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Commits on May 28, 2010
  1. Merge hg repo

    authored
Commits on May 17, 2010
  1. Redo Jookia's directory fix

    authored
  2. Use Source/ again

    authored
    So we can easily stay in sync with the upstream
Commits on May 16, 2010
  1. @Conan-Kudo

    Removing plain makefiles -- Deprecated in favor of CMake generated ma…

    Conan-Kudo authored
    …kefiles, which now work on all major platforms
  2. @Conan-Kudo
  3. @amonakov
  4. Remove Data again

    authored
  5. @Conan-Kudo

    Made massive change to CMake scripts. Hopefully now CMake scripts wil…

    Conan-Kudo authored
    …l produce working Mac OS X Application bundles in the install step.
  6. @Conan-Kudo
  7. @Conan-Kudo
  8. @Conan-Kudo
  9. @Conan-Kudo
  10. @Conan-Kudo
  11. @Conan-Kudo
Commits on May 15, 2010
  1. @Conan-Kudo

    Whoops. Make sure CMake scripts copy SDL dylib only if it is being li…

    Conan-Kudo authored
    …nked to it in the first place...
  2. @Conan-Kudo

    Looks like Windows users aren't the only ones that need to be handled…

    Conan-Kudo authored
    … carefully. Made CMake scripts copy SDL dylib as part of install build process on Mac OS X.
  3. @amonakov

    Remove Compare

    amonakov authored
  4. @amonakov

    Clean up skin texture loading

    amonakov authored
  5. @Conan-Kudo
  6. @Conan-Kudo

    Fixed movement sounds

    Conan-Kudo authored
  7. @Conan-Kudo

    Removing option to not use internal OpenGL headers on Windows; header…

    Conan-Kudo authored
    …s for all Windows compilers are not sane
  8. @losinggeneration
  9. @Conan-Kudo
  10. @Conan-Kudo
  11. @Conan-Kudo

    Replaced headers with icculus' OpenGL headers, which hopefully fix MS…

    Conan-Kudo authored
    …VC building without breaking MinGW builds
  12. @Conan-Kudo
  13. @rcgordon
  14. @rcgordon

    Fixed Build-and-run in the Xcode project.

    rcgordon authored
    Now it copies SDL and the game data to the app bundle in a custom build step,
     so the game can actually work if launched from Xcode.
    
    Thanks to Wolf Mathwig for documenting how to do this.
  15. @rcgordon

    Removed Quit.png<space> ... it's not used. Maybe a pre-HD texture?

    rcgordon authored
    Thanks to Aapo Rantalainen for catching this.
  16. @hansonry
  17. @hansonry
  18. @Conan-Kudo
  19. @Conan-Kudo
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