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GLuint make_texture(const char *filename);
void show_info_log(
GLuint object,
PFNGLGETSHADERIVPROC glGet__iv,
PFNGLGETSHADERINFOLOGPROC glGet__InfoLog
);
GLuint make_shader(GLenum type, const char *filename);
GLuint make_program(GLuint vertex_shader, GLuint fragment_shader);