Massively Multiplayer Online Pokemon Card Game on NodeJS/WebSockets
Web applications have evolved by utilizing push technologies. If you're building anything where users need to interact with other users to create a competitive environment, this queue system is just for you. The importance of queue'ing systems is to help users find other players to play with. Here's some basic code to get you set up, the rest is up to your imagination.
Hopefully, this proof of concept will inspire other developers who want to shape the open Web into a more engaging experience (easy to build real-time web applications) on top of a broad subset of consumer technologies (iPad, iPhone, Droids, Nokias, Samsung Galaxy, Chrome, Safari, Firefox, IE, etc).
- WebSockets (iPad, iPhone, Chrome, Safari) via Socket.IO
- No database -- this is only a front-end implementation of card game, originally using CouchDB for prototyping purposes but being phased out
- SASS with SCSS, OOCSS
- HTML5 Boilerplate
- CSS3 for drop shadows, transparencies, rounded corners, and animations (card flipping and card tapping)!
- npm install
- node app.js
Copyright (c) 2010 Jaime Bueza
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.