00000000,00000000) = 0 33900: GL: rendering stereo frame 33901: onPostPresentDX 33901: GL: render 0 to GL_BACK 33904: GLSWAP 33904: SetViewport: 0,0 800x600 0118221 33905: SetViewport: 0,0 800x600 0118221 33905: IDirect3DDevice9::Clear(...) 33905: onPreClearDX 33906: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33906: beginCapture 33906: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33906: SetViewport: 0,0 800x600 0118221 33907: SetViewport: 0,0 800x600 0118221 33907: onPrePresentDX 33907: Presenting Render Target: 0C6D6940 33908: endCapture 0 to GL_BACK 33908: sending new frame notification 33908: Present(00000000,00000000,00000000,00000000) = 0 33908: GL: rendering stereo frame 33909: onPostPresentDX 33909: GL: render 1 to GL_BACK 33912: GLSWAP 33913: SetViewport: 0,0 800x600 0118221 33913: SetViewport: 0,0 800x600 0118221 33913: IDirect3DDevice9::Clear(...) 33913: onPreClearDX 33914: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33914: beginCapture 33914: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33914: SetViewport: 0,0 800x600 0118221 33915: SetViewport: 0,0 800x600 0118221 33915: onPrePresentDX 33915: Presenting Render Target: 0C6D6940 33916: endCapture 1 to GL_BACK 33916: sending new frame notification 33916: Present(00000000,00000000,00000000,0000000033916) = : GL: rendering stereo frame 0 33917: GL: render 2 to GL_BACK 33918: onPostPresentDX 33920: GLSWAP 33921: SetViewport: 0,0 800x600 0118221 33921: SetViewport: 0,0 800x600 0118221 33922: IDirect3DDevice9::Clear(...) 33922: onPreClearDX 33922: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33922: beginCapture 33923: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33923: SetViewport: 0,0 800x600 0118221 33923: SetViewport: 0,0 800x600 0118221 33924: onPrePresentDX 33924: Presenting Render Target: 0C6D6940 33924: endCapture 2 to GL_BACK 33924: sending new frame notification 33925: Present(00000000,00000000,00000000,00000000) = 0 33925: GL: rendering stereo frame 33926: onPostPresentDX 33926: GL: render 0 to GL_BACK 33929: GLSWAP 33929: SetViewport: 0,0 800x600 0118221 33930: SetViewport: 0,0 800x600 0118221 33930: IDirect3DDevice9::Clear(...) 33930: onPreClearDX 33931: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33932: beginCapture 33932: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33933: SetViewport: 0,0 800x600 0118221 33933: SetViewport: 0,0 800x600 0118221 33933: onPrePresentDX 33934: Presenting Render Target: 0C6D6940 33934: endCapture 0 to GL_BACK 33935: sending new frame notification 33935: Present(00000000,00000000,00000000,00000000) = 0 33936: GL: rendering stereo frame 33937: onPostPresentDX 33937: GL: render 1 to GL_BACK 33938: GLSWAP 33938: SetViewport: 0,0 800x600 0118221 33939: SetViewport: 0,0 800x600 0118221 33939: IDirect3DDevice9::Clear(...) 33939: onPreClearDX 33939: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33940: beginCapture 33941: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33941: SetViewport: 0,0 800x600 0118221 33942: SetViewport: 0,0 800x600 0118221 33942: onPrePresentDX 33942: Presenting Render Target: 0C6D6940 33943: endCapture 1 to GL_BACK 33943: sending new frame notification 33943: Present(00000000,00000000,00000000,0000000033943) = : GL: rendering stereo frame 0 33944: GL: render 2 to GL_BACK 33945: onPostPresentDX 33946: GLSWAP 33946: SetViewport: 0,0 800x600 0118221 33946: SetViewport: 0,0 800x600 0118221 33947: IDirect3DDevice9::Clear(...) 33947: onPreClearDX 33947: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33947: beginCapture 33948: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33948: SetViewport: 0,0 800x600 0118221 33948: SetViewport: 0,0 800x600 0118221 33949: onPrePresentDX 33949: Presenting Render Target: 0C6D6940 33949: endCapture 2 to GL_BACK 33949: sending new frame notification 33950: Present(00000000,00000000,00000000,0000000033950) = : GL: rendering stereo frame 0 33950: GL: render 0 to GL_BACK 33951: onPostPresentDX 33954: GLSWAP 33954: SetViewport: 0,0 800x600 0118221 33955: SetViewport: 0,0 800x600 0118221 33955: IDirect3DDevice9::Clear(...) 33955: onPreClearDX 33956: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33956: beginCapture 33956: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33956: SetViewport: 0,0 800x600 0118221 33957: SetViewport: 0,0 800x600 0118221 33957: onPrePresentDX 33957: Presenting Render Target: 0C6D6940 33958: endCapture 0 to GL_BACK 33958: sending new frame notification 33958: Present(00000000,00000000,00000000,00000000) = 0 33958: GL: rendering stereo frame 33959: onPostPresentDX 33960: GL: render 1 to GL_BACK 33962: GLSWAP 33963: SetViewport: 0,0 800x600 0118221 33963: SetViewport: 0,0 800x600 0118221 33963: IDirect3DDevice9::Clear(...) 33963: onPreClearDX 33964: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33964: beginCapture 33964: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33964: SetViewport: 0,0 800x600 0118221 33965: SetViewport: 0,0 800x600 0118221 33965: onPrePresentDX 33965: Presenting Render Target: 0C6D6940 33966: endCapture 1 to GL_BACK 33966: sending new frame notification 33966: Present(00000000,0000000033966,: GL: rendering stereo frame 00000000,00000000) = 0 33967: GL: render 2 to GL_BACK 33968: onPostPresentDX 33970: GLSWAP 33971: SetViewport: 0,0 800x600 0118221 33971: SetViewport: 0,0 800x600 0118221 33972: IDirect3DDevice9::Clear(...) 33972: onPreClearDX 33972: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33972: beginCapture 33973: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33973: SetViewport: 0,0 800x600 0118221 33973: SetViewport: 0,0 800x600 0118221 33974: onPrePresentDX 33974: Presenting Render Target: 0C6D6940 33974: endCapture 2 to GL_BACK 33975: sending new frame notification 33975: Present(00000000,00000000,00000000,0000000033975) = : GL: rendering stereo frame 0 33976: GL: render 0 to GL_BACK 33976: onPostPresentDX 33979: GLSWAP 33979: SetViewport: 0,0 800x600 0118221 33980: SetViewport: 0,0 800x600 0118221 33980: IDirect3DDevice9::Clear(...) 33980: onPreClearDX 33981: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33981: beginCapture 33982: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 33982: SetViewport: 0,0 800x600 0118221 33982: SetViewport: 0,0 800x600 0118221 33983: onPrePresentDX 33983: Presenting Render Target: 0C6D6940 33983: endCapture 0 to GL_BACK 33984: sending new frame notification 33984: Present(00000000,3398400000000,: GL: rendering stereo frame 00000000,00000000) = 0 33984: GL: render 1 to GL_BACK 33985: onPostPresentDX 33987: GLSWAP 33988: SetViewport: 0,0 800x600 0118221 33988: SetViewport: 0,0 800x600 0118221 33988: IDirect3DDevice9::Clear(...) 33988: onPreClearDX 33989: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33989: beginCapture 33989: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 33989: SetViewport: 0,0 800x600 0118221 33990: SetViewport: 0,0 800x600 0118221 33990: onPrePresentDX 33990: Presenting Render Target: 0C6D6940 33991: endCapture 1 to GL_BACK 33991: sending new frame notification 33991: Present(00000000,0000000033991,: GL: rendering stereo frame 00000000,00000000) = 0 33992: GL: render 2 to GL_BACK 33993: onPostPresentDX 33996: GLSWAP 33996: SetViewport: 0,0 800x600 0118221 33996: SetViewport: 0,0 800x600 0118221 33997: IDirect3DDevice9::Clear(...) 33997: onPreClearDX 33997: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 33997: beginCapture 33998: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 33998: SetViewport: 0,0 800x600 0118221 33998: SetViewport: 0,0 800x600 0118221 33998: onPrePresentDX 33999: Presenting Render Target: 0C6D6940 33999: endCapture 2 to GL_BACK 33999: sending new frame notification 33999: Present(00000000,00000000,00000000,0000000034000) = : GL: rendering stereo frame 0 34000: GL: render 0 to GL_BACK 34001: onPostPresentDX 34004: GLSWAP 34004: SetViewport: 0,0 800x600 0118221 34005: SetViewport: 0,0 800x600 0118221 34005: IDirect3DDevice9::Clear(...) 34005: onPreClearDX 34005: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34006: beginCapture 34006: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34006: SetViewport: 0,0 800x600 0118221 34007: SetViewport: 0,0 800x600 0118221 34007: onPrePresentDX 34007: Presenting Render Target: 0C6D6940 34008: endCapture 0 to GL_BACK 34008: sending new frame notification 34008: Present(00000000,00000000,3400800000000: GL: rendering stereo frame ,00000000) = 0 34009: GL: render 1 to GL_BACK 34009: onPostPresentDX 34012: GLSWAP 34013: SetViewport: 0,0 800x600 0118221 34013: SetViewport: 0,0 800x600 0118221 34013: IDirect3DDevice9::Clear(...) 34014: onPreClearDX 34014: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34014: beginCapture 34014: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34015: SetViewport: 0,0 800x600 0118221 34015: SetViewport: 0,0 800x600 0118221 34015: onPrePresentDX 34016: Presenting Render Target: 0C6D6940 34016: endCapture 1 to GL_BACK 34016: sending new frame notification 34016: Present(00000000,00000000,00000000,00000000) = 0 34017: GL: rendering stereo frame 34018: onPostPresentDX 34018: GL: render 2 to GL_BACK 34020: GLSWAP 34021: SetViewport: 0,0 800x600 0118221 34021: SetViewport: 0,0 800x600 0118221 34021: IDirect3DDevice9::Clear(...) 34022: onPreClearDX 34022: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34022: beginCapture 34023: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34023: SetViewport: 0,0 800x600 0118221 34023: SetViewport: 0,0 800x600 0118221 34024: onPrePresentDX 34024: Presenting Render Target: 0C6D6940 34024: endCapture 2 to GL_BACK 34024: sending new frame notification 34025: Present(00000000,00000000,0000000034025,00000000: GL: rendering stereo frame ) = 0 34025: GL: render 0 to GL_BACK 34026: onPostPresentDX 34029: GLSWAP 34029: SetViewport: 0,0 800x600 0118221 34030: SetViewport: 0,0 800x600 0118221 34030: IDirect3DDevice9::Clear(...) 34030: onPreClearDX 34030: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34031: beginCapture 34031: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34031: SetViewport: 0,0 800x600 0118221 34031: SetViewport: 0,0 800x600 0118221 34032: onPrePresentDX 34032: Presenting Render Target: 0C6D6940 34032: endCapture 0 to GL_BACK 34032: sending new frame notification 34033: Present(00000000,00000000,00000000,3403300000000: ) = GL: rendering stereo frame 0 34033: GL: render 1 to GL_BACK 34034: onPostPresentDX 34037: GLSWAP 34038: SetViewport: 0,0 800x600 0118221 34038: SetViewport: 0,0 800x600 0118221 34038: IDirect3DDevice9::Clear(...) 34039: onPreClearDX 34039: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34039: beginCapture 34039: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34040: SetViewport: 0,0 800x600 0118221 34040: SetViewport: 0,0 800x600 0118221 34040: onPrePresentDX 34041: Presenting Render Target: 0C6D6940 34041: endCapture 1 to GL_BACK 34041: sending new frame notification 34041: Present(0000000034042,: 00000000GL: rendering stereo frame ,0000000034042: GL: render 2 to GL_BACK ,00000000) = 0 34043: onPostPresentDX 34046: GLSWAP 34046: SetViewport: 0,0 800x600 0118221 34046: SetViewport: 0,0 800x600 0118221 34047: IDirect3DDevice9::Clear(...) 34047: onPreClearDX 34047: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34048: beginCapture 34048: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34048: SetViewport: 0,0 800x600 0118221 34048: SetViewport: 0,0 800x600 0118221 34049: onPrePresentDX 34049: Presenting Render Target: 0C6D6940 34049: endCapture 2 to GL_BACK 34050: sending new frame notification 34050: Present(00000000,00000000,00000000,00000000) = 0 34050: GL: rendering stereo frame 34051: onPostPresentDX 34051: GL: render 0 to GL_BACK 34054: GLSWAP 34054: SetViewport: 0,0 800x600 0118221 34055: SetViewport: 0,0 800x600 0118221 34055: IDirect3DDevice9::Clear(...) 34055: onPreClearDX 34055: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34056: beginCapture 34056: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34056: SetViewport: 0,0 800x600 0118221 34056: SetViewport: 0,0 800x600 0118221 34057: onPrePresentDX 34057: Presenting Render Target: 0C6D6940 34057: endCapture 0 to GL_BACK 34057: sending new frame notification 34058: Present(00000000,00000000,00000000,00000000) = 0 34058: GL: rendering stereo frame 34059: onPostPresentDX 34059: GL: render 1 to GL_BACK 34062: GLSWAP 34063: SetViewport: 0,0 800x600 0118221 34063: SetViewport: 0,0 800x600 0118221 34063: IDirect3DDevice9::Clear(...) 34064: onPreClearDX 34064: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34065: beginCapture 34065: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34066: SetViewport: 0,0 800x600 0118221 34066: SetViewport: 0,0 800x600 0118221 34067: onPrePresentDX 34067: Presenting Render Target: 0C6D6940 34068: endCapture 1 to GL_BACK 34069: sending new frame notification 34069: Present(00000000,0000000034069,: GL: rendering stereo frame 34069: GL: render 2 to GL_BACK 00000000,00000000) = 0 34070: onPostPresentDX 34070: GLSWAP 34071: SetViewport: 0,0 800x600 0118221 34071: SetViewport: 0,0 800x600 0118221 34072: IDirect3DDevice9::Clear(...) 34072: onPreClearDX 34072: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34073: beginCapture 34073: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34074: SetViewport: 0,0 800x600 0118221 34074: SetViewport: 0,0 800x600 0118221 34074: onPrePresentDX 34074: Presenting Render Target: 0C6D6940 34075: endCapture 2 to GL_BACK 34075: sending new frame notification 34075: Present(00000000,00000000,00000000,00000000) = 0 34076: GL: rendering stereo frame 34076: onPostPresentDX 34077: GL: render 0 to GL_BACK 34079: GLSWAP 34079: SetViewport: 0,0 800x600 0118221 34080: SetViewport: 0,0 800x600 0118221 34080: IDirect3DDevice9::Clear(...) 34081: onPreClearDX 34081: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34082: beginCapture 34082: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34082: SetViewport: 0,0 800x600 0118221 34083: SetViewport: 0,0 800x600 0118221 34083: onPrePresentDX 34083: Presenting Render Target: 0C6D6940 34084: endCapture 0 to GL_BACK 34084: sending new frame notification 34084: Present(00000000,00000000,00000000,00000000) = 0 34084: GL: rendering stereo frame 34085: onPostPresentDX 34085: GL: render 1 to GL_BACK 34087: GLSWAP 34088: SetViewport: 0,0 800x600 0118221 34088: SetViewport: 0,0 800x600 0118221 34088: IDirect3DDevice9::Clear(...) 34089: onPreClearDX 34089: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34089: beginCapture 34089: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34090: SetViewport: 0,0 800x600 0118221 34090: SetViewport: 0,0 800x600 0118221 34090: onPrePresentDX 34091: Presenting Render Target: 0C6D6940 34091: endCapture 1 to GL_BACK 34091: sending new frame notification 34091: Present(00000000,0000000034092,: GL: rendering stereo frame 00000000,00000000) = 0 34092: GL: render 2 to GL_BACK 34093: onPostPresentDX 34095: GLSWAP 34096: SetViewport: 0,0 800x600 0118221 34096: SetViewport: 0,0 800x600 0118221 34096: IDirect3DDevice9::Clear(...) 34097: onPreClearDX 34097: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34097: beginCapture 34098: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34098: SetViewport: 0,0 800x600 0118221 34098: SetViewport: 0,0 800x600 0118221 34098: onPrePresentDX 34099: Presenting Render Target: 0C6D6940 34099: endCapture 2 to GL_BACK 34099: sending new frame notification 34099: Present(0000000034100,00000000: GL: rendering stereo frame ,00000000,00000000) = 0 34100: GL: render 0 to GL_BACK 34101: onPostPresentDX 34104: GLSWAP 34104: SetViewport: 0,0 800x600 0118221 34105: SetViewport: 0,0 800x600 0118221 34105: IDirect3DDevice9::Clear(...) 34105: onPreClearDX 34105: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34106: beginCapture 34106: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34106: SetViewport: 0,0 800x600 0118221 34107: SetViewport: 0,0 800x600 0118221 34107: onPrePresentDX 34107: Presenting Render Target: 0C6D6940 34108: endCapture 0 to GL_BACK 34108: sending new frame notification 34108: Present(00000000,0000000034108,: GL: rendering stereo frame 00000000,00000000) = 0 34109: GL: render 1 to GL_BACK 34109: onPostPresentDX 34112: GLSWAP 34113: SetViewport: 0,0 800x600 0118221 34113: SetViewport: 0,0 800x600 0118221 34114: IDirect3DDevice9::Clear(...) 34114: onPreClearDX 34114: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34115: beginCapture 34116: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34116: SetViewport: 0,0 800x600 0118221 34116: SetViewport: 0,0 800x600 0118221 34117: onPrePresentDX 34117: Presenting Render Target: 0C6D6940 34118: endCapture 1 to GL_BACK 34118: sending new frame notification 34118: Present(00000000,00000000,00000000,00000000) = 0 34118: GL: rendering stereo frame 34119: onPostPresentDX 34120: GL: render 2 to GL_BACK 34120: GLSWAP 34121: SetViewport: 0,0 800x600 0118221 34121: SetViewport: 0,0 800x600 0118221 34121: IDirect3DDevice9::Clear(...) 34122: onPreClearDX 34122: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34122: beginCapture 34122: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34123: SetViewport: 0,0 800x600 0118221 34123: SetViewport: 0,0 800x600 0118221 34124: onPrePresentDX 34124: Presenting Render Target: 0C6D6940 34124: endCapture 2 to GL_BACK 34124: sending new frame notification 34125: Present(00000000,00000000,00000000,0000000034125) = : GL: rendering stereo frame 0 34125: GL: render 0 to GL_BACK 34126: onPostPresentDX 34129: GLSWAP 34129: SetViewport: 0,0 800x600 0118221 34130: SetViewport: 0,0 800x600 0118221 34130: IDirect3DDevice9::Clear(...) 34130: onPreClearDX 34130: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34131: beginCapture 34131: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34131: SetViewport: 0,0 800x600 0118221 34131: SetViewport: 0,0 800x600 0118221 34132: onPrePresentDX 34132: Presenting Render Target: 0C6D6940 34132: endCapture 0 to GL_BACK 34133: sending new frame notification 34133: Present(00000000,00000000,00000000,0000000034133) = : GL: rendering stereo frame 0 34133: GL: render 1 to GL_BACK 34134: onPostPresentDX 34137: GLSWAP 34137: SetViewport: 0,0 800x600 0118221 34138: SetViewport: 0,0 800x600 0118221 34138: IDirect3DDevice9::Clear(...) 34138: onPreClearDX 34138: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34139: beginCapture 34139: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34139: SetViewport: 0,0 800x600 0118221 34140: SetViewport: 0,0 800x600 0118221 34140: onPrePresentDX 34140: Presenting Render Target: 0C6D6940 34141: endCapture 1 to GL_BACK 34141: sending new frame notification 34141: Present(00000000,00000000,0000000034141,00000000: GL: rendering stereo frame ) = 034142: GL: render 2 to GL_BACK 34142: onPostPresentDX 34145: GLSWAP 34146: SetViewport: 0,0 800x600 0118221 34146: SetViewport: 0,0 800x600 0118221 34147: IDirect3DDevice9::Clear(...) 34147: onPreClearDX 34147: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34148: beginCapture 34148: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34148: SetViewport: 0,0 800x600 0118221 34148: SetViewport: 0,0 800x600 0118221 34149: onPrePresentDX 34149: Presenting Render Target: 0C6D6940 34149: endCapture 2 to GL_BACK 34149: sending new frame notification 34150: Present(00000000,00000000,00000000,0000000034150) = : GL: rendering stereo frame 0 34150: GL: render 0 to GL_BACK 34151: onPostPresentDX 34154: GLSWAP 34154: SetViewport: 0,0 800x600 0118221 34155: SetViewport: 0,0 800x600 0118221 34155: IDirect3DDevice9::Clear(...) 34155: onPreClearDX 34155: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34156: beginCapture 34156: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34156: SetViewport: 0,0 800x600 0118221 34156: SetViewport: 0,0 800x600 0118221 34157: onPrePresentDX 34157: Presenting Render Target: 0C6D6940 34157: endCapture 0 to GL_BACK 34157: sending new frame notification 34158: Present(00000000,00000000,00000000,0000000034158) = : GL: rendering stereo frame 034158: GL: render 1 to GL_BACK 34159: onPostPresentDX 34162: GLSWAP 34163: SetViewport: 0,0 800x600 0118221 34163: SetViewport: 0,0 800x600 0118221 34163: IDirect3DDevice9::Clear(...) 34163: onPreClearDX 34164: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34164: beginCapture 34164: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34165: SetViewport: 0,0 800x600 0118221 34165: SetViewport: 0,0 800x600 0118221 34165: onPrePresentDX 34166: Presenting Render Target: 0C6D6940 34166: endCapture 1 to GL_BACK 34166: sending new frame notification 34166: Present(00000000,00000000,00000000,0000000034167) = 0: GL: rendering stereo frame 34167: onPostPresentDX 34168: GL: render 2 to GL_BACK 34171: GLSWAP 34171: SetViewport: 0,0 800x600 0118221 34171: SetViewport: 0,0 800x600 0118221 34172: IDirect3DDevice9::Clear(...) 34172: onPreClearDX 34172: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34172: beginCapture 34173: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34173: SetViewport: 0,0 800x600 0118221 34173: SetViewport: 0,0 800x600 0118221 34174: onPrePresentDX 34174: Presenting Render Target: 0C6D6940 34174: endCapture 2 to GL_BACK 34174: sending new frame notification 34175: Present(00000000,00000000,00000000,00000000) = 0 34175: GL: rendering stereo frame 34176: onPostPresentDX 34176: GL: render 0 to GL_BACK 34179: GLSWAP 34179: SetViewport: 0,0 800x600 0118221 34180: SetViewport: 0,0 800x600 0118221 34180: IDirect3DDevice9::Clear(...) 34181: onPreClearDX 34181: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34182: beginCapture 34182: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34183: SetViewport: 0,0 800x600 0118221 34183: SetViewport: 0,0 800x600 0118221 34184: onPrePresentDX 34184: Presenting Render Target: 0C6D6940 34185: endCapture 0 to GL_BACK 34185: sending new frame notification 34186: Present(00000000,00000000,00000000,00000000) = 0 34186: GL: rendering stereo frame 34187: onPostPresentDX 34188: GL: render 1 to GL_BACK 34189: GLSWAP 34189: SetViewport: 0,0 800x600 0118221 34190: SetViewport: 0,0 800x600 0118221 34190: IDirect3DDevice9::Clear(...) 34190: onPreClearDX 34191: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34192: beginCapture 34192: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34192: SetViewport: 0,0 800x600 0118221 34193: SetViewport: 0,0 800x600 0118221 34193: onPrePresentDX 34193: Presenting Render Target: 0C6D6940 34194: endCapture 1 to GL_BACK 34194: sending new frame notification 34194: Present(00000000,00000000,00000000,3419400000000: GL: rendering stereo frame ) = 0 34195: GL: render 2 to GL_BACK 34195: onPostPresentDX 34196: GLSWAP 34196: SetViewport: 0,0 800x600 0118221 34197: SetViewport: 0,0 800x600 0118221 34197: IDirect3DDevice9::Clear(...) 34198: onPreClearDX 34198: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34199: beginCapture 34199: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34200: SetViewport: 0,0 800x600 0118221 34200: SetViewport: 0,0 800x600 0118221 34201: onPrePresentDX 34201: Presenting Render Target: 0C6D6940 34202: endCapture 2 to GL_BACK 34202: sending new frame notification 34202: Present(00000000,00000000,00000000,00000000) = 0 34203: GL: rendering stereo frame 34204: onPostPresentDX 34204: GL: render 0 to GL_BACK 34205: GLSWAP 34206: SetViewport: 0,0 800x600 0118221 34206: SetViewport: 0,0 800x600 0118221 34207: IDirect3DDevice9::Clear(...) 34207: onPreClearDX 34207: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34207: beginCapture 34208: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34208: SetViewport: 0,0 800x600 0118221 34208: SetViewport: 0,0 800x600 0118221 34209: onPrePresentDX 34209: Presenting Render Target: 0C6D6940 34209: endCapture 0 to GL_BACK 34209: sending new frame notification 34210: Present(00000000,00000000,00000000,00000000) = 342100: GL: rendering stereo frame 34210: GL: render 1 to GL_BACK 34211: onPostPresentDX 34212: GLSWAP 34213: SetViewport: 0,0 800x600 0118221 34213: SetViewport: 0,0 800x600 0118221 34213: IDirect3DDevice9::Clear(...) 34214: onPreClearDX 34214: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34214: beginCapture 34214: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34215: SetViewport: 0,0 800x600 0118221 34215: SetViewport: 0,0 800x600 0118221 34215: onPrePresentDX 34215: Presenting Render Target: 0C6D6940 34216: endCapture 1 to GL_BACK 34216: sending new frame notification 34216: Present(0000000034216,: 00000000GL: rendering stereo frame ,0000000034217: GL: render 2 to GL_BACK ,00000000) = 0 34217: onPostPresentDX 34221: GLSWAP 34221: SetViewport: 0,0 800x600 0118221 34221: SetViewport: 0,0 800x600 0118221 34221: IDirect3DDevice9::Clear(...) 34222: onPreClearDX 34222: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34222: beginCapture 34222: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34223: SetViewport: 0,0 800x600 0118221 34223: SetViewport: 0,0 800x600 0118221 34223: onPrePresentDX 34224: Presenting Render Target: 0C6D6940 34224: endCapture 2 to GL_BACK 34224: sending new frame notification 34225: Present(00000000,00000000,00000000,00000000) = 342250: GL: rendering stereo frame 34225: GL: render 0 to GL_BACK 34226: onPostPresentDX 34229: GLSWAP 34229: SetViewport: 0,0 800x600 0118221 34230: SetViewport: 0,0 800x600 0118221 34230: IDirect3DDevice9::Clear(...) 34230: onPreClearDX 34230: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34231: beginCapture 34231: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34231: SetViewport: 0,0 800x600 0118221 34231: SetViewport: 0,0 800x600 0118221 34232: onPrePresentDX 34232: Presenting Render Target: 0C6D6940 34232: endCapture 0 to GL_BACK 34232: sending new frame notification 34233: Present(00000000,00000000,00000000,00000000) = 342330: GL: rendering stereo frame 34233: GL: render 1 to GL_BACK 34234: onPostPresentDX 34237: GLSWAP 34237: SetViewport: 0,0 800x600 0118221 34238: SetViewport: 0,0 800x600 0118221 34238: IDirect3DDevice9::Clear(...) 34239: onPreClearDX 34239: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34240: beginCapture 34241: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34241: SetViewport: 0,0 800x600 0118221 34242: SetViewport: 0,0 800x600 0118221 34242: onPrePresentDX 34242: Presenting Render Target: 0C6D6940 34243: endCapture 1 to GL_BACK 34244: sending new frame notification 34244: Present(00000000,00000000,00000000,00000000) = 0 34244: GL: rendering stereo frame 34245: onPostPresentDX 34246: GL: render 2 to GL_BACK 34247: GLSWAP 34247: SetViewport: 0,0 800x600 0118221 34247: SetViewport: 0,0 800x600 0118221 34248: IDirect3DDevice9::Clear(...) 34248: onPreClearDX 34249: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34249: beginCapture 34250: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34250: SetViewport: 0,0 800x600 0118221 34250: SetViewport: 0,0 800x600 0118221 34251: onPrePresentDX 34251: Presenting Render Target: 0C6D6940 34251: endCapture 2 to GL_BACK 34252: sending new frame notification 34252: Present(00000000,00000000,3425200000000,00000000: GL: rendering stereo frame ) = 0 34252: GL: render 0 to GL_BACK 34253: onPostPresentDX 34262: GLSWAP 34263: SetViewport: 0,0 800x600 0118221 34263: SetViewport: 0,0 800x600 0118221 34264: IDirect3DDevice9::Clear(...) 34264: onPreClearDX 34265: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34266: beginCapture 34266: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34267: SetViewport: 0,0 800x600 0118221 34267: SetViewport: 0,0 800x600 0118221 34268: onPrePresentDX 34268: Presenting Render Target: 0C6D6940 34269: endCapture 0 to GL_BACK 34269: sending new frame notification 34270: Present(00000000,00000000,00000000,00000000) = 0 34270: GL: rendering stereo frame 34271: onPostPresentDX 34272: GL: render 1 to GL_BACK 34273: GLSWAP 34273: SetViewport: 0,0 800x600 0118221 34273: SetViewport: 0,0 800x600 0118221 34274: IDirect3DDevice9::Clear(...) 34274: onPreClearDX 34275: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34275: beginCapture 34276: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34276: SetViewport: 0,0 800x600 0118221 34277: SetViewport: 0,0 800x600 0118221 34277: onPrePresentDX 34277: Presenting Render Target: 0C6D6940 34278: endCapture 1 to GL_BACK 34278: sending new frame notification 34278: Present(00000000,00000000,00000000,00000000) = 342780: GL: rendering stereo frame 34279: GL: render 2 to GL_BACK 34280: onPostPresentDX 34280: GLSWAP 34280: SetViewport: 0,0 800x600 0118221 34280: SetViewport: 0,0 800x600 0118221 34281: IDirect3DDevice9::Clear(...) 34281: onPreClearDX 34281: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34282: beginCapture 34282: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34282: SetViewport: 0,0 800x600 0118221 34282: SetViewport: 0,0 800x600 0118221 34283: onPrePresentDX 34283: Presenting Render Target: 0C6D6940 34283: endCapture 2 to GL_BACK 34283: sending new frame notification 34284: Present(00000000,00000000,00000000,0000000034284) = : GL: rendering stereo frame 0 34284: GL: render 0 to GL_BACK 34285: onPostPresentDX 34287: GLSWAP 34288: SetViewport: 0,0 800x600 0118221 34288: SetViewport: 0,0 800x600 0118221 34288: IDirect3DDevice9::Clear(...) 34288: onPreClearDX 34289: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34289: beginCapture 34289: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34289: SetViewport: 0,0 800x600 0118221 34290: SetViewport: 0,0 800x600 0118221 34290: onPrePresentDX 34290: Presenting Render Target: 0C6D6940 34291: endCapture 0 to GL_BACK 34291: sending new frame notification 34291: Present(00000000,0000000034291,00000000,00000000: GL: rendering stereo frame ) = 0 34292: GL: render 1 to GL_BACK 34292: onPostPresentDX 34295: GLSWAP 34296: SetViewport: 0,0 800x600 0118221 34296: SetViewport: 0,0 800x600 0118221 34297: IDirect3DDevice9::Clear(...) 34297: onPreClearDX 34297: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34297: beginCapture 34298: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34298: SetViewport: 0,0 800x600 0118221 34298: SetViewport: 0,0 800x600 0118221 34298: onPrePresentDX 34298: Presenting Render Target: 0C6D6940 34299: endCapture 1 to GL_BACK 34299: sending new frame notification 34299: Present(00000000,0000000034299,00000000,00000000: GL: rendering stereo frame ) = 034300 : GL: render 2 to GL_BACK 34301: onPostPresentDX 34304: GLSWAP 34304: SetViewport: 0,0 800x600 0118221 34305: SetViewport: 0,0 800x600 0118221 34305: IDirect3DDevice9::Clear(...) 34306: onPreClearDX 34306: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34307: beginCapture 34307: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34308: SetViewport: 0,0 800x600 0118221 34308: SetViewport: 0,0 800x600 0118221 34308: onPrePresentDX 34309: Presenting Render Target: 0C6D6940 34310: endCapture 2 to GL_BACK 34310: sending new frame notification 34310: Present(00000000,00000000,00000000,00000000) = 343110: GL: rendering stereo frame 34311: GL: render 0 to GL_BACK 34312: onPostPresentDX 34313: GLSWAP 34313: SetViewport: 0,0 800x600 0118221 34314: SetViewport: 0,0 800x600 0118221 34314: IDirect3DDevice9::Clear(...) 34315: onPreClearDX 34315: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34316: beginCapture 34316: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34317: SetViewport: 0,0 800x600 0118221 34317: SetViewport: 0,0 800x600 0118221 34318: onPrePresentDX 34318: Presenting Render Target: 0C6D6940 34319: endCapture 0 to GL_BACK 34319: sending new frame notification 34320: Present(00000000,00000000,3432000000000,00000000: GL: rendering stereo frame ) = 0 34321: GL: render 1 to GL_BACK 34321: onPostPresentDX 34322: GLSWAP 34322: SetViewport: 0,0 800x600 0118221 34323: SetViewport: 0,0 800x600 0118221 34323: IDirect3DDevice9::Clear(...) 34323: onPreClearDX 34324: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34325: beginCapture 34325: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34325: SetViewport: 0,0 800x600 0118221 34326: SetViewport: 0,0 800x600 0118221 34326: onPrePresentDX 34327: Presenting Render Target: 0C6D6940 34327: endCapture 1 to GL_BACK 34327: sending new frame notification 34327: Present(0000000034328,00000000: GL: rendering stereo frame ,00000000,00000000) = 0 34328: GL: render 2 to GL_BACK 34329: onPostPresentDX 34329: GLSWAP 34330: SetViewport: 0,0 800x600 0118221 34330: SetViewport: 0,0 800x600 0118221 34331: IDirect3DDevice9::Clear(...) 34331: onPreClearDX 34331: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34331: beginCapture 34332: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34332: SetViewport: 0,0 800x600 0118221 34332: SetViewport: 0,0 800x600 0118221 34332: onPrePresentDX 34333: Presenting Render Target: 0C6D6940 34333: endCapture 2 to GL_BACK 34333: sending new frame notification 34333: Present(00000000,00000000,00000000,00000000) = 0 34334: GL: rendering stereo frame 34334: onPostPresentDX 34335: GL: render 0 to GL_BACK 34337: GLSWAP 34338: SetViewport: 0,0 800x600 0118221 34338: SetViewport: 0,0 800x600 0118221 34339: IDirect3DDevice9::Clear(...) 34339: onPreClearDX 34339: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34340: beginCapture 34341: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34341: SetViewport: 0,0 800x600 0118221 34341: SetViewport: 0,0 800x600 0118221 34342: onPrePresentDX 34342: Presenting Render Target: 0C6D6940 34343: endCapture 0 to GL_BACK 34343: sending new frame notification 34344: Present(00000000,00000000,00000000,00000000) = 0 34344: GL: rendering stereo frame 34345: onPostPresentDX 34346: GL: render 1 to GL_BACK 34347: GLSWAP 34347: SetViewport: 0,0 800x600 0118221 34348: SetViewport: 0,0 800x600 0118221 34348: IDirect3DDevice9::Clear(...) 34348: onPreClearDX 34348: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34349: beginCapture 34349: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34349: SetViewport: 0,0 800x600 0118221 34350: SetViewport: 0,0 800x600 0118221 34350: onPrePresentDX 34350: Presenting Render Target: 0C6D6940 34351: endCapture 1 to GL_BACK 34351: sending new frame notification 34351: Present(00000000,00000000,00000000,00000000) = 0 34351: GL: rendering stereo frame 34352: onPostPresentDX 34353: GL: render 2 to GL_BACK 34354: GLSWAP 34354: SetViewport: 0,0 800x600 0118221 34355: SetViewport: 0,0 800x600 0118221 34355: IDirect3DDevice9::Clear(...) 34355: onPreClearDX 34355: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34356: beginCapture 34356: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34356: SetViewport: 0,0 800x600 0118221 34356: SetViewport: 0,0 800x600 0118221 34357: onPrePresentDX 34357: Presenting Render Target: 0C6D6940 34357: endCapture 2 to GL_BACK 34358: sending new frame notification 34358: Present(00000000,00000000,00000000,00000000) = 0 34358: GL: rendering stereo frame 34359: onPostPresentDX 34359: GL: render 0 to GL_BACK 34362: GLSWAP 34363: SetViewport: 0,0 800x600 0118221 34363: SetViewport: 0,0 800x600 0118221 34363: IDirect3DDevice9::Clear(...) 34363: onPreClearDX 34364: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34364: beginCapture 34364: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34364: SetViewport: 0,0 800x600 0118221 34365: SetViewport: 0,0 800x600 0118221 34365: onPrePresentDX 34365: Presenting Render Target: 0C6D6940 34366: endCapture 0 to GL_BACK 34366: sending new frame notification 34366: Present(00000000,00000000,00000000,00000000) = 0 34366: GL: rendering stereo frame 34367: onPostPresentDX 34367: GL: render 1 to GL_BACK 34370: GLSWAP 34371: SetViewport: 0,0 800x600 0118221 34371: SetViewport: 0,0 800x600 0118221 34372: IDirect3DDevice9::Clear(...) 34372: onPreClearDX 34372: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34372: beginCapture 34373: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34373: SetViewport: 0,0 800x600 0118221 34373: SetViewport: 0,0 800x600 0118221 34373: onPrePresentDX 34374: Presenting Render Target: 0C6D6940 34374: endCapture 1 to GL_BACK 34374: sending new frame notification 34374: Present(00000000,00000000,00000000,0000000034375) = : GL: rendering stereo frame 0 34375: GL: render 2 to GL_BACK 34376: onPostPresentDX 34379: GLSWAP 34379: SetViewport: 0,0 800x600 0118221 34380: SetViewport: 0,0 800x600 0118221 34380: IDirect3DDevice9::Clear(...) 34380: onPreClearDX 34380: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34381: beginCapture 34381: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34381: SetViewport: 0,0 800x600 0118221 34381: SetViewport: 0,0 800x600 0118221 34382: onPrePresentDX 34382: Presenting Render Target: 0C6D6940 34382: endCapture 2 to GL_BACK 34383: sending new frame notification 34383: Present(0000000034383,: GL: rendering stereo frame 0000000034384: GL: render 0 to GL_BACK ,00000000,00000000) = 0 34384: onPostPresentDX 34387: GLSWAP 34388: SetViewport: 0,0 800x600 0118221 34388: SetViewport: 0,0 800x600 0118221 34388: IDirect3DDevice9::Clear(...) 34389: onPreClearDX 34389: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34390: beginCapture 34390: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34391: SetViewport: 0,0 800x600 0118221 34391: SetViewport: 0,0 800x600 0118221 34392: onPrePresentDX 34392: Presenting Render Target: 0C6D6940 34393: endCapture 0 to GL_BACK 34393: sending new frame notification 34394: Present(00000000,00000000,00000000,00000000) = 0 34394: GL: rendering stereo frame 34395: onPostPresentDX 34396: GL: render 1 to GL_BACK 34397: GLSWAP 34397: SetViewport: 0,0 800x600 0118221 34397: SetViewport: 0,0 800x600 0118221 34398: IDirect3DDevice9::Clear(...) 34398: onPreClearDX 34399: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34399: beginCapture 34400: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34400: SetViewport: 0,0 800x600 0118221 34400: SetViewport: 0,0 800x600 0118221 34401: onPrePresentDX 34401: Presenting Render Target: 0C6D6940 34402: endCapture 1 to GL_BACK 34402: sending new frame notification 34402: Present(00000000,00000000,00000000,00000000) = 0 34403: GL: rendering stereo frame 34404: GL: render 2 to GL_BACK 34404: onPostPresentDX 34404: GLSWAP 34405: SetViewport: 0,0 800x600 0118221 34405: SetViewport: 0,0 800x600 0118221 34406: IDirect3DDevice9::Clear(...) 34406: onPreClearDX 34406: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34406: beginCapture 34407: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34407: SetViewport: 0,0 800x600 0118221 34407: SetViewport: 0,0 800x600 0118221 34407: onPrePresentDX 34408: Presenting Render Target: 0C6D6940 34408: endCapture 2 to GL_BACK 34408: sending new frame notification 34408: Present(00000000,00000000,00000000,00000000) = 0 34409: GL: rendering stereo frame 34409: onPostPresentDX 34410: GL: render 0 to GL_BACK 34412: GLSWAP 34413: SetViewport: 0,0 800x600 0118221 34413: SetViewport: 0,0 800x600 0118221 34413: IDirect3DDevice9::Clear(...) 34413: onPreClearDX 34414: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34414: beginCapture 34414: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34414: SetViewport: 0,0 800x600 0118221 34415: SetViewport: 0,0 800x600 0118221 34415: onPrePresentDX 34415: Presenting Render Target: 0C6D6940 34416: endCapture 0 to GL_BACK 34416: sending new frame notification 34416: Present(00000000,00000000,00000000,0000000034416) = : GL: rendering stereo frame 0 34417: GL: render 1 to GL_BACK 34417: onPostPresentDX 34421: GLSWAP 34421: SetViewport: 0,0 800x600 0118221 34421: SetViewport: 0,0 800x600 0118221 34421: IDirect3DDevice9::Clear(...) 34422: onPreClearDX 34422: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34422: beginCapture 34422: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34423: SetViewport: 0,0 800x600 0118221 34423: SetViewport: 0,0 800x600 0118221 34423: onPrePresentDX 34424: Presenting Render Target: 0C6D6940 34424: endCapture 1 to GL_BACK 34424: sending new frame notification 34424: Present(00000000,00000000,00000000,3442500000000: GL: rendering stereo frame ) = 0 34425: GL: render 2 to GL_BACK 34426: onPostPresentDX 34429: GLSWAP 34430: SetViewport: 0,0 800x600 0118221 34430: SetViewport: 0,0 800x600 0118221 34430: IDirect3DDevice9::Clear(...) 34430: onPreClearDX 34431: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34431: beginCapture 34431: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34431: SetViewport: 0,0 800x600 0118221 34432: SetViewport: 0,0 800x600 0118221 34432: onPrePresentDX 34432: Presenting Render Target: 0C6D6940 34433: endCapture 2 to GL_BACK 34433: sending new frame notification 34433: Present(00000000,00000000,00000000,00000000) = 0 34433: GL: rendering stereo frame 34434: onPostPresentDX 34434: GL: render 0 to GL_BACK 34437: GLSWAP 34438: SetViewport: 0,0 800x600 0118221 34438: SetViewport: 0,0 800x600 0118221 34438: IDirect3DDevice9::Clear(...) 34439: onPreClearDX 34439: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34439: beginCapture 34439: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34440: SetViewport: 0,0 800x600 0118221 34440: SetViewport: 0,0 800x600 0118221 34440: onPrePresentDX 34440: Presenting Render Target: 0C6D6940 34441: endCapture 0 to GL_BACK 34441: sending new frame notification 34441: Present(00000000,00000000,00000000,0000000034441) = : GL: rendering stereo frame 34442: GL: render 1 to GL_BACK 0 34443: onPostPresentDX 34446: GLSWAP 34446: SetViewport: 0,0 800x600 0118221 34446: SetViewport: 0,0 800x600 0118221 34447: IDirect3DDevice9::Clear(...) 34447: onPreClearDX 34447: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34448: beginCapture 34448: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34448: SetViewport: 0,0 800x600 0118221 34448: SetViewport: 0,0 800x600 0118221 34449: onPrePresentDX 34449: Presenting Render Target: 0C6D6940 34449: endCapture 1 to GL_BACK 34450: sending new frame notification 34450: Present(00000000,00000000,3445000000000,00000000: GL: rendering stereo frame 34450: GL: render 2 to GL_BACK ) = 0 34451: onPostPresentDX 34454: GLSWAP 34454: SetViewport: 0,0 800x600 0118221 34455: SetViewport: 0,0 800x600 0118221 34455: IDirect3DDevice9::Clear(...) 34455: onPreClearDX 34455: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34456: beginCapture 34456: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34456: SetViewport: 0,0 800x600 0118221 34457: SetViewport: 0,0 800x600 0118221 34457: onPrePresentDX 34457: Presenting Render Target: 0C6D6940 34457: endCapture 2 to GL_BACK 34458: sending new frame notification 34458: Present(00000000,00000000,3445800000000,00000000: GL: rendering stereo frame ) = 0 34458: GL: render 0 to GL_BACK 34459: onPostPresentDX 34462: GLSWAP 34463: SetViewport: 0,0 800x600 0118221 34463: SetViewport: 0,0 800x600 0118221 34463: IDirect3DDevice9::Clear(...) 34463: onPreClearDX 34464: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34464: beginCapture 34464: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34465: SetViewport: 0,0 800x600 0118221 34465: SetViewport: 0,0 800x600 0118221 34465: onPrePresentDX 34466: Presenting Render Target: 0C6D6940 34466: endCapture 0 to GL_BACK 34466: sending new frame notification 34467: Present(00000000,00000000,00000000,0000000034467) = : GL: rendering stereo frame 0 34467: GL: render 1 to GL_BACK 34468: onPostPresentDX 34471: GLSWAP 34471: SetViewport: 0,0 800x600 0118221 34471: SetViewport: 0,0 800x600 0118221 34472: IDirect3DDevice9::Clear(...) 34472: onPreClearDX 34472: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34472: beginCapture 34473: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34473: SetViewport: 0,0 800x600 0118221 34473: SetViewport: 0,0 800x600 0118221 34474: onPrePresentDX 34474: Presenting Render Target: 0C6D6940 34474: endCapture 1 to GL_BACK 34474: sending new frame notification 34475: Present(00000000,00000000,00000000,00000000) = 0 34475: GL: rendering stereo frame 34476: onPostPresentDX 34476: GL: render 2 to GL_BACK 34479: GLSWAP 34479: SetViewport: 0,0 800x600 0118221 34480: SetViewport: 0,0 800x600 0118221 34480: IDirect3DDevice9::Clear(...) 34480: onPreClearDX 34480: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34481: beginCapture 34481: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34481: SetViewport: 0,0 800x600 0118221 34482: SetViewport: 0,0 800x600 0118221 34482: onPrePresentDX 34482: Presenting Render Target: 0C6D6940 34482: endCapture 2 to GL_BACK 34483: sending new frame notification 34483: Present(00000000,00000000,00000000,0000000034483) = : GL: rendering stereo frame 34484: GL: render 0 to GL_BACK 0 34484: onPostPresentDX 34487: GLSWAP 34488: SetViewport: 0,0 800x600 0118221 34488: SetViewport: 0,0 800x600 0118221 34488: IDirect3DDevice9::Clear(...) 34489: onPreClearDX 34489: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34490: beginCapture 34490: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34491: SetViewport: 0,0 800x600 0118221 34491: SetViewport: 0,0 800x600 0118221 34492: onPrePresentDX 34492: Presenting Render Target: 0C6D6940 34493: endCapture 0 to GL_BACK 34493: sending new frame notification 34494: Present(00000000,00000000,3449400000000,00000000: GL: rendering stereo frame ) = 034494 : GL: render 1 to GL_BACK 34495: onPostPresentDX 34496: GLSWAP 34496: SetViewport: 0,0 800x600 0118221 34496: SetViewport: 0,0 800x600 0118221 34497: IDirect3DDevice9::Clear(...) 34497: onPreClearDX 34497: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34498: beginCapture 34498: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34498: SetViewport: 0,0 800x600 0118221 34498: SetViewport: 0,0 800x600 0118221 34499: onPrePresentDX 34499: Presenting Render Target: 0C6D6940 34499: endCapture 1 to GL_BACK 34500: sending new frame notification 34500: Present(00000000,00000000,00000000,0000000034500) = : GL: rendering stereo frame 0 34500: GL: render 2 to GL_BACK 34501: onPostPresentDX 34504: GLSWAP 34504: SetViewport: 0,0 800x600 0118221 34505: SetViewport: 0,0 800x600 0118221 34505: IDirect3DDevice9::Clear(...) 34505: onPreClearDX 34505: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34506: beginCapture 34506: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34506: SetViewport: 0,0 800x600 0118221 34507: SetViewport: 0,0 800x600 0118221 34507: onPrePresentDX 34507: Presenting Render Target: 0C6D6940 34508: endCapture 2 to GL_BACK 34508: sending new frame notification 34508: Present(00000000,00000000,00000000,0000000034508) = : GL: rendering stereo frame 0 34509: GL: render 0 to GL_BACK 34510: onPostPresentDX 34512: GLSWAP 34513: SetViewport: 0,0 800x600 0118221 34513: SetViewport: 0,0 800x600 0118221 34513: IDirect3DDevice9::Clear(...) 34513: onPreClearDX 34514: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34514: beginCapture 34514: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34514: SetViewport: 0,0 800x600 0118221 34515: SetViewport: 0,0 800x600 0118221 34515: onPrePresentDX 34515: Presenting Render Target: 0C6D6940 34516: endCapture 0 to GL_BACK 34516: sending new frame notification 34516: Present(00000000,00000000,00000000,00000000) = 0 34516: GL: rendering stereo frame 34517: onPostPresentDX 34517: GL: render 1 to GL_BACK 34521: GLSWAP 34521: SetViewport: 0,0 800x600 0118221 34521: SetViewport: 0,0 800x600 0118221 34521: IDirect3DDevice9::Clear(...) 34522: onPreClearDX 34522: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34522: beginCapture 34522: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34523: SetViewport: 0,0 800x600 0118221 34523: SetViewport: 0,0 800x600 0118221 34523: onPrePresentDX 34523: Presenting Render Target: 0C6D6940 34524: endCapture 1 to GL_BACK 34524: sending new frame notification 34524: Present(00000000,00000000,00000000,00000000) = 0 34525: GL: rendering stereo frame 34525: onPostPresentDX 34526: GL: render 2 to GL_BACK 34529: GLSWAP 34529: SetViewport: 0,0 800x600 0118221 34530: SetViewport: 0,0 800x600 0118221 34530: IDirect3DDevice9::Clear(...) 34530: onPreClearDX 34531: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34532: beginCapture 34532: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34532: SetViewport: 0,0 800x600 0118221 34533: SetViewport: 0,0 800x600 0118221 34533: onPrePresentDX 34534: Presenting Render Target: 0C6D6940 34534: endCapture 2 to GL_BACK 34535: sending new frame notification 34535: Present(00000000,00000000,00000000,00000000) = 0 34536: GL: rendering stereo frame 34536: onPostPresentDX 34537: GL: render 0 to GL_BACK 34538: GLSWAP 34538: SetViewport: 0,0 800x600 0118221 34539: SetViewport: 0,0 800x600 0118221 34539: IDirect3DDevice9::Clear(...) 34539: onPreClearDX 34540: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34540: beginCapture 34540: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34541: SetViewport: 0,0 800x600 0118221 34541: SetViewport: 0,0 800x600 0118221 34541: onPrePresentDX 34541: Presenting Render Target: 0C6D6940 34542: endCapture 0 to GL_BACK 34542: sending new frame notification 34542: Present(00000000,00000000,00000000,3454300000000: GL: rendering stereo frame ) = 034543: GL: render 1 to GL_BACK 34544: onPostPresentDX 34545: GLSWAP 34546: SetViewport: 0,0 800x600 0118221 34546: SetViewport: 0,0 800x600 0118221 34547: IDirect3DDevice9::Clear(...) 34547: onPreClearDX 34547: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34547: beginCapture 34548: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34548: SetViewport: 0,0 800x600 0118221 34548: SetViewport: 0,0 800x600 0118221 34549: onPrePresentDX 34549: Presenting Render Target: 0C6D6940 34549: endCapture 1 to GL_BACK 34550: sending new frame notification 34550: Present(00000000,00000000,00000000,00000000) = 0 34550: GL: rendering stereo frame 34551: onPostPresentDX 34551: GL: render 2 to GL_BACK 34554: GLSWAP 34554: SetViewport: 0,0 800x600 0118221 34555: SetViewport: 0,0 800x600 0118221 34555: IDirect3DDevice9::Clear(...) 34555: onPreClearDX 34556: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34556: beginCapture 34556: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34557: SetViewport: 0,0 800x600 0118221 34557: SetViewport: 0,0 800x600 0118221 34557: onPrePresentDX 34557: Presenting Render Target: 0C6D6940 34558: endCapture 2 to GL_BACK 34558: sending new frame notification 34558: Present(00000000,00000000,00000000,00000000) = 345580: GL: rendering stereo frame 34559: GL: render 0 to GL_BACK 34560: onPostPresentDX 34562: GLSWAP 34563: SetViewport: 0,0 800x600 0118221 34563: SetViewport: 0,0 800x600 0118221 34563: IDirect3DDevice9::Clear(...) 34563: onPreClearDX 34563: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34564: beginCapture 34564: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34564: SetViewport: 0,0 800x600 0118221 34565: SetViewport: 0,0 800x600 0118221 34565: onPrePresentDX 34565: Presenting Render Target: 0C6D6940 34566: endCapture 0 to GL_BACK 34566: sending new frame notification 34566: Present(00000000,00000000,00000000,0000000034566) = : GL: rendering stereo frame 0 34567: GL: render 1 to GL_BACK 34567: onPostPresentDX 34571: GLSWAP 34571: SetViewport: 0,0 800x600 0118221 34571: SetViewport: 0,0 800x600 0118221 34572: IDirect3DDevice9::Clear(...) 34572: onPreClearDX 34572: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34572: beginCapture 34573: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34573: SetViewport: 0,0 800x600 0118221 34573: SetViewport: 0,0 800x600 0118221 34573: onPrePresentDX 34574: Presenting Render Target: 0C6D6940 34574: endCapture 1 to GL_BACK 34574: sending new frame notification 34574: Present(00000000,00000000,3457500000000,: GL: rendering stereo frame 34575: GL: render 2 to GL_BACK 00000000) = 0 34576: onPostPresentDX 34579: GLSWAP 34579: SetViewport: 0,0 800x600 0118221 34580: SetViewport: 0,0 800x600 0118221 34580: IDirect3DDevice9::Clear(...) 34580: onPreClearDX 34580: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34581: beginCapture 34581: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34581: SetViewport: 0,0 800x600 0118221 34582: SetViewport: 0,0 800x600 0118221 34582: onPrePresentDX 34582: Presenting Render Target: 0C6D6940 34582: endCapture 2 to GL_BACK 34583: sending new frame notification 34583: Present(00000000,00000000,00000000,0000000034583) = : GL: rendering stereo frame 34584: GL: render 0 to GL_BACK 0 34585: onPostPresentDX 34587: GLSWAP 34588: SetViewport: 0,0 800x600 0118221 34588: SetViewport: 0,0 800x600 0118221 34588: IDirect3DDevice9::Clear(...) 34589: onPreClearDX 34589: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34590: beginCapture 34590: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34591: SetViewport: 0,0 800x600 0118221 34591: SetViewport: 0,0 800x600 0118221 34592: onPrePresentDX 34592: Presenting Render Target: 0C6D6940 34592: endCapture 0 to GL_BACK 34593: sending new frame notification 34593: Present(00000000,00000000,00000000,0000000034593) = : GL: rendering stereo frame 034593: GL: render 1 to GL_BACK 34594: onPostPresentDX 34596: GLSWAP 34596: SetViewport: 0,0 800x600 0118221 34596: SetViewport: 0,0 800x600 0118221 34597: IDirect3DDevice9::Clear(...) 34597: onPreClearDX 34597: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34597: beginCapture 34598: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34598: SetViewport: 0,0 800x600 0118221 34598: SetViewport: 0,0 800x600 0118221 34598: onPrePresentDX 34599: Presenting Render Target: 0C6D6940 34599: endCapture 1 to GL_BACK 34599: sending new frame notification 34599: Present(00000000,00000000,00000000,0000000034600) = : GL: rendering stereo frame 34600: GL: render 2 to GL_BACK 0 34601: onPostPresentDX 34604: GLSWAP 34604: SetViewport: 0,0 800x600 0118221 34605: SetViewport: 0,0 800x600 0118221 34605: IDirect3DDevice9::Clear(...) 34606: onPreClearDX 34606: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34607: beginCapture 34607: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34607: SetViewport: 0,0 800x600 0118221 34608: SetViewport: 0,0 800x600 0118221 34608: onPrePresentDX 34609: Presenting Render Target: 0C6D6940 34609: endCapture 2 to GL_BACK 34610: sending new frame notification 34610: Present(00000000,00000000,00000000,00000000) = 346100: GL: rendering stereo frame 34611: GL: render 0 to GL_BACK 34612: onPostPresentDX 34621: GLSWAP 34621: SetViewport: 0,0 800x600 0118221 34621: SetViewport: 0,0 800x600 0118221 34622: IDirect3DDevice9::Clear(...) 34622: onPreClearDX 34623: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34623: beginCapture 34624: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34624: SetViewport: 0,0 800x600 0118221 34625: SetViewport: 0,0 800x600 0118221 34625: onPrePresentDX 34625: Presenting Render Target: 0C6D6940 34626: endCapture 0 to GL_BACK 34627: sending new frame notification 34627: Present(00000000,00000000,00000000,0000000034627) = : GL: rendering stereo frame 34628: GL: render 1 to GL_BACK 0 34629: onPostPresentDX 34629: GLSWAP 34630: SetViewport: 0,0 800x600 0118221 34630: SetViewport: 0,0 800x600 0118221 34630: IDirect3DDevice9::Clear(...) 34631: onPreClearDX 34631: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34632: beginCapture 34632: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34633: SetViewport: 0,0 800x600 0118221 34633: SetViewport: 0,0 800x600 0118221 34634: onPrePresentDX 34634: Presenting Render Target: 0C6D6940 34635: endCapture 1 to GL_BACK 34635: sending new frame notification 34636: Present(00000000,00000000,00000000,00000000) = 0 34636: GL: rendering stereo frame 34637: onPostPresentDX 34637: GL: render 2 to GL_BACK 34638: GLSWAP 34639: SetViewport: 0,0 800x600 0118221 34639: SetViewport: 0,0 800x600 0118221 34639: IDirect3DDevice9::Clear(...) 34640: onPreClearDX 34640: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34640: beginCapture 34640: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34641: SetViewport: 0,0 800x600 0118221 34641: SetViewport: 0,0 800x600 0118221 34641: onPrePresentDX 34642: Presenting Render Target: 0C6D6940 34642: endCapture 2 to GL_BACK 34642: sending new frame notification 34642: Present(00000000,00000000,00000000,3464300000000: ) = GL: rendering stereo frame 0 34643: GL: render 0 to GL_BACK 34644: onPostPresentDX 34646: GLSWAP 34646: SetViewport: 0,0 800x600 0118221 34646: SetViewport: 0,0 800x600 0118221 34646: IDirect3DDevice9::Clear(...) 34647: onPreClearDX 34647: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34647: beginCapture 34648: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34648: SetViewport: 0,0 800x600 0118221 34648: SetViewport: 0,0 800x600 0118221 34649: onPrePresentDX 34649: Presenting Render Target: 0C6D6940 34649: endCapture 0 to GL_BACK 34649: sending new frame notification 34650: Present(00000000,00000000,00000000,00000000) = 034650 : GL: rendering stereo frame 34651: onPostPresentDX 34651: GL: render 1 to GL_BACK 34654: GLSWAP 34654: SetViewport: 0,0 800x600 0118221 34655: SetViewport: 0,0 800x600 0118221 34655: IDirect3DDevice9::Clear(...) 34655: onPreClearDX 34655: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34656: beginCapture 34656: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34656: SetViewport: 0,0 800x600 0118221 34656: SetViewport: 0,0 800x600 0118221 34657: onPrePresentDX 34657: Presenting Render Target: 0C6D6940 34657: endCapture 1 to GL_BACK 34658: sending new frame notification 34658: Present(00000000,00000000,00000000,0000000034658) = : GL: rendering stereo frame 0 34658: GL: render 2 to GL_BACK 34659: onPostPresentDX 34662: GLSWAP 34663: SetViewport: 0,0 800x600 0118221 34663: SetViewport: 0,0 800x600 0118221 34663: IDirect3DDevice9::Clear(...) 34664: onPreClearDX 34664: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34664: beginCapture 34664: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34665: SetViewport: 0,0 800x600 0118221 34665: SetViewport: 0,0 800x600 0118221 34665: onPrePresentDX 34665: Presenting Render Target: 0C6D6940 34666: endCapture 2 to GL_BACK 34666: sending new frame notification 34666: Present(00000000,00000000,00000000,00000000) = 0 34667: GL: rendering stereo frame 34667: onPostPresentDX 34668: GL: render 0 to GL_BACK 34671: GLSWAP 34671: SetViewport: 0,0 800x600 0118221 34671: SetViewport: 0,0 800x600 0118221 34672: IDirect3DDevice9::Clear(...) 34672: onPreClearDX 34672: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34672: beginCapture 34673: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34673: SetViewport: 0,0 800x600 0118221 34673: SetViewport: 0,0 800x600 0118221 34674: onPrePresentDX 34674: Presenting Render Target: 0C6D6940 34674: endCapture 0 to GL_BACK 34674: sending new frame notification 34675: Present(00000000,00000000,00000000,00000000) = 0 34675: GL: rendering stereo frame 34676: onPostPresentDX 34676: GL: render 1 to GL_BACK 34679: GLSWAP 34679: SetViewport: 0,0 800x600 0118221 34680: SetViewport: 0,0 800x600 0118221 34680: IDirect3DDevice9::Clear(...) 34680: onPreClearDX 34680: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34681: beginCapture 34681: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34681: SetViewport: 0,0 800x600 0118221 34681: SetViewport: 0,0 800x600 0118221 34682: onPrePresentDX 34682: Presenting Render Target: 0C6D6940 34682: endCapture 1 to GL_BACK 34683: sending new frame notification 34683: Present(00000000,00000000,00000000,00000000) = 0 34683: GL: rendering stereo frame 34684: onPostPresentDX 34684: GL: render 2 to GL_BACK 34687: GLSWAP 34688: SetViewport: 0,0 800x600 0118221 34688: SetViewport: 0,0 800x600 0118221 34689: IDirect3DDevice9::Clear(...) 34689: onPreClearDX 34690: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34690: beginCapture 34691: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34691: SetViewport: 0,0 800x600 0118221 34692: SetViewport: 0,0 800x600 0118221 34692: onPrePresentDX 34693: Presenting Render Target: 0C6D6940 34694: endCapture 2 to GL_BACK 34694: sending new frame notification 34694: Present(00000000,0000000034695,: GL: rendering stereo frame 34695: GL: render 0 to GL_BACK 00000000,00000000) = 0 34696: GLSWAP 34696: onPostPresentDX 34697: SetViewport: 0,0 800x600 0118221 34697: SetViewport: 0,0 800x600 0118221 34698: IDirect3DDevice9::Clear(...) 34699: onPreClearDX 34699: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34700: beginCapture 34701: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34702: SetViewport: 0,0 800x600 0118221 34702: SetViewport: 0,0 800x600 0118221 34703: onPrePresentDX 34703: Presenting Render Target: 0C6D6940 34705: endCapture 0 to GL_BACK 34705: sending new frame notification 34706: Present(00000000,00000000,00000000,00000000) = 0 34706: GL: rendering stereo frame 34707: GL: render 1 to GL_BACK 34708: onPostPresentDX 34708: GLSWAP 34709: SetViewport: 0,0 800x600 0118221 34709: SetViewport: 0,0 800x600 0118221 34710: IDirect3DDevice9::Clear(...) 34710: onPreClearDX 34711: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34712: beginCapture 34712: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34713: SetViewport: 0,0 800x600 0118221 34713: SetViewport: 0,0 800x600 0118221 34714: onPrePresentDX 34714: Presenting Render Target: 0C6D6940 34715: endCapture 1 to GL_BACK 34715: sending new frame notification 34716: Present(00000000,0000000034716,: GL: rendering stereo frame 00000000,0000000034716) = : GL: render 2 to GL_BACK 0 34717: onPostPresentDX 34718: GLSWAP 34718: SetViewport: 0,0 800x600 0118221 34718: SetViewport: 0,0 800x600 0118221 34719: IDirect3DDevice9::Clear(...) 34719: onPreClearDX 34720: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34720: beginCapture 34721: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34721: SetViewport: 0,0 800x600 0118221 34721: SetViewport: 0,0 800x600 0118221 34722: onPrePresentDX 34722: Presenting Render Target: 0C6D6940 34723: endCapture 2 to GL_BACK 34723: sending new frame notification 34724: Present(00000000,0000000034724,: GL: rendering stereo frame 00000000,00000000) = 034725: GL: render 0 to GL_BACK 34725: onPostPresentDX 34726: GLSWAP 34726: SetViewport: 0,0 800x600 0118221 34727: SetViewport: 0,0 800x600 0118221 34727: IDirect3DDevice9::Clear(...) 34728: onPreClearDX 34728: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34729: beginCapture 34729: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34730: SetViewport: 0,0 800x600 0118221 34730: SetViewport: 0,0 800x600 0118221 34730: onPrePresentDX 34731: Presenting Render Target: 0C6D6940 34732: endCapture 0 to GL_BACK 34732: sending new frame notification 34732: Present(00000000,0000000034733,: GL: rendering stereo frame 00000000,0000000034733) = : GL: render 1 to GL_BACK 0 34734: onPostPresentDX 34734: GLSWAP 34735: SetViewport: 0,0 800x600 0118221 34735: SetViewport: 0,0 800x600 0118221 34736: IDirect3DDevice9::Clear(...) 34736: onPreClearDX 34737: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34737: beginCapture 34738: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34738: SetViewport: 0,0 800x600 0118221 34739: SetViewport: 0,0 800x600 0118221 34739: onPrePresentDX 34740: Presenting Render Target: 0C6D6940 34741: endCapture 1 to GL_BACK 34741: sending new frame notification 34741: Present(00000000,00000000,3474200000000,00000000: ) = GL: rendering stereo frame 34743: GL: render 2 to GL_BACK 0 34743: GLSWAP 34744: onPostPresentDX 34744: SetViewport: 0,0 800x600 0118221 34745: SetViewport: 0,0 800x600 0118221 34745: IDirect3DDevice9::Clear(...) 34745: onPreClearDX 34746: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34746: beginCapture 34747: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34747: SetViewport: 0,0 800x600 0118221 34747: SetViewport: 0,0 800x600 0118221 34747: onPrePresentDX 34747: Presenting Render Target: 0C6D6940 34748: endCapture 2 to GL_BACK 34748: sending new frame notification 34749: Present(00000000,00000000,00000000,3474900000000: GL: rendering stereo frame ) = 34749: GL: render 0 to GL_BACK 0 34750: onPostPresentDX 34751: GLSWAP 34751: SetViewport: 0,0 800x600 0118221 34751: SetViewport: 0,0 800x600 0118221 34752: IDirect3DDevice9::Clear(...) 34752: onPreClearDX 34752: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34753: beginCapture 34753: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34753: SetViewport: 0,0 800x600 0118221 34754: SetViewport: 0,0 800x600 0118221 34754: onPrePresentDX 34754: Presenting Render Target: 0C6D6940 34754: endCapture 0 to GL_BACK 34755: sending new frame notification 34755: Present(00000000,0000000034755,: GL: rendering stereo frame 00000000,00000000) = 0 34755: GL: render 1 to GL_BACK 34756: onPostPresentDX 34757: GLSWAP 34757: SetViewport: 0,0 800x600 0118221 34757: SetViewport: 0,0 800x600 0118221 34757: IDirect3DDevice9::Clear(...) 34758: onPreClearDX 34758: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34758: beginCapture 34758: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34759: SetViewport: 0,0 800x600 0118221 34759: SetViewport: 0,0 800x600 0118221 34759: onPrePresentDX 34759: Presenting Render Target: 0C6D6940 34760: endCapture 1 to GL_BACK 34760: sending new frame notification 34760: Present(00000000,00000000,00000000,00000000) = 0 34761: GL: rendering stereo frame 34761: onPostPresentDX 34762: GL: render 2 to GL_BACK 34763: GLSWAP 34763: SetViewport: 0,0 800x600 0118221 34764: SetViewport: 0,0 800x600 0118221 34764: IDirect3DDevice9::Clear(...) 34764: onPreClearDX 34765: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34765: beginCapture 34766: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34766: SetViewport: 0,0 800x600 0118221 34767: SetViewport: 0,0 800x600 0118221 34767: onPrePresentDX 34768: Presenting Render Target: 0C6D6940 34768: endCapture 2 to GL_BACK 34769: sending new frame notification 34769: Present(00000000,00000000,0000000034770,00000000: GL: rendering stereo frame ) = 34770: GL: render 0 to GL_BACK 0 34771: onPostPresentDX 34771: GLSWAP 34771: SetViewport: 0,0 800x600 0118221 34772: SetViewport: 0,0 800x600 0118221 34772: IDirect3DDevice9::Clear(...) 34773: onPreClearDX 34773: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34774: beginCapture 34774: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34775: SetViewport: 0,0 800x600 0118221 34775: SetViewport: 0,0 800x600 0118221 34775: onPrePresentDX 34776: Presenting Render Target: 0C6D6940 34777: endCapture 0 to GL_BACK 34777: sending new frame notification 34777: Present(00000000,00000000,00000000,00000000) = 0 34778: GL: rendering stereo frame 34779: GL: render 1 to GL_BACK 34780: onPostPresentDX 34780: GLSWAP 34781: SetViewport: 0,0 800x600 0118221 34781: SetViewport: 0,0 800x600 0118221 34782: IDirect3DDevice9::Clear(...) 34782: onPreClearDX 34782: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34783: beginCapture 34784: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34784: SetViewport: 0,0 800x600 0118221 34785: SetViewport: 0,0 800x600 0118221 34785: onPrePresentDX 34785: Presenting Render Target: 0C6D6940 34786: endCapture 1 to GL_BACK 34786: sending new frame notification 34787: Present(00000000,00000000,3478700000000,: GL: rendering stereo frame 3478800000000: GL: render 2 to GL_BACK ) = 0 34789: onPostPresentDX 34789: GLSWAP 34790: SetViewport: 0,0 800x600 0118221 34790: SetViewport: 0,0 800x600 0118221 34790: IDirect3DDevice9::Clear(...) 34791: onPreClearDX 34791: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34792: beginCapture 34792: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34793: SetViewport: 0,0 800x600 0118221 34793: SetViewport: 0,0 800x600 0118221 34794: onPrePresentDX 34794: Presenting Render Target: 0C6D6940 34795: endCapture 2 to GL_BACK 34795: sending new frame notification 34796: Present(00000000,00000000,00000000,0000000034796) = : GL: rendering stereo frame 34796: GL: render 0 to GL_BACK 0 34797: GLSWAP 34798: onPostPresentDX 34798: SetViewport: 0,0 800x600 0118221 34799: SetViewport: 0,0 800x600 0118221 34799: IDirect3DDevice9::Clear(...) 34799: onPreClearDX 34800: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34800: beginCapture 34801: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34801: SetViewport: 0,0 800x600 0118221 34802: SetViewport: 0,0 800x600 0118221 34802: onPrePresentDX 34803: Presenting Render Target: 0C6D6940 34804: endCapture 0 to GL_BACK 34804: sending new frame notification 34804: Present(00000000,00000000,3480500000000,00000000: GL: rendering stereo frame 34805: GL: render 1 to GL_BACK ) = 0 34806: GLSWAP 34806: onPostPresentDX 34807: SetViewport: 0,0 800x600 0118221 34807: SetViewport: 0,0 800x600 0118221 34807: IDirect3DDevice9::Clear(...) 34807: onPreClearDX 34808: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34808: beginCapture 34808: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34809: SetViewport: 0,0 800x600 0118221 34809: SetViewport: 0,0 800x600 0118221 34809: onPrePresentDX 34810: Presenting Render Target: 0C6D6940 34810: endCapture 1 to GL_BACK 34810: sending new frame notification 34810: Present(00000000,00000000,3481100000000,00000000: GL: rendering stereo frame ) = 0 34811: GL: render 2 to GL_BACK 34812: onPostPresentDX 34812: GLSWAP 34813: SetViewport: 0,0 800x600 0118221 34813: SetViewport: 0,0 800x600 0118221 34813: IDirect3DDevice9::Clear(...) 34814: onPreClearDX 34814: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34814: beginCapture 34814: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34815: SetViewport: 0,0 800x600 0118221 34815: SetViewport: 0,0 800x600 0118221 34815: onPrePresentDX 34815: Presenting Render Target: 0C6D6940 34816: endCapture 2 to GL_BACK 34816: sending new frame notification 34816: Present(00000000,00000000,3481600000000,00000000: GL: rendering stereo frame ) = 034817 : GL: render 0 to GL_BACK 34818: onPostPresentDX 34821: GLSWAP 34821: SetViewport: 0,0 800x600 0118221 34821: SetViewport: 0,0 800x600 0118221 34822: IDirect3DDevice9::Clear(...) 34822: onPreClearDX 34822: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34822: beginCapture 34823: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34823: SetViewport: 0,0 800x600 0118221 34823: SetViewport: 0,0 800x600 0118221 34823: onPrePresentDX 34824: Presenting Render Target: 0C6D6940 34824: endCapture 0 to GL_BACK 34824: sending new frame notification 34824: Present(00000000,00000000,00000000,0000000034825) = : GL: rendering stereo frame 0 34825: GL: render 1 to GL_BACK 34826: onPostPresentDX 34829: GLSWAP 34829: SetViewport: 0,0 800x600 0118221 34830: SetViewport: 0,0 800x600 0118221 34830: IDirect3DDevice9::Clear(...) 34830: onPreClearDX 34831: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34831: beginCapture 34831: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34831: SetViewport: 0,0 800x600 0118221 34832: SetViewport: 0,0 800x600 0118221 34832: onPrePresentDX 34832: Presenting Render Target: 0C6D6940 34833: endCapture 1 to GL_BACK 34833: sending new frame notification 34833: Present(00000000,00000000,00000000,00000000) = 0 34833: GL: rendering stereo frame 34834: onPostPresentDX 34834: GL: render 2 to GL_BACK 34837: GLSWAP 34838: SetViewport: 0,0 800x600 0118221 34838: SetViewport: 0,0 800x600 0118221 34838: IDirect3DDevice9::Clear(...) 34839: onPreClearDX 34839: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34840: beginCapture 34840: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34841: SetViewport: 0,0 800x600 0118221 34841: SetViewport: 0,0 800x600 0118221 34842: onPrePresentDX 34842: Presenting Render Target: 0C6D6940 34843: endCapture 2 to GL_BACK 34843: sending new frame notification 34844: Present(00000000,00000000,00000000,00000000) = 0 34844: GL: rendering stereo frame 34845: onPostPresentDX 34845: GL: render 0 to GL_BACK 34846: GLSWAP 34847: SetViewport: 0,0 800x600 0118221 34847: SetViewport: 0,0 800x600 0118221 34847: IDirect3DDevice9::Clear(...) 34848: onPreClearDX 34848: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34849: beginCapture 34849: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34849: SetViewport: 0,0 800x600 0118221 34850: SetViewport: 0,0 800x600 0118221 34850: onPrePresentDX 34850: Presenting Render Target: 0C6D6940 34851: endCapture 0 to GL_BACK 34851: sending new frame notification 34851: Present(00000000,00000000,3485100000000,00000000: GL: rendering stereo frame ) = 0 34852: GL: render 1 to GL_BACK 34853: onPostPresentDX 34854: GLSWAP 34854: SetViewport: 0,0 800x600 0118221 34855: SetViewport: 0,0 800x600 0118221 34855: IDirect3DDevice9::Clear(...) 34855: onPreClearDX 34855: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34856: beginCapture 34856: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34856: SetViewport: 0,0 800x600 0118221 34857: SetViewport: 0,0 800x600 0118221 34857: onPrePresentDX 34857: Presenting Render Target: 0C6D6940 34858: endCapture 1 to GL_BACK 34858: sending new frame notification 34858: Present(00000000,00000000,00000000,00000000) = 0 34858: GL: rendering stereo frame 34859: onPostPresentDX 34859: GL: render 2 to GL_BACK 34862: GLSWAP 34863: SetViewport: 0,0 800x600 0118221 34863: SetViewport: 0,0 800x600 0118221 34863: IDirect3DDevice9::Clear(...) 34864: onPreClearDX 34864: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34864: beginCapture 34864: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34865: SetViewport: 0,0 800x600 0118221 34865: SetViewport: 0,0 800x600 0118221 34865: onPrePresentDX 34865: Presenting Render Target: 0C6D6940 34866: endCapture 2 to GL_BACK 34866: sending new frame notification 34866: Present(00000000,00000000,0000000034867,00000000: GL: rendering stereo frame ) = 034867: GL: render 0 to GL_BACK 34867: onPostPresentDX 34871: GLSWAP 34871: SetViewport: 0,0 800x600 0118221 34871: SetViewport: 0,0 800x600 0118221 34872: IDirect3DDevice9::Clear(...) 34872: onPreClearDX 34872: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34872: beginCapture 34873: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34873: SetViewport: 0,0 800x600 0118221 34873: SetViewport: 0,0 800x600 0118221 34873: onPrePresentDX 34874: Presenting Render Target: 0C6D6940 34874: endCapture 0 to GL_BACK 34874: sending new frame notification 34874: Present(00000000,00000000,00000000,0000000034875) = : GL: rendering stereo frame 0 34875: GL: render 1 to GL_BACK 34876: onPostPresentDX 34879: GLSWAP 34879: SetViewport: 0,0 800x600 0118221 34880: SetViewport: 0,0 800x600 0118221 34880: IDirect3DDevice9::Clear(...) 34880: onPreClearDX 34880: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34881: beginCapture 34881: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34881: SetViewport: 0,0 800x600 0118221 34881: SetViewport: 0,0 800x600 0118221 34882: onPrePresentDX 34882: Presenting Render Target: 0C6D6940 34882: endCapture 1 to GL_BACK 34882: sending new frame notification 34883: Present(00000000,00000000,00000000,00000000) = 0 34883: GL: rendering stereo frame 34884: onPostPresentDX 34884: GL: render 2 to GL_BACK 34887: GLSWAP 34888: SetViewport: 0,0 800x600 0118221 34888: SetViewport: 0,0 800x600 0118221 34888: IDirect3DDevice9::Clear(...) 34889: onPreClearDX 34889: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34889: beginCapture 34890: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34890: SetViewport: 0,0 800x600 0118221 34890: SetViewport: 0,0 800x600 0118221 34891: onPrePresentDX 34891: Presenting Render Target: 0C6D6940 34891: endCapture 2 to GL_BACK 34891: sending new frame notification 34892: Present(00000000,00000000,00000000,0000000034892) = : GL: rendering stereo frame 0 34892: GL: render 0 to GL_BACK 34893: onPostPresentDX 34895: GLSWAP 34896: SetViewport: 0,0 800x600 0118221 34896: SetViewport: 0,0 800x600 0118221 34897: IDirect3DDevice9::Clear(...) 34897: onPreClearDX 34897: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34897: beginCapture 34898: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34898: SetViewport: 0,0 800x600 0118221 34898: SetViewport: 0,0 800x600 0118221 34899: onPrePresentDX 34899: Presenting Render Target: 0C6D6940 34899: endCapture 0 to GL_BACK 34899: sending new frame notification 34900: Present(0000000034900,00000000,00000000,00000000: GL: rendering stereo frame ) = 034900: GL: render 1 to GL_BACK 34901: onPostPresentDX 34904: GLSWAP 34904: SetViewport: 0,0 800x600 0118221 34905: SetViewport: 0,0 800x600 0118221 34905: IDirect3DDevice9::Clear(...) 34905: onPreClearDX 34905: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34906: beginCapture 34906: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34907: SetViewport: 0,0 800x600 0118221 34907: SetViewport: 0,0 800x600 0118221 34907: onPrePresentDX 34907: Presenting Render Target: 0C6D6940 34908: endCapture 1 to GL_BACK 34908: sending new frame notification 34908: Present(00000000,00000000,00000000,0000000034909) = : GL: rendering stereo frame 034909: GL: render 2 to GL_BACK 34910: onPostPresentDX 34912: GLSWAP 34913: SetViewport: 0,0 800x600 0118221 34913: SetViewport: 0,0 800x600 0118221 34913: IDirect3DDevice9::Clear(...) 34914: onPreClearDX 34914: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34915: beginCapture 34915: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34916: SetViewport: 0,0 800x600 0118221 34916: SetViewport: 0,0 800x600 0118221 34916: onPrePresentDX 34917: Presenting Render Target: 0C6D6940 34917: endCapture 2 to GL_BACK 34918: sending new frame notification 34918: Present(00000000,0000000034918,: GL: rendering stereo frame 00000000,00000000) = 0 34918: GL: render 0 to GL_BACK 34919: onPostPresentDX 34921: GLSWAP 34921: SetViewport: 0,0 800x600 0118221 34921: SetViewport: 0,0 800x600 0118221 34922: IDirect3DDevice9::Clear(...) 34922: onPreClearDX 34922: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34922: beginCapture 34923: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34923: SetViewport: 0,0 800x600 0118221 34923: SetViewport: 0,0 800x600 0118221 34923: onPrePresentDX 34923: Presenting Render Target: 0C6D6940 34924: endCapture 0 to GL_BACK 34924: sending new frame notification 34924: Present(00000000,00000000,00000000,00000000) = 0 34925: GL: rendering stereo frame 34925: onPostPresentDX 34926: GL: render 1 to GL_BACK 34929: GLSWAP 34929: SetViewport: 0,0 800x600 0118221 34930: SetViewport: 0,0 800x600 0118221 34930: IDirect3DDevice9::Clear(...) 34930: onPreClearDX 34930: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34931: beginCapture 34931: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34931: SetViewport: 0,0 800x600 0118221 34932: SetViewport: 0,0 800x600 0118221 34932: onPrePresentDX 34932: Presenting Render Target: 0C6D6940 34932: endCapture 1 to GL_BACK 34933: sending new frame notification 34933: Present(00000000,00000000,3493300000000,00000000: GL: rendering stereo frame ) = 034933: GL: render 2 to GL_BACK 34934: onPostPresentDX 34937: GLSWAP 34938: SetViewport: 0,0 800x600 0118221 34938: SetViewport: 0,0 800x600 0118221 34938: IDirect3DDevice9::Clear(...) 34938: onPreClearDX 34939: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34939: beginCapture 34939: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34939: SetViewport: 0,0 800x600 0118221 34940: SetViewport: 0,0 800x600 0118221 34940: onPrePresentDX 34940: Presenting Render Target: 0C6D6940 34941: endCapture 2 to GL_BACK 34941: sending new frame notification 34941: Present(00000000,00000000,3494200000000,00000000: GL: rendering stereo frame 34942: GL: render 0 to GL_BACK ) = 0 34943: onPostPresentDX 34945: GLSWAP 34946: SetViewport: 0,0 800x600 0118221 34947: SetViewport: 0,0 800x600 0118221 34947: IDirect3DDevice9::Clear(...) 34947: onPreClearDX 34948: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34949: beginCapture 34949: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34949: SetViewport: 0,0 800x600 0118221 34950: SetViewport: 0,0 800x600 0118221 34950: onPrePresentDX 34950: Presenting Render Target: 0C6D6940 34951: endCapture 0 to GL_BACK 34951: sending new frame notification 34951: Present(00000000,0000000034951,: GL: rendering stereo frame 00000000,34952: GL: render 1 to GL_BACK 00000000) = 0 34953: onPostPresentDX 34954: GLSWAP 34954: SetViewport: 0,0 800x600 0118221 34955: SetViewport: 0,0 800x600 0118221 34955: IDirect3DDevice9::Clear(...) 34955: onPreClearDX 34955: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34956: beginCapture 34956: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34956: SetViewport: 0,0 800x600 0118221 34957: SetViewport: 0,0 800x600 0118221 34957: onPrePresentDX 34957: Presenting Render Target: 0C6D6940 34958: endCapture 1 to GL_BACK 34958: sending new frame notification 34958: Present(00000000,00000000,3495800000000,: 00000000GL: rendering stereo frame ) = 0 34959: GL: render 2 to GL_BACK 34960: onPostPresentDX 34962: GLSWAP 34963: SetViewport: 0,0 800x600 0118221 34963: SetViewport: 0,0 800x600 0118221 34963: IDirect3DDevice9::Clear(...) 34964: onPreClearDX 34964: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34965: beginCapture 34965: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34966: SetViewport: 0,0 800x600 0118221 34966: SetViewport: 0,0 800x600 0118221 34967: onPrePresentDX 34967: Presenting Render Target: 0C6D6940 34968: endCapture 2 to GL_BACK 34968: sending new frame notification 34968: Present(00000000,00000000,3496800000000,00000000: GL: rendering stereo frame ) = 034969: GL: render 0 to GL_BACK 34969: onPostPresentDX 34971: GLSWAP 34971: SetViewport: 0,0 800x600 0118221 34971: SetViewport: 0,0 800x600 0118221 34972: IDirect3DDevice9::Clear(...) 34972: onPreClearDX 34972: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34973: beginCapture 34973: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34973: SetViewport: 0,0 800x600 0118221 34973: SetViewport: 0,0 800x600 0118221 34974: onPrePresentDX 34974: Presenting Render Target: 0C6D6940 34974: endCapture 0 to GL_BACK 34975: sending new frame notification 34975: Present(00000000,00000000,00000000,0000000034975) = : GL: rendering stereo frame 0 34975: GL: render 1 to GL_BACK 34976: onPostPresentDX 34979: GLSWAP 34979: SetViewport: 0,0 800x600 0118221 34980: SetViewport: 0,0 800x600 0118221 34980: IDirect3DDevice9::Clear(...) 34980: onPreClearDX 34980: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34981: beginCapture 34981: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 34981: SetViewport: 0,0 800x600 0118221 34982: SetViewport: 0,0 800x600 0118221 34982: onPrePresentDX 34982: Presenting Render Target: 0C6D6940 34982: endCapture 1 to GL_BACK 34983: sending new frame notification 34983: Present(00000000,00000000,00000000,00000000) = 0 34983: GL: rendering stereo frame 34984: onPostPresentDX 34984: GL: render 2 to GL_BACK 34987: GLSWAP 34988: SetViewport: 0,0 800x600 0118221 34988: SetViewport: 0,0 800x600 0118221 34988: IDirect3DDevice9::Clear(...) 34988: onPreClearDX 34989: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34989: beginCapture 34989: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 34990: SetViewport: 0,0 800x600 0118221 34990: SetViewport: 0,0 800x600 0118221 34990: onPrePresentDX 34990: Presenting Render Target: 0C6D6940 34991: endCapture 2 to GL_BACK 34991: sending new frame notification 34991: Present(00000000,00000000,00000000,3499200000000: GL: rendering stereo frame ) = 0 34992: GL: render 0 to GL_BACK 34993: onPostPresentDX 34996: GLSWAP 34996: SetViewport: 0,0 800x600 0118221 34996: SetViewport: 0,0 800x600 0118221 34997: IDirect3DDevice9::Clear(...) 34997: onPreClearDX 34997: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 34997: beginCapture 34998: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 34998: SetViewport: 0,0 800x600 0118221 34998: SetViewport: 0,0 800x600 0118221 34998: onPrePresentDX 34999: Presenting Render Target: 0C6D6940 34999: endCapture 0 to GL_BACK 34999: sending new frame notification 34999: Present(00000000,00000000,00000000,0000000035000) = : GL: rendering stereo frame 0 35000: GL: render 1 to GL_BACK 35001: onPostPresentDX 35004: GLSWAP 35004: SetViewport: 0,0 800x600 0118221 35005: SetViewport: 0,0 800x600 0118221 35005: IDirect3DDevice9::Clear(...) 35005: onPreClearDX 35005: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35006: beginCapture 35006: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35006: SetViewport: 0,0 800x600 0118221 35006: SetViewport: 0,0 800x600 0118221 35007: onPrePresentDX 35007: Presenting Render Target: 0C6D6940 35007: endCapture 1 to GL_BACK 35007: sending new frame notification 35008: Present(00000000,00000000,0000000035008,00000000: GL: rendering stereo frame ) = 0 35008: GL: render 2 to GL_BACK 35009: onPostPresentDX 35012: GLSWAP 35013: SetViewport: 0,0 800x600 0118221 35013: SetViewport: 0,0 800x600 0118221 35013: IDirect3DDevice9::Clear(...) 35013: onPreClearDX 35014: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35014: beginCapture 35014: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35014: SetViewport: 0,0 800x600 0118221 35015: SetViewport: 0,0 800x600 0118221 35015: onPrePresentDX 35015: Presenting Render Target: 0C6D6940 35016: endCapture 2 to GL_BACK 35016: sending new frame notification 35016: Present(00000000,00000000,00000000,0000000035016) = : GL: rendering stereo frame 35017: GL: render 0 to GL_BACK 0 35018: onPostPresentDX 35021: GLSWAP 35021: SetViewport: 0,0 800x600 0118221 35021: SetViewport: 0,0 800x600 0118221 35021: IDirect3DDevice9::Clear(...) 35022: onPreClearDX 35022: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35022: beginCapture 35022: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35023: SetViewport: 0,0 800x600 0118221 35023: SetViewport: 0,0 800x600 0118221 35023: onPrePresentDX 35023: Presenting Render Target: 0C6D6940 35024: endCapture 0 to GL_BACK 35024: sending new frame notification 35024: Present(00000000,00000000,3502500000000,00000000: GL: rendering stereo frame 35025: GL: render 1 to GL_BACK ) = 0 35026: onPostPresentDX 35029: GLSWAP 35029: SetViewport: 0,0 800x600 0118221 35030: SetViewport: 0,0 800x600 0118221 35030: IDirect3DDevice9::Clear(...) 35030: onPreClearDX 35031: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35031: beginCapture 35031: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35031: SetViewport: 0,0 800x600 0118221 35032: SetViewport: 0,0 800x600 0118221 35032: onPrePresentDX 35032: Presenting Render Target: 0C6D6940 35033: endCapture 1 to GL_BACK 35033: sending new frame notification 35033: Present(00000000,00000000,00000000,0000000035033) = : GL: rendering stereo frame 035034 : GL: render 2 to GL_BACK 35034: onPostPresentDX 35037: GLSWAP 35038: SetViewport: 0,0 800x600 0118221 35038: SetViewport: 0,0 800x600 0118221 35038: IDirect3DDevice9::Clear(...) 35038: onPreClearDX 35039: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35039: beginCapture 35039: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35039: SetViewport: 0,0 800x600 0118221 35040: SetViewport: 0,0 800x600 0118221 35040: onPrePresentDX 35040: Presenting Render Target: 0C6D6940 35041: endCapture 2 to GL_BACK 35041: sending new frame notification 35041: Present(00000000,00000000,00000000,0000000035041) = : GL: rendering stereo frame 0 35042: GL: render 0 to GL_BACK 35042: onPostPresentDX 35046: GLSWAP 35046: SetViewport: 0,0 800x600 0118221 35046: SetViewport: 0,0 800x600 0118221 35046: IDirect3DDevice9::Clear(...) 35047: onPreClearDX 35047: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35047: beginCapture 35047: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35048: SetViewport: 0,0 800x600 0118221 35048: SetViewport: 0,0 800x600 0118221 35048: onPrePresentDX 35049: Presenting Render Target: 0C6D6940 35049: endCapture 0 to GL_BACK 35049: sending new frame notification 35049: Present(00000000,00000000,00000000,0000000035050) = : GL: rendering stereo frame 0 35050: GL: render 1 to GL_BACK 35051: onPostPresentDX 35054: GLSWAP 35054: SetViewport: 0,0 800x600 0118221 35055: SetViewport: 0,0 800x600 0118221 35055: IDirect3DDevice9::Clear(...) 35055: onPreClearDX 35055: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35056: beginCapture 35056: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35056: SetViewport: 0,0 800x600 0118221 35056: SetViewport: 0,0 800x600 0118221 35057: onPrePresentDX 35057: Presenting Render Target: 0C6D6940 35057: endCapture 1 to GL_BACK 35058: sending new frame notification 35058: Present(00000000,00000000,3505800000000,00000000: GL: rendering stereo frame ) = 35058: GL: render 2 to GL_BACK 0 35059: onPostPresentDX 35062: GLSWAP 35063: SetViewport: 0,0 800x600 0118221 35063: SetViewport: 0,0 800x600 0118221 35063: IDirect3DDevice9::Clear(...) 35064: onPreClearDX 35064: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35065: beginCapture 35065: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35066: SetViewport: 0,0 800x600 0118221 35066: SetViewport: 0,0 800x600 0118221 35066: onPrePresentDX 35067: Presenting Render Target: 0C6D6940 35068: endCapture 2 to GL_BACK 35068: sending new frame notification 35068: Present(00000000,00000000,00000000,0000000035069) = : GL: rendering stereo frame 035069: GL: render 0 to GL_BACK 35070: onPostPresentDX 35071: GLSWAP 35071: SetViewport: 0,0 800x600 0118221 35071: SetViewport: 0,0 800x600 0118221 35072: IDirect3DDevice9::Clear(...) 35072: onPreClearDX 35072: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35073: beginCapture 35073: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35073: SetViewport: 0,0 800x600 0118221 35074: SetViewport: 0,0 800x600 0118221 35074: onPrePresentDX 35074: Presenting Render Target: 0C6D6940 35074: endCapture 0 to GL_BACK 35075: sending new frame notification 35075: Present(00000000,00000000,00000000,0000000035075) = : 0GL: rendering stereo frame 35075: GL: render 1 to GL_BACK 35076: onPostPresentDX 35079: GLSWAP 35079: SetViewport: 0,0 800x600 0118221 35080: SetViewport: 0,0 800x600 0118221 35080: IDirect3DDevice9::Clear(...) 35080: onPreClearDX 35080: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35081: beginCapture 35081: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35081: SetViewport: 0,0 800x600 0118221 35081: SetViewport: 0,0 800x600 0118221 35082: onPrePresentDX 35082: Presenting Render Target: 0C6D6940 35082: endCapture 1 to GL_BACK 35083: sending new frame notification 35083: Present(00000000,00000000,00000000,00000000) = 0 35083: GL: rendering stereo frame 35084: onPostPresentDX 35084: GL: render 2 to GL_BACK 35087: GLSWAP 35088: SetViewport: 0,0 800x600 0118221 35088: SetViewport: 0,0 800x600 0118221 35088: IDirect3DDevice9::Clear(...) 35088: onPreClearDX 35089: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35089: beginCapture 35089: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35090: SetViewport: 0,0 800x600 0118221 35090: SetViewport: 0,0 800x600 0118221 35090: onPrePresentDX 35090: Presenting Render Target: 0C6D6940 35091: endCapture 2 to GL_BACK 35091: sending new frame notification 35091: Present(00000000,00000000,3509200000000,00000000: GL: rendering stereo frame ) = 35092: GL: render 0 to GL_BACK 0 35093: onPostPresentDX 35096: GLSWAP 35096: SetViewport: 0,0 800x600 0118221 35096: SetViewport: 0,0 800x600 0118221 35097: IDirect3DDevice9::Clear(...) 35097: onPreClearDX 35098: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35098: beginCapture 35099: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35099: SetViewport: 0,0 800x600 0118221 35100: SetViewport: 0,0 800x600 0118221 35100: onPrePresentDX 35100: Presenting Render Target: 0C6D6940 35101: endCapture 0 to GL_BACK 35102: sending new frame notification 35102: Present(00000000,00000000,3510300000000,00000000: GL: rendering stereo frame ) = 035103 : GL: render 1 to GL_BACK 35104: onPostPresentDX 35104: GLSWAP 35105: SetViewport: 0,0 800x600 0118221 35105: SetViewport: 0,0 800x600 0118221 35105: IDirect3DDevice9::Clear(...) 35106: onPreClearDX 35106: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35106: beginCapture 35106: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35107: SetViewport: 0,0 800x600 0118221 35107: SetViewport: 0,0 800x600 0118221 35107: onPrePresentDX 35108: Presenting Render Target: 0C6D6940 35108: endCapture 1 to GL_BACK 35109: sending new frame notification 35109: Present(00000000,00000000,00000000,00000000) = 0 35109: GL: rendering stereo frame 35110: onPostPresentDX 35110: GL: render 2 to GL_BACK 35112: GLSWAP 35113: SetViewport: 0,0 800x600 0118221 35113: SetViewport: 0,0 800x600 0118221 35114: IDirect3DDevice9::Clear(...) 35114: onPreClearDX 35114: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35114: beginCapture 35115: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35115: SetViewport: 0,0 800x600 0118221 35115: SetViewport: 0,0 800x600 0118221 35116: onPrePresentDX 35116: Presenting Render Target: 0C6D6940 35116: endCapture 2 to GL_BACK 35116: sending new frame notification 35117: Present(00000000,00000000,00000000,0000000035117) = : GL: rendering stereo frame 0 35117: GL: render 0 to GL_BACK 35118: onPostPresentDX 35121: GLSWAP 35121: SetViewport: 0,0 800x600 0118221 35121: SetViewport: 0,0 800x600 0118221 35121: IDirect3DDevice9::Clear(...) 35122: onPreClearDX 35122: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35122: beginCapture 35122: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35123: SetViewport: 0,0 800x600 0118221 35123: SetViewport: 0,0 800x600 0118221 35123: onPrePresentDX 35123: Presenting Render Target: 0C6D6940 35124: endCapture 0 to GL_BACK 35124: sending new frame notification 35124: Present(00000000,00000000,3512400000000,00000000: GL: rendering stereo frame ) = 0 35125: GL: render 1 to GL_BACK 35126: onPostPresentDX 35129: GLSWAP 35129: SetViewport: 0,0 800x600 0118221 35130: SetViewport: 0,0 800x600 0118221 35130: IDirect3DDevice9::Clear(...) 35130: onPreClearDX 35130: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35131: beginCapture 35131: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35131: SetViewport: 0,0 800x600 0118221 35132: SetViewport: 0,0 800x600 0118221 35132: onPrePresentDX 35132: Presenting Render Target: 0C6D6940 35133: endCapture 1 to GL_BACK 35133: sending new frame notification 35133: Present(00000000,00000000,00000000,00000000) = 0 35133: GL: rendering stereo frame 35134: onPostPresentDX 35135: GL: render 2 to GL_BACK 35137: GLSWAP 35138: SetViewport: 0,0 800x600 0118221 35138: SetViewport: 0,0 800x600 0118221 35138: IDirect3DDevice9::Clear(...) 35138: onPreClearDX 35139: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35139: beginCapture 35139: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35139: SetViewport: 0,0 800x600 0118221 35140: SetViewport: 0,0 800x600 0118221 35140: onPrePresentDX 35140: Presenting Render Target: 0C6D6940 35141: endCapture 2 to GL_BACK 35141: sending new frame notification 35141: Present(00000000,00000000,00000000,00000000) = 0 35141: GL: rendering stereo frame 35142: onPostPresentDX 35143: GL: render 0 to GL_BACK 35146: GLSWAP 35146: SetViewport: 0,0 800x600 0118221 35146: SetViewport: 0,0 800x600 0118221 35147: IDirect3DDevice9::Clear(...) 35147: onPreClearDX 35147: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35147: beginCapture 35148: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35148: SetViewport: 0,0 800x600 0118221 35148: SetViewport: 0,0 800x600 0118221 35149: onPrePresentDX 35149: Presenting Render Target: 0C6D6940 35149: endCapture 0 to GL_BACK 35149: sending new frame notification 35150: Present(00000000,00000000,00000000,00000000) = 0 35150: GL: rendering stereo frame 35151: onPostPresentDX 35151: GL: render 1 to GL_BACK 35154: GLSWAP 35154: SetViewport: 0,0 800x600 0118221 35155: SetViewport: 0,0 800x600 0118221 35155: IDirect3DDevice9::Clear(...) 35156: onPreClearDX 35156: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35157: beginCapture 35157: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35158: SetViewport: 0,0 800x600 0118221 35158: SetViewport: 0,0 800x600 0118221 35159: onPrePresentDX 35159: Presenting Render Target: 0C6D6940 35160: endCapture 1 to GL_BACK 35160: sending new frame notification 35160: Present(00000000,00000000,00000000,00000000) = 0 35161: GL: rendering stereo frame 35162: onPostPresentDX 35162: GL: render 2 to GL_BACK 35163: GLSWAP 35164: SetViewport: 0,0 800x600 0118221 35164: SetViewport: 0,0 800x600 0118221 35164: IDirect3DDevice9::Clear(...) 35164: onPreClearDX 35165: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35165: beginCapture 35165: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35165: SetViewport: 0,0 800x600 0118221 35166: SetViewport: 0,0 800x600 0118221 35166: onPrePresentDX 35166: Presenting Render Target: 0C6D6940 35167: endCapture 2 to GL_BACK 35167: sending new frame notification 35167: Present(00000000,00000000,00000000,0000000035168) = : GL: rendering stereo frame 0 35168: GL: render 0 to GL_BACK 35169: onPostPresentDX 35171: GLSWAP 35171: SetViewport: 0,0 800x600 0118221 35171: SetViewport: 0,0 800x600 0118221 35172: IDirect3DDevice9::Clear(...) 35172: onPreClearDX 35173: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35173: beginCapture 35174: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35174: SetViewport: 0,0 800x600 0118221 35175: SetViewport: 0,0 800x600 0118221 35175: onPrePresentDX 35175: Presenting Render Target: 0C6D6940 35176: endCapture 0 to GL_BACK 35176: sending new frame notification 35176: Present(00000000,00000000,3517600000000,00000000: GL: rendering stereo frame 35177: GL: render 1 to GL_BACK ) = 0 35178: onPostPresentDX 35179: GLSWAP 35179: SetViewport: 0,0 800x600 0118221 35180: SetViewport: 0,0 800x600 0118221 35180: IDirect3DDevice9::Clear(...) 35180: onPreClearDX 35180: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35181: beginCapture 35181: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35181: SetViewport: 0,0 800x600 0118221 35182: SetViewport: 0,0 800x600 0118221 35182: onPrePresentDX 35182: Presenting Render Target: 0C6D6940 35182: endCapture 1 to GL_BACK 35183: sending new frame notification 35183: Present(00000000,00000000,00000000,0000000035183) = : 0GL: rendering stereo frame 35183: GL: render 2 to GL_BACK 35184: onPostPresentDX 35187: GLSWAP 35188: SetViewport: 0,0 800x600 0118221 35188: SetViewport: 0,0 800x600 0118221 35188: IDirect3DDevice9::Clear(...) 35188: onPreClearDX 35189: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35189: beginCapture 35189: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35190: SetViewport: 0,0 800x600 0118221 35190: SetViewport: 0,0 800x600 0118221 35190: onPrePresentDX 35190: Presenting Render Target: 0C6D6940 35191: endCapture 2 to GL_BACK 35191: sending new frame notification 35191: Present(00000000,00000000,00000000,0000000035191) = : GL: rendering stereo frame 0 35192: GL: render 0 to GL_BACK 35193: onPostPresentDX 35196: GLSWAP 35196: SetViewport: 0,0 800x600 0118221 35196: SetViewport: 0,0 800x600 0118221 35197: IDirect3DDevice9::Clear(...) 35197: onPreClearDX 35197: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35198: beginCapture 35198: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35198: SetViewport: 0,0 800x600 0118221 35198: SetViewport: 0,0 800x600 0118221 35199: onPrePresentDX 35199: Presenting Render Target: 0C6D6940 35199: endCapture 0 to GL_BACK 35200: sending new frame notification 35200: Present(00000000,00000000,00000000,00000000) = 0 35200: GL: rendering stereo frame 35201: onPostPresentDX 35201: GL: render 1 to GL_BACK 35204: GLSWAP 35204: SetViewport: 0,0 800x600 0118221 35205: SetViewport: 0,0 800x600 0118221 35205: IDirect3DDevice9::Clear(...) 35205: onPreClearDX 35205: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35206: beginCapture 35206: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35206: SetViewport: 0,0 800x600 0118221 35206: SetViewport: 0,0 800x600 0118221 35206: onPrePresentDX 35207: Presenting Render Target: 0C6D6940 35207: endCapture 1 to GL_BACK 35207: sending new frame notification 35207: Present(00000000,00000000,00000000,00000000) = 0 35208: GL: rendering stereo frame 35209: onPostPresentDX 35209: GL: render 2 to GL_BACK 35212: GLSWAP 35213: SetViewport: 0,0 800x600 0118221 35213: SetViewport: 0,0 800x600 0118221 35213: IDirect3DDevice9::Clear(...) 35213: onPreClearDX 35214: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35214: beginCapture 35214: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35214: SetViewport: 0,0 800x600 0118221 35215: SetViewport: 0,0 800x600 0118221 35215: onPrePresentDX 35215: Presenting Render Target: 0C6D6940 35216: endCapture 2 to GL_BACK 35216: sending new frame notification 35216: Present(00000000,00000000,00000000,3521600000000: GL: rendering stereo frame ) = 0 35217: GL: render 0 to GL_BACK 35217: onPostPresentDX 35221: GLSWAP 35221: SetViewport: 0,0 800x600 0118221 35221: SetViewport: 0,0 800x600 0118221 35222: IDirect3DDevice9::Clear(...) 35222: onPreClearDX 35222: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35222: beginCapture 35223: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35223: SetViewport: 0,0 800x600 0118221 35223: SetViewport: 0,0 800x600 0118221 35223: onPrePresentDX 35224: Presenting Render Target: 0C6D6940 35224: endCapture 0 to GL_BACK 35224: sending new frame notification 35224: Present(00000000,00000000,00000000,0000000035225) = : GL: rendering stereo frame 0 35225: GL: render 1 to GL_BACK 35226: onPostPresentDX 35229: GLSWAP 35229: SetViewport: 0,0 800x600 0118221 35230: SetViewport: 0,0 800x600 0118221 35230: IDirect3DDevice9::Clear(...) 35230: onPreClearDX 35230: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35231: beginCapture 35231: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35231: SetViewport: 0,0 800x600 0118221 35232: SetViewport: 0,0 800x600 0118221 35232: onPrePresentDX 35232: Presenting Render Target: 0C6D6940 35233: endCapture 1 to GL_BACK 35233: sending new frame notification 35233: Present(0000000035233,: GL: rendering stereo frame 00000000,00000000,0000000035234: GL: render 2 to GL_BACK ) = 0 35234: onPostPresentDX 35237: GLSWAP 35238: SetViewport: 0,0 800x600 0118221 35238: SetViewport: 0,0 800x600 0118221 35239: IDirect3DDevice9::Clear(...) 35239: onPreClearDX 35240: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35240: beginCapture 35241: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35241: SetViewport: 0,0 800x600 0118221 35242: SetViewport: 0,0 800x600 0118221 35242: onPrePresentDX 35243: Presenting Render Target: 0C6D6940 35244: endCapture 2 to GL_BACK 35244: sending new frame notification 35245: Present(00000000,00000000,00000000,00000000) = 035245 : GL: rendering stereo frame 35246: GL: render 0 to GL_BACK 35247: onPostPresentDX 35247: GLSWAP 35248: SetViewport: 0,0 800x600 0118221 35248: SetViewport: 0,0 800x600 0118221 35248: IDirect3DDevice9::Clear(...) 35248: onPreClearDX 35249: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35249: beginCapture 35249: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35250: SetViewport: 0,0 800x600 0118221 35250: SetViewport: 0,0 800x600 0118221 35250: onPrePresentDX 35250: Presenting Render Target: 0C6D6940 35251: endCapture 0 to GL_BACK 35251: sending new frame notification 35251: Present(00000000,00000000,00000000,00000000) = 352520: GL: rendering stereo frame 35252: GL: render 1 to GL_BACK 35253: onPostPresentDX 35254: GLSWAP 35254: SetViewport: 0,0 800x600 0118221 35255: SetViewport: 0,0 800x600 0118221 35255: IDirect3DDevice9::Clear(...) 35255: onPreClearDX 35255: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35256: beginCapture 35256: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35256: SetViewport: 0,0 800x600 0118221 35257: SetViewport: 0,0 800x600 0118221 35257: onPrePresentDX 35257: Presenting Render Target: 0C6D6940 35258: endCapture 1 to GL_BACK 35258: sending new frame notification 35258: Present(00000000,00000000,3525800000000,00000000) = : GL: rendering stereo frame 0 35259: GL: render 2 to GL_BACK 35259: onPostPresentDX 35262: GLSWAP 35263: SetViewport: 0,0 800x600 0118221 35263: SetViewport: 0,0 800x600 0118221 35263: IDirect3DDevice9::Clear(...) 35264: onPreClearDX 35264: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35264: beginCapture 35264: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35265: SetViewport: 0,0 800x600 0118221 35265: SetViewport: 0,0 800x600 0118221 35265: onPrePresentDX 35265: Presenting Render Target: 0C6D6940 35266: endCapture 2 to GL_BACK 35266: sending new frame notification 35266: Present(00000000,00000000,00000000,0000000035267) = : GL: rendering stereo frame 0 35267: GL: render 0 to GL_BACK 35268: onPostPresentDX 35271: GLSWAP 35271: SetViewport: 0,0 800x600 0118221 35271: SetViewport: 0,0 800x600 0118221 35271: IDirect3DDevice9::Clear(...) 35272: onPreClearDX 35272: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35272: beginCapture 35273: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35273: SetViewport: 0,0 800x600 0118221 35273: SetViewport: 0,0 800x600 0118221 35273: onPrePresentDX 35274: Presenting Render Target: 0C6D6940 35274: endCapture 0 to GL_BACK 35274: sending new frame notification 35274: Present(00000000,00000000,00000000,0000000035275) = : GL: rendering stereo frame 0 35275: GL: render 1 to GL_BACK 35276: onPostPresentDX 35279: GLSWAP 35279: SetViewport: 0,0 800x600 0118221 35280: SetViewport: 0,0 800x600 0118221 35280: IDirect3DDevice9::Clear(...) 35280: onPreClearDX 35280: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35281: beginCapture 35281: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35281: SetViewport: 0,0 800x600 0118221 35281: SetViewport: 0,0 800x600 0118221 35282: onPrePresentDX 35282: Presenting Render Target: 0C6D6940 35282: endCapture 1 to GL_BACK 35283: sending new frame notification 35283: Present(0000000035283,: 00000000GL: rendering stereo frame ,0000000035283,00000000: GL: render 2 to GL_BACK ) = 0 35284: onPostPresentDX 35287: GLSWAP 35288: SetViewport: 0,0 800x600 0118221 35288: SetViewport: 0,0 800x600 0118221 35288: IDirect3DDevice9::Clear(...) 35289: onPreClearDX 35289: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35289: beginCapture 35289: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35290: SetViewport: 0,0 800x600 0118221 35290: SetViewport: 0,0 800x600 0118221 35290: onPrePresentDX 35290: Presenting Render Target: 0C6D6940 35291: endCapture 2 to GL_BACK 35291: sending new frame notification 35291: Present(00000000,00000000,00000000,0000000035292) = : GL: rendering stereo frame 0 35292: GL: render 0 to GL_BACK 35293: onPostPresentDX 35296: GLSWAP 35296: SetViewport: 0,0 800x600 0118221 35296: SetViewport: 0,0 800x600 0118221 35297: IDirect3DDevice9::Clear(...) 35297: onPreClearDX 35297: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35297: beginCapture 35298: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35298: SetViewport: 0,0 800x600 0118221 35298: SetViewport: 0,0 800x600 0118221 35298: onPrePresentDX 35299: Presenting Render Target: 0C6D6940 35299: endCapture 0 to GL_BACK 35299: sending new frame notification 35299: Present(00000000,00000000,00000000,00000000) = 0 35300: GL: rendering stereo frame 35300: onPostPresentDX 35301: GL: render 1 to GL_BACK 35304: GLSWAP 35304: SetViewport: 0,0 800x600 0118221 35305: SetViewport: 0,0 800x600 0118221 35305: IDirect3DDevice9::Clear(...) 35305: onPreClearDX 35305: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35306: beginCapture 35306: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35306: SetViewport: 0,0 800x600 0118221 35306: SetViewport: 0,0 800x600 0118221 35307: onPrePresentDX 35307: Presenting Render Target: 0C6D6940 35307: endCapture 1 to GL_BACK 35307: sending new frame notification 35308: Present(00000000,00000000,00000000,00000000) = 0 35308: GL: rendering stereo frame 35309: onPostPresentDX 35309: GL: render 2 to GL_BACK 35312: GLSWAP 35313: SetViewport: 0,0 800x600 0118221 35313: SetViewport: 0,0 800x600 0118221 35313: IDirect3DDevice9::Clear(...) 35313: onPreClearDX 35314: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35314: beginCapture 35314: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35314: SetViewport: 0,0 800x600 0118221 35315: SetViewport: 0,0 800x600 0118221 35315: onPrePresentDX 35315: Presenting Render Target: 0C6D6940 35316: endCapture 2 to GL_BACK 35316: sending new frame notification 35316: Present(00000000,00000000,00000000,0000000035316) = : GL: rendering stereo frame 0 35317: GL: render 0 to GL_BACK 35318: onPostPresentDX 35321: GLSWAP 35321: SetViewport: 0,0 800x600 0118221 35321: SetViewport: 0,0 800x600 0118221 35322: IDirect3DDevice9::Clear(...) 35322: onPreClearDX 35322: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35322: beginCapture 35323: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35323: SetViewport: 0,0 800x600 0118221 35323: SetViewport: 0,0 800x600 0118221 35324: onPrePresentDX 35324: Presenting Render Target: 0C6D6940 35324: endCapture 0 to GL_BACK 35324: sending new frame notification 35325: Present(00000000,0000000035325,: GL: rendering stereo frame 00000000,00000000) = 0 35325: GL: render 1 to GL_BACK 35326: onPostPresentDX 35329: GLSWAP 35329: SetViewport: 0,0 800x600 0118221 35330: SetViewport: 0,0 800x600 0118221 35330: IDirect3DDevice9::Clear(...) 35330: onPreClearDX 35330: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35331: beginCapture 35331: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35331: SetViewport: 0,0 800x600 0118221 35332: SetViewport: 0,0 800x600 0118221 35332: onPrePresentDX 35332: Presenting Render Target: 0C6D6940 35332: endCapture 1 to GL_BACK 35332: sending new frame notification 35333: Present(00000000,00000000,00000000,00000000) = 0 35333: GL: rendering stereo frame 35334: onPostPresentDX 35334: GL: render 2 to GL_BACK 35337: GLSWAP 35338: SetViewport: 0,0 800x600 0118221 35338: SetViewport: 0,0 800x600 0118221 35338: IDirect3DDevice9::Clear(...) 35339: onPreClearDX 35339: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35340: beginCapture 35340: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35341: SetViewport: 0,0 800x600 0118221 35341: SetViewport: 0,0 800x600 0118221 35342: onPrePresentDX 35342: Presenting Render Target: 0C6D6940 35343: endCapture 2 to GL_BACK 35343: sending new frame notification 35344: Present(00000000,00000000,00000000,00000000) = 0 35344: GL: rendering stereo frame 35345: onPostPresentDX 35346: GL: render 0 to GL_BACK 35346: GLSWAP 35347: SetViewport: 0,0 800x600 0118221 35347: SetViewport: 0,0 800x600 0118221 35347: IDirect3DDevice9::Clear(...) 35348: onPreClearDX 35348: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35349: beginCapture 35349: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35350: SetViewport: 0,0 800x600 0118221 35350: SetViewport: 0,0 800x600 0118221 35351: onPrePresentDX 35351: Presenting Render Target: 0C6D6940 35352: endCapture 0 to GL_BACK 35352: sending new frame notification 35353: Present(00000000,00000000,00000000,0000000035353) = : GL: rendering stereo frame 0 35354: GL: render 1 to GL_BACK 35355: onPostPresentDX 35355: GLSWAP 35356: SetViewport: 0,0 800x600 0118221 35356: SetViewport: 0,0 800x600 0118221 35356: IDirect3DDevice9::Clear(...) 35356: onPreClearDX 35357: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35357: beginCapture 35357: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35357: SetViewport: 0,0 800x600 0118221 35358: SetViewport: 0,0 800x600 0118221 35358: onPrePresentDX 35358: Presenting Render Target: 0C6D6940 35359: endCapture 1 to GL_BACK 35359: sending new frame notification 35359: Present(00000000,00000000,3535900000000,00000000: GL: rendering stereo frame ) = 0 35360: GL: render 2 to GL_BACK 35361: onPostPresentDX 35362: GLSWAP 35363: SetViewport: 0,0 800x600 0118221 35363: SetViewport: 0,0 800x600 0118221 35363: IDirect3DDevice9::Clear(...) 35363: onPreClearDX 35364: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35364: beginCapture 35364: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35364: SetViewport: 0,0 800x600 0118221 35365: SetViewport: 0,0 800x600 0118221 35365: onPrePresentDX 35365: Presenting Render Target: 0C6D6940 35366: endCapture 2 to GL_BACK 35366: sending new frame notification 35366: Present(00000000,00000000,00000000,00000000) = 0 35366: GL: rendering stereo frame 35367: onPostPresentDX 35367: GL: render 0 to GL_BACK 35371: GLSWAP 35371: SetViewport: 0,0 800x600 0118221 35371: SetViewport: 0,0 800x600 0118221 35371: IDirect3DDevice9::Clear(...) 35372: onPreClearDX 35372: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35372: beginCapture 35373: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35373: SetViewport: 0,0 800x600 0118221 35373: SetViewport: 0,0 800x600 0118221 35374: onPrePresentDX 35374: Presenting Render Target: 0C6D6940 35374: endCapture 0 to GL_BACK 35374: sending new frame notification 35375: Present(00000000,0000000035375,: GL: rendering stereo frame 00000000,00000000) = 035375: GL: render 1 to GL_BACK 35376: onPostPresentDX 35379: GLSWAP 35379: SetViewport: 0,0 800x600 0118221 35380: SetViewport: 0,0 800x600 0118221 35380: IDirect3DDevice9::Clear(...) 35380: onPreClearDX 35380: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35381: beginCapture 35381: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35381: SetViewport: 0,0 800x600 0118221 35381: SetViewport: 0,0 800x600 0118221 35382: onPrePresentDX 35382: Presenting Render Target: 0C6D6940 35382: endCapture 1 to GL_BACK 35383: sending new frame notification 35383: Present(00000000,0000000035383,: GL: rendering stereo frame 0000000035383: GL: render 2 to GL_BACK ,00000000) = 0 35384: onPostPresentDX 35387: GLSWAP 35388: SetViewport: 0,0 800x600 0118221 35388: SetViewport: 0,0 800x600 0118221 35388: IDirect3DDevice9::Clear(...) 35389: onPreClearDX 35389: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35389: beginCapture 35390: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35390: SetViewport: 0,0 800x600 0118221 35390: SetViewport: 0,0 800x600 0118221 35390: onPrePresentDX 35391: Presenting Render Target: 0C6D6940 35391: endCapture 2 to GL_BACK 35391: sending new frame notification 35391: Present(00000000,00000000,00000000,00000000) = 0 35392: GL: rendering stereo frame 35393: onPostPresentDX 35393: GL: render 0 to GL_BACK 35396: GLSWAP 35396: SetViewport: 0,0 800x600 0118221 35396: SetViewport: 0,0 800x600 0118221 35397: IDirect3DDevice9::Clear(...) 35397: onPreClearDX 35397: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35397: beginCapture 35398: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35398: SetViewport: 0,0 800x600 0118221 35398: SetViewport: 0,0 800x600 0118221 35398: onPrePresentDX 35399: Presenting Render Target: 0C6D6940 35399: endCapture 0 to GL_BACK 35399: sending new frame notification 35399: Present(00000000,00000000,3540000000000,: GL: rendering stereo frame 00000000) = 0 35400: GL: render 1 to GL_BACK 35401: onPostPresentDX 35404: GLSWAP 35404: SetViewport: 0,0 800x600 0118221 35405: SetViewport: 0,0 800x600 0118221 35405: IDirect3DDevice9::Clear(...) 35405: onPreClearDX 35405: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35406: beginCapture 35406: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35406: SetViewport: 0,0 800x600 0118221 35406: SetViewport: 0,0 800x600 0118221 35407: onPrePresentDX 35407: Presenting Render Target: 0C6D6940 35407: endCapture 1 to GL_BACK 35407: sending new frame notification 35408: Present(00000000,00000000,00000000,00000000) = 0 35408: GL: rendering stereo frame 35409: onPostPresentDX 35409: GL: render 2 to GL_BACK 35412: GLSWAP 35413: SetViewport: 0,0 800x600 0118221 35413: SetViewport: 0,0 800x600 0118221 35413: IDirect3DDevice9::Clear(...) 35413: onPreClearDX 35414: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35414: beginCapture 35414: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35415: SetViewport: 0,0 800x600 0118221 35415: SetViewport: 0,0 800x600 0118221 35415: onPrePresentDX 35415: Presenting Render Target: 0C6D6940 35416: endCapture 2 to GL_BACK 35416: sending new frame notification 35416: Present(00000000,00000000,00000000,00000000) = 354160: GL: rendering stereo frame 35417: GL: render 0 to GL_BACK 35418: onPostPresentDX 35421: GLSWAP 35421: SetViewport: 0,0 800x600 0118221 35421: SetViewport: 0,0 800x600 0118221 35422: IDirect3DDevice9::Clear(...) 35422: onPreClearDX 35423: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35424: beginCapture 35424: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35425: SetViewport: 0,0 800x600 0118221 35425: SetViewport: 0,0 800x600 0118221 35425: onPrePresentDX 35426: Presenting Render Target: 0C6D6940 35427: endCapture 0 to GL_BACK 35427: sending new frame notification 35427: Present(00000000,00000000,00000000,00000000) = 0 35428: GL: rendering stereo frame 35429: onPostPresentDX 35429: GL: render 1 to GL_BACK 35430: GLSWAP 35431: SetViewport: 0,0 800x600 0118221 35431: SetViewport: 0,0 800x600 0118221 35432: IDirect3DDevice9::Clear(...) 35432: onPreClearDX 35433: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35434: beginCapture 35435: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35435: SetViewport: 0,0 800x600 0118221 35436: SetViewport: 0,0 800x600 0118221 35437: onPrePresentDX 35437: Presenting Render Target: 0C6D6940 35438: endCapture 1 to GL_BACK 35439: sending new frame notification 35439: Present(00000000,00000000,00000000,00000000) = 0 35440: GL: rendering stereo frame 35441: GL: render 2 to GL_BACK 35441: onPostPresentDX 35442: GLSWAP 35442: SetViewport: 0,0 800x600 0118221 35442: SetViewport: 0,0 800x600 0118221 35443: IDirect3DDevice9::Clear(...) 35443: onPreClearDX 35443: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35444: beginCapture 35444: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35444: SetViewport: 0,0 800x600 0118221 35445: SetViewport: 0,0 800x600 0118221 35445: onPrePresentDX 35445: Presenting Render Target: 0C6D6940 35446: endCapture 2 to GL_BACK 35446: sending new frame notification 35446: Present(00000000,0000000035446,: GL: rendering stereo frame 00000000,0000000035447: GL: render 0 to GL_BACK ) = 0 35448: onPostPresentDX 35448: GLSWAP 35448: SetViewport: 0,0 800x600 0118221 35449: SetViewport: 0,0 800x600 0118221 35449: IDirect3DDevice9::Clear(...) 35449: onPreClearDX 35449: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35450: beginCapture 35450: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35450: SetViewport: 0,0 800x600 0118221 35451: SetViewport: 0,0 800x600 0118221 35451: onPrePresentDX 35451: Presenting Render Target: 0C6D6940 35452: endCapture 0 to GL_BACK 35452: sending new frame notification 35452: Present(00000000,00000000,00000000,0000000035452) = : GL: rendering stereo frame 0 35453: GL: render 1 to GL_BACK 35454: onPostPresentDX 35454: GLSWAP 35455: SetViewport: 0,0 800x600 0118221 35455: SetViewport: 0,0 800x600 0118221 35455: IDirect3DDevice9::Clear(...) 35455: onPreClearDX 35456: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35456: beginCapture 35456: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35456: SetViewport: 0,0 800x600 0118221 35457: SetViewport: 0,0 800x600 0118221 35457: onPrePresentDX 35457: Presenting Render Target: 0C6D6940 35458: endCapture 1 to GL_BACK 35458: sending new frame notification 35458: Present(00000000,00000000,00000000,00000000) = 0 35458: GL: rendering stereo frame 35459: onPostPresentDX 35459: GL: render 2 to GL_BACK 35462: GLSWAP 35463: SetViewport: 0,0 800x600 0118221 35463: SetViewport: 0,0 800x600 0118221 35463: IDirect3DDevice9::Clear(...) 35463: onPreClearDX 35464: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35464: beginCapture 35464: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35464: SetViewport: 0,0 800x600 0118221 35465: SetViewport: 0,0 800x600 0118221 35465: onPrePresentDX 35465: Presenting Render Target: 0C6D6940 35466: endCapture 2 to GL_BACK 35466: sending new frame notification 35466: Present(00000000,00000000,3546600000000,00000000: GL: rendering stereo frame ) = 354670: GL: render 0 to GL_BACK 35467: onPostPresentDX 35471: GLSWAP 35471: SetViewport: 0,0 800x600 0118221 35471: SetViewport: 0,0 800x600 0118221 35471: IDirect3DDevice9::Clear(...) 35472: onPreClearDX 35472: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35472: beginCapture 35472: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35473: SetViewport: 0,0 800x600 0118221 35473: SetViewport: 0,0 800x600 0118221 35473: onPrePresentDX 35473: Presenting Render Target: 0C6D6940 35474: endCapture 0 to GL_BACK 35474: sending new frame notification 35474: Present(00000000,00000000,00000000,00000000) = 035475 : GL: rendering stereo frame 35475: onPostPresentDX 35476: GL: render 1 to GL_BACK 35479: GLSWAP 35479: SetViewport: 0,0 800x600 0118221 35480: SetViewport: 0,0 800x600 0118221 35480: IDirect3DDevice9::Clear(...) 35480: onPreClearDX 35480: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35481: beginCapture 35481: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35481: SetViewport: 0,0 800x600 0118221 35482: SetViewport: 0,0 800x600 0118221 35482: onPrePresentDX 35482: Presenting Render Target: 0C6D6940 35483: endCapture 1 to GL_BACK 35483: sending new frame notification 35483: Present(00000000,00000000,00000000,00000000) = 0 35483: GL: rendering stereo frame 35484: onPostPresentDX 35484: GL: render 2 to GL_BACK 35487: GLSWAP 35488: SetViewport: 0,0 800x600 0118221 35488: SetViewport: 0,0 800x600 0118221 35489: IDirect3DDevice9::Clear(...) 35489: onPreClearDX 35490: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35490: beginCapture 35491: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35491: SetViewport: 0,0 800x600 0118221 35492: SetViewport: 0,0 800x600 0118221 35492: onPrePresentDX 35492: Presenting Render Target: 0C6D6940 35493: endCapture 2 to GL_BACK 35494: sending new frame notification 35494: Present(00000000,00000000,00000000,00000000) = 0 35494: GL: rendering stereo frame 35495: onPostPresentDX 35496: GL: render 0 to GL_BACK 35497: GLSWAP 35497: SetViewport: 0,0 800x600 0118221 35497: SetViewport: 0,0 800x600 0118221 35498: IDirect3DDevice9::Clear(...) 35498: onPreClearDX 35499: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35499: beginCapture 35500: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35500: SetViewport: 0,0 800x600 0118221 35501: SetViewport: 0,0 800x600 0118221 35501: onPrePresentDX 35501: Presenting Render Target: 0C6D6940 35502: endCapture 0 to GL_BACK 35502: sending new frame notification 35502: Present(00000000,00000000,3550200000000,00000000: ) = GL: rendering stereo frame 0 35503: GL: render 1 to GL_BACK 35503: onPostPresentDX 35504: GLSWAP 35504: SetViewport: 0,0 800x600 0118221 35505: SetViewport: 0,0 800x600 0118221 35505: IDirect3DDevice9::Clear(...) 35505: onPreClearDX 35505: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35506: beginCapture 35506: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35506: SetViewport: 0,0 800x600 0118221 35507: SetViewport: 0,0 800x600 0118221 35507: onPrePresentDX 35507: Presenting Render Target: 0C6D6940 35507: endCapture 1 to GL_BACK 35508: sending new frame notification 35508: Present(00000000,0000000035508,: GL: rendering stereo frame 00000000,00000000) = 0 35509: GL: render 2 to GL_BACK 35509: onPostPresentDX 35512: GLSWAP 35513: SetViewport: 0,0 800x600 0118221 35513: SetViewport: 0,0 800x600 0118221 35513: IDirect3DDevice9::Clear(...) 35514: onPreClearDX 35514: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35514: beginCapture 35515: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35515: SetViewport: 0,0 800x600 0118221 35515: SetViewport: 0,0 800x600 0118221 35515: onPrePresentDX 35516: Presenting Render Target: 0C6D6940 35516: endCapture 2 to GL_BACK 35516: sending new frame notification 35516: Present(00000000,00000000,00000000,00000000) = 0 35517: GL: rendering stereo frame 35517: onPostPresentDX 35518: GL: render 0 to GL_BACK 35521: GLSWAP 35521: SetViewport: 0,0 800x600 0118221 35521: SetViewport: 0,0 800x600 0118221 35522: IDirect3DDevice9::Clear(...) 35522: onPreClearDX 35522: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35522: beginCapture 35523: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35523: SetViewport: 0,0 800x600 0118221 35523: SetViewport: 0,0 800x600 0118221 35523: onPrePresentDX 35524: Presenting Render Target: 0C6D6940 35524: endCapture 0 to GL_BACK 35524: sending new frame notification 35524: Present(00000000,00000000,00000000,0000000035525) = : GL: rendering stereo frame 0 35525: GL: render 1 to GL_BACK 35526: onPostPresentDX 35529: GLSWAP 35529: SetViewport: 0,0 800x600 0118221 35530: SetViewport: 0,0 800x600 0118221 35530: IDirect3DDevice9::Clear(...) 35530: onPreClearDX 35530: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35531: beginCapture 35531: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35531: SetViewport: 0,0 800x600 0118221 35532: SetViewport: 0,0 800x600 0118221 35532: onPrePresentDX 35532: Presenting Render Target: 0C6D6940 35532: endCapture 1 to GL_BACK 35533: sending new frame notification 35533: Present(00000000,00000000,00000000,00000000) = 0 35533: GL: rendering stereo frame 35534: onPostPresentDX 35534: GL: render 2 to GL_BACK 35537: GLSWAP 35538: SetViewport: 0,0 800x600 0118221 35538: SetViewport: 0,0 800x600 0118221 35538: IDirect3DDevice9::Clear(...) 35538: onPreClearDX 35539: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35539: beginCapture 35539: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35539: SetViewport: 0,0 800x600 0118221 35540: SetViewport: 0,0 800x600 0118221 35540: onPrePresentDX 35540: Presenting Render Target: 0C6D6940 35541: endCapture 2 to GL_BACK 35541: sending new frame notification 35541: Present(00000000,00000000,00000000,0000000035541) = : GL: rendering stereo frame 035542: GL: render 0 to GL_BACK 35542: onPostPresentDX 35546: GLSWAP 35546: SetViewport: 0,0 800x600 0118221 35546: SetViewport: 0,0 800x600 0118221 35547: IDirect3DDevice9::Clear(...) 35547: onPreClearDX 35547: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35547: beginCapture 35548: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35548: SetViewport: 0,0 800x600 0118221 35548: SetViewport: 0,0 800x600 0118221 35548: onPrePresentDX 35548: Presenting Render Target: 0C6D6940 35549: endCapture 0 to GL_BACK 35549: sending new frame notification 35549: Present(00000000,00000000,00000000,00000000) = 0 35550: GL: rendering stereo frame 35550: onPostPresentDX 35551: GL: render 1 to GL_BACK 35554: GLSWAP 35554: SetViewport: 0,0 800x600 0118221 35555: SetViewport: 0,0 800x600 0118221 35555: IDirect3DDevice9::Clear(...) 35555: onPreClearDX 35555: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35556: beginCapture 35556: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35556: SetViewport: 0,0 800x600 0118221 35557: SetViewport: 0,0 800x600 0118221 35557: onPrePresentDX 35557: Presenting Render Target: 0C6D6940 35557: endCapture 1 to GL_BACK 35558: sending new frame notification 35558: Present(00000000,0000000035558,: GL: rendering stereo frame 00000000,00000000) = 0 35558: GL: render 2 to GL_BACK 35559: onPostPresentDX 35562: GLSWAP 35563: SetViewport: 0,0 800x600 0118221 35563: SetViewport: 0,0 800x600 0118221 35563: IDirect3DDevice9::Clear(...) 35564: onPreClearDX 35564: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35565: beginCapture 35565: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35566: SetViewport: 0,0 800x600 0118221 35566: SetViewport: 0,0 800x600 0118221 35567: onPrePresentDX 35567: Presenting Render Target: 0C6D6940 35568: endCapture 2 to GL_BACK 35569: sending new frame notification 35569: Present(00000000,0000000035569,: GL: rendering stereo frame 35570: GL: render 0 to GL_BACK 00000000,00000000) = 0 35571: onPostPresentDX 35571: GLSWAP 35572: SetViewport: 0,0 800x600 0118221 35572: SetViewport: 0,0 800x600 0118221 35572: IDirect3DDevice9::Clear(...) 35573: onPreClearDX 35573: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35574: beginCapture 35574: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35575: SetViewport: 0,0 800x600 0118221 35575: SetViewport: 0,0 800x600 0118221 35576: onPrePresentDX 35576: Presenting Render Target: 0C6D6940 35577: endCapture 0 to GL_BACK 35577: sending new frame notification 35577: Present(00000000,00000000,3557800000000,00000000: GL: rendering stereo frame 35578: GL: render 1 to GL_BACK ) = 0 35579: onPostPresentDX 35579: GLSWAP 35579: SetViewport: 0,0 800x600 0118221 35580: SetViewport: 0,0 800x600 0118221 35580: IDirect3DDevice9::Clear(...) 35580: onPreClearDX 35581: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35581: beginCapture 35581: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35581: SetViewport: 0,0 800x600 0118221 35582: SetViewport: 0,0 800x600 0118221 35582: onPrePresentDX 35582: Presenting Render Target: 0C6D6940 35583: endCapture 1 to GL_BACK 35583: sending new frame notification 35583: Present(00000000,00000000,00000000,00000000) = 355830: GL: rendering stereo frame 35584: onPostPresentDX 35584: GL: render 2 to GL_BACK 35587: GLSWAP 35588: SetViewport: 0,0 800x600 0118221 35588: SetViewport: 0,0 800x600 0118221 35588: IDirect3DDevice9::Clear(...) 35588: onPreClearDX 35589: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35589: beginCapture 35589: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35589: SetViewport: 0,0 800x600 0118221 35590: SetViewport: 0,0 800x600 0118221 35590: onPrePresentDX 35590: Presenting Render Target: 0C6D6940 35591: endCapture 2 to GL_BACK 35591: sending new frame notification 35591: Present(00000000,00000000,00000000,00000000) = 0 35592: GL: rendering stereo frame 35592: onPostPresentDX 35593: GL: render 0 to GL_BACK 35596: GLSWAP 35596: SetViewport: 0,0 800x600 0118221 35596: SetViewport: 0,0 800x600 0118221 35597: IDirect3DDevice9::Clear(...) 35597: onPreClearDX 35597: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35598: beginCapture 35598: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35598: SetViewport: 0,0 800x600 0118221 35598: SetViewport: 0,0 800x600 0118221 35599: onPrePresentDX 35599: Presenting Render Target: 0C6D6940 35599: endCapture 0 to GL_BACK 35600: sending new frame notification 35600: Present(00000000,0000000035600,: GL: rendering stereo frame 00000000,00000000) = 0 35600: GL: render 1 to GL_BACK 35601: onPostPresentDX 35604: GLSWAP 35604: SetViewport: 0,0 800x600 0118221 35605: SetViewport: 0,0 800x600 0118221 35605: IDirect3DDevice9::Clear(...) 35605: onPreClearDX 35605: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35606: beginCapture 35606: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35606: SetViewport: 0,0 800x600 0118221 35606: SetViewport: 0,0 800x600 0118221 35607: onPrePresentDX 35607: Presenting Render Target: 0C6D6940 35607: endCapture 1 to GL_BACK 35607: sending new frame notification 35608: Present(00000000,00000000,00000000,00000000) = 0 35608: GL: rendering stereo frame 35609: onPostPresentDX 35609: GL: render 2 to GL_BACK 35612: GLSWAP 35613: SetViewport: 0,0 800x600 0118221 35613: SetViewport: 0,0 800x600 0118221 35613: IDirect3DDevice9::Clear(...) 35614: onPreClearDX 35614: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35614: beginCapture 35615: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35615: SetViewport: 0,0 800x600 0118221 35615: SetViewport: 0,0 800x600 0118221 35616: onPrePresentDX 35616: Presenting Render Target: 0C6D6940 35616: endCapture 2 to GL_BACK 35616: sending new frame notification 35617: Present(00000000,00000000,3561700000000,00000000) = : GL: rendering stereo frame 0 35617: GL: render 0 to GL_BACK 35618: onPostPresentDX 35621: GLSWAP 35621: SetViewport: 0,0 800x600 0118221 35621: SetViewport: 0,0 800x600 0118221 35622: IDirect3DDevice9::Clear(...) 35622: onPreClearDX 35622: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35622: beginCapture 35623: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35623: SetViewport: 0,0 800x600 0118221 35623: SetViewport: 0,0 800x600 0118221 35623: onPrePresentDX 35624: Presenting Render Target: 0C6D6940 35624: endCapture 0 to GL_BACK 35624: sending new frame notification 35624: Present(00000000,00000000,00000000,00000000) = 0 35625: GL: rendering stereo frame 35625: onPostPresentDX 35626: GL: render 1 to GL_BACK 35629: GLSWAP 35629: SetViewport: 0,0 800x600 0118221 35630: SetViewport: 0,0 800x600 0118221 35630: IDirect3DDevice9::Clear(...) 35631: onPreClearDX 35631: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35632: beginCapture 35632: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35633: SetViewport: 0,0 800x600 0118221 35633: SetViewport: 0,0 800x600 0118221 35633: onPrePresentDX 35634: Presenting Render Target: 0C6D6940 35635: endCapture 1 to GL_BACK 35635: sending new frame notification 35635: Present(00000000,00000000,00000000,00000000) = 0 35636: GL: rendering stereo frame 35637: onPostPresentDX 35637: GL: render 2 to GL_BACK 35638: GLSWAP 35638: SetViewport: 0,0 800x600 0118221 35639: SetViewport: 0,0 800x600 0118221 35639: IDirect3DDevice9::Clear(...) 35640: onPreClearDX 35641: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35642: beginCapture 35642: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35643: SetViewport: 0,0 800x600 0118221 35644: SetViewport: 0,0 800x600 0118221 35644: onPrePresentDX 35645: Presenting Render Target: 0C6D6940 35646: endCapture 2 to GL_BACK 35646: sending new frame notification 35647: Present(00000000,00000000,00000000,0000000035648) = : GL: rendering stereo frame 35648: GL: render 0 to GL_BACK 0 35649: GLSWAP 35649: onPostPresentDX 35650: SetViewport: 0,0 800x600 0118221 35650: SetViewport: 0,0 800x600 0118221 35651: IDirect3DDevice9::Clear(...) 35651: onPreClearDX 35651: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35652: beginCapture 35653: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35653: SetViewport: 0,0 800x600 0118221 35654: SetViewport: 0,0 800x600 0118221 35654: onPrePresentDX 35654: Presenting Render Target: 0C6D6940 35655: endCapture 0 to GL_BACK 35656: sending new frame notification 35656: Present(00000000,0000000035656,: GL: rendering stereo frame 00000000,00000000) = 0 35657: GL: render 1 to GL_BACK 35658: onPostPresentDX 35658: GLSWAP 35658: SetViewport: 0,0 800x600 0118221 35659: SetViewport: 0,0 800x600 0118221 35659: IDirect3DDevice9::Clear(...) 35659: onPreClearDX 35660: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35660: beginCapture 35660: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35660: SetViewport: 0,0 800x600 0118221 35661: SetViewport: 0,0 800x600 0118221 35661: onPrePresentDX 35661: Presenting Render Target: 0C6D6940 35662: endCapture 1 to GL_BACK 35662: sending new frame notification 35662: Present(00000000,00000000,00000000,0000000035662) = : GL: rendering stereo frame 035663: GL: render 2 to GL_BACK 35664: GLSWAP 35664: onPostPresentDX 35664: SetViewport: 0,0 800x600 0118221 35665: SetViewport: 0,0 800x600 0118221 35665: IDirect3DDevice9::Clear(...) 35665: onPreClearDX 35665: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35666: beginCapture 35666: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35666: SetViewport: 0,0 800x600 0118221 35666: SetViewport: 0,0 800x600 0118221 35667: onPrePresentDX 35667: Presenting Render Target: 0C6D6940 35667: endCapture 2 to GL_BACK 35667: sending new frame notification 35668: Present(00000000,00000000,00000000,0000000035668) = : GL: rendering stereo frame 0 35668: GL: render 0 to GL_BACK 35669: onPostPresentDX 35671: GLSWAP 35671: SetViewport: 0,0 800x600 0118221 35671: SetViewport: 0,0 800x600 0118221 35671: IDirect3DDevice9::Clear(...) 35672: onPreClearDX 35672: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35672: beginCapture 35672: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35673: SetViewport: 0,0 800x600 0118221 35673: SetViewport: 0,0 800x600 0118221 35673: onPrePresentDX 35674: Presenting Render Target: 0C6D6940 35674: endCapture 0 to GL_BACK 35674: sending new frame notification 35675: Present(00000000,00000000,00000000,00000000) = 0 35675: GL: rendering stereo frame 35676: onPostPresentDX 35676: GL: render 1 to GL_BACK 35679: GLSWAP 35679: SetViewport: 0,0 800x600 0118221 35680: SetViewport: 0,0 800x600 0118221 35680: IDirect3DDevice9::Clear(...) 35681: onPreClearDX 35681: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35682: beginCapture 35682: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35683: SetViewport: 0,0 800x600 0118221 35683: SetViewport: 0,0 800x600 0118221 35683: onPrePresentDX 35684: Presenting Render Target: 0C6D6940 35685: endCapture 1 to GL_BACK 35685: sending new frame notification 35685: Present(00000000,00000000,00000000,00000000) = 356860: GL: rendering stereo frame 35686: GL: render 2 to GL_BACK 35687: onPostPresentDX 35688: GLSWAP 35688: SetViewport: 0,0 800x600 0118221 35689: SetViewport: 0,0 800x600 0118221 35689: IDirect3DDevice9::Clear(...) 35689: onPreClearDX 35690: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35691: beginCapture 35691: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35692: SetViewport: 0,0 800x600 0118221 35692: SetViewport: 0,0 800x600 0118221 35692: onPrePresentDX 35693: Presenting Render Target: 0C6D6940 35694: endCapture 2 to GL_BACK 35694: sending new frame notification 35694: Present(00000000,00000000,3569500000000,00000000: GL: rendering stereo frame 35695: GL: render 0 to GL_BACK ) = 0 35696: GLSWAP 35696: onPostPresentDX 35697: SetViewport: 0,0 800x600 0118221 35697: SetViewport: 0,0 800x600 0118221 35698: IDirect3DDevice9::Clear(...) 35698: onPreClearDX 35698: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35699: beginCapture 35699: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35699: SetViewport: 0,0 800x600 0118221 35700: SetViewport: 0,0 800x600 0118221 35700: onPrePresentDX 35701: Presenting Render Target: 0C6D6940 35701: endCapture 0 to GL_BACK 35701: sending new frame notification 35702: Present(00000000,00000000,00000000,00000000) = 0 35702: GL: rendering stereo frame 35703: onPostPresentDX 35703: GL: render 1 to GL_BACK 35704: GLSWAP 35704: SetViewport: 0,0 800x600 0118221 35705: SetViewport: 0,0 800x600 0118221 35705: IDirect3DDevice9::Clear(...) 35705: onPreClearDX 35706: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35706: beginCapture 35706: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35706: SetViewport: 0,0 800x600 0118221 35707: SetViewport: 0,0 800x600 0118221 35707: onPrePresentDX 35707: Presenting Render Target: 0C6D6940 35708: endCapture 1 to GL_BACK 35708: sending new frame notification 35708: Present(00000000,00000000,3570900000000,00000000: GL: rendering stereo frame ) = 0 35709: GL: render 2 to GL_BACK 35710: onPostPresentDX 35712: GLSWAP 35713: SetViewport: 0,0 800x600 0118221 35713: SetViewport: 0,0 800x600 0118221 35713: IDirect3DDevice9::Clear(...) 35714: onPreClearDX 35714: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35715: beginCapture 35715: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35715: SetViewport: 0,0 800x600 0118221 35716: SetViewport: 0,0 800x600 0118221 35716: onPrePresentDX 35716: Presenting Render Target: 0C6D6940 35717: endCapture 2 to GL_BACK 35718: sending new frame notification 35718: Present(00000000,00000000,00000000,00000000) = 0 35718: GL: rendering stereo frame 35719: onPostPresentDX 35719: GL: render 0 to GL_BACK 35721: GLSWAP 35721: SetViewport: 0,0 800x600 0118221 35721: SetViewport: 0,0 800x600 0118221 35722: IDirect3DDevice9::Clear(...) 35722: onPreClearDX 35722: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35723: beginCapture 35723: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35723: SetViewport: 0,0 800x600 0118221 35724: SetViewport: 0,0 800x600 0118221 35724: onPrePresentDX 35724: Presenting Render Target: 0C6D6940 35725: endCapture 0 to GL_BACK 35725: sending new frame notification 35725: Present(00000000,00000000,00000000,00000000) = 0 35725: GL: rendering stereo frame 35726: onPostPresentDX 35727: GL: render 1 to GL_BACK 35729: GLSWAP 35729: SetViewport: 0,0 800x600 0118221 35730: SetViewport: 0,0 800x600 0118221 35730: IDirect3DDevice9::Clear(...) 35730: onPreClearDX 35730: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35731: beginCapture 35731: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35731: SetViewport: 0,0 800x600 0118221 35731: SetViewport: 0,0 800x600 0118221 35732: onPrePresentDX 35732: Presenting Render Target: 0C6D6940 35732: endCapture 1 to GL_BACK 35733: sending new frame notification 35733: Present(00000000,00000000,3573300000000,00000000) = 0: GL: rendering stereo frame 35734: GL: render 2 to GL_BACK 35734: onPostPresentDX 35737: GLSWAP 35738: SetViewport: 0,0 800x600 0118221 35738: SetViewport: 0,0 800x600 0118221 35739: IDirect3DDevice9::Clear(...) 35739: onPreClearDX 35739: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35740: beginCapture 35740: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35740: SetViewport: 0,0 800x600 0118221 35741: SetViewport: 0,0 800x600 0118221 35741: onPrePresentDX 35741: Presenting Render Target: 0C6D6940 35742: endCapture 2 to GL_BACK 35742: sending new frame notification 35742: Present(00000000,0000000035742,: GL: rendering stereo frame 00000000,00000000) = 035743 : GL: render 0 to GL_BACK 35744: onPostPresentDX 35746: GLSWAP 35746: SetViewport: 0,0 800x600 0118221 35746: SetViewport: 0,0 800x600 0118221 35747: IDirect3DDevice9::Clear(...) 35747: onPreClearDX 35747: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35748: beginCapture 35749: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35749: SetViewport: 0,0 800x600 0118221 35750: SetViewport: 0,0 800x600 0118221 35750: onPrePresentDX 35750: Presenting Render Target: 0C6D6940 35751: endCapture 0 to GL_BACK 35751: sending new frame notification 35751: Present(00000000,0000000035752,00000000: GL: rendering stereo frame ,00000000) = 0 35752: GL: render 1 to GL_BACK 35753: onPostPresentDX 35754: GLSWAP 35754: SetViewport: 0,0 800x600 0118221 35755: SetViewport: 0,0 800x600 0118221 35755: IDirect3DDevice9::Clear(...) 35755: onPreClearDX 35755: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35756: beginCapture 35756: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35756: SetViewport: 0,0 800x600 0118221 35757: SetViewport: 0,0 800x600 0118221 35757: onPrePresentDX 35757: Presenting Render Target: 0C6D6940 35757: endCapture 1 to GL_BACK 35758: sending new frame notification 35758: Present(00000000,00000000,00000000,0000000035758) = : GL: rendering stereo frame 035758 : GL: render 2 to GL_BACK 35759: onPostPresentDX 35762: GLSWAP 35763: SetViewport: 0,0 800x600 0118221 35763: SetViewport: 0,0 800x600 0118221 35763: IDirect3DDevice9::Clear(...) 35763: onPreClearDX 35764: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35764: beginCapture 35764: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35764: SetViewport: 0,0 800x600 0118221 35765: SetViewport: 0,0 800x600 0118221 35765: onPrePresentDX 35765: Presenting Render Target: 0C6D6940 35766: endCapture 2 to GL_BACK 35766: sending new frame notification 35766: Present(00000000,00000000,00000000,0000000035766) = : GL: rendering stereo frame 0 35767: GL: render 0 to GL_BACK 35768: onPostPresentDX 35771: GLSWAP 35771: SetViewport: 0,0 800x600 0118221 35771: SetViewport: 0,0 800x600 0118221 35771: IDirect3DDevice9::Clear(...) 35772: onPreClearDX 35772: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35772: beginCapture 35772: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35773: SetViewport: 0,0 800x600 0118221 35773: SetViewport: 0,0 800x600 0118221 35773: onPrePresentDX 35773: Presenting Render Target: 0C6D6940 35774: endCapture 0 to GL_BACK 35774: sending new frame notification 35774: Present(00000000,00000000,00000000,00000000) = 0 35775: GL: rendering stereo frame 35775: onPostPresentDX 35776: GL: render 1 to GL_BACK 35779: GLSWAP 35779: SetViewport: 0,0 800x600 0118221 35780: SetViewport: 0,0 800x600 0118221 35780: IDirect3DDevice9::Clear(...) 35780: onPreClearDX 35780: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35781: beginCapture 35781: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35781: SetViewport: 0,0 800x600 0118221 35781: SetViewport: 0,0 800x600 0118221 35782: onPrePresentDX 35782: Presenting Render Target: 0C6D6940 35782: endCapture 1 to GL_BACK 35782: sending new frame notification 35783: Present(0000000035783,: GL: rendering stereo frame 00000000,00000000,00000000) = 0 35783: GL: render 2 to GL_BACK 35784: onPostPresentDX 35787: GLSWAP 35788: SetViewport: 0,0 800x600 0118221 35788: SetViewport: 0,0 800x600 0118221 35788: IDirect3DDevice9::Clear(...) 35788: onPreClearDX 35789: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35789: beginCapture 35789: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35789: SetViewport: 0,0 800x600 0118221 35790: SetViewport: 0,0 800x600 0118221 35790: onPrePresentDX 35790: Presenting Render Target: 0C6D6940 35791: endCapture 2 to GL_BACK 35791: sending new frame notification 35791: Present(00000000,00000000,00000000,00000000) = 0 35791: GL: rendering stereo frame 35792: onPostPresentDX 35793: GL: render 0 to GL_BACK 35796: GLSWAP 35796: SetViewport: 0,0 800x600 0118221 35796: SetViewport: 0,0 800x600 0118221 35797: IDirect3DDevice9::Clear(...) 35797: onPreClearDX 35797: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35797: beginCapture 35798: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35798: SetViewport: 0,0 800x600 0118221 35798: SetViewport: 0,0 800x600 0118221 35798: onPrePresentDX 35799: Presenting Render Target: 0C6D6940 35799: endCapture 0 to GL_BACK 35799: sending new frame notification 35799: Present(00000000,00000000,00000000,0000000035800) = : GL: rendering stereo frame 0 35800: GL: render 1 to GL_BACK 35801: onPostPresentDX 35804: GLSWAP 35804: SetViewport: 0,0 800x600 0118221 35805: SetViewport: 0,0 800x600 0118221 35805: IDirect3DDevice9::Clear(...) 35805: onPreClearDX 35806: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35807: beginCapture 35807: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35808: SetViewport: 0,0 800x600 0118221 35808: SetViewport: 0,0 800x600 0118221 35808: onPrePresentDX 35809: Presenting Render Target: 0C6D6940 35809: endCapture 1 to GL_BACK 35810: sending new frame notification 35810: Present(00000000,00000000,00000000,00000000) = 0 35811: GL: rendering stereo frame 35812: GL: render 2 to GL_BACK 35812: onPostPresentDX 35812: GLSWAP 35813: SetViewport: 0,0 800x600 0118221 35813: SetViewport: 0,0 800x600 0118221 35813: IDirect3DDevice9::Clear(...) 35814: onPreClearDX 35814: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35814: beginCapture 35815: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35815: SetViewport: 0,0 800x600 0118221 35815: SetViewport: 0,0 800x600 0118221 35816: onPrePresentDX 35816: Presenting Render Target: 0C6D6940 35816: endCapture 2 to GL_BACK 35816: sending new frame notification 35817: Present(00000000,00000000,3581700000000: GL: rendering stereo frame ,0000000035817) = : GL: render 0 to GL_BACK 0 35818: onPostPresentDX 35821: GLSWAP 35821: SetViewport: 0,0 800x600 0118221 35822: SetViewport: 0,0 800x600 0118221 35822: IDirect3DDevice9::Clear(...) 35822: onPreClearDX 35822: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35823: beginCapture 35823: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35823: SetViewport: 0,0 800x600 0118221 35823: SetViewport: 0,0 800x600 0118221 35824: onPrePresentDX 35824: Presenting Render Target: 0C6D6940 35824: endCapture 0 to GL_BACK 35824: sending new frame notification 35825: Present(00000000,00000000,00000000,0000000035825) = : GL: rendering stereo frame 0 35825: GL: render 1 to GL_BACK 35826: onPostPresentDX 35829: GLSWAP 35829: SetViewport: 0,0 800x600 0118221 35830: SetViewport: 0,0 800x600 0118221 35830: IDirect3DDevice9::Clear(...) 35830: onPreClearDX 35830: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35831: beginCapture 35831: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35831: SetViewport: 0,0 800x600 0118221 35832: SetViewport: 0,0 800x600 0118221 35832: onPrePresentDX 35832: Presenting Render Target: 0C6D6940 35832: endCapture 1 to GL_BACK 35833: sending new frame notification 35833: Present(00000000,00000000,00000000,0000000035833) = : GL: rendering stereo frame 0 35833: GL: render 2 to GL_BACK 35834: onPostPresentDX 35837: GLSWAP 35838: SetViewport: 0,0 800x600 0118221 35838: SetViewport: 0,0 800x600 0118221 35839: IDirect3DDevice9::Clear(...) 35839: onPreClearDX 35839: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35839: beginCapture 35840: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35840: SetViewport: 0,0 800x600 0118221 35840: SetViewport: 0,0 800x600 0118221 35840: onPrePresentDX 35841: Presenting Render Target: 0C6D6940 35841: endCapture 2 to GL_BACK 35841: sending new frame notification 35841: Present(00000000,00000000,3584200000000,00000000: GL: rendering stereo frame ) = 0 35842: GL: render 0 to GL_BACK 35843: onPostPresentDX 35846: GLSWAP 35846: SetViewport: 0,0 800x600 0118221 35846: SetViewport: 0,0 800x600 0118221 35847: IDirect3DDevice9::Clear(...) 35847: onPreClearDX 35847: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35847: beginCapture 35848: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35848: SetViewport: 0,0 800x600 0118221 35848: SetViewport: 0,0 800x600 0118221 35848: onPrePresentDX 35849: Presenting Render Target: 0C6D6940 35849: endCapture 0 to GL_BACK 35849: sending new frame notification 35850: Present(00000000,00000000,00000000,00000000) = 0 35850: GL: rendering stereo frame 35851: onPostPresentDX 35851: GL: render 1 to GL_BACK 35854: GLSWAP 35854: SetViewport: 0,0 800x600 0118221 35855: SetViewport: 0,0 800x600 0118221 35855: IDirect3DDevice9::Clear(...) 35855: onPreClearDX 35855: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35856: beginCapture 35856: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35856: SetViewport: 0,0 800x600 0118221 35857: SetViewport: 0,0 800x600 0118221 35857: onPrePresentDX 35857: Presenting Render Target: 0C6D6940 35858: endCapture 1 to GL_BACK 35858: sending new frame notification 35858: Present(00000000,00000000,00000000,00000000) = 0 35858: GL: rendering stereo frame 35859: onPostPresentDX 35860: GL: render 2 to GL_BACK 35862: GLSWAP 35863: SetViewport: 0,0 800x600 0118221 35863: SetViewport: 0,0 800x600 0118221 35863: IDirect3DDevice9::Clear(...) 35863: onPreClearDX 35864: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35864: beginCapture 35864: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35864: SetViewport: 0,0 800x600 0118221 35865: SetViewport: 0,0 800x600 0118221 35865: onPrePresentDX 35865: Presenting Render Target: 0C6D6940 35866: endCapture 2 to GL_BACK 35866: sending new frame notification 35866: Present(00000000,0000000035866,: GL: rendering stereo frame 35867: GL: render 0 to GL_BACK 00000000,00000000) = 0 35867: onPostPresentDX 35871: GLSWAP 35871: SetViewport: 0,0 800x600 0118221 35871: SetViewport: 0,0 800x600 0118221 35872: IDirect3DDevice9::Clear(...) 35872: onPreClearDX 35873: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35873: beginCapture 35874: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35874: SetViewport: 0,0 800x600 0118221 35875: SetViewport: 0,0 800x600 0118221 35875: onPrePresentDX 35875: Presenting Render Target: 0C6D6940 35876: endCapture 0 to GL_BACK 35877: sending new frame notification 35877: Present(00000000,00000000,00000000,00000000) = 0 35877: GL: rendering stereo frame 35878: onPostPresentDX 35879: GL: render 1 to GL_BACK 35879: GLSWAP 35880: SetViewport: 0,0 800x600 0118221 35880: SetViewport: 0,0 800x600 0118221 35881: IDirect3DDevice9::Clear(...) 35881: onPreClearDX 35881: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35882: beginCapture 35883: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35883: SetViewport: 0,0 800x600 0118221 35883: SetViewport: 0,0 800x600 0118221 35884: onPrePresentDX 35884: Presenting Render Target: 0C6D6940 35884: endCapture 1 to GL_BACK 35885: sending new frame notification 35885: Present(00000000,0000000035885,00000000,00000000: GL: rendering stereo frame ) = 0 35885: GL: render 2 to GL_BACK 35886: onPostPresentDX 35887: GLSWAP 35888: SetViewport: 0,0 800x600 0118221 35888: SetViewport: 0,0 800x600 0118221 35888: IDirect3DDevice9::Clear(...) 35889: onPreClearDX 35889: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35889: beginCapture 35889: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35890: SetViewport: 0,0 800x600 0118221 35890: SetViewport: 0,0 800x600 0118221 35890: onPrePresentDX 35890: Presenting Render Target: 0C6D6940 35891: endCapture 2 to GL_BACK 35891: sending new frame notification 35891: Present(00000000,00000000,00000000,00000000) = 0 35892: GL: rendering stereo frame 35892: onPostPresentDX 35893: GL: render 0 to GL_BACK 35896: GLSWAP 35896: SetViewport: 0,0 800x600 0118221 35896: SetViewport: 0,0 800x600 0118221 35897: IDirect3DDevice9::Clear(...) 35897: onPreClearDX 35897: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35898: beginCapture 35898: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35898: SetViewport: 0,0 800x600 0118221 35898: SetViewport: 0,0 800x600 0118221 35899: onPrePresentDX 35899: Presenting Render Target: 0C6D6940 35899: endCapture 0 to GL_BACK 35900: sending new frame notification 35900: Present(00000000,0000000035900,: GL: rendering stereo frame 00000000,00000000) = 0 35901: GL: render 1 to GL_BACK 35901: onPostPresentDX 35904: GLSWAP 35904: SetViewport: 0,0 800x600 0118221 35905: SetViewport: 0,0 800x600 0118221 35905: IDirect3DDevice9::Clear(...) 35905: onPreClearDX 35905: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35906: beginCapture 35906: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35906: SetViewport: 0,0 800x600 0118221 35906: SetViewport: 0,0 800x600 0118221 35907: onPrePresentDX 35907: Presenting Render Target: 0C6D6940 35907: endCapture 1 to GL_BACK 35908: sending new frame notification 35908: Present(00000000,00000000,00000000,0000000035908) = : GL: rendering stereo frame 0 35908: GL: render 2 to GL_BACK 35909: onPostPresentDX 35912: GLSWAP 35913: SetViewport: 0,0 800x600 0118221 35913: SetViewport: 0,0 800x600 0118221 35913: IDirect3DDevice9::Clear(...) 35913: onPreClearDX 35914: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35914: beginCapture 35914: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35915: SetViewport: 0,0 800x600 0118221 35915: SetViewport: 0,0 800x600 0118221 35915: onPrePresentDX 35915: Presenting Render Target: 0C6D6940 35916: endCapture 2 to GL_BACK 35916: sending new frame notification 35916: Present(00000000,00000000,00000000,00000000) = 0 35917: GL: rendering stereo frame 35917: onPostPresentDX 35918: GL: render 0 to GL_BACK 35920: GLSWAP 35921: SetViewport: 0,0 800x600 0118221 35921: SetViewport: 0,0 800x600 0118221 35922: IDirect3DDevice9::Clear(...) 35922: onPreClearDX 35922: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35923: beginCapture 35923: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35923: SetViewport: 0,0 800x600 0118221 35923: SetViewport: 0,0 800x600 0118221 35924: onPrePresentDX 35924: Presenting Render Target: 0C6D6940 35924: endCapture 0 to GL_BACK 35925: sending new frame notification 35925: Present(00000000,0000000035925,: GL: rendering stereo frame 00000000,00000000) = 0 35925: GL: render 1 to GL_BACK 35926: onPostPresentDX 35929: GLSWAP 35929: SetViewport: 0,0 800x600 0118221 35930: SetViewport: 0,0 800x600 0118221 35930: IDirect3DDevice9::Clear(...) 35930: onPreClearDX 35931: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35932: beginCapture 35932: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35933: SetViewport: 0,0 800x600 0118221 35933: SetViewport: 0,0 800x600 0118221 35934: onPrePresentDX 35934: Presenting Render Target: 0C6D6940 35935: endCapture 1 to GL_BACK 35935: sending new frame notification 35936: Present(00000000,00000000,00000000,00000000) = 0 35936: GL: rendering stereo frame 35937: onPostPresentDX 35938: GL: render 2 to GL_BACK 35939: GLSWAP 35939: SetViewport: 0,0 800x600 0118221 35939: SetViewport: 0,0 800x600 0118221 35940: IDirect3DDevice9::Clear(...) 35940: onPreClearDX 35941: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35941: beginCapture 35942: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35942: SetViewport: 0,0 800x600 0118221 35943: SetViewport: 0,0 800x600 0118221 35943: onPrePresentDX 35943: Presenting Render Target: 0C6D6940 35944: endCapture 2 to GL_BACK 35944: sending new frame notification 35945: Present(00000000,0000000035945,: GL: rendering stereo frame 35945: GL: render 0 to GL_BACK 00000000,00000000) = 0 35946: GLSWAP 35946: onPostPresentDX 35946: SetViewport: 0,0 800x600 0118221 35947: SetViewport: 0,0 800x600 0118221 35947: IDirect3DDevice9::Clear(...) 35947: onPreClearDX 35947: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35948: beginCapture 35948: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35948: SetViewport: 0,0 800x600 0118221 35949: SetViewport: 0,0 800x600 0118221 35949: onPrePresentDX 35949: Presenting Render Target: 0C6D6940 35950: endCapture 0 to GL_BACK 35950: sending new frame notification 35950: Present(00000000,00000000,00000000,00000000) = 0 35950: GL: rendering stereo frame 35951: onPostPresentDX 35951: GL: render 1 to GL_BACK 35954: GLSWAP 35954: SetViewport: 0,0 800x600 0118221 35955: SetViewport: 0,0 800x600 0118221 35955: IDirect3DDevice9::Clear(...) 35955: onPreClearDX 35955: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35956: beginCapture 35956: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35956: SetViewport: 0,0 800x600 0118221 35957: SetViewport: 0,0 800x600 0118221 35957: onPrePresentDX 35957: Presenting Render Target: 0C6D6940 35958: endCapture 1 to GL_BACK 35958: sending new frame notification 35958: Present(00000000,00000000,00000000,00000000) = 0 35958: GL: rendering stereo frame 35959: onPostPresentDX 35959: GL: render 2 to GL_BACK 35962: GLSWAP 35963: SetViewport: 0,0 800x600 0118221 35963: SetViewport: 0,0 800x600 0118221 35963: IDirect3DDevice9::Clear(...) 35964: onPreClearDX 35964: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35964: beginCapture 35964: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35965: SetViewport: 0,0 800x600 0118221 35965: SetViewport: 0,0 800x600 0118221 35965: onPrePresentDX 35966: Presenting Render Target: 0C6D6940 35966: endCapture 2 to GL_BACK 35966: sending new frame notification 35966: Present(00000000,00000000,3596700000000,00000000: GL: rendering stereo frame ) = 0 35967: GL: render 0 to GL_BACK 35968: onPostPresentDX 35971: GLSWAP 35971: SetViewport: 0,0 800x600 0118221 35971: SetViewport: 0,0 800x600 0118221 35972: IDirect3DDevice9::Clear(...) 35972: onPreClearDX 35972: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35972: beginCapture 35973: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 35973: SetViewport: 0,0 800x600 0118221 35973: SetViewport: 0,0 800x600 0118221 35974: onPrePresentDX 35974: Presenting Render Target: 0C6D6940 35974: endCapture 0 to GL_BACK 35974: sending new frame notification 35975: Present(00000000,00000000,00000000,00000000) = 0 35975: GL: rendering stereo frame 35976: onPostPresentDX 35976: GL: render 1 to GL_BACK 35979: GLSWAP 35979: SetViewport: 0,0 800x600 0118221 35980: SetViewport: 0,0 800x600 0118221 35980: IDirect3DDevice9::Clear(...) 35981: onPreClearDX 35981: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35982: beginCapture 35982: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 35983: SetViewport: 0,0 800x600 0118221 35983: SetViewport: 0,0 800x600 0118221 35983: onPrePresentDX 35984: Presenting Render Target: 0C6D6940 35985: endCapture 1 to GL_BACK 35985: sending new frame notification 35985: Present(00000000,00000000,00000000,00000000) = 0 35986: GL: rendering stereo frame 35987: onPostPresentDX 35987: GL: render 2 to GL_BACK 35988: GLSWAP 35988: SetViewport: 0,0 800x600 0118221 35989: SetViewport: 0,0 800x600 0118221 35989: IDirect3DDevice9::Clear(...) 35990: onPreClearDX 35990: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35991: beginCapture 35991: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 35992: SetViewport: 0,0 800x600 0118221 35992: SetViewport: 0,0 800x600 0118221 35992: onPrePresentDX 35993: Presenting Render Target: 0C6D6940 35994: endCapture 2 to GL_BACK 35994: sending new frame notification 35994: Present(00000000,00000000,3599400000000,00000000: GL: rendering stereo frame ) = 035995: GL: render 0 to GL_BACK 35996: onPostPresentDX 35996: GLSWAP 35996: SetViewport: 0,0 800x600 0118221 35997: SetViewport: 0,0 800x600 0118221 35997: IDirect3DDevice9::Clear(...) 35998: onPreClearDX 35998: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 35999: beginCapture 35999: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36000: SetViewport: 0,0 800x600 0118221 36000: SetViewport: 0,0 800x600 0118221 36000: onPrePresentDX 36001: Presenting Render Target: 0C6D6940 36001: endCapture 0 to GL_BACK 36002: sending new frame notification 36002: Present(0000000036002,00000000,: GL: rendering stereo frame 00000000,00000000) = 0 36003: GL: render 1 to GL_BACK 36004: onPostPresentDX 36004: GLSWAP 36005: SetViewport: 0,0 800x600 0118221 36005: SetViewport: 0,0 800x600 0118221 36005: IDirect3DDevice9::Clear(...) 36006: onPreClearDX 36006: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36006: beginCapture 36007: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36007: SetViewport: 0,0 800x600 0118221 36007: SetViewport: 0,0 800x600 0118221 36007: onPrePresentDX 36008: Presenting Render Target: 0C6D6940 36008: endCapture 1 to GL_BACK 36008: sending new frame notification 36008: Present(00000000,00000000,00000000,00000000) = 0 36009: GL: rendering stereo frame 36010: onPostPresentDX 36010: GL: render 2 to GL_BACK 36012: GLSWAP 36013: SetViewport: 0,0 800x600 0118221 36013: SetViewport: 0,0 800x600 0118221 36013: IDirect3DDevice9::Clear(...) 36013: onPreClearDX 36014: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36014: beginCapture 36014: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36015: SetViewport: 0,0 800x600 0118221 36015: SetViewport: 0,0 800x600 0118221 36015: onPrePresentDX 36015: Presenting Render Target: 0C6D6940 36016: endCapture 2 to GL_BACK 36016: sending new frame notification 36016: Present(00000000,00000000,3601700000000,00000000: GL: rendering stereo frame ) = 0 36017: GL: render 0 to GL_BACK 36018: onPostPresentDX 36021: GLSWAP 36021: SetViewport: 0,0 800x600 0118221 36021: SetViewport: 0,0 800x600 0118221 36022: IDirect3DDevice9::Clear(...) 36022: onPreClearDX 36022: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36023: beginCapture 36023: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36023: SetViewport: 0,0 800x600 0118221 36023: SetViewport: 0,0 800x600 0118221 36024: onPrePresentDX 36024: Presenting Render Target: 0C6D6940 36024: endCapture 0 to GL_BACK 36024: sending new frame notification 36025: Present(00000000,00000000,00000000,00000000) = 0 36025: GL: rendering stereo frame 36025: onPostPresentDX 36026: GL: render 1 to GL_BACK 36029: GLSWAP 36029: SetViewport: 0,0 800x600 0118221 36030: SetViewport: 0,0 800x600 0118221 36030: IDirect3DDevice9::Clear(...) 36030: onPreClearDX 36031: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36031: beginCapture 36031: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36032: SetViewport: 0,0 800x600 0118221 36032: SetViewport: 0,0 800x600 0118221 36032: onPrePresentDX 36032: Presenting Render Target: 0C6D6940 36033: endCapture 1 to GL_BACK 36033: sending new frame notification 36033: Present(00000000,00000000,3603400000000,00000000: ) = GL: rendering stereo frame 036034: GL: render 2 to GL_BACK 36035: onPostPresentDX 36037: GLSWAP 36038: SetViewport: 0,0 800x600 0118221 36038: SetViewport: 0,0 800x600 0118221 36038: IDirect3DDevice9::Clear(...) 36038: onPreClearDX 36039: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36039: beginCapture 36039: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36039: SetViewport: 0,0 800x600 0118221 36040: SetViewport: 0,0 800x600 0118221 36040: onPrePresentDX 36040: Presenting Render Target: 0C6D6940 36041: endCapture 2 to GL_BACK 36041: sending new frame notification 36041: Present(00000000,00000000,00000000,0000000036041) = : GL: rendering stereo frame 036042 : GL: render 0 to GL_BACK 36042: onPostPresentDX 36046: GLSWAP 36046: SetViewport: 0,0 800x600 0118221 36046: SetViewport: 0,0 800x600 0118221 36047: IDirect3DDevice9::Clear(...) 36047: onPreClearDX 36047: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36047: beginCapture 36048: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36048: SetViewport: 0,0 800x600 0118221 36048: SetViewport: 0,0 800x600 0118221 36048: onPrePresentDX 36049: Presenting Render Target: 0C6D6940 36049: endCapture 0 to GL_BACK 36049: sending new frame notification 36049: Present(0000000036050,: 00000000GL: rendering stereo frame ,00000000,0000000036050: GL: render 1 to GL_BACK ) = 0 36051: onPostPresentDX 36054: GLSWAP 36054: SetViewport: 0,0 800x600 0118221 36055: SetViewport: 0,0 800x600 0118221 36055: IDirect3DDevice9::Clear(...) 36055: onPreClearDX 36056: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36056: beginCapture 36056: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36057: SetViewport: 0,0 800x600 0118221 36057: SetViewport: 0,0 800x600 0118221 36057: onPrePresentDX 36057: Presenting Render Target: 0C6D6940 36058: endCapture 1 to GL_BACK 36058: sending new frame notification 36058: Present(00000000,00000000,00000000,0000000036058) = : GL: rendering stereo frame 36059: GL: render 2 to GL_BACK 0 36060: onPostPresentDX 36062: GLSWAP 36063: SetViewport: 0,0 800x600 0118221 36063: SetViewport: 0,0 800x600 0118221 36063: IDirect3DDevice9::Clear(...) 36064: onPreClearDX 36064: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36065: beginCapture 36065: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36066: SetViewport: 0,0 800x600 0118221 36066: SetViewport: 0,0 800x600 0118221 36067: onPrePresentDX 36067: Presenting Render Target: 0C6D6940 36068: endCapture 2 to GL_BACK 36068: sending new frame notification 36068: Present(00000000,0000000036069,: GL: rendering stereo frame 00000000,00000000) = 0 36069: GL: render 0 to GL_BACK 36070: onPostPresentDX 36071: GLSWAP 36071: SetViewport: 0,0 800x600 0118221 36071: SetViewport: 0,0 800x600 0118221 36072: IDirect3DDevice9::Clear(...) 36072: onPreClearDX 36072: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36072: beginCapture 36073: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36073: SetViewport: 0,0 800x600 0118221 36073: SetViewport: 0,0 800x600 0118221 36074: onPrePresentDX 36074: Presenting Render Target: 0C6D6940 36074: endCapture 0 to GL_BACK 36074: sending new frame notification 36075: Present(00000000,00000000,00000000,00000000) = 360750: GL: rendering stereo frame 36075: GL: render 1 to GL_BACK 36076: onPostPresentDX 36079: GLSWAP 36079: SetViewport: 0,0 800x600 0118221 36080: SetViewport: 0,0 800x600 0118221 36080: IDirect3DDevice9::Clear(...) 36081: onPreClearDX 36081: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36081: beginCapture 36082: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36082: SetViewport: 0,0 800x600 0118221 36082: SetViewport: 0,0 800x600 0118221 36082: onPrePresentDX 36083: Presenting Render Target: 0C6D6940 36083: endCapture 1 to GL_BACK 36083: sending new frame notification 36083: Present(00000000,00000000,00000000,3608400000000: GL: rendering stereo frame ) = 0 36084: GL: render 2 to GL_BACK 36085: onPostPresentDX 36087: GLSWAP 36088: SetViewport: 0,0 800x600 0118221 36088: SetViewport: 0,0 800x600 0118221 36088: IDirect3DDevice9::Clear(...) 36089: onPreClearDX 36089: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36089: beginCapture 36089: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36090: SetViewport: 0,0 800x600 0118221 36090: SetViewport: 0,0 800x600 0118221 36090: onPrePresentDX 36090: Presenting Render Target: 0C6D6940 36091: endCapture 2 to GL_BACK 36091: sending new frame notification 36091: Present(00000000,0000000036091,: GL: rendering stereo frame 00000000,00000000) = 0 36092: GL: render 0 to GL_BACK 36093: onPostPresentDX 36096: GLSWAP 36096: SetViewport: 0,0 800x600 0118221 36096: SetViewport: 0,0 800x600 0118221 36097: IDirect3DDevice9::Clear(...) 36097: onPreClearDX 36098: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36098: beginCapture 36099: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36099: SetViewport: 0,0 800x600 0118221 36100: SetViewport: 0,0 800x600 0118221 36100: onPrePresentDX 36100: Presenting Render Target: 0C6D6940 36101: endCapture 0 to GL_BACK 36102: sending new frame notification 36102: Present(00000000,00000000,00000000,00000000) = 0 36102: GL: rendering stereo frame 36103: onPostPresentDX 36104: GL: render 1 to GL_BACK 36105: GLSWAP 36105: SetViewport: 0,0 800x600 0118221 36105: SetViewport: 0,0 800x600 0118221 36106: IDirect3DDevice9::Clear(...) 36106: onPreClearDX 36107: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36107: beginCapture 36108: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36108: SetViewport: 0,0 800x600 0118221 36109: SetViewport: 0,0 800x600 0118221 36109: onPrePresentDX 36109: Presenting Render Target: 0C6D6940 36110: endCapture 1 to GL_BACK 36110: sending new frame notification 36110: Present(00000000,00000000,00000000,0000000036110) = : GL: rendering stereo frame 0 36111: GL: render 2 to GL_BACK 36111: onPostPresentDX 36112: GLSWAP 36113: SetViewport: 0,0 800x600 0118221 36113: SetViewport: 0,0 800x600 0118221 36113: IDirect3DDevice9::Clear(...) 36114: onPreClearDX 36114: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36114: beginCapture 36114: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36115: SetViewport: 0,0 800x600 0118221 36115: SetViewport: 0,0 800x600 0118221 36115: onPrePresentDX 36115: Presenting Render Target: 0C6D6940 36116: endCapture 2 to GL_BACK 36116: sending new frame notification 36116: Present(00000000,00000000,00000000,00000000) = 0 36117: GL: rendering stereo frame 36118: onPostPresentDX 36118: GL: render 0 to GL_BACK 36121: GLSWAP 36121: SetViewport: 0,0 800x600 0118221 36121: SetViewport: 0,0 800x600 0118221 36122: IDirect3DDevice9::Clear(...) 36122: onPreClearDX 36122: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36122: beginCapture 36123: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36123: SetViewport: 0,0 800x600 0118221 36123: SetViewport: 0,0 800x600 0118221 36124: onPrePresentDX 36124: Presenting Render Target: 0C6D6940 36124: endCapture 0 to GL_BACK 36124: sending new frame notification 36125: Present(00000000,00000000,00000000,0000000036125) = : GL: rendering stereo frame 0 36125: GL: render 1 to GL_BACK 36126: onPostPresentDX 36129: GLSWAP 36129: SetViewport: 0,0 800x600 0118221 36130: SetViewport: 0,0 800x600 0118221 36130: IDirect3DDevice9::Clear(...) 36130: onPreClearDX 36130: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36131: beginCapture 36131: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36131: SetViewport: 0,0 800x600 0118221 36132: SetViewport: 0,0 800x600 0118221 36132: onPrePresentDX 36132: Presenting Render Target: 0C6D6940 36133: endCapture 1 to GL_BACK 36133: sending new frame notification 36133: Present(00000000,00000000,00000000,0000000036133) = : GL: rendering stereo frame 0 36134: GL: render 2 to GL_BACK 36135: onPostPresentDX 36137: GLSWAP 36138: SetViewport: 0,0 800x600 0118221 36138: SetViewport: 0,0 800x600 0118221 36138: IDirect3DDevice9::Clear(...) 36138: onPreClearDX 36139: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36139: beginCapture 36139: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36140: SetViewport: 0,0 800x600 0118221 36140: SetViewport: 0,0 800x600 0118221 36140: onPrePresentDX 36140: Presenting Render Target: 0C6D6940 36141: endCapture 2 to GL_BACK 36141: sending new frame notification 36141: Present(00000000,00000000,00000000,0000000036141) = : GL: rendering stereo frame 0 36142: GL: render 0 to GL_BACK 36143: onPostPresentDX 36146: GLSWAP 36146: SetViewport: 0,0 800x600 0118221 36146: SetViewport: 0,0 800x600 0118221 36147: IDirect3DDevice9::Clear(...) 36147: onPreClearDX 36147: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36147: beginCapture 36148: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36148: SetViewport: 0,0 800x600 0118221 36148: SetViewport: 0,0 800x600 0118221 36148: onPrePresentDX 36149: Presenting Render Target: 0C6D6940 36149: endCapture 0 to GL_BACK 36149: sending new frame notification 36149: Present(00000000,00000000,3615000000000,00000000: GL: rendering stereo frame ) = 0 36150: GL: render 1 to GL_BACK 36151: onPostPresentDX 36154: GLSWAP 36154: SetViewport: 0,0 800x600 0118221 36155: SetViewport: 0,0 800x600 0118221 36155: IDirect3DDevice9::Clear(...) 36155: onPreClearDX 36155: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36156: beginCapture 36156: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36156: SetViewport: 0,0 800x600 0118221 36156: SetViewport: 0,0 800x600 0118221 36157: onPrePresentDX 36157: Presenting Render Target: 0C6D6940 36157: endCapture 1 to GL_BACK 36157: sending new frame notification 36158: Present(0000000036158,00000000: GL: rendering stereo frame ,00000000,00000000) = 0 36158: GL: render 2 to GL_BACK 36159: onPostPresentDX 36162: GLSWAP 36163: SetViewport: 0,0 800x600 0118221 36163: SetViewport: 0,0 800x600 0118221 36163: IDirect3DDevice9::Clear(...) 36163: onPreClearDX 36164: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36164: beginCapture 36164: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36164: SetViewport: 0,0 800x600 0118221 36165: SetViewport: 0,0 800x600 0118221 36165: onPrePresentDX 36165: Presenting Render Target: 0C6D6940 36166: endCapture 2 to GL_BACK 36166: sending new frame notification 36166: Present(00000000,00000000,00000000,00000000) = 0 36166: GL: rendering stereo frame 36167: onPostPresentDX 36167: GL: render 0 to GL_BACK 36171: GLSWAP 36171: SetViewport: 0,0 800x600 0118221 36171: SetViewport: 0,0 800x600 0118221 36171: IDirect3DDevice9::Clear(...) 36171: onPreClearDX 36172: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36172: beginCapture 36172: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36172: SetViewport: 0,0 800x600 0118221 36173: SetViewport: 0,0 800x600 0118221 36173: onPrePresentDX 36173: Presenting Render Target: 0C6D6940 36174: endCapture 0 to GL_BACK 36174: sending new frame notification 36174: Present(0000000036174,00000000: GL: rendering stereo frame 36175: GL: render 1 to GL_BACK ,00000000,00000000) = 0 36175: onPostPresentDX 36179: GLSWAP 36179: SetViewport: 0,0 800x600 0118221 36180: SetViewport: 0,0 800x600 0118221 36180: IDirect3DDevice9::Clear(...) 36180: onPreClearDX 36181: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36181: beginCapture 36181: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36181: SetViewport: 0,0 800x600 0118221 36182: SetViewport: 0,0 800x600 0118221 36182: onPrePresentDX 36182: Presenting Render Target: 0C6D6940 36183: endCapture 1 to GL_BACK 36183: sending new frame notification 36183: Present(0000000036183,00000000,00000000,00000000: GL: rendering stereo frame 36184: GL: render 2 to GL_BACK ) = 0 36185: onPostPresentDX 36187: GLSWAP 36188: SetViewport: 0,0 800x600 0118221 36188: SetViewport: 0,0 800x600 0118221 36188: IDirect3DDevice9::Clear(...) 36189: onPreClearDX 36189: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36190: beginCapture 36190: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36191: SetViewport: 0,0 800x600 0118221 36191: SetViewport: 0,0 800x600 0118221 36192: onPrePresentDX 36192: Presenting Render Target: 0C6D6940 36193: endCapture 2 to GL_BACK 36193: sending new frame notification 36193: Present(00000000,00000000,00000000,00000000) = 0 36194: GL: rendering stereo frame 36195: GL: render 0 to GL_BACK 36195: onPostPresentDX 36196: GLSWAP 36196: SetViewport: 0,0 800x600 0118221 36196: SetViewport: 0,0 800x600 0118221 36197: IDirect3DDevice9::Clear(...) 36197: onPreClearDX 36197: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36198: beginCapture 36198: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36198: SetViewport: 0,0 800x600 0118221 36198: SetViewport: 0,0 800x600 0118221 36198: onPrePresentDX 36199: Presenting Render Target: 0C6D6940 36199: endCapture 0 to GL_BACK 36199: sending new frame notification 36200: Present(00000000,00000000,3620000000000,00000000: ) = GL: rendering stereo frame 0 36200: GL: render 1 to GL_BACK 36201: onPostPresentDX 36204: GLSWAP 36204: SetViewport: 0,0 800x600 0118221 36205: SetViewport: 0,0 800x600 0118221 36205: IDirect3DDevice9::Clear(...) 36205: onPreClearDX 36205: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36206: beginCapture 36206: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36206: SetViewport: 0,0 800x600 0118221 36207: SetViewport: 0,0 800x600 0118221 36207: onPrePresentDX 36207: Presenting Render Target: 0C6D6940 36208: endCapture 1 to GL_BACK 36208: sending new frame notification 36208: Present(00000000,00000000,00000000,00000000) = 0 36208: GL: rendering stereo frame 36209: onPostPresentDX 36209: GL: render 2 to GL_BACK 36212: GLSWAP 36213: SetViewport: 0,0 800x600 0118221 36213: SetViewport: 0,0 800x600 0118221 36214: IDirect3DDevice9::Clear(...) 36214: onPreClearDX 36214: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36215: beginCapture 36215: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36215: SetViewport: 0,0 800x600 0118221 36215: SetViewport: 0,0 800x600 0118221 36216: onPrePresentDX 36216: Presenting Render Target: 0C6D6940 36216: endCapture 2 to GL_BACK 36217: sending new frame notification 36217: Present(00000000,00000000,00000000,00000000) = 0 36217: GL: rendering stereo frame 36218: onPostPresentDX 36218: GL: render 0 to GL_BACK 36221: GLSWAP 36221: SetViewport: 0,0 800x600 0118221 36221: SetViewport: 0,0 800x600 0118221 36222: IDirect3DDevice9::Clear(...) 36222: onPreClearDX 36222: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36223: beginCapture 36223: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36223: SetViewport: 0,0 800x600 0118221 36223: SetViewport: 0,0 800x600 0118221 36224: onPrePresentDX 36224: Presenting Render Target: 0C6D6940 36224: endCapture 0 to GL_BACK 36225: sending new frame notification 36225: Present(00000000,00000000,0000000036225,00000000: GL: rendering stereo frame ) = 0 36225: GL: render 1 to GL_BACK 36226: onPostPresentDX 36229: GLSWAP 36229: SetViewport: 0,0 800x600 0118221 36230: SetViewport: 0,0 800x600 0118221 36230: IDirect3DDevice9::Clear(...) 36230: onPreClearDX 36230: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36231: beginCapture 36231: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36231: SetViewport: 0,0 800x600 0118221 36232: SetViewport: 0,0 800x600 0118221 36232: onPrePresentDX 36232: Presenting Render Target: 0C6D6940 36233: endCapture 1 to GL_BACK 36233: sending new frame notification 36233: Present(00000000,0000000036233,00000000,00000000: GL: rendering stereo frame ) = 0 36234: GL: render 2 to GL_BACK 36235: onPostPresentDX 36237: GLSWAP 36238: SetViewport: 0,0 800x600 0118221 36238: SetViewport: 0,0 800x600 0118221 36238: IDirect3DDevice9::Clear(...) 36239: onPreClearDX 36239: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36240: beginCapture 36240: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36240: SetViewport: 0,0 800x600 0118221 36241: SetViewport: 0,0 800x600 0118221 36241: onPrePresentDX 36241: Presenting Render Target: 0C6D6940 36242: endCapture 2 to GL_BACK 36242: sending new frame notification 36242: Present(00000000,00000000,00000000,0000000036243) = 0: GL: rendering stereo frame 36243: GL: render 0 to GL_BACK 36244: onPostPresentDX 36246: GLSWAP 36246: SetViewport: 0,0 800x600 0118221 36246: SetViewport: 0,0 800x600 0118221 36247: IDirect3DDevice9::Clear(...) 36247: onPreClearDX 36247: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36247: beginCapture 36248: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36248: SetViewport: 0,0 800x600 0118221 36248: SetViewport: 0,0 800x600 0118221 36248: onPrePresentDX 36249: Presenting Render Target: 0C6D6940 36249: endCapture 0 to GL_BACK 36249: sending new frame notification 36249: Present(00000000,00000000,00000000,00000000) = 0 36250: GL: rendering stereo frame 36250: onPostPresentDX 36251: GL: render 1 to GL_BACK 36254: GLSWAP 36254: SetViewport: 0,0 800x600 0118221 36255: SetViewport: 0,0 800x600 0118221 36255: IDirect3DDevice9::Clear(...) 36255: onPreClearDX 36255: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36256: beginCapture 36256: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36256: SetViewport: 0,0 800x600 0118221 36256: SetViewport: 0,0 800x600 0118221 36257: onPrePresentDX 36257: Presenting Render Target: 0C6D6940 36257: endCapture 1 to GL_BACK 36257: sending new frame notification 36258: Present(00000000,00000000,00000000,00000000) = 0 36258: GL: rendering stereo frame 36259: onPostPresentDX 36259: GL: render 2 to GL_BACK 36262: GLSWAP 36263: SetViewport: 0,0 800x600 0118221 36263: SetViewport: 0,0 800x600 0118221 36263: IDirect3DDevice9::Clear(...) 36264: onPreClearDX 36264: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36264: beginCapture 36264: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36265: SetViewport: 0,0 800x600 0118221 36265: SetViewport: 0,0 800x600 0118221 36265: onPrePresentDX 36266: Presenting Render Target: 0C6D6940 36266: endCapture 2 to GL_BACK 36266: sending new frame notification 36266: Present(00000000,0000000036267,00000000: ,GL: rendering stereo frame 00000000) = 0 36267: GL: render 0 to GL_BACK 36268: onPostPresentDX 36271: GLSWAP 36271: SetViewport: 0,0 800x600 0118221 36271: SetViewport: 0,0 800x600 0118221 36272: IDirect3DDevice9::Clear(...) 36272: onPreClearDX 36273: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36273: beginCapture 36273: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36274: SetViewport: 0,0 800x600 0118221 36274: SetViewport: 0,0 800x600 0118221 36274: onPrePresentDX 36274: Presenting Render Target: 0C6D6940 36275: endCapture 0 to GL_BACK 36275: sending new frame notification 36275: Present(00000000,00000000,00000000,0000000036276) = : GL: rendering stereo frame 0 36276: GL: render 1 to GL_BACK 36277: onPostPresentDX 36279: GLSWAP 36279: SetViewport: 0,0 800x600 0118221 36280: SetViewport: 0,0 800x600 0118221 36280: IDirect3DDevice9::Clear(...) 36280: onPreClearDX 36280: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36281: beginCapture 36281: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36281: SetViewport: 0,0 800x600 0118221 36282: SetViewport: 0,0 800x600 0118221 36282: onPrePresentDX 36282: Presenting Render Target: 0C6D6940 36283: endCapture 1 to GL_BACK 36283: sending new frame notification 36283: Present(0000000036283,00000000,: GL: rendering stereo frame 00000000,00000000) = 0 36284: GL: render 2 to GL_BACK 36284: onPostPresentDX 36287: GLSWAP 36288: SetViewport: 0,0 800x600 0118221 36288: SetViewport: 0,0 800x600 0118221 36288: IDirect3DDevice9::Clear(...) 36289: onPreClearDX 36289: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36289: beginCapture 36289: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36290: SetViewport: 0,0 800x600 0118221 36290: SetViewport: 0,0 800x600 0118221 36290: onPrePresentDX 36291: Presenting Render Target: 0C6D6940 36291: endCapture 2 to GL_BACK 36291: sending new frame notification 36291: Present(00000000,00000000,00000000,0000000036292) = : GL: rendering stereo frame 0 36292: GL: render 0 to GL_BACK 36293: onPostPresentDX 36296: GLSWAP 36296: SetViewport: 0,0 800x600 0118221 36296: SetViewport: 0,0 800x600 0118221 36297: IDirect3DDevice9::Clear(...) 36297: onPreClearDX 36297: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36298: beginCapture 36299: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36299: SetViewport: 0,0 800x600 0118221 36300: SetViewport: 0,0 800x600 0118221 36300: onPrePresentDX 36300: Presenting Render Target: 0C6D6940 36301: endCapture 0 to GL_BACK 36302: sending new frame notification 36302: Present(0000000036302,00000000,00000000,00000000: GL: rendering stereo frame ) = 36303: GL: render 1 to GL_BACK 0 36304: onPostPresentDX 36304: GLSWAP 36304: SetViewport: 0,0 800x600 0118221 36305: SetViewport: 0,0 800x600 0118221 36305: IDirect3DDevice9::Clear(...) 36305: onPreClearDX 36305: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36306: beginCapture 36306: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36306: SetViewport: 0,0 800x600 0118221 36307: SetViewport: 0,0 800x600 0118221 36307: onPrePresentDX 36307: Presenting Render Target: 0C6D6940 36308: endCapture 1 to GL_BACK 36308: sending new frame notification 36308: Present(00000000,00000000,00000000,00000000) = 0 36308: GL: rendering stereo frame 36309: onPostPresentDX 36309: GL: render 2 to GL_BACK 36312: GLSWAP 36313: SetViewport: 0,0 800x600 0118221 36313: SetViewport: 0,0 800x600 0118221 36313: IDirect3DDevice9::Clear(...) 36313: onPreClearDX 36314: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36314: beginCapture 36314: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36314: SetViewport: 0,0 800x600 0118221 36315: SetViewport: 0,0 800x600 0118221 36315: onPrePresentDX 36315: Presenting Render Target: 0C6D6940 36315: endCapture 2 to GL_BACK 36316: sending new frame notification 36316: Present(00000000,0000000036316,: GL: rendering stereo frame 00000000,0000000036317: GL: render 0 to GL_BACK ) = 0 36317: onPostPresentDX 36321: GLSWAP 36321: SetViewport: 0,0 800x600 0118221 36321: SetViewport: 0,0 800x600 0118221 36322: IDirect3DDevice9::Clear(...) 36322: onPreClearDX 36322: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36322: beginCapture 36323: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36323: SetViewport: 0,0 800x600 0118221 36323: SetViewport: 0,0 800x600 0118221 36324: onPrePresentDX 36324: Presenting Render Target: 0C6D6940 36324: endCapture 0 to GL_BACK 36324: sending new frame notification 36325: Present(00000000,0000000036325,: GL: rendering stereo frame 00000000,0000000036325: GL: render 1 to GL_BACK ) = 0 36326: onPostPresentDX 36329: GLSWAP 36330: SetViewport: 0,0 800x600 0118221 36330: SetViewport: 0,0 800x600 0118221 36330: IDirect3DDevice9::Clear(...) 36330: onPreClearDX 36331: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36331: beginCapture 36331: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36331: SetViewport: 0,0 800x600 0118221 36332: SetViewport: 0,0 800x600 0118221 36332: onPrePresentDX 36332: Presenting Render Target: 0C6D6940 36333: endCapture 1 to GL_BACK 36333: sending new frame notification 36333: Present(00000000,00000000,00000000,00000000) = 0 36334: GL: rendering stereo frame 36334: onPostPresentDX 36335: GL: render 2 to GL_BACK 36337: GLSWAP 36338: SetViewport: 0,0 800x600 0118221 36338: SetViewport: 0,0 800x600 0118221 36339: IDirect3DDevice9::Clear(...) 36339: onPreClearDX 36339: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36340: beginCapture 36341: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36341: SetViewport: 0,0 800x600 0118221 36341: SetViewport: 0,0 800x600 0118221 36342: onPrePresentDX 36342: Presenting Render Target: 0C6D6940 36343: endCapture 2 to GL_BACK 36343: sending new frame notification 36344: Present(00000000,00000000,3634400000000,00000000: GL: rendering stereo frame 36345: GL: render 0 to GL_BACK ) = 0 36345: onPostPresentDX 36346: GLSWAP 36346: SetViewport: 0,0 800x600 0118221 36347: SetViewport: 0,0 800x600 0118221 36347: IDirect3DDevice9::Clear(...) 36347: onPreClearDX 36348: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36349: beginCapture 36349: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36349: SetViewport: 0,0 800x600 0118221 36350: SetViewport: 0,0 800x600 0118221 36350: onPrePresentDX 36350: Presenting Render Target: 0C6D6940 36351: endCapture 0 to GL_BACK 36351: sending new frame notification 36352: Present(00000000,00000000,3635200000000,00000000: GL: rendering stereo frame 36352: GL: render 1 to GL_BACK ) = 0 36353: onPostPresentDX 36354: GLSWAP 36354: SetViewport: 0,0 800x600 0118221 36355: SetViewport: 0,0 800x600 0118221 36355: IDirect3DDevice9::Clear(...) 36355: onPreClearDX 36356: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36356: beginCapture 36356: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36357: SetViewport: 0,0 800x600 0118221 36357: SetViewport: 0,0 800x600 0118221 36357: onPrePresentDX 36357: Presenting Render Target: 0C6D6940 36358: endCapture 1 to GL_BACK 36358: sending new frame notification 36358: Present(00000000,00000000,00000000,0000000036358) = : GL: rendering stereo frame 0 36359: GL: render 2 to GL_BACK 36360: onPostPresentDX 36362: GLSWAP 36363: SetViewport: 0,0 800x600 0118221 36363: SetViewport: 0,0 800x600 0118221 36363: IDirect3DDevice9::Clear(...) 36364: onPreClearDX 36364: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36364: beginCapture 36364: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36365: SetViewport: 0,0 800x600 0118221 36365: SetViewport: 0,0 800x600 0118221 36365: onPrePresentDX 36365: Presenting Render Target: 0C6D6940 36366: endCapture 2 to GL_BACK 36366: sending new frame notification 36366: Present(00000000,00000000,00000000,0000000036367) = : GL: rendering stereo frame 0 36367: GL: render 0 to GL_BACK 36368: onPostPresentDX 36371: GLSWAP 36371: SetViewport: 0,0 800x600 0118221 36371: SetViewport: 0,0 800x600 0118221 36371: IDirect3DDevice9::Clear(...) 36372: onPreClearDX 36372: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36372: beginCapture 36372: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36373: SetViewport: 0,0 800x600 0118221 36373: SetViewport: 0,0 800x600 0118221 36373: onPrePresentDX 36374: Presenting Render Target: 0C6D6940 36374: endCapture 0 to GL_BACK 36374: sending new frame notification 36375: Present(00000000,0000000036375,: 00000000,00000000GL: rendering stereo frame ) = 0 36375: GL: render 1 to GL_BACK 36376: onPostPresentDX 36379: GLSWAP 36379: SetViewport: 0,0 800x600 0118221 36380: SetViewport: 0,0 800x600 0118221 36380: IDirect3DDevice9::Clear(...) 36381: onPreClearDX 36381: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36381: beginCapture 36382: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36382: SetViewport: 0,0 800x600 0118221 36382: SetViewport: 0,0 800x600 0118221 36383: onPrePresentDX 36383: Presenting Render Target: 0C6D6940 36383: endCapture 1 to GL_BACK 36384: sending new frame notification 36384: Present(00000000,00000000,00000000,00000000) = 0 36384: GL: rendering stereo frame 36385: onPostPresentDX 36385: GL: render 2 to GL_BACK 36387: GLSWAP 36388: SetViewport: 0,0 800x600 0118221 36388: SetViewport: 0,0 800x600 0118221 36388: IDirect3DDevice9::Clear(...) 36388: onPreClearDX 36389: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36389: beginCapture 36389: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36389: SetViewport: 0,0 800x600 0118221 36390: SetViewport: 0,0 800x600 0118221 36390: onPrePresentDX 36390: Presenting Render Target: 0C6D6940 36391: endCapture 2 to GL_BACK 36391: sending new frame notification 36391: Present(0000000036391,00000000,: GL: rendering stereo frame 00000000,00000000) = 0 36392: GL: render 0 to GL_BACK 36393: onPostPresentDX 36396: GLSWAP 36396: SetViewport: 0,0 800x600 0118221 36396: SetViewport: 0,0 800x600 0118221 36397: IDirect3DDevice9::Clear(...) 36397: onPreClearDX 36397: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36398: beginCapture 36399: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36399: SetViewport: 0,0 800x600 0118221 36400: SetViewport: 0,0 800x600 0118221 36400: onPrePresentDX 36400: Presenting Render Target: 0C6D6940 36401: endCapture 0 to GL_BACK 36401: sending new frame notification 36402: Present(00000000,00000000,3640200000000,00000000: GL: rendering stereo frame 36403: GL: render 1 to GL_BACK ) = 0 36403: onPostPresentDX 36404: GLSWAP 36404: SetViewport: 0,0 800x600 0118221 36405: SetViewport: 0,0 800x600 0118221 36405: IDirect3DDevice9::Clear(...) 36406: onPreClearDX 36406: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36406: beginCapture 36407: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36407: SetViewport: 0,0 800x600 0118221 36407: SetViewport: 0,0 800x600 0118221 36407: onPrePresentDX 36408: Presenting Render Target: 0C6D6940 36408: endCapture 1 to GL_BACK 36408: sending new frame notification 36409: Present(00000000,00000000,00000000,0000000036409) = : GL: rendering stereo frame 0 36409: GL: render 2 to GL_BACK 36410: onPostPresentDX 36412: GLSWAP 36413: SetViewport: 0,0 800x600 0118221 36413: SetViewport: 0,0 800x600 0118221 36413: IDirect3DDevice9::Clear(...) 36413: onPreClearDX 36414: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36414: beginCapture 36414: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36414: SetViewport: 0,0 800x600 0118221 36415: SetViewport: 0,0 800x600 0118221 36415: onPrePresentDX 36415: Presenting Render Target: 0C6D6940 36416: endCapture 2 to GL_BACK 36416: sending new frame notification 36416: Present(00000000,00000000,3641700000000,: GL: rendering stereo frame 0000000036417) = : GL: render 0 to GL_BACK 0 36417: onPostPresentDX 36421: GLSWAP 36421: SetViewport: 0,0 800x600 0118221 36421: SetViewport: 0,0 800x600 0118221 36422: IDirect3DDevice9::Clear(...) 36422: onPreClearDX 36423: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36423: beginCapture 36423: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36424: SetViewport: 0,0 800x600 0118221 36424: SetViewport: 0,0 800x600 0118221 36424: onPrePresentDX 36425: Presenting Render Target: 0C6D6940 36425: endCapture 0 to GL_BACK 36425: sending new frame notification 36426: Present(00000000,00000000,00000000,0000000036426) = : GL: rendering stereo frame 036426: GL: render 1 to GL_BACK 36427: onPostPresentDX 36429: GLSWAP 36429: SetViewport: 0,0 800x600 0118221 36430: SetViewport: 0,0 800x600 0118221 36430: IDirect3DDevice9::Clear(...) 36431: onPreClearDX 36431: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36431: beginCapture 36432: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36432: SetViewport: 0,0 800x600 0118221 36432: SetViewport: 0,0 800x600 0118221 36432: onPrePresentDX 36433: Presenting Render Target: 0C6D6940 36433: endCapture 1 to GL_BACK 36433: sending new frame notification 36433: Present(00000000,0000000036434,: GL: rendering stereo frame 00000000,00000000) = 0 36434: GL: render 2 to GL_BACK 36435: onPostPresentDX 36437: GLSWAP 36438: SetViewport: 0,0 800x600 0118221 36438: SetViewport: 0,0 800x600 0118221 36439: IDirect3DDevice9::Clear(...) 36439: onPreClearDX 36439: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36440: beginCapture 36441: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36441: SetViewport: 0,0 800x600 0118221 36441: SetViewport: 0,0 800x600 0118221 36442: onPrePresentDX 36442: Presenting Render Target: 0C6D6940 36443: endCapture 2 to GL_BACK 36443: sending new frame notification 36444: Present(00000000,00000000,3644400000000,00000000: GL: rendering stereo frame ) = 036444 : GL: render 0 to GL_BACK 36445: onPostPresentDX 36446: GLSWAP 36446: SetViewport: 0,0 800x600 0118221 36446: SetViewport: 0,0 800x600 0118221 36447: IDirect3DDevice9::Clear(...) 36447: onPreClearDX 36447: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36448: beginCapture 36448: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36448: SetViewport: 0,0 800x600 0118221 36448: SetViewport: 0,0 800x600 0118221 36449: onPrePresentDX 36449: Presenting Render Target: 0C6D6940 36449: endCapture 0 to GL_BACK 36449: sending new frame notification 36450: Present(0000000036450,00000000: GL: rendering stereo frame ,00000000,00000000) = 0 36450: GL: render 1 to GL_BACK 36451: onPostPresentDX 36454: GLSWAP 36454: SetViewport: 0,0 800x600 0118221 36455: SetViewport: 0,0 800x600 0118221 36455: IDirect3DDevice9::Clear(...) 36455: onPreClearDX 36455: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36456: beginCapture 36456: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36456: SetViewport: 0,0 800x600 0118221 36456: SetViewport: 0,0 800x600 0118221 36457: onPrePresentDX 36457: Presenting Render Target: 0C6D6940 36457: endCapture 1 to GL_BACK 36458: sending new frame notification 36458: Present(00000000,0000000036458,: GL: rendering stereo frame 00000000,00000000) = 0 36459: GL: render 2 to GL_BACK 36459: onPostPresentDX 36462: GLSWAP 36463: SetViewport: 0,0 800x600 0118221 36463: SetViewport: 0,0 800x600 0118221 36463: IDirect3DDevice9::Clear(...) 36463: onPreClearDX 36464: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36464: beginCapture 36464: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36465: SetViewport: 0,0 800x600 0118221 36465: SetViewport: 0,0 800x600 0118221 36465: onPrePresentDX 36466: Presenting Render Target: 0C6D6940 36466: endCapture 2 to GL_BACK 36466: sending new frame notification 36466: Present(00000000,00000000,00000000,0000000036467) = : GL: rendering stereo frame 0 36467: GL: render 0 to GL_BACK 36467: onPostPresentDX 36471: GLSWAP 36471: SetViewport: 0,0 800x600 0118221 36471: SetViewport: 0,0 800x600 0118221 36472: IDirect3DDevice9::Clear(...) 36472: onPreClearDX 36472: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36473: beginCapture 36473: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36473: SetViewport: 0,0 800x600 0118221 36474: SetViewport: 0,0 800x600 0118221 36474: onPrePresentDX 36474: Presenting Render Target: 0C6D6940 36474: endCapture 0 to GL_BACK 36475: sending new frame notification 36475: Present(00000000,00000000,00000000,00000000) = 0 36475: GL: rendering stereo frame 36476: onPostPresentDX 36476: GL: render 1 to GL_BACK 36479: GLSWAP 36479: SetViewport: 0,0 800x600 0118221 36480: SetViewport: 0,0 800x600 0118221 36480: IDirect3DDevice9::Clear(...) 36481: onPreClearDX 36481: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36482: beginCapture 36482: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36483: SetViewport: 0,0 800x600 0118221 36483: SetViewport: 0,0 800x600 0118221 36484: onPrePresentDX 36484: Presenting Render Target: 0C6D6940 36485: endCapture 1 to GL_BACK 36485: sending new frame notification 36486: Present(00000000,0000000036486,00000000,00000000: GL: rendering stereo frame 36486: GL: render 2 to GL_BACK ) = 0 36487: onPostPresentDX 36488: GLSWAP 36488: SetViewport: 0,0 800x600 0118221 36488: SetViewport: 0,0 800x600 0118221 36489: IDirect3DDevice9::Clear(...) 36489: onPreClearDX 36490: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36490: beginCapture 36491: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36491: SetViewport: 0,0 800x600 0118221 36492: SetViewport: 0,0 800x600 0118221 36492: onPrePresentDX 36493: Presenting Render Target: 0C6D6940 36493: endCapture 2 to GL_BACK 36494: sending new frame notification 36496: Present(00000000,00000000,3649600000000,00000000: GL: rendering stereo frame ) = 036496: GL: render 0 to GL_BACK 36497: onPostPresentDX 36498: GLSWAP 36498: SetViewport: 0,0 800x600 0118221 36498: SetViewport: 0,0 800x600 0118221 36499: IDirect3DDevice9::Clear(...) 36499: onPreClearDX 36499: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36500: beginCapture 36500: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36500: SetViewport: 0,0 800x600 0118221 36501: SetViewport: 0,0 800x600 0118221 36501: onPrePresentDX 36501: Presenting Render Target: 0C6D6940 36501: endCapture 0 to GL_BACK 36501: sending new frame notification 36502: Present(00000000,00000000,3650200000000,00000000: GL: rendering stereo frame ) = 0 36502: GL: render 1 to GL_BACK 36503: onPostPresentDX 36504: GLSWAP 36504: SetViewport: 0,0 800x600 0118221 36505: SetViewport: 0,0 800x600 0118221 36505: IDirect3DDevice9::Clear(...) 36505: onPreClearDX 36506: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36506: beginCapture 36506: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36506: SetViewport: 0,0 800x600 0118221 36507: SetViewport: 0,0 800x600 0118221 36507: onPrePresentDX 36507: Presenting Render Target: 0C6D6940 36508: endCapture 1 to GL_BACK 36508: sending new frame notification 36508: Present(00000000,0000000036508,: GL: rendering stereo frame 00000000,00000000) = 0 36509: GL: render 2 to GL_BACK 36510: onPostPresentDX 36512: GLSWAP 36513: SetViewport: 0,0 800x600 0118221 36513: SetViewport: 0,0 800x600 0118221 36513: IDirect3DDevice9::Clear(...) 36513: onPreClearDX 36514: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36514: beginCapture 36514: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36514: SetViewport: 0,0 800x600 0118221 36515: SetViewport: 0,0 800x600 0118221 36515: onPrePresentDX 36515: Presenting Render Target: 0C6D6940 36516: endCapture 2 to GL_BACK 36516: sending new frame notification 36516: Present(00000000,00000000,3651600000000,00000000: GL: rendering stereo frame ) = 0 36517: GL: render 0 to GL_BACK 36517: onPostPresentDX 36521: GLSWAP 36521: SetViewport: 0,0 800x600 0118221 36521: SetViewport: 0,0 800x600 0118221 36522: IDirect3DDevice9::Clear(...) 36522: onPreClearDX 36522: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36523: beginCapture 36523: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36523: SetViewport: 0,0 800x600 0118221 36523: SetViewport: 0,0 800x600 0118221 36524: onPrePresentDX 36524: Presenting Render Target: 0C6D6940 36524: endCapture 0 to GL_BACK 36524: sending new frame notification 36525: Present(00000000,00000000,00000000,0000000036525) = : GL: rendering stereo frame 0 36525: GL: render 1 to GL_BACK 36526: onPostPresentDX 36529: GLSWAP 36529: SetViewport: 0,0 800x600 0118221 36530: SetViewport: 0,0 800x600 0118221 36530: IDirect3DDevice9::Clear(...) 36530: onPreClearDX 36530: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36531: beginCapture 36531: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36531: SetViewport: 0,0 800x600 0118221 36531: SetViewport: 0,0 800x600 0118221 36532: onPrePresentDX 36532: Presenting Render Target: 0C6D6940 36532: endCapture 1 to GL_BACK 36532: sending new frame notification 36533: Present(00000000,3653300000000,00000000,00000000: GL: rendering stereo frame ) = 0 36533: GL: render 2 to GL_BACK 36534: onPostPresentDX 36537: GLSWAP 36538: SetViewport: 0,0 800x600 0118221 36538: SetViewport: 0,0 800x600 0118221 36538: IDirect3DDevice9::Clear(...) 36538: onPreClearDX 36539: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36539: beginCapture 36539: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36540: SetViewport: 0,0 800x600 0118221 36540: SetViewport: 0,0 800x600 0118221 36540: onPrePresentDX 36540: Presenting Render Target: 0C6D6940 36541: endCapture 2 to GL_BACK 36541: sending new frame notification 36541: Present(00000000,00000000,00000000,0000000036541) = : GL: rendering stereo frame 036542: GL: render 0 to GL_BACK 36543: onPostPresentDX 36546: GLSWAP 36546: SetViewport: 0,0 800x600 0118221 36546: SetViewport: 0,0 800x600 0118221 36547: IDirect3DDevice9::Clear(...) 36547: onPreClearDX 36548: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36549: beginCapture 36549: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36550: SetViewport: 0,0 800x600 0118221 36550: SetViewport: 0,0 800x600 0118221 36550: onPrePresentDX 36551: Presenting Render Target: 0C6D6940 36551: endCapture 0 to GL_BACK 36552: sending new frame notification 36552: Present(00000000,00000000,00000000,0000000036553) = : GL: rendering stereo frame 36553: GL: render 1 to GL_BACK 0 36554: onPostPresentDX 36554: GLSWAP 36555: SetViewport: 0,0 800x600 0118221 36555: SetViewport: 0,0 800x600 0118221 36556: IDirect3DDevice9::Clear(...) 36556: onPreClearDX 36557: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36557: beginCapture 36558: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36558: SetViewport: 0,0 800x600 0118221 36559: SetViewport: 0,0 800x600 0118221 36559: onPrePresentDX 36560: Presenting Render Target: 0C6D6940 36561: endCapture 1 to GL_BACK 36561: sending new frame notification 36561: Present(0000000036562,00000000,00000000,00000000: GL: rendering stereo frame ) = 0 36562: GL: render 2 to GL_BACK 36563: onPostPresentDX 36564: GLSWAP 36564: SetViewport: 0,0 800x600 0118221 36565: SetViewport: 0,0 800x600 0118221 36565: IDirect3DDevice9::Clear(...) 36565: onPreClearDX 36565: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36566: beginCapture 36566: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36566: SetViewport: 0,0 800x600 0118221 36567: SetViewport: 0,0 800x600 0118221 36567: onPrePresentDX 36567: Presenting Render Target: 0C6D6940 36567: endCapture 2 to GL_BACK 36568: sending new frame notification 36568: Present(00000000,0000000036568,: GL: rendering stereo frame 00000000,00000000) = 0 36568: GL: render 0 to GL_BACK 36569: onPostPresentDX 36571: GLSWAP 36571: SetViewport: 0,0 800x600 0118221 36571: SetViewport: 0,0 800x600 0118221 36572: IDirect3DDevice9::Clear(...) 36572: onPreClearDX 36572: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36572: beginCapture 36573: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36573: SetViewport: 0,0 800x600 0118221 36573: SetViewport: 0,0 800x600 0118221 36574: onPrePresentDX 36574: Presenting Render Target: 0C6D6940 36574: endCapture 0 to GL_BACK 36574: sending new frame notification 36575: Present(00000000,0000000036575,: GL: rendering stereo frame 00000000,00000000) = 0 36575: GL: render 1 to GL_BACK 36576: onPostPresentDX 36579: GLSWAP 36579: SetViewport: 0,0 800x600 0118221 36580: SetViewport: 0,0 800x600 0118221 36580: IDirect3DDevice9::Clear(...) 36580: onPreClearDX 36580: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36581: beginCapture 36581: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36581: SetViewport: 0,0 800x600 0118221 36582: SetViewport: 0,0 800x600 0118221 36582: onPrePresentDX 36582: Presenting Render Target: 0C6D6940 36582: endCapture 1 to GL_BACK 36583: sending new frame notification 36583: Present(0000000036583,: 00000000GL: rendering stereo frame ,0000000036583: GL: render 2 to GL_BACK ,00000000) = 0 36584: onPostPresentDX 36587: GLSWAP 36588: SetViewport: 0,0 800x600 0118221 36588: SetViewport: 0,0 800x600 0118221 36588: IDirect3DDevice9::Clear(...) 36588: onPreClearDX 36589: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36589: beginCapture 36589: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36589: SetViewport: 0,0 800x600 0118221 36590: SetViewport: 0,0 800x600 0118221 36590: onPrePresentDX 36590: Presenting Render Target: 0C6D6940 36591: endCapture 2 to GL_BACK 36591: sending new frame notification 36591: Present(00000000,0000000036591,: GL: rendering stereo frame 00000000,00000000) = 0 36592: GL: render 0 to GL_BACK 36593: onPostPresentDX 36596: GLSWAP 36596: SetViewport: 0,0 800x600 0118221 36596: SetViewport: 0,0 800x600 0118221 36597: IDirect3DDevice9::Clear(...) 36597: onPreClearDX 36597: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36597: beginCapture 36598: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36598: SetViewport: 0,0 800x600 0118221 36598: SetViewport: 0,0 800x600 0118221 36599: onPrePresentDX 36599: Presenting Render Target: 0C6D6940 36599: endCapture 0 to GL_BACK 36599: sending new frame notification 36600: Present(00000000,3660000000000: ,GL: rendering stereo frame 00000000,0000000036600) = : GL: render 1 to GL_BACK 0 36601: onPostPresentDX 36604: GLSWAP 36604: SetViewport: 0,0 800x600 0118221 36605: SetViewport: 0,0 800x600 0118221 36605: IDirect3DDevice9::Clear(...) 36605: onPreClearDX 36605: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36606: beginCapture 36606: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36606: SetViewport: 0,0 800x600 0118221 36607: SetViewport: 0,0 800x600 0118221 36607: onPrePresentDX 36607: Presenting Render Target: 0C6D6940 36608: endCapture 1 to GL_BACK 36608: sending new frame notification 36608: Present(00000000,00000000,00000000,00000000) = 0 36608: GL: rendering stereo frame 36609: onPostPresentDX 36610: GL: render 2 to GL_BACK 36612: GLSWAP 36613: SetViewport: 0,0 800x600 0118221 36613: SetViewport: 0,0 800x600 0118221 36613: IDirect3DDevice9::Clear(...) 36614: onPreClearDX 36614: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36615: beginCapture 36615: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36616: SetViewport: 0,0 800x600 0118221 36616: SetViewport: 0,0 800x600 0118221 36617: onPrePresentDX 36617: Presenting Render Target: 0C6D6940 36618: endCapture 2 to GL_BACK 36618: sending new frame notification 36618: Present(00000000,00000000,00000000,00000000) = 0 36619: GL: rendering stereo frame 36619: onPostPresentDX 36620: GL: render 0 to GL_BACK 36621: GLSWAP 36621: SetViewport: 0,0 800x600 0118221 36622: SetViewport: 0,0 800x600 0118221 36622: IDirect3DDevice9::Clear(...) 36622: onPreClearDX 36622: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36623: beginCapture 36623: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36623: SetViewport: 0,0 800x600 0118221 36624: SetViewport: 0,0 800x600 0118221 36624: onPrePresentDX 36624: Presenting Render Target: 0C6D6940 36625: endCapture 0 to GL_BACK 36625: sending new frame notification 36625: Present(00000000,00000000,3662500000000,00000000: GL: rendering stereo frame ) = 0 36626: GL: render 1 to GL_BACK 36626: onPostPresentDX 36629: GLSWAP 36629: SetViewport: 0,0 800x600 0118221 36630: SetViewport: 0,0 800x600 0118221 36630: IDirect3DDevice9::Clear(...) 36630: onPreClearDX 36630: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36631: beginCapture 36631: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36631: SetViewport: 0,0 800x600 0118221 36632: SetViewport: 0,0 800x600 0118221 36632: onPrePresentDX 36632: Presenting Render Target: 0C6D6940 36632: endCapture 1 to GL_BACK 36633: sending new frame notification 36633: Present(00000000,00000000,00000000,00000000) = 0 36633: GL: rendering stereo frame 36634: onPostPresentDX 36634: GL: render 2 to GL_BACK 36637: GLSWAP 36638: SetViewport: 0,0 800x600 0118221 36638: SetViewport: 0,0 800x600 0118221 36639: IDirect3DDevice9::Clear(...) 36639: onPreClearDX 36640: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36640: beginCapture 36641: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36641: SetViewport: 0,0 800x600 0118221 36642: SetViewport: 0,0 800x600 0118221 36642: onPrePresentDX 36642: Presenting Render Target: 0C6D6940 36643: endCapture 2 to GL_BACK 36644: sending new frame notification 36644: Present(00000000,00000000,00000000,00000000) = 0 36644: GL: rendering stereo frame 36645: onPostPresentDX 36646: GL: render 0 to GL_BACK 36647: GLSWAP 36647: SetViewport: 0,0 800x600 0118221 36648: SetViewport: 0,0 800x600 0118221 36648: IDirect3DDevice9::Clear(...) 36648: onPreClearDX 36649: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36650: beginCapture 36650: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36650: SetViewport: 0,0 800x600 0118221 36651: SetViewport: 0,0 800x600 0118221 36651: onPrePresentDX 36651: Presenting Render Target: 0C6D6940 36651: endCapture 0 to GL_BACK 36652: sending new frame notification 36652: Present(00000000,00000000,00000000,00000000) = 366520: GL: rendering stereo frame 36652: GL: render 1 to GL_BACK 36653: onPostPresentDX 36654: GLSWAP 36654: SetViewport: 0,0 800x600 0118221 36655: SetViewport: 0,0 800x600 0118221 36656: IDirect3DDevice9::Clear(...) 36656: onPreClearDX 36656: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36657: beginCapture 36658: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36658: SetViewport: 0,0 800x600 0118221 36659: SetViewport: 0,0 800x600 0118221 36659: onPrePresentDX 36660: Presenting Render Target: 0C6D6940 36660: endCapture 1 to GL_BACK 36661: sending new frame notification 36661: Present(00000000,00000000,00000000,00000000) = 0 36662: GL: rendering stereo frame 36663: GL: render 2 to GL_BACK 36663: onPostPresentDX 36663: GLSWAP 36664: SetViewport: 0,0 800x600 0118221 36664: SetViewport: 0,0 800x600 0118221 36665: IDirect3DDevice9::Clear(...) 36665: onPreClearDX 36666: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36667: beginCapture 36668: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36668: SetViewport: 0,0 800x600 0118221 36669: SetViewport: 0,0 800x600 0118221 36669: onPrePresentDX 36670: Presenting Render Target: 0C6D6940 36671: endCapture 2 to GL_BACK 36671: sending new frame notification 36671: Present(00000000,00000000,00000000,00000000) = 0 36672: GL: rendering stereo frame 36673: GL: render 0 to GL_BACK 36673: onPostPresentDX 36673: GLSWAP 36674: SetViewport: 0,0 800x600 0118221 36674: SetViewport: 0,0 800x600 0118221 36675: IDirect3DDevice9::Clear(...) 36675: onPreClearDX 36675: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36676: beginCapture 36676: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36676: SetViewport: 0,0 800x600 0118221 36676: SetViewport: 0,0 800x600 0118221 36677: onPrePresentDX 36677: Presenting Render Target: 0C6D6940 36677: endCapture 0 to GL_BACK 36678: sending new frame notification 36678: Present(00000000,0000000036678,: GL: rendering stereo frame 00000000,0000000036679: GL: render 1 to GL_BACK ) = 0 36679: GLSWAP 36680: onPostPresentDX 36680: SetViewport: 0,0 800x600 0118221 36680: SetViewport: 0,0 800x600 0118221 36681: IDirect3DDevice9::Clear(...) 36681: onPreClearDX 36681: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36681: beginCapture 36682: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36682: SetViewport: 0,0 800x600 0118221 36682: SetViewport: 0,0 800x600 0118221 36683: onPrePresentDX 36683: Presenting Render Target: 0C6D6940 36684: endCapture 1 to GL_BACK 36684: sending new frame notification 36684: Present(00000000,00000000,3668400000000,00000000: GL: rendering stereo frame ) = 0 36685: GL: render 2 to GL_BACK 36685: onPostPresentDX 36687: GLSWAP 36688: SetViewport: 0,0 800x600 0118221 36688: SetViewport: 0,0 800x600 0118221 36688: IDirect3DDevice9::Clear(...) 36689: onPreClearDX 36689: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36689: beginCapture 36689: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36690: SetViewport: 0,0 800x600 0118221 36690: SetViewport: 0,0 800x600 0118221 36691: onPrePresentDX 36691: Presenting Render Target: 0C6D6940 36691: endCapture 2 to GL_BACK 36692: sending new frame notification 36692: Present(00000000,0000000036692,: GL: rendering stereo frame 00000000,00000000) = 0 36692: GL: render 0 to GL_BACK 36693: onPostPresentDX 36696: GLSWAP 36696: SetViewport: 0,0 800x600 0118221 36696: SetViewport: 0,0 800x600 0118221 36697: IDirect3DDevice9::Clear(...) 36697: onPreClearDX 36697: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36698: beginCapture 36698: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36698: SetViewport: 0,0 800x600 0118221 36698: SetViewport: 0,0 800x600 0118221 36699: onPrePresentDX 36699: Presenting Render Target: 0C6D6940 36699: endCapture 0 to GL_BACK 36699: sending new frame notification 36700: Present(00000000,00000000,00000000,00000000) = 0 36700: GL: rendering stereo frame 36701: onPostPresentDX 36701: GL: render 1 to GL_BACK 36704: GLSWAP 36704: SetViewport: 0,0 800x600 0118221 36705: SetViewport: 0,0 800x600 0118221 36705: IDirect3DDevice9::Clear(...) 36705: onPreClearDX 36706: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36706: beginCapture 36706: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36706: SetViewport: 0,0 800x600 0118221 36707: SetViewport: 0,0 800x600 0118221 36707: onPrePresentDX 36707: Presenting Render Target: 0C6D6940 36708: endCapture 1 to GL_BACK 36708: sending new frame notification 36708: Present(00000000,00000000,3670800000000,00000000: GL: rendering stereo frame ) = 0 36709: GL: render 2 to GL_BACK 36709: onPostPresentDX 36712: GLSWAP 36713: SetViewport: 0,0 800x600 0118221 36713: SetViewport: 0,0 800x600 0118221 36713: IDirect3DDevice9::Clear(...) 36713: onPreClearDX 36714: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36714: beginCapture 36714: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36714: SetViewport: 0,0 800x600 0118221 36715: SetViewport: 0,0 800x600 0118221 36715: onPrePresentDX 36715: Presenting Render Target: 0C6D6940 36716: endCapture 2 to GL_BACK 36716: sending new frame notification 36716: Present(00000000,00000000,00000000,00000000) = 0 36717: GL: rendering stereo frame 36717: onPostPresentDX 36718: GL: render 0 to GL_BACK 36721: GLSWAP 36721: SetViewport: 0,0 800x600 0118221 36722: SetViewport: 0,0 800x600 0118221 36722: IDirect3DDevice9::Clear(...) 36722: onPreClearDX 36722: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36723: beginCapture 36723: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36723: SetViewport: 0,0 800x600 0118221 36723: SetViewport: 0,0 800x600 0118221 36724: onPrePresentDX 36724: Presenting Render Target: 0C6D6940 36724: endCapture 0 to GL_BACK 36724: sending new frame notification 36725: Present(00000000,00000000,00000000,00000000) = 0 36725: GL: rendering stereo frame 36726: onPostPresentDX 36726: GL: render 1 to GL_BACK 36729: GLSWAP 36729: SetViewport: 0,0 800x600 0118221 36730: SetViewport: 0,0 800x600 0118221 36730: IDirect3DDevice9::Clear(...) 36730: onPreClearDX 36730: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36731: beginCapture 36731: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36731: SetViewport: 0,0 800x600 0118221 36732: SetViewport: 0,0 800x600 0118221 36732: onPrePresentDX 36732: Presenting Render Target: 0C6D6940 36732: endCapture 1 to GL_BACK 36733: sending new frame notification 36733: Present(00000000,00000000,00000000,00000000) = 036733 : GL: rendering stereo frame 36734: onPostPresentDX 36734: GL: render 2 to GL_BACK 36737: GLSWAP 36738: SetViewport: 0,0 800x600 0118221 36738: SetViewport: 0,0 800x600 0118221 36739: IDirect3DDevice9::Clear(...) 36739: onPreClearDX 36739: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36740: beginCapture 36741: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36741: SetViewport: 0,0 800x600 0118221 36741: SetViewport: 0,0 800x600 0118221 36742: onPrePresentDX 36742: Presenting Render Target: 0C6D6940 36743: endCapture 2 to GL_BACK 36743: sending new frame notification 36744: Present(00000000,00000000,00000000,00000000) = 036744 : GL: rendering stereo frame 36744: onPostPresentDX 36745: GL: render 0 to GL_BACK 36746: GLSWAP 36746: SetViewport: 0,0 800x600 0118221 36747: SetViewport: 0,0 800x600 0118221 36747: IDirect3DDevice9::Clear(...) 36747: onPreClearDX 36747: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36748: beginCapture 36748: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36748: SetViewport: 0,0 800x600 0118221 36748: SetViewport: 0,0 800x600 0118221 36749: onPrePresentDX 36749: Presenting Render Target: 0C6D6940 36749: endCapture 0 to GL_BACK 36749: sending new frame notification 36750: Present(00000000,00000000,00000000,00000000) = 0 36750: GL: rendering stereo frame 36751: onPostPresentDX 36751: GL: render 1 to GL_BACK 36754: GLSWAP 36754: SetViewport: 0,0 800x600 0118221 36755: SetViewport: 0,0 800x600 0118221 36755: IDirect3DDevice9::Clear(...) 36755: onPreClearDX 36755: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36756: beginCapture 36756: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36756: SetViewport: 0,0 800x600 0118221 36756: SetViewport: 0,0 800x600 0118221 36757: onPrePresentDX 36757: Presenting Render Target: 0C6D6940 36757: endCapture 1 to GL_BACK 36757: sending new frame notification 36758: Present(00000000,00000000,00000000,00000000) = 0 36758: GL: rendering stereo frame 36759: onPostPresentDX 36759: GL: render 2 to GL_BACK 36762: GLSWAP 36763: SetViewport: 0,0 800x600 0118221 36763: SetViewport: 0,0 800x600 0118221 36764: IDirect3DDevice9::Clear(...) 36764: onPreClearDX 36764: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36764: beginCapture 36765: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36765: SetViewport: 0,0 800x600 0118221 36765: SetViewport: 0,0 800x600 0118221 36765: onPrePresentDX 36766: Presenting Render Target: 0C6D6940 36766: endCapture 2 to GL_BACK 36766: sending new frame notification 36766: Present(00000000,00000000,00000000,00000000) = 0 36767: GL: rendering stereo frame 36767: onPostPresentDX 36768: GL: render 0 to GL_BACK 36771: GLSWAP 36771: SetViewport: 0,0 800x600 0118221 36771: SetViewport: 0,0 800x600 0118221 36772: IDirect3DDevice9::Clear(...) 36772: onPreClearDX 36772: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36773: beginCapture 36773: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36773: SetViewport: 0,0 800x600 0118221 36774: SetViewport: 0,0 800x600 0118221 36774: onPrePresentDX 36774: Presenting Render Target: 0C6D6940 36775: endCapture 0 to GL_BACK 36775: sending new frame notification 36775: Present(00000000,00000000,00000000,00000000) = 367750: GL: rendering stereo frame 36776: GL: render 1 to GL_BACK 36776: onPostPresentDX 36779: GLSWAP 36779: SetViewport: 0,0 800x600 0118221 36780: SetViewport: 0,0 800x600 0118221 36780: IDirect3DDevice9::Clear(...) 36780: onPreClearDX 36781: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36782: beginCapture 36782: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36782: SetViewport: 0,0 800x600 0118221 36783: SetViewport: 0,0 800x600 0118221 36783: onPrePresentDX 36784: Presenting Render Target: 0C6D6940 36784: endCapture 1 to GL_BACK 36785: sending new frame notification 36785: Present(00000000,00000000,00000000,00000000) = 367860: GL: rendering stereo frame 36786: GL: render 2 to GL_BACK 36787: onPostPresentDX 36787: GLSWAP 36788: SetViewport: 0,0 800x600 0118221 36788: SetViewport: 0,0 800x600 0118221 36788: IDirect3DDevice9::Clear(...) 36789: onPreClearDX 36789: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36790: beginCapture 36790: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36791: SetViewport: 0,0 800x600 0118221 36791: SetViewport: 0,0 800x600 0118221 36792: onPrePresentDX 36792: Presenting Render Target: 0C6D6940 36793: endCapture 2 to GL_BACK 36793: sending new frame notification 36794: Present(00000000,0000000036794,00000000,00000000) = : GL: rendering stereo frame 0 36795: GL: render 0 to GL_BACK 36795: onPostPresentDX 36796: GLSWAP 36796: SetViewport: 0,0 800x600 0118221 36797: SetViewport: 0,0 800x600 0118221 36797: IDirect3DDevice9::Clear(...) 36797: onPreClearDX 36798: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36798: beginCapture 36798: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36798: SetViewport: 0,0 800x600 0118221 36799: SetViewport: 0,0 800x600 0118221 36799: onPrePresentDX 36799: Presenting Render Target: 0C6D6940 36800: endCapture 0 to GL_BACK 36800: sending new frame notification 36800: Present(00000000,00000000,00000000,00000000) = 0 36800: GL: rendering stereo frame 36801: onPostPresentDX 36802: GL: render 1 to GL_BACK 36804: GLSWAP 36804: SetViewport: 0,0 800x600 0118221 36805: SetViewport: 0,0 800x600 0118221 36805: IDirect3DDevice9::Clear(...) 36805: onPreClearDX 36805: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36806: beginCapture 36806: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36806: SetViewport: 0,0 800x600 0118221 36807: SetViewport: 0,0 800x600 0118221 36807: onPrePresentDX 36807: Presenting Render Target: 0C6D6940 36808: endCapture 1 to GL_BACK 36808: sending new frame notification 36808: Present(00000000,00000000,00000000,00000000) = 368080: GL: rendering stereo frame 36809: GL: render 2 to GL_BACK 36809: onPostPresentDX 36812: GLSWAP 36813: SetViewport: 0,0 800x600 0118221 36813: SetViewport: 0,0 800x600 0118221 36813: IDirect3DDevice9::Clear(...) 36814: onPreClearDX 36814: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36814: beginCapture 36814: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36815: SetViewport: 0,0 800x600 0118221 36815: SetViewport: 0,0 800x600 0118221 36815: onPrePresentDX 36815: Presenting Render Target: 0C6D6940 36816: endCapture 2 to GL_BACK 36816: sending new frame notification 36816: Present(00000000,00000000,00000000,00000000) = 0 36817: GL: rendering stereo frame 36817: onPostPresentDX 36818: GL: render 0 to GL_BACK 36821: GLSWAP 36821: SetViewport: 0,0 800x600 0118221 36821: SetViewport: 0,0 800x600 0118221 36822: IDirect3DDevice9::Clear(...) 36822: onPreClearDX 36822: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36823: beginCapture 36823: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36823: SetViewport: 0,0 800x600 0118221 36824: SetViewport: 0,0 800x600 0118221 36824: onPrePresentDX 36824: Presenting Render Target: 0C6D6940 36825: endCapture 0 to GL_BACK 36825: sending new frame notification 36825: Present(00000000,00000000,00000000,0000000036825) = : GL: rendering stereo frame 0 36826: GL: render 1 to GL_BACK 36826: onPostPresentDX 36829: GLSWAP 36829: SetViewport: 0,0 800x600 0118221 36830: SetViewport: 0,0 800x600 0118221 36830: IDirect3DDevice9::Clear(...) 36830: onPreClearDX 36830: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36831: beginCapture 36831: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36831: SetViewport: 0,0 800x600 0118221 36832: SetViewport: 0,0 800x600 0118221 36832: onPrePresentDX 36832: Presenting Render Target: 0C6D6940 36832: endCapture 1 to GL_BACK 36833: sending new frame notification 36833: Present(00000000,00000000,00000000,00000000) = 0 36833: GL: rendering stereo frame 36834: onPostPresentDX 36834: GL: render 2 to GL_BACK 36837: GLSWAP 36838: SetViewport: 0,0 800x600 0118221 36838: SetViewport: 0,0 800x600 0118221 36839: IDirect3DDevice9::Clear(...) 36839: onPreClearDX 36839: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36840: beginCapture 36841: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36841: SetViewport: 0,0 800x600 0118221 36841: SetViewport: 0,0 800x600 0118221 36842: onPrePresentDX 36842: Presenting Render Target: 0C6D6940 36843: endCapture 2 to GL_BACK 36843: sending new frame notification 36844: Present(00000000,00000000,00000000,0000000036844) = : GL: rendering stereo frame 036845: GL: render 0 to GL_BACK 36845: onPostPresentDX 36846: GLSWAP 36846: SetViewport: 0,0 800x600 0118221 36847: SetViewport: 0,0 800x600 0118221 36847: IDirect3DDevice9::Clear(...) 36847: onPreClearDX 36848: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36848: beginCapture 36849: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36849: SetViewport: 0,0 800x600 0118221 36849: SetViewport: 0,0 800x600 0118221 36850: onPrePresentDX 36850: Presenting Render Target: 0C6D6940 36851: endCapture 0 to GL_BACK 36851: sending new frame notification 36852: Present(00000000,0000000036852,: GL: rendering stereo frame 36852: GL: render 1 to GL_BACK 00000000,00000000) = 0 36853: onPostPresentDX 36854: GLSWAP 36854: SetViewport: 0,0 800x600 0118221 36855: SetViewport: 0,0 800x600 0118221 36855: IDirect3DDevice9::Clear(...) 36855: onPreClearDX 36855: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36856: beginCapture 36856: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36856: SetViewport: 0,0 800x600 0118221 36857: SetViewport: 0,0 800x600 0118221 36857: onPrePresentDX 36857: Presenting Render Target: 0C6D6940 36857: endCapture 1 to GL_BACK 36858: sending new frame notification 36858: Present(00000000,00000000,00000000,00000000) = 0 36858: GL: rendering stereo frame 36859: onPostPresentDX 36860: GL: render 2 to GL_BACK 36862: GLSWAP 36863: SetViewport: 0,0 800x600 0118221 36863: SetViewport: 0,0 800x600 0118221 36863: IDirect3DDevice9::Clear(...) 36864: onPreClearDX 36864: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36864: beginCapture 36864: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36865: SetViewport: 0,0 800x600 0118221 36865: SetViewport: 0,0 800x600 0118221 36865: onPrePresentDX 36866: Presenting Render Target: 0C6D6940 36866: endCapture 2 to GL_BACK 36866: sending new frame notification 36866: Present(00000000,00000000,00000000,00000000) = 0 36867: GL: rendering stereo frame 36867: onPostPresentDX 36868: GL: render 0 to GL_BACK 36871: GLSWAP 36871: SetViewport: 0,0 800x600 0118221 36871: SetViewport: 0,0 800x600 0118221 36872: IDirect3DDevice9::Clear(...) 36872: onPreClearDX 36872: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36872: beginCapture 36873: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36873: SetViewport: 0,0 800x600 0118221 36873: SetViewport: 0,0 800x600 0118221 36874: onPrePresentDX 36874: Presenting Render Target: 0C6D6940 36874: endCapture 0 to GL_BACK 36874: sending new frame notification 36875: Present(00000000,00000000,00000000,00000000) = 0 36875: GL: rendering stereo frame 36876: onPostPresentDX 36876: GL: render 1 to GL_BACK 36879: GLSWAP 36879: SetViewport: 0,0 800x600 0118221 36880: SetViewport: 0,0 800x600 0118221 36880: IDirect3DDevice9::Clear(...) 36880: onPreClearDX 36880: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36881: beginCapture 36881: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36881: SetViewport: 0,0 800x600 0118221 36882: SetViewport: 0,0 800x600 0118221 36882: onPrePresentDX 36882: Presenting Render Target: 0C6D6940 36883: endCapture 1 to GL_BACK 36883: sending new frame notification 36883: Present(00000000,00000000,00000000,00000000) = 036883 : GL: rendering stereo frame 36884: onPostPresentDX 36885: GL: render 2 to GL_BACK 36887: GLSWAP 36888: SetViewport: 0,0 800x600 0118221 36888: SetViewport: 0,0 800x600 0118221 36888: IDirect3DDevice9::Clear(...) 36889: onPreClearDX 36889: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36889: beginCapture 36889: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36890: SetViewport: 0,0 800x600 0118221 36890: SetViewport: 0,0 800x600 0118221 36890: onPrePresentDX 36890: Presenting Render Target: 0C6D6940 36891: endCapture 2 to GL_BACK 36891: sending new frame notification 36891: Present(00000000,00000000,3689100000000,00000000) = : GL: rendering stereo frame 0 36892: GL: render 0 to GL_BACK 36893: onPostPresentDX 36896: GLSWAP 36896: SetViewport: 0,0 800x600 0118221 36896: SetViewport: 0,0 800x600 0118221 36897: IDirect3DDevice9::Clear(...) 36897: onPreClearDX 36897: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36897: beginCapture 36898: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36898: SetViewport: 0,0 800x600 0118221 36898: SetViewport: 0,0 800x600 0118221 36898: onPrePresentDX 36899: Presenting Render Target: 0C6D6940 36899: endCapture 0 to GL_BACK 36899: sending new frame notification 36899: Present(00000000,00000000,00000000,00000000) = 0 36900: GL: rendering stereo frame 36901: onPostPresentDX 36901: GL: render 1 to GL_BACK 36904: GLSWAP 36904: SetViewport: 0,0 800x600 0118221 36905: SetViewport: 0,0 800x600 0118221 36905: IDirect3DDevice9::Clear(...) 36905: onPreClearDX 36906: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36906: beginCapture 36906: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36906: SetViewport: 0,0 800x600 0118221 36907: SetViewport: 0,0 800x600 0118221 36907: onPrePresentDX 36907: Presenting Render Target: 0C6D6940 36908: endCapture 1 to GL_BACK 36908: sending new frame notification 36908: Present(00000000,00000000,3690800000000,00000000) = : GL: rendering stereo frame 0 36909: GL: render 2 to GL_BACK 36909: onPostPresentDX 36912: GLSWAP 36913: SetViewport: 0,0 800x600 0118221 36913: SetViewport: 0,0 800x600 0118221 36913: IDirect3DDevice9::Clear(...) 36913: onPreClearDX 36914: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36914: beginCapture 36914: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36914: SetViewport: 0,0 800x600 0118221 36915: SetViewport: 0,0 800x600 0118221 36915: onPrePresentDX 36915: Presenting Render Target: 0C6D6940 36916: endCapture 2 to GL_BACK 36916: sending new frame notification 36916: Present(00000000,00000000,00000000,00000000) = 0 36916: GL: rendering stereo frame 36917: onPostPresentDX 36917: GL: render 0 to GL_BACK 36921: GLSWAP 36921: SetViewport: 0,0 800x600 0118221 36921: SetViewport: 0,0 800x600 0118221 36921: IDirect3DDevice9::Clear(...) 36922: onPreClearDX 36922: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36922: beginCapture 36922: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36923: SetViewport: 0,0 800x600 0118221 36923: SetViewport: 0,0 800x600 0118221 36923: onPrePresentDX 36924: Presenting Render Target: 0C6D6940 36924: endCapture 0 to GL_BACK 36924: sending new frame notification 36925: Present(00000000,00000000,3692500000000,: GL: rendering stereo frame 00000000) = 0 36925: GL: render 1 to GL_BACK 36926: onPostPresentDX 36929: GLSWAP 36929: SetViewport: 0,0 800x600 0118221 36930: SetViewport: 0,0 800x600 0118221 36930: IDirect3DDevice9::Clear(...) 36930: onPreClearDX 36930: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36931: beginCapture 36931: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36931: SetViewport: 0,0 800x600 0118221 36932: SetViewport: 0,0 800x600 0118221 36932: onPrePresentDX 36932: Presenting Render Target: 0C6D6940 36932: endCapture 1 to GL_BACK 36933: sending new frame notification 36933: Present(00000000,00000000,00000000,00000000) = 0 36933: GL: rendering stereo frame 36934: onPostPresentDX 36934: GL: render 2 to GL_BACK 36937: GLSWAP 36938: SetViewport: 0,0 800x600 0118221 36938: SetViewport: 0,0 800x600 0118221 36938: IDirect3DDevice9::Clear(...) 36938: onPreClearDX 36939: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36939: beginCapture 36939: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36939: SetViewport: 0,0 800x600 0118221 36940: SetViewport: 0,0 800x600 0118221 36940: onPrePresentDX 36940: Presenting Render Target: 0C6D6940 36941: endCapture 2 to GL_BACK 36941: sending new frame notification 36941: Present(00000000,00000000,00000000,00000000) = 0 36941: GL: rendering stereo frame 36942: onPostPresentDX 36943: GL: render 0 to GL_BACK 36946: GLSWAP 36946: SetViewport: 0,0 800x600 0118221 36946: SetViewport: 0,0 800x600 0118221 36947: IDirect3DDevice9::Clear(...) 36947: onPreClearDX 36947: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36948: beginCapture 36948: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36948: SetViewport: 0,0 800x600 0118221 36948: SetViewport: 0,0 800x600 0118221 36949: onPrePresentDX 36949: Presenting Render Target: 0C6D6940 36949: endCapture 0 to GL_BACK 36950: sending new frame notification 36950: Present(00000000,00000000,00000000,00000000) = 0 36950: GL: rendering stereo frame 36951: onPostPresentDX 36951: GL: render 1 to GL_BACK 36954: GLSWAP 36954: SetViewport: 0,0 800x600 0118221 36955: SetViewport: 0,0 800x600 0118221 36955: IDirect3DDevice9::Clear(...) 36955: onPreClearDX 36955: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36956: beginCapture 36956: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36956: SetViewport: 0,0 800x600 0118221 36956: SetViewport: 0,0 800x600 0118221 36957: onPrePresentDX 36957: Presenting Render Target: 0C6D6940 36957: endCapture 1 to GL_BACK 36957: sending new frame notification 36958: Present(00000000,00000000,00000000,0000000036958) = : GL: rendering stereo frame 0 36958: GL: render 2 to GL_BACK 36959: onPostPresentDX 36962: GLSWAP 36963: SetViewport: 0,0 800x600 0118221 36963: SetViewport: 0,0 800x600 0118221 36963: IDirect3DDevice9::Clear(...) 36963: onPreClearDX 36964: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36964: beginCapture 36964: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36965: SetViewport: 0,0 800x600 0118221 36965: SetViewport: 0,0 800x600 0118221 36965: onPrePresentDX 36965: Presenting Render Target: 0C6D6940 36966: endCapture 2 to GL_BACK 36966: sending new frame notification 36966: Present(00000000,00000000,00000000,00000000) = 0 36966: GL: rendering stereo frame 36967: onPostPresentDX 36968: GL: render 0 to GL_BACK 36971: GLSWAP 36971: SetViewport: 0,0 800x600 0118221 36971: SetViewport: 0,0 800x600 0118221 36972: IDirect3DDevice9::Clear(...) 36972: onPreClearDX 36972: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36973: beginCapture 36973: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 36973: SetViewport: 0,0 800x600 0118221 36974: SetViewport: 0,0 800x600 0118221 36974: onPrePresentDX 36974: Presenting Render Target: 0C6D6940 36975: endCapture 0 to GL_BACK 36975: sending new frame notification 36975: Present(00000000,00000000,00000000,00000000) = 0 36975: GL: rendering stereo frame 36976: onPostPresentDX 36976: GL: render 1 to GL_BACK 36979: GLSWAP 36979: SetViewport: 0,0 800x600 0118221 36980: SetViewport: 0,0 800x600 0118221 36980: IDirect3DDevice9::Clear(...) 36980: onPreClearDX 36980: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36981: beginCapture 36981: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 36981: SetViewport: 0,0 800x600 0118221 36981: SetViewport: 0,0 800x600 0118221 36982: onPrePresentDX 36982: Presenting Render Target: 0C6D6940 36982: endCapture 1 to GL_BACK 36982: sending new frame notification 36983: Present(00000000,0000000036983,: GL: rendering stereo frame 0000000036983: GL: render 2 to GL_BACK ,00000000) = 0 36984: onPostPresentDX 36987: GLSWAP 36988: SetViewport: 0,0 800x600 0118221 36988: SetViewport: 0,0 800x600 0118221 36989: IDirect3DDevice9::Clear(...) 36989: onPreClearDX 36989: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36990: beginCapture 36991: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 36991: SetViewport: 0,0 800x600 0118221 36992: SetViewport: 0,0 800x600 0118221 36992: onPrePresentDX 36992: Presenting Render Target: 0C6D6940 36993: endCapture 2 to GL_BACK 36994: sending new frame notification 36994: Present(00000000,0000000036994,: GL: rendering stereo frame 00000000,00000000) = 0 36995: GL: render 0 to GL_BACK 36996: onPostPresentDX 36996: GLSWAP 36997: SetViewport: 0,0 800x600 0118221 36997: SetViewport: 0,0 800x600 0118221 36998: IDirect3DDevice9::Clear(...) 36998: onPreClearDX 36999: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 36999: beginCapture 37000: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37000: SetViewport: 0,0 800x600 0118221 37001: SetViewport: 0,0 800x600 0118221 37001: onPrePresentDX 37002: Presenting Render Target: 0C6D6940 37003: endCapture 0 to GL_BACK 37003: sending new frame notification 37003: Present(00000000,00000000,00000000,0000000037004) = : GL: rendering stereo frame 0 37004: GL: render 1 to GL_BACK 37005: onPostPresentDX 37006: GLSWAP 37006: SetViewport: 0,0 800x600 0118221 37007: SetViewport: 0,0 800x600 0118221 37007: IDirect3DDevice9::Clear(...) 37007: onPreClearDX 37008: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37009: beginCapture 37009: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37009: SetViewport: 0,0 800x600 0118221 37010: SetViewport: 0,0 800x600 0118221 37010: onPrePresentDX 37011: Presenting Render Target: 0C6D6940 37011: endCapture 1 to GL_BACK 37011: sending new frame notification 37012: Present(00000000,00000000,00000000,00000000) = 0 37012: GL: rendering stereo frame 37013: GL: render 2 to GL_BACK 37013: onPostPresentDX 37014: GLSWAP 37014: SetViewport: 0,0 800x600 0118221 37015: SetViewport: 0,0 800x600 0118221 37015: IDirect3DDevice9::Clear(...) 37015: onPreClearDX 37016: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37016: beginCapture 37016: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37017: SetViewport: 0,0 800x600 0118221 37017: SetViewport: 0,0 800x600 0118221 37017: onPrePresentDX 37017: Presenting Render Target: 0C6D6940 37018: endCapture 2 to GL_BACK 37018: sending new frame notification 37018: Present(00000000,00000000,00000000,00000000) = 0 37018: GL: rendering stereo frame 37019: onPostPresentDX 37019: GL: render 0 to GL_BACK 37021: GLSWAP 37021: SetViewport: 0,0 800x600 0118221 37021: SetViewport: 0,0 800x600 0118221 37022: IDirect3DDevice9::Clear(...) 37022: onPreClearDX 37022: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37022: beginCapture 37023: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37023: SetViewport: 0,0 800x600 0118221 37023: SetViewport: 0,0 800x600 0118221 37024: onPrePresentDX 37024: Presenting Render Target: 0C6D6940 37024: endCapture 0 to GL_BACK 37024: sending new frame notification 37025: Present(00000000,00000000,00000000,0000000037025) = : GL: rendering stereo frame 0 37025: GL: render 1 to GL_BACK 37026: onPostPresentDX 37029: GLSWAP 37029: SetViewport: 0,0 800x600 0118221 37030: SetViewport: 0,0 800x600 0118221 37030: IDirect3DDevice9::Clear(...) 37031: onPreClearDX 37031: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37031: beginCapture 37032: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37032: SetViewport: 0,0 800x600 0118221 37032: SetViewport: 0,0 800x600 0118221 37033: onPrePresentDX 37033: Presenting Render Target: 0C6D6940 37033: endCapture 1 to GL_BACK 37034: sending new frame notification 37034: Present(00000000,0000000037034,: GL: rendering stereo frame 00000000,00000000) = 0 37035: GL: render 2 to GL_BACK 37035: onPostPresentDX 37037: GLSWAP 37038: SetViewport: 0,0 800x600 0118221 37038: SetViewport: 0,0 800x600 0118221 37038: IDirect3DDevice9::Clear(...) 37039: onPreClearDX 37039: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37040: beginCapture 37040: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37041: SetViewport: 0,0 800x600 0118221 37041: SetViewport: 0,0 800x600 0118221 37042: onPrePresentDX 37042: Presenting Render Target: 0C6D6940 37043: endCapture 2 to GL_BACK 37043: sending new frame notification 37044: Present(00000000,00000000,3704400000000,00000000: GL: rendering stereo frame ) = 0 37045: GL: render 0 to GL_BACK 37045: onPostPresentDX 37046: GLSWAP 37046: SetViewport: 0,0 800x600 0118221 37047: SetViewport: 0,0 800x600 0118221 37047: IDirect3DDevice9::Clear(...) 37047: onPreClearDX 37047: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37048: beginCapture 37048: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37048: SetViewport: 0,0 800x600 0118221 37049: SetViewport: 0,0 800x600 0118221 37049: onPrePresentDX 37049: Presenting Render Target: 0C6D6940 37050: endCapture 0 to GL_BACK 37050: sending new frame notification 37050: Present(00000000,00000000,00000000,0000000037050) = : GL: rendering stereo frame 0 37051: GL: render 1 to GL_BACK 37051: onPostPresentDX 37054: GLSWAP 37054: SetViewport: 0,0 800x600 0118221 37055: SetViewport: 0,0 800x600 0118221 37055: IDirect3DDevice9::Clear(...) 37055: onPreClearDX 37055: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37056: beginCapture 37056: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37056: SetViewport: 0,0 800x600 0118221 37057: SetViewport: 0,0 800x600 0118221 37057: onPrePresentDX 37057: Presenting Render Target: 0C6D6940 37058: endCapture 1 to GL_BACK 37058: sending new frame notification 37058: Present(00000000,00000000,00000000,3705800000000: GL: rendering stereo frame ) = 0 37059: GL: render 2 to GL_BACK 37060: onPostPresentDX 37062: GLSWAP 37063: SetViewport: 0,0 800x600 0118221 37063: SetViewport: 0,0 800x600 0118221 37063: IDirect3DDevice9::Clear(...) 37063: onPreClearDX 37063: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37064: beginCapture 37064: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37064: SetViewport: 0,0 800x600 0118221 37065: SetViewport: 0,0 800x600 0118221 37065: onPrePresentDX 37065: Presenting Render Target: 0C6D6940 37066: endCapture 2 to GL_BACK 37066: sending new frame notification 37066: Present(00000000,00000000,00000000,0000000037067) = : GL: rendering stereo frame 0 37067: GL: render 0 to GL_BACK 37068: onPostPresentDX 37071: GLSWAP 37071: SetViewport: 0,0 800x600 0118221 37071: SetViewport: 0,0 800x600 0118221 37072: IDirect3DDevice9::Clear(...) 37072: onPreClearDX 37072: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37072: beginCapture 37073: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37073: SetViewport: 0,0 800x600 0118221 37073: SetViewport: 0,0 800x600 0118221 37074: onPrePresentDX 37074: Presenting Render Target: 0C6D6940 37074: endCapture 0 to GL_BACK 37074: sending new frame notification 37075: Present(00000000,00000000,00000000,00000000) = 0 37075: GL: rendering stereo frame 37076: onPostPresentDX 37076: GL: render 1 to GL_BACK 37079: GLSWAP 37079: SetViewport: 0,0 800x600 0118221 37080: SetViewport: 0,0 800x600 0118221 37080: IDirect3DDevice9::Clear(...) 37080: onPreClearDX 37080: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37081: beginCapture 37082: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37082: SetViewport: 0,0 800x600 0118221 37082: SetViewport: 0,0 800x600 0118221 37083: onPrePresentDX 37083: Presenting Render Target: 0C6D6940 37083: endCapture 1 to GL_BACK 37084: sending new frame notification 37084: Present(00000000,0000000037084,: GL: rendering stereo frame 37085: GL: render 2 to GL_BACK 00000000,00000000) = 0 37085: onPostPresentDX 37087: GLSWAP 37088: SetViewport: 0,0 800x600 0118221 37088: SetViewport: 0,0 800x600 0118221 37088: IDirect3DDevice9::Clear(...) 37089: onPreClearDX 37089: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37090: beginCapture 37090: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37091: SetViewport: 0,0 800x600 0118221 37091: SetViewport: 0,0 800x600 0118221 37091: onPrePresentDX 37092: Presenting Render Target: 0C6D6940 37092: endCapture 2 to GL_BACK 37092: sending new frame notification 37092: Present(00000000,00000000,3709300000000: GL: rendering stereo frame ,00000000) = 0 37093: GL: render 0 to GL_BACK 37094: onPostPresentDX 37096: GLSWAP 37096: SetViewport: 0,0 800x600 0118221 37096: SetViewport: 0,0 800x600 0118221 37097: IDirect3DDevice9::Clear(...) 37097: onPreClearDX 37097: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37098: beginCapture 37098: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37098: SetViewport: 0,0 800x600 0118221 37098: SetViewport: 0,0 800x600 0118221 37099: onPrePresentDX 37099: Presenting Render Target: 0C6D6940 37099: endCapture 0 to GL_BACK 37100: sending new frame notification 37100: Present(00000000,00000000,00000000,0000000037100) = : GL: rendering stereo frame 0 37101: GL: render 1 to GL_BACK 37101: onPostPresentDX 37104: GLSWAP 37104: SetViewport: 0,0 800x600 0118221 37105: SetViewport: 0,0 800x600 0118221 37105: IDirect3DDevice9::Clear(...) 37105: onPreClearDX 37105: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37106: beginCapture 37106: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37106: SetViewport: 0,0 800x600 0118221 37107: SetViewport: 0,0 800x600 0118221 37107: onPrePresentDX 37107: Presenting Render Target: 0C6D6940 37107: endCapture 1 to GL_BACK 37108: sending new frame notification 37108: Present(0000000037108,00000000,00000000,00000000: ) = GL: rendering stereo frame 0 37108: GL: render 2 to GL_BACK 37109: onPostPresentDX 37112: GLSWAP 37113: SetViewport: 0,0 800x600 0118221 37113: SetViewport: 0,0 800x600 0118221 37113: IDirect3DDevice9::Clear(...) 37114: onPreClearDX 37114: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37114: beginCapture 37114: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37115: SetViewport: 0,0 800x600 0118221 37115: SetViewport: 0,0 800x600 0118221 37115: onPrePresentDX 37116: Presenting Render Target: 0C6D6940 37116: endCapture 2 to GL_BACK 37116: sending new frame notification 37116: Present(00000000,00000000,00000000,00000000) = 0 37117: GL: rendering stereo frame 37117: onPostPresentDX 37118: GL: render 0 to GL_BACK 37121: GLSWAP 37121: SetViewport: 0,0 800x600 0118221 37121: SetViewport: 0,0 800x600 0118221 37121: IDirect3DDevice9::Clear(...) 37122: onPreClearDX 37122: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37122: beginCapture 37122: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37123: SetViewport: 0,0 800x600 0118221 37123: SetViewport: 0,0 800x600 0118221 37123: onPrePresentDX 37123: Presenting Render Target: 0C6D6940 37124: endCapture 0 to GL_BACK 37124: sending new frame notification 37124: Present(00000000,00000000,00000000,00000000) = 0 37125: GL: rendering stereo frame 37125: onPostPresentDX 37126: GL: render 1 to GL_BACK 37129: GLSWAP 37129: SetViewport: 0,0 800x600 0118221 37130: SetViewport: 0,0 800x600 0118221 37130: IDirect3DDevice9::Clear(...) 37130: onPreClearDX 37130: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37131: beginCapture 37131: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37131: SetViewport: 0,0 800x600 0118221 37132: SetViewport: 0,0 800x600 0118221 37132: onPrePresentDX 37132: Presenting Render Target: 0C6D6940 37132: endCapture 1 to GL_BACK 37133: sending new frame notification 37133: Present(00000000,0000000037133,: GL: rendering stereo frame 00000000,0000000037133: GL: render 2 to GL_BACK ) = 0 37134: onPostPresentDX 37137: GLSWAP 37138: SetViewport: 0,0 800x600 0118221 37138: SetViewport: 0,0 800x600 0118221 37138: IDirect3DDevice9::Clear(...) 37138: onPreClearDX 37139: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37139: beginCapture 37139: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37139: SetViewport: 0,0 800x600 0118221 37140: SetViewport: 0,0 800x600 0118221 37140: onPrePresentDX 37140: Presenting Render Target: 0C6D6940 37141: endCapture 2 to GL_BACK 37141: sending new frame notification 37141: Present(00000000,0000000037141,: GL: rendering stereo frame 00000000,00000000) = 0 37142: GL: render 0 to GL_BACK 37143: onPostPresentDX 37146: GLSWAP 37146: SetViewport: 0,0 800x600 0118221 37146: SetViewport: 0,0 800x600 0118221 37147: IDirect3DDevice9::Clear(...) 37147: onPreClearDX 37147: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37147: beginCapture 37148: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37148: SetViewport: 0,0 800x600 0118221 37148: SetViewport: 0,0 800x600 0118221 37149: onPrePresentDX 37149: Presenting Render Target: 0C6D6940 37149: endCapture 0 to GL_BACK 37149: sending new frame notification 37150: Present(00000000,00000000,0000000037150,00000000: GL: rendering stereo frame ) = 0 37150: GL: render 1 to GL_BACK 37151: onPostPresentDX 37154: GLSWAP 37154: SetViewport: 0,0 800x600 0118221 37155: SetViewport: 0,0 800x600 0118221 37155: IDirect3DDevice9::Clear(...) 37155: onPreClearDX 37155: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37156: beginCapture 37156: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37156: SetViewport: 0,0 800x600 0118221 37157: SetViewport: 0,0 800x600 0118221 37157: onPrePresentDX 37157: Presenting Render Target: 0C6D6940 37157: endCapture 1 to GL_BACK 37158: sending new frame notification 37158: Present(00000000,0000000037158,: GL: rendering stereo frame 00000000,00000000) = 0 37159: GL: render 2 to GL_BACK 37159: onPostPresentDX 37162: GLSWAP 37163: SetViewport: 0,0 800x600 0118221 37163: SetViewport: 0,0 800x600 0118221 37163: IDirect3DDevice9::Clear(...) 37164: onPreClearDX 37164: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37164: beginCapture 37164: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37165: SetViewport: 0,0 800x600 0118221 37165: SetViewport: 0,0 800x600 0118221 37165: onPrePresentDX 37165: Presenting Render Target: 0C6D6940 37166: endCapture 2 to GL_BACK 37166: sending new frame notification 37166: Present(00000000,00000000,00000000,0000000037167) = : GL: rendering stereo frame 0 37167: GL: render 0 to GL_BACK 37168: onPostPresentDX 37171: GLSWAP 37171: SetViewport: 0,0 800x600 0118221 37171: SetViewport: 0,0 800x600 0118221 37172: IDirect3DDevice9::Clear(...) 37172: onPreClearDX 37172: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37172: beginCapture 37173: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37173: SetViewport: 0,0 800x600 0118221 37173: SetViewport: 0,0 800x600 0118221 37173: onPrePresentDX 37174: Presenting Render Target: 0C6D6940 37174: endCapture 0 to GL_BACK 37174: sending new frame notification 37174: Present(00000000,00000000,00000000,00000000) = 0 37175: GL: rendering stereo frame 37175: onPostPresentDX 37176: GL: render 1 to GL_BACK 37179: GLSWAP 37179: SetViewport: 0,0 800x600 0118221 37180: SetViewport: 0,0 800x600 0118221 37180: IDirect3DDevice9::Clear(...) 37180: onPreClearDX 37181: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37182: beginCapture 37182: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37182: SetViewport: 0,0 800x600 0118221 37183: SetViewport: 0,0 800x600 0118221 37183: onPrePresentDX 37183: Presenting Render Target: 0C6D6940 37184: endCapture 1 to GL_BACK 37185: sending new frame notification 37185: Present(00000000,00000000,3718500000000,00000000: GL: rendering stereo frame 37186: GL: render 2 to GL_BACK ) = 0 37187: onPostPresentDX 37187: GLSWAP 37188: SetViewport: 0,0 800x600 0118221 37188: SetViewport: 0,0 800x600 0118221 37189: IDirect3DDevice9::Clear(...) 37189: onPreClearDX 37189: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37190: beginCapture 37190: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37190: SetViewport: 0,0 800x600 0118221 37191: SetViewport: 0,0 800x600 0118221 37191: onPrePresentDX 37191: Presenting Render Target: 0C6D6940 37192: endCapture 2 to GL_BACK 37192: sending new frame notification 37192: Present(00000000,0000000037192,00000000,00000000: GL: rendering stereo frame ) = 037193 : GL: render 0 to GL_BACK 37193: onPostPresentDX 37196: GLSWAP 37196: SetViewport: 0,0 800x600 0118221 37196: SetViewport: 0,0 800x600 0118221 37197: IDirect3DDevice9::Clear(...) 37197: onPreClearDX 37197: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37197: beginCapture 37198: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37198: SetViewport: 0,0 800x600 0118221 37198: SetViewport: 0,0 800x600 0118221 37199: onPrePresentDX 37199: Presenting Render Target: 0C6D6940 37199: endCapture 0 to GL_BACK 37199: sending new frame notification 37200: Present(00000000,0000000037200,00000000,00000000) = 0: GL: rendering stereo frame 37200: onPostPresentDX 37201: GL: render 1 to GL_BACK 37204: GLSWAP 37204: SetViewport: 0,0 800x600 0118221 37205: SetViewport: 0,0 800x600 0118221 37205: IDirect3DDevice9::Clear(...) 37205: onPreClearDX 37206: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37206: beginCapture 37207: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37207: SetViewport: 0,0 800x600 0118221 37207: SetViewport: 0,0 800x600 0118221 37208: onPrePresentDX 37208: Presenting Render Target: 0C6D6940 37209: endCapture 1 to GL_BACK 37209: sending new frame notification 37210: Present(00000000,00000000,0000000037210,00000000: GL: rendering stereo frame 37211: GL: render 2 to GL_BACK ) = 0 37211: onPostPresentDX 37212: GLSWAP 37213: SetViewport: 0,0 800x600 0118221 37213: SetViewport: 0,0 800x600 0118221 37213: IDirect3DDevice9::Clear(...) 37214: onPreClearDX 37214: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37214: beginCapture 37214: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37215: SetViewport: 0,0 800x600 0118221 37215: SetViewport: 0,0 800x600 0118221 37216: onPrePresentDX 37216: Presenting Render Target: 0C6D6940 37216: endCapture 2 to GL_BACK 37216: sending new frame notification 37217: Present(0000000037217,00000000,: GL: rendering stereo frame 00000000,00000000) = 0 37217: GL: render 0 to GL_BACK 37218: onPostPresentDX 37221: GLSWAP 37221: SetViewport: 0,0 800x600 0118221 37221: SetViewport: 0,0 800x600 0118221 37221: IDirect3DDevice9::Clear(...) 37222: onPreClearDX 37222: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37223: beginCapture 37223: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37224: SetViewport: 0,0 800x600 0118221 37224: SetViewport: 0,0 800x600 0118221 37225: onPrePresentDX 37225: Presenting Render Target: 0C6D6940 37226: endCapture 0 to GL_BACK 37226: sending new frame notification 37226: Present(00000000,00000000,00000000,0000000037227) = : GL: rendering stereo frame 0 37227: GL: render 1 to GL_BACK 37228: onPostPresentDX 37229: GLSWAP 37229: SetViewport: 0,0 800x600 0118221 37230: SetViewport: 0,0 800x600 0118221 37230: IDirect3DDevice9::Clear(...) 37230: onPreClearDX 37230: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37231: beginCapture 37231: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37231: SetViewport: 0,0 800x600 0118221 37232: SetViewport: 0,0 800x600 0118221 37232: onPrePresentDX 37232: Presenting Render Target: 0C6D6940 37233: endCapture 1 to GL_BACK 37233: sending new frame notification 37233: Present(00000000,00000000,00000000,00000000) = 372330: GL: rendering stereo frame 37234: onPostPresentDX 37234: GL: render 2 to GL_BACK 37237: GLSWAP 37238: SetViewport: 0,0 800x600 0118221 37238: SetViewport: 0,0 800x600 0118221 37238: IDirect3DDevice9::Clear(...) 37239: onPreClearDX 37239: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37239: beginCapture 37239: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37240: SetViewport: 0,0 800x600 0118221 37240: SetViewport: 0,0 800x600 0118221 37240: onPrePresentDX 37241: Presenting Render Target: 0C6D6940 37241: endCapture 2 to GL_BACK 37241: sending new frame notification 37241: Present(00000000,00000000,00000000,00000000) = 0 37242: GL: rendering stereo frame 37243: onPostPresentDX 37243: GL: render 0 to GL_BACK 37246: GLSWAP 37246: SetViewport: 0,0 800x600 0118221 37246: SetViewport: 0,0 800x600 0118221 37247: IDirect3DDevice9::Clear(...) 37247: onPreClearDX 37247: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37247: beginCapture 37248: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37248: SetViewport: 0,0 800x600 0118221 37248: SetViewport: 0,0 800x600 0118221 37248: onPrePresentDX 37249: Presenting Render Target: 0C6D6940 37249: endCapture 0 to GL_BACK 37249: sending new frame notification 37249: Present(00000000,00000000,00000000,00000000) = 0 37250: GL: rendering stereo frame 37250: onPostPresentDX 37251: GL: render 1 to GL_BACK 37254: GLSWAP 37254: SetViewport: 0,0 800x600 0118221 37255: SetViewport: 0,0 800x600 0118221 37255: IDirect3DDevice9::Clear(...) 37255: onPreClearDX 37256: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37256: beginCapture 37256: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37257: SetViewport: 0,0 800x600 0118221 37257: SetViewport: 0,0 800x600 0118221 37258: onPrePresentDX 37258: Presenting Render Target: 0C6D6940 37258: endCapture 1 to GL_BACK 37259: sending new frame notification 37259: Present(00000000,00000000,00000000,0000000037259) = : GL: rendering stereo frame 0 37260: GL: render 2 to GL_BACK 37261: onPostPresentDX 37262: GLSWAP 37263: SetViewport: 0,0 800x600 0118221 37263: SetViewport: 0,0 800x600 0118221 37263: IDirect3DDevice9::Clear(...) 37264: onPreClearDX 37264: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37264: beginCapture 37265: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37265: SetViewport: 0,0 800x600 0118221 37265: SetViewport: 0,0 800x600 0118221 37266: onPrePresentDX 37266: Presenting Render Target: 0C6D6940 37267: endCapture 2 to GL_BACK 37267: sending new frame notification 37267: Present(00000000,00000000,00000000,0000000037267) = : GL: rendering stereo frame 37268: GL: render 0 to GL_BACK 0 37268: onPostPresentDX 37271: GLSWAP 37271: SetViewport: 0,0 800x600 0118221 37271: SetViewport: 0,0 800x600 0118221 37272: IDirect3DDevice9::Clear(...) 37272: onPreClearDX 37272: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37273: beginCapture 37273: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37273: SetViewport: 0,0 800x600 0118221 37274: SetViewport: 0,0 800x600 0118221 37274: onPrePresentDX 37274: Presenting Render Target: 0C6D6940 37275: endCapture 0 to GL_BACK 37275: sending new frame notification 37275: Present(00000000,00000000,3727500000000,00000000: GL: rendering stereo frame ) = 0 37276: GL: render 1 to GL_BACK 37277: onPostPresentDX 37279: GLSWAP 37279: SetViewport: 0,0 800x600 0118221 37280: SetViewport: 0,0 800x600 0118221 37280: IDirect3DDevice9::Clear(...) 37280: onPreClearDX 37280: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37281: beginCapture 37281: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37282: SetViewport: 0,0 800x600 0118221 37282: SetViewport: 0,0 800x600 0118221 37282: onPrePresentDX 37282: Presenting Render Target: 0C6D6940 37283: endCapture 1 to GL_BACK 37283: sending new frame notification 37284: Present(00000000,00000000,00000000,0000000037284) = : GL: rendering stereo frame 37285: GL: render 2 to GL_BACK 0 37286: onPostPresentDX 37287: GLSWAP 37288: SetViewport: 0,0 800x600 0118221 37288: SetViewport: 0,0 800x600 0118221 37288: IDirect3DDevice9::Clear(...) 37289: onPreClearDX 37289: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37289: beginCapture 37289: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37290: SetViewport: 0,0 800x600 0118221 37290: SetViewport: 0,0 800x600 0118221 37290: onPrePresentDX 37291: Presenting Render Target: 0C6D6940 37291: endCapture 2 to GL_BACK 37291: sending new frame notification 37292: Present(00000000,0000000037292,: GL: rendering stereo frame 0000000037292: GL: render 0 to GL_BACK ,00000000) = 0 37293: onPostPresentDX 37296: GLSWAP 37296: SetViewport: 0,0 800x600 0118221 37296: SetViewport: 0,0 800x600 0118221 37297: IDirect3DDevice9::Clear(...) 37297: onPreClearDX 37297: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37298: beginCapture 37298: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37299: SetViewport: 0,0 800x600 0118221 37299: SetViewport: 0,0 800x600 0118221 37299: onPrePresentDX 37300: Presenting Render Target: 0C6D6940 37300: endCapture 0 to GL_BACK 37301: sending new frame notification 37301: Present(00000000,00000000,00000000,00000000) = 0 37301: GL: rendering stereo frame 37302: onPostPresentDX 37303: GL: render 1 to GL_BACK 37304: GLSWAP 37304: SetViewport: 0,0 800x600 0118221 37305: SetViewport: 0,0 800x600 0118221 37305: IDirect3DDevice9::Clear(...) 37306: onPreClearDX 37306: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37307: beginCapture 37307: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37308: SetViewport: 0,0 800x600 0118221 37308: SetViewport: 0,0 800x600 0118221 37308: onPrePresentDX 37309: Presenting Render Target: 0C6D6940 37309: endCapture 1 to GL_BACK 37309: sending new frame notification 37309: Present(00000000,0000000037310,: GL: rendering stereo frame 00000000,00000000) = 0 37310: GL: render 2 to GL_BACK 37311: onPostPresentDX 37312: GLSWAP 37313: SetViewport: 0,0 800x600 0118221 37313: SetViewport: 0,0 800x600 0118221 37313: IDirect3DDevice9::Clear(...) 37314: onPreClearDX 37314: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37314: beginCapture 37314: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37315: SetViewport: 0,0 800x600 0118221 37315: SetViewport: 0,0 800x600 0118221 37315: onPrePresentDX 37316: Presenting Render Target: 0C6D6940 37316: endCapture 2 to GL_BACK 37316: sending new frame notification 37316: Present(00000000,00000000,00000000,0000000037317) = : GL: rendering stereo frame 0 37317: GL: render 0 to GL_BACK 37318: onPostPresentDX 37321: GLSWAP 37321: SetViewport: 0,0 800x600 0118221 37321: SetViewport: 0,0 800x600 0118221 37322: IDirect3DDevice9::Clear(...) 37322: onPreClearDX 37322: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37323: beginCapture 37323: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37323: SetViewport: 0,0 800x600 0118221 37323: SetViewport: 0,0 800x600 0118221 37324: onPrePresentDX 37324: Presenting Render Target: 0C6D6940 37324: endCapture 0 to GL_BACK 37325: sending new frame notification 37325: Present(00000000,00000000,3732500000000,00000000: GL: rendering stereo frame ) = 0 37325: GL: render 1 to GL_BACK 37326: onPostPresentDX 37329: GLSWAP 37329: SetViewport: 0,0 800x600 0118221 37330: SetViewport: 0,0 800x600 0118221 37330: IDirect3DDevice9::Clear(...) 37330: onPreClearDX 37330: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37331: beginCapture 37331: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37331: SetViewport: 0,0 800x600 0118221 37332: SetViewport: 0,0 800x600 0118221 37332: onPrePresentDX 37332: Presenting Render Target: 0C6D6940 37333: endCapture 1 to GL_BACK 37333: sending new frame notification 37333: Present(00000000,00000000,00000000,0000000037333) = : GL: rendering stereo frame 0 37334: GL: render 2 to GL_BACK 37334: onPostPresentDX 37337: GLSWAP 37338: SetViewport: 0,0 800x600 0118221 37338: SetViewport: 0,0 800x600 0118221 37338: IDirect3DDevice9::Clear(...) 37338: onPreClearDX 37339: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37339: beginCapture 37339: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37339: SetViewport: 0,0 800x600 0118221 37340: SetViewport: 0,0 800x600 0118221 37340: onPrePresentDX 37340: Presenting Render Target: 0C6D6940 37341: endCapture 2 to GL_BACK 37341: sending new frame notification 37341: Present(00000000,00000000,00000000,00000000) = 0 37341: GL: rendering stereo frame 37342: onPostPresentDX 37343: GL: render 0 to GL_BACK 37346: GLSWAP 37346: SetViewport: 0,0 800x600 0118221 37347: SetViewport: 0,0 800x600 0118221 37347: IDirect3DDevice9::Clear(...) 37347: onPreClearDX 37347: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37348: beginCapture 37348: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37348: SetViewport: 0,0 800x600 0118221 37348: SetViewport: 0,0 800x600 0118221 37349: onPrePresentDX 37349: Presenting Render Target: 0C6D6940 37349: endCapture 0 to GL_BACK 37349: sending new frame notification 37350: Present(00000000,00000000,00000000,00000000) = 0 37350: GL: rendering stereo frame 37351: onPostPresentDX 37351: GL: render 1 to GL_BACK 37354: GLSWAP 37354: SetViewport: 0,0 800x600 0118221 37355: SetViewport: 0,0 800x600 0118221 37355: IDirect3DDevice9::Clear(...) 37355: onPreClearDX 37355: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37356: beginCapture 37356: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37356: SetViewport: 0,0 800x600 0118221 37357: SetViewport: 0,0 800x600 0118221 37357: onPrePresentDX 37357: Presenting Render Target: 0C6D6940 37357: endCapture 1 to GL_BACK 37358: sending new frame notification 37358: Present(00000000,00000000,00000000,00000000) = 0 37358: GL: rendering stereo frame 37359: onPostPresentDX 37359: GL: render 2 to GL_BACK 37362: GLSWAP 37363: SetViewport: 0,0 800x600 0118221 37363: SetViewport: 0,0 800x600 0118221 37363: IDirect3DDevice9::Clear(...) 37363: onPreClearDX 37364: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37364: beginCapture 37364: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37365: SetViewport: 0,0 800x600 0118221 37365: SetViewport: 0,0 800x600 0118221 37365: onPrePresentDX 37366: Presenting Render Target: 0C6D6940 37366: endCapture 2 to GL_BACK 37366: sending new frame notification 37366: Present(00000000,00000000,00000000,0000000037367) = : GL: rendering stereo frame 0 37367: GL: render 0 to GL_BACK 37368: onPostPresentDX 37371: GLSWAP 37371: SetViewport: 0,0 800x600 0118221 37371: SetViewport: 0,0 800x600 0118221 37372: IDirect3DDevice9::Clear(...) 37372: onPreClearDX 37373: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37374: beginCapture 37374: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37374: SetViewport: 0,0 800x600 0118221 37375: SetViewport: 0,0 800x600 0118221 37375: onPrePresentDX 37376: Presenting Render Target: 0C6D6940 37377: endCapture 0 to GL_BACK 37377: sending new frame notification 37377: Present(00000000,00000000,00000000,00000000) = 0 37378: GL: rendering stereo frame 37379: GL: render 1 to GL_BACK 37380: onPostPresentDX 37380: GLSWAP 37380: SetViewport: 0,0 800x600 0118221 37381: SetViewport: 0,0 800x600 0118221 37381: IDirect3DDevice9::Clear(...) 37381: onPreClearDX 37382: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37383: beginCapture 37383: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37383: SetViewport: 0,0 800x600 0118221 37384: SetViewport: 0,0 800x600 0118221 37384: onPrePresentDX 37384: Presenting Render Target: 0C6D6940 37385: endCapture 1 to GL_BACK 37385: sending new frame notification 37385: Present(00000000,00000000,00000000,0000000037385) = : 0GL: rendering stereo frame 37386: GL: render 2 to GL_BACK 37387: onPostPresentDX 37387: GLSWAP 37388: SetViewport: 0,0 800x600 0118221 37388: SetViewport: 0,0 800x600 0118221 37389: IDirect3DDevice9::Clear(...) 37389: onPreClearDX 37389: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37390: beginCapture 37390: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37390: SetViewport: 0,0 800x600 0118221 37391: SetViewport: 0,0 800x600 0118221 37391: onPrePresentDX 37391: Presenting Render Target: 0C6D6940 37391: endCapture 2 to GL_BACK 37392: sending new frame notification 37392: Present(00000000,00000000,00000000,00000000) = 0 37392: GL: rendering stereo frame 37393: onPostPresentDX 37393: GL: render 0 to GL_BACK 37396: GLSWAP 37396: SetViewport: 0,0 800x600 0118221 37396: SetViewport: 0,0 800x600 0118221 37397: IDirect3DDevice9::Clear(...) 37397: onPreClearDX 37397: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37397: beginCapture 37398: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37398: SetViewport: 0,0 800x600 0118221 37398: SetViewport: 0,0 800x600 0118221 37398: onPrePresentDX 37399: Presenting Render Target: 0C6D6940 37399: endCapture 0 to GL_BACK 37399: sending new frame notification 37399: Present(00000000,00000000,00000000,00000000) = 0 37400: GL: rendering stereo frame 37400: onPostPresentDX 37401: GL: render 1 to GL_BACK 37404: GLSWAP 37404: SetViewport: 0,0 800x600 0118221 37405: SetViewport: 0,0 800x600 0118221 37405: IDirect3DDevice9::Clear(...) 37405: onPreClearDX 37405: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37406: beginCapture 37406: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37406: SetViewport: 0,0 800x600 0118221 37407: SetViewport: 0,0 800x600 0118221 37407: onPrePresentDX 37407: Presenting Render Target: 0C6D6940 37408: endCapture 1 to GL_BACK 37408: sending new frame notification 37408: Present(00000000,00000000,3740800000000,00000000: GL: rendering stereo frame ) = 0 37409: GL: render 2 to GL_BACK 37409: onPostPresentDX 37412: GLSWAP 37413: SetViewport: 0,0 800x600 0118221 37413: SetViewport: 0,0 800x600 0118221 37413: IDirect3DDevice9::Clear(...) 37414: onPreClearDX 37414: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37414: beginCapture 37414: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37415: SetViewport: 0,0 800x600 0118221 37415: SetViewport: 0,0 800x600 0118221 37415: onPrePresentDX 37416: Presenting Render Target: 0C6D6940 37416: endCapture 2 to GL_BACK 37416: sending new frame notification 37416: Present(00000000,00000000,00000000,00000000) = 0 37417: GL: rendering stereo frame 37417: onPostPresentDX 37418: GL: render 0 to GL_BACK 37421: GLSWAP 37421: SetViewport: 0,0 800x600 0118221 37421: SetViewport: 0,0 800x600 0118221 37422: IDirect3DDevice9::Clear(...) 37422: onPreClearDX 37422: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37422: beginCapture 37423: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37423: SetViewport: 0,0 800x600 0118221 37423: SetViewport: 0,0 800x600 0118221 37423: onPrePresentDX 37424: Presenting Render Target: 0C6D6940 37424: endCapture 0 to GL_BACK 37424: sending new frame notification 37424: Present(00000000,00000000,00000000,00000000) = 0 37425: GL: rendering stereo frame 37425: onPostPresentDX 37426: GL: render 1 to GL_BACK 37429: GLSWAP 37429: SetViewport: 0,0 800x600 0118221 37430: SetViewport: 0,0 800x600 0118221 37430: IDirect3DDevice9::Clear(...) 37431: onPreClearDX 37431: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37432: beginCapture 37432: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37433: SetViewport: 0,0 800x600 0118221 37433: SetViewport: 0,0 800x600 0118221 37434: onPrePresentDX 37434: Presenting Render Target: 0C6D6940 37435: endCapture 1 to GL_BACK 37435: sending new frame notification 37436: Present(00000000,00000000,00000000,0000000037436) = : GL: rendering stereo frame 37436: GL: render 2 to GL_BACK 0 37437: GLSWAP 37438: onPostPresentDX 37438: SetViewport: 0,0 800x600 0118221 37439: SetViewport: 0,0 800x600 0118221 37439: IDirect3DDevice9::Clear(...) 37439: onPreClearDX 37440: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37441: beginCapture 37441: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37442: SetViewport: 0,0 800x600 0118221 37442: SetViewport: 0,0 800x600 0118221 37442: onPrePresentDX 37443: Presenting Render Target: 0C6D6940 37443: endCapture 2 to GL_BACK 37443: sending new frame notification 37444: Present(00000000,00000000,00000000,0000000037444) = : GL: rendering stereo frame 0 37444: GL: render 0 to GL_BACK 37445: onPostPresentDX 37446: GLSWAP 37446: SetViewport: 0,0 800x600 0118221 37446: SetViewport: 0,0 800x600 0118221 37447: IDirect3DDevice9::Clear(...) 37447: onPreClearDX 37447: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37447: beginCapture 37448: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37448: SetViewport: 0,0 800x600 0118221 37448: SetViewport: 0,0 800x600 0118221 37449: onPrePresentDX 37449: Presenting Render Target: 0C6D6940 37449: endCapture 0 to GL_BACK 37450: sending new frame notification 37450: Present(0000000037450,00000000,: GL: rendering stereo frame 00000000,00000000) = 037450 : GL: render 1 to GL_BACK 37451: onPostPresentDX 37454: GLSWAP 37454: SetViewport: 0,0 800x600 0118221 37455: SetViewport: 0,0 800x600 0118221 37455: IDirect3DDevice9::Clear(...) 37455: onPreClearDX 37455: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37456: beginCapture 37456: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37456: SetViewport: 0,0 800x600 0118221 37457: SetViewport: 0,0 800x600 0118221 37457: onPrePresentDX 37457: Presenting Render Target: 0C6D6940 37458: endCapture 1 to GL_BACK 37458: sending new frame notification 37458: Present(00000000,00000000,3745800000000,00000000) = : GL: rendering stereo frame 0 37459: GL: render 2 to GL_BACK 37459: onPostPresentDX 37462: GLSWAP 37463: SetViewport: 0,0 800x600 0118221 37463: SetViewport: 0,0 800x600 0118221 37463: IDirect3DDevice9::Clear(...) 37464: onPreClearDX 37464: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37465: beginCapture 37466: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37466: SetViewport: 0,0 800x600 0118221 37466: SetViewport: 0,0 800x600 0118221 37467: onPrePresentDX 37467: Presenting Render Target: 0C6D6940 37468: endCapture 2 to GL_BACK 37468: sending new frame notification 37469: Present(00000000,00000000,00000000,0000000037469) = : GL: rendering stereo frame 37469: GL: render 0 to GL_BACK 0 37470: onPostPresentDX 37471: GLSWAP 37471: SetViewport: 0,0 800x600 0118221 37471: SetViewport: 0,0 800x600 0118221 37472: IDirect3DDevice9::Clear(...) 37472: onPreClearDX 37473: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37474: beginCapture 37475: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37476: SetViewport: 0,0 800x600 0118221 37476: SetViewport: 0,0 800x600 0118221 37477: onPrePresentDX 37477: Presenting Render Target: 0C6D6940 37478: endCapture 0 to GL_BACK 37479: sending new frame notification 37480: Present(00000000,00000000,3748000000000,00000000) = : GL: rendering stereo frame 37481: GL: render 1 to GL_BACK 0 37482: GLSWAP 37483: onPostPresentDX 37483: SetViewport: 0,0 800x600 0118221 37483: SetViewport: 0,0 800x600 0118221 37484: IDirect3DDevice9::Clear(...) 37484: onPreClearDX 37484: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37485: beginCapture 37485: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37485: SetViewport: 0,0 800x600 0118221 37486: SetViewport: 0,0 800x600 0118221 37486: onPrePresentDX 37486: Presenting Render Target: 0C6D6940 37486: endCapture 1 to GL_BACK 37487: sending new frame notification 37487: Present(00000000,00000000,00000000,0000000037487) = : GL: rendering stereo frame 0 37488: GL: render 2 to GL_BACK 37488: onPostPresentDX 37489: GLSWAP 37489: SetViewport: 0,0 800x600 0118221 37489: SetViewport: 0,0 800x600 0118221 37490: IDirect3DDevice9::Clear(...) 37490: onPreClearDX 37490: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37491: beginCapture 37491: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37491: SetViewport: 0,0 800x600 0118221 37491: SetViewport: 0,0 800x600 0118221 37492: onPrePresentDX 37492: Presenting Render Target: 0C6D6940 37492: endCapture 2 to GL_BACK 37493: sending new frame notification 37493: Present(00000000,00000000,3749300000000,00000000) = : GL: rendering stereo frame 0 37493: GL: render 0 to GL_BACK 37494: onPostPresentDX 37496: GLSWAP 37496: SetViewport: 0,0 800x600 0118221 37496: SetViewport: 0,0 800x600 0118221 37497: IDirect3DDevice9::Clear(...) 37497: onPreClearDX 37497: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37497: beginCapture 37498: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37498: SetViewport: 0,0 800x600 0118221 37498: SetViewport: 0,0 800x600 0118221 37498: onPrePresentDX 37499: Presenting Render Target: 0C6D6940 37499: endCapture 0 to GL_BACK 37499: sending new frame notification 37499: Present(0000000037500,: 00000000GL: rendering stereo frame ,00000000,00000000) = 0 37500: GL: render 1 to GL_BACK 37501: onPostPresentDX 37504: GLSWAP 37504: SetViewport: 0,0 800x600 0118221 37505: SetViewport: 0,0 800x600 0118221 37505: IDirect3DDevice9::Clear(...) 37505: onPreClearDX 37505: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37506: beginCapture 37506: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37506: SetViewport: 0,0 800x600 0118221 37507: SetViewport: 0,0 800x600 0118221 37507: onPrePresentDX 37507: Presenting Render Target: 0C6D6940 37508: endCapture 1 to GL_BACK 37508: sending new frame notification 37508: Present(00000000,00000000,00000000,0000000037508) = : GL: rendering stereo frame 0 37509: GL: render 2 to GL_BACK 37509: onPostPresentDX 37512: GLSWAP 37513: SetViewport: 0,0 800x600 0118221 37513: SetViewport: 0,0 800x600 0118221 37513: IDirect3DDevice9::Clear(...) 37514: onPreClearDX 37514: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37514: beginCapture 37514: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37515: SetViewport: 0,0 800x600 0118221 37515: SetViewport: 0,0 800x600 0118221 37515: onPrePresentDX 37516: Presenting Render Target: 0C6D6940 37516: endCapture 2 to GL_BACK 37516: sending new frame notification 37516: Present(00000000,00000000,3751700000000,00000000: GL: rendering stereo frame ) = 0 37517: GL: render 0 to GL_BACK 37518: onPostPresentDX 37521: GLSWAP 37521: SetViewport: 0,0 800x600 0118221 37521: SetViewport: 0,0 800x600 0118221 37522: IDirect3DDevice9::Clear(...) 37522: onPreClearDX 37522: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37523: beginCapture 37523: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37523: SetViewport: 0,0 800x600 0118221 37523: SetViewport: 0,0 800x600 0118221 37524: onPrePresentDX 37524: Presenting Render Target: 0C6D6940 37524: endCapture 0 to GL_BACK 37524: sending new frame notification 37525: Present(00000000,00000000,00000000,0000000037525) = : GL: rendering stereo frame 0 37525: GL: render 1 to GL_BACK 37526: onPostPresentDX 37529: GLSWAP 37529: SetViewport: 0,0 800x600 0118221 37530: SetViewport: 0,0 800x600 0118221 37530: IDirect3DDevice9::Clear(...) 37530: onPreClearDX 37531: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37531: beginCapture 37531: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37531: SetViewport: 0,0 800x600 0118221 37532: SetViewport: 0,0 800x600 0118221 37532: onPrePresentDX 37532: Presenting Render Target: 0C6D6940 37533: endCapture 1 to GL_BACK 37533: sending new frame notification 37533: Present(00000000,00000000,3753300000000,00000000: GL: rendering stereo frame ) = 0 37533: GL: render 2 to GL_BACK 37534: onPostPresentDX 37537: GLSWAP 37538: SetViewport: 0,0 800x600 0118221 37538: SetViewport: 0,0 800x600 0118221 37538: IDirect3DDevice9::Clear(...) 37539: onPreClearDX 37539: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37540: beginCapture 37541: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37541: SetViewport: 0,0 800x600 0118221 37541: SetViewport: 0,0 800x600 0118221 37542: onPrePresentDX 37542: Presenting Render Target: 0C6D6940 37543: endCapture 2 to GL_BACK 37543: sending new frame notification 37544: Present(00000000,00000000,00000000,00000000) = 0 37544: GL: rendering stereo frame 37545: onPostPresentDX 37546: GL: render 0 to GL_BACK 37547: GLSWAP 37547: SetViewport: 0,0 800x600 0118221 37548: SetViewport: 0,0 800x600 0118221 37548: IDirect3DDevice9::Clear(...) 37549: onPreClearDX 37549: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37550: beginCapture 37550: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37550: SetViewport: 0,0 800x600 0118221 37551: SetViewport: 0,0 800x600 0118221 37551: onPrePresentDX 37551: Presenting Render Target: 0C6D6940 37552: endCapture 0 to GL_BACK 37552: sending new frame notification 37552: Present(00000000,00000000,00000000,00000000) = 375520: GL: rendering stereo frame 37553: onPostPresentDX 37553: GL: render 1 to GL_BACK 37554: GLSWAP 37554: SetViewport: 0,0 800x600 0118221 37555: SetViewport: 0,0 800x600 0118221 37555: IDirect3DDevice9::Clear(...) 37555: onPreClearDX 37556: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37556: beginCapture 37556: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37556: SetViewport: 0,0 800x600 0118221 37557: SetViewport: 0,0 800x600 0118221 37557: onPrePresentDX 37557: Presenting Render Target: 0C6D6940 37558: endCapture 1 to GL_BACK 37558: sending new frame notification 37558: Present(00000000,00000000,0000000037558,00000000: GL: rendering stereo frame ) = 0 37559: GL: render 2 to GL_BACK 37559: onPostPresentDX 37562: GLSWAP 37563: SetViewport: 0,0 800x600 0118221 37563: SetViewport: 0,0 800x600 0118221 37563: IDirect3DDevice9::Clear(...) 37564: onPreClearDX 37564: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37564: beginCapture 37564: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37565: SetViewport: 0,0 800x600 0118221 37565: SetViewport: 0,0 800x600 0118221 37565: onPrePresentDX 37566: Presenting Render Target: 0C6D6940 37566: endCapture 2 to GL_BACK 37566: sending new frame notification 37566: Present(00000000,00000000,00000000,00000000) = 0 37567: GL: rendering stereo frame 37567: onPostPresentDX 37568: GL: render 0 to GL_BACK 37571: GLSWAP 37571: SetViewport: 0,0 800x600 0118221 37571: SetViewport: 0,0 800x600 0118221 37572: IDirect3DDevice9::Clear(...) 37572: onPreClearDX 37572: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37572: beginCapture 37573: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37573: SetViewport: 0,0 800x600 0118221 37573: SetViewport: 0,0 800x600 0118221 37574: onPrePresentDX 37574: Presenting Render Target: 0C6D6940 37574: endCapture 0 to GL_BACK 37574: sending new frame notification 37575: Present(00000000,00000000,3757500000000,00000000: GL: rendering stereo frame ) = 037576 : GL: render 1 to GL_BACK 37576: onPostPresentDX 37579: GLSWAP 37579: SetViewport: 0,0 800x600 0118221 37580: SetViewport: 0,0 800x600 0118221 37580: IDirect3DDevice9::Clear(...) 37580: onPreClearDX 37580: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37581: beginCapture 37581: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37581: SetViewport: 0,0 800x600 0118221 37582: SetViewport: 0,0 800x600 0118221 37582: onPrePresentDX 37583: Presenting Render Target: 0C6D6940 37583: endCapture 1 to GL_BACK 37583: sending new frame notification 37583: Present(00000000,0000000037584,: GL: rendering stereo frame 00000000,00000000) = 037584 : GL: render 2 to GL_BACK 37585: onPostPresentDX 37587: GLSWAP 37588: SetViewport: 0,0 800x600 0118221 37588: SetViewport: 0,0 800x600 0118221 37589: IDirect3DDevice9::Clear(...) 37589: onPreClearDX 37590: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37590: beginCapture 37591: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37591: SetViewport: 0,0 800x600 0118221 37592: SetViewport: 0,0 800x600 0118221 37592: onPrePresentDX 37592: Presenting Render Target: 0C6D6940 37592: endCapture 2 to GL_BACK 37593: sending new frame notification 37593: Present(00000000,00000000,00000000,00000000) = 0 37593: GL: rendering stereo frame 37594: onPostPresentDX 37594: GL: render 0 to GL_BACK 37596: GLSWAP 37596: SetViewport: 0,0 800x600 0118221 37596: SetViewport: 0,0 800x600 0118221 37597: IDirect3DDevice9::Clear(...) 37597: onPreClearDX 37597: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37597: beginCapture 37598: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37598: SetViewport: 0,0 800x600 0118221 37598: SetViewport: 0,0 800x600 0118221 37598: onPrePresentDX 37599: Presenting Render Target: 0C6D6940 37599: endCapture 0 to GL_BACK 37599: sending new frame notification 37599: Present(00000000,00000000,00000000,00000000) = 0 37600: GL: rendering stereo frame 37600: onPostPresentDX 37600: GL: render 1 to GL_BACK 37604: GLSWAP 37604: SetViewport: 0,0 800x600 0118221 37605: SetViewport: 0,0 800x600 0118221 37605: IDirect3DDevice9::Clear(...) 37605: onPreClearDX 37605: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37606: beginCapture 37606: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37606: SetViewport: 0,0 800x600 0118221 37606: SetViewport: 0,0 800x600 0118221 37607: onPrePresentDX 37607: Presenting Render Target: 0C6D6940 37607: endCapture 1 to GL_BACK 37608: sending new frame notification 37608: Present(00000000,00000000,3760800000000,00000000: GL: rendering stereo frame ) = 0 37609: GL: render 2 to GL_BACK 37609: onPostPresentDX 37612: GLSWAP 37613: SetViewport: 0,0 800x600 0118221 37613: SetViewport: 0,0 800x600 0118221 37613: IDirect3DDevice9::Clear(...) 37614: onPreClearDX 37614: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37614: beginCapture 37614: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37615: SetViewport: 0,0 800x600 0118221 37615: SetViewport: 0,0 800x600 0118221 37615: onPrePresentDX 37615: Presenting Render Target: 0C6D6940 37616: endCapture 2 to GL_BACK 37616: sending new frame notification 37616: Present(00000000,3761600000000: ,GL: rendering stereo frame 00000000,0000000037617) = : GL: render 0 to GL_BACK 0 37617: onPostPresentDX 37621: GLSWAP 37621: SetViewport: 0,0 800x600 0118221 37621: SetViewport: 0,0 800x600 0118221 37622: IDirect3DDevice9::Clear(...) 37622: onPreClearDX 37622: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37622: beginCapture 37623: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37623: SetViewport: 0,0 800x600 0118221 37623: SetViewport: 0,0 800x600 0118221 37623: onPrePresentDX 37624: Presenting Render Target: 0C6D6940 37624: endCapture 0 to GL_BACK 37624: sending new frame notification 37624: Present(00000000,00000000,00000000,00000000) = 0 37625: GL: rendering stereo frame 37626: onPostPresentDX 37626: GL: render 1 to GL_BACK 37629: GLSWAP 37629: SetViewport: 0,0 800x600 0118221 37630: SetViewport: 0,0 800x600 0118221 37630: IDirect3DDevice9::Clear(...) 37630: onPreClearDX 37630: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37631: beginCapture 37631: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37631: SetViewport: 0,0 800x600 0118221 37632: SetViewport: 0,0 800x600 0118221 37632: onPrePresentDX 37632: Presenting Render Target: 0C6D6940 37633: endCapture 1 to GL_BACK 37633: sending new frame notification 37633: Present(00000000,00000000,3763300000000,00000000: GL: rendering stereo frame ) = 0 37634: GL: render 2 to GL_BACK 37634: onPostPresentDX 37637: GLSWAP 37638: SetViewport: 0,0 800x600 0118221 37638: SetViewport: 0,0 800x600 0118221 37638: IDirect3DDevice9::Clear(...) 37638: onPreClearDX 37639: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37639: beginCapture 37639: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37639: SetViewport: 0,0 800x600 0118221 37640: SetViewport: 0,0 800x600 0118221 37640: onPrePresentDX 37640: Presenting Render Target: 0C6D6940 37641: endCapture 2 to GL_BACK 37641: sending new frame notification 37641: Present(00000000,00000000,00000000,0000000037641) = : GL: rendering stereo frame 0 37642: GL: render 0 to GL_BACK 37643: onPostPresentDX 37646: GLSWAP 37646: SetViewport: 0,0 800x600 0118221 37646: SetViewport: 0,0 800x600 0118221 37647: IDirect3DDevice9::Clear(...) 37647: onPreClearDX 37647: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37647: beginCapture 37648: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37648: SetViewport: 0,0 800x600 0118221 37648: SetViewport: 0,0 800x600 0118221 37649: onPrePresentDX 37649: Presenting Render Target: 0C6D6940 37649: endCapture 0 to GL_BACK 37649: sending new frame notification 37650: Present(00000000,00000000,00000000,00000000) = 0 37650: GL: rendering stereo frame 37651: onPostPresentDX 37651: GL: render 1 to GL_BACK 37654: GLSWAP 37654: SetViewport: 0,0 800x600 0118221 37655: SetViewport: 0,0 800x600 0118221 37655: IDirect3DDevice9::Clear(...) 37655: onPreClearDX 37655: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37656: beginCapture 37656: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37656: SetViewport: 0,0 800x600 0118221 37657: SetViewport: 0,0 800x600 0118221 37657: onPrePresentDX 37657: Presenting Render Target: 0C6D6940 37657: endCapture 1 to GL_BACK 37658: sending new frame notification 37658: Present(00000000,00000000,00000000,00000000) = 0 37658: GL: rendering stereo frame 37659: onPostPresentDX 37659: GL: render 2 to GL_BACK 37662: GLSWAP 37663: SetViewport: 0,0 800x600 0118221 37663: SetViewport: 0,0 800x600 0118221 37664: IDirect3DDevice9::Clear(...) 37664: onPreClearDX 37665: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37665: beginCapture 37666: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37666: SetViewport: 0,0 800x600 0118221 37667: SetViewport: 0,0 800x600 0118221 37667: onPrePresentDX 37668: Presenting Render Target: 0C6D6940 37668: endCapture 2 to GL_BACK 37669: sending new frame notification 37669: Present(00000000,00000000,00000000,00000000) = 037670 : GL: rendering stereo frame 37670: GL: render 0 to GL_BACK 37671: onPostPresentDX 37671: GLSWAP 37671: SetViewport: 0,0 800x600 0118221 37672: SetViewport: 0,0 800x600 0118221 37672: IDirect3DDevice9::Clear(...) 37673: onPreClearDX 37673: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37674: beginCapture 37674: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37675: SetViewport: 0,0 800x600 0118221 37675: SetViewport: 0,0 800x600 0118221 37676: onPrePresentDX 37676: Presenting Render Target: 0C6D6940 37677: endCapture 0 to GL_BACK 37677: sending new frame notification 37678: Present(00000000,00000000,3767800000000,00000000: GL: rendering stereo frame ) = 0 37679: GL: render 1 to GL_BACK 37679: onPostPresentDX 37680: GLSWAP 37680: SetViewport: 0,0 800x600 0118221 37681: SetViewport: 0,0 800x600 0118221 37681: IDirect3DDevice9::Clear(...) 37681: onPreClearDX 37681: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37682: beginCapture 37682: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37682: SetViewport: 0,0 800x600 0118221 37683: SetViewport: 0,0 800x600 0118221 37683: onPrePresentDX 37683: Presenting Render Target: 0C6D6940 37684: endCapture 1 to GL_BACK 37684: sending new frame notification 37684: Present(00000000,00000000,00000000,00000000) = 376840: GL: rendering stereo frame 37685: GL: render 2 to GL_BACK 37686: onPostPresentDX 37687: GLSWAP 37688: SetViewport: 0,0 800x600 0118221 37688: SetViewport: 0,0 800x600 0118221 37689: IDirect3DDevice9::Clear(...) 37689: onPreClearDX 37690: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37690: beginCapture 37691: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37691: SetViewport: 0,0 800x600 0118221 37692: SetViewport: 0,0 800x600 0118221 37692: onPrePresentDX 37693: Presenting Render Target: 0C6D6940 37693: endCapture 2 to GL_BACK 37694: sending new frame notification 37694: Present(00000000,00000000,00000000,00000000) = 037695 : GL: rendering stereo frame 37696: onPostPresentDX 37696: GL: render 0 to GL_BACK 37697: GLSWAP 37698: SetViewport: 0,0 800x600 0118221 37698: SetViewport: 0,0 800x600 0118221 37699: IDirect3DDevice9::Clear(...) 37699: onPreClearDX 37699: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37700: beginCapture 37701: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37701: SetViewport: 0,0 800x600 0118221 37702: SetViewport: 0,0 800x600 0118221 37702: onPrePresentDX 37702: Presenting Render Target: 0C6D6940 37703: endCapture 0 to GL_BACK 37704: sending new frame notification 37704: Present(0000000037705,00000000,: GL: rendering stereo frame 00000000,00000000) = 037705: GL: render 1 to GL_BACK 37706: GLSWAP 37706: onPostPresentDX 37707: SetViewport: 0,0 800x600 0118221 37707: SetViewport: 0,0 800x600 0118221 37708: IDirect3DDevice9::Clear(...) 37708: onPreClearDX 37709: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37710: beginCapture 37711: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37712: SetViewport: 0,0 800x600 0118221 37712: SetViewport: 0,0 800x600 0118221 37713: onPrePresentDX 37713: Presenting Render Target: 0C6D6940 37714: endCapture 1 to GL_BACK 37714: sending new frame notification 37715: Present(00000000,00000000,3771500000000,00000000: GL: rendering stereo frame ) = 377160: GL: render 2 to GL_BACK 37717: onPostPresentDX 37717: GLSWAP 37717: SetViewport: 0,0 800x600 0118221 37718: SetViewport: 0,0 800x600 0118221 37718: IDirect3DDevice9::Clear(...) 37719: onPreClearDX 37719: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37720: beginCapture 37720: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37721: SetViewport: 0,0 800x600 0118221 37721: SetViewport: 0,0 800x600 0118221 37722: onPrePresentDX 37722: Presenting Render Target: 0C6D6940 37723: endCapture 2 to GL_BACK 37723: sending new frame notification 37724: Present(00000000,00000000,00000000,00000000) = 0 37724: GL: rendering stereo frame 37725: onPostPresentDX 37726: GL: render 0 to GL_BACK 37727: GLSWAP 37728: SetViewport: 0,0 800x600 0118221 37728: SetViewport: 0,0 800x600 0118221 37728: IDirect3DDevice9::Clear(...) 37728: onPreClearDX 37729: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37729: beginCapture 37729: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37730: SetViewport: 0,0 800x600 0118221 37730: SetViewport: 0,0 800x600 0118221 37730: onPrePresentDX 37730: Presenting Render Target: 0C6D6940 37731: endCapture 0 to GL_BACK 37731: sending new frame notification 37731: Present(00000000,00000000,3773200000000,00000000: GL: rendering stereo frame ) = 0 37732: GL: render 1 to GL_BACK 37733: onPostPresentDX 37733: GLSWAP 37734: SetViewport: 0,0 800x600 0118221 37734: SetViewport: 0,0 800x600 0118221 37734: IDirect3DDevice9::Clear(...) 37735: onPreClearDX 37735: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37735: beginCapture 37735: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37736: SetViewport: 0,0 800x600 0118221 37736: SetViewport: 0,0 800x600 0118221 37736: onPrePresentDX 37737: Presenting Render Target: 0C6D6940 37737: endCapture 1 to GL_BACK 37737: sending new frame notification 37737: Present(00000000,00000000,00000000,0000000037738) = : GL: rendering stereo frame 037738 : GL: render 2 to GL_BACK 37738: onPostPresentDX 37739: GLSWAP 37739: SetViewport: 0,0 800x600 0118221 37740: SetViewport: 0,0 800x600 0118221 37740: IDirect3DDevice9::Clear(...) 37740: onPreClearDX 37740: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37741: beginCapture 37741: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37741: SetViewport: 0,0 800x600 0118221 37741: SetViewport: 0,0 800x600 0118221 37742: onPrePresentDX 37742: Presenting Render Target: 0C6D6940 37742: endCapture 2 to GL_BACK 37742: sending new frame notification 37743: Present(00000000,00000000,00000000,00000000) = 377430: GL: rendering stereo frame 37743: GL: render 0 to GL_BACK 37744: onPostPresentDX 37746: GLSWAP 37746: SetViewport: 0,0 800x600 0118221 37747: SetViewport: 0,0 800x600 0118221 37747: IDirect3DDevice9::Clear(...) 37747: onPreClearDX 37748: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37749: beginCapture 37749: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37749: SetViewport: 0,0 800x600 0118221 37750: SetViewport: 0,0 800x600 0118221 37750: onPrePresentDX 37751: Presenting Render Target: 0C6D6940 37751: endCapture 0 to GL_BACK 37752: sending new frame notification 37752: Present(00000000,00000000,3775300000000,00000000: GL: rendering stereo frame ) = 0 37753: GL: render 1 to GL_BACK 37754: onPostPresentDX 37754: GLSWAP 37755: SetViewport: 0,0 800x600 0118221 37756: SetViewport: 0,0 800x600 0118221 37756: IDirect3DDevice9::Clear(...) 37756: onPreClearDX 37757: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37758: beginCapture 37758: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37758: SetViewport: 0,0 800x600 0118221 37759: SetViewport: 0,0 800x600 0118221 37759: onPrePresentDX 37760: Presenting Render Target: 0C6D6940 37760: endCapture 1 to GL_BACK 37761: sending new frame notification 37761: Present(00000000,00000000,3776200000000,00000000: GL: rendering stereo frame ) = 0 37762: GL: render 2 to GL_BACK 37763: onPostPresentDX 37763: GLSWAP 37764: SetViewport: 0,0 800x600 0118221 37765: SetViewport: 0,0 800x600 0118221 37765: IDirect3DDevice9::Clear(...) 37765: onPreClearDX 37766: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37766: beginCapture 37767: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37767: SetViewport: 0,0 800x600 0118221 37768: SetViewport: 0,0 800x600 0118221 37768: onPrePresentDX 37769: Presenting Render Target: 0C6D6940 37769: endCapture 2 to GL_BACK 37770: sending new frame notification 37770: Present(00000000,00000000,3777100000000,00000000: GL: rendering stereo frame ) = 0 37771: GL: render 0 to GL_BACK 37772: onPostPresentDX 37772: GLSWAP 37773: SetViewport: 0,0 800x600 0118221 37773: SetViewport: 0,0 800x600 0118221 37773: IDirect3DDevice9::Clear(...) 37774: onPreClearDX 37774: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37775: beginCapture 37775: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37775: SetViewport: 0,0 800x600 0118221 37776: SetViewport: 0,0 800x600 0118221 37776: onPrePresentDX 37776: Presenting Render Target: 0C6D6940 37777: endCapture 0 to GL_BACK 37777: sending new frame notification 37777: Present(00000000,00000000,00000000,0000000037777) = : GL: rendering stereo frame 0 37778: GL: render 1 to GL_BACK 37778: onPostPresentDX 37787: GLSWAP 37788: SetViewport: 0,0 800x600 0118221 37788: SetViewport: 0,0 800x600 0118221 37789: IDirect3DDevice9::Clear(...) 37789: onPreClearDX 37789: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37790: beginCapture 37791: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37791: SetViewport: 0,0 800x600 0118221 37791: SetViewport: 0,0 800x600 0118221 37792: onPrePresentDX 37792: Presenting Render Target: 0C6D6940 37793: endCapture 1 to GL_BACK 37793: sending new frame notification 37794: Present(00000000,00000000,00000000,00000000) = 0 37794: GL: rendering stereo frame 37795: GL: render 2 to GL_BACK 37796: onPostPresentDX 37796: GLSWAP 37797: SetViewport: 0,0 800x600 0118221 37797: SetViewport: 0,0 800x600 0118221 37797: IDirect3DDevice9::Clear(...) 37798: onPreClearDX 37798: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37799: beginCapture 37799: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37800: SetViewport: 0,0 800x600 0118221 37800: SetViewport: 0,0 800x600 0118221 37800: onPrePresentDX 37801: Presenting Render Target: 0C6D6940 37801: endCapture 2 to GL_BACK 37802: sending new frame notification 37802: Present(0000000037802,00000000,: GL: rendering stereo frame 00000000,00000000) = 037803 : GL: render 0 to GL_BACK 37803: onPostPresentDX 37804: GLSWAP 37804: SetViewport: 0,0 800x600 0118221 37805: SetViewport: 0,0 800x600 0118221 37805: IDirect3DDevice9::Clear(...) 37805: onPreClearDX 37806: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37806: beginCapture 37807: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37807: SetViewport: 0,0 800x600 0118221 37808: SetViewport: 0,0 800x600 0118221 37808: onPrePresentDX 37808: Presenting Render Target: 0C6D6940 37808: endCapture 0 to GL_BACK 37809: sending new frame notification 37809: Present(00000000,00000000,3780900000000,00000000: GL: rendering stereo frame ) = 0 37810: GL: render 1 to GL_BACK 37810: onPostPresentDX 37812: GLSWAP 37813: SetViewport: 0,0 800x600 0118221 37813: SetViewport: 0,0 800x600 0118221 37813: IDirect3DDevice9::Clear(...) 37814: onPreClearDX 37814: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37814: beginCapture 37814: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37815: SetViewport: 0,0 800x600 0118221 37815: SetViewport: 0,0 800x600 0118221 37815: onPrePresentDX 37815: Presenting Render Target: 0C6D6940 37816: endCapture 1 to GL_BACK 37816: sending new frame notification 37816: Present(0000000037816,: 00000000GL: rendering stereo frame ,0000000037817,: GL: render 2 to GL_BACK 00000000) = 0 37818: onPostPresentDX 37821: GLSWAP 37821: SetViewport: 0,0 800x600 0118221 37821: SetViewport: 0,0 800x600 0118221 37822: IDirect3DDevice9::Clear(...) 37822: onPreClearDX 37822: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37823: beginCapture 37823: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37824: SetViewport: 0,0 800x600 0118221 37824: SetViewport: 0,0 800x600 0118221 37824: onPrePresentDX 37825: Presenting Render Target: 0C6D6940 37825: endCapture 2 to GL_BACK 37826: sending new frame notification 37826: Present(00000000,00000000,00000000,00000000) = 0 37826: GL: rendering stereo frame 37827: onPostPresentDX 37828: GL: render 0 to GL_BACK 37829: GLSWAP 37829: SetViewport: 0,0 800x600 0118221 37830: SetViewport: 0,0 800x600 0118221 37830: IDirect3DDevice9::Clear(...) 37831: onPreClearDX 37831: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37832: beginCapture 37832: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37833: SetViewport: 0,0 800x600 0118221 37833: SetViewport: 0,0 800x600 0118221 37833: onPrePresentDX 37834: Presenting Render Target: 0C6D6940 37835: endCapture 0 to GL_BACK 37835: sending new frame notification 37835: Present(00000000,00000000,00000000,00000000) = 0 37836: GL: rendering stereo frame 37837: GL: render 1 to GL_BACK 37837: onPostPresentDX 37838: GLSWAP 37838: SetViewport: 0,0 800x600 0118221 37838: SetViewport: 0,0 800x600 0118221 37839: IDirect3DDevice9::Clear(...) 37839: onPreClearDX 37840: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37840: beginCapture 37841: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37841: SetViewport: 0,0 800x600 0118221 37841: SetViewport: 0,0 800x600 0118221 37842: onPrePresentDX 37842: Presenting Render Target: 0C6D6940 37842: endCapture 1 to GL_BACK 37843: sending new frame notification 37843: Present(00000000,00000000,3784300000000,00000000: GL: rendering stereo frame 37843: GL: render 2 to GL_BACK ) = 0 37844: onPostPresentDX 37846: GLSWAP 37846: SetViewport: 0,0 800x600 0118221 37846: SetViewport: 0,0 800x600 0118221 37846: IDirect3DDevice9::Clear(...) 37847: onPreClearDX 37847: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37848: beginCapture 37848: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37849: SetViewport: 0,0 800x600 0118221 37849: SetViewport: 0,0 800x600 0118221 37850: onPrePresentDX 37850: Presenting Render Target: 0C6D6940 37851: endCapture 2 to GL_BACK 37851: sending new frame notification 37851: Present(00000000,0000000037851,: GL: rendering stereo frame 00000000,00000000) = 0 37852: GL: render 0 to GL_BACK 37853: onPostPresentDX 37854: GLSWAP 37854: SetViewport: 0,0 800x600 0118221 37855: SetViewport: 0,0 800x600 0118221 37855: IDirect3DDevice9::Clear(...) 37855: onPreClearDX 37855: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37856: beginCapture 37856: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37856: SetViewport: 0,0 800x600 0118221 37857: SetViewport: 0,0 800x600 0118221 37857: onPrePresentDX 37857: Presenting Render Target: 0C6D6940 37857: endCapture 0 to GL_BACK 37858: sending new frame notification 37858: Present(00000000,00000000,00000000,00000000) = 0 37858: GL: rendering stereo frame 37859: onPostPresentDX 37859: GL: render 1 to GL_BACK 37862: GLSWAP 37863: SetViewport: 0,0 800x600 0118221 37863: SetViewport: 0,0 800x600 0118221 37863: IDirect3DDevice9::Clear(...) 37863: onPreClearDX 37864: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37864: beginCapture 37864: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37864: SetViewport: 0,0 800x600 0118221 37865: SetViewport: 0,0 800x600 0118221 37865: onPrePresentDX 37865: Presenting Render Target: 0C6D6940 37866: endCapture 1 to GL_BACK 37866: sending new frame notification 37866: Present(00000000,00000000,00000000,0000000037867) = : GL: rendering stereo frame 0 37867: GL: render 2 to GL_BACK 37868: onPostPresentDX 37871: GLSWAP 37871: SetViewport: 0,0 800x600 0118221 37871: SetViewport: 0,0 800x600 0118221 37871: IDirect3DDevice9::Clear(...) 37872: onPreClearDX 37872: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37872: beginCapture 37873: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37873: SetViewport: 0,0 800x600 0118221 37873: SetViewport: 0,0 800x600 0118221 37873: onPrePresentDX 37874: Presenting Render Target: 0C6D6940 37874: endCapture 2 to GL_BACK 37874: sending new frame notification 37874: Present(00000000,00000000,00000000,00000000) = 0 37875: GL: rendering stereo frame 37875: onPostPresentDX 37876: GL: render 0 to GL_BACK 37879: GLSWAP 37879: SetViewport: 0,0 800x600 0118221 37880: SetViewport: 0,0 800x600 0118221 37880: IDirect3DDevice9::Clear(...) 37880: onPreClearDX 37881: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37881: beginCapture 37881: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37882: SetViewport: 0,0 800x600 0118221 37882: SetViewport: 0,0 800x600 0118221 37882: onPrePresentDX 37883: Presenting Render Target: 0C6D6940 37883: endCapture 0 to GL_BACK 37883: sending new frame notification 37884: Present(00000000,00000000,00000000,0000000037884) = : GL: rendering stereo frame 37884: GL: render 1 to GL_BACK 0 37885: onPostPresentDX 37887: GLSWAP 37888: SetViewport: 0,0 800x600 0118221 37888: SetViewport: 0,0 800x600 0118221 37888: IDirect3DDevice9::Clear(...) 37889: onPreClearDX 37889: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37889: beginCapture 37889: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37890: SetViewport: 0,0 800x600 0118221 37890: SetViewport: 0,0 800x600 0118221 37890: onPrePresentDX 37891: Presenting Render Target: 0C6D6940 37891: endCapture 1 to GL_BACK 37891: sending new frame notification 37892: Present(00000000,00000000,3789200000000,00000000) = : GL: rendering stereo frame 0 37892: GL: render 2 to GL_BACK 37893: onPostPresentDX 37896: GLSWAP 37896: SetViewport: 0,0 800x600 0118221 37896: SetViewport: 0,0 800x600 0118221 37897: IDirect3DDevice9::Clear(...) 37897: onPreClearDX 37898: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37898: beginCapture 37899: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37899: SetViewport: 0,0 800x600 0118221 37900: SetViewport: 0,0 800x600 0118221 37900: onPrePresentDX 37900: Presenting Render Target: 0C6D6940 37901: endCapture 2 to GL_BACK 37901: sending new frame notification 37901: Present(00000000,00000000,00000000,00000000) = 0 37901: GL: rendering stereo frame 37902: onPostPresentDX 37903: GL: render 0 to GL_BACK 37904: GLSWAP 37904: SetViewport: 0,0 800x600 0118221 37905: SetViewport: 0,0 800x600 0118221 37905: IDirect3DDevice9::Clear(...) 37905: onPreClearDX 37905: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37906: beginCapture 37906: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37906: SetViewport: 0,0 800x600 0118221 37907: SetViewport: 0,0 800x600 0118221 37907: onPrePresentDX 37907: Presenting Render Target: 0C6D6940 37907: endCapture 0 to GL_BACK 37908: sending new frame notification 37908: Present(00000000,00000000,00000000,0000000037908) = : GL: rendering stereo frame 0 37909: GL: render 1 to GL_BACK 37909: onPostPresentDX 37912: GLSWAP 37913: SetViewport: 0,0 800x600 0118221 37913: SetViewport: 0,0 800x600 0118221 37913: IDirect3DDevice9::Clear(...) 37914: onPreClearDX 37914: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37914: beginCapture 37915: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37915: SetViewport: 0,0 800x600 0118221 37915: SetViewport: 0,0 800x600 0118221 37915: onPrePresentDX 37916: Presenting Render Target: 0C6D6940 37916: endCapture 1 to GL_BACK 37916: sending new frame notification 37916: Present(00000000,00000000,00000000,0000000037917) = : GL: rendering stereo frame 0 37917: GL: render 2 to GL_BACK 37918: onPostPresentDX 37921: GLSWAP 37921: SetViewport: 0,0 800x600 0118221 37921: SetViewport: 0,0 800x600 0118221 37922: IDirect3DDevice9::Clear(...) 37922: onPreClearDX 37922: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37923: beginCapture 37923: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37923: SetViewport: 0,0 800x600 0118221 37924: SetViewport: 0,0 800x600 0118221 37924: onPrePresentDX 37924: Presenting Render Target: 0C6D6940 37925: endCapture 2 to GL_BACK 37925: sending new frame notification 37925: Present(00000000,00000000,3792500000000,00000000: GL: rendering stereo frame ) = 0 37926: GL: render 0 to GL_BACK 37927: onPostPresentDX 37929: GLSWAP 37929: SetViewport: 0,0 800x600 0118221 37930: SetViewport: 0,0 800x600 0118221 37930: IDirect3DDevice9::Clear(...) 37930: onPreClearDX 37930: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37931: beginCapture 37931: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37931: SetViewport: 0,0 800x600 0118221 37932: SetViewport: 0,0 800x600 0118221 37932: onPrePresentDX 37932: Presenting Render Target: 0C6D6940 37933: endCapture 0 to GL_BACK 37933: sending new frame notification 37933: Present(00000000,00000000,3793300000000,00000000: GL: rendering stereo frame 37934: GL: render 1 to GL_BACK ) = 0 37935: onPostPresentDX 37937: GLSWAP 37938: SetViewport: 0,0 800x600 0118221 37938: SetViewport: 0,0 800x600 0118221 37939: IDirect3DDevice9::Clear(...) 37939: onPreClearDX 37940: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37941: beginCapture 37942: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37942: SetViewport: 0,0 800x600 0118221 37943: SetViewport: 0,0 800x600 0118221 37944: onPrePresentDX 37944: Presenting Render Target: 0C6D6940 37945: endCapture 1 to GL_BACK 37945: sending new frame notification 37946: Present(00000000,00000000,00000000,0000000037946) = : GL: rendering stereo frame 37947: GL: render 2 to GL_BACK 0 37947: onPostPresentDX 37948: GLSWAP 37948: SetViewport: 0,0 800x600 0118221 37949: SetViewport: 0,0 800x600 0118221 37949: IDirect3DDevice9::Clear(...) 37950: onPreClearDX 37950: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37951: beginCapture 37951: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37952: SetViewport: 0,0 800x600 0118221 37953: SetViewport: 0,0 800x600 0118221 37953: onPrePresentDX 37954: Presenting Render Target: 0C6D6940 37954: endCapture 2 to GL_BACK 37955: sending new frame notification 37955: Present(00000000,00000000,00000000,00000000) = 0 37956: GL: rendering stereo frame 37957: GL: render 0 to GL_BACK 37957: onPostPresentDX 37958: GLSWAP 37958: SetViewport: 0,0 800x600 0118221 37959: SetViewport: 0,0 800x600 0118221 37959: IDirect3DDevice9::Clear(...) 37960: onPreClearDX 37960: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37961: beginCapture 37961: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37962: SetViewport: 0,0 800x600 0118221 37962: SetViewport: 0,0 800x600 0118221 37963: onPrePresentDX 37963: Presenting Render Target: 0C6D6940 37964: endCapture 0 to GL_BACK 37964: sending new frame notification 37965: Present(00000000,00000000,00000000,00000000) = 0 37965: GL: rendering stereo frame 37966: onPostPresentDX 37966: GL: render 1 to GL_BACK 37968: GLSWAP 37968: SetViewport: 0,0 800x600 0118221 37968: SetViewport: 0,0 800x600 0118221 37969: IDirect3DDevice9::Clear(...) 37969: onPreClearDX 37970: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37970: beginCapture 37971: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37971: SetViewport: 0,0 800x600 0118221 37972: SetViewport: 0,0 800x600 0118221 37972: onPrePresentDX 37972: Presenting Render Target: 0C6D6940 37973: endCapture 1 to GL_BACK 37973: sending new frame notification 37974: Present(00000000,00000000,00000000,0000000037974) = : 0GL: rendering stereo frame 37975: GL: render 2 to GL_BACK 37976: onPostPresentDX 37977: GLSWAP 37977: SetViewport: 0,0 800x600 0118221 37978: SetViewport: 0,0 800x600 0118221 37978: IDirect3DDevice9::Clear(...) 37978: onPreClearDX 37979: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37980: beginCapture 37980: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 37980: SetViewport: 0,0 800x600 0118221 37981: SetViewport: 0,0 800x600 0118221 37981: onPrePresentDX 37982: Presenting Render Target: 0C6D6940 37982: endCapture 2 to GL_BACK 37982: sending new frame notification 37983: Present(00000000,00000000,00000000,00000000) = 037983 : GL: rendering stereo frame 37984: onPostPresentDX 37984: GL: render 0 to GL_BACK 37985: GLSWAP 37986: SetViewport: 0,0 800x600 0118221 37986: SetViewport: 0,0 800x600 0118221 37986: IDirect3DDevice9::Clear(...) 37987: onPreClearDX 37987: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37987: beginCapture 37988: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 37988: SetViewport: 0,0 800x600 0118221 37988: SetViewport: 0,0 800x600 0118221 37989: onPrePresentDX 37989: Presenting Render Target: 0C6D6940 37990: endCapture 0 to GL_BACK 37990: sending new frame notification 37990: Present(00000000,00000000,00000000,00000000) = 0 37990: GL: rendering stereo frame 37991: onPostPresentDX 37992: GL: render 1 to GL_BACK 37992: GLSWAP 37993: SetViewport: 0,0 800x600 0118221 37993: SetViewport: 0,0 800x600 0118221 37994: IDirect3DDevice9::Clear(...) 37994: onPreClearDX 37995: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 37995: beginCapture 37995: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 37996: SetViewport: 0,0 800x600 0118221 37996: SetViewport: 0,0 800x600 0118221 37996: onPrePresentDX 37997: Presenting Render Target: 0C6D6940 37997: endCapture 1 to GL_BACK 37998: sending new frame notification 37998: Present(00000000,00000000,00000000,0000000037998) = : GL: rendering stereo frame 0 37999: GL: render 2 to GL_BACK 37999: onPostPresentDX 38000: GLSWAP 38000: SetViewport: 0,0 800x600 0118221 38001: SetViewport: 0,0 800x600 0118221 38001: IDirect3DDevice9::Clear(...) 38001: onPreClearDX 38002: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38002: beginCapture 38002: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 38003: SetViewport: 0,0 800x600 0118221 38003: SetViewport: 0,0 800x600 0118221 38003: onPrePresentDX 38004: Presenting Render Target: 0C6D6940 38004: endCapture 2 to GL_BACK 38005: sending new frame notification 38005: Present(00000000,00000000,00000000,0000000038005) = : GL: rendering stereo frame 0 38006: GL: render 0 to GL_BACK 38006: onPostPresentDX 38007: GLSWAP 38008: SetViewport: 0,0 800x600 0118221 38008: SetViewport: 0,0 800x600 0118221 38008: IDirect3DDevice9::Clear(...) 38009: onPreClearDX 38009: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38009: beginCapture 38010: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 38010: SetViewport: 0,0 800x600 0118221 38010: SetViewport: 0,0 800x600 0118221 38011: onPrePresentDX 38011: Presenting Render Target: 0C6D6940 38011: endCapture 0 to GL_BACK 38011: sending new frame notification 38012: Present(00000000,00000000,00000000,0000000038012) = : GL: rendering stereo frame 0 38012: GL: render 1 to GL_BACK 38013: onPostPresentDX 38014: GLSWAP 38014: SetViewport: 0,0 800x600 0118221 38015: SetViewport: 0,0 800x600 0118221 38015: IDirect3DDevice9::Clear(...) 38015: onPreClearDX 38015: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38016: beginCapture 38016: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 38016: SetViewport: 0,0 800x600 0118221 38017: SetViewport: 0,0 800x600 0118221 38017: onPrePresentDX 38017: Presenting Render Target: 0C6D6940 38018: endCapture 1 to GL_BACK 38018: sending new frame notification 38018: Present(00000000,00000000,3801800000000,00000000: GL: rendering stereo frame ) = 0 38019: GL: render 2 to GL_BACK 38019: onPostPresentDX 38021: GLSWAP 38021: SetViewport: 0,0 800x600 0118221 38021: SetViewport: 0,0 800x600 0118221 38022: IDirect3DDevice9::Clear(...) 38022: onPreClearDX 38022: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38023: beginCapture 38023: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 38023: SetViewport: 0,0 800x600 0118221 38023: SetViewport: 0,0 800x600 0118221 38024: onPrePresentDX 38024: Presenting Render Target: 0C6D6940 38024: endCapture 2 to GL_BACK 38024: sending new frame notification 38025: Present(00000000,00000000,00000000,3802500000000: GL: rendering stereo frame ) = 0 38025: GL: render 0 to GL_BACK 38026: onPostPresentDX 38029: GLSWAP 38029: SetViewport: 0,0 800x600 0118221 38030: SetViewport: 0,0 800x600 0118221 38030: IDirect3DDevice9::Clear(...) 38031: onPreClearDX 38031: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38032: beginCapture 38032: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 38033: SetViewport: 0,0 800x600 0118221 38033: SetViewport: 0,0 800x600 0118221 38033: onPrePresentDX 38034: Presenting Render Target: 0C6D6940 38035: endCapture 0 to GL_BACK 38035: sending new frame notification 38035: Present(00000000,0000000038036,: GL: rendering stereo frame 38036: GL: render 1 to GL_BACK 00000000,00000000) = 0 38037: onPostPresentDX 38037: GLSWAP 38038: SetViewport: 0,0 800x600 0118221 38038: SetViewport: 0,0 800x600 0118221 38039: IDirect3DDevice9::Clear(...) 38039: onPreClearDX 38039: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38040: beginCapture 38041: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 38041: SetViewport: 0,0 800x600 0118221 38041: SetViewport: 0,0 800x600 0118221 38042: onPrePresentDX 38042: Presenting Render Target: 0C6D6940 38042: endCapture 1 to GL_BACK 38042: sending new frame notification 38043: Present(00000000,00000000,00000000,0000000038043) = : GL: rendering stereo frame 0 38043: GL: render 2 to GL_BACK 38044: onPostPresentDX 38046: GLSWAP 38046: SetViewport: 0,0 800x600 0118221 38046: SetViewport: 0,0 800x600 0118221 38047: IDirect3DDevice9::Clear(...) 38047: onPreClearDX 38048: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38048: beginCapture 38049: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 38049: SetViewport: 0,0 800x600 0118221 38050: SetViewport: 0,0 800x600 0118221 38050: onPrePresentDX 38050: Presenting Render Target: 0C6D6940 38051: endCapture 2 to GL_BACK 38051: sending new frame notification 38051: Present(0000000038051,00000000: GL: rendering stereo frame ,00000000,00000000) = 0 38052: GL: render 0 to GL_BACK 38053: onPostPresentDX 38054: GLSWAP 38054: SetViewport: 0,0 800x600 0118221 38055: SetViewport: 0,0 800x600 0118221 38055: IDirect3DDevice9::Clear(...) 38055: onPreClearDX 38055: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38056: beginCapture 38056: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 38056: SetViewport: 0,0 800x600 0118221 38057: SetViewport: 0,0 800x600 0118221 38057: onPrePresentDX 38057: Presenting Render Target: 0C6D6940 38058: endCapture 0 to GL_BACK 38058: sending new frame notification 38058: Present(00000000,00000000,00000000,0000000038058) = : GL: rendering stereo frame 0 38059: GL: render 1 to GL_BACK 38059: onPostPresentDX 38062: GLSWAP 38063: SetViewport: 0,0 800x600 0118221 38063: SetViewport: 0,0 800x600 0118221 38063: IDirect3DDevice9::Clear(...) 38064: onPreClearDX 38064: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38064: beginCapture 38064: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 38065: SetViewport: 0,0 800x600 0118221 38065: SetViewport: 0,0 800x600 0118221 38065: onPrePresentDX 38065: Presenting Render Target: 0C6D6940 38066: endCapture 1 to GL_BACK 38066: sending new frame notification 38066: Present(00000000,00000000,00000000,0000000038066) = : GL: rendering stereo frame 0 38067: GL: render 2 to GL_BACK 38068: onPostPresentDX 38071: GLSWAP 38071: SetViewport: 0,0 800x600 0118221 38072: SetViewport: 0,0 800x600 0118221 38072: IDirect3DDevice9::Clear(...) 38072: onPreClearDX 38073: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38073: beginCapture 38073: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 38074: SetViewport: 0,0 800x600 0118221 38074: SetViewport: 0,0 800x600 0118221 38074: onPrePresentDX 38075: Presenting Render Target: 0C6D6940 38075: endCapture 2 to GL_BACK 38075: sending new frame notification 38075: Present(0000000038076,00000000: GL: rendering stereo frame ,00000000,00000000) = 0 38076: GL: render 0 to GL_BACK 38077: onPostPresentDX 38079: GLSWAP 38079: SetViewport: 0,0 800x600 0118221 38080: SetViewport: 0,0 800x600 0118221 38080: IDirect3DDevice9::Clear(...) 38080: onPreClearDX 38080: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38081: beginCapture 38081: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 38081: SetViewport: 0,0 800x600 0118221 38082: SetViewport: 0,0 800x600 0118221 38082: onPrePresentDX 38082: Presenting Render Target: 0C6D6940 38082: endCapture 0 to GL_BACK 38083: sending new frame notification 38083: Present(0000000038083,00000000,: GL: rendering stereo frame 0000000038083,: GL: render 1 to GL_BACK 00000000) = 0 38084: onPostPresentDX 38087: GLSWAP 38088: SetViewport: 0,0 800x600 0118221 38088: SetViewport: 0,0 800x600 0118221 38088: IDirect3DDevice9::Clear(...) 38089: onPreClearDX 38089: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38089: beginCapture 38089: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 38090: SetViewport: 0,0 800x600 0118221 38090: SetViewport: 0,0 800x600 0118221 38090: onPrePresentDX 38091: Presenting Render Target: 0C6D6940 38091: endCapture 1 to GL_BACK 38091: sending new frame notification 38091: Present(0000000038092,00000000: GL: rendering stereo frame ,00000000,00000000) = 0 38092: GL: render 2 to GL_BACK 38093: onPostPresentDX 38096: GLSWAP 38096: SetViewport: 0,0 800x600 0118221 38096: SetViewport: 0,0 800x600 0118221 38097: IDirect3DDevice9::Clear(...) 38097: onPreClearDX 38097: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38098: beginCapture 38098: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 38098: SetViewport: 0,0 800x600 0118221 38098: SetViewport: 0,0 800x600 0118221 38099: onPrePresentDX 38099: Presenting Render Target: 0C6D6940 38099: endCapture 2 to GL_BACK 38100: sending new frame notification 38100: Present(00000000,0000000038100,: GL: rendering stereo frame 00000000,00000000) = 038101: GL: render 0 to GL_BACK 38101: onPostPresentDX 38104: GLSWAP 38104: SetViewport: 0,0 800x600 0118221 38105: SetViewport: 0,0 800x600 0118221 38105: IDirect3DDevice9::Clear(...) 38105: onPreClearDX 38106: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38106: beginCapture 38106: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 38106: SetViewport: 0,0 800x600 0118221 38107: SetViewport: 0,0 800x600 0118221 38107: onPrePresentDX 38107: Presenting Render Target: 0C6D6940 38108: endCapture 0 to GL_BACK 38108: sending new frame notification 38108: Present(00000000,00000000,3810900000000,: GL: rendering stereo frame 00000000) = 0 38109: GL: render 1 to GL_BACK 38110: onPostPresentDX 38112: GLSWAP 38113: SetViewport: 0,0 800x600 0118221 38113: SetViewport: 0,0 800x600 0118221 38114: IDirect3DDevice9::Clear(...) 38114: onPreClearDX 38114: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38115: beginCapture 38116: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 38116: SetViewport: 0,0 800x600 0118221 38116: SetViewport: 0,0 800x600 0118221 38117: onPrePresentDX 38117: Presenting Render Target: 0C6D6940 38118: endCapture 1 to GL_BACK 38118: sending new frame notification 38118: Present(0000000038118,00000000,: GL: rendering stereo frame 00000000,00000000) = 038119: GL: render 2 to GL_BACK 38119: onPostPresentDX 38121: GLSWAP 38121: SetViewport: 0,0 800x600 0118221 38121: SetViewport: 0,0 800x600 0118221 38122: IDirect3DDevice9::Clear(...) 38122: onPreClearDX 38122: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38122: beginCapture 38123: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 38123: SetViewport: 0,0 800x600 0118221 38123: SetViewport: 0,0 800x600 0118221 38123: onPrePresentDX 38124: Presenting Render Target: 0C6D6940 38124: endCapture 2 to GL_BACK 38124: sending new frame notification 38124: Present(0000000038125,: GL: rendering stereo frame 00000000,00000000,00000000) = 0 38125: GL: render 0 to GL_BACK 38125: onPostPresentDX 38129: GLSWAP 38129: SetViewport: 0,0 800x600 0118221 38130: SetViewport: 0,0 800x600 0118221 38130: IDirect3DDevice9::Clear(...) 38130: onPreClearDX 38130: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38131: beginCapture 38131: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 38131: SetViewport: 0,0 800x600 0118221 38131: SetViewport: 0,0 800x600 0118221 38132: onPrePresentDX 38132: Presenting Render Target: 0C6D6940 38132: endCapture 0 to GL_BACK 38132: sending new frame notification 38133: Present(0000000038133,: GL: rendering stereo frame 00000000,00000000,0000000038133: GL: render 1 to GL_BACK ) = 0 38134: onPostPresentDX 38137: GLSWAP 38138: SetViewport: 0,0 800x600 0118221 38138: SetViewport: 0,0 800x600 0118221 38138: IDirect3DDevice9::Clear(...) 38139: onPreClearDX 38139: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38139: beginCapture 38140: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 38140: SetViewport: 0,0 800x600 0118221 38140: SetViewport: 0,0 800x600 0118221 38141: onPrePresentDX 38141: Presenting Render Target: 0C6D6940 38141: endCapture 1 to GL_BACK 38141: sending new frame notification 38142: Present(00000000,00000000,00000000,00000000) = 381420: GL: rendering stereo frame 38142: onPostPresentDX 38143: GL: render 2 to GL_BACK 38146: GLSWAP 38146: SetViewport: 0,0 800x600 0118221 38147: SetViewport: 0,0 800x600 0118221 38147: IDirect3DDevice9::Clear(...) 38147: onPreClearDX 38148: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38148: beginCapture 38148: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 38149: SetViewport: 0,0 800x600 0118221 38149: SetViewport: 0,0 800x600 0118221 38149: onPrePresentDX 38149: Presenting Render Target: 0C6D6940 38150: endCapture 2 to GL_BACK 38150: sending new frame notification 38150: Present(00000000,00000000,00000000,00000000) = 0 38151: GL: rendering stereo frame 38151: onPostPresentDX 38152: GL: render 0 to GL_BACK 38154: GLSWAP 38154: SetViewport: 0,0 800x600 0118221 38155: SetViewport: 0,0 800x600 0118221 38155: IDirect3DDevice9::Clear(...) 38155: onPreClearDX 38156: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38156: beginCapture 38156: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 38156: SetViewport: 0,0 800x600 0118221 38157: SetViewport: 0,0 800x600 0118221 38157: onPrePresentDX 38157: Presenting Render Target: 0C6D6940 38158: endCapture 0 to GL_BACK 38158: sending new frame notification 38158: Present(00000000,00000000,00000000,0000000038158) = : GL: rendering stereo frame 0 38159: GL: render 1 to GL_BACK 38159: onPostPresentDX 38162: GLSWAP 38163: SetViewport: 0,0 800x600 0118221 38163: SetViewport: 0,0 800x600 0118221 38163: IDirect3DDevice9::Clear(...) 38163: onPreClearDX 38164: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38164: beginCapture 38164: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 38164: SetViewport: 0,0 800x600 0118221 38165: SetViewport: 0,0 800x600 0118221 38165: onPrePresentDX 38165: Presenting Render Target: 0C6D6940 38166: endCapture 1 to GL_BACK 38166: sending new frame notification 38166: Present(00000000,00000000,00000000,00000000) = 0 38166: GL: rendering stereo frame 38167: onPostPresentDX 38167: GL: render 2 to GL_BACK 38171: GLSWAP 38171: SetViewport: 0,0 800x600 0118221 38171: SetViewport: 0,0 800x600 0118221 38172: IDirect3DDevice9::Clear(...) 38172: onPreClearDX 38172: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38173: beginCapture 38173: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 38173: SetViewport: 0,0 800x600 0118221 38174: SetViewport: 0,0 800x600 0118221 38174: onPrePresentDX 38174: Presenting Render Target: 0C6D6940 38175: endCapture 2 to GL_BACK 38175: sending new frame notification 38175: Present(00000000,0000000038175,: GL: rendering stereo frame 00000000,00000000) = 0 38176: GL: render 0 to GL_BACK 38176: onPostPresentDX 38179: GLSWAP 38179: SetViewport: 0,0 800x600 0118221 38180: SetViewport: 0,0 800x600 0118221 38180: IDirect3DDevice9::Clear(...) 38181: onPreClearDX 38181: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38181: beginCapture 38182: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 38182: SetViewport: 0,0 800x600 0118221 38182: SetViewport: 0,0 800x600 0118221 38183: onPrePresentDX 38183: Presenting Render Target: 0C6D6940 38184: endCapture 0 to GL_BACK 38184: sending new frame notification 38185: Present(00000000,00000000,00000000,00000000) = 0 38185: GL: rendering stereo frame 38186: onPostPresentDX 38186: GL: render 1 to GL_BACK 38187: GLSWAP 38188: SetViewport: 0,0 800x600 0118221 38188: SetViewport: 0,0 800x600 0118221 38188: IDirect3DDevice9::Clear(...) 38189: onPreClearDX 38189: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38189: beginCapture 38190: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 38190: SetViewport: 0,0 800x600 0118221 38190: SetViewport: 0,0 800x600 0118221 38191: onPrePresentDX 38191: Presenting Render Target: 0C6D6940 38192: endCapture 1 to GL_BACK 38192: sending new frame notification 38192: Present(00000000,00000000,00000000,0000000038193) = : GL: rendering stereo frame 38193: GL: render 2 to GL_BACK 0 38194: onPostPresentDX 38196: GLSWAP 38196: SetViewport: 0,0 800x600 0118221 38196: SetViewport: 0,0 800x600 0118221 38197: IDirect3DDevice9::Clear(...) 38197: onPreClearDX 38197: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38198: beginCapture 38198: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 38198: SetViewport: 0,0 800x600 0118221 38199: SetViewport: 0,0 800x600 0118221 38199: onPrePresentDX 38199: Presenting Render Target: 0C6D6940 38200: endCapture 2 to GL_BACK 38200: sending new frame notification 38200: Present(00000000,00000000,3820000000000,00000000: GL: rendering stereo frame ) = 0 38201: GL: render 0 to GL_BACK 38202: onPostPresentDX 38204: GLSWAP 38204: SetViewport: 0,0 800x600 0118221 38205: SetViewport: 0,0 800x600 0118221 38205: IDirect3DDevice9::Clear(...) 38205: onPreClearDX 38205: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38206: beginCapture 38206: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 38206: SetViewport: 0,0 800x600 0118221 38207: SetViewport: 0,0 800x600 0118221 38207: onPrePresentDX 38207: Presenting Render Target: 0C6D6940 38208: endCapture 0 to GL_BACK 38208: sending new frame notification 38208: Present(00000000,00000000,00000000,0000000038208) = : GL: rendering stereo frame 0 38209: GL: render 1 to GL_BACK 38209: onPostPresentDX 38212: GLSWAP 38213: SetViewport: 0,0 800x600 0118221 38213: SetViewport: 0,0 800x600 0118221 38214: IDirect3DDevice9::Clear(...) 38214: onPreClearDX 38214: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38215: beginCapture 38215: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 38216: SetViewport: 0,0 800x600 0118221 38216: SetViewport: 0,0 800x600 0118221 38216: onPrePresentDX 38217: Presenting Render Target: 0C6D6940 38217: endCapture 1 to GL_BACK 38218: sending new frame notification 38218: Present(00000000,00000000,00000000,0000000038218) = : GL: rendering stereo frame 038219: GL: render 2 to GL_BACK 38219: onPostPresentDX 38221: GLSWAP 38221: SetViewport: 0,0 800x600 0118221 38221: SetViewport: 0,0 800x600 0118221 38222: IDirect3DDevice9::Clear(...) 38222: onPreClearDX 38222: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38223: beginCapture 38224: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 38224: SetViewport: 0,0 800x600 0118221 38224: SetViewport: 0,0 800x600 0118221 38225: onPrePresentDX 38225: Presenting Render Target: 0C6D6940 38226: endCapture 2 to GL_BACK 38226: sending new frame notification 38227: Present(00000000,00000000,3822700000000,00000000: GL: rendering stereo frame ) = 38228: GL: render 0 to GL_BACK 0 38228: onPostPresentDX 38229: GLSWAP 38229: SetViewport: 0,0 800x600 0118221 38230: SetViewport: 0,0 800x600 0118221 38230: IDirect3DDevice9::Clear(...) 38231: onPreClearDX 38231: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38231: beginCapture 38232: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 38232: SetViewport: 0,0 800x600 0118221 38232: SetViewport: 0,0 800x600 0118221 38232: onPrePresentDX 38233: Presenting Render Target: 0C6D6940 38234: endCapture 0 to GL_BACK 38234: sending new frame notification 38235: Present(00000000,00000000,00000000,00000000) = 0 38235: GL: rendering stereo frame 38236: GL: render 1 to GL_BACK 38236: onPostPresentDX 38237: GLSWAP 38238: SetViewport: 0,0 800x600 0118221 38238: SetViewport: 0,0 800x600 0118221 38238: IDirect3DDevice9::Clear(...) 38239: onPreClearDX 38239: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38239: beginCapture 38240: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 38240: SetViewport: 0,0 800x600 0118221 38240: SetViewport: 0,0 800x600 0118221 38240: onPrePresentDX 38241: Presenting Render Target: 0C6D6940 38241: endCapture 1 to GL_BACK 38241: sending new frame notification 38242: Present(00000000,00000000,3824200000000,00000000: GL: rendering stereo frame ) = 0 38242: GL: render 2 to GL_BACK 38243: onPostPresentDX 38246: GLSWAP 38246: SetViewport: 0,0 800x600 0118221 38246: SetViewport: 0,0 800x600 0118221 38247: IDirect3DDevice9::Clear(...) 38247: onPreClearDX 38247: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38247: beginCapture 38248: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 38248: SetViewport: 0,0 800x600 0118221 38248: SetViewport: 0,0 800x600 0118221 38249: onPrePresentDX 38249: Presenting Render Target: 0C6D6940 38250: endCapture 2 to GL_BACK 38250: sending new frame notification 38250: Present(00000000,0000000038250,: GL: rendering stereo frame 00000000,0000000038251) = : GL: render 0 to GL_BACK 0 38251: onPostPresentDX 38254: GLSWAP 38254: SetViewport: 0,0 800x600 0118221 38255: SetViewport: 0,0 800x600 0118221 38255: IDirect3DDevice9::Clear(...) 38255: onPreClearDX 38256: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38256: beginCapture 38256: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 38256: SetViewport: 0,0 800x600 0118221 38257: SetViewport: 0,0 800x600 0118221 38257: onPrePresentDX 38258: Presenting Render Target: 0C6D6940 38258: endCapture 0 to GL_BACK 38258: sending new frame notification 38258: Present(00000000,00000000,00000000,0000000038259) = : GL: rendering stereo frame 38259: GL: render 1 to GL_BACK 0 38260: onPostPresentDX 38262: GLSWAP 38263: SetViewport: 0,0 800x600 0118221 38263: SetViewport: 0,0 800x600 0118221 38263: IDirect3DDevice9::Clear(...) 38264: onPreClearDX 38264: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38264: beginCapture 38265: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 38265: SetViewport: 0,0 800x600 0118221 38265: SetViewport: 0,0 800x600 0118221 38265: onPrePresentDX 38266: Presenting Render Target: 0C6D6940 38266: endCapture 1 to GL_BACK 38266: sending new frame notification 38267: Present(00000000,00000000,00000000,00000000) = 0 38267: GL: rendering stereo frame 38268: onPostPresentDX 38268: GL: render 2 to GL_BACK 38271: GLSWAP 38271: SetViewport: 0,0 800x600 0118221 38271: SetViewport: 0,0 800x600 0118221 38272: IDirect3DDevice9::Clear(...) 38272: onPreClearDX 38272: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38272: beginCapture 38273: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 38273: SetViewport: 0,0 800x600 0118221 38273: SetViewport: 0,0 800x600 0118221 38274: onPrePresentDX 38274: Presenting Render Target: 0C6D6940 38274: endCapture 2 to GL_BACK 38274: sending new frame notification 38275: Present(00000000,00000000,00000000,00000000) = 0 38275: GL: rendering stereo frame 38276: onPostPresentDX 38276: GL: render 0 to GL_BACK 38279: GLSWAP 38279: SetViewport: 0,0 800x600 0118221 38280: SetViewport: 0,0 800x600 0118221 38280: IDirect3DDevice9::Clear(...) 38280: onPreClearDX 38280: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38281: beginCapture 38281: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 38281: SetViewport: 0,0 800x600 0118221 38282: SetViewport: 0,0 800x600 0118221 38282: onPrePresentDX 38282: Presenting Render Target: 0C6D6940 38282: endCapture 0 to GL_BACK 38283: sending new frame notification 38283: Present(00000000,00000000,00000000,0000000038283) = : GL: rendering stereo frame 0 38283: GL: render 1 to GL_BACK 38284: onPostPresentDX 38287: GLSWAP 38288: SetViewport: 0,0 800x600 0118221 38288: SetViewport: 0,0 800x600 0118221 38288: IDirect3DDevice9::Clear(...) 38289: onPreClearDX 38289: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38289: beginCapture 38289: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 38290: SetViewport: 0,0 800x600 0118221 38290: SetViewport: 0,0 800x600 0118221 38290: onPrePresentDX 38291: Presenting Render Target: 0C6D6940 38291: endCapture 1 to GL_BACK 38291: sending new frame notification 38291: Present(00000000,00000000,3829200000000,00000000) = : GL: rendering stereo frame 0 38292: GL: render 2 to GL_BACK 38293: onPostPresentDX 38296: GLSWAP 38296: SetViewport: 0,0 800x600 0118221 38296: SetViewport: 0,0 800x600 0118221 38297: IDirect3DDevice9::Clear(...) 38297: onPreClearDX 38297: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38298: beginCapture 38298: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 38298: SetViewport: 0,0 800x600 0118221 38298: SetViewport: 0,0 800x600 0118221 38299: onPrePresentDX 38299: Presenting Render Target: 0C6D6940 38299: endCapture 2 to GL_BACK 38299: sending new frame notification 38300: Present(00000000,00000000,0000000038300,00000000) = 0: GL: rendering stereo frame 38301: onPostPresentDX 38301: GL: render 0 to GL_BACK 38304: GLSWAP 38304: SetViewport: 0,0 800x600 0118221 38305: SetViewport: 0,0 800x600 0118221 38305: IDirect3DDevice9::Clear(...) 38305: onPreClearDX 38305: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38306: beginCapture 38306: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 38306: SetViewport: 0,0 800x600 0118221 38307: SetViewport: 0,0 800x600 0118221 38307: onPrePresentDX 38307: Presenting Render Target: 0C6D6940 38307: endCapture 0 to GL_BACK 38308: sending new frame notification 38308: Present(00000000,00000000,00000000,00000000) = 0 38308: GL: rendering stereo frame 38309: onPostPresentDX 38309: GL: render 1 to GL_BACK 38312: GLSWAP 38313: SetViewport: 0,0 800x600 0118221 38313: SetViewport: 0,0 800x600 0118221 38313: IDirect3DDevice9::Clear(...) 38313: onPreClearDX 38314: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38314: beginCapture 38314: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 38315: SetViewport: 0,0 800x600 0118221 38315: SetViewport: 0,0 800x600 0118221 38315: onPrePresentDX 38315: Presenting Render Target: 0C6D6940 38316: endCapture 1 to GL_BACK 38316: sending new frame notification 38316: Present(00000000,00000000,00000000,0000000038316) = : GL: rendering stereo frame 0 38317: GL: render 2 to GL_BACK 38318: onPostPresentDX 38321: GLSWAP 38321: SetViewport: 0,0 800x600 0118221 38321: SetViewport: 0,0 800x600 0118221 38322: IDirect3DDevice9::Clear(...) 38322: onPreClearDX 38322: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38322: beginCapture 38323: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 38323: SetViewport: 0,0 800x600 0118221 38323: SetViewport: 0,0 800x600 0118221 38324: onPrePresentDX 38324: Presenting Render Target: 0C6D6940 38324: endCapture 2 to GL_BACK 38324: sending new frame notification 38325: Present(00000000,00000000,00000000,0000000038325) = : GL: rendering stereo frame 0 38325: GL: render 0 to GL_BACK 38326: onPostPresentDX 38329: GLSWAP 38329: SetViewport: 0,0 800x600 0118221 38330: SetViewport: 0,0 800x600 0118221 38330: IDirect3DDevice9::Clear(...) 38330: onPreClearDX 38331: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 38331: beginCapture 38331: SetRenderTarget(0,0C6D69E0) (drawBuffer==0) 38332: SetViewport: 0,0 800x600 0118221 38332: SetViewport: 0,0 800x600 0118221 38333: onPrePresentDX 38333: Presenting Render Target: 0C6D6940 38334: endCapture 0 to GL_BACK 38334: sending new frame notification 38334: Present(00000000,00000000,00000000,00000000) = 0 38334: onPostPresentDX 39334: SetViewport: 0,0 800x600 0118221 39335: SetViewport: 0,0 800x600 0118221 39336: IDirect3DDevice9::Clear(...) 39336: onPreClearDX 39337: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 39338: beginCapture 39338: SetRenderTarget(0,0C6D7160) (drawBuffer==1) 39339: SetViewport: 0,0 800x600 0118221 39340: SetViewport: 0,0 800x600 0118221 39340: onPrePresentDX 39341: Presenting Render Target: 0C6D6940 39342: endCapture 1 to GL_BACK 39343: sending new frame notification 39343: Present(00000000,00000000,00000000,00000000) = 0 39344: onPostPresentDX 40347: SetViewport: 0,0 800x600 0118221 40347: SetViewport: 0,0 800x600 0118221 40348: IDirect3DDevice9::Clear(...) 40348: onPreClearDX 40348: Render target: 0C6D6940,D3DFMT_A8R8G8B8,800x600 40348: beginCapture 40349: SetRenderTarget(0,0C6D6A80) (drawBuffer==2) 40349: SetViewport: 0,0 800x600 0118221 40349: SetViewport: 0,0 800x600 0118221 40350: onPrePresentDX 40350: Presenting Render Target: 0C6D6940 40350: endCapture 2 to GL_BACK 40350: sending new frame notification 40351: Present(00000000,00000000,00000000,00000000) = 0 40351: onPostPresentDX 41492: onDestroy 41492: DX presented targets = 1 41493: GL frames = 0 41494: DX frames = 0 41501: DLL_PROCESS_DETACH