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A game less fun than its name, but hopefully a decent GTK+ starting point.

Yes, it's a two-human-player tic-tac-toe game!


I didn't think so. Literally nobody ever demanded such a thing, not even in the days of the Atari 2600 when that might have been better than most of the games on the market.

Still, I wanted to validate that I basically understood GTK+ before trying to apply it to uManage. And I'm on a "post everything to GitHub" kick.

Possibly the single most useful feature is that, to my knowledge, no GTK+ tutorial uses Glade and grabs individual controls for direct manipulation.

Maybe that's a bad thing, though. I don't know.

Regardless, if it helps anyone else, it's worth posting. And Tikili-li-Takili-li-Ptoe is, you have to admit, a pretty great name for the purpose...

I think the P is silent.

Oh, I guess there might be something vaguely clever in checking for a winning condition, maybe. It took me longer to come up with that than I'd like to admit.


After some frustration in manually writing code to connect to Glade, I wrote a "pre-compiler" to generate skeletal code for me. TlTlP now uses GladeGlue. If you compare the current main() function with the version in the previous release, I think you'll agree that loading the cell buttons into the array is less elegant, but it's otherwise worth it, with more-readable code once the one-time-use variables and infrastructure calls are removed.

Beyond that, for what it's worth, I build TlTlP with:

gcc tltlp.c tltlp_glade.c -o tltlp `pkg-config --cflags --libs gtk+-3.0 appindicator3-0.1` -rdynamic -Wall -Wextra -std=c89 -pedantic -Wmissing-prototypes -Wstrict-prototypes -Wold-style-definition

The tltlp_glade.c file is generated from GladeGlue.

The compiler complains that the event handlers have unused parameters, which is both true and unlikely to change.

In other news, I want to know where pkg-config has been all my life...


Game less fun than its name, but hopefully a decent GTK+ starting point




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