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alphabet-invasion.ts
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alphabet-invasion.ts
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import type { Observable } from "rxjs";
import { interval, fromEvent, combineLatest, BehaviorSubject } from "rxjs";
import { scan, startWith, map, takeWhile, switchMap } from "rxjs/operators";
import { randomInt, randomLetter } from "./random";
export interface Letter {
letter: string;
xPos: number;
}
interface Letters {
letters: Letter[];
interval: number;
}
export interface State {
score: number;
letters: Letter[];
level: number;
}
export interface GameOptions {
levelChangeThreshold: number;
speedAdjust: number;
endThreshold: number;
gameWidth: number;
}
export const makeGame$ = (
{
levelChangeThreshold,
speedAdjust,
endThreshold,
gameWidth
}: GameOptions
): Observable<State> => {
const intervalSubject = new BehaviorSubject(600);
const letterState$ = intervalSubject.pipe(
switchMap((i) => interval(i)
.pipe(
scan<number, Letters>((letters) => ({
interval: i,
letters: [
{
letter: randomLetter(),
xPos: randomInt({ max: gameWidth })
},
...letters.letters
]
}), { letters: [], interval: 0 })
)));
const key$ = fromEvent<KeyboardEvent>(
document,
"keydown"
).pipe(
map((e: { key: string }) => e.key),
startWith("")
);
return combineLatest([key$, letterState$]).pipe(
scan<[string, Letters], State>(
(oldState, [key, letterState]) => {
const newState = { ...oldState };
const { letter: targetLetter } = letterState.letters.at(-1) ?? {};
if (targetLetter && targetLetter === key) {
newState.score = newState.score + 1;
letterState.letters.pop();
}
if (newState.score > 0 && newState.score % levelChangeThreshold === 0) {
letterState.letters = [];
newState.level = newState.level + 1;
newState.score = newState.score + 1;
intervalSubject.next(letterState.interval - speedAdjust);
}
return { ...newState, letters: [...letterState.letters] };
},
{ score: 0, letters: [], level: 1 }),
takeWhile(state => state.letters.length < endThreshold),
);
};