diff --git a/public/game1/js/game.js b/public/game1/js/game.js new file mode 100644 index 0000000..b356f8c --- /dev/null +++ b/public/game1/js/game.js @@ -0,0 +1,51 @@ + +function Game() { + this.initialize(); +} + +_.extend(Game.prototype, { + + initialize: function() { + this.setupDOM(); + this.init(); + }, + + setupDOM: function() { + var doc = document, body = doc.body; + doc.body.style.margin = '0px'; + doc.body.style.overflow = 'hidden'; + this.doc = doc; + }, + + add_layer: function() { + var doc = this.doc; + var canvas = doc.createElement('canvas'); + doc.body.appendChild(canvas); + var width = innerWidth; + var height = innerHeight; + var widthHalf = width >> 1; + var heightHalf = height >> 1; + + canvas.style.position = 'absolute'; + canvas.style.top = '0'; + canvas.style.left= '0'; + + canvas.width = width; + canvas.height = height; + + var c = canvas.getContext( '2d' ); + c.width = width; + c.height = height; + c.translate( widthHalf, heightHalf ); + return c; + }, + + start: function() { + var game = this; + setInterval(function() { + game.update(20); + game.render(); + }, 20); + } + +}); diff --git a/public/game1/js/underscore.js b/public/game1/js/underscore.js new file mode 100644 index 0000000..9f32ca5 --- /dev/null +++ b/public/game1/js/underscore.js @@ -0,0 +1 @@ +(function(){var p=this,C=p._,m={},i=Array.prototype,n=Object.prototype,f=i.slice,D=i.unshift,E=n.toString,l=n.hasOwnProperty,s=i.forEach,t=i.map,u=i.reduce,v=i.reduceRight,w=i.filter,x=i.every,y=i.some,o=i.indexOf,z=i.lastIndexOf;n=Array.isArray;var F=Object.keys,q=Function.prototype.bind,b=function(a){return new j(a)};typeof module!=="undefined"&&module.exports?(module.exports=b,b._=b):p._=b;b.VERSION="1.1.7";var h=b.each=b.forEach=function(a,c,b){if(a!=null)if(s&&a.forEach===s)a.forEach(c,b);else if(a.length===+a.length)for(var e=0,k=a.length;e=e.computed&&(e={value:a,computed:b})});return e.value};b.min=function(a,c,d){if(!c&&b.isArray(a))return Math.min.apply(Math,a);var 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