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package service
// GameState structures for sending to players. Fields are optional especially on setup
type GameState struct {
Round int `json:"round"`
GameID string `json:"gameId"`
YourScore int `json:"yourScore"`
TheirScore int `json:"theirScore"`
Winner bool `json:"winner"`
YourPlay string `json:"yourPlay,omitempty"`
TheirPlay string `json:"theirPlay,omitempty"`
RoundSummary string `json:"roundSummary,omitempty"`
}
// PlayerMessage are what we get from the players
type PlayerMessage struct {
Action string `json:"action"`
UID string `json:"userId"`
GameID string `json:"gameId"`
Play string `json:"play"`
Round int `json:"round"`
}