making static generative art with thi.ng and quil
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src/staticart final shuffled gradinent perlin noise, storing multiple files Nov 25, 2018
.gitignore first commit Oct 27, 2018
LICENSE first commit Oct 27, 2018
README.md readme update Oct 29, 2018
abstract_noise.jpg further abstracting noise Nov 23, 2018
abstract_noise2.jpg further abstracting noise Nov 23, 2018
abstract_noise3.jpg further abstracting noise Nov 23, 2018
abstract_noise4.jpg further abstracting noise Nov 23, 2018
blue_drops.jpg blue drops Nov 15, 2018
ice-cristals.jpg perlin noise added Oct 31, 2018
noisey_tris.jpg filling tris with noise Nov 4, 2018
output.jpg further abstracting noise Nov 23, 2018
project.clj thi.ng color and gradients Nov 18, 2018
rivers_and_hills.jpg coloring ranges of noise Nov 20, 2018
rivers_and_hills_scale.jpg
shuffled_grad_noise.jpg thi.ng color and gradients Nov 18, 2018
shuffled_grad_palette.jpg shuffled gradients with color palette Nov 22, 2018
shuffled_grad_palette_scale_1.jpg shuffled gradients with color palette Nov 22, 2018
shuffled_grad_palette_scale_2.jpg
snakeskin.jpg thi.ng color and gradients Nov 18, 2018
snakeskin_big.jpg
snakeskin_big_crop.jpg
squares.jpg divide into squares Nov 14, 2018
turb_noise_1.jpg noise turbulence Nov 1, 2018
turb_noise_2.jpg noise turbulence Nov 1, 2018
turb_noise_3_big.jpg noise turbulence Nov 1, 2018
turb_tris.jpg pixel based grids Nov 11, 2018
turb_tris_2.jpg pixel based grids Nov 11, 2018
turb_tris_3.jpg

README.md

staticart

My static generative art with clojure, quil and thi.ng