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Updated README for 0.2.1
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jcward committed Nov 20, 2012
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Expand Up @@ -28,18 +28,18 @@ Features
* v0.2
* XTSharedObject - dead-simple cross-thread data sharing
* v0.2.1
* AsyncSchedule - pseudo-threading scheduler utility
* AsyncSchedule - asynchronous scheduler utility
* JPEGEncoder - Adobe lib with new pseudo-threaded encodeAsync() method
* JPEGEncoderTest - Demo showing the use of JPEGEncoder

See <a href="https://github.com/jcward/AS3-Worker-Compat/edit/master/README.md#feature-details">Feature Details</a> below for more info.

Demo
====
Demos
=====

The demos showcase various aspects of the AS3-Worker-Compat library. All will run
in all versions of the Flash Player, and typically work via the use of Workers when
supported, faling back to pseudo-threads when not.
in all versions of the Flash Player, and run via the use of Workers when supported,
falling back to pseudo-thread techniques when not.

WorkerCompatTest
----------------
Expand All @@ -62,7 +62,7 @@ as possible even without Workers.
Here's a screenshot of the demo in two browsers, one supporting Workers and
the other not.

<img src="http://jcward.com/github/WorkerCompatTest_v0.2.1/screenshot.png"/>
<img width="400" src="http://jcward.com/github/WorkerCompatTest_v0.2.1/screenshot.png"/>

JPEGEncoderTest
---------------
Expand All @@ -79,7 +79,7 @@ Here's a screenshot of the demo in two browsers, one supporting Workers and
the other not. Noteice that with Worker support, asynchronous JPEG encoding
does not reduce UI framerates.

<img width="100%" src="http://jcward.com/github/JPEGEncoderTest_v0.2.1/screenshot.jpg"/>
<img width="400" src="http://jcward.com/github/JPEGEncoderTest_v0.2.1/screenshot.jpg"/>

Feature Details
===============
Expand Down Expand Up @@ -157,8 +157,7 @@ runtime-error in Flash Players earlier than 11.4, something like:
Usage / Conversion
==================

If you're familiar with AS3 Workers, then using WorkerCompat is as simple as changing
this code:
Using WorkerCompat is as simple as changing these hard-coded worker references:

<pre>
import flash.system.Worker;
Expand All @@ -171,7 +170,7 @@ this code:
}
</pre>

To this code:
To this:

<pre>
import com.jcward.WorkerCompat;
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