MMO Pokemon Card Game on top of NodeJS
JavaScript CSS
Permalink
Failed to load latest commit information.
lib Added arena queue dialog lol Sep 28, 2010
psd first commit Sep 14, 2010
public Add react Jan 14, 2014
test first commit Sep 14, 2010
views
.gitignore Update packages Jan 14, 2014
Procfile Add Heroku Procfile Jan 14, 2014
README.md Card tapping Jan 14, 2014
app.js Fix package management Jan 14, 2014
package.json Fix package management Jan 14, 2014

README.md

Massively Multiplayer Online Pokemon Card Game on NodeJS/WebSockets

Character Selection

Node-Pokemon Prototype Board

Web applications have evolved by utilizing push technologies. If you're building anything where users need to interact with other users to create a competitive environment, this queue system is just for you. The importance of queue'ing systems is to help users find other players to play with. Here's some basic code to get you set up, the rest is up to your imagination.

Video Demonstration

My Blog Post

Hopefully, this proof of concept will inspire other developers who want to shape the open Web into a more engaging experience (easy to build real-time web applications) on top of a broad subset of consumer technologies (iPad, iPhone, Droids, Nokias, Samsung Galaxy, Chrome, Safari, Firefox, IE, etc).

Technologies Used

Backend

  • NodeJS
  • WebSockets (iPad, iPhone, Chrome, Safari) via Socket.IO
  • No database -- this is only a front-end implementation of card game, originally using CouchDB for prototyping purposes but being phased out

Frontend

  • SASS with SCSS, OOCSS
  • HTML5 Boilerplate
  • CSS3 for drop shadows, transparencies, rounded corners, and animations (card flipping and card tapping)!
  • Blast Mojo Framework -- Javascript MVC (Current, looking to transition to React by Facebook)

NodeJS Packages

  • npm install
  • node app.js

MIT License

Copyright (c) 2010 Jaime Bueza

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.