Gaming and MMO focused calendar application as an experiment on Rails application development.
Ruby Other
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app Attempt to placate CodeClimate a little bit Feb 20, 2013
config Update travis for postgres setup Feb 22, 2013
db Implement ActiveRecord Characters repository Dec 28, 2012
doc Add some update notes on Interactors and Rails Aug 7, 2012
features Fix test to not try to go to a page that errors out Dec 28, 2012
lib Update Entity to check equality like ActiveRecord does Sep 10, 2012
public Remove the index file May 18, 2012
script Add cucumber and first features for log in May 31, 2012
test Update travis for postgres setup Feb 22, 2013
.gitignore Remove and ignore the log dir May 18, 2012
.powrc Add skeleton for persisting to a real database Dec 26, 2012
.travis.yml Update travis for postgres setup Feb 22, 2013
Gemfile Remove debugger to let Travis build properly Feb 20, 2013
Gemfile.lock Boom! 4.0 Code Climate. Jason out! Feb 22, 2013
Rakefile Add cucumber tasks to run all tests under ActiveRecord Dec 28, 2012 Install Rails May 18, 2012

A guild raiding and events calandar.

This project was put together as an experiment to understand why Rails applications seem to always devolve into massively coupled, difficult-to-maintain messes of code. Starting from scratch using ideas from talks and discussions with workmates and friends, I went through the process of building an application where each step was explicitly the opposite of what normally happens in a Rails application.

I blogged my thoughts and process under the series "Designing a Rails App". The posts are as follows:

This project is complete and I don't plan on any more updates to this repository.

And code climate shows a perfect score! Code Climate