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Gaming and MMO focused calendar application as an experiment on Rails application development.
Ruby Other
branch: master

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config Update travis for postgres setup
db Implement ActiveRecord Characters repository
doc Add some update notes on Interactors and Rails
features Fix test to not try to go to a page that errors out
public Remove the index file
script Add cucumber and first features for log in
test Update travis for postgres setup
.gitignore Remove and ignore the log dir
.powrc Add skeleton for persisting to a real database
.travis.yml Update travis for postgres setup
Gemfile Remove debugger to let Travis build properly
Gemfile.lock Remove debugger to let Travis build properly Boom! 4.0 Code Climate. Jason out!
Rakefile Add cucumber tasks to run all tests under ActiveRecord Install Rails

A guild raiding and events calandar.

This project was put together as an experiment to understand why Rails applications seem to always devolve into massively coupled, difficult-to-maintain messes of code. Starting from scratch using ideas from talks and discussions with workmates and friends, I went through the process of building an application where each step was explicitly the opposite of what normally happens in a Rails application.

I blogged my thoughts and process under the series "Designing a Rails App". The posts are as follows:

This project is complete and I don't plan on any more updates to this repository.

And code climate shows a perfect score! Code Climate

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