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This repository has been archived by the owner on Nov 27, 2018. It is now read-only.
Far as I know NetworkGame isn't used anymore, try search the codebase for where it might be made available? I'm sure I read somewhere on UC that Overkill has split NetworkGame into other classes, the methods you're wanting to change probably exist elsewhere, with similar code and method names.
I've been working with the network codebase quite a bit now, you're probably interested in either client/hostnetworksession and hoststateingame + hoststateinlobby :) Also networkmanager
Recent updates after the Microtransaction-Crisis have fixed it, it seems to work again...
I've found a different approach though, I haven't updated this issue in a while :D
I am desperately trying to get the NetworkGame hooks ("OnEnteredLobby", "OnGameJoined", ...) to work, but they are just not calling anything.
Not even when I put some debug prints into the "mods/base/lua/NetworkGame.lua" file - not even that get's logged to the console...
Did Overkill change some stuff up over here?
I could really get a hold of a method:
Then I could trigger some variables from the server to the client over the LuaNetworking methods.
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