A generic board game socket client
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A client for pluggable board game implementations.

The client included here is designed to work with jbradberry/boardgame-socketserver and the Monte Carlo Tree Search implementation jbradberry/mcts.


You need to have the following system packages installed:

  • Python >= 2.6

Getting Started

To set up your local environment you should create a virtualenv and install everything into it.

$ mkvirtualenv boardgames

Pip install this repo, either from a local copy,

$ pip install -e boardgame-socketplayer

or from github,

$ pip install git+https://github.com/jbradberry/boardgame-socketplayer

To connect to a server as a human player playing (for example) Ultimate Tic Tac Toe

$ board-play.py t3 human
$ board-play.py t3 human 8000   # with ip addr and port

To connect a client using one of the compatible Monte Carlo Tree Search AI players

$ board-play.py t3 jrb.mcts.uct    # number of wins metric
$ board-play.py t3 jrb.mcts.uctv   # point value of the board metric

Configuration variables can be passed in using -e <variable name>=<variable value>. The -e flag may be repeated to pass in multiple variables. For example,

$ board-play.py t3 jrb.mcts.uct -e time=120 -e C=3.5

would configure the UCT player to use 2 minutes of thinking time, with an exploration coefficient of 3.5.


Compatible games that have been implemented include: