From 6470b7a948b9d7e8d3d3f21f75b3939709eb14ce Mon Sep 17 00:00:00 2001 From: Vlad Melnichuk Date: Thu, 1 Jun 2023 21:29:35 +0300 Subject: [PATCH] Release Contingency 0.1.8e --- README.md | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 7632a61..72e86fc 100644 --- a/README.md +++ b/README.md @@ -2,15 +2,22 @@ The complete game source code of Contingency, a Half-Life 2 modification built u ## Changelog -### v 0.1.8d +### v 0.1.8e -* Fixed an oversight in ghost prop prevention, now it works when the prop-holding gravity gun is taken away at the end of any game phase. +* Weapon balance tweaked and totally de-hardcoded, now fully defined in skill.cfg (the values in server's skill.cfg determine the game rules). +* Player now carries 2 SMG1 grenades and reloads the grenade launcher if the fired grenade was not the last one. +* Increased antlion gib chance, now shotgun gibs antlions well and even AR2 primary fire can in the rare specific case (if it hits an antlion with 1 hp). +* Added HUD hints to SLAMs and hand grenades. **Known issues** * To start a server visible through Hamachi/Internet the hosting player has to type 'sv_lan 0' and 'map map_name' in the console after starting a server. See discussion here: https://steamcommunity.com/app/211/discussions/0/522730700940732111/ +### v 0.1.8d + +* Fixed an oversight in ghost prop prevention, now it works when the prop-holding gravity gun is taken away at the end of any game phase. + ### v 0.1.8c Feb 7, 2023 * Fixed an oversight in viewrender.cpp