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| #![allow(non_snake_case)] | |
| extern crate tcod; | |
| use self::tcod::{Console, KeyState,}; | |
| use input::{InputComponent, TcodInputComponent, KeyboardInput}; | |
| use util::{Point, Bound}; | |
| use rendering::windows::WindowComponent; | |
| pub enum Color { | |
| Red, | |
| Blue, | |
| Black, | |
| White | |
| } | |
| pub trait RenderingComponent { | |
| fn before_render_new_frame(&mut self); | |
| fn render_object(&mut self, Point, char, Color, Color); | |
| fn after_render_new_frame(&mut self); | |
| fn wait_for_keypress(&self) -> KeyboardInput; | |
| fn attach_window(&mut self, &mut Box<WindowComponent>); | |
| fn translate_color(&self, Color) -> tcod::Color; | |
| } | |
| pub struct TcodRenderingComponent { | |
| pub console: Console, | |
| pub input_component: Box<InputComponent<KeyState> + 'static> | |
| } | |
| impl TcodRenderingComponent { | |
| pub fn new(bounds: Bound) -> TcodRenderingComponent { | |
| let console = Console::init_root( | |
| (bounds.max.x + 1) as i32, | |
| (bounds.max.y + 1) as i32, | |
| "libtcod Rust tutorial", false | |
| ); | |
| let ic = Box::new(TcodInputComponent::new()); | |
| TcodRenderingComponent { | |
| console: console, | |
| input_component: ic | |
| } | |
| } | |
| } | |
| impl RenderingComponent for TcodRenderingComponent { | |
| fn before_render_new_frame(&mut self) { | |
| self.console.clear(); | |
| } | |
| fn attach_window(&mut self, window: &mut Box<WindowComponent>) { | |
| window.clear(); | |
| let mut line = 0i32; | |
| let bounds = window.get_bounds(); | |
| let messages = window.get_messages(); | |
| for message in messages.iter() { | |
| window.print_message(0, line, tcod::TextAlignment::Left, message.as_slice()); | |
| line = line + 1; | |
| } | |
| let console = window.get_console(); | |
| Console::blit(&*console, 0, 0, (bounds.max.x as i32) + 1, (bounds.max.y as i32) + 1, &mut self.console, bounds.min.x as i32, bounds.min.y as i32, 1f32, 1f32); | |
| } | |
| fn render_object(&mut self, position: Point, symbol: char, foreground: Color, background: Color) { | |
| let f = self.translate_color(foreground); | |
| let b = self.translate_color(background); | |
| self.console.put_char_ex(position.x as i32, position.y as i32, symbol, f, b); | |
| } | |
| fn after_render_new_frame(&mut self) { | |
| Console::flush(); | |
| } | |
| fn wait_for_keypress(&self) -> KeyboardInput { | |
| let ks = Console::wait_for_keypress(true); | |
| self.input_component.translate_input(ks) | |
| } | |
| fn translate_color(&self, input: Color) -> tcod::Color { | |
| match input { | |
| Color::Red => tcod::Color::new(255u8, 0u8, 0u8), | |
| Color::Blue => tcod::Color::new(0u8, 0u8, 255u8), | |
| Color::White => tcod::Color::new(255u8, 255u8, 255u8), | |
| Color::Black => tcod::Color::new(0u8, 0u8, 0u8) | |
| } | |
| } | |
| } |