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hello-gl/hello-gl.f.glsl
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#version 110 | |
uniform float fade_factor; | |
uniform sampler2D textures[2]; | |
varying vec2 texcoord; | |
void main() | |
{ | |
gl_FragColor = mix( | |
texture2D(textures[0], texcoord), | |
texture2D(textures[1], texcoord), | |
fade_factor | |
); | |
} |