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using System;
namespace WorldWind
/// <summary>
/// Bounding sphere. The tightest sphere that will fit the bounded object,
/// that is, the smallest radius sphere that all points lie within.
/// </summary>
internal class BoundingSphere
internal Point3d Center;
internal double RadiusSq;
/// <summary>
/// Initializes a new instance of the <see cref= "T:WorldWind.BoundingSphere"/> class
/// from a center point and a radius.
/// </summary>
internal BoundingSphere(Point3d center, double radiussq)
this.Center = center;
this.RadiusSq = radiussq;
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