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Graffiti Markup Language (GML) playback using <canvas> & Processing.js

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Octocat-spinner-32 .gitignore
Octocat-spinner-32 142.json
Octocat-spinner-32 147.json
Octocat-spinner-32 161.json
Octocat-spinner-32 README
Octocat-spinner-32 Rakefile
Octocat-spinner-32 index.html
Octocat-spinner-32 loading1.gif
Octocat-spinner-32 processing.min.js
README
canvasplayer
------------

A quick stab at drawing GML (Graffiti Markup Language) data using Processing.js
powered by javscript, HTML5 <canvas>, and http://000000book.com

Online demo here: http://jamiedubs.com/canvasplayer
Code: http://github.com/jamiew/canvasplayer

GML data is pulled via JSONp from #000000book, an open database of GML files
http://000000book.com/data/147.json
http://000000book.com/data/147.gml
http://000000book.com/data/147


We'll be posting more GML demos, stay tuned:
http://fffff.at
http://twitter.com/fffffat 

IRC channel is #fatlab on irc.freenode.net
irc://irc.freenode.net/#fatlab


Public domain Jamie Wilkinson & Free Art & Technology (F.A.T.) Lab. No rights reserved

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