From cd010fc88ccc6f21c92cdb342cfec66e2be81a1b Mon Sep 17 00:00:00 2001 From: Jonathan Cornaz Date: Sun, 8 Jan 2023 10:07:54 +0100 Subject: [PATCH] docs(readme): fix build badge [skip release] --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index fb401a0..2ef4723 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ [![License](https://img.shields.io/github/license/jcornaz/bvh-arena)](https://github.com/jcornaz/bvh-arena/blob/main/UNLICENSE) [![Crates.io](https://img.shields.io/crates/v/bvh-arena)](https://crates.io/crates/bvh-arena) [![Docs](https://img.shields.io/docsrs/bvh-arena)](https://docs.rs/bvh-arena) -[![Build](https://img.shields.io/github/workflow/status/jcornaz/bvh-arena/build)](https://github.com/jcornaz/bvh-arena/actions) +[![Build](https://img.shields.io/github/actions/workflow/status/jcornaz/bvh-arena/build.yml)](https://github.com/jcornaz/bvh-arena/actions) A bounding-volume hierarchy for in-game broad-phase *collision detection* in rust