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#include <stdlib.h>
#include <GL/glew.h>
#ifdef __APPLE__
# include <GLUT/glut.h>
#else
# include <GL/glut.h>
#endif
#include <stdio.h>
static int make_resources(void)
{
return 1;
}
/*
* GLUT callbacks:
*/
static void update_fade_factor(void)
{
}
static void render(void)
{
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glutSwapBuffers();
}
/*
* Entry point
*/
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
glutInitWindowSize(400, 300);
glutCreateWindow("Hello World");
glutIdleFunc(&update_fade_factor);
glutDisplayFunc(&render);
glewInit();
if (!GLEW_VERSION_2_0) {
fprintf(stderr, "OpenGL 2.0 not available\n");
return 1;
}
if (!make_resources()) {
fprintf(stderr, "Failed to load resources\n");
return 1;
}
glutMainLoop();
return 0;
}