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happyray

This is a CUDA ray tracer that uses uniform or two-level grids as acceleration structures and can render .obj key-frame animations.

The code builds with Visual Studio 2017 and CUDA 8.0 on Windows, and (after some tweaks to the Makefile) with gcc and CUDA 8.0 on Linux.

See scene.cfg about configuring a static scene or a key-frame animation.

Press F1 after launching the application to output the controls in the console.

X forwarding using Docker on WSL2

in WSL:

touch ~/.Xauthority xauth add ${HOST}:0 . $(xxd -l 16 -p /dev/urandom) xauth list

result should look like:

IGOR-II/unix:0 MIT-MAGIC-COOKIE-1 9e6238034158c72ba4b08487c0ff0cd0

in the running docker image:

xauth add ${DISPLAY} MIT-MAGIC-COOKIE-1 9e6238034158c72ba4b08487c0ff0cd0

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