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@@ -1,4 +1,4 @@
capital = 743
capital = 743

oob = "USA_1936"

@@ -230,7 +230,6 @@ set_autonomy = { target = XNM autonomous_state = autonomy_us_state }
set_autonomy = { target = XNY autonomous_state = autonomy_us_state }
set_autonomy = { target = XNC autonomous_state = autonomy_us_state }
set_autonomy = { target = XND autonomous_state = autonomy_us_state }
set_autonomy = { target = XNX autonomous_state = autonomy_us_state }
set_autonomy = { target = XOH autonomous_state = autonomy_us_state }
set_autonomy = { target = XOK autonomous_state = autonomy_us_state }
set_autonomy = { target = XOR autonomous_state = autonomy_us_state }
@@ -1,4 +1,4 @@
capital = 463
capital = 463

oob = "states_1936"
#oob = "XAK_1936"
@@ -123,15 +123,15 @@ set_politics = {

parties = {
democratic = {
popularity = 100
popularity = 60
}

fascism = {
popularity = 0
}

communism = {
popularity = 0
popularity = 10
}
}

@@ -142,21 +142,21 @@ set_politics = {
}

1939.1.1 = {
set_national_unity = 0.7
set_national_unity = 0.75

set_politics = {

parties = {
democratic = {
popularity = 100
popularity = 60
}

fascism = {
popularity = 0
}

communism = {
popularity = 1
popularity = 10
}
}

@@ -0,0 +1,165 @@
capital = 367

oob = "states_1936"
#oob = "XAK_1936"

set_research_slots = 4

set_country_flag = PDMN_american_state

# Starting tech
set_technology = {
infantry_weapons = 1
infantry_weapons1 = 1
tech_recon = 1
tech_support = 1
tech_engineers = 1
gw_artillery = 1
gwtank = 1
early_fighter = 1
cv_early_fighter = 1
cv_naval_bomber1 = 1
cv_CAS1 = 1
naval_bomber1 = 1
CAS1 = 1
early_bomber = 1
early_submarine = 1
basic_submarine = 1
early_destroyer = 1
early_light_cruiser = 1
basic_light_cruiser = 1
early_heavy_cruiser = 1
early_battleship = 1
early_battlecruiser = 1
early_carrier = 1
basic_carrier = 1
transport = 1
superior_firepower = 1
base_strike = 1

}

1939.1.1 = {

add_political_power = 1199

#adding ministers
add_ideas = {
#laws
isolation
volunteer_only
}

oob = "states_1939"
set_technology = {
fighter1 = 1
cv_fighter1 = 1
heavy_fighter1 = 1
tactical_bomber1 = 1
CAS2 = 1
strategic_bomber1 = 1
basic_light_tank = 1
interwar_artillery = 1
interwar_antitank = 1
interwar_antiair = 1
infantry_weapons2 = 1
support_weapons = 1
support_weapons2 = 1
marines = 1
improved_submarine = 1
basic_destroyer = 1
basic_heavy_cruiser = 1
basic_battlecruiser = 1

#doctrines
#Air
air_superiority = 1
infrastructure_destruction = 1
naval_strike_tactics = 1

sup_delay = 1
submarine_operations_bs = 1
carrier_primacy = 1

#electronics
electronic_mechanical_engineering = 1
radio = 1
radio_detection = 1
mechanical_computing = 1
computing_machine = 1
basic_encryption = 1
basic_decryption = 1

#industry
basic_machine_tools = 1
improved_machine_tools = 1
advanced_machine_tools = 1
synth_oil_experiments = 1
oil_plant = 1
improved_oil_plant = 1
construction1 = 1
construction2 = 1
construction3 = 1
dispersed_industry = 1
dispersed_industry2 = 1
dispersed_industry3 = 1
}
}




set_convoys = 20
set_national_unity = 0.75

add_ideas = {
undisturbed_isolation
disarmed_nation
free_trade
home_of_the_free
}

set_politics = {

parties = {
democratic = {
popularity = 60
}

fascism = {
popularity = 20
}

communism = {
popularity = 0
}
}

ruling_party = democratic
last_election = "1932.11.8"
election_frequency = 48
elections_allowed = yes
}

1939.1.1 = {
set_national_unity = 0.75

parties = {
democratic = {
popularity = 60
}

fascism = {
popularity = 20
}

communism = {
popularity = 0
}
}

ruling_party = democratic
last_election = "1936.11.3"
election_frequency = 48
elections_allowed = yes
}
@@ -0,0 +1,165 @@
capital = 372

oob = "states_1936"
#oob = "XAK_1936"

set_research_slots = 4

set_country_flag = PDMN_american_state

# Starting tech
set_technology = {
infantry_weapons = 1
infantry_weapons1 = 1
tech_recon = 1
tech_support = 1
tech_engineers = 1
gw_artillery = 1
gwtank = 1
early_fighter = 1
cv_early_fighter = 1
cv_naval_bomber1 = 1
cv_CAS1 = 1
naval_bomber1 = 1
CAS1 = 1
early_bomber = 1
early_submarine = 1
basic_submarine = 1
early_destroyer = 1
early_light_cruiser = 1
basic_light_cruiser = 1
early_heavy_cruiser = 1
early_battleship = 1
early_battlecruiser = 1
early_carrier = 1
basic_carrier = 1
transport = 1
superior_firepower = 1
base_strike = 1

}

1939.1.1 = {

add_political_power = 1199

#adding ministers
add_ideas = {
#laws
isolation
volunteer_only
}

oob = "states_1939"
set_technology = {
fighter1 = 1
cv_fighter1 = 1
heavy_fighter1 = 1
tactical_bomber1 = 1
CAS2 = 1
strategic_bomber1 = 1
basic_light_tank = 1
interwar_artillery = 1
interwar_antitank = 1
interwar_antiair = 1
infantry_weapons2 = 1
support_weapons = 1
support_weapons2 = 1
marines = 1
improved_submarine = 1
basic_destroyer = 1
basic_heavy_cruiser = 1
basic_battlecruiser = 1

#doctrines
#Air
air_superiority = 1
infrastructure_destruction = 1
naval_strike_tactics = 1

sup_delay = 1
submarine_operations_bs = 1
carrier_primacy = 1

#electronics
electronic_mechanical_engineering = 1
radio = 1
radio_detection = 1
mechanical_computing = 1
computing_machine = 1
basic_encryption = 1
basic_decryption = 1

#industry
basic_machine_tools = 1
improved_machine_tools = 1
advanced_machine_tools = 1
synth_oil_experiments = 1
oil_plant = 1
improved_oil_plant = 1
construction1 = 1
construction2 = 1
construction3 = 1
dispersed_industry = 1
dispersed_industry2 = 1
dispersed_industry3 = 1
}
}




set_convoys = 20
set_national_unity = 0.75

add_ideas = {
undisturbed_isolation
disarmed_nation
free_trade
home_of_the_free
}

set_politics = {

parties = {
democratic = {
popularity = 60
}

fascism = {
popularity = 20
}

communism = {
popularity = 0
}
}

ruling_party = democratic
last_election = "1932.11.8"
election_frequency = 48
elections_allowed = yes
}

1939.1.1 = {
set_national_unity = 0.75

parties = {
democratic = {
popularity = 60
}

fascism = {
popularity = 20
}

communism = {
popularity = 0
}
}

ruling_party = democratic
last_election = "1936.11.3"
election_frequency = 48
elections_allowed = yes
}
@@ -0,0 +1,165 @@
capital = 377

oob = "states_1936"
#oob = "XAK_1936"

set_research_slots = 4

set_country_flag = PDMN_american_state

# Starting tech
set_technology = {
infantry_weapons = 1
infantry_weapons1 = 1
tech_recon = 1
tech_support = 1
tech_engineers = 1
gw_artillery = 1
gwtank = 1
early_fighter = 1
cv_early_fighter = 1
cv_naval_bomber1 = 1
cv_CAS1 = 1
naval_bomber1 = 1
CAS1 = 1
early_bomber = 1
early_submarine = 1
basic_submarine = 1
early_destroyer = 1
early_light_cruiser = 1
basic_light_cruiser = 1
early_heavy_cruiser = 1
early_battleship = 1
early_battlecruiser = 1
early_carrier = 1
basic_carrier = 1
transport = 1
superior_firepower = 1
base_strike = 1

}

1939.1.1 = {

add_political_power = 1199

#adding ministers
add_ideas = {
#laws
isolation
volunteer_only
}

oob = "states_1939"
set_technology = {
fighter1 = 1
cv_fighter1 = 1
heavy_fighter1 = 1
tactical_bomber1 = 1
CAS2 = 1
strategic_bomber1 = 1
basic_light_tank = 1
interwar_artillery = 1
interwar_antitank = 1
interwar_antiair = 1
infantry_weapons2 = 1
support_weapons = 1
support_weapons2 = 1
marines = 1
improved_submarine = 1
basic_destroyer = 1
basic_heavy_cruiser = 1
basic_battlecruiser = 1

#doctrines
#Air
air_superiority = 1
infrastructure_destruction = 1
naval_strike_tactics = 1

sup_delay = 1
submarine_operations_bs = 1
carrier_primacy = 1

#electronics
electronic_mechanical_engineering = 1
radio = 1
radio_detection = 1
mechanical_computing = 1
computing_machine = 1
basic_encryption = 1
basic_decryption = 1

#industry
basic_machine_tools = 1
improved_machine_tools = 1
advanced_machine_tools = 1
synth_oil_experiments = 1
oil_plant = 1
improved_oil_plant = 1
construction1 = 1
construction2 = 1
construction3 = 1
dispersed_industry = 1
dispersed_industry2 = 1
dispersed_industry3 = 1
}
}




set_convoys = 0
set_national_unity = 0.75

add_ideas = {
undisturbed_isolation
disarmed_nation
free_trade
home_of_the_free
}

set_politics = {

parties = {
democratic = {
popularity = 60
}

fascism = {
popularity = 20
}

communism = {
popularity = 0
}
}

ruling_party = democratic
last_election = "1932.11.8"
election_frequency = 48
elections_allowed = yes
}

1939.1.1 = {
set_national_unity = 0.75

parties = {
democratic = {
popularity = 75
}

fascism = {
popularity = 0
}

communism = {
popularity = 0
}
}

ruling_party = democratic
last_election = "1936.11.3"
election_frequency = 48
elections_allowed = yes
}
@@ -0,0 +1,165 @@
capital = 378

oob = "states_1936"
#oob = "XAK_1936"

set_research_slots = 4

set_country_flag = PDMN_american_state

# Starting tech
set_technology = {
infantry_weapons = 1
infantry_weapons1 = 1
tech_recon = 1
tech_support = 1
tech_engineers = 1
gw_artillery = 1
gwtank = 1
early_fighter = 1
cv_early_fighter = 1
cv_naval_bomber1 = 1
cv_CAS1 = 1
naval_bomber1 = 1
CAS1 = 1
early_bomber = 1
early_submarine = 1
basic_submarine = 1
early_destroyer = 1
early_light_cruiser = 1
basic_light_cruiser = 1
early_heavy_cruiser = 1
early_battleship = 1
early_battlecruiser = 1
early_carrier = 1
basic_carrier = 1
transport = 1
superior_firepower = 1
base_strike = 1

}

1939.1.1 = {

add_political_power = 1199

#adding ministers
add_ideas = {
#laws
isolation
volunteer_only
}

oob = "states_1939"
set_technology = {
fighter1 = 1
cv_fighter1 = 1
heavy_fighter1 = 1
tactical_bomber1 = 1
CAS2 = 1
strategic_bomber1 = 1
basic_light_tank = 1
interwar_artillery = 1
interwar_antitank = 1
interwar_antiair = 1
infantry_weapons2 = 1
support_weapons = 1
support_weapons2 = 1
marines = 1
improved_submarine = 1
basic_destroyer = 1
basic_heavy_cruiser = 1
basic_battlecruiser = 1

#doctrines
#Air
air_superiority = 1
infrastructure_destruction = 1
naval_strike_tactics = 1

sup_delay = 1
submarine_operations_bs = 1
carrier_primacy = 1

#electronics
electronic_mechanical_engineering = 1
radio = 1
radio_detection = 1
mechanical_computing = 1
computing_machine = 1
basic_encryption = 1
basic_decryption = 1

#industry
basic_machine_tools = 1
improved_machine_tools = 1
advanced_machine_tools = 1
synth_oil_experiments = 1
oil_plant = 1
improved_oil_plant = 1
construction1 = 1
construction2 = 1
construction3 = 1
dispersed_industry = 1
dispersed_industry2 = 1
dispersed_industry3 = 1
}
}




set_convoys = 40
set_national_unity = 0.75

add_ideas = {
undisturbed_isolation
disarmed_nation
free_trade
home_of_the_free
}

set_politics = {

parties = {
democratic = {
popularity = 80
}

fascism = {
popularity = 10
}

communism = {
popularity = 10
}
}

ruling_party = democratic
last_election = "1932.11.8"
election_frequency = 48
elections_allowed = yes
}

1939.1.1 = {
set_national_unity = 0.75

parties = {
democratic = {
popularity = 80
}

fascism = {
popularity = 10
}

communism = {
popularity = 10
}
}

ruling_party = democratic
last_election = "1936.11.3"
election_frequency = 48
elections_allowed = yes
}
@@ -0,0 +1,157 @@
capital = 382

oob = "states_1936"
#oob = "XAK_1936"

add_ideas = {
undisturbed_isolation
disarmed_nation
free_trade
home_of_the_free
}

set_country_flag = PDMN_american_state
set_convoys = 20
set_national_unity = 0.75
set_research_slots = 4

set_politics = {
parties = {
democratic = {
popularity = 80
}

fascism = {
popularity = 10
}

communism = {
popularity = 10
}
}

ruling_party = democratic
last_election = "1932.11.8"
election_frequency = 48
elections_allowed = yes
}

# Starting tech
set_technology = {
infantry_weapons = 1
infantry_weapons1 = 1
tech_recon = 1
tech_support = 1
tech_engineers = 1
gw_artillery = 1
gwtank = 1
early_fighter = 1
cv_early_fighter = 1
cv_naval_bomber1 = 1
cv_CAS1 = 1
naval_bomber1 = 1
CAS1 = 1
early_bomber = 1
early_submarine = 1
basic_submarine = 1
early_destroyer = 1
early_light_cruiser = 1
basic_light_cruiser = 1
early_heavy_cruiser = 1
early_battleship = 1
early_battlecruiser = 1
early_carrier = 1
basic_carrier = 1
transport = 1
superior_firepower = 1
base_strike = 1

}

1939.1.1 = {
oob = "states_1939"

add_political_power = 1199
set_national_unity = 0.75

add_ideas = {
#laws
isolation
volunteer_only
}

set_politics = {
parties = {
democratic = {
popularity = 90
}

fascism = {
popularity = 0
}

communism = {
popularity = 10
}
}

ruling_party = democratic
last_election = "1936.11.3"
election_frequency = 48
elections_allowed = yes
}

set_technology = {
fighter1 = 1
cv_fighter1 = 1
heavy_fighter1 = 1
tactical_bomber1 = 1
CAS2 = 1
strategic_bomber1 = 1
basic_light_tank = 1
interwar_artillery = 1
interwar_antitank = 1
interwar_antiair = 1
infantry_weapons2 = 1
support_weapons = 1
support_weapons2 = 1
marines = 1
improved_submarine = 1
basic_destroyer = 1
basic_heavy_cruiser = 1
basic_battlecruiser = 1

#doctrines
#Air
air_superiority = 1
infrastructure_destruction = 1
naval_strike_tactics = 1

sup_delay = 1
submarine_operations_bs = 1
carrier_primacy = 1

#electronics
electronic_mechanical_engineering = 1
radio = 1
radio_detection = 1
mechanical_computing = 1
computing_machine = 1
basic_encryption = 1
basic_decryption = 1

#industry
basic_machine_tools = 1
improved_machine_tools = 1
advanced_machine_tools = 1
synth_oil_experiments = 1
oil_plant = 1
improved_oil_plant = 1
construction1 = 1
construction2 = 1
construction3 = 1
dispersed_industry = 1
dispersed_industry2 = 1
dispersed_industry3 = 1
}
}
Empty file.
@@ -1,4 +1,4 @@
capital = 358
capital = 358

oob = "states_1936"
#oob = "XAK_1936"
2 history/states/261-USA.txt 100755 → 100644
@@ -1,4 +1,4 @@
# This is Ohio
# This is Ohio
state={
id=261
name="STATE_261"
@@ -0,0 +1,42 @@
# This is Ohio
state={
id=261
name="STATE_261"
resources={
steel=48.000
aluminium=16.000
}

state_category = metropolis

history={
owner = XOH
buildings = {
infrastructure = 7
arms_factory = 1
industrial_complex = 6

}
add_core_of = XOH
victory_points = {
6855 5
}
victory_points = {
6890 10
}
1939.1.1 = {
buildings = {
industrial_complex = 7

}

}

}

provinces={
659 689 827 831 882 971 3685 3829 3853 3872 4442 4601 6855 6874 6890 7528 9760 9775 9808 9825 11760 11776 11791 11890 13154
}
manpower=6646694
buildings_max_level_factor=1.000
}
@@ -1,4 +1,4 @@


state={
id=357
name="STATE_357"
@@ -8,14 +8,14 @@ state={
}

history={
owner = XNX
owner = XME
buildings = {
infrastructure = 7
industrial_complex = 2
dockyard = 2

}
add_core_of = XNX
add_core_of = XME
victory_points = {
12459 1
}
@@ -27,5 +27,5 @@ state={
}
manpower=840000
buildings_max_level_factor=1.000
state_category=large_city
state_category=city
}
@@ -0,0 +1,31 @@

state={
id=357
name="STATE_357"
resources={
steel=20.000
aluminium=4.000
}

history={
owner = XME
buildings = {
infrastructure = 7
industrial_complex = 2
dockyard = 2

}
add_core_of = XME
victory_points = {
12459 1
}

}

provinces={
1282 1338 1619 3732 4287 6719 7462 10318 10247 12202 12221 12459
}
manpower=840000
buildings_max_level_factor=1.000
state_category=city
}
2 history/states/358-New York.txt 100755 → 100644
@@ -1,4 +1,4 @@
state={
state={
id=358
name="STATE_358"
manpower = 13380000
@@ -0,0 +1,39 @@
state={
id=358
name="STATE_358"
manpower = 13380000

resources={
steel=24.000
}

state_category = megalopolis

history={
owner = XNY
buildings = {
infrastructure = 8
arms_factory = 2
industrial_complex = 7
dockyard = 3
air_base = 10
3878 = {
naval_base = 6

}

}
add_core_of = XNY
victory_points = {
3878 30
}
victory_points = {
11654 3
}

}

provinces={
598 706 734 859 1436 3602 3702 3733 3747 3806 3878 3894 6707 6717 6778 6795 6911 6916 9664 9673 9693 9708 9721 9754 9774 10381 11650 11654 11660 11662 11665 11680 11722 13157
}
}
2 history/states/359-New Jersey.txt 100755 → 100644
@@ -1,4 +1,4 @@


state={
id=359
name="STATE_359"
@@ -0,0 +1,27 @@

state={
id=359
name="STATE_359"
manpower = 4041332

state_category = large_city

history={
owner = XNJ
victory_points = {
6882 5
}
buildings = {
infrastructure = 7
industrial_complex = 7
air_base = 4

}
add_core_of = XNJ
}

provinces={
3693 3863 6882 9801 9864 11740 11782 11900
}

}
@@ -1,4 +1,4 @@
state={
state={
id=360
name="STATE_360"

@@ -0,0 +1,43 @@
state={
id=360
name="STATE_360"

state_category = megalopolis

resources={
steel=80
}

history={
owner = XPA
buildings = {
infrastructure = 8
industrial_complex = 5
dockyard = 7
air_base = 2
6845 = {
naval_base = 8

}
}
add_core_of = XPA
victory_points = {
6845 20
}
victory_points = {
11800 15
}
1939.1.1 = {
buildings = {
industrial_complex = 6
dockyard = 8
}
}

}
provinces={
702 822 847 862 880 891 894 3687 3697 3802 3824 3847 3850 3880 3897 6705 6845 6869 6872 6885 6899 9662 9789 9804 9820 9836 11648 11758 11769 11785 11789 11799 11800 11817 12405
}
manpower=9767000
buildings_max_level_factor=1.000
}
@@ -1,4 +1,4 @@


state={
id=361
name="STATE_361"
@@ -0,0 +1,34 @@

state={
id=361
name="STATE_361"

history={
owner = XMD
victory_points = {
3957 10
}
victory_points = {
6984 5
}
buildings = {
infrastructure = 7
industrial_complex = 4
dockyard = 1
3957 = {
naval_base = 2

}

}
add_core_of = XMD

}

provinces={
3957 6823 6892 6929 6984 9786 11892 13206
}
manpower=1745000
buildings_max_level_factor=1.000
state_category=city
}
2 history/states/362-Virginia.txt 100755 → 100644
@@ -1,4 +1,4 @@


state={
id=362
name="STATE_362"
@@ -0,0 +1,37 @@

state={
id=362
name="STATE_362"
manpower = 2552000

state_category = large_city

history={
owner = XVA
buildings = {
infrastructure = 6
industrial_complex = 3
dockyard = 4
air_base = 10
788 = {
naval_base = 10

}
}
add_core_of = XVA
victory_points = {
788 10
}
1939.1.1 = {
buildings = {
industrial_complex = 4
dockyard = 5
}
}

}

provinces={
788 865 873 951 1506 3823 3917 3925 6846 7558 9779 9931 10343 10412 10439 11738 11841 11873
}
}
@@ -1,4 +1,4 @@


state={
id=363
name="STATE_363"
@@ -0,0 +1,29 @@

state={
id=363
name="STATE_363"
manpower = 3170274

state_category = city

history={
owner = XNC
buildings = {
infrastructure = 6
industrial_complex = 3
air_base = 3
1132 = {
naval_base = 1
}
}
add_core_of = XNC
victory_points = {
7138 3
}

}

provinces={
1019 1077 1132 1163 4168 6943 7045 7083 7138 7643 9876 9967 10051 10081 10096 10468 10495 11783 12054 12445
}
}
@@ -1,4 +1,4 @@


state={
id=364
name="STATE_364"
@@ -0,0 +1,29 @@

state={
id=364
name="STATE_364"
manpower = 1738764

state_category = city

history={
owner = XSC
buildings = {
infrastructure = 5
industrial_complex = 2
7202 = {
naval_base = 2

}
}
add_core_of = XSC
victory_points = {
7202 1
}

}

provinces={
1485 1547 3994 4491 4653 7012 7134 7202 7527 10029 10047 11927
}
}
2 history/states/365-Georgia.txt 100755 → 100644
@@ -1,4 +1,4 @@


state={
id=365
name="STATE_365"
@@ -0,0 +1,35 @@

state={
id=365
name="STATE_365"
manpower = 2908504

state_category = city

history={
owner = XGA
buildings = {
infrastructure = 6
industrial_complex = 3
air_base = 2
11975 = {
naval_base = 1
}
}
add_core_of = XGA
victory_points = {
12384 10
}

1939.1.1 = {
buildings = {
industrial_complex = 4
}
}

}

provinces={
638 968 1433 1480 5090 7118 7583 7612 9949 9996 10394 10437 10465 10492 11975 12325 12384 12470 12498
}
}
2 history/states/366-Florida.txt 100755 → 100644
@@ -1,4 +1,4 @@


state={
id=366
name="STATE_366"
@@ -0,0 +1,39 @@

state={
id=366
name="STATE_366"
manpower = 1468210

state_category = city

history={
owner = XFL
buildings = {
infrastructure = 4
industrial_complex = 3
air_base = 8
1572 = {
naval_base = 2
}
1843 = {
naval_base = 5
}
7388 = {
naval_base = 3
}
10352 = {
naval_base = 1
}
}
add_core_of = XFL
victory_points = {
1843 5
}

}

provinces={
866 1556 1572 1584 1843 1913 7388 9834 10352 10380 10407 10489 12353 12381 12439 12752
}

}
2 history/states/367-Alabama.txt 100755 → 100644
@@ -1,4 +1,4 @@


state={
id=367
name="STATE_367"
@@ -0,0 +1,36 @@

state={
id=367
name="STATE_367"
manpower = 2646247

state_category = city

history={
owner = XAL
buildings = {
infrastructure = 5
industrial_complex = 3
7480 = {
naval_base = 3
}
}
add_core_of = XAL
victory_points = {
7480 1
}
victory_points = {
12735 1
}
1939.1.1 = {
buildings = {
industrial_complex = 4
}
}

}

provinces={
492 860 1587 4594 4622 4756 5059 7422 7480 7640 10192 10520 11509 11942 12735 12803
}
}
2 history/states/368-Tennesse.txt 100755 → 100644
@@ -1,4 +1,4 @@


state={
id=368
name="STATE_368"
@@ -0,0 +1,30 @@

state={
id=368
name="STATE_368"
manpower = 2616555

state_category = city

resources={
steel=112
}


history={
owner = XTN
buildings = {
infrastructure = 5
industrial_complex = 3
}
add_core_of = XTN
victory_points = {
12501 3
}

}

provinces={
913 1758 1987 7615 7791 7797 8014 8083 10281 10615 10657 10824 10909 12501 12670
}
}
2 history/states/369-Kentucky.txt 100755 → 100644
@@ -1,4 +1,4 @@


state={
id=369
name="STATE_369"
@@ -0,0 +1,26 @@

state={
id=369
name="STATE_369"
manpower = 2614588

state_category = city

history={
owner = XKY
buildings = {
infrastructure = 5
industrial_complex = 3
air_base = 4
}
add_core_of = XKY
victory_points = {
6696 1
}

}

provinces={
1445 1582 4402 4452 4988 6696 6974 7547 9727 10586 10727 12568 12637 12709
}
}
@@ -1,4 +1,4 @@


state={
id=370
name="STATE_370"
@@ -0,0 +1,29 @@

state={
id=370
name="STATE_370"
manpower = 2009820

state_category = city

history={
owner = XMS
victory_points = {
4464 1
}
buildings = {
infrastructure = 4
industrial_complex = 1
air_base = 3
4464 = {
naval_base = 4
}
}
add_core_of = XMS
}

provinces={
1615 4464 4510 4565 4650 7464 7668 8110 10410 10449 10753 11717 12328 12429
}

}
2 history/states/371-Louisiana.txt 100755 → 100644
@@ -1,4 +1,4 @@


state={
id=371
name="STATE_371"
@@ -0,0 +1,34 @@

state={
id=371
name="STATE_371"
manpower = 2101592

state_category = city

resources={
oil=66
}

history={
owner = XLA
buildings = {
infrastructure = 5
industrial_complex = 2
air_base = 5
7552 = {
naval_base = 5

}
}
add_core_of = XLA
victory_points = {
7552 10
}

}

provinces={
1453 1528 1559 1643 4507 4522 4535 7524 7552 7555 7599 12313 12398 12401
}
}
2 history/states/372-Arkansas.txt 100755 → 100644
@@ -1,4 +1,4 @@


state={
id=372
name="STATE_372"
@@ -0,0 +1,30 @@

state={
id=372
name="STATE_372"
manpower = 1854481

state_category = town

resources={
aluminium=20
}


history={
owner = XAR
buildings = {
infrastructure = 4
industrial_complex = 2
}
add_core_of = XAR
victory_points = {
12489 1
}

}

provinces={
1503 1646 4444 4567 4597 4625 7485 7543 7586 10355 10477 12458 12489 12778
}
}
2 history/states/373-Missouri.txt 100755 → 100644
@@ -1,4 +1,4 @@


state={
id=373
name="STATE_373"
@@ -0,0 +1,36 @@

state={
id=373
name="STATE_373"
manpower = 3629365

state_category = large_city

resources={
aluminium=18
}


history={
owner = XMO
buildings = {
infrastructure = 5
industrial_complex = 5
}
add_core_of = XMO
victory_points = {
4569 10
}
victory_points = {
10717 10
}
victory_points = {
10370 1
}

}

provinces={
1441 1523 1534 1564 1621 4449 4540 4569 7449 7607 10333 10370 10391 10516 10717 12346 12361 12463
}
}
2 history/states/374-Oklahoma.txt 100755 → 100644
@@ -1,4 +1,4 @@


state={
id=374
name="STATE_374"
@@ -0,0 +1,38 @@

state={
id=374
name="STATE_374"
manpower = 2396039

state_category = city

resources={
oil=100
aluminium=32
}


history={
owner = XOK
buildings = {
infrastructure = 4
industrial_complex = 2
air_base = 2
}
add_core_of = XOK
victory_points = {
1806 1
}

1939.1.1 = {
buildings = {
industrial_complex = 3
}
}

}

provinces={
1618 1806 2043 4919 5103 6803 7762 7904 7945 8025 9822 10702 10798 11743 11802 12624
}
}
2 history/states/375-Texas.txt 100755 → 100644
@@ -1,4 +1,4 @@


state={
id=375
name="STATE_375"
@@ -0,0 +1,45 @@

state={
id=375
name="STATE_375"
manpower = 5824712


state_category = metropolis

resources={
oil=580
aluminium=96
}


history={
owner = XTX
buildings = {
infrastructure = 6
industrial_complex = 9
air_base = 3
10337 = {
naval_base = 3
}
6785 = {
naval_base = 1
}
}
add_core_of = XTX
victory_points = {
10337 10
}
victory_points = {
3960 10
}
victory_points = {
12782 1
}

}

provinces={
805 1500 1915 1927 1954 1998 2019 2042 2055 2082 3875 3960 3972 4577 4884 4955 5001 5022 5038 5061 5085 6785 6798 6968 6987 7628 7836 7981 8064 9773 9829 9908 9920 10337 10504 10740 10778 10861 10894 12301 12341 12369 12410 12486 12728 12782 12848 12875 12893
}
}
2 history/states/376-New Mexico.txt 100755 → 100644
@@ -1,4 +1,4 @@


state={
id=376
name="STATE_376"
@@ -0,0 +1,28 @@

state={
id=376
name="STATE_376"
manpower = 423316

state_category = rural

resources={
oil=20
aluminium=52
}


history={
owner = XNM
buildings = {
infrastructure = 4
industrial_complex = 1
}
add_core_of = XNM
}

provinces={
1972 2102 3867 3883 4975 5044 8070 10642 10645 10867 10914 12552 12684 12720 12791
}

}
2 history/states/377-Arizona.txt 100755 → 100644
@@ -1,4 +1,4 @@


state={
id=377
name="STATE_377"
@@ -0,0 +1,32 @@

state={
id=377
name="STATE_377"
manpower = 435572

state_category = rural

resources={
steel=40
oil=10
aluminium=16
}

history={
owner = XAZ
buildings = {
infrastructure = 4
industrial_complex = 1
air_base = 2
}
add_core_of = XAZ
victory_points = {
853 3
}

}

provinces={
850 853 1793 3834 4796 6897 7747 7821 7920 8115 10573 10783 11814 12765
}
}
2 history/states/378-California.txt 100755 → 100644
@@ -1,4 +1,4 @@


state={
id=378
name="STATE_378"
@@ -0,0 +1,58 @@

state={
id=378
name="STATE_378"
manpower = 5677248

state_category = metropolis

resources={
oil=350
aluminium=14
}

history={
owner = XCA
buildings = {
infrastructure = 6
arms_factory = 2
industrial_complex = 6
dockyard = 2
air_base = 10
1562 = {
naval_base = 10
}
9671 = {
naval_base = 4
}
9814 = {
naval_base = 5
}
610 = {
naval_base = 1
}
}
add_core_of = XCA
victory_points = {
9814 30
}
victory_points = {
1562 15
}
victory_points = {
9671 25
}
victory_points = {
9713 1
}
1939.1.1 = {
buildings = {
industrial_complex = 7
}
}
}

provinces={
610 677 710 766 768 781 823 941 986 1432 1562 1601 1651 3588 3644 3677 3678 3784 3840 4331 4518 4657 4727 6482 6665 6681 6694 6699 6745 6757 6772 6861 6876 6881 7517 7667 7986 9637 9671 9697 9713 9730 9814 9855 9911 10159 10387 10483 11658 11698 11757 11763 11795 11859 11876 12303 12374
}
}
2 history/states/379-Nevada.txt 100755 → 100644
@@ -1,4 +1,4 @@


state={
id=379
name="STATE_379"
@@ -0,0 +1,26 @@

state={
id=379
name="STATE_379"
manpower = 91057

state_category = rural

resources={
steel=136
tungsten=62
aluminium=44
}

history={
owner = XNV
buildings = {
infrastructure = 4
}
add_core_of = XNV
}

provinces={
1862 4521 4607 4736 4799 4816 7756 7827 7879 10422 10591 12134 12399 12425
}
}
2 history/states/380-Utah.txt 100755 → 100644
@@ -1,4 +1,4 @@
state= {
state= {
id=380
name="STATE_380"
manpower = 507846
@@ -0,0 +1,26 @@
state= {
id=380
name="STATE_380"
manpower = 507846

state_category = rural

resources={
tungsten=106
}

history={
owner = XUT
buildings = {
infrastructure = 4
industrial_complex = 1
}
add_core_of = XUT
victory_points = {
4865 1
}
}
provinces={
1663 1740 1756 4668 4742 4865 7764 7818 10582 10651 10662 12573 12699 13153
}
}
2 history/states/381-Wyoming.txt 100755 → 100644
@@ -1,4 +1,4 @@


state={
id=381
name="STATE_381"
@@ -0,0 +1,20 @@

state={
id=381
name="STATE_381"
manpower = 225564
state_category = rural

history={
owner = XWY
buildings = {
infrastructure = 3
}
add_core_of = XWY
}

provinces={
1815 4610 4723 4794 4820 7688 7814 7888 10640 10711 12561 12633 12651
}

}
2 history/states/382-Colorado.txt 100755 → 100644
@@ -1,4 +1,4 @@


state={
id=382
name="STATE_382"
@@ -0,0 +1,28 @@

state={
id=382
name="STATE_382"
manpower = 1035790
resources={
oil=20
}

state_category = town

history={
owner = XCO
buildings = {
infrastructure = 4
industrial_complex = 1
}
add_core_of = XCO
victory_points = {
1827 5
}

}

provinces={
868 1658 1738 1809 1827 3869 6887 7684 7780 7999 9792 10535 10588 11772 12570 12627 12642
}
}
2 history/states/383-Kansas.txt 100755 → 100644
@@ -1,4 +1,4 @@


state={
id=383
name="STATE_383"
@@ -0,0 +1,31 @@

state={
id=383
name="STATE_383"
manpower = 1880998
resources={
oil=42
}

state_category = city

history={
owner = XKS
buildings = {
infrastructure = 4
arms_factory = 1
industrial_complex = 1
}
add_core_of = XKS
1939.1.1 = {
buildings = {
arms_factory = 2
}
}
}

provinces={
1352 1753 4586 4740 4757 4811 4814 4871 7834 7892 9802 10340 10532 12024 12513
}

}
2 history/states/384-Nebraska.txt 100755 → 100644
@@ -1,4 +1,4 @@


state={
id=384
name="STATE_384"
@@ -0,0 +1,25 @@

state={
id=384
name="STATE_384"
manpower = 1377962

state_category = large_town

history={
owner = XNE
buildings = {
infrastructure = 4
industrial_complex = 1
}
add_core_of = XNE
victory_points = {
12586 1
}

}

provinces={
1683 3613 3708 3855 4749 4760 4830 7840 7852 10606 10676 12516 12586
}
}
2 history/states/385-Oregon.txt 100755 → 100644
@@ -1,4 +1,4 @@


state={
id=385
name="STATE_385"
@@ -0,0 +1,29 @@

state={
id=385
name="STATE_385"
manpower = 953785

state_category = town

history={
owner = XOR
buildings = {
infrastructure = 5
industrial_complex = 1
air_base = 6
12211 = {
naval_base = 3
}
}
add_core_of = XOR
victory_points = {
3513 1
}

}

provinces={
505 528 1414 3471 3513 4274 4328 4347 4380 4826 7398 7721 7865 10151 10183 10305 10625 11495 11733 12183 12211 12281 12553
}
}
2 history/states/386-Washington.txt 100755 → 100644
@@ -1,4 +1,4 @@


state={
id=386
name="STATE_386"
@@ -0,0 +1,33 @@

state={
id=386
name="STATE_386"
manpower = 1563395

state_category = large_town

history={
owner = XWA
buildings = {
infrastructure = 6
arms_factory = 1
industrial_complex = 1
dockyard = 1
air_base = 5
7315 = {
naval_base = 3
}
}
add_core_of = XWA
victory_points = {
1690 1
}
victory_points = {
7315 10
}
}

provinces={
1320 1690 4296 4398 4747 7255 7315 7386 7414 7442 10155 10157 10198 10242 10271 10327 10687 10690 10693 12155 12214 12673
}
}
2 history/states/387-Idaho.txt 100755 → 100644
@@ -1,4 +1,4 @@


state={
id=387
name="STATE_387"
@@ -0,0 +1,27 @@

state={
id=387
name="STATE_387"
manpower = 445031

state_category = rural

resources={
steel=32
chromium=2
tungsten=34
}

history={
owner = XID
buildings = {
infrastructure = 4
}
add_core_of = XID
}

provinces={
1789 1832 3781 4778 7845 9616 9695 10556 10602 10672 12124 12535 12607
}

}
2 history/states/388-Montana.txt 100755 → 100644
@@ -1,4 +1,4 @@


state={
id=388
name="STATE_388"
@@ -0,0 +1,26 @@

state={
id=388
name="STATE_388"
manpower = 537605
state_category = rural
resources={
tungsten=16
}

history={
owner = XMT
buildings = {
infrastructure = 4
}
add_core_of = XMT
victory_points = {
4860 1
}

}

provinces={
1736 1767 1851 1854 1857 4741 4838 4857 4860 4863 6742 7760 7779 7880 7883 10587 10593 10624 10706 11712 12572 12585 12676
}
}
@@ -1,4 +1,4 @@


state={
id=389
name="STATE_389"
@@ -0,0 +1,28 @@

state={
id=389
name="STATE_389"
manpower = 680844
state_category = rural
resources={
steel=24
oil=10
}

history={
owner = XND
buildings = {
infrastructure = 4
industrial_complex = 1
}
add_core_of = XND
victory_points = {
1836 1
}

}

provinces={
1752 1836 1870 3719 4759 4772 6722 7877 10685 10709 12566 12685
}
}
@@ -1,4 +1,4 @@


state={
id=390
name="STATE_390"
@@ -0,0 +1,24 @@

state={
id=390
name="STATE_390"
manpower = 692849
state_category = rural

history={
owner = XSD
buildings = {
infrastructure = 4
industrial_complex = 1
}
add_core_of = XSD
victory_points = {
1747 1
}

}

provinces={
1747 1875 3750 4839 4880 7745 7771 7862 10569 10595 12620 12667
}
}
2 history/states/391-Minnesota.txt 100755 → 100644
@@ -1,4 +1,4 @@


state={
id=391
name="STATE_391"
@@ -0,0 +1,28 @@

state={
id=391
name="STATE_391"
manpower = 2563952
state_category = city

resources={
steel=208
}

history={
owner = XMN
buildings = {
infrastructure = 6
industrial_complex = 3
}
add_core_of = XMN
victory_points = {
1866 5
}

}

provinces={
1719 1734 1866 1867 4664 4807 6752 6767 6827 7536 7896 9880 10618 10719 11667 12550 12577 12588 12597 12693
}
}
2 history/states/392-Iowa.txt 100755 → 100644
@@ -1,4 +1,4 @@


state={
id=392
name="STATE_392"
@@ -0,0 +1,31 @@

state={
id=392
name="STATE_392"
manpower = 2470938

state_category = city

history={
owner = XIA
buildings = {
infrastructure = 6
industrial_complex = 4
}
add_core_of = XIA
victory_points = {
1770 3
}

1939.1.1 = {
buildings = {
industrial_complex = 5
}
}

}

provinces={
1586 1678 1770 1831 4691 7306 7458 7539 9892 9910 10478 10666 11788 11971 12418 12646
}
}
2 history/states/393-Michigan.txt 100755 → 100644
@@ -1,4 +1,4 @@
state={
state={
id=393
name="STATE_393"
resources={
@@ -0,0 +1,39 @@
state={
id=393
name="STATE_393"
resources={
steel=112.000
oil=10.000
}

state_category = metropolis

history={
owner = XMI
buildings = {
infrastructure = 6
arms_factory = 1
industrial_complex = 6
air_base = 4

}
add_core_of = XMI
victory_points = {
6710 20
}
1939.1.1 = {
buildings = {
industrial_complex = 7

}

}

}

provinces={
691 695 709 751 3766 4854 5205 6710 6769 6782 7420 9684 9724 9746 9747 10233 10303 10599 11641 11656 11669 11685 11714 11731 13155 13199 13200 13201
}
manpower=4842323
buildings_max_level_factor=1.000
}
2 history/states/394-Wisconsin.txt 100755 → 100644
@@ -1,4 +1,4 @@


state={
id=394
name="STATE_394"
@@ -0,0 +1,28 @@

state={
id=394
name="STATE_394"
manpower = 2939004
state_category = city

resources={
steel=84
}

history={
owner = XWI
buildings = {
infrastructure = 6
industrial_complex = 3
}
add_core_of = XWI
victory_points = {
12357 5
}

}

provinces={
703 926 1560 1760 1849 3699 4029 4166 4738 4834 7776 7829 9657 9678 10341 10526 12357 12456
}
}
2 history/states/395-Illinois.txt 100755 → 100644
@@ -1,4 +1,4 @@


state={
id=395
name="STATE_395"
@@ -0,0 +1,26 @@

state={
id=395
name="STATE_395"
manpower = 7630651
state_category = megalopolis

history={
owner = XIL
buildings = {
infrastructure = 7
arms_factory = 1
industrial_complex = 11
air_base = 3
}
add_core_of = XIL
victory_points = {
9450 30.0
}

}

provinces={
720 954 1527 1604 1655 4508 4590 6737 7611 7626 7831 9450 9682 10339 10393 10457 10461 11589 12305 12312 12365 12368 12497 12697
}
}
2 history/states/396-Indiana.txt 100755 → 100644
@@ -1,4 +1,4 @@


state={
id=396
name="STATE_396"
@@ -0,0 +1,24 @@

state={
id=396
name="STATE_396"
manpower = 3238501
state_category = large_city

history={
owner = XIN
buildings = {
infrastructure = 6
industrial_complex = 5
}
add_core_of = XIN
victory_points = {
1595 5
}

}

provinces={
870 1595 1881 4437 4527 4531 6713 7551 9653 9654 9796 9810 10448 11621 11635 11637 12437
}
}
@@ -1,4 +1,4 @@
state={
state={
id=463
name="STATE_463"

@@ -0,0 +1,32 @@
state={
id=463
name="STATE_463"

history={
owner = XAK
buildings = {
infrastructure = 2
air_base = 1
13091 = {
naval_base = 1

}

}
add_core_of = XAK
victory_points = {
13090 1
}
victory_points = {
13091 3
}

}

provinces={
1135 1830 4833 4848 7855 7884 10679 10694 10707 12661 13069 13090 13091 13202 13203
}
manpower=67500
buildings_max_level_factor=1
state_category="rural"
}
2 history/states/629-Hawaii.txt 100755 → 100644
@@ -1,4 +1,4 @@


state={
id=629
name="STATE_629"
@@ -0,0 +1,25 @@

state={
id=629
name="STATE_629"
manpower = 368336
state_category = town
history={
owner = XHI
buildings = {
infrastructure = 3
air_base = 5
4180 = {
naval_base = 10
}
}
add_core_of = XHI
victory_points = {
4180 15
}
}

provinces={
4180 7112 7195 10048 12021
}
}
@@ -1,4 +1,4 @@


state={
id=743
name="STATE_743"
@@ -0,0 +1,30 @@

state={
id=743
name="STATE_743"

history={
owner = USA
victory_points = {
13205 40
}
buildings = {
infrastructure = 7
industrial_complex = 1
air_base = 6
13205 = {

}

}
add_core_of = USA

}

provinces={
13205
}
manpower=629000
buildings_max_level_factor=1.000
state_category=city
}
@@ -1,4 +1,4 @@


state={
id=744
name="STATE_744"
@@ -0,0 +1,30 @@

state={
id=744
name="STATE_744"
manpower = 1808000

state_category = city

history={
owner = XWV
buildings = {
infrastructure = 4
industrial_complex = 2
}
add_core_of = XWV
victory_points = {
7588 5
}
1939.1.1 = {
buildings = {
industrial_complex = 4
}
}

}

provinces={
801 3941 3975 4627 6850 6958 6971 7466 7588 7646 9923 10441 11888
}
}
@@ -1,21 +1,24 @@


state={
id=745
name="STATE_745"

history={
owner = XNX
owner = XNH
buildings = {
infrastructure = 7
dockyard = 2

}
add_core_of = XNX
add_core_of = XNH
victory_points = {
3712 5
}

}

provinces={
733 3712 3715 10481
733 3712 3715 10481
}
manpower=481000
buildings_max_level_factor=1.000
@@ -0,0 +1,26 @@

state={
id=745
name="STATE_745"

history={
owner = XNH
buildings = {
infrastructure = 7
dockyard = 2

}
add_core_of = XNH
victory_points = {
3712 5
}

}

provinces={
733 3712 3715 10481
}
manpower=481000
buildings_max_level_factor=1.000
state_category=city
}
@@ -1,17 +1,17 @@
state={
state={
id=746
name="STATE_746"
state_category = large_city
state_category = city
history={
owner = XNX
owner = XDE
buildings = {
infrastructure = 7
dockyard = 2
}
add_core_of = XNX
#victory_points = {
# 6732 20
#}
add_core_of = XDE
victory_points = {
9758 5
}

}
provinces={
@@ -0,0 +1,22 @@
state={
id=746
name="STATE_746"
state_category = city
history={
owner = XDE
buildings = {
infrastructure = 7
dockyard = 2
}
add_core_of = XDE
victory_points = {
9758 5
}

}
provinces={
9758
}
manpower=253000
buildings_max_level_factor=1.000
}
@@ -1,23 +1,26 @@


state={
id=747
name="STATE_747"

history={
owner = XNX
owner = XMA
buildings = {
infrastructure = 7
dockyard = 2

}
add_core_of = XNX
add_core_of = XMA
victory_points = {
6732 5
}

}

provinces={
715 718 905 908 3710 3906 6732
715 718 905 908 3710 3906 6732
}
manpower=4355000
buildings_max_level_factor=1.000
state_category=large_city
state_category=city
}
@@ -0,0 +1,26 @@

state={
id=747
name="STATE_747"

history={
owner = XMA
buildings = {
infrastructure = 7
dockyard = 2

}
add_core_of = XMA
victory_points = {
6732 5
}

}

provinces={
715 718 905 908 3710 3906 6732
}
manpower=4355000
buildings_max_level_factor=1.000
state_category=city
}
@@ -1,23 +1,25 @@


state={
id=748
name="STATE_748"

history={
owner = XNX
owner = XCT
buildings = {
infrastructure = 7
dockyard = 2

}
add_core_of = XNX

add_core_of = XCT
victory_points = {
9850 5
}
}

provinces={
6909 9832 9847 9850 13207
6909 9832 9847 9850 13207
}
manpower=1672000
buildings_max_level_factor=1.000
state_category=large_city
state_category=city
}
@@ -0,0 +1,25 @@

state={
id=748
name="STATE_748"

history={
owner = XCT
buildings = {
infrastructure = 7
dockyard = 2

}
add_core_of = XCT
victory_points = {
9850 5
}
}

provinces={
6909 9832 9847 9850 13207
}
manpower=1672000
buildings_max_level_factor=1.000
state_category=city
}
@@ -1,16 +1,18 @@


state={
id=749
name="STATE_749"

history={
owner = XNX
owner = XVT
buildings = {
infrastructure = 7

}
add_core_of = XNX

add_core_of = XVT
victory_points = {
4445 5
}
}

provinces={
@@ -0,0 +1,24 @@

state={
id=749
name="STATE_749"

history={
owner = XVT
buildings = {
infrastructure = 7

}
add_core_of = XVT
victory_points = {
4445 5
}
}

provinces={
4445 7629 9675
}
manpower=357000
buildings_max_level_factor=1.000
state_category=city
}
@@ -1,18 +1,17 @@
state={
state={
id=750
name="STATE_750"
state_category = large_city
state_category = city
history={
owner = XMD
owner = XRI
buildings = {
infrastructure = 7
dockyard = 2
}
add_core_of = XMD
#victory_points = {
# 6732 20
#}

add_core_of = XRI
victory_points = {
11830 5
}
}
provinces={
11830
@@ -0,0 +1,21 @@
state={
id=750
name="STATE_750"
state_category = city
history={
owner = XRI
buildings = {
infrastructure = 7
dockyard = 2
}
add_core_of = XRI
victory_points = {
11830 5
}
}
provinces={
11830
}
manpower=686000
buildings_max_level_factor=1.000
}
@@ -0,0 +1,6 @@
spriteTypes = {
SpriteType = {
name = "GFX_idea_rebel_yell"
texturefile = "gfx/interface/ideas/idea_rebel_yell.dds"
}
}