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/audio/mix feature should have delay comensation #65

hems opened this issue Jun 10, 2013 · 1 comment

/audio/mix feature should have delay comensation #65

hems opened this issue Jun 10, 2013 · 1 comment


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hems commented Jun 10, 2013

For instance, if the jalg ist doing some FFT stuff, the manipulated signal as a constant time delay (depending on the FFT).
In this case, the mix feature sounds funny, because it mixes the input signal with the delayed output signal.
For the mix signal, the input signal should also be delayed by the time the jalg introduces.
See as an example jmod.spectralGate~

see more on the original redmine issue

lossius pushed a commit that referenced this issue Dec 28, 2013
…uch simpler solution than extending the /audio/mix feature of models to have delay compensation, and hence rejects #65
@lossius lossius closed this as completed Dec 28, 2013
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lossius commented Dec 28, 2013

This can be solved in a much simpler way by delaying the audio signals to objects in the model as compared to the signals being processed. Illustrated in spectralGate~.model (currently at the dev branch).

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