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fix scavs causing crash in UNIX because they were enabling sensor turret
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Jason Breijak committed Jan 26, 2018
1 parent 244d18c commit deb8475
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Showing 5 changed files with 6 additions and 8 deletions.
Binary file modified EB-Mod.wz
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9 changes: 4 additions & 5 deletions mod/multiplay/script/scavfact.js
Original file line number Diff line number Diff line change
Expand Up @@ -139,9 +139,9 @@ const templates = [
["ScavTruckBody","BusCannon","BabaPitRocket","BabaRocket"],
["ScavIcevanBody","BabaFlame"],
["ScavIcevanBody","Mortar1Mk1"],
//["ScavNEXUStrack","ScavNEXUSlink"],
//["ScavNEXUStrack","ScavNEXUSlink"],
//["ScavNEXUStrack","ScavNEXUSlink"],
["ScavNEXUStrack","ScavNEXUSlink"],
["ScavNEXUStrack","ScavNEXUSlink"],
["ScavNEXUStrack","ScavNEXUSlink"],
];

const vtolTemplates = [
Expand Down Expand Up @@ -885,8 +885,7 @@ function eventGameInit()
"ScavNEXUSbody", "ScavNEXUStrack", "ScavTruckBody", "MG1-VTOL",
"Rocket-VTOL-Pod", "ScavNEXUSlink", "BaBaCannon", "BabaPitRocket",
"BabaPitRocketAT", "BabaRocket", "BabaRPG", "babawep",
"BTowerMG", "Mortar1Mk1", "BusCannon", "BabaFlame", "bTrikeMG", "BuggyMG", "BJeepMG", "BaBaSensor",
"A0ResourceExtractorMG",
"BTowerMG", "Mortar1Mk1", "BusCannon", "BabaFlame", "bTrikeMG", "BuggyMG", "BJeepMG",
];

for (var i = 0, c = SCAV_COMPONENTS.length; i < c; ++i)
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4 changes: 2 additions & 2 deletions mod/stats/body.json
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Expand Up @@ -174,7 +174,7 @@
"hitpoints": 250,
"id": "B2crane1",
"model": "cranebody1.pie",
"name": "*crane1",
"name": "*crane1*",
"powerOutput": 1600,
"size": "LIGHT",
"weaponSlots": 1,
Expand All @@ -189,7 +189,7 @@
"hitpoints": 250,
"id": "B2crane2",
"model": "cranebody2.pie",
"name": "*",
"name": "*crane2*",
"powerOutput": 2000,
"size": "LIGHT",
"weaponSlots": 1,
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1 change: 0 additions & 1 deletion mod/stats/sensor.json
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Expand Up @@ -19,7 +19,6 @@
"hitpoints": 1,
"id": "BaBaSensor",
"location": "DEFAULT",
"mountModel": "TRLSNSR1.PIE",
"name": "*BaBa Default Sensor*",
"power": 100,
"range": 1536,
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Binary file modified stats editor/WZ Stats Editor.xlsm
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