- Added secret levels to menu when unlocked
- Added campaign progress to menu
- Added player/orb sounds to replays
- Added option to enable/disable gamepad
- Added short messages for config changes
- Fixed various bugs in house level
- Fixed some compile warnings
- Minor bug fixes
- Added 16 new levels including a secret level
- Replaced Bullet physics engine with ODE
- Physics now runs at 500hz
- Updated UI which now scales with resolution
- Added replay sorting
- Added freecamera mode to replays
- Added gameplay options
- Added mouse sensitivity to options
- Added option for disabling multiple lights
- Added replay validation
- Added rolling friction
- Updated some tutorial levels
- Windows build now uses MinGW-w64
- Added irrlicht source to project and fixed many irrlicht bugs
- Increased quality of in-game screenshots
- Redesigned replay screen
- Added new tutorial level
- Added installer for windows
- Can selectively enable gamepads in config file
- Added per-axis deadzone to config
- Next-level button works across campaigns now
- Added level name and highscore to HUD
- Autosave replays for new records
- Updated replay format
- Switched to c++11
- Various fixes to build system
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