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@jbzdarkid jbzdarkid released this Dec 15, 2018 · 1 commit to master since this release

  • Cleaned up sigscan code
  • Challenge panels are no longer POWER_OFF_ON_FAIL (aka guess-proof)
  • Desert colors are no longer changed -- note that solutions may still be any desert puzzle
Assets 4

@jbzdarkid jbzdarkid released this Dec 1, 2018 · 13 commits to master since this release

Bump version + add "remove previous versions" setting
Assets 4

@jbzdarkid jbzdarkid released this Nov 19, 2018 · 14 commits to master since this release

  • Challenge (and random doors) RNG is now fixed, and is tied to your seed.
    • Starting a new challenge will use the same RNG as the previous one.
  • Added setting for randomizing lasers
  • Added setting for disabling snipes
Assets 4

@jbzdarkid jbzdarkid released this Nov 17, 2018 · 18 commits to master since this release

  • Seeds are (again) consistent per-seed. Sorry for the inconvenience.
  • Seed randomizing should now work as expected -- only if you leave the seed blank, or if your previous seed was randomized will your next seed be randomized.
  • More aggressively blocked re-randomization
  • A bunch of work on panel extraction and import, but nothing visible yet
  • Symmetry panels should always have an invisible background
  • A lot of project cleanup
  • Tests!
Assets 3
Nov 17, 2018
Bump version again :/

@jbzdarkid jbzdarkid released this Nov 5, 2018 · 32 commits to master since this release

  • RNG is now consistent, the same seed will provide the same output.
Assets 3

@jbzdarkid jbzdarkid released this Oct 31, 2018 · 36 commits to master since this release

  • Removed a lot of extraneous windows files, which should reduce the binary size
  • RNG is now consistent between machines on the same seed (because I'm computing it by hand)
  • Re-randomizing on the same save is now blocked, hopefully this will help to reveal other bugs to do with inconsistent randomization. Starting a new game will reset this flag.
  • Added a version number to the .exe and to the UI.
    -- Note: The major number indicates compatibility: A seed on version 2 will have completely different results than on version 3.
Assets 3

@jbzdarkid jbzdarkid released this Oct 30, 2018 · 44 commits to master since this release

  • Added a setting to speed up Desert Surface 8, Swamp Sliding Bridge, & Mountain Elevator
  • Clicking Randomize should select a new seed (if the previous seed was selected randomly)
  • Mountain Elevator 2 is no longer randomized.
  • The 8 final pillars are now randomized (always in 2 sets of 4)
  • Fixed a bug with the "back-off distance", panels should no longer pull you in too far.
Assets 3

@jbzdarkid jbzdarkid released this Oct 29, 2018 · 51 commits to master since this release

  • Added GUI for seed selection / viewing
  • Desert is only randomized with itself, this seems to be incompatible with the newer version
  • Fixed mountain elevator + UTM elevators
  • Treehouse pivots are now randomized
  • Mountain pillars are now randomized (only the 8 inside the ending area)
  • Multipanel is now randomized within itself
  • Monastery, Bunker, Shadows, and Jungle have random orders
  • Swamp is now distance gated to prevent sniping
Assets 3
Pre-release
Pre-release

@jbzdarkid jbzdarkid released this Oct 29, 2018 · 53 commits to master since this release

  • Compiled for old version, please use 2.0.1
Assets 3
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