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Began porting to iOS. Starting to run, but lots of bugs

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1 parent 12231d3 commit 7000fa9cb215ecd9bc7f575be00ae66b2bdbde69 @praeclarum praeclarum committed Aug 5, 2012
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BIN .DS_Store
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10 .gitignore
@@ -1,7 +1,7 @@
-*.user
+*.user
+*.userprefs
*.suo
-BearGame/BearGame/bin/
-BearGame/BearGame/obj/
-BearGame/BearGameContent/bin/
-BearGame/BearGameContent/obj/
+.DS_Store
+bin
+obj
*.cachefile
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BIN BearGame/.DS_Store
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4 BearGame/BearGame/Achievement.cs
@@ -43,7 +43,9 @@ public virtual void Update(GameTime time)
{
_showTime = now;
IsVisible = true;
- AchievementSound.Play();
+ if (AchievementSound != null) {
+ AchievementSound.Play();
+ }
}
}
}
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16 BearGame/BearGame/GameState.cs
@@ -95,7 +95,11 @@ public override void LoadContent(GraphicsDevice graphics, ContentManager Content
Daredevil.DaredevilSound = new RandomSound(Content, "Audio\\thump_01", "Audio\\thump_02", "Audio\\thump_03");
RunOver.TricycleBodyImpactSound = new RandomSound(Content, "Audio\\tricycle_body_impact_01");
Honey._beehiveBuzz = Content.Load<SoundEffect>("Audio\\beehive_buzz_01");
+
+#if IOS
+#else
Achievement.AchievementSound = new RandomSound(Content, "Audio\\Achievement-mp3-sound");
+#endif
Bear.bearGruntSound = new RandomSound(Content, "Audio\\bear_desperate_whining_01", "Audio\\bear_desperate_whining_02", "Audio\\bear_desperate_whining_03", "Audio\\bear_desperate_whining_04", "Audio\\bear_desperate_whining_05");
Bear.bearHappySound = new RandomSound(Content, "Audio\\bear_happy_singing_01", "Audio\\bear_happy_singing_02", "Audio\\bear_happy_singing_03");
@@ -267,7 +271,10 @@ public override void LoadContent(GraphicsDevice graphics, ContentManager Content
_woosh = Content.Load<SoundEffect>("Audio\\whoosh_01");
// make me a font for the intro
+#if IOS
+#else
introFont = Content.Load<SpriteFont>("UI\\IntroFont");
+#endif
//load images for the intro
SplashScreen tempSplash = new SplashScreen(Content.Load<Texture2D>("SplashUI\\Splash_Steam"), 700,300, 300);
@@ -522,7 +529,10 @@ public override void LoadContent(GraphicsDevice graphics, ContentManager Content
_uiBatch = new SpriteBatch(graphics);
// make me a font for the intro
+#if IOS
+#else
introFont = Content.Load<SpriteFont>("UI\\UIFont");
+#endif
// testing, read from file or something later?
@@ -637,7 +647,10 @@ public override void LoadContent(GraphicsDevice graphics, ContentManager Content
_uiBatch = new SpriteBatch(graphics);
// make me a font for the intro
+#if IOS
+#else
introFont = Content.Load<SpriteFont>("UI\\UIFont");
+#endif
// testing, read from file or something later?
@@ -817,7 +830,10 @@ public override void LoadContent(GraphicsDevice graphics, ContentManager Content
_uiBatch = new SpriteBatch(graphics);
// make me a font for the intro
+#if IOS
+#else
introFont = Content.Load<SpriteFont>("UI\\UIFont");
+#endif
// testing, read from file or something later?
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7 BearGame/BearGame/GameView.cs
@@ -67,7 +67,10 @@ public void LoadContent(GraphicsDevice device, ContentManager content)
_persondeadTexture = content.Load<Texture2D>("UI\\facesDead");
//Load Fonts
+#if IOS
+#else
_uiFont = content.Load<SpriteFont>("UI\\UIFont");
+#endif
//Load UI_Items
_uiitemhoneyTexture = content.Load<Texture2D>("UI\\Honey");
@@ -149,7 +152,9 @@ public void Draw()
}
_uiBatch.Draw(healthTexture, new Rectangle(xPeople, yPeople + (70 * (_world.AllVillagers.IndexOf(person))), 64, 64), Color.White);
- _uiBatch.DrawString(_uiFont, person.Name.ToString(), new Vector2(xPeople + 70, yPeople + 20 + (70 * (_world.AllVillagers.IndexOf(person)))), fontColor);
+ if (_uiFont != null) {
+ _uiBatch.DrawString(_uiFont, person.Name.ToString(), new Vector2(xPeople + 70, yPeople + 20 + (70 * (_world.AllVillagers.IndexOf(person)))), fontColor);
+ }
}
//Draw Inventory Item
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3 BearGame/BearGame/Layer.cs
@@ -20,7 +20,8 @@ public char GetTile(int column, int row)
public void LoadTiles(string path)
{
- using (var reader = File.OpenText(path))
+ var cleanPath = path.Replace ('\\', System.IO.Path.DirectorySeparatorChar);
+ using (var reader = File.OpenText(cleanPath))
{
_rows = new List<string>();
for (var line = reader.ReadLine(); line != null; line = reader.ReadLine())
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BIN BearGame/BearGameContent/.DS_Store
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21 BearGame/BearGameiOS/AppDelegate.cs
@@ -0,0 +1,21 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+
+using MonoTouch.Foundation;
+using MonoTouch.UIKit;
+
+namespace BearGame.iOS
+{
+ [Register ("AppDelegate")]
+ public partial class AppDelegate : UIApplicationDelegate
+ {
+ public override bool FinishedLaunching (UIApplication app, NSDictionary options)
+ {
+ var game = new Game1 ();
+ game.Run ();
+ return true;
+ }
+ }
+}
+
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718 BearGame/BearGameiOS/BearGameiOS.csproj
@@ -0,0 +1,718 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
+ <ProductVersion>10.0.0</ProductVersion>
+ <SchemaVersion>2.0</SchemaVersion>
+ <ProjectGuid>{D492EFB1-B36B-43F8-AB99-BB01AD8EE709}</ProjectGuid>
+ <ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <OutputType>Exe</OutputType>
+ <RootNamespace>BearGame.iOS</RootNamespace>
+ <AssemblyName>BearGameiOS</AssemblyName>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
+ <DefineConstants>DEBUG;IOS</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>false</ConsolePause>
+ <MtouchDebug>true</MtouchDebug>
+ <MtouchProfiling>true</MtouchProfiling>
+ <MtouchLink>None</MtouchLink>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
+ <DebugType>none</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\iPhoneSimulator\Release</OutputPath>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>false</ConsolePause>
+ <MtouchLink>None</MtouchLink>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\iPhone\Debug</OutputPath>
+ <DefineConstants>DEBUG;</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>false</ConsolePause>
+ <CodesignKey>iPhone Developer</CodesignKey>
+ <MtouchDebug>true</MtouchDebug>
+ <MtouchProfiling>true</MtouchProfiling>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
+ <DebugType>none</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\iPhone\Release</OutputPath>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>false</ConsolePause>
+ <CodesignKey>iPhone Developer</CodesignKey>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Ad-Hoc|iPhone' ">
+ <DebugType>none</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\iPhone\Ad-Hoc</OutputPath>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>false</ConsolePause>
+ <BuildIpa>true</BuildIpa>
+ <CodesignKey>iPhone Distribution</CodesignKey>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|iPhone' ">
+ <DebugType>none</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\iPhone\AppStore</OutputPath>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>false</ConsolePause>
+ <CodesignKey>iPhone Distribution</CodesignKey>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ <Reference Include="System.Xml" />
+ <Reference Include="System.Core" />
+ <Reference Include="monotouch" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="Info.plist" />
+ <None Include="..\BearGame\Game.ico">
+ <Link>BearGame\Game.ico</Link>
+ </None>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="Main.cs" />
+ <Compile Include="AppDelegate.cs" />
+ <Compile Include="..\BearGame\Achievement.cs">
+ <Link>BearGame\Achievement.cs</Link>
+ </Compile>
+ <Compile Include="..\BearGame\Actor.cs">
+ <Link>BearGame\Actor.cs</Link>
+ </Compile>
+ <Compile Include="..\BearGame\Bear.cs">
+ <Link>BearGame\Bear.cs</Link>
+ </Compile>
+ <Compile Include="..\BearGame\Camera.cs">
+ <Link>BearGame\Camera.cs</Link>
+ </Compile>
+ <Compile Include="..\BearGame\CollisionLayer.cs">
+ <Link>BearGame\CollisionLayer.cs</Link>
+ </Compile>
+ <Compile Include="..\BearGame\Entity.cs">
+ <Link>BearGame\Entity.cs</Link>
+ </Compile>
+ <Compile Include="..\BearGame\Game1.cs">
+ <Link>BearGame\Game1.cs</Link>
+ </Compile>
+ <Compile Include="..\BearGame\GameSettings.cs">
+ <Link>BearGame\GameSettings.cs</Link>
+ </Compile>
+ <Compile Include="..\BearGame\GameState.cs">
+ <Link>BearGame\GameState.cs</Link>
+ </Compile>
+ <Compile Include="..\BearGame\GameView.cs">
+ <Link>BearGame\GameView.cs</Link>
+ </Compile>
+ <Compile Include="..\BearGame\Honey.cs">
+ <Link>BearGame\Honey.cs</Link>
+ </Compile>
+ <Compile Include="..\BearGame\Interactions.cs">
+ <Link>BearGame\Interactions.cs</Link>
+ </Compile>
+ <Compile Include="..\BearGame\Layer.cs">
+ <Link>BearGame\Layer.cs</Link>
+ </Compile>
+ <Compile Include="..\BearGame\Program.cs">
+ <Link>BearGame\Program.cs</Link>
+ </Compile>
+ <Compile Include="..\BearGame\Prop.cs">
+ <Link>BearGame\Prop.cs</Link>
+ </Compile>
+ <Compile Include="..\BearGame\RandomSound.cs">
+ <Link>BearGame\RandomSound.cs</Link>
+ </Compile>
+ <Compile Include="..\BearGame\SettingsManager.cs">
+ <Link>BearGame\SettingsManager.cs</Link>
+ </Compile>
+ <Compile Include="..\BearGame\SplashScreen.cs">
+ <Link>BearGame\SplashScreen.cs</Link>
+ </Compile>
+ <Compile Include="..\BearGame\Tricycle.cs">
+ <Link>BearGame\Tricycle.cs</Link>
+ </Compile>
+ <Compile Include="..\BearGame\TypingTextScreen.cs">
+ <Link>BearGame\TypingTextScreen.cs</Link>
+ </Compile>
+ <Compile Include="..\BearGame\Villager.cs">
+ <Link>BearGame\Villager.cs</Link>
+ </Compile>
+ <Compile Include="..\BearGame\World.cs">
+ <Link>BearGame\World.cs</Link>
+ </Compile>
+ <Compile Include="..\BearGame\WorldLoveSystem.cs">
+ <Link>BearGame\WorldLoveSystem.cs</Link>
+ </Compile>
+ <Compile Include="..\BearGame\enums.cs">
+ <Link>BearGame\enums.cs</Link>
+ </Compile>
+ </ItemGroup>
+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+ <ItemGroup>
+ <ProjectReference Include="..\..\..\..\Downloads\mono-MonoGame-56afa04\MonoGame.Framework\MonoGame.Framework.iOS.csproj">
+ <Project>{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}</Project>
+ <Name>MonoGame.Framework.iOS</Name>
+ </ProjectReference>
+ </ItemGroup>
+ <ItemGroup>
+ <Folder Include="Content\" />
+ <Folder Include="BearGame\" />
+ </ItemGroup>
+ <ItemGroup>
+ <Content Include="..\BearGame\GameThumbnail.png">
+ <Link>BearGame\GameThumbnail.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\whoosh_01.wav">
+ <Link>Content\Audio\whoosh_01.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Achievements\Ach_DareDevil.png">
+ <Link>Content\Achievements\Ach_DareDevil.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Achievements\Ach_Jerk.png">
+ <Link>Content\Achievements\Ach_Jerk.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Achievements\Ach_Mauling_You.png">
+ <Link>Content\Achievements\Ach_Mauling_You.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\SplashUI\Splash_Apple.png">
+ <Link>Content\SplashUI\Splash_Apple.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\SplashUI\Splash_Criware.png">
+ <Link>Content\SplashUI\Splash_Criware.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\SplashUI\Splash_DrPepper.png">
+ <Link>Content\SplashUI\Splash_DrPepper.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\SplashUI\Splash_Havok.png">
+ <Link>Content\SplashUI\Splash_Havok.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\SplashUI\Splash_Molydeux.png">
+ <Link>Content\SplashUI\Splash_Molydeux.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\SplashUI\Splash_Nvidia.png">
+ <Link>Content\SplashUI\Splash_Nvidia.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\SplashUI\Splash_Paint.png">
+ <Link>Content\SplashUI\Splash_Paint.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\SplashUI\Splash_Steam.png">
+ <Link>Content\SplashUI\Splash_Steam.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\SplashUI\Splash_THX.png">
+ <Link>Content\SplashUI\Splash_THX.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\SplashUI\Splash_UDK.png">
+ <Link>Content\SplashUI\Splash_UDK.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\SplashUI\Splash_Unity.png">
+ <Link>Content\SplashUI\Splash_Unity.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\SplashUI\Splash_Werenotused.png">
+ <Link>Content\SplashUI\Splash_Werenotused.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\SplashUI\endsplash_lose.png">
+ <Link>Content\SplashUI\endsplash_lose.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\SplashUI\endsplash_lose2.png">
+ <Link>Content\SplashUI\endsplash_lose2.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\SplashUI\endsplash_lose3.png">
+ <Link>Content\SplashUI\endsplash_lose3.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\SplashUI\endsplash_win.png">
+ <Link>Content\SplashUI\endsplash_win.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\SplashUI\introsplash.png">
+ <Link>Content\SplashUI\introsplash.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Sprites\Emotes.png">
+ <Link>Content\Sprites\Emotes.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Sprites\UI_face_injure2.png">
+ <Link>Content\Sprites\UI_face_injure2.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Sprites\WorldTiles.png">
+ <Link>Content\Sprites\WorldTiles.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Sprites\bridge.png">
+ <Link>Content\Sprites\bridge.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Sprites\facesBad.png">
+ <Link>Content\Sprites\facesBad.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Sprites\facesDead.png">
+ <Link>Content\Sprites\facesDead.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Sprites\facesHealthy.png">
+ <Link>Content\Sprites\facesHealthy.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Sprites\facesMedium.png">
+ <Link>Content\Sprites\facesMedium.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Sprites\firstsprite.png">
+ <Link>Content\Sprites\firstsprite.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Sprites\pine_trees.png">
+ <Link>Content\Sprites\pine_trees.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Sprites\spritesheet_bear.png">
+ <Link>Content\Sprites\spritesheet_bear.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Sprites\spritesheet_items.png">
+ <Link>Content\Sprites\spritesheet_items.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Sprites\spritesheet_people.png">
+ <Link>Content\Sprites\spritesheet_people.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Sprites\tilesWorld.png">
+ <Link>Content\Sprites\tilesWorld.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Sprites\tree.png">
+ <Link>Content\Sprites\tree.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Sprites\water.png">
+ <Link>Content\Sprites\water.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\UI\Honey.png">
+ <Link>Content\UI\Honey.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\UI\UI_Background.png">
+ <Link>Content\UI\UI_Background.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\UI\UI_BearAngry.png">
+ <Link>Content\UI\UI_BearAngry.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\UI\UI_BearCute.png">
+ <Link>Content\UI\UI_BearCute.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\UI\UI_BearNorm.png">
+ <Link>Content\UI\UI_BearNorm.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\UI\UI_NOmusicNote.png">
+ <Link>Content\UI\UI_NOmusicNote.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\UI\UI_SPACE.png">
+ <Link>Content\UI\UI_SPACE.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\UI\UI_musicNote.png">
+ <Link>Content\UI\UI_musicNote.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\UI\Vignette.png">
+ <Link>Content\UI\Vignette.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\UI\contextsheet.png">
+ <Link>Content\UI\contextsheet.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\UI\facesBad.png">
+ <Link>Content\UI\facesBad.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\UI\facesDead.png">
+ <Link>Content\UI\facesDead.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\UI\facesHealthy.png">
+ <Link>Content\UI\facesHealthy.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\UI\facesMedium.png">
+ <Link>Content\UI\facesMedium.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\UI\happy.png">
+ <Link>Content\UI\happy.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\UI\healthbar.png">
+ <Link>Content\UI\healthbar.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\UI\skull.png">
+ <Link>Content\UI\skull.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\UI\trike.png">
+ <Link>Content\UI\trike.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\UI\tutu_UI.png">
+ <Link>Content\UI\tutu_UI.png</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\Achievement-mp3-sound.wma">
+ <Link>Content\Audio\Achievement-mp3-sound.wma</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\BackgroundMusic.mp3">
+ <Link>Content\Audio\BackgroundMusic.mp3</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\achivement_unlocked_01.wav">
+ <Link>Content\Audio\achivement_unlocked_01.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bang_01.wav">
+ <Link>Content\Audio\bang_01.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bang_02.wav">
+ <Link>Content\Audio\bang_02.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bang_03.wav">
+ <Link>Content\Audio\bang_03.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bang_04.wav">
+ <Link>Content\Audio\bang_04.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bang_05.wav">
+ <Link>Content\Audio\bang_05.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bear_cute_short_roar_01.wav">
+ <Link>Content\Audio\bear_cute_short_roar_01.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bear_cute_short_roar_02.wav">
+ <Link>Content\Audio\bear_cute_short_roar_02.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bear_cute_short_roar_03.wav">
+ <Link>Content\Audio\bear_cute_short_roar_03.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bear_desperate_whining_01.wav">
+ <Link>Content\Audio\bear_desperate_whining_01.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bear_desperate_whining_02.wav">
+ <Link>Content\Audio\bear_desperate_whining_02.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bear_desperate_whining_03.wav">
+ <Link>Content\Audio\bear_desperate_whining_03.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bear_desperate_whining_04.wav">
+ <Link>Content\Audio\bear_desperate_whining_04.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bear_desperate_whining_05.wav">
+ <Link>Content\Audio\bear_desperate_whining_05.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bear_eat_honey_01.wav">
+ <Link>Content\Audio\bear_eat_honey_01.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bear_eat_honey_02.wav">
+ <Link>Content\Audio\bear_eat_honey_02.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bear_eat_honey_03.wav">
+ <Link>Content\Audio\bear_eat_honey_03.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bear_get_on_off_tricycle_01.wav">
+ <Link>Content\Audio\bear_get_on_off_tricycle_01.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bear_get_on_off_tricycle_02.wav">
+ <Link>Content\Audio\bear_get_on_off_tricycle_02.wav</Link>
+ </Content>
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+ <Link>Content\Audio\bear_get_on_off_tricycle_03.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bear_happy_grumble_01.wav">
+ <Link>Content\Audio\bear_happy_grumble_01.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bear_happy_grumble_02.wav">
+ <Link>Content\Audio\bear_happy_grumble_02.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bear_happy_grumble_03.wav">
+ <Link>Content\Audio\bear_happy_grumble_03.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bear_happy_singing_01.wav">
+ <Link>Content\Audio\bear_happy_singing_01.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bear_happy_singing_02.wav">
+ <Link>Content\Audio\bear_happy_singing_02.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bear_happy_singing_03.wav">
+ <Link>Content\Audio\bear_happy_singing_03.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bear_pick_up_honey_01.wav">
+ <Link>Content\Audio\bear_pick_up_honey_01.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bear_pick_up_honey_02.wav">
+ <Link>Content\Audio\bear_pick_up_honey_02.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bear_pick_up_honey_03.wav">
+ <Link>Content\Audio\bear_pick_up_honey_03.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bear_scary_long_roar_01.wav">
+ <Link>Content\Audio\bear_scary_long_roar_01.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bear_scary_long_roar_02.wav">
+ <Link>Content\Audio\bear_scary_long_roar_02.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bear_scary_long_roar_03.wav">
+ <Link>Content\Audio\bear_scary_long_roar_03.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\beehive_buzz_01.wav">
+ <Link>Content\Audio\beehive_buzz_01.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bird_chirp_01.wav">
+ <Link>Content\Audio\bird_chirp_01.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bird_chirp_02.wav">
+ <Link>Content\Audio\bird_chirp_02.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bird_chirp_03.wav">
+ <Link>Content\Audio\bird_chirp_03.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bird_chirp_04.wav">
+ <Link>Content\Audio\bird_chirp_04.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\bird_chirp_05.wav">
+ <Link>Content\Audio\bird_chirp_05.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\dragging_01.wav">
+ <Link>Content\Audio\dragging_01.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\dragging_02.wav">
+ <Link>Content\Audio\dragging_02.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\dragging_03.wav">
+ <Link>Content\Audio\dragging_03.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\footstep_01.wav">
+ <Link>Content\Audio\footstep_01.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\footstep_02.wav">
+ <Link>Content\Audio\footstep_02.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\footstep_03.wav">
+ <Link>Content\Audio\footstep_03.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\footstep_04.wav">
+ <Link>Content\Audio\footstep_04.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\footstep_05.wav">
+ <Link>Content\Audio\footstep_05.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\kick_drum_01.wav">
+ <Link>Content\Audio\kick_drum_01.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_afraid_01.wav">
+ <Link>Content\Audio\person_afraid_01.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_afraid_02.wav">
+ <Link>Content\Audio\person_afraid_02.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_afraid_03.wav">
+ <Link>Content\Audio\person_afraid_03.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_afraid_04.wav">
+ <Link>Content\Audio\person_afraid_04.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_afraid_05.wav">
+ <Link>Content\Audio\person_afraid_05.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_afraid_06.wav">
+ <Link>Content\Audio\person_afraid_06.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_aww_01.wav">
+ <Link>Content\Audio\person_aww_01.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_aww_02.wav">
+ <Link>Content\Audio\person_aww_02.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_aww_03.wav">
+ <Link>Content\Audio\person_aww_03.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_aww_04.wav">
+ <Link>Content\Audio\person_aww_04.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_desperate_fear_01.wav">
+ <Link>Content\Audio\person_desperate_fear_01.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_desperate_fear_02.wav">
+ <Link>Content\Audio\person_desperate_fear_02.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_desperate_fear_03.wav">
+ <Link>Content\Audio\person_desperate_fear_03.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_desperate_fear_04.wav">
+ <Link>Content\Audio\person_desperate_fear_04.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_giggle_01.wav">
+ <Link>Content\Audio\person_giggle_01.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_giggle_02.wav">
+ <Link>Content\Audio\person_giggle_02.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_giggle_03.wav">
+ <Link>Content\Audio\person_giggle_03.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_giggle_04.wav">
+ <Link>Content\Audio\person_giggle_04.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_hug_01.wav">
+ <Link>Content\Audio\person_hug_01.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_hug_02.wav">
+ <Link>Content\Audio\person_hug_02.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_hug_03.wav">
+ <Link>Content\Audio\person_hug_03.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_hug_04.wav">
+ <Link>Content\Audio\person_hug_04.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_huh_01.wav">
+ <Link>Content\Audio\person_huh_01.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_huh_02.wav">
+ <Link>Content\Audio\person_huh_02.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_huh_03.wav">
+ <Link>Content\Audio\person_huh_03.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_huh_04.wav">
+ <Link>Content\Audio\person_huh_04.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_hurt_01.wav">
+ <Link>Content\Audio\person_hurt_01.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_hurt_02.wav">
+ <Link>Content\Audio\person_hurt_02.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_hurt_03.wav">
+ <Link>Content\Audio\person_hurt_03.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_hurt_04.wav">
+ <Link>Content\Audio\person_hurt_04.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_hurt_05.wav">
+ <Link>Content\Audio\person_hurt_05.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_hurt_bad_01.wav">
+ <Link>Content\Audio\person_hurt_bad_01.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_hurt_bad_02.wav">
+ <Link>Content\Audio\person_hurt_bad_02.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_hurt_bad_03.wav">
+ <Link>Content\Audio\person_hurt_bad_03.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_hurt_bad_04.wav">
+ <Link>Content\Audio\person_hurt_bad_04.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_hurt_bad_05.wav">
+ <Link>Content\Audio\person_hurt_bad_05.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_hurt_bad_06.wav">
+ <Link>Content\Audio\person_hurt_bad_06.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_love_you_01.wav">
+ <Link>Content\Audio\person_love_you_01.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_love_you_02.wav">
+ <Link>Content\Audio\person_love_you_02.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_love_you_03.wav">
+ <Link>Content\Audio\person_love_you_03.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_love_you_04.wav">
+ <Link>Content\Audio\person_love_you_04.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_painful_death_01.wav">
+ <Link>Content\Audio\person_painful_death_01.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_painful_death_02.wav">
+ <Link>Content\Audio\person_painful_death_02.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_painful_death_03.wav">
+ <Link>Content\Audio\person_painful_death_03.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_painful_death_04.wav">
+ <Link>Content\Audio\person_painful_death_04.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_painful_death_05.wav">
+ <Link>Content\Audio\person_painful_death_05.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_thanks_01.wav">
+ <Link>Content\Audio\person_thanks_01.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_thanks_02.wav">
+ <Link>Content\Audio\person_thanks_02.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_thanks_03.wav">
+ <Link>Content\Audio\person_thanks_03.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\person_thanks_04.wav">
+ <Link>Content\Audio\person_thanks_04.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\spine_crunch_01.wav">
+ <Link>Content\Audio\spine_crunch_01.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\spine_crunch_02.wav">
+ <Link>Content\Audio\spine_crunch_02.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\spine_crunch_03.wav">
+ <Link>Content\Audio\spine_crunch_03.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\thump_01.wav">
+ <Link>Content\Audio\thump_01.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\thump_02.wav">
+ <Link>Content\Audio\thump_02.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\thump_03.wav">
+ <Link>Content\Audio\thump_03.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\tricycle_body_impact_01.wav">
+ <Link>Content\Audio\tricycle_body_impact_01.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\tricycle_squeak_01.wav">
+ <Link>Content\Audio\tricycle_squeak_01.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\tricycle_squeak_02.wav">
+ <Link>Content\Audio\tricycle_squeak_02.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\tricycle_squeak_03.wav">
+ <Link>Content\Audio\tricycle_squeak_03.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\tricycle_squeak_04.wav">
+ <Link>Content\Audio\tricycle_squeak_04.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\tricycle_squeak_05.wav">
+ <Link>Content\Audio\tricycle_squeak_05.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\whistling_wind_01.wav">
+ <Link>Content\Audio\whistling_wind_01.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\whistling_wind_02.wav">
+ <Link>Content\Audio\whistling_wind_02.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\whistling_wind_03.wav">
+ <Link>Content\Audio\whistling_wind_03.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\whistling_wind_04.wav">
+ <Link>Content\Audio\whistling_wind_04.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\whistling_wind_05.wav">
+ <Link>Content\Audio\whistling_wind_05.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Audio\whoosh_02.wav">
+ <Link>Content\Audio\whoosh_02.wav</Link>
+ </Content>
+ <Content Include="..\BearGameContent\UI\IntroFont.spritefont">
+ <Link>Content\UI\IntroFont.spritefont</Link>
+ </Content>
+ <Content Include="..\BearGameContent\UI\UIFont.spritefont">
+ <Link>Content\UI\UIFont.spritefont</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Maps\Actors1.txt">
+ <Link>Content\Maps\Actors1.txt</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Maps\Collisions1.txt">
+ <Link>Content\Maps\Collisions1.txt</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Maps\Props1.txt">
+ <Link>Content\Maps\Props1.txt</Link>
+ </Content>
+ <Content Include="..\BearGameContent\Maps\Tiles1.txt">
+ <Link>Content\Maps\Tiles1.txt</Link>
+ </Content>
+ </ItemGroup>
+</Project>
View
60 BearGame/BearGameiOS/BearGameiOS.sln
@@ -0,0 +1,60 @@
+
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2010
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BearGameiOS", "BearGameiOS.csproj", "{D492EFB1-B36B-43F8-AB99-BB01AD8EE709}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework.iOS", "..\..\..\..\Downloads\mono-MonoGame-56afa04\MonoGame.Framework\MonoGame.Framework.iOS.csproj", "{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network.iOS", "..\..\..\..\Downloads\mono-MonoGame-56afa04\ThirdParty\Lidgren.Network\Lidgren.Network.iOS.csproj", "{734EAA48-F1CA-481A-B391-0285BC0E8B40}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|iPhoneSimulator = Debug|iPhoneSimulator
+ Release|iPhoneSimulator = Release|iPhoneSimulator
+ Debug|iPhone = Debug|iPhone
+ Release|iPhone = Release|iPhone
+ Ad-Hoc|iPhone = Ad-Hoc|iPhone
+ AppStore|iPhone = AppStore|iPhone
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {734EAA48-F1CA-481A-B391-0285BC0E8B40}.Ad-Hoc|iPhone.ActiveCfg = Debug|Any CPU
+ {734EAA48-F1CA-481A-B391-0285BC0E8B40}.Ad-Hoc|iPhone.Build.0 = Debug|Any CPU
+ {734EAA48-F1CA-481A-B391-0285BC0E8B40}.AppStore|iPhone.ActiveCfg = Debug|Any CPU
+ {734EAA48-F1CA-481A-B391-0285BC0E8B40}.AppStore|iPhone.Build.0 = Debug|Any CPU
+ {734EAA48-F1CA-481A-B391-0285BC0E8B40}.Debug|iPhone.ActiveCfg = Debug|Any CPU
+ {734EAA48-F1CA-481A-B391-0285BC0E8B40}.Debug|iPhone.Build.0 = Debug|Any CPU
+ {734EAA48-F1CA-481A-B391-0285BC0E8B40}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
+ {734EAA48-F1CA-481A-B391-0285BC0E8B40}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
+ {734EAA48-F1CA-481A-B391-0285BC0E8B40}.Release|iPhone.ActiveCfg = Release|Any CPU
+ {734EAA48-F1CA-481A-B391-0285BC0E8B40}.Release|iPhone.Build.0 = Release|Any CPU
+ {734EAA48-F1CA-481A-B391-0285BC0E8B40}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
+ {734EAA48-F1CA-481A-B391-0285BC0E8B40}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
+ {D492EFB1-B36B-43F8-AB99-BB01AD8EE709}.Ad-Hoc|iPhone.ActiveCfg = Ad-Hoc|iPhone
+ {D492EFB1-B36B-43F8-AB99-BB01AD8EE709}.Ad-Hoc|iPhone.Build.0 = Ad-Hoc|iPhone
+ {D492EFB1-B36B-43F8-AB99-BB01AD8EE709}.AppStore|iPhone.ActiveCfg = AppStore|iPhone
+ {D492EFB1-B36B-43F8-AB99-BB01AD8EE709}.AppStore|iPhone.Build.0 = AppStore|iPhone
+ {D492EFB1-B36B-43F8-AB99-BB01AD8EE709}.Debug|iPhone.ActiveCfg = Debug|iPhone
+ {D492EFB1-B36B-43F8-AB99-BB01AD8EE709}.Debug|iPhone.Build.0 = Debug|iPhone
+ {D492EFB1-B36B-43F8-AB99-BB01AD8EE709}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
+ {D492EFB1-B36B-43F8-AB99-BB01AD8EE709}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
+ {D492EFB1-B36B-43F8-AB99-BB01AD8EE709}.Release|iPhone.ActiveCfg = Release|iPhone
+ {D492EFB1-B36B-43F8-AB99-BB01AD8EE709}.Release|iPhone.Build.0 = Release|iPhone
+ {D492EFB1-B36B-43F8-AB99-BB01AD8EE709}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
+ {D492EFB1-B36B-43F8-AB99-BB01AD8EE709}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
+ {DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.Ad-Hoc|iPhone.ActiveCfg = Debug|iPhone
+ {DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.Ad-Hoc|iPhone.Build.0 = Debug|iPhone
+ {DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.AppStore|iPhone.ActiveCfg = Debug|iPhone
+ {DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.AppStore|iPhone.Build.0 = Debug|iPhone
+ {DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.Debug|iPhone.ActiveCfg = Debug|iPhone
+ {DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.Debug|iPhone.Build.0 = Debug|iPhone
+ {DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
+ {DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
+ {DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.Release|iPhone.ActiveCfg = Release|iPhone
+ {DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.Release|iPhone.Build.0 = Release|iPhone
+ {DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
+ {DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
+ EndGlobalSection
+ GlobalSection(MonoDevelopProperties) = preSolution
+ StartupItem = BearGameiOS.csproj
+ EndGlobalSection
+EndGlobal
View
26 BearGame/BearGameiOS/Info.plist
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+ <key>UIDeviceFamily</key>
+ <array>
+ <integer>1</integer>
+ <integer>2</integer>
+ </array>
+ <key>UISupportedInterfaceOrientations</key>
+ <array>
+ <string>UIInterfaceOrientationPortrait</string>
+ <string>UIInterfaceOrientationLandscapeLeft</string>
+ <string>UIInterfaceOrientationLandscapeRight</string>
+ </array>
+ <key>UISupportedInterfaceOrientations~ipad</key>
+ <array>
+ <string>UIInterfaceOrientationPortrait</string>
+ <string>UIInterfaceOrientationPortraitUpsideDown</string>
+ <string>UIInterfaceOrientationLandscapeLeft</string>
+ <string>UIInterfaceOrientationLandscapeRight</string>
+ </array>
+ <key>MinimumOSVersion</key>
+ <string>3.2</string>
+</dict>
+</plist>
View
20 BearGame/BearGameiOS/Main.cs
@@ -0,0 +1,20 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+
+using MonoTouch.Foundation;
+using MonoTouch.UIKit;
+
+namespace BearGame.iOS
+{
+ public class Application
+ {
+ // This is the main entry point of the application.
+ static void Main (string[] args)
+ {
+ // if you want to use a different Application Delegate class from "AppDelegate"
+ // you can specify it here.
+ UIApplication.Main (args, null, "AppDelegate");
+ }
+ }
+}

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