A Java fractal terrain generator, developed in 2006 as part of my dissertation in Computer Science and Artificial Intelligence.
- Wide selection of terrain generation algorithms (e.g. Diamond square, Perlin noise, multi-fractals)
- Various terrain filters including smoothing, terracing, erosion (Aeolian and thermal)
- Tabbed workspace to work on and combine multiple heightmaps
- Import/export in multiple formats, including JPG, RAW, Terragen
- 2D/3D rendering of generated terrains